View difference between Paste ID: 1VBYushC and rGaY5j09
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
5
6
7
local player = owner
8
local Cha = player.Character
9
local mouse = player:GetMouse()
10
local henshine = false
11
local RAC = Cha.Torso:WaitForChild("Right Shoulder")
12
local LAC = Cha.Torso:WaitForChild("Left Shoulder")
13
local RA = Cha:FindFirstChild("Right Arm")
14
local LA = Cha:FindFirstChild("Left Arm")
15
local Torso = Cha.Torso
16
local Head = Cha.Head
17
local RL = Cha:FindFirstChild("Right Leg")
18
local LL = Cha:FindFirstChild("Left Leg")
19
local Humanoid = Cha.Humanoid
20
local guihead = Instance.new("BillboardGui")
21
		guihead.Parent = Head
22
		guihead.Adornee = Head
23
		guihead.MaxDistance = 100
24
		guihead.Size = UDim2.new(3,0,3,0)
25
		guihead.StudsOffset = Vector3.new(0.5,2,0)
26
		local texthead = Instance.new("TextLabel")
27
		texthead.Text = "Mr Mystery"
28
		texthead.Font = "Cartoon"
29
		texthead.TextColor3 = Color3.new(251, 255, 7)
30
		texthead.Size = UDim2.new(1,0,1,0)
31
		texthead.FontSize = 'Size32'
32
		texthead.Position = UDim2.new(-0.125,0,-0.25,0)
33
		texthead.BackgroundTransparency = 1
34
		texthead.Parent = guihead
35
36
if Cha:FindFirstChild("Shirt") then
37
    Cha["Shirt"]:remove()
38
end
39
if Cha:FindFirstChild("Pants") then
40
    Cha["Pants"]:remove()
41
end
42
wait(2)
43
local shirt = Instance.new("Shirt",Cha)
44
shirt.ShirtTemplate = "rbxassetid://361247795"
45
local pants = Instance.new("Pants",Cha)
46
pants.PantsTemplate = "rbxassetid://361247850"
47
local headr = Instance.new("SpecialMesh")
48
headr.MeshType = "FileMesh"
49
headr.Parent = Head
50
local hat = Instance.new("Part")
51
hat.Parent = RA
52
hat.CanCollide = false
53
local Meshhat = Instance.new("SpecialMesh")
54
Meshhat.MeshType = "FileMesh"
55
Meshhat.MeshId = "rbxassetid://3472892902"
56
Meshhat.Parent = hat
57
local weld12 = Instance.new("Weld")
58
weld12.Part0 = hat
59
weld12.Part1 = RA
60-
weld12.C0 = RA.CFrame*CFrame.new(7,0,-0.5)
60+
weld12.C0 = RA.CFrame*CFrame.new(13,0,-0.5)
61
weld12.Parent = Head
62
game:GetService('RunService').Stepped:Connect(function()
63
   hat.Color = Color3.new(math.random)
64
end)
65
for e,a in pairs(Cha:children()) do
66
    if a:IsA("Accessory") then
67
        a:Destroy()
68
    end
69
end
70
hen =  true
71
 
72
Head.face:Destroy()
73
74
local SongDriver15 = Instance.new("Sound")
75
SongDriver15.Parent = Cha.Torso
76
SongDriver15.SoundId = "rbxassetid://1873219898"
77
SongDriver15.Volume = 3
78
SongDriver15:Play()
79
Player = owner
80
Mouse = Player:GetMouse()
81
PlayerGui = Player.PlayerGui
82
Cam = workspace.CurrentCamera
83
Backpack = Player.Backpack
84
Character = Player.Character
85
Humanoid = Character.Humanoid
86
RootPart = Character["HumanoidRootPart"]
87
Torso = Character["Torso"]
88
Head = Character["Head"]
89
RightArm = Character["Right Arm"]
90
LeftArm = Character["Left Arm"]
91
RightLeg = Character["Right Leg"]
92
LeftLeg = Character["Left Leg"]
93
RootJoint = RootPart["RootJoint"]
94
Neck = Torso["Neck"]
95
RightShoulder = Torso["Right Shoulder"]
96
LeftShoulder = Torso["Left Shoulder"]
97
RightHip = Torso["Right Hip"]
98
LeftHip = Torso["Left Hip"]
99
local TIME = 0
100
local sick = Instance.new("Sound",Torso)
101
 
