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1
--MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 5 and put your name where it says "YOUR NAME HERE"
2
3
if script.Parent.className ~= "HopperBin" then 
4
h = Instance.new("HopperBin") 
5-
local admin = game.Players.YOUR NAME HERE
5+
local admin = game.Players.ericthefabulous
6
h.Name = "Epic Blades" 
7
script.Parent = h 
8
h.Parent = admin.Backpack 
9
end 
10
11
bin = script.Parent 
12
player = bin.Parent.Parent.Character 
13
rarm = player["Right Arm"] 
14
larm = player["Left Arm"] 
15
visible = true 
16
--for i, v in pairs(game.Players:GetChildren()) do 
17
--bin:Clone().Parent = v.Backpack 
18
--end 
19
on = 1 
20
21
local glideg = Instance.new("BodyGyro") 
22
local glidev = Instance.new("BodyVelocity") 
23
24
function shadow(rblade,lblade) 
25
while on == 1 do 
26
wait(.1) 
27
if visible then 
28
local a = rblade:clone() 
29
local b = lblade:clone() 
30
a.Anchored = true 
31
a.Parent = player 
32
a.CFrame = rblade.CFrame 
33
a.CanCollide = false 
34
a.Transparency = .2 
35
b.Anchored = true 
36
b.Parent = player 
37
b.CFrame = lblade.CFrame 
38
b.CanCollide = false 
39
b.Transparency = .2 
40
coroutine.resume(coroutine.create(function() dissapate(a,b) end)) 
41
end 
42
end 
43
end 
44
45
function stun(blast) 
46
for x = 1,15 do 
47
wait(1) 
48
local sap = game.Players:GetChildren() 
49
for i = 1,#sap do 
50
wait() 
51
if (sap.Character.Torso.Position - Workspace.keel.Position).magnitude < 20 then 
52
sap.Character.Humanoid.Sit = true 
53
end 
54
end 
55
end 
56
end 
57
58
function dissapate(a,b) 
59
for i = 1,8 do 
60
wait() 
61
a.Transparency = a.Transparency +.1 
62
b.Transparency = b.Transparency +.1 
63
end 
64
a:remove() 
65
b:remove() 
66
end 
67
68
bin.Selected:connect(function(mouse) 
69
on = 1 
70
if player.Torso:findFirstChild("Right Shoulder") ~= nil then 
71
rs = player.Torso["Right Shoulder"] 
72
rs.Part1 = nil 
73
end 
74
if player.Torso:findFirstChild("Left Shoulder") ~= nil then 
75
ls = player.Torso["Left Shoulder"] 
76
ls.Part1 = nil 
77
end 
78
if player:FindFirstChild("check") == nil then 
79
rns = Instance.new("Weld") 
80
rns.Parent = player.Torso 
81
rns.Part0 = rns.Parent 
82
rns.Part1 = player["Right Arm"] 
83
rns.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
84
lns = Instance.new("Weld") 
85
lns.Parent = player.Torso 
86
lns.Part0 = lns.Parent 
87
lns.Part1 = player["Left Arm"] 
88
lns.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
89
rblade = Instance.new("Part") 
90
rblade.BrickColor = BrickColor.new("Institutional white") 
91
rblade.Name ="check" 
92
rblade.Parent = player 
93
rblade.CanCollide = false 
94
rblade.Size = Vector3.new(1,3,1) 
95
rblade.formFactor = "Symmetric" 
96
rblade.TopSurface = 0 
97
rblade.BottomSurface = 0 
98
rbm = Instance.new("BlockMesh") 
99
rbm.Parent = rblade 
100
rbm.Scale = Vector3.new(.1,1,.3) 
101
rbw = Instance.new("Weld") 
102
rbw.Parent = rarm 
103
rbw.Part0 = rarm 
104
rbw.Part1 = rblade 
105
rbw.C1 = CFrame.new(0,1,0) 
106
lblade = Instance.new("Part") 
107
lblade.BrickColor = rblade.BrickColor 
108
lblade.Name = "checkb" 
109
lblade.Parent = player 
110
lblade.CanCollide = false 
111
lblade.Size = Vector3.new(1,3,1) 
112
lblade.formFactor = "Symmetric" 
113
lblade.TopSurface = 0 
114
lblade.BottomSurface = 0 
115
lbm = Instance.new("BlockMesh") 
116
lbm.Parent = lblade 
117
lbm.Scale = Vector3.new(.1,1,.3) 
118
lbw = Instance.new("Weld") 
119
lbw.Parent = larm 
120
lbw.Part0 = larm 
121
lbw.Part1 = lblade 
122
lbw.C1 = CFrame.new(0,1,0) 
123
coroutine.resume(coroutine.create(function() shadow(rblade, lblade) end)) 
124
end 
125
rblade.Touched:connect(function(hit) 
126
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
127
if hit.Parent.Name ~= player.Name then 
128
if hit.Parent.Humanoid.MaxHealth > 100 then 
129
hit.Parent.Humanoid.MaxHealth = 100 
130
end 
131
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7) 
132
for i = 1, (math.random(1,3)) do 
133
wait() 
134
local bleed = Instance.new("Part") 
135
bleed.formFactor = "Symmetric" 
136
bleed.Size = Vector3.new(1,1,1) 
137
bleed.BrickColor = BrickColor.new("Bright red") 
138
bleed.TopSurface = 0 
139
bleed.BottomSurface = 0 
140
bleed.Reflectance = .1 
141
bleed.Transparency = .4 
142
bleed.Parent = Workspace 
143
bleed.Position = rblade.Position 
144
local bleedm = Instance.new("SpecialMesh") 
145
bleedm.MeshType = "Sphere" 
146
bleedm.Scale = Vector3.new(.2,.2,.2) 
147
bleedm.Parent = bleed 
148
