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| 1 | --[[ | |
| 2 | Technomancer MiniBoss ]] | |
| 3 | ||
| 4 | ModelName = "Technomancer" | |
| 5 | attack = false | |
| 6 | attacktype = 1 | |
| 7 | Hitdeb = 0 | |
| 8 | Hitdeb2 = 0 | |
| 9 | - | name = "UilmateGate" |
| 9 | + | name = "elcampanas" |
| 10 | ---------------------------- | |
| 11 | --Customize mediafire | |
| 12 | booster1 = false | |
| 13 | booster2 = false | |
| 14 | booster3 = false | |
| 15 | booster4 = false | |
| 16 | booster5 = false | |
| 17 | booster6 = false | |
| 18 | booster7 = false | |
| 19 | booster8 = false | |
| 20 | booster9 = false | |
| 21 | time1 = false | |
| 22 | time2 = false | |
| 23 | time3 = false | |
| 24 | time4 = false | |
| 25 | time5 = false | |
| 26 | time6 = false | |
| 27 | time7 = false | |
| 28 | time8 = false | |
| 29 | time9 = false | |
| 30 | clocker = 0 | |
| 31 | Rage = 0 | |
| 32 | Rage = 200 | |
| 33 | mindamage = 5 | |
| 34 | maxdamage = 40 | |
| 35 | crtmaxdamage = 40 | |
| 36 | combo = 0 | |
| 37 | omindamage = mindamage | |
| 38 | omaxdamage = maxdamage | |
| 39 | ocrtmaxdamage = crtmaxdamage | |
| 40 | crtrate = 100/5 | |
| 41 | HP = 2000 | |
| 42 | WS = 8 | |
| 43 | jump = 50 | |
| 44 | --100%/critpercentage | |
| 45 | attack = false | |
| 46 | comboing = false | |
| 47 | oblkbrkr = 3 | |
| 48 | blockbreaker = oblkbrkr | |
| 49 | timer = 0 | |
| 50 | handlecolor = BrickColor.new("Black")
| |
| 51 | bcolor = BrickColor.new("White")
| |
| 52 | gemcolor = BrickColor.new("Black")
| |
| 53 | ||
| 54 | ||
| 55 | ||
| 56 | ------------------------------------------------------------------------------------------------------------------------------------- | |
| 57 | ||
| 58 | ||
| 59 | ||
| 60 | ||
| 61 | ||
| 62 | if game.Workspace:findFirstChild(ModelName,true) ~= nil then | |
| 63 | game.Workspace:findFirstChild(ModelName,true).Parent = nil | |
| 64 | end | |
| 65 | ||
| 66 | ||
| 67 | ||
| 68 | ||
| 69 | ||
| 70 | ||
| 71 | local bodyholder = Instance.new("Model")
| |
| 72 | bodyholder.Name = ModelName | |
| 73 | bodyholder.Parent = game.Workspace | |
| 74 | Character = bodyholder | |
| 75 | ||
| 76 | ev = Instance.new("BoolValue",bodyholder)
| |
| 77 | ev.Name = "EquippedVal" | |
| 78 | ev.Value = false | |
| 79 | blk = Instance.new("BoolValue",bodyholder)
| |
| 80 | blk.Name = "Block" | |
| 81 | blk.Value = false | |
| 82 | blkc = Instance.new("IntValue",blk)
| |
| 83 | blkc.Name = "BlockPower" | |
| 84 | blkc.Value = blockpower | |
| 85 | SpawnPos = Instance.new("Vector3Value",script)
| |
| 86 | SpawnPos.Name = "SpawnPos" | |
| 87 | SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0) | |
| 88 | ||
| 89 | local Head = Instance.new("Part")
| |
| 90 | Head.formFactor = 3 | |
| 91 | Head.CanCollide = true | |
| 92 | Head.Name = "Head" | |
| 93 | Head.Locked = true | |
| 94 | Head.Size = Vector3.new(2,1,1) | |
| 95 | Head.Parent = bodyholder | |
| 96 | Head.BrickColor = BrickColor.new("Bright yellow")
| |
| 97 | local smh = Instance.new("SpecialMesh",Head)
| |
| 98 | smh.Scale = Vector3.new(1.25,1.25,1.25) | |
| 99 | local Torso = Instance.new("Part")
| |
| 100 | Torso.formFactor = 3 | |
| 101 | Torso.CanCollide = true | |
| 102 | Torso.Name = "Torso" | |
| 103 | Torso.Locked = true | |
| 104 | Torso.Size = Vector3.new(2,2,1) | |
| 105 | Torso.Parent = bodyholder | |
| 106 | Torso.BrickColor = BrickColor.new("Black")
| |
| 107 | Torso.Reflectance = 0.1 | |
| 108 | Torso.CFrame = CFrame.new(SpawnPos.Value) | |
| 109 | local RightArm = Instance.new("Part")
| |
| 110 | RightArm.formFactor = 3 | |
| 111 | RightArm.CanCollide = true | |
| 112 | RightArm.Name = "Right Arm" | |
| 113 | RightArm.Locked = true | |
| 114 | RightArm.Size = Vector3.new(1,2,1) | |
| 115 | RightArm.Parent = bodyholder | |
| 116 | RightArm.BrickColor = BrickColor.new("Black")
| |
| 117 | local LeftArm = Instance.new("Part")
| |
| 118 | LeftArm.formFactor = 3 | |
| 119 | LeftArm.CanCollide = true | |
| 120 | LeftArm.Name = "Left Arm" | |
| 121 | LeftArm.Locked = true | |
| 122 | LeftArm.Size = Vector3.new(1,2,1) | |
| 123 | LeftArm.Parent = bodyholder | |
| 124 | LeftArm.BrickColor = BrickColor.new("Black")
| |
| 125 | local RightLeg = Instance.new("Part")
| |
| 126 | RightLeg.formFactor = 3 | |
| 127 | RightLeg.CanCollide = true | |
| 128 | RightLeg.Name = "Right Leg" | |
| 129 | RightLeg.Locked = true | |
| 130 | RightLeg.Size = Vector3.new(1,2,1) | |
| 131 | RightLeg.Parent = bodyholder | |
| 132 | RightLeg.BrickColor = BrickColor.new("Black")
| |
| 133 | local LeftLeg = Instance.new("Part")
| |
| 134 | LeftLeg.formFactor = 3 | |
| 135 | LeftLeg.CanCollide = true | |
| 136 | LeftLeg.Name = "Left Leg" | |
| 137 | LeftLeg.Locked = true | |
| 138 | LeftLeg.Size = Vector3.new(1,2,1) | |
| 139 | LeftLeg.Parent = bodyholder | |
| 140 | LeftLeg.BrickColor = BrickColor.new("Black")
| |
| 141 | ||
| 142 | local hair = Instance.new("Part")
| |
| 143 | hair.formFactor = "Plate" | |
| 144 | hair.CanCollide = false | |
| 145 | hair.Locked = true | |
| 146 | hair.Size = Vector3.new(1,0.8,1) | |
| 147 | hair.Parent = bodyholder | |
| 148 | local hm = Instance.new("SpecialMesh")
| |
| 149 | hm.Parent = hair | |
| 150 | hm.MeshType = "FileMesh" | |
| 151 | hm.MeshId = "http://www.roblox.com/asset/?id=111787475" | |
| 152 | hm.TextureId = "http://www.roblox.com/asset/?id=111787686" | |
| 153 | hm.Scale = Vector3.new(2.5, 2.5, 2.5) | |
| 154 | local wh = Instance.new("Weld")
| |
| 155 | wh.Parent = hair | |
| 156 | wh.Part0 = hair | |
| 157 | wh.Part1 = Head | |
| 158 | wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 0) | |
| 159 | wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 160 | ||
| 161 | local LAmsh = Instance.new("CharacterMesh")
| |
| 162 | LAmsh.MeshId = "111777907" | |
| 163 | LAmsh.OverlayTextureId = "111778050" | |
| 164 | LAmsh.BodyPart = "LeftArm" | |
| 165 | LAmsh.Parent = bodyholder | |
| 166 | ||
| 167 | local LLmsh = Instance.new("CharacterMesh")
| |
| 168 | LLmsh.MeshId = "111777942" | |
| 169 | LLmsh.OverlayTextureId = "111778050" | |
| 170 | LLmsh.BodyPart = "LeftLeg" | |
| 171 | LLmsh.Parent = bodyholder | |
| 172 | ||
| 173 | local RAmsh = Instance.new("CharacterMesh")
| |
| 174 | RAmsh.MeshId = "111777972" | |
| 175 | RAmsh.OverlayTextureId = "111778050" | |
| 176 | RAmsh.BodyPart = "RightArm" | |
| 177 | RAmsh.Parent = bodyholder | |
| 178 | ||
| 179 | local RLmsh = Instance.new("CharacterMesh")
| |
| 180 | RLmsh.MeshId = "111778023" | |
| 181 | RLmsh.OverlayTextureId = "111778050" | |
| 182 | RLmsh.BodyPart = "RightLeg" | |
| 183 | RLmsh.Parent = bodyholder | |
| 184 | ||
| 185 | local Tmsh = Instance.new("CharacterMesh")
| |
| 186 | Tmsh.MeshId = "111777866" | |
| 187 | Tmsh.OverlayTextureId = "111778050" | |
| 188 | Tmsh.BodyPart = "Torso" | |
| 189 | Tmsh.Parent = bodyholder | |
| 190 | --player | |
| 191 | player = nil | |
| 192 | --welds | |
| 193 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 194 | --what anim | |
| 195 | anim = "none" | |
| 196 | --save shoulders | |
| 197 | AoETrue = {}
| |
| 198 | Neck = Instance.new("Motor")
| |
| 199 | ||
| 200 | ||
| 201 | ||
| 202 | ||
| 203 | --derp | |
| 204 | RW.Part0 = Character.Torso | |
| 205 | RW.Part1 = Character["Right Arm"] | |
| 206 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 207 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 208 | RW.Parent = bodyholder | |
| 209 | -- | |
| 210 | LW.Part0 = Character.Torso | |
| 211 | LW.Part1 = Character["Left Arm"] | |
