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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--//====================================================\\--
84
--||            GUNJOURER BY SHACKLUSTER
85
--\\====================================================//--
86
87
wait(0.2)
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
109
IT = Instance.new
110
CF = CFrame.new
111
VT = Vector3.new
112
RAD = math.rad
113
C3 = Color3.new
114
UD2 = UDim2.new
115
BRICKC = BrickColor.new
116
ANGLES = CFrame.Angles
117
EULER = CFrame.fromEulerAnglesXYZ
118
COS = math.cos
119
ACOS = math.acos
120
SIN = math.sin
121
ASIN = math.asin
122
ABS = math.abs
123
MRANDOM = math.random
124
FLOOR = math.floor
125
126
--//=================================\\
127
--|| 	      USEFUL VALUES
128
--\\=================================//
129
130
Animation_Speed = 3
131
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
132
local Speed = 35
133
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
134
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
135
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
136
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
137
local DAMAGEMULTIPLIER = 1
138
local ANIM = "Idle"
139
local ATTACK = false
140
local EQUIPPED = false
141
local HOLD = false
142
local COMBO = 1
143
local Rooted = false
144
local SINE = 0
145
local KEYHOLD = false
146
local CHANGE = 2 / Animation_Speed
147
local WALKINGANIM = false
148
local VALUE1 = false
149
local VALUE2 = false
150
local ROBLOXIDLEANIMATION = IT("Animation")
151
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
152
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
153
--ROBLOXIDLEANIMATION.Parent = Humanoid
154
local WEAPONGUI = IT("ScreenGui", PlayerGui)
155
WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
156
local Effects = IT("Folder", Character)
157
Effects.Name = "Effects"
158
local ANIMATOR = Humanoid.Animator
159
local ANIMATE = Character.Animate
160
local UNANCHOR = true
161
local TRIPWIRE = false
162
163
--//=================================\\
164
--\\=================================//
165
166
167
--//=================================\\
168
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
169
--\\=================================//
170
171
ArtificialHB = Instance.new("BindableEvent", script)
172
ArtificialHB.Name = "ArtificialHB"
173
174
script:WaitForChild("ArtificialHB")
175
176
frame = Frame_Speed
177
tf = 0
178
allowframeloss = false
179
tossremainder = false
180
lastframe = tick()
181
script.ArtificialHB:Fire()
182
183
game:GetService("RunService").Heartbeat:connect(function(s, p)
184
	tf = tf + s
185
	if tf >= frame then
186
		if allowframeloss then
187
			ArtificialHB:Fire()
188
			lastframe = tick()
189
		else
190
			for i = 1, math.floor(tf / frame) do
191
				ArtificialHB:Fire()
192
			end
193
			lastframe = tick()
194
		end
195
		if tossremainder then
196
			tf = 0
197
		else
198
			tf = tf - frame * math.floor(tf / frame)
199
		end
200
	end
201
end)
202
203
--//=================================\\
204
--\\=================================//
205
206
--//=================================\\
207
--|| 	      SOME FUNCTIONS
208
--\\=================================//
209
210
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
211
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
212
end
213
214
function PositiveAngle(NUMBER)
215
	if NUMBER >= 0 then
216
		NUMBER = 0
217
	end
218
	return NUMBER
219
end
220
221
function NegativeAngle(NUMBER)
222
	if NUMBER <= 0 then
223
		NUMBER = 0
224
	end
225
	return NUMBER
226
end
227
228
function Swait(NUMBER)
229
	if NUMBER == 0 or NUMBER == nil then
230
		ArtificialHB.Event:wait()
231
	else
232
		for i = 1, NUMBER do
233
			ArtificialHB.Event:wait()
234
		end
235
	end
236
end
237
238
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
239
	local NEWMESH = IT(MESH)
240
	if MESH == "SpecialMesh" then
241
		NEWMESH.MeshType = MESHTYPE
242
		if MESHID ~= "nil" and MESHID ~= "" then
243
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
244
		end
245
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
246
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
247
		end
248
	end
249
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
250
	NEWMESH.Scale = SCALE
251
	NEWMESH.Parent = PARENT
252
	return NEWMESH
253
end
254
255
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
256
	local NEWPART = IT("Part")
257
	NEWPART.formFactor = FORMFACTOR
258
	NEWPART.Reflectance = REFLECTANCE
259
	NEWPART.Transparency = TRANSPARENCY
260
	NEWPART.CanCollide = false
261
	NEWPART.Locked = true
262
	NEWPART.Anchored = true
263
	if ANCHOR == false then
264
		NEWPART.Anchored = false
265
	end
266
