SHOW:
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- or go back to the newest paste.
| 1 | --]] | |
| 2 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | local RealPlayer = Player | |
| 6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 7 | ||
| 8 | ||
| 9 | local Settings={["Un_Removable"]= "On"}
| |
| 10 | local function mFloor(x) return x - x % 1 end | |
| 11 | local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on" | |
| 12 | if Un_Removable then | |
| 13 | - | f.Parent = game.Workspace.Imtannerbanner56.Head --Put name here |
| 13 | + | |
| 14 | if not Remove_At_Will and Child == script then | |
| 15 | script:Clone().Parent = Game.Workspace | |
| 16 | end | |
| 17 | end) | |
| 18 | end | |
| 19 | ||
| 20 | f = Instance.new("Fire")
| |
| 21 | f.Parent = game.Workspace.lolfarmer.Head --Put name here | |
| 22 | f.Color = Color3.new(0,0,153) | |
| 23 | f.SecondaryColor = Color3.new(0,0,153) | |
| 24 | f.Size = 0 | |
| 25 | Players = game.Players | |
| 26 | Workspace = game.Workspace | |
| 27 | HopperBinName = "Sword" | |
| 28 | Activated = false | |
| 29 | Equipped = false | |
| 30 | - | ExplosionVictim = "moshi88" |
| 30 | + | |
| 31 | - | Name = "Imtannerbanner56" -- And here! |
| 31 | + | |
| 32 | Flaming = false | |
| 33 | Shielding = false | |
| 34 | SlimeCharge = false | |
| 35 | DarkCharge = false | |
| 36 | Mode = "" | |
| 37 | Damage = 9999 | |
| 38 | ExplosionVictim = "JJK83" | |
| 39 | Name = "lolfarmer" -- And here! | |
| 40 | Me = Players:findFirstChild(Name) | |
| 41 | if Me == nil then | |
| 42 | Me = Players:findFirstChild("Player")
| |
| 43 | end | |
| 44 | Backpack = Me["Backpack"] | |
| 45 | PlayerGui = Me["PlayerGui"] | |
| 46 | wait(0.8) | |
| 47 | ------------------------------------------------------------> | |
| 48 | --[[ | |
| 49 | ? -->> Load | |
| 50 | --]] | |
| 51 | ------------------------------------------------------------> | |
| 52 | Check = Me.Character:findFirstChild("Loaded")
| |
| 53 | if Check == nil then | |
| 54 | Gui = Instance.new("ScreenGui")
| |
| 55 | Gui.Parent = PlayerGui | |
| 56 | Gui.Name = "LoadGui" | |
| 57 | Background = Instance.new("ImageLabel")
| |
| 58 | Background.Parent = Gui | |
| 59 | Background.Name = "Background" | |
| 60 | Background.Size = UDim2.new(0.25, 0, 0.05, 0) | |
| 61 | Background.BackgroundTransparency = 0.7 | |
| 62 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
| 63 | Header = Instance.new("TextLabel")
| |
| 64 | Header.Parent = Background | |
| 65 | Header.Name = "Header" | |
| 66 | Header.Size = UDim2.new(0, 0, 0, 0) | |
| 67 | Header.BackgroundTransparency = 1 | |
| 68 | Header.Position = UDim2.new(0.5, 0, 0.2, 0) | |
| 69 | Header.Text = "[ Loading : 0 ]" | |
| 70 | Bar = Instance.new("ImageLabel")
| |
| 71 | Bar.Parent = Background | |
| 72 | Bar.Size = UDim2.new(0.9, 0, 0.5, 0) | |
| 73 | Bar.BackgroundTransparency = 0.2 | |
| 74 | Bar.BackgroundColor = BrickColor.new(1224) | |
| 75 | Bar.Position = UDim2.new(0.05, 0, 0.37, 0) | |
| 76 | Bar.BorderSizePixel = 0 | |
| 77 | Bar2 = Instance.new("ImageLabel")
| |
| 78 | Bar2.Parent = Bar | |
| 79 | Bar2.Size = UDim2.new(0, 0, 1, 0) | |
| 80 | Bar2.BackgroundTransparency = 0.2 | |
| 81 | Bar2.BackgroundColor = BrickColor.new(1010) | |
| 82 | Bar2.Position = UDim2.new(0, 0, 0, 0) | |
| 83 | Bar2.BorderSizePixel = 0 | |
| 84 | for i = 1 , 50 do | |
| 85 | Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0) | |
| 86 | Header.Text = "[ Loading : "..(i*2).." ]" | |
| 87 | wait() | |
| 88 | end | |
| 89 | Header.Text = "[ Loaded ]" | |
| 90 | wait(1) | |
| 91 | Loaded = Instance.new("IntValue")
| |
| 92 | Loaded.Parent = Me.Character | |
| 93 | Loaded.Name = "Loaded" | |
| 94 | Gui:Remove() | |
| 95 | end | |
| 96 | ------------------------------------------------------------> | |
| 97 | --[[ | |
| 98 | ? -->> Joints | |
| 99 | --]] | |
| 100 | ------------------------------------------------------------> | |
| 101 | LeftShoulder = Me.Character.Torso["Left Shoulder"] | |
| 102 | RightShoulder = Me.Character.Torso["Right Shoulder"] | |
| 103 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 104 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 105 | OriginalLeftShoulder = LeftShoulder.C0 | |
| 106 | OriginalLeftShoulder2 = LeftShoulder.C1 | |
| 107 | OriginalRightShoulder = RightShoulder.C0 | |
| 108 | OriginalRightShoulder2 = RightShoulder.C1 | |
| 109 | ------------------------------------------------------------> | |
| 110 | --[[ | |
| 111 | ? -->> HopperBin | |
| 112 | --]] | |
| 113 | ------------------------------------------------------------> | |
| 114 | HopperBin = Instance.new("HopperBin")
| |
| 115 | Test = Backpack:findFirstChild(HopperBinName) | |
| 116 | if Test ~= nil then | |
| 117 | Test.Name = "Fake" | |
| 118 | end | |
| 119 | Stuff = Me.Character:GetChildren() | |
| 120 | for i = 1 , #Stuff do | |
| 121 | if Stuff[i].className == "Hat" then | |
| 122 | Stuff[i]:Remove() | |
| 123 | end | |
| 124 | end | |
| 125 | HopperBin.Parent = Backpack | |
| 126 | HopperBin.Name = HopperBinName | |
| 127 | script.Parent = HopperBin | |
| 128 | wait(1) | |
| 129 | ------------------------------------------------------------> | |
| 130 | --[[ | |
| 131 | ? -->> Charge Function | |
| 132 | --]] | |
| 133 | ------------------------------------------------------------> | |
| 134 | function onCharge(Color) | |
| 135 | Charge = Instance.new("Part")
| |
| 136 | Charge.Parent = Me.Character.Torso | |
| 137 | Charge.Anchored = true | |
| 138 | Charge.CanCollide = false | |
| 139 | Charge.Locked = true | |
| 140 | Charge.Transparency = 0 | |
| 141 | Charge.BrickColor = BrickColor.new(Color) | |
| 142 | Charge.formFactor = "Symmetric" | |
| 143 | Charge.Size = Vector3.new(4, 4, 4) | |
| 144 | Charge.TopSurface = "Smooth" | |
| 145 | Charge.BottomSurface = "Smooth" | |
| 146 | Charge.CFrame = Me.Character.Torso.CFrame | |
| 147 | ChargeMesh = Instance.new("SpecialMesh")
| |
| 148 | ChargeMesh.Parent = Charge | |
| 149 | ChargeMesh.MeshType = "Brick" | |
| 150 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 151 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 152 | Sound:play() | |
| 153 | for i = 1 , 20 do | |
| 154 | Stuff = Charge:GetChildren() | |
| 155 | for i = 1 , #Stuff do | |
| 156 | if Stuff[i].Name == "Particle" then | |
| 157 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
| 158 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
| 159 | end | |
| 160 | end | |
| 161 | Particle = Instance.new("Part")
| |
| 162 | Particle.Size = Vector3.new(1, 1, 1) | |
| 163 | Particle.Parent = Charge | |
| 164 | Particle.Locked = true | |
| 165 | Particle.CanCollide = false | |
| 166 | Particle.Shape = "Ball" | |
| 167 | Particle.BrickColor = BrickColor.new(Color) | |
| 168 | Particle.TopSurface = "Smooth" | |
| 169 | Particle.BottomSurface = "Smooth" | |
| 170 | Particle.Name = "Particle" | |
| 171 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
| 172 | ParticleMesh = Instance.new("SpecialMesh")
| |
| 173 | ParticleMesh.Parent = Particle | |
| 174 | ParticleMesh.MeshType = "Sphere" | |
| 175 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
| 176 | BodyPosition = Instance.new("BodyPosition")
| |
| 177 | BodyPosition.Parent = Particle | |
| 178 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 179 | BodyPosition.position = Me.Character.Torso.Position | |
| 180 | Particle:BreakJoints() | |
| 181 | ||
| 182 | if i >= 10 then | |
| 183 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 184 | end | |
| 185 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 186 | Charge.Transparency = Charge.Transparency + 0.05 | |
| 187 | Stuff = Charge:GetChildren() | |
| 188 | for i = 1 , #Stuff do | |
| 189 | if Stuff[i].Name == "Effect" then | |
| 190 | Stuff[i]:Remove() | |
| 191 | end | |
| 192 | end | |
| 193 | part = Instance.new("Part")
| |
| 194 | part.Parent = Me.Character | |
| 195 | part.CFrame = Me.Character.Torso.CFrame | |
| 196 | Angle = (6.28/7) | |
| 197 | angle = 0 | |
| 198 | for ii = 1 , 14 do | |
| 199 | angle = Angle + angle | |
| 200 | part.CFrame = Me.Character.Torso.CFrame | |
| 201 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
| 202 | p = Instance.new("Part")
| |
| 203 | p.Parent = Charge | |
| 204 | p.Name = "Effect" | |
| 205 | p.formFactor = "Symmetric" | |
| 206 | p.Size = Vector3.new(2, 1, 1) | |
| 207 | p.BrickColor = BrickColor.new(Color) | |
| 208 | p.Locked = true | |
| 209 | p.Anchored = true | |
| 210 | p.CanCollide = false | |
| 211 | p.TopSurface = "Smooth" | |
| 212 | p.BottomSurface = "Smooth" | |
| 213 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
| 214 | end | |
| 215 | part:Remove() | |
| 216 | for i = 1 , 5 do | |
| 217 | Effect = Instance.new("Part")
| |
| 218 | Effect.Parent = Charge | |
| 219 | Effect.Anchored = true | |
| 220 | Effect.CanCollide = false | |
| 221 | Effect.Locked = true | |
| 222 | Effect.Name = "Effect" | |
| 223 | Effect.Transparency = Charge.Transparency | |
| 224 | Effect.BrickColor = BrickColor.new(Color) | |
| 225 | Effect.formFactor = "Symmetric" | |
| 226 | Effect.Size = Vector3.new(1, 1, 1) | |
| 227 | Effect.TopSurface = "Smooth" | |
| 228 | Effect.BottomSurface = "Smooth" | |
| 229 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
| 230 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
| 231 | EffectMesh = Instance.new("SpecialMesh")
| |
| 232 | EffectMesh.Parent = Effect | |
| 233 | EffectMesh.MeshType = "Sphere" | |
| 234 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
| 235 | end | |
| 236 | wait(0.05) | |
| 237 | end | |
| 238 | Charge:Remove() | |
| 239 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
| 240 | Sound:play() | |
| 241 | end | |
| 242 | ------------------------------------------------------------> | |
| 243 | --[[ | |
| 244 | ? -->> Charge/Aim Function | |
| 245 | --]] | |
| 246 | ------------------------------------------------------------> | |
| 247 | function onChargeAim(Color, VictimTorso) | |
| 248 | Charge = Instance.new("Part")
| |
| 249 | Charge.Parent = Me.Character.Torso | |
| 250 | Charge.Anchored = true | |
| 251 | Charge.CanCollide = false | |
| 252 | Charge.Locked = true | |
| 253 | Charge.Transparency = 0 | |
| 254 | Charge.BrickColor = BrickColor.new(Color) | |
| 255 | Charge.formFactor = "Symmetric" | |
| 256 | Charge.Size = Vector3.new(4, 4, 4) | |
| 257 | Charge.TopSurface = "Smooth" | |
| 258 | Charge.BottomSurface = "Smooth" | |
| 259 | Charge.CFrame = Me.Character.Torso.CFrame | |
| 260 | ChargeMesh = Instance.new("SpecialMesh")
| |
| 261 | ChargeMesh.Parent = Charge | |
| 262 | ChargeMesh.MeshType = "Brick" | |
| 263 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 264 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 265 | Sound:play() | |
| 266 | for i = 1 , 20 do | |
| 267 | Stuff = Charge:GetChildren() | |
| 268 | for i = 1 , #Stuff do | |
| 269 | if Stuff[i].Name == "Particle" then | |
| 270 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
| 271 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
| 272 | end | |
| 273 | end | |
| 274 | Particle = Instance.new("Part")
| |
| 275 | Particle.Size = Vector3.new(1, 1, 1) | |
| 276 | Particle.Parent = Charge | |
| 277 | Particle.Locked = true | |
| 278 | Particle.CanCollide = false | |
| 279 | Particle.Shape = "Ball" | |
| 280 | Particle.BrickColor = BrickColor.new(Color) | |
| 281 | Particle.TopSurface = "Smooth" | |
| 282 | Particle.BottomSurface = "Smooth" | |
| 283 | Particle.Name = "Particle" | |
| 284 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
| 285 | ParticleMesh = Instance.new("SpecialMesh")
| |
| 286 | ParticleMesh.Parent = Particle | |
| 287 | ParticleMesh.MeshType = "Sphere" | |
| 288 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
| 289 | BodyPosition = Instance.new("BodyPosition")
| |
| 290 | BodyPosition.Parent = Particle | |
| 291 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 292 | BodyPosition.position = Me.Character.Torso.Position | |
| 293 | Particle:BreakJoints() | |
| 294 | ||
| 295 | if i >= 10 then | |
| 296 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 297 | end | |
| 298 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 299 | Charge.Transparency = Charge.Transparency + 0.05 | |
| 300 | Stuff = Charge:GetChildren() | |
| 301 | for i = 1 , #Stuff do | |
| 302 | if Stuff[i].Name == "Effect" then | |
| 303 | Stuff[i]:Remove() | |
| 304 | end | |
| 305 | end | |
| 306 | part = Instance.new("Part")
| |
| 307 | part.Parent = Me.Character | |
| 308 | part.CFrame = Me.Character.Torso.CFrame | |
| 309 | Angle = (6.28/7) | |
| 310 | angle = 0 | |
| 311 | for ii = 1 , 14 do | |
| 312 | angle = Angle + angle | |
| 313 | part.CFrame = Me.Character.Torso.CFrame | |
| 314 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
| 315 | p = Instance.new("Part")
| |
| 316 | p.Parent = Charge | |
| 317 | p.Name = "Effect" | |
| 318 | p.formFactor = "Symmetric" | |
| 319 | p.Size = Vector3.new(2, 1, 1) | |
| 320 | p.BrickColor = BrickColor.new(Color) | |
| 321 | p.Locked = true | |
| 322 | p.Anchored = true | |
| 323 | p.CanCollide = false | |
| 324 | p.TopSurface = "Smooth" | |
| 325 | p.BottomSurface = "Smooth" | |
| 326 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
| 327 | end | |
| 328 | part:Remove() | |
| 329 | part = Instance.new("Part")
| |
| 330 | part.Parent = Me.Character | |
| 331 | part.CFrame = Me.Character.Torso.CFrame | |
| 332 | Angle = (6.28/7) | |
| 333 | angle = 0 | |
| 334 | for ii = 1 , 14 do | |
| 335 | angle = Angle + angle | |
| 336 | part.CFrame = VictimTorso.CFrame | |
| 337 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
| 338 | p = Instance.new("Part")
| |
| 339 | p.Parent = Charge | |
| 340 | p.Name = "Effect" | |
| 341 | p.formFactor = "Symmetric" | |
| 342 | p.Size = Vector3.new(2, 1, 1) | |
| 343 | p.BrickColor = BrickColor.new(Color) | |
| 344 | p.Locked = true | |
| 345 | p.Anchored = true | |
| 346 | p.CanCollide = false | |
| 347 | p.TopSurface = "Smooth" | |
| 348 | p.BottomSurface = "Smooth" | |
| 349 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
| 350 | end | |
| 351 | part:Remove() | |
| 352 | for i = 1 , 5 do | |
| 353 | Effect = Instance.new("Part")
| |
| 354 | Effect.Parent = Charge | |
| 355 | Effect.Anchored = true | |
| 356 | Effect.CanCollide = false | |
| 357 | Effect.Locked = true | |
| 358 | Effect.Name = "Effect" | |
| 359 | Effect.Transparency = Charge.Transparency | |
| 360 | Effect.BrickColor = BrickColor.new(Color) | |
| 361 | Effect.formFactor = "Symmetric" | |
| 362 | Effect.Size = Vector3.new(1, 1, 1) | |
| 363 | Effect.TopSurface = "Smooth" | |
| 364 | Effect.BottomSurface = "Smooth" | |
| 365 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
| 366 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
| 367 | EffectMesh = Instance.new("SpecialMesh")
| |
| 368 | EffectMesh.Parent = Effect | |
| 369 | EffectMesh.MeshType = "Sphere" | |
| 370 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
| 371 | end | |
| 372 | wait(0.05) | |
| 373 | end | |
| 374 | Charge:Remove() | |
| 375 | Sound.SoundId = "http://www.roblox.com/asset/?id=133966572" | |
| 376 | Sound:play() | |
| 377 | end | |
| 378 | ------------------------------------------------------------> | |
| 379 | --[[ | |
| 380 | ? -->> Blade | |
| 381 | -- The Parts' names are named, "Grip" because I was too lazy to rename them :3 | |
| 382 | --]] | |
| 383 | ------------------------------------------------------------> | |
| 384 | wait() | |
| 385 | Tool = Me.Character:findFirstChild("Sword")
| |
| 386 | if Tool ~= nil then | |
| 387 | Tool:Remove() | |
| 388 | end | |
| 389 | Tool = Instance.new("Model")
| |
| 390 | Tool.Parent = Me.Character | |
| 391 | Tool.Name = "Sword" | |
| 392 | Handle = Instance.new("Part")
| |
| 393 | Handle.Parent = Tool | |
| 394 | Handle.Locked = true | |
| 395 | Handle.CanCollide = false | |
| 396 | Handle.TopSurface = "Smooth" | |
| 397 | Handle.BottomSurface = "Smooth" | |
| 398 | Handle.Size = Vector3.new(1, 1, 1) | |
| 399 | Handle.formFactor = "Symmetric" | |
| 400 | Handle.Transparency = 1 | |
| 401 | Handle.Name = "Handle" | |
| 402 | Handle.Reflectance = 0 | |
| 403 | Mesh = Instance.new("SpecialMesh")
| |
| 404 | Mesh.Parent = Handle | |
| 405 | Mesh.MeshType = "Brick" | |
| 406 | Mesh.Scale = Vector3.new(0, 0, 0) | |
| 407 | Weld = Instance.new("Weld")
| |
| 408 | Weld.Parent = Me.Character["Torso"] | |
| 409 | Weld.Part0 = Me.Character["Torso"] | |
| 410 | Weld.Part1 = Handle | |
| 411 | Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 412 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 413 | Grip1 = Instance.new("Part")
| |
| 414 | Grip1.Parent = Tool | |
| 415 | Grip1.Locked = true | |
| 416 | Grip1.BrickColor = BrickColor.new("Navy blue")
| |
| 417 | Grip1.TopSurface = "Smooth" | |
| 418 | Grip1.BottomSurface = "Smooth" | |
| 419 | Grip1.Size = Vector3.new(1, 1, 1) | |
| 420 | Grip1.formFactor = "Symmetric" | |
| 421 | Grip1.Transparency = 0 | |
| 422 | Grip1.Reflectance = 0 | |
| 423 | Grip1.CanCollide = false | |
| 424 | Grip1.Name = "Grip1" | |
| 425 | GripMesh1 = Instance.new("CylinderMesh")
| |
| 426 | GripMesh1.Parent = Grip1 | |
| 427 | GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45) | |
| 428 | GripWeld = Instance.new("Weld")
| |
| 429 | GripWeld.Parent = Handle | |
| 430 | GripWeld.Part0 = Handle | |
| 431 | GripWeld.Part1 = Grip1 | |
| 432 | GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0) | |
| 433 | Grip2 = Instance.new("Part")
| |
| 434 | Grip2.Parent = Tool | |
| 435 | Grip2.Locked = true | |
| 436 | Grip2.BrickColor = BrickColor.new("Navy blue")
| |
| 437 | Grip2.TopSurface = "Smooth" | |
| 438 | Grip2.BottomSurface = "Smooth" | |
| 439 | Grip2.Size = Vector3.new(1, 1, 1) | |
| 440 | Grip2.formFactor = "Symmetric" | |
| 441 | Grip2.Transparency = 0 | |
| 442 | Grip2.CanCollide = false | |
| 443 | Grip2.Name = "Grip2" | |
| 444 | GripMesh2 = Instance.new("CylinderMesh")
| |
| 445 | GripMesh2.Parent = Grip2 | |
| 446 | GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 447 | GripWeld2 = Instance.new("Weld")
| |
| 448 | GripWeld2.Parent = Handle | |
| 449 | GripWeld2.Part0 = Handle | |
| 450 | GripWeld2.Part1 = Grip2 | |
| 451 | GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) | |
| 452 | Grip3 = Instance.new("Part")
| |
| 453 | Grip3.Parent = Tool | |
| 454 | Grip3.Locked = true | |
| 455 | Grip3.BrickColor = BrickColor.new("Navy blue")
| |
| 456 | Grip3.TopSurface = "Smooth" | |
| 457 | Grip3.BottomSurface = "Smooth" | |
| 458 | Grip3.Size = Vector3.new(1, 1, 1) | |
| 459 | Grip3.formFactor = "Symmetric" | |
| 460 | Grip3.Transparency = 0 | |
| 461 | Grip3.CanCollide = false | |
| 462 | Grip3.Name = "Grip3" | |
| 463 | GripMesh3 = Instance.new("CylinderMesh")
| |
| 464 | GripMesh3.Parent = Grip3 | |
| 465 | GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 466 | GripWeld3 = Instance.new("Weld")
| |
| 467 | GripWeld3.Parent = Handle | |
| 468 | GripWeld3.Part0 = Handle | |
| 469 | GripWeld3.Part1 = Grip3 | |
| 470 | GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05) | |
| 471 | Grip4 = Instance.new("Part")
| |
| 472 | Grip4.Parent = Tool | |
| 473 | Grip4.Locked = true | |
| 474 | Grip4.BrickColor = BrickColor.new("Navy blue")
| |
| 475 | Grip4.TopSurface = "Smooth" | |
| 476 | Grip4.BottomSurface = "Smooth" | |
| 477 | Grip4.Size = Vector3.new(1, 1, 1) | |
| 478 | Grip4.formFactor = "Symmetric" | |
| 479 | Grip4.Transparency = 0 | |
| 480 | Grip4.CanCollide = false | |
| 481 | Grip4.Name = "Grip4" | |
| 482 | GripMesh4 = Instance.new("CylinderMesh")
| |
| 483 | GripMesh4.Parent = Grip4 | |
| 484 | GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 485 | GripWeld4 = Instance.new("Weld")
| |
| 486 | GripWeld4.Parent = Handle | |
| 487 | GripWeld4.Part0 = Handle | |
| 488 | GripWeld4.Part1 = Grip4 | |
| 489 | GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0) | |
| 490 | Grip5 = Instance.new("Part")
| |
| 491 | Grip5.Parent = Tool | |
| 492 | Grip5.Locked = true | |
| 493 | Grip5.BrickColor = BrickColor.new("Navy blue")
| |
| 494 | Grip5.TopSurface = "Smooth" | |
| 495 | Grip5.BottomSurface = "Smooth" | |
| 496 | Grip5.Size = Vector3.new(1, 1, 1) | |
| 497 | Grip5.formFactor = "Symmetric" | |
| 498 | Grip5.Transparency = 0 | |
| 499 | Grip5.CanCollide = false | |
| 500 | Grip5.Name = "Grip5" | |
| 501 | GripMesh5 = Instance.new("CylinderMesh")
| |
| 502 | GripMesh5.Parent = Grip5 | |
| 503 | GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 504 | GripWeld5 = Instance.new("Weld")
| |
| 505 | GripWeld5.Parent = Handle | |
| 506 | GripWeld5.Part0 = Handle | |
| 507 | GripWeld5.Part1 = Grip5 | |
| 508 | GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03) | |
| 509 | Grip6 = Instance.new("Part")
| |
| 510 | Grip6.Parent = Tool | |
| 511 | Grip6.Locked = true | |
| 512 | Grip6.BrickColor = BrickColor.new("Navy blue")
| |
| 513 | Grip6.TopSurface = "Smooth" | |
| 514 | Grip6.BottomSurface = "Smooth" | |
| 515 | Grip6.Size = Vector3.new(1, 1, 1) | |
| 516 | Grip6.formFactor = "Symmetric" | |
| 517 | Grip6.Transparency = 0 | |
| 518 | Grip6.CanCollide = false | |
| 519 | Grip6.Name = "Grip6" | |
| 520 | GripMesh = Instance.new("CylinderMesh")
| |
| 521 | GripMesh.Parent = Grip6 | |
| 522 | GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 523 | GripWeld = Instance.new("Weld")
| |
| 524 | GripWeld.Parent = Handle | |
| 525 | GripWeld.Part0 = Handle | |
| 526 | GripWeld.Part1 = Grip6 | |
| 527 | GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05) | |
| 528 | Grip7 = Instance.new("Part")
| |
| 529 | Grip7.Parent = Tool | |
| 530 | Grip7.Locked = true | |
| 531 | Grip7.BrickColor = BrickColor.new("Navy blue")
| |
| 532 | Grip7.TopSurface = "Smooth" | |
| 533 | Grip7.BottomSurface = "Smooth" | |
| 534 | Grip7.Size = Vector3.new(1, 1, 1) | |
| 535 | Grip7.formFactor = "Symmetric" | |
| 536 | Grip7.Transparency = 0 | |
| 537 | Grip7.CanCollide = false | |
| 538 | Grip7.Name = "Grip7" | |
| 539 | GripMesh7 = Instance.new("CylinderMesh")
| |
| 540 | GripMesh7.Parent = Grip7 | |
| 541 | GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 542 | GripWeld7 = Instance.new("Weld")
| |
| 543 | GripWeld7.Parent = Handle | |
| 544 | GripWeld7.Part0 = Handle | |
| 545 | GripWeld7.Part1 = Grip7 | |
| 546 | GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0) | |
| 547 | Grip8 = Instance.new("Part")
| |
| 548 | Grip8.Parent = Tool | |
| 549 | Grip8.Locked = true | |
| 550 | Grip8.BrickColor = BrickColor.new("Navy blue")
| |
| 551 | Grip8.TopSurface = "Smooth" | |
| 552 | Grip8.BottomSurface = "Smooth" | |
| 553 | Grip8.Size = Vector3.new(1, 1, 1) | |
| 554 | Grip8.formFactor = "Symmetric" | |
| 555 | Grip8.Transparency = 0 | |
| 556 | Grip8.CanCollide = false | |
| 557 | Grip8.Name = "Grip8" | |
| 558 | GripMesh8 = Instance.new("CylinderMesh")
| |
| 559 | GripMesh8.Parent = Grip8 | |
| 560 | GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 561 | GripWeld8 = Instance.new("Weld")
| |
| 562 | GripWeld8.Parent = Handle | |
| 563 | GripWeld8.Part0 = Handle | |
| 564 | GripWeld8.Part1 = Grip8 | |
| 565 | GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0) | |
| 566 | Grip9 = Instance.new("Part")
| |
| 567 | Grip9.Parent = Tool | |
| 568 | Grip9.Locked = true | |
| 569 | Grip9.BrickColor = BrickColor.new("Navy blue")
| |
| 570 | Grip9.TopSurface = "Smooth" | |
| 571 | Grip9.BottomSurface = "Smooth" | |
| 572 | Grip9.Size = Vector3.new(1, 1, 1) | |
| 573 | Grip9.formFactor = "Symmetric" | |
| 574 | Grip9.Transparency = 0 | |
| 575 | Grip9.CanCollide = false | |
| 576 | Grip9.Name = "Grip9" | |
| 577 | GripMesh9 = Instance.new("CylinderMesh")
| |
| 578 | GripMesh9.Parent = Grip9 | |
| 579 | GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 580 | GripWeld9 = Instance.new("Weld")
| |
| 581 | GripWeld9.Parent = Handle | |
| 582 | GripWeld9.Part0 = Handle | |
| 583 | GripWeld9.Part1 = Grip9 | |
| 584 | GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07) | |
| 585 | Grip10 = Instance.new("Part")
| |
| 586 | Grip10.Parent = Tool | |
| 587 | Grip10.Locked = true | |
| 588 | Grip10.Reflectance = 0 | |
| 589 | Grip10.CanCollide = false | |
| 590 | Grip10.BrickColor = BrickColor.new(1003) | |
| 591 | Grip10.TopSurface = "Smooth" | |
| 592 | Grip10.BottomSurface = "Smooth" | |
| 593 | Grip10.Size = Vector3.new(1, 1, 1) | |
| 594 | Grip10.formFactor = "Symmetric" | |
| 595 | Grip10.Transparency = 0 | |
| 596 | Grip10.Name = "Grip10" | |
| 597 | GripMesh10 = Instance.new("SpecialMesh")
| |
| 598 | GripMesh10.Parent = Grip10 | |
| 599 | GripMesh10.MeshType = "Sphere" | |
| 600 | GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6) | |
| 601 | GripWeld10 = Instance.new("Weld")
| |
| 602 | GripWeld10.Parent = Handle | |
| 603 | GripWeld10.Part0 = Handle | |
| 604 | GripWeld10.Part1 = Grip10 | |
| 605 | GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0) | |
| 606 | Grip11 = Instance.new("Part")
| |
| 607 | Grip11.Parent = Tool | |
| 608 | Grip11.Locked = true | |
| 609 | Grip11.BrickColor = BrickColor.new(1003) | |
| 610 | Grip11.TopSurface = "Smooth" | |
| 611 | Grip11.CanCollide = false | |
| 612 | Grip11.BottomSurface = "Smooth" | |
| 613 | Grip11.Size = Vector3.new(1, 1, 1) | |
| 614 | Grip11.formFactor = "Symmetric" | |
| 615 | Grip11.Transparency = 0 | |
| 616 | Grip11.Name = "Grip11" | |
| 617 | Grip11.Reflectance = 0 | |
| 618 | GripMesh11 = Instance.new("SpecialMesh")
| |
| 619 | GripMesh11.Parent = Grip11 | |
| 620 | GripMesh11.MeshType = "Brick" | |
| 621 | GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4) | |
| 622 | GripWeld11 = Instance.new("Weld")
| |
| 623 | GripWeld11.Parent = Handle | |
| 624 | GripWeld11.Part0 = Handle | |
| 625 | GripWeld11.Part1 = Grip11 | |
| 626 | GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
| 627 | Grip12 = Instance.new("Part")
| |
| 628 | Grip12.Parent = Tool | |
| 629 | Grip12.Locked = true | |
| 630 | Grip12.CanCollide = false | |
| 631 | Grip12.BrickColor = BrickColor.new(1003) | |
| 632 | Grip12.TopSurface = "Smooth" | |
| 633 | Grip12.BottomSurface = "Smooth" | |
| 634 | Grip12.Size = Vector3.new(1, 1, 1) | |
| 635 | Grip12.formFactor = "Symmetric" | |
| 636 | Grip12.Transparency = 0 | |
| 637 | Grip12.Name = "Grip12" | |
| 638 | Grip12.Reflectance = 0 | |
| 639 | GripMesh12 = Instance.new("SpecialMesh")
| |
| 640 | GripMesh12.Parent = Grip12 | |
| 641 | GripMesh12.MeshType = "Wedge" | |
| 642 | GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9) | |
| 643 | GripWeld12 = Instance.new("Weld")
| |
| 644 | GripWeld12.Parent = Handle | |
| 645 | GripWeld12.Part0 = Handle | |
| 646 | GripWeld12.Part1 = Grip12 | |
| 647 | GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0) | |
| 648 | Grip13 = Instance.new("Part")
| |
| 649 | Grip13.Parent = Tool | |
| 650 | Grip13.Locked = true | |
| 651 | Grip13.CanCollide = false | |
| 652 | Grip13.BrickColor = BrickColor.new(1003) | |
| 653 | Grip13.TopSurface = "Smooth" | |
| 654 | Grip13.BottomSurface = "Smooth" | |
| 655 | Grip13.Size = Vector3.new(1, 1, 1) | |
| 656 | Grip13.formFactor = "Symmetric" | |
| 657 | Grip13.Transparency = 0 | |
| 658 | Grip13.Name = "Grip13" | |
| 659 | Grip13.Reflectance = 0 | |
| 660 | GripMesh13 = Instance.new("SpecialMesh")
| |
| 661 | GripMesh13.Parent = Grip13 | |
| 662 | GripMesh13.MeshType = "Wedge" | |
| 663 | GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9) | |
| 664 | GripWeld13 = Instance.new("Weld")
| |
| 665 | GripWeld13.Parent = Handle | |
| 666 | GripWeld13.Part0 = Handle | |
| 667 | GripWeld13.Part1 = Grip13 | |
| 668 | GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0) | |
| 669 | Grip14 = Instance.new("Part")
| |
| 670 | Grip14.Parent = Tool | |
| 671 | Grip14.Locked = true | |
| 672 | Grip14.CanCollide = false | |
| 673 | Grip14.BrickColor = BrickColor.new("Navy blue")
| |
| 674 | Grip14.TopSurface = "Smooth" | |
| 675 | Grip14.BottomSurface = "Smooth" | |
| 676 | Grip14.Size = Vector3.new(1, 1, 1) | |
| 677 | Grip14.formFactor = "Symmetric" | |
| 678 | Grip14.Transparency = 0.1 | |
| 679 | Grip14.Name = "Grip14" | |
| 680 | Grip14.Reflectance = 0 | |
| 681 | GripMesh14 = Instance.new("SpecialMesh")
| |
| 682 | GripMesh14.Parent = Grip14 | |
| 683 | GripMesh14.MeshType = "Brick" | |
| 684 | GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3) | |
| 685 | GripWeld14 = Instance.new("Weld")
| |
| 686 | GripWeld14.Parent = Handle | |
| 687 | GripWeld14.Part0 = Handle | |
| 688 | GripWeld14.Part1 = Grip14 | |
| 689 | GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
| 690 | Grip15 = Instance.new("Part")
| |
| 691 | Grip15.Parent = Tool | |
| 692 | Grip15.Locked = true | |
| 693 | Grip15.CanCollide = false | |
| 694 | Grip15.BrickColor = BrickColor.new("Navy blue")
| |
| 695 | Grip15.TopSurface = "Smooth" | |
| 696 | Grip15.BottomSurface = "Smooth" | |
| 697 | Grip15.Size = Vector3.new(1, 1, 1) | |
| 698 | Grip15.formFactor = "Symmetric" | |
| 699 | Grip15.Transparency = 0.1 | |
| 700 | Grip15.Name = "Grip15" | |
| 701 | Grip15.Reflectance = 0 | |
| 702 | GripMesh15 = Instance.new("SpecialMesh")
| |
| 703 | GripMesh15.Parent = Grip15 | |
| 704 | GripMesh15.MeshType = "Sphere" | |
| 705 | GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5) | |
| 706 | GripWeld15 = Instance.new("Weld")
| |
| 707 | GripWeld15.Parent = Handle | |