| 212 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 213 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 214 | LW.Parent = bodyholder | |
| 215 | -- | |
| 216 | RWL.Part0 = Character.Torso | |
| 217 | RWL.Part1 = Character["Right Leg"] | |
| 218 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 219 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 220 | RWL.Parent = bodyholder | |
| 221 | -- | |
| 222 | LWL.Part0 = Character.Torso | |
| 223 | LWL.Part1 = Character["Left Leg"] | |
| 224 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 225 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 226 | LWL.Parent = bodyholder | |
| 227 | -- | |
| 228 | Neck.Part0 = Character.Torso | |
| 229 | Neck.Part1 = Character.Head | |
| 230 | Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 231 | Neck.C1 = CFrame.new(0, -0.5, 0) | |
| 232 | Neck.Parent = bodyholder | |
| 233 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 234 | ---- | |
| 235 | ||
| 236 | -- | |
| 237 | ||
| 238 | RAP = Instance.new("Part")
| |
| 239 | RAP.formFactor = 0 | |
| 240 | RAP.CanCollide = false | |
| 241 | RAP.Name = "RAPart" | |
| 242 | RAP.Locked = true | |
| 243 | RAP.Size = Vector3.new(1,1,1) | |
| 244 | RAP.Parent = bodyholder | |
| 245 | RAP.Transparency = 1 | |
| 246 | w = Instance.new("Weld")
| |
| 247 | w.Parent = RAP | |
| 248 | w.Part0 = RAP | |
| 249 | w.Part1 = RightArm | |
| 250 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 251 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
| 252 | LAP = Instance.new("Part")
| |
| 253 | LAP.formFactor = 0 | |
| 254 | LAP.CanCollide = false | |
| 255 | LAP.Name = "LAPart" | |
| 256 | LAP.Locked = true | |
| 257 | LAP.Size = Vector3.new(1,1,1) | |
| 258 | LAP.Parent = bodyholder | |
| 259 | LAP.Transparency = 1 | |
| 260 | wl = Instance.new("Weld")
| |
| 261 | wl.Parent = LAP | |
| 262 | wl.Part0 = LAP | |
| 263 | wl.Part1 = LeftArm | |
| 264 | wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 265 | wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
| 266 | ||
| 267 | swordholder = Instance.new("Model")
| |
| 268 | swordholder.Name = "Weapon" | |
| 269 | swordholder.Parent = bodyholder | |
| 270 | ||
| 271 | local prt1 = Instance.new("Part")
| |
| 272 | prt1.formFactor = 1 | |
| 273 | prt1.Parent = swordholder | |
| 274 | prt1.CanCollide = false | |
| 275 | prt1.BrickColor = BrickColor.new("Really black")
| |
| 276 | prt1.Name = "Part1" | |
| 277 | prt1.Transparency = 0.4 | |
| 278 | prt1.Size = Vector3.new(1,1,1) | |
| 279 | prt1.Position = Torso.Position | |
| 280 | local prt2 = Instance.new("Part")
| |
| 281 | prt2.formFactor = 1 | |
| 282 | prt2.Parent = swordholder | |
| 283 | prt2.CanCollide = false | |
| 284 | prt2.BrickColor = BrickColor.new("Bright red")
| |
| 285 | prt2.Name = "Part2" | |
| 286 | prt2.Transparency = 0.4 | |
| 287 | prt2.Size = Vector3.new(1,1,1) | |
| 288 | prt2.Position = Torso.Position | |
| 289 | local prt3 = Instance.new("Part")
| |
| 290 | prt3.formFactor = 1 | |
| 291 | prt3.Parent = swordholder | |
| 292 | prt3.CanCollide = false | |
| 293 | prt3.BrickColor = BrickColor.new("Really black")
| |
| 294 | prt3.Name = "Part3" | |
| 295 | prt3.Transparency = 0.4 | |
| 296 | prt3.Size = Vector3.new(1,1,1) | |
| 297 | prt3.Position = Torso.Position | |
| 298 | local prt4 = Instance.new("Part")
| |
| 299 | prt4.formFactor = 1 | |
| 300 | prt4.Parent = swordholder | |
| 301 | prt4.CanCollide = false | |
| 302 | prt4.BrickColor = BrickColor.new("Bright red")
| |
| 303 | prt4.Name = "Part4" | |
| 304 | prt4.Transparency = 0.4 | |
| 305 | prt4.Size = Vector3.new(1,1,1) | |
| 306 | prt4.Position = Torso.Position | |
| 307 | local prt5 = Instance.new("Part")
| |
| 308 | prt5.formFactor = 1 | |
| 309 | prt5.Parent = swordholder | |
| 310 | prt5.CanCollide = false | |
| 311 | prt5.BrickColor = BrickColor.new("Really black")
| |
| 312 | prt5.Name = "Part5" | |
| 313 | prt5.Transparency = 0.4 | |
| 314 | prt5.Size = Vector3.new(1,1,1) | |
| 315 | prt5.Position = Torso.Position | |
| 316 | local prt6 = Instance.new("Part")
| |
| 317 | prt6.formFactor = 1 | |
| 318 | prt6.Parent = swordholder | |
| 319 | prt6.CanCollide = false | |
| 320 | prt6.BrickColor = BrickColor.new("Bright red")
| |
| 321 | prt6.Name = "Part6" | |
| 322 | prt6.Transparency = 0.4 | |
| 323 | prt6.Size = Vector3.new(1,1,1) | |
| 324 | prt6.Position = Torso.Position | |
| 325 | local prt7 = Instance.new("Part")
| |
| 326 | prt7.formFactor = 1 | |
| 327 | prt7.Parent = swordholder | |
| 328 | prt7.CanCollide = false | |
| 329 | prt7.BrickColor = BrickColor.new("Really black")
| |
| 330 | prt7.Name = "Part7" | |
| 331 | prt7.Transparency = 0.4 | |
| 332 | prt7.Size = Vector3.new(1,1,1) | |
| 333 | prt7.Position = Torso.Position | |
| 334 | local prt8 = Instance.new("Part")
| |
| 335 | prt8.formFactor = 1 | |
| 336 | prt8.Parent = swordholder | |
| 337 | prt8.CanCollide = false | |
| 338 | prt8.BrickColor = BrickColor.new("Bright red")
| |
| 339 | prt8.Name = "Part8" | |
| 340 | prt8.Transparency = 0.4 | |
| 341 | prt8.Size = Vector3.new(1,1,1) | |
| 342 | prt8.Position = Torso.Position | |
| 343 | swordholder:BreakJoints() | |
| 344 | ||
| 345 | local msh1 = Instance.new("BlockMesh")
| |
| 346 | msh1.Parent = prt1 | |
| 347 | msh1.Scale = Vector3.new(0.5,1,0.5) | |
| 348 | local msh2 = Instance.new("BlockMesh")
| |
| 349 | msh2.Parent = prt2 | |
| 350 | msh2.Scale = Vector3.new(0.5,1,0.5) | |
| 351 | local msh3 = Instance.new("BlockMesh")
| |
| 352 | msh3.Parent = prt3 | |
| 353 | msh3.Scale = Vector3.new(0.5,1,0.5) | |
| 354 | local msh4 = Instance.new("BlockMesh")
| |
| 355 | msh4.Parent = prt4 | |
| 356 | msh4.Scale = Vector3.new(0.5,1,0.5) | |
| 357 | local msh5 = Instance.new("BlockMesh")
| |
| 358 | msh5.Parent = prt5 | |
| 359 | msh5.Scale = Vector3.new(0.5,1,0.5) | |
| 360 | local msh6 = Instance.new("BlockMesh")
| |
| 361 | msh6.Parent = prt6 | |
| 362 | msh6.Scale = Vector3.new(0.5,1,0.5) | |
| 363 | local msh7 = Instance.new("BlockMesh")
| |
| 364 | msh7.Parent = prt7 | |
| 365 | msh7.Scale = Vector3.new(0.5,1,0.5) | |
| 366 | local msh8 = Instance.new("BlockMesh")
| |
| 367 | msh8.Parent = prt8 | |
| 368 | msh8.Scale = Vector3.new(0.5,1,0.5) | |
| 369 | local w1 = Instance.new("Weld")
| |
| 370 | w1.Parent = prt1 | |
| 371 | w1.Part0 = prt1 | |
| 372 | w1.Part1 = Torso | |
| 373 | w1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 374 | local w2 = Instance.new("Weld")
| |
| 375 | w2.Parent = prt2 | |
| 376 | w2.Part0 = prt2 | |
| 377 | w2.Part1 = Torso | |
| 378 | w2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 379 | local w3 = Instance.new("Weld")
| |
| 380 | w3.Parent = prt3 | |
| 381 | w3.Part0 = prt3 | |
| 382 | w3.Part1 = Torso | |
| 383 | w3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 384 | local w4 = Instance.new("Weld")
| |
| 385 | w4.Parent = prt4 | |
| 386 | w4.Part0 = prt4 | |
| 387 | w4.Part1 = Torso | |
| 388 | w4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 389 | local w5 = Instance.new("Weld")
| |
| 390 | w5.Parent = prt5 | |
| 391 | w5.Part0 = prt5 | |
| 392 | w5.Part1 = Torso | |
| 393 | w5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 394 | local w6 = Instance.new("Weld")
| |
| 395 | w6.Parent = prt6 | |
| 396 | w6.Part0 = prt6 | |
| 397 | w6.Part1 = Torso | |
| 398 | w6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 399 | local w7 = Instance.new("Weld")
| |
| 400 | w7.Parent = prt7 | |
| 401 | w7.Part0 = prt7 | |
| 402 | w7.Part1 = Torso | |