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
267
	NEWPART.Name = NAME
268
	NEWPART.Size = SIZE
269
	NEWPART.Position = Torso.Position
270
	NEWPART.Material = MATERIAL
271
	NEWPART:BreakJoints()
272
	NEWPART.Parent = PARENT
273
	return NEWPART
274
end
275
276
	local function weldBetween(a, b)
277
	    local weldd = Instance.new("ManualWeld")
278
	    weldd.Part0 = a
279
	    weldd.Part1 = b
280
	    weldd.C0 = CFrame.new()
281
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
282
	    weldd.Parent = a
283
	    return weldd
284
	end
285
286
287
function QuaternionFromCFrame(cf)
288
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
289
	local trace = m00 + m11 + m22
290
	if trace > 0 then 
291
		local s = math.sqrt(1 + trace)
292
		local recip = 0.5 / s
293
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
294
	else
295
		local i = 0
296
		if m11 > m00 then
297
			i = 1
298
		end
299
		if m22 > (i == 0 and m00 or m11) then
300
			i = 2
301
		end
302
		if i == 0 then
303
			local s = math.sqrt(m00 - m11 - m22 + 1)
304
			local recip = 0.5 / s
305
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
306
		elseif i == 1 then
307
			local s = math.sqrt(m11 - m22 - m00 + 1)
308
			local recip = 0.5 / s
309
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
310
		elseif i == 2 then
311
			local s = math.sqrt(m22 - m00 - m11 + 1)
312
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
313
		end
314
	end
315
end
316
 
317
function QuaternionToCFrame(px, py, pz, x, y, z, w)
318
	local xs, ys, zs = x + x, y + y, z + z
319
	local wx, wy, wz = w * xs, w * ys, w * zs
320
	local xx = x * xs
321
	local xy = x * ys
322
	local xz = x * zs
323
	local yy = y * ys
324
	local yz = y * zs
325
	local zz = z * zs
326
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
327
end
328
 
329
function QuaternionSlerp(a, b, t)
330
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
331
	local startInterp, finishInterp;
332
	if cosTheta >= 0.0001 then
333
		if (1 - cosTheta) > 0.0001 then
334
			local theta = ACOS(cosTheta)
335
			local invSinTheta = 1 / SIN(theta)
336
			startInterp = SIN((1 - t) * theta) * invSinTheta
337
			finishInterp = SIN(t * theta) * invSinTheta
338
		else
339
			startInterp = 1 - t
340
			finishInterp = t
341
		end
342
	else
343
		if (1 + cosTheta) > 0.0001 then
344
			local theta = ACOS(-cosTheta)
345
			local invSinTheta = 1 / SIN(theta)
346
			startInterp = SIN((t - 1) * theta) * invSinTheta
347
			finishInterp = SIN(t * theta) * invSinTheta
348
		else
349
			startInterp = t - 1
350
			finishInterp = t
351
		end
352
	end
353
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
354
end
355
356
function Clerp(a, b, t)
357
	local qa = {QuaternionFromCFrame(a)}
358
	local qb = {QuaternionFromCFrame(b)}
359
	local ax, ay, az = a.x, a.y, a.z
360
	local bx, by, bz = b.x, b.y, b.z
361
	local _t = 1 - t
362
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
363
end
364
365
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
366
	local frame = IT("Frame")
367
	frame.BackgroundTransparency = TRANSPARENCY
368
	frame.BorderSizePixel = BORDERSIZEPIXEL
369
	frame.Position = POSITION
370
	frame.Size = SIZE
371
	frame.BackgroundColor3 = COLOR
372
	frame.BorderColor3 = BORDERCOLOR
373
	frame.Name = NAME
374
	frame.Parent = PARENT
375
	return frame
376
end
377
378
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
379
	local label = IT("TextLabel")
380
	label.BackgroundTransparency = 1
381
	label.Size = UD2(1, 0, 1, 0)
382
	label.Position = UD2(0, 0, 0, 0)
383
	label.TextColor3 = TEXTCOLOR
384
	label.TextStrokeTransparency = STROKETRANSPARENCY
385
	label.TextTransparency = TRANSPARENCY
386
	label.FontSize = TEXTFONTSIZE
387
	label.Font = TEXTFONT
388
	label.BorderSizePixel = BORDERSIZEPIXEL
389
	label.TextScaled = false
390
	label.Text = TEXT
391
	label.Name = NAME
392
	label.Parent = PARENT
393
	return label
394
end
395
396
function NoOutlines(PART)
397
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
398
end
399
400
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
401
	local NEWWELD = IT(TYPE)
402
	NEWWELD.Part0 = PART0
403
	NEWWELD.Part1 = PART1
404
	NEWWELD.C0 = C0
405
	NEWWELD.C1 = C1
406
	NEWWELD.Parent = PARENT
407
	return NEWWELD
408
end
409
410
local S = IT("Sound")
411
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
412
	local NEWSOUND = nil
413
	coroutine.resume(coroutine.create(function()
414
		NEWSOUND = S:Clone()
415
		NEWSOUND.Parent = PARENT
416
		NEWSOUND.Volume = VOLUME
417
		NEWSOUND.Pitch = PITCH
418
		NEWSOUND.SoundId = "rbxassetid://"..ID
419
		NEWSOUND:play()
420
		if DOESLOOP == true then
421
			NEWSOUND.Looped = true
422
		else
423
			repeat wait(1) until NEWSOUND.Playing == false
424
			NEWSOUND:remove()
425
		end
426