game:GetService("Debris"):AddItem(bleed, 5) 
149
end 
150
end 
151
end 
152
end) 
153
154
lblade.Touched:connect(function(hit) 
155
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
156
if hit.Parent.Name ~= player.Name then 
157
if hit.Parent.Humanoid.MaxHealth > 100 then 
158
hit.Parent.Humanoid.MaxHealth = 100 
159
end 
160
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7) 
161
for i = 1, (math.random(1,3)) do 
162
wait() 
163
local bleed = Instance.new("Part") 
164
bleed.formFactor = "Symmetric" 
165
bleed.Size = Vector3.new(1,1,1) 
166
bleed.BrickColor = BrickColor.new("Bright red") 
167
bleed.TopSurface = 0 
168
bleed.BottomSurface = 0 
169
bleed.Reflectance = .1 
170
bleed.Transparency = .4 
171
bleed.Parent = Workspace 
172
bleed.Position = lblade.Position 
173
local bleedm = Instance.new("SpecialMesh") 
174
bleedm.MeshType = "Sphere" 
175
bleedm.Scale = Vector3.new(.2,.2,.2) 
176
bleedm.Parent = bleed 
177
game:GetService("Debris"):AddItem(bleed, 5) 
178
end 
179
end 
180
end 
181
end) 
182
----end of blades 
183
right = rns 
184
left = lns 
185
mouse.KeyDown:connect(function(key) 
186
key = key:lower() 
187
print(key) 
188
if key == "z" and rblade.Transparency <= 0 then 
189
for i = 1,50 do 
190
wait() 
191
rblade.Transparency = rblade.Transparency + .02 
192
lblade.Transparency = lblade.Transparency + .02 
193
end 
194
rblade.Transparency = 1 
195
lblade.Transparency = 1 
196
visible = false 
197
elseif key == "x" and rblade.Transparency > 0 then 
198
visible = true 
199
for i = 1,50 do 
200
wait() 
201
rblade.Transparency = rblade.Transparency - .02 
202
lblade.Transparency = lblade.Transparency - .02 
203
end 
204
rblade.Transparency = 0 
205
lblade.Transparency = 0 
206
elseif key == "c" then 
207
wait() 
208
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
209
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
210
end 
211
if key == "e" then 
212
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
213
wait() 
214
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
215
wait() 
216
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
217
wait() 
218
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
219
wait() 
220
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
221
wait() 
222
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
223
wait(.5) 
224
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
225
wait() 
226
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
227
wait() 
228
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
229
wait() 
230
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
231
wait() 
232
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
233
elseif key == "q" then 
234
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
235
wait() 
236
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
237
wait() 
238
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
239
wait() 
240
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
241
wait() 
242
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
243
wait() 
244
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
245
wait(.5) 
246
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
247
wait() 
248
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
249
wait() 
250
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
251
wait() 
252
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
253
wait() 
254
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
255
elseif key == "r" then 
256
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
257
wait() 
258
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3)) 
259
wait() 
260
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35)) 
261
wait() 
262
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4)) 
263
wait() 
264
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45)) 
265
wait() 
266
left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5)) 
267
wait(.2) 
268
left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5)) 
269
wait() 
270
left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5)) 
271
wait() 
272
left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5)) 
273
wait() 
274
left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5)) 
275
wait() 
276
left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5)) 
277
wait(.1) 
278
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45)) 
279
wait() 
280
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4)) 
281
wait() 
282
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35)) 
