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| 1 | repeat wait() until #game:GetService("Players"):GetPlayers() > 0
| |
| 2 | local coms = {Instance.new("RemoteEvent",script),Instance.new("RemoteFunction",script),Instance.new("RemoteFunction",script)}
| |
| 3 | local owner = owner or game:GetService("Players"):WaitForChild("plytalent")
| |
| 4 | local FF = Instance.new("ForceField",owner.Character)
| |
| 5 | local waitremote = Instance.new('RemoteEvent',script)
| |
| 6 | local conchar = nil | |
| 7 | FF.Visible = false | |
| 8 | - | function(plr, partname, partposition, partsize, partorientation) |
| 8 | + | |
| 9 | - | if plr ~= owner then |
| 9 | + | function(plr, partname, partposition, partsize, partorientation) |
| 10 | - | return |
| 10 | + | if plr ~= owner then |
| 11 | - | end |
| 11 | + | return |
| 12 | - | if owner.Character.Parent then |
| 12 | + | |
| 13 | - | owner.Character.Parent = nil |
| 13 | + | if owner.Character.Parent then |
| 14 | - | end |
| 14 | + | owner.Character.Parent = nil |
| 15 | - | if not conchar then |
| 15 | + | |
| 16 | - | conchar = Instance.new("Model",workspace)
|
| 16 | + | if not conchar then |
| 17 | - | hum = Instance.new("Humanoid",conchar)
|
| 17 | + | conchar = Instance.new("Model",workspace)
|
| 18 | - | hum.MaxHealth = 1 |
| 18 | + | hum = Instance.new("Humanoid",conchar)
|
| 19 | - | return |
| 19 | + | hum.MaxHealth = 1 |
| 20 | - | end |
| 20 | + | return |
| 21 | - | if not conchar.Parent then |
| 21 | + | |
| 22 | - | conchar=nil |
| 22 | + | if not conchar.Parent then |
| 23 | - | return |
| 23 | + | conchar=nil |
| 24 | - | end |
| 24 | + | return |
| 25 | - | if FF.Parent ~= owner.Character then |
| 25 | + | |
| 26 | - | FF = Instance.new("ForceField",owner.Character)
|
| 26 | + | if FF.Parent ~= owner.Character then |
| 27 | - | FF.Visible = false |
| 27 | + | FF = Instance.new("ForceField",owner.Character)
|
| 28 | - | end |
| 28 | + | FF.Visible = false |
| 29 | - | conchar.Name = "Ghost" |
| 29 | + | |
| 30 | - | local part = conchar:FindFirstChild(partname) |
| 30 | + | conchar.Name = "Ghost" |
| 31 | - | if not part then |
| 31 | + | local part = conchar:FindFirstChild(partname) |
| 32 | - | pcall(function() |
| 32 | + | if not part then |
| 33 | - | part = Instance.new("Part",conchar)
|
| 33 | + | pcall(function() |
| 34 | - | part.Size = partsize+Vector3.new(0.125,0.125,0.125) |
| 34 | + | part = Instance.new("Part",conchar)
|
| 35 | - | part.Name = partname |
| 35 | + | part.Size = partsize |
| 36 | - | if partname == "Head" then |
| 36 | + | part.Name = partname |
| 37 | - | local headmesh = Instance.new("SpecialMesh",part)
|
| 37 | + | part.Position = partposition |
| 38 | - | headmesh.Scale = Vector3.new(1.25,1.25,1.25) |
| 38 | + | if partname == "Head" then |
| 39 | - | headmesh.MeshType = Enum.MeshType.Head |
| 39 | + | local headmesh = Instance.new("SpecialMesh",part)
|
| 40 | - | end |
| 40 | + | headmesh.Scale = Vector3.new(1.25,1.25,1.25) |
| 41 | - | end) |
| 41 | + | headmesh.MeshType = Enum.MeshType.Head |
| 42 | - | end |
| 42 | + | end |
| 43 | - | if part then |
| 43 | + | end) |
| 44 | - | if partname == "HumanoidRootPart" then |
| 44 | + | |
| 45 | - | part.Transparency = 1 |
| 45 | + | if part then |
| 46 | - | else |
| 46 | + | if not part:FindFirstChild("PartAlignPos") then
|
| 47 | - | part.Transparency = 0.5 |
| 47 | + | part.Position = partposition |
| 48 | - | end |
| 48 | + | local AlignPosition = Instance.new("AlignPosition",part)
|
| 49 | - | part.Name = partname |
| 49 | + | local AlignOrientation = Instance.new("AlignOrientation",part)
|
| 50 | - | part.Anchored = true |
| 50 | + | AlignPosition.Name = "PartAlignPos" |
| 51 | - | part.Position = partposition |