	end))
427
	return NEWSOUND
428
end
429
430
function CFrameFromTopBack(at, top, back)
431
	local right = top:Cross(back)
432
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
433
end
434
435
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
436
function WACKYEFFECT(Table)
437
	local TYPE = (Table.EffectType or "Sphere")
438
	local SIZE = (Table.Size or VT(1,1,1))
439
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
440
	local TRANSPARENCY = (Table.Transparency or 0)
441
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
442
	local CFRAME = (Table.CFrame or Torso.CFrame)
443
	local MOVEDIRECTION = (Table.MoveToPos or nil)
444
	local ROTATION1 = (Table.RotationX or 0)
445
	local ROTATION2 = (Table.RotationY or 0)
446
	local ROTATION3 = (Table.RotationZ or 0)
447
	local MATERIAL = (Table.Material or "Neon")
448
	local COLOR = (Table.Color or C3(1,1,1))
449
	local TIME = (Table.Time or 45)
450
	local SOUNDID = (Table.SoundID or nil)
451
	local SOUNDPITCH = (Table.SoundPitch or nil)
452
	local SOUNDVOLUME = (Table.SoundVolume or nil)
453
	local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
454
	local BOOMERANG = (Table.Boomerang or 0)
455
	local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
456
	coroutine.resume(coroutine.create(function()
457
		local PLAYSSOUND = false
458
		local SOUND = nil
459
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
460
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
461
			PLAYSSOUND = true
462
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
463
		end
464
		EFFECT.Color = COLOR
465
		local MSH = nil
466
		if TYPE == "Sphere" then
467
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
468
		elseif TYPE == "Block" or TYPE == "Box" then
469
			MSH = IT("BlockMesh",EFFECT)
470
			MSH.Scale = SIZE
471
		elseif TYPE == "Wave" then
472
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
473
		elseif TYPE == "Ring" then
474
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
475
		elseif TYPE == "Slash" then
476
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
477
		elseif TYPE == "Round Slash" then
478
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
479
		elseif TYPE == "Swirl" then
480
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
481
		elseif TYPE == "Skull" then
482
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
483
		elseif TYPE == "Crystal" then
484
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
485
		end
486
		if MSH ~= nil then
487
			local BOOMR1 = 1+BOOMERANG/50
488
			local BOOMR2 = 1+SIZEBOOMERANG/50
489
			local MOVESPEED = nil
490
			if MOVEDIRECTION ~= nil then
491
				if USEBOOMERANGMATH == true then
492
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
493
				else
494
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
495
				end
496
			end
497
			local GROWTH = nil
498
			if USEBOOMERANGMATH == true then
499
				GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
500
			else
501
				GROWTH = (SIZE - ENDSIZE)
502
			end
503
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
504
			if TYPE == "Block" then
505
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
506
			else
507
				EFFECT.CFrame = CFRAME
508
			end
509
			if USEBOOMERANGMATH == true then
510
				for LOOP = 1, TIME+1 do
511
					Swait()
512
					MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
513
					if TYPE == "Wave" then
514
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
515
					end
516
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
517
					if TYPE == "Block" then
518
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
519
					else
520
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
521
					end
522
					if MOVEDIRECTION ~= nil then
523
						local ORI = EFFECT.Orientation
524
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
525
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
526
					end
527
				end
528
			else
529
				for LOOP = 1, TIME+1 do
530
					Swait()
531
					MSH.Scale = MSH.Scale - GROWTH/TIME
532
					if TYPE == "Wave" then
533
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
534
					end
535
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
536
					if TYPE == "Block" then
537
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
538
					else
539
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
540
					end
541
					if MOVEDIRECTION ~= nil then
542
						local ORI = EFFECT.Orientation
543
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
544
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
545
					end
546
				end
547
			end
548
			EFFECT.Transparency = 1
549
			if PLAYSSOUND == false then
550
				EFFECT:remove()
551
			else
552
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
