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| 1 | - | Player = game:GetService("Players").lifeepic
|
| 1 | + | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
|
| 2 | print("FE Compatibility code by Mokiros")
| |
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | if Index == "PlrObj" then | |
| 88 | return RealPlayer | |
| 89 | end | |
| 90 | return RealPlayer[Index] | |
| 91 | end | |
| 92 | end; | |
| 93 | __tostring = function(self) | |
| 94 | return RealPlayer.Name | |
| 95 | end | |
| 96 | }) | |
| 97 | end | |
| 98 | end | |
| 99 | if RealGame[Index] then | |
| 100 | local Type = type(RealGame[Index]) | |
| 101 | if Type == "function" then | |
| 102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 103 | return function (self,Service) | |
| 104 | if Service:lower() == "players" then | |
| 105 | return setmetatable({},{
| |
| 106 | __index = function (self2,Index2) | |
| 107 | local RealService = RealGame:GetService(Service) | |
| 108 | local Type2 = type(Index2) | |
| 109 | if Type2 == "function" then | |
| 110 | return function (self,...) | |
| 111 | return RealService[Index2](RealService,...) | |
| 112 | end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then | |
| 115 | return Sandbox(owner) | |
| 116 | end | |
| 117 | return RealService[Index2] | |
| 118 | end | |
| 119 | end; | |
| 120 | __tostring = function(self) | |
| 121 | return RealGame:GetService(Service).Name | |
| 122 | end | |
| 123 | }) | |
| 124 | elseif Service:lower() == "contextactionservice" then | |
| 125 | return InternalData["ContextActionService"] | |
| 126 | elseif Service:lower() == "contextactionservice" then | |
| 127 | return InternalData["UserInputService"] | |
| 128 | elseif Service:lower() == "runservice" then | |
| 129 | return setmetatable({},{
| |
| 130 | __index = function(self2,Index2) | |
| 131 | local RealService = RealGame:GetService(Service) | |
| 132 | local Type2 = type(Index2) | |
| 133 | if Type2 == "function" then | |
| 134 | return function (self,...) | |
| 135 | return RealService[Index2](RealService,...) | |
| 136 | end | |
| 137 | else | |
| 138 | if Index2:lower() == "bindtorenderstep" then | |
| 139 | return function (self,Name,Priority,Function) | |
| 140 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 141 | end | |
| 142 | end | |
| 143 | if Index2:lower() == "renderstepped" then | |
| 144 | return RealService["Stepped"] | |
| 145 | end | |
| 146 | return RealService[Index2] | |
| 147 | end | |
| 148 | end | |
| 149 | }) | |
| 150 | else | |
| 151 | return RealGame:GetService(Service) | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | return function (self,...) | |
| 156 | return RealGame[Index](RealGame,...) | |
| 157 | end | |
| 158 | else | |
| 159 | if game:GetService(Index) then | |
| 160 | return game:GetService(Index) | |
| 161 | end | |
| 162 | return RealGame[Index] | |
| 163 | end | |
| 164 | else | |
| 165 | return nil | |
| 166 | end | |
| 167 | end | |
| 168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 169 | print("Complete! Running...")
| |
| 170 | ||
| 171 | ||
| 172 | --//Paste script below this line. | |
| 173 | ||
| 174 | Player = game:GetService("Players").SonicSydney
| |
| 175 | Character = Player.Character | |
| 176 | PlayerGui = Player.PlayerGui | |
| 177 | Backpack = Player.Backpack | |
| 178 | Torso = Character.Torso | |
| 179 | Head = Character.Head | |
| 180 | Humanoid = Character.Humanoid | |
| 181 | LeftArm = Character["Left Arm"] | |
| 182 | LeftLeg = Character["Left Leg"] | |
| 183 | RightArm = Character["Right Arm"] | |
| 184 | RightLeg = Character["Right Leg"] | |
| 185 | LS = Torso["Left Shoulder"] | |
| 186 | LH = Torso["Left Hip"] | |
| 187 | RS = Torso["Right Shoulder"] | |
| 188 | RH = Torso["Right Hip"] | |
| 189 | Neck = Torso.Neck | |
| 190 | it=Instance.new | |
| 191 | vt=Vector3.new | |
| 192 | cf=CFrame.new | |
| 193 | euler=CFrame.fromEulerAnglesXYZ | |
| 194 | angles=CFrame.Angles | |
| 195 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 196 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 197 | attack = false | |
| 198 | attacktype = 1 | |
| 199 | attackdebounce = false | |
| 200 | MMouse=nil | |
| 201 | combo=0 | |
| 202 | Mode="Choose" | |
| 203 | Aiming=false | |
| 204 | DroneTarget=Torso.Position | |
| 205 | Drone1=nil | |
| 206 | Drone2=nil | |
| 207 | Drone3=nil | |
| 208 | Bullets=10 | |
| 209 | BowAim=false | |
| 210 | SnipAim=false | |
| 211 | --player | |
| 212 | player = nil | |
| 213 | --save shoulders | |
| 214 | RSH, LSH = nil, nil | |
| 215 | --welds | |
| 216 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 217 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 218 | ||
| 219 | ||
| 220 | if Character:findFirstChild("Techno Gauntlet",true) ~= nil then
| |
| 221 | Character:findFirstChild("Techno Gauntlet",true).Parent = nil
| |
| 222 | end | |
| 223 | ||
| 224 | ||
| 225 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 226 | local fp = it("Part")
| |
| 227 | fp.formFactor = formfactor | |
| 228 | fp.Parent = parent | |
| 229 | fp.Reflectance = reflectance | |
| 230 | fp.Transparency = transparency | |
| 231 | fp.CanCollide = false | |
| 232 | fp.Locked=true | |
| 233 | fp.BrickColor = brickcolor | |
| 234 | fp.Name = name | |
| 235 | fp.Size = size | |
| 236 | fp.Position = Torso.Position | |
| 237 | fp.BottomSurface="Smooth" | |
| 238 | fp.TopSurface="Smooth" | |
| 239 | fp:BreakJoints() | |
| 240 | return fp | |
| 241 | end | |
| 242 | ||
| 243 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 244 | local mesh = it(Mesh) | |
| 245 | mesh.Parent = part | |
| 246 | if Mesh=="SpecialMesh" then | |
| 247 | mesh.MeshType = meshtype | |
| 248 | mesh.MeshId = meshid | |
| 249 | end | |
| 250 | mesh.Offset=offset | |
| 251 | mesh.Scale=scale | |
| 252 | return mesh | |
| 253 | end | |
| 254 | ||
| 255 | function weld(parent,part0,part1,c0) | |
| 256 | local weld = it("Weld")
| |
| 257 | weld.Parent = parent | |
| 258 | weld.Part0 = part0 | |
| 259 | weld.Part1 = part1 | |
| 260 | weld.C0 = c0 | |
| 261 | return weld | |
| 262 | end | |
| 263 | ||
| 264 | local cone=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Cone",vt(1,1,1))
| |
| 265 | local conemsh=mesh("SpecialMesh",cone,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.5,0.5,0.5))
| |
| 266 | local screen1=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Screen1",vt(1,1,1))
| |
| 267 | local screen1msh=mesh("BlockMesh",screen1,"","",vt(0,0,0),vt(0.1,0.8,0.9))
| |
| 268 | local screen2=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Screen2",vt(1,1,1))
| |
| 269 | local screen2msh=mesh("BlockMesh",screen2,"","",vt(0,0,0),vt(0.1,0.8,0.9))
| |
| 270 | local screen3=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Screen3",vt(1,1,1))
| |
| 271 | local screen3msh=mesh("BlockMesh",screen3,"","",vt(0,0,0),vt(0.1,0.8,0.9))
| |
| 272 | light1=Instance.new("PointLight")
| |
| 273 | light1.Brightness=.8 | |
| 274 | light1.Color=Color3.new(.0,.0,255) | |
| 275 | light1.Range=10 | |
| 276 | light1.Parent=screen1 | |
| 277 | light2=light1:Clone() | |
| 278 | light2.Parent=screen2 | |
| 279 | light3=light1:Clone() | |
| 280 | light3.Parent=screen3 | |
| 281 | ||
| 282 | if Character:findFirstChild("Drone",true) ~= nil then
| |
| 283 | Character:findFirstChild("Drone",true).Parent = nil
| |
| 284 | end | |
| 285 | ||
| 286 | local modelzorz = Instance.new("Model")
| |
| 287 | modelzorz.Parent = Character | |
| 288 | modelzorz.Name = "Techno Gauntlet" | |
| 289 | ||
| 290 | local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt(1,1,1))
| |
| 291 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part2",vt(1,1,1))
| |
| 292 | local prt3=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part3",vt(1,1,1))
| |
| 293 | local prt4=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part4",vt(1,1,1))
| |
| 294 | local prt5=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(1,1,1))
| |
| 295 | local prt6=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part6",vt(1,1,1))
| |
| 296 | local prt7=part(3,modelzorz,0,0,Torso.BrickColor,"Part7",vt(1,1,1)) | |
| 297 | local prt8=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(1,1,1))
| |
| 298 | local prt9=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part9",vt(1,1,1))
| |
| 299 | local prt10=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part10",vt(1,1,1))
| |
| 300 | ||
| 301 | msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1.1,0.6,1.1))
| |
| 302 | msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(0.2,0.7,1.05))
| |
| 303 | msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.05,0.7,0.2))
| |
| 304 | msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.4,1.6,0.2))
| |
| 305 | msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.4,1.6,0.2))
| |
| 306 | msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.6,0.1,0.6))
| |
| 307 | msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
| |
| 308 | msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(0.6,0.1,0.6))
| |
| 309 | msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.3,0.1,0.3))
| |
| 310 | msh10=mesh("CylinderMesh",prt10,"","",vt(0,0,0),vt(0.2,0.1,0.2))
| |
| 311 | ||
| 312 | local wld1=weld(prt1,prt1,RightArm,euler(0,0,0)*cf(0,0.3,0)) | |
| 313 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0.4,0)) | |
| 314 | local wld3=weld(prt3,prt3,prt1,euler(0,0,0)*cf(0,0.4,0)) | |
| 315 | local wld4=weld(prt4,prt4,prt1,euler(0,0.785,0)*cf(0,-0.51,0)) | |
| 316 | local wld5=weld(prt5,prt5,prt1,euler(0,-0.785,0)*cf(0,-0.51,0)) | |
| 317 | local wld6=weld(prt6,prt6,prt1,euler(0,0,0)*cf(0,-1.3,0)) | |
| 318 | local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0,0)) | |
| 319 | local wld8=weld(prt8,prt8,prt1,euler(0,0,-1.57)*cf(-0.55,0,0)) | |
| 320 | local wld9=weld(prt9,prt9,prt8,euler(0,0,0)*cf(0,0.05,0)) | |
| 321 | local wld10=weld(prt10,prt10,prt9,euler(0,0,0)*cf(0,0.01,0)) | |
| 322 | ||
| 323 | numb2=0 | |
| 324 | for i=1,4 do | |
| 325 | numb=0.3 | |
| 326 | for i=1,3 do | |
| 327 | local prtclaw=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Partclaw",vt(1,1,1))
| |
| 328 | mshclaw=mesh("SpecialMesh",prtclaw,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.1))
| |
| 329 | local wldclaw=weld(prtclaw,prtclaw,prt1,euler(1.57,-1.57,-1.57)*cf(-0.55,0.3,numb)*euler(0,numb2,0)) | |
| 330 | numb=numb-0.3 | |
| 331 | end | |
| 332 | numb2=numb2+1.57 | |
| 333 | end | |
| 334 | ||
| 335 | numb=0 | |
| 336 | for i=1,5 do | |
| 337 | local prtgear=part(3,modelzorz,0,0,BrickColor.new("Mid Grey"),"Partgear",vt(1,1,1))
| |
| 338 | mshgear=mesh("BlockMesh",prtgear,"","",vt(0,0,0),vt(0.4,0.09,0.07))
| |
| 339 | local wldgear=weld(prtgear,prtgear,prt9,euler(0,numb,0)*cf(0,0,0)) | |
| 340 | numb=numb+0.628 | |
| 341 | end | |
| 342 | ||
| 343 | local gun = Instance.new("Model")
| |
| 344 | gun.Parent = modelzorz | |
| 345 | gun.Name = "Blitz" | |
| 346 | gun.Parent=nil | |
| 347 | ||
| 348 | local gprt1=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1))
| |
| 349 | local gprt2=part(3,gun,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1))
| |
| 350 | local gprt3=part(3,gun,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
| |
| 351 | local gprt4=part(3,gun,0,0,BrickColor.new("Black"),"Part4",vt(1,1,1))
| |
| 352 | local gprt5=part(3,gun,0,0,BrickColor.new("Black"),"Part5",vt(1,1,1))
| |
| 353 | local gprt6=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(1,1,1))
| |
| 354 | local gprt7=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part7",vt(1,1,1))
| |
| 355 | local gprt8=part(3,gun,0,0,BrickColor.new("Bright red"),"Part8",vt(1,1,1))
| |
| 356 | local gprt9=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(1,1,1))
| |
| 357 | local gprt10=part(3,gun,0,0,BrickColor.new("Bright red"),"Part10",vt(1,1,1))
| |
| 358 | local gprt11=part(3,gun,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
| |
| 359 | local gprt12=part(3,gun,0,0,BrickColor.new("Black"),"Part12",vt(1,1,1))
| |
| 360 | local gprt13=part(3,gun,0,0,BrickColor.new("Bright red"),"Part13",vt(1,1,1))
| |
| 361 | local gprt14=part(3,gun,0,0,BrickColor.new("Black"),"Part14",vt(1,1,1))
| |
| 362 | local gprt15=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part15",vt(1,1,1))
| |
| 363 | local gprt16=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part16",vt(1,1,1))
| |
| 364 | local gprt17=part(3,gun,0,0,BrickColor.new("Bright red"),"Part17",vt(1,1,1))
| |
| 365 | local gprt18=part(3,gun,0,0,BrickColor.new("Bright red"),"Part18",vt(1,1,1))
| |
| 366 | local gprt19=part(3,gun,0,0,BrickColor.new("Bright red"),"Part19",vt(1,1,1))
| |
| 367 | local gprt20=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part20",vt(1,1,1))
| |
| 368 | local gprt21=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part21",vt(1,1,1))
| |
| 369 | local gprt22=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part22",vt(1,1,1))
| |
| 370 | ||
| 371 | gmsh1=mesh("BlockMesh",gprt1,"","",vt(0,0,0),vt(0.2,0.7,0.2))
| |
| 372 | gmsh2=mesh("BlockMesh",gprt2,"","",vt(0,0,0),vt(0.25,0.2,0.25))
| |
| 373 | gmsh3=mesh("BlockMesh",gprt3,"","",vt(0,0,0),vt(0.25,0.2,0.25))
| |
| 374 | gmsh4=mesh("BlockMesh",gprt4,"","",vt(0,0,0),vt(0.5,0.5,0.7))
| |
| 375 | gmsh5=mesh("CylinderMesh",gprt5,"","",vt(0,0,0),vt(0.5,0.49,0.5))
| |
| 376 | gmsh6=mesh("CylinderMesh",gprt6,"","",vt(0,0,0),vt(0.1,0.5,0.1))
| |
| 377 | gmsh7=mesh("BlockMesh",gprt7,"","",vt(0,0,0),vt(0.55,0.3,0.3))
| |
| 378 | gmsh8=mesh("CylinderMesh",gprt8,"","",vt(0,0,0),vt(0.7,0.7,0.7))
| |
| 379 | gmsh9=mesh("CylinderMesh",gprt9,"","",vt(0,0,0),vt(0.4,0.71,0.4))
| |
| 380 | gmsh10=mesh("BlockMesh",gprt10,"","",vt(0,0,0),vt(0.3,0.4,0.3))
| |
| 381 | gmsh11=mesh("BlockMesh",gprt11,"","",vt(0,0,0),vt(0.2,2.5,0.5))
| |
| 382 | gmsh12=mesh("CylinderMesh",gprt12,"","",vt(0,0,0),vt(0.3,0.51,0.3))
| |
| 383 | gmsh13=mesh("BlockMesh",gprt13,"","",vt(0,0,0),vt(0.2,0.3,0.5))
| |
| 384 | gmsh14=mesh("CylinderMesh",gprt14,"","",vt(0,0,0),vt(0.3,0.2,0.3))
| |
| 385 | gmsh15=mesh("CylinderMesh",gprt15,"","",vt(0,0,0),vt(0.2,0.35,0.2))
| |
| 386 | gmsh16=mesh("CylinderMesh",gprt16,"","",vt(0,0,0),vt(0.2,0.21,0.2))
| |