102
IT = Instance.new
103
CF = CFrame.new
104
VT = Vector3.new
105
RAD = math.rad
106
C3 = Color3.new
107
UD2 = UDim2.new
108
BRICKC = BrickColor.new
109
ANGLES = CFrame.Angles
110
EULER = CFrame.fromEulerAnglesXYZ
111
COS = math.cos
112
ACOS = math.acos
113
SIN = math.sin
114
ASIN = math.asin
115
ABS = math.abs
116
MRANDOM = math.random
117
FLOOR = math.floor
118
 
119
--//=================================\\
120
--||        Value shit things
121
--\\=================================//
122
 
123
Animation_Speed = 3
124
local FORCERESET = false
125
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
126
local SIZE = 1
127
local Speed = 24
128
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
129
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
130
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
131
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
132
local DAMAGEMULTIPLIER = 1
133
local ANIM = "Idle"
134
local ATTACK = false
135
local EQUIPPED = false
136
local HOLD = false
137
local COMBO = 1
138
local Rooted = false
139
local SINE = 0
140
local KEYHOLD = false
141
local CHANGE = 2 / Animation_Speed
142
local WALKINGANIM = false
143
local VALUE1 = false
144
local VALUE2 = false
145
local ROBLOXIDLEANIMATION = IT("Animation")
146
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
147
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
148
--ROBLOXIDLEANIMATION.Parent = Humanoid
149
local WEAPONGUI = IT("ScreenGui", PlayerGui)
150
WEAPONGUI.Name = "BanishV3Gui"
151
local Weapon = IT("Model")
152
Weapon.Name = "Adds"
153
local Effects = IT("Folder", Weapon)
154
Effects.Name = "Effects"
155
local ANIMATOR = Humanoid.Animator
156
local ANIMATE = Character:FindFirstChild("Animate")
157
local UNANCHOR = true
158
local TOBANISH = {}
159
Player_Size = 1
160
local Mode = 1
161
local kan = Instance.new("Sound",Character)
162
kan.Volume = 0
163
kan.TimePosition = 0
164
kan.PlaybackSpeed = 1
165
kan.Pitch = 1
166
kan.SoundId = "rbxassetid://614032233"
167
kan.Name = "wrecked"
168
kan.Looped = true
169
kan:Play()
170
local currentThemePlaying = kan.SoundId
171
local currentPitch = kan.Pitch
172
local currentVol = kan.Volume
173
--//=================================\\
174
--\\=================================//
175
for i,v in pairs(Character:children()) do
176
    if v:IsA("Accessory") then
177
        v:Destroy()
178
    end
179
end
180
 
181
warn("CREATED BY AlmightyToast#6465")
182
warn("aka KrYn0MoRe or ShrekBenson")
183
warn("DOnt rEm0vE tH1s 0r uR gAy")
184
--//=================================\\
185
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
186
--\\=================================//
187
 
188
ArtificialHB = Instance.new("BindableEvent", script)
189
ArtificialHB.Name = "ArtificialHB"
190
 
191
script:WaitForChild("ArtificialHB")
192
 
193
frame = Frame_Speed
194
tf = 0
195
allowframeloss = false
196
tossremainder = false
197
lastframe = tick()
198
script.ArtificialHB:Fire()
199
 
200
game:GetService("RunService").Heartbeat:connect(function(s, p)
201
    tf = tf + s
202
    if tf >= frame then
203
        if allowframeloss then
204
            script.ArtificialHB:Fire()
205
            lastframe = tick()
206
        else
207
            for i = 1, math.floor(tf / frame) do
208
                script.ArtificialHB:Fire()
209
            end
210
        lastframe = tick()
211
        end
212
        if tossremainder then
213
            tf = 0
214
        else
215
            tf = tf - frame * math.floor(tf / frame)
216
        end
217
    end
218
end)
219
 
