SHOW:
|
|
- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 2 | print("FE Compatibility: by WaverlyCole & Mokiros")
| |
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | if Index == "PlrObj" then | |
| 88 | return RealPlayer | |
| 89 | end | |
| 90 | return RealPlayer[Index] | |
| 91 | end | |
| 92 | end; | |
| 93 | __tostring = function(self) | |
| 94 | return RealPlayer.Name | |
| 95 | end | |
| 96 | }) | |
| 97 | end | |
| 98 | end | |
| 99 | if RealGame[Index] then | |
| 100 | local Type = type(RealGame[Index]) | |
| 101 | if Type == "function" then | |
| 102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 103 | return function (self,Service) | |
| 104 | if Service:lower() == "players" then | |
| 105 | return setmetatable({},{
| |
| 106 | __index = function (self2,Index2) | |
| 107 | local RealService = RealGame:GetService(Service) | |
| 108 | local Type2 = type(Index2) | |
| 109 | if Type2 == "function" then | |
| 110 | return function (self,...) | |
| 111 | return RealService[Index2](RealService,...) | |
| 112 | end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then | |
| 115 | return Sandbox(owner) | |
| 116 | end | |
| 117 | return RealService[Index2] | |
| 118 | end | |
| 119 | end; | |
| 120 | __tostring = function(self) | |
| 121 | return RealGame:GetService(Service).Name | |
| 122 | end | |
| 123 | }) | |
| 124 | elseif Service:lower() == "contextactionservice" then | |
| 125 | return InternalData["ContextActionService"] | |
| 126 | elseif Service:lower() == "contextactionservice" then | |
| 127 | return InternalData["UserInputService"] | |
| 128 | elseif Service:lower() == "runservice" then | |
| 129 | return setmetatable({},{
| |
| 130 | __index = function(self2,Index2) | |
| 131 | local RealService = RealGame:GetService(Service) | |
| 132 | local Type2 = type(Index2) | |
| 133 | if Type2 == "function" then | |
| 134 | return function (self,...) | |
| 135 | return RealService[Index2](RealService,...) | |
| 136 | end | |
| 137 | else | |
| 138 | if Index2:lower() == "bindtorenderstep" then | |
| 139 | return function (self,Name,Priority,Function) | |
| 140 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 141 | end | |
| 142 | end | |
| 143 | if Index2:lower() == "renderstepped" then | |
| 144 | return RealService["Stepped"] | |
| 145 | end | |
| 146 | return RealService[Index2] | |
| 147 | end | |
| 148 | end | |
| 149 | }) | |
| 150 | else | |
| 151 | return RealGame:GetService(Service) | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | return function (self,...) | |
| 156 | return RealGame[Index](RealGame,...) | |
| 157 | end | |
| 158 | else | |
| 159 | if game:GetService(Index) then | |
| 160 | return game:GetService(Index) | |
| 161 | end | |
| 162 | return RealGame[Index] | |
| 163 | end | |
| 164 | else | |
| 165 | return nil | |
| 166 | end | |
| 167 | end | |
| 168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 169 | print("Complete! Running...")
| |
| 170 | ||
| 171 | ||
| 172 | --//Paste script below this line. | |
| 173 | ||
| 174 | Player = game:GetService("Players").LocalPlayer
| |
| 175 | Character = Player.Character | |
| 176 | PlayerGui = Player.PlayerGui | |
| 177 | Backpack = Player.Backpack | |
| 178 | Torso = Character.Torso | |
| 179 | Head = Character.Head | |
| 180 | Humanoid = Character.Humanoid | |
| 181 | LeftArm = Character["Left Arm"] | |
| 182 | LeftLeg = Character["Left Leg"] | |
| 183 | RightArm = Character["Right Arm"] | |
| 184 | RightLeg = Character["Right Leg"] | |
| 185 | LS = Torso["Left Shoulder"] | |
| 186 | LH = Torso["Left Hip"] | |
| 187 | RS = Torso["Right Shoulder"] | |
| 188 | RH = Torso["Right Hip"] | |
| 189 | Neck = Torso.Neck | |
| 190 | it = Instance.new | |
| 191 | vt = Vector3.new | |
| 192 | cf = CFrame.new | |
| 193 | euler = CFrame.fromEulerAnglesXYZ | |
| 194 | angles = CFrame.Angles | |
| 195 | mr = math.rad | |
| 196 | mr2 = math.random | |
| 197 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 198 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 199 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 200 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 201 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 202 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 203 | RootPart = Character.HumanoidRootPart | |
| 204 | RootJoint = RootPart.RootJoint | |
| 205 | RootCF = euler(-1.57, 0, 3.14) | |
| 206 | attack = false | |
| 207 | attackdebounce = false | |
| 208 | MMouse = Player:GetMouse() | |
| 209 | combo = 0 | |
| 210 | local hitfloor, posfloor = nil, nil | |
| 211 | local idle = 0 | |
| 212 | local Anim = "Idle" | |
| 213 | local Effects = {}
| |
| 214 | local Weapon = {}
| |
| 215 | local Welds = {}
| |
| 216 | local Saber = {}
| |
| 217 | local Buster = {}
| |
| 218 | local decreaseatk = 0 | |
| 219 | local decreasedef = 0 | |
| 220 | local decreasemvmt = 0 | |
| 221 | local manainc = 16 | |
| 222 | local handle = nil | |
| 223 | local floating = false | |
| 224 | local testpart = it("Part")
| |
| 225 | testpart.Anchored = true | |
| 226 | local Mode = "Normal" | |
| 227 | local cbuster = false | |
| 228 | local cshoot = false | |
| 229 | local cdebounce = false | |
| 230 | local sbreaker = false | |
| 231 | local shockshoot = false | |
| 232 | local shockdebounce = false | |
| 233 | local TehM = nil | |
| 234 | local sblazing = false | |
| 235 | local starshoot = false | |
| 236 | local stardebounce = false | |
| 237 | local busterlaser = false | |
| 238 | local sbreakerII = false | |
| 239 | local galacblazing = false | |
| 240 | local prising = false | |
| 241 | local move1 = "(Z)\nChaos Buster" | |
| 242 | local move2 = "(X)\nShocker Breaker" | |
| 243 | local move3 = "(C)\nStar Blazing" | |
| 244 | local move4 = "(V)\n" | |
| 245 | local cooldowns = {}
| |
| 246 | local cooldown1 = 100 | |
| 247 | table.insert(cooldowns, cooldown1) | |
| 248 | local cooldown2 = 100 | |
| 249 | table.insert(cooldowns, cooldown2) | |
| 250 | local cooldown3 = 100 | |
| 251 | table.insert(cooldowns, cooldown3) | |
| 252 | local cooldown4 = 100 | |
| 253 | table.insert(cooldowns, cooldown4) | |
| 254 | local cooldownsadd = {}
| |
| 255 | local cooldownadd1 = 0.16 | |
| 256 | table.insert(cooldownsadd, cooldownadd1) | |
| 257 | local cooldownadd2 = 0.14 | |
| 258 | table.insert(cooldownsadd, cooldownadd2) | |
| 259 | local cooldownadd3 = 0.12 | |
| 260 | table.insert(cooldownsadd, cooldownadd3) | |
| 261 | local cooldownadd4 = 0.1 | |
| 262 | table.insert(cooldownsadd, cooldownadd4) | |
| 263 | local cooldownmax = 100 | |
| 264 | player = nil | |
| 265 | RSH = nil | |
| 266 | LSH = nil | |
| 267 | RW = Instance.new("Motor")
| |
| 268 | LW = Instance.new("Motor")
| |
| 269 | RW.Name = "Right Shoulder" | |
| 270 | LW.Name = "Left Shoulder" | |
| 271 | LH = Torso["Left Hip"] | |
| 272 | RH = Torso["Right Hip"] | |
| 273 | TorsoColor = Torso.BrickColor | |
| 274 | NewCol = BrickColor.new("Bright red").Color
| |
| 275 | NewCol2 = BrickColor.new("Bright red").Color
| |
| 276 | NewCol3 = BrickColor.new("Really black").Color
| |
| 277 | ||
| 278 | local mdec = Instance.new("NumberValue", Decrease)
| |
| 279 | mdec.Name = "DecreaseDef" | |
| 280 | mdec.Value = 0.4 | |
| 281 | local mdec2 = Instance.new("NumberValue", Decrease)
| |
| 282 | mdec2.Name = "DecreaseMvmt" | |
| 283 | mdec2.Value = 0.1 | |
| 284 | local Neons = {BrickColor.new("Bright red"), BrickColor.new("Bright red"), BrickColor.new("Bright red"), BrickColor.new("Bright red"), BrickColor.new("Bright red"), BrickColor.new("Bright red"), BrickColor.new("Bright red")}
| |
| 285 | local Animate = Humanoid.Animator | |
| 286 | local canjump = true | |
| 287 | ||
| 288 | removeControl = function() | |
| 289 | canjump = false | |
| 290 | end | |
| 291 | ||
| 292 | resumeControl = function() | |
| 293 | canjump = true | |
| 294 | end | |
| 295 | ||
| 296 | Player.Character.Humanoid.Changed:connect(function() | |
| 297 | if canjump == false then | |
| 298 | Player.Character.Humanoid.Jump = false | |
| 299 | end | |
| 300 | end | |
| 301 | ) | |
| 302 | ||
| 303 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 304 | ArtificialHB.Name = "Heartbeat" | |
| 305 | ||
| 306 | script:WaitForChild("Heartbeat")
| |
| 307 | ||
| 308 | frame = 1 / 40 | |
| 309 | tf = 0 | |
| 310 | allowframeloss = true | |
| 311 | tossremainder = false | |
| 312 | lastframe = tick() | |
| 313 | script.Heartbeat:Fire() | |
| 314 | ||
| 315 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 316 | tf = tf + s | |
| 317 | if tf >= frame then | |
| 318 | if allowframeloss then | |
| 319 | script.Heartbeat:Fire() | |
| 320 | lastframe = tick() | |
| 321 | else | |
| 322 | for i = 1, math.floor(tf / frame) do | |
| 323 | script.Heartbeat:Fire() | |
| 324 | end | |
| 325 | lastframe = tick() | |
| 326 | end | |
| 327 | if tossremainder then | |
| 328 | tf = 0 | |
| 329 | else | |
| 330 | tf = tf - frame * math.floor(tf / frame) | |
| 331 | end | |
| 332 | end | |
| 333 | end) | |
| 334 | ||
| 335 | function swait(num) | |
| 336 | if num == 0 or num == nil then | |
| 337 | ArtificialHB.Event:wait() | |
| 338 | else | |
| 339 | for i = 0, num do | |
| 340 | ArtificialHB.Event:wait() | |
| 341 | end | |
| 342 | end | |
| 343 | end | |
| 344 | ||
| 345 | createpassgui = function(parent) | |
| 346 | print("makegui111")
| |
| 347 | local g = Instance.new("ScreenGui", parent)
| |
| 348 | local f = Instance.new("Frame", g)
| |
| 349 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
| 350 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
| 351 | f.Style = "DropShadow" | |
| 352 | local t = Instance.new("TextBox", f)
| |
| 353 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 354 | t.BackgroundTransparency = 0.5 | |
| 355 | t.BorderSizePixel = 0 | |
| 356 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
| 357 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
| 358 | t.Font = "SourceSansLight" | |
| 359 | t.Text = "Enter Access Code." | |
| 360 | t.TextScaled = true | |
| 361 | t.TextColor3 = Color3.new(1, 1, 1) | |
| 362 | t.TextStrokeTransparency = 0 | |
| 363 | local t2 = Instance.new("TextButton", f)
| |
| 364 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 365 | t2.BackgroundTransparency = 0.5 | |
| 366 | t2.BorderSizePixel = 0 | |
| 367 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
| 368 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
| 369 | t2.TextScaled = true | |
| 370 | t2.Font = "SourceSansLight" | |
| 371 | t2.Text = "Submit" | |
| 372 | t2.TextColor3 = Color3.new(1, 1, 1) | |
| 373 | t2.TextStrokeTransparency = 0 | |
| 374 | print("done1")
| |
| 375 | return t2 | |
| 376 | end | |
| 377 | ||
| 378 | if Character:findFirstChild("Handles", true) ~= nil then
| |
| 379 | Character:findFirstChild("Handles", true).Parent = nil
| |
| 380 | end | |
| 381 | if Character:findFirstChild("Chaos Saber", true) ~= nil then
| |
| 382 | Character:findFirstChild("Chaos Saber", true).Parent = nil
| |
| 383 | end | |
| 384 | if Character:findFirstChild("Chaos Buster", true) ~= nil then
| |
| 385 | Character:findFirstChild("Chaos Buster", true).Parent = nil
| |
| 386 | end | |
| 387 | if Character:findFirstChild("Chaos Buster Rainbow", true) ~= nil then
| |
| 388 | Character:findFirstChild("Chaos Buster Rainbow", true).Parent = nil
| |
| 389 | end | |
| 390 | if Character:findFirstChild("Effects", true) ~= nil then
| |
| 391 | Character:findFirstChild("Effects", true).Parent = nil
| |
| 392 | end | |
| 393 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
| |
| 394 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
| |
| 395 | end | |
| 396 | if Character:findFirstChild("Stats", true) ~= nil then
| |
| 397 | Character:findFirstChild("Stats", true).Parent = nil
| |
| 398 | end | |
| 399 | local Stats = Instance.new("BoolValue")
| |
| 400 | Stats.Name = "Stats" | |
| 401 | Stats.Parent = Character | |
| 402 | local Atk = Instance.new("NumberValue")
| |
| 403 | Atk.Name = "Damage" | |
| 404 | Atk.Parent = Stats | |
| 405 | Atk.Value = 1 | |
| 406 | local Def = Instance.new("NumberValue")
| |
| 407 | Def.Name = "Defense" | |
| 408 | Def.Parent = Stats | |
| 409 | Def.Value = 1 | |
| 410 | local Mvmt = Instance.new("NumberValue")
| |
| 411 | Mvmt.Name = "Movement" | |
| 412 | Mvmt.Parent = Stats | |
| 413 | Mvmt.Value = 1 | |
| 414 | local Block = Instance.new("BoolValue")
| |
| 415 | Block.Name = "Block" | |
| 416 | Block.Parent = Stats | |
| 417 | Block.Value = false | |
| 418 | local Stun = Instance.new("NumberValue")
| |
| 419 | Stun.Name = "Stun" | |
| 420 | Stun.Parent = Stats | |
| 421 | Stun.Value = 0 | |
| 422 | local StunT = Instance.new("NumberValue")
| |
| 423 | StunT.Name = "StunThreshold" | |
| 424 | StunT.Parent = Stats | |
| 425 | StunT.Value = 80 | |
| 426 | local Rooted = Instance.new("BoolValue")
| |
| 427 | Rooted.Name = "Rooted" | |
| 428 | Rooted.Parent = Stats | |
| 429 | Rooted.Value = false | |
| 430 | local Stunned = Instance.new("BoolValue")
| |
| 431 | Stunned.Name = "Stunned" | |
| 432 | Stunned.Parent = Stats | |
| 433 | Stunned.Value = false | |
| 434 | local Stagger = Instance.new("BoolValue")
| |
| 435 | Stagger.Name = "Stagger" | |
| 436 | Stagger.Parent = Stats | |
| 437 | Stagger.Value = false | |
| 438 | local StaggerHit = Instance.new("BoolValue")
| |
| 439 | StaggerHit.Name = "StaggerHit" | |
| 440 | StaggerHit.Parent = Stats | |
| 441 | StaggerHit.Value = false | |
| 442 | local RecentEnemy = Instance.new("ObjectValue")
| |
| 443 | RecentEnemy.Name = "RecentEnemy" | |
| 444 | RecentEnemy.Parent = Stats | |
| 445 | RecentEnemy.Value = nil | |
| 446 | local Decrease = Instance.new("BoolValue")
| |
| 447 | Decrease.Name = "Decrease" | |
| 448 | Decrease.Parent = Stats | |
| 449 | Decrease.Value = false | |
| 450 | local mana = Instance.new("NumberValue")
| |
| 451 | mana.Name = "Mana" | |
| 452 | mana.Parent = Stats | |
| 453 | mana.Value = 0 | |
| 454 | local passive1 = Instance.new("NumberValue", Decrease)
| |
| 455 | passive1.Name = "DecreaseMvmt" | |
| 456 | passive1.Value = -0.1 | |
| 457 | local passive2 = Instance.new("NumberValue", Decrease)
| |
| 458 | passive2.Name = "DecreaseDef" | |
| 459 | passive2.Value = 0 | |
| 460 | NoOutline = function(Part) | |
| 461 | Part.TopSurface = 10 | |
| 462 | end | |
| 463 | ||
| 464 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 465 | local fp = it("Part")
| |
| 466 | fp.formFactor = formfactor | |
| 467 | fp.Parent = parent | |
| 468 | fp.Reflectance = reflectance | |
| 469 | fp.Transparency = transparency | |
| 470 | fp.CanCollide = false | |
| 471 | fp.Locked = true | |
| 472 | fp.BrickColor = brickcolor | |
| 473 | fp.Name = name | |
| 474 | fp.Size = size | |
| 475 | fp.Position = Torso.Position | |
| 476 | NoOutline(fp) | |
| 477 | fp.Material = "SmoothPlastic" | |
| 478 | fp:BreakJoints() | |
| 479 | return fp | |
| 480 | end | |
| 481 | ||
| 482 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 483 | local mesh = it(Mesh) | |
| 484 | mesh.Parent = part | |
| 485 | if Mesh == "SpecialMesh" then | |
| 486 | mesh.MeshType = meshtype | |
| 487 | if meshid ~= "nil" then | |
| 488 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 489 | end | |
| 490 | end | |
| 491 | mesh.Offset = offset | |
| 492 | mesh.Scale = scale | |
| 493 | return mesh | |
| 494 | end | |
| 495 | ||
| 496 | weld = function(parent, part0, part1, c0) | |
| 497 | local weld = it("Motor")
| |
| 498 | weld.Parent = parent | |
| 499 | weld.Part0 = part0 | |
| 500 | weld.Part1 = part1 | |
| 501 | weld.C0 = c0 | |
| 502 | return weld | |
| 503 | end | |
| 504 | ||
| 505 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 506 | local gui = it(GuiType) | |
| 507 | gui.Parent = parent | |
| 508 | gui.Text = text | |
| 509 | gui.BackgroundTransparency = backtrans | |
| 510 | gui.BackgroundColor3 = backcol | |
| 511 | gui.SizeConstraint = "RelativeXY" | |
| 512 | gui.TextXAlignment = "Center" | |
| 513 | gui.TextYAlignment = "Center" | |
| 514 | gui.Position = pos | |
| 515 | gui.Size = size | |
| 516 | gui.Font = "SourceSans" | |
| 517 | gui.FontSize = "Size14" | |
| 518 | gui.TextWrapped = false | |
| 519 | gui.TextStrokeTransparency = 0 | |
| 520 | gui.TextColor = BrickColor.new("Black")
| |
| 521 | return gui | |
| 522 | end | |
| 523 | ||
| 524 | AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef) | |
| 525 | prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt()) | |
| 526 | prt.Material = neon | |
| 527 | msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1)) | |
| 528 | wld = weld(handle, prt, wldpar, ceef) | |
| 529 | v = it("NumberValue", prt)
| |
| 530 | v.Value = trans | |
| 531 | v.Name = "MainTransparency" | |
| 532 | return prt, msh, wld | |
| 533 | end | |
| 534 | ||
| 535 | local nr = NumberRange.new | |
| 536 | local ns = NumberSequence.new | |
| 537 | local cs = ColorSequence.new | |
| 538 | local nsk = NumberSequenceKeypoint.new | |
| 539 | particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread) | |
| 540 | local fp = it("ParticleEmitter")
| |
| 541 | fp.Parent = parent | |
| 542 | fp.Color = cs(col1, col2) | |
| 543 | fp.LightEmission = lightemis | |
| 544 | fp.Size = size | |
| 545 | fp.Texture = texture | |
| 546 | fp.Transparency = transparency | |
| 547 | fp.ZOffset = zoffset | |
| 548 | fp.Acceleration = accel | |
| 549 | fp.Drag = drag | |
| 550 | fp.LockedToPart = ltp | |
| 551 | fp.VelocityInheritance = velinher | |
| 552 | fp.EmissionDirection = emisdir | |
| 553 | fp.Enabled = enabled | |
| 554 | fp.Lifetime = lifetime | |
| 555 | fp.Rate = rate | |
| 556 | fp.Rotation = rotation | |
| 557 | fp.RotSpeed = rotspeed | |
| 558 | fp.Speed = speed | |
| 559 | fp.VelocitySpread = velspread | |
| 560 | return fp | |
| 561 | end | |
| 562 | ||
| 563 | local Color1 = Torso.BrickColor | |
| 564 | local fengui = it("GuiMain")
| |
| 565 | fengui.Parent = Player.PlayerGui | |
| 566 | fengui.Name = "WeaponGUI" | |
| 567 | local fenframe = it("Frame")
| |
| 568 | fenframe.Parent = fengui | |
| 569 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 570 | fenframe.BackgroundTransparency = 1 | |
| 571 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
| 572 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 573 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
| 574 | local fenframe2 = it("Frame")
| |
| 575 | fenframe2.Parent = fengui | |
| 576 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 577 | fenframe2.BackgroundTransparency = 1 | |
| 578 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
| 579 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
| 580 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
| 581 | local fenframe3 = it("Frame")
| |
| 582 | fenframe3.Parent = fengui | |
| 583 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 584 | fenframe3.BackgroundTransparency = 1 | |
| 585 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
| 586 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
| 587 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
| 588 | local fenframe4 = it("Frame")
| |
| 589 | fenframe4.Parent = fengui | |
| 590 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 591 | fenframe4.BackgroundTransparency = 1 | |
| 592 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
| 593 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 594 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
| 595 | local pressedf = false | |
| 596 | local fenframe5 = it("Frame")
| |
| 597 | fenframe5.Parent = fengui | |
| 598 | fenframe5.Parent = nil | |
| 599 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 600 | fenframe5.BackgroundTransparency = 1 | |
| 601 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
| 602 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
| 603 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
| 604 | fenframe5.ZIndex = 2 | |
| 605 | local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
| |
| 606 | tellbar.Font = "Arial" | |
| 607 | tellbar.TextScaled = true | |
| 608 | tellbar.TextTransparency = 1 | |
| 609 | tellbar.TextStrokeTransparency = 1 | |
| 610 | tellbar.ZIndex = 2 | |
| 611 | local fnumb = 0 | |
| 612 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 613 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 614 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 615 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 616 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 617 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 618 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
| |
| 619 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 620 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 621 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 622 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 623 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 624 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 625 | fenbarmove1.ZIndex = 2 | |
| 626 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 627 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 628 | fenbarmove2.ZIndex = 2 | |
| 629 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 630 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 631 | fenbarmove3.ZIndex = 2 | |
| 632 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 633 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 634 | fenbarmove4.ZIndex = 2 | |
| 635 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 636 | local handles = Instance.new("Model")
| |
| 637 | handles.Parent = Character | |
| 638 | handles.Name = "Handles" | |
| 639 | local modelzorz = Instance.new("Model")
| |
| 640 | modelzorz.Parent = Character | |
| 641 | modelzorz.Name = "Chaos Saber" | |
| 642 | local model2 = Instance.new("Model")
| |
| 643 | model2.Parent = Character | |
| 644 | model2.Name = "Chaos Buster" | |
| 645 | local model3 = Instance.new("Model")
| |
| 646 | model3.Parent = Character | |
| 647 | model3.Name = "Chaos Buster Rainbow" | |
| 648 | handle = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle", vt()) | |
| 649 | local handle2 = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle2", vt()) | |
| 650 | local handle3 = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3", vt()) | |
| 651 | local handle3a = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3a", vt()) | |
| 652 | local handle4 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle4", vt()) | |
| 653 | local handle5 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle5", vt()) | |
| 654 | local handle6 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle6", vt()) | |
| 655 | local handle7 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle7", vt()) | |
| 656 | local handle8 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle8", vt()) | |
| 657 | local handle9 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle9", vt()) | |
| 658 | local handle10 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle10", vt()) | |
| 659 | hmsh3 = mesh("BlockMesh", handle3, "", "", vt(0, 0, 0), vt(25, 3, 1))
| |
| 660 | hmsh4 = mesh("BlockMesh", handle4, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 661 | hmsh5 = mesh("BlockMesh", handle5, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 662 | hmsh6 = mesh("BlockMesh", handle6, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 663 | hmsh7 = mesh("BlockMesh", handle7, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 664 | hmsh8 = mesh("BlockMesh", handle8, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 665 | hmsh9 = mesh("BlockMesh", handle9, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 666 | hmsh10 = mesh("BlockMesh", handle10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 667 | local handlewld = weld(handle, handle, Torso, euler(0, 3.14, -2.6) * cf(0, 0, -0.6)) | |