283
wait() 
284
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3)) 
285
wait() 
286
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
287
elseif key == "t" then 
288
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
289
wait() 
290
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3)) 
291
wait() 
292
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35)) 
293
wait() 
294
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4)) 
295
wait() 
296
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45)) 
297
wait() 
298
right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5)) 
299
wait(.2) 
300
right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5)) 
301
wait() 
302
right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5)) 
303
wait() 
304
right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5)) 
305
wait() 
306
right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5)) 
307
wait() 
308
right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5)) 
309
wait(.1) 
310
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45)) 
311
wait() 
312
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4)) 
313
wait() 
314
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35)) 
315
wait() 
316
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3)) 
317
wait() 
318
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
319
end 
320
--abilities 
321
if key == "b" then 
322
local a = player:GetChildren() 
323
for i = 1,#a do 
324
wait() 
325
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
326
for x = 1, 5 do 
327
wait() 
328
a.Transparency = a.Transparency +.2 
329
end 
330
elseif a.className == "Hat" then 
331
for x = 1, 5 do 
332
wait() 
333
a.Handle.Transparency = a.Handle.Transparency +.2 
334
end 
335
end 
336
end 
337
player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0) 
338
wait() 
339
for i = 1,#a do 
340
wait() 
341
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
342
for x = 1, 5 do 
343
wait() 
344
a.Transparency = a.Transparency -.2 
345
end 
346
elseif a.className == "Hat" then 
347
for x = 1, 5 do 
348
wait() 
349
a.Handle.Transparency = a.Handle.Transparency -.2 
350
end 
351
end 
352
end 
353
for i = 1,#a do 
354
wait() 
355
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
356
wait() 
357
a.Transparency = 0 
358
elseif a.className == "Hat" then 
359
wait() 
360
a.Handle.Transparency = 0 
361
end 
362
end 
363
end 
364
if key == "v" then 
365
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
366
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
367
wait() 
368
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
369
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
370
wait() 
371
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
372
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
373
wait() 
374
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
375
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
376
wait() 
377
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
378
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
379
wait() 
380
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
381
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
382
wait(.2) 
383
wait(.45) 
384
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
385
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
386
wait() 
387
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
388
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
389
wait() 
390
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
391
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
392
wait() 
393
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
394
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
395
wait() 
396
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
397
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
398
end 
399
if key == "f" then 
400
local tar = mouse.Target 
401
if tar.Parent:findFirstChild("Humanoid") ~= nil then 
402
local float = Instance.new("BodyPosition") 
403
float.Parent = tar.Parent.Torso 
404
float.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
405
float.position = tar.Parent.Torso.Position + Vector3.new(0,10,0) 
406
wait(1) 
407
player.Humanoid.MaxHealth = 99999 
408
player.Humanoid.Health = 99999 
409
local floatme = Instance.new("BodyPosition") 
410
floatme.Parent = player.Torso 
411
floatme.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
412
floatme.position = tar.Parent.Torso.Position 