| 387 | gmsh17=mesh("CylinderMesh",gprt17,"","",vt(0,0,0),vt(0.15,0.22,0.15))
| |
| 388 | gmsh18=mesh("CylinderMesh",gprt18,"","",vt(0,0,0),vt(0.6,0.2,0.6))
| |
| 389 | gmsh19=mesh("CylinderMesh",gprt19,"","",vt(0,0,0),vt(0.7,0.2,0.7))
| |
| 390 | gmsh20=mesh("CylinderMesh",gprt20,"","",vt(0,0,0),vt(0.6,1.5,0.6))
| |
| 391 | gmsh21=mesh("CylinderMesh",gprt21,"","",vt(0,0,0),vt(0.69,0.5,0.69))
| |
| 392 | gmsh22=mesh("CylinderMesh",gprt22,"","",vt(0,0,0),vt(0.69,0.31,0.69))
| |
| 393 | ||
| 394 | local GunWelds={}
| |
| 395 | local gwld1=weld(gprt1,gprt1,Torso,euler(0.5,1.57,0)*cf(1,-0.5,1.8)) | |
| 396 | local gwld2=weld(gprt2,gprt2,gprt1,euler(0,0,0)*cf(0,0.3,0)) | |
| 397 | local gwld3=weld(gprt3,gprt3,gprt1,euler(0,0,0)*cf(0,-0.3,0)) | |
| 398 | local gwld4=weld(gprt4,gprt4,gprt3,euler(-0.5,0,0)*cf(0,-0.1,-0.1)) | |
| 399 | local gwld5=weld(gprt5,gprt5,gprt4,euler(0,0,1.57)*cf(0,0,-0.35)) | |
| 400 | local gwld6=weld(gprt6,gprt6,gprt5,cf(0,0,-0.1)) | |
| 401 | local gwld7=weld(gprt7,gprt7,gprt4,cf(0,0,-0.1)) | |
| 402 | local gwld8=weld(gprt8,gprt8,gprt4,euler(0,0,1.57)*cf(0,0,0.4)) | |
| 403 | local gwld9=weld(gprt9,gprt9,gprt8,cf(0,0,0)) | |
| 404 | local gwld10=weld(gprt10,gprt10,gprt8,euler(1.57,0,0)*cf(0,0,0.4)*euler(0,0.7,0)) | |
| 405 | local gwld11=weld(gprt11,gprt11,gprt8,euler(1.57,0,0)*cf(0.3,0,0.9)) | |
| 406 | local gwld12=weld(gprt12,gprt12,gprt11,euler(-1.57,0,0)*cf(0,-1.3,0)) | |
| 407 | local gwld13=weld(gprt13,gprt13,gprt12,cf(0,0,0.3)*euler(0,1.57,0)) | |
| 408 | local gwld14=weld(gprt14,gprt14,gprt13,cf(0.05,0,0.25)) | |
| 409 | local gwld15=weld(gprt15,gprt15,gprt14,cf(0,0,0)) | |
| 410 | local gwld16=weld(gprt16,gprt16,gprt13,euler(0,0,1.57)*cf(0,0,-0.1)) | |
| 411 | local gwld17=weld(gprt17,gprt17,gprt16,cf(0,0,0)) | |
| 412 | local gwld18=weld(gprt18,gprt18,gprt8,euler(1.57,0,0)*cf(-0.1,0,0.4)) | |
| 413 | local gwld19=weld(gprt19,gprt19,gprt18,cf(-0.05,-0.15,0)) | |
| 414 | local gwld20=weld(gprt20,gprt20,gprt19,cf(0,-0.8,0)) | |
| 415 | local gwld21=weld(gprt21,gprt21,gprt20,cf(0,0.5,0)) | |
| 416 | local gwld22=weld(gprt22,gprt22,gprt20,cf(0,-0.6,0)) | |
| 417 | table.insert(GunWelds,gwld1) | |
| 418 | table.insert(GunWelds,gwld2) | |
| 419 | table.insert(GunWelds,gwld3) | |
| 420 | table.insert(GunWelds,gwld4) | |
| 421 | table.insert(GunWelds,gwld5) | |
| 422 | table.insert(GunWelds,gwld6) | |
| 423 | table.insert(GunWelds,gwld7) | |
| 424 | table.insert(GunWelds,gwld8) | |
| 425 | table.insert(GunWelds,gwld9) | |
| 426 | table.insert(GunWelds,gwld10) | |
| 427 | table.insert(GunWelds,gwld11) | |
| 428 | table.insert(GunWelds,gwld12) | |
| 429 | table.insert(GunWelds,gwld13) | |
| 430 | table.insert(GunWelds,gwld14) | |
| 431 | table.insert(GunWelds,gwld15) | |
| 432 | table.insert(GunWelds,gwld16) | |
| 433 | table.insert(GunWelds,gwld17) | |
| 434 | table.insert(GunWelds,gwld18) | |
| 435 | table.insert(GunWelds,gwld19) | |
| 436 | table.insert(GunWelds,gwld20) | |
| 437 | table.insert(GunWelds,gwld21) | |
| 438 | table.insert(GunWelds,gwld22) | |
| 439 | ||
| 440 | numb=1.57 | |
| 441 | for i=1,10 do | |
| 442 | local gprt23=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part23",vt(1,1,1))
| |
| 443 | gmsh23=mesh("CylinderMesh",gprt23,"","",vt(0,0,0),vt(0.15,0.7,0.15))
| |
| 444 | local gwld23=weld(gprt23,gprt23,gprt20,cf(0,-0.1,-0.25)*euler(0,numb,0)) | |
| 445 | table.insert(GunWelds,gwld23) | |
| 446 | local gprt24=part(3,gun,0,0,BrickColor.new("Really black"),"Part24",vt(1,1,1))
| |
| 447 | gmsh24=mesh("CylinderMesh",gprt24,"","",vt(0,0,0),vt(0.14,1.52,0.14))
| |
| 448 | local gwld24=weld(gprt24,gprt24,gprt20,cf(0,0,-0.25)*euler(0,numb,0)) | |
| 449 | table.insert(GunWelds,gwld24) | |
| 450 | numb=numb+0.628 | |
| 451 | end | |
| 452 | ||
| 453 | local sword=Instance.new("Model")
| |
| 454 | sword.Parent=modelzorz | |
| 455 | sword.Name="Daku" | |
| 456 | sword.Parent=nil | |
| 457 | ||
| 458 | local sprt1=part(3,sword,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1))
| |
| 459 | local sprt2=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part2",vt(1,1,1))
| |
| 460 | local sprt3=part(3,sword,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(1,1,1))
| |
| 461 | local sprt4=part(3,sword,0,0,BrickColor.new("Bright red"),"Part4",vt(1,1,1))
| |
| 462 | local sprt5=part(3,sword,0,0,BrickColor.new("Bright red"),"Part5",vt(1,1,1))
| |
| 463 | local sprt6=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part6",vt(1,1,1))
| |
| 464 | local sprt7=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part7",vt(1,1,1))
| |
| 465 | local sprt8=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part8",vt(1,1,1))
| |
| 466 | local sprt9=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part9",vt(1,1,1))
| |
| 467 | local sprt10=part(3,sword,0,0,BrickColor.new("Dark stone grey"),"Part10",vt(1,1,1))
| |
| 468 | local sprt11=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part11",vt(1,1,1))
| |
| 469 | local sprt12=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part12",vt(1,1,1))
| |
| 470 | local sprt13=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part13",vt(1,1,1))
| |
| 471 | local sprt14=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part14",vt(1,1,1))
| |
| 472 | local sprt15=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part15",vt(1,1,1))
| |
| 473 | local sprt16=part(3,sword,0,1,BrickColor.new("Black"),"Hitbox",vt(1,7,1.5))
| |
| 474 | local sprt17=part(3,sword,0,0,BrickColor.new("Bright yellow"),"Top",vt(1,1,1))
| |
| 475 | local sprt18=part(3,sword,0,1,BrickColor.new("Black"),"Mid",vt(0.1,0.1,0.1))
| |
| 476 | local sprt19=part(3,sword,0,0,BrickColor.new("Bright yellow"),"Bottom",vt(1,1,1))
| |
| 477 | ||
| 478 | smsh1=mesh("BlockMesh",sprt1,"","",vt(0,0,0),vt(0.2,1,0.2))
| |
| 479 | smsh2=mesh("SpecialMesh",sprt2,"Head","",vt(0,0,0),vt(0.4,0.3,0.4))
| |
| 480 | smsh3=mesh("BlockMesh",sprt3,"","",vt(0,0,0),vt(0.25,0.5,0.25))
| |
| 481 | smsh4=mesh("SpecialMesh",sprt4,"Head","",vt(0,0,0),vt(0.5,0.3,0.5))
| |
| 482 | smsh5=mesh("CylinderMesh",sprt5,"","",vt(0,0,0),vt(0.5,0.2,0.5))
| |
| 483 | smsh6=mesh("BlockMesh",sprt6,"","",vt(0,0,0),vt(0.5,0.2,0.35))
| |
| 484 | smsh7=mesh("BlockMesh",sprt7,"","",vt(0,0,0),vt(0.2,0.19,0.2))
| |
| 485 | smsh8=mesh("BlockMesh",sprt8,"","",vt(0,0,0),vt(0.8,0.15,0.5))
| |
| 486 | smsh9=mesh("SpecialMesh",sprt9,"Head","",vt(0,0,0),vt(0.4,0.3,0.4))
| |
| 487 | smsh10=mesh("BlockMesh",sprt10,"","",vt(0,0,0),vt(0.25,0.5,0.25))
| |
| 488 | smsh11=mesh("SpecialMesh",sprt11,"Head","",vt(0,0,0),vt(0.5,0.3,0.5))
| |
| 489 | smsh12=mesh("CylinderMesh",sprt12,"","",vt(0,0,0),vt(0.5,0.2,0.5))
| |
| 490 | smsh13=mesh("BlockMesh",sprt13,"","",vt(0,0,0),vt(0.5,0.2,0.35))
| |
| 491 | smsh14=mesh("BlockMesh",sprt14,"","",vt(0,0,0),vt(0.2,0.19,0.2))
| |
| 492 | smsh15=mesh("BlockMesh",sprt15,"","",vt(0,0,0),vt(0.8,0.15,0.5))
| |
| 493 | smsh17=mesh("CylinderMesh",sprt17,"","",vt(0,0,0),vt(0.1,0.05,0.1))
| |
| 494 | smsh19=mesh("CylinderMesh",sprt19,"","",vt(0,0,0),vt(0.1,0.05,0.1))
| |
| 495 | ||
| 496 | local SwordWelds={}
| |
| 497 | local swld1=weld(sprt1,sprt1,Torso,euler(0,0,1.57)*cf(0,-4,0)) | |
| 498 | local swld2=weld(sprt2,sprt2,sprt1,euler(0,0,0)*cf(0,-0.4,0)) | |
| 499 | local swld3=weld(sprt3,sprt3,sprt2,euler(0,0,0)*cf(0,-0.3,0)) | |
| 500 | local swld4=weld(sprt4,sprt4,sprt3,euler(0,0,0)*cf(0,-0.3,0)) | |
| 501 | local swld5=weld(sprt5,sprt5,sprt4,euler(0,0,0)*cf(0,-0.15,0)) | |
| 502 | local swld6=weld(sprt6,sprt6,sprt5,euler(0,0,1.57)*cf(0,-0.2,0)) | |
| 503 | local swld7=weld(sprt7,sprt7,sprt6,euler(0,0.785,0)*cf(0,0,-0.17)) | |
| 504 | local swld8=weld(sprt8,sprt8,sprt5,euler(0,0,1.57)*cf(0,-0.4,0)) | |
| 505 | local swld9=weld(sprt9,sprt9,sprt1,euler(3.14,3.14,0)*cf(0,0.4,0)) | |
| 506 | local swld10=weld(sprt10,sprt10,sprt9,euler(0,0,0)*cf(0,-0.3,0)) | |
| 507 | local swld11=weld(sprt11,sprt11,sprt10,euler(0,0,0)*cf(0,-0.3,0)) | |
| 508 | local swld12=weld(sprt12,sprt12,sprt11,euler(0,0,0)*cf(0,-0.15,0)) | |
| 509 | local swld13=weld(sprt13,sprt13,sprt12,euler(0,0,1.57)*cf(0,-0.2,0)) | |
| 510 | local swld14=weld(sprt14,sprt14,sprt13,euler(0,0.785,0)*cf(0,0,-0.17)) | |
| 511 | local swld15=weld(sprt15,sprt15,sprt12,euler(0,0,1.57)*cf(0,-0.4,0)) | |
| 512 | local swld16=weld(sprt16,sprt16,sprt1,cf(0,0,-0.3)) | |
| 513 | local swld17=weld(sprt17,sprt17,sprt1,euler(0.55,0,0)*cf(0,3.7,-0.79)) | |
| 514 | local swld18=weld(sprt18,sprt18,sprt1,cf(0,0,-0.8)) | |
| 515 | local swld19=weld(sprt19,sprt19,sprt1,euler(-0.55,0,0)*cf(0,-3.7,-0.79)) | |
| 516 | table.insert(SwordWelds,swld1) | |
| 517 | table.insert(SwordWelds,swld2) | |
| 518 | table.insert(SwordWelds,swld3) | |
| 519 | table.insert(SwordWelds,swld4) | |
| 520 | table.insert(SwordWelds,swld5) | |
| 521 | table.insert(SwordWelds,swld6) | |
| 522 | table.insert(SwordWelds,swld7) | |
| 523 | table.insert(SwordWelds,swld8) | |
| 524 | table.insert(SwordWelds,swld9) | |
| 525 | table.insert(SwordWelds,swld10) | |
| 526 | table.insert(SwordWelds,swld11) | |
| 527 | table.insert(SwordWelds,swld12) | |
| 528 | table.insert(SwordWelds,swld13) | |
| 529 | table.insert(SwordWelds,swld14) | |
| 530 | table.insert(SwordWelds,swld15) | |
| 531 | table.insert(SwordWelds,swld16) | |
| 532 | table.insert(SwordWelds,swld17) | |
| 533 | table.insert(SwordWelds,swld18) | |
| 534 | table.insert(SwordWelds,swld19) | |
| 535 | ||
| 536 | numb=0 | |
| 537 | numb2=0 | |
| 538 | bend=0 | |
| 539 | for i=1,8 do | |
| 540 | local sprtblade1=part(3,sword,0.3,0,BrickColor.new("White"),"Partblade1",vt(1,1,1))
| |
| 541 | smshblade1=mesh("SpecialMesh",sprtblade1,"Wedge","",vt(0,0,0),vt(0.1+numb2,0.7,0.7))
| |
| 542 | local swldblade1=weld(sprtblade1,sprtblade1,sprt5,euler(0,0,0)*cf(0,-0.3-numb,0.1+bend)*euler(-bend,0,0)) | |
| 543 | table.insert(SwordWelds,swldblade1) | |
| 544 | local sprtblade2=part(3,sword,0.3,0,BrickColor.new("White"),"Partblade2",vt(1,1,1))
| |
| 545 | smshblade2=mesh("SpecialMesh",sprtblade2,"Wedge","",vt(0,0,0),vt(0.1+numb2,0.7,0.7))
| |
| 546 | local swldblade2=weld(sprtblade2,sprtblade2,sprt12,euler(0,0,0)*cf(0,-0.3-numb,0.1+bend)*euler(-bend,0,0)) | |
| 547 | table.insert(SwordWelds,swldblade2) | |
| 548 | numb=numb+0.3 | |
| 549 | numb2=numb2-0.01 | |
| 550 | bend=bend+0.05 | |
| 551 | end | |
| 552 | ||
| 553 | local sniper=Instance.new("Model")
| |
| 554 | sniper.Parent=modelzorz | |
| 555 | sniper.Name="Hand Sniper" | |
| 556 | sniper.Parent=nil | |
| 557 | ||
| 558 | local snprt1=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part1",vt(1,1,1))
| |
| 559 | local snprt2=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part2",vt(1,1,1))
| |
| 560 | local snprt3=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part3",vt(1,1,1))
| |
| 561 | local snprt4=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part4",vt(1,1,1))
| |
| 562 | local snprt5=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part5",vt(1,1,1))
| |
| 563 | local snprt6=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part6",vt(1,1,1))
| |
| 564 | local snprt7=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part7",vt(1,1,1))
| |
| 565 | local snprt8=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part8",vt(1,1,1))
| |
| 566 | local snprt9=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part9",vt(1,1,1))
| |
| 567 | local snprt10=part(3,sniper,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1))
| |
| 568 | local snprt11=part(3,sniper,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
| |
| 569 | local snprt12=part(3,sniper,0,0,BrickColor.new("Black"),"Part12",vt(1,1,1))
| |
| 570 | local snprt13=part(3,sniper,0,0,BrickColor.new("Black"),"Part13",vt(1,1,1))
| |
| 571 | local snprt14=part(3,sniper,0,0,BrickColor.new("Black"),"Part14",vt(1,1,1))
| |
| 572 | local snprt15=part(3,sniper,0,0,BrickColor.new("Really black"),"Part15",vt(1,1,1))
| |
| 573 | local snprt16=part(3,sniper,0,0,BrickColor.new("Black"),"Part16",vt(1,1,1))
| |
| 574 | local snprt17=part(3,sniper,0,0,BrickColor.new("Black"),"Part17",vt(1,1,1))
| |
| 575 | local snprt18=part(3,sniper,0,0,BrickColor.new("Black"),"Part18",vt(1,1,1))
| |
| 576 | local snprt19=part(3,sniper,0,0,BrickColor.new("Black"),"Part19",vt(1,1,1))
| |
| 577 | local snprt20=part(3,sniper,0,0,BrickColor.new("Black"),"Part20",vt(1,1,1))
| |
| 578 | local snprt21=part(3,sniper,0,0,BrickColor.new("Black"),"Part21",vt(1,1,1))
| |
| 579 | local snprt22=part(3,sniper,0,0,BrickColor.new("Black"),"Part22",vt(1,1,1))
| |
| 580 | local snprt23=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part23",vt(1,1,1))
| |
| 581 | local snprt24=part(3,sniper,0,0,BrickColor.new("Medium stone grey"),"Part24",vt(1,1,1))
| |
| 582 | local snprt25=part(3,sniper,0,0,BrickColor.new("Black"),"Part25",vt(1,1,1))
| |
| 583 | local snprt26=part(3,sniper,0,0,BrickColor.new("Black"),"Part26",vt(1,1,1))
| |
| 584 | local snprt27=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part27",vt(1,1,1))
| |
| 585 | local snprt28=part(3,sniper,0,0,BrickColor.new("Black"),"Part28",vt(1,1,1))
| |
| 586 | local snprt29=part(3,sniper,0,0,BrickColor.new("Black"),"Part29",vt(1,1,1))
| |
| 587 | ||
| 588 | snmsh1=mesh("BlockMesh",snprt1,"","",vt(0,0,0),vt(0.2,1,0.2))
| |
| 589 | snmsh2=mesh("BlockMesh",snprt2,"","",vt(0,0,0),vt(0.201,0.5,0.5))
| |
| 590 | snmsh3=mesh("BlockMesh",snprt3,"","",vt(0,0,0),vt(0.2,0.3,0.3))
| |
| 591 | snmsh4=mesh("BlockMesh",snprt4,"","",vt(0,0,0),vt(0.199,0.6,0.7))
| |
| 592 | snmsh5=mesh("BlockMesh",snprt5,"","",vt(0,0,0),vt(0.198,0.9,0.3))
| |
| 593 | snmsh6=mesh("BlockMesh",snprt6,"","",vt(0,0,0),vt(0.202,3.5,0.3))
| |
| 594 | snmsh7=mesh("BlockMesh",snprt7,"","",vt(0,0,0),vt(0.1,0.5,0.1))
| |
| 595 | snmsh8=mesh("BlockMesh",snprt8,"","",vt(0,0,0),vt(0.1,0.6,0.1))
| |
| 596 | snmsh9=mesh("BlockMesh",snprt9,"","",vt(0,0,0),vt(0.201,1.7,0.2))
| |
| 597 | snmsh10=mesh("BlockMesh",snprt10,"","",vt(0,0,0),vt(0.15,0.4,0.4))
| |
| 598 | snmsh11=mesh("BlockMesh",snprt11,"","",vt(0,0,0),vt(0.201,0.8,0.2))
| |
| 599 | snmsh12=mesh("CylinderMesh",snprt12,"","",vt(0,0,0),vt(0.2,4,0.2))
| |
| 600 | snmsh13=mesh("CylinderMesh",snprt13,"","",vt(0,0,0),vt(0.4,0.2,0.4))
| |