553
				EFFECT:remove()
554
			end
555
		else
556
			if PLAYSSOUND == false then
557
				EFFECT:remove()
558
			else
559
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
560
				EFFECT:remove()
561
			end
562
		end
563
	end))
564
end
565
566
function MakeForm(PART,TYPE)
567
	if TYPE == "Cyl" then
568
		local MSH = IT("CylinderMesh",PART)
569
	elseif TYPE == "Ball" then
570
		local MSH = IT("SpecialMesh",PART)
571
		MSH.MeshType = "Sphere"
572
	elseif TYPE == "Wedge" then
573
		local MSH = IT("SpecialMesh",PART)
574
		MSH.MeshType = "Wedge"
575
	end
576
end
577
578
Debris = game:GetService("Debris")
579
580
function CastProperRay(StartPos, EndPos, Distance, Ignore)
581
	local DIRECTION = CF(StartPos,EndPos).lookVector
582
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
583
end
584
585
function OhnoItsAShotgun()
586
	local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
587
	CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
588
	return SHOOTgun
589
end
590
591
function CamShake(SHAKE,TIMER)
592
	coroutine.resume(coroutine.create(function()
593
		local FADER = SHAKE/TIMER
594
		for i = 1, TIMER do
595
			wait()
596
			Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
597
		end
598
		Humanoid.CameraOffset = VT(0,0,0)
599
	end))
600
end
601
602
--//=================================\\
603
--||	    GUIS AND MISC
604
--\\=================================//
605
606
local SKILLTEXTCOLOR = C3(1,1,1)
607
local SKILLFONT = "SciFi"
608
local SKILLTEXTSIZE = 4
609
610
local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
611
612
for i = 1, #ATTACKS do
613
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
614
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
615
	SKILLTEXT.TextXAlignment = "Right"
616
	SKILLTEXT.Rotation = i*3
617
end
618
619
local BMUSIC = IT("Sound",RootPart)
620
local VOLUME = 3
621
local PITCH = 1
622
local SONGID = 554435540
623
624
local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") 
625
local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
626
local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
627
Character.Health:remove()
628
HEALTHBAR.Rotation = (#ATTACKS*3)+3
629
local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") 
630
WHOAMI.Rotation = (#ATTACKS*3)+3
631
CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
632
633
Humanoid.MaxHealth = 450
634
Humanoid.Health = 450
635
636
Humanoid.Died:Connect(function()
637
	RootPart:remove()
638
	CreateSound(160718677, Head, 4, 1, false)
639
	BMUSIC:remove()
640
	Effects:remove()
641
	WEAPONGUI:remove()
642
end)
643
local GRUNTS = {1146556975,1146556706,1278006076}
644
645
--//=================================\\
646
--||			DAMAGING
647
--\\=================================//
648
649
function ApplyDamage(Humanoid,Damage)
650
	Damage = Damage * DAMAGEMULTIPLIER
651
	if Humanoid.Health < 2000 then
652
		if Humanoid.Health - Damage > 0 then
653
			Humanoid.Health = Humanoid.Health - Damage
654
		else
655
			Humanoid.Parent:BreakJoints()
656
		end
657
	else
658
		Humanoid.Parent:BreakJoints()
659
	end
660
end
661
662
function PAW_HAHA(LOC,AIMTO,OUCH)
663-
	WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
663+
	WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.9,1.9,1.9), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
664
	for i = 1, 4 do
665
		local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
666
		local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
667
		local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
668
		local DISTANCE = (POS - LOC).Magnitude
669
		if HIT then
670
			local HUM = nil
671
			if HIT.Parent:FindFirstChildOfClass("Humanoid") then
672
				HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
673
			elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
674
				HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
675
			end
676
			if HUM then
677
				ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
678
			end
679
		end
680-
		WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
680+
		WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.6,1.6,1.6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
681-
		WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
681+
		WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(3,6,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
682
	end
683
end
684
685
--//=================================\\
686
--||	ATTACK FUNCTIONS AND STUFF
687
--\\=================================//
688
689
function Conjour()
690
	local SHOOT = OhnoItsAShotgun()
691
	local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
692-
	local ORI = 90
692+
	local ORI = 450
693
	SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
694
	local GOODRIDDANCE = false