| 668 | local handlewld2 = weld(handle2, handle2, Torso, euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)) | |
| 669 | local handlewld3 = weld(handle3, handle3, Torso, euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8)) | |
| 670 | local handlewld3a = weld(handle3a, handle3a, handle3, cf(0, 0, 0)) | |
| 671 | local handlewld4 = weld(handle4, handle4, handle3a, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 672 | local handlewld5 = weld(handle5, handle5, handle3a, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 673 | local handlewld6 = weld(handle6, handle6, handle5, cf(3.35, 0, -0.075)) | |
| 674 | local handlewld7 = weld(handle7, handle7, handle4, cf(3.35, 0, 0.075)) | |
| 675 | local handlewld8 = weld(handle8, handle8, handle6, cf(0.291, 0, 0)) | |
| 676 | local handlewld9 = weld(handle9, handle9, handle7, cf(0.291, 0, 0)) | |
| 677 | local handlewld10 = weld(handle10, handle10, handle3a, euler(0, mr(-90), 0) * cf(3.141, 0, 0)) | |
| 678 | local main1, mmsh1, mwld1 = AesthPart(modelzorz, handle, 0, 0, NewCol, "Main1", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
| 679 | local main2, mmsh2, mwld2 = AesthPart(modelzorz, handle2, 0, 0, NewCol, "Main2", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
| 680 | local core1, cmsh1, cwld1 = AesthPart(modelzorz, main1, 0, 0, NewCol2, "Core1", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
| 681 | local core2, cmsh2, cwld2 = AesthPart(modelzorz, main2, 0, 0, NewCol2, "Core2", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
| 682 | local upper1, umsh1, uwld1 = AesthPart(modelzorz, core1, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
| 683 | local upper2, umsh2, uwld2 = AesthPart(modelzorz, core2, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
| 684 | RainbowVals = function(parent, sval, bval) | |
| 685 | d = it("NumberValue", parent)
| |
| 686 | d.Name = "Size" | |
| 687 | d.Value = sval | |
| 688 | b = it("NumberValue", parent)
| |
| 689 | b.Name = "Weld" | |
| 690 | b.Value = bval | |
| 691 | return d, b | |
| 692 | end | |
| 693 | ||
| 694 | rmain1, rmrmsh1, rmwld1 = AesthPart(model3, handle4, 1, 0, NewCol, "RainbowMain", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 695 | rmain1a, rmrmsh1a, rmwld1a = AesthPart(model3, handle5, 1, 0, NewCol, "RainbowMaina", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 696 | rainbow1, rmsh1, rwld1 = AesthPart(model3, rmain1, 0, 0, Neons[7].Color, "Rainbow1", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, 0.1)) | |
| 697 | rainbow1a, rmsh1a, rwld1a = AesthPart(model3, rmain1a, 0, 0, Neons[7].Color, "Rainbow1a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, -0.1)) | |
| 698 | rainbow2, rmsh2, rwld2 = AesthPart(model3, rmain1, 0, 0, Neons[6].Color, "Rainbow2", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, 0.1)) | |
| 699 | rainbow2a, rmsh2a, rwld2a = AesthPart(model3, rmain1a, 0, 0, Neons[6].Color, "Rainbow2a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, -0.1)) | |
| 700 | rainbow3, rmsh3, rwld3 = AesthPart(model3, rmain1, 0, 0, Neons[5].Color, "Rainbow3", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, 0.1)) | |
| 701 | rainbow3a, rmsh3a, rwld3a = AesthPart(model3, rmain1a, 0, 0, Neons[5].Color, "Rainbow3a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, -0.1)) | |
| 702 | rainbow4, rmsh4, rwld4 = AesthPart(model3, rmain1, 0, 0, Neons[4].Color, "Rainbow4", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, 0.1)) | |
| 703 | rainbow4a, rmsh4a, rwld4a = AesthPart(model3, rmain1a, 0, 0, Neons[4].Color, "Rainbow4a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, -0.1)) | |
| 704 | rainbow5, rmsh5, rwld5 = AesthPart(model3, rmain1, 0, 0, Neons[3].Color, "Rainbow5", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, 0.1)) | |
| 705 | rainbow5a, rmsh5a, rwld5a = AesthPart(model3, rmain1a, 0, 0, Neons[3].Color, "Rainbow5a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, -0.1)) | |
| 706 | rainbow6, rmsh6, rwld6 = AesthPart(model3, rmain1, 0, 0, Neons[2].Color, "Rainbow6", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, 0.1)) | |
| 707 | rainbow6a, rmsh6a, rwld6a = AesthPart(model3, rmain1a, 0, 0, Neons[2].Color, "Rainbow6a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, -0.1)) | |
| 708 | rainbow7, rmsh7, rwld7 = AesthPart(model3, rmain1, 0, 0, Neons[1].Color, "Rainbow7", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, 0.1)) | |
| 709 | rainbow7a, rmsh7a, rwld7a = AesthPart(model3, rmain1a, 0, 0, Neons[1].Color, "Rainbow7a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, -0.1)) | |
| 710 | local rw1 = 0.32 | |
| 711 | local rw2 = 0.395 | |
| 712 | local rw3 = 0.295 | |
| 713 | local rs1 = 3 | |
| 714 | local rs2 = 3.75 | |
| 715 | local rs3 = 4 | |
| 716 | local rs4 = 2.99 | |
| 717 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1) | |
| 718 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1) | |
| 719 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, 0.1) | |
| 720 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, -0.1) | |
| 721 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 722 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 723 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, 0.1) | |
| 724 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, -0.1) | |
| 725 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 726 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 727 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, 0.1) | |
| 728 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, -0.1) | |
| 729 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3) | |
| 730 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3) | |
| 731 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, 0.1) | |
| 732 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, -0.1) | |
| 733 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 734 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 735 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, 0.1) | |
| 736 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, -0.1) | |
| 737 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 738 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 739 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, 0.1) | |
| 740 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, -0.1) | |
| 741 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4) | |
| 742 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4) | |
| 743 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, 0.1) | |
| 744 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, -0.1) | |
| 745 | mwld1.C0 = cf(0, 2, 0) | |
| 746 | mwld2.C0 = cf(0, 2, 0) | |
| 747 | for i = -1, 1, 2 do | |
| 748 | thprt = main1 | |
| 749 | thprt2 = core1 | |
| 750 | thprt3 = upper1 | |
| 751 | thprt4 = handle4 | |
| 752 | thprt5 = handle6 | |
| 753 | thprt6 = handle8 | |
| 754 | if i == 1 then | |
| 755 | thprt = main2 | |
| 756 | thprt2 = core2 | |
| 757 | thprt3 = upper2 | |
| 758 | thprt4 = handle5 | |
| 759 | thprt5 = handle7 | |
| 760 | thprt6 = handle9 | |
| 761 | end | |
| 762 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part01", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
| 763 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part02", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.05, 0.5, euler(mr(90), mr(-90), 0) * cf(-0.025, 0.75, 0)) | |
| 764 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part03", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.2, 0.25, euler(mr(-90), mr(-90), 0) * cf(-0.2, 0.675, 0)) | |
| 765 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part04", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 0.95, 0.5, euler(mr(90), mr(90), 0) * cf(-0.225, 0.75, 0)) | |
| 766 | for d = -1, 1, 2 do | |
| 767 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part05", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 2, 0.25, euler(mr(180.04), mr(90) * d, 0) * cf(0.075 * d, -0.5, 0)) | |
| 768 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part06", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1, 0.25, euler(mr(73), mr(-90) * d, 0) * cf(0.149 * d, -0.688, 0)) | |
| 769 | end | |
| 770 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol2, "Part07", "Neon", "SpecialMesh", "Sphere", "nil", 2, 1, 0.65, euler(0, 0, 0) * cf(0, -0.025, 0)) | |
| 771 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part08", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(0, 0, 0) * cf(0, 0.025, 0)) | |
| 772 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part09", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
| 773 | for d = -1, 1, 2 do | |
| 774 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(0, mr(90) * d, 0) * cf(-0.15 * d, -0.05, 0)) | |
| 775 | end | |
| 776 | for d = -1, 1, 2 do | |
| 777 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(180), mr(90) * d, 0) * cf(0.125 * d, 0.05, 0)) | |
| 778 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part12", "Neon", "BlockMesh", "nil", "nil", 0.75, 0.25, 0.75, euler(mr(0), mr(90) * d, 0) * cf(0.125 * d, 0, 0)) | |
| 779 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.25 * d, 0, 0)) | |
| 780 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part14", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.25 * d, -0.05, 0)) | |
| 781 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.35 * d, -0.075, 0)) | |
| 782 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(180), mr(90) * d, 0) * cf(0.425 * d, -0.2, 0)) | |
| 783 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part17", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.425 * d, -0.35, 0)) | |
| 784 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part18", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.35 * d, -0.175, 0)) | |
| 785 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.375 * d, -0.475, 0)) | |
| 786 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.375, 0.5, euler(mr(180), mr(-90) * d, 0) * cf(0.3 * d, -0.462, 0)) | |
| 787 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part21", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.125, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.3 * d, -0.512, 0)) | |
| 788 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part22", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.5, euler(mr(90), mr(90) * d, 0) * cf(0.375 * d, -0.275, 0)) | |
| 789 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part23", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 1, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.35 * d, -0.325, 0)) | |
| 790 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part24", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.25 * d, -0.15, 0)) | |
| 791 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(0), mr(90) * d, 0) * cf(0.1 * d, -0.05, 0)) | |
| 792 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part26", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(65), mr(-90) * d, 0) * cf(0.294 * d, 0.035, 0)) | |
| 793 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part27", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(115), mr(90) * d, 0) * cf(0.217 * d, -0.012, 0)) | |
| 794 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part28", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(155), mr(90) * d, 0) * cf(0.431 * d, -0.205, 0)) | |
| 795 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part29", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(25), mr(-90) * d, 0) * cf(0.498 * d, -0.229, 0)) | |
| 796 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(195), mr(90) * d, 0) * cf(0.434 * d, -0.387, 0)) | |
| 797 | end | |
| 798 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part31", "Neon", "SpecialMesh", "Torso", "nil", 1, 3, 0.35, euler(mr(180), 0, 0) * cf(0, -0.35, 0)) | |
| 799 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part32", "Neon", "BlockMesh", "nil", "nil", 2, 7, 0.35, euler(0, 0, 0) * cf(0.1, -1.35, 0)) | |
| 800 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(180), mr(90), 0) * cf(0.15, -0.625, 0)) | |
| 801 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part34", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(0), mr(90), 0) * cf(0.05, -2.075, 0)) | |
| 802 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part35", "Neon", "BlockMesh", "nil", "nil", 1, 2, 0.35, euler(0, 0, 0) * cf(0.2, -2.25, 0)) | |
| 803 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part36", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(-90), mr(90), 0) * cf(0.275, -2.65, 0)) | |
| 804 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part37", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(90), 0) * cf(0.225, -3, 0)) | |
| 805 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1.5, euler(mr(-90), mr(90), 0) * cf(0.15, -3.3, 0)) | |
| 806 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(90), 0) * cf(0.05, -3.55, 0)) | |
| 807 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part40", "Neon", "BlockMesh", "nil", "nil", 0.25, 2, 0.35, euler(0, 0, 0) * cf(0.225, -2.65, 0)) | |
| 808 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part41", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.35, euler(0, 0, 0) * cf(0.175, -3, 0)) | |
| 809 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part42", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, 0, 0) * cf(0.075, -3.375, 0)) | |
| 810 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(0.15, -2.55, 0)) | |
| 811 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part44", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(90), 0) * cf(0.175, -2.65, 0)) | |
| 812 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(90), mr(90), 0) * cf(0.125, -3, 0)) | |
| 813 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part46", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.075, -3.225, 0)) | |
| 814 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part47", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.025, -3.375, 0)) | |
| 815 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(-0.025, -3.475, 0)) | |
| 816 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part49", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(-90), mr(-90), 0) * cf(-0.1, -3.275, 0)) | |
| 817 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(-90), 0) * cf(-0.15, -3.025, 0)) | |
| 818 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part51", "Neon", "BlockMesh", "nil", "nil", 0.25, 1, 0.35, euler(0, mr(0), 0) * cf(-0.15, -2.775, 0)) | |
| 819 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.75, euler(mr(90), mr(90), 0) * cf(-0.125, -2.6, 0)) | |
| 820 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 1, euler(mr(90), mr(90), 0) * cf(0.05, -2.425, 0)) | |
| 821 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part54", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.35, euler(0, mr(0), 0) * cf(-0.025, -2.575, 0)) | |
| 822 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part55", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.1, -3.1, 0)) | |
| 823 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part56", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.05, -3.3, 0)) | |
| 824 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part57", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 0.5, euler(mr(-90), mr(90), 0) * cf(0.15, -2.575, 0)) | |
| 825 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.25, euler(mr(-90), mr(90), 0) * cf(-0.025, -2.65, 0)) | |
| 826 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part59", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 2, euler(mr(-90), mr(90), 0) * cf(-0.075, -2.85, 0)) | |
| 827 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part60", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(-90), 0) * cf(-0.1, -2.825, 0)) | |
| 828 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(90), mr(-90), 0) * cf(-0.05, -3.125, 0)) | |
| 829 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(-90), 0) * cf(0, -3.3, 0)) | |
| 830 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part63", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.75, 0)) | |
| 831 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part64", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.925, 0)) | |
| 832 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -3.1, 0)) | |
| 833 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part01", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(2.55, 0, -0.175 * i)) | |
| 834 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part02", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.8, 0, -0.175 * i)) | |
| 835 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part03", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.05, 0, -0.175 * i)) | |
| 836 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part04", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(0.25, 0, -0.175 * i)) | |
| 837 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part05", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-0.5, 0, -0.175 * i)) | |
| 838 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part06", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-1.25, 0, -0.175 * i)) | |
| 839 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part07", "Neon", "BlockMesh", "nil", "nil", 25, 3, 1, euler(0, 0, 0) * cf(0.65, 0, -0.45 * i)) | |
| 840 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part08", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(2.65, 0, -0.6 * i)) | |
| 841 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part09", "Neon", "BlockMesh", "nil", "nil", 15, 3, 0.5, euler(0, 0, 0) * cf(0.65, 0, -0.6 * i)) | |
| 842 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.35, 0, -0.6 * i)) | |
| 843 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(1.65, 0, -0.675 * i)) | |
| 844 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part12", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(0.65, 0, -0.675 * i)) | |
| 845 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-0.35, 0, -0.675 * i)) | |
| 846 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part14", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(1.65, 0, -0.325 * i)) | |
| 847 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.65, 0, -0.225 * i)) | |
| 848 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.9, 0, -0.15 * i)) | |
| 849 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part17", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(2.65, 0, -0.325 * i)) | |
| 850 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part18", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.35, 0, -0.225 * i)) | |
| 851 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-0.35, 0, -0.325 * i)) | |
| 852 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -0.15 * i)) | |
| 853 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part21", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(-1.35, 0, -0.325 * i)) | |
| 854 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part22", "Neon", "BlockMesh", "nil", "nil", 3, 1.05, 1.05, euler(mr(45), 0, mr(90)) * cf(3.15, 0, -0.15 * i)) | |
| 855 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part23", "Neon", "CylinderMesh", "nil", "nil", 1.5, 3, 1.5, euler(0, 0, 0) * cf(3.05, 0, -0.5 * i)) | |
| 856 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part24", "Neon", "BlockMesh", "nil", "nil", 1.25, 3, 1.25, euler(0, 0, 0) * cf(3.175, 0, -0.525 * i)) | |
| 857 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.25, 1.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(3.425, 0, -0.525 * i)) | |
| 858 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part26", "Neon", "CylinderMesh", "nil", "nil", 5.5, 3, 0.5, euler(mr(90), 0, 0) * cf(2.925, 0, -0.8 * i)) | |
| 859 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part27", "Neon", "CylinderMesh", "nil", "nil", 5.5, 0.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-45) * i, 0) * cf(2.89, 0, -1.135 * i)) | |
| 860 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part28", "Neon", "CylinderMesh", "nil", "nil", 5.5, 1.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-90), 0) * cf(2.725, 0, -1.15 * i)) | |
| 861 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part29", "Neon", "BlockMesh", "nil", "nil", 3, 1.75, 1, euler(mr(90), 0, mr(90)) * cf(-1.95, 0, -0.175 * i)) | |
| 862 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1, 1, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.95, 0, -0.45 * i)) | |
| 863 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part31", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.7 * i)) | |
| 864 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part32", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.7 * i)) | |
| 865 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.65, 0, -0.7 * i)) | |
| 866 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part34", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.825 * i)) | |
| 867 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part35", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.825 * i)) | |
| 868 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part36", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.65, 0, -0.95 * i)) | |
| 869 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part37", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.8, 0, -0.725 * i)) | |
| 870 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.475, 0, -0.95 * i)) | |
| 871 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -1.2 * i)) | |
| 872 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part40", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.75, 0, -1.1 * i)) | |
| 873 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part41", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.9, 0, -1.05 * i)) | |
| 874 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part42", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(-150) * i, 0) * cf(-2.034, 0, -1.221 * i)) | |
| 875 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.775, 0, -1.275 * i)) | |
| 876 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part44", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.75, 1.5, euler(mr(90), mr(90), 0) * cf(-1.725, 0, -1.2 * i)) | |
| 877 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 3, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(55) * i, 0) * cf(-2.387, 0, -0.631 * i)) | |
| 878 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part46", "Neon", "BlockMesh", "nil", "nil", 1.5, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2, 0, -0.4 * i)) | |
| 879 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part47", "Neon", "BlockMesh", "nil", "nil", 3, 0.75, 1.25, euler(mr(90), 0, mr(90)) * cf(-2.175, 0, -0.225 * i)) | |
| 880 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.375, 0, -0.225 * i)) | |
| 881 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part49", "Neon", "BlockMesh", "nil", "nil", 3, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2.3, 0, -0.05 * i)) | |
| 882 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 0.5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.6, 0, -0.05 * i)) | |
| 883 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part51", "Neon", "BlockMesh", "nil", "nil", 3, 0.25, 0.5, euler(0, 0, mr(90)) * cf(-2.125, 0, -0.15 * i)) | |
| 884 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(0, 0, 0)) | |
| 885 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.25, 0.25, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-45) * i, 0) * cf(0.212, 0, 0.212 * i)) | |