| 601 | snmsh14=mesh("CylinderMesh",snprt14,"","",vt(0,0,0),vt(0.22,0.3,0.22))
| |
| 602 | snmsh15=mesh("CylinderMesh",snprt15,"","",vt(0,0,0),vt(0.15,0.301,0.15))
| |
| 603 | snmsh16=mesh("BlockMesh",snprt16,"","",vt(0,0,0),vt(0.1,0.7,0.1))
| |
| 604 | snmsh17=mesh("BlockMesh",snprt17,"","",vt(0,0,0),vt(0.05,0.2,0.1))
| |
| 605 | snmsh18=mesh("BlockMesh",snprt18,"","",vt(0,0,0),vt(0.05,0.2,0.1))
| |
| 606 | snmsh19=mesh("BlockMesh",snprt19,"","",vt(0,0,0),vt(0.05,0.2,0.1))
| |
| 607 | snmsh20=mesh("BlockMesh",snprt20,"","",vt(0,0,0),vt(0.05,0.2,0.1))
| |
| 608 | snmsh21=mesh("CylinderMesh",snprt21,"","",vt(0,0,0),vt(0.2,0.099,0.2))
| |
| 609 | snmsh22=mesh("CylinderMesh",snprt22,"","",vt(0,0,0),vt(0.2,0.099,0.2))
| |
| 610 | snmsh23=mesh("CylinderMesh",snprt23,"","",vt(0,0,0),vt(0.199,1,0.199))
| |
| 611 | snmsh24=mesh("CylinderMesh",snprt24,"","",vt(0,0,0),vt(0.15,1.01,0.15))
| |
| 612 | snmsh25=mesh("BlockMesh",snprt25,"","",vt(0,0,0),vt(0.3,0.5,0.2))
| |
| 613 | snmsh26=mesh("CylinderMesh",snprt26,"","",vt(0,0,0),vt(0.05,0.3,0.05))
| |
| 614 | snmsh27=mesh("SpecialMesh",snprt27,"Sphere","",vt(0,0,0),vt(0.1,0.1,0.1))
| |
| 615 | snmsh28=mesh("BlockMesh",snprt28,"","",vt(0,0,0),vt(0.05,0.3,0.05))
| |
| 616 | snmsh29=mesh("CylinderMesh",snprt29,"","",vt(0,0,0),vt(0.15,0.4,0.15))
| |
| 617 | ||
| 618 | local SniperWelds={}
| |
| 619 | local snwld1=weld(snprt1,snprt1,Torso,euler(0.5,0,0)*cf(0,-4,0)) | |
| 620 | local snwld2=weld(snprt2,snprt2,snprt1,euler(-0.5,0,0)*cf(0,0.5,-0.2)) | |
| 621 | local snwld3=weld(snprt3,snprt3,snprt2,euler(-0.785,0,0)*cf(0,-0.1,-0.2)) | |
| 622 | local snwld4=weld(snprt4,snprt4,snprt3,euler(0.785,0,0)*cf(0,-0.4,0)) | |
| 623 | local snwld5=weld(snprt5,snprt5,snprt4,cf(0,0,-0.3)) | |
| 624 | local snwld6=weld(snprt6,snprt6,snprt1,euler(1.07,0,0)*cf(0,-0.5,0.2)) | |
| 625 | local snwld7=weld(snprt7,snprt7,snprt6,euler(0,0,0)*cf(0,0.2,0.5)) | |
| 626 | local snwld8=weld(snprt8,snprt8,snprt6,euler(1.57,0,0)*cf(0,-0.1,0.25)) | |
| 627 | local snwld9=weld(snprt9,snprt9,snprt6,euler(0,0,0)*cf(0,-0.9,0.25)) | |
| 628 | local snwld10=weld(snprt10,snprt10,snprt9,euler(0,0,0)*cf(0,0.5,0.2)) | |
| 629 | local snwld11=weld(snprt11,snprt11,snprt6,euler(0,0,0)*cf(0,0.2,-0.2)) | |
| 630 | local snwld12=weld(snprt12,snprt12,snprt11,euler(0,0,0)*cf(0,-2,0)) | |
| 631 | local snwld13=weld(snprt13,snprt13,snprt12,euler(0,0,0)*cf(0,-1.8,0)) | |
| 632 | local snwld14=weld(snprt14,snprt14,snprt12,euler(0,0,0)*cf(0,-2,0)) | |
| 633 | local snwld15=weld(snprt15,snprt15,snprt14,euler(0,0,0)*cf(0,0,0)) | |
| 634 | local snwld16=weld(snprt16,snprt16,snprt11,euler(0,0,0)*cf(0,0,-0.1)) | |
| 635 | local snwld17=weld(snprt17,snprt17,snprt16,euler(1.57,0,0)*cf(0.05,0.2,-0.1)) | |
| 636 | local snwld18=weld(snprt18,snprt18,snprt16,euler(1.57,0,0)*cf(-0.05,0.2,-0.1)) | |
| 637 | local snwld19=weld(snprt19,snprt19,snprt16,euler(1.57,0,0)*cf(-0.05,-0.2,-0.1)) | |
| 638 | local snwld20=weld(snprt20,snprt20,snprt16,euler(1.57,0,0)*cf(0.05,-0.2,-0.1)) | |
| 639 | local snwld21=weld(snprt21,snprt21,snprt16,euler(0,0,0)*cf(0,0.2,-0.2)) | |
| 640 | local snwld22=weld(snprt22,snprt22,snprt16,euler(0,0,0)*cf(0,-0.2,-0.2)) | |
| 641 | local snwld23=weld(snprt23,snprt23,snprt16,euler(0,0,0)*cf(0,0,-0.2)) | |
| 642 | local snwld24=weld(snprt24,snprt24,snprt23,euler(0,0,0)*cf(0,0,0)) | |
| 643 | local snwld25=weld(snprt25,snprt25,snprt6,euler(0,0,0)*cf(0,-0.5,0)) | |
| 644 | local snwld26=weld(snprt26,snprt26,snprt25,cf(0,-0.3,0)*euler(0.5,0.7,1.57)) | |
| 645 | local snwld27=weld(snprt27,snprt27,snprt26,cf(0,-0.1,0)) | |
| 646 | local snwld28=weld(snprt28,snprt28,snprt6,euler(1.57-0.5,0,0)*cf(0,0.2,0.2)) | |
| 647 | local snwld29=weld(snprt29,snprt29,snprt9,euler(0,0.2,1.57)*cf(0,-0.8,0.1)) | |
| 648 | table.insert(SniperWelds,snwld1) | |
| 649 | table.insert(SniperWelds,snwld2) | |
| 650 | table.insert(SniperWelds,snwld3) | |
| 651 | table.insert(SniperWelds,snwld4) | |
| 652 | table.insert(SniperWelds,snwld5) | |
| 653 | table.insert(SniperWelds,snwld6) | |
| 654 | table.insert(SniperWelds,snwld7) | |
| 655 | table.insert(SniperWelds,snwld8) | |
| 656 | table.insert(SniperWelds,snwld9) | |
| 657 | table.insert(SniperWelds,snwld10) | |
| 658 | table.insert(SniperWelds,snwld11) | |
| 659 | table.insert(SniperWelds,snwld12) | |
| 660 | table.insert(SniperWelds,snwld13) | |
| 661 | table.insert(SniperWelds,snwld14) | |
| 662 | table.insert(SniperWelds,snwld15) | |
| 663 | table.insert(SniperWelds,snwld16) | |
| 664 | table.insert(SniperWelds,snwld17) | |
| 665 | table.insert(SniperWelds,snwld18) | |
| 666 | table.insert(SniperWelds,snwld19) | |
| 667 | table.insert(SniperWelds,snwld20) | |
| 668 | table.insert(SniperWelds,snwld21) | |
| 669 | table.insert(SniperWelds,snwld22) | |
| 670 | table.insert(SniperWelds,snwld23) | |
| 671 | table.insert(SniperWelds,snwld24) | |
| 672 | table.insert(SniperWelds,snwld25) | |
| 673 | table.insert(SniperWelds,snwld26) | |
| 674 | table.insert(SniperWelds,snwld27) | |
| 675 | table.insert(SniperWelds,snwld28) | |
| 676 | table.insert(SniperWelds,snwld29) | |
| 677 | ||
| 678 | numb=-0.15 | |
| 679 | numb2=0.1 | |
| 680 | for i=1,2 do | |
| 681 | local snprt30=part(3,sniper,0,0,BrickColor.new("Black"),"Part30",vt(1,1,1))
| |
| 682 | local snprt31=part(3,sniper,0,0,BrickColor.new("Black"),"Part31",vt(1,1,1))
| |
| 683 | local snprt32=part(3,sniper,0,0,BrickColor.new("Black"),"Part32",vt(1,1,1))
| |
| 684 | local snprt33=part(3,sniper,0,0,BrickColor.new("Black"),"Part33",vt(1,1,1))
| |
| 685 | local snprt34=part(3,sniper,0,0,BrickColor.new("Black"),"Part34",vt(1,1,1))
| |
| 686 | local snprt35=part(3,sniper,0,0,BrickColor.new("Black"),"Part35",vt(1,1,1))
| |
| 687 | local snprt36=part(3,sniper,0,0,BrickColor.new("Black"),"Part36",vt(1,1,1))
| |
| 688 | local snprt37=part(3,sniper,0,0,BrickColor.new("Black"),"Part37",vt(1,1,1))
| |
| 689 | snmsh30=mesh("CylinderMesh",snprt30,"","",vt(0,0,0),vt(0.2,0.1,0.2))
| |
| 690 | snmsh31=mesh("CylinderMesh",snprt31,"","",vt(0,0,0),vt(0.1,0.5,0.1))
| |
| 691 | snmsh32=mesh("CylinderMesh",snprt32,"","",vt(0,0,0),vt(0.15,0.1,0.15))
| |
| 692 | snmsh33=mesh("CylinderMesh",snprt33,"","",vt(0,0,0),vt(0.125,0.3,0.125))
| |
| 693 | snmsh34=mesh("CylinderMesh",snprt34,"","",vt(0,0,0),vt(0.15,0.2,0.15))
| |
| 694 | snmsh35=mesh("CylinderMesh",snprt35,"","",vt(0,0,0),vt(0.08,0.8,0.08))
| |
| 695 | snmsh36=mesh("CylinderMesh",snprt36,"","",vt(0,0,0),vt(0.15,0.2,0.15))
| |
| 696 | snmsh37=mesh("CylinderMesh",snprt37,"","",vt(0,0,0),vt(0.2,0.1,0.2))
| |
| 697 | local snwld30=weld(snprt30,snprt30,snprt29,euler(0,0,0)*cf(0,numb,0)) | |
| 698 | local snwld31=weld(snprt31,snprt31,snprt30,euler(0,0,1.57+numb2)*cf(0.25,0,0)) | |
| 699 | local snwld32=weld(snprt32,snprt32,snprt31,cf(0,0.25,0)) | |
| 700 | local snwld33=weld(snprt33,snprt33,snprt32,cf(0,0.15,0)) | |
| 701 | local snwld34=weld(snprt34,snprt34,snprt33,cf(0,0.1,0)) | |
| 702 | local snwld35=weld(snprt35,snprt35,snprt34,cf(0,0.4,0)) | |
| 703 | local snwld36=weld(snprt36,snprt36,snprt35,cf(0,0.4,0)) | |
| 704 | local snwld37=weld(snprt37,snprt37,snprt36,cf(0,0.1,0)) | |
| 705 | table.insert(SniperWelds,snwld30) | |
| 706 | table.insert(SniperWelds,snwld31) | |
| 707 | table.insert(SniperWelds,snwld32) | |
| 708 | table.insert(SniperWelds,snwld33) | |
| 709 | table.insert(SniperWelds,snwld34) | |
| 710 | table.insert(SniperWelds,snwld35) | |
| 711 | table.insert(SniperWelds,snwld36) | |
| 712 | table.insert(SniperWelds,snwld37) | |
| 713 | numb=numb+0.3 | |
| 714 | numb2=numb2-0.2 | |
| 715 | end | |
| 716 | if (script.Parent.className ~= "HopperBin") then | |
| 717 | Tool = Instance.new("HopperBin")
| |
| 718 | Tool.Parent = Backpack | |
| 719 | Tool.Name = "Techno Gauntlet" | |
| 720 | script.Parent = Tool | |
| 721 | end | |
| 722 | Bin = script.Parent | |
| 723 | ||
| 724 | local Bg = it("BodyGyro")
| |
| 725 | Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 726 | Bg.P = 20e+003 | |
| 727 | Bg.Parent = nil | |
| 728 | ||
| 729 | so = function(id,par,vol,pit) | |
| 730 | coroutine.resume(coroutine.create(function() | |
| 731 | local sou = Instance.new("Sound",par or workspace)
| |
| 732 | sou.Volume=vol | |
| 733 | sou.Pitch=pit or 1 | |
| 734 | sou.SoundId=136523485 | |
| 735 | wait() | |
| 736 | sou:play() | |
| 737 | wait(6) | |
| 738 | sou:Remove() | |
| 739 | end)) | |
| 740 | end | |
| 741 | ||
| 742 | function CreateDrone() | |
| 743 | local drone=Instance.new("Model")
| |
| 744 | drone.Parent=modelzorz | |
| 745 | drone.Name="Drone" | |
| 746 | ||
| 747 | local dprt1=part(3,drone,0,1,BrickColor.new("White"),"DPart1",vt(1,1,1))
| |
| 748 | dprt1.CanCollide=true | |
| 749 | local dprt6=part(3,drone,0,1,BrickColor.new("Bright red"),"DPart6",vt(1,1,1))
| |
| 750 | local dprt7=part(3,drone,0,1,BrickColor.new("Black"),"DPart7",vt(1,1,1))
| |
| 751 | ||
| 752 | local dmsh1=mesh("SpecialMesh",dprt1,"Sphere","",vt(0,0,0),vt(1,1,1))
| |
| 753 | local dmsh6=mesh("CylinderMesh",dprt6,"","",vt(0,0,0),vt(0.5,0.2,0.5))
| |
| 754 | local dmsh7=mesh("CylinderMesh",dprt7,"","",vt(0,0,0),vt(0.4,0.21,0.4))
| |
| 755 | ||
| 756 | --local dwld1=weld(dprt1,dprt1,Torso,euler(0,0,0)*cf(0,-5,0)) | |
| 757 | local dwld6=weld(dprt6,dprt6,dprt1,euler(1.57,0,0)*cf(0,0,0.4)) | |
| 758 | local dwld7=weld(dprt7,dprt7,dprt6,cf(0,0,0)) | |
| 759 | ||
| 760 | numb=0 | |
| 761 | for i=1,4 do | |
| 762 | local dprt2=part(3,drone,0,1,BrickColor.new("Medium stone grey"),"DPart2",vt(1,1,1))
| |
| 763 | local dmsh2=mesh("BlockMesh",dprt2,"","",vt(0,0,0),vt(0.5,0.5,0.8))
| |
| 764 | local dwld2=weld(dprt2,dprt2,dprt1,cf(0,-0.5,0)*euler(0,0,numb)) | |
| 765 | numb=numb+1.57 | |
| 766 | end | |
| 767 | numb=0 | |
| 768 | for i=1,4 do | |
| 769 | local dprt3=part(3,drone,0,1,BrickColor.new("Dark stone grey"),"DPart3",vt(1,1,1))
| |
| 770 | local dmsh3=mesh("BlockMesh",dprt3,"","",vt(0,0,0),vt(0.5,0.5,0.79))
| |
| 771 | local dwld3=weld(dprt3,dprt3,dprt1,cf(0,-0.3,0)*euler(0,0,0.785+numb)) | |
| 772 | numb=numb+1.57 | |
| 773 | end | |
| 774 | numb=0 | |
| 775 | for i=1,4 do | |
| 776 | local dprt4=part(3,drone,0,1,BrickColor.new("Dark stone grey"),"DPart4",vt(1,1,1))
| |
| 777 | local dmsh4=mesh("BlockMesh",dprt4,"","",vt(0,0,0),vt(0.2,0.8,0.2))
| |
| 778 | local dwld4=weld(dprt4,dprt4,dprt1,cf(0,0.8,0)*euler(0.785,numb,0)) | |
| 779 | local dprt5=part(3,drone,0,1,BrickColor.new("Bright red"),"DPart5",vt(1,1,1))
| |
| 780 | local dmsh5=mesh("SpecialMesh",dprt5,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
| |
| 781 | local dwld5=weld(dprt5,dprt5,dprt4,cf(0,0.5,0)*euler(0,0,0)) | |
| 782 | light1=Instance.new("PointLight")
| |
| 783 | light1.Brightness=.8 | |
| 784 | light1.Color=Color3.new(0,0,255) | |
| 785 | light1.Range=10 | |
| 786 | light1.Parent=dprt5 | |
| 787 | numb=numb+1.57 | |
| 788 | end | |
| 789 | return drone,dprt1 | |
| 790 | end | |
| 791 | ||
| 792 | function hideanim() | |
| 793 | equipped=false | |
| 794 | if Mode=="Drones" then | |
| 795 | Mode="Choose" | |
| 796 | end | |
| 797 | wait(0.1) | |
| 798 | cone.Parent=nil | |
| 799 | screen1.Parent=nil | |
| 800 | screen2.Parent=nil | |
| 801 | screen3.Parent=nil | |
| 802 | Neck.C0=necko*euler(0,0,0) | |
| 803 | wld9.C0=euler(0,0,0)*cf(0,0.05,0) | |
| 804 | Bg.Parent=nil | |
| 805 | end | |
| 806 | ||
| 807 | function equipanim() | |
| 808 | equipped=true | |
| 809 | if Mode=="Choose" then | |
| 810 | for i=0,1,0.1 do | |
| 811 | wait() | |
| 812 | Neck.C0=necko*euler(0.3*i,0,-0.2*i) | |
| 813 | RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.5*i) * euler(1*i,0,-1*i) | |
| 814 | RW.C1=cf(0, 0.5, 0) * euler(0,-2.07*i,0) | |
| 815 | LW.C0=cf(-1.5+0.3*i, 0.5, -0.3*i) * euler(1.5*i,0,1.2*i) | |
| 816 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 817 | end | |
| 818 | for i=0,1,0.1 do | |
| 819 | wait() | |
| 820 | wld9.C0=euler(0,-1.57*i,0)*cf(0,0.05,0) | |
| 821 | Neck.C0=necko*euler(0.3+0.1*i,0,-0.2-0.1*i) | |
| 822 | RW.C0=cf(1, 0.3, -0.5) * euler(1-0.2*i,0,-1+0.3*i) | |
| 823 | RW.C1=cf(0, 0.5, 0) * euler(0,-2.07-0.1*i,0) | |
| 824 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.5-0.2*i,0,1.2-0.5*i) | |
| 825 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 826 | end | |
| 827 | coroutine.resume(coroutine.create(function() | |
| 828 | cone.Parent=modelzorz | |
| 829 | cone.Transparency=1 | |
| 830 | local conewld=weld(cone,cone,prt9,euler(0,0,0)*cf(0,0.2,0)) | |
| 831 | screen1.Parent=modelzorz | |
| 832 | screen1.Transparency=1 | |
| 833 | local screen1wld=weld(screen1,screen1,cone,euler(0,0.8,0)*cf(0,1,0)) | |
| 834 | screen2.Parent=modelzorz | |
| 835 | screen2.Transparency=1 | |
| 836 | local screen2wld=weld(screen2,screen2,screen1,cf(0,0,1)*euler(0,0.3,0)) | |
| 837 | screen3.Parent=modelzorz | |
| 838 | screen3.Transparency=1 | |
| 839 | local screen3wld=weld(screen3,screen3,screen1,cf(0,0,-1)*euler(0,-0.3,0)) | |
| 840 | ||
| 841 | for i=1,0.5,-0.05 do | |
| 842 | wait() | |
| 843 | cone.Transparency=i | |
| 844 | screen1.Transparency=i | |
| 845 | screen2.Transparency=i | |
| 846 | screen3.Transparency=i | |
| 847 | end | |
| 848 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
| 849 | while Mode=="Choose" do | |
| 850 | wait(0.06) | |
| 851 | Cone.Transparency=0.5 | |
| 852 | Screen1.Transparency=0.5 | |
| 853 | Screen2.Transparency=0.5 | |
| 854 | Screen3.Transparency=0.5 | |
| 855 | light1.Brightness=.7 | |
| 856 | light2.Brightness=.7 | |
| 857 | light3.Brightness=.7 | |
| 858 | wait(0.06) | |
| 859 | Cone.Transparency=0.6 | |
| 860 | Screen1.Transparency=0.6 | |
| 861 | Screen2.Transparency=0.6 | |
| 862 | Screen3.Transparency=0.6 | |
| 863 | light1.Brightness=.8 | |
| 864 | light2.Brightness=.8 | |
| 865 | light3.Brightness=.8 | |
| 866 | end | |
| 867 | end),cone,screen1,screen2,screen3) | |
| 868 | end)) | |
| 869 | for i=0,1,0.1 do | |
| 870 | wait() | |
| 871 | wld9.C0=euler(0,-1.57,0)*cf(0,0.05,0) | |
| 872 | Neck.C0=necko*euler(0.4-0.7*i,0,-0.3) | |
| 873 | RW.C0=cf(1, 0.3, -0.5-0.3*i) * euler(0.8+0.77*i,0,-1+0.3) | |
| 874 | RW.C1=cf(0, 0.5, 0) * euler(0,-2.17+0.67*i,0) | |
| 875 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.3+1*i,0,0.7) | |
| 876 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 877 | end | |