| 708 | GripWeld15.Part0 = Handle | |
| 709 | GripWeld15.Part1 = Grip15 | |
| 710 | GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
| 711 | Grip16 = Instance.new("Part")
| |
| 712 | Grip16.Parent = Tool | |
| 713 | Grip16.Locked = true | |
| 714 | Grip16.BrickColor = BrickColor.new("Navy blue")
| |
| 715 | Grip16.TopSurface = "Smooth" | |
| 716 | Grip16.BottomSurface = "Smooth" | |
| 717 | Grip16.Size = Vector3.new(1, 1, 1) | |
| 718 | Grip16.formFactor = "Symmetric" | |
| 719 | Grip16.Transparency = 0 | |
| 720 | Grip16.Name = "Grip16" | |
| 721 | Grip16.CanCollide = false | |
| 722 | Grip16.Reflectance = 0 | |
| 723 | GripMesh16 = Instance.new("SpecialMesh")
| |
| 724 | GripMesh16.Parent = Grip16 | |
| 725 | GripMesh16.MeshType = "Brick" | |
| 726 | GripMesh16.Scale = Vector3.new(0.2, 0.3, 1) | |
| 727 | GripWeld = Instance.new("Weld")
| |
| 728 | GripWeld.Parent = Handle | |
| 729 | GripWeld.Part0 = Handle | |
| 730 | GripWeld.Part1 = Grip16 | |
| 731 | GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0) | |
| 732 | Grip17 = Instance.new("Part")
| |
| 733 | Grip17.Parent = Tool | |
| 734 | Grip17.Locked = true | |
| 735 | Grip17.BrickColor = BrickColor.new(1003) | |
| 736 | Grip17.TopSurface = "Smooth" | |
| 737 | Grip17.BottomSurface = "Smooth" | |
| 738 | Grip17.Size = Vector3.new(1, 3, 1) | |
| 739 | Grip17.formFactor = "Symmetric" | |
| 740 | Grip17.Transparency = 0 | |
| 741 | Grip17.Name = "Grip17" | |
| 742 | Grip17.CanCollide = false | |
| 743 | Grip17.Reflectance = 0 | |
| 744 | GripMesh17 = Instance.new("SpecialMesh")
| |
| 745 | GripMesh17.Parent = Grip17 | |
| 746 | GripMesh17.MeshType = "Brick" | |
| 747 | GripMesh17.Scale = Vector3.new(0.19, 1, 1) | |
| 748 | GripWeld17 = Instance.new("Weld")
| |
| 749 | GripWeld17.Parent = Handle | |
| 750 | GripWeld17.Part0 = Handle | |
| 751 | GripWeld17.Part1 = Grip17 | |
| 752 | GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
| 753 | Grip18 = Instance.new("Part")
| |
| 754 | Grip18.Parent = Tool | |
| 755 | Grip18.Locked = true | |
| 756 | Grip18.BrickColor = BrickColor.new(1003) | |
| 757 | Grip18.TopSurface = "Smooth" | |
| 758 | Grip18.BottomSurface = "Smooth" | |
| 759 | Grip18.Size = Vector3.new(1, 3, 1) | |
| 760 | Grip18.formFactor = "Symmetric" | |
| 761 | Grip18.Transparency = 0 | |
| 762 | Grip18.Name = "Grip18" | |
| 763 | Grip18.CanCollide = false | |
| 764 | Grip18.Reflectance = 0 | |
| 765 | GripMesh18 = Instance.new("SpecialMesh")
| |
| 766 | GripMesh18.Parent = Grip18 | |
| 767 | GripMesh18.MeshType = "Brick" | |
| 768 | GripMesh18.Scale = Vector3.new(0.19, 1, 1) | |
| 769 | GripWeld18 = Instance.new("Weld")
| |
| 770 | GripWeld18.Parent = Handle | |
| 771 | GripWeld18.Part0 = Handle | |
| 772 | GripWeld18.Part1 = Grip18 | |
| 773 | GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0) | |
| 774 | Grip19 = Instance.new("Part")
| |
| 775 | Grip19.Parent = Tool | |
| 776 | Grip19.Locked = true | |
| 777 | Grip19.BrickColor = BrickColor.new(1003) | |
| 778 | Grip19.TopSurface = "Smooth" | |
| 779 | Grip19.BottomSurface = "Smooth" | |
| 780 | Grip19.Size = Vector3.new(1, 3, 1) | |
| 781 | Grip19.formFactor = "Symmetric" | |
| 782 | Grip19.Transparency = 0 | |
| 783 | Grip19.CanCollide = false | |
| 784 | Grip19.Name = "Grip19" | |
| 785 | Grip19.Reflectance = 0 | |
| 786 | GripMesh19 = Instance.new("SpecialMesh")
| |
| 787 | GripMesh19.Parent = Grip19 | |
| 788 | GripMesh19.MeshType = "Wedge" | |
| 789 | GripMesh19.Scale = Vector3.new(0.19, 1, 1) | |
| 790 | GripWeld19 = Instance.new("Weld")
| |
| 791 | GripWeld19.Parent = Handle | |
| 792 | GripWeld19.Part0 = Handle | |
| 793 | GripWeld19.Part1 = Grip19 | |
| 794 | GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0) | |
| 795 | Grip20 = Instance.new("Part")
| |
| 796 | Grip20.Parent = Tool | |
| 797 | Grip20.Locked = true | |
| 798 | Grip20.BrickColor = BrickColor.new("Navy blue")
| |
| 799 | Grip20.TopSurface = "Smooth" | |
| 800 | Grip20.BottomSurface = "Smooth" | |
| 801 | Grip20.Size = Vector3.new(1, 3, 1) | |
| 802 | Grip20.formFactor = "Symmetric" | |
| 803 | Grip20.Transparency = 0 | |
| 804 | Grip20.Name = "Grip20" | |
| 805 | Grip20.CanCollide = false | |
| 806 | Grip20.Reflectance = 0 | |
| 807 | GripMesh20 = Instance.new("SpecialMesh")
| |
| 808 | GripMesh20.Parent = Grip20 | |
| 809 | GripMesh20.MeshType = "Brick" | |
| 810 | GripMesh20.Scale = Vector3.new(0.193, 1, 0.2) | |
| 811 | GripWeld20 = Instance.new("Weld")
| |
| 812 | GripWeld20.Parent = Handle | |
| 813 | GripWeld20.Part0 = Handle | |
| 814 | GripWeld20.Part1 = Grip20 | |
| 815 | GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
| 816 | Grip21 = Instance.new("Part")
| |
| 817 | Grip21.Parent = Tool | |
| 818 | Grip21.Locked = true | |
| 819 | Grip21.BrickColor = BrickColor.new("Navy blue")
| |
| 820 | Grip21.TopSurface = "Smooth" | |
| 821 | Grip21.BottomSurface = "Smooth" | |
| 822 | Grip21.Size = Vector3.new(1, 1, 1) | |
| 823 | Grip21.formFactor = "Symmetric" | |
| 824 | Grip21.Transparency = 0 | |
| 825 | Grip21.Name = "Grip21" | |
| 826 | Grip21.CanCollide = false | |
| 827 | Grip21.Reflectance = 0 | |
| 828 | GripMesh21 = Instance.new("SpecialMesh")
| |
| 829 | GripMesh21.Parent = Grip21 | |
| 830 | GripMesh21.MeshType = "Brick" | |
| 831 | GripMesh21.Scale = Vector3.new(0.193, 1, 0.2) | |
| 832 | GripWeld21 = Instance.new("Weld")
| |
| 833 | GripWeld21.Parent = Handle | |
| 834 | GripWeld21.Part0 = Handle | |
| 835 | GripWeld21.Part1 = Grip21 | |
| 836 | GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0) | |
| 837 | Grip22 = Instance.new("Part")
| |
| 838 | Grip22.Parent = Tool | |
| 839 | Grip22.Locked = true | |
| 840 | Grip22.BrickColor = BrickColor.new("Navy blue")
| |
| 841 | Grip22.TopSurface = "Smooth" | |
| 842 | Grip22.BottomSurface = "Smooth" | |
| 843 | Grip22.Size = Vector3.new(1, 1, 1) | |
| 844 | Grip22.formFactor = "Symmetric" | |
| 845 | Grip22.Transparency = 0 | |
| 846 | Grip22.CanCollide = false | |
| 847 | Grip22.Name = "Grip22" | |
| 848 | Grip22.Reflectance = 0 | |
| 849 | GripMesh22 = Instance.new("CylinderMesh")
| |
| 850 | GripMesh22.Parent = Grip22 | |
| 851 | GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6) | |
| 852 | GripWeld22 = Instance.new("Weld")
| |
| 853 | GripWeld22.Parent = Handle | |
| 854 | GripWeld22.Part0 = Handle | |
| 855 | GripWeld22.Part1 = Grip22 | |
| 856 | GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57) | |
| 857 | ------------------------------------------------------------> | |
| 858 | --[[ | |
| 859 | ? -->> Sounds | |
| 860 | --]] | |
| 861 | ------------------------------------------------------------> | |
| 862 | Sound = Instance.new("Sound")
| |
| 863 | Sound.Parent = Handle | |
| 864 | Sound.Name = "Sound" | |
| 865 | Sound.Pitch = 1 | |
| 866 | Sound.SoundId = "" | |
| 867 | Sound.Volume = 2 | |
| 868 | ------------------------------------------------------------> | |
| 869 | --[[ | |
| 870 | ? -->> Button1Down | |
| 871 | --]] | |
| 872 | ------------------------------------------------------------> | |
| 873 | function onButton1Down() | |
| 874 | if Activated then return end | |
| 875 | if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then | |
| 876 | Me.Character.Humanoid.Jump = true | |
| 877 | Me.Character.Humanoid.PlatformStand = false | |
| 878 | Me.Character.Humanoid.Sit = false | |
| 879 | Me.Character.Torso.Velocity = Vector3.new(0, 20, 0) | |
| 880 | end | |
| 881 | if Mode == "Swing" then | |
| 882 | Activated = true | |
| 883 | if Me.Character.Humanoid.Jump == true then | |
| 884 | Weld.Parent = Me.Character["Left Arm"] | |
| 885 | Weld.Part0 = Me.Character["Left Arm"] | |
| 886 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 887 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0) | |
| 888 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 889 | Sound:play() | |
| 890 | for i = 1 , 8 do | |
| 891 | Clone1 = Grip17:clone() | |
| 892 | Clone1.Parent = Tool | |
| 893 | Clone1.Name = "Shadow" | |
| 894 | Clone1.Anchored = true | |
| 895 | Clone1.CanCollide = false | |
| 896 | Clone1.Transparency = 0.2 | |
| 897 | Clone1.BrickColor = BrickColor.new(1003) | |
| 898 | Clone2 = Grip18:clone() | |
| 899 | Clone2.Parent = Tool | |
| 900 | Clone2.Name = "Shadow" | |
| 901 | Clone2.Anchored = true | |
| 902 | Clone2.CanCollide = false | |
| 903 | Clone2.Transparency = 0.2 | |
| 904 | Clone2.BrickColor = BrickColor.new(1003) | |
| 905 | Clone3 = Grip19:clone() | |
| 906 | Clone3.Parent = Tool | |
| 907 | Clone3.Name = "Shadow" | |
| 908 | Clone3.Anchored = true | |
| 909 | Clone3.CanCollide = false | |
| 910 | Clone3.Transparency = 0.2 | |
| 911 | Clone3.BrickColor = BrickColor.new(1003) | |
| 912 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 913 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 914 | wait() | |
| 915 | end | |
| 916 | wait() | |
| 917 | for i = 1 , 8 do | |
| 918 | Clone1 = Grip17:clone() | |
| 919 | Clone1.Parent = Tool | |
| 920 | Clone1.Name = "Shadow" | |
| 921 | Clone1.Anchored = true | |
| 922 | Clone1.CanCollide = false | |
| 923 | Clone1.Transparency = 0.2 | |
| 924 | Clone1.BrickColor = BrickColor.new(1003) | |
| 925 | Clone2 = Grip18:clone() | |
| 926 | Clone2.Parent = Tool | |
| 927 | Clone2.Name = "Shadow" | |
| 928 | Clone2.Anchored = true | |
| 929 | Clone2.CanCollide = false | |
| 930 | Clone2.Transparency = 0.2 | |
| 931 | Clone2.BrickColor = BrickColor.new(1003) | |
| 932 | Clone3 = Grip19:clone() | |
| 933 | Clone3.Parent = Tool | |
| 934 | Clone3.Name = "Shadow" | |
| 935 | Clone3.Anchored = true | |
| 936 | Clone3.CanCollide = false | |
| 937 | Clone3.Transparency = 0.2 | |
| 938 | Clone3.BrickColor = BrickColor.new(1003) | |
| 939 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 940 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 941 | wait() | |
| 942 | end | |
| 943 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0) | |
| 944 | Weld.Parent = Me.Character["Right Arm"] | |
| 945 | Weld.Part0 = Me.Character["Right Arm"] | |
| 946 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 947 | else | |
| 948 | Weld.Parent = Me.Character["Left Arm"] | |
| 949 | Weld.Part0 = Me.Character["Left Arm"] | |
| 950 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 951 | Sound.SoundId = "http://www.roblox.com/asset/?id=182707266" | |
| 952 | Sound:play() | |
| 953 | for i = 1 , 8 do | |
| 954 | Clone1 = Grip17:clone() | |
| 955 | Clone1.Parent = Tool | |
| 956 | Clone1.Name = "Shadow" | |
| 957 | Clone1.Anchored = true | |
| 958 | Clone1.CanCollide = false | |
| 959 | Clone1.Transparency = 0.2 | |
| 960 | Clone1.BrickColor = BrickColor.new(1003) | |
| 961 | Clone2 = Grip18:clone() | |
| 962 | Clone2.Parent = Tool | |
| 963 | Clone2.Name = "Shadow" | |
| 964 | Clone2.Anchored = true | |
| 965 | Clone2.CanCollide = false | |
| 966 | Clone2.Transparency = 0.2 | |
| 967 | Clone2.BrickColor = BrickColor.new(1003) | |
| 968 | Clone3 = Grip19:clone() | |
| 969 | Clone3.Parent = Tool | |
| 970 | Clone3.Name = "Shadow" | |
| 971 | Clone3.Anchored = true | |
| 972 | Clone3.CanCollide = false | |
| 973 | Clone3.Transparency = 0.2 | |
| 974 | Clone3.BrickColor = BrickColor.new(1003) | |
| 975 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 976 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 977 | wait() | |
| 978 | end | |
| 979 | wait(0.2) | |
| 980 | for i = 1 , 8 do | |
| 981 | Clone1 = Grip17:clone() | |
| 982 | Clone1.Parent = Tool | |
| 983 | Clone1.Name = "Shadow" | |
| 984 | Clone1.Anchored = true | |
| 985 | Clone1.CanCollide = false | |
| 986 | Clone1.Transparency = 0.2 | |
| 987 | Clone1.BrickColor = BrickColor.new(1003) | |
| 988 | Clone2 = Grip18:clone() | |
| 989 | Clone2.Parent = Tool | |
| 990 | Clone2.Name = "Shadow" | |
| 991 | Clone2.Anchored = true | |
| 992 | Clone2.CanCollide = false | |
| 993 | Clone2.Transparency = 0.2 | |
| 994 | Clone2.BrickColor = BrickColor.new(1003) | |
| 995 | Clone3 = Grip19:clone() | |
| 996 | Clone3.Parent = Tool | |
| 997 | Clone3.Name = "Shadow" | |
| 998 | Clone3.Anchored = true | |
| 999 | Clone3.CanCollide = false | |
| 1000 | Clone3.Transparency = 0.2 | |
| 1001 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1002 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1003 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1004 | wait() | |
| 1005 | end | |
| 1006 | Weld.Parent = Me.Character["Right Arm"] | |
| 1007 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1008 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1009 | end | |
| 1010 | Activated = false | |
| 1011 | end | |
| 1012 | if Mode == "Spin" then | |
| 1013 | Activated = true | |
| 1014 | Weld.Parent = Me.Character["Left Arm"] | |
| 1015 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1016 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1017 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1018 | Sound:play() | |
| 1019 | for i = 1 , 8 do | |
| 1020 | Clone1 = Grip17:clone() | |
| 1021 | Clone1.Parent = Tool | |
| 1022 | Clone1.Name = "Shadow" | |
| 1023 | Clone1.Anchored = true | |
| 1024 | Clone1.CanCollide = false | |
| 1025 | Clone1.Transparency = 0.2 | |
| 1026 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1027 | Clone2 = Grip18:clone() | |
| 1028 | Clone2.Parent = Tool | |
| 1029 | Clone2.Name = "Shadow" | |
| 1030 | Clone2.Anchored = true | |
| 1031 | Clone2.CanCollide = false | |
| 1032 | Clone2.Transparency = 0.2 | |
| 1033 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1034 | Clone3 = Grip19:clone() | |
| 1035 | Clone3.Parent = Tool | |
| 1036 | Clone3.Name = "Shadow" | |
| 1037 | Clone3.Anchored = true | |
| 1038 | Clone3.CanCollide = false | |
| 1039 | Clone3.Transparency = 0.2 | |
| 1040 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1041 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1042 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1043 | wait() | |
| 1044 | end | |
| 1045 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 1046 | Sound:play() | |
| 1047 | Gyro = Instance.new("BodyGyro")
| |
| 1048 | Gyro.Parent = Me.Character.Torso | |
| 1049 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1050 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 1051 | Gyro.D = 50 | |
| 1052 | Wave = Instance.new("Part")
| |
| 1053 | Wave.Parent = Me.Character.Torso | |
| 1054 | Wave.Anchored = true | |
| 1055 | Wave.CanCollide = false | |
| 1056 | Wave.Locked = true | |
| 1057 | Wave.Transparency = 0.2 | |
| 1058 | Wave.BrickColor = BrickColor.new(1004) | |
| 1059 | Wave.Size = Vector3.new(2, 1, 2) | |
| 1060 | Wave.TopSurface = "Smooth" | |
| 1061 | Wave.BottomSurface = "Smooth" | |
| 1062 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1063 | WaveMesh = Instance.new("CylinderMesh")
| |
| 1064 | WaveMesh.Parent = Wave | |
| 1065 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 1066 | for i = 1 , 16 do | |
| 1067 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 1068 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 1069 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1070 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 1071 | wait() | |
| 1072 | end | |
| 1073 | ||
| 1074 | Wave:Remove() | |
| 1075 | Gyro:Remove() | |
| 1076 | wait(0.2) | |
| 1077 | for i = 1 , 8 do | |
| 1078 | Clone1 = Grip17:clone() | |
| 1079 | Clone1.Parent = Tool | |
| 1080 | Clone1.Name = "Shadow" | |
| 1081 | Clone1.Anchored = true | |
| 1082 | Clone1.CanCollide = false | |
| 1083 | Clone1.Transparency = 0.2 | |
| 1084 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1085 | Clone2 = Grip18:clone() | |
| 1086 | Clone2.Parent = Tool | |
| 1087 | Clone2.Name = "Shadow" | |
| 1088 | Clone2.Anchored = true | |
| 1089 | Clone2.CanCollide = false | |
| 1090 | Clone2.Transparency = 0.2 | |
| 1091 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1092 | Clone3 = Grip19:clone() | |
| 1093 | Clone3.Parent = Tool | |
| 1094 | Clone3.Name = "Shadow" | |
| 1095 | Clone3.Anchored = true | |
| 1096 | Clone3.CanCollide = false | |
| 1097 | Clone3.Transparency = 0.2 | |
| 1098 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1099 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1100 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1101 | wait() | |
| 1102 | end | |
| 1103 | Weld.Parent = Me.Character["Right Arm"] | |
| 1104 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1105 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1106 | Activated = false | |
| 1107 | end | |
| 1108 | if Mode == "Teleport" then | |
| 1109 | if mouse.Target ~= nil then | |
| 1110 | Activated = true | |
| 1111 | MousePosition = mouse.Hit.p | |
| 1112 | Weld.Parent = Me.Character["Left Arm"] | |
| 1113 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1114 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1115 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1116 | Sound:play() | |
| 1117 | for i = 1 , 8 do | |
| 1118 | Clone1 = Grip17:clone() | |
| 1119 | Clone1.Parent = Tool | |
| 1120 | Clone1.Name = "Shadow" | |
| 1121 | Clone1.Anchored = true | |
| 1122 | Clone1.CanCollide = false | |
| 1123 | Clone1.Transparency = 0.2 | |
| 1124 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1125 | Clone2 = Grip18:clone() | |
| 1126 | Clone2.Parent = Tool | |
| 1127 | Clone2.Name = "Shadow" | |
| 1128 | Clone2.Anchored = true | |
| 1129 | Clone2.CanCollide = false | |
| 1130 | Clone2.Transparency = 0.2 | |
| 1131 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1132 | Clone3 = Grip19:clone() | |
| 1133 | Clone3.Parent = Tool | |
| 1134 | Clone3.Name = "Shadow" | |
| 1135 | Clone3.Anchored = true | |
| 1136 | Clone3.CanCollide = false | |
| 1137 | Clone3.Transparency = 0.2 | |
| 1138 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1139 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1140 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1141 | wait() | |
| 1142 | end | |
| 1143 | Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0)) | |
| 1144 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 1145 | Sound:play() | |
| 1146 | Gyro = Instance.new("BodyGyro")
| |
| 1147 | Gyro.Parent = Me.Character.Torso | |
| 1148 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1149 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 1150 | Gyro.D = 50 | |
| 1151 | Wave = Instance.new("Part")
| |
| 1152 | Wave.Parent = Me.Character.Torso | |
| 1153 | Wave.Anchored = true | |
| 1154 | Wave.CanCollide = false | |
| 1155 | Wave.Locked = true | |
| 1156 | Wave.Transparency = 0.2 | |
| 1157 | Wave.BrickColor = BrickColor.new(1004) | |
| 1158 | Wave.Size = Vector3.new(2, 1, 2) | |
| 1159 | Wave.TopSurface = "Smooth" | |
| 1160 | Wave.BottomSurface = "Smooth" | |
| 1161 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1162 | WaveMesh = Instance.new("CylinderMesh")
| |
| 1163 | WaveMesh.Parent = Wave | |
| 1164 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 1165 | for i = 1 , 5 do | |
| 1166 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 1167 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 1168 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1169 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
| 1170 | wait() | |
| 1171 | end | |
| 1172 | Wave:Remove() | |
| 1173 | for i = 1 , 15 do | |
| 1174 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
| 1175 | wait() | |
| 1176 | end | |
| 1177 | ||
| 1178 | Gyro:Remove() | |
| 1179 | wait(0.2) | |
| 1180 | for i = 1 , 8 do | |
| 1181 | Clone1 = Grip17:clone() | |
| 1182 | Clone1.Parent = Tool | |
| 1183 | Clone1.Name = "Shadow" | |
| 1184 | Clone1.Anchored = true | |
| 1185 | Clone1.CanCollide = false | |
| 1186 | Clone1.Transparency = 0.2 | |
| 1187 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1188 | Clone2 = Grip18:clone() | |
| 1189 | Clone2.Parent = Tool | |
| 1190 | Clone2.Name = "Shadow" | |
| 1191 | Clone2.Anchored = true | |
| 1192 | Clone2.CanCollide = false | |
| 1193 | Clone2.Transparency = 0.2 | |
| 1194 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1195 | Clone3 = Grip19:clone() | |
| 1196 | Clone3.Parent = Tool | |
| 1197 | Clone3.Name = "Shadow" | |
| 1198 | Clone3.Anchored = true | |
| 1199 | Clone3.CanCollide = false | |
| 1200 | Clone3.Transparency = 0.2 | |
| 1201 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1202 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1203 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1204 | wait() | |
| 1205 | end | |
| 1206 | Weld.Parent = Me.Character["Right Arm"] | |
| 1207 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1208 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1209 | Activated = false | |
| 1210 | end | |
| 1211 | end | |
| 1212 | if Mode == "Explosion" then | |
| 1213 | Activated = true | |
| 1214 | for i = 1 , 8 do | |
| 1215 | Clone1 = Grip17:clone() | |
| 1216 | Clone1.Parent = Tool | |
| 1217 | Clone1.Name = "Shadow" | |
| 1218 | Clone1.Anchored = true | |
| 1219 | Clone1.CanCollide = false | |
| 1220 | Clone1.Transparency = 0.2 | |
| 1221 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1222 | Clone2 = Grip18:clone() | |
| 1223 | Clone2.Parent = Tool | |
| 1224 | Clone2.Name = "Shadow" | |
| 1225 | Clone2.Anchored = true | |
| 1226 | Clone2.CanCollide = false | |
| 1227 | Clone2.Transparency = 0.2 | |
| 1228 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1229 | Clone3 = Grip19:clone() | |
| 1230 | Clone3.Parent = Tool | |
| 1231 | Clone3.Name = "Shadow" | |
| 1232 | Clone3.Anchored = true | |
| 1233 | Clone3.CanCollide = false | |
| 1234 | Clone3.Transparency = 0.2 | |
| 1235 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1236 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 1237 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1238 | wait() | |
| 1239 | end | |
| 1240 | onCharge(24) | |
| 1241 | Range = 10 | |
| 1242 | for i = 1 , 5 do | |
| 1243 | Range = Range + 15 | |
| 1244 | Me.Character.Humanoid.WalkSpeed = 0 | |
| 1245 | ||
| 1246 | Boom = Instance.new("Explosion")
| |
| 1247 | Boom.Parent = Workspace | |
| 1248 | Boom.BlastRadius = Range/2 | |
| 1249 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0) | |
| 1250 | Boom = Instance.new("Explosion")
| |
| 1251 | Boom.Parent = Workspace | |
| 1252 | Boom.BlastRadius = Range/2 | |
| 1253 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0) | |
| 1254 | Boom = Instance.new("Explosion")
| |
| 1255 | Boom.Parent = Workspace | |
| 1256 | Boom.BlastRadius = Range/2 | |
| 1257 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range) | |
| 1258 | Boom = Instance.new("Explosion")
| |
| 1259 | Boom.Parent = Workspace | |
| 1260 | Boom.BlastRadius = Range/2 | |
| 1261 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range) | |
| 1262 | Boom = Instance.new("Explosion")
| |
| 1263 | Boom.Parent = Workspace | |
| 1264 | Boom.BlastRadius = Range/2 | |
| 1265 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range) | |
| 1266 | Boom = Instance.new("Explosion")
| |
| 1267 | Boom.Parent = Workspace | |
| 1268 | Boom.BlastRadius = Range/2 | |
| 1269 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range) | |
| 1270 | Boom = Instance.new("Explosion")
| |
| 1271 | Boom.Parent = Workspace | |
| 1272 | Boom.BlastRadius = Range/2 | |
| 1273 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range) | |
| 1274 | Boom = Instance.new("Explosion")
| |
| 1275 | Boom.Parent = Workspace | |
| 1276 | Boom.BlastRadius = Range/2 | |
| 1277 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range) | |
| 1278 | wait(0.05) | |
| 1279 | end | |
| 1280 | for i = 1 , 8 do | |
| 1281 | Clone1 = Grip17:clone() | |
| 1282 | Clone1.Parent = Tool | |
| 1283 | Clone1.Name = "Shadow" | |
| 1284 | Clone1.Anchored = true | |
| 1285 | Clone1.CanCollide = false | |
| 1286 | Clone1.Transparency = 0.2 | |
| 1287 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1288 | Clone2 = Grip18:clone() | |
| 1289 | Clone2.Parent = Tool | |
| 1290 | Clone2.Name = "Shadow" | |
| 1291 | Clone2.Anchored = true | |
| 1292 | Clone2.CanCollide = false | |
| 1293 | Clone2.Transparency = 0.2 | |
| 1294 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1295 | Clone3 = Grip19:clone() | |
| 1296 | Clone3.Parent = Tool | |
| 1297 | Clone3.Name = "Shadow" | |
| 1298 | Clone3.Anchored = true | |
| 1299 | Clone3.CanCollide = false | |
| 1300 | Clone3.Transparency = 0.2 | |
| 1301 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1302 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 1303 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1304 | wait() | |
| 1305 | end | |
| 1306 | Activated = false | |
| 1307 | end | |
| 1308 | if Mode == "ExplodeVictim" then | |
| 1309 | if mouse.Target ~= nil then | |
| 1310 | torso = mouse.Target.Parent:findFirstChild("Torso")
| |
| 1311 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1312 | Activated = true | |
| 1313 | for i = 1 , 8 do | |
| 1314 | Clone1 = Grip17:clone() | |
| 1315 | Clone1.Parent = Tool | |
| 1316 | Clone1.Name = "Shadow" | |
| 1317 | Clone1.Anchored = true | |
| 1318 | Clone1.CanCollide = false | |
| 1319 | Clone1.Transparency = 0.2 | |
| 1320 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1321 | Clone2 = Grip18:clone() | |
| 1322 | Clone2.Parent = Tool | |
| 1323 | Clone2.Name = "Shadow" | |
| 1324 | Clone2.Anchored = true | |
| 1325 | Clone2.CanCollide = false | |
| 1326 | Clone2.Transparency = 0.2 | |
| 1327 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1328 | Clone3 = Grip19:clone() | |
| 1329 | Clone3.Parent = Tool | |
| 1330 | Clone3.Name = "Shadow" | |
| 1331 | Clone3.Anchored = true | |
| 1332 | Clone3.CanCollide = false | |
| 1333 | Clone3.Transparency = 0.2 | |
| 1334 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1335 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 1336 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1337 | wait() | |
| 1338 | end | |
| 1339 | onChargeAim(24, torso) | |
| 1340 | Boom = Instance.new("Explosion")
| |
| 1341 | Boom.Parent = Workspace | |
| 1342 | Boom.BlastRadius = 20 | |
| 1343 | Boom.Position = torso.Position | |
| 1344 | Stuff = torso.Parent:GetChildren() | |
| 1345 | for i = 1 , #Stuff do | |
| 1346 | if Stuff[i].className == "Part" then | |
| 1347 | Stuff[i].Anchored = false | |
| 1348 | Stuff[i]:BreakJoints() | |
| 1349 | Stuff[i].BrickColor = BrickColor.new("Really black")
| |
| 1350 | Stuff[i].CanCollide = true | |
| 1351 | end | |
| 1352 | end | |
| 1353 | for i = 1 , 8 do | |
| 1354 | Clone1 = Grip17:clone() | |
| 1355 | Clone1.Parent = Tool | |
| 1356 | Clone1.Name = "Shadow" | |
| 1357 | Clone1.Anchored = true | |
| 1358 | Clone1.CanCollide = false | |
| 1359 | Clone1.Transparency = 0.2 | |
| 1360 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1361 | Clone2 = Grip18:clone() | |
| 1362 | Clone2.Parent = Tool | |
| 1363 | Clone2.Name = "Shadow" | |
| 1364 | Clone2.Anchored = true | |
| 1365 | Clone2.CanCollide = false | |
| 1366 | Clone2.Transparency = 0.2 | |
| 1367 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1368 | Clone3 = Grip19:clone() | |
| 1369 | Clone3.Parent = Tool | |
| 1370 | Clone3.Name = "Shadow" | |
| 1371 | Clone3.Anchored = true | |
| 1372 | Clone3.CanCollide = false | |
| 1373 | Clone3.Transparency = 0.2 | |
| 1374 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1375 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 1376 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1377 | wait() | |
| 1378 | end | |
| 1379 | Activated = false | |
| 1380 | end | |
| 1381 | end | |
| 1382 | end | |
| 1383 | if Mode == "Assassinate" then | |
| 1384 | if mouse.Target ~= nil then | |
| 1385 | torso = mouse.Target.Parent:findFirstChild("Torso")
| |
| 1386 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1387 | Activated = true | |
| 1388 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 1389 | Sound:play() | |
| 1390 | for i = 1 , 8 do | |
| 1391 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
| 1392 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
| 1393 | wait() | |
| 1394 | end | |
| 1395 | wait() | |
| 1396 | for i = 1 , 8 do | |
| 1397 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
| 1398 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
| 1399 | wait() | |
| 1400 | end | |
| 1401 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 1402 | Weld = Instance.new("Weld")
| |
| 1403 | Weld.Parent = Me.Character["Torso"] | |
| 1404 | Weld.Part0 = Me.Character["Torso"] | |
| 1405 | Weld.Part1 = Handle | |
| 1406 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 1407 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1408 | ||
| 1409 | for i = 1 , 16 do | |
| 1410 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 1411 | end | |
| 1412 | for i = 1 , 16 do | |
| 1413 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1414 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
| 1415 | wait() | |
| 1416 | end | |
| 1417 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 1418 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 1419 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 1420 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 1421 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 1422 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 1423 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 1424 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 1425 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 1426 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 1427 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0) | |