413
wait(1) 
414
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
415
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
416
wait() 
417
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
418
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
419
wait() 
420
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
421
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
422
wait() 
423
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
424
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
425
wait() 
426
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
427
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
428
wait() 
429
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
430
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
431
wait() 
432
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
433
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
434
wait() 
435
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
436
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
437
wait() 
438
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
439
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
440
wait() 
441
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
442
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
443
wait() 
444
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
445
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
446
wait() 
447
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
448
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
449
wait() 
450
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
451
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
452
wait() 
453
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
454
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
455
wait() 
456
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
457
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
458
wait() 
459
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
460
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
461
wait() 
462
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
463
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
464
wait() 
465
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
466
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
467
wait() 
468
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
469
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
470
wait() 
471
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
472
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
473
wait() 
474
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
475
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
476
wait() 
477
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
478
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
479
wait(.5) 
480
player.Humanoid.MaxHealth = 100 
481
player.Humanoid.Health = 100 
482
float:remove() 
483
floatme:remove() 
484
end 
485
end 
486
if key == "g" then 
487
-- 
488
rblade2 = Instance.new("Part") 
489
rblade2.BrickColor = BrickColor.new("Really black") 
490
rblade2.Parent = player 
491
rblade2.CanCollide = false 
492
rblade2.Size = Vector3.new(1,6,1) 
493
rblade2.CFrame = rblade.CFrame 
494
rblade2.formFactor = "Symmetric" 
495
rblade2.TopSurface = 0 
496
rblade2.BottomSurface = 0 
497
rblade2.Reflectance = .5 
498
rbm2 = Instance.new("BlockMesh") 
499
rbm2.Parent = rblade2 
500
rbm2.Scale = Vector3.new(.21,1,.31) 
501
rbw2 = Instance.new("Weld") 
502
rbw2.Parent = rblade 
503
rbw2.Part0 = rblade 
504
rbw2.Part1 = rblade2 
505
lblade2 = Instance.new("Part") 
506
lblade2.BrickColor = rblade.BrickColor 
507
lblade2.Parent = player 
508
lblade2.CanCollide = false 
509
lblade2.Size = Vector3.new(1,6,1) 
510
lblade2.CFrame = lblade.CFrame 
511
lblade2.formFactor = "Symmetric" 
512
lblade2.TopSurface = 0 
513
lblade2.BottomSurface = 0 
514
lblade2.Reflectance = .5 
515
lbm2 = Instance.new("BlockMesh") 
516
lbm2.Parent = lblade2 
517
lbm2.Scale = Vector3.new(.21,1,.31) 
518
lbw2 = Instance.new("Weld") 
519
lbw2.Parent = lblade 
520
lbw2.Part0 = lblade 
521
lbw2.Part1 = lblade2 
522
rblade.Touched:connect(function(hit) 
523
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
524
if hit.Parent.Name ~= player.Name then 
525
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
526
end 
527
end 
528
end) 
529
lblade.Touched:connect(function(hit) 
530
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
531
if hit.Parent.Name ~= player.Name then 
532