| 403 | w7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 404 | local w8 = Instance.new("Weld")
| |
| 405 | w8.Parent = prt8 | |
| 406 | w8.Part0 = prt8 | |
| 407 | w8.Part1 = Torso | |
| 408 | w8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 409 | local gairo = Instance.new("BodyGyro")
| |
| 410 | gairo.Parent = nil | |
| 411 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 412 | gairo.P = 20e+003 | |
| 413 | function unequipweld() | |
| 414 | ||
| 415 | end | |
| 416 | ||
| 417 | unequipweld() | |
| 418 | ||
| 419 | ||
| 420 | ||
| 421 | function equipweld() | |
| 422 | ||
| 423 | ||
| 424 | end | |
| 425 | ||
| 426 | ||
| 427 | function ss(parent,p) --Slash | |
| 428 | ||
| 429 | local SlashSound = Instance.new("Sound")
| |
| 430 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 431 | SlashSound.Parent = parent | |
| 432 | SlashSound.Volume = .7 | |
| 433 | SlashSound.Pitch = p | |
| 434 | SlashSound.PlayOnRemove = true | |
| 435 | coroutine.resume(coroutine.create(function() | |
| 436 | wait() | |
| 437 | SlashSound.Parent = nil | |
| 438 | end)) | |
| 439 | end | |
| 440 | function uss(parent,p) --unsheath | |
| 441 | ||
| 442 | local SlashSound = Instance.new("Sound")
| |
| 443 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 444 | SlashSound.Parent = parent | |
| 445 | SlashSound.Volume = .7 | |
| 446 | SlashSound.Pitch = p | |
| 447 | SlashSound.PlayOnRemove = true | |
| 448 | coroutine.resume(coroutine.create(function() | |
| 449 | wait() | |
| 450 | SlashSound.Parent = nil | |
| 451 | end)) | |
| 452 | end | |
| 453 | function ms(parent,p) --Metal Cling Sound | |
| 454 | ||
| 455 | local SlashSound = Instance.new("Sound")
| |
| 456 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
| 457 | SlashSound.Parent = parent | |
| 458 | SlashSound.Volume = 1 | |
| 459 | SlashSound.Pitch = p | |
| 460 | SlashSound.PlayOnRemove = true | |
| 461 | coroutine.resume(coroutine.create(function() | |
| 462 | wait() | |
| 463 | SlashSound.Parent = nil | |
| 464 | end)) | |
| 465 | end | |
| 466 | ||
| 467 | -- | |
| 468 | -- | |
| 469 | ||
| 470 | function returndmg() | |
| 471 | mindamage = omindamage | |
| 472 | maxdamage = omaxdamage | |
| 473 | crtmaxdamage = ocrtmaxdamage | |
| 474 | end | |
| 475 | ||
| 476 | function subdmg(sub) | |
| 477 | mindamage = omindamage - sub | |
| 478 | maxdamage = omaxdamage - sub | |
| 479 | crtmaxdamage = ocrtmaxdamage - sub | |
| 480 | end | |
| 481 | ||
| 482 | function prcntdmg(sub) | |
| 483 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
| 484 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
| 485 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
| 486 | end | |
| 487 | ||
| 488 | function tagHumanoid(humanoid, player) | |
| 489 | local creator_tag = Instance.new("ObjectValue")
| |
| 490 | creator_tag.Value = player | |
| 491 | creator_tag.Name = "creator" | |
| 492 | creator_tag.Parent = humanoid | |
| 493 | end | |
| 494 | ||
| 495 | function untagHumanoid(humanoid) | |
| 496 | if humanoid ~= nil then | |
| 497 | local tag = humanoid:findFirstChild("creator")
| |
| 498 | if tag ~= nil then | |
| 499 | tag.Parent = nil | |
| 500 | end | |
| 501 | end | |
| 502 | end | |
| 503 | ||
| 504 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 505 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 506 | end | |
| 507 | ||
| 508 | ||
| 509 | ||
| 510 | function equipanim() | |
| 511 | ||
| 512 | end | |
| 513 | ||
| 514 | ||
| 515 | function damagesplat(dmg,hit,crit,blocked) | |
| 516 | local mo = Instance.new("Model")
| |
| 517 | mo.Name = dmg | |
| 518 | local pa = Instance.new("Part",mo)
| |
| 519 | pa.formFactor = 3 | |
| 520 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
| 521 | if crit then | |
| 522 | pa.BrickColor = BrickColor.new("Bright yellow")
| |
| 523 | elseif not crit then | |
| 524 | pa.BrickColor = BrickColor.new("Bright red")
| |
| 525 | end | |
| 526 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
| |
| 527 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
| 528 | pa.Name = "Head" | |
| 529 | local hah = Instance.new("Humanoid")
| |
| 530 | hah.Parent = mo | |
| 531 | hah.MaxHealth = 0 | |
| 532 | hah.Health = 0 | |
| 533 | local bp = Instance.new("BodyPosition")
| |
| 534 | bp.P = 14000 | |
| 535 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 536 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
| 537 | coroutine.resume(coroutine.create(function() | |
| 538 | wait() | |
| 539 | mo.Parent = Character | |
| 540 | bp.Parent = pa | |
| 541 | wait(1.4) | |
| 542 | mo:remove() | |
| 543 | end)) | |
| 544 | return pa | |
| 545 | end | |
| 546 | ||
| 547 | function damage(hum,dmg,critornot) | |
| 548 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
| 549 | hum:TakeDamage(dmg) | |
| 550 | coroutine.resume(coroutine.create(function() | |
| 551 | tagHumanoid(hum,Player) | |
| 552 | wait(1) | |
| 553 | untagHumanoid(hum) | |
| 554 | end)) | |
| 555 | return pa | |
| 556 | ||
| 557 | end | |
| 558 | ||
| 559 | function lasersound(pitch) | |
| 560 | local SlashSound = Instance.new("Sound")
| |
| 561 | SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav" | |
| 562 | SlashSound.Parent = workspace | |
| 563 | SlashSound.Volume = .5 | |
| 564 | SlashSound.Pitch = pitch | |
| 565 | SlashSound.PlayOnRemove = true | |
| 566 | coroutine.resume(coroutine.create(function() | |
| 567 | wait(0) | |
| 568 | SlashSound.Parent = nil | |
| 569 | end)) | |
| 570 | end | |
| 571 | ||
| 572 | ||
| 573 | function AoE(p,magnitude) | |
| 574 | local c = game.Workspace:GetChildren(); | |
| 575 | for i = 1, #c do | |
| 576 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 577 | if hum ~= nil and hum.Health ~= 0 then | |
| 578 | local head = c[i]:findFirstChild("Head");
| |
| 579 | if head ~= nil then | |
| 580 | local mag = (head.Position - p).magnitude; | |
| 581 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
| 582 | local foundd = false | |
| 583 | for ii = 1 , #AoETrue do | |
| 584 | if AoETrue[ii] == c[i].Name then | |
| 585 | ||
| 586 | foundd = true | |
| 587 | end | |
| 588 | end | |
| 589 | if foundd then | |
| 590 | ||
| 591 | end | |
| 592 | -- | |
| 593 | if not foundd then | |
| 594 | local critrandomizer = math.random(crtrate) | |
| 595 | if critrandomizer ~= 1 then | |
| 596 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 597 | damage(hum,rndmdamage,false) | |
| 598 | elseif critrandomizer == 1 then | |
| 599 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 600 | damage(hum,rndmdamage,true) | |
| 601 | end | |
| 602 | table.insert(AoETrue,c[i].Name) | |
| 603 | end | |
| 604 | end | |
| 605 | end | |
| 606 | end | |
| 607 | end | |
| 608 | for ii = 1 , #AoETrue do | |
| 609 | table.remove(AoETrue,#AoETrue) | |
| 610 | end | |
| 611 | end | |
| 612 | ||
| 613 | -- | |
| 614 | ||
| 615 | ||
| 616 | -- | |
| 617 | ||
| 618 | function effect(Color,Ref,LP,P1) | |
| 619 | local effectsmsh = Instance.new("BlockMesh")
| |
| 620 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 621 | effectsmsh.Name = "Mesh" | |
| 622 | local effectsg = Instance.new("Part")
| |
| 623 | effectsg.formFactor = 3 | |
| 624 | effectsg.CanCollide = false | |
| 625 | effectsg.Name = "Eff" | |
| 626 | effectsg.Locked = true | |
| 627 | effectsg.Anchored = true | |
| 628 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
| 629 | effectsg.Parent = bodyholder | |
| 630 | effectsmsh.Parent = effectsg | |
| 631 | effectsg.BrickColor = BrickColor.new(Color) | |
| 632 | effectsg.Reflectance = Ref | |
