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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | - | namespace C_sharp_Light |
3 | + | |
4 | namespace CLight | |
5 | { | |
6 | class Program | |
7 | - | static void Main(string[] args) |
7 | + | |
8 | public static void Main() | |
9 | - | |
9 | + | |
10 | new FightRoom().Work(); | |
11 | } | |
12 | } | |
13 | public static class RandomStatic | |
14 | { | |
15 | static private Random _rand = new Random(); | |
16 | static public int GetNext(int min, int max) | |
17 | { | |
18 | return _rand.Next(min, max); | |
19 | } | |
20 | } | |
21 | public static class Messager | |
22 | { | |
23 | static public void ShowMessageWithColor(string message, ConsoleColor color, bool delay) | |
24 | { | |
25 | ConsoleColor defaultColor = Console.ForegroundColor; | |
26 | Console.ForegroundColor = color; | |
27 | Console.WriteLine(message); | |
28 | Console.ForegroundColor = defaultColor; | |
29 | if (delay) | |
30 | Console.ReadKey(); | |
31 | } | |
32 | } | |
33 | class FightRoom | |
34 | { | |
35 | private List<Warrion> _warrions = new List<Warrion>() { new Mag(), new Barbar(), new Sworder(), new Gunner(), new Priest() }; | |
36 | public void Work() | |
37 | { | |
38 | Warrion warrion1; | |
39 | Warrion warrion2; | |
40 | ||
41 | for (int i = 0; i < _warrions.Count; i++) | |
42 | { | |
43 | Console.Write($"{i}: "); | |
44 | _warrions[i].ShowInfo(); | |
45 | } | |
46 | ||
47 | Console.Write("Выберите индекс первого бойца: "); | |
48 | warrion1 = _warrions[Convert.ToInt32(Console.ReadLine())]; | |
49 | Console.Write("Выберите индекс второго бойца бойца: "); | |
50 | warrion2 = _warrions[Convert.ToInt32(Console.ReadLine())]; | |
51 | ||
52 | while (warrion1.Hp > 0 && warrion2.Hp > 0) | |
53 | { | |
54 | warrion1.Attack(warrion2); | |
55 | if (!(warrion1.Hp > 0 && warrion2.Hp > 0)) | |
56 | break; | |
57 | warrion2.Attack(warrion1); | |
58 | Console.WriteLine(); | |
59 | } | |
60 | if (warrion1.Hp <= 0) | |
61 | Console.WriteLine("Первый воин пал"); | |
62 | else | |
63 | Console.WriteLine("Второй воин пал"); | |
64 | Console.ReadKey(); | |
65 | } | |
66 | } | |
67 | abstract class Warrion | |
68 | { | |
69 | public int Hp { get; protected set; } | |
70 | public int BaseDamage { get; protected set; } | |
71 | public Warrion(int hp, int damage) | |
72 | { | |
73 | Hp = hp; | |
74 | BaseDamage = damage; | |
75 | } | |
76 | abstract public void ShowInfo(); | |
77 | public void TakeDamage(int damage) | |
78 | { | |
79 | Hp -= damage; | |
80 | } | |
81 | public abstract void Attack(Warrion enemy); | |
82 | } | |
83 | class Mag : Warrion | |
84 | { | |
85 | public Mag() : base(RandomStatic.GetNext(100, 200), RandomStatic.GetNext(10, 150)) { } | |
86 | public override void Attack(Warrion enemy) | |
87 | { | |
88 | string[] typeSpell = new string[] { "огненному", "лесному" }; | |
89 | int indexSpeel = RandomStatic.GetNext(0, 2); | |
90 | int damage; | |
91 | if (indexSpeel == 0) | |
92 | damage = BaseDamage * 2; | |
93 | else | |
94 | damage = BaseDamage / 2; | |
95 | enemy.TakeDamage(damage); | |
96 | Messager.ShowMessageWithColor($"Маг - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {damage} единиц благодаря {typeSpell[indexSpeel]} заклинанию", ConsoleColor.Green, false); | |
97 | } | |
98 | override public void ShowInfo() | |
99 | { | |