220
--//=================================\\
221
--\\=================================//
222
 
223
--//=================================\\
224
--||          MOST FUNCTIONS
225
--\\=================================//
226
 
227
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
228
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
229
end
230
 
231
function PositiveAngle(NUMBER)
232
    if NUMBER >= 0 then
233
        NUMBER = 0
234
    end
235
    return NUMBER
236
end
237
 
238
function NegativeAngle(NUMBER)
239
    if NUMBER <= 0 then
240
        NUMBER = 0
241
    end
242
    return NUMBER
243
end
244
 
245
function Swait(NUMBER)
246
    if NUMBER == 0 or NUMBER == nil then
247
        ArtificialHB.Event:wait()
248
    else
249
        for i = 1, NUMBER do
250
            ArtificialHB.Event:wait()
251
        end
252
    end
253
end
254
 
255
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
256
    local NEWMESH = IT(MESH)
257
    if MESH == "SpecialMesh" then
258
        NEWMESH.MeshType = MESHTYPE
259
        if MESHID ~= "nil" and MESHID ~= "" then
260
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
261
        end
262
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
263
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
264
        end
265
    end
266
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
267
    NEWMESH.Scale = SCALE
268
    NEWMESH.Parent = PARENT
269
    return NEWMESH
270
end
271
 
272
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
273
    local NEWPART = IT("Part")
274
    NEWPART.formFactor = FORMFACTOR
275
    NEWPART.Reflectance = REFLECTANCE
276
    NEWPART.Transparency = TRANSPARENCY
277
    NEWPART.CanCollide = false
278
    NEWPART.Locked = true
279
    NEWPART.Anchored = true
280
    if ANCHOR == false then
281
        NEWPART.Anchored = false
282
    end
283
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
284
    NEWPART.Name = NAME
285
    NEWPART.Size = SIZE
286
    NEWPART.Position = Torso.Position
287
    NEWPART.Material = MATERIAL
288
    NEWPART:BreakJoints()
289
    NEWPART.Parent = PARENT
290
    return NEWPART
291
end
292
 
293
    local function weldBetween(a, b)
294
        local weldd = IT("Weld")
295
        weldd.Part0 = a
296
        weldd.Part1 = b
297
        weldd.C0 = CF()
298
        weldd.C1 = b.CFrame:inverse() * a.CFrame
299
        weldd.Parent = a
300
        return weldd
301
    end
302
 
303
 
304
function QuaternionFromCFrame(cf)
305
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
306
    local trace = m00 + m11 + m22
307
    if trace > 0 then
308
        local s = math.sqrt(1 + trace)
309
        local recip = 0.5 / s
310
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
311
    else
312
        local i = 0
313
        if m11 > m00 then
314
            i = 1
315
        end
316
        if m22 > (i == 0 and m00 or m11) then
317
            i = 2
318
        end
319
        if i == 0 then
320
            local s = math.sqrt(m00 - m11 - m22 + 1)
321
            local recip = 0.5 / s
322
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
323
        elseif i == 1 then
324
            local s = math.sqrt(m11 - m22 - m00 + 1)
325
            local recip = 0.5 / s
326
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
327
        elseif i == 2 then
328
            local s = math.sqrt(m22 - m00 - m11 + 1)
329
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
330
        end
331
    end
332
end
333
 
334
function QuaternionToCFrame(px, py, pz, x, y, z, w)
335
    local xs, ys, zs = x + x, y + y, z + z
336
    local wx, wy, wz = w * xs, w * ys, w * zs
337
    local xx = x * xs
338
    local xy = x * ys
339
    local xz = x * zs
340
    local yy = y * ys
341
    local yz = y * zs
342
    local zz = z * zs
343
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
344
end
345
 