| 633 | local point1 = P1 | |
| 634 | local mg = (LP.p - point1.p).magnitude | |
| 635 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
| 636 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 637 | coroutine.resume(coroutine.create(function() | |
| 638 | for i = 0 , 1 , 0.1 do | |
| 639 | wait() | |
| 640 | effectsg.Transparency = 1*i | |
| 641 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
| 642 | end | |
| 643 | wait() | |
| 644 | effectsg.Parent = nil | |
| 645 | end)) | |
| 646 | end | |
| 647 | -- | |
| 648 | ||
| 649 | ||
| 650 | con,con2,con3 = nil,nil,nil | |
| 651 | conn,conn2,conn3 = nil,nil,nil | |
| 652 | ||
| 653 | function dmg1cnnct() | |
| 654 | if con ~= nil then | |
| 655 | con:disconnect() | |
| 656 | Hitdeb = 0 | |
| 657 | end | |
| 658 | con = prt4.Touched:connect(OT) | |
| 659 | con2 = prt5.Touched:connect(OT) | |
| 660 | end | |
| 661 | ||
| 662 | function dmg1dc() | |
| 663 | if con ~= nil then | |
| 664 | con:disconnect() | |
| 665 | Hitdeb = 0 | |
| 666 | end | |
| 667 | if con2 ~= nil then | |
| 668 | con2:disconnect() | |
| 669 | Hitdeb = 0 | |
| 670 | end | |
| 671 | end | |
| 672 | ||
| 673 | function dmg2cnnct() | |
| 674 | if con ~= nil then | |
| 675 | con:disconnect() | |
| 676 | Hitdeb = 0 | |
| 677 | end | |
| 678 | conn = prt14.Touched:connect(OT2) | |
| 679 | conn2 = prt15.Touched:connect(OT2) | |
| 680 | conn3 = prt16.Touched:connect(OT2) | |
| 681 | end | |
| 682 | ||
| 683 | function dmg2dc() | |
| 684 | if conn ~= nil then | |
| 685 | conn:disconnect() | |
| 686 | Hitdeb2 = 0 | |
| 687 | end | |
| 688 | if conn2 ~= nil then | |
| 689 | conn2:disconnect() | |
| 690 | Hitdeb2 = 0 | |
| 691 | end | |
| 692 | if conn3 ~= nil then | |
| 693 | conn3:disconnect() | |
| 694 | Hitdeb2 = 0 | |
| 695 | end | |
| 696 | end | |
| 697 | ||
| 698 | function rptddmg(value,des,inc) | |
| 699 | coroutine.resume(coroutine.create(function() | |
| 700 | repeat | |
| 701 | wait(inc) | |
| 702 | Hitdeb = 0 | |
| 703 | until value == des | |
| 704 | end)) | |
| 705 | end | |
| 706 | ||
| 707 | function atktype(s,e) | |
| 708 | coroutine.resume(coroutine.create(function () | |
| 709 | attacktype = e | |
| 710 | wait(0.25) | |
| 711 | attacktype = s | |
| 712 | end)) | |
| 713 | end | |
| 714 | ||
| 715 | walking = false | |
| 716 | jumping = false | |
| 717 | Target = nil | |
| 718 | ||
| 719 | function Walk() | |
| 720 | if walking then return end | |
| 721 | end | |
| 722 | ||
| 723 | function Jump() | |
| 724 | if jumping then return end | |
| 725 | jumping = true | |
| 726 | local vel = Instance.new("BodyVelocity",Torso)
| |
| 727 | vel.maxForce = Vector3.new(0,1,0) * math.huge | |
| 728 | vel.P = vel.P * 5 | |
| 729 | vel.velocity = Vector3.new(0,jump,0) | |
| 730 | coroutine.resume(coroutine.create(function() | |
| 731 | wait() wait() wait() wait() | |
| 732 | vel.Parent=nil | |
| 733 | end)) | |
| 734 | for i = 0.1 , 1 , 0.1 do | |
| 735 | wait() | |
| 736 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0)) | |
| 737 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 738 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0)) | |
| 739 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 740 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0)) | |
| 741 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 742 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0)) | |
| 743 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 744 | end | |
| 745 | wait(1) | |
| 746 | for i = 0.1 , 1 , 0.1 do | |
| 747 | wait() | |
| 748 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0)) | |
| 749 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 750 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0)) | |
| 751 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 752 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0)) | |
| 753 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 754 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0)) | |
| 755 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 756 | end | |
| 757 | jumping = false | |
| 758 | end | |
| 759 | ||
| 760 | function returnwelds() | |
| 761 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 762 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 763 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 764 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 765 | end | |
| 766 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 767 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 768 | end | |
| 769 | function Laser(Part,Dmg) | |
| 770 | sp = Part.Position | |
| 771 | dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,0) | |
| 772 | local hit,pos = rayCast(sp,dirr.lookVector,500,Character) | |
| 773 | local las=Instance.new("Part",Character)
| |
| 774 | las.Anchored=true | |
| 775 | las.Locked=true | |
| 776 | las.CanCollide=false | |
| 777 | las.TopSurface=0 | |
| 778 | las.BottomSurface=0 | |
| 779 | las.FormFactor = "Custom" | |
| 780 | las.BrickColor=BrickColor.new("Bright red")
| |
| 781 | las.Size=Vector3.new(1,1,1) | |
| 782 | las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) | |
| 783 | local msh=Instance.new("SpecialMesh",las)
| |
| 784 | mag = (Part.Position-pos).magnitude | |
| 785 | msh.Scale=Vector3.new(0.1,mag,0.1) | |
| 786 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 787 | for i = 0,1,0.1 do | |
| 788 | wait() | |
| 789 | Part.Transparency = Part.Transparency + 0.1 | |
| 790 | Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15) | |
| 791 | end | |
| 792 | Part.Parent = nil | |
| 793 | end),las,msh) | |
| 794 | local las=Instance.new("Part",Character)
| |
| 795 | las.Anchored=true | |
| 796 | las.Locked=true | |
| 797 | las.CanCollide=false | |
| 798 | las.TopSurface=0 | |
| 799 | las.BottomSurface=0 | |
| 800 | las.FormFactor = "Custom" | |
| 801 | las.BrickColor=BrickColor.new("Really black")
| |
| 802 | las.Size=Vector3.new(1,1,1) | |
| 803 | las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) | |
| 804 | local msh=Instance.new("SpecialMesh",las)
| |
| 805 | mag = (Part.Position-pos).magnitude | |
| 806 | msh.Scale=Vector3.new(0.1,mag,0.1) | |
| 807 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 808 | for i = 0,1,0.1 do | |
| 809 | wait() | |
| 810 | Part.Transparency = Part.Transparency + 0.1 | |
| 811 | Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05) | |
| 812 | end | |
| 813 | Part.Parent = nil | |
| 814 | end),las,msh) | |
| 815 | if pos ~= nil then | |
| 816 | local las2=Instance.new("Part",Character)
| |
| 817 | las2.Anchored=true | |
| 818 | las2.Locked=true | |
| 819 | las2.CanCollide=false | |
| 820 | las2.TopSurface=0 | |
| 821 | las2.BottomSurface=0 | |
| 822 | las2.FormFactor = "Custom" | |
| 823 | las2.BrickColor=BrickColor.new("Bright red")
| |
| 824 | las2.Size=Vector3.new(1,1,1) | |
| 825 | --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) | |
| 826 | las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0) | |
| 827 | local msh=Instance.new("BlockMesh",las2)
| |
| 828 | mag = (Part.Position-pos).magnitude | |
| 829 | msh.Scale=Vector3.new(0.1,0.1,0.1) | |
| 830 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 831 | --wait(10) | |
| 832 | for i = 0,1,0.1 do | |
| 833 | wait() | |
| 834 | Part.Transparency = Part.Transparency + 0.1 | |
| 835 | Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5) | |
| 836 | end | |
| 837 | Part.Parent = nil | |
| 838 | end),las2,msh) | |
| 839 | end | |
| 840 | if hit ~= nil and pos ~= nil then | |