| 878 | Neck.C0=necko*euler(-0.3,0,-0.3) | |
| 879 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57,0,-0.7) | |
| 880 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0) | |
| 881 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3,0,0.7) | |
| 882 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 883 | end | |
| 884 | end | |
| 885 | ||
| 886 | function Drones() | |
| 887 | Mode="Drones" | |
| 888 | attack=true | |
| 889 | Humanoid.WalkSpeed=0 | |
| 890 | coroutine.resume(coroutine.create(function() | |
| 891 | while Mode=="Drones" do | |
| 892 | wait() | |
| 893 | if Aiming==false then | |
| 894 | DroneTarget=Torso.Position | |
| 895 | end | |
| 896 | end | |
| 897 | end)) | |
| 898 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
| 899 | numb=0.5 | |
| 900 | for i=0,1,0.1 do | |
| 901 | wait() | |
| 902 | Cone.Transparency=numb | |
| 903 | Screen1.Transparency=numb | |
| 904 | Screen2.Transparency=numb | |
| 905 | Screen3.Transparency=numb | |
| 906 | numb=numb+0.1 | |
| 907 | end | |
| 908 | Cone.Parent=nil | |
| 909 | Screen1.Parent=nil | |
| 910 | Screen2.Parent=nil | |
| 911 | Screen3.Parent=nil | |
| 912 | end),cone,screen1,screen2,screen3) | |
| 913 | for i=0,1,0.1 do | |
| 914 | wait() | |
| 915 | Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i) | |
| 916 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i) | |
| 917 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0) | |
| 918 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i) | |
| 919 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 920 | end | |
| 921 | local drone1,droneprt1=CreateDrone() | |
| 922 | local dwld1=weld(droneprt1,droneprt1,Torso,euler(0,0,0)*cf(2,0,5)) | |
| 923 | local drone2,droneprt2=CreateDrone() | |
| 924 | local dwld12=weld(droneprt2,droneprt2,Torso,euler(0,0,0)*cf(0,0,5)) | |
| 925 | local drone3,droneprt3=CreateDrone() | |
| 926 | local dwld13=weld(droneprt3,droneprt3,Torso,euler(0,0,0)*cf(-2,0,5)) | |
| 927 | wait() | |
| 928 | dwld1:Remove() | |
| 929 | dwld12:Remove() | |
| 930 | dwld13:Remove() | |
| 931 | local pos=it("BodyPosition",droneprt1)
| |
| 932 | rand1=math.random(-5,5) | |
| 933 | rand2=math.random(-5,5) | |
| 934 | pos.position=Torso.Position + vt(rand1,5,rand2) | |
| 935 | coroutine.resume(coroutine.create(function(BodyPosition) | |
| 936 | while droneprt1.Parent~=nil do | |
| 937 | wait(math.random(1,3)) | |
| 938 | BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15)) | |
| 939 | end | |
| 940 | end),pos) | |
| 941 | pos.maxForce=vt(7500,7500,7500) | |
| 942 | pos.Name="BP" | |
| 943 | local bg=it("BodyGyro",droneprt1)
| |
| 944 | bg.maxTorque=vt(math.huge,math.huge,math.huge) | |
| 945 | bg.P=50000 | |
| 946 | --bg.cframe=cf(droneprt1.Position, Torso.Position) | |
| 947 | coroutine.resume(coroutine.create(function(BodyGyro) | |
| 948 | while droneprt1.Parent~=nil do | |
| 949 | wait() | |
| 950 | if Aiming==true then | |
| 951 | BodyGyro.cframe=cf(droneprt1.Position, DroneTarget) | |
| 952 | end | |
| 953 | end | |
| 954 | end),bg) | |
| 955 | bg.Name="DroneGyro" | |
| 956 | local pos=it("BodyPosition",droneprt2)
| |
| 957 | rand1=math.random(-5,5) | |
| 958 | rand2=math.random(-5,5) | |
| 959 | pos.position=Torso.Position + vt(rand1,5,rand2) | |
| 960 | coroutine.resume(coroutine.create(function(BodyPosition) | |
| 961 | while droneprt2.Parent~=nil do | |
| 962 | wait(math.random(1,3)) | |
| 963 | BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15)) | |
| 964 | end | |
| 965 | end),pos) | |
| 966 | pos.maxForce=vt(7500,7500,7500) | |
| 967 | pos.Name="BP" | |
| 968 | local bg=it("BodyGyro",droneprt2)
| |
| 969 | bg.maxTorque=vt(math.huge,math.huge,math.huge) | |
| 970 | bg.P=50000 | |
| 971 | --bg.cframe=cf(droneprt1.Position, Torso.Position) | |
| 972 | coroutine.resume(coroutine.create(function(BodyGyro) | |
| 973 | while droneprt2.Parent~=nil do | |
| 974 | wait() | |
| 975 | if Aiming==true then | |
| 976 | BodyGyro.cframe=cf(droneprt2.Position, DroneTarget) | |
| 977 | end | |
| 978 | end | |
| 979 | end),bg) | |
| 980 | bg.Name="DroneGyro" | |
| 981 | local pos=it("BodyPosition",droneprt3)
| |
| 982 | rand1=math.random(-5,5) | |
| 983 | rand2=math.random(-5,5) | |
| 984 | pos.position=Torso.Position + vt(rand1,5,rand2) | |
| 985 | coroutine.resume(coroutine.create(function(BodyPosition) | |
| 986 | while droneprt3.Parent~=nil do | |
| 987 | wait(math.random(1,3)) | |
| 988 | BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15)) | |
| 989 | end | |
| 990 | end),pos) | |
| 991 | pos.maxForce=vt(7500,7500,7500) | |
| 992 | pos.Name="BP" | |
| 993 | local bg=it("BodyGyro",droneprt3)
| |
| 994 | bg.maxTorque=vt(math.huge,math.huge,math.huge) | |
| 995 | bg.P=50000 | |
| 996 | --bg.cframe=cf(droneprt1.Position, Torso.Position) | |
| 997 | coroutine.resume(coroutine.create(function(BodyGyro) | |
| 998 | while droneprt3.Parent~=nil do | |
| 999 | wait() | |
| 1000 | if Aiming==true then | |
| 1001 | BodyGyro.cframe=cf(droneprt3.Position, DroneTarget) | |
| 1002 | end | |
| 1003 | end | |
| 1004 | end),bg) | |
| 1005 | bg.Name="DroneGyro" | |
| 1006 | droneprt1.Anchored=true | |
| 1007 | for _,v in pairs(drone1:children()) do | |
| 1008 | if v.className=="Part" then | |
| 1009 | v.Transparency=1 | |
| 1010 | coroutine.resume(coroutine.create(function(Part) | |
| 1011 | wait(1) | |
| 1012 | Part.Transparency=0 | |
| 1013 | end),v) | |
| 1014 | end | |
| 1015 | end | |
| 1016 | effect=drone1:Clone() | |
| 1017 | effect.Parent=workspace | |
| 1018 | print(effect) | |
| 1019 | for _,v in pairs(effect:children()) do | |
| 1020 | if v.className=="Part" then | |
| 1021 | v.Transparency=1 | |
| 1022 | v.Anchored=true | |
| 1023 | v.CanCollide=false | |
| 1024 | v.BrickColor=BrickColor.new("Bright blue")
| |
| 1025 | coroutine.resume(coroutine.create(function(Part) | |
| 1026 | for i=0,1,0.1 do | |
| 1027 | wait(0) | |
| 1028 | Part.Transparency=Part.Transparency-0.05 | |
| 1029 | end | |
| 1030 | wait(0.5) | |
| 1031 | for i=0,1,0.1 do | |
| 1032 | wait(0) | |
| 1033 | Part.Transparency=Part.Transparency+0.05 | |
| 1034 | end | |
| 1035 | Part.Parent=nil | |
| 1036 | end),v) | |
| 1037 | end | |
| 1038 | end | |
| 1039 | droneprt2.Anchored=true | |
| 1040 | for _,v in pairs(drone2:children()) do | |
| 1041 | if v.className=="Part" then | |
| 1042 | v.Transparency=1 | |
| 1043 | coroutine.resume(coroutine.create(function(Part) | |
| 1044 | wait(1) | |
| 1045 | Part.Transparency=0 | |
| 1046 | end),v) | |
| 1047 | end | |
| 1048 | end | |
| 1049 | effect=drone2:Clone() | |
| 1050 | effect.Parent=workspace | |
| 1051 | print(effect) | |
| 1052 | for _,v in pairs(effect:children()) do | |
| 1053 | if v.className=="Part" then | |
| 1054 | v.Transparency=1 | |
| 1055 | v.Anchored=true | |
| 1056 | v.CanCollide=false | |
| 1057 | v.BrickColor=BrickColor.new("Bright blue")
| |
| 1058 | coroutine.resume(coroutine.create(function(Part) | |
| 1059 | for i=0,1,0.1 do | |
| 1060 | wait(0) | |
| 1061 | Part.Transparency=Part.Transparency-0.05 | |
| 1062 | end | |
| 1063 | wait(0.5) | |
| 1064 | for i=0,1,0.1 do | |
| 1065 | wait(0) | |
| 1066 | Part.Transparency=Part.Transparency+0.05 | |
| 1067 | end | |
| 1068 | Part.Parent=nil | |
| 1069 | end),v) | |
| 1070 | end | |
| 1071 | end | |
| 1072 | droneprt3.Anchored=true | |
| 1073 | for _,v in pairs(drone3:children()) do | |
| 1074 | if v.className=="Part" then | |
| 1075 | v.Transparency=1 | |
| 1076 | coroutine.resume(coroutine.create(function(Part) | |
| 1077 | wait(1) | |
| 1078 | Part.Transparency=0 | |
| 1079 | end),v) | |
| 1080 | end | |
| 1081 | end | |
| 1082 | effect=drone3:Clone() | |
| 1083 | effect.Parent=workspace | |
| 1084 | print(effect) | |
| 1085 | for _,v in pairs(effect:children()) do | |
| 1086 | if v.className=="Part" then | |
| 1087 | v.Transparency=1 | |
| 1088 | v.Anchored=true | |
| 1089 | v.CanCollide=false | |
| 1090 | v.BrickColor=BrickColor.new("Bright blue")
| |
| 1091 | coroutine.resume(coroutine.create(function(Part) | |
| 1092 | for i=0,1,0.1 do | |
| 1093 | wait(0) | |
| 1094 | Part.Transparency=Part.Transparency-0.05 | |
| 1095 | end | |
| 1096 | wait(0.5) | |
| 1097 | for i=0,1,0.1 do | |
| 1098 | wait(0) | |
| 1099 | Part.Transparency=Part.Transparency+0.05 | |
| 1100 | end | |
| 1101 | Part.Parent=nil | |
| 1102 | end),v) | |
| 1103 | end | |
| 1104 | end | |
| 1105 | wait(2) | |
| 1106 | droneprt1.Anchored=false | |
| 1107 | droneprt2.Anchored=false | |
| 1108 | droneprt3.Anchored=false | |
| 1109 | Humanoid.WalkSpeed=16 | |
| 1110 | wait() | |
| 1111 | effect.Parent=nil | |
| 1112 | for i=0,1,0.1 do | |
| 1113 | wait() | |
| 1114 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-0.77*i,0,-1.3+1.3*i) | |
| 1115 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
| 1116 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.5-1.5*i,0,0.2-0.4*i) | |
| 1117 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1118 | end | |
| 1119 | attack=false | |
| 1120 | return drone1, drone2, drone3 | |
| 1121 | end | |
| 1122 | ||
| 1123 | function Gun() | |
| 1124 | attack=true | |
| 1125 | Mode="Gun" | |
| 1126 | gwld1.Part1=LeftArm | |
| 1127 | gwld1.C0=euler(1.57+0.5,0,-1.57)*cf(0,1,0) | |
| 1128 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
| 1129 | numb=0.5 | |
| 1130 | for i=0,1,0.1 do | |
| 1131 | wait() | |
| 1132 | Cone.Transparency=numb | |
| 1133 | Screen1.Transparency=numb | |
| 1134 | Screen2.Transparency=numb | |
| 1135 | Screen3.Transparency=numb | |
| 1136 | numb=numb+0.1 | |
| 1137 | end | |
| 1138 | Cone.Parent=nil | |
| 1139 | Screen1.Parent=nil | |
| 1140 | Screen2.Parent=nil | |
| 1141 | Screen3.Parent=nil | |
| 1142 | end),cone,screen1,screen2,screen3) | |
| 1143 | for i=0,1,0.1 do | |
| 1144 | wait() | |
| 1145 | Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i) | |
| 1146 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i) | |
| 1147 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0) | |
| 1148 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i) | |
| 1149 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1150 | end | |
| 1151 | gun.Parent=modelzorz | |
| 1152 | for e=1,#GunWelds do | |
| 1153 | GunWelds[e].Parent=modelzorz | |
| 1154 | end | |
| 1155 | for _,v in pairs(gun:children()) do | |
| 1156 | if v.className=="Part" then | |
| 1157 | v.Transparency=1 | |
| 1158 | end | |
| 1159 | end | |
| 1160 | for _,v in pairs(gun:children()) do | |
| 1161 | if v.className=="Part" then | |
| 1162 | v.Transparency=1 | |
| 1163 | coroutine.resume(coroutine.create(function(Part) | |
| 1164 | wait(0.5) | |
| 1165 | Part.Transparency=0 | |
| 1166 | end),v) | |
| 1167 | end | |
| 1168 | end | |
| 1169 | effect=gun:Clone() | |
| 1170 | effect.Parent=workspace | |
| 1171 | print(effect) | |
| 1172 | for _,v in pairs(effect:children()) do | |
| 1173 | if v.className=="Part" then | |
| 1174 | v.Transparency=1 | |
| 1175 | v.Anchored=true | |
| 1176 | v.CanCollide=false | |
| 1177 | v.BrickColor=BrickColor.new("Bright blue")
| |
| 1178 | coroutine.resume(coroutine.create(function(Part) | |
| 1179 | for i=0,1,0.1 do | |
| 1180 | wait(0) | |
| 1181 | Part.Transparency=Part.Transparency-0.05 | |
| 1182 | end | |
| 1183 | for i=0,1,0.1 do | |
| 1184 | wait(0) | |
| 1185 | Part.Transparency=Part.Transparency+0.05 | |
| 1186 | end | |
| 1187 | Part.Parent=nil | |
| 1188 | effect.Parent=nil | |
| 1189 | end),v) | |
| 1190 | end | |
| 1191 | end | |
| 1192 | wait(0.5) | |
| 1193 | gwld1.Part1=LeftArm | |
| 1194 | gwld1.C0=euler(1.57+0.5,0,-1.57)*cf(0,1,0) | |
| 1195 | for i=0,1,0.1 do | |
| 1196 | wait() | |
| 1197 | gwld1.C0=euler(1.57+0.5,0,-1.57+1.57*i)*cf(0,1,0) | |
| 1198 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.5*i) | |
| 1199 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
| 1200 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.5-1*i,0,0.2+0.4*i) | |
| 1201 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0) | |
| 1202 | end | |
| 1203 | attack=false | |
| 1204 | end | |
| 1205 | ||
| 1206 | function Sword() | |
| 1207 | attack=true | |
| 1208 | Mode="Sword" | |
| 1209 | swld1.Part1=LeftArm | |
| 1210 | swld1.C0=euler(0,0,-1.57)*cf(0,1,0) | |
| 1211 | swld1.C1=euler(0,0,0) | |
| 1212 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
| 1213 | numb=0.5 | |
| 1214 | for i=0,1,0.1 do | |
| 1215 | wait() | |
| 1216 | Cone.Transparency=numb | |
| 1217 | Screen1.Transparency=numb | |
| 1218 | Screen2.Transparency=numb | |
| 1219 | Screen3.Transparency=numb | |
| 1220 | numb=numb+0.1 | |
| 1221 | end | |
| 1222 | Cone.Parent=nil | |
| 1223 | Screen1.Parent=nil | |
| 1224 | Screen2.Parent=nil | |
| 1225 | Screen3.Parent=nil | |
| 1226 | end),cone,screen1,screen2,screen3) | |
| 1227 | for i=0,1,0.1 do | |
| 1228 | wait() | |
| 1229 | Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i) | |
| 1230 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i) | |
| 1231 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0) | |
| 1232 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i) | |
| 1233 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1234 | end | |
| 1235 | sword.Parent=modelzorz | |
| 1236 | for e=1,#SwordWelds do | |
| 1237 | SwordWelds[e].Parent=modelzorz | |
| 1238 | end | |
| 1239 | for _,v in pairs(sword:children()) do | |
| 1240 | if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then | |
| 1241 | v.Transparency=1 | |
| 1242 | end | |
| 1243 | end | |
| 1244 | for _,v in pairs(sword:children()) do | |
| 1245 | if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then | |
| 1246 | v.Transparency=1 | |
| 1247 | coroutine.resume(coroutine.create(function(Part) | |
| 1248 | wait(0.5) | |
| 1249 | Part.Transparency=0 | |
| 1250 | end),v) | |
| 1251 | end | |
| 1252 | end | |
| 1253 | effect=sword:Clone() | |
| 1254 | effect.Parent=workspace | |
| 1255 | print(effect) | |
| 1256 | for _,v in pairs(effect:children()) do | |
| 1257 | if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then | |
| 1258 | v.Transparency=1 | |
| 1259 | v.Anchored=true | |
| 1260 | v.CanCollide=false | |
| 1261 | v.BrickColor=BrickColor.new("Bright blue")
| |
| 1262 | coroutine.resume(coroutine.create(function(Part) | |