| 1428 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0) | |
| 1429 | wait(0.1) | |
| 1430 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0) | |
| 1431 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0) | |
| 1432 | wait(0.1) | |
| 1433 | Blade1 = Instance.new("Part")
| |
| 1434 | Blade1.Parent = Me.Character["Right Arm"] | |
| 1435 | Blade1.CanCollide = false | |
| 1436 | Blade1.formFactor = "Symmetric" | |
| 1437 | Blade1.Size = Vector3.new(1, 2, 1) | |
| 1438 | Blade1.TopSurface = "Smooth" | |
| 1439 | Blade1.BottomSurface = "Smooth" | |
| 1440 | Blade1.Locked = true | |
| 1441 | Blade1.BrickColor = BrickColor.new(1003) | |
| 1442 | Blade1.Name = "Blade1" | |
| 1443 | Blade1.CFrame = Me.Character["Right Arm"].CFrame | |
| 1444 | Blade2 = Instance.new("Part")
| |
| 1445 | Blade2.Parent = Me.Character["Left Arm"] | |
| 1446 | Blade2.CanCollide = false | |
| 1447 | Blade2.formFactor = "Symmetric" | |
| 1448 | Blade2.Size = Vector3.new(1, 2, 1) | |
| 1449 | Blade2.TopSurface = "Smooth" | |
| 1450 | Blade2.BottomSurface = "Smooth" | |
| 1451 | Blade2.Locked = true | |
| 1452 | Blade2.BrickColor = BrickColor.new(1003) | |
| 1453 | Blade2.Name = "Blade2" | |
| 1454 | Blade2.CFrame = Me.Character["Left Arm"].CFrame | |
| 1455 | Blade1Mesh = Instance.new("SpecialMesh")
| |
| 1456 | Blade1Mesh.Parent = Blade1 | |
| 1457 | Blade1Mesh.MeshType = "Brick" | |
| 1458 | Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 1459 | Blade2Mesh = Instance.new("SpecialMesh")
| |
| 1460 | Blade2Mesh.Parent = Blade2 | |
| 1461 | Blade2Mesh.MeshType = "Brick" | |
| 1462 | Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 1463 | Blade1Weld = Instance.new("Weld")
| |
| 1464 | Blade1Weld.Parent = Me.Character["Right Arm"] | |
| 1465 | Blade1Weld.Part0 = Me.Character["Right Arm"] | |
| 1466 | Blade1Weld.Part1 = Blade1 | |
| 1467 | Blade1Weld.C0 = CFrame.new(-0.3, 0, 0) | |
| 1468 | Blade2Weld = Instance.new("Weld")
| |
| 1469 | Blade2Weld.Parent = Me.Character["Left Arm"] | |
| 1470 | Blade2Weld.Part0 = Me.Character["Left Arm"] | |
| 1471 | Blade2Weld.Part1 = Blade2 | |
| 1472 | Blade2Weld.C0 = CFrame.new(0.3, 0, 0) | |
| 1473 | for i = 1 , 17 do | |
| 1474 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0) | |
| 1475 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0) | |
| 1476 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
| 1477 | wait(0.05) | |
| 1478 | end | |
| 1479 | for i = 1 , 5 do | |
| 1480 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1481 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1482 | wait() | |
| 1483 | end | |
| 1484 | ||
| 1485 | wait(0.5) | |
| 1486 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
| 1487 | BodyPosition = Instance.new("BodyPosition")
| |
| 1488 | BodyPosition.Parent = Me.Character.Torso | |
| 1489 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1490 | BodyPosition.position = torso.Position | |
| 1491 | BodyGyro = Instance.new("BodyGyro")
| |
| 1492 | BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1493 | BodyGyro.Parent = Me.Character.Torso | |
| 1494 | BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position) | |
| 1495 | wait(0.8) | |
| 1496 | BodyPosition:Remove() | |
| 1497 | BodyGyro:Remove() | |
| 1498 | Me.Character.Torso.CFrame = torso.CFrame | |
| 1499 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
| 1500 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
| 1501 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57) | |
| 1502 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57) | |
| 1503 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
| 1504 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
| 1505 | KillWeld = Instance.new("Weld")
| |
| 1506 | KillWeld.Parent = Me.Character.Torso | |
| 1507 | KillWeld.Part0 = Me.Character.Torso | |
| 1508 | KillWeld.Part1 = torso | |
| 1509 | KillWeld.C0 = CFrame.new(0, 0, -1.6) | |
| 1510 | wait(0.3) | |
| 1511 | for i = 1 , 12 do | |
| 1512 | KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0) | |
| 1513 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1514 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1515 | wait(0.1) | |
| 1516 | end | |
| 1517 | wait(0.15) | |
| 1518 | KillWeld:Remove() | |
| 1519 | if torso ~= nil then | |
| 1520 | torso:BreakJoints() | |
| 1521 | end | |
| 1522 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
| 1523 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
| 1524 | for i = 1 , 3 do | |
| 1525 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1526 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1527 | wait() | |
| 1528 | end | |
| 1529 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07) | |
| 1530 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07) | |
| 1531 | wait(0.1) | |
| 1532 | for i = 1 , 17 do | |
| 1533 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0) | |
| 1534 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0) | |
| 1535 | wait(0.05) | |
| 1536 | end | |
| 1537 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 1538 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 1539 | wait() | |
| 1540 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 1541 | Sound:play() | |
| 1542 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 1543 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 1544 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 1545 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 1546 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 1547 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 1548 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 1549 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 1550 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
| 1551 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 1552 | Weld:Remove() | |
| 1553 | Weld = Instance.new("Weld")
| |
| 1554 | Weld.Parent = Me.Character["Torso"] | |
| 1555 | Weld.Part0 = Me.Character["Torso"] | |
| 1556 | Weld.Part1 = Handle | |
| 1557 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 1558 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1559 | for i = 1 , 16 do | |
| 1560 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
| 1561 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 1562 | wait() | |
| 1563 | end | |
| 1564 | wait() | |
| 1565 | Weld.Parent = Me.Character["Right Arm"] | |
| 1566 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1567 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1568 | for i = 1 , 8 do | |
| 1569 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
| 1570 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
| 1571 | wait() | |
| 1572 | end | |
| 1573 | wait() | |
| 1574 | for i = 1 , 8 do | |
| 1575 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
| 1576 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
| 1577 | wait() | |
| 1578 | end | |
| 1579 | wait(0.2) | |
| 1580 | Activated = false | |
| 1581 | end | |
| 1582 | end | |
| 1583 | end | |
| 1584 | if Mode == "Tornado" then | |
| 1585 | Activated = true | |
| 1586 | Weld.Parent = Me.Character["Left Arm"] | |
| 1587 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1588 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1589 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1590 | Sound:play() | |
| 1591 | for i = 1 , 8 do | |
| 1592 | Clone1 = Grip17:clone() | |
| 1593 | Clone1.Parent = Tool | |
| 1594 | Clone1.Name = "Shadow" | |
| 1595 | Clone1.Anchored = true | |
| 1596 | Clone1.CanCollide = false | |
| 1597 | Clone1.Transparency = 0.2 | |
| 1598 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1599 | Clone2 = Grip18:clone() | |
| 1600 | Clone2.Parent = Tool | |
| 1601 | Clone2.Name = "Shadow" | |
| 1602 | Clone2.Anchored = true | |
| 1603 | Clone2.CanCollide = false | |
| 1604 | Clone2.Transparency = 0.2 | |
| 1605 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1606 | Clone3 = Grip19:clone() | |
| 1607 | Clone3.Parent = Tool | |
| 1608 | Clone3.Name = "Shadow" | |
| 1609 | Clone3.Anchored = true | |
| 1610 | Clone3.CanCollide = false | |
| 1611 | Clone3.Transparency = 0.2 | |
| 1612 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1613 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1614 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1615 | wait() | |
| 1616 | end | |
| 1617 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 1618 | Sound:play() | |
| 1619 | Gyro = Instance.new("BodyGyro")
| |
| 1620 | Gyro.Parent = Me.Character.Torso | |
| 1621 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1622 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 1623 | Gyro.D = 50 | |
| 1624 | Part = Instance.new("Part")
| |
| 1625 | Part.Transparency = 1 | |
| 1626 | Part.CanCollide = false | |
| 1627 | Part.Anchored = true | |
| 1628 | Part.Parent = Me.Character.Torso | |
| 1629 | range = 10 | |
| 1630 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1631 | Sound:play() | |
| 1632 | for i = 1 , 80 do | |
| 1633 | range = range + 2 | |
| 1634 | Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2)) | |
| 1635 | p = game.Workspace:GetChildren() | |
| 1636 | for i = 1 , #p do | |
| 1637 | torso = p[i]:findFirstChild("Torso")
| |
| 1638 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1639 | if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then | |
| 1640 | humanoid = torso.Parent:findFirstChild("Humanoid")
| |
| 1641 | bp = torso:findFirstChild("BodyPosition")
| |
| 1642 | if bp == nil then | |
| 1643 | bp = Instance.new("BodyPosition")
| |
| 1644 | bp.Parent = torso | |
| 1645 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1646 | bp.position = Part.Position + Vector3.new(0, range, 0) | |
| 1647 | end | |
| 1648 | if bp ~= nil then | |
| 1649 | bp.position = Part.Position + Vector3.new(0, range, 0) | |
| 1650 | end | |
| 1651 | bg = torso:findFirstChild("BodyGyro")
| |
| 1652 | if bg == nil then | |
| 1653 | bg = Instance.new("BodyGyro")
| |
| 1654 | bg.Parent = torso | |
| 1655 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1656 | bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 1657 | end | |
| 1658 | if bg ~= nil then | |
| 1659 | bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 1660 | end | |
| 1661 | if humanoid ~= nil then | |
| 1662 | humanoid.Sit = true | |
| 1663 | humanoid.MaxHealth = 100 | |
| 1664 | humanoid:TakeDamage(2) | |
| 1665 | end | |
| 1666 | end | |
| 1667 | end | |
| 1668 | end | |
| 1669 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0) | |
| 1670 | wait() | |
| 1671 | end | |
| 1672 | p = game.Workspace:GetChildren() | |
| 1673 | for i = 1 , #p do | |
| 1674 | torso = p[i]:findFirstChild("Torso")
| |
| 1675 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1676 | humanoid = torso.Parent:findFirstChild("Humanoid")
| |
| 1677 | bp = torso:findFirstChild("BodyPosition")
| |
| 1678 | if bp ~= nil then | |
| 1679 | bp:Remove() | |
| 1680 | end | |
| 1681 | bg = torso:findFirstChild("BodyGyro")
| |
| 1682 | if bg ~= nil then | |
| 1683 | bg:Remove() | |
| 1684 | end | |
| 1685 | if humanoid ~= nil then | |
| 1686 | humanoid.Sit = true | |
| 1687 | torso.Velocity = torso.CFrame.lookVector * 100 | |
| 1688 | end | |
| 1689 | end | |
| 1690 | wait() | |
| 1691 | end | |
| 1692 | Stuff = Workspace:GetChildren() | |
| 1693 | for i = 1 , #Stuff do | |
| 1694 | torso = Stuff[i]:findFirstChild("Torso")
| |
| 1695 | if torso ~= nil then | |
| 1696 | hax = torso:GetChildren() | |
| 1697 | for i = 1 , #hax do | |
| 1698 | if hax[i].className == "BodyPosition" then | |
| 1699 | hax[i]:Remove() | |
| 1700 | end | |
| 1701 | end | |
| 1702 | end | |
| 1703 | end | |
| 1704 | ||
| 1705 | Gyro:Remove() | |
| 1706 | wait(0.2) | |
| 1707 | for i = 1 , 8 do | |
| 1708 | Clone1 = Grip17:clone() | |
| 1709 | Clone1.Parent = Tool | |
| 1710 | Clone1.Name = "Shadow" | |
| 1711 | Clone1.Anchored = true | |
| 1712 | Clone1.CanCollide = false | |
| 1713 | Clone1.Transparency = 0.2 | |
| 1714 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1715 | Clone2 = Grip18:clone() | |
| 1716 | Clone2.Parent = Tool | |
| 1717 | Clone2.Name = "Shadow" | |
| 1718 | Clone2.Anchored = true | |
| 1719 | Clone2.CanCollide = false | |
| 1720 | Clone2.Transparency = 0.2 | |
| 1721 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1722 | Clone3 = Grip19:clone() | |
| 1723 | Clone3.Parent = Tool | |
| 1724 | Clone3.Name = "Shadow" | |
| 1725 | Clone3.Anchored = true | |
| 1726 | Clone3.CanCollide = false | |
| 1727 | Clone3.Transparency = 0.2 | |
| 1728 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1729 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1730 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1731 | wait() | |
| 1732 | end | |
| 1733 | Weld.Parent = Me.Character["Right Arm"] | |
| 1734 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1735 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1736 | Activated = false | |
| 1737 | end | |
| 1738 | if Mode == "TripleSlash" then | |
| 1739 | Activated = true | |
| 1740 | Weld.Parent = Me.Character["Left Arm"] | |
| 1741 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1742 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1743 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1744 | Sound:play() | |
| 1745 | for i = 1 , 4 do | |
| 1746 | Clone1 = Grip17:clone() | |
| 1747 | Clone1.Parent = Tool | |
| 1748 | Clone1.Name = "Shadow" | |
| 1749 | Clone1.Anchored = true | |
| 1750 | Clone1.CanCollide = false | |
| 1751 | Clone1.Transparency = 0.2 | |
| 1752 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1753 | Clone2 = Grip18:clone() | |
| 1754 | Clone2.Parent = Tool | |
| 1755 | Clone2.Name = "Shadow" | |
| 1756 | Clone2.Anchored = true | |
| 1757 | Clone2.CanCollide = false | |
| 1758 | Clone2.Transparency = 0.2 | |
| 1759 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1760 | Clone3 = Grip19:clone() | |
| 1761 | Clone3.Parent = Tool | |
| 1762 | Clone3.Name = "Shadow" | |
| 1763 | Clone3.Anchored = true | |
| 1764 | Clone3.CanCollide = false | |
| 1765 | Clone3.Transparency = 0.2 | |
| 1766 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1767 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0) | |
| 1768 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1769 | wait() | |
| 1770 | end | |
| 1771 | for i = 1 , 2 do | |
| 1772 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1773 | wait() | |
| 1774 | end | |
| 1775 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1776 | Sound:play() | |
| 1777 | for i = 1 , 4 do | |
| 1778 | Clone1 = Grip17:clone() | |
| 1779 | Clone1.Parent = Tool | |
| 1780 | Clone1.Name = "Shadow" | |
| 1781 | Clone1.Anchored = true | |
| 1782 | Clone1.CanCollide = false | |
| 1783 | Clone1.Transparency = 0.2 | |
| 1784 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1785 | Clone2 = Grip18:clone() | |
| 1786 | Clone2.Parent = Tool | |
| 1787 | Clone2.Name = "Shadow" | |
| 1788 | Clone2.Anchored = true | |
| 1789 | Clone2.CanCollide = false | |
| 1790 | Clone2.Transparency = 0.2 | |
| 1791 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1792 | Clone3 = Grip19:clone() | |
| 1793 | Clone3.Parent = Tool | |
| 1794 | Clone3.Name = "Shadow" | |
| 1795 | Clone3.Anchored = true | |
| 1796 | Clone3.CanCollide = false | |
| 1797 | Clone3.Transparency = 0.2 | |
| 1798 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1799 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1800 | wait() | |
| 1801 | end | |
| 1802 | for i = 1 , 2 do | |
| 1803 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
| 1804 | wait() | |
| 1805 | end | |
| 1806 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1807 | Sound:play() | |
| 1808 | for i = 1 , 4 do | |
| 1809 | Clone1 = Grip17:clone() | |
| 1810 | Clone1.Parent = Tool | |
| 1811 | Clone1.Name = "Shadow" | |
| 1812 | Clone1.Anchored = true | |
| 1813 | Clone1.CanCollide = false | |
| 1814 | Clone1.Transparency = 0.2 | |
| 1815 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1816 | Clone2 = Grip18:clone() | |
| 1817 | Clone2.Parent = Tool | |
| 1818 | Clone2.Name = "Shadow" | |
| 1819 | Clone2.Anchored = true | |
| 1820 | Clone2.CanCollide = false | |
| 1821 | Clone2.Transparency = 0.2 | |
| 1822 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1823 | Clone3 = Grip19:clone() | |
| 1824 | Clone3.Parent = Tool | |
| 1825 | Clone3.Name = "Shadow" | |
| 1826 | Clone3.Anchored = true | |
| 1827 | Clone3.CanCollide = false | |
| 1828 | Clone3.Transparency = 0.2 | |
| 1829 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1830 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1831 | wait() | |
| 1832 | end | |
| 1833 | for i = 1 , 4 do | |
| 1834 | Clone1 = Grip17:clone() | |
| 1835 | Clone1.Parent = Tool | |
| 1836 | Clone1.Name = "Shadow" | |
| 1837 | Clone1.Anchored = true | |
| 1838 | Clone1.CanCollide = false | |
| 1839 | Clone1.Transparency = 0.2 | |
| 1840 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1841 | Clone2 = Grip18:clone() | |
| 1842 | Clone2.Parent = Tool | |
| 1843 | Clone2.Name = "Shadow" | |
| 1844 | Clone2.Anchored = true | |
| 1845 | Clone2.CanCollide = false | |
| 1846 | Clone2.Transparency = 0.2 | |
| 1847 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1848 | Clone3 = Grip19:clone() | |
| 1849 | Clone3.Parent = Tool | |
| 1850 | Clone3.Name = "Shadow" | |
| 1851 | Clone3.Anchored = true | |
| 1852 | Clone3.CanCollide = false | |
| 1853 | Clone3.Transparency = 0.2 | |
| 1854 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1855 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
| 1856 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
| 1857 | wait() | |
| 1858 | end | |
| 1859 | Weld.Parent = Me.Character["Right Arm"] | |
| 1860 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1861 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1862 | Activated = false | |
| 1863 | end | |
| 1864 | if Mode == "Slashes" then | |
| 1865 | Activated = true | |
| 1866 | f = Instance.new("Fire")
| |
| 1867 | f.Parent = Grip17 | |
| 1868 | f.Size = 2 | |
| 1869 | ff = Instance.new("Fire")
| |
| 1870 | ff.Parent = Grip18 | |
| 1871 | ff.Size = 2 | |
| 1872 | fff = Instance.new("Fire")
| |
| 1873 | fff.Parent = Grip18 | |
| 1874 | fff.Size = 2 | |
| 1875 | Weld.Parent = Me.Character["Left Arm"] | |
| 1876 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1877 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1878 | Test = FakeLeftShoulder.C0 | |
| 1879 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0) | |
| 1880 | for i = 1 , 20 do | |
| 1881 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1882 | Sound:play() | |
| 1883 | for i = 1 , 4 do | |
| 1884 | Clone1 = Grip17:clone() | |
| 1885 | Clone1.Parent = Tool | |
| 1886 | Clone1.Name = "Shadow" | |
| 1887 | Clone1.Anchored = true | |
| 1888 | Clone1.CanCollide = false | |
| 1889 | Clone1.Transparency = 0.2 | |
| 1890 | Clone1.BrickColor = BrickColor.new(1004) | |
| 1891 | Clone2 = Grip18:clone() | |
| 1892 | Clone2.Parent = Tool | |
| 1893 | Clone2.Name = "Shadow" | |
| 1894 | Clone2.Anchored = true | |
| 1895 | Clone2.CanCollide = false | |
| 1896 | Clone2.Transparency = 0.2 | |
| 1897 | Clone2.BrickColor = BrickColor.new(1004) | |
| 1898 | Clone3 = Grip19:clone() | |
| 1899 | Clone3.Parent = Tool | |
| 1900 | Clone3.Name = "Shadow" | |
| 1901 | Clone3.Anchored = true | |
| 1902 | Clone3.CanCollide = false | |
| 1903 | Clone3.Transparency = 0.2 | |
| 1904 | Clone3.BrickColor = BrickColor.new(1004) | |
| 1905 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1906 | wait() | |
| 1907 | end | |
| 1908 | for i = 1 , 2 do | |
| 1909 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1910 | wait() | |
| 1911 | end | |
| 1912 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1913 | Sound:play() | |
| 1914 | for i = 1 , 4 do | |
| 1915 | Clone1 = Grip17:clone() | |
| 1916 | Clone1.Parent = Tool | |
| 1917 | Clone1.Name = "Shadow" | |
| 1918 | Clone1.Anchored = true | |
| 1919 | Clone1.CanCollide = false | |
| 1920 | Clone1.Transparency = 0.2 | |
| 1921 | Clone1.BrickColor = BrickColor.new(1005) | |
| 1922 | Clone2 = Grip18:clone() | |
| 1923 | Clone2.Parent = Tool | |
| 1924 | Clone2.Name = "Shadow" | |
| 1925 | Clone2.Anchored = true | |
| 1926 | Clone2.CanCollide = false | |
| 1927 | Clone2.Transparency = 0.2 | |
| 1928 | Clone2.BrickColor = BrickColor.new(1005) | |
| 1929 | Clone3 = Grip19:clone() | |
| 1930 | Clone3.Parent = Tool | |
| 1931 | Clone3.Name = "Shadow" | |
| 1932 | Clone3.Anchored = true | |
| 1933 | Clone3.CanCollide = false | |
| 1934 | Clone3.Transparency = 0.2 | |
| 1935 | Clone3.BrickColor = BrickColor.new(1005) | |
| 1936 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1937 | wait() | |
| 1938 | end | |
| 1939 | for i = 1 , 2 do | |
| 1940 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
| 1941 | wait() | |
| 1942 | end | |
| 1943 | end | |
| 1944 | for i = 1 , 2 do | |
| 1945 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1946 | end | |
| 1947 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1948 | Sound:play() | |
| 1949 | for i = 1 , 4 do | |
| 1950 | Clone1 = Grip17:clone() | |
| 1951 | Clone1.Parent = Tool | |
| 1952 | Clone1.Name = "Shadow" | |
| 1953 | Clone1.Anchored = true | |
| 1954 | Clone1.CanCollide = false | |
| 1955 | Clone1.Transparency = 0.2 | |
| 1956 | Clone1.BrickColor = BrickColor.new(1009) | |
| 1957 | Clone2 = Grip18:clone() | |
| 1958 | Clone2.Parent = Tool | |
| 1959 | Clone2.Name = "Shadow" | |
| 1960 | Clone2.Anchored = true | |
| 1961 | Clone2.CanCollide = false | |
| 1962 | Clone2.Transparency = 0.2 | |
| 1963 | Clone2.BrickColor = BrickColor.new(1009) | |
| 1964 | Clone3 = Grip19:clone() | |
| 1965 | Clone3.Parent = Tool | |
| 1966 | Clone3.Name = "Shadow" | |
| 1967 | Clone3.Anchored = true | |
| 1968 | Clone3.CanCollide = false | |
| 1969 | Clone3.Transparency = 0.2 | |
| 1970 | Clone3.BrickColor = BrickColor.new(1009) | |
| 1971 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1972 | wait() | |
| 1973 | end | |
| 1974 | for i = 1 , 4 do | |
| 1975 | Clone1 = Grip17:clone() | |
| 1976 | Clone1.Parent = Tool | |
| 1977 | Clone1.Name = "Shadow" | |
| 1978 | Clone1.Anchored = true | |
| 1979 | Clone1.CanCollide = false | |
| 1980 | Clone1.Transparency = 0.2 | |
| 1981 | Clone1.BrickColor = BrickColor.new(1004) | |
| 1982 | Clone2 = Grip18:clone() | |
| 1983 | Clone2.Parent = Tool | |
| 1984 | Clone2.Name = "Shadow" | |
| 1985 | Clone2.Anchored = true | |
| 1986 | Clone2.CanCollide = false | |
| 1987 | Clone2.Transparency = 0.2 | |
| 1988 | Clone2.BrickColor = BrickColor.new(1004) | |
| 1989 | Clone3 = Grip19:clone() | |
| 1990 | Clone3.Parent = Tool | |
| 1991 | Clone3.Name = "Shadow" | |
| 1992 | Clone3.Anchored = true | |
| 1993 | Clone3.CanCollide = false | |
| 1994 | Clone3.Transparency = 0.2 | |
| 1995 | Clone3.BrickColor = BrickColor.new(1004) | |
| 1996 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
| 1997 | FakeLeftShoulder.C0 = Test | |
| 1998 | wait() | |
| 1999 | end | |
| 2000 | Weld.Parent = Me.Character["Right Arm"] | |
| 2001 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2002 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2003 | Activated = false | |
| 2004 | f:remove() | |
| 2005 | ff:remove() | |
| 2006 | fff:remove() | |
| 2007 | end | |
| 2008 | if Mode == "Wave" then | |
| 2009 | Activated = true | |
| 2010 | Weld.Parent = Me.Character["Left Arm"] | |
| 2011 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2012 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2013 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2014 | Sound:play() | |
| 2015 | for i = 1 , 4 do | |
| 2016 | Clone1 = Grip17:clone() | |
| 2017 | Clone1.Parent = Tool | |
| 2018 | Clone1.Name = "Shadow" | |
| 2019 | Clone1.Anchored = true | |
| 2020 | Clone1.CanCollide = false | |
| 2021 | Clone1.Transparency = 0.2 | |
| 2022 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2023 | Clone2 = Grip18:clone() | |
| 2024 | Clone2.Parent = Tool | |
| 2025 | Clone2.Name = "Shadow" | |
| 2026 | Clone2.Anchored = true | |
| 2027 | Clone2.CanCollide = false | |
| 2028 | Clone2.Transparency = 0.2 | |
| 2029 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2030 | Clone3 = Grip19:clone() | |
| 2031 | Clone3.Parent = Tool | |
| 2032 | Clone3.Name = "Shadow" | |
| 2033 | Clone3.Anchored = true | |
| 2034 | Clone3.CanCollide = false | |
| 2035 | Clone3.Transparency = 0.2 | |
| 2036 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2037 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 2038 | wait() | |
| 2039 | end | |
| 2040 | for i = 1 , 2 do | |
| 2041 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 2042 | wait() | |
| 2043 | end | |
| 2044 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2045 | Sound:play() | |
| 2046 | for i = 1 , 4 do | |
| 2047 | Clone1 = Grip17:clone() | |
| 2048 | Clone1.Parent = Tool | |
| 2049 | Clone1.Name = "Shadow" | |
| 2050 | Clone1.Anchored = true | |
| 2051 | Clone1.CanCollide = false | |
| 2052 | Clone1.Transparency = 0.2 | |
| 2053 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2054 | Clone2 = Grip18:clone() | |
| 2055 | Clone2.Parent = Tool | |
| 2056 | Clone2.Name = "Shadow" | |
| 2057 | Clone2.Anchored = true | |
| 2058 | Clone2.CanCollide = false | |
| 2059 | Clone2.Transparency = 0.2 | |
| 2060 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2061 | Clone3 = Grip19:clone() | |
| 2062 | Clone3.Parent = Tool | |
| 2063 | Clone3.Name = "Shadow" | |
| 2064 | Clone3.Anchored = true | |
| 2065 | Clone3.CanCollide = false | |
| 2066 | Clone3.Transparency = 0.2 | |
| 2067 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2068 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 2069 | wait() | |
| 2070 | end | |
| 2071 | for i = 1 , 2 do | |
| 2072 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
| 2073 | wait() | |
| 2074 | end | |
| 2075 | Velocity = Instance.new("BodyVelocity")
| |
| 2076 | Velocity.Parent = Me.Character.Torso | |
| 2077 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2078 | Velocity.velocity = Vector3.new(0, 30, 0) | |
| 2079 | Gyro = Instance.new("BodyGyro")
| |
| 2080 | Gyro.Parent = Me.Character.Torso | |
| 2081 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2082 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2083 | Gyro.D = 50 | |
| 2084 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2085 | Sound:play() | |
| 2086 | for i = 1 , 8 do | |
| 2087 | Clone1 = Grip17:clone() | |
| 2088 | Clone1.Parent = Tool | |
| 2089 | Clone1.Name = "Shadow" | |
| 2090 | Clone1.Anchored = true | |
| 2091 | Clone1.CanCollide = false | |
| 2092 | Clone1.Transparency = 0.2 | |
| 2093 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2094 | Clone2 = Grip18:clone() | |
| 2095 | Clone2.Parent = Tool | |
| 2096 | Clone2.Name = "Shadow" | |
| 2097 | Clone2.Anchored = true | |
| 2098 | Clone2.CanCollide = false | |
| 2099 | Clone2.Transparency = 0.2 | |
| 2100 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2101 | Clone3 = Grip19:clone() | |
| 2102 | Clone3.Parent = Tool | |
| 2103 | Clone3.Name = "Shadow" | |
| 2104 | Clone3.Anchored = true | |
| 2105 | Clone3.CanCollide = false | |
| 2106 | Clone3.Transparency = 0.2 | |
| 2107 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2108 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0) | |
| 2109 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0) | |
| 2110 | wait() | |
| 2111 | end | |
| 2112 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 2113 | Velocity.velocity = Vector3.new(0, 0, 0) | |
| 2114 | for i = 1 , 2 do | |
| 2115 | Clone1 = Grip17:clone() | |
| 2116 | Clone1.Parent = Tool | |
| 2117 | Clone1.Name = "Shadow" | |
| 2118 | Clone1.Anchored = true | |
| 2119 | Clone1.CanCollide = false | |
| 2120 | Clone1.Transparency = 0.2 | |
| 2121 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2122 | Clone2 = Grip18:clone() | |
| 2123 | Clone2.Parent = Tool | |
| 2124 | Clone2.Name = "Shadow" | |
| 2125 | Clone2.Anchored = true | |
| 2126 | Clone2.CanCollide = false | |
| 2127 | Clone2.Transparency = 0.2 | |
| 2128 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2129 | Clone3 = Grip19:clone() | |
| 2130 | Clone3.Parent = Tool | |
| 2131 | Clone3.Name = "Shadow" | |
| 2132 | Clone3.Anchored = true | |
| 2133 | Clone3.CanCollide = false | |
| 2134 | Clone3.Transparency = 0.2 | |
| 2135 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2136 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0) | |
| 2137 | wait() | |
| 2138 | end | |
| 2139 | Weld.Parent = Me.Character["Right Arm"] | |
| 2140 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2141 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2142 | for i = 1 , 4 do | |
| 2143 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
| 2144 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 2145 | wait() | |
| 2146 | end | |
| 2147 | wait(0.2) | |
| 2148 | for i = 1 , 8 do | |
| 2149 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4) | |
| 2150 | wait() | |
| 2151 | end | |
| 2152 | ||
| 2153 | Wave = Instance.new("Part")