| 841 | if hit.Parent.className == "Hat" then | |
| 842 | if(hit.Parent.Parent:findFirstChild("Humanoid")~= nil)then
| |
| 843 | if hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Parent.Name ~= Character.Name then
| |
| 844 | hit.Parent.Parent.Humanoid:TakeDamage(Dmg) | |
| 845 | end | |
| 846 | end | |
| 847 | end | |
| 848 | if(hit.Parent:findFirstChild("Humanoid")~= nil)then
| |
| 849 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Character.Name then
| |
| 850 | hit.Parent.Humanoid:TakeDamage(Dmg) | |
| 851 | end | |
| 852 | end | |
| 853 | --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then
| |
| 854 | hit.Parent.Humanoid:TakeDamage(Dmg) | |
| 855 | end]]-- | |
| 856 | end | |
| 857 | end | |
| 858 | function onehit() | |
| 859 | attack = true | |
| 860 | comboing = true | |
| 861 | for i = 0,1,0.1 do | |
| 862 | wait() | |
| 863 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 864 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 865 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 866 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 867 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 868 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 869 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 870 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 871 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 872 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 873 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 874 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 875 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 876 | end | |
| 877 | wait(0.1) | |
| 878 | gairo.Parent = Head | |
| 879 | gairo.cframe = Head.CFrame | |
| 880 | for i = 0,1,0.1 do | |
| 881 | wait() | |
| 882 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1*i,0) | |
| 883 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5*i) | |
| 884 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 885 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 886 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 887 | --[[w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 888 | w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 889 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) ]] | |
| 890 | w4.C0 = CFrame.new(1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,2.355-0.785*i) | |
| 891 | w5.C0 = CFrame.new(-0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.14-1.57*i) | |
| 892 | --[[w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 893 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 894 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) ]] | |
| 895 | end | |
| 896 | wait(0.1) | |
| 897 | combo = 1 | |
| 898 | Laser(prt4,math.random(20,40)) | |
| 899 | Laser(prt5,math.random(20,40)) | |
| 900 | attack = false | |
| 901 | end | |
| 902 | function twohit() | |
| 903 | attack = true | |
| 904 | for i = 0,1,0.1 do | |
| 905 | wait() | |
| 906 | w4.C0 = CFrame.new(1.3-1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,2.355-0.785+0.785*i) | |
| 907 | w5.C0 = CFrame.new(-0.3+0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.14-1.57+1.57*i) | |
| 908 | w6.C0 = CFrame.new(0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.925+0.785*i) | |
| 909 | w7.C0 = CFrame.new(-1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,4.71) | |
| 910 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1-2*i,0) | |
| 911 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5-0.5*i) | |
| 912 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 913 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5*i) | |
| 914 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 915 | end | |
| 916 | wait(0.1) | |
| 917 | Laser(prt6,math.random(20,40)) | |
| 918 | Laser(prt7,math.random(20,40)) | |
| 919 | wait(0.1) | |
| 920 | attack = false | |
| 921 | combo = 2 | |
| 922 | end | |
| 923 | function threehit() | |
| 924 | attack = true | |
| 925 | for i = 0,1,0.1 do | |
| 926 | wait() | |
| 927 | w6.C0 = CFrame.new(0.3-0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.925+0.785-0.785*i) | |
| 928 | w7.C0 = CFrame.new(-1.3+1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,4.71) | |
| 929 | w8.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,5.495-5.495*i) | |
| 930 | w1.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28) | |
| 931 | w2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,0.785-0.785*i) | |
| 932 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1-2+1*i,0) | |
| 933 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) | |
| 934 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 935 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5-1.27*i) | |
| 936 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 937 | end | |
| 938 | wait(0.1) | |
| 939 | Laser(prt8,math.random(20,40)) | |
| 940 | Laser(prt1,math.random(20,40)) | |
| 941 | Laser(prt2,math.random(20,40)) | |
| 942 | wait(0.1) | |
| 943 | attack = false | |
| 944 | combo = 3 | |
| 945 | end | |
| 946 | function fourhit() | |
| 947 | attack = true | |
| 948 | for i = 0,1,0.1 do | |
| 949 | wait() | |
| 950 | w8.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0.5*i,5.495-5.495+5.495*i) | |
| 951 | w1.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28) | |
| 952 | w2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,-0.5*i,0.785-0.785+0.785*i) | |
| 953 | w3.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5*i) | |
| 954 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+math.rad(90)*i,0) | |
| 955 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77*i) | |
| 956 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
| 957 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-0.5-1.27+1*i) | |
| 958 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 959 | end | |
| 960 | wait(0.1) | |
| 961 | for i = 0,1,0.1 do | |
| 962 | wait() | |
| 963 | w3.C0 = CFrame.new(0,1.6+3,-1+1) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5-0.8*i) | |
| 964 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(270),0) | |
| 965 | LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77) | |
| 966 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
| 967 | RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57-1.57,0,1.57-0.5-1.27+1) | |
| 968 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 969 | Laser(prt3,math.random(5,15)) | |
| 970 | end | |
| 971 | wait(0.1) | |
| 972 | attack = false | |
| 973 | combo = 0 | |
| 974 | end | |
| 975 | function LaserWave() | |
| 976 | attack = true | |
| 977 | for i = 0,1,0.1 do | |
| 978 | wait() | |
| 979 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 980 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 981 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 982 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 983 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 984 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 985 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 986 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 987 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 988 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 989 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 990 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 991 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 992 | end | |
| 993 | wait(0.1) | |
| 994 | for i = 0,1,0.1 do | |
| 995 | wait() | |
| 996 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) | |