346
function QuaternionSlerp(a, b, t)
347
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
348
    local startInterp, finishInterp;
349
    if cosTheta >= 0.0001 then
350
        if (1 - cosTheta) > 0.0001 then
351
            local theta = ACOS(cosTheta)
352
            local invSinTheta = 1 / SIN(theta)
353
            startInterp = SIN((1 - t) * theta) * invSinTheta
354
            finishInterp = SIN(t * theta) * invSinTheta
355
        else
356
            startInterp = 1 - t
357
            finishInterp = t
358
        end
359
    else
360
        if (1 + cosTheta) > 0.0001 then
361
            local theta = ACOS(-cosTheta)
362
            local invSinTheta = 1 / SIN(theta)
363
            startInterp = SIN((t - 1) * theta) * invSinTheta
364
            finishInterp = SIN(t * theta) * invSinTheta
365
        else
366
            startInterp = t - 1
367
            finishInterp = t
368
        end
369
    end
370
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
371
end
372
 
373
function Clerp(a, b, t)
374
    local qa = {QuaternionFromCFrame(a)}
375
    local qb = {QuaternionFromCFrame(b)}
376
    local ax, ay, az = a.x, a.y, a.z
377
    local bx, by, bz = b.x, b.y, b.z
378
    local _t = 1 - t
379
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
380
end
381
 
382
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
383
    local frame = IT("Frame")
384
    frame.BackgroundTransparency = TRANSPARENCY
385
    frame.BorderSizePixel = BORDERSIZEPIXEL
386
    frame.Position = POSITION
387
    frame.Size = SIZE
388
    frame.BackgroundColor3 = COLOR
389
    frame.BorderColor3 = BORDERCOLOR
390
    frame.Name = NAME
391
    frame.Parent = PARENT
392
    return frame
393
end
394
 
395
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
396
    local label = IT("TextLabel")
397
    label.BackgroundTransparency = 1
398
    label.Size = UD2(1, 0, 1, 0)
399
    label.Position = UD2(0, 0, 0, 0)
400
    label.TextColor3 = TEXTCOLOR
401
    label.TextStrokeTransparency = STROKETRANSPARENCY
402
    label.TextTransparency = TRANSPARENCY
403
    label.FontSize = TEXTFONTSIZE
404
    label.Font = TEXTFONT
405
    label.BorderSizePixel = BORDERSIZEPIXEL
406
    label.TextScaled = false
407
    label.Text = TEXT
408
    label.Name = NAME
409
    label.Parent = PARENT
410
    return label
411
end
412
 
413
function NoOutlines(PART)
414
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
415
end
416
 
417
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
418
    local NEWWELD = IT(TYPE)
419
    NEWWELD.Part0 = PART0
420
    NEWWELD.Part1 = PART1
421
    NEWWELD.C0 = C0
422
    NEWWELD.C1 = C1
423
    NEWWELD.Parent = PARENT
424
    return NEWWELD
425
end
426
 
427
local S = IT("Sound")
428
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
429
    local NEWSOUND = nil
430
    coroutine.resume(coroutine.create(function()
431
        NEWSOUND = S:Clone()
432
        NEWSOUND.Parent = PARENT
433
        NEWSOUND.Volume = VOLUME
434
        NEWSOUND.Pitch = PITCH
435
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
436
        NEWSOUND:play()
437
        if DOESLOOP == true then
438
            NEWSOUND.Looped = true
439
        else
440
            repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
441
            NEWSOUND:remove()
442
        end
443
    end))
444
    return NEWSOUND
445
end
446
 
447
function CFrameFromTopBack(at, top, back)
448
    local right = top:Cross(back)
449
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
450
end
451
 