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
533
end 
534
end 
535
end) 
536
-- 
537
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25)) 
538
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25)) 
539
wait() 
540
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) 
541
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) 
542
wait() 
543
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) 
544
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) 
545
wait() 
546
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) 
547
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) 
548
wait() 
549
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) 
550
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) 
551
wait() 
552
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
553
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
554
wait() 
555
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) 
556
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) 
557
wait() 
558
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) 
559
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) 
560
wait() 
561
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) 
562
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) 
563
wait() 
564
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) 
565
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) 
566
wait() 
567
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
568
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
569
lblade2:remove() 
570
rblade2:remove() 
571
end 
572
if key == "h" then 
573
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
574
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
575
wait() 
576
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
577
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
578
wait() 
579
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
580
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
581
wait() 
582
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) 
583
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
584
wait() 
585
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) 
586
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
587
wait() 
588
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
589
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
590
wait() 
591
right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00)) 
592
left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00)) 
593
wait() 
594
-- 
595
rblade2 = Instance.new("Part") 
596
rblade2.BrickColor = BrickColor.new("Really black") 
597
rblade2.Parent = player 
598
rblade2.CanCollide = false 
599
rblade2.Size = Vector3.new(1,6,1) 
600
rblade2.CFrame = rblade.CFrame 
601
rblade2.formFactor = "Symmetric" 
602
rblade2.TopSurface = 0 
603
rblade2.BottomSurface = 0 
604
rblade2.Reflectance = .5 
605
rbm2 = Instance.new("BlockMesh") 
606
rbm2.Parent = rblade2 
607
rbm2.Scale = Vector3.new(.21,1,.31) 
608
rbw2 = Instance.new("Weld") 
609
rbw2.Parent = rblade 
610
rbw2.Part0 = rblade 
611
rbw2.Part1 = rblade2 
612
lblade2 = Instance.new("Part") 
613
lblade2.BrickColor = rblade.BrickColor 
614
lblade2.Parent = player 
615
lblade2.CanCollide = false 
616
lblade2.Size = Vector3.new(1,6,1) 
617
lblade2.CFrame = lblade.CFrame 
618
lblade2.formFactor = "Symmetric" 
619
lblade2.TopSurface = 0 
620
lblade2.BottomSurface = 0 
621
lblade2.Reflectance = .5 
622
lbm2 = Instance.new("BlockMesh") 
623
lbm2.Parent = lblade2 
624
lbm2.Scale = Vector3.new(.21,1,.31) 
625
lbw2 = Instance.new("Weld") 
626
lbw2.Parent = lblade 
627
lbw2.Part0 = lblade 
628
lbw2.Part1 = lblade2 
629
rblade.Touched:connect(function(hit) 
630
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
631
if hit.Parent.Name ~= player.Name then 
632
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
633
end 
634
end 
635
end) 
636
lblade.Touched:connect(function(hit) 
637
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
638
if hit.Parent.Name ~= player.Name then 
639
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
640
end 
641
end 
642
end) 
643
-- 
644
for i = 1,40 do 
645
wait() 
646
lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
647
rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
648
end 
649
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
650
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
651
wait() 
652
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) 
653
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