| 1263 | for i=0,1,0.1 do | |
| 1264 | wait(0) | |
| 1265 | Part.Transparency=Part.Transparency-0.05 | |
| 1266 | end | |
| 1267 | for i=0,1,0.1 do | |
| 1268 | wait(0) | |
| 1269 | Part.Transparency=Part.Transparency+0.05 | |
| 1270 | end | |
| 1271 | Part.Parent=nil | |
| 1272 | effect.Parent=nil | |
| 1273 | end),v) | |
| 1274 | end | |
| 1275 | end | |
| 1276 | wait(0.5) | |
| 1277 | for i=0,1,0.1 do | |
| 1278 | wait() | |
| 1279 | swld1.C0=euler(0,-1.57*i,1.57-3.14*i)*cf(0,1,0) | |
| 1280 | swld1.C1=euler(0,1.57*i,0) | |
| 1281 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.5*i) | |
| 1282 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
| 1283 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.5-1.5*i,0,0.2-0.6*i) | |
| 1284 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1285 | end | |
| 1286 | attack=false | |
| 1287 | end | |
| 1288 | ||
| 1289 | function Sniper() | |
| 1290 | attack=true | |
| 1291 | Mode="Sniper" | |
| 1292 | snwld1.Part1=LeftArm | |
| 1293 | snwld1.C0=euler(0.5,0,0)*cf(0,1.6,-2) | |
| 1294 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
| 1295 | numb=0.5 | |
| 1296 | for i=0,1,0.1 do | |
| 1297 | wait() | |
| 1298 | Cone.Transparency=numb | |
| 1299 | Screen1.Transparency=numb | |
| 1300 | Screen2.Transparency=numb | |
| 1301 | Screen3.Transparency=numb | |
| 1302 | numb=numb+0.1 | |
| 1303 | end | |
| 1304 | Cone.Parent=nil | |
| 1305 | Screen1.Parent=nil | |
| 1306 | Screen2.Parent=nil | |
| 1307 | Screen3.Parent=nil | |
| 1308 | end),cone,screen1,screen2,screen3) | |
| 1309 | for i=0,1,0.1 do | |
| 1310 | wait() | |
| 1311 | Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i) | |
| 1312 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i) | |
| 1313 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0) | |
| 1314 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i) | |
| 1315 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1316 | end | |
| 1317 | sniper.Parent=modelzorz | |
| 1318 | for e=1,#SniperWelds do | |
| 1319 | SniperWelds[e].Parent=modelzorz | |
| 1320 | end | |
| 1321 | for _,v in pairs(sniper:children()) do | |
| 1322 | if v.className=="Part" then | |
| 1323 | v.Transparency=1 | |
| 1324 | end | |
| 1325 | end | |
| 1326 | for _,v in pairs(sniper:children()) do | |
| 1327 | if v.className=="Part" then | |
| 1328 | v.Transparency=1 | |
| 1329 | coroutine.resume(coroutine.create(function(Part) | |
| 1330 | wait(0.5) | |
| 1331 | Part.Transparency=0 | |
| 1332 | end),v) | |
| 1333 | end | |
| 1334 | end | |
| 1335 | effect=sniper:Clone() | |
| 1336 | effect.Parent=workspace | |
| 1337 | print(effect) | |
| 1338 | for _,v in pairs(effect:children()) do | |
| 1339 | if v.className=="Part" then | |
| 1340 | v.Transparency=1 | |
| 1341 | v.Anchored=true | |
| 1342 | v.CanCollide=false | |
| 1343 | v.BrickColor=BrickColor.new("Bright blue")
| |
| 1344 | coroutine.resume(coroutine.create(function(Part) | |
| 1345 | for i=0,1,0.1 do | |
| 1346 | wait(0) | |
| 1347 | Part.Transparency=Part.Transparency-0.05 | |
| 1348 | end | |
| 1349 | for i=0,1,0.1 do | |
| 1350 | wait(0) | |
| 1351 | Part.Transparency=Part.Transparency+0.05 | |
| 1352 | end | |
| 1353 | Part.Parent=nil | |
| 1354 | effect.Parent=nil | |
| 1355 | end),v) | |
| 1356 | end | |
| 1357 | end | |
| 1358 | wait(0.5) | |
| 1359 | gwld1.Part1=LeftArm | |
| 1360 | snwld1.C0=euler(0.5,0,0)*cf(0,1.6,-2) | |
| 1361 | snwld1.C1=cf(0,0,0) | |
| 1362 | for i=0,1,0.1 do | |
| 1363 | wait() | |
| 1364 | snwld1.C0=euler(0.5+1.57*i,0,0)*cf(0,1.6-0.6*i,-2+2*i) | |
| 1365 | RW.C0=cf(1, 0.3, -0.8+0.3*i) * euler(1.27-0.37*i,0,-1.3+1*i) | |
| 1366 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+2.3*i,0) | |
| 1367 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-0.5*i,0,0.2+0.5*i) | |
| 1368 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1369 | end | |
| 1370 | attack=false | |
| 1371 | end | |
| 1372 | ||
| 1373 | function Shoot() | |
| 1374 | attack=true | |
| 1375 | Humanoid.WalkSpeed=2 | |
| 1376 | Bg.Parent=Head | |
| 1377 | Bg.cframe=Head.CFrame | |
| 1378 | for i=0,1,0.2 do | |
| 1379 | wait() | |
| 1380 | Neck.C0=necko*euler(0,0,0.785*i) | |
| 1381 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
| 1382 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1383 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(0.5+1.07*i,0,0.6-1.385*i) | |
| 1384 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0) | |
| 1385 | end | |
| 1386 | spread=1 | |
| 1387 | range=70 | |
| 1388 | rangepower=90 | |
| 1389 | while hold==true and Bullets~=0 do | |
| 1390 | for i=1,5 do | |
| 1391 | wait(0.05) | |
| 1392 | Bullets=Bullets-1 | |
| 1393 | so("http://roblox.com/asset/?id=136523485",gprt16,0.5,1+math.random())
| |
| 1394 | coroutine.resume(coroutine.create(function() | |
| 1395 | for z = 1 ,2 do | |
| 1396 | coroutine.resume(coroutine.create(function() | |
| 1397 | local meshb1 = Instance.new("BlockMesh")
| |
| 1398 | meshb1.Scale = Vector3.new(1,1,1) | |
| 1399 | light = Instance.new("PointLight")
| |
| 1400 | light.Brightness = .8 | |
| 1401 | light.Color = Color3.new(100,50,0) | |
| 1402 | light.Range = 10 | |
| 1403 | local shellb1 = Instance.new("Part")
| |
| 1404 | light.Parent = shellb1 | |
| 1405 | meshb1.Parent = shellb1 | |
| 1406 | shellb1.Anchored = true | |
| 1407 | shellb1.formFactor = 3 | |
| 1408 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 1409 | shellb1.CFrame = CFrame.new((gprt16.CFrame * CFrame.new(0,-gprt16.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 1410 | shellb1.Parent = Character | |
| 1411 | shellb1.Transparency = 0 | |
| 1412 | if math.random(1,2) == 1 then | |
| 1413 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 1414 | else | |
| 1415 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 1416 | end | |
| 1417 | shellb1.CanCollide = false | |
| 1418 | local incre = math.random(0,60)/100 | |
| 1419 | for i = 0 , 1 , 0.1 do | |
| 1420 | wait() | |
| 1421 | light.Brightness = light.Brightness - .1 | |
| 1422 | shellb1.CFrame = shellb1.CFrame + Head.CFrame.lookVector*incre | |
| 1423 | shellb1.Transparency = 1*i | |
| 1424 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 1425 | end | |
| 1426 | shellb1.Parent=nil | |
| 1427 | end)) | |
| 1428 | end | |
| 1429 | end)) | |
| 1430 | shoottrail(MMouse.Hit.p,gprt16,5,1,1) | |
| 1431 | LW.C1=cf(0, 0.5, 0) * euler(-0.2,0,0) | |
| 1432 | wait(0.05) | |
| 1433 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1434 | end | |
| 1435 | end | |
| 1436 | spread=0 | |
| 1437 | range=500 | |
| 1438 | rangepower=50 | |
| 1439 | if Bullets==0 then | |
| 1440 | for i=0,1,0.2 do | |
| 1441 | wait(0) | |
| 1442 | gwld13.C0=cf(0,0,0.3)*euler(0,1.57-1.57*i,0) | |
| 1443 | end | |
| 1444 | wait(0.2) | |
| 1445 | Humanoid.WalkSpeed=16 | |
| 1446 | Bg.Parent=nil | |
| 1447 | for i=0,1,0.1 do | |
| 1448 | wait() | |
| 1449 | gwld1.C0=euler(1.57+0.5,0,-1.57*i)*cf(0,1,0) | |
| 1450 | Neck.C0=necko*euler(0.3*i,0,0.785-0.785*i) | |
| 1451 | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.2*i,0,0.2-0.4*i) | |
| 1452 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1453 | LW.C0=cf(-1.2+0.2*i, 0.5, -0.3-0.2*i) * euler(1.57-0.57*i,0,-0.785+0.785*i) | |
| 1454 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1455 | end | |
| 1456 | for i=0,1,0.1 do | |
| 1457 | wait() | |
| 1458 | gwld20.C0=cf(0.3*i,-0.8-0.2*i,0)*euler(0,0,1.57*i) | |
| 1459 | RW.C0=cf(1, 0.5, -0.5) * euler(1.2-0.3*i,0,-0.2-0.1*i) | |
| 1460 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1461 | end | |
| 1462 | for i=0,1,0.2 do | |
| 1463 | wait() | |
| 1464 | Neck.C0=necko*euler(0.3+0.2*i,0,-0.5*i) | |
| 1465 | RW.C0=cf(1+0.5*i, 0.5, -0.5+0.5*i) * euler(0.9-1.3*i,0,-0.3) | |
| 1466 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1467 | end | |
| 1468 | local ammo=Instance.new("Model")
| |
| 1469 | ammo.Parent=modelzorz | |
| 1470 | ammo.Name="Ammo" | |
| 1471 | local aprt1=part(3,ammo,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1))
| |
| 1472 | local amsh1=mesh("CylinderMesh",aprt1,"","",vt(0,0,0),vt(0.7,0.2,0.7))
| |
| 1473 | local awld1=weld(aprt1,aprt1,RightArm,cf(0,1,0)) | |
| 1474 | numb=0 | |
| 1475 | for i=1,10 do | |
| 1476 | local aprt2=part(3,ammo,0,0,BrickColor.new("Bright yellow"),"Part2",vt(1,1,1))
| |
| 1477 | local amsh2=mesh("CylinderMesh",aprt2,"","",vt(0,0,0),vt(0.2,0.3,0.2))
| |
| 1478 | local awld2=weld(aprt2,aprt2,aprt1,cf(0.2,0.1,0)*euler(0,numb,0)) | |
| 1479 | numb=numb+0.628 | |
| 1480 | end | |
| 1481 | for i=0,1,0.2 do | |
| 1482 | wait() | |
| 1483 | awld1.C0=euler(1.57,0,0)*cf(0,1+0.1*i,0) | |
| 1484 | Neck.C0=necko*euler(0.5-0.2*i,0,-0.5+0.5*i) | |
| 1485 | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(-0.4+1.5*i,0,-0.3-0.1*i) | |
| 1486 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1487 | end | |
| 1488 | ammo.Parent=nil | |
| 1489 | for i=0,1,0.2 do | |
| 1490 | wait() | |
| 1491 | gwld20.C0=cf(0.3-0.3*i,-0.8-0.2+0.2*i,0)*euler(0,0,1.57-1.57*i) | |
| 1492 | Neck.C0=necko*euler(0.3-0.1*i,0,-0.2*i) | |
| 1493 | RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.1+0.1*i,0,-0.4+0.4*i) | |
| 1494 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1495 | end | |
| 1496 | for i=0,1,0.1 do | |
| 1497 | wait() | |
| 1498 | gwld1.C0=euler(1.57+0.5,0,-1.57+1.57*i)*cf(0,1,0) | |
| 1499 | gwld13.C0=cf(0,0,0.3)*euler(0,1.57*i,0) | |
| 1500 | Neck.C0=necko*euler(0.2-0.2*i,0,-0.2+0.2*i) | |
| 1501 | RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1.2-1.2*i,0,0.2*i) | |
| 1502 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1503 | LW.C0=cf(-1-0.2*i, 0.5, -0.5+0.2*i) * euler(1-0.5*i,0,0.6*i) | |
| 1504 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0) | |
| 1505 | end | |
| 1506 | Bullets=10 | |
| 1507 | else | |
| 1508 | for i=0,1,0.1 do | |
| 1509 | wait() | |
| 1510 | Neck.C0=necko*euler(0,0,0.785-0.785*i) | |
| 1511 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
| 1512 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1513 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-1.57*i,0,-0.785+1.385*i) | |
| 1514 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0) | |
| 1515 | end | |
| 1516 | Neck.C0=necko | |
| 1517 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
| 1518 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1519 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(0.5,0,0.6) | |
| 1520 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
| 1521 | end | |
| 1522 | Bg.Parent=nil | |
| 1523 | Humanoid.WalkSpeed=16 | |
| 1524 | attack=false | |
| 1525 | end | |
| 1526 | ||
| 1527 | function slash1() | |
| 1528 | attack=true | |
| 1529 | for i=0,1,0.1 do | |
| 1530 | wait() | |
| 1531 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
| 1532 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1533 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.4*i,0,-0.4-0.2*i) | |
| 1534 | LW.C1=cf(0, 0.5, 0) * euler(0,1*i,0) | |
| 1535 | end | |
| 1536 | Bg.Parent=Head | |
| 1537 | Bg.cframe=Head.CFrame | |
| 1538 | con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
| 1539 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
| |
| 1540 | for i=0,1,0.2 do | |
| 1541 | wait() | |
| 1542 | Neck.C0=necko*euler(0,0,0.785*i) | |
| 1543 | swld1.C0=euler(0.5*i,-1.57,-1.57)*cf(0,1,0) | |
| 1544 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
| 1545 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1546 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(-0.4+2.4*i,0,-0.6+1.4*i) | |
| 1547 | LW.C1=cf(0, 0.5, 0) * euler(0,1,0) | |
| 1548 | end | |
| 1549 | for i=0,1,0.1 do | |
| 1550 | wait() | |
| 1551 | --[[Neck.C0=necko*euler(0,0,0.785*i) | |
| 1552 | swld1.C0=euler(0.5*i,-1.57,-1.57)*cf(0,1,0)]] | |
| 1553 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
| 1554 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1555 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(2,0,0.8+0.2*i) | |
| 1556 | LW.C1=cf(0, 0.5, 0) * euler(0,1,0) | |
| 1557 | end | |
| 1558 | con1:disconnect() | |
| 1559 | wait() | |
| 1560 | attack=false | |
| 1561 | end | |
| 1562 | ||
| 1563 | function slash2() | |
| 1564 | attack=true | |
| 1565 | CF=Head.CFrame | |
| 1566 | con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
| 1567 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.5)
| |
| 1568 | for i=0,1,0.2 do | |
| 1569 | wait() | |
| 1570 | swld1.C0=euler(0.5-0.5*i,-1.57,-1.57)*cf(0,1,0) | |
| 1571 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
| 1572 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1573 | LW.C0=cf(-1-0.5*i, 0.5, -0.5+0.5*i) * euler(2-0.43*i,0,1-2.57*i) | |
| 1574 | LW.C1=cf(0, 0.5, 0) * euler(0,1+.57*i,0) | |
| 1575 | Bg.cframe=CF*euler(0,3.14*i,0) | |
| 1576 | end | |
| 1577 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.5)
| |
| 1578 | for i=0,1,0.2 do | |
| 1579 | wait() | |
| 1580 | swld1.C0=euler(-0.5*i,-1.57,-1.57)*cf(0,1,0) | |
| 1581 | Bg.cframe=CF*euler(0,3.14+3.14*i,0) | |
| 1582 | end | |
| 1583 | con1:disconnect() | |
| 1584 | wait() | |
| 1585 | attack=false | |
| 1586 | end | |
| 1587 | ||
| 1588 | function slash3() | |
| 1589 | attack=true | |
| 1590 | Bg.Parent=nil | |
| 1591 | for i=0,1,0.1 do | |
| 1592 | wait() | |
| 1593 | Neck.C0=necko*euler(0,0,0.785-0.785*i) | |
| 1594 | swld1.C0=euler(-0.5+0.5*i,-1.57,-1.57)*cf(0,1,0) | |
| 1595 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
| 1596 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1597 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57+.43*i,0,-1.57+1*i) | |
| 1598 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57-2.07*i,0) | |
| 1599 | end | |
| 1600 | con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
| 1601 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,0.9)
| |
| 1602 | for i=0,1,0.2 do | |
| 1603 | wait() | |
| 1604 | Neck.C0=necko*euler(0.3*i,0,-0.2*i) | |
| 1605 | swld1.C0=euler(-0.3*i,-1.57,-1.57)*cf(0,1,0) | |
| 1606 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0.2+0.2*i) | |
| 1607 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1608 | LW.C0=cf(-1.5+1.5*i, 0.5-0.2*i, -1*i) * euler(2-1.5*i,0,-.57+1.07*i) | |
