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| 1 | - | >GETTING THE GAME |
| 1 | + | GETTING THE GAME |
| 2 | It is available on Gamersgate and Steam. Keys from either Desura or Gamersgate should work on Steam. It goes on sale from time to time, frequently on steam for 50% off and sometimes 75% off but don’t count on it. | |
| 3 | If you like it, please consider buying it. Each player in a multiplayer game must have a unique CD key, which means only one player per game can use the pirate copy. The pirate slot is usually taken quickly, so buy the game. | |
| 4 | ||
| 5 | ||
| 6 | - | >MULTIPLAYER |
| 6 | + | MULTIPLAYER |
| 7 | >Multiplayer is played in two forms: Play by email (PBEM) games hosted on http://www.llamaserver.net/ which typically progress at a rate of one or two turns per day and can be joined either through the thread or steam group discussions, and blitzes hosted through the game client and typically played to completion in one or two sessions. Blitzes can be joined through the steamgroup chat, and require the port and IP of the host. | |
| 8 | ||
| 9 | - | >Steamgroup |
| 9 | + | Steamgroup |
| 10 | Join the steamgroup for multiplayer, though there are also anonymous games. | |
| 11 | http://steamcommunity.com/groups/vanheimageofvidya | |
| 12 | ||
| 13 | - | >Group chatroom |
| 13 | + | Group chatroom |
| 14 | Copy the URL to join the chat group directly. | |
| 15 | steam://friends/joinchat/103582791434709795 | |
| 16 | ||
| 17 | - | >Play by email guide: |
| 17 | + | Play by email guide: |
| 18 | http://steamcommunity.com/sharedfiles/filedetails/?id=202096551 | |
| 19 | ||
| 20 | - | >Blitz Guide: |
| 20 | + | Blitz guide: |
| 21 | -Join chat. | |
| 22 | -Select the ‘Connect to a Dominions Server’ under the ‘Network’ option in the main Dominions menu. | |
| 23 | -Ask in chat for the IP and port for the blitz. | |
| 24 | ||
| 25 | ||
| 26 | - | >RESOURCES |
| 26 | + | RESOURCES |
| 27 | ||
| 28 | - | >Dom4 Inspector |
| 28 | + | Dom4 Mod Inspector |
| 29 | This is a community resource that has every unit, spell, item, and event in the game in an accessible database. If you have any question about an item, unit, or spell, check the Inspector. | |
| 30 | http://larzm42.github.io/dom4inspector/ | |
| 31 | ||
| 32 | - | >Dom4 Manual |
| 32 | + | Dom4 Manual |
| 33 | Download the manual and search it before asking basic questions in thread. Note that the manual includes comprehensive spell descriptions beyond those found in game or on the inspector. However it also has some things which are no longer correct, and some which have never been correct. | |
| 34 | http://jaffa.illwinter.com/dom4/manual_dom4.pdf | |
| 35 | ||
| 36 | - | >Our work-in-progress wiki |
| 36 | + | Our work-in-progress wiki |
| 37 | If you can’t find something here, ask in the thread then post the replies into the wiki. | |
| 38 | http://dom4.wikia.com/wiki/Dominions_4_Wiki | |
| 39 | ||
| 40 | - | >Custom battle creator |
| 40 | + | Magic booster guide |
| 41 | - | Can be used to quickly test out battles. |
| 41 | + | |
| 42 | - | http://maxwilson.github.io/DomSetup/ |
| 42 | + | http://www.moddb.com/games/dominions-4-thrones-of-ascensions/forum/thread/dom4-magic-path-booster-guide-by-telos |
| 43 | ||
| 44 | - | >Magic booster guide |
| 44 | + | Simple spellcasting fatigue calculator |
| 45 | Useful for planning out communions so you don’t kill your slaves. | |
| 46 | - | http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dom4-magic-path-booster-guide-by-telos |
| 46 | + | |
| 47 | ||
| 48 | - | >Simple spellcasting fatigue calculator |
| 48 | + | |
| 49 | MAPS | |
| 50 | Most maps can be downloaded either from the llamaserver or found on various sites: | |
| 51 | http://z7.invisionfree.com/Dom3mods/index.php?showforum=22 | |
| 52 | http://www.moddb.com/games/dominions-4-thrones-of-ascensions/addons | |
| 53 | - | >MAPS |
| 53 | + | http://steamcommunity.com/app/259060/discussions/3/ |
| 54 | - | Most maps can be downloaded either from the llamaserver or found on: |
| 54 | + | |
| 55 | - | http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/board/undiscovered-door-maps-cartography |
| 55 | + | |