| 886 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part54", "Neon", "BlockMesh", "nil", "nil", 1, 0.255, 0.5, euler(0, 0, mr(90)) * euler(0, mr(-45) * i, 0) * cf(0.088, 0, 0.053 * i)) | |
| 887 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part55", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.2, 0.2, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, -0.038 * i)) | |
| 888 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part56", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, 0)) | |
| 889 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part57", "Neon", "CylinderMesh", "nil", "nil", 0.7, 1, 0.7, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 890 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(-0.029, 0, 0.026 * i)) | |
| 891 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part59", "Neon", "BlockMesh", "nil", "nil", 1, 1, 0.25, euler(0, mr(45) * i, 0) * cf(0.124, 0, 0.124 * i)) | |
| 892 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part60", "Neon", "BlockMesh", "nil", "nil", 1, 0.75, 0.2, euler(0, 0, mr(90)) * cf(0.216, 0, -0.05 * i)) | |
| 893 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0, 0, 0.1 * i)) | |
| 894 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(0.15, 0, 0)) | |
| 895 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part63", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.325, 0, 0)) | |
| 896 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part64", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.225, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.475, 0, -0.038 * i)) | |
| 897 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.5, 1.5, 0.1, euler(0, 0, mr(90)) * cf(0.175, 0, -0.05 * i)) | |
| 898 | end | |
| 899 | for _,c in pairs(modelzorz:children()) do | |
| 900 | table.insert(Weapon, c) | |
| 901 | table.insert(Saber, c) | |
| 902 | end | |
| 903 | for _,c in pairs(model2:children()) do | |
| 904 | table.insert(Weapon, c) | |
| 905 | table.insert(Buster, c) | |
| 906 | end | |
| 907 | for _,c in pairs(model3:children()) do | |
| 908 | c.Transparency = 1 | |
| 909 | end | |
| 910 | rmwld1.C0 = cf(0, 0, 0) | |
| 911 | rmwld1a.C0 = cf(0, 0, 0) | |
| 912 | for _,c in pairs(handle:children()) do | |
| 913 | if c.className == "Motor" then | |
| 914 | table.insert(Welds, c) | |
| 915 | end | |
| 916 | end | |
| 917 | local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt())
| |
| 918 | hitbox.Anchored = true | |
| 919 | local hitboxCF = cf(0, 0, 0) | |
| 920 | sizeseq = ns({nsk(0, 0.3), nsk(0.25, 1), nsk(0.6, 0.2), nsk(1, 0)})
| |
| 921 | transseq = ns({nsk(0, 0), nsk(0.8, 0.5), nsk(1, 1)})
| |
| 922 | local starsparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 0.5, sizeseq, "http://www.roblox.com/asset/?id=146120327", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 40, nr(-360, 360), nr(-200, 200), nr(8), 180) | |
| 923 | starsparti.Parent = Torso | |
| 924 | sizeseq = ns({nsk(0, 1), nsk(0.7, 6), nsk(1, 7)})
| |
| 925 | transseq = ns({nsk(0, 0), nsk(1, 1)})
| |
| 926 | local lparti1 = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=243098098", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(0.2, 0.2), 500, nr(-360, 360), nr(0, 0), nr(0), 0) | |
| 927 | lparti1.Parent = Torso | |
| 928 | sizeseq = ns({nsk(0, 0.5), nsk(1, 0.5)})
| |
| 929 | transseq = ns({nsk(0, 0), nsk(1, 1)})
| |
| 930 | local sparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=82057200", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 50, nr(-360, 360), nr(400, 500), nr(5), 180) | |
| 931 | sparti.Parent = Torso | |
| 932 | local effects = it("Model", modelzorz)
| |
| 933 | effects.Name = "Effects" | |
| 934 | hboxpos = Instance.new("BodyPosition", nil)
| |
| 935 | hboxpos.P = 2000 | |
| 936 | hboxpos.D = 100 | |
| 937 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
| 938 | Tool = Instance.new("HopperBin")
| |
| 939 | Tool.Parent = Backpack | |
| 940 | Tool.Name = "Dreamer" | |
| 941 | Bin = Tool | |
| 942 | local bodvel = Instance.new("BodyVelocity")
| |
| 943 | local bg = Instance.new("BodyGyro")
| |
| 944 | so = function(id, par, vol, pit) | |
| 945 | local sou = Instance.new("Sound", par or workspace)
| |
| 946 | sou.Volume = vol | |
| 947 | sou.Pitch = pit or 1 | |
| 948 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 949 | coroutine.resume(coroutine.create(function(Sound) | |
| 950 | swait() | |
| 951 | Sound:play() | |
| 952 | end | |
| 953 | ), sou) | |
| 954 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 955 | end | |
| 956 | ||
| 957 | function clerp(a,b,t) | |
| 958 | local qa = {QuaternionFromCFrame(a)}
| |
| 959 | local qb = {QuaternionFromCFrame(b)}
| |
| 960 | local ax, ay, az = a.x, a.y, a.z | |
| 961 | local bx, by, bz = b.x, b.y, b.z | |
| 962 | local _t = 1-t | |
| 963 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 964 | end | |
| 965 | ||
| 966 | function QuaternionFromCFrame(cf) | |
| 967 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 968 | local trace = m00 + m11 + m22 | |
| 969 | if trace > 0 then | |
| 970 | local s = math.sqrt(1 + trace) | |
| 971 | local recip = 0.5/s | |
| 972 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 973 | else | |
| 974 | local i = 0 | |
| 975 | if m11 > m00 then | |
| 976 | i = 1 | |
| 977 | end | |
| 978 | if m22 > (i == 0 and m00 or m11) then | |
| 979 | i = 2 | |
| 980 | end | |
| 981 | if i == 0 then | |
| 982 | local s = math.sqrt(m00-m11-m22+1) | |
| 983 | local recip = 0.5/s | |
| 984 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 985 | elseif i == 1 then | |
| 986 | local s = math.sqrt(m11-m22-m00+1) | |
| 987 | local recip = 0.5/s | |
| 988 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 989 | elseif i == 2 then | |
| 990 | local s = math.sqrt(m22-m00-m11+1) | |
| 991 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 992 | end | |
| 993 | end | |
| 994 | end | |
| 995 | ||
| 996 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 997 | local xs, ys, zs = x + x, y + y, z + z | |
| 998 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 999 | local xx = x*xs | |
| 1000 | local xy = x*ys | |
| 1001 | local xz = x*zs | |
| 1002 | local yy = y*ys | |
| 1003 | local yz = y*zs | |
| 1004 | local zz = z*zs | |
| 1005 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 1006 | end | |
| 1007 | ||
| 1008 | function QuaternionSlerp(a, b, t) | |
| 1009 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 1010 | local startInterp, finishInterp; | |
| 1011 | if cosTheta >= 0.0001 then | |
| 1012 | if (1 - cosTheta) > 0.0001 then | |
| 1013 | local theta = math.acos(cosTheta) | |
| 1014 | local invSinTheta = 1/math.sin(theta) | |
| 1015 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 1016 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 1017 | else | |
| 1018 | startInterp = 1-t | |
| 1019 | finishInterp = t | |
| 1020 | end | |
| 1021 | else | |
| 1022 | if (1+cosTheta) > 0.0001 then | |
| 1023 | local theta = math.acos(-cosTheta) | |
| 1024 | local invSinTheta = 1/math.sin(theta) | |
| 1025 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 1026 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 1027 | else | |
| 1028 | startInterp = t-1 | |
| 1029 | finishInterp = t | |
| 1030 | end | |
| 1031 | end | |
| 1032 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 1033 | end | |
| 1034 | ||
| 1035 | hideanim = function() | |
| 1036 | equipped = false | |
| 1037 | if Mode == "Sabers" then | |
| 1038 | UnSword() | |
| 1039 | end | |
| 1040 | for i = 0, 1, 0.1 do | |
| 1041 | swait() | |
| 1042 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
| 1043 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 1044 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1045 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1046 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1047 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1048 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
| 1049 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
| 1050 | end | |
| 1051 | mdec2.Parent = nil | |
| 1052 | mdec.Parent = Decrease | |
| 1053 | Humanoid.JumpPower = 50 | |
| 1054 | end | |
| 1055 | ||
| 1056 | mdec.Parent = Decrease | |
| 1057 | equipanim = function() | |
| 1058 | equipped = true | |
| 1059 | floating = false | |
| 1060 | Humanoid.JumpPower = 60 | |
| 1061 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1062 | dec.Name = "DecreaseMvmt" | |
| 1063 | dec.Value = 10 | |
| 1064 | so("341336144", LeftArm, 1, 1)
| |
| 1065 | so("341336144", RightArm, 1, 1)
| |
| 1066 | rara = 4 | |
| 1067 | local col = 1 | |
| 1068 | local colnum = 0 | |
| 1069 | for i = 0, 1, 0.1 do | |
| 1070 | swait() | |
| 1071 | colnum = colnum + 1 | |
| 1072 | ||
| 1073 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
| 1074 | col = 1 | |
| 1075 | end | |
| 1076 | if (colnum) % 2 == 0 then | |
| 1077 | col = col + 1 | |
| 1078 | end | |
| 1079 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 1080 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 1081 | rara = rara + 1 | |
| 1082 | if rara % 6 == 0 then | |
| 1083 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 1084 | if hitfloor2 ~= nil then | |
| 1085 | MagicWave(BrickColor.new("Black"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
| |
| 1086 | end | |
| 1087 | end | |
| 1088 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.3, 0, 0), 0.3) | |
| 1089 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.05, 0, 0), 0.1) | |
| 1090 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.4) * euler(0, -1.57, 0), 0.3) | |
| 1091 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 1.57, 0), 0.3) | |
| 1092 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3) | |
| 1093 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3) | |
| 1094 | end | |
| 1095 | for i = 0, 1, 0.1 do | |
| 1096 | swait() | |
| 1097 | colnum = colnum + 1 | |
| 1098 | ||
| 1099 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
| 1100 | col = 1 | |
| 1101 | end | |
| 1102 | if (colnum) % 2 == 0 then | |
| 1103 | col = col + 1 | |
| 1104 | end | |
| 1105 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 1106 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 1107 | rara = rara + 1 | |
| 1108 | if rara % 6 == 0 then | |
| 1109 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 1110 | if hitfloor2 ~= nil then | |
| 1111 | MagicWave(BrickColor.new("Black"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
| |
| 1112 | end | |
| 1113 | end | |
| 1114 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3) | |
| 1115 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.2) * euler(-0.05, 0, 0), 0.1) | |
| 1116 | RW.C0 = clerp(RW.C0, cf(1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, -0.5) * euler(0, 1.5, 0), 0.25) | |
| 1117 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, 0.5) * euler(0, -1.5, 0), 0.25) | |
| 1118 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3) | |
| 1119 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3) | |
| 1120 | end | |
| 1121 | mdec.Parent = nil | |
| 1122 | mdec2.Parent = Decrease | |
| 1123 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 1124 | if hitfloor2 ~= nil then | |
| 1125 | MagicWave(BrickColor.new("Black"), cf(posfloor2), 4, 2, 4, 0.7, -0.08, 0.7, 0.05)
| |
| 1126 | end | |
| 1127 | MagicCircle(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1) | |
| 1128 | MagicCircle(Neons[col], RightArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1) | |
| 1129 | so("341336138", LeftArm, 1, 1)
| |
| 1130 | so("341336138", RightArm, 1, 1)
| |
| 1131 | so("341336243", LeftArm, 1, 1)
| |
| 1132 | so("341336243", RightArm, 1, 1)
| |
| 1133 | for i = 0, 1, 0.1 do | |
| 1134 | swait() | |
| 1135 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4) | |
| 1136 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4) * euler(-0.05, 0, 0), 0.2) | |
| 1137 | if i < 0.3 then | |
| 1138 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(-0.2, 0, 1) * euler(0, -1.5, 0), 0.4) | |
| 1139 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(-0.2, 0, -1) * euler(0, 1.5, 0), 0.4) | |
| 1140 | else | |
| 1141 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.2) | |
| 1142 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(0.4, 0, -0.4) * euler(0, 1.5, 0), 0.2) | |
| 1143 | end | |
| 1144 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.4) | |
| 1145 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.05), 0.4) | |
| 1146 | end | |
| 1147 | dec.Parent = nil | |
| 1148 | floating = true | |
| 1149 | end | |
| 1150 | ||
| 1151 | StaggerAnim = function() | |
| 1152 | attack = true | |
| 1153 | removeControl() | |
| 1154 | local dosaber = false | |
| 1155 | if Mode == "Sabers" then | |
| 1156 | dosaber = true | |
| 1157 | end | |
| 1158 | Mode = "Stagger" | |
| 1159 | for i = 1, math.random(2, 4) do | |
| 1160 | ClangEffect(BrickColor.new("Bright red"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 1161 | end | |
| 1162 | for i = 0, 1, 0.35 do | |
| 1163 | swait() | |
| 1164 | if dosaber == true then | |
| 1165 | for d = 1, #Saber do | |
| 1166 | Saber[d].Transparency = i | |
| 1167 | end | |
| 1168 | end | |
| 1169 | do | |
| 1170 | do | |
| 1171 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 1172 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
| 1173 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
| 1174 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
| 1175 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1176 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
| 1177 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1178 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
| 1179 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 1180 | ||
| 1181 | end | |
| 1182 | end | |
| 1183 | end | |
| 1184 | if dosaber == true then | |
| 1185 | for d = 1, #Saber do | |
| 1186 | Saber[d].Transparency = 1 | |
| 1187 | end | |
| 1188 | handlewld.Part1 = Torso | |
| 1189 | handlewld2.Part1 = Torso | |
| 1190 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
| 1191 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
| 1192 | mwld1.C0 = cf(0, 2, 0) | |
| 1193 | mwld2.C0 = cf(0, 2, 0) | |
| 1194 | floating = true | |
| 1195 | end | |
| 1196 | for i = 1, 0, -0.2 do | |
| 1197 | swait() | |
| 1198 | if dosaber == true then | |
| 1199 | for d = 1, #Saber do | |
| 1200 | Saber[d].Transparency = i | |
| 1201 | end | |
| 1202 | end | |
| 1203 | do | |
| 1204 | do | |
| 1205 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 1206 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
| 1207 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
| 1208 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
| 1209 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1210 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
| 1211 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1212 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
| 1213 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
| 1214 | ||
| 1215 | end | |
| 1216 | end | |
| 1217 | end | |
| 1218 | for d = 1, #Saber do | |
| 1219 | Saber[d].Transparency = 0 | |
| 1220 | end | |
| 1221 | for i = 0, 1, 0.1 do | |
| 1222 | swait() | |
| 1223 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
| 1224 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
| 1225 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
| 1226 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1227 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
| 1228 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1229 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
| 1230 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 1231 | end | |
| 1232 | for i = 1, 40 do | |
| 1233 | swait() | |
| 1234 | if StunT.Value <= Stun.Value then | |
| 1235 | break | |
| 1236 | end | |
| 1237 | end | |
| 1238 | do | |
| 1239 | Mode = "Normal" | |
| 1240 | resumeControl() | |
| 1241 | combo = 0 | |
| 1242 | attack = false | |
| 1243 | end | |
| 1244 | end | |
| 1245 | ||
| 1246 | StaggerHitt = function() | |
| 1247 | attack = true | |
| 1248 | for i = 1, math.random(2, 4) do | |
| 1249 | ClangEffect(BrickColor.new("Bright red"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 1250 | end | |
| 1251 | for i = 0, 1, 0.1 do | |
| 1252 | swait() | |
| 1253 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) | |
| 1254 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) | |
| 1255 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) | |
| 1256 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1257 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
| 1258 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1259 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) | |
| 1260 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 1261 | end | |
| 1262 | attack = false | |
| 1263 | end | |
| 1264 | ||
| 1265 | StunAnim = function() | |
| 1266 | attack = true | |
| 1267 | removeControl() | |
| 1268 | Stunned.Value = true | |
| 1269 | showDamage(Character, "Stunned", "Interrupt") | |
| 1270 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1271 | dec.Name = "DecreaseMvmt" | |
| 1272 | dec.Value = 10 | |
| 1273 | for i = 0, 1, 0.3 do | |
| 1274 | swait() | |
| 1275 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
| 1276 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
| 1277 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
| 1278 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1279 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
| 1280 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1281 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
| 1282 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 1283 | end | |
| 1284 | for i = 0, 1, 0.3 do | |
| 1285 | swait() | |
| 1286 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
| 1287 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
| 1288 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 1289 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1290 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
| 1291 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1292 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
| 1293 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
| 1294 | end | |
| 1295 | for i = 0, 1, 0.3 do | |
| 1296 | swait() | |
| 1297 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
| 1298 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
| 1299 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 1300 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1301 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
| 1302 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1303 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
| 1304 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
| 1305 | end | |
| 1306 | local gairost = Instance.new("BodyGyro")
| |
| 1307 | gairost.Parent = RootPart | |
| 1308 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
| 1309 | gairost.P = 20000 | |
| 1310 | gairost.cframe = cf(0, 0, 0) | |
| 1311 | for i = 0, 1, 0.1 do | |
| 1312 | swait() | |
| 1313 | if hitfloor ~= nil then | |
| 1314 | Torso.Velocity = vt(0, 0, 0) | |
| 1315 | end | |
| 1316 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
| 1317 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
| 1318 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
| 1319 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1320 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
| 1321 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1322 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
| 1323 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
| 1324 | end | |
| 1325 | for i = 1, 70 do | |
| 1326 | swait() | |
| 1327 | gairost.cframe = RootPart.CFrame | |
| 1328 | if hitfloor ~= nil then | |
| 1329 | Torso.Velocity = vt(0, 0, 0) | |
| 1330 | end | |
| 1331 | end | |
| 1332 | for i = 0, 1, 0.2 do | |
| 1333 | swait() | |
| 1334 | Stun.Value = 0 | |
| 1335 | gairost.cframe = RootPart.CFrame | |
| 1336 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 1337 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
| 1338 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
| 1339 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1340 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1341 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1342 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
| 1343 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
| 1344 | end | |
| 1345 | resumeControl() | |
| 1346 | gairost.Parent = nil | |
| 1347 | dec.Parent = nil | |
| 1348 | Stun.Value = 0 | |
| 1349 | combo = 0 | |
| 1350 | Stunned.Value = false | |
| 1351 | attack = false | |
| 1352 | for i = 1, 10 do | |
| 1353 | swait() | |
| 1354 | Stun.Value = 0 | |
| 1355 | end | |
| 1356 | end | |
| 1357 | ||
| 1358 | UnSword = function() | |
| 1359 | combo = 0 | |
| 1360 | for i = 0, 1, 0.1 do | |
| 1361 | swait() | |
| 1362 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1363 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1364 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.5) | |
| 1365 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5) | |
| 1366 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1.4, 0, 0.7) * euler(0, 1.3, 0), 0.5) | |
| 1367 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.8, 0, -0.8) * euler(0, -1.5, 0), 0.5) | |
| 1368 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1), 0.5) | |
| 1369 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15), 0.5) | |
| 1370 | for d = 1, #Saber do | |
| 1371 | Saber[d].Transparency = i | |
| 1372 | end | |
| 1373 | end | |
| 1374 | for d = 1, #Saber do | |
| 1375 | Saber[d].Transparency = 1 | |
| 1376 | end | |
| 1377 | handlewld.Part1 = Torso | |
| 1378 | handlewld2.Part1 = Torso | |
| 1379 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
| 1380 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
| 1381 | mwld1.C0 = cf(0, 2, 0) | |
| 1382 | mwld2.C0 = cf(0, 2, 0) | |
| 1383 | floating = true | |
| 1384 | Mode = "Normal" | |
| 1385 | for i = 1, 0, -0.2 do | |
| 1386 | swait() | |
| 1387 | for d = 1, #Saber do | |
| 1388 | Saber[d].Transparency = i | |
| 1389 | end | |
| 1390 | end | |
| 1391 | for d = 1, #Saber do | |
| 1392 | Saber[d].Transparency = 0 | |
| 1393 | end | |
| 1394 | end | |
| 1395 | ||
| 1396 | attackone = function() | |
| 1397 | floating = false | |
| 1398 | Mode = "Sabers" | |
| 1399 | for i = 0, 1, 0.3 do | |
| 1400 | swait() | |
| 1401 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3) | |
| 1402 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3) | |
| 1403 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3) | |
| 1404 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3) | |
| 1405 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3) | |
| 1406 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 1407 | for d = 1, #Saber do | |
| 1408 | Saber[d].Transparency = i | |
| 1409 | end | |
| 1410 | end | |
| 1411 | for d = 1, #Saber do | |
| 1412 | Saber[d].Transparency = 1 | |
| 1413 | end | |
| 1414 | handlewld.Part1 = LeftArm | |
| 1415 | handlewld2.Part1 = RightArm | |
| 1416 | handlewld.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0) | |
| 1417 | handlewld2.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0) | |
| 1418 | mwld1.C0 = cf(0, 0, 0) | |
| 1419 | mwld2.C0 = cf(0, 0, 0) | |
| 1420 | so("341336274", main1, 0.6, 1.2)
| |
| 1421 | so("341336274", main2, 0.6, 1.2)
| |
| 1422 | for i = 1, 0, -0.3 do | |
| 1423 | swait() | |
| 1424 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3) | |
| 1425 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3) | |