| |
| 2154 | Wave.Parent = Me.Character.Torso | |
| 2155 | Wave.Anchored = true | |
| 2156 | Wave.CanCollide = false | |
| 2157 | Wave.Locked = true | |
| 2158 | Wave.Transparency = 0.2 | |
| 2159 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2160 | Wave.TopSurface = "Smooth" | |
| 2161 | Wave.BrickColor = BrickColor.new(1004) | |
| 2162 | Wave.BottomSurface = "Smooth" | |
| 2163 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2164 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2165 | WaveMesh.Parent = Wave | |
| 2166 | WaveMesh.Scale = Vector3.new(1, 0.3, 1) | |
| 2167 | for i = 1 , 32 do | |
| 2168 | Wave.Size = Wave.Size + Vector3.new(3, 0, 3) | |
| 2169 | Wave.Transparency = Wave.Transparency + (0.8/32) | |
| 2170 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2171 | Stuff = Workspace:GetChildren() | |
| 2172 | for i = 1 , #Stuff do | |
| 2173 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 2174 | if Torso ~= nil then | |
| 2175 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then | |
| 2176 | if Torso.Parent.Name ~= Me.Name then | |
| 2177 | Humanoid = Torso.Parent:findFirstChild("Humanoid")
| |
| 2178 | if Humanoid ~= nil then | |
| 2179 | Humanoid.MaxHealth = 100 | |
| 2180 | Humanoid:TakeDamage(Damage) | |
| 2181 | end | |
| 2182 | end | |
| 2183 | end | |
| 2184 | end | |
| 2185 | end | |
| 2186 | wait() | |
| 2187 | end | |
| 2188 | for i = 1 , 4 do | |
| 2189 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
| 2190 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
| 2191 | wait() | |
| 2192 | end | |
| 2193 | wait(0.4) | |
| 2194 | Gyro:Remove() | |
| 2195 | Velocity:Remove() | |
| 2196 | Activated = false | |
| 2197 | end | |
| 2198 | if Mode == "ForwardSpin" then | |
| 2199 | Activated = true | |
| 2200 | Weld.Parent = Me.Character["Left Arm"] | |
| 2201 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2202 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2203 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2204 | Sound:play() | |
| 2205 | for i = 1 , 8 do | |
| 2206 | Clone1 = Grip17:clone() | |
| 2207 | Clone1.Parent = Tool | |
| 2208 | Clone1.Name = "Shadow" | |
| 2209 | Clone1.Anchored = true | |
| 2210 | Clone1.CanCollide = false | |
| 2211 | Clone1.Transparency = 0.2 | |
| 2212 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2213 | Clone2 = Grip18:clone() | |
| 2214 | Clone2.Parent = Tool | |
| 2215 | Clone2.Name = "Shadow" | |
| 2216 | Clone2.Anchored = true | |
| 2217 | Clone2.CanCollide = false | |
| 2218 | Clone2.Transparency = 0.2 | |
| 2219 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2220 | Clone3 = Grip19:clone() | |
| 2221 | Clone3.Parent = Tool | |
| 2222 | Clone3.Name = "Shadow" | |
| 2223 | Clone3.Anchored = true | |
| 2224 | Clone3.CanCollide = false | |
| 2225 | Clone3.Transparency = 0.2 | |
| 2226 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2227 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2228 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2229 | wait() | |
| 2230 | end | |
| 2231 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2232 | Sound:play() | |
| 2233 | Velocity = Instance.new("BodyVelocity")
| |
| 2234 | Velocity.Parent = Me.Character.Torso | |
| 2235 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 2236 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200 | |
| 2237 | Gyro = Instance.new("BodyGyro")
| |
| 2238 | Gyro.Parent = Me.Character.Torso | |
| 2239 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2240 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2241 | Gyro.D = 50 | |
| 2242 | Wave = Instance.new("Part")
| |
| 2243 | Wave.Parent = Me.Character.Torso | |
| 2244 | Wave.Anchored = true | |
| 2245 | Wave.CanCollide = false | |
| 2246 | Wave.Locked = true | |
| 2247 | Wave.Transparency = 0.2 | |
| 2248 | Wave.BrickColor = BrickColor.new(1004) | |
| 2249 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2250 | Wave.TopSurface = "Smooth" | |
| 2251 | Wave.BottomSurface = "Smooth" | |
| 2252 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2253 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2254 | WaveMesh.Parent = Wave | |
| 2255 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 2256 | for i = 1 , 16 do | |
| 2257 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 2258 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 2259 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2260 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 2261 | wait() | |
| 2262 | end | |
| 2263 | ||
| 2264 | Wave:Remove() | |
| 2265 | Gyro:Remove() | |
| 2266 | Velocity:Remove() | |
| 2267 | wait(1) | |
| 2268 | for i = 1 , 8 do | |
| 2269 | Clone1 = Grip17:clone() | |
| 2270 | Clone1.Parent = Tool | |
| 2271 | Clone1.Name = "Shadow" | |
| 2272 | Clone1.Anchored = true | |
| 2273 | Clone1.CanCollide = false | |
| 2274 | Clone1.Transparency = 0.2 | |
| 2275 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2276 | Clone2 = Grip18:clone() | |
| 2277 | Clone2.Parent = Tool | |
| 2278 | Clone2.Name = "Shadow" | |
| 2279 | Clone2.Anchored = true | |
| 2280 | Clone2.CanCollide = false | |
| 2281 | Clone2.Transparency = 0.2 | |
| 2282 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2283 | Clone3 = Grip19:clone() | |
| 2284 | Clone3.Parent = Tool | |
| 2285 | Clone3.Name = "Shadow" | |
| 2286 | Clone3.Anchored = true | |
| 2287 | Clone3.CanCollide = false | |
| 2288 | Clone3.Transparency = 0.2 | |
| 2289 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2290 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2291 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2292 | wait() | |
| 2293 | end | |
| 2294 | Weld.Parent = Me.Character["Right Arm"] | |
| 2295 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2296 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2297 | Activated = false | |
| 2298 | end | |
| 2299 | if Mode == "DownThrust" then | |
| 2300 | Activated = true | |
| 2301 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2302 | Sound:play() | |
| 2303 | for i = 1 , 24 do | |
| 2304 | Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0) | |
| 2305 | wait() | |
| 2306 | end | |
| 2307 | for i = 1 , 8 do | |
| 2308 | Clone1 = Grip17:clone() | |
| 2309 | Clone1.Parent = Tool | |
| 2310 | Clone1.Name = "Shadow" | |
| 2311 | Clone1.Anchored = true | |
| 2312 | Clone1.CanCollide = false | |
| 2313 | Clone1.Transparency = 0.2 | |
| 2314 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2315 | Clone2 = Grip18:clone() | |
| 2316 | Clone2.Parent = Tool | |
| 2317 | Clone2.Name = "Shadow" | |
| 2318 | Clone2.Anchored = true | |
| 2319 | Clone2.CanCollide = false | |
| 2320 | Clone2.Transparency = 0.2 | |
| 2321 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2322 | Clone3 = Grip19:clone() | |
| 2323 | Clone3.Parent = Tool | |
| 2324 | Clone3.Name = "Shadow" | |
| 2325 | Clone3.Anchored = true | |
| 2326 | Clone3.CanCollide = false | |
| 2327 | Clone3.Transparency = 0.2 | |
| 2328 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2329 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 2330 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2331 | wait() | |
| 2332 | end | |
| 2333 | Velocity = Instance.new("BodyVelocity")
| |
| 2334 | Velocity.Parent = Me.Character.Torso | |
| 2335 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2336 | Velocity.velocity = Vector3.new(0, 30, 0) | |
| 2337 | Gyro = Instance.new("BodyGyro")
| |
| 2338 | Gyro.Parent = Me.Character.Torso | |
| 2339 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2340 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2341 | Gyro.D = 50 | |
| 2342 | wait(0.8) | |
| 2343 | Velocity:Remove() | |
| 2344 | for i = 1 , 8 do | |
| 2345 | Clone1 = Grip17:clone() | |
| 2346 | Clone1.Parent = Tool | |
| 2347 | Clone1.Name = "Shadow" | |
| 2348 | Clone1.Anchored = true | |
| 2349 | Clone1.CanCollide = false | |
| 2350 | Clone1.Transparency = 0.2 | |
| 2351 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2352 | Clone2 = Grip18:clone() | |
| 2353 | Clone2.Parent = Tool | |
| 2354 | Clone2.Name = "Shadow" | |
| 2355 | Clone2.Anchored = true | |
| 2356 | Clone2.CanCollide = false | |
| 2357 | Clone2.Transparency = 0.2 | |
| 2358 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2359 | Clone3 = Grip19:clone() | |
| 2360 | Clone3.Parent = Tool | |
| 2361 | Clone3.Name = "Shadow" | |
| 2362 | Clone3.Anchored = true | |
| 2363 | Clone3.CanCollide = false | |
| 2364 | Clone3.Transparency = 0.2 | |
| 2365 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2366 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 2367 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2368 | wait(0.08) | |
| 2369 | end | |
| 2370 | Wave = Instance.new("Part")
| |
| 2371 | Wave.Parent = Me.Character.Torso | |
| 2372 | Wave.Anchored = true | |
| 2373 | Wave.CanCollide = false | |
| 2374 | Wave.Locked = true | |
| 2375 | Wave.Transparency = 0.2 | |
| 2376 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2377 | Wave.TopSurface = "Smooth" | |
| 2378 | Wave.BottomSurface = "Smooth" | |
| 2379 | Wave.BrickColor = BrickColor.new(1004) | |
| 2380 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2381 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2382 | WaveMesh.Parent = Wave | |
| 2383 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 2384 | for i = 1 , 16 do | |
| 2385 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 2386 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 2387 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2388 | wait() | |
| 2389 | end | |
| 2390 | ||
| 2391 | Wave:Remove() | |
| 2392 | Gyro:Remove() | |
| 2393 | wait(0.8) | |
| 2394 | for i = 1 , 20 do | |
| 2395 | Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0) | |
| 2396 | wait() | |
| 2397 | end | |
| 2398 | Activated = false | |
| 2399 | end | |
| 2400 | if Mode == "Escape" then | |
| 2401 | Activated = true | |
| 2402 | Weld.Parent = Me.Character["Left Arm"] | |
| 2403 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2404 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2405 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2406 | Sound:play() | |
| 2407 | for i = 1 , 8 do | |
| 2408 | Clone1 = Grip17:clone() | |
| 2409 | Clone1.Parent = Tool | |
| 2410 | Clone1.Name = "Shadow" | |
| 2411 | Clone1.Anchored = true | |
| 2412 | Clone1.CanCollide = false | |
| 2413 | Clone1.Transparency = 0.2 | |
| 2414 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2415 | Clone2 = Grip18:clone() | |
| 2416 | Clone2.Parent = Tool | |
| 2417 | Clone2.Name = "Shadow" | |
| 2418 | Clone2.Anchored = true | |
| 2419 | Clone2.CanCollide = false | |
| 2420 | Clone2.Transparency = 0.2 | |
| 2421 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2422 | Clone3 = Grip19:clone() | |
| 2423 | Clone3.Parent = Tool | |
| 2424 | Clone3.Name = "Shadow" | |
| 2425 | Clone3.Anchored = true | |
| 2426 | Clone3.CanCollide = false | |
| 2427 | Clone3.Transparency = 0.2 | |
| 2428 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2429 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2430 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2431 | wait() | |
| 2432 | end | |
| 2433 | Stuff = Me.Character:GetChildren() | |
| 2434 | for i = 1 , #Stuff do | |
| 2435 | if Stuff[i].className == "Part" then | |
| 2436 | Stuff[i].Anchored = false | |
| 2437 | end | |
| 2438 | end | |
| 2439 | Stuff = Me.Character:GetChildren() | |
| 2440 | for i = 1 , #Stuff do | |
| 2441 | if Stuff[i].className == "Part" then | |
| 2442 | Stuff[i].Anchored = false | |
| 2443 | end | |
| 2444 | Stuff2 = Stuff[i]:GetChildren() | |
| 2445 | for i = 1 , #Stuff2 do | |
| 2446 | if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then | |
| 2447 | Stuff2[i]:Remove() | |
| 2448 | end | |
| 2449 | end | |
| 2450 | end | |
| 2451 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2452 | Sound:play() | |
| 2453 | Velocity = Instance.new("BodyVelocity")
| |
| 2454 | Velocity.Parent = Me.Character.Torso | |
| 2455 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2456 | Velocity.velocity = Vector3.new(0, 40, 0) | |
| 2457 | Gyro = Instance.new("BodyGyro")
| |
| 2458 | Gyro.Parent = Me.Character.Torso | |
| 2459 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2460 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2461 | Gyro.D = 50 | |
| 2462 | Wave = Instance.new("Part")
| |
| 2463 | Wave.Parent = Me.Character.Torso | |
| 2464 | Wave.Anchored = true | |
| 2465 | Wave.CanCollide = false | |
| 2466 | Wave.Locked = true | |
| 2467 | Wave.Transparency = 0.2 | |
| 2468 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2469 | Wave.TopSurface = "Smooth" | |
| 2470 | Wave.BottomSurface = "Smooth" | |
| 2471 | Wave.BrickColor = BrickColor.new(1004) | |
| 2472 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2473 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2474 | WaveMesh.Parent = Wave | |
| 2475 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 2476 | for i = 1 , 16 do | |
| 2477 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 2478 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 2479 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2480 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 2481 | wait() | |
| 2482 | end | |
| 2483 | ||
| 2484 | Wave:Remove() | |
| 2485 | Gyro:Remove() | |
| 2486 | Velocity:Remove() | |
| 2487 | wait(1) | |
| 2488 | for i = 1 , 8 do | |
| 2489 | Clone1 = Grip17:clone() | |
| 2490 | Clone1.Parent = Tool | |
| 2491 | Clone1.Name = "Shadow" | |
| 2492 | Clone1.Anchored = true | |
| 2493 | Clone1.CanCollide = false | |
| 2494 | Clone1.Transparency = 0.2 | |
| 2495 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2496 | Clone2 = Grip18:clone() | |
| 2497 | Clone2.Parent = Tool | |
| 2498 | Clone2.Name = "Shadow" | |
| 2499 | Clone2.Anchored = true | |
| 2500 | Clone2.CanCollide = false | |
| 2501 | Clone2.Transparency = 0.2 | |
| 2502 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2503 | Clone3 = Grip19:clone() | |
| 2504 | Clone3.Parent = Tool | |
| 2505 | Clone3.Name = "Shadow" | |
| 2506 | Clone3.Anchored = true | |
| 2507 | Clone3.CanCollide = false | |
| 2508 | Clone3.Transparency = 0.2 | |
| 2509 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2510 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2511 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2512 | wait() | |
| 2513 | end | |
| 2514 | Weld.Parent = Me.Character["Right Arm"] | |
| 2515 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2516 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2517 | Activated = false | |
| 2518 | end | |
| 2519 | if Mode == "Toss" then | |
| 2520 | Activated = true | |
| 2521 | Weld.Parent = Me.Character["Left Arm"] | |
| 2522 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2523 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2524 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2525 | Sound:play() | |
| 2526 | for i = 1 , 4 do | |
| 2527 | Clone1 = Grip17:clone() | |
| 2528 | Clone1.Parent = Tool | |
| 2529 | Clone1.Name = "Shadow" | |
| 2530 | Clone1.Anchored = true | |
| 2531 | Clone1.CanCollide = false | |
| 2532 | Clone1.Transparency = 0.2 | |
| 2533 | Clone1.BrickColor = BrickColor.new(1005) | |
| 2534 | Clone2 = Grip18:clone() | |
| 2535 | Clone2.Parent = Tool | |
| 2536 | Clone2.Name = "Shadow" | |
| 2537 | Clone2.Anchored = true | |
| 2538 | Clone2.CanCollide = false | |
| 2539 | Clone2.Transparency = 0.2 | |
| 2540 | Clone2.BrickColor = BrickColor.new(1005) | |
| 2541 | Clone3 = Grip19:clone() | |
| 2542 | Clone3.Parent = Tool | |
| 2543 | Clone3.Name = "Shadow" | |
| 2544 | Clone3.Anchored = true | |
| 2545 | Clone3.CanCollide = false | |
| 2546 | Clone3.Transparency = 0.2 | |
| 2547 | Clone3.BrickColor = BrickColor.new(1005) | |
| 2548 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2549 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2550 | wait() | |
| 2551 | end | |
| 2552 | Weld:Remove() | |
| 2553 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2554 | Sound:play() | |
| 2555 | Gyro = Instance.new("BodyGyro")
| |
| 2556 | Gyro.Parent = Handle | |
| 2557 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2558 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
| 2559 | Gyro.D = 50 | |
| 2560 | Velocity = Instance.new("BodyVelocity")
| |
| 2561 | Velocity.Parent = Handle | |
| 2562 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2563 | Velocity.velocity = Vector3.new(0, 1, 0) * 10 | |
| 2564 | for i = 1 , 4 do | |
| 2565 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2566 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2567 | wait() | |
| 2568 | end | |
| 2569 | for i = 1 , 15 do | |
| 2570 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
| 2571 | wait(0.1) | |
| 2572 | end | |
| 2573 | Velocity.velocity = Vector3.new(0, 0, 0) | |
| 2574 | for i = 1 , 5 do | |
| 2575 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
| 2576 | wait(0.1) | |
| 2577 | end | |
| 2578 | Velocity:Remove() | |
| 2579 | Position = Instance.new("BodyPosition")
| |
| 2580 | Position.Parent = Handle | |
| 2581 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
| 2582 | Position.position = Me.Character["Left Arm"].Position | |
| 2583 | for i = 1 , 10 do | |
| 2584 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
| 2585 | Position.position = Me.Character["Left Arm"].Position | |
| 2586 | wait(0.1) | |
| 2587 | end | |
| 2588 | Gyro:Remove() | |
| 2589 | Position:Remove() | |
| 2590 | Weld = Instance.new("Weld")
| |
| 2591 | Weld.Parent = Me.Character["Left Arm"] | |
| 2592 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2593 | Weld.Part1 = Handle | |
| 2594 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2595 | for i = 1 , 8 do | |
| 2596 | Clone1 = Grip17:clone() | |
| 2597 | Clone1.Parent = Tool | |
| 2598 | Clone1.Name = "Shadow" | |
| 2599 | Clone1.Anchored = true | |
| 2600 | Clone1.CanCollide = false | |
| 2601 | Clone1.Transparency = 0.2 | |
| 2602 | Clone1.BrickColor = BrickColor.new(1005) | |
| 2603 | Clone2 = Grip18:clone() | |
| 2604 | Clone2.Parent = Tool | |
| 2605 | Clone2.Name = "Shadow" | |
| 2606 | Clone2.Anchored = true | |
| 2607 | Clone2.CanCollide = false | |
| 2608 | Clone2.Transparency = 0.2 | |
| 2609 | Clone2.BrickColor = BrickColor.new(1005) | |
| 2610 | Clone3 = Grip19:clone() | |
| 2611 | Clone3.Parent = Tool | |
| 2612 | Clone3.Name = "Shadow" | |
| 2613 | Clone3.Anchored = true | |
| 2614 | Clone3.CanCollide = false | |
| 2615 | Clone3.Transparency = 0.2 | |
| 2616 | Clone3.BrickColor = BrickColor.new(1005) | |
| 2617 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2618 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2619 | wait() | |
| 2620 | end | |
| 2621 | Weld.Parent = Me.Character["Right Arm"] | |
| 2622 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2623 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2624 | Activated = false | |
| 2625 | end | |
| 2626 | if Mode == "Boomerang" then | |
| 2627 | Activated = true | |
| 2628 | Weld.Parent = Me.Character["Left Arm"] | |
| 2629 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2630 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2631 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2632 | Sound:play() | |
| 2633 | for i = 1 , 4 do | |
| 2634 | Clone1 = Grip17:clone() | |
| 2635 | Clone1.Parent = Tool | |
| 2636 | Clone1.Name = "Shadow" | |
| 2637 | Clone1.Anchored = true | |
| 2638 | Clone1.CanCollide = false | |
| 2639 | Clone1.Transparency = 0.2 | |
| 2640 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2641 | Clone2 = Grip18:clone() | |
| 2642 | Clone2.Parent = Tool | |
| 2643 | Clone2.Name = "Shadow" | |
| 2644 | Clone2.Anchored = true | |
| 2645 | Clone2.CanCollide = false | |
| 2646 | Clone2.Transparency = 0.2 | |
| 2647 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2648 | Clone3 = Grip19:clone() | |
| 2649 | Clone3.Parent = Tool | |
| 2650 | Clone3.Name = "Shadow" | |
| 2651 | Clone3.Anchored = true | |
| 2652 | Clone3.CanCollide = false | |
| 2653 | Clone3.Transparency = 0.2 | |
| 2654 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2655 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2656 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2657 | wait() | |
| 2658 | end | |
| 2659 | Weld:Remove() | |
| 2660 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2661 | Sound:play() | |
| 2662 | Gyro = Instance.new("BodyGyro")
| |
| 2663 | Gyro.Parent = Handle | |
| 2664 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2665 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
| 2666 | Gyro.D = 50 | |
| 2667 | Velocity = Instance.new("BodyVelocity")
| |
| 2668 | Velocity.Parent = Handle | |
| 2669 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2670 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
| 2671 | for i = 1 , 4 do | |
| 2672 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2673 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2674 | wait() | |
| 2675 | end | |
| 2676 | for i = 1 , 15 do | |
| 2677 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
| 2678 | wait(0.1) | |
| 2679 | end | |
| 2680 | Velocity.velocity = Vector3.new(0, 0, 0) | |
| 2681 | for i = 1 , 5 do | |
| 2682 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
| 2683 | wait(0.1) | |
| 2684 | end | |
| 2685 | Velocity:Remove() | |
| 2686 | Position = Instance.new("BodyPosition")
| |
| 2687 | Position.Parent = Handle | |
| 2688 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
| 2689 | Position.position = Me.Character["Left Arm"].Position | |
| 2690 | for i = 1 , 10 do | |
| 2691 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
| 2692 | Position.position = Me.Character["Left Arm"].Position | |
| 2693 | wait(0.1) | |
| 2694 | end | |
| 2695 | Gyro:Remove() | |
| 2696 | Position:Remove() | |
| 2697 | Weld = Instance.new("Weld")
| |
| 2698 | Weld.Parent = Me.Character["Left Arm"] | |
| 2699 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2700 | Weld.Part1 = Handle | |
| 2701 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2702 | for i = 1 , 8 do | |
| 2703 | Clone1 = Grip17:clone() | |
| 2704 | Clone1.Parent = Tool | |
| 2705 | Clone1.Name = "Shadow" | |
| 2706 | Clone1.Anchored = true | |
| 2707 | Clone1.CanCollide = false | |
| 2708 | Clone1.Transparency = 0.2 | |
| 2709 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2710 | Clone2 = Grip18:clone() | |
| 2711 | Clone2.Parent = Tool | |
| 2712 | Clone2.Name = "Shadow" | |
| 2713 | Clone2.Anchored = true | |
| 2714 | Clone2.CanCollide = false | |
| 2715 | Clone2.Transparency = 0.2 | |
| 2716 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2717 | Clone3 = Grip19:clone() | |
| 2718 | Clone3.Parent = Tool | |
| 2719 | Clone3.Name = "Shadow" | |
| 2720 | Clone3.Anchored = true | |
| 2721 | Clone3.CanCollide = false | |
| 2722 | Clone3.Transparency = 0.2 | |
| 2723 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2724 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2725 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2726 | wait() | |
| 2727 | end | |
| 2728 | Weld.Parent = Me.Character["Right Arm"] | |
| 2729 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2730 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2731 | Activated = false | |
| 2732 | end | |
| 2733 | if Mode == "Remover" then | |
| 2734 | Activated = true | |
| 2735 | Weld.Parent = Me.Character["Left Arm"] | |
| 2736 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2737 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2738 | for i = 1 , 8 do | |
| 2739 | Clone1 = Grip17:clone() | |
| 2740 | Clone1.Parent = Tool | |
| 2741 | Clone1.Name = "Shadow" | |
| 2742 | Clone1.Anchored = true | |
| 2743 | Clone1.CanCollide = false | |
| 2744 | Clone1.Transparency = 0.2 | |
| 2745 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2746 | Clone2 = Grip18:clone() | |
| 2747 | Clone2.Parent = Tool | |
| 2748 | Clone2.Name = "Shadow" | |
| 2749 | Clone2.Anchored = true | |
| 2750 | Clone2.CanCollide = false | |
| 2751 | Clone2.Transparency = 0.2 | |
| 2752 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2753 | Clone3 = Grip19:clone() | |
| 2754 | Clone3.Parent = Tool | |
| 2755 | Clone3.Name = "Shadow" | |
| 2756 | Clone3.Anchored = true | |
| 2757 | Clone3.CanCollide = false | |
| 2758 | Clone3.Transparency = 0.2 | |
| 2759 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2760 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2761 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2762 | wait() | |
| 2763 | end | |
| 2764 | Gyro = Instance.new("BodyGyro")
| |
| 2765 | Gyro.Parent = Me.Character.Torso | |
| 2766 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2767 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2768 | Gyro.D = 50 | |
| 2769 | ShockWave = Instance.new("Part")
| |
| 2770 | ShockWave.Parent = Me.Character.Torso | |
| 2771 | ShockWave.Anchored = true | |
| 2772 | ShockWave.CanCollide = false | |
| 2773 | ShockWave.Locked = true | |
| 2774 | ShockWave.Transparency = 0 | |
| 2775 | ShockWave.Shape = "Ball" | |
| 2776 | ShockWave.BrickColor = BrickColor.new(1004) | |
| 2777 | ShockWave.Size = Vector3.new(1, 1, 1) | |
| 2778 | ShockWave.TopSurface = "Smooth" | |
| 2779 | ShockWave.BottomSurface = "Smooth" | |
| 2780 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
| 2781 | ShockWaveMesh = Instance.new("SpecialMesh")
| |
| 2782 | ShockWaveMesh.Parent = ShockWave | |
| 2783 | ShockWaveMesh.MeshType = "Sphere" | |
| 2784 | ShockWaveMesh.Scale = Vector3.new(1, 1, 1) | |
| 2785 | for ii = 1 , 50 do | |
| 2786 | ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2) | |
| 2787 | ShockWave.Transparency = ShockWave.Transparency + 0.02 | |
| 2788 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
| 2789 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 2790 | Stuff = game.Workspace:GetChildren() | |
| 2791 | for i = 1 , #Stuff do | |
| 2792 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
| 2793 | if Stuff[i].className == "Part" then | |
| 2794 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then | |
| 2795 | Stuff[i]:Remove() | |
| 2796 | end | |
| 2797 | end | |
| 2798 | if Stuff[i].className == "Model" then | |
| 2799 | Stuff2 = Stuff[i]:GetChildren() | |
| 2800 | for i = 1 , #Stuff2 do | |
| 2801 | if Stuff2[i].className == "Part" then | |
| 2802 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then | |
| 2803 | Stuff2[i]:Remove() | |
| 2804 | end | |
| 2805 | end | |
| 2806 | end | |
| 2807 | end | |
| 2808 | end | |
| 2809 | end | |
| 2810 | wait() | |
| 2811 | end | |
| 2812 | ||
| 2813 | ShockWave:Remove() | |
| 2814 | Gyro:Remove() | |
| 2815 | wait(0.2) | |
| 2816 | for i = 1 , 8 do | |
| 2817 | Clone1 = Grip17:clone() | |
| 2818 | Clone1.Parent = Tool | |
| 2819 | Clone1.Name = "Shadow" | |
| 2820 | Clone1.Anchored = true | |
| 2821 | Clone1.CanCollide = false | |
| 2822 | Clone1.Transparency = 0.2 | |
| 2823 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2824 | Clone2 = Grip18:clone() | |
| 2825 | Clone2.Parent = Tool | |
| 2826 | Clone2.Name = "Shadow" | |
| 2827 | Clone2.Anchored = true | |
| 2828 | Clone2.CanCollide = false | |
| 2829 | Clone2.Transparency = 0.2 | |
| 2830 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2831 | Clone3 = Grip19:clone() | |
| 2832 | Clone3.Parent = Tool | |
| 2833 | Clone3.Name = "Shadow" | |
| 2834 | Clone3.Anchored = true | |
| 2835 | Clone3.CanCollide = false | |
| 2836 | Clone3.Transparency = 0.2 | |
| 2837 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2838 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2839 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2840 | wait() | |
| 2841 | end | |
| 2842 | Weld.Parent = Me.Character["Right Arm"] | |
| 2843 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2844 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2845 | Activated = false | |
| 2846 | end | |
| 2847 | if Mode == "Alchemy" then | |
| 2848 | Activated = true | |
| 2849 | Weld.Parent = Me.Character["Left Arm"] | |
| 2850 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2851 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2852 | for i = 1 , 8 do | |
| 2853 | Clone1 = Grip17:clone() | |
| 2854 | Clone1.Parent = Tool | |
| 2855 | Clone1.Name = "Shadow" | |
| 2856 | Clone1.Anchored = true | |
| 2857 | Clone1.CanCollide = false | |
| 2858 | Clone1.Transparency = 0.2 | |
| 2859 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2860 | Clone2 = Grip18:clone() | |
| 2861 | Clone2.Parent = Tool | |
| 2862 | Clone2.Name = "Shadow" | |
| 2863 | Clone2.Anchored = true | |
| 2864 | Clone2.CanCollide = false | |
| 2865 | Clone2.Transparency = 0.2 | |
| 2866 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2867 | Clone3 = Grip19:clone() | |
| 2868 | Clone3.Parent = Tool | |
| 2869 | Clone3.Name = "Shadow" | |
| 2870 | Clone3.Anchored = true | |
| 2871 | Clone3.CanCollide = false | |
| 2872 | Clone3.Transparency = 0.2 | |
| 2873 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2874 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2875 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2876 | wait() | |
| 2877 | end | |
| 2878 | Point1 = Instance.new("Part")
| |