| 56 | - | In particular, grab the “Elmokki Dom3 Collection” which includes a lot of commonly played maps. |
| 56 | + | |
| 57 | This can also be accessed from the main menu in game under ‘Game Tools >Open User Data Directory’. | |
| 58 | ||
| 59 | UI | |
| 60 | A kind anon created and uploaded various interface mods. | |
| 61 | - | >UI |
| 61 | + | |
| 62 | https://mega.nz/#F!slcSECKR!3w21BNllKxxEZOXgC--41g | |
| 63 | ||
| 64 | MODS | |
| 65 | Mods are installed in the same way as maps. The mod is unzipped, and the mod folder and .dm file are placed together in: | |
| 66 | - | >MODS |
| 66 | + | |
| 67 | Which can also be accessed from the in game menu in the same way. | |
| 68 | The mods can then be enabled from the ‘Mods’ option in the main menu. This is only needed when creating games and they will be automatically enabled and disabled for unrunning games. | |
| 69 | ||
| 70 | Dominions 4 Mod Catalog | |
| 71 | A comprehensive list of mods for Dominions 4. | |
| 72 | - | >Debug Mod |
| 72 | + | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2740 |
| 73 | ||
| 74 | - | http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod |
| 74 | + | Debug Mod |
| 75 | Essential tool for testing things. | |
| 76 | - | >Worthy Heroes |
| 76 | + | https://www.dropbox.com/s/eo3qbjlixfghvs4/Debug.zip?dl=0 |
| 77 | - | The most widely used mod. Adds more heroes to some nations and tweaks other heroes. Is well made and low impact. Has split into a newer version made by Olhman and the older version without his updates. Someone from DOMG also made a version of Olhman’s with the tag (NN) meaning no nerfs, so if a game has that on llamaserver you know what it means. |
| 77 | + | |
| 78 | - | Olhman (5.5) |
| 78 | + | Worthy Heroes |
| 79 | - | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2749 |
| 79 | + | The most widely used mod. Adds more heroes to some nations and tweaks other heroes. Is well made and low impact. |
| 80 | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3237 | |
| 81 | - | http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/worthy-heroes |
| 81 | + | |
| 82 | - | Current version: |
| 82 | + | summod |
| 83 | - | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2358&st=0&#entry22124951 |
| 83 | + | An overhaul/balance mod by sum1won. Very popular in /domg/ games, somewhat less commonly used by other communities. |
| 84 | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2764 | |
| 85 | - | Sum1won’s Submod |
| 85 | + | |
| 86 | - | The newest attempt to balance Dominions, based on winrate stats gathered and feedback in thread. He’s usually about the thread so if you have concerns or suggestions do voice them. |
| 86 | + | Magic Enhanced |
| 87 | Adds hundreds of new spells (both generic and national) and items, buffs some globals and generally adds a lot of flavourful stuff. | |
| 88 | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2927 | |
| 89 | - | >Old /domg/ balance mod. Aka ‘cronemod’. |
| 89 | + | |
| 90 | - | General balance mod. Apparently had/was “Widespread usage and generally well liked, but not to everyone’s tastes”. Recently taken over by new modder whom also left. |
| 90 | + | BetterArena |
| 91 | - | http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/domg-balance-mod-v105 |
| 91 | + | Ever wish there was more point to competing in the arena than getting a crappy cursed item? This is a mod replacing the standard Arena reward items with a random Artifact awarded to the winner. This also means the winner doesn't have to keep their reward or compete in the Arena in future deathmatches. |
| 92 | - | Original version, with >crossbows, available here |
| 92 | + | https://drive.google.com/file/d/0B-jNQgOwI-Q_Z2VSZGpSVlZkX2s/view |
| 93 | - | http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/domg-balance-mod |
| 93 | + | |
| 94 | Chocolate Thrones | |
| 95 | - | >UW Expanded |
| 95 | + | |
| 96 | - | Mod that aims to fix some the issues with underwater nation balance and increase the level of interaction between UW and land nations. Makes sweeping changes, some of which effect balance in significant ways. Good concept with great ideas mixed in with more questionable ones. Olhman again. |