| 51 | + | AlignOrientation.Name = "PartAlignOri" |
| 52 | - | part.Orientation = partorientation |
| 52 | + | local attachment0 = Instance.new("Attachment",part)
|
| 53 | - | part.Color = Color3.new(0, 0, 0) |
| 53 | + | local attachment1 = Instance.new("Attachment",part)
|
| 54 | - | end |
| 54 | + | attachment1.Name = "attachment1" |
| 55 | - | end, |
| 55 | + | AlignOrientation.RigidityEnabled = true |
| 56 | - | function(plr) |
| 56 | + | AlignPosition.RigidityEnabled = true |
| 57 | - | if plr ~= owner then |
| 57 | + | AlignOrientation.Attachment0 = attachment0 |
| 58 | - | return |
| 58 | + | AlignOrientation.Attachment1 = attachment1 |
| 59 | - | end |
| 59 | + | AlignPosition.Attachment0 = attachment0 |
| 60 | - | return conchar |
| 60 | + | AlignPosition.Attachment1 = attachment1 |
| 61 | - | end, |
| 61 | + | end |
| 62 | - | function(plr,t) |
| 62 | + | if partname == "HumanoidRootPart" then |
| 63 | - | if plr ~= owner then |
| 63 | + | part.Transparency = 1 |
| 64 | - | return |
| 64 | + | else |
| 65 | - | end |
| 65 | + | part.Transparency = 0.5 |
| 66 | - | return t |
| 66 | + | end |
| 67 | - | end |
| 67 | + | --part.Position = partposition |
| 68 | part.Name = partname | |
| 69 | part.Color = Color3.new(0, 0, 0) | |
| 70 | if part:GetNetworkOwner() ~= owner then | |
| 71 | part:SetNetworkOwner(owner) | |
| 72 | end | |
| 73 | end | |
| 74 | end, | |
| 75 | function(plr) | |
| 76 | if plr ~= owner then | |
| 77 | return | |
| 78 | - | local com1 = script.Parent.Com2 |
| 78 | + | |
| 79 | - | local com3 = script.Parent.Com3 |
| 79 | + | return conchar |
| 80 | - | local ping = 0.01 |
| 80 | + | end |
| 81 | - | function predict(part) |
| 81 | + | |
| 82 | - | local Position = part.Position |
| 82 | + | |
| 83 | - | local Velocity = part.Velocity |
| 83 | + | |
| 84 | - | local futurePosition = Position + (Velocity * ping) |
| 84 | + | |
| 85 | - | return futurePosition |
| 85 | + | |
| 86 | - | end |
| 86 | + | |
| 87 | - | spawn(function() |
| 87 | + | |
| 88 | - | while wait(1) do |
| 88 | + | |
| 89 | - | local start_tick=tick() |
| 89 | + | |
| 90 | - | com3:InvokeServer() |
| 90 | + | |
| 91 | - | ping = tick() - start_tick |
| 91 | + | |
| 92 | local com1 = script.Parent.Com2 | |
| 93 | - | end) |
| 93 | + | local owner = owner or game:GetService("Players").LocalPlayer
|
| 94 | - | game:GetService("RunService").RenderStepped:Connect(function()
|
| 94 | + | local tweenservice = game:GetService("TweenService")
|
| 95 | - | if game:GetService("Players").LocalPlayer.Character.Parent ~= workspace then
|
| 95 | + | game:GetService("RunService").RenderStepped:Connect(function()
|
| 96 | - | game:GetService("Players").LocalPlayer.Character.Parent = workspace
|
| 96 | + | if owner.Character.Parent ~= workspace then |
| 97 | - | end |
| 97 | + | owner.Character.Parent = workspace |
| 98 | - | end) |
| 98 | + | end |
| 99 | - | local parttable={}
|
| 99 | + | |
| 100 | - | local FF |
| 100 | + | local parttable={}
|
| 101 | - | local prediction = false |
| 101 | + | local FF |
| 102 | - | game:GetService("Players").LocalPlayer.Chatted:Connect(function(msg)
|
| 102 | + | game:GetService("RunService").Stepped:Connect(function()
|
| 103 | - | local args = msg:split(" ")
|
| 103 | + | if not FF then |
| 104 | - | if args[1] == "PositionPredict" then |
| 104 | + | FF = Instance.new("ForceField")
|
| 105 | - | if args[2] then |
| 105 | + | end |
| 106 | - | if args[2] == "enable" then |
| 106 | + | if not FF.Parent then |
| 107 | - | prediction = true |
| 107 | + | FF = nil |
| 108 | - | elseif args[2] == "disable" then |
| 108 | + | end |
| 109 | - | prediction = false |
| 109 | + | if FF then |
| 110 | - | end |
| 110 | + | FF.Visible = false |
| 111 | - | else |