452
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
453
function WACKYEFFECT(Table)
454
    local TYPE = (Table.EffectType or "Sphere")
455
    local SIZE = (Table.Size or VT(1,1,1))
456
    local ENDSIZE = (Table.Size2 or VT(0,0,0))
457
    local TRANSPARENCY = (Table.Transparency or 0)
458
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
459
    local CFRAME = (Table.CFrame or Torso.CFrame)
460
    local MOVEDIRECTION = (Table.MoveToPos or nil)
461
    local ROTATION1 = (Table.RotationX or 0)
462
    local ROTATION2 = (Table.RotationY or 0)
463
    local ROTATION3 = (Table.RotationZ or 0)
464
    local MATERIAL = (Table.Material or "Neon")
465
    local COLOR = (Table.Color or C3(1,1,1))
466
    local TIME = (Table.Time or 45)
467
    local SOUNDID = (Table.SoundID or nil)
468
    local SOUNDPITCH = (Table.SoundPitch or nil)
469
    local SOUNDVOLUME = (Table.SoundVolume or nil)
470
    coroutine.resume(coroutine.create(function()
471
        local PLAYSSOUND = false
472
        local SOUND = nil
473
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
474
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
475
            PLAYSSOUND = true
476
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
477
        end
478
        EFFECT.Color = COLOR
479
        local MSH = nil
480
        if TYPE == "Sphere" then
481
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
482
        elseif TYPE == "Block" then
483
            MSH = IT("BlockMesh",EFFECT)
484
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
485
        elseif TYPE == "Wave" then
486
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
487
        elseif TYPE == "Ring" then
488
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
489
        elseif TYPE == "Slash" then
490
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
491
        elseif TYPE == "Round Slash" then
492
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
493
        elseif TYPE == "Swirl" then
494
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
495
        elseif TYPE == "Skull" then
496
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
497
        elseif TYPE == "Crystal" then
498
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
499
        end
500
        if MSH ~= nil then
501
            local MOVESPEED = nil
502
            if MOVEDIRECTION ~= nil then
503
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
504
            end
505
            local GROWTH = SIZE - ENDSIZE
506
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
507
            if TYPE == "Block" then
508
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
509
            else
510
                EFFECT.CFrame = CFRAME
511
            end
512
            for LOOP = 1, TIME+1 do
513
                Swait()
514
                MSH.Scale = MSH.Scale - GROWTH/TIME
515
                if TYPE == "Wave" then
516
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
517
                end
518
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
519
                if TYPE == "Block" then
520
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
521
                else
522
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
523
                end
524
                if MOVEDIRECTION ~= nil then
525
                    local ORI = EFFECT.Orientation
526
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
527
                    EFFECT.Orientation = ORI
528
                end
529
            end
530
            if PLAYSSOUND == false then
531
                EFFECT:remove()
532
            else
533
                SOUND.Stopped:Connect(function()
534
                    EFFECT:remove()
535
                end)
536
            end
537
        else
538
            if PLAYSSOUND == false then
539
                EFFECT:remove()
540
            else
541
                repeat Swait() until SOUND.Playing == false
542
                EFFECT:remove()
543
            end
544
        end
545
    end))
546
end
547
 
548
function MakeForm(PART,TYPE)
549
    if TYPE == "Cyl" then
550
        local MSH = IT("CylinderMesh",PART)
551
    elseif TYPE == "Ball" then
552
        local MSH = IT("SpecialMesh",PART)
553
        MSH.MeshType = "Sphere"
554
    elseif TYPE == "Wedge" then
555
        local MSH = IT("SpecialMesh",PART)
556
        MSH.MeshType = "Wedge"
557
    end
558
end
559
 
560
function SpawnTrail(FROM,TO,BIG)
561
    local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
562
    MakeForm(TRAIL,"Cyl")
563
    local DIST = (FROM - TO).Magnitude
564
    if BIG == true then
565
        TRAIL.Size = VT(0.5,DIST,0.5)
566
    else
567
        TRAIL.Size = VT(0.25,DIST,0.25)
568
    end
569
    TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
570
    coroutine.resume(coroutine.create(function()
571
        for i = 1, 5 do
572
            Swait()
573
            TRAIL.Transparency = TRAIL.Transparency + 0.1
574
        end
575
        TRAIL:remove()
576
    end))
577
end
578
 