| 96 | + | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2197 |
| 97 | - | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2113&st=0 |
| 97 | + | |
| 98 | thrones.dm | |
| 99 | - | >Chocolate Thrones |
| 99 | + | Another throne mod. Replaces all default thrones with new ones. Some of them allow recruitment of new units or have events associated with them. Unbalanced, but funny. |
| 100 | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3066 | |
| 101 | - | http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/chocolate-thrones |
| 101 | + | |
| 102 | Nationgen | |
| 103 | - | >Pretenders Rebalanced |
| 103 | + | |
| 104 | - | Dubious attempt at rebalancing the pretender chassis. Not very commonly used. |
| 104 | + | https://github.com/elmokki/nationgen/releases |
| 105 | - | http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2126 |
| 105 | + | |
| 106 | https://steamcommunity.com/app/259060/discussions/2/648816743164577764/ | |
| 107 | - | >Nationgen |
| 107 | + | |
| 108 | Mod Nations | |
| 109 | - | http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/nationgen-for-dominions-4 |
| 109 | + | |
| 110 | ||
| 111 | - | >Mod Nations |
| 111 | + | |
| 112 | THE BASICS | |
| 113 | ||
| 114 | How to start | |
| 115 | - | >THE BASICS |
| 115 | + | |
| 116 | - | >How to start |
| 116 | + | |
| 117 | Play a few games against the AI. Familiarize yourself with the mechanics and understand that the AI has no real idea how to play the game. Check the inspector and the manual a lot. | |
| 118 | Now, the next section is old advice and has been challenged about how good it is, but it’s not BAD per se so... | |
| 119 | ||
| 120 | Use the single player games to focus primarily on getting good at expansion. You should be aiming to have around 12+ provinces and a second fort finished or close to completion at the end of the first year. There is not really much point in practicing anything further then that against the AI. | |
| 121 | At that point you might as well dive into multiplayer. No matter what the initial jump to multiplayer is going to be tough, putting it off to play more single player won’t really help. | |
| 122 | ||
| 123 | What nations should I learn with? | |
| 124 | - | >What nations should I learn with? |
| 124 | + | |
| 125 | Giant nations: Niefelheim, Fomoria, Ashdod | |
| 126 | Heavy infantry nations with simple magic: MA Ulm, Abysia. | |
| 127 | Necromancy: C'tis (any age), Sceleria, Ermor, Asphodel, Lemuria | |
| 128 | Blood: Xibalba (any age, but moreso EA and LA), Mictlan (any age, but moreso EA and LA), Jotunheim (MA) | |
| 129 | It’s worth trying out each of these playstyles at least once. | |
| 130 | - | Strategic Flexibility: Fomoria (EA) |
| 130 | + | |
| 131 | Newer advice about starting includes a bit more SP (formations, learning how the AI reacts to PD and armies because EVERY game someone goes AI, and learning the basic lesson of MAGIC=GOOD), that some of the ‘easier’ nations such as Ma Ulm, Abysia and Niefelhiem lack late-mid to endgame without extensive planning and so aren’t that newbie friendly as going from doing well early but then getting stomped to having an endgame with them is a fair leap, and that MA Ermor plays differently from any other nation. | |
| 132 | ||
| 133 | TIPS | |
| 134 | >Use "?" in any screen to display a full list of hotkeys, learning the hotkeys is essential to keep the micro under control, and there are a number of commands that can only be performed through hotkeys. | |
| 135 | - | >TIPS |
| 135 | + | |
| 136 | >Always be recruiting mages everywhere you can. Recruit commanders from indie provinces. Mages and research win games. | |
| 137 | >Try and figure out concrete research targets for your nation. | |
| 138 | >Don’t focus on spells that kill things. Buffs and debuffs are the real game changers. Unless the spell kills EVERYTHING, then it’s the buffs that make your troops not also go up in smoke that help. | |
| 139 | >Pay more attention to combat magic then ritual magic. Yes reread that sentence because on first glance it reads incorrectly. | |
| 140 | >Read the manual, yes even the wrong bits. | |
| 141 | >Remove Elves, Bats, Burds, Skeletons, Ragha, etc. |