| 997 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 998 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i) | |
| 999 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1000 | w1.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28) | |
| 1001 | w3.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57) | |
| 1002 | w5.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14) | |
| 1003 | w7.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71) | |
| 1004 | end | |
| 1005 | Laser(prt1,math.random(10,20)) | |
| 1006 | Laser(prt3,math.random(10,20)) | |
| 1007 | Laser(prt5,math.random(10,20)) | |
| 1008 | Laser(prt7,math.random(10,20)) | |
| 1009 | wait(0.1) | |
| 1010 | for i = 0,1,0.1 do | |
| 1011 | wait() | |
| 1012 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i) | |
| 1013 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1014 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i) | |
| 1015 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1016 | w1.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28) | |
| 1017 | w3.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57) | |
| 1018 | w5.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14) | |
| 1019 | w7.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71) | |
| 1020 | end | |
| 1021 | for i = 0,1,0.1 do | |
| 1022 | wait() | |
| 1023 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) | |
| 1024 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1025 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i) | |
| 1026 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1027 | w2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.97*i,0,0.785-0.785*i) | |
| 1028 | w4.C0 = CFrame.new(0,1.6+3,-1+1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77*i,0,2.355-2.355*i) | |
| 1029 | w6.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i) | |
| 1030 | w8.C0 = CFrame.new(0,1.6+3,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37*i,0,5.495-5.495*i) | |
| 1031 | end | |
| 1032 | Laser(prt2,math.random(10,20)) | |
| 1033 | Laser(prt4,math.random(10,20)) | |
| 1034 | Laser(prt6,math.random(10,20)) | |
| 1035 | Laser(prt8,math.random(10,20)) | |
| 1036 | wait(0.1) | |
| 1037 | for i = 0,1,0.1 do | |
| 1038 | wait() | |
| 1039 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i) | |
| 1040 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1041 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i) | |
| 1042 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1043 | w2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.97+1.97*i,0,-0.785*i) | |
| 1044 | w4.C0 = CFrame.new(0,1.6+3,-1+1.5-1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77+1.77*i,0,-2.355*i) | |
| 1045 | w6.C0 = CFrame.new(0,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,-3.925*i) | |
| 1046 | w8.C0 = CFrame.new(0,1.6+3,-1+0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37+1.37*i,0,-5.495*i) | |
| 1047 | end | |
| 1048 | wait(0.1) | |
| 1049 | attack = false | |
| 1050 | end | |
| 1051 | function OverBlast() | |
| 1052 | attack = true | |
| 1053 | for i = 0,1,0.1 do | |
| 1054 | wait() | |
| 1055 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1056 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 1057 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1058 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 1059 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1060 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1061 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1062 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1063 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1064 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1065 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1066 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1067 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1068 | end | |
| 1069 | for i = 0,1.05,0.05 do | |
| 1070 | wait() | |
| 1071 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1072 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) | |
| 1073 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1074 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i) | |
| 1075 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1076 | w1.C0 = CFrame.new(-1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,6.28) | |
| 1077 | w2.C0 = CFrame.new(-1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.3*i,0.785+5.495*i) | |
| 1078 | w3.C0 = CFrame.new(1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.3*i,1.57+4.71*i) | |
| 1079 | w4.C0 = CFrame.new(1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,2.355+3.925*i) | |
| 1080 | w5.C0 = CFrame.new(-1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.1*i,3.14-3.14*i) | |
| 1081 | w6.C0 = CFrame.new(-0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i) | |
| 1082 | w7.C0 = CFrame.new(0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0,4.71-4.71*i) | |
| 1083 | w8.C0 = CFrame.new(1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.1*i,5.495-5.495*i) | |
| 1084 | end | |
| 1085 | Laser(prt1,math.random(5,15)) | |
| 1086 | Laser(prt2,math.random(5,15)) | |
| 1087 | Laser(prt3,math.random(5,15)) | |
| 1088 | Laser(prt4,math.random(5,15)) | |
| 1089 | Laser(prt5,math.random(5,15)) | |
| 1090 | Laser(prt6,math.random(5,15)) | |
| 1091 | Laser(prt7,math.random(5,15)) | |
| 1092 | Laser(prt8,math.random(5,15)) | |
| 1093 | wait(0.2) | |
| 1094 | for i = 0,1.05,0.05 do | |
| 1095 | wait() | |
| 1096 | w1.C0 = CFrame.new(-1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.5-0.5*i,6.28) | |
| 1097 | w2.C0 = CFrame.new(-1+0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.3-0.3*i,0.785+5.495) | |
| 1098 | w3.C0 = CFrame.new(1-0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.3+0.3*i,1.57+4.71) | |
| 1099 | w4.C0 = CFrame.new(1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.5+0.5*i,2.355+3.925) | |
| 1100 | w5.C0 = CFrame.new(-1.1-0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.1-0.1*i,3.14-3.14) | |
| 1101 | w6.C0 = CFrame.new(-0.6+0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,3.925-3.925) | |
| 1102 | w7.C0 = CFrame.new(0.6-0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,4.71-4.71) | |
| 1103 | w8.C0 = CFrame.new(1.1+0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.1+0.1*i,5.495-5.495) | |
| 1104 | end | |
| 1105 | Laser(prt1,math.random(5,15)) | |
| 1106 | Laser(prt2,math.random(5,15)) | |
| 1107 | Laser(prt3,math.random(5,15)) | |
| 1108 | Laser(prt4,math.random(5,15)) | |
| 1109 | Laser(prt5,math.random(5,15)) | |
| 1110 | Laser(prt6,math.random(5,15)) | |
| 1111 | Laser(prt7,math.random(5,15)) | |
| 1112 | Laser(prt8,math.random(5,15)) | |
| 1113 | wait(0.5) | |
| 1114 | attack = false | |
| 1115 | end | |
| 1116 | function SpinBeam() | |
| 1117 | attack = true | |
| 1118 | for i = 0,1,0.1 do | |
| 1119 | wait() | |
| 1120 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1121 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 1122 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1123 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 1124 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1125 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1126 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1127 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1128 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1129 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1130 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1131 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1132 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1133 | end | |