654
wait() 
655
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) 
656
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
657
wait() 
658
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
659
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
660
wait() 
661
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
662
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
663
wait() 
664
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
665
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
666
wait() 
667
lblade2:remove() 
668
rblade2:remove() 
669
end 
670
if key == "j" then 
671
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
672
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
673
wait() 
674
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
675
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
676
wait() 
677
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
678
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
679
wait() 
680
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) 
681
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
682
wait() 
683
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) 
684
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
685
wait() 
686
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
687
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
688
wait() 
689
right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00)) 
690
left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00)) 
691
wait() 
692
-- 
693
rblade2 = Instance.new("Part") 
694
rblade2.BrickColor = BrickColor.new("Really black") 
695
rblade2.Parent = player 
696
rblade2.CanCollide = false 
697
rblade2.Size = Vector3.new(2,6,3) 
698
rblade2.CFrame = rblade.CFrame 
699
rblade2.formFactor = "Symmetric" 
700
rblade2.TopSurface = 0 
701
rblade2.BottomSurface = 0 
702
rblade2.Reflectance = .5 
703
rbm2 = Instance.new("BlockMesh") 
704
rbm2.Parent = rblade2 
705
rbm2.Scale = Vector3.new(.11,1,.11) 
706
rbw2 = Instance.new("Weld") 
707
rbw2.Parent = rblade 
708
rbw2.Part0 = rblade 
709
rbw2.Part1 = rblade2 
710
lblade2 = Instance.new("Part") 
711
lblade2.BrickColor = rblade.BrickColor 
712
lblade2.Parent = player 
713
lblade2.CanCollide = false 
714
lblade2.Size = Vector3.new(2,6,3) 
715
lblade2.CFrame = lblade.CFrame 
716
lblade2.formFactor = "Symmetric" 
717
lblade2.TopSurface = 0 
718
lblade2.BottomSurface = 0 
719
lblade2.Reflectance = .5 
720
lbm2 = Instance.new("BlockMesh") 
721
lbm2.Parent = lblade2 
722
lbm2.Scale = Vector3.new(.11,1,.11) 
723
lbw2 = Instance.new("Weld") 
724
lbw2.Parent = lblade 
725
lbw2.Part0 = lblade 
726
lbw2.Part1 = lblade2 
727
rblade2.Touched:connect(function(hit) 
728
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
729
if hit.Parent.Name ~= player.Name then 
730
hit.Parent.Humanoid.Sit = true 
731
local a = hit.Parent:GetChildren() 
732
for i = 1,#a do 
733
wait() 
734
if a.className == "Part" then 
735
a.Velocity = CFrame.new(rblade2.Position, hit.Position).lookVector * 250 
736
end 
737
end 
738
end 
739
end 
740
end) 
741
lblade2.Touched:connect(function(hit) 
742
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
743
if hit.Parent.Name ~= player.Name then 
744
hit.Parent.Humanoid.Sit = true 
745
local a = hit.Parent:GetChildren() 
746
for i = 1,#a do 
747
wait() 
748
if a.className == "Part" then 
749
a.Velocity = CFrame.new(lblade2.Position, hit.Position).lookVector * 250 
750
end 
751
end 
752
end 
753
end 
754
end) 
755
-- 
756
for i = 1,40 do 
757
wait() 
758
lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
759
rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
760
end 
761
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
762
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
763
wait() 
764
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) 
765
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
766
wait() 
767
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) 
768
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
769
wait() 
770
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
771
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
772
wait() 
773
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
774
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
775
wait() 
776
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
777
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
778
wait() 
779
lblade2:remove() 
780
rblade2:remove() 
781
end 
