SHOW:
|
|
- or go back to the newest paste.
| 1 | - | #define MAX_PHASES 31 |
| 1 | + | const uint8 MAX_PHASES = 31; |
| 2 | ||
| 3 | - | std::bitset<MAX_PHASES> phases; |
| 3 | + | |
| 4 | MatchStruct(Player* _player1, Player* _player2) | |
| 5 | {
| |
| 6 | - | MatchStruct(Player* _player1, Player* _player2) : phaseID(0) // cant phase, use 1 (2^0 = 1) |
| 6 | + | player1 = _player1->GetGUID(); |
| 7 | - | {
|
| 7 | + | player2 = _player2->GetGUID(); |
| 8 | - | player1 = _player1->GetGUID(); |
| 8 | + | } |
| 9 | - | player2 = _player2->GetGUID(); |
| 9 | + | |
| 10 | - | } |
| 10 | + | uint64 player1; |
| 11 | uint64 player2; | |
| 12 | - | uint64 player1; |
| 12 | + | |
| 13 | - | uint64 player2; |
| 13 | + | // typedef std::list<MatchStruct> MatchList; |
| 14 | - | uint8 phaseID; |
| 14 | + | typedef std::map<uint8, MatchStruct> MatchList; |
| 15 | MatchList MatchData; | |
| 16 | - | typedef std::list<MatchStruct> MatchList; |
| 16 | + | |
| 17 | class DuelPhasing : public PlayerScript | |
| 18 | {
| |
| 19 | public: | |
| 20 | DuelPhasing() : PlayerScript("DuelPhasing") { }
| |
| 21 | ||
| 22 | - | DuelPhasing() : PlayerScript("DuelPhasing") { }
|
| 22 | + | void OnDuelStart(Player* player1, Player* player2) |
| 23 | {
| |
| 24 | - | void OnDuelStart(Player* player1, Player* player2) |
| 24 | + | MatchStruct info(player1, player2); |
| 25 | - | {
|
| 25 | + | uint8 phaseID = 0; |
| 26 | - | MatchStruct info(player1, player2); |
| 26 | + | |
| 27 | if(MatchData.size() >= MAX_PHASES) // if all phases full, check if players offline: | |
| 28 | - | if(phases.all()) // if all phases full, check if players offline: |
| 28 | + | ErasePlayers(); |
| 29 | - | ErasePlayers(); |
| 29 | + | |
| 30 | if(MatchData.size() >= MAX_PHASES) // full | |
| 31 | - | if(phases.all()) // full |
| 31 | + | {
|
| 32 | - | {
|
| 32 | + | ChatHandler(player1->GetSession()).SendSysMessage("You cannot be phased at the moment");// this won't happen often
|
| 33 | - | ChatHandler(player1->GetSession()).SendSysMessage("You cannot be phased at the moment");// this won't happen often
|
| 33 | + | ChatHandler(player2->GetSession()).SendSysMessage("You cannot be phased at the moment");// this won't happen often
|
| 34 | - | ChatHandler(player2->GetSession()).SendSysMessage("You cannot be phased at the moment");// this won't happen often
|
| 34 | + | } |
| 35 | - | } |
| 35 | + | else // has phases left |
| 36 | - | else // has phases left |
| 36 | + | {
|
| 37 | - | {
|
| 37 | + | for (uint8 i = phaseID+1; i < MAX_PHASES; ++i) |
| 38 | - | for (int i = 0; i < MAX_PHASES; ++i) |
| 38 | + | {
|
| 39 | - | {
|
| 39 | + | if (MatchData.find(i) == MatchData.end()) |
| 40 | - | if (!phases.test(i)) |
| 40 | + | {
|
| 41 | - | {
|
| 41 | + | phaseID = i; |
| 42 | - | phases.set(i, true); // phase in use |
| 42 | + | break; |
| 43 | - | info.phaseID = i; |
| 43 | + | } |
| 44 | - | break; |
| 44 | + | } |
| 45 | - | } |
| 45 | + | ChatHandler(player1->GetSession()).SendSysMessage("You have been phased.");
|
| 46 | - | } |
| 46 | + | ChatHandler(player2->GetSession()).SendSysMessage("You have been phased.");
|
| 47 | - | ChatHandler(player1->GetSession()).SendSysMessage("You have been phased.");
|
| 47 | + | } |
| 48 | - | ChatHandler(player2->GetSession()).SendSysMessage("You have been phased.");
|
| 48 | + | |
| 49 | - | } |
| 49 | + | // MatchData.push_back(info); |
| 50 | if(phaseID) | |
| 51 | - | MatchData.push_back(info); |
| 51 | + | MatchData[phaseID] = info; |
| 52 | - | player1->SetPhaseMask(pow(2.0f, info.phaseID), true); |
| 52 | + | player1->SetPhaseMask(pow(2.0f, phaseID), true); |