| 111 | + | end |
| 112 | - | prediction = not prediction |
| 112 | + | for _, part in pairs(owner.Character:GetChildren()) do |
| 113 | - | end |
| 113 | + | coroutine.resume(coroutine.create(function() |
| 114 | - | end |
| 114 | + | local part = part |
| 115 | - | end) |
| 115 | + | if part:IsA("BasePart") then
|
| 116 | - | game:GetService("RunService").Stepped:Connect(function()
|
| 116 | + | remote:FireServer(part.Name, part.Position, part.Size, part.Orientation) |
| 117 | - | coroutine.resume(coroutine.create(function() |
| 117 | + | end |
| 118 | - | if com1:InvokeServer() then |
| 118 | + | end)) |
| 119 | - | for _,part in pairs(com1:InvokeServer():GetDescendants()) do |
| 119 | + | end |
| 120 | - | if part:IsA("BasePart") then
|
| 120 | + | |
| 121 | - | part.CanCollide = false |
| 121 | + | |
| 122 | - | part.Velocity = Vector3.new(0,0,0) |
| 122 | + | game:GetService("RunService").RenderStepped:Connect(function()
|
| 123 | - | elseif part:IsA("Humanoid") then
|
| 123 | + | if com1:InvokeServer() then |
| 124 | - | part:Destroy() |
| 124 | + | for _,part in pairs(com1:InvokeServer():GetDescendants()) do |
| 125 | - | end |
| 125 | + | coroutine.resume(coroutine.create(function() |
| 126 | - | end |
| 126 | + | if part:IsA("BasePart") then
|
| 127 | - | end |
| 127 | + | part.CanCollide = false |
| 128 | - | end)) |
| 128 | + | if part:FindFirstChild("attachment1") then
|
| 129 | - | if not FF then |
| 129 | + | part.attachment1.Parent = owner.Character[part.Name] |
| 130 | - | FF = Instance.new("ForceField")
|
| 130 | + | part.Position = owner.Character[part.Name].Position |
| 131 | - | end |
| 131 | + | end |
| 132 | - | if not FF.Parent then |
| 132 | + | elseif part:IsA("Humanoid") then
|
| 133 | - | FF = nil |
| 133 | + | part:Destroy() |
| 134 | - | end |
| 134 | + | end |
| 135 | - | if FF then |
| 135 | + | end)) |
| 136 | - | FF.Visible = false |
| 136 | + | |
| 137 | - | end |
| 137 | + | end |
| 138 | - | for _, part in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
|
| 138 | + | |
| 139 | - | coroutine.resume(coroutine.create(function() |
| 139 | + | |
| 140 | - | local part = part |
| 140 | + | script.Parent.WaitRemote:FireServer() |
| 141 | - | if part:IsA("BasePart") then
|
| 141 | + | |
| 142 | - | if parttable[part.Name] ~= part.CFrame then |
| 142 | + | |
| 143 | - | parttable[part.Name] = part.CFrame |
| 143 | + | |
| 144 | - | --print("Firing")
|
| 144 | + | |
| 145 | - | local Positionpart = part.Position |
| 145 | + | if not coms[i].Parent then |
| 146 | - | if prediction then |
| 146 | + | local ClassName = coms[i].ClassName |
| 147 | - | Positionpart = predict(part) |
| 147 | + | coms[i] = Instance.new(ClassName,script) |
| 148 | - | end |
| 148 | + | if ClassName == "RemoteEvent" then |
| 149 | - | remote:FireServer(part.Name, Positionpart, part.Size, part.Orientation) |
| 149 | + | coms[i].OnServerEvent:Connect(comsfuncs[i]) |
| 150 | - | end |
| 150 | + | elseif ClassName == "RemoteFunction" then |
| 151 | - | end |
| 151 | + | coms[i].OnServerInvoke = comsfuncs[i] |
| 152 | - | end)) |
| 152 | + | end |
| 153 | - | end |
| 153 | + | |
| 154 | - | end) |
| 154 | + | if coms[i].Name ~= "Com" .. tostring(i) then |
| 155 | - | script.Parent.WaitRemote:FireServer() |
| 155 | + | coms[i].Name = "Com" .. tostring(i) |
| 156 | end | |
| 157 | end | |
| 158 | end) | |
| 159 | script.Parent = owner.PlayerGui | |
| 160 | - | if not coms[i].Parent then |
| 160 | + | |
| 161 | - | local ClassName = coms[i].ClassName |
| 161 | + | |
| 162 | - | coms[i] = Instance.new(ClassName,script) |
| 162 | + | |
| 163 | - | if ClassName == "RemoteEvent" then |
| 163 | + | |
| 164 | - | coms[i].OnServerEvent:Connect(comsfuncs[i]) |
| 164 | + |