695
	CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
696
	coroutine.resume(coroutine.create(function()
697
		repeat
698
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
699
			Swait()
700
		until GOODRIDDANCE == true
701
		SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
702
		SHOOT.CanCollide = true
703
		SHOOT.Anchored = false
704
		SHOOT.Parent = workspace
705
		local bv = Instance.new("BodyVelocity",SHOOT) 
706
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
707
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*100
708
		Debris:AddItem(bv,0.1)
709
		wait(5)
710
		for i = 1, 55 do
711
			Swait()
712
			SHOOT.Transparency = SHOOT.Transparency + 1/45
713
		end
714
		SHOOT:remove()
715
	end))
716
	for i = 1, 11 do
717
		Swait()
718
		SHOOT.Transparency = SHOOT.Transparency - 1/15
719-
		ORI = ORI - 3
719+
		ORI = ORI - 5
720
	end
721
	for i = 1, 43 do
722
		Swait()
723-
		ORI = ORI - 3
723+
		ORI = ORI - 10
724
	end
725
	wait(MRANDOM(2,8)/10)
726
	PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
727-
	CamShake(4,4)
727+
	CamShake(50,50)
728
	GOODRIDDANCE = true
729
end
730
function Aerial_Bombardament()
731
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
732
	if HITFLOOR then
733
		ATTACK = true
734
		Rooted = true
735
		local bv = Instance.new("BodyVelocity") 
736
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
737-
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
737+
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.8,-2).p).lookVector*200
738
		bv.Parent = RootPart
739
		local GYRO = IT("BodyGyro",RootPart)
740-
		GYRO.D = 2
740+
		GYRO.D = 10
741
		GYRO.P = 20000
742
		GYRO.MaxTorque = VT(0,4000000,0)
743
		GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
744
		CreateSound(145486992,Torso,10,0.85,false)
745
		for i=0, 0.05, 0.1 / Animation_Speed do
746
			Swait()
747
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
748
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
749
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
750
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
751
			if ANIM == "Fall" or ANIM == "Jump" then
752
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
753
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
754
			else
755
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
756
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
757
			end
758
		end
759
		bv:Remove()
760
		local E = 360/15
761
		for i = 1, 15 do
762
			Swait()
763-
			WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
763+
			WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(7,20,7), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
764
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
765
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
766
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
767
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
768
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
769
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
770
		end
771-
		WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
771+
		WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(27,27,27), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
772
		for i = 1, 15 do
773
			coroutine.resume(coroutine.create(function()
774
				Conjour()
775
			end))
776
		end
777
		local LANDED = nil
778
		local POS = nil
779
		coroutine.resume(coroutine.create(function()
780
			repeat
781
				Swait()
782
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
783
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
784
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
785
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
786
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
787
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
788
			until LANDED ~= nil
789
		end))
790
		repeat
791
			Swait()
792
			local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
793
			if HITFLOOR then
794
				LANDED = HITFLOOR
795
				POS = HITPOS
796
			end
797
		until LANDED ~= nil
798
		GYRO:remove()
799
		CamShake(6,3)
800
		CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
801
		ATTACK = false
802
		Rooted = false
803
	end
804
end
805
function Point_Blank()
806
	ATTACK = true
807
	Rooted = true
808
	local HIT = nil
809
	local HUMAN = nil
810
	local ROOT = nil
811
	CreateSound(145486992,Torso,10,0.85,false)
812
	for i=0, 0.5, 0.1 / Animation_Speed do
813
		Swait()
814
		if HIT ~= nil then
815
			break
816
		end
817
		for index, CHILD in pairs(workspace:GetDescendants()) do
818
			if CHILD.ClassName == "Model" and CHILD ~= Character then
819
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
820
				if HUM then
821