| 1609 | LW.C1=cf(0, 0.5, 0) * euler(0,-.5,0) | |
| 1610 | end | |
| 1611 | for i=0,1,0.1 do | |
| 1612 | wait() | |
| 1613 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5,0,0.4) | |
| 1614 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1615 | LW.C0=cf(0, 0.3, -1) * euler(.5-.2*i,0,.5) | |
| 1616 | LW.C1=cf(0, 0.5, 0) * euler(0,-.5,0) | |
| 1617 | end | |
| 1618 | con1:disconnect() | |
| 1619 | wait() | |
| 1620 | attack=false | |
| 1621 | end | |
| 1622 | ||
| 1623 | function BowShoot() | |
| 1624 | attack=true | |
| 1625 | BowAim=true | |
| 1626 | HeadNumb=0 | |
| 1627 | Humanoid.WalkSpeed=2 | |
| 1628 | coroutine.resume(coroutine.create(function(FenNeck) | |
| 1629 | while BowAim==true do | |
| 1630 | wait() | |
| 1631 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
| 1632 | Bg.cframe = cf(Head.Position,pos4) * euler(0,3.14-HeadNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
| 1633 | Bg.Parent = Torso | |
| 1634 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
| 1635 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
| 1636 | offset=offset/mag | |
| 1637 | FenNeck.C1=necko2*euler(-offset,0,0) | |
| 1638 | end | |
| 1639 | end),Neck) | |
| 1640 | for i=0,1,0.1 do | |
| 1641 | wait() | |
| 1642 | HeadNumb=1.57*i | |
| 1643 | swld1.C0=euler(0,-1.57+0.3*i,-1.57)*cf(0,1,0) | |
| 1644 | Neck.C0=necko*euler(0,0,HeadNumb) | |
| 1645 | RW.C0=cf(1.5-2.5*i, 0.5, -1*i) * euler(1.57*i,0,0.2-1.97*i) | |
| 1646 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1647 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57*i,0,-0.4-0.87*i) | |
| 1648 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1649 | end | |
| 1650 | ||
| 1651 | local string1=part(3,sword,0,1,BrickColor.new("Bright yellow"),"String1",vt(0.5,1,0.5))
| |
| 1652 | local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1))
| |
| 1653 | local stringwld1=weld(string1,string1,prt17,euler(0,0,0)*cf(0,0,0)) | |
| 1654 | local string2=part(3,sword,0,1,BrickColor.new("Bright yellow"),"String2",vt(0.5,1,0.5))
| |
| 1655 | local stringmsh2=mesh("CylinderMesh",string2,"","",vt(0,0,0),vt(0.1,1,0.1))
| |
| 1656 | local stringwld2=weld(string2,string2,prt19,euler(0,0,0)*cf(0,0,0)) | |
| 1657 | table.insert(SwordWelds,stringwld1) | |
| 1658 | table.insert(SwordWelds,stringwld1) | |
| 1659 | coroutine.resume(coroutine.create(function(String1,String2) | |
| 1660 | for i=0,1,0.1 do | |
| 1661 | wait() | |
| 1662 | String1.Transparency=String1.Transparency-0.05 | |
| 1663 | String2.Transparency=String2.Transparency-0.05 | |
| 1664 | end | |
| 1665 | end),string1,string2) | |
| 1666 | ||
| 1667 | local strmdl = "Arrow" | |
| 1668 | coroutine.resume(coroutine.create(function() | |
| 1669 | arrowdebounce=false | |
| 1670 | repeat | |
| 1671 | wait(0) | |
| 1672 | coroutine.resume(coroutine.create(function() | |
| 1673 | if arrowdebounce==false then | |
| 1674 | so("http://www.roblox.com/asset/?id=10756118",sprt18,1,1)
| |
| 1675 | Lightning(sprt17.Position,sprt18.Position,3,0.2,"Bright yellow",0.00001,0.4) | |
| 1676 | Lightning(sprt19.Position,sprt18.Position,3,0.2,"Bright yellow",0.00001,0.4) | |
| 1677 | arrowdebounce=true | |
| 1678 | wait(0.1) | |
| 1679 | arrowdebounce=false | |
| 1680 | end | |
| 1681 | end)) | |
| 1682 | local top = sprt17.CFrame | |
| 1683 | local bottom = sprt19.CFrame | |
| 1684 | local oristrpos | |
| 1685 | if strmdl == "Bow" then | |
| 1686 | oristrpos = CFrame.new((top.p+bottom.p)/2) | |
| 1687 | elseif strmdl == "Arrow" then | |
| 1688 | oristrpos = sprt18.CFrame | |
| 1689 | end | |
| 1690 | local mg1 = (top.p - oristrpos.p).magnitude | |
| 1691 | local mg2 = (bottom.p - oristrpos.p).magnitude | |
| 1692 | stringmsh1.Scale=vt(0.1,mg1,0.1) | |
| 1693 | basecf=sprt17.CFrame | |
| 1694 | cff=CFrame.new(sprt17.CFrame*angles(1.57,0,0).p,sprt18.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0) | |
| 1695 | hit2=string1 | |
| 1696 | hit=sprt18 | |
| 1697 | stringwld1.Parent=string1 | |
| 1698 | stringwld1.Part0=hit2 | |
| 1699 | stringwld1.Part1=hit | |
| 1700 | HitPos=cff.p | |
| 1701 | local CJ = CFrame.new(HitPos) | |
| 1702 | local C0=cff:inverse() *CJ | |
| 1703 | local C1=hit.CFrame:inverse() * CJ | |
| 1704 | stringwld1.C0=C0 | |
| 1705 | stringwld1.C1=C1 | |
| 1706 | ||
| 1707 | stringmsh2.Scale=vt(0.1,mg2,0.1) | |
| 1708 | cff2=CFrame.new(sprt18.CFrame*angles(1.57,0,0).p,sprt19.Position)*angles(math.rad(90),0,0)*cf(0,-mg2/2,0) | |
| 1709 | hit3=string2 | |
| 1710 | hit2=sprt18 | |
| 1711 | stringwld2.Parent=string2 | |
| 1712 | stringwld2.Part0=hit3 | |
| 1713 | stringwld2.Part1=hit2 | |
| 1714 | HitPos2=cff2.p | |
| 1715 | local CJ2 = CFrame.new(HitPos2) | |
| 1716 | local C02=cff2:inverse() *CJ | |
| 1717 | local C12=hit2.CFrame:inverse() * CJ | |
| 1718 | stringwld2.C0=C02 | |
| 1719 | stringwld2.C1=C12 | |
| 1720 | until string1.Parent==nil | |
| 1721 | end)) | |
| 1722 | swld18.Part1=RightArm | |
| 1723 | swld18.C0=cf(0,1,0) | |
| 1724 | local arrow=part(3,sword,0,1,BrickColor.new("Bright yellow"),"Arrow",vt(1,1,1))
| |
| 1725 | local arrowmsh=mesh("SpecialMesh",arrow,"FileMesh","http://www.roblox.com/asset/?id=15887356",vt(0,0,0),vt(1,1,2))
| |
| 1726 | arrowmsh.VertexColor=vt(1,1,1) | |
| 1727 | local arrowwld=weld(arrow,arrow,sprt18,euler(-1.57,0,0)*cf(0,1,0)) | |
| 1728 | for i=0,1,0.1 do | |
| 1729 | wait() | |
| 1730 | arrow.Transparency=arrow.Transparency-0.05 | |
| 1731 | arrowwld.C0=euler(-1.57,0,0)*cf(0,1,0)*euler(0,0,0.15*i) | |
| 1732 | RW.C0=cf(1.5-2.5+2*i, 0.5, -1) * euler(1.57,0,-1.77+0.2*i) | |
| 1733 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1734 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27) | |
| 1735 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1736 | end | |
| 1737 | while BowAim==true do | |
| 1738 | wait(0) | |
| 1739 | end | |
| 1740 | so("http://www.roblox.com/asset/?id=16211041",prt18,1,1)
| |
| 1741 | spread=0 | |
| 1742 | range=500 | |
| 1743 | rangepower=100 | |
| 1744 | shoottrail(MMouse.Hit.p,arrow,30,10,2) | |
| 1745 | Humanoid.WalkSpeed=0 | |
| 1746 | arrow.Parent=nil | |
| 1747 | swld18.Part0=sprt18 | |
| 1748 | swld18.Part1=sprt1 | |
| 1749 | swld18.C0=cf(0,0,-0.8) | |
| 1750 | for i=0,1,0.2 do | |
| 1751 | wait() | |
| 1752 | Neck.C0=necko*euler(-0.2*i,0,HeadNumb) | |
| 1753 | RW.C0=cf(1, 0.5, -1) * euler(1.57,0,-1.57) | |
| 1754 | RW.C1=cf(0, 0.5, 0) * euler(-0.4*i,0,0) | |
| 1755 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27) | |
| 1756 | LW.C1=cf(0, 0.5, 0) * euler(-0.4*i,0,0) | |
| 1757 | end | |
| 1758 | for i=0,1,0.1 do | |
| 1759 | wait() | |
| 1760 | Neck.C0=necko*euler(-0.2-0.1*i,0,HeadNumb) | |
| 1761 | RW.C0=cf(1, 0.5, -1) * euler(1.57,0,-1.57) | |
| 1762 | RW.C1=cf(0, 0.5, 0) * euler(-0.4-0.1*i,0,0) | |
| 1763 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27) | |
| 1764 | LW.C1=cf(0, 0.5, 0) * euler(-0.4-0.1*i,0,0) | |
| 1765 | end | |
| 1766 | string1.Parent=nil | |
| 1767 | string2.Parent=nil | |
| 1768 | BowAim=false | |
| 1769 | Humanoid.WalkSpeed=16 | |
| 1770 | Bg.Parent=nil | |
| 1771 | for i=0,1,0.1 do | |
| 1772 | wait() | |
| 1773 | Neck.C0=necko*euler(-0.3+0.3*i,0,HeadNumb-HeadNumb*i) | |
| 1774 | RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(1.57-1.57*i,0,-1.57+1.77*i) | |
| 1775 | RW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0,0) | |
| 1776 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-1.57*i,0,-1.27+1.07*i) | |
| 1777 | LW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0,0) | |
| 1778 | end | |
| 1779 | spread=0 | |
| 1780 | range=500 | |
| 1781 | rangepower=50 | |
| 1782 | Neck.C1=necko2 | |
| 1783 | Neck.C0=necko | |
| 1784 | attack=false | |
| 1785 | end | |
| 1786 | ||
| 1787 | function Aim() | |
| 1788 | attack=true | |
| 1789 | Humanoid.WalkSpeed=5 | |
| 1790 | Bg.Parent=Torso | |
| 1791 | Bg.cframe=Head.CFrame | |
| 1792 | CF=Torso.CFrame | |
| 1793 | for i=0,1,0.1 do | |
| 1794 | wait() | |
| 1795 | Bg.cframe=CF*euler(0,0.785*i,0) | |
| 1796 | Neck.C0=necko*euler(0,0,-0.785*i) | |
| 1797 | Neck.C1=necko2*euler(0,-0.5*i,0) | |
| 1798 | RW.C0=cf(1+0.2*i, 0.3, -0.5-0.2*i) * euler(0.9+0.6*i,0,-0.3+0.1*i) | |
| 1799 | RW.C1=cf(0, 0.5, 0) * euler(0,1.3+0.27*i,0) | |
| 1800 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.07+0.5*i,0,0.7+0.085*i) | |
| 1801 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1802 | end | |
| 1803 | attack=false | |
| 1804 | end | |
| 1805 | ||
| 1806 | function UnAim() | |
| 1807 | attack=true | |
| 1808 | Humanoid.WalkSpeed=16 | |
| 1809 | for i=0,1,0.1 do | |
| 1810 | wait() | |
| 1811 | Bg.cframe=CF*euler(0,0.785-0.785*i,0) | |
| 1812 | Neck.C0=necko*euler(0,0,-0.785+0.785*i) | |
| 1813 | Neck.C1=necko2*euler(0,-0.5+0.5*i,0) | |
| 1814 | RW.C0=cf(1.2-0.2*i, 0.3, -0.7+0.2*i) * euler(1.5-0.6*i,0,-0.2-0.1*i) | |
| 1815 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57-0.27*i,0) | |
| 1816 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-0.5*i,0,0.785-0.085*i) | |
| 1817 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1818 | end | |
| 1819 | Bg.Parent=nil | |
| 1820 | attack=false | |
| 1821 | end | |
| 1822 | ||
| 1823 | function SniperShoot() | |
| 1824 | attack=true | |
| 1825 | spread=0 | |
| 1826 | range=1000 | |
| 1827 | rangepower=100 | |
| 1828 | shoottrail(MMouse.Hit.p,snprt15,20,20,0.5) | |
| 1829 | coroutine.resume(coroutine.create(function() | |
| 1830 | for z = 1 ,4 do | |
| 1831 | coroutine.resume(coroutine.create(function() | |
| 1832 | local meshb1 = Instance.new("BlockMesh")
| |
| 1833 | meshb1.Scale = Vector3.new(1,1,1) | |
| 1834 | light = Instance.new("PointLight")
| |
| 1835 | light.Brightness = .8 | |
| 1836 | light.Color = Color3.new(100,50,0) | |
| 1837 | light.Range = 10 | |
| 1838 | local shellb1 = Instance.new("Part")
| |
| 1839 | light.Parent = shellb1 | |
| 1840 | meshb1.Parent = shellb1 | |
| 1841 | shellb1.Anchored = true | |
| 1842 | shellb1.formFactor = 3 | |
| 1843 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 1844 | shellb1.CFrame = CFrame.new((snprt15.CFrame * CFrame.new(0,-snprt15.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 1845 | shellb1.Parent = Character | |
| 1846 | shellb1.Transparency = 0 | |
| 1847 | if math.random(1,2) == 1 then | |
| 1848 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 1849 | else | |
| 1850 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 1851 | end | |
| 1852 | shellb1.CanCollide = false | |
| 1853 | local incre = math.random(0,60)/100 | |
| 1854 | HCF=Head.CFrame.lookVector | |
| 1855 | for i = 0 , 1 , 0.02 do | |
| 1856 | wait() | |
| 1857 | light.Brightness = light.Brightness - .02 | |
| 1858 | shellb1.CFrame = shellb1.CFrame + HCF*incre | |
| 1859 | shellb1.Transparency = 1*i | |
| 1860 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 1861 | end | |
| 1862 | shellb1.Parent=nil | |
| 1863 | end)) | |
| 1864 | end | |
| 1865 | end)) | |
| 1866 | so("http://roblox.com/asset/?id=132083686",snprt15,1,0.8)
| |
| 1867 | for i=0,1,0.3 do | |
| 1868 | wait() | |
| 1869 | Neck.C0=necko*euler(-0.3*i,0,-0.785) | |
| 1870 | RW.C0=cf(1.2, 0.3, -0.7) * euler(1.5+0.3*i,0,-0.2) | |
| 1871 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
| 1872 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785) | |
| 1873 | LW.C1=cf(0, 0.5, 0) * euler(-0.3*i,0,0) | |
| 1874 | end | |
| 1875 | for i=0,1,0.2 do | |
| 1876 | wait() | |
| 1877 | Neck.C0=necko*euler(-0.3-0.1*i,0,-0.785) | |
| 1878 | RW.C0=cf(1.2, 0.3, -0.7) * euler(1.5+0.3+0.1*i,0,-0.2) | |
| 1879 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
| 1880 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785) | |
| 1881 | LW.C1=cf(0, 0.5, 0) * euler(-0.3-0.1*i,0,0) | |
| 1882 | end | |
| 1883 | Humanoid.WalkSpeed=16 | |
| 1884 | for i=0,1,0.1 do | |
| 1885 | wait() | |
| 1886 | Neck.C0=necko*euler(-0.4+0.6*i,0,-0.785+0.785*i) | |
| 1887 | Neck.C1=necko2*euler(0,-0.5+0.5*i,0) | |
| 1888 | RW.C0=cf(1.2, 0.3, -0.7) * euler(1.9-0.6*i,0,-0.2-0.4*i) | |
| 1889 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
| 1890 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785-0.185*i) | |
| 1891 | LW.C1=cf(0, 0.5, 0) * euler(-0.4+0.8*i,0,0) | |
| 1892 | end | |
| 1893 | so("http://roblox.com/asset/?id=10209881",snprt15,1,1)
| |
| 1894 | local ammo=part(3,workspace,0,0,BrickColor.new("Bright red"),"Ammo",vt(1,1,1))
| |
| 1895 | ammo.CanCollide=true | |
| 1896 | ammomsh=mesh("CylinderMesh",ammo,"","",vt(0,0,0),vt(0.15,0.2,0.15))
| |
| 1897 | local cfrf = snprt25.CFrame * CFrame.fromEulerAnglesXYZ(0,1.57,0) | |
| 1898 | local cfr = cfrf + cfrf.lookVector * -0.5 | |
| 1899 | ammo.CFrame = cfr | |
| 1900 | ammo.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 1901 | ammo.Velocity = cfr.lookVector * 20 | |
| 1902 | coroutine.resume(coroutine.create(function(Part) | |
| 1903 | wait(10) | |
| 1904 | Part.Parent=nil | |
| 1905 | end),ammo) | |
| 1906 | for i=0,1,0.2 do | |
| 1907 | wait() | |
| 1908 | snwld26.C1=euler(0,0,1*i) | |
| 1909 | RW.C0=cf(1.2, 0.3, -0.7-0.4*i) * euler(1.3,0,-0.6+0.3*i) | |
| 1910 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
| 1911 | end | |
| 1912 | for i=0,1,0.2 do | |
| 1913 | wait() | |
| 1914 | snwld26.C1=euler(0,0,1-1*i) | |
| 1915 | RW.C0=cf(1.2, 0.3, -0.7-0.4+0.4*i) * euler(1.3,0,-0.6+0.3-0.3*i) | |
| 1916 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
| 1917 | end | |
| 1918 | Humanoid.WalkSpeed=5 | |
| 1919 | for i=0,1,0.1 do | |
| 1920 | wait() | |
| 1921 | Neck.C0=necko*euler(0.2-0.2*i,0,-0.785*i) | |
| 1922 | Neck.C1=necko2*euler(0,-0.5*i,0) | |
| 1923 | RW.C0=cf(1.2, 0.3, -0.7) * euler(1.3+0.2*i,0,-0.6+0.4*i) | |
| 1924 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
| 1925 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.6+0.185*i) | |
| 1926 | LW.C1=cf(0, 0.5, 0) * euler(0.4-0.4*i,0,0) | |
| 1927 | end | |
| 1928 | spread=0 | |
| 1929 | range=500 | |
| 1930 | rangepower=50 | |
| 1931 | attack=false | |
| 1932 | end | |
| 1933 | ||
| 1934 | function RemoveDrones() | |
| 1935 | attack=true | |
| 1936 | for i=0,1,0.1 do | |
| 1937 | wait() | |
| 1938 | Neck.C0=necko*euler(-0.5*i,0,0) | |
| 1939 | RW.C0=cf(1.5, 0.5, 0) * euler(0.5+2.64*i,0,0) | |