782
if key == "y" then 
783
local blast = Instance.new("Part") 
784
blast.formFactor = "Symmetric" 
785
blast.Shape = "Ball" 
786
blast.Size = Vector3.new(1,1,1) 
787
blast.BrickColor = rblade.BrickColor 
788
blast.Parent = Workspace 
789
blast.CFrame = player.Torso.CFrame 
790
game:GetService("Debris"):AddItem(blast, 15) 
791
local smoke = Instance.new("Smoke") 
792
smoke.Color = Color3.new(0,0,0) 
793
smoke.Opacity = 1 
794
smoke.RiseVelocity = 0 
795
smoke.Size = 100 
796
smoke.Parent = blast 
797
end 
798
if key == "u" then 
799
local blast = Instance.new("Part") 
800
blast.formFactor = "Symmetric" 
801
blast.Shape = "Ball" 
802
blast.Name = "keel" 
803
blast.Size = Vector3.new(1,1,1) 
804
blast.BrickColor = rblade.BrickColor 
805
blast.Parent = Workspace 
806
blast.CFrame = player.Torso.CFrame 
807
game:GetService("Debris"):AddItem(blast, 15) 
808
wait(2) 
809
local smoke = Instance.new("Smoke") 
810
smoke.Color = Color3.new(1,1,1) 
811
smoke.Opacity = .5 
812
smoke.RiseVelocity = 0 
813
smoke.Size = 20 
814
smoke.Parent = blast 
815
coroutine.resume(coroutine.create(function() stun(blast) end)) 
816
end 
817
if key == "n" then 
818
player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed + 8 
819
end 
820
if key == "m" then 
821
player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed - 8 
822
end 
823
if key == ";" then 
824
local l = player:findFirstChild("Left Arm") 
825
local r = player:findFirstChild("Right Arm") 
826
rblade.Size = Vector3.new(2, 6 , 2) 
827
lblade.Size = Vector3.new(2, 6 , 2) 
828
local w = Instance.new("Weld") 
829
w.Part1 = rblade 
830
w.Part0 = r 
831
w.Parent = r 
832
local w = Instance.new("Weld") 
833
w.Part1 = lblade 
834
w.Part0 = l 
835
w.Parent = l 
836
end 
837
if key == "k" then 
838
for i = 1,100 do 
839
wait() 
840
local p = Instance.new("Part") 
841
p.BrickColor = BrickColor.new("Royal purple") 
842
p.Name ="check" 
843
p.Parent = Workspace 
844
p.CanCollide = false 
845
p.Size = Vector3.new(1,3,1) 
846
p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5)) 
847
p.formFactor = "Symmetric" 
848
p.TopSurface = 0 
849
p.BottomSurface = 0 
850
p.Transparency = .5 
851
local pm = Instance.new("SpecialMesh") 
852
pm.Parent = p 
853
pm.MeshType = "Sphere" 
854
pm.Scale = Vector3.new(.2,.2,.2) 
855
local pbv = Instance.new("BodyVelocity") 
856
pbv.Parent = p 
857
pbv.velocity = Vector3.new(0,10,0) 
858
game:GetService("Debris"):AddItem(p, .2) 
859
player.Humanoid.Health = player.Humanoid.Health +2 
860
end 
861
end 
862
--glider? 
863
if key == "p" then 
864
-- 
865
rblade2 = Instance.new("Part") 
866
rblade2.BrickColor = BrickColor.new("Institutional white") 
867
rblade2.Parent = player 
868
rblade2.CanCollide = false 
869
rblade2.Size = Vector3.new(1,6,1) 
870
rblade2.CFrame = rblade.CFrame 
871
rblade2.formFactor = "Symmetric" 
872
rblade2.TopSurface = 0 
873
rblade2.BottomSurface = 0 
874
rblade2.Reflectance = 0 
875
rbm2 = Instance.new("BlockMesh") 
876
rbm2.Parent = rblade2 
877
rbm2.Scale = Vector3.new(2,1,.31) 
878
rbw2 = Instance.new("Weld") 
879
rbw2.Parent = rblade 
880
rbw2.Part0 = rblade 
881
rbw2.Part1 = rblade2 
882
lblade2 = Instance.new("Part") 
883
lblade2.BrickColor = rblade.BrickColor 
884
lblade2.Parent = player 
885
lblade2.CanCollide = false 
886
lblade2.Size = Vector3.new(1,6,1) 
887
lblade2.CFrame = lblade.CFrame 
888
lblade2.formFactor = "Symmetric" 
889
lblade2.TopSurface = 0 
890
lblade2.BottomSurface = 0 
891
lblade2.Reflectance = 0 
892
lbm2 = Instance.new("BlockMesh") 
893
lbm2.Parent = lblade2 
894
lbm2.Scale = Vector3.new(2,1,.31) 
895
lbw2 = Instance.new("Weld") 
896
lbw2.Parent = lblade 
897
lbw2.Part0 = lblade 
898
lbw2.Part1 = lblade2 
899
local steer = Instance.new("Part") 
900
steer.Transparency = 1 
901
steer.Parent = player.Head 
902
steerw= Instance.new("Weld") 
903
steerw.Part0 = player.Head 
904
steerw.Part1 = steer 
905
steerw.Parent = player.Head 
906
steerw.C1 = CFrame.new(0,0,0)*CFrame.Angles((math.pi*-.5),0,0) 
907
-- 
908
right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5) 
909
left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5) 
910
wait() 
911
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) 
912
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) 
913
wait() 
914
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) 
915
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) 
916
wait() 
917
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) 
918
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) 
