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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 6 | ||
| 7 | player = game:service("Players").LocalPlayer
| |
| 8 | char = player.Character | |
| 9 | fdown = false | |
| 10 | rdown = false | |
| 11 | qdown = false | |
| 12 | suit = Instance.new("Model", char)
| |
| 13 | suit.Name = "Suit" | |
| 14 | --[[ | |
| 15 | for i,v in pairs(char:GetChildren()) do | |
| 16 | if v.Name ~= "Head" and v.className == "Part" then | |
| 17 | local bp = Instance.new("Part", suit)
| |
| 18 | bp.Name = v.Name | |
| 19 | bp.TopSurface = "Smooth" | |
| 20 | bp.BottomSurface = "Smooth" | |
| 21 | bp.CanCollide = false | |
| 22 | bp.FormFactor = "Custom" | |
| 23 | bp.Size = v.Size | |
| 24 | bp.Material = "Grass" | |
| 25 | local bw = Instance.new("Motor6D", bp)
| |
| 26 | bw.Part1 = bp | |
| 27 | bw.Part0 = v | |
| 28 | end | |
| 29 | end | |
| 30 | ]] | |
| 31 | hb = Instance.new("HopperBin", player.Backpack)
| |
| 32 | hb.Name = "Magic" | |
| 33 | function fkey() | |
| 34 | local ps = Instance.new("Part", workspace)
| |
| 35 | ps.Name = "MagicPart" | |
| 36 | ps.TopSurface = "Smooth" | |
| 37 | ps.BottomSurface = "Smooth" | |
| 38 | ps.BrickColor = BrickColor.new("Dark green")
| |
| 39 | ps.Material = "Grass" | |
| 40 | ps.FormFactor = "Custom" | |
| 41 | ps.Size = Vector3.new(6, 0.2, 6) | |
| 42 | ps.Anchored = true | |
| 43 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, -3, 0) | |
| 44 | local i = 0 | |
| 45 | while fdown == true do | |
| 46 | wait(0.03) | |
| 47 | i = i + 1 | |
| 48 | ps.CFrame = ps.CFrame*CFrame.new(0, 0.1, 0) | |
| 49 | local ts = ps.CFrame | |
| 50 | ps.Size = Vector3.new(6, i*0.2, 6) | |
| 51 | ps.CFrame = ts | |
| 52 | end | |
| 53 | coroutine.resume(coroutine.create(function() | |
| 54 | wait(40) | |
| 55 | ps:remove() | |
| 56 | end)) | |
| 57 | end | |
| 58 | function rkey() | |
| 59 | local ps = Instance.new("Part", workspace)
| |
| 60 | ps.Name = "MagicPart" | |
| 61 | ps.TopSurface = "Smooth" | |
| 62 | ps.BottomSurface = "Smooth" | |
| 63 | ps.BrickColor = BrickColor.new("Dark green")
| |
| 64 | ps.Material = "Grass" | |
| 65 | ps.FormFactor = "Custom" | |
| 66 | ps.Size = Vector3.new(6, 0.2, 6) | |
| 67 | ps.Anchored = true | |
| 68 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, -6, -6)*CFrame.Angles(-10, 0, 0) | |
| 69 | local i = 0 | |
| 70 | while rdown == true do | |
| 71 | wait(0.03) | |
| 72 | i = i + 1 | |
| 73 | ps.CFrame = ps.CFrame*CFrame.new(0, -0.1, 0) | |
| 74 | local ts = ps.CFrame | |
| 75 | ps.Size = Vector3.new(6, i*0.2, 6) | |
| 76 | ps.CFrame = ts | |
| 77 | end | |
| 78 | coroutine.resume(coroutine.create(function() | |
| 79 | wait(40) | |
| 80 | ps:remove() | |
| 81 | end)) | |
| 82 | end | |
| 83 | function tkey() | |
| 84 | local ps = Instance.new("Part", workspace)
| |
| 85 | ps.Name = "MagicPart" | |
| 86 | ps.TopSurface = "Smooth" | |
| 87 | ps.BottomSurface = "Smooth" | |
| 88 | ps.BrickColor = BrickColor.new("Dark green")
| |
| 89 | ps.Material = "Grass" | |
| 90 | ps.FormFactor = "Custom" | |
| 91 | ps.Size = Vector3.new(40, 30, 6) | |
| 92 | ps.Anchored = true | |
| 93 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, 8, -15)*CFrame.Angles(-10, 0, 0) | |
| 94 | coroutine.resume(coroutine.create(function() | |