| 1940 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1941 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
| 1942 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1943 | end | |
| 1944 | for _,v in pairs(modelzorz:children()) do | |
| 1945 | if v.Name=="Drone" then | |
| 1946 | print("FoundDrone")
| |
| 1947 | for _,s in pairs(v:children()) do | |
| 1948 | if s.className=="Part" then | |
| 1949 | s.Anchored=true | |
| 1950 | coroutine.resume(coroutine.create(function(Part,Model) | |
| 1951 | for i=0,1,0.1 do | |
| 1952 | wait(0) | |
| 1953 | Part.Transparency=Part.Transparency+0.1 | |
| 1954 | end | |
| 1955 | wait() | |
| 1956 | Model.Parent=nil | |
| 1957 | end),s,v) | |
| 1958 | end | |
| 1959 | end | |
| 1960 | end | |
| 1961 | end | |
| 1962 | wait(1) | |
| 1963 | for i=0,1,0.1 do | |
| 1964 | wait() | |
| 1965 | Neck.C0=necko*euler(-0.5+0.5*i,0,0) | |
| 1966 | RW.C0=cf(1.5, 0.5, 0) * euler(3.14-3.14*i,0,0) | |
| 1967 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1968 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2+0.2*i) | |
| 1969 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1970 | end | |
| 1971 | attack=false | |
| 1972 | end | |
| 1973 | ||
| 1974 | function RemoveDrones2() | |
| 1975 | attack=true | |
| 1976 | for i=0,1,0.1 do | |
| 1977 | wait() | |
| 1978 | Neck.C0=necko*euler(-0.3-0.3*i,0,-0.3+0.3*i) | |
| 1979 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.4*i,0,-0.7) | |
| 1980 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0) | |
| 1981 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(2.3+0.84*i,0,0.7-0.7*i) | |
| 1982 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1983 | end | |
| 1984 | for _,v in pairs(modelzorz:children()) do | |
| 1985 | if v.Name=="Drone" then | |
| 1986 | print("FoundDrone")
| |
| 1987 | for _,s in pairs(v:children()) do | |
| 1988 | if s.className=="Part" then | |
| 1989 | s.Anchored=true | |
| 1990 | coroutine.resume(coroutine.create(function(Part,Model) | |
| 1991 | for i=0,1,0.1 do | |
| 1992 | wait(0) | |
| 1993 | Part.Transparency=Part.Transparency+0.1 | |
| 1994 | end | |
| 1995 | wait() | |
| 1996 | Model.Parent=nil | |
| 1997 | end),s,v) | |
| 1998 | end | |
| 1999 | end | |
| 2000 | end | |
| 2001 | end | |
| 2002 | wait(1) | |
| 2003 | for i=0,1,0.1 do | |
| 2004 | wait() | |
| 2005 | Neck.C0=necko*euler(-0.6+0.3*i,0,-0.3*i) | |
| 2006 | RW.C0=cf(1, 0.3, -0.8) * euler(1.17+0.4*i,0,-0.7) | |
| 2007 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0) | |
| 2008 | LW.C0=cf(-1.5+0.3*i, 0.5, -0.3*i) * euler(3.14-0.84*i,0,0.7*i) | |
| 2009 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2010 | end | |
| 2011 | attack=false | |
| 2012 | end | |
| 2013 | ||
| 2014 | function RemoveGun() | |
| 2015 | attack=true | |
| 2016 | for i=0,1,0.1 do | |
| 2017 | wait() | |
| 2018 | RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.8*i) * euler(1.27*i,0,0.2-1.5*i) | |
| 2019 | RW.C1=cf(0, 0.5, 0) * euler(0,-1*i,0) | |
| 2020 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.2*i) * euler(0.5+1.07*i,0,0.6-0.6*i) | |
| 2021 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
| 2022 | end | |
| 2023 | for _,s in pairs(gun:children()) do | |
| 2024 | if s.className=="Part" then | |
| 2025 | coroutine.resume(coroutine.create(function(Part,Model) | |
| 2026 | for i=0,1,0.1 do | |
| 2027 | wait(0) | |
| 2028 | Part.Transparency=Part.Transparency+0.1 | |
| 2029 | end | |
| 2030 | wait() | |
| 2031 | Model.Parent=nil | |
| 2032 | end),s,gun) | |
| 2033 | end | |
| 2034 | end | |
| 2035 | wait(0.7) | |
| 2036 | for i=0,1,0.1 do | |
| 2037 | wait() | |
| 2038 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i) | |
| 2039 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
| 2040 | LW.C0=cf(-1.5, 0.5, -0.1+0.1*i) * euler(1.57-1.57*i,0,0) | |
| 2041 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0) | |
| 2042 | end | |
| 2043 | attack=false | |
| 2044 | end | |
| 2045 | ||
| 2046 | function RemoveSword() | |
| 2047 | attack=true | |
| 2048 | for i=0,1,0.1 do | |
| 2049 | wait() | |
| 2050 | RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.8*i) * euler(1.27*i,0,0.2-1.5*i) | |
| 2051 | RW.C1=cf(0, 0.5, 0) * euler(0,-1*i,0) | |
| 2052 | LW.C0=cf(-1.5, 0.5, -0.1*i) * euler(1.57*i,0,-0.4+0.4*i) | |
| 2053 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0) | |
| 2054 | end | |
| 2055 | for _,s in pairs(sword:children()) do | |
| 2056 | if s.className=="Part" then | |
| 2057 | coroutine.resume(coroutine.create(function(Part,Model) | |
| 2058 | for i=0,1,0.1 do | |
| 2059 | wait(0) | |
| 2060 | Part.Transparency=Part.Transparency+0.1 | |
| 2061 | end | |
| 2062 | wait() | |
| 2063 | Model.Parent=nil | |
| 2064 | end),s,sword) | |
| 2065 | end | |
| 2066 | end | |
| 2067 | wait(0.7) | |
| 2068 | for i=0,1,0.1 do | |
| 2069 | wait() | |
| 2070 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i) | |
| 2071 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
| 2072 | LW.C0=cf(-1.5, 0.5, -0.1+0.1*i) * euler(1.57-1.57*i,0,0) | |
| 2073 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0) | |
| 2074 | end | |
| 2075 | attack=false | |
| 2076 | end | |
| 2077 | ||
| 2078 | function RemoveSniper() | |
| 2079 | attack=true | |
| 2080 | for i=0,1,0.1 do | |
| 2081 | wait() | |
| 2082 | Neck.C0=necko*euler(0.4*i,0,0) | |
| 2083 | snwld1.C0=euler(2.07+0.3*i,0,0)*cf(0,1,0) | |
| 2084 | RW.C0=cf(1, 0.3, -0.5-0.3*i) * euler(0.9+0.37*i,0,-0.3-1*i) | |
| 2085 | RW.C1=cf(0, 0.5, 0) * euler(0,1.3-1*i,0) | |
| 2086 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.07,0,0.7-0.2*i) | |
| 2087 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2088 | end | |
| 2089 | for _,s in pairs(sniper:children()) do | |
| 2090 | if s.className=="Part" then | |
| 2091 | coroutine.resume(coroutine.create(function(Part,Model) | |
| 2092 | for i=0,1,0.1 do | |
| 2093 | wait(0) | |
| 2094 | Part.Transparency=Part.Transparency+0.1 | |
| 2095 | end | |
| 2096 | wait() | |
| 2097 | Model.Parent=nil | |
| 2098 | end),s,sniper) | |
| 2099 | end | |
| 2100 | end | |
| 2101 | wait(0.7) | |
| 2102 | for i=0,1,0.1 do | |
| 2103 | wait() | |
| 2104 | Neck.C0=necko*euler(0.4-0.4*i,0,0) | |
| 2105 | RW.C0=cf(1+0.5*i, 0.3, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i) | |
| 2106 | RW.C1=cf(0, 0.5, 0) * euler(0,0.3-0.3*i,0) | |
| 2107 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.07-1.07*i,0,0.5-0.5*i) | |
| 2108 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2109 | end | |
| 2110 | attack=false | |
| 2111 | end | |
| 2112 | ||
| 2113 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 2114 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2115 | end | |
| 2116 | ||
| 2117 | function Lightning(p0,p1,tym,ofs,col,th,tra) | |
| 2118 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
| |
| 2119 | for i=1,tym do | |
| 2120 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
| |
| 2121 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 2122 | light1=Instance.new("PointLight")
| |
| 2123 | light1.Brightness=.8 | |
| 2124 | light1.Color=Color3.new(.2,255,.2) | |
| 2125 | light1.Range=8 | |
| 2126 | light1.Parent=li | |
| 2127 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
| 2128 | if tym == i then | |
| 2129 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
| 2130 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
| 2131 | else | |
| 2132 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
| 2133 | end | |
| 2134 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.2) | |
| 2135 | end | |
| 2136 | end | |
| 2137 | ||
| 2138 | spread=0 | |
| 2139 | range=500 | |
| 2140 | rangepower=50 | |
| 2141 | function shoottrail(ShootPosition,baseprt,Damage,Knockback,Size) | |
| 2142 | coroutine.resume(coroutine.create(function() | |
| 2143 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-ShootPosition).magnitude/100 | |
| 2144 | local dir = CFrame.new((baseprt.Position+ShootPosition)/2,ShootPosition+spreadvector) | |
| 2145 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,modelzorz) | |
| 2146 | local rangepos = range | |
| 2147 | local function drawtrail(From,To) | |
| 2148 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 2149 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 2150 | effectsmsh.Name = "Mesh" | |
| 2151 | local effectsg = Instance.new("Part")
| |
| 2152 | effectsg.formFactor = 3 | |
| 2153 | effectsg.CanCollide = false | |
| 2154 | effectsg.Name = "Eff" | |
| 2155 | effectsg.Locked = true | |
| 2156 | effectsg.Anchored = true | |
| 2157 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 2158 | effectsg.Parent = modelzorz | |
| 2159 | effectsmsh.Parent = effectsg | |
| 2160 | effectsg.BrickColor = BrickColor.new("Bright yellow")
| |
| 2161 | effectsg.Reflectance = 0.4 | |
| 2162 | local LP = From | |
| 2163 | local point1 = To | |
| 2164 | local mg = (LP - point1).magnitude | |
| 2165 | effectsmsh.Scale = Vector3.new(2,mg*5,2) | |
| 2166 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 2167 | coroutine.resume(coroutine.create(function() | |
| 2168 | for i = 0 , 1 , 0.1 do | |
| 2169 | wait() | |
| 2170 | effectsg.Transparency = 1*i | |
| 2171 | effectsmsh.Scale = Vector3.new(Size-Size*i,mg*5,Size-Size*i) | |
| 2172 | end | |
| 2173 | effectsg.Parent = nil | |
| 2174 | end)) | |
| 2175 | end | |
| 2176 | local newpos = baseprt.Position | |
| 2177 | local inc = rangepower | |
| 2178 | repeat | |
| 2179 | wait() wait() | |
| 2180 | rangepos = rangepos - 10 | |
| 2181 | dir = dir | |
| 2182 | if Mode~="Sniper" then | |
| 2183 | dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
| 2184 | end | |
| 2185 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 2186 | drawtrail(newpos,pos) | |
| 2187 | newpos = newpos + (dir.lookVector * inc) | |
| 2188 | if inc >= 20 then | |
| 2189 | inc = inc - 10 | |
| 2190 | end | |
| 2191 | if hit ~= nil then | |
| 2192 | rangepos = 0 | |
| 2193 | end | |
| 2194 | until rangepos <= 0 | |
| 2195 | if hit ~= nil then | |
| 2196 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2197 | critical=false | |
| 2198 | if SnipAim==true then | |
| 2199 | if hit.Name=="Head" then | |
| 2200 | coroutine.resume(coroutine.create(function(HeadPart) | |
| 2201 | for i=0,0.5,0.1 do | |
| 2202 | wait() | |
| 2203 | HeadPart.Velocity=vt(0,60,0) | |
| 2204 | end | |
| 2205 | end),hit) | |
| 2206 | print("CRITICAL")
| |
| 2207 | critical=true | |
| 2208 | p=it("Part")
| |
| 2209 | p.Parent=workspace | |
| 2210 | p.CanCollide=false | |
| 2211 | p.Transparency=1 | |
| 2212 | p.CFrame=hit.CFrame | |
| 2213 | p.Anchored=true | |
| 2214 | local GUI = it("BillboardGui")
| |
| 2215 | GUI.Adornee = p | |
| 2216 | GUI.Parent = p | |
| 2217 | GUI.Active = true | |
| 2218 | GUI.Enabled = true | |
| 2219 | GUI.Size = UDim2.new(1, 0, 1, 0) | |
| 2220 | GUI.StudsOffset = vt(0, 4, 0) | |
| 2221 | local Chat = it("TextLabel")
| |
| 2222 | Chat.Parent = GUI | |
| 2223 | Chat.FontSize = "Size12" | |
| 2224 | Chat.Position = UDim2.new(0.599999964, 0, 0, 0) | |
| 2225 | Chat.Visible = true | |
| 2226 | Chat.Text = "Critical!" | |
| 2227 | coroutine.resume(coroutine.create(function(Part) | |
| 2228 | for i=0,4,0.1 do | |
| 2229 | wait() | |
| 2230 | Part.CFrame=Part.CFrame*cf(0,0.05,0) | |
| 2231 | end | |
| 2232 | Part.Parent=nil | |
| 2233 | end),p) | |
| 2234 | for i=0,7 do | |
| 2235 | Blood=it("Part")
| |
| 2236 | Blood.Name="Blood" | |
| 2237 | Blood.TopSurface="Smooth" | |
| 2238 | Blood.BottomSurface="Smooth" | |
| 2239 | Blood.formFactor="Plate" | |
| 2240 | Blood.BrickColor=BrickColor:Red() | |
| 2241 | Blood.Size=vt(1,.4,1) | |
| 2242 | Blood.Velocity=vt(math.random(-4,4),math.random(5,25),math.random(-4,4)) | |
| 2243 | Blood.CFrame=hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 2244 | Blood.Parent=workspace | |
| 2245 | Blood.Velocity=vt(math.random(-20,20),math.random(20,50),math.random(-20,20)) | |
| 2246 | Blood.CanCollide=false | |
| 2247 | coroutine.resume(coroutine.create(function(blod) | |
| 2248 | wait(0.1) | |
| 2249 | blod.CanCollide=true | |
| 2250 | wait(5) | |
| 2251 | blod.Parent = nil | |
| 2252 | end),Blood) | |
| 2253 | end | |
| 2254 | end | |
| 2255 | hum = hit.Parent.Humanoid | |
| 2256 | tTorso=hit.Parent.Torso | |
| 2257 | end | |
| 2258 | if critical==true then | |
| 2259 | CRIT=true | |
| 2260 | Damagefunc1(hit,Damage*math.random(3,8),Knockback) | |
| 2261 | else | |
| 2262 | Damagefunc1(hit,Damage,Knockback) | |
| 2263 | end | |
| 2264 | attackdebounce=false | |
| 2265 | --ADmg(hum,hit) | |
| 2266 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2267 | if SnipAim==true then | |
| 2268 | if hit.Parent.className == "Hat" then | |
| 2269 | hatCF=hit.CFrame | |
| 2270 | coroutine.resume(coroutine.create(function(hat) | |
| 2271 | hat.Handle:BreakJoints() | |
| 2272 | hat.Handle.CFrame=hatCF | |
| 2273 | hat.Handle.CanCollide=true | |
| 2274 | hat.Handle.Velocity=vt(math.random(-10,10),40,math.random(-10,10)) | |
| 2275 | wait(3) | |
| 2276 | hatCF=hat.Handle.CFrame | |
| 2277 | hat.Parent=workspace | |
| 2278 | for i=0,4,0.2 do | |
| 2279 | wait() | |
| 2280 | hat.Handle.CFrame=hatCF | |
| 2281 | hat.Handle.Velocity=vt(math.random(-5,5),20,math.random(-5,5)) | |
| 2282 | end | |
| 2283 | end),hit.Parent) | |
| 2284 | --[[hit:BreakJoints() | |
| 2285 | hit.CFrame=CF | |
| 2286 | hit.Velocity = vt(math.random(-5,5),20,math.random(-5,5)) ]] | |
| 2287 | print("BREAKHAT")
| |
| 2288 | end | |
| 2289 | end | |
| 2290 | hum = hit.Parent.Parent.Humanoid | |
| 2291 | tTorso=hit.Parent.Parent.Torso | |
| 2292 | Damagefunc1(hit.Parent.Parent.Torso,Damage,Knockback) | |
| 2293 | attackdebounce=false | |
| 2294 | --ADmg(hum,hit) | |
| 2295 | end | |
| 2296 | end | |
| 2297 | end)) | |
| 2298 | end | |
| 2299 | ||
| 2300 | function findNearestTorso(pos) | |
| 2301 | local list = game:service("Workspace"):children()
| |
| 2302 | local torso = nil | |
| 2303 | local dist = 50 | |
| 2304 | local temp = nil | |
| 2305 | local human = nil | |
| 2306 | local temp2 = nil | |
| 2307 | for x = 1, #list do | |
| 2308 | temp2 = list[x] | |
| 2309 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then | |
| 2310 | temp = temp2:findFirstChild("Torso")
| |