| 53 | - | player2->SetPhaseMask(pow(2.0f, info.phaseID), true); |
| 53 | + | player2->SetPhaseMask(pow(2.0f, phaseID), true); |
| 54 | - | // teleport etc |
| 54 | + | // teleport etc |
| 55 | - | }; |
| 55 | + | }; |
| 56 | ||
| 57 | - | void ErasePlayers() |
| 57 | + | void ErasePlayers() |
| 58 | - | {
|
| 58 | + | {
|
| 59 | - | for(MatchList::iterator it = MatchData.begin(); it != MatchData.end();) // loop records |
| 59 | + | for(MatchList::iterator it = MatchData.begin(); it != MatchData.end(); ++it) // loop records |
| 60 | - | {
|
| 60 | + | {
|
| 61 | - | Player* player1 = sObjectAccessor->FindPlayer(it->player1); |
| 61 | + | Player* player1 = sObjectAccessor->FindPlayer(it->second.player1); |
| 62 | - | Player* player2 = sObjectAccessor->FindPlayer(it->player2); |
| 62 | + | Player* player2 = sObjectAccessor->FindPlayer(it->second.player2); |
| 63 | - | if(!player1 || !player2) // neither or both offline |
| 63 | + | uint32 phase = pow(2.0f, it->first); |
| 64 | - | {
|
| 64 | + | if(player1 && player2 && player1->GetPhaseMask() == phase && player2->GetPhaseMask() == phase) |
| 65 | - | // Teleport players out or something |
| 65 | + | continue; |
| 66 | ||
| 67 | - | phases.set(it->phaseID, false); // set phase unused |
| 67 | + | // teleport players out or something |
| 68 | - | MatchData.erase(it++); |
| 68 | + | MatchData.erase(it); |
| 69 | - | continue; |
| 69 | + | } |
| 70 | - | } |
| 70 | + | } |
| 71 | - | ++it; |
| 71 | + | |
| 72 | - | } |
| 72 | + | void OnDuelEnd(Player* pWinner, Player* pLoser, DuelCompleteType /*type*/) |
| 73 | - | } |
| 73 | + | {
|
| 74 | double phase = sqrt(double(pWinner->GetPhaseMask())); | |
| 75 | - | void OnDuelEnd(Player* pWinner, Player* pLoser, DuelCompleteType /*type*/) |
| 75 | + | if(phase - uint8(phase)) |
| 76 | - | {
|
| 76 | + | return; // was not unique |
| 77 | - | for(MatchList::iterator it = MatchData.begin(); it != MatchData.end();) // loop records |
| 77 | + | uint8 phaseID = uint8(phase); |
| 78 | - | {
|
| 78 | + | if(phaseID >= MAX_PHASES) |
| 79 | return; // wrong ID | |
| 80 | - | double phase = sqrt(double(pWinner->GetPhaseMask())); |
| 80 | + | MatchData.erase(phaseID); // if not cleared right, still cleared if ErasePlayers is called |
| 81 | - | if(phase - uint8(phase)) // was not unique |
| 81 | + | |
| 82 | - | return; |
| 82 | + | pWinner->RemoveAllSpellCooldown(); |
| 83 | - | uint8 phaseID = uint8(phase); |
| 83 | + | pLoser->RemoveAllSpellCooldown(); |
| 84 | - | if(phaseID >= phases.size()) |
| 84 | + | pWinner->SetHealth(pWinner->GetMaxHealth()); |
| 85 | - | return; // wrong ID (too high, will crash) |
| 85 | + | if ( pWinner->getPowerType() == POWER_MANA ) |
| 86 | - | phases.set(phaseID, false); |
| 86 | + | pWinner->SetPower(POWER_MANA, pWinner->GetMaxPower(POWER_MANA)); |
| 87 | - | } |
| 87 | + | pLoser->SetHealth(pLoser->GetMaxHealth()); |
| 88 | - | pWinner->RemoveAllSpellCooldown(); |
| 88 | + | if ( pLoser->getPowerType() == POWER_MANA ) |
| 89 | - | pLoser->RemoveAllSpellCooldown(); |
| 89 | + | pLoser->SetPower(POWER_MANA, pLoser->GetMaxPower(POWER_MANA)); |
| 90 | - | pWinner->SetHealth(pWinner->GetMaxHealth()); |
| 90 | + | } |
| 91 | - | if ( pWinner->getPowerType() == POWER_MANA ) |
| 91 | + | |
| 92 | - | pWinner->SetPower(POWER_MANA, pWinner->GetMaxPower(POWER_MANA)); |
| 92 | + | |
| 93 | - | pLoser->SetHealth(pLoser->GetMaxHealth()); |
| 93 | + | |
| 94 | - | if ( pLoser->getPowerType() == POWER_MANA ) |
| 94 | + | |
| 95 | - | pLoser->SetPower(POWER_MANA, pLoser->GetMaxPower(POWER_MANA)); |
| 95 | + | new DuelPhasing(); |
| 96 | - | } |
| 96 | + |