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
822
					if TORSO and HUM.Health > 0 then
823
						if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
824
							ROOT = TORSO
825
							HUMAN = HUM
826
							HIT = CHILD
827
						end
828
					end
829
				end
830
			end
831
		end
832
		RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
833
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
834
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
835
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
836
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
837
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
838
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
839
	end
840
	if HIT then
841
		local bv = Instance.new("BodyVelocity") 
842
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
843-
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
843+
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,2,2).p).lookVector*150
844
		bv.Parent = RootPart
845
		Debris:AddItem(bv,0.1)
846
		coroutine.resume(coroutine.create(function()
847
			local GUNS = {}
848-
			for i = 1, 4 do
848+
			for i = 1, 10 do
849
				local SHOOT = OhnoItsAShotgun()
850
				local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
851
				SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
852
				CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
853
				table.insert(GUNS,SHOOT)
854
			end
855
			for i = 1, 25 do
856
				Swait()
857
				for E = 1, #GUNS do
858
					GUNS[E].Transparency = GUNS[E].Transparency - 1/25
859
				end
860
			end
861
			wait(0.1)
862
			CamShake(8,15)
863
			for E = 1, #GUNS do
864
				local SHOOT = GUNS[E]
865
				coroutine.resume(coroutine.create(function()
866
					PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
867
					SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
868
					SHOOT.CanCollide = true
869
					SHOOT.Anchored = false
870
					SHOOT.Parent = workspace
871
					local bv = Instance.new("BodyVelocity",SHOOT) 
872
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
873
					bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
874
					Debris:AddItem(bv,0.1)
875
					wait(5)
876
					for i = 1, 45 do
877
						Swait()
878
						SHOOT.Transparency = SHOOT.Transparency + 1/45
879
					end
880
				end))
881
				wait()
882
			end
883
		end))
884-
		CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
884+
		for i=0, 1, 0.01 / Animation_Speed do
885-
		for i=0, 1, 0.1 / Animation_Speed do
885+
886
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
887
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
888
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
889
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
890
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
891
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
892
		end
893
	end
894
	ATTACK = false
895
	Rooted = false
896
end
897
function Tripwire()
898
	ATTACK = true
899
	Rooted = true
900
	TRIPWIRE = true
901
	coroutine.resume(coroutine.create(function()
902
		repeat
903
			Swait()
904
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
905
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
906
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
907
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
908
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
909
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
910
		until ATTACK == false
911
	end))
912
	local SHOOT = OhnoItsAShotgun()
913
	local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
914
	SHOOT.CFrame = Torso.CFrame*CFRAME
915
	coroutine.resume(coroutine.create(function()
916
		repeat
917
			SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
918
			Swait()
919
		until HOLD == true
920
		TRIPWIRE = false
921
		local LOC = SHOOT.CFrame*CF(0,3.6,0).p
922-
		local LOC = SHOOT.CFrame*CF(0,3,0).p
922+
923
			Swait()
924
			SHOOT.Transparency = SHOOT.Transparency - 1/15
925
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
926
		end
927
		SHOOT.Transparency = 0
928
		for i = 1, 2 do
929
			Swait()
930
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
931
		end
932
		PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
933
		CamShake(9,10)
934-
		CamShake(8,9)
934+
935
		SHOOT.CanCollide = true
936
		SHOOT.Anchored = false
937
		SHOOT.Parent = workspace
938
		local bv = Instance.new("BodyVelocity",SHOOT) 
939
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
940
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
941
		Debris:AddItem(bv,0.1)
942
		wait(5)
943
		for i = 1, 45 do
944
			Swait()
945
			SHOOT.Transparency = SHOOT.Transparency + 1/45
946
		end
947
	end))
948
	CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
949
	for i = 1, 15 do