| 2311 | human = temp2:findFirstChild("Humanoid")
| |
| 2312 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2313 | if (temp.Position - pos).magnitude < dist then | |
| 2314 | torso = temp | |
| 2315 | dist = (temp.Position - pos).magnitude | |
| 2316 | end | |
| 2317 | end | |
| 2318 | end | |
| 2319 | end | |
| 2320 | return torso | |
| 2321 | end | |
| 2322 | ||
| 2323 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) | |
| 2324 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 2325 | prt.Anchored=true | |
| 2326 | prt.CFrame=cframe*cf(x2,y2,z2) | |
| 2327 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 2328 | coroutine.resume(coroutine.create(function() | |
| 2329 | for i=0,1,0.1 do | |
| 2330 | wait() | |
| 2331 | prt.CFrame=prt.CFrame | |
| 2332 | prt.Transparency=i | |
| 2333 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
| 2334 | end | |
| 2335 | prt.Parent=nil | |
| 2336 | end)) | |
| 2337 | end | |
| 2338 | ||
| 2339 | Damagefunc1=function(hit,Damage,Knockback) | |
| 2340 | if hit.Parent==nil then | |
| 2341 | return | |
| 2342 | end | |
| 2343 | CPlayer=Bin | |
| 2344 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 2345 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 2346 | if attackdebounce == false then | |
| 2347 | attackdebounce = true | |
| 2348 | coroutine.resume(coroutine.create(function() | |
| 2349 | wait(0.2) | |
| 2350 | attackdebounce = false | |
| 2351 | end)) | |
| 2352 | Damage=Damage | |
| 2353 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 2354 | return | |
| 2355 | end]] | |
| 2356 | -- hs(hit,1.2) | |
| 2357 | c=Instance.new("ObjectValue")
| |
| 2358 | c.Name="creator" | |
| 2359 | c.Value=game:service("Players").LocalPlayer
| |
| 2360 | c.Parent=h | |
| 2361 | game:GetService("Debris"):AddItem(c,.5)
| |
| 2362 | Damage=Damage+math.random(0,10) | |
| 2363 | -- h:TakeDamage(Damage) | |
| 2364 | blocked=false | |
| 2365 | block=hit.Parent:findFirstChild("Block")
| |
| 2366 | if block~=nil then | |
| 2367 | print("herp")
| |
| 2368 | if block.Value>0 then | |
| 2369 | blocked=true | |
| 2370 | block.Value=block.Value-1 | |
| 2371 | print(block.Value) | |
| 2372 | end | |
| 2373 | end | |
| 2374 | if blocked==false then | |
| 2375 | -- h:TakeDamage(Damage) | |
| 2376 | h.Health=h.Health-Damage | |
| 2377 | showDamage(hit.Parent,Damage,.5) | |
| 2378 | else | |
| 2379 | h:TakeDamage(1) | |
| 2380 | showDamage(hit.Parent,1,.5) | |
| 2381 | end | |
| 2382 | vp=Instance.new("BodyVelocity")
| |
| 2383 | vp.P=500 | |
| 2384 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 2385 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 2386 | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
| 2387 | if Knockback>0 then | |
| 2388 | vp.Parent=hit.Parent.Torso | |
| 2389 | end | |
| 2390 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 2391 | c=Instance.new("ObjectValue")
| |
| 2392 | c.Name="creator" | |
| 2393 | c.Value=Player | |
| 2394 | c.Parent=h | |
| 2395 | game:GetService("Debris"):AddItem(c,.5)
| |
| 2396 | CRIT=false | |
| 2397 | hitDeb=true | |
| 2398 | AttackPos=6 | |
| 2399 | end | |
| 2400 | end | |
| 2401 | end | |
| 2402 | ||
| 2403 | showDamage=function(Char,Dealt,du) | |
| 2404 | m=Instance.new("Model")
| |
| 2405 | m.Name=tostring(Dealt) | |
| 2406 | h=Instance.new("Humanoid")
| |
| 2407 | h.Health=0 | |
| 2408 | h.MaxHealth=0 | |
| 2409 | h.Parent=m | |
| 2410 | c=Instance.new("Part")
| |
| 2411 | c.Transparency=0 | |
| 2412 | c.BrickColor=BrickColor:Red() | |
| 2413 | if CRIT==true then | |
| 2414 | c.BrickColor=BrickColor.new("Really red")
| |
| 2415 | end | |
| 2416 | c.Name="Head" | |
| 2417 | c.TopSurface=0 | |
| 2418 | c.BottomSurface=0 | |
| 2419 | c.formFactor="Plate" | |
| 2420 | c.Size=Vector3.new(1,.4,1) | |
| 2421 | ms=Instance.new("CylinderMesh")
| |
| 2422 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 2423 | if CRIT==true then | |
| 2424 | ms.Scale=Vector3.new(1,1.25,1) | |
| 2425 | end | |
| 2426 | ms.Parent=c | |
| 2427 | c.Reflectance=0 | |
| 2428 | Instance.new("BodyGyro").Parent=c
| |
| 2429 | c.Parent=m | |
| 2430 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 2431 | f=Instance.new("BodyPosition")
| |
| 2432 | f.P=2000 | |
| 2433 | f.D=100 | |
| 2434 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 2435 | f.position=c.Position+Vector3.new(0,3,0) | |
| 2436 | f.Parent=c | |
| 2437 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 2438 | c.CanCollide=false | |
| 2439 | m.Parent=workspace | |
| 2440 | c.CanCollide=false | |
| 2441 | end | |
| 2442 | ||
| 2443 | function ob1d(mouse) | |
| 2444 | if attack == true then return end | |
| 2445 | hold=true | |
| 2446 | if Mode=="Drones" and Aiming==true then | |
| 2447 | print("Attack drones")
| |
| 2448 | for i=0,1,0.1 do | |
| 2449 | wait() | |
| 2450 | RW.C0=cf(1.5, 0.5, 0) * euler(0.5+1.07*i,0,0) | |
| 2451 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2452 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
| 2453 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2454 | end | |
| 2455 | Drone1debounce=false | |
| 2456 | Drone2debounce=false | |
| 2457 | Drone3debounce=false | |
| 2458 | for _,v in pairs(modelzorz:children()) do | |
| 2459 | if v.Name=="Drone" then | |
| 2460 | coroutine.resume(coroutine.create(function(Drone) | |
| 2461 | while hold==true do | |
| 2462 | so("http://roblox.com/asset/?id=10209257",Drone.DPart1,0.5,1.5)
| |
| 2463 | shoottrail(MMouse.Hit.p,Drone.DPart1,5,0,1) | |
| 2464 | wait(math.random(0,2)+math.random()) | |
| 2465 | end | |
| 2466 | end),v) | |
| 2467 | end | |
| 2468 | end | |
| 2469 | while hold==true do | |
| 2470 | wait() | |
| 2471 | end | |
| 2472 | for i=0,1,0.1 do | |
| 2473 | wait() | |
| 2474 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.07*i,0,0) | |
| 2475 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2476 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
| 2477 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2478 | end | |
| 2479 | elseif Aiming==false then | |
| 2480 | for _,v in pairs(modelzorz:children()) do | |
| 2481 | if v.Name=="Drone" and v:findFirstChild("CanShoot")~=nil then
| |
| 2482 | coroutine.resume(coroutine.create(function(Drone) | |
| 2483 | while hold==true do | |
| 2484 | if v.CanShoot.Value==true then | |
| 2485 | print("Shoot")
| |
| 2486 | so("http://roblox.com/asset/?id=10209257",Drone.DPart1,0.5,1.5)
| |
| 2487 | shoottrail(Drone.DPart6.Position,Drone.DPart1,5,0,1) | |
| 2488 | elseif v.CanShoot.Value==false then | |
| 2489 | print("NoShoot")
| |
| 2490 | end | |
| 2491 | wait(math.random(0,2)+math.random()) | |
| 2492 | end | |
| 2493 | end),v) | |
| 2494 | end | |
| 2495 | end | |
| 2496 | end | |
| 2497 | if Mode=="Gun" then | |
| 2498 | print("Shoot")
| |
| 2499 | Shoot() | |
| 2500 | end | |
| 2501 | if Mode=="Sword" then | |
| 2502 | slash1() | |
| 2503 | if hold==true then | |
| 2504 | slash2() | |
| 2505 | end | |
| 2506 | if hold==true then | |
| 2507 | slash3() | |
| 2508 | end | |
| 2509 | wait(0.5) | |
| 2510 | Bg.Parent=nil | |
| 2511 | Neck.C0=necko*euler(0,0,0) | |
| 2512 | swld1.C0=euler(0,-1.57,-1.57)*cf(0,1,0) | |
| 2513 | swld1.C1=euler(0,1.57,0) | |
| 2514 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
| 2515 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2516 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.4) | |
| 2517 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2518 | end | |
| 2519 | if Mode=="Sniper" and SnipAim==true then | |
| 2520 | SniperShoot() | |
| 2521 | end | |
| 2522 | end | |
| 2523 | ||
| 2524 | function ob1u(mouse) | |
| 2525 | hold = false | |
| 2526 | end | |
| 2527 | ||
| 2528 | buttonhold = false | |
| 2529 | ||
| 2530 | eul=0 | |
| 2531 | function key(key) | |
| 2532 | if attack == true then return end | |
| 2533 | if Mode=="Drones" then | |
| 2534 | if key=="z" then | |
| 2535 | RemoveDrones() | |
| 2536 | Mode="Choose" | |
| 2537 | equipanim() | |
| 2538 | return | |
| 2539 | end | |
| 2540 | if key=="f" then | |
| 2541 | if Aiming==false then | |
| 2542 | attack=true | |
| 2543 | for i=0,1,0.1 do | |
| 2544 | wait() | |
| 2545 | RW.C0=cf(1.5, 0.5, 0) * euler(0.5+2.64*i,0,0) | |
| 2546 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2547 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
| 2548 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2549 | end | |
| 2550 | for i=0,1,0.1 do | |
| 2551 | wait() | |
| 2552 | RW.C0=cf(1.5, 0.5, 0) * euler(3.14-1.57*i,0,0) | |
| 2553 | - | print("Fenrier's Techno Gauntlet loaded (edited).")
|
| 2553 | + | |
| 2554 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
| 2555 | - | -- mediafire lego |
| 2555 | + | |
| 2556 | - | --[[ |
| 2556 | + | |
| 2557 | - | Copyrighted (C) Fenrier 2013 |
| 2557 | + | |
| 2558 | - | ]] |
| 2558 | + | |
| 2559 | while Aiming==true do | |
| 2560 | wait() | |
| 2561 | DroneTarget=MMouse.Hit.p | |
| 2562 | end | |
| 2563 | end)) | |
| 2564 | wait(0.5) | |
| 2565 | for i=0,1,0.1 do | |
| 2566 | wait() | |
| 2567 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.07*i,0,0) | |
| 2568 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2569 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
| 2570 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2571 | end | |
| 2572 | attack=false | |
| 2573 | elseif Aiming==true then | |
| 2574 | attack=true | |
| 2575 | for i=0,1,0.1 do | |
| 2576 | wait() | |
| 2577 | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(.5+1.07*i,0,-1*i) | |
| 2578 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2579 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1.57*i,0,-0.2+1.2*i) | |
| 2580 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2581 | end | |
| 2582 | Aiming=false | |
| 2583 | for _,v in pairs(modelzorz:children()) do | |
| 2584 | if v.Name=="Drone" then | |
| 2585 | Valuee=Instance.new("BoolValue")
| |
| 2586 | Valuee.Parent=v | |
| 2587 | Valuee.Name="CanShoot" | |
| 2588 | print("Found Drone")
| |
| 2589 | coroutine.resume(coroutine.create(function(DDrone,Val,Gyro) | |
| 2590 | --coroutine.resume(coroutine.create(function() | |
| 2591 | while Aiming==false do | |
| 2592 | wait() | |
| 2593 | local target = findNearestTorso(DDrone.DPart1.Position) | |
| 2594 | if target~=nil then | |
| 2595 | Val.Value=true | |
| 2596 | Gyro.cframe=cf(DDrone.DPart1.Position, target.Position) | |
| 2597 | else | |
| 2598 | Val.Value=false | |
| 2599 | Gyro.cframe=cf(DDrone.DPart1.Position, Torso.Position) | |
| 2600 | end | |
| 2601 | end | |
| 2602 | Val.Parent=nil | |
| 2603 | end),v,Valuee,v.DPart1.DroneGyro) | |
| 2604 | end | |
| 2605 | end | |
| 2606 | wait(0.5) | |
| 2607 | for i=0,1,0.1 do | |
| 2608 | wait() | |
| 2609 | RW.C0=cf(1+.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.07*i,0,-1+1*i) | |
| 2610 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2611 | LW.C0=cf(-1-.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.57*i,0,1-1.2*i) | |
| 2612 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 2613 | end | |
| 2614 | attack=false | |
| 2615 | end | |
| 2616 | end | |
| 2617 | end | |
| 2618 | if Mode=="Gun" then | |
| 2619 | if key=="x" then | |
| 2620 | RemoveGun() | |
| 2621 | Mode="Choose" | |
| 2622 | equipanim() | |
| 2623 | return | |
| 2624 | end | |
| 2625 | end | |
| 2626 | if Mode=="Sword" then | |
| 2627 | if key=="c" then | |
| 2628 | RemoveSword() | |
| 2629 | Mode="Choose" | |
| 2630 | equipanim() | |
| 2631 | return | |
| 2632 | end | |
| 2633 | if key=="f" then | |
| 2634 | BowShoot() | |
| 2635 | end | |
| 2636 | end | |
| 2637 | if Mode=="Sniper" then | |
| 2638 | if key=="v" then | |
| 2639 | if SnipAim==true then | |
| 2640 | SnipAim=false | |
| 2641 | UnAim() | |
| 2642 | end | |
| 2643 | RemoveSniper() | |
| 2644 | Mode="Choose" | |
| 2645 | equipanim() | |
| 2646 | return | |
| 2647 | end | |
| 2648 | if key=="f" then | |
| 2649 | if SnipAim==false then | |
| 2650 | SnipAim=true | |
| 2651 | Aim() | |
| 2652 | else | |
| 2653 | SnipAim=false | |
| 2654 | UnAim() | |
| 2655 | end | |
| 2656 | end | |
| 2657 | end | |
| 2658 | if Mode=="Choose" then | |
| 2659 | if key=="f" then | |
| 2660 | RemoveDrones2() | |
| 2661 | end | |
| 2662 | if key=="z" then | |
| 2663 | Drone1,Drone2,Drone3=Drones() | |
| 2664 | end | |
| 2665 | if key=="x" then | |
| 2666 | Gun() | |
| 2667 | end | |
| 2668 | if key=="c" then | |
| 2669 | Sword() | |
| 2670 | end | |
| 2671 | if key=="v" then | |
| 2672 | Sniper() | |
| 2673 | end | |
| 2674 | end | |
| 2675 | end | |
| 2676 | ||
| 2677 | function key2(key) | |
| 2678 | if key=="f" then | |
| 2679 | BowAim=false | |
| 2680 | end | |
| 2681 | end | |
| 2682 | ||
| 2683 | function s(mouse) | |
| 2684 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 2685 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 2686 | mouse.KeyDown:connect(key) | |
| 2687 | mouse.KeyUp:connect(key2) | |
| 2688 | unsheathed = true | |
| 2689 | player = Player | |
| 2690 | ch = Character | |
| 2691 | MMouse = mouse | |
| 2692 | RSH = ch.Torso["Right Shoulder"] | |
| 2693 | LSH = ch.Torso["Left Shoulder"] | |
| 2694 | -- | |
| 2695 | RSH.Parent = nil | |
| 2696 | LSH.Parent = nil | |
| 2697 | -- | |
| 2698 | RW.Part0 = ch.Torso | |
| 2699 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 2700 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 2701 | RW.Part1 = ch["Right Arm"] | |
| 2702 | RW.Parent = ch.Torso | |
| 2703 | --_G.R = RW | |
| 2704 | -- | |
| 2705 | LW.Part0 = ch.Torso | |
| 2706 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 2707 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2708 | LW.Part1 = ch["Left Arm"] | |
| 2709 | LW.Parent = ch.Torso | |
| 2710 | --_G.L = LW | |
| 2711 | -- | |
| 2712 | equipanim() | |
| 2713 | end | |
| 2714 | ||
| 2715 | function ds(mouse) | |
| 2716 | hideanim() | |
| 2717 | wait(0) | |
| 2718 | RW.Parent = nil | |
| 2719 | LW.Parent = nil | |
| 2720 | RSH.Parent = player.Character.Torso | |
| 2721 | LSH.Parent = player.Character.Torso | |
| 2722 | end | |
| 2723 | ||
| 2724 | Bin.Selected:connect(s) | |
| 2725 | Bin.Deselected:connect(ds) | |
| 2726 | print("Fenrier's Techno Gauntlet loaded (edited).") |