| 1426 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3) | |
| 1427 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3) | |
| 1428 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3) | |
| 1429 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 1430 | for d = 1, #Saber do | |
| 1431 | Saber[d].Transparency = i | |
| 1432 | end | |
| 1433 | end | |
| 1434 | for d = 1, #Saber do | |
| 1435 | Saber[d].Transparency = 0 | |
| 1436 | end | |
| 1437 | hitbox.Parent = modelzorz | |
| 1438 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1439 | teh = math.random(-30, 30) / 100 | |
| 1440 | so("341336307", main1, 0.6, 1.4 + teh)
| |
| 1441 | so("341336485", main1, 0.6, 1 + teh)
| |
| 1442 | for i = 0, 1, 0.12 do | |
| 1443 | swait() | |
| 1444 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1445 | MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1446 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.2, 0) * euler(0, 0, -1), 0.4) | |
| 1447 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0.5), 0.4) | |
| 1448 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.4) | |
| 1449 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.4) | |
| 1450 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(2.5, 0, 0.6) * euler(0, -1, 0), 0.4) | |
| 1451 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, -1.6) * euler(0, 2.5, 0) * euler(-2.5, 0, 0), 0.4) | |
| 1452 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4) | |
| 1453 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(-0.1, 0, 0.05), 0.4) | |
| 1454 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1455 | do | |
| 1456 | if StaggerHit.Value == true then | |
| 1457 | break | |
| 1458 | end | |
| 1459 | end | |
| 1460 | end | |
| 1461 | end | |
| 1462 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1463 | teh = math.random(-30, 30) / 100 | |
| 1464 | so("341336307", main2, 0.6, 1.4 + teh)
| |
| 1465 | so("341336485", main2, 0.6, 1 + teh)
| |
| 1466 | for i = 0, 1, 0.12 do | |
| 1467 | swait() | |
| 1468 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1469 | MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1470 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1471 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.5), 0.4) | |
| 1472 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4) | |
| 1473 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.4) | |
| 1474 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2.5, 0, 0.6) * euler(0, 0.2, 0) * euler(-2, 0, 0), 0.4) | |
| 1475 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.6) * euler(0, 0.4, 0), 0.4) | |
| 1476 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4) | |
| 1477 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.4) | |
| 1478 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1479 | do | |
| 1480 | if StaggerHit.Value == true then | |
| 1481 | break | |
| 1482 | end | |
| 1483 | end | |
| 1484 | end | |
| 1485 | end | |
| 1486 | hitbox.Parent = nil | |
| 1487 | end | |
| 1488 | end | |
| 1489 | ||
| 1490 | attacktwo = function() | |
| 1491 | for i = 0, 1, 0.15 do | |
| 1492 | swait() | |
| 1493 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1494 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1495 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.6) * euler(0.1, 0, 0), 0.4) | |
| 1496 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4) | |
| 1497 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.6, 0, 0.7) * euler(0, 1, 0) * euler(0.4, 0, 0), 0.4) | |
| 1498 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.8) * euler(0, 2, 0), 0.4) | |
| 1499 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, 0.2) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4) | |
| 1500 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.15), 0.4) | |
| 1501 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1502 | do | |
| 1503 | if StaggerHit.Value == true then | |
| 1504 | break | |
| 1505 | end | |
| 1506 | end | |
| 1507 | end | |
| 1508 | end | |
| 1509 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1510 | hitbox.Parent = modelzorz | |
| 1511 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1512 | teh = math.random(-30, 30) / 100 | |
| 1513 | so("341336307", main1, 0.6, 1.4 + teh)
| |
| 1514 | so("341336485", main1, 0.6, 1 + teh)
| |
| 1515 | for i = 0, 1, 0.12 do | |
| 1516 | swait() | |
| 1517 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1518 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1519 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4) | |
| 1520 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1521 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.1, 0, 0), 0.4) | |
| 1522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.8) * euler(0.2, 0, 0), 0.4) | |
| 1523 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, -1, 0) * euler(0, 0, 0), 0.4) | |
| 1524 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, -0.8) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.4) | |
| 1525 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.3), 0.4) | |
| 1526 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, 0.2) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(0.1, 0, -0.15), 0.4) | |
| 1527 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1528 | do | |
| 1529 | if StaggerHit.Value == true then | |
| 1530 | break | |
| 1531 | end | |
| 1532 | end | |
| 1533 | end | |
| 1534 | end | |
| 1535 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1536 | teh = math.random(-30, 30) / 100 | |
| 1537 | so("341336307", main2, 0.6, 1.4 + teh)
| |
| 1538 | so("341336485", main2, 0.6, 1 + teh)
| |
| 1539 | for i = 0, 1, 0.12 do | |
| 1540 | swait() | |
| 1541 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1542 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1543 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1544 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4) | |
| 1545 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4) | |
| 1546 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
| 1547 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, 1.57) * euler(0, -1.5, 0) * euler(-2, 0, 0), 0.4) | |
| 1548 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.8) * euler(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
| 1549 | RH.C0 = clerp(RH.C0, cf(0.8, -0.7, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.1), 0.4) | |
| 1550 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, 0) * euler(-0.2, 0, 0.3), 0.4) | |
| 1551 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1552 | do | |
| 1553 | if StaggerHit.Value == true then | |
| 1554 | break | |
| 1555 | end | |
| 1556 | end | |
| 1557 | end | |
| 1558 | end | |
| 1559 | hitbox.Parent = nil | |
| 1560 | end | |
| 1561 | end | |
| 1562 | end | |
| 1563 | ||
| 1564 | attackthree = function() | |
| 1565 | for i = 0, 1, 0.15 do | |
| 1566 | swait() | |
| 1567 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1568 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.1, 0) * euler(0, 0, 0.4), 0.5) | |
| 1569 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.5, 0, 0), 0.5) | |
| 1570 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, 0.8) * euler(0, 0, 0.1) * euler(-0.2, 0, 0), 0.5) | |
| 1571 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(2.8, 0, 0), 0.5) | |
| 1572 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.7) * euler(0, 0.5, 0) * euler(0, 0, 0.6), 0.5) | |
| 1573 | RH.C0 = clerp(RH.C0, cf(1.1, -0.7, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, 0.15), 0.5) | |
| 1574 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.7, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.1), 0.5) | |
| 1575 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1576 | do | |
| 1577 | if StaggerHit.Value == true then | |
| 1578 | break | |
| 1579 | end | |
| 1580 | end | |
| 1581 | end | |
| 1582 | end | |
| 1583 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1584 | hitbox.Parent = modelzorz | |
| 1585 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1586 | teh = math.random(-30, 30) / 100 | |
| 1587 | so("341336307", main2, 0.6, 1.4 + teh)
| |
| 1588 | so("341336485", main2, 0.6, 1 + teh)
| |
| 1589 | for i = 0, 1, 0.12 do | |
| 1590 | swait() | |
| 1591 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1592 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1593 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1594 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.2, 0) * euler(0, 0, -0.4), 0.5) | |
| 1595 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5) | |
| 1596 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, 0.1) * euler(0.2, 0, 0), 0.5) | |
| 1597 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(0.3, 0, 0), 0.5) | |
| 1598 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0), 0.5) | |
| 1599 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, -0.1), 0.5) | |
| 1600 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.5) | |
| 1601 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1602 | do | |
| 1603 | if StaggerHit.Value == true then | |
| 1604 | break | |
| 1605 | end | |
| 1606 | end | |
| 1607 | end | |
| 1608 | end | |
| 1609 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1610 | teh = math.random(-30, 30) / 100 | |
| 1611 | so("341336307", main1, 0.6, 1.4 + teh)
| |
| 1612 | so("341336485", main1, 0.6, 1 + teh)
| |
| 1613 | for i = 0, 1, 0.12 do | |
| 1614 | swait() | |
| 1615 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1616 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1617 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.1, 0) * euler(0, 0, -0.4), 0.5) | |
| 1618 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1619 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5) | |
| 1620 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5) | |
| 1621 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(-0.3, 0, 0.6), 0.5) | |
| 1622 | LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.5) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0) * euler(-2.8, 0, 0), 0.5) | |
| 1623 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.1), 0.5) | |
| 1624 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.2, 0, 0.4), 0.5) | |
| 1625 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1626 | do | |
| 1627 | if StaggerHit.Value == true then | |
| 1628 | break | |
| 1629 | end | |
| 1630 | end | |
| 1631 | end | |
| 1632 | end | |
| 1633 | hitbox.Parent = nil | |
| 1634 | end | |
| 1635 | end | |
| 1636 | end | |
| 1637 | ||
| 1638 | attackfour = function() | |
| 1639 | so("341336200", main1, 0.6, 1)
| |
| 1640 | so("341336200", main2, 0.6, 1)
| |
| 1641 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, 0, 0), 0.3) | |
| 1642 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 0, 0), 0.3) | |
| 1643 | local tehn = math.random(1, 7) | |
| 1644 | local rara = 0 | |
| 1645 | for i = 0, 1, 0.05 do | |
| 1646 | swait() | |
| 1647 | rara = rara + 1 | |
| 1648 | if (rara) % 2 == 0 then | |
| 1649 | if tehn > 6 then | |
| 1650 | tehn = 1 | |
| 1651 | else | |
| 1652 | tehn = tehn + 1 | |
| 1653 | end | |
| 1654 | end | |
| 1655 | da1 = math.random(150, 250) / 100 | |
| 1656 | da2 = math.random(700, 900) / 100 | |
| 1657 | MagicCircle(Neons[tehn], main1.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2) | |
| 1658 | MagicCircle(Neons[tehn], main2.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2) | |
| 1659 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1660 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1661 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3) | |
| 1662 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1663 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0), 0.3) | |
| 1664 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0), 0.3) | |
| 1665 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.3) | |
| 1666 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.3) | |
| 1667 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1668 | do | |
| 1669 | if StaggerHit.Value == true then | |
| 1670 | break | |
| 1671 | end | |
| 1672 | end | |
| 1673 | end | |
| 1674 | end | |
| 1675 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1676 | hitbox.Parent = modelzorz | |
| 1677 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1678 | so("341336307", main1, 1, 1.2)
| |
| 1679 | so("341336307", main2, 1, 1.2)
| |
| 1680 | for i = 0, 1, 0.2 do | |
| 1681 | swait() | |
| 1682 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1683 | MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true) | |
| 1684 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1685 | MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true) | |
| 1686 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8) | |
| 1687 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8) | |
| 1688 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.8) | |
| 1689 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.8) | |
| 1690 | RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.8) | |
| 1691 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.8) | |
| 1692 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.8) | |
| 1693 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.8) | |
| 1694 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1695 | do | |
| 1696 | if StaggerHit.Value == true then | |
| 1697 | break | |
| 1698 | end | |
| 1699 | end | |
| 1700 | end | |
| 1701 | end | |
| 1702 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1703 | for i = 1, 3 do | |
| 1704 | Star(main2, 50) | |
| 1705 | Star(main1, 50) | |
| 1706 | end | |
| 1707 | hitbox.Parent = nil | |
| 1708 | local ref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1709 | ref1.Anchored = true | |
| 1710 | ref1.CFrame = cf(main1.Position) | |
| 1711 | game:GetService("Debris"):AddItem(ref1, 1)
| |
| 1712 | so("341336243", ref1, 1, 1)
| |
| 1713 | local ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1714 | ref2.Anchored = true | |
| 1715 | ref2.CFrame = cf(main2.Position) | |
| 1716 | game:GetService("Debris"):AddItem(ref2, 1)
| |
| 1717 | so("341336243", ref1, 1, 1)
| |
| 1718 | for i = 0, 1, 0.2 do | |
| 1719 | swait() | |
| 1720 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5) | |
| 1721 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5) | |
| 1722 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
| 1723 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1724 | RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.5) | |
| 1725 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.5) | |
| 1726 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5) | |
| 1727 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5) | |
| 1728 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1729 | do | |
| 1730 | if StaggerHit.Value == true then | |
| 1731 | break | |
| 1732 | end | |
| 1733 | end | |
| 1734 | end | |
| 1735 | end | |
| 1736 | for i = 0, 1, 0.3 do | |
| 1737 | swait() | |
| 1738 | for d = 1, #Saber do | |
| 1739 | Saber[d].Transparency = i | |
| 1740 | end | |
| 1741 | end | |
| 1742 | for d = 1, #Saber do | |
| 1743 | Saber[d].Transparency = 1 | |
| 1744 | end | |
| 1745 | handlewld.Part1 = Torso | |
| 1746 | handlewld2.Part1 = Torso | |
| 1747 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
| 1748 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
| 1749 | mwld1.C0 = cf(0, 2, 0) | |
| 1750 | mwld2.C0 = cf(0, 2, 0) | |
| 1751 | floating = true | |
| 1752 | Mode = "Normal" | |
| 1753 | for i = 1, 0, -0.2 do | |
| 1754 | swait() | |
| 1755 | for d = 1, #Saber do | |
| 1756 | Saber[d].Transparency = i | |
| 1757 | end | |
| 1758 | end | |
| 1759 | for d = 1, #Saber do | |
| 1760 | Saber[d].Transparency = 0 | |
| 1761 | end | |
| 1762 | end | |
| 1763 | end | |
| 1764 | end | |
| 1765 | ||
| 1766 | PowerRising = function() | |
| 1767 | attack = true | |
| 1768 | if Mode == "Sabers" then | |
| 1769 | UnSword() | |
| 1770 | end | |
| 1771 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1772 | dec.Name = "DecreaseMvmt" | |
| 1773 | dec.Value = 10 | |
| 1774 | manainc = 12 | |
| 1775 | local col = 1 | |
| 1776 | local colnum = 0 | |
| 1777 | local dopart = 0 | |
| 1778 | cooldownsadd[1] = 0.18 | |
| 1779 | cooldownsadd[2] = 0.16 | |
| 1780 | cooldownsadd[3] = 0.14 | |
| 1781 | prising = true | |
| 1782 | local prref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1783 | prref.Anchored = true | |
| 1784 | while prising == true do | |
| 1785 | swait() | |
| 1786 | dopart = dopart + 1 | |
| 1787 | if (dopart) % 4 == 0 then | |
| 1788 | colnum = colnum + 1 | |
| 1789 | if (colnum) % 2 == 0 then | |
| 1790 | col = math.random(1, 7) | |
| 1791 | end | |
| 1792 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1) | |
| 1793 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1) | |
| 1794 | prref.CFrame = cf(RootPart.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
| 1795 | local phitfloor, pposfloor = rayCast(prref.Position, CFrame.new(prref.Position, prref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
| 1796 | if phitfloor ~= nil then | |
| 1797 | MagicCircle(Neons[col], cf(pposfloor), 1, 1, 1, 1, 5, 1, 0.1) | |
| 1798 | end | |
| 1799 | end | |
| 1800 | do | |
| 1801 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.1) | |
| 1802 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(1, 0, 1.3) * euler(0, -1.57, 0), 0.1) | |
| 1803 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(1, 0, -1.3) * euler(0, 1.57, 0), 0.1) | |
| 1804 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.1) | |
| 1805 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.1) | |
| 1806 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
| 1807 | break | |
| 1808 | end | |
| 1809 | end | |
| 1810 | end | |
| 1811 | cooldownsadd[1] = 0.16 | |
| 1812 | cooldownsadd[2] = 0.14 | |
| 1813 | cooldownsadd[3] = 0.12 | |
| 1814 | manainc = 16 | |
| 1815 | dec.Parent = nil | |
| 1816 | attack = false | |
| 1817 | end | |
| 1818 | ||
| 1819 | Star = function(mainpart, rand) | |
| 1820 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
| |
| 1821 | stref.Anchored = true | |
| 1822 | stref.Material = "Neon" | |
| 1823 | stref.CFrame = cf(mainpart.Position) | |
| 1824 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(3, 3, 3))
| |
| 1825 | hitbox.CFrame = mainpart.CFrame * cf(math.random(-100, 100) / 100, 2 + math.random(-200, 200) / 100, math.random(-100, 100) / 100) | |
| 1826 | table.insert(Effects, {RootPart.CFrame.lookVector + vt(math.random(-rand, rand) / 100, math.random(-rand, rand) / 100, math.random(-rand, rand) / 100), "Shoot", 80, hitbox.Position, 7, 9, 0, math.random(1, 7), stref, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
| |
| 1827 | end | |
| 1828 | ||
| 1829 | do1 = function() | |
| 1830 | if attack == true then | |
| 1831 | return | |
| 1832 | end | |
| 1833 | attack = true | |
| 1834 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1835 | return | |
| 1836 | end | |
| 1837 | if cooldowns[1] >= 50 then | |
| 1838 | if Mode == "Sabers" then | |
| 1839 | UnSword() | |
| 1840 | end | |
| 1841 | cbuster = true | |
| 1842 | Humanoid.AutoRotate = false | |
| 1843 | for i = 0, 1, 0.1 do | |
| 1844 | swait() | |
| 1845 | LeftArm.Transparency = i | |
| 1846 | for d = 1, #Buster do | |
| 1847 | Buster[d].Transparency = i | |
| 1848 | end | |
| 1849 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3) | |
| 1850 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3) | |
| 1851 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.5) * euler(1.3, 0, -1) * euler(0, 0, 0), 0.3) | |
| 1852 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 1853 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 1854 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1855 | do | |
| 1856 | if StaggerHit.Value == true then | |
| 1857 | break | |
| 1858 | end | |
| 1859 | end | |
| 1860 | end | |
| 1861 | end | |
| 1862 | local rara1 = Instance.new("NumberValue", Decrease)
| |
| 1863 | rara1.Name = "DecreaseMvmt" | |
| 1864 | rara1.Value = 0.4 | |
| 1865 | local rara2 = Instance.new("NumberValue", Decrease)
| |
| 1866 | rara2.Name = "DecreaseDef" | |
| 1867 | rara2.Value = -0.1 | |
| 1868 | handlewld3.Part1 = LeftArm | |
| 1869 | handlewld3.C0 = euler(0, 0, mr(-90)) * euler(0, mr(40), 0) * cf(0, 0, 0) | |
| 1870 | LeftArm.Transparency = 1 | |
| 1871 | for d = 1, #Buster do | |
| 1872 | Buster[d].Transparency = 1 | |
| 1873 | end | |
| 1874 | for i = 1, 0, -0.2 do | |
| 1875 | swait() | |
| 1876 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
| 1877 | for d = 1, #Buster do | |
| 1878 | Buster[d].Transparency = i | |
| 1879 | end | |
| 1880 | end | |
| 1881 | for d = 1, #Buster do | |
| 1882 | Buster[d].Transparency = 0 | |
| 1883 | end | |
| 1884 | cshoot = false | |
| 1885 | cdebounce = false | |
| 1886 | local dashoot = 0 | |
| 1887 | local laser1 = part(3, nil, 0, 0.5, BrickColor.new("Really red"), "Effect", vt())
| |
| 1888 | laser1.Material = "Neon" | |
| 1889 | laser1.Anchored = true | |
| 1890 | local laser2 = laser1:Clone() | |
| 1891 | local laser3 = laser1:Clone() | |
| 1892 | local laser4 = laser1:Clone() | |
| 1893 | local lmsh1 = mesh("CylinderMesh", laser1, "", "", vt(0, 0, 0), vt(1, 1, 1))
| |
| 1894 | local lmsh2 = mesh("CylinderMesh", laser2, "", "", vt(0, 0, 0), vt(1, 1, 1))
| |
| 1895 | local lmsh3 = mesh("CylinderMesh", laser3, "", "", vt(0, 0, 0), vt(1, 1, 1))
| |
| 1896 | local lmsh4 = (mesh("CylinderMesh", laser4, "", "", vt(0, 0, 0), vt(1, 1, 1)))
| |
| 1897 | local l2cf, l3cf, l4cf = nil, nil, nil | |
| 1898 | while cbuster == true and cooldowns[1] > 10 do | |
| 1899 | swait() | |
| 1900 | if MMouse ~= nil then | |
| 1901 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 1902 | local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1903 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 1904 | handlewld3a.Part0 = handle3 | |
| 1905 | handlewld3a.Part1 = handle3a | |
| 1906 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3) | |
| 1907 | end | |
| 1908 | if busterlaser == true then | |
| 1909 | busterlaser = false | |
| 1910 | so("306247678", Torso, 1, 0.5)
| |
| 1911 | for _,c in pairs(model3:children()) do | |
| 1912 | c.Transparency = 0 | |
| 1913 | end | |
| 1914 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1915 | dec.Name = "DecreaseMvmt" | |
| 1916 | dec.Value = 0 | |
| 1917 | for d = 1, 7 do | |
| 1918 | for i = 1, 0, -0.25 do | |
| 1919 | swait() | |
| 1920 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.3) | |
| 1921 | do | |
| 1922 | do | |
| 1923 | if d == 1 then | |
| 1924 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
| 1925 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
| 1926 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1) | |
| 1927 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1) | |
| 1928 | else | |
| 1929 | if d == 2 then | |
| 1930 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1931 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1932 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1) | |
| 1933 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1) | |
| 1934 | else | |
| 1935 | if d == 3 then | |
| 1936 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1937 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1938 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1) | |
| 1939 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1) | |
| 1940 | else | |
| 1941 | if d == 4 then | |
| 1942 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
| 1943 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
| 1944 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1) | |
| 1945 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1) | |