| 2879 | Point1.Parent = Me.Character.Torso | |
| 2880 | Point1.Anchored = true | |
| 2881 | Point1.Locked = true | |
| 2882 | Point1.Transparency = 1 | |
| 2883 | Point1.Size = Vector3.new(5, 10, 5) | |
| 2884 | Point1.TopSurface = "Smooth" | |
| 2885 | Point1.BottomSurface = "Smooth" | |
| 2886 | Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0) | |
| 2887 | Point1Mesh = Instance.new("CylinderMesh")
| |
| 2888 | Point1Mesh.Parent = Point1 | |
| 2889 | Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2890 | Point2 = Instance.new("Part")
| |
| 2891 | Point2.Parent = Me.Character.Torso | |
| 2892 | Point2.Anchored = true | |
| 2893 | Point2.Locked = true | |
| 2894 | Point2.Transparency = 1 | |
| 2895 | Point2.Size = Vector3.new(5, 10, 5) | |
| 2896 | Point2.TopSurface = "Smooth" | |
| 2897 | Point2.BottomSurface = "Smooth" | |
| 2898 | Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0) | |
| 2899 | Point2Mesh = Instance.new("CylinderMesh")
| |
| 2900 | Point2Mesh.Parent = Point2 | |
| 2901 | Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2902 | Point3 = Instance.new("Part")
| |
| 2903 | Point3.Parent = Me.Character.Torso | |
| 2904 | Point3.Anchored = true | |
| 2905 | Point3.Locked = true | |
| 2906 | Point3.Transparency = 1 | |
| 2907 | Point3.Size = Vector3.new(5, 10, 5) | |
| 2908 | Point3.TopSurface = "Smooth" | |
| 2909 | Point3.BottomSurface = "Smooth" | |
| 2910 | Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100) | |
| 2911 | Point3Mesh = Instance.new("CylinderMesh")
| |
| 2912 | Point3Mesh.Parent = Point3 | |
| 2913 | Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2914 | Point4 = Instance.new("Part")
| |
| 2915 | Point4.Parent = Me.Character.Torso | |
| 2916 | Point4.Anchored = true | |
| 2917 | Point4.Locked = true | |
| 2918 | Point4.Transparency = 1 | |
| 2919 | Point4.Size = Vector3.new(5, 10, 5) | |
| 2920 | Point4.TopSurface = "Smooth" | |
| 2921 | Point4.BottomSurface = "Smooth" | |
| 2922 | Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100) | |
| 2923 | Point4Mesh = Instance.new("CylinderMesh")
| |
| 2924 | Point4Mesh.Parent = Point4 | |
| 2925 | Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2926 | for i = 1 , 10 do | |
| 2927 | Point1.Transparency = Point1.Transparency - 0.1 | |
| 2928 | Point2.Transparency = Point2.Transparency - 0.1 | |
| 2929 | Point3.Transparency = Point3.Transparency - 0.1 | |
| 2930 | Point4.Transparency = Point4.Transparency - 0.1 | |
| 2931 | wait(0.1) | |
| 2932 | end | |
| 2933 | Line1 = Instance.new("Part")
| |
| 2934 | Line1.Parent = Me.Character.Torso | |
| 2935 | Line1.Anchored = true | |
| 2936 | Line1.Locked = true | |
| 2937 | Line1.Transparency = 0.5 | |
| 2938 | Line1.BrickColor = BrickColor.new(1) | |
| 2939 | Line1.Size = Vector3.new(1, 1, 1) | |
| 2940 | Line1.TopSurface = "Smooth" | |
| 2941 | Line1.BottomSurface = "Smooth" | |
| 2942 | Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position) | |
| 2943 | Line1Mesh = Instance.new("SpecialMesh")
| |
| 2944 | Line1Mesh.MeshType = "Brick" | |
| 2945 | Line1Mesh.Parent = Line1 | |
| 2946 | Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude) | |
| 2947 | Line2 = Instance.new("Part")
| |
| 2948 | Line2.Parent = Me.Character.Torso | |
| 2949 | Line2.Anchored = true | |
| 2950 | Line2.Locked = true | |
| 2951 | Line2.Transparency = 0.5 | |
| 2952 | Line2.BrickColor = BrickColor.new(1) | |
| 2953 | Line2.Size = Vector3.new(1, 1, 1) | |
| 2954 | Line2.TopSurface = "Smooth" | |
| 2955 | Line2.BottomSurface = "Smooth" | |
| 2956 | Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position) | |
| 2957 | Line2Mesh = Instance.new("SpecialMesh")
| |
| 2958 | Line2Mesh.MeshType = "Brick" | |
| 2959 | Line2Mesh.Parent = Line2 | |
| 2960 | Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude) | |
| 2961 | Line3 = Instance.new("Part")
| |
| 2962 | Line3.Parent = Me.Character.Torso | |
| 2963 | Line3.Anchored = true | |
| 2964 | Line3.Locked = true | |
| 2965 | Line3.Transparency = 0.5 | |
| 2966 | Line3.BrickColor = BrickColor.new(1) | |
| 2967 | Line3.Size = Vector3.new(1, 1, 1) | |
| 2968 | Line3.TopSurface = "Smooth" | |
| 2969 | Line3.BottomSurface = "Smooth" | |
| 2970 | Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position) | |
| 2971 | Line3Mesh = Instance.new("SpecialMesh")
| |
| 2972 | Line3Mesh.MeshType = "Brick" | |
| 2973 | Line3Mesh.Parent = Line3 | |
| 2974 | Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude) | |
| 2975 | Line4 = Instance.new("Part")
| |
| 2976 | Line4.Parent = Me.Character.Torso | |
| 2977 | Line4.Anchored = true | |
| 2978 | Line4.Locked = true | |
| 2979 | Line4.Transparency = 0.5 | |
| 2980 | Line4.BrickColor = BrickColor.new(1) | |
| 2981 | Line4.Size = Vector3.new(1, 1, 1) | |
| 2982 | Line4.TopSurface = "Smooth" | |
| 2983 | Line4.BottomSurface = "Smooth" | |
| 2984 | Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position) | |
| 2985 | Line4Mesh = Instance.new("SpecialMesh")
| |
| 2986 | Line4Mesh.MeshType = "Brick" | |
| 2987 | Line4Mesh.Parent = Line4 | |
| 2988 | Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude) | |
| 2989 | for i = 1 , 20 do | |
| 2990 | Sound.SoundId = "http://www.roblox.com/asset/?id=10756118" | |
| 2991 | Sound:play() | |
| 2992 | Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2993 | Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2994 | Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2995 | Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2996 | Stuff = Workspace:GetChildren() | |
| 2997 | for i = 1 , #Stuff do | |
| 2998 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
| 2999 | if Stuff[i].className == "Part" then | |
| 3000 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then | |
| 3001 | if Stuff[i].BrickColor ~= BrickColor.new(28) then | |
| 3002 | Stuff[i]:Remove() | |
| 3003 | end | |
| 3004 | end | |
| 3005 | end | |
| 3006 | if Stuff[i].className == "Model" then | |
| 3007 | Stuff2 = Stuff[i]:GetChildren() | |
| 3008 | for i = 1 , #Stuff2 do | |
| 3009 | if Stuff2[i].className == "Part" then | |
| 3010 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then | |
| 3011 | Stuff2[i]:Remove() | |
| 3012 | end | |
| 3013 | end | |
| 3014 | end | |
| 3015 | end | |
| 3016 | end | |
| 3017 | end | |
| 3018 | wait(0.05) | |
| 3019 | end | |
| 3020 | wait(1) | |
| 3021 | for i = 1 , 20 do | |
| 3022 | Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0) | |
| 3023 | Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0) | |
| 3024 | Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0) | |
| 3025 | Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0) | |
| 3026 | wait(0.05) | |
| 3027 | end | |
| 3028 | Line1:Remove() | |
| 3029 | Line2:Remove() | |
| 3030 | Line3:Remove() | |
| 3031 | Line4:Remove() | |
| 3032 | for i = 1 , 10 do | |
| 3033 | Point1.Transparency = Point1.Transparency + 0.1 | |
| 3034 | Point2.Transparency = Point2.Transparency + 0.1 | |
| 3035 | Point3.Transparency = Point3.Transparency + 0.1 | |
| 3036 | Point4.Transparency = Point4.Transparency + 0.1 | |
| 3037 | wait(0.1) | |
| 3038 | end | |
| 3039 | Point1:Remove() | |
| 3040 | Point2:Remove() | |
| 3041 | Point3:Remove() | |
| 3042 | Point4:Remove() | |
| 3043 | ||
| 3044 | for i = 1 , 8 do | |
| 3045 | Clone1 = Grip17:clone() | |
| 3046 | Clone1.Parent = Tool | |
| 3047 | Clone1.Name = "Shadow" | |
| 3048 | Clone1.Anchored = true | |
| 3049 | Clone1.CanCollide = false | |
| 3050 | Clone1.Transparency = 0.2 | |
| 3051 | Clone1.BrickColor = BrickColor.new(1003) | |
| 3052 | Clone2 = Grip18:clone() | |
| 3053 | Clone2.Parent = Tool | |
| 3054 | Clone2.Name = "Shadow" | |
| 3055 | Clone2.Anchored = true | |
| 3056 | Clone2.CanCollide = false | |
| 3057 | Clone2.Transparency = 0.2 | |
| 3058 | Clone2.BrickColor = BrickColor.new(1003) | |
| 3059 | Clone3 = Grip19:clone() | |
| 3060 | Clone3.Parent = Tool | |
| 3061 | Clone3.Name = "Shadow" | |
| 3062 | Clone3.Anchored = true | |
| 3063 | Clone3.CanCollide = false | |
| 3064 | Clone3.Transparency = 0.2 | |
| 3065 | Clone3.BrickColor = BrickColor.new(1003) | |
| 3066 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3067 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3068 | wait() | |
| 3069 | end | |
| 3070 | Weld.Parent = Me.Character["Right Arm"] | |
| 3071 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3072 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3073 | Activated = false | |
| 3074 | end | |
| 3075 | if Mode == "Lightning" then | |
| 3076 | Activated = true | |
| 3077 | Weld.Parent = Me.Character["Left Arm"] | |
| 3078 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3079 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3080 | for i = 1 , 8 do | |
| 3081 | Clone1 = Grip17:clone() | |
| 3082 | Clone1.Parent = Tool | |
| 3083 | Clone1.Name = "Shadow" | |
| 3084 | Clone1.Anchored = true | |
| 3085 | Clone1.CanCollide = false | |
| 3086 | Clone1.Transparency = 0.2 | |
| 3087 | Clone1.BrickColor = BrickColor.new(24) | |
| 3088 | Clone2 = Grip18:clone() | |
| 3089 | Clone2.Parent = Tool | |
| 3090 | Clone2.Name = "Shadow" | |
| 3091 | Clone2.Anchored = true | |
| 3092 | Clone2.CanCollide = false | |
| 3093 | Clone2.Transparency = 0.2 | |
| 3094 | Clone2.BrickColor = BrickColor.new(24) | |
| 3095 | Clone3 = Grip19:clone() | |
| 3096 | Clone3.Parent = Tool | |
| 3097 | Clone3.Name = "Shadow" | |
| 3098 | Clone3.Anchored = true | |
| 3099 | Clone3.CanCollide = false | |
| 3100 | Clone3.Transparency = 0.2 | |
| 3101 | Clone3.BrickColor = BrickColor.new(24) | |
| 3102 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3103 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3104 | wait() | |
| 3105 | end | |
| 3106 | Bolt = Instance.new("Part")
| |
| 3107 | Bolt.Parent = Tool | |
| 3108 | Bolt.Anchored = true | |
| 3109 | Bolt.Name = "Shadow" | |
| 3110 | Bolt.CanCollide = false | |
| 3111 | Bolt.Locked = true | |
| 3112 | Bolt.Transparency = 0.2 | |
| 3113 | Bolt.formFactor = "Symmetric" | |
| 3114 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3115 | Bolt.TopSurface = "Smooth" | |
| 3116 | Bolt.BrickColor = BrickColor.new(1009) | |
| 3117 | Bolt.BottomSurface = "Smooth" | |
| 3118 | Value = (math.random(-5, 5)/100) | |
| 3119 | Value2 = (math.random(-5, 5)/100) | |
| 3120 | Value3 = (math.random(-5, 5)/100) | |
| 3121 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
| 3122 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3123 | BoltMesh.MeshType = "Brick" | |
| 3124 | BoltMesh.Parent = Bolt | |
| 3125 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3126 | Stuff = Workspace:GetChildren() | |
| 3127 | for i = 1 , #Stuff do | |
| 3128 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3129 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3130 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3131 | if Torso ~= nil and Humanoid ~= nil then | |
| 3132 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3133 | Humanoid.MaxHealth = 100 | |
| 3134 | Humanoid:TakeDamage(Damage) | |
| 3135 | end | |
| 3136 | end | |
| 3137 | end | |
| 3138 | end | |
| 3139 | game.Lighting.Brightness = 10 | |
| 3140 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 3141 | Sound:play() | |
| 3142 | for i = 1 , math.random(9, 13) do | |
| 3143 | FakeBolt = Instance.new("Part")
| |
| 3144 | FakeBolt.Parent = Tool | |
| 3145 | FakeBolt.Anchored = true | |
| 3146 | FakeBolt.Name = "Shadow" | |
| 3147 | FakeBolt.CanCollide = false | |
| 3148 | FakeBolt.Locked = true | |
| 3149 | FakeBolt.Transparency = 0.2 | |
| 3150 | FakeBolt.formFactor = "Symmetric" | |
| 3151 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3152 | FakeBolt.TopSurface = "Smooth" | |
| 3153 | FakeBolt.BrickColor = BrickColor.new(1009) | |
| 3154 | FakeBolt.BottomSurface = "Smooth" | |
| 3155 | Value = (math.random(-5, 5)/100) | |
| 3156 | Value2 = (math.random(-5, 5)/100) | |
| 3157 | Value3 = (math.random(-5, 5)/100) | |
| 3158 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3159 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3160 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3161 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3162 | FakeBoltMesh.MeshType = "Brick" | |
| 3163 | FakeBoltMesh.Parent = FakeBolt | |
| 3164 | FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3165 | Stuff = Workspace:GetChildren() | |
| 3166 | for i = 1 , #Stuff do | |
| 3167 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3168 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3169 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3170 | if Torso ~= nil and Humanoid ~= nil then | |
| 3171 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
| 3172 | Humanoid.MaxHealth = 100 | |
| 3173 | Humanoid:TakeDamage(Damage) | |
| 3174 | end | |
| 3175 | end | |
| 3176 | end | |
| 3177 | end | |
| 3178 | Bolt:Remove() | |
| 3179 | Bolt = Instance.new("Part")
| |
| 3180 | Bolt.Parent = Tool | |
| 3181 | Bolt.Anchored = true | |
| 3182 | Bolt.Name = "Shadow" | |
| 3183 | Bolt.CanCollide = false | |
| 3184 | Bolt.Locked = true | |
| 3185 | Bolt.Transparency = 0.2 | |
| 3186 | Bolt.formFactor = "Symmetric" | |
| 3187 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3188 | Bolt.TopSurface = "Smooth" | |
| 3189 | Bolt.BrickColor = BrickColor.new(1009) | |
| 3190 | Bolt.BottomSurface = "Smooth" | |
| 3191 | Value = (math.random(-5, 5)/100) | |
| 3192 | Value2 = (math.random(-5, 5)/100) | |
| 3193 | Value3 = (math.random(-5, 5)/100) | |
| 3194 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3195 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3196 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3197 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3198 | BoltMesh.MeshType = "Brick" | |
| 3199 | BoltMesh.Parent = Bolt | |
| 3200 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3201 | Stuff = Workspace:GetChildren() | |
| 3202 | for i = 1 , #Stuff do | |
| 3203 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3204 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3205 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3206 | if Torso ~= nil and Humanoid ~= nil then | |
| 3207 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3208 | Humanoid.MaxHealth = 100 | |
| 3209 | Humanoid:TakeDamage(Damage) | |
| 3210 | end | |
| 3211 | end | |
| 3212 | end | |
| 3213 | end | |
| 3214 | Bolt2 = Instance.new("Part")
| |
| 3215 | Bolt2.Parent = Tool | |
| 3216 | Bolt2.Anchored = true | |
| 3217 | Bolt2.Name = "Shadow" | |
| 3218 | Bolt2.CanCollide = false | |
| 3219 | Bolt2.Locked = true | |
| 3220 | Bolt2.Transparency = 0.2 | |
| 3221 | Bolt2.formFactor = "Symmetric" | |
| 3222 | Bolt2.Size = Bolt.Size | |
| 3223 | Bolt2.TopSurface = "Smooth" | |
| 3224 | Bolt2.BrickColor = BrickColor.new(1009) | |
| 3225 | Bolt2.BottomSurface = "Smooth" | |
| 3226 | Bolt2.CFrame = Bolt.CFrame | |
| 3227 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3228 | BoltMesh.MeshType = "Brick" | |
| 3229 | BoltMesh.Parent = Bolt2 | |
| 3230 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3231 | Stuff = Workspace:GetChildren() | |
| 3232 | for i = 1 , #Stuff do | |
| 3233 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3234 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3235 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3236 | if Torso ~= nil and Humanoid ~= nil then | |
| 3237 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
| 3238 | Humanoid.MaxHealth = 100 | |
| 3239 | Humanoid:TakeDamage(Damage) | |
| 3240 | end | |
| 3241 | end | |
| 3242 | end | |
| 3243 | end | |
| 3244 | end | |
| 3245 | FakeBolt = Instance.new("Part")
| |
| 3246 | FakeBolt.Parent = Tool | |
| 3247 | FakeBolt.Anchored = true | |
| 3248 | FakeBolt.Name = "Shadow" | |
| 3249 | FakeBolt.CanCollide = false | |
| 3250 | FakeBolt.Locked = true | |
| 3251 | FakeBolt.Transparency = 0.2 | |
| 3252 | FakeBolt.formFactor = "Symmetric" | |
| 3253 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3254 | FakeBolt.TopSurface = "Smooth" | |
| 3255 | FakeBolt.BrickColor = BrickColor.new(1009) | |
| 3256 | FakeBolt.BottomSurface = "Smooth" | |
| 3257 | Value = (math.random(-5, 5)/100) | |
| 3258 | Value2 = (math.random(-5, 5)/100) | |
| 3259 | Value3 = (math.random(-5, 5)/100) | |
| 3260 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3261 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3262 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3263 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3264 | FakeBoltMesh.MeshType = "Brick" | |
| 3265 | FakeBoltMesh.Parent = FakeBolt | |
| 3266 | FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3267 | Stuff = Workspace:GetChildren() | |
| 3268 | for i = 1 , #Stuff do | |
| 3269 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3270 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3271 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3272 | if Torso ~= nil and Humanoid ~= nil then | |
| 3273 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
| 3274 | Humanoid.MaxHealth = 100 | |
| 3275 | Humanoid:TakeDamage(Damage) | |
| 3276 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
| 3277 | end | |
| 3278 | end | |
| 3279 | end | |
| 3280 | end | |
| 3281 | Bolt:Remove() | |
| 3282 | wait(0.1) | |
| 3283 | game.Lighting.Brightness = 1 | |
| 3284 | for i = 1 , 8 do | |
| 3285 | Clone1 = Grip17:clone() | |
| 3286 | Clone1.Parent = Tool | |
| 3287 | Clone1.Name = "Shadow" | |
| 3288 | Clone1.Anchored = true | |
| 3289 | Clone1.CanCollide = false | |
| 3290 | Clone1.Transparency = 0.2 | |
| 3291 | Clone1.BrickColor = BrickColor.new(24) | |
| 3292 | Clone2 = Grip18:clone() | |
| 3293 | Clone2.Parent = Tool | |
| 3294 | Clone2.Name = "Shadow" | |
| 3295 | Clone2.Anchored = true | |
| 3296 | Clone2.CanCollide = false | |
| 3297 | Clone2.Transparency = 0.2 | |
| 3298 | Clone2.BrickColor = BrickColor.new(24) | |
| 3299 | Clone3 = Grip19:clone() | |
| 3300 | Clone3.Parent = Tool | |
| 3301 | Clone3.Name = "Shadow" | |
| 3302 | Clone3.Anchored = true | |
| 3303 | Clone3.CanCollide = false | |
| 3304 | Clone3.Transparency = 0.2 | |
| 3305 | Clone3.BrickColor = BrickColor.new(24) | |
| 3306 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3307 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3308 | wait() | |
| 3309 | end | |
| 3310 | Weld.Parent = Me.Character["Right Arm"] | |
| 3311 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3312 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3313 | Activated = false | |
| 3314 | end | |
| 3315 | if Mode == "Lazor" then | |
| 3316 | Activated = true | |
| 3317 | Weld.Parent = Me.Character["Left Arm"] | |
| 3318 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3319 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3320 | for i = 1 , 8 do | |
| 3321 | Clone1 = Grip17:clone() | |
| 3322 | Clone1.Parent = Tool | |
| 3323 | Clone1.Name = "Shadow" | |
| 3324 | Clone1.Anchored = true | |
| 3325 | Clone1.CanCollide = false | |
| 3326 | Clone1.Transparency = 0.2 | |
| 3327 | Clone1.BrickColor = BrickColor.new(1010) | |
| 3328 | Clone2 = Grip18:clone() | |
| 3329 | Clone2.Parent = Tool | |
| 3330 | Clone2.Name = "Shadow" | |
| 3331 | Clone2.Anchored = true | |
| 3332 | Clone2.CanCollide = false | |
| 3333 | Clone2.Transparency = 0.2 | |
| 3334 | Clone2.BrickColor = BrickColor.new(1010) | |
| 3335 | Clone3 = Grip19:clone() | |
| 3336 | Clone3.Parent = Tool | |
| 3337 | Clone3.Name = "Shadow" | |
| 3338 | Clone3.Anchored = true | |
| 3339 | Clone3.CanCollide = false | |
| 3340 | Clone3.Transparency = 0.2 | |
| 3341 | Clone3.BrickColor = BrickColor.new(1010) | |
| 3342 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3343 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3344 | wait() | |
| 3345 | end | |
| 3346 | Bolt = Instance.new("Part")
| |
| 3347 | Bolt.Parent = Tool | |
| 3348 | Bolt.Anchored = true | |
| 3349 | Bolt.Name = "Shadow" | |
| 3350 | Bolt.CanCollide = false | |
| 3351 | Bolt.Locked = true | |
| 3352 | Bolt.Transparency = 0.2 | |
| 3353 | Bolt.formFactor = "Symmetric" | |
| 3354 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3355 | Bolt.TopSurface = "Smooth" | |
| 3356 | Bolt.BrickColor = BrickColor.new(1010) | |
| 3357 | Bolt.BottomSurface = "Smooth" | |
| 3358 | Value = (math.random(-5, 5)/100) | |
| 3359 | Value2 = (math.random(-5, 5)/100) | |
| 3360 | Value3 = (math.random(-5, 5)/100) | |
| 3361 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
| 3362 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3363 | BoltMesh.MeshType = "Brick" | |
| 3364 | BoltMesh.Parent = Bolt | |
| 3365 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3366 | Stuff = Workspace:GetChildren() | |
| 3367 | for i = 1 , #Stuff do | |
| 3368 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3369 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3370 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3371 | if Torso ~= nil and Humanoid ~= nil then | |
| 3372 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3373 | Humanoid.MaxHealth = 100 | |
| 3374 | Humanoid:TakeDamage(Damage) | |
| 3375 | end | |
| 3376 | end | |
| 3377 | end | |
| 3378 | end | |
| 3379 | game.Lighting.Brightness = 10 | |
| 3380 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 3381 | Sound:play() | |
| 3382 | for i = 1 , math.random(9, 13) do | |
| 3383 | FakeBolt = Instance.new("Part")
| |
| 3384 | FakeBolt.Parent = Tool | |
| 3385 | FakeBolt.Anchored = true | |
| 3386 | FakeBolt.Name = "Shadow" | |
| 3387 | FakeBolt.CanCollide = false | |
| 3388 | FakeBolt.Locked = true | |
| 3389 | FakeBolt.Transparency = 0.2 | |
| 3390 | FakeBolt.formFactor = "Symmetric" | |
| 3391 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3392 | FakeBolt.TopSurface = "Smooth" | |
| 3393 | FakeBolt.BrickColor = BrickColor.new(1010) | |
| 3394 | FakeBolt.BottomSurface = "Smooth" | |
| 3395 | Value = (math.random(-5, 5)/100) | |
| 3396 | Value2 = (math.random(-5, 5)/100) | |
| 3397 | Value3 = (math.random(-5, 5)/100) | |
| 3398 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3399 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3400 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3401 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3402 | FakeBoltMesh.MeshType = "Brick" | |
| 3403 | FakeBoltMesh.Parent = FakeBolt | |
| 3404 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3405 | Stuff = Workspace:GetChildren() | |
| 3406 | for i = 1 , #Stuff do | |
| 3407 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3408 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3409 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3410 | if Torso ~= nil and Humanoid ~= nil then | |
| 3411 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
| 3412 | Humanoid.MaxHealth = 100 | |
| 3413 | Humanoid:TakeDamage(Damage) | |
| 3414 | end | |
| 3415 | end | |
| 3416 | end | |
| 3417 | end | |
| 3418 | Bolt:Remove() | |
| 3419 | Bolt = Instance.new("Part")
| |
| 3420 | Bolt.Parent = Tool | |
| 3421 | Bolt.Anchored = true | |
| 3422 | Bolt.Name = "Shadow" | |
| 3423 | Bolt.CanCollide = false | |
| 3424 | Bolt.Locked = true | |
| 3425 | Bolt.Transparency = 0.2 | |
| 3426 | Bolt.formFactor = "Symmetric" | |
| 3427 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3428 | Bolt.TopSurface = "Smooth" | |
| 3429 | Bolt.BrickColor = BrickColor.new(1010) | |
| 3430 | Bolt.BottomSurface = "Smooth" | |
| 3431 | Value = (math.random(-5, 5)/100) | |
| 3432 | Value2 = (math.random(-5, 5)/100) | |
| 3433 | Value3 = (math.random(-5, 5)/100) | |
| 3434 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3435 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3436 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3437 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3438 | BoltMesh.MeshType = "Brick" | |
| 3439 | BoltMesh.Parent = Bolt | |
| 3440 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3441 | Stuff = Workspace:GetChildren() | |
| 3442 | for i = 1 , #Stuff do | |
| 3443 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3444 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3445 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3446 | if Torso ~= nil and Humanoid ~= nil then | |
| 3447 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3448 | Humanoid.MaxHealth = 100 | |
| 3449 | Humanoid:TakeDamage(Damage) | |
| 3450 | end | |
| 3451 | end | |
| 3452 | end | |
| 3453 | end | |
| 3454 | Bolt2 = Instance.new("Part")
| |
| 3455 | Bolt2.Parent = Tool | |
| 3456 | Bolt2.Anchored = true | |
| 3457 | Bolt2.Name = "Shadow" | |
| 3458 | Bolt2.CanCollide = false | |
| 3459 | Bolt2.Locked = true | |
| 3460 | Bolt2.Transparency = 0.2 | |
| 3461 | Bolt2.formFactor = "Symmetric" | |
| 3462 | Bolt2.Size = Bolt.Size | |
| 3463 | Bolt2.TopSurface = "Smooth" | |
| 3464 | Bolt2.BrickColor = BrickColor.new(1010) | |
| 3465 | Bolt2.BottomSurface = "Smooth" | |
| 3466 | Bolt2.CFrame = Bolt.CFrame | |
| 3467 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3468 | BoltMesh.MeshType = "Brick" | |
| 3469 | BoltMesh.Parent = Bolt2 | |
| 3470 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3471 | Stuff = Workspace:GetChildren() | |
| 3472 | for i = 1 , #Stuff do | |
| 3473 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3474 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3475 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3476 | if Torso ~= nil and Humanoid ~= nil then | |
| 3477 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
| 3478 | Humanoid.MaxHealth = 100 | |
| 3479 | Humanoid:TakeDamage(Damage) | |
| 3480 | end | |
| 3481 | end | |
| 3482 | end | |
| 3483 | end | |
| 3484 | end | |
| 3485 | FakeBolt = Instance.new("Part")
| |
| 3486 | FakeBolt.Parent = Tool | |
| 3487 | FakeBolt.Anchored = true | |
| 3488 | FakeBolt.Name = "Shadow" | |
| 3489 | FakeBolt.CanCollide = false | |
| 3490 | FakeBolt.Locked = true | |
| 3491 | FakeBolt.Transparency = 0.2 | |
| 3492 | FakeBolt.formFactor = "Symmetric" | |
| 3493 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3494 | FakeBolt.TopSurface = "Smooth" | |
| 3495 | FakeBolt.BrickColor = BrickColor.new(1010) | |
| 3496 | FakeBolt.BottomSurface = "Smooth" | |
| 3497 | Value = (math.random(-5, 5)/100) | |
| 3498 | Value2 = (math.random(-5, 5)/100) | |
| 3499 | Value3 = (math.random(-5, 5)/100) | |
| 3500 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3501 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3502 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3503 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3504 | FakeBoltMesh.MeshType = "Brick" | |
| 3505 | FakeBoltMesh.Parent = FakeBolt | |
| 3506 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3507 | Stuff = Workspace:GetChildren() | |
| 3508 | for i = 1 , #Stuff do | |
| 3509 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3510 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3511 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3512 | if Torso ~= nil and Humanoid ~= nil then | |
| 3513 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
| 3514 | Humanoid.MaxHealth = 100 | |
| 3515 | Humanoid:TakeDamage(Damage) | |
| 3516 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
| 3517 | end | |
| 3518 | end | |
| 3519 | end | |
| 3520 | end | |
| 3521 | Bolt:Remove() | |
| 3522 | wait(0.1) | |
| 3523 | game.Lighting.Brightness = 1 | |
| 3524 | for i = 1 , 8 do | |
| 3525 | Clone1 = Grip17:clone() | |
| 3526 | Clone1.Parent = Tool | |
| 3527 | Clone1.Name = "Shadow" | |
| 3528 | Clone1.Anchored = true | |
| 3529 | Clone1.CanCollide = false | |
| 3530 | Clone1.Transparency = 0.2 | |
| 3531 | Clone1.BrickColor = BrickColor.new(1010) | |
| 3532 | Clone2 = Grip18:clone() | |
| 3533 | Clone2.Parent = Tool | |
| 3534 | Clone2.Name = "Shadow" | |
| 3535 | Clone2.Anchored = true | |
| 3536 | Clone2.CanCollide = false | |
| 3537 | Clone2.Transparency = 0.2 | |
| 3538 | Clone2.BrickColor = BrickColor.new(1010) | |
| 3539 | Clone3 = Grip19:clone() | |
| 3540 | Clone3.Parent = Tool | |
| 3541 | Clone3.Name = "Shadow" | |
| 3542 | Clone3.Anchored = true | |
| 3543 | Clone3.CanCollide = false | |
| 3544 | Clone3.Transparency = 0.2 | |
| 3545 | Clone3.BrickColor = BrickColor.new(1010) | |
| 3546 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3547 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3548 | wait() | |
| 3549 | end | |
| 3550 | Weld.Parent = Me.Character["Right Arm"] | |
| 3551 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3552 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3553 | Activated = false | |
| 3554 | end | |
| 3555 | if Mode == "Ice" then | |
| 3556 | Activated = true | |
| 3557 | Weld.Parent = Me.Character["Left Arm"] | |
| 3558 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3559 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3560 | for i = 1 , 8 do | |
| 3561 | Clone1 = Grip17:clone() | |
| 3562 | Clone1.Parent = Tool | |
| 3563 | Clone1.Name = "Shadow" | |
| 3564 | Clone1.Anchored = true | |
| 3565 | Clone1.CanCollide = false | |
| 3566 | Clone1.Transparency = 0.2 | |
| 3567 | Clone1.BrickColor = BrickColor.new(23) | |
| 3568 | Clone2 = Grip18:clone() | |
| 3569 | Clone2.Parent = Tool | |
| 3570 | Clone2.Name = "Shadow" | |
| 3571 | Clone2.Anchored = true | |
| 3572 | Clone2.CanCollide = false | |