100 | Messager.ShowMessageWithColor($"Маг - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
101 | } | |
102 | } | |
103 | class Barbar : Warrion | |
104 | { | |
105 | public Barbar() : base(RandomStatic.GetNext(250, 500), RandomStatic.GetNext(75, 125)) { } | |
106 | public override void Attack(Warrion enemy) | |
107 | { | |
108 | bool isAmuck = Convert.ToBoolean(RandomStatic.GetNext(0, 2)); | |
109 | int damage; | |
110 | if (isAmuck) | |
111 | damage = (int)(BaseDamage * 1.5f); | |
112 | else | |
113 | damage = BaseDamage; | |
114 | enemy.TakeDamage(damage); | |
115 | Messager.ShowMessageWithColor($"Варвар - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {damage} единиц. Состояние ярости {isAmuck.ToString()}", ConsoleColor.Blue, false); | |
116 | } | |
117 | override public void ShowInfo() | |
118 | { | |
119 | Messager.ShowMessageWithColor($"Варвар - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
120 | } | |
121 | } | |
122 | class Sworder : Warrion | |
123 | { | |
124 | public Sworder() : base(RandomStatic.GetNext(200, 600), RandomStatic.GetNext(100, 200)) { } | |
125 | public override void Attack(Warrion enemy) | |
126 | { | |
127 | int remorse = RandomStatic.GetNext(1, 6); | |
128 | int damage; | |
129 | damage = BaseDamage / remorse; | |
130 | enemy.TakeDamage(damage); | |
131 | Messager.ShowMessageWithColor($"Мечник - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {damage} единиц. Угрызение совести в {remorse} единицы, уменьшила его атаку на {BaseDamage - damage}", ConsoleColor.Cyan, false); | |
132 | } | |
133 | override public void ShowInfo() | |
134 | { | |
135 | Messager.ShowMessageWithColor($"Мечник - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
136 | } | |
137 | } | |
138 | class Gunner : Warrion | |
139 | { | |
140 | public Gunner() : base(RandomStatic.GetNext(100, 400), RandomStatic.GetNext(50, 100)) { } | |
141 | public override void Attack(Warrion enemy) | |
142 | { | |
143 | bool criticalShot = RandomStatic.GetNext(0, 101) < 20; | |
144 | int damage; | |
145 | if (criticalShot) | |
146 | damage = BaseDamage * 10; | |
147 | else | |
148 | damage = BaseDamage / 3; | |
149 | enemy.TakeDamage(damage); | |
150 | Messager.ShowMessageWithColor($"Стрелок - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {damage} единиц. Критический выстрел - {criticalShot}", ConsoleColor.Magenta, false); | |
151 | } | |
152 | override public void ShowInfo() | |
153 | { | |
154 | Messager.ShowMessageWithColor($"Стрелок - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
155 | } | |
156 | } | |
157 | class Priest : Warrion | |
158 | { | |
159 | public Priest() : base(RandomStatic.GetNext(250, 300), RandomStatic.GetNext(10, 70)) { } | |
160 | public override void Attack(Warrion enemy) | |
161 | { | |
162 | int powerPrayer = RandomStatic.GetNext(0, 11); | |
163 | int damage = BaseDamage * powerPrayer; | |
164 | enemy.TakeDamage(damage); | |
165 | Messager.ShowMessageWithColor($"Священник - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {damage} единиц. Молитва в {powerPrayer}, увеличила атаку на {damage - BaseDamage}", ConsoleColor.White, false); | |
166 | } | |
167 | override public void ShowInfo() | |
168 | { | |
169 | Messager.ShowMessageWithColor($"Священник - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
170 | } | |
171 | } | |
172 | } |