| 1946 | else | |
| 1947 | if d == 5 then | |
| 1948 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1949 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1950 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1) | |
| 1951 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1) | |
| 1952 | else | |
| 1953 | if d == 6 then | |
| 1954 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1955 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1956 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1) | |
| 1957 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1) | |
| 1958 | else | |
| 1959 | if d == 7 then | |
| 1960 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
| 1961 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
| 1962 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1) | |
| 1963 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1) | |
| 1964 | end | |
| 1965 | end | |
| 1966 | end | |
| 1967 | end | |
| 1968 | end | |
| 1969 | end | |
| 1970 | end | |
| 1971 | end | |
| 1972 | end | |
| 1973 | end | |
| 1974 | end | |
| 1975 | local mainpos = MMouse.Hit.p | |
| 1976 | for i = 0, 3, 0.2 do | |
| 1977 | swait() | |
| 1978 | if mainpos ~= nil then | |
| 1979 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 1980 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1981 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 1982 | handlewld3a.Part0 = handle3 | |
| 1983 | handlewld3a.Part1 = handle3a | |
| 1984 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.8) | |
| 1985 | end | |
| 1986 | do | |
| 1987 | do | |
| 1988 | if i < 1 then | |
| 1989 | handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0.1), 0.4) | |
| 1990 | handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, -0.1), 0.4) | |
| 1991 | handlewld6.C0 = euler(0, mr(-45) * i, 0) * cf(3.35, 0, -0.075 - 0.065 * i) | |
| 1992 | handlewld7.C0 = euler(0, mr(45) * i, 0) * cf(3.35, 0, 0.075 + 0.065 * i) | |
| 1993 | end | |
| 1994 | end | |
| 1995 | end | |
| 1996 | end | |
| 1997 | mana.Value = mana.Value - 15 | |
| 1998 | cooldowns[1] = cooldowns[1] - 30 | |
| 1999 | for i = 1, 3 do | |
| 2000 | so("341336476", handle10, 10, 1)
| |
| 2001 | end | |
| 2002 | local refl = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2003 | refl.Anchored = true | |
| 2004 | for d = 1, 7 do | |
| 2005 | for i = 0, 1, 0.25 do | |
| 2006 | swait() | |
| 2007 | if mainpos ~= nil then | |
| 2008 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 2009 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 2010 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 2011 | handlewld3a.Part0 = handle3 | |
| 2012 | handlewld3a.Part1 = handle3a | |
| 2013 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 0.5) | |
| 2014 | for i = 1, 5 do | |
| 2015 | tehcf = cf(0, 0, -1.5) | |
| 2016 | if i == 2 then | |
| 2017 | tehcf = cf(0, 3, -1.5) | |
| 2018 | else | |
| 2019 | if i == 3 then | |
| 2020 | tehcf = cf(0, -3, -1.5) | |
| 2021 | else | |
| 2022 | if i == 4 then | |
| 2023 | tehcf = cf(3, 0, -1.5) | |
| 2024 | else | |
| 2025 | if i == 5 then | |
| 2026 | tehcf = cf(-3, 0, -1.5) | |
| 2027 | end | |
| 2028 | end | |
| 2029 | end | |
| 2030 | end | |
| 2031 | refl.CFrame = handle10.CFrame * tehcf | |
| 2032 | local mainpos = refl.Position | |
| 2033 | local dist = 500 | |
| 2034 | raa = math.random(1, 7) | |
| 2035 | if i == 1 then | |
| 2036 | MagicCircle(Neons[raa], refl.CFrame, 30, 30, 10, 0, 0, 0, 0.3) | |
| 2037 | end | |
| 2038 | local bounce = 10 | |
| 2039 | repeat | |
| 2040 | bounce = bounce - 1 | |
| 2041 | local hit, pos = rayCast(mainpos, refl.CFrame.lookVector, dist, Character) | |
| 2042 | local targl = mainpos - pos | |
| 2043 | local magl = targl.magnitude | |
| 2044 | dist = dist - magl | |
| 2045 | local mag = (mainpos - pos).magnitude | |
| 2046 | if i == 1 then | |
| 2047 | MagicCylinder(Neons[raa], CFrame.new((mainpos + pos) / 2, pos) * angles(1.57, 0, 0), 30, mag * 5, 30, 0, 0, 0, 0.3) | |
| 2048 | end | |
| 2049 | mainpos = pos | |
| 2050 | if hit ~= nil then | |
| 2051 | Damagefunc(hit, 8, 10, 0, "Normal", RootPart, 0.2, 1, (math.random(8, 10)), nil, nil, true) | |
| 2052 | end | |
| 2053 | until dist <= 0 or hit == nil or bounce < 1 | |
| 2054 | end | |
| 2055 | end | |
| 2056 | do | |
| 2057 | do | |
| 2058 | if d == 7 then | |
| 2059 | rainbow6.Transparency = 1 | |
| 2060 | rainbow6a.Transparency = 1 | |
| 2061 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
| 2062 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
| 2063 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1) | |
| 2064 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1) | |
| 2065 | else | |
| 2066 | if d == 6 then | |
| 2067 | rainbow5.Transparency = 1 | |
| 2068 | rainbow5a.Transparency = 1 | |
| 2069 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 2070 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 2071 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1) | |
| 2072 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1) | |
| 2073 | else | |
| 2074 | if d == 5 then | |
| 2075 | rainbow4.Transparency = 1 | |
| 2076 | rainbow4a.Transparency = 1 | |
| 2077 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 2078 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 2079 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1) | |
| 2080 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1) | |
| 2081 | else | |
| 2082 | if d == 4 then | |
| 2083 | rainbow3.Transparency = 1 | |
| 2084 | rainbow3a.Transparency = 1 | |
| 2085 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
| 2086 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
| 2087 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1) | |
| 2088 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1) | |
| 2089 | else | |
| 2090 | if d == 3 then | |
| 2091 | rainbow2.Transparency = 1 | |
| 2092 | rainbow2a.Transparency = 1 | |
| 2093 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 2094 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 2095 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1) | |
| 2096 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1) | |
| 2097 | else | |
| 2098 | if d == 2 then | |
| 2099 | rainbow1.Transparency = 1 | |
| 2100 | rainbow1a.Transparency = 1 | |
| 2101 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 2102 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 2103 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1) | |
| 2104 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1) | |
| 2105 | else | |
| 2106 | if d == 1 then | |
| 2107 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
| 2108 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
| 2109 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1) | |
| 2110 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1) | |
| 2111 | end | |
| 2112 | end | |
| 2113 | end | |
| 2114 | end | |
| 2115 | end | |
| 2116 | end | |
| 2117 | end | |
| 2118 | end | |
| 2119 | end | |
| 2120 | end | |
| 2121 | end | |
| 2122 | for _,c in pairs(model3:children()) do | |
| 2123 | c.Transparency = 1 | |
| 2124 | end | |
| 2125 | for i = 0, 1, 0.1 do | |
| 2126 | swait() | |
| 2127 | if mainpos ~= nil then | |
| 2128 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 2129 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 2130 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 2131 | handlewld3a.Part0 = handle3 | |
| 2132 | handlewld3a.Part1 = handle3a | |
| 2133 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.5) | |
| 2134 | end | |
| 2135 | do | |
| 2136 | do | |
| 2137 | if i < 1 then | |
| 2138 | handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0), 0.4) | |
| 2139 | handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, 0), 0.4) | |
| 2140 | handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 0.4) | |
| 2141 | handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 0.4) | |
| 2142 | end | |
| 2143 | end | |
| 2144 | end | |
| 2145 | end | |
| 2146 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 1) | |
| 2147 | RootJoint.C1 = clerp(RootJoint.C1, RootCF, 1) | |
| 2148 | dec.Parent = nil | |
| 2149 | handlewld4.C0 = cf(0, 0, 0) | |
| 2150 | handlewld5.C0 = cf(0, 0, 0) | |
| 2151 | handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 1) | |
| 2152 | handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 1) | |
| 2153 | end | |
| 2154 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 2155 | if StaggerHit.Value ~= true and cshoot == true then | |
| 2156 | cdebounce = true | |
| 2157 | cshoot = false | |
| 2158 | while cdebounce do | |
| 2159 | swait() | |
| 2160 | if cdebounce == true and dashoot < 27 then | |
| 2161 | if dashoot == 0 then | |
| 2162 | l2cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
| 2163 | l3cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
| 2164 | l4cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
| 2165 | end | |
| 2166 | dashoot = dashoot + 1 | |
| 2167 | local hit, pos = rayCast(handle10.Position, handle10.CFrame.lookVector, 500, Character) | |
| 2168 | local hit2, pos2 = rayCast(handle10.Position, handle10.CFrame.lookVector + l2cf, 500, Character) | |
| 2169 | local hit3, pos3 = rayCast(handle10.Position, handle10.CFrame.lookVector + l3cf, 500, Character) | |
| 2170 | local hit4, pos4 = rayCast(handle10.Position, handle10.CFrame.lookVector + l4cf, 500, Character) | |
| 2171 | if (dashoot) % 3 == 0 and dashoot < 20 then | |
| 2172 | so("341336333", handle10, 1, 1)
| |
| 2173 | end | |
| 2174 | if dashoot == 20 or dashoot == 22 or dashoot == 24 or dashoot == 26 then | |
| 2175 | cooldowns[1] = cooldowns[1] - 4 | |
| 2176 | handlewld8.C0 = euler(0, mr(-20), 0) * cf(0.291, 0, 0) | |
| 2177 | handlewld9.C0 = euler(0, mr(20), 0) * cf(0.291, 0, 0) | |
| 2178 | so("341336385", handle10, 1, 1)
| |
| 2179 | table.insert(Effects, {handle10.CFrame.lookVector, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
| |
| 2180 | table.insert(Effects, {handle10.CFrame.lookVector + l2cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
| |
| 2181 | table.insert(Effects, {handle10.CFrame.lookVector + l3cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
| |
| 2182 | table.insert(Effects, {handle10.CFrame.lookVector + l4cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
| |
| 2183 | else | |
| 2184 | handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
| 2185 | handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
| 2186 | end | |
| 2187 | local mag = (handle10.Position - pos).magnitude | |
| 2188 | laser1.Parent = effects | |
| 2189 | laser1.CFrame = cf((handle10.Position + pos) / 2, pos) * angles(1.57, 0, 0) | |
| 2190 | lmsh1.Scale = vt(0.5, mag * 5, 0.5) | |
| 2191 | local mag2 = (handle10.Position - pos2).magnitude | |
| 2192 | laser2.Parent = effects | |
| 2193 | laser2.CFrame = cf((handle10.Position + pos2) / 2, pos2) * angles(1.57, 0, 0) | |
| 2194 | lmsh2.Scale = vt(0.5, mag2 * 5, 0.5) | |
| 2195 | local mag3 = (handle10.Position - pos3).magnitude | |
| 2196 | laser3.Parent = effects | |
| 2197 | laser3.CFrame = cf((handle10.Position + pos3) / 2, pos3) * angles(1.57, 0, 0) | |
| 2198 | lmsh3.Scale = vt(0.5, mag3 * 5, 0.5) | |
| 2199 | local mag4 = (handle10.Position - pos4).magnitude | |
| 2200 | laser4.Parent = effects | |
| 2201 | laser4.CFrame = cf((handle10.Position + pos4) / 2, pos4) * angles(1.57, 0, 0) | |
| 2202 | lmsh4.Scale = vt(0.5, mag4 * 5, 0.5) | |
| 2203 | else | |
| 2204 | do | |
| 2205 | laser1.Parent = nil | |
| 2206 | laser2.Parent = nil | |
| 2207 | laser3.Parent = nil | |
| 2208 | laser4.Parent = nil | |
| 2209 | cdebounce = false | |
| 2210 | dashoot = 0 | |
| 2211 | if MMouse ~= nil then | |
| 2212 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 2213 | local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 2214 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 2215 | handlewld3a.Part0 = handle3 | |
| 2216 | handlewld3a.Part1 = handle3a | |
| 2217 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3) | |
| 2218 | end | |
| 2219 | end | |
| 2220 | end | |
| 2221 | end | |
| 2222 | end | |
| 2223 | end | |
| 2224 | if Anim == "Idle" then | |
| 2225 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3) | |
| 2226 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2227 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2228 | end | |
| 2229 | if Anim == "Walk" or Anim == "Run" then | |
| 2230 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.3) | |
| 2231 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
| 2232 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
| 2233 | end | |
| 2234 | if Anim == "Jump" then | |
| 2235 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8) * euler(0, 0, 0), 0.3) | |
| 2236 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2237 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2238 | end | |
| 2239 | if Anim == "Fall" then | |
| 2240 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2) | |
| 2241 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 2242 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 2243 | end | |
| 2244 | end | |
| 2245 | Humanoid.AutoRotate = true | |
| 2246 | cbuster = false | |
| 2247 | rara1.Parent = nil | |
| 2248 | rara2.Parent = nil | |
| 2249 | handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
| 2250 | handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
| 2251 | laser1.Parent = nil | |
| 2252 | laser2.Parent = nil | |
| 2253 | laser3.Parent = nil | |
| 2254 | laser4.Parent = nil | |
| 2255 | LW.Part0 = ch.Torso | |
| 2256 | LW.Part1 = ch["Left Arm"] | |
| 2257 | handlewld3.Part0 = handle3 | |
| 2258 | handlewld3.Part1 = LeftArm | |
| 2259 | for i = 0, 1, 0.1 do | |
| 2260 | swait() | |
| 2261 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3) | |
| 2262 | for d = 1, #Buster do | |
| 2263 | Buster[d].Transparency = i | |
| 2264 | end | |
| 2265 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 2266 | do | |
| 2267 | if StaggerHit.Value == true then | |
| 2268 | break | |
| 2269 | end | |
| 2270 | end | |
| 2271 | end | |
| 2272 | end | |
| 2273 | handlewld3a.C0 = clerp(handlewld3a.C0, cf(0, 0, 0), 1) | |
| 2274 | handlewld3.Part1 = Torso | |
| 2275 | handlewld3.C0 = euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8) | |
| 2276 | for i = 1, 0, -0.1 do | |
| 2277 | swait() | |
| 2278 | LeftArm.Transparency = i | |
| 2279 | for d = 1, #Buster do | |
| 2280 | Buster[d].Transparency = i | |
| 2281 | end | |
| 2282 | end | |
| 2283 | LeftArm.Transparency = 0 | |
| 2284 | for d = 1, #Buster do | |
| 2285 | Buster[d].Transparency = 0 | |
| 2286 | end | |
| 2287 | end | |
| 2288 | attack = false | |
| 2289 | end | |
| 2290 | ||
| 2291 | do2 = function() | |
| 2292 | if sbreaker == true then | |
| 2293 | sbreaker = false | |
| 2294 | end | |
| 2295 | if attack == true then | |
| 2296 | return | |
| 2297 | end | |
| 2298 | attack = true | |
| 2299 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2300 | return | |
| 2301 | end | |
| 2302 | if cooldowns[2] >= 70 then | |
| 2303 | if Mode == "Sabers" then | |
| 2304 | UnSword() | |
| 2305 | end | |
| 2306 | local rara1 = Instance.new("NumberValue", Decrease)
| |
| 2307 | rara1.Name = "DecreaseMvmt" | |
| 2308 | rara1.Value = -0.05 | |
| 2309 | local rara2 = Instance.new("NumberValue", Decrease)
| |
| 2310 | rara2.Name = "DecreaseDef" | |
| 2311 | rara2.Value = 0.1 | |
| 2312 | so("341336144", LeftArm, 1, 1)
| |
| 2313 | so("341336144", RightArm, 1, 1)
| |
| 2314 | sbreaker = true | |
| 2315 | local sbref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2316 | local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0)) | |
| 2317 | local sbref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2318 | local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0)) | |
| 2319 | local da1 = lparti1:Clone() | |
| 2320 | da1.Parent = sbref1 | |
| 2321 | local da2 = lparti1:Clone() | |
| 2322 | da2.Parent = sbref2 | |
| 2323 | da1.Enabled = true | |
| 2324 | da2.Enabled = true | |
| 2325 | for i = 0, 1, 0.1 do | |
| 2326 | swait() | |
| 2327 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
| 2328 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
| 2329 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
| 2330 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 2331 | do | |
| 2332 | if StaggerHit.Value == true then | |
| 2333 | break | |
| 2334 | end | |
| 2335 | end | |
| 2336 | end | |
| 2337 | end | |
| 2338 | shockshoot = false | |
| 2339 | shockdebounce = false | |
| 2340 | local dashoot = 3 | |
| 2341 | local sref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2342 | sref.Anchored = true | |
| 2343 | TehM = nil | |
| 2344 | while sbreaker == true and cooldowns[2] > 20 do | |
| 2345 | swait() | |
| 2346 | if sbreakerII == true then | |
| 2347 | sbreakerII = false | |
| 2348 | for i = 0, 1, 0.1 do | |
| 2349 | swait() | |
| 2350 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2351 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2352 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 2353 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 2354 | end | |
| 2355 | cooldowns[2] = cooldowns[2] - 30 | |
| 2356 | mana.Value = mana.Value - 10 | |
| 2357 | for i = 1, 3 do | |
| 2358 | MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p) | |
| 2359 | local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character) | |
| 2360 | rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100) | |
| 2361 | sref.CFrame = cf(pos) * rand | |
| 2362 | local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
| 2363 | local d1 = part(3, effects, 0, 0.5, BrickColor.new("Black"), "Effect", vt())
| |
| 2364 | d1.Anchored = true | |
| 2365 | d1.CFrame = cf(pos2) | |
| 2366 | d1.Material = "Neon" | |
| 2367 | msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(100, 5, 100))
| |
| 2368 | d2 = d1:Clone() | |
| 2369 | d2.Transparency = 1 | |
| 2370 | d2.Parent = d1 | |
| 2371 | d2.CFrame = cf(d1.Position) | |
| 2372 | d2.BrickColor = BrickColor.new("Bright red")
| |
| 2373 | table.insert(Effects, {d1, "SatelliteStrike2", d2, d2.Mesh, 0, 0})
| |
| 2374 | end | |
| 2375 | end | |
| 2376 | do | |
| 2377 | if shockshoot == true then | |
| 2378 | shockshoot = false | |
| 2379 | shockdebounce = true | |
| 2380 | end | |
| 2381 | if shockdebounce == true and dashoot < 25 then | |
| 2382 | dashoot = dashoot + 1 | |
| 2383 | if (dashoot) % 4 == 0 and dashoot < 20 then | |
| 2384 | cooldowns[2] = cooldowns[2] - 3 | |
| 2385 | MouseLook = cf((RootPart.Position + TehM) / 2, TehM) | |
| 2386 | local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character) | |
| 2387 | rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100) | |
| 2388 | if dashoot == 4 then | |
| 2389 | rand = cf(0, 10, 0) | |
| 2390 | end | |
| 2391 | sref.CFrame = cf(pos) * rand | |
| 2392 | local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
| 2393 | local d1 = part(3, effects, 0, 0.5, BrickColor.new("Black"), "Effect", vt())
| |
| 2394 | d1.Anchored = true | |
| 2395 | d1.CFrame = cf(pos2) | |
| 2396 | d1.Material = "Neon" | |
| 2397 | msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(50, 5, 50))
| |
| 2398 | d2 = d1:Clone() | |
| 2399 | d2.Transparency = 1 | |
| 2400 | d2.Parent = d1 | |
| 2401 | d2.CFrame = cf(d1.Position) | |
| 2402 | d2.BrickColor = BrickColor.new("Bright red")
| |
| 2403 | table.insert(Effects, {d1, "SatelliteStrike", d2, d2.Mesh, 0, 0})
| |
| 2404 | end | |
| 2405 | else | |
| 2406 | do | |
| 2407 | shockdebounce = false | |
| 2408 | dashoot = 3 | |
| 2409 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2410 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2411 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
| 2412 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
| 2413 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
| 2414 | break | |
| 2415 | end | |
| 2416 | end | |
| 2417 | end | |
| 2418 | end | |
| 2419 | if Anim == "Idle" then | |
| 2420 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2421 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2422 | end | |
| 2423 | if Anim == "Walk" or Anim == "Run" then | |
| 2424 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
| 2425 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
| 2426 | end | |
| 2427 | if Anim == "Jump" then | |
| 2428 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2429 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2430 | end | |
| 2431 | if Anim == "Fall" then | |
| 2432 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 2433 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 2434 | end | |
| 2435 | end | |
| 2436 | sbreaker = false | |
| 2437 | rara1.Parent = nil | |
| 2438 | rara2.Parent = nil | |
| 2439 | sbrwld1.Parent = nil | |
| 2440 | sbrwld2.Parent = nil | |
| 2441 | sbref1.Anchored = true | |
| 2442 | sbref2.Anchored = true | |
| 2443 | da1.Enabled = false | |
| 2444 | da2.Enabled = false | |
| 2445 | game:GetService("Debris"):AddItem(sbref1, 5)
| |
| 2446 | game:GetService("Debris"):AddItem(sbref2, 5)
| |
| 2447 | end | |
| 2448 | attack = false | |
| 2449 | end | |
| 2450 | ||
| 2451 | do3 = function() | |
| 2452 | if attack == true then | |
| 2453 | return | |
| 2454 | end | |
| 2455 | attack = true | |
| 2456 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2457 | return | |
| 2458 | end | |
| 2459 | if cooldowns[3] >= 80 then | |
| 2460 | if Mode == "Sabers" then | |
| 2461 | UnSword() | |
| 2462 | end | |
| 2463 | local rara1 = Instance.new("NumberValue", Decrease)
| |
| 2464 | rara1.Name = "DecreaseMvmt" | |
| 2465 | rara1.Value = 0.1 | |
| 2466 | local rara2 = Instance.new("NumberValue", Decrease)
| |
| 2467 | rara2.Name = "DecreaseDef" | |
| 2468 | rara2.Value = 0.05 | |
| 2469 | so("341336144", LeftArm, 1, 1)
| |
| 2470 | so("341336144", RightArm, 1, 1)
| |
| 2471 | sblazing = true | |
| 2472 | local sbref1 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
| |
| 2473 | local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0)) | |
| 2474 | local sbref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
| |
| 2475 | local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0)) | |
| 2476 | local da1 = sparti:Clone() | |
| 2477 | da1.Parent = sbref1 | |
| 2478 | local da2 = sparti:Clone() | |
| 2479 | da2.Parent = sbref2 | |
| 2480 | da1.Enabled = true | |
| 2481 | da2.Enabled = true | |
| 2482 | for i = 0, 1, 0.1 do | |
| 2483 | swait() | |
| 2484 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
| 2485 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
| 2486 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
| 2487 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 2488 | do | |
| 2489 | if StaggerHit.Value == true then | |
| 2490 | break | |
| 2491 | end | |
| 2492 | end | |
| 2493 | end | |
| 2494 | end | |
| 2495 | starshoot = false | |
| 2496 | stardebounce = false | |
| 2497 | local dashoot = 0 | |
| 2498 | local sref = part(3, nil, 0, 0.5, BrickColor.new("Black"), "Reference", vt())
| |
| 2499 | sref.Anchored = true | |
| 2500 | TehM = nil | |
| 2501 | while sblazing == true and cooldowns[3] > 20 do | |
| 2502 | swait() | |
| 2503 | if galacblazing == true then | |
| 2504 | galacblazing = false | |
| 2505 | for i = 0, 1, 0.1 do | |
| 2506 | swait() | |
| 2507 | RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.4) * euler(0, 0, 0), 0.3) | |
| 2508 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.6, 0) * euler(2.8, 0, -0.4) * euler(0, 0, 0), 0.3) | |
| 2509 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3) | |
| 2510 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2511 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2512 | if math.random(1, 2) == 1 then | |