| 3573 | Clone2.Transparency = 0.2 | |
| 3574 | Clone2.BrickColor = BrickColor.new(23) | |
| 3575 | Clone3 = Grip19:clone() | |
| 3576 | Clone3.Parent = Tool | |
| 3577 | Clone3.Name = "Shadow" | |
| 3578 | Clone3.Anchored = true | |
| 3579 | Clone3.CanCollide = false | |
| 3580 | Clone3.Transparency = 0.2 | |
| 3581 | Clone3.BrickColor = BrickColor.new(23) | |
| 3582 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3583 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3584 | wait() | |
| 3585 | end | |
| 3586 | Bolt = Instance.new("Part")
| |
| 3587 | Bolt.Parent = Tool | |
| 3588 | Bolt.Anchored = true | |
| 3589 | Bolt.Name = "Shadow" | |
| 3590 | Bolt.CanCollide = false | |
| 3591 | Bolt.Locked = true | |
| 3592 | Bolt.Transparency = 0.2 | |
| 3593 | Bolt.Reflectance = 0.3 | |
| 3594 | Bolt.formFactor = "Symmetric" | |
| 3595 | Bolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
| 3596 | Bolt.TopSurface = "Smooth" | |
| 3597 | Bolt.BrickColor = BrickColor.new(1) | |
| 3598 | Bolt.BottomSurface = "Smooth" | |
| 3599 | Value = (math.random(-5, 5)/100) | |
| 3600 | Value2 = (math.random(-5, 5)/100) | |
| 3601 | Value3 = (math.random(-5, 5)/100) | |
| 3602 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
| 3603 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3604 | BoltMesh.MeshType = "Brick" | |
| 3605 | BoltMesh.Parent = Bolt | |
| 3606 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3607 | Stuff = Workspace:GetChildren() | |
| 3608 | for i = 1 , #Stuff do | |
| 3609 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3610 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3611 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3612 | if Torso ~= nil and Humanoid ~= nil then | |
| 3613 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3614 | Humanoid.MaxHealth = 100 | |
| 3615 | Humanoid:TakeDamage(Damage) | |
| 3616 | Stuff2 = Stuff[i]:GetChildren() | |
| 3617 | for i = 1 , #Stuff2 do | |
| 3618 | if Stuff2[i].className == "Part" then | |
| 3619 | Stuff2[i].Anchored = true | |
| 3620 | Stuff2[i].Transparency = 0.5 | |
| 3621 | Stuff2[i].Reflectance = 0.5 | |
| 3622 | Stuff2[i].Friction = 0 | |
| 3623 | IceBrick = Instance.new("Part")
| |
| 3624 | IceBrick.Parent = Stuff2[i] | |
| 3625 | IceBrick.Anchored = true | |
| 3626 | IceBrick.Locked = true | |
| 3627 | IceBrick.Transparency = 0.5 | |
| 3628 | IceBrick.Reflectance = 0.5 | |
| 3629 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3630 | IceBrick.TopSurface = "Smooth" | |
| 3631 | IceBrick.BottomSurface = "Smooth" | |
| 3632 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3633 | end | |
| 3634 | end | |
| 3635 | end | |
| 3636 | end | |
| 3637 | end | |
| 3638 | end | |
| 3639 | for i = 1 , math.random(9, 13) do | |
| 3640 | FakeBolt = Instance.new("Part")
| |
| 3641 | FakeBolt.Parent = Tool | |
| 3642 | FakeBolt.Anchored = true | |
| 3643 | FakeBolt.Name = "Shadow" | |
| 3644 | FakeBolt.CanCollide = false | |
| 3645 | FakeBolt.Locked = true | |
| 3646 | FakeBolt.Reflectance = 0.3 | |
| 3647 | FakeBolt.Transparency = 0.2 | |
| 3648 | FakeBolt.formFactor = "Symmetric" | |
| 3649 | FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
| 3650 | FakeBolt.TopSurface = "Smooth" | |
| 3651 | FakeBolt.BrickColor = BrickColor.new(1) | |
| 3652 | FakeBolt.BottomSurface = "Smooth" | |
| 3653 | Value = (math.random(-5, 5)/100) | |
| 3654 | Value2 = (math.random(-5, 5)/100) | |
| 3655 | Value3 = (math.random(-5, 5)/100) | |
| 3656 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3657 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3658 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3659 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3660 | FakeBoltMesh.MeshType = "Brick" | |
| 3661 | FakeBoltMesh.Parent = FakeBolt | |
| 3662 | FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3663 | Stuff = Workspace:GetChildren() | |
| 3664 | for i = 1 , #Stuff do | |
| 3665 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3666 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3667 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3668 | if Torso ~= nil and Humanoid ~= nil then | |
| 3669 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
| 3670 | Humanoid.MaxHealth = 100 | |
| 3671 | Humanoid:TakeDamage(Damage) | |
| 3672 | Stuff2 = Stuff[i]:GetChildren() | |
| 3673 | for i = 1 , #Stuff2 do | |
| 3674 | if Stuff2[i].className == "Part" then | |
| 3675 | Stuff2[i].Anchored = true | |
| 3676 | Stuff2[i].Transparency = 0.5 | |
| 3677 | Stuff2[i].Reflectance = 0.5 | |
| 3678 | Stuff2[i].Friction = 0 | |
| 3679 | IceBrick = Instance.new("Part")
| |
| 3680 | IceBrick.Parent = Stuff2[i] | |
| 3681 | IceBrick.Anchored = true | |
| 3682 | IceBrick.Locked = true | |
| 3683 | IceBrick.Transparency = 0.5 | |
| 3684 | IceBrick.Reflectance = 0.5 | |
| 3685 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3686 | IceBrick.TopSurface = "Smooth" | |
| 3687 | IceBrick.BottomSurface = "Smooth" | |
| 3688 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3689 | end | |
| 3690 | end | |
| 3691 | end | |
| 3692 | end | |
| 3693 | end | |
| 3694 | end | |
| 3695 | Bolt:Remove() | |
| 3696 | Bolt = Instance.new("Part")
| |
| 3697 | Bolt.Parent = Tool | |
| 3698 | Bolt.Anchored = true | |
| 3699 | Bolt.Name = "Shadow" | |
| 3700 | Bolt.CanCollide = false | |
| 3701 | Bolt.Locked = true | |
| 3702 | Bolt.Reflectance = 0.3 | |
| 3703 | Bolt.Transparency = 0.2 | |
| 3704 | Bolt.formFactor = "Symmetric" | |
| 3705 | Bolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
| 3706 | Bolt.TopSurface = "Smooth" | |
| 3707 | Bolt.BrickColor = BrickColor.new(1) | |
| 3708 | Bolt.BottomSurface = "Smooth" | |
| 3709 | Value = (math.random(-5, 5)/100) | |
| 3710 | Value2 = (math.random(-5, 5)/100) | |
| 3711 | Value3 = (math.random(-5, 5)/100) | |
| 3712 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3713 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3714 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3715 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3716 | BoltMesh.MeshType = "Brick" | |
| 3717 | BoltMesh.Parent = Bolt | |
| 3718 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3719 | Stuff = Workspace:GetChildren() | |
| 3720 | for i = 1 , #Stuff do | |
| 3721 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3722 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3723 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3724 | if Torso ~= nil and Humanoid ~= nil then | |
| 3725 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3726 | Humanoid.MaxHealth = 100 | |
| 3727 | Humanoid:TakeDamage(Damage) | |
| 3728 | Stuff2 = Stuff[i]:GetChildren() | |
| 3729 | for i = 1 , #Stuff2 do | |
| 3730 | if Stuff2[i].className == "Part" then | |
| 3731 | Stuff2[i].Anchored = true | |
| 3732 | Stuff2[i].Transparency = 0.5 | |
| 3733 | Stuff2[i].Reflectance = 0.5 | |
| 3734 | Stuff2[i].Friction = 0 | |
| 3735 | IceBrick = Instance.new("Part")
| |
| 3736 | IceBrick.Parent = Stuff2[i] | |
| 3737 | IceBrick.Anchored = true | |
| 3738 | IceBrick.Locked = true | |
| 3739 | IceBrick.Transparency = 0.5 | |
| 3740 | IceBrick.Reflectance = 0.5 | |
| 3741 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3742 | IceBrick.TopSurface = "Smooth" | |
| 3743 | IceBrick.BottomSurface = "Smooth" | |
| 3744 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3745 | end | |
| 3746 | end | |
| 3747 | end | |
| 3748 | end | |
| 3749 | end | |
| 3750 | end | |
| 3751 | Bolt2 = Instance.new("Part")
| |
| 3752 | Bolt2.Parent = Tool | |
| 3753 | Bolt2.Anchored = true | |
| 3754 | Bolt2.Name = "Shadow" | |
| 3755 | Bolt2.CanCollide = false | |
| 3756 | Bolt2.Locked = true | |
| 3757 | Bolt2.Reflectance = 0.3 | |
| 3758 | Bolt2.Transparency = 0.2 | |
| 3759 | Bolt2.formFactor = "Symmetric" | |
| 3760 | Bolt2.Size = Bolt.Size | |
| 3761 | Bolt2.TopSurface = "Smooth" | |
| 3762 | Bolt2.BrickColor = BrickColor.new(1) | |
| 3763 | Bolt2.BottomSurface = "Smooth" | |
| 3764 | Bolt2.CFrame = Bolt.CFrame | |
| 3765 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3766 | BoltMesh.MeshType = "Brick" | |
| 3767 | BoltMesh.Parent = Bolt2 | |
| 3768 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3769 | Stuff = Workspace:GetChildren() | |
| 3770 | for i = 1 , #Stuff do | |
| 3771 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3772 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3773 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3774 | if Torso ~= nil and Humanoid ~= nil then | |
| 3775 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
| 3776 | Humanoid.MaxHealth = 100 | |
| 3777 | Humanoid:TakeDamage(Damage) | |
| 3778 | Stuff2 = Stuff[i]:GetChildren() | |
| 3779 | for i = 1 , #Stuff2 do | |
| 3780 | if Stuff2[i].className == "Part" then | |
| 3781 | Stuff2[i].Anchored = true | |
| 3782 | Stuff2[i].Transparency = 0.5 | |
| 3783 | Stuff2[i].Reflectance = 0.5 | |
| 3784 | Stuff2[i].Friction = 0 | |
| 3785 | IceBrick = Instance.new("Part")
| |
| 3786 | IceBrick.Parent = Stuff2[i] | |
| 3787 | IceBrick.Anchored = true | |
| 3788 | IceBrick.Locked = true | |
| 3789 | IceBrick.Transparency = 0.5 | |
| 3790 | IceBrick.Reflectance = 0.5 | |
| 3791 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3792 | IceBrick.TopSurface = "Smooth" | |
| 3793 | IceBrick.BottomSurface = "Smooth" | |
| 3794 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3795 | end | |
| 3796 | end | |
| 3797 | end | |
| 3798 | end | |
| 3799 | end | |
| 3800 | end | |
| 3801 | end | |
| 3802 | FakeBolt = Instance.new("Part")
| |
| 3803 | FakeBolt.Parent = Tool | |
| 3804 | FakeBolt.Anchored = true | |
| 3805 | FakeBolt.Name = "Shadow" | |
| 3806 | FakeBolt.CanCollide = false | |
| 3807 | FakeBolt.Locked = true | |
| 3808 | FakeBolt.Reflectance = 0.3 | |
| 3809 | FakeBolt.Transparency = 0.2 | |
| 3810 | FakeBolt.formFactor = "Symmetric" | |
| 3811 | FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
| 3812 | FakeBolt.TopSurface = "Smooth" | |
| 3813 | FakeBolt.BrickColor = BrickColor.new(1) | |
| 3814 | FakeBolt.BottomSurface = "Smooth" | |
| 3815 | Value = (math.random(-5, 5)/100) | |
| 3816 | Value2 = (math.random(-5, 5)/100) | |
| 3817 | Value3 = (math.random(-5, 5)/100) | |
| 3818 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3819 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3820 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3821 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3822 | FakeBoltMesh.MeshType = "Brick" | |
| 3823 | FakeBoltMesh.Parent = FakeBolt | |
| 3824 | FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3825 | Stuff = Workspace:GetChildren() | |
| 3826 | for i = 1 , #Stuff do | |
| 3827 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3828 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3829 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3830 | if Torso ~= nil and Humanoid ~= nil then | |
| 3831 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
| 3832 | Humanoid.MaxHealth = 100 | |
| 3833 | Humanoid:TakeDamage(Damage) | |
| 3834 | Stuff2 = Stuff[i]:GetChildren() | |
| 3835 | for i = 1 , #Stuff2 do | |
| 3836 | if Stuff2[i].className == "Part" then | |
| 3837 | Stuff2[i].Anchored = true | |
| 3838 | Stuff2[i].Transparency = 0.5 | |
| 3839 | Stuff2[i].Reflectance = 0.5 | |
| 3840 | Stuff2[i].Friction = 0 | |
| 3841 | IceBrick = Instance.new("Part")
| |
| 3842 | IceBrick.Parent = Stuff2[i] | |
| 3843 | IceBrick.Anchored = true | |
| 3844 | IceBrick.Locked = true | |
| 3845 | IceBrick.Transparency = 0.5 | |
| 3846 | IceBrick.Reflectance = 0.5 | |
| 3847 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3848 | IceBrick.TopSurface = "Smooth" | |
| 3849 | IceBrick.BottomSurface = "Smooth" | |
| 3850 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3851 | end | |
| 3852 | end | |
| 3853 | end | |
| 3854 | end | |
| 3855 | end | |
| 3856 | end | |
| 3857 | Bolt:Remove() | |
| 3858 | wait(0.1) | |
| 3859 | for i = 1 , 8 do | |
| 3860 | Clone1 = Grip17:clone() | |
| 3861 | Clone1.Parent = Tool | |
| 3862 | Clone1.Name = "Shadow" | |
| 3863 | Clone1.Anchored = true | |
| 3864 | Clone1.CanCollide = false | |
| 3865 | Clone1.Transparency = 0.2 | |
| 3866 | Clone1.BrickColor = BrickColor.new(23) | |
| 3867 | Clone2 = Grip18:clone() | |
| 3868 | Clone2.Parent = Tool | |
| 3869 | Clone2.Name = "Shadow" | |
| 3870 | Clone2.Anchored = true | |
| 3871 | Clone2.CanCollide = false | |
| 3872 | Clone2.Transparency = 0.2 | |
| 3873 | Clone2.BrickColor = BrickColor.new(23) | |
| 3874 | Clone3 = Grip19:clone() | |
| 3875 | Clone3.Parent = Tool | |
| 3876 | Clone3.Name = "Shadow" | |
| 3877 | Clone3.Anchored = true | |
| 3878 | Clone3.CanCollide = false | |
| 3879 | Clone3.Transparency = 0.2 | |
| 3880 | Clone3.BrickColor = BrickColor.new(23) | |
| 3881 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3882 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3883 | wait() | |
| 3884 | end | |
| 3885 | Weld.Parent = Me.Character["Right Arm"] | |
| 3886 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3887 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3888 | Activated = false | |
| 3889 | end | |
| 3890 | if Mode == "Fire" then | |
| 3891 | Activated = true | |
| 3892 | Weld.Parent = Me.Character["Left Arm"] | |
| 3893 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3894 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3895 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3896 | Sound:play() | |
| 3897 | for i = 1 , 8 do | |
| 3898 | Clone1 = Grip17:clone() | |
| 3899 | Clone1.Parent = Tool | |
| 3900 | Clone1.Name = "Shadow" | |
| 3901 | Clone1.Anchored = true | |
| 3902 | Clone1.CanCollide = false | |
| 3903 | Clone1.Transparency = 0.2 | |
| 3904 | Clone1.BrickColor = BrickColor.new(21) | |
| 3905 | Clone2 = Grip18:clone() | |
| 3906 | Clone2.Parent = Tool | |
| 3907 | Clone2.Name = "Shadow" | |
| 3908 | Clone2.Anchored = true | |
| 3909 | Clone2.CanCollide = false | |
| 3910 | Clone2.Transparency = 0.2 | |
| 3911 | Clone2.BrickColor = BrickColor.new(21) | |
| 3912 | Clone3 = Grip19:clone() | |
| 3913 | Clone3.Parent = Tool | |
| 3914 | Clone3.Name = "Shadow" | |
| 3915 | Clone3.Anchored = true | |
| 3916 | Clone3.CanCollide = false | |
| 3917 | Clone3.Transparency = 0.2 | |
| 3918 | Clone3.BrickColor = BrickColor.new(21) | |
| 3919 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3920 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3921 | wait() | |
| 3922 | end | |
| 3923 | Flaming = true | |
| 3924 | while Flaming == true do | |
| 3925 | wait() | |
| 3926 | end | |
| 3927 | wait(0.2) | |
| 3928 | for i = 1 , 8 do | |
| 3929 | Clone1 = Grip17:clone() | |
| 3930 | Clone1.Parent = Tool | |
| 3931 | Clone1.Name = "Shadow" | |
| 3932 | Clone1.Anchored = true | |
| 3933 | Clone1.CanCollide = false | |
| 3934 | Clone1.Transparency = 0.2 | |
| 3935 | Clone1.BrickColor = BrickColor.new(21) | |
| 3936 | Clone2 = Grip18:clone() | |
| 3937 | Clone2.Parent = Tool | |
| 3938 | Clone2.Name = "Shadow" | |
| 3939 | Clone2.Anchored = true | |
| 3940 | Clone2.CanCollide = false | |
| 3941 | Clone2.Transparency = 0.2 | |
| 3942 | Clone2.BrickColor = BrickColor.new(21) | |
| 3943 | Clone3 = Grip19:clone() | |
| 3944 | Clone3.Parent = Tool | |
| 3945 | Clone3.Name = "Shadow" | |
| 3946 | Clone3.Anchored = true | |
| 3947 | Clone3.CanCollide = false | |
| 3948 | Clone3.Transparency = 0.2 | |
| 3949 | Clone3.BrickColor = BrickColor.new(21) | |
| 3950 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3951 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3952 | wait() | |
| 3953 | end | |
| 3954 | Weld.Parent = Me.Character["Right Arm"] | |
| 3955 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3956 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3957 | Activated = false | |
| 3958 | end | |
| 3959 | if Mode == "Slime" then | |
| 3960 | Activated = true | |
| 3961 | Weld.Parent = Me.Character["Left Arm"] | |
| 3962 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3963 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3964 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3965 | Sound:play() | |
| 3966 | for i = 1 , 8 do | |
| 3967 | Clone1 = Grip17:clone() | |
| 3968 | Clone1.Parent = Tool | |
| 3969 | Clone1.Name = "Shadow" | |
| 3970 | Clone1.Anchored = true | |
| 3971 | Clone1.CanCollide = false | |
| 3972 | Clone1.Transparency = 0.2 | |
| 3973 | Clone1.BrickColor = BrickColor.new(1004) | |
| 3974 | Clone2 = Grip18:clone() | |
| 3975 | Clone2.Parent = Tool | |
| 3976 | Clone2.Name = "Shadow" | |
| 3977 | Clone2.Anchored = true | |
| 3978 | Clone2.CanCollide = false | |
| 3979 | Clone2.Transparency = 0.2 | |
| 3980 | Clone2.BrickColor = BrickColor.new(1004) | |
| 3981 | Clone3 = Grip19:clone() | |
| 3982 | Clone3.Parent = Tool | |
| 3983 | Clone3.Name = "Shadow" | |
| 3984 | Clone3.Anchored = true | |
| 3985 | Clone3.CanCollide = false | |
| 3986 | Clone3.Transparency = 0.2 | |
| 3987 | Clone3.BrickColor = BrickColor.new(1004) | |
| 3988 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3989 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3990 | wait() | |
| 3991 | end | |
| 3992 | SlimeCharge = true | |
| 3993 | Slime = Instance.new("Part")
| |
| 3994 | Slime.Parent = Me.Character.Torso | |
| 3995 | Slime.Size = Vector3.new(1, 1, 1) | |
| 3996 | Slime.BrickColor = BrickColor.new(1003) | |
| 3997 | Slime.Locked = true | |
| 3998 | Slime.Shape = "Ball" | |
| 3999 | Slime.Anchored = true | |
| 4000 | Slime.TopSurface = "Smooth" | |
| 4001 | Slime.BottomSurface = "Smooth" | |
| 4002 | Slime.Transparency = 0.4 | |
| 4003 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
| 4004 | Nucleus = Instance.new("Part")
| |
| 4005 | Nucleus.Parent = Slime | |
| 4006 | Nucleus.Size = Vector3.new(2, 2, 2) | |
| 4007 | Nucleus.BrickColor = BrickColor.new(1004) | |
| 4008 | Nucleus.Locked = true | |
| 4009 | Nucleus.LeftSurface = "Glue" | |
| 4010 | Nucleus.Anchored = true | |
| 4011 | Nucleus.RightSurface = "Glue" | |
| 4012 | Nucleus.FrontSurface = "Glue" | |
| 4013 | Nucleus.BackSurface = "Glue" | |
| 4014 | Nucleus.TopSurface = "Glue" | |
| 4015 | Nucleus.BottomSurface = "Glue" | |
| 4016 | Nucleus.Transparency = 0.1 | |
| 4017 | Nucleus.Shape = "Ball" | |
| 4018 | Nucleus.CFrame = Slime.CFrame | |
| 4019 | SlimeWeld = Instance.new("Weld")
| |
| 4020 | SlimeWeld.Parent = Slime | |
| 4021 | SlimeWeld.Part0 = Slime | |
| 4022 | SlimeWeld.Part1 = Nucleus | |
| 4023 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
| 4024 | while SlimeCharge == true do | |
| 4025 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
| 4026 | Nucleus.CFrame = Slime.CFrame | |
| 4027 | if Slime.Size.X <= 10 then | |
| 4028 | SlimeWeld:Remove() | |
| 4029 | Slime.Size = Slime.Size + Vector3.new(1, 1, 1) | |
| 4030 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
| 4031 | Nucleus.CFrame = Slime.CFrame | |
| 4032 | SlimeWeld = Instance.new("Weld")
| |
| 4033 | SlimeWeld.Parent = Slime | |
| 4034 | SlimeWeld.Part0 = Slime | |
| 4035 | SlimeWeld.Part1 = Nucleus | |
| 4036 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
| 4037 | end | |
| 4038 | wait() | |
| 4039 | end | |
| 4040 | wait(0.2) | |
| 4041 | for i = 1 , 8 do | |
| 4042 | Clone1 = Grip17:clone() | |
| 4043 | Clone1.Parent = Tool | |
| 4044 | Clone1.Name = "Shadow" | |
| 4045 | Clone1.Anchored = true | |
| 4046 | Clone1.CanCollide = false | |
| 4047 | Clone1.Transparency = 0.2 | |
| 4048 | Clone1.BrickColor = BrickColor.new(1010) | |
| 4049 | Clone2 = Grip18:clone() | |
| 4050 | Clone2.Parent = Tool | |
| 4051 | Clone2.Name = "Shadow" | |
| 4052 | Clone2.Anchored = true | |
| 4053 | Clone2.CanCollide = false | |
| 4054 | Clone2.Transparency = 0.2 | |
| 4055 | Clone2.BrickColor = BrickColor.new(1010) | |
| 4056 | Clone3 = Grip19:clone() | |
| 4057 | Clone3.Parent = Tool | |
| 4058 | Clone3.Name = "Shadow" | |
| 4059 | Clone3.Anchored = true | |
| 4060 | Clone3.CanCollide = false | |
| 4061 | Clone3.Transparency = 0.2 | |
| 4062 | Clone3.BrickColor = BrickColor.new(1010) | |
| 4063 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 4064 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4065 | wait() | |
| 4066 | end | |
| 4067 | Weld.Parent = Me.Character["Right Arm"] | |
| 4068 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4069 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4070 | Activated = false | |
| 4071 | end | |
| 4072 | if Mode == "DarkPulse" then | |
| 4073 | Activated = true | |
| 4074 | Weld.Parent = Me.Character["Left Arm"] | |
| 4075 | Weld.Part0 = Me.Character["Left Arm"] | |
| 4076 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 4077 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4078 | Sound:play() | |
| 4079 | for i = 1 , 8 do | |
| 4080 | Clone1 = Grip17:clone() | |
| 4081 | Clone1.Parent = Tool | |
| 4082 | Clone1.Name = "Shadow" | |
| 4083 | Clone1.Anchored = true | |
| 4084 | Clone1.CanCollide = false | |
| 4085 | Clone1.Transparency = 0.2 | |
| 4086 | Clone1.BrickColor = BrickColor.new(1003) | |
| 4087 | Clone2 = Grip18:clone() | |
| 4088 | Clone2.Parent = Tool | |
| 4089 | Clone2.Name = "Shadow" | |
| 4090 | Clone2.Anchored = true | |
| 4091 | Clone2.CanCollide = false | |
| 4092 | Clone2.Transparency = 0.2 | |
| 4093 | Clone2.BrickColor = BrickColor.new(1003) | |
| 4094 | Clone3 = Grip19:clone() | |
| 4095 | Clone3.Parent = Tool | |
| 4096 | Clone3.Name = "Shadow" | |
| 4097 | Clone3.Anchored = true | |
| 4098 | Clone3.CanCollide = false | |
| 4099 | Clone3.Transparency = 0.2 | |
| 4100 | Clone3.BrickColor = BrickColor.new(1003) | |
| 4101 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 4102 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4103 | wait() | |
| 4104 | end | |
| 4105 | DarkCharge = true | |
| 4106 | Dark = Instance.new("Part")
| |
| 4107 | Dark.Parent = Me.Character.Torso | |
| 4108 | Dark.Size = Vector3.new(1, 2, 1) | |
| 4109 | Dark.BrickColor = BrickColor.new(1003) | |
| 4110 | Dark.Locked = true | |
| 4111 | Dark.Anchored = true | |
| 4112 | Dark.TopSurface = "Smooth" | |
| 4113 | Dark.BottomSurface = "Smooth" | |
| 4114 | Dark.Transparency = 0 | |
| 4115 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
| 4116 | DarkMesh = Instance.new("SpecialMesh")
| |
| 4117 | DarkMesh.Parent = Dark | |
| 4118 | DarkMesh.MeshType = "Sphere" | |
| 4119 | Gyro = Instance.new("BodyGyro")
| |
| 4120 | Gyro.Parent = Dark | |
| 4121 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 4122 | Gyro.D = 50 | |
| 4123 | Gyro.cframe = Dark.CFrame | |
| 4124 | while DarkCharge == true do | |
| 4125 | if Dark.Transparency < 0 then | |
| 4126 | Dark.Transparency = Dark.Transparency + 0 | |
| 4127 | end | |
| 4128 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
| 4129 | if Dark.Size.X <= 20 then | |
| 4130 | Dark.Size = Dark.Size + Vector3.new(1, 0, 1) | |
| 4131 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
| 4132 | end | |
| 4133 | wait() | |
| 4134 | end | |
| 4135 | wait(0.2) | |
| 4136 | for i = 1 , 8 do | |
| 4137 | Clone1 = Grip17:clone() | |
| 4138 | Clone1.Parent = Tool | |
| 4139 | Clone1.Name = "Shadow" | |
| 4140 | Clone1.Anchored = true | |
| 4141 | Clone1.CanCollide = false | |
| 4142 | Clone1.Transparency = 0.2 | |
| 4143 | Clone1.BrickColor = BrickColor.new(1003) | |
| 4144 | Clone2 = Grip18:clone() | |
| 4145 | Clone2.Parent = Tool | |
| 4146 | Clone2.Name = "Shadow" | |
| 4147 | Clone2.Anchored = true | |
| 4148 | Clone2.CanCollide = false | |
| 4149 | Clone2.Transparency = 0.2 | |
| 4150 | Clone2.BrickColor = BrickColor.new(1003) | |
| 4151 | Clone3 = Grip19:clone() | |
| 4152 | Clone3.Parent = Tool | |
| 4153 | Clone3.Name = "Shadow" | |
| 4154 | Clone3.Anchored = true | |
| 4155 | Clone3.CanCollide = false | |
| 4156 | Clone3.Transparency = 0.2 | |
| 4157 | Clone3.BrickColor = BrickColor.new(1003) | |
| 4158 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 4159 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4160 | wait() | |
| 4161 | end | |
| 4162 | Weld.Parent = Me.Character["Right Arm"] | |
| 4163 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4164 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4165 | end | |
| 4166 | if Mode == "Raise" then | |
| 4167 | if mouse.Target ~= nil then | |
| 4168 | Activated = true | |
| 4169 | MousePosition = mouse.Hit.p | |
| 4170 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4171 | Sound:play() | |
| 4172 | for i = 1 , 8 do | |
| 4173 | Clone1 = Grip17:clone() | |
| 4174 | Clone1.Parent = Tool | |
| 4175 | Clone1.Name = "Shadow" | |
| 4176 | Clone1.Anchored = true | |
| 4177 | Clone1.CanCollide = false | |
| 4178 | Clone1.Transparency = 0.2 | |
| 4179 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4180 | Clone2 = Grip18:clone() | |
| 4181 | Clone2.Parent = Tool | |
| 4182 | Clone2.Name = "Shadow" | |
| 4183 | Clone2.Anchored = true | |
| 4184 | Clone2.CanCollide = false | |
| 4185 | Clone2.Transparency = 0.2 | |
| 4186 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4187 | Clone3 = Grip19:clone() | |
| 4188 | Clone3.Parent = Tool | |
| 4189 | Clone3.Name = "Shadow" | |
| 4190 | Clone3.Anchored = true | |
| 4191 | Clone3.CanCollide = false | |
| 4192 | Clone3.Transparency = 0.2 | |
| 4193 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4194 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 4195 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4196 | wait() | |
| 4197 | end | |
| 4198 | onCharge(28) | |
| 4199 | WidthSize = 10 | |
| 4200 | for i = 1 , 20 do | |
| 4201 | Rock = Instance.new("Part")
| |
| 4202 | Rock.Parent = Tool | |
| 4203 | Rock.Name = "Rock" | |
| 4204 | Rock.Anchored = true | |
| 4205 | Rock.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4206 | Base = Workspace:findFirstChild("Base")
| |
| 4207 | if Base ~= nil then | |
| 4208 | Rock.BrickColor = Base.BrickColor | |
| 4209 | end | |
| 4210 | Rock.Material = "Concrete" | |
| 4211 | Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i)) | |
| 4212 | Rock.formFactor = "Symmetric" | |
| 4213 | Rock.Locked = true | |
| 4214 | Rock.BottomSurface = "Smooth" | |
| 4215 | Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0)) | |
| 4216 | end | |
| 4217 | for i = 1 , 32 do | |
| 4218 | Stuff = Tool:GetChildren() | |
| 4219 | for i = 1 , #Stuff do | |
| 4220 | if Stuff[i].Name == "Rock" then | |
| 4221 | Stuff2 = Workspace:GetChildren() | |
| 4222 | for i = 1 , #Stuff2 do | |
| 4223 | Torso = Stuff2[i]:findFirstChild("Torso")
| |
| 4224 | if Torso ~= nil then | |
| 4225 | if (Rock.Position-Torso.Position).magnitude <= 30 then | |
| 4226 | Torso.Velocity = Vector3.new(0, 200, 0) | |
| 4227 | end | |
| 4228 | end | |
| 4229 | end | |
| 4230 | Stuff[i].Velocity = Vector3.new(0, 100, 0) | |
| 4231 | P = Stuff[i].CFrame | |
| 4232 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0) | |
| 4233 | Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0) | |
| 4234 | end | |
| 4235 | end | |
| 4236 | wait() | |
| 4237 | end | |
| 4238 | wait(5) | |
| 4239 | for i = 1 , 40 do | |
| 4240 | Stuff = Tool:GetChildren() | |
| 4241 | for i = 1 , #Stuff do | |
| 4242 | if Stuff[i].Name == "Rock" then | |
| 4243 | P = Stuff[i].CFrame | |
| 4244 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0) | |
| 4245 | Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0) | |
| 4246 | end | |
| 4247 | end | |
| 4248 | wait() | |
| 4249 | end | |
| 4250 | Stuff = Tool:GetChildren() | |
| 4251 | for i = 1 , #Stuff do | |
| 4252 | if Stuff[i].Name == "Rock" then | |
| 4253 | Stuff[i]:Remove() | |
| 4254 | end | |
| 4255 | end | |
| 4256 | wait(0.2) | |
| 4257 | for i = 1 , 8 do | |
| 4258 | Clone1 = Grip17:clone() | |
| 4259 | Clone1.Parent = Tool | |
| 4260 | Clone1.Name = "Shadow" | |
| 4261 | Clone1.Anchored = true | |
| 4262 | Clone1.CanCollide = false | |
| 4263 | Clone1.Transparency = 0.2 | |
| 4264 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4265 | Clone2 = Grip18:clone() | |
| 4266 | Clone2.Parent = Tool | |
| 4267 | Clone2.Name = "Shadow" | |
| 4268 | Clone2.Anchored = true | |
| 4269 | Clone2.CanCollide = false | |
| 4270 | Clone2.Transparency = 0.2 | |
| 4271 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4272 | Clone3 = Grip19:clone() | |
| 4273 | Clone3.Parent = Tool | |
| 4274 | Clone3.Name = "Shadow" | |
| 4275 | Clone3.Anchored = true | |
| 4276 | Clone3.CanCollide = false | |
| 4277 | Clone3.Transparency = 0.2 | |
| 4278 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4279 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 4280 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4281 | wait() | |
| 4282 | end | |
| 4283 | Activated = false | |
| 4284 | end | |
| 4285 | end | |
| 4286 | if Mode == "Stone" then | |
| 4287 | Activated = true | |
| 4288 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4289 | Sound:play() | |
| 4290 | for i = 1 , 8 do | |
| 4291 | Clone1 = Grip17:clone() | |
| 4292 | Clone1.Parent = Tool | |
| 4293 | Clone1.Name = "Shadow" | |
| 4294 | Clone1.Anchored = true | |
| 4295 | Clone1.CanCollide = false | |
| 4296 | Clone1.Transparency = 0.2 | |
| 4297 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4298 | Clone2 = Grip18:clone() | |
| 4299 | Clone2.Parent = Tool | |
| 4300 | Clone2.Name = "Shadow" | |
| 4301 | Clone2.Anchored = true | |
| 4302 | Clone2.CanCollide = false | |