| 1134 | for i = 0,1,0.1 do | |
| 1135 | wait() | |
| 1136 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1137 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1138 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1139 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1140 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1141 | w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1142 | w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1143 | w3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1144 | w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1145 | w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1146 | w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1147 | w7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1148 | w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1149 | end | |
| 1150 | gairo.Parent = Head | |
| 1151 | gairo.cframe = Head.CFrame | |
| 1152 | CF = Torso.CFrame | |
| 1153 | for i = 0,1,0.1 do | |
| 1154 | wait(0.1) | |
| 1155 | gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 1156 | Laser(prt3,math.random(10,20)) | |
| 1157 | Laser(prt7,math.random(10,20)) | |
| 1158 | end | |
| 1159 | wait(0.2) | |
| 1160 | gairo.Parent = nil | |
| 1161 | attack = false | |
| 1162 | end | |
| 1163 | function LaserBarrage() | |
| 1164 | attack = true | |
| 1165 | for i = 0,1,0.1 do | |
| 1166 | wait() | |
| 1167 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1168 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 1169 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1170 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 1171 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1172 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1173 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1174 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1175 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1176 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1177 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1178 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1179 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1180 | end | |
| 1181 | for i = 0,1,0.2 do | |
| 1182 | wait() | |
| 1183 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1184 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i) | |
| 1185 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1186 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,1.57-1.77*i) | |
| 1187 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1188 | w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28) | |
| 1189 | end | |
| 1190 | Laser(prt1,math.random(10,20)) | |
| 1191 | for i = 0,1,0.2 do | |
| 1192 | wait() | |
| 1193 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1194 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i) | |
| 1195 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1196 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,1.57-1.77-1.77*i) | |
| 1197 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1198 | w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28) | |
| 1199 | end | |
| 1200 | for i = 0,1,0.2 do | |
| 1201 | wait() | |
| 1202 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1203 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i) | |
| 1204 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1205 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1206 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1207 | w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,0.785) | |
| 1208 | end | |
| 1209 | Laser(prt2,math.random(10,20)) | |
| 1210 | for i = 0,1,0.2 do | |
| 1211 | wait() | |
| 1212 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1213 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i) | |
| 1214 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1215 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1216 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1217 | w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0.785) | |
| 1218 | end | |
| 1219 | for i = 0,1,0.2 do | |
| 1220 | wait() | |
| 1221 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1222 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3*i,0,-1.57+1.77*i) | |
| 1223 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1224 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1225 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1226 | w3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57) | |
| 1227 | end | |
| 1228 | Laser(prt3,math.random(10,20)) | |
| 1229 | for i = 0,1,0.2 do | |
| 1230 | wait() | |
| 1231 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1232 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3+0.3*i,0,-1.57+1.77-1.77*i) | |
| 1233 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1234 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1235 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1236 | w3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57) | |
| 1237 | end | |
| 1238 | for i = 0,1,0.2 do | |
| 1239 | wait() | |
| 1240 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1241 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,-1.57+1.77*i) | |
| 1242 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1243 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1244 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1245 | w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,2.355) | |
| 1246 | end | |
| 1247 | Laser(prt4,math.random(10,20)) | |
| 1248 | for i = 0,1,0.2 do | |
| 1249 | wait() | |
| 1250 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1251 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,-1.57+1.77-1.77*i) | |
| 1252 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1253 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1254 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1255 | w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,2.355) | |
| 1256 | end | |
| 1257 | for i = 0,1,0.2 do | |
| 1258 | wait() | |
| 1259 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1260 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+1.77*i) | |
| 1261 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1262 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i) | |
| 1263 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1264 | w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14) | |
| 1265 | end | |
| 1266 | Laser(prt5,math.random(10,20)) | |
| 1267 | for i = 0,1,0.2 do | |
| 1268 | wait() | |
| 1269 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1270 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,-1.57+1.77-1.77*i) | |
| 1271 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1272 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i) | |
| 1273 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1274 | w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14) | |
| 1275 | end | |
| 1276 | for i = 0,1,0.2 do | |
| 1277 | wait() | |
| 1278 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1279 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1280 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1281 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i) | |