579
Debris = game:GetService("Debris")
580
 
581
function CastProperRay(StartPos, EndPos, Distance, Ignore)
582
    local DIRECTION = CF(StartPos,EndPos).lookVector
583
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
584
end
585
 
586
function turnto(position)
587
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
588
end
589
local asd = Instance.new("ParticleEmitter")
590
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
591
asd.LightEmission = .1
592
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
593
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
594
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
595
asd.Transparency = bbb
596
asd.Size = aaa
597
asd.ZOffset = .9
598
asd.Acceleration = Vector3.new(0, -15, 0)
599
asd.LockedToPart = false
600
asd.EmissionDirection = "Back"
601
asd.Lifetime = NumberRange.new(1, 2)
602
asd.Rotation = NumberRange.new(-100, 100)
603
asd.RotSpeed = NumberRange.new(-100, 100)
604
asd.Speed = NumberRange.new(10)
605
asd.Enabled = false
606
asd.VelocitySpread = 999
607
 
608
function getbloody(victim,amount)
609
    local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
610
    PART.CFrame = victim.CFrame
611
    local HITPLAYERSOUNDS = {"356551938","264486467"}
612
    Debris:AddItem(PART,5)
613
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
614
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
615
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
616
    local prtcl = asd:Clone()
617
    prtcl.Parent = PART
618
    prtcl:Emit(amount*10)
619
end
620
 
621
local Particle = IT("ParticleEmitter",nil)
622
Particle.Enabled = false
623
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
624
Particle.LightEmission = 0.5
625
Particle.Rate = 150
626
Particle.ZOffset = 1
627
Particle.Rotation = NumberRange.new(-180, 180)
628
Particle.RotSpeed = NumberRange.new(-180, 180)
629
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
630
Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
631
 
632
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
633
function ParticleEmitter(Table)
634
    local PRTCL = Particle:Clone()
635
    local Speed = Table.Speed or 5
636
    local Drag = Table.Drag or 0
637
    local Size1 = Table.Size1 or 1
638
    local Size2 = Table.Size2 or 5
639
    local Lifetime1 = Table.Lifetime1 or 1
640
    local Lifetime2 = Table.Lifetime2 or 1.5
641
    local Parent = Table.Parent or Torso
642
    local Emit = Table.Emit or 100
643
    local Offset = Table.Offset or 360
644
    local Acel = Table.Acel or VT(0,0,0)
645
    local Enabled = Table.Enabled or false
646
    PRTCL.Parent = Parent
647
    PRTCL.Size = NumberSequence.new(Size1,Size2)
648
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
649
    PRTCL.Speed = NumberRange.new(Speed)
650
    PRTCL.VelocitySpread = Offset
651
    PRTCL.Drag = Drag
652
    PRTCL.Acceleration = Acel
653
    if Enabled == false then
654
        PRTCL:Emit(Emit)
655
        Debris:AddItem(PRTCL,Lifetime2)
656
    else
657
        PRTCL.Enabled = true
658
    end
659
    return PRTCL
660
end
661
 
662
function unanchor()
663
    if UNANCHOR == true then
664
        g = Character:GetChildren()
665
        for i = 1, #g do
666
            if g[i].ClassName == "Part" then
667
                g[i].Anchored = false
668
            end
669
        end
670
    end
671
end
672
 
673
function newTheme(ID,timepos,pitch,vol)
674
local kanz = kan
675
--kanz:Stop()
676
kanz.Volume = vol
677
--kanz.TimePosition = timepos
678
kanz.PlaybackSpeed = pitch
679
kanz.Pitch = pitch
680
kanz.SoundId = ID
681
kanz.Name = "wrecked"
682
kanz.Looped = true
683
currentThemePlaying = kanz.SoundId
684
currentVol = kanz.Volume
685
currentPitch = kanz.Pitch
686
--kanz:Play()
687
--coroutine.resume(coroutine.create(function()
688
--wait(0.05)
689
--end))
690
end
691
 