| 4303 | Clone2.Transparency = 0.2 | |
| 4304 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4305 | Clone3 = Grip19:clone() | |
| 4306 | Clone3.Parent = Tool | |
| 4307 | Clone3.Name = "Shadow" | |
| 4308 | Clone3.Anchored = true | |
| 4309 | Clone3.CanCollide = false | |
| 4310 | Clone3.Transparency = 0.2 | |
| 4311 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4312 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 4313 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4314 | wait() | |
| 4315 | end | |
| 4316 | onCharge(27) | |
| 4317 | Stuff = game.Workspace:GetChildren() | |
| 4318 | for i = 1 , #Stuff do | |
| 4319 | if Stuff[i].Name ~= Me.Name then | |
| 4320 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 4321 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 4322 | if Torso ~= nil and Humanoid ~= nil then | |
| 4323 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then | |
| 4324 | Humanoid.Sit = true | |
| 4325 | Rock = Instance.new("Part")
| |
| 4326 | Rock.Parent = Tool | |
| 4327 | Rock.Name = "Rock" | |
| 4328 | Rock.Anchored = true | |
| 4329 | Rock.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4330 | Rock.Material = "Concrete" | |
| 4331 | Rock.Size = Vector3.new(10, 2, 10) | |
| 4332 | Rock.formFactor = "Symmetric" | |
| 4333 | Rock.Locked = true | |
| 4334 | Rock.TopSurface = "Smooth" | |
| 4335 | Rock.BottomSurface = "Smooth" | |
| 4336 | Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0)) | |
| 4337 | Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20)) | |
| 4338 | Humanoid.MaxHealth = 100 | |
| 4339 | Humanoid:TakeDamage(Damage*3) | |
| 4340 | end | |
| 4341 | end | |
| 4342 | end | |
| 4343 | end | |
| 4344 | for i = 1 , 10 do | |
| 4345 | Stuff = Tool:GetChildren() | |
| 4346 | for i = 1 , #Stuff do | |
| 4347 | if Stuff[i].Name == "Rock" then | |
| 4348 | P = Stuff[i].CFrame | |
| 4349 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0) | |
| 4350 | Stuff[i].CFrame = P * CFrame.new(0, 1, 0) | |
| 4351 | end | |
| 4352 | end | |
| 4353 | wait() | |
| 4354 | end | |
| 4355 | wait(0.1) | |
| 4356 | for i = 1 , 10 do | |
| 4357 | Stuff = Tool:GetChildren() | |
| 4358 | for i = 1 , #Stuff do | |
| 4359 | if Stuff[i].Name == "Rock" then | |
| 4360 | P = Stuff[i].CFrame | |
| 4361 | Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0) | |
| 4362 | Stuff[i].CFrame = P * CFrame.new(0, -1, 0) | |
| 4363 | end | |
| 4364 | end | |
| 4365 | wait() | |
| 4366 | end | |
| 4367 | Stuff = Tool:GetChildren() | |
| 4368 | for i = 1 , #Stuff do | |
| 4369 | if Stuff[i].Name == "Rock" then | |
| 4370 | Stuff[i]:Remove() | |
| 4371 | end | |
| 4372 | end | |
| 4373 | wait(0.2) | |
| 4374 | for i = 1 , 8 do | |
| 4375 | Clone1 = Grip17:clone() | |
| 4376 | Clone1.Parent = Tool | |
| 4377 | Clone1.Name = "Shadow" | |
| 4378 | Clone1.Anchored = true | |
| 4379 | Clone1.CanCollide = false | |
| 4380 | Clone1.Transparency = 0.2 | |
| 4381 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4382 | Clone2 = Grip18:clone() | |
| 4383 | Clone2.Parent = Tool | |
| 4384 | Clone2.Name = "Shadow" | |
| 4385 | Clone2.Anchored = true | |
| 4386 | Clone2.CanCollide = false | |
| 4387 | Clone2.Transparency = 0.2 | |
| 4388 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4389 | Clone3 = Grip19:clone() | |
| 4390 | Clone3.Parent = Tool | |
| 4391 | Clone3.Name = "Shadow" | |
| 4392 | Clone3.Anchored = true | |
| 4393 | Clone3.CanCollide = false | |
| 4394 | Clone3.Transparency = 0.2 | |
| 4395 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4396 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 4397 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4398 | wait() | |
| 4399 | end | |
| 4400 | Activated = false | |
| 4401 | end | |
| 4402 | if Mode == "Shield" then | |
| 4403 | Activated = true | |
| 4404 | Weld.Parent = Me.Character["Left Arm"] | |
| 4405 | Weld.Part0 = Me.Character["Left Arm"] | |
| 4406 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 4407 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4408 | Sound:play() | |
| 4409 | for i = 1 , 8 do | |
| 4410 | Clone1 = Grip17:clone() | |
| 4411 | Clone1.Parent = Tool | |
| 4412 | Clone1.Name = "Shadow" | |
| 4413 | Clone1.Anchored = true | |
| 4414 | Clone1.CanCollide = false | |
| 4415 | Clone1.Transparency = 0.2 | |
| 4416 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4417 | Clone2 = Grip18:clone() | |
| 4418 | Clone2.Parent = Tool | |
| 4419 | Clone2.Name = "Shadow" | |
| 4420 | Clone2.Anchored = true | |
| 4421 | Clone2.CanCollide = false | |
| 4422 | Clone2.Transparency = 0.2 | |
| 4423 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4424 | Clone3 = Grip19:clone() | |
| 4425 | Clone3.Parent = Tool | |
| 4426 | Clone3.Name = "Shadow" | |
| 4427 | Clone3.Anchored = true | |
| 4428 | Clone3.CanCollide = false | |
| 4429 | Clone3.Transparency = 0.2 | |
| 4430 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4431 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 4432 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4433 | wait() | |
| 4434 | end | |
| 4435 | Shielding = true | |
| 4436 | while Shielding == true do | |
| 4437 | Me.Character.Humanoid.WalkSpeed = 0 | |
| 4438 | Stuff = game.Workspace:GetChildren() | |
| 4439 | for i = 1 , #Stuff do | |
| 4440 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
| 4441 | if Stuff[i].className == "Part" then | |
| 4442 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then | |
| 4443 | Stuff[i]:Remove() | |
| 4444 | end | |
| 4445 | end | |
| 4446 | if Stuff[i].className == "Model" then | |
| 4447 | Stuff2 = Stuff[i]:GetChildren() | |
| 4448 | for i = 1 , #Stuff2 do | |
| 4449 | if Stuff2[i].className == "Part" then | |
| 4450 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then | |
| 4451 | Stuff2[i]:Remove() | |
| 4452 | end | |
| 4453 | end | |
| 4454 | end | |
| 4455 | end | |
| 4456 | end | |
| 4457 | end | |
| 4458 | wait() | |
| 4459 | end | |
| 4460 | for i = 1 , 8 do | |
| 4461 | Clone1 = Grip17:clone() | |
| 4462 | Clone1.Parent = Tool | |
| 4463 | Clone1.Name = "Shadow" | |
| 4464 | Clone1.Anchored = true | |
| 4465 | Clone1.CanCollide = false | |
| 4466 | Clone1.Transparency = 0.2 | |
| 4467 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4468 | Clone2 = Grip18:clone() | |
| 4469 | Clone2.Parent = Tool | |
| 4470 | Clone2.Name = "Shadow" | |
| 4471 | Clone2.Anchored = true | |
| 4472 | Clone2.CanCollide = false | |
| 4473 | Clone2.Transparency = 0.2 | |
| 4474 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4475 | Clone3 = Grip19:clone() | |
| 4476 | Clone3.Parent = Tool | |
| 4477 | Clone3.Name = "Shadow" | |
| 4478 | Clone3.Anchored = true | |
| 4479 | Clone3.CanCollide = false | |
| 4480 | Clone3.Transparency = 0.2 | |
| 4481 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4482 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 4483 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4484 | wait() | |
| 4485 | end | |
| 4486 | Weld.Parent = Me.Character["Right Arm"] | |
| 4487 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4488 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4489 | Activated = false | |
| 4490 | end | |
| 4491 | if Mode == "Snipe" then | |
| 4492 | if mouse.Target ~= nil then | |
| 4493 | Torso = mouse.Target.Parent:findFirstChild("Torso")
| |
| 4494 | if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then | |
| 4495 | Activated = true | |
| 4496 | Weld.Parent = Me.Character["Left Arm"] | |
| 4497 | Weld.Part0 = Me.Character["Left Arm"] | |
| 4498 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 4499 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4500 | Sound:play() | |
| 4501 | for i = 1 , 4 do | |
| 4502 | Clone1 = Grip17:clone() | |
| 4503 | Clone1.Parent = Tool | |
| 4504 | Clone1.Name = "Shadow" | |
| 4505 | Clone1.Anchored = true | |
| 4506 | Clone1.CanCollide = false | |
| 4507 | Clone1.Transparency = 0.2 | |
| 4508 | Clone1.BrickColor = BrickColor.new(1003) | |
| 4509 | Clone2 = Grip18:clone() | |
| 4510 | Clone2.Parent = Tool | |
| 4511 | Clone2.Name = "Shadow" | |
| 4512 | Clone2.Anchored = true | |
| 4513 | Clone2.CanCollide = false | |
| 4514 | Clone2.Transparency = 0.2 | |
| 4515 | Clone2.BrickColor = BrickColor.new(1003) | |
| 4516 | Clone3 = Grip19:clone() | |
| 4517 | Clone3.Parent = Tool | |
| 4518 | Clone3.Name = "Shadow" | |
| 4519 | Clone3.Anchored = true | |
| 4520 | Clone3.CanCollide = false | |
| 4521 | Clone3.Transparency = 0.2 | |
| 4522 | Clone3.BrickColor = BrickColor.new(1003) | |
| 4523 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 4524 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4525 | wait() | |
| 4526 | end | |
| 4527 | Weld:Remove() | |
| 4528 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 4529 | Sound:play() | |
| 4530 | Gyro = Instance.new("BodyGyro")
| |
| 4531 | Gyro.Parent = Handle | |
| 4532 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 4533 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
| 4534 | Gyro.D = 50 | |
| 4535 | Position = Instance.new("BodyPosition")
| |
| 4536 | Position.Parent = Handle | |
| 4537 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
| 4538 | Position.position = Torso.Position | |
| 4539 | for i = 1 , 4 do | |
| 4540 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 4541 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4542 | wait() | |
| 4543 | end | |
| 4544 | for i = 1 , 20 do | |
| 4545 | if Torso ~= nil then | |
| 4546 | Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
| 4547 | Position.position = Torso.Position | |
| 4548 | end | |
| 4549 | wait(0.1) | |
| 4550 | end | |
| 4551 | Gyro:Remove() | |
| 4552 | Position:Remove() | |
| 4553 | for i = 1 , 10 do | |
| 4554 | Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
| 4555 | Position.position = Me.Character.Torso.Position | |
| 4556 | wait(0.1) | |
| 4557 | end | |
| 4558 | Weld = Instance.new("Weld")
| |
| 4559 | Weld.Parent = Me.Character["Left Arm"] | |
| 4560 | Weld.Part0 = Me.Character["Left Arm"] | |
| 4561 | Weld.Part1 = Handle | |
| 4562 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 4563 | for i = 1 , 8 do | |
| 4564 | Clone1 = Grip17:clone() | |
| 4565 | Clone1.Parent = Tool | |
| 4566 | Clone1.Name = "Shadow" | |
| 4567 | Clone1.Anchored = true | |
| 4568 | Clone1.CanCollide = false | |
| 4569 | Clone1.Transparency = 0.2 | |
| 4570 | Clone1.BrickColor = BrickColor.new(1003) | |
| 4571 | Clone2 = Grip18:clone() | |
| 4572 | Clone2.Parent = Tool | |
| 4573 | Clone2.Name = "Shadow" | |
| 4574 | Clone2.Anchored = true | |
| 4575 | Clone2.CanCollide = false | |
| 4576 | Clone2.Transparency = 0.2 | |
| 4577 | Clone2.BrickColor = BrickColor.new(1003) | |
| 4578 | Clone3 = Grip19:clone() | |
| 4579 | Clone3.Parent = Tool | |
| 4580 | Clone3.Name = "Shadow" | |
| 4581 | Clone3.Anchored = true | |
| 4582 | Clone3.CanCollide = false | |
| 4583 | Clone3.Transparency = 0.2 | |
| 4584 | Clone3.BrickColor = BrickColor.new(1003) | |
| 4585 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 4586 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4587 | wait() | |
| 4588 | end | |
| 4589 | Weld.Parent = Me.Character["Right Arm"] | |
| 4590 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4591 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4592 | Activated = false | |
| 4593 | end | |
| 4594 | end | |
| 4595 | end | |
| 4596 | end | |
| 4597 | ------------------------------------------------------------> | |
| 4598 | --[[ | |
| 4599 | ? -->> onButton1Up | |
| 4600 | --]] | |
| 4601 | ------------------------------------------------------------> | |
| 4602 | function onButton1Up() | |
| 4603 | Flaming = false | |
| 4604 | Shielding = false | |
| 4605 | if DarkCharge == true then | |
| 4606 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
| 4607 | Sound:play() | |
| 4608 | DarkCharge = false | |
| 4609 | Dark.Anchored = false | |
| 4610 | Velocity = Instance.new("BodyVelocity")
| |
| 4611 | Velocity.Parent = Dark | |
| 4612 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 4613 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150 | |
| 4614 | for i = 1 , 40 do | |
| 4615 | Dark.Transparency = Dark.Transparency + 0.02 | |
| 4616 | function DarkHit(Hit) | |
| 4617 | if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then | |
| 4618 | Hit:Remove() | |
| 4619 | end | |
| 4620 | end | |
| 4621 | Dark.Touched:connect(DarkHit) | |
| 4622 | wait(0.1) | |
| 4623 | end | |
| 4624 | Dark:Remove() | |
| 4625 | Activated = false | |
| 4626 | end | |
| 4627 | if SlimeCharge == true then | |
| 4628 | SlimeCharge = false | |
| 4629 | Slime.Anchored = false | |
| 4630 | Nucleus.Anchored = false | |
| 4631 | SlimeWeld = Instance.new("Weld")
| |
| 4632 | SlimeWeld.Parent = Slime | |
| 4633 | SlimeWeld.Part0 = Slime | |
| 4634 | SlimeWeld.Part1 = Nucleus | |
| 4635 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
| 4636 | Velocity = Instance.new("BodyVelocity")
| |
| 4637 | Velocity.Parent = Slime | |
| 4638 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 4639 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
| 4640 | ||
| 4641 | function SlimeWeld(Hit) | |
| 4642 | if Hit.Parent.Name ~= Me.Name then | |
| 4643 | Humanoid = Hit.Parent:findFirstChild("Humanoid")
| |
| 4644 | if Humanoid ~= nil then | |
| 4645 | Humanoid.MaxHealth = 0 | |
| 4646 | Humanoid.Health = 0 | |
| 4647 | Stuff = Humanoid.Parent:GetChildren() | |
| 4648 | for i = 1 , #Stuff do | |
| 4649 | if Stuff[i].className == "Part" then | |
| 4650 | SlimeWeldz = Instance.new("Weld")
| |
| 4651 | SlimeWeldz.Parent = Slime | |
| 4652 | SlimeWeldz.Part0 = Slime | |
| 4653 | SlimeWeldz.Part1 = Stuff[i] | |
| 4654 | SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 4655 | end | |
| 4656 | end | |
| 4657 | end | |
| 4658 | end | |
| 4659 | end | |
| 4660 | Slime.Touched:connect(SlimeWeld) | |
| 4661 | end | |
| 4662 | end | |
| 4663 | ------------------------------------------------------------> | |
| 4664 | --[[ | |
| 4665 | ? -->> Selected | |
| 4666 | --]] | |
| 4667 | ------------------------------------------------------------> | |
| 4668 | function onSelected(Mouse) | |
| 4669 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 4670 | Sound:play() | |
| 4671 | Mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 4672 | Mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 4673 | mouse = Mouse | |
| 4674 | FakeRightShoulder = Instance.new("Weld")
| |
| 4675 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 4676 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 4677 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 4678 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 4679 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 4680 | FakeLeftShoulder = Instance.new("Weld")
| |
| 4681 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 4682 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 4683 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 4684 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
| 4685 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 4686 | Weld:Remove() | |
| 4687 | Weld = Instance.new("Weld")
| |
| 4688 | Weld.Parent = Me.Character["Torso"] | |
| 4689 | Weld.Part0 = Me.Character["Torso"] | |
| 4690 | Weld.Part1 = Handle | |
| 4691 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 4692 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 4693 | equipped = true | |
| 4694 | Activated = false | |
| 4695 | Equipping = true | |
| 4696 | Unequipping = false | |
| 4697 | Flaming = false | |
| 4698 | Shielding = false | |
| 4699 | SlimeCharge = false | |
| 4700 | DarkCharge = false | |
| 4701 | for i = 1 , 16 do | |
| 4702 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
| 4703 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 4704 | wait() | |
| 4705 | end | |
| 4706 | wait() | |
| 4707 | Weld.Parent = Me.Character["Right Arm"] | |
| 4708 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4709 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4710 | for i = 1 , 8 do | |
| 4711 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
| 4712 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
| 4713 | wait() | |
| 4714 | end | |
| 4715 | wait() | |
| 4716 | for i = 1 , 8 do | |
| 4717 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
| 4718 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
| 4719 | wait() | |
| 4720 | end | |
| 4721 | Equipping = false | |
| 4722 | end | |
| 4723 | HopperBin.Selected:connect(onSelected) | |
| 4724 | ------------------------------------------------------------> | |
| 4725 | --[[ | |
| 4726 | ? -->> Deselected | |
| 4727 | --]] | |
| 4728 | ------------------------------------------------------------> | |
| 4729 | function onDeselected(Mouse) | |
| 4730 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 4731 | Sound:play() | |
| 4732 | for i = 1 , 8 do | |
| 4733 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
| 4734 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
| 4735 | wait() | |
| 4736 | end | |
| 4737 | wait() | |
| 4738 | for i = 1 , 8 do | |
| 4739 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
| 4740 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
| 4741 | wait() | |
| 4742 | end | |
| 4743 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 4744 | Weld = Instance.new("Weld")
| |
| 4745 | Weld.Parent = Me.Character["Torso"] | |
| 4746 | Weld.Part0 = Me.Character["Torso"] | |
| 4747 | Weld.Part1 = Handle | |
| 4748 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 4749 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 4750 | ||
| 4751 | for i = 1 , 16 do | |
| 4752 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 4753 | end | |
| 4754 | for i = 1 , 16 do | |
| 4755 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 4756 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
| 4757 | wait() | |
| 4758 | end | |
| 4759 | FakeRightShoulder:Remove() | |
| 4760 | FakeLeftShoulder:Remove() | |
| 4761 | FakeRightShoulder = Instance.new("Weld")
| |
| 4762 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 4763 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 4764 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 4765 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 4766 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 4767 | FakeLeftShoulder = Instance.new("Weld")
| |
| 4768 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 4769 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 4770 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 4771 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 4772 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 4773 | Equipped = false | |
| 4774 | Activated = false | |
| 4775 | Equipping = false | |
| 4776 | Flaming = false | |
| 4777 | DarkCharge = false | |
| 4778 | Shielding = false | |
| 4779 | Unequipping = true | |
| 4780 | SlimeCharge = false | |
| 4781 | Unequipping = false | |
| 4782 | end | |
| 4783 | HopperBin.Deselected:connect(onDeselected) | |
| 4784 | ------------------------------------------------------------> | |
| 4785 | --[[ | |
| 4786 | ? -->> onTouched() Functions | |
| 4787 | --]] | |
| 4788 | ------------------------------------------------------------> | |
| 4789 | function onTouched(Hit) | |
| 4790 | if Activated then | |
| 4791 | if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then | |
| 4792 | Humanoid = Hit.Parent:findFirstChild("Humanoid")
| |
| 4793 | if Humanoid ~= nil and Mode ~= "Assassinate" then | |
| 4794 | Humanoid.MaxHealth = 100 | |
| 4795 | Humanoid:TakeDamage(Damage) | |
| 4796 | for i = 1 , (Humanoid.Health/10) do | |
| 4797 | Blood = Instance.new("Part")
| |
| 4798 | Blood.Parent = Workspace | |
| 4799 | Blood.CanCollide = false | |
| 4800 | Blood.Transparency = 0.1 | |
| 4801 | Blood.TopSurface = "Smooth" | |
| 4802 | Blood.BottomSurface = "Smooth" | |
| 4803 | Blood.Size = Vector3.new(1, 1, 1) | |
| 4804 | Blood.Locked = true | |
| 4805 | Blood.BrickColor = BrickColor.new(1004) | |
| 4806 | Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 4807 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
| 4808 | BloodMesh = Instance.new("SpecialMesh")
| |
| 4809 | BloodMesh.Parent = Blood | |
| 4810 | BloodMesh.MeshType = "Sphere" | |
| 4811 | BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35) | |
| 4812 | Blood:BreakJoints() | |
| 4813 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
| 4814 | end | |
| 4815 | end | |
| 4816 | end | |
| 4817 | end | |
| 4818 | end | |
| 4819 | Stuff = Tool:GetChildren() | |
| 4820 | for i = 1 , #Stuff do | |
| 4821 | if Stuff[i].className == "Part" then | |
| 4822 | Stuff[i].Touched:connect(onTouched) | |
| 4823 | end | |
| 4824 | end | |
| 4825 | ------------------------------------------------------------> | |
| 4826 | --[[ | |
| 4827 | ? -->> Gui | |
| 4828 | --]] | |
| 4829 | ------------------------------------------------------------> | |
| 4830 | wait(1) | |
| 4831 | Gui = PlayerGui:findFirstChild("LoadGui")
| |
| 4832 | if Gui ~= nil then | |
| 4833 | Gui:Remove() | |
| 4834 | end | |
| 4835 | PlayerGui = Me["PlayerGui"] | |
| 4836 | Gui = PlayerGui:findFirstChild("SwordGui")
| |
| 4837 | if Gui ~= nil then | |
| 4838 | Gui:Remove() | |
| 4839 | end | |
| 4840 | Gui = Instance.new("ScreenGui")
| |
| 4841 | Gui.Parent = PlayerGui | |
| 4842 | Gui.Name = "SwordGui" | |
| 4843 | Background = Instance.new("ImageLabel")
| |
| 4844 | Background.Parent = Gui | |
| 4845 | Background.Name = "Background" | |
| 4846 | Background.Size = UDim2.new(0.25, 0, 0.5, 0) | |
| 4847 | Background.BackgroundTransparency = 0.7 | |
| 4848 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
| 4849 | Background.BackgroundColor = BrickColor.new(1003) | |
| 4850 | Page1 = Instance.new("ImageLabel")
| |
| 4851 | Page1.Parent = Background | |
| 4852 | Page1.Name = "Page1" | |
| 4853 | Page1.Size = UDim2.new(1, 0, 1, 0) | |
| 4854 | Page1.BackgroundTransparency = 1 | |
| 4855 | Page1.Position = UDim2.new(0, 0, 0, 0) | |
| 4856 | Reset = Instance.new("TextButton")
| |
| 4857 | Reset.Parent = Page1 | |
| 4858 | Reset.Name = "Swing" | |
| 4859 | Reset.Size = UDim2.new(0.2, 0, 0.07, 0) | |
| 4860 | Reset.BackgroundTransparency = 0.1 | |
| 4861 | Reset.Position = UDim2.new(0.02, 0, 0.02, 0) | |
| 4862 | Reset.BorderSizePixel = 0 | |
| 4863 | Reset.BackgroundColor = BrickColor.new(1004) | |
| 4864 | Reset.Text = "[ Reset ]" | |
| 4865 | Reset.MouseButton1Down:connect(function() | |
| 4866 | p = game.Workspace:findFirstChild(Me.Name) | |
| 4867 | if p ~= nil then | |
| 4868 | p:BreakJoints() | |
| 4869 | end | |
| 4870 | end) | |
| 4871 | Hint = Instance.new("TextLabel")
| |
| 4872 | Hint.Parent = Background | |
| 4873 | Hint.Name = "Hint" | |
| 4874 | Hint.Size = UDim2.new(1, 0, 0.07, 0) | |
| 4875 | Hint.BackgroundTransparency = 0.1 | |
| 4876 | Hint.Position = UDim2.new(0, 0, -0.07, 0) | |
| 4877 | Hint.BorderSizePixel = 0 | |
| 4878 | Hint.BackgroundColor = BrickColor.new(1004) | |
| 4879 | Hint.Text = "[ ]" | |
| 4880 | Header1 = Instance.new("TextLabel")
| |
| 4881 | Header1.Parent = Page1 | |
| 4882 | Header1.Name = "Header1" | |
| 4883 | Header1.Size = UDim2.new(0, 0, 0, 0) | |
| 4884 | Header1.BackgroundTransparency = 1 | |
| 4885 | Header1.Position = UDim2.new(0.5, 0, 0.08, 0) | |
| 4886 | Header1.Text = "[ Sword Modes ]" | |
| 4887 | Swing = Instance.new("TextButton")
| |
| 4888 | Swing.Parent = Page1 | |
| 4889 | Swing.Name = "Swing" | |
| 4890 | Swing.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4891 | Swing.BackgroundTransparency = 0.1 | |
| 4892 | Swing.Position = UDim2.new(0.05, 0, 0.2, 0) | |
| 4893 | Swing.BorderSizePixel = 0 | |
| 4894 | Swing.BackgroundColor = BrickColor.new(1004) | |
| 4895 | Swing.Text = "[ Swing ]" | |
| 4896 | Swing.MouseButton1Down:connect(function() | |
| 4897 | Mode = "Swing" | |
| 4898 | Stuff = Page1:GetChildren() | |
| 4899 | for i = 1 , #Stuff do | |
| 4900 | if Stuff[i].className == "TextButton" then | |
| 4901 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4902 | Swing.BackgroundColor = BrickColor.new(1010) | |
| 4903 | Hint.Text = "[ Click to Slash ]" | |
| 4904 | end | |
| 4905 | end | |
| 4906 | end) | |
| 4907 | Spin = Instance.new("TextButton")
| |
| 4908 | Spin.Parent = Page1 | |
| 4909 | Spin.Name = "Spin" | |
| 4910 | Spin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4911 | Spin.BackgroundTransparency = 0.1 | |
| 4912 | Spin.Position = UDim2.new(0.05, 0, 0.3, 0) | |
| 4913 | Spin.BorderSizePixel = 0 | |
| 4914 | Spin.BackgroundColor = BrickColor.new(1004) | |
| 4915 | Spin.Text = "[ Spin ]" | |
| 4916 | Spin.MouseButton1Down:connect(function() | |
| 4917 | Mode = "Spin" | |
| 4918 | Stuff = Page1:GetChildren() | |
| 4919 | for i = 1 , #Stuff do | |
| 4920 | if Stuff[i].className == "TextButton" then | |
| 4921 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4922 | Spin.BackgroundColor = BrickColor.new(1010) | |
| 4923 | Hint.Text = "[ Click to Spin Slash ]" | |
| 4924 | end | |
| 4925 | end | |
| 4926 | end) | |
| 4927 | TripleSlash = Instance.new("TextButton")
| |
| 4928 | TripleSlash.Parent = Page1 | |
| 4929 | TripleSlash.Name = "TripleSlash" | |
| 4930 | TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4931 | TripleSlash.BackgroundTransparency = 0.1 | |
| 4932 | TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0) | |
| 4933 | TripleSlash.BorderSizePixel = 0 | |
| 4934 | TripleSlash.BackgroundColor = BrickColor.new(1004) | |
| 4935 | TripleSlash.Text = "[ TripleSlash ]" | |
| 4936 | TripleSlash.MouseButton1Down:connect(function() | |
| 4937 | Mode = "TripleSlash" | |
| 4938 | Stuff = Page1:GetChildren() | |
| 4939 | for i = 1 , #Stuff do | |
| 4940 | if Stuff[i].className == "TextButton" then | |
| 4941 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4942 | TripleSlash.BackgroundColor = BrickColor.new(1010) | |
| 4943 | Hint.Text = "[ Click to slash 3 times quickly ]" | |
| 4944 | end | |
| 4945 | end | |
| 4946 | end) | |
| 4947 | ForwardSpin = Instance.new("TextButton")
| |
| 4948 | ForwardSpin.Parent = Page1 | |
| 4949 | ForwardSpin.Name = "Spin" | |
| 4950 | ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4951 | ForwardSpin.BackgroundTransparency = 0.1 | |
| 4952 | ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0) | |
| 4953 | ForwardSpin.BorderSizePixel = 0 | |
| 4954 | ForwardSpin.BackgroundColor = BrickColor.new(1004) | |
| 4955 | ForwardSpin.Text = "[ ForwardSpin ]" | |
| 4956 | ForwardSpin.MouseButton1Down:connect(function() | |
| 4957 | Mode = "ForwardSpin" | |
| 4958 | Stuff = Page1:GetChildren() | |
| 4959 | for i = 1 , #Stuff do | |
| 4960 | if Stuff[i].className == "TextButton" then | |
| 4961 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4962 | ForwardSpin.BackgroundColor = BrickColor.new(1010) | |
| 4963 | Hint.Text = "[ Click to Spin Slash forward ]" | |
| 4964 | end | |
| 4965 | end | |
| 4966 | end) | |
| 4967 | Boomerang = Instance.new("TextButton")
| |
| 4968 | Boomerang.Parent = Page1 | |
| 4969 | Boomerang.Name = "Boomerang" | |
| 4970 | Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4971 | Boomerang.BackgroundTransparency = 0.1 | |
| 4972 | Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0) | |
| 4973 | Boomerang.BorderSizePixel = 0 | |
| 4974 | Boomerang.BackgroundColor = BrickColor.new(1004) | |
| 4975 | Boomerang.Text = "[ Boomerang ]" | |
| 4976 | Boomerang.MouseButton1Down:connect(function() | |
| 4977 | Mode = "Boomerang" | |
| 4978 | Stuff = Page1:GetChildren() | |
| 4979 | for i = 1 , #Stuff do | |
| 4980 | if Stuff[i].className == "TextButton" then | |
| 4981 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4982 | Boomerang.BackgroundColor = BrickColor.new(1010) | |
| 4983 | Hint.Text = "[ Click to throw your sword ]" | |
| 4984 | end | |
| 4985 | end | |
| 4986 | end) | |
| 4987 | Remover = Instance.new("TextButton")
| |
| 4988 | Remover.Parent = Page1 | |
| 4989 | Remover.Name = "Remover" | |
| 4990 | Remover.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4991 | Remover.BackgroundTransparency = 0.1 | |
| 4992 | Remover.Position = UDim2.new(0.05, 0, 0.7, 0) | |
| 4993 | Remover.BorderSizePixel = 0 | |
| 4994 | Remover.BackgroundColor = BrickColor.new(1004) | |
| 4995 | Remover.Text = "[ Remover ]" | |
| 4996 | Remover.MouseButton1Down:connect(function() | |
| 4997 | Mode = "Remover" | |
| 4998 | Stuff = Page1:GetChildren() | |
| 4999 | for i = 1 , #Stuff do | |
| 5000 | if Stuff[i].className == "TextButton" then | |
| 5001 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5002 | Remover.BackgroundColor = BrickColor.new(1010) | |
| 5003 | Hint.Text = "[ Click to remove anything nearby ]" | |
| 5004 | end | |
| 5005 | end | |
| 5006 | end) | |
| 5007 | Alchemy = Instance.new("TextButton")
| |
| 5008 | Alchemy.Parent = Page1 | |
| 5009 | Alchemy.Name = "Alchemy" | |
| 5010 | Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5011 | Alchemy.BackgroundTransparency = 0.1 | |
| 5012 | Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0) | |
| 5013 | Alchemy.BorderSizePixel = 0 | |
| 5014 | Alchemy.BackgroundColor = BrickColor.new(1004) | |
| 5015 | Alchemy.Text = "[ Alchemy ]" | |
| 5016 | Alchemy.MouseButton1Down:connect(function() | |
| 5017 | Mode = "Alchemy" | |