919
wait() 
920
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) 
921
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) 
922
wait() 
923
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
924
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
925
wait() 
926
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) 
927
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) 
928
wait() 
929
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) 
930
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) 
931
wait() 
932
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) 
933
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) 
934
wait() 
935
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) 
936
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) 
937
wait() 
938
right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5) 
939
left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5) 
940
wait() 
941
player.Humanoid.PlatformStand = true 
942
glideg.Parent = steer 
943
glideg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) 
944
glidev.Parent = steer 
945
glidev.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
946
while player.Humanoid.PlatformStand == true do 
947
wait() 
948
glideg.cframe = CFrame.new(steer.Position, mouse.Hit.p) 
949
glidev.velocity = steer.CFrame.lookVector * 75 
950
end 
951
glidev.velocity = steer.CFrame.lookVector * 15 
952
wait(3) 
953
glideg:remove() 
954
glidev:remove() 
955
lblade2:remove() 
956
rblade2:remove() 
957
steer:remove() 
958
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25)) 
959
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25)) 
960
wait() 
961
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) 
962
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) 
963
wait() 
964
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) 
965
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) 
966
wait() 
967
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) 
968
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) 
969
wait() 
970
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) 
971
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) 
972
wait() 
973
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
974
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
975
wait() 
976
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) 
977
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) 
978
wait() 
979
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) 
980
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) 
981
wait() 
982
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) 
983
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) 
984
wait() 
985
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) 
986
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) 
987
wait() 
988
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
989
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
990
end 
991
if key == ";" then 
992
glideg.Parent = nil 
993
glideg.maxTorque = Vector3.new(0,0,0) 
994
glidev.Parent = nil 
995
glidev.maxForce = Vector3.new(0,0,0) 
996
end 
997
if key == "l" then 
998
local a = player:GetChildren() 
999
for i = 1,#a do 
1000
wait() 
1001
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
1002
for x = 1, 9 do 
1003
wait() 
1004
a.Transparency = a.Transparency +.1 
1005
end 
1006
elseif a.className == "Hat" then 
1007
for x = 1, 9 do 
1008
wait() 
1009
a.Handle.Transparency = a.Handle.Transparency +.1 
1010
end 
1011
end 
1012
player.Head.Transparency = 1 
1013
end 
1014
wait(10) 
1015
for i = 1,#a do 
1016
wait() 
1017
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
1018
for x = 1, 9 do 
1019
wait() 
1020
a.Transparency = a.Transparency -.1 
1021
end 
1022
elseif a.className == "Hat" then 
1023
for x = 1, 9 do 
1024
wait() 
1025
a.Handle.Transparency = a.Handle.Transparency -.1 
1026
end 
1027
end 
1028
end 
1029
for i = 1,#a do 
1030
wait() 
1031
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
1032
wait() 
1033
a.Transparency = 0 
1034
elseif a.className == "Hat" then 
1035
wait() 
1036
a.Handle.Transparency = 0 
1037
end 
1038
end 
1039
end 
1040
end) 
1041
----end of keys 
1042
end) 
1043
----end of tool 
1044
bin.Deselected:connect(function() 
1045
rblade:remove() 
1046
lblade:remove() 
1047
on = 2 
1048
coroutine.yield(function() shadow(rblade,lblade) end) 
1049
ls.Part1 = larm 
1050
rs.Part1 = rarm 
1051
left:remove() 
1052
right:remove() 
1053
end)