| 2513 | da1.RotSpeed = nr(400, 500) | |
| 2514 | else | |
| 2515 | da1.RotSpeed = nr(-500, -400) | |
| 2516 | end | |
| 2517 | if math.random(1, 2) == 1 then | |
| 2518 | da2.RotSpeed = nr(400, 500) | |
| 2519 | else | |
| 2520 | da2.RotSpeed = nr(-500, -400) | |
| 2521 | end | |
| 2522 | end | |
| 2523 | cooldowns[3] = cooldowns[3] - 20 | |
| 2524 | mana.Value = mana.Value - 20 | |
| 2525 | sref.CFrame = cf(RootPart.Position) * cf(0, 50, 0) | |
| 2526 | sref.CFrame = cf(sref.Position, MMouse.Hit.p) | |
| 2527 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
| |
| 2528 | stref.Anchored = true | |
| 2529 | stref.Material = "Neon" | |
| 2530 | stref.CFrame = sref.CFrame | |
| 2531 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(90, 90, 90))
| |
| 2532 | so("341336159", stref, 1, 0.4)
| |
| 2533 | table.insert(Effects, {stref.CFrame.lookVector, "Shoot4", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
| |
| 2534 | end | |
| 2535 | do | |
| 2536 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 2537 | if StaggerHit.Value ~= true or starshoot == true then | |
| 2538 | starshoot = false | |
| 2539 | stardebounce = true | |
| 2540 | cooldowns[3] = cooldowns[3] - 10 | |
| 2541 | sref.CFrame = cf(RootPart.Position) * cf(math.random(-3000, 3000) / 100, math.random(500, 5000) / 100, math.random(-3000, 3000) / 100) | |
| 2542 | sref.CFrame = cf(sref.Position, MMouse.Hit.p) | |
| 2543 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
| |
| 2544 | stref.Anchored = true | |
| 2545 | stref.Material = "Neon" | |
| 2546 | stref.CFrame = sref.CFrame | |
| 2547 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(30, 30, 30))
| |
| 2548 | so("341336159", stref, 1, 1)
| |
| 2549 | table.insert(Effects, {stref.CFrame.lookVector, "Shoot3", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
| |
| 2550 | end | |
| 2551 | do | |
| 2552 | if stardebounce == true and dashoot < 10 then | |
| 2553 | dashoot = dashoot + 1 | |
| 2554 | else | |
| 2555 | stardebounce = false | |
| 2556 | dashoot = 0 | |
| 2557 | end | |
| 2558 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2559 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2560 | if math.random(1, 2) == 1 then | |
| 2561 | da1.RotSpeed = nr(400, 500) | |
| 2562 | else | |
| 2563 | da1.RotSpeed = nr(-500, -400) | |
| 2564 | end | |
| 2565 | if math.random(1, 2) == 1 then | |
| 2566 | da2.RotSpeed = nr(400, 500) | |
| 2567 | else | |
| 2568 | da2.RotSpeed = nr(-500, -400) | |
| 2569 | end | |
| 2570 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
| 2571 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
| 2572 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
| 2573 | if Anim == "Idle" then | |
| 2574 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2575 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2576 | end | |
| 2577 | end | |
| 2578 | if Anim == "Walk" or Anim == "Run" then | |
| 2579 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
| 2580 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
| 2581 | end | |
| 2582 | end | |
| 2583 | if Anim == "Jump" then | |
| 2584 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2585 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2586 | end | |
| 2587 | end | |
| 2588 | if Anim == "Fall" then | |
| 2589 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 2590 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 2591 | end | |
| 2592 | end | |
| 2593 | sblazing = false | |
| 2594 | rara1.Parent = nil | |
| 2595 | rara2.Parent = nil | |
| 2596 | sref.Parent = nil | |
| 2597 | sbrwld1.Parent = nil | |
| 2598 | sbrwld2.Parent = nil | |
| 2599 | sbref1.Anchored = true | |
| 2600 | sbref2.Anchored = true | |
| 2601 | da1.Enabled = false | |
| 2602 | da2.Enabled = false | |
| 2603 | game:GetService("Debris"):AddItem(sbref1, 5)
| |
| 2604 | game:GetService("Debris"):AddItem(sbref2, 5)
| |
| 2605 | end | |
| 2606 | attack = false | |
| 2607 | end | |
| 2608 | ||
| 2609 | do4 = function() | |
| 2610 | if attack == true then | |
| 2611 | return | |
| 2612 | end | |
| 2613 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2614 | return | |
| 2615 | end | |
| 2616 | cooldowns[4] = 0 | |
| 2617 | end | |
| 2618 | ||
| 2619 | findNearestTorso = function(pos, distance) | |
| 2620 | local list = (game.Workspace:children()) | |
| 2621 | local torso = nil | |
| 2622 | local dist = distance | |
| 2623 | local temp, human, temp2 = nil, nil, nil | |
| 2624 | for x = 1, #list do | |
| 2625 | temp2 = list[x] | |
| 2626 | canfind = true | |
| 2627 | if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then | |
| 2628 | canfind = false | |
| 2629 | end | |
| 2630 | canfind = true | |
| 2631 | if temp2.className == "Model" and temp2 ~= Character and canfind == true then | |
| 2632 | temp = temp2:findFirstChild("Torso")
| |
| 2633 | human = temp2:findFirstChild("Humanoid")
| |
| 2634 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 2635 | torso = temp | |
| 2636 | dist = (temp.Position - pos).magnitude | |
| 2637 | end | |
| 2638 | end | |
| 2639 | end | |
| 2640 | return torso, dist | |
| 2641 | end | |
| 2642 | ||
| 2643 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
| 2644 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
| |
| 2645 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
| 2646 | d = Instance.new("NumberValue", Model.Stats.Decrease)
| |
| 2647 | dur = Instance.new("NumberValue", d)
| |
| 2648 | dur.Name = "Duration" | |
| 2649 | dur.Value = Duration | |
| 2650 | game:GetService("Debris"):AddItem(d, 20)
| |
| 2651 | if Stat == "Damage" then | |
| 2652 | d.Name = "DecreaseAtk" | |
| 2653 | else | |
| 2654 | if Stat == "Defense" then | |
| 2655 | d.Name = "DecreaseDef" | |
| 2656 | else | |
| 2657 | if Stat == "Movement" then | |
| 2658 | d.Name = "DecreaseMvmt" | |
| 2659 | end | |
| 2660 | end | |
| 2661 | end | |
| 2662 | if Model:findFirstChild("Torso") ~= nil then
| |
| 2663 | display = "" | |
| 2664 | if Stat == "Damage" then | |
| 2665 | if Amount > 0 then | |
| 2666 | display = "-Damage" | |
| 2667 | else | |
| 2668 | display = "+Damage" | |
| 2669 | end | |
| 2670 | else | |
| 2671 | if Stat == "Defense" then | |
| 2672 | if Amount > 0 then | |
| 2673 | display = "-Defense" | |
| 2674 | else | |
| 2675 | display = "+Defense" | |
| 2676 | end | |
| 2677 | else | |
| 2678 | if Stat == "Movement" then | |
| 2679 | if Amount > 0 then | |
| 2680 | display = "-Movement" | |
| 2681 | else | |
| 2682 | display = "+Movement" | |
| 2683 | end | |
| 2684 | end | |
| 2685 | end | |
| 2686 | end | |
| 2687 | showDamage(Model, display, "Debuff") | |
| 2688 | end | |
| 2689 | d.Value = Amount | |
| 2690 | end | |
| 2691 | end | |
| 2692 | ||
| 2693 | GetDist = function(Part1, Part2, magni) | |
| 2694 | local targ = Part1.Position - Part2.Position | |
| 2695 | local mag = targ.magnitude | |
| 2696 | if mag <= magni then | |
| 2697 | return true | |
| 2698 | else | |
| 2699 | return false | |
| 2700 | end | |
| 2701 | end | |
| 2702 | ||
| 2703 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2704 | for _,c in pairs(workspace:children()) do | |
| 2705 | local hum = c:findFirstChild("Humanoid")
| |
| 2706 | if hum ~= nil then | |
| 2707 | local head = nil | |
| 2708 | for _,d in pairs(c:children()) do | |
| 2709 | if d.className == "Model" and ranged ~= true then | |
| 2710 | head = d:findFirstChild("Hitbox")
| |
| 2711 | if d.Parent == Character then | |
| 2712 | break | |
| 2713 | end | |
| 2714 | if head ~= nil then | |
| 2715 | local targ = head.Position - Part.Position | |
| 2716 | local mag = targ.magnitude | |
| 2717 | if mag <= magni and c.Name ~= Player.Name then | |
| 2718 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2719 | ref.Anchored = true | |
| 2720 | ref.CFrame = cf(head.Position) | |
| 2721 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2722 | hitnum = math.random(1, 5) | |
| 2723 | if hitnum == 1 then | |
| 2724 | so("199148971", ref, 1, 1)
| |
| 2725 | else | |
| 2726 | if hitnum == 2 then | |
| 2727 | so("199149025", ref, 1, 1)
| |
| 2728 | else | |
| 2729 | if hitnum == 3 then | |
| 2730 | so("199149072", ref, 1, 1)
| |
| 2731 | else | |
| 2732 | if hitnum == 4 then | |
| 2733 | so("199149109", ref, 1, 1)
| |
| 2734 | else | |
| 2735 | if hitnum == 5 then | |
| 2736 | so("199149119", ref, 1, 1)
| |
| 2737 | end | |
| 2738 | end | |
| 2739 | end | |
| 2740 | end | |
| 2741 | end | |
| 2742 | StaggerHit.Value = true | |
| 2743 | end | |
| 2744 | end | |
| 2745 | end | |
| 2746 | do | |
| 2747 | if d.className == "Part" then | |
| 2748 | head = d | |
| 2749 | if head ~= nil then | |
| 2750 | local targ = head.Position - Part.Position | |
| 2751 | local mag = targ.magnitude | |
| 2752 | if mag <= magni and c.Name ~= Player.Name then | |
| 2753 | if stun == nil then | |
| 2754 | stun = math.random(5, 10) | |
| 2755 | end | |
| 2756 | local Rang = nil | |
| 2757 | if Ranged == false then | |
| 2758 | Rang = true | |
| 2759 | end | |
| 2760 | local stag = nil | |
| 2761 | if shbash == true then | |
| 2762 | stag = true | |
| 2763 | end | |
| 2764 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2765 | end | |
| 2766 | end | |
| 2767 | end | |
| 2768 | end | |
| 2769 | end | |
| 2770 | end | |
| 2771 | end | |
| 2772 | end | |
| 2773 | ||
| 2774 | MagniBuff = function(Part, magni, Dec, DecAm, Dur) | |
| 2775 | DecreaseStat(Character, Dec, DecAm, Dur) | |
| 2776 | for _,c in pairs(workspace:children()) do | |
| 2777 | local hum = c:findFirstChild("Humanoid")
| |
| 2778 | if hum ~= nil then | |
| 2779 | local head = c:findFirstChild("Torso")
| |
| 2780 | if head ~= nil then | |
| 2781 | local targ = head.Position - Part.Position | |
| 2782 | local mag = targ.magnitude | |
| 2783 | cando = true | |
| 2784 | if mag <= magni then | |
| 2785 | if Player.Neutral == false then | |
| 2786 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
| 2787 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 2788 | cando = true | |
| 2789 | else | |
| 2790 | cando = false | |
| 2791 | end | |
| 2792 | else | |
| 2793 | cando = false | |
| 2794 | end | |
| 2795 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
| |
| 2796 | cando = true | |
| 2797 | end | |
| 2798 | else | |
| 2799 | cando = false | |
| 2800 | end | |
| 2801 | if cando == true then | |
| 2802 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2803 | end | |
| 2804 | end | |
| 2805 | end | |
| 2806 | end | |
| 2807 | end | |
| 2808 | end | |
| 2809 | ||
| 2810 | rayCast = function(Pos, Dir, Max, Ignore) | |
| 2811 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2812 | end | |
| 2813 | ||
| 2814 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
| 2815 | LastPoint = Point | |
| 2816 | effect = function(Color, Ref, LP, P1, returnn, size, thing1) | |
| 2817 | if LP == nil or P1 == nil then | |
| 2818 | return | |
| 2819 | end | |
| 2820 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 2821 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2822 | effectsmsh.MeshType = "Head" | |
| 2823 | effectsmsh.Name = "Mesh" | |
| 2824 | local effectsg = Instance.new("Part")
| |
| 2825 | NoOutline(effectsg) | |
| 2826 | effectsg.formFactor = 3 | |
| 2827 | effectsg.CanCollide = false | |
| 2828 | effectsg.Name = "Eff" | |
| 2829 | effectsg.Locked = true | |
| 2830 | effectsg.Anchored = true | |
| 2831 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2832 | effectsg.Parent = workspace | |
| 2833 | effectsmsh.Parent = effectsg | |
| 2834 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2835 | effectsg.Reflectance = Ref | |
| 2836 | local point1 = P1 | |
| 2837 | local mg = (LP.p - point1.p).magnitude | |
| 2838 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2839 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2840 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
| 2841 | game:GetService("Debris"):AddItem(effectsg, 2)
| |
| 2842 | if returnn then | |
| 2843 | return effectsg | |
| 2844 | end | |
| 2845 | if not returnn then | |
| 2846 | if thing1 == 1 then | |
| 2847 | table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh})
| |
| 2848 | else | |
| 2849 | if thing1 == 2 then | |
| 2850 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
| |
| 2851 | else | |
| 2852 | if thing1 == 3 then | |
| 2853 | table.insert(Effects, {effectsg, "Cylinder", 0, 0, 0, 0.1, effectsmsh})
| |
| 2854 | end | |
| 2855 | end | |
| 2856 | end | |
| 2857 | end | |
| 2858 | end | |
| 2859 | ||
| 2860 | effect2 = function(Color, Ref, LP, P1, returnn, size, raa) | |
| 2861 | if LP == nil or P1 == nil then | |
| 2862 | return | |
| 2863 | end | |
| 2864 | MshTypee = "CylinderMesh" | |
| 2865 | if raa == 2 then | |
| 2866 | MshTypee = "BlockMesh" | |
| 2867 | end | |
| 2868 | local effectsmsh = Instance.new(MshTypee) | |
| 2869 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2870 | effectsmsh.Name = "Mesh" | |
| 2871 | local effectsg = Instance.new("Part")
| |
| 2872 | NoOutline(effectsg) | |
| 2873 | if raa == 2 then | |
| 2874 | effectsg.Material = "Neon" | |
| 2875 | end | |
| 2876 | effectsg.formFactor = 3 | |
| 2877 | effectsg.CanCollide = false | |
| 2878 | effectsg.Name = "Eff" | |
| 2879 | effectsg.Locked = true | |
| 2880 | effectsg.Anchored = true | |
| 2881 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2882 | effectsg.Parent = workspace | |
| 2883 | effectsmsh.Parent = effectsg | |
| 2884 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2885 | effectsg.Reflectance = Ref | |
| 2886 | local point1 = P1 | |
| 2887 | local mg = (LP.p - point1.p).magnitude | |
| 2888 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2889 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2890 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
| 2891 | game:GetService("Debris"):AddItem(effectsg, 5)
| |
| 2892 | if returnn then | |
| 2893 | return effectsg | |
| 2894 | end | |
| 2895 | if not returnn then | |
| 2896 | if raa == 2 then | |
| 2897 | table.insert(Effects, {effectsg, "Cylinder", 0.05, -0.05, 0, -0.05, effectsmsh})
| |
| 2898 | else | |
| 2899 | table.insert(Effects, {effectsg, "Cylinder", 0.1, -0.2, 0, -0.2, effectsmsh})
| |
| 2900 | end | |
| 2901 | end | |
| 2902 | end | |
| 2903 | ||
| 2904 | local CFrameFromTopBack = function(at, top, back) | |
| 2905 | local right = top:Cross(back) | |
| 2906 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 2907 | end | |
| 2908 | ||
| 2909 | Triangle = function(a, b, c) | |
| 2910 | local edg1 = c - a:Dot(b - a.unit) | |
| 2911 | local edg2 = a - b:Dot(c - b.unit) | |
| 2912 | local edg3 = b - c:Dot(a - c.unit) | |
| 2913 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
| 2914 | a = a | |
| 2915 | else | |
| 2916 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
| 2917 | a = b | |
| 2918 | else | |
| 2919 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
| 2920 | a = c | |
| 2921 | else | |
| 2922 | assert(false, "unreachable") | |
| 2923 | end | |
| 2924 | end | |
| 2925 | end | |
| 2926 | local len1 = (c-a):Dot((b-a).unit) | |
| 2927 | local len2 = (b-a).magnitude - len1 | |
| 2928 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 2929 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 2930 | local list = {}
| |
| 2931 | if len1 > 0.01 then | |
| 2932 | local w1 = Instance.new("WedgePart", m)
| |
| 2933 | w1.Name = "Triangle" | |
| 2934 | game:GetService("Debris"):AddItem(w1, 5)
| |
| 2935 | w1.Material = "SmoothPlastic" | |
| 2936 | w1.FormFactor = "Custom" | |
| 2937 | w1.BrickColor = BrickColor.new("Bright red")
| |
| 2938 | w1.Transparency = 0 | |
| 2939 | w1.Reflectance = 0 | |
| 2940 | w1.Material = "SmoothPlastic" | |
| 2941 | w1.CanCollide = false | |
| 2942 | NoOutline(w1) | |
| 2943 | local sz = Vector3.new(0.2, width, len1) | |
| 2944 | w1.Size = sz | |
| 2945 | local sp = Instance.new("SpecialMesh", w1)
| |
| 2946 | sp.MeshType = "Wedge" | |
| 2947 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
| 2948 | w1:BreakJoints() | |
| 2949 | w1.Anchored = true | |
| 2950 | w1.Parent = workspace | |
| 2951 | w1.Transparency = 0.7 | |
| 2952 | table.insert(Effects, {w1, "Disappear", 0.05})
| |
| 2953 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 2954 | table.insert(list, w1) | |
| 2955 | end | |
| 2956 | do | |
| 2957 | if len2 > 0.01 then | |
| 2958 | local w2 = Instance.new("WedgePart", m)
| |
| 2959 | w2.Name = "Triangle" | |
| 2960 | game:GetService("Debris"):AddItem(w2, 5)
| |
| 2961 | w2.Material = "SmoothPlastic" | |
| 2962 | w2.FormFactor = "Custom" | |
| 2963 | w2.BrickColor = BrickColor.new("Bright red")
| |
| 2964 | w2.Transparency = 0 | |
| 2965 | w2.Reflectance = 0 | |
| 2966 | w2.Material = "SmoothPlastic" | |
| 2967 | w2.CanCollide = false | |
| 2968 | NoOutline(w2) | |
| 2969 | local sz = Vector3.new(0.2, width, len2) | |
| 2970 | w2.Size = sz | |
| 2971 | local sp = Instance.new("SpecialMesh", w2)
| |
| 2972 | sp.MeshType = "Wedge" | |
| 2973 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
| 2974 | w2:BreakJoints() | |
| 2975 | w2.Anchored = true | |
| 2976 | w2.Parent = workspace | |
| 2977 | w2.Transparency = 0.7 | |
| 2978 | table.insert(Effects, {w2, "Disappear", 0.05})
| |
| 2979 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 2980 | table.insert(list, w2) | |
| 2981 | end | |
| 2982 | do | |
| 2983 | return unpack(list) | |
| 2984 | end | |
| 2985 | end | |
| 2986 | end | |
| 2987 | ||
| 2988 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2989 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2990 | prt.Anchored = true | |
| 2991 | prt.CFrame = cframe | |
| 2992 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2993 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2994 | if Type == 1 or Type == nil then | |
| 2995 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 2996 | else | |
| 2997 | if Type == 2 then | |
| 2998 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 2999 | else | |
| 3000 | if Type == 3 then | |
| 3001 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
| |
| 3002 | else | |
| 3003 | if Type == 4 then | |
| 3004 | table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, 1})
| |
| 3005 | end | |
| 3006 | end | |
| 3007 | end | |
| 3008 | end | |
| 3009 | end | |
| 3010 | ||
| 3011 | MagicBlock2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 3012 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 3013 | prt.Material = "Neon" | |
| 3014 | prt.Anchored = true | |
| 3015 | prt.CFrame = cframe | |
| 3016 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 3017 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3018 | if Type == 1 or Type == nil then | |
| 3019 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 3020 | else | |
| 3021 | if Type == 2 then | |
| 3022 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 3023 | else | |
| 3024 | if Type == 3 then | |
| 3025 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
| |
| 3026 | end | |
| 3027 | end | |
| 3028 | end | |
| 3029 | end | |
| 3030 | ||
| 3031 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3032 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 3033 | prt.Material = "Neon" | |
| 3034 | prt.Anchored = true | |
| 3035 | prt.CFrame = cframe | |
| 3036 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 3037 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3038 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 3039 | end | |
| 3040 | ||
| 3041 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
| 3042 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 3043 | prt.Anchored = true | |
| 3044 | prt.CFrame = cframe | |
| 3045 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 3046 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3047 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
| |
| 3048 | end | |
| 3049 | ||
| 3050 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3051 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 3052 | prt.Material = "Neon" | |
| 3053 | prt.Anchored = true | |
| 3054 | prt.CFrame = cframe | |
| 3055 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 3056 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3057 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 3058 | end | |
| 3059 | ||
| 3060 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3061 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 3062 | prt.Anchored = true | |
| 3063 | prt.CFrame = cframe | |
| 3064 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 3065 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3066 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 3067 | end | |
| 3068 | ||
| 3069 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
| 3070 | local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt()) | |
| 3071 | prt.Anchored = true | |
| 3072 | prt.CFrame = cframe | |
| 3073 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 3074 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3075 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
| |
| 3076 | end | |
| 3077 | ||
| 3078 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3079 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 3080 | prt.Anchored = true | |
| 3081 | prt.CFrame = cframe | |
| 3082 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 3083 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3084 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 3085 | end | |
| 3086 | ||
| 3087 | MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3088 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 3089 | prt.Anchored = true | |
| 3090 | prt.CFrame = cframe | |
| 3091 | local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 3092 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3093 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 3094 | end | |
| 3095 | ||
| 3096 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
| 3097 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 3098 | prt.Anchored = true | |
| 3099 | prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3100 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3101 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 3102 | local num = math.random(10, 50) / 1000 | |
| 3103 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
| |
| 3104 | end | |
| 3105 | ||
| 3106 | MagicStar = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3107 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 3108 | prt.Material = "Neon" | |
| 3109 | prt.Anchored = true | |
| 3110 | prt.CFrame = cframe | |
| 3111 | local msh = mesh("SpecialMesh", prt, "FileMesh", "45428961", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 3112 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3113 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 3114 | end | |
| 3115 | ||
| 3116 | Lightning = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 3117 | local magz = (p0 - p1).magnitude | |
| 3118 | local curpos = p0 | |
| 3119 | local trz = {-ofs, ofs}
| |
| 3120 | for i = 1, tym do | |
| 3121 | local li = Instance.new("Part", effects)
| |
| 3122 | li.TopSurface = 0 | |
| 3123 | li.BottomSurface = 0 | |
| 3124 | li.Anchored = true | |
| 3125 | li.Transparency = tra or 0.4 | |
| 3126 | li.BrickColor = BrickColor.new(col) | |
| 3127 | li.formFactor = "Custom" | |
| 3128 | li.CanCollide = false | |
| 3129 | li.Size = Vector3.new(th, th, magz / tym) | |
| 3130 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 3131 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 3132 | li.Material = "Neon" | |
| 3133 | if tym == i then | |
| 3134 | local magz2 = (curpos - p1).magnitude | |
| 3135 | li.Size = Vector3.new(th, th, magz2) | |
| 3136 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 3137 | table.insert(Effects, {li, "Disappear", last})
| |