950
		Swait()
951
		SHOOT.Transparency = SHOOT.Transparency - 1/150
952
	end
953
	ATTACK = false
954
	Rooted = false
955
end
956
function Mend()
957
	if Humanoid.Health < Humanoid.MaxHealth - 150 then
958
		ATTACK = true
959
		Rooted = true
960
		for i=0, 0.25, 0.1 / Animation_Speed do
961
			Swait()
962
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
963
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
964
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
965
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
966
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
967
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
968
		end
969
		local LOOP = 0
970
		repeat
971
			LOOP = LOOP + 1
972
			Swait()
973
			Humanoid.Health = Humanoid.Health + 1
974
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
975
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
976
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
977
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
978
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
979
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
980
		until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
981
		for i=0, 0.15, 0.1 / Animation_Speed do
982
			Swait()
983
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
984
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
985
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
986
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
987
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
988
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
989
		end
990
		ATTACK = false
991
		Rooted = false
992
	end
993
end
994
function Taunt()
995
	ATTACK = true
996
	Rooted = true
997
	local L = CreateSound(1278007556,Head,8,1.1,false)
998
	L.EmitterSize = 25
999
	for i = 1, 20 do
1000
		Swait()
1001
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1002
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1003
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1004
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1005
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
	end
1008
	for i = 1, 40 do
1009
		Swait()
1010
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1011
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
1012
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1013
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1014
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1015
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1016
	end
1017
	ATTACK = false
1018
	Rooted = false
1019
end
1020
function DoubleJump()
1021
	ATTACK = true
1022
	Rooted = false
1023
	Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
1024
	CreateSound(159882477, Head, 4, 1, false)
1025
	CreateSound(1112042117, Torso, 2, 1, false)
1026
	local E = 360/12
1027
	for i=1, 12 do
1028
		Swait()
1029
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
1030
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1031
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1032
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1033
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1034
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1035
	end
1036
	ATTACK = false
1037
	Rooted = false
1038
end
1039
1040
--//=================================\\
1041
--||	  ASSIGN THINGS TO KEYS
1042
--\\=================================//
1043
1044
function MouseDown(Mouse)
1045
	HOLD = true
1046
	if ATTACK == false then
1047
	end
1048
end
1049
1050
function MouseUp(Mouse)
1051
HOLD = false
1052
end
1053
1054
local READYTODOUBLE = false
1055
local DOUBLED = false
1056
1057
function KeyDown(Key)
1058
	KEYHOLD = true
1059
	if Key == "c" and ATTACK == false then
1060
		Conjour()
1061
	end
1062
1063
	if Key == "v" and ATTACK == false then
1064
		Aerial_Bombardament()
1065
	end
1066
1067
	if Key == "b" and ATTACK == false then
1068
		Point_Blank()
1069
	end
1070
1071
	if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
1072
		Tripwire()
1073
	end
1074
1075
	if Key == "m" and ATTACK == false then
1076
		Mend()
1077
	end
1078
1079
	if Key == "p" and ATTACK == false then
1080-
	if Key == "t" and ATTACK == false then
1080+
1081
	end
1082
1083
	if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
1084
		READYTODOUBLE = false
1085
		DOUBLED = true
1086
		DoubleJump()
1087
	end
1088
end
1089
1090
function KeyUp(Key)
1091
	KEYHOLD = false
1092
end
1093
1094
	Mouse.Button1Down:connect(function(NEWKEY)
1095
		MouseDown(NEWKEY)
1096
	end)
1097
	Mouse.Button1Up:connect(function(NEWKEY)
1098
		MouseUp(NEWKEY)
1099
	end)
1100
	Mouse.KeyDown:connect(function(NEWKEY)
1101
		KeyDown(NEWKEY)
1102
	end)
1103
	Mouse.KeyUp:connect(function(NEWKEY)
1104