| 95 | wait(40) | |
| 96 | ps:remove() | |
| 97 | end)) | |
| 98 | for i = 1, 300 do | |
| 99 | wait() | |
| 100 | ps.CFrame = ps.CFrame*CFrame.new(0, -0.4, 0.7) | |
| 101 | end | |
| 102 | end | |
| 103 | function ykey() | |
| 104 | local ps = Instance.new("Part", workspace)
| |
| 105 | ps.Name = "MagicPart" | |
| 106 | ps.TopSurface = "Smooth" | |
| 107 | ps.BottomSurface = "Smooth" | |
| 108 | ps.BrickColor = BrickColor.new("Dark green")
| |
| 109 | ps.Material = "Grass" | |
| 110 | ps.FormFactor = "Custom" | |
| 111 | ps.Size = Vector3.new(40, 30, 6) | |
| 112 | ps.Anchored = true | |
| 113 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, 8, -15)*CFrame.Angles(-10, 0, 0) | |
| 114 | coroutine.resume(coroutine.create(function() | |
| 115 | wait(40) | |
| 116 | ps:remove() | |
| 117 | end)) | |
| 118 | end | |
| 119 | function ukey() | |
| 120 | for i = 1, 40 do | |
| 121 | local ps = Instance.new("Part", workspace)
| |
| 122 | ps.Name = "MagicPart" | |
| 123 | ps.TopSurface = "Smooth" | |
| 124 | ps.BottomSurface = "Smooth" | |
| 125 | ps.BrickColor = BrickColor.new("Dark green")
| |
| 126 | ps.Material = "Grass" | |
| 127 | ps.FormFactor = "Custom" | |
| 128 | ps.Size = Vector3.new(40, 30, 6) | |
| 129 | ps.Anchored = true | |
| 130 | ps.CFrame = char.Torso.CFrame*CFrame.Angles(0, i*5, 0) | |
| 131 | ps.CFrame = ps.CFrame*CFrame.Angles(-10, 0, 0) | |
| 132 | coroutine.resume(coroutine.create(function() | |
| 133 | wait(40) | |
| 134 | ps:remove() | |
| 135 | end)) | |
| 136 | coroutine.resume(coroutine.create(function() | |
| 137 | for i = 1, 300 do | |
| 138 | wait() | |
| 139 | ps.CFrame = ps.CFrame*CFrame.new(0, -0.4, 0.7) | |
| 140 | end | |
| 141 | end)) | |
| 142 | end | |
| 143 | end | |
| 144 | function qkey() | |
| 145 | while qdown == true do | |
| 146 | wait(0.03) | |
| 147 | local ps = Instance.new("Part", workspace)
| |
| 148 | ps.Name = "MagicPart" | |
| 149 | ps.TopSurface = "Smooth" | |
| 150 | ps.BottomSurface = "Smooth" | |
| 151 | ps.BrickColor = BrickColor.new("Dark green")
| |
| 152 | ps.Material = "Grass" | |
| 153 | ps.FormFactor = "Custom" | |
| 154 | ps.Size = Vector3.new(6, 0.2, 6) | |
| 155 | ps.Anchored = true | |
| 156 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, -3, 0) | |
| 157 | end | |
| 158 | coroutine.resume(coroutine.create(function() | |
| 159 | wait(40) | |
| 160 | ps:remove() | |
| 161 | end)) | |
| 162 | end | |
| 163 | hb.Selected:connect(function(mouse) | |
| 164 | mouse.KeyUp:connect(function(key) | |
| 165 | if key == "f" then | |
| 166 | fdown = false | |
| 167 | elseif key == "r" then | |
| 168 | rdown = false | |
| 169 | end | |
| 170 | end) | |
| 171 | mouse.KeyDown:connect(function(key) | |
| 172 | if key == "f" then | |
| 173 | fdown = true | |
| 174 | fkey() | |
| 175 | elseif key == "r" then | |
| 176 | rdown = true | |
| 177 | rkey() | |
| 178 | elseif key == "t" then | |
| 179 | tkey() | |
| 180 | elseif key == "u" then | |
| 181 | ukey() | |
| 182 | elseif key == "y" then | |
| 183 | ykey() | |
| 184 | elseif key == "q" then | |
| 185 | if qdown == false then | |
| 186 | qdown = true | |
| 187 | qkey() | |
| 188 | else | |
| 189 | qdown = false | |
| 190 | end | |
| 191 | end | |
| 192 | end) | |
| 193 | end) |