| 5018 | Stuff = Page1:GetChildren() | |
| 5019 | for i = 1 , #Stuff do | |
| 5020 | if Stuff[i].className == "TextButton" then | |
| 5021 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5022 | Alchemy.BackgroundColor = BrickColor.new(1010) | |
| 5023 | Hint.Text = "[ Click to use alchemy ]" | |
| 5024 | end | |
| 5025 | end | |
| 5026 | end) | |
| 5027 | Lightning = Instance.new("TextButton")
| |
| 5028 | Lightning.Parent = Page1 | |
| 5029 | Lightning.Name = "Lightning" | |
| 5030 | Lightning.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5031 | Lightning.BackgroundTransparency = 0.1 | |
| 5032 | Lightning.Position = UDim2.new(0.05, 0, 0.9, 0) | |
| 5033 | Lightning.BorderSizePixel = 0 | |
| 5034 | Lightning.BackgroundColor = BrickColor.new(1004) | |
| 5035 | Lightning.Text = "[ Lightning ]" | |
| 5036 | Lightning.MouseButton1Down:connect(function() | |
| 5037 | Mode = "Lightning" | |
| 5038 | Stuff = Page1:GetChildren() | |
| 5039 | for i = 1 , #Stuff do | |
| 5040 | if Stuff[i].className == "TextButton" then | |
| 5041 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5042 | Lightning.BackgroundColor = BrickColor.new(1010) | |
| 5043 | Hint.Text = "[ Click to fire a bolt of lightning ]" | |
| 5044 | end | |
| 5045 | end | |
| 5046 | end) | |
| 5047 | Fire = Instance.new("TextButton")
| |
| 5048 | Fire.Parent = Page1 | |
| 5049 | Fire.Name = "Fire" | |
| 5050 | Fire.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5051 | Fire.BackgroundTransparency = 0.1 | |
| 5052 | Fire.Position = UDim2.new(0.375, 0, 0.2, 0) | |
| 5053 | Fire.BorderSizePixel = 0 | |
| 5054 | Fire.BackgroundColor = BrickColor.new(1004) | |
| 5055 | Fire.Text = "[ Fire ]" | |
| 5056 | Fire.MouseButton1Down:connect(function() | |
| 5057 | Mode = "Fire" | |
| 5058 | Stuff = Page1:GetChildren() | |
| 5059 | for i = 1 , #Stuff do | |
| 5060 | if Stuff[i].className == "TextButton" then | |
| 5061 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5062 | Fire.BackgroundColor = BrickColor.new(1010) | |
| 5063 | Hint.Text = "[ Click and hold to shoot fire ]" | |
| 5064 | end | |
| 5065 | end | |
| 5066 | end) | |
| 5067 | Slimeball = Instance.new("TextButton")
| |
| 5068 | Slimeball.Parent = Page1 | |
| 5069 | Slimeball.Name = "Slime" | |
| 5070 | Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5071 | Slimeball.BackgroundTransparency = 0.1 | |
| 5072 | Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0) | |
| 5073 | Slimeball.BorderSizePixel = 0 | |
| 5074 | Slimeball.BackgroundColor = BrickColor.new(1004) | |
| 5075 | Slimeball.Text = "[ Slime ]" | |
| 5076 | Slimeball.MouseButton1Down:connect(function() | |
| 5077 | Mode = "Slime" | |
| 5078 | Stuff = Page1:GetChildren() | |
| 5079 | for i = 1 , #Stuff do | |
| 5080 | if Stuff[i].className == "TextButton" then | |
| 5081 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5082 | Slimeball.BackgroundColor = BrickColor.new(1010) | |
| 5083 | Hint.Text = "[ Click and hold to fire a slime ]" | |
| 5084 | end | |
| 5085 | end | |
| 5086 | end) | |
| 5087 | Stone = Instance.new("TextButton")
| |
| 5088 | Stone.Parent = Page1 | |
| 5089 | Stone.Name = "Stone" | |
| 5090 | Stone.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5091 | Stone.BackgroundTransparency = 0.1 | |
| 5092 | Stone.Position = UDim2.new(0.375, 0, 0.4, 0) | |
| 5093 | Stone.BorderSizePixel = 0 | |
| 5094 | Stone.BackgroundColor = BrickColor.new(1004) | |
| 5095 | Stone.Text = "[ Stone ]" | |
| 5096 | Stone.MouseButton1Down:connect(function() | |
| 5097 | Mode = "Stone" | |
| 5098 | Stuff = Page1:GetChildren() | |
| 5099 | for i = 1 , #Stuff do | |
| 5100 | if Stuff[i].className == "TextButton" then | |
| 5101 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5102 | Stone.BackgroundColor = BrickColor.new(1010) | |
| 5103 | Hint.Text = "[ Click to hit anybody near you ]" | |
| 5104 | end | |
| 5105 | end | |
| 5106 | end) | |
| 5107 | Escape = Instance.new("TextButton")
| |
| 5108 | Escape.Parent = Page1 | |
| 5109 | Escape.Name = "Escape" | |
| 5110 | Escape.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5111 | Escape.BackgroundTransparency = 0.1 | |
| 5112 | Escape.Position = UDim2.new(0.375, 0, 0.5, 0) | |
| 5113 | Escape.BorderSizePixel = 0 | |
| 5114 | Escape.BackgroundColor = BrickColor.new(1004) | |
| 5115 | Escape.Text = "[ Escape ]" | |
| 5116 | Escape.MouseButton1Down:connect(function() | |
| 5117 | Mode = "Escape" | |
| 5118 | Stuff = Page1:GetChildren() | |
| 5119 | for i = 1 , #Stuff do | |
| 5120 | if Stuff[i].className == "TextButton" then | |
| 5121 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5122 | Escape.BackgroundColor = BrickColor.new(1010) | |
| 5123 | Hint.Text = "[ Click to escape when stuck ]" | |
| 5124 | end | |
| 5125 | end | |
| 5126 | end) | |
| 5127 | Shield = Instance.new("TextButton")
| |
| 5128 | Shield.Parent = Page1 | |
| 5129 | Shield.Name = "Shield" | |
| 5130 | Shield.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5131 | Shield.BackgroundTransparency = 0.1 | |
| 5132 | Shield.Position = UDim2.new(0.375, 0, 0.6, 0) | |
| 5133 | Shield.BorderSizePixel = 0 | |
| 5134 | Shield.BackgroundColor = BrickColor.new(1004) | |
| 5135 | Shield.Text = "[ Shield ]" | |
| 5136 | Shield.MouseButton1Down:connect(function() | |
| 5137 | Mode = "Shield" | |
| 5138 | Stuff = Page1:GetChildren() | |
| 5139 | for i = 1 , #Stuff do | |
| 5140 | if Stuff[i].className == "TextButton" then | |
| 5141 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5142 | Shield.BackgroundColor = BrickColor.new(1010) | |
| 5143 | Hint.Text = "[ Click and hold for an invisible shield ]" | |
| 5144 | end | |
| 5145 | end | |
| 5146 | end) | |
| 5147 | DarkPulse = Instance.new("TextButton")
| |
| 5148 | DarkPulse.Parent = Page1 | |
| 5149 | DarkPulse.Name = "DarkPulse" | |
| 5150 | DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5151 | DarkPulse.BackgroundTransparency = 0.1 | |
| 5152 | DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0) | |
| 5153 | DarkPulse.BorderSizePixel = 0 | |
| 5154 | DarkPulse.BackgroundColor = BrickColor.new(1004) | |
| 5155 | DarkPulse.Text = "[ DarkPulse ]" | |
| 5156 | DarkPulse.MouseButton1Down:connect(function() | |
| 5157 | Mode = "DarkPulse" | |
| 5158 | Stuff = Page1:GetChildren() | |
| 5159 | for i = 1 , #Stuff do | |
| 5160 | if Stuff[i].className == "TextButton" then | |
| 5161 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5162 | DarkPulse.BackgroundColor = BrickColor.new(1010) | |
| 5163 | Hint.Text = "[ Click and hold to fire a dark wave ]" | |
| 5164 | end | |
| 5165 | end | |
| 5166 | end) | |
| 5167 | Snipe = Instance.new("TextButton")
| |
| 5168 | Snipe.Parent = Page1 | |
| 5169 | Snipe.Name = "Snipe" | |
| 5170 | Snipe.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5171 | Snipe.BackgroundTransparency = 0.1 | |
| 5172 | Snipe.Position = UDim2.new(0.375, 0, 0.8, 0) | |
| 5173 | Snipe.BorderSizePixel = 0 | |
| 5174 | Snipe.BackgroundColor = BrickColor.new(1004) | |
| 5175 | Snipe.Text = "[ Snipe ]" | |
| 5176 | Snipe.MouseButton1Down:connect(function() | |
| 5177 | Mode = "Snipe" | |
| 5178 | Stuff = Page1:GetChildren() | |
| 5179 | for i = 1 , #Stuff do | |
| 5180 | if Stuff[i].className == "TextButton" then | |
| 5181 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5182 | Snipe.BackgroundColor = BrickColor.new(1010) | |
| 5183 | Hint.Text = "[ Click a person to zoom toward him ]" | |
| 5184 | end | |
| 5185 | end | |
| 5186 | end) | |
| 5187 | Wave = Instance.new("TextButton")
| |
| 5188 | Wave.Parent = Page1 | |
| 5189 | Wave.Name = "Wave" | |
| 5190 | Wave.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5191 | Wave.BackgroundTransparency = 0.1 | |
| 5192 | Wave.Position = UDim2.new(0.375, 0, 0.9, 0) | |
| 5193 | Wave.BorderSizePixel = 0 | |
| 5194 | Wave.BackgroundColor = BrickColor.new(1004) | |
| 5195 | Wave.Text = "[ Wave ]" | |
| 5196 | Wave.MouseButton1Down:connect(function() | |
| 5197 | Mode = "Wave" | |
| 5198 | Stuff = Page1:GetChildren() | |
| 5199 | for i = 1 , #Stuff do | |
| 5200 | if Stuff[i].className == "TextButton" then | |
| 5201 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5202 | Wave.BackgroundColor = BrickColor.new(1010) | |
| 5203 | Hint.Text = "[ Click to send out a wave to damage ]" | |
| 5204 | end | |
| 5205 | end | |
| 5206 | end) | |
| 5207 | Ice = Instance.new("TextButton")
| |
| 5208 | Ice.Parent = Page1 | |
| 5209 | Ice.Name = "Ice" | |
| 5210 | Ice.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5211 | Ice.BackgroundTransparency = 0.1 | |
| 5212 | Ice.Position = UDim2.new(0.7, 0, 0.2, 0) | |
| 5213 | Ice.BorderSizePixel = 0 | |
| 5214 | Ice.BackgroundColor = BrickColor.new(1004) | |
| 5215 | Ice.Text = "[ Ice ]" | |
| 5216 | Ice.MouseButton1Down:connect(function() | |
| 5217 | Mode = "Ice" | |
| 5218 | Stuff = Page1:GetChildren() | |
| 5219 | for i = 1 , #Stuff do | |
| 5220 | if Stuff[i].className == "TextButton" then | |
| 5221 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5222 | Ice.BackgroundColor = BrickColor.new(1010) | |
| 5223 | Hint.Text = "[ Click to send out a beam of ice ]" | |
| 5224 | end | |
| 5225 | end | |
| 5226 | end) | |
| 5227 | Tornado = Instance.new("TextButton")
| |
| 5228 | Tornado.Parent = Page1 | |
| 5229 | Tornado.Name = "Tornado" | |
| 5230 | Tornado.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5231 | Tornado.BackgroundTransparency = 0.1 | |
| 5232 | Tornado.Position = UDim2.new(0.7, 0, 0.3, 0) | |
| 5233 | Tornado.BorderSizePixel = 0 | |
| 5234 | Tornado.BackgroundColor = BrickColor.new(1004) | |
| 5235 | Tornado.Text = "[ Tornado ]" | |
| 5236 | Tornado.MouseButton1Down:connect(function() | |
| 5237 | Mode = "Tornado" | |
| 5238 | Stuff = Page1:GetChildren() | |
| 5239 | for i = 1 , #Stuff do | |
| 5240 | if Stuff[i].className == "TextButton" then | |
| 5241 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5242 | Tornado.BackgroundColor = BrickColor.new(1010) | |
| 5243 | Hint.Text = "[ Click to throw people near you ]" | |
| 5244 | end | |
| 5245 | end | |
| 5246 | end) | |
| 5247 | Explosion = Instance.new("TextButton")
| |
| 5248 | Explosion.Parent = Page1 | |
| 5249 | Explosion.Name = "BlackHole" | |
| 5250 | Explosion.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5251 | Explosion.BackgroundTransparency = 0.1 | |
| 5252 | Explosion.Position = UDim2.new(0.7, 0, 0.4, 0) | |
| 5253 | Explosion.BorderSizePixel = 0 | |
| 5254 | Explosion.BackgroundColor = BrickColor.new(1004) | |
| 5255 | Explosion.Text = "[ Explosion ]" | |
| 5256 | Explosion.MouseButton1Down:connect(function() | |
| 5257 | Mode = "Explosion" | |
| 5258 | Stuff = Page1:GetChildren() | |
| 5259 | for i = 1 , #Stuff do | |
| 5260 | if Stuff[i].className == "TextButton" then | |
| 5261 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5262 | Explosion.BackgroundColor = BrickColor.new(1010) | |
| 5263 | Hint.Text = "[ Click to summon a huge explosion ]" | |
| 5264 | end | |
| 5265 | end | |
| 5266 | end) | |
| 5267 | ExplodeVictim = Instance.new("TextButton")
| |
| 5268 | ExplodeVictim.Parent = Page1 | |
| 5269 | ExplodeVictim.Name = "ExplodeVictim" | |
| 5270 | ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5271 | ExplodeVictim.BackgroundTransparency = 0.1 | |
| 5272 | ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0) | |
| 5273 | ExplodeVictim.BorderSizePixel = 0 | |
| 5274 | ExplodeVictim.BackgroundColor = BrickColor.new(1004) | |
| 5275 | ExplodeVictim.Text = "[ ExplodeVictim ]" | |
| 5276 | ExplodeVictim.MouseButton1Down:connect(function() | |
| 5277 | Mode = "ExplodeVictim" | |
| 5278 | Stuff = Page1:GetChildren() | |
| 5279 | for i = 1 , #Stuff do | |
| 5280 | if Stuff[i].className == "TextButton" then | |
| 5281 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5282 | ExplodeVictim.BackgroundColor = BrickColor.new(1010) | |
| 5283 | Hint.Text = "[ Click a person to explode him ]" | |
| 5284 | end | |
| 5285 | end | |
| 5286 | end) | |
| 5287 | Raise = Instance.new("TextButton")
| |
| 5288 | Raise.Parent = Page1 | |
| 5289 | Raise.Name = "Raise" | |
| 5290 | Raise.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5291 | Raise.BackgroundTransparency = 0.1 | |
| 5292 | Raise.Position = UDim2.new(0.7, 0, 0.6, 0) | |
| 5293 | Raise.BorderSizePixel = 0 | |
| 5294 | Raise.BackgroundColor = BrickColor.new(1004) | |
| 5295 | Raise.Text = "[ Raise ]" | |
| 5296 | Raise.MouseButton1Down:connect(function() | |
| 5297 | Mode = "Raise" | |
| 5298 | Stuff = Page1:GetChildren() | |
| 5299 | for i = 1 , #Stuff do | |
| 5300 | if Stuff[i].className == "TextButton" then | |
| 5301 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5302 | Raise.BackgroundColor = BrickColor.new(1010) | |
| 5303 | Hint.Text = "[ Click the ground to make a mountain ]" | |
| 5304 | end | |
| 5305 | end | |
| 5306 | end) | |
| 5307 | Teleport = Instance.new("TextButton")
| |
| 5308 | Teleport.Parent = Page1 | |
| 5309 | Teleport.Name = "Teleport" | |
| 5310 | Teleport.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5311 | Teleport.BackgroundTransparency = 0.1 | |
| 5312 | Teleport.Position = UDim2.new(0.7, 0, 0.7, 0) | |
| 5313 | Teleport.BorderSizePixel = 0 | |
| 5314 | Teleport.BackgroundColor = BrickColor.new(1004) | |
| 5315 | Teleport.Text = "[ Teleport ]" | |
| 5316 | Teleport.MouseButton1Down:connect(function() | |
| 5317 | Mode = "Teleport" | |
| 5318 | Stuff = Page1:GetChildren() | |
| 5319 | for i = 1 , #Stuff do | |
| 5320 | if Stuff[i].className == "TextButton" then | |
| 5321 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5322 | Teleport.BackgroundColor = BrickColor.new(1010) | |
| 5323 | Hint.Text = "[ Click to teleport and slash ]" | |
| 5324 | end | |
| 5325 | end | |
| 5326 | end) | |
| 5327 | DownThrust = Instance.new("TextButton")
| |
| 5328 | DownThrust.Parent = Page1 | |
| 5329 | DownThrust.Name = "DownThrust" | |
| 5330 | DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5331 | DownThrust.BackgroundTransparency = 0.1 | |
| 5332 | DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0) | |
| 5333 | DownThrust.BorderSizePixel = 0 | |
| 5334 | DownThrust.BackgroundColor = BrickColor.new(1004) | |
| 5335 | DownThrust.Text = "[ DownThrust ]" | |
| 5336 | DownThrust.MouseButton1Down:connect(function() | |
| 5337 | Mode = "DownThrust" | |
| 5338 | Stuff = Page1:GetChildren() | |
| 5339 | for i = 1 , #Stuff do | |
| 5340 | if Stuff[i].className == "TextButton" then | |
| 5341 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5342 | DownThrust.BackgroundColor = BrickColor.new(1010) | |
| 5343 | Hint.Text = "[ Click to thurst downward ]" | |
| 5344 | end | |
| 5345 | end | |
| 5346 | end) | |
| 5347 | Slashes2 = Instance.new("TextButton")
| |
| 5348 | Slashes2.Parent = Page1 | |
| 5349 | Slashes2.Name = "Slashes" | |
| 5350 | Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5351 | Slashes2.BackgroundTransparency = 0.1 | |
| 5352 | Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0) | |
| 5353 | Slashes2.BorderSizePixel = 0 | |
| 5354 | Slashes2.BackgroundColor = BrickColor.new(1004) | |
| 5355 | Slashes2.Text = "[ HeatSlashes ]" | |
| 5356 | Slashes2.MouseButton1Down:connect(function() | |
| 5357 | Mode = "Slashes" | |
| 5358 | Stuff = Page1:GetChildren() | |
| 5359 | for i = 1 , #Stuff do | |
| 5360 | if Stuff[i].className == "TextButton" then | |
| 5361 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5362 | Slashes2.BackgroundColor = BrickColor.new(1010) | |
| 5363 | Hint.Text = "[ Click to heat slash ]" | |
| 5364 | end | |
| 5365 | end | |
| 5366 | end) | |
| 5367 | Page2 = Instance.new("ImageLabel")
| |
| 5368 | Page2.Parent = Background | |
| 5369 | Page2.Name = "Page2" | |
| 5370 | Page2.Visible = false | |
| 5371 | Page2.Size = UDim2.new(1, 0, 1, 0) | |
| 5372 | Page2.BackgroundTransparency = 1 | |
| 5373 | Page2.Position = UDim2.new(0, 0, 0, 0) | |
| 5374 | Header2 = Instance.new("TextLabel")
| |
| 5375 | Header2.Parent = Page2 | |
| 5376 | Header2.Name = "Header2" | |
| 5377 | Header2.Size = UDim2.new(0, 0, 0, 0) | |
| 5378 | Header2.BackgroundTransparency = 1 | |
| 5379 | Header2.Position = UDim2.new(0.5, 0, 0.08, 0) | |
| 5380 | Header2.Text = "[ Sword Modes #2 ]" | |
| 5381 | NextPage1 = Instance.new("TextButton")
| |
| 5382 | NextPage1.Parent = Page1 | |
| 5383 | NextPage1.Name = "NextPage1" | |
| 5384 | NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5385 | NextPage1.BackgroundTransparency = 0.1 | |
| 5386 | NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0) | |
| 5387 | NextPage1.BorderSizePixel = 0 | |
| 5388 | NextPage1.BackgroundColor = BrickColor.new(1004) | |
| 5389 | NextPage1.Text = "[ Next ]" | |
| 5390 | NextPage1.MouseButton1Down:connect(function() | |
| 5391 | Stuff = Page1:GetChildren() | |
| 5392 | for i = 1 , #Stuff do | |
| 5393 | if Stuff[i].className == "TextButton" then | |
| 5394 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5395 | end | |
| 5396 | end | |
| 5397 | Stuff = Page2:GetChildren() | |
| 5398 | for i = 1 , #Stuff do | |
| 5399 | if Stuff[i].className == "TextButton" then | |
| 5400 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5401 | end | |
| 5402 | end | |
| 5403 | Mode = "" | |
| 5404 | Page1.Visible = false | |
| 5405 | Page2.Visible = true | |
| 5406 | end) | |
| 5407 | BackPage1 = Instance.new("TextButton")
| |
| 5408 | BackPage1.Parent = Page2 | |
| 5409 | BackPage1.Name = "BackPage1" | |
| 5410 | BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5411 | BackPage1.BackgroundTransparency = 0.1 | |
| 5412 | BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0) | |
| 5413 | BackPage1.BorderSizePixel = 0 | |
| 5414 | BackPage1.BackgroundColor = BrickColor.new(1004) | |
| 5415 | BackPage1.Text = "[ Back ]" | |
| 5416 | BackPage1.MouseButton1Down:connect(function() | |
| 5417 | Stuff = Page1:GetChildren() | |
| 5418 | for i = 1 , #Stuff do | |
| 5419 | if Stuff[i].className == "TextButton" then | |
| 5420 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5421 | end | |
| 5422 | end | |
| 5423 | Stuff = Page2:GetChildren() | |
| 5424 | for i = 1 , #Stuff do | |
| 5425 | if Stuff[i].className == "TextButton" then | |
| 5426 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5427 | end | |
| 5428 | end | |
| 5429 | Mode = "" | |
| 5430 | Page1.Visible = true | |
| 5431 | Page2.Visible = false | |
| 5432 | end) | |
| 5433 | Assassinate = Instance.new("TextButton")
| |
| 5434 | Assassinate.Parent = Page2 | |
| 5435 | Assassinate.Name = "Assassinate" | |
| 5436 | Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5437 | Assassinate.BackgroundTransparency = 0.1 | |
| 5438 | Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0) | |
| 5439 | Assassinate.BorderSizePixel = 0 | |
| 5440 | Assassinate.BackgroundColor = BrickColor.new(1004) | |
| 5441 | Assassinate.Text = "[ Assassinate ]" | |
| 5442 | Assassinate.MouseButton1Down:connect(function() | |
| 5443 | Mode = "Assassinate" | |
| 5444 | Stuff = Page2:GetChildren() | |
| 5445 | for i = 1 , #Stuff do | |
| 5446 | if Stuff[i].className == "TextButton" then | |
| 5447 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5448 | Assassinate.BackgroundColor = BrickColor.new(1010) | |
| 5449 | Hint.Text = "[ Click a player to kill ]" | |
| 5450 | end | |
| 5451 | end | |
| 5452 | end) | |
| 5453 | Swing2 = Instance.new("TextButton")
| |
| 5454 | Swing2.Parent = Page2 | |
| 5455 | Swing2.Name = "Swing" | |
| 5456 | Swing2.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5457 | Swing2.BackgroundTransparency = 0.1 | |
| 5458 | Swing2.Position = UDim2.new(0.05, 0, 0.3, 0) | |
| 5459 | Swing2.BorderSizePixel = 0 | |
| 5460 | Swing2.BackgroundColor = BrickColor.new(1004) | |
| 5461 | Swing2.Text = "[ Slow Swing ]" | |
| 5462 | Swing2.MouseButton1Down:connect(function() | |
| 5463 | Mode = "Slow Swing" | |
| 5464 | Stuff = Page2:GetChildren() | |
| 5465 | for i = 1 , #Stuff do | |
| 5466 | if Stuff[i].className == "TextButton" then | |
| 5467 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5468 | Swing2.BackgroundColor = BrickColor.new(1010) | |
| 5469 | Hint.Text = "[ Click to Slash ]" | |
| 5470 | end | |
| 5471 | end | |
| 5472 | end) | |
| 5473 | Lazor = Instance.new("TextButton")
| |
| 5474 | Lazor.Parent = Page2 | |
| 5475 | Lazor.Name = "lazor" | |
| 5476 | Lazor.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5477 | Lazor.BackgroundTransparency = 0.1 | |
| 5478 | Lazor.Position = UDim2.new(0.05, 0, 0.4, 0) | |
| 5479 | Lazor.BorderSizePixel = 0 | |
| 5480 | Lazor.BackgroundColor = BrickColor.new(1004) | |
| 5481 | Lazor.Text = "[ LAZOR ]" | |
| 5482 | Lazor.MouseButton1Down:connect(function() | |
| 5483 | Mode = "Lazor" | |
| 5484 | Stuff = Page2:GetChildren() | |
| 5485 | for i = 1 , #Stuff do | |
| 5486 | if Stuff[i].className == "TextButton" then | |
| 5487 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5488 | Lazor.BackgroundColor = BrickColor.new(1010) | |
| 5489 | Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]" | |
| 5490 | end | |
| 5491 | end | |
| 5492 | end) | |
| 5493 | Lazor3 = Instance.new("TextButton")
| |
| 5494 | Lazor3.Parent = Page2 | |
| 5495 | Lazor3.Name = "Toss" | |
| 5496 | Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5497 | Lazor3.BackgroundTransparency = 0.1 | |
| 5498 | Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0) | |
| 5499 | Lazor3.BorderSizePixel = 0 | |
| 5500 | Lazor3.BackgroundColor = BrickColor.new(1004) | |
| 5501 | Lazor3.Text = "[ Toss ]" | |
| 5502 | Lazor3.MouseButton1Down:connect(function() | |
| 5503 | Mode = "Toss" | |
| 5504 | Stuff = Page2:GetChildren() | |
| 5505 | for i = 1 , #Stuff do | |
| 5506 | if Stuff[i].className == "TextButton" then | |
| 5507 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5508 | Lazor3.BackgroundColor = BrickColor.new(1010) | |
| 5509 | Hint.Text = "[ Click to toss Sword ]" | |
| 5510 | end | |
| 5511 | end | |
| 5512 | end) | |
| 5513 | ||
| 5514 | ------------------------------------------------------------> | |
| 5515 | --[[ | |
| 5516 | ? -->> onDied() | |
| 5517 | --]] | |
| 5518 | ------------------------------------------------------------> | |
| 5519 | Me.Character.Humanoid.Died:connect(function() | |
| 5520 | f = Instance.new("Explosion")
| |
| 5521 | f.Parent = Me.Character.Torso | |
| 5522 | f.Position = Me.Character.Torso.Position | |
| 5523 | f.BlastRadius = 3000 | |
| 5524 | f.BlastPressure = 500000000 | |
| 5525 | end) | |
| 5526 | Me.Character.Humanoid.Died:connect(function() | |
| 5527 | f = Instance.new("Explosion")
| |
| 5528 | f.Parent = Me.Character.Head | |
| 5529 | f.Position = Me.Character.Head.Position | |
| 5530 | f.BlastRadius = 3000 | |
| 5531 | f.BlastPressure = 500000000 | |
| 5532 | end) | |
| 5533 | ||
| 5534 | ------------------------------------------------------------> | |
| 5535 | --[[ | |
| 5536 | ? -->> Suit | |
| 5537 | --]] | |
| 5538 | ------------------------------------------------------------> | |
| 5539 | Hat = Instance.new("Part")
| |
| 5540 | Hat.Parent = Me.Character | |
| 5541 | Hat.CanCollide = false | |
| 5542 | Hat.Locked = true | |
| 5543 | Hat.Size = Vector3.new(2, 2, 2) | |
| 5544 | Hat.TopSurface = "Smooth" | |
| 5545 | Hat.BottomSurface = "Smooth" | |
| 5546 | Hat.Name = "Hat" | |
| 5547 | Hat.CFrame = Me.Character.Head.CFrame | |
| 5548 | HatMesh = Instance.new("SpecialMesh")
| |
| 5549 | HatMesh.Parent = Hat | |
| 5550 | HatMesh.MeshType = "FileMesh" | |
| 5551 | HatMesh.MeshId = "http://www.roblox.com/asset/?id=1045320" | |
| 5552 | HatMesh.Scale = Vector3.new(1.05, 1.05, 1.05) | |
| 5553 | HatMesh.TextureId = "http://www.roblox.com/asset/?id=1045321" | |
| 5554 | HatWeld = Instance.new("Weld")
| |
| 5555 | HatWeld.Parent = Me.Character.Head | |
| 5556 | HatWeld.Part0 = Me.Character.Head | |
| 5557 | HatWeld.Part1 = Hat | |
| 5558 | HatWeld.C0 = CFrame.new(0, 0, 0) | |
| 5559 | Stuff = Me.Character:GetChildren() | |
| 5560 | for i = 1 , #Stuff do | |
| 5561 | if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" then | |
| 5562 | Stuff[i]:Remove() | |
| 5563 | end | |
| 5564 | end | |
| 5565 | Shirt = Instance.new("Shirt")
| |
| 5566 | Shirt.Parent = Me.Character | |
| 5567 | Shirt.Name = "Shirt" | |
| 5568 | Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=242673061" | |
| 5569 | Pants = Instance.new("Pants")
| |
| 5570 | Pants.Parent = Me.Character | |
| 5571 | Pants.Name = "Pants" | |
| 5572 | Pants.PantsTemplate = "http://www.roblox.com/asset/?id=364625587" | |
| 5573 | Me.Character:MoveTo(Me.Character.Torso.Position+Vector3.new(0, 2, 0)) | |
| 5574 | ------------------------------------------------------------> | |
| 5575 | --[[ | |
| 5576 | ? -->> Loop | |
| 5577 | --]] | |
| 5578 | ------------------------------------------------------------> | |
| 5579 | while true do | |
| 5580 | wait() | |
| 5581 | Stuff = Workspace:GetChildren() | |
| 5582 | for i = 1 , #Stuff do | |
| 5583 | Stuff2 = Stuff[i]:GetChildren() | |
| 5584 | for i = 1 , #Stuff2 do | |
| 5585 | Stuff3 = Stuff2[i]:GetChildren() | |
| 5586 | for i = 1 , #Stuff3 do | |
| 5587 | if Stuff3[i].className == "ForceField" then | |
| 5588 | Stuff3[i]:Remove() | |
| 5589 | end | |
| 5590 | end | |
| 5591 | if Stuff2[i].className == "ForceField" then | |
| 5592 | Stuff2[i]:Remove() | |
| 5593 | end | |
| 5594 | end | |
| 5595 | end | |
| 5596 | if Flaming == true then | |
| 5597 | Flame = Instance.new("Part")
| |
| 5598 | Flame.Parent = Tool | |
| 5599 | Flame.Anchored = true | |
| 5600 | Flame.BrickColor = BrickColor.new("Really black")
| |
| 5601 | Flame.CanCollide = false | |
| 5602 | Flame.Name = "Flame" | |
| 5603 | Color = math.random(1, 3) | |
| 5604 | if Color == 1 then | |
| 5605 | Flame.BrickColor = BrickColor.new(21) | |
| 5606 | else | |
| 5607 | if Color == 2 then | |
| 5608 | Flame.BrickColor = BrickColor.new(24) | |
| 5609 | end | |
| 5610 | if Color == 3 then | |
| 5611 | Flame.BrickColor = BrickColor.new(105) | |
| 5612 | end | |
| 5613 | end | |
| 5614 | Flame.Locked = true | |
| 5615 | Flame.Shape = "Ball" | |
| 5616 | Flame.Transparency = 0.2 | |
| 5617 | Flame.Size = Vector3.new(1, 1, 1) | |
| 5618 | Flame.TopSurface = "Smooth" | |
| 5619 | Flame.BottomSurface = "Smooth" | |
| 5620 | Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12))) | |
| 5621 | FlameMesh = Instance.new("SpecialMesh")
| |
| 5622 | FlameMesh.MeshType = "Sphere" | |
| 5623 | FlameMesh.Parent = Flame | |
| 5624 | FlameMesh.Scale = Vector3.new(1, 1, 1) | |
| 5625 | end | |
| 5626 | Me.Character.Humanoid.WalkSpeed = 80 | |
| 5627 | Me.Character.Humanoid.MaxHealth = math.huge | |
| 5628 | if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then | |
| 5629 | Base = Workspace:findFirstChild("Base")
| |
| 5630 | if Base ~= nil then | |
| 5631 | Me.Character:MoveTo(Base.Position) | |
| 5632 | else | |
| 5633 | Me.Character:MoveTo(Vector3.new(0, 50, 0)) | |
| 5634 | end | |
| 5635 | end | |
| 5636 | Stuff = Tool:GetChildren() | |
| 5637 | for i = 1 , #Stuff do | |
| 5638 | if Stuff[i].className == "Part" then | |
| 5639 | if Stuff[i].Name == "Shadow" then | |
| 5640 | Stuff[i].Transparency = Stuff[i].Transparency + 0.2 | |
| 5641 | if Stuff[i].Transparency >= 1 then | |
| 5642 | Stuff[i]:Remove() | |
| 5643 | end | |
| 5644 | end | |
| 5645 | if Stuff[i].Name == "Flame" then | |
| 5646 | p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
| 5647 | Size = math.random(1, 3) | |
| 5648 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size) | |
| 5649 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
| 5650 | Stuff[i].CFrame = p | |
| 5651 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5))) | |
| 5652 | Stuff2 = Workspace:GetChildren() | |
| 5653 | for ii = 1 , #Stuff2 do | |
| 5654 | if Stuff2[ii].className == "Part" then | |
| 5655 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 5656 | if Stuff2[ii].Name ~= "Base" then | |
| 5657 | Stuff2[ii].Anchored = false | |
| 5658 | Stuff2[ii].BrickColor = BrickColor.new("Really black")
| |
| 5659 | Stuff2[ii]:BreakJoints() | |
| 5660 | end | |
| 5661 | end | |
| 5662 | end | |
| 5663 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then | |
| 5664 | Torso = Stuff2[ii]:findFirstChild("Torso")
| |
| 5665 | Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
| |
| 5666 | if Torso ~= nil and Humanoid ~= nil then | |
| 5667 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 5668 | Humanoid.MaxHealth = 100 | |
| 5669 | Humanoid:TakeDamage(Damage) | |
| 5670 | Parts = Humanoid.Parent:GetChildren() | |
| 5671 | for i = 1 , #Parts do | |
| 5672 | if Parts[i].className == "Part" then | |
| 5673 | Parts[i].BrickColor = BrickColor.new("Really black")
| |
| 5674 | if Humanoid.Health <= 0 then | |
| 5675 | Parts[i].Anchored = false | |
| 5676 | Parts[i]:BreakJoints() | |
| 5677 | end | |
| 5678 | end | |
| 5679 | end | |
| 5680 | end | |
| 5681 | end | |
| 5682 | end | |
| 5683 | end | |
| 5684 | if Stuff[i].Transparency >= 1 then | |
| 5685 | Stuff[i]:Remove() | |
| 5686 | end | |
| 5687 | end | |
| 5688 | end | |
| 5689 | end | |
| 5690 | ------------------------------------------------------------> | |
| 5691 | --[[ | |
| 5692 | ? -->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL! DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!! | |
| 5693 | --]] | |
| 5694 | ------------------------------------------------------------> | |
| 5695 | end |