		KeyUp(NEWKEY)
1105
	end)
1106
1107
--//=================================\\
1108
--\\=================================//
1109
1110
function unanchor()
1111
	for _, c in pairs(Character:GetChildren()) do
1112
		if c:IsA("BasePart") and c ~= RootPart then
1113
			c.Anchored = false
1114
		end
1115
	end
1116
	if UNANCHOR == true then
1117
		RootPart.Anchored = false
1118
	else
1119
		RootPart.Anchored = true
1120
	end
1121
end
1122
1123
--//=================================\\
1124
--||	WRAP THE WHOLE SCRIPT UP
1125
--\\=================================//
1126
1127
Humanoid.Changed:connect(function(Jump)
1128
	if Jump == "Jump" and (Disable_Jump == true) then
1129
		Humanoid.Jump = false
1130
	elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
1131
		wait(0.1)
1132
		READYTODOUBLE = true
1133
	end
1134
end)
1135
1136
while true do
1137
	Swait()
1138
	script.Parent = WEAPONGUI
1139
	ANIMATE.Parent = nil
1140
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1141
	    v:Stop();
1142
	end
1143
	SINE = SINE + CHANGE
1144
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1145
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1146
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1147
	local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
1148
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1149
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1150
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1151
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1152
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1153
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1154
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1155
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1156
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1157
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1158
	end
1159
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1160
		ANIM = "Jump"
1161
		if ATTACK == false then
1162
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1163
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1164
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1165
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1166
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1167
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1168
		end
1169
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1170
		ANIM = "Fall"
1171
		if ATTACK == false then
1172
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1173
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1174
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1175
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1176
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1177
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1178
		end
1179
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1180
		ANIM = "Idle"
1181
		DOUBLED = false
1182
		READYTODOUBLE = false
1183
		if ATTACK == false then
1184
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1185
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1186
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1187
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1188
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1189
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1190
		end
1191
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1192
		ANIM = "Walk"
1193
		DOUBLED = false
1194
		READYTODOUBLE = false
1195
		if ATTACK == false then
1196
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1197
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1198
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1199
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1200
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1201
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1202
		end
1203
	end
1204
	unanchor()
1205
	if Rooted == false then
1206
		Disable_Jump = false
1207
		Humanoid.WalkSpeed = Speed
1208
	elseif Rooted == true then
1209
		Disable_Jump = true
1210
		Humanoid.WalkSpeed = 0
1211
	end
1212
	BMUSIC.SoundId = "rbxassetid://"..SONGID
1213
	BMUSIC.Looped = true
1214
	BMUSIC.Pitch = PITCH
1215
	BMUSIC.Volume = VOLUME
1216
	BMUSIC.Playing = true
1217
	if BMUSIC.Parent ~= RootPart then
1218
		BMUSIC = IT("Sound",RootPart)
1219
	end
1220
	Humanoid.Name = "NONHUM"
1221
	HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1222
	HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
1223
end
1224
1225
--//=================================\\
1226
--\\=================================//
1227
1228
1229
1230
1231
1232
--//====================================================\\--
1233
--||			  		 END OF SCRIPT
1234
--\\====================================================//--