692
--//=================================\\
693
--||            Attacks
694
--\\=================================//
695
function switch()
696
    ATTACK = true
697
    Rooted = true
698
    CreateSound("363808674",workspace,8,1,false)
699
    for i=0, 1.5, 0.1 / Animation_Speed do
700
        Swait()
701
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
702
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
703
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
704
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
705
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
706
    end
707
    CreateSound("363808674",workspace,8,1,false)
708
    for i=0, 1.5, 0.1 / Animation_Speed do
709
        Swait()
710
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
711
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
712
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
713
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
714
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
715
    end
716
if Mode == 1 and Mode ~= 2 then
717
Mode = 2
718
Speed = 38
719
Humanoid.WalkSpeed = Speed
720
elseif Mode == 2 and Mode ~= 1 then
721
Mode = 1
722
Speed = 24
723
Humanoid.WalkSpeed = Speed
724
end
725
ATTACK = false
726
Rooted = false
727
end
728
 
729
function Spinning_Attack()
730
    ATTACK = true
731
    CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
732
    local HitBox = LeftArm.HitBox
733
    weldBetween(HitBox, LeftArm)
734
    Humanoid.WalkSpeed = 3.01
735
    for i = 0, 1.2, 0.1 do
736
        Swait()
737
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
738
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
739
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
740
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
741
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
742
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
743
      end
744
    for i = 0, 4.6, 0.1 do
745
        Swait()
746
    CreateSound("2304904662",workspace,3,1,false)
747
        HitBox.Touched:connect(function(hit)
748
            if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
749
                hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
750
            end
751
        end)
752
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
753
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
754
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
755
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
756
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
757
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
758
      end
759
    ATTACK = false
760
    Humanoid.WalkSpeed = 8
761
    HitBox:Destroy()
762
end
763
 
764
--//=================================\\
765
--||          Key Functions
766
--\\=================================//
767
Mouse.KeyDown:connect(function(k)
768
    if(ATTACK)then return end
769
    if(k == 't')then
770
        switch()
771
    elseif(k == 'v')then
772
        Spinning_Attack()
773
    end
774
end)
775
--//=================================\\
776
--||           Animations
777
--\\=================================//
778
 
779
local CONNECT = nil
780
 
781
while true do
782
    Swait()
783
    ANIMATE.Parent = nil
784
    if Character:FindFirstChildOfClass("Humanoid") == nil then
785
        Humanoid = IT("Humanoid",Character)
786
    end
787
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
788
        v:Stop();
789
    end
790
    SINE = SINE + CHANGE
791
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
792
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
793
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
794
    local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
795
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
796
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
797
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
798
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
799
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
800
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
801
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
802
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
803
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
804
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
805
    end
806
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
807
        ANIM = "Jump"
808
        if ATTACK == false then
809
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
810
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
811
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
812
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
813
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
814
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
815
        end
816
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
817
        ANIM = "Fall"
818
        if ATTACK == false then
819
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
820
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
821
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
822
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
823
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
824
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
825
        end
826
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
827
        ANIM = "Idle"
828
        if ATTACK == false and Mode == 1 then
829
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
830
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
831
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
832
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
833
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
834
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
835
        end
836
    if Mode == 2 then
837
        ANIM = "Idle"
838
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
839
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
840
RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
841
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
842
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
843
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
844
end
845
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
846
        ANIM = "Walk"
847
        if ATTACK == false then
848
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
849
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
850
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
851
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
852
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
853
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
854
        end
855
    end
856
    unanchor()
857
    Humanoid.MaxHealth = "inf"
858
    Humanoid.Health = "inf"
859
    if Rooted == false then
860
        Disable_Jump = false
861
        Humanoid.WalkSpeed = Speed
862
    elseif Rooted == true then
863
        Disable_Jump = true
864
        Humanoid.WalkSpeed = 0
865
    end
866
end