| 3138 | else | |
| 3139 | do | |
| 3140 | do | |
| 3141 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 3142 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 3143 | game.Debris:AddItem(li, 10) | |
| 3144 | table.insert(Effects, {li, "Disappear", last})
| |
| 3145 | end | |
| 3146 | end | |
| 3147 | end | |
| 3148 | end | |
| 3149 | end | |
| 3150 | ||
| 3151 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 3152 | if hit.Parent == nil then | |
| 3153 | return | |
| 3154 | end | |
| 3155 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
| 3156 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 3157 | ref.Anchored = true | |
| 3158 | ref.CFrame = cf(hit.Position) | |
| 3159 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 3160 | hitnum = math.random(1, 5) | |
| 3161 | if hitnum == 1 then | |
| 3162 | so("199148971", ref, 1, 1)
| |
| 3163 | else | |
| 3164 | if hitnum == 2 then | |
| 3165 | so("199149025", ref, 1, 1)
| |
| 3166 | else | |
| 3167 | if hitnum == 3 then | |
| 3168 | so("199149072", ref, 1, 1)
| |
| 3169 | else | |
| 3170 | if hitnum == 4 then | |
| 3171 | so("199149109", ref, 1, 1)
| |
| 3172 | else | |
| 3173 | if hitnum == 5 then | |
| 3174 | so("199149119", ref, 1, 1)
| |
| 3175 | end | |
| 3176 | end | |
| 3177 | end | |
| 3178 | end | |
| 3179 | end | |
| 3180 | StaggerHit.Value = true | |
| 3181 | end | |
| 3182 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 3183 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 3184 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 3185 | return | |
| 3186 | end | |
| 3187 | c = Instance.new("ObjectValue")
| |
| 3188 | c.Name = "creator" | |
| 3189 | c.Value = game:service("Players").LocalPlayer
| |
| 3190 | c.Parent = h | |
| 3191 | RecentEnemy.Value = hit.Parent | |
| 3192 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 3193 | minim = minim * Atk.Value | |
| 3194 | maxim = maxim * Atk.Value | |
| 3195 | Damage = 0 | |
| 3196 | if minim == maxim then | |
| 3197 | Damage = maxim | |
| 3198 | else | |
| 3199 | Damage = math.random(minim, maxim) | |
| 3200 | end | |
| 3201 | blocked = false | |
| 3202 | enblock = nil | |
| 3203 | local EStats = hit.Parent:findFirstChild("Stats")
| |
| 3204 | if EStats ~= nil then | |
| 3205 | invis = EStats:findFirstChild("Invisibility")
| |
| 3206 | isinvis = EStats:findFirstChild("IsInvisible")
| |
| 3207 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
| 3208 | invis.Value = 0 | |
| 3209 | end | |
| 3210 | enblock = EStats:findFirstChild("Block")
| |
| 3211 | if enblock ~= nil and enblock.Value == true then | |
| 3212 | blocked = true | |
| 3213 | end | |
| 3214 | if EStats:findFirstChild("Defense") ~= nil then
| |
| 3215 | Damage = Damage / EStats.Defense.Value | |
| 3216 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
| 3217 | hitnum = math.random(1, 5) | |
| 3218 | if hitnum == 1 then | |
| 3219 | so("199149321", hit, 1, 1)
| |
| 3220 | else | |
| 3221 | if hitnum == 2 then | |
| 3222 | so("199149338", hit, 1, 1)
| |
| 3223 | else | |
| 3224 | if hitnum == 3 then | |
| 3225 | so("199149367", hit, 1, 1)
| |
| 3226 | else | |
| 3227 | if hitnum == 4 then | |
| 3228 | so("199149409", hit, 1, 1)
| |
| 3229 | else | |
| 3230 | if hitnum == 5 then | |
| 3231 | so("199149452", hit, 1, 1)
| |
| 3232 | end | |
| 3233 | end | |
| 3234 | end | |
| 3235 | end | |
| 3236 | end | |
| 3237 | else | |
| 3238 | if ranged == false or ranged == nil and blocked ~= true then | |
| 3239 | hitnum = math.random(1, 6) | |
| 3240 | if hitnum == 1 then | |
| 3241 | so("199149137", hit, 1, 1)
| |
| 3242 | else | |
| 3243 | if hitnum == 2 then | |
| 3244 | so("199149186", hit, 1, 1)
| |
| 3245 | else | |
| 3246 | if hitnum == 3 then | |
| 3247 | so("199149221", hit, 1, 1)
| |
| 3248 | else | |
| 3249 | if hitnum == 4 then | |
| 3250 | so("199149235", hit, 1, 1)
| |
| 3251 | else | |
| 3252 | if hitnum == 5 then | |
| 3253 | so("199149269", hit, 1, 1)
| |
| 3254 | else | |
| 3255 | if hitnum == 6 then | |
| 3256 | so("199149297", hit, 1, 1)
| |
| 3257 | end | |
| 3258 | end | |
| 3259 | end | |
| 3260 | end | |
| 3261 | end | |
| 3262 | end | |
| 3263 | end | |
| 3264 | end | |
| 3265 | if Damage <= 3 and staghit == true and ranged ~= true then | |
| 3266 | StaggerHit.Value = true | |
| 3267 | end | |
| 3268 | end | |
| 3269 | if EStats:findFirstChild("Stun") ~= nil then
| |
| 3270 | if blocked == true then | |
| 3271 | incstun = incstun / 2 | |
| 3272 | end | |
| 3273 | if EStats.Stun.Value < EStats.StunThreshold.Value then | |
| 3274 | EStats.Stun.Value = EStats.Stun.Value + incstun | |
| 3275 | end | |
| 3276 | end | |
| 3277 | if EStats:findFirstChild("Stagger") ~= nil and stagger == true then
| |
| 3278 | EStats.Stagger.Value = true | |
| 3279 | end | |
| 3280 | end | |
| 3281 | if blocked == true then | |
| 3282 | showDamage(hit.Parent, "Block", "Damage") | |
| 3283 | if ranged ~= true then | |
| 3284 | enblock.Value = false | |
| 3285 | Stagger.Value = true | |
| 3286 | hitnum = math.random(1, 2) | |
| 3287 | if hitnum == 1 then | |
| 3288 | so("199148933", hit, 1, 1)
| |
| 3289 | else | |
| 3290 | if hitnum == 2 then | |
| 3291 | so("199148947", hit, 1, 1)
| |
| 3292 | end | |
| 3293 | end | |
| 3294 | end | |
| 3295 | else | |
| 3296 | Damage = math.floor(Damage) | |
| 3297 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
| 3298 | hit.Parent.Humanoid:TakeDamage(Damage) | |
| 3299 | end | |
| 3300 | ), h, Damage) | |
| 3301 | showDamage(hit.Parent, Damage, "Damage") | |
| 3302 | if DecreaseState ~= nil then | |
| 3303 | if DecreaseState == "Temporal" then | |
| 3304 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 3305 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
| 3306 | else | |
| 3307 | if DecreaseState == "Temporal2" then | |
| 3308 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 3309 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
| 3310 | else | |
| 3311 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
| 3312 | end | |
| 3313 | end | |
| 3314 | end | |
| 3315 | if Type == "NormalDecreaseMvmt1" then | |
| 3316 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
| 3317 | end | |
| 3318 | if Type == "Knockdown" then | |
| 3319 | hum = hit.Parent.Humanoid | |
| 3320 | hum.PlatformStand = true | |
| 3321 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 3322 | swait(1) | |
| 3323 | HHumanoid.PlatformStand = false | |
| 3324 | end | |
| 3325 | ), hum) | |
| 3326 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 3327 | local bodvol = Instance.new("BodyVelocity")
| |
| 3328 | bodvol.velocity = angle * knockback | |
| 3329 | bodvol.P = 5000 | |
| 3330 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 3331 | bodvol.Parent = hit | |
| 3332 | rl = Instance.new("BodyAngularVelocity")
| |
| 3333 | rl.P = 3000 | |
| 3334 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 3335 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 3336 | rl.Parent = hit | |
| 3337 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 3338 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 3339 | else | |
| 3340 | do | |
| 3341 | if Type == "Knockdown2" then | |
| 3342 | hum = hit.Parent.Humanoid | |
| 3343 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 3344 | local bodvol = Instance.new("BodyVelocity")
| |
| 3345 | bodvol.velocity = angle * knockback | |
| 3346 | bodvol.P = 5000 | |
| 3347 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 3348 | bodvol.Parent = hit | |
| 3349 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 3350 | else | |
| 3351 | do | |
| 3352 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
| 3353 | vp = Instance.new("BodyVelocity")
| |
| 3354 | vp.P = 500 | |
| 3355 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 3356 | if KnockbackType == 1 then | |
| 3357 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 3358 | else | |
| 3359 | if KnockbackType == 2 then | |
| 3360 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 3361 | end | |
| 3362 | end | |
| 3363 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 3364 | if knockback > 0 then | |
| 3365 | vp.Parent = hit.Parent.Torso | |
| 3366 | end | |
| 3367 | end | |
| 3368 | debounce = Instance.new("BoolValue")
| |
| 3369 | debounce.Name = "DebounceHit" | |
| 3370 | debounce.Parent = hit.Parent | |
| 3371 | debounce.Value = true | |
| 3372 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 3373 | c = Instance.new("ObjectValue")
| |
| 3374 | c.Name = "creator" | |
| 3375 | c.Value = Player | |
| 3376 | c.Parent = h | |
| 3377 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 3378 | CRIT = false | |
| 3379 | end | |
| 3380 | end | |
| 3381 | end | |
| 3382 | end | |
| 3383 | end | |
| 3384 | end | |
| 3385 | end | |
| 3386 | ||
| 3387 | showDamage = function(Char, Dealt, Type) | |
| 3388 | m = Instance.new("Model")
| |
| 3389 | m.Name = "Effect" | |
| 3390 | c = Instance.new("Part")
| |
| 3391 | c.Transparency = 1 | |
| 3392 | c.Name = "Head" | |
| 3393 | c.TopSurface = 0 | |
| 3394 | c.BottomSurface = 0 | |
| 3395 | c.formFactor = "Plate" | |
| 3396 | c.Size = Vector3.new(1, 0.4, 1) | |
| 3397 | b = Instance.new("BillboardGui", c)
| |
| 3398 | b.Size = UDim2.new(5, 0, 5, 0) | |
| 3399 | b.AlwaysOnTop = true | |
| 3400 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 3401 | if Type == "Damage" then | |
| 3402 | damgui.Font = "SourceSans" | |
| 3403 | if Dealt == "Block" then | |
| 3404 | damgui.TextColor3 = BrickColor.new("Bright red").Color
| |
| 3405 | else | |
| 3406 | if Dealt < 3 then | |
| 3407 | damgui.TextColor3 = BrickColor.new("Black").Color
| |
| 3408 | else | |
| 3409 | if Dealt >= 3 and Dealt < 20 then | |
| 3410 | damgui.TextColor3 = BrickColor.new("Bright red").Color
| |
| 3411 | else | |
| 3412 | damgui.TextColor3 = BrickColor.new("Really red").Color
| |
| 3413 | damgui.Font = "SourceSansBold" | |
| 3414 | end | |
| 3415 | end | |
| 3416 | end | |
| 3417 | else | |
| 3418 | if Type == "Debuff" then | |
| 3419 | damgui.TextColor3 = BrickColor.new("Black").Color
| |
| 3420 | else | |
| 3421 | if Type == "Interrupt" then | |
| 3422 | damgui.TextColor3 = BrickColor.new("Bright red").Color
| |
| 3423 | end | |
| 3424 | end | |
| 3425 | end | |
| 3426 | damgui.TextScaled = true | |
| 3427 | ms = Instance.new("CylinderMesh")
| |
| 3428 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 3429 | ms.Parent = c | |
| 3430 | c.Reflectance = 0 | |
| 3431 | Instance.new("BodyGyro").Parent = c
| |
| 3432 | c.Parent = m | |
| 3433 | if Char:findFirstChild("Head") ~= nil then
| |
| 3434 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 3435 | else | |
| 3436 | if Char.Parent:findFirstChild("Head") ~= nil then
| |
| 3437 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 3438 | end | |
| 3439 | end | |
| 3440 | f = Instance.new("BodyPosition")
| |
| 3441 | f.P = 2000 | |
| 3442 | f.D = 100 | |
| 3443 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
| 3444 | if Type == "Damage" then | |
| 3445 | f.position = c.Position + Vector3.new(0, 3, 0) | |
| 3446 | else | |
| 3447 | if Type == "Debuff" or Type == "Interrupt" then | |
| 3448 | f.position = c.Position + Vector3.new(0, 5, 0) | |
| 3449 | end | |
| 3450 | end | |
| 3451 | f.Parent = c | |
| 3452 | game:GetService("Debris"):AddItem(m, 5)
| |
| 3453 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
| |
| 3454 | c.CanCollide = false | |
| 3455 | m.Parent = workspace | |
| 3456 | c.CanCollide = false | |
| 3457 | end | |
| 3458 | ||
| 3459 | combo = 0 | |
| 3460 | ob1d = function(mouse) | |
| 3461 | if cshoot == false and cdebounce == false then | |
| 3462 | cshoot = true | |
| 3463 | end | |
| 3464 | if shockshoot == false and shockdebounce == false then | |
| 3465 | shockshoot = true | |
| 3466 | TehM = MMouse.Hit.p | |
| 3467 | end | |
| 3468 | if starshoot == false and stardebounce == false then | |
| 3469 | starshoot = true | |
| 3470 | TehM = MMouse.Hit.p | |
| 3471 | end | |
| 3472 | if attack == true or equipped == false then | |
| 3473 | return | |
| 3474 | end | |
| 3475 | attack = true | |
| 3476 | hold = true | |
| 3477 | if combo == 0 then | |
| 3478 | combo = 1 | |
| 3479 | attackone() | |
| 3480 | else | |
| 3481 | if combo == 1 then | |
| 3482 | combo = 2 | |
| 3483 | attacktwo() | |
| 3484 | else | |
| 3485 | if combo == 2 then | |
| 3486 | combo = 3 | |
| 3487 | attackthree() | |
| 3488 | else | |
| 3489 | if combo == 3 then | |
| 3490 | combo = 0 | |
| 3491 | attackfour() | |
| 3492 | end | |
| 3493 | end | |
| 3494 | end | |
| 3495 | end | |
| 3496 | attack = false | |
| 3497 | end | |
| 3498 | ||
| 3499 | ob1u = function(mouse) | |
| 3500 | hold = false | |
| 3501 | end | |
| 3502 | ||
| 3503 | buttonhold = false | |
| 3504 | fenbarmove1.MouseButton1Click:connect(do1) | |
| 3505 | fenbarmove2.MouseButton1Click:connect(do2) | |
| 3506 | fenbarmove3.MouseButton1Click:connect(do3) | |
| 3507 | fenbarmove4.MouseButton1Click:connect(do4) | |
| 3508 | eul = 0 | |
| 3509 | equipped = false | |
| 3510 | key = function(key) | |
| 3511 | if key == "q" and Player.Name == "Fenrier" then | |
| 3512 | cooldowns[1] = 100 | |
| 3513 | cooldowns[2] = 100 | |
| 3514 | cooldowns[3] = 100 | |
| 3515 | cooldowns[4] = 100 | |
| 3516 | end | |
| 3517 | if key == "z" and cbuster == true then | |
| 3518 | cbuster = false | |
| 3519 | return | |
| 3520 | end | |
| 3521 | if key == "x" and sbreaker == true then | |
| 3522 | sbreaker = false | |
| 3523 | return | |
| 3524 | end | |
| 3525 | if key == "c" and sblazing == true then | |
| 3526 | sblazing = false | |
| 3527 | return | |
| 3528 | end | |
| 3529 | if key == "e" then | |
| 3530 | if prising == true then | |
| 3531 | prising = false | |
| 3532 | return | |
| 3533 | end | |
| 3534 | if cbuster == true and mana.Value > 15 then | |
| 3535 | busterlaser = true | |
| 3536 | return | |
| 3537 | end | |
| 3538 | if sbreaker == true and mana.Value > 10 then | |
| 3539 | sbreakerII = true | |
| 3540 | return | |
| 3541 | end | |
| 3542 | if sblazing == true and mana.Value > 20 then | |
| 3543 | galacblazing = true | |
| 3544 | return | |
| 3545 | end | |
| 3546 | end | |
| 3547 | if attack == true then | |
| 3548 | return | |
| 3549 | end | |
| 3550 | if key == "f" then | |
| 3551 | attack = true | |
| 3552 | pressedf = true | |
| 3553 | fnumb = 0 | |
| 3554 | repeat swait() until effects:FindFirstChild("Effect") == nil
| |
| 3555 | if equipped == false then | |
| 3556 | RSH = ch.Torso["Right Shoulder"] | |
| 3557 | LSH = ch.Torso["Left Shoulder"] | |
| 3558 | RSH.Parent = nil | |
| 3559 | LSH.Parent = nil | |
| 3560 | RW.Name = "Right Shoulder" | |
| 3561 | RW.Part0 = ch.Torso | |
| 3562 | RW.C0 = cf(1.5, 0.5, 0) | |
| 3563 | RW.C1 = cf(0, 0.5, 0) | |
| 3564 | RW.Part1 = ch["Right Arm"] | |
| 3565 | RW.Parent = ch.Torso | |
| 3566 | LW.Name = "Left Shoulder" | |
| 3567 | LW.Part0 = ch.Torso | |
| 3568 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 3569 | LW.C1 = cf(0, 0.5, 0) | |
| 3570 | LW.Part1 = ch["Left Arm"] | |
| 3571 | LW.Parent = ch.Torso | |
| 3572 | Animate.Parent = nil | |
| 3573 | equipanim() | |
| 3574 | equipped = true | |
| 3575 | else | |
| 3576 | equipped = false | |
| 3577 | hideanim() | |
| 3578 | LH.C1 = LHC1 | |
| 3579 | RH.C1 = RHC1 | |
| 3580 | Animate.Parent = Humanoid | |
| 3581 | swait(0) | |
| 3582 | RW.Parent = nil | |
| 3583 | LW.Parent = nil | |
| 3584 | RSH.Parent = player.Character.Torso | |
| 3585 | LSH.Parent = player.Character.Torso | |
| 3586 | end | |
| 3587 | attack = false | |
| 3588 | end | |
| 3589 | if equipped == false then | |
| 3590 | return | |
| 3591 | end | |
| 3592 | if key == "e" then | |
| 3593 | PowerRising() | |
| 3594 | end | |
| 3595 | if key == "q" then | |
| 3596 | mana.Value = 100 | |
| 3597 | end | |
| 3598 | if key == "z" then | |
| 3599 | do1() | |
| 3600 | end | |
| 3601 | if key == "x" then | |
| 3602 | do2() | |
| 3603 | end | |
| 3604 | if key == "c" then | |
| 3605 | do3() | |
| 3606 | end | |
| 3607 | if key == "v" then | |
| 3608 | do4() | |
| 3609 | end | |
| 3610 | end | |
| 3611 | ||
| 3612 | key2 = function(key) | |
| 3613 | end | |
| 3614 | ||
| 3615 | s = function(mouse) | |
| 3616 | mouse.Button1Down:connect(function() | |
| 3617 | ob1d(mouse) | |
| 3618 | end | |
| 3619 | ) | |
| 3620 | mouse.Button1Up:connect(function() | |
| 3621 | ob1u(mouse) | |
| 3622 | end | |
| 3623 | ) | |
| 3624 | mouse.KeyDown:connect(key) | |
| 3625 | mouse.KeyUp:connect(key2) | |
| 3626 | player = Player | |
| 3627 | ch = Character | |
| 3628 | end | |
| 3629 | ||
| 3630 | ds = function(mouse) | |
| 3631 | end | |
| 3632 | ||
| 3633 | Bin.Selected:connect(s) | |
| 3634 | Bin.Deselected:connect(ds) | |
| 3635 | print("Dreamer loaded.")
| |
| 3636 | local mananum = 0 | |
| 3637 | local donum = 0 | |
| 3638 | local stunnum = 0 | |
| 3639 | local staggeranim = false | |
| 3640 | local stunanim = false | |
| 3641 | local walk = 0 | |
| 3642 | local walkforw = true | |
| 3643 | local fnum = 0 | |
| 3644 | local domodel = false | |
| 3645 | local gef = 10 | |
| 3646 | local col = 1 | |
| 3647 | local colnum = 0 | |
| 3648 | while true do | |
| 3649 | swait() | |
| 3650 | for _,c in pairs(model3:children()) do | |
| 3651 | if c.className == "Part" then | |
| 3652 | if c.BrickColor == Neons[1] then | |
| 3653 | c.BrickColor = Neons[2] | |
| 3654 | else | |
| 3655 | if c.BrickColor == Neons[2] then | |
| 3656 | c.BrickColor = Neons[3] | |
| 3657 | else | |
| 3658 | if c.BrickColor == Neons[3] then | |
| 3659 | c.BrickColor = Neons[4] | |
| 3660 | else | |
| 3661 | if c.BrickColor == Neons[4] then | |
| 3662 | c.BrickColor = Neons[5] | |
| 3663 | else | |
| 3664 | if c.BrickColor == Neons[5] then | |
| 3665 | c.BrickColor = Neons[6] | |
| 3666 | else | |
| 3667 | if c.BrickColor == Neons[6] then | |
| 3668 | c.BrickColor = Neons[7] | |
| 3669 | else | |
| 3670 | if c.BrickColor == Neons[7] then | |
| 3671 | c.BrickColor = Neons[1] | |
| 3672 | end | |
| 3673 | end | |
| 3674 | end | |
| 3675 | end | |
| 3676 | end | |
| 3677 | end | |
| 3678 | end | |
| 3679 | end | |
| 3680 | end | |
| 3681 | starsparti.Color = cs(Neons[math.random(1, 7)].Color, Color3.new(1, 1, 1)) | |
| 3682 | if Mode == "Sabers" then | |
| 3683 | passive1.Value = 0 | |
| 3684 | passive2.Value = -0.1 | |
| 3685 | else | |
| 3686 | passive1.Value = -0.1 | |
| 3687 | passive2.Value = 0 | |
| 3688 | end | |
| 3689 | if (Head:findFirstChild("Running")) ~= nil then
| |
| 3690 | if floating == true then | |
| 3691 | Head.Running.Volume = 0 | |
| 3692 | Humanoid.JumpPower = 60 | |
| 3693 | else | |
| 3694 | Head.Running.Volume = 0.5 | |
| 3695 | Humanoid.JumpPower = 50 | |
| 3696 | end | |
| 3697 | end | |
| 3698 | colnum = colnum + 1 | |
| 3699 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
| 3700 | col = 1 | |
| 3701 | end | |
| 3702 | if (colnum) % 2 == 0 then | |
| 3703 | col = col + 1 | |
| 3704 | end | |
| 3705 | gef = gef + 1 | |
| 3706 | if (gef) % 10 == 0 and 0 < Humanoid.Health then | |
| 3707 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 3708 | if hitfloor2 ~= nil and equipped == true and floating == true and Mode == "Normal" then | |
| 3709 | MagicWave(BrickColor.new("Black"), cf(posfloor2) * euler(0, math.random(-50, 50), 0), 1, 2, 1, 0.7, -0.05, 0.7, 0.15)
| |
| 3710 | end | |
| 3711 | end | |
| 3712 | if Humanoid.Health <= 0 then | |
| 3713 | attack = true | |
| 3714 | resumeControl() | |
| 3715 | modelzorz.Parent = workspace | |
| 3716 | model2.Parent = workspace | |
| 3717 | game:GetService("Debris"):AddItem(modelzorz, 30)
| |
| 3718 | game:GetService("Debris"):AddItem(model2, 30)
| |
| 3719 | if domodel == false then | |
| 3720 | domodel = true | |
| 3721 | for i = 1, #Weapon do | |
| 3722 | Weapon[i].Parent = modelzorz | |
| 3723 | Weapon[i].CanCollide = true | |
| 3724 | end | |
| 3725 | for i = 1, #Welds do | |
| 3726 | Welds[i].Parent = main1 | |
| 3727 | end | |
| 3728 | end | |
| 3729 | end | |
| 3730 | do | |
| 3731 | if fnumb < 21 then | |
| 3732 | fnumb = fnumb + 1 | |
| 3733 | if pressedf == false then | |
| 3734 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
| 3735 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
| 3736 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
| 3737 | else | |
| 3738 | if fnumb == 20 then | |
| 3739 | fenframe5.Parent = nil | |
| 3740 | print("daigui")
| |
| 3741 | end | |
| 3742 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
| 3743 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
| 3744 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
| 3745 | end | |
| 3746 | end | |
| 3747 | if Stagger.Value == true and staggeranim == false then | |
| 3748 | coroutine.resume(coroutine.create(function() | |
| 3749 | staggeranim = true | |
| 3750 | while attack == true do | |
| 3751 | swait() | |
| 3752 | end | |
| 3753 | StaggerAnim() | |
| 3754 | StaggerHit.Value = false | |
| 3755 | Stagger.Value = false | |
| 3756 | staggeranim = false | |
| 3757 | end | |
| 3758 | )) | |
| 3759 | end | |
| 3760 | if StaggerHit.Value == true and staggeranim == false then | |
| 3761 | coroutine.resume(coroutine.create(function() | |
| 3762 | staggeranim = true | |
| 3763 | while attack == true do | |
| 3764 | swait() | |
| 3765 | end | |
| 3766 | StaggerHitt() | |
| 3767 | StaggerHit.Value = false | |
| 3768 | Stagger.Value = false | |
| 3769 | staggeranim = false | |
| 3770 | end | |
| 3771 | )) | |
| 3772 | end | |
| 3773 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
| 3774 | Humanoid.WalkSpeed = 0 | |
| 3775 | else | |
| 3776 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
| 3777 | end | |
| 3778 | if StunT.Value <= Stun.Value and stunanim == false then | |
| 3779 | coroutine.resume(coroutine.create(function() | |
| 3780 | stunanim = true | |
| 3781 | while attack == true do | |
| 3782 | swait() | |
| 3783 | end | |
| 3784 | StunAnim() | |
| 3785 | Stun.Value = 0 | |
| 3786 | stunanim = false | |
| 3787 | end | |
| 3788 | )) | |
| 3789 | end | |
| 3790 | local stunnum2 = 40 | |
| 3791 | if stunnum2 <= stunnum then | |
| 3792 | if 0 < Stun.Value then | |
| 3793 | Stun.Value = Stun.Value - 1 | |
| 3794 | end | |
| 3795 | stunnum = 0 | |
| 3796 | end | |
| 3797 | stunnum = stunnum + 1 | |
| 3798 | if 0.5 <= donum then | |
| 3799 | handidle = true | |
| 3800 | else | |
| 3801 | if donum <= 0 then | |
| 3802 | handidle = false | |
| 3803 | end | |
| 3804 | end | |
| 3805 | if handidle == false then | |
| 3806 | donum = donum + 0.003 | |
| 3807 | else | |
| 3808 | donum = donum - 0.003 | |
| 3809 | end | |
| 3810 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 3811 | local velderp = RootPart.Velocity.y | |
| 3812 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 3813 | if equipped == true then | |
| 3814 | if Anim == "Walk" and floating == false then | |
| 3815 | if walkforw == true then | |
| 3816 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3817 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3818 | else | |
| 3819 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3820 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3821 | end | |
| 3822 | else | |
| 3823 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
| 3824 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
| 3825 | end | |
| 3826 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 3827 | Anim = "Jump" | |
| 3828 | if Mode == "Normal" and floating == true then | |
| 3829 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.1, 0, 0), 0.3) | |
| 3830 | end | |
| 3831 | if attack == false then | |
| 3832 | if Mode == "Normal" then | |
| 3833 | MagicBlock2(Neons[col], LeftLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 3834 | MagicBlock2(Neons[col], RightLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 3835 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4 - (donum) / 2, 0, 0), 0.3) | |
| 3836 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3837 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.8 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3838 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3) | |
| 3839 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3) | |
| 3840 | else | |
| 3841 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3842 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3843 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2, 0, 0), 0.25) | |
| 3844 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.25) | |
| 3845 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -0.6, 0) * euler(0, 0, -0.2), 0.25) | |
| 3846 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.25) | |
| 3847 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 3848 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 3849 | end | |
| 3850 | end | |
| 3851 | else | |
| 3852 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 3853 | Anim = "Fall" | |
| 3854 | if Mode == "Normal" and floating == true then | |
| 3855 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3856 | end | |
| 3857 | if attack == false then | |
| 3858 | if Mode == "Normal" then | |
| 3859 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 3860 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 3861 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2) | |
| 3862 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
| 3863 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 3864 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 3865 | else | |
| 3866 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 3867 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 3868 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3869 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 0.4) * euler(0, -1, 0) * euler(0, 0, 0.6), 0.25) | |
| 3870 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25) | |
| 3871 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 3872 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 3873 | end | |
| 3874 | end | |
| 3875 | else | |
| 3876 | if torvel < 1 and hitfloor ~= nil then | |
| 3877 | Anim = "Idle" | |
| 3878 | if Mode == "Normal" and floating == true then | |
| 3879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.05, 0, 0), 0.3) | |
| 3880 | end | |
| 3881 | if attack == false then | |
| 3882 | if Mode == "Normal" then | |
| 3883 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2 - (donum) / 8, 0, 0), 0.3) | |
| 3884 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4 + (donum) / 4) * euler(0, -1.5, 0), 0.3) | |
| 3885 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.4 - (donum) / 4) * euler(0, 1.5, 0), 0.3) | |
| 3886 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3) | |
| 3887 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3) | |
| 3888 | else | |
| 3889 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3890 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3891 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.2) | |
| 3892 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2 + (donum) / 4, 0, 0), 0.2) | |
| 3893 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1, 0, 0.7 - (donum) / 3) * euler(0, 1, 0), 0.2) | |
| 3894 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4, 0, -0.8 + (donum) / 3) * euler(0, -1, 0), 0.2) | |
| 3895 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1 + (donum) / 4), 0.2) | |
| 3896 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15 - (donum) / 4), 0.2) | |
| 3897 | end | |
| 3898 | end | |
| 3899 | else | |
| 3900 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
| 3901 | Anim = "Walk" | |
| 3902 | walk = walk + 1 | |
| 3903 | if 15 - 5 * Mvmt.Value <= walk then | |
| 3904 | walk = 0 | |
| 3905 | if walkforw == true then | |
| 3906 | walkforw = false | |
| 3907 | else | |
| 3908 | if walkforw == false then | |
| 3909 | walkforw = true | |
| 3910 | end | |
| 3911 | end | |
| 3912 | end | |
| 3913 | testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 6, 0) | |
| 3914 | newpos = vt(RootPart.Position.X, RootPart.Position.Y, RootPart.Position.Z) | |
| 3915 | MoveCF = cf(testpart.Position, newpos) | |
| 3916 | local mpos = testpart.CFrame * euler(0, 0, 0) | |
| 3917 | local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 3918 | local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 3919 | if Mode == "Normal" and floating == true then | |
| 3920 | RootJoint.C0 = clerp(RootJoint.C0, cf(0, 1.4 - (donum), 0) * CFrame.Angles(x, y, 0) * euler(0, 3.14, 0), 0.3) | |
| 3921 | end | |
| 3922 | if attack == false then | |
| 3923 | if Mode == "Normal" then | |
| 3924 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3) | |
| 3925 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3926 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3927 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3) | |
| 3928 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3) | |
| 3929 | else | |
| 3930 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3931 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3932 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
| 3933 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
| 3934 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25) | |
| 3935 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25) | |
| 3936 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
| 3937 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
| 3938 | end | |
| 3939 | end | |
| 3940 | else | |
| 3941 | do | |
| 3942 | if 30 <= torvel and hitfloor ~= nil then | |
| 3943 | Anim = "Run" | |
| 3944 | if Mode == "Normal" and floating == true then | |
| 3945 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4 - (donum)) * euler(0.4, 0, 0), 0.3) | |
| 3946 | end | |
| 3947 | if attack == false then | |
| 3948 | if Mode == "Normal" then | |
| 3949 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3) | |
| 3950 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3951 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3952 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3) | |
| 3953 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3) | |
| 3954 | else | |
| 3955 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3956 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3957 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
| 3958 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
| 3959 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25) | |
| 3960 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25) | |
| 3961 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
| 3962 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
| 3963 | end | |
| 3964 | end | |
| 3965 | end | |
| 3966 | end | |
| 3967 | end | |
| 3968 | end | |
| 3969 | end | |
| 3970 | end | |
| 3971 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
| 3972 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
| |
| 3973 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
| 3974 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3975 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
| |
| 3976 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3977 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3978 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3979 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3980 | for _,c in pairs(Decrease:children()) do | |
| 3981 | if (c:findFirstChild("Duration")) ~= nil then
| |
| 3982 | c.Duration.Value = c.Duration.Value - 1 | |
| 3983 | if c.Duration.Value <= 0 then | |
| 3984 | c.Parent = nil | |
| 3985 | end | |
| 3986 | end | |
| 3987 | if c.Name == "DecreaseAtk" then | |
| 3988 | decreaseatk = decreaseatk + c.Value | |
| 3989 | else | |
| 3990 | if c.Name == "DecreaseDef" then | |
| 3991 | decreasedef = decreasedef + c.Value | |
| 3992 | else | |
| 3993 | if c.Name == "DecreaseMvmt" then | |
| 3994 | decreasemvmt = decreasemvmt + c.Value | |
| 3995 | end | |
| 3996 | end | |
| 3997 | end | |
| 3998 | end | |
| 3999 | Atk.Value = 1 - (decreaseatk) | |
| 4000 | if Atk.Value <= 0 then | |
| 4001 | Atk.Value = 0 | |
| 4002 | end | |
| 4003 | Def.Value = 1 - (decreasedef) | |
| 4004 | if Def.Value <= 0 then | |
| 4005 | Def.Value = 0.01 | |
| 4006 | end | |
| 4007 | Mvmt.Value = 1 - (decreasemvmt) | |
| 4008 | if Mvmt.Value <= 0 then | |
| 4009 | Mvmt.Value = 0 | |
| 4010 | end | |
| 4011 | decreaseatk = 0 | |
| 4012 | decreasedef = 0 | |
| 4013 | decreasemvmt = 0 | |
| 4014 | AtkVal = Atk.Value * 100 | |
| 4015 | AtkVal = math.floor(AtkVal) | |
| 4016 | AtkVal = AtkVal / 100 | |
| 4017 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
| |
| 4018 | DefVal = Def.Value * 100 | |
| 4019 | DefVal = math.floor(DefVal) | |
| 4020 | DefVal = DefVal / 100 | |
| 4021 | fenbardef.Text = "Defense\n(" .. DefVal .. ")"
| |
| 4022 | MvmtVal = Mvmt.Value * 100 | |
| 4023 | MvmtVal = math.floor(MvmtVal) | |
| 4024 | MvmtVal = MvmtVal / 100 | |
| 4025 | if Rooted.Value == true then | |
| 4026 | MvmtVal = 0 | |
| 4027 | end | |
| 4028 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
| |
| 4029 | if StunT.Value <= Stun.Value then | |
| 4030 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
| 4031 | else | |
| 4032 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
| 4033 | end | |
| 4034 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
| |
| 4035 | if 100 <= mana.Value then | |
| 4036 | mana.Value = 100 | |
| 4037 | else | |
| 4038 | if mananum <= manainc then | |
| 4039 | mananum = mananum + 1 | |
| 4040 | else | |
| 4041 | mananum = 0 | |
| 4042 | mana.Value = mana.Value + 1 | |
| 4043 | end | |
| 4044 | end | |
| 4045 | for i = 1, #cooldowns do | |
| 4046 | if cooldownmax <= cooldowns[i] then | |
| 4047 | cooldowns[i] = cooldownmax | |
| 4048 | else | |
| 4049 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
| 4050 | end | |
| 4051 | end | |
| 4052 | end | |
| 4053 | if #Effects>0 then | |
| 4054 | for e=1,#Effects do | |
| 4055 | if Effects[e]~=nil then | |
| 4056 | local Thing=Effects[e] | |
| 4057 | if Thing ~= nil then | |
| 4058 | local Part = Thing[1] | |
| 4059 | local Mode = Thing[2] | |
| 4060 | local Delay = Thing[3] | |
| 4061 | local IncX = Thing[4] | |
| 4062 | local IncY = Thing[5] | |
| 4063 | local IncZ = Thing[6] | |
| 4064 | if Thing[2] == "CylinderClang" then | |
| 4065 | if Thing[3] <= 1 then | |
| 4066 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 4067 | Thing[7] = Thing[1].CFrame | |
| 4068 | effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
| |
| 4069 | Thing[8] = Thing[7] | |
| 4070 | Thing[3] = Thing[3] + Thing[4] | |
| 4071 | else | |
| 4072 | Part.Parent = nil | |
| 4073 | table.remove(Effects, e) | |
| 4074 | end | |
| 4075 | end | |
| 4076 | if Thing[2] == "showDamage" then | |
| 4077 | if Thing[6] < Thing[5] then | |
| 4078 | Thing[6] = Thing[6] + 1 | |
| 4079 | else | |
| 4080 | if Thing[6] < Thing[7] then | |
| 4081 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 4082 | Thing[6] = Thing[6] + 1 | |
| 4083 | else | |
| 4084 | if Thing[6] < Thing[8] then | |
| 4085 | Thing[6] = Thing[6] + 1 | |
| 4086 | else | |
| 4087 | if Thing[6] < Thing[9] then | |
| 4088 | Thing[6] = Thing[6] + 1 | |
| 4089 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 4090 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 4091 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 4092 | else | |
| 4093 | Thing[1].Parent = nil | |
| 4094 | table.remove(Effects, e) | |
| 4095 | end | |
| 4096 | end | |
| 4097 | end | |
| 4098 | end | |
| 4099 | end | |
| 4100 | if Thing[2] == "CloneEf" then | |
| 4101 | if Thing[3] <= 500 then | |
| 4102 | Thing[3] = Thing[3] + 1 | |
| 4103 | if 10 <= Thing[4] then | |
| 4104 | Thing[4] = 0 | |
| 4105 | end | |
| 4106 | Thing[4] = Thing[4] + 1 | |
| 4107 | else | |
| 4108 | table.remove(Effects, e) | |
| 4109 | end | |
| 4110 | end | |
| 4111 | if Thing[2] == "SatelliteStrike" then | |
| 4112 | if Thing[5] < 100 then | |
| 4113 | Thing[5] = Thing[5] + 2 | |
| 4114 | Thing[6] = Thing[6] + 1 | |
| 4115 | if 2 < Thing[6] then | |
| 4116 | Thing[6] = 0 | |
| 4117 | if Thing[3].BrickColor == BrickColor.new("Bright red") then
| |
| 4118 | Thing[3].Transparency = 0.8 | |
| 4119 | Thing[3].BrickColor = BrickColor.new("Really red")
| |
| 4120 | else | |
| 4121 | Thing[3].Transparency = 0.8 | |
| 4122 | Thing[3].BrickColor = BrickColor.new("Bright red")
| |
| 4123 | end | |
| 4124 | end | |
| 4125 | else | |
| 4126 | refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 4127 | refda.Anchored = true | |
| 4128 | refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0) | |
| 4129 | game:GetService("Debris"):AddItem(refda, 1)
| |
| 4130 | local mag = (refda.Position - Thing[1].Position).magnitude | |
| 4131 | MagicCylinder(BrickColor.new("Black"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 40, mag * 5, 40, 0, 0, 0, 0.3)
| |
| 4132 | Lightning(refda.Position, Thing[1].Position, 15, 5, "Bright red", 3.5, 0.2, 0.05) | |
| 4133 | MagicBlock2(BrickColor.new("Bright red"), cf(Thing[1].Position), 40, 40, 40, -1, -1, -1, 0.08, 1)
| |
| 4134 | refda.CFrame = cf(Thing[1].Position) | |
| 4135 | MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true) | |
| 4136 | refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0) | |
| 4137 | MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true) | |
| 4138 | refda.CFrame = cf(Thing[1].Position) | |
| 4139 | so("341336446", refda, 1, math.random(100, 120) / 100)
| |
| 4140 | so("341336459", refda, 1, math.random(100, 120) / 100)
| |
| 4141 | Thing[1].Parent = nil | |
| 4142 | table.remove(Effects, e) | |
| 4143 | end | |
| 4144 | end | |
| 4145 | do | |
| 4146 | if Thing[2] == "SatelliteStrike2" then | |
| 4147 | if Thing[5] < 100 then | |
| 4148 | Thing[5] = Thing[5] + 2 | |
| 4149 | Thing[6] = Thing[6] + 1 | |
| 4150 | if 2 < Thing[6] then | |
| 4151 | Thing[6] = 0 | |
| 4152 | if Thing[3].BrickColor == BrickColor.new("Bright red") then
| |
| 4153 | Thing[3].Transparency = 0.8 | |
| 4154 | Thing[3].BrickColor = BrickColor.new("Really red")
| |
| 4155 | else | |
| 4156 | Thing[3].Transparency = 0.8 | |
| 4157 | Thing[3].BrickColor = BrickColor.new("Bright red")
| |
| 4158 | end | |
| 4159 | end | |
| 4160 | else | |
| 4161 | refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 4162 | refda.Anchored = true | |
| 4163 | refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0) | |
| 4164 | game:GetService("Debris"):AddItem(refda, 1)
| |
| 4165 | local mag = (refda.Position - Thing[1].Position).magnitude | |
| 4166 | MagicCylinder(BrickColor.new("Black"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 60, mag * 5, 60, 0, 0, 0, 0.1)
| |
| 4167 | Lightning(refda.Position, Thing[1].Position, 25, 5, "Bright red", 5, 0.2, 0.03) | |
| 4168 | MagicBlock2(BrickColor.new("Bright red"), cf(Thing[1].Position), 80, 80, 80, -1, -1, -1, 0.06, 1)
| |
| 4169 | refda.CFrame = cf(Thing[1].Position) | |
| 4170 | MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true) | |
| 4171 | refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0) | |
| 4172 | MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true) | |
| 4173 | refda.CFrame = cf(Thing[1].Position) | |
| 4174 | so("341336446", refda, 1, math.random(70, 90) / 100)
| |
| 4175 | so("341336459", refda, 1, math.random(50, 80) / 100)
| |
| 4176 | Thing[1].Parent = nil | |
| 4177 | table.remove(Effects, e) | |
| 4178 | end | |
| 4179 | end | |
| 4180 | do | |
| 4181 | if Thing[2] == "Shoot" then | |
| 4182 | Thing[11] = Thing[11] + 0.02 | |
| 4183 | local Look = Thing[1] | |
| 4184 | local hit, pos = rayCast(Thing[4], Look, Thing[11], modelzorz) | |
| 4185 | local mag = (Thing[4] - pos).magnitude | |
| 4186 | if 6 < Thing[8] then | |
| 4187 | Thing[8] = 1 | |
| 4188 | else | |
| 4189 | Thing[8] = Thing[8] + 1 | |
| 4190 | end | |
| 4191 | MagicCylinder(Neons[Thing[8]], CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 4192 | Thing[9].BrickColor = Neons[Thing[8]] | |
| 4193 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * cf(0, 0, -1) * Thing[10] | |
| 4194 | Thing[4] = Thing[4] + Look * Thing[11] | |
| 4195 | Thing[3] = Thing[3] - 1 | |
| 4196 | if hit ~= nil then | |
| 4197 | Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 3)), nil, nil, true) | |
| 4198 | end | |
| 4199 | if Thing[3] <= 0 then | |
| 4200 | Thing[9].Parent = nil | |
| 4201 | table.remove(Effects, e) | |
| 4202 | end | |
| 4203 | end | |
| 4204 | do | |
| 4205 | if Thing[2] == "Shoot2" then | |
| 4206 | local Look = Thing[1] | |
| 4207 | local hit, pos = rayCast(Thing[4], Look, 4, Character) | |
| 4208 | local mag = (Thing[4] - pos).magnitude | |
| 4209 | if 6 < Thing[8] then | |
| 4210 | Thing[8] = 1 | |
| 4211 | else | |
| 4212 | Thing[8] = Thing[8] + 1 | |
| 4213 | end | |
| 4214 | MagicCircle(BrickColor.new(NewCol3), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 4, 4, 4, -0.5, -0.5, -0.5, 0.5) | |
| 4215 | Thing[4] = Thing[4] + Look * 4 | |
| 4216 | Thing[3] = Thing[3] - 1 | |
| 4217 | if hit ~= nil then | |
| 4218 | Thing[3] = 0 | |
| 4219 | Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 5)), nil, nil, true) | |
| 4220 | end | |
| 4221 | if Thing[3] <= 0 then | |
| 4222 | table.remove(Effects, e) | |
| 4223 | end | |
| 4224 | end | |
| 4225 | do | |
| 4226 | if Thing[2] == "Shoot3" then | |
| 4227 | local Look = Thing[1] | |
| 4228 | local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz) | |
| 4229 | local mag = (Thing[4] - pos).magnitude | |
| 4230 | if 6 < Thing[8] then | |
| 4231 | Thing[8] = 1 | |
| 4232 | else | |
| 4233 | Thing[8] = Thing[8] + 1 | |
| 4234 | end | |
| 4235 | Thing[11] = Thing[11] + 0.05 | |
| 4236 | Thing[9].BrickColor = Neons[Thing[8]] | |
| 4237 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0) | |
| 4238 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 25, 25, 25, 2, 2, 2, 0.25) | |
| 4239 | Thing[4] = Thing[4] + Look * 1.5 | |
| 4240 | Thing[3] = Thing[3] - 1 | |
| 4241 | if hit ~= nil then | |
| 4242 | Thing[3] = 0 | |
| 4243 | end | |
| 4244 | if Thing[3] <= 0 then | |
| 4245 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 30, 30, 30, 4, 4, 4, 0.1) | |
| 4246 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 0, 0, 0, 0.05) | |
| 4247 | local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 4248 | staaaaref.Anchored = true | |
| 4249 | staaaaref.CFrame = cf(Thing[9].Position) | |
| 4250 | game:GetService("Debris"):AddItem(staaaaref, 1)
| |
| 4251 | so("341336499", staaaaref, 0.8, 2)
| |
| 4252 | MagniDamage(staaaaref, 10, 10, 12, math.random(10, 20), "Knockdown2", staaaaref, 0.1, 1, (math.random(4, 6)), nil, nil, true, "Damage", 0.1, 200) | |
| 4253 | Thing[9].Parent = nil | |
| 4254 | table.remove(Effects, e) | |
| 4255 | end | |
| 4256 | end | |
| 4257 | do | |
| 4258 | if Thing[2] == "Shoot4" then | |
| 4259 | local Look = Thing[1] | |
| 4260 | local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz) | |
| 4261 | local mag = (Thing[4] - pos).magnitude | |
| 4262 | if 6 < Thing[8] then | |
| 4263 | Thing[8] = 1 | |
| 4264 | else | |
| 4265 | Thing[8] = Thing[8] + 1 | |
| 4266 | end | |
| 4267 | Thing[11] = Thing[11] + 0.05 | |
| 4268 | Thing[9].BrickColor = Neons[Thing[8]] | |
| 4269 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0) | |
| 4270 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 80, 80, 80, 2, 2, 2, 0.25) | |
| 4271 | Thing[4] = Thing[4] + Look * 1.5 | |
| 4272 | Thing[3] = Thing[3] - 1 | |
| 4273 | if hit ~= nil then | |
| 4274 | Thing[3] = 0 | |
| 4275 | end | |
| 4276 | if Thing[3] <= 0 then | |
| 4277 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 90, 90, 90, 4, 4, 4, 0.1) | |
| 4278 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 200, 200, 200, 0, 0, 0, 0.1) | |
| 4279 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 150, 150, 150, 10, 10, 10, 0.08) | |
| 4280 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 15, 15, 15, 0.06) | |
| 4281 | local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 4282 | staaaaref.Anchored = true | |
| 4283 | staaaaref.CFrame = cf(Thing[9].Position) | |
| 4284 | game:GetService("Debris"):AddItem(staaaaref, 1)
| |
| 4285 | so("341336499", staaaaref, 0.8, 1)
| |
| 4286 | MagniDamage(staaaaref, 20, 15, 18, math.random(30, 50), "Knockdown2", staaaaref, 0.1, 1, (math.random(8, 10)), nil, nil, true, "Damage", 0.1, 400) | |
| 4287 | Thing[9].Parent = nil | |
| 4288 | table.remove(Effects, e) | |
| 4289 | end | |
| 4290 | end | |
| 4291 | do | |
| 4292 | do | |
| 4293 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Blink" and Thing[2] ~= "ShootIce" and Thing[2] ~= "Freeze" and Thing[2] ~= "Shoot" and Thing[2] ~= "Shoot2" and Thing[2] ~= "Shoot3" and Thing[2] ~= "Shoot4" and Thing[2] ~= "SatelliteStrike" and Thing[2] ~= "SatelliteStrike2" then | |
| 4294 | if Thing[1].Transparency <= 1 then | |
| 4295 | if Thing[2] == "Block1" then | |
| 4296 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4297 | Mesh = Thing[7] | |
| 4298 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4299 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4300 | else | |
| 4301 | if Thing[2] == "Block2" then | |
| 4302 | Thing[1].CFrame = Thing[1].CFrame | |
| 4303 | Mesh = Thing[7] | |
| 4304 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4305 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4306 | else | |
| 4307 | if Thing[2] == "Block3" then | |
| 4308 | Thing[8] = Thing[8] * cf(0, 1, 0) | |
| 4309 | Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4310 | Mesh = Thing[7] | |
| 4311 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4312 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4313 | else | |
| 4314 | if Thing[2] == "Block4" then | |
| 4315 | if #Neons - 1 < Thing[8] then | |
| 4316 | Thing[8] = 1 | |
| 4317 | else | |
| 4318 | Thing[8] = Thing[8] + 1 | |
| 4319 | end | |
| 4320 | Thing[1].BrickColor = Neons[Thing[8]] | |
| 4321 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4322 | Mesh = Thing[7] | |
| 4323 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4324 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4325 | else | |
| 4326 | if Thing[2] == "Cylinder" then | |
| 4327 | Mesh = Thing[7] | |
| 4328 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4329 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4330 | else | |
| 4331 | if Thing[2] == "Shatter" then | |
| 4332 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4333 | Thing[4] = Thing[4] * cf(0, Thing[7], 0) | |
| 4334 | Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0) | |
| 4335 | Thing[6] = Thing[6] + Thing[5] | |
| 4336 | else | |
| 4337 | if Thing[2] == "Blood" then | |
| 4338 | Mesh = Thing[7] | |
| 4339 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
| 4340 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4341 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4342 | else | |
| 4343 | if Thing[2] == "Elec" then | |
| 4344 | Mesh = Thing[7] | |
| 4345 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 4346 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4347 | else | |
| 4348 | if Thing[2] == "Disappear" then | |
| 4349 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4350 | end | |
| 4351 | end | |
| 4352 | end | |
| 4353 | end | |
| 4354 | end | |
| 4355 | end | |
| 4356 | end | |
| 4357 | end | |
| 4358 | end | |
| 4359 | else | |
| 4360 | Part.Parent = nil | |
| 4361 | table.remove(Effects, e) | |
| 4362 | end | |
| 4363 | end | |
| 4364 | end | |
| 4365 | end | |
| 4366 | end | |
| 4367 | end | |
| 4368 | end | |
| 4369 | end | |
| 4370 | end | |
| 4371 | end | |
| 4372 | end | |
| 4373 | end | |
| 4374 | end | |
| 4375 | end | |
| 4376 | end |