| 1282 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1283 | w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925) | |
| 1284 | end | |
| 1285 | Laser(prt6,math.random(10,20)) | |
| 1286 | for i = 0,1,0.2 do | |
| 1287 | wait() | |
| 1288 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1289 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1290 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1291 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i) | |
| 1292 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1293 | w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.925) | |
| 1294 | end | |
| 1295 | for i = 0,1,0.2 do | |
| 1296 | wait() | |
| 1297 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1298 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1299 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1300 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i) | |
| 1301 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1302 | w7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71) | |
| 1303 | end | |
| 1304 | Laser(prt7,math.random(10,20)) | |
| 1305 | for i = 0,1,0.2 do | |
| 1306 | wait() | |
| 1307 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1308 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1309 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1310 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i) | |
| 1311 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1312 | w7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71) | |
| 1313 | end | |
| 1314 | for i = 0,1,0.2 do | |
| 1315 | wait() | |
| 1316 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1317 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1318 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1319 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i) | |
| 1320 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1321 | w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,5.495) | |
| 1322 | end | |
| 1323 | Laser(prt8,math.random(10,20)) | |
| 1324 | for i = 0,1,0.2 do | |
| 1325 | wait() | |
| 1326 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1327 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1328 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1329 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i) | |
| 1330 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1331 | w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,5.495) | |
| 1332 | end | |
| 1333 | wait(0.5) | |
| 1334 | attack = false | |
| 1335 | end | |
| 1336 | function CloseRangedFire() | |
| 1337 | attack = true | |
| 1338 | for i = 0,1,0.1 do | |
| 1339 | wait() | |
| 1340 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1341 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 1342 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1343 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 1344 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1345 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1346 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1347 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1348 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1349 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1350 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1351 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1352 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1353 | end | |
| 1354 | for i = 0,1,0.1 do | |
| 1355 | wait() | |
| 1356 | w1.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,6.28) | |
| 1357 | w2.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,0.785) | |
| 1358 | w3.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,1.57) | |
| 1359 | w4.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,2.355) | |
| 1360 | w5.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.14) | |
| 1361 | w6.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.925) | |
| 1362 | w7.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,4.71) | |
| 1363 | w8.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,5.495) | |
| 1364 | end | |
| 1365 | Laser(prt1,math.random(5,10)) | |
| 1366 | Laser(prt2,math.random(5,10)) | |
| 1367 | Laser(prt3,math.random(5,10)) | |
| 1368 | Laser(prt4,math.random(5,10)) | |
| 1369 | Laser(prt5,math.random(5,10)) | |
| 1370 | Laser(prt6,math.random(5,10)) | |
| 1371 | Laser(prt7,math.random(5,10)) | |
| 1372 | Laser(prt8,math.random(5,10)) | |
| 1373 | wait(1) | |
| 1374 | attack = false | |
| 1375 | end | |
| 1376 | function SpinLaser() | |
| 1377 | attack = true | |
| 1378 | for i = 0,1,0.1 do | |
| 1379 | wait() | |
| 1380 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1381 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 1382 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1383 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 1384 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1385 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1386 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1387 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1388 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1389 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1390 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1391 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1392 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1393 | end | |
| 1394 | for i = 0,1,0.1 do | |
| 1395 | wait() | |
| 1396 | w1.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i) | |
| 1397 | w2.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i) | |
| 1398 | w3.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i) | |
| 1399 | w4.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i) | |
| 1400 | w5.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i) | |
| 1401 | w6.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i) | |
| 1402 | w7.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i) | |
| 1403 | w8.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i) | |
| 1404 | end | |
| 1405 | Laser(prt1,math.random(10,20)) | |
| 1406 | Laser(prt2,math.random(10,20)) | |
| 1407 | Laser(prt3,math.random(10,20)) | |
| 1408 | Laser(prt4,math.random(10,20)) | |
| 1409 | Laser(prt5,math.random(10,20)) | |
| 1410 | Laser(prt6,math.random(10,20)) | |
| 1411 | Laser(prt7,math.random(10,20)) | |
| 1412 | Laser(prt8,math.random(10,20)) | |
| 1413 | for i = 0,1,0.1 do | |
| 1414 | wait() | |
| 1415 | w1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28) | |
| 1416 | w2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785) | |
| 1417 | w3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57) | |
| 1418 | w4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355) | |
| 1419 | w5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14) | |
| 1420 | w6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925) | |
| 1421 | w7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71) | |
| 1422 | w8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495) | |
| 1423 | end | |
| 1424 | Laser(prt1,math.random(10,20)) | |
| 1425 | Laser(prt2,math.random(10,20)) | |
| 1426 | Laser(prt3,math.random(10,20)) | |
| 1427 | Laser(prt4,math.random(10,20)) | |
| 1428 | Laser(prt5,math.random(10,20)) | |
| 1429 | Laser(prt6,math.random(10,20)) | |
| 1430 | Laser(prt7,math.random(10,20)) | |
| 1431 | Laser(prt8,math.random(10,20)) | |
| 1432 | for i = 0,1,0.1 do | |
| 1433 | wait() | |
| 1434 | w1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5+0.5*i,6.28-6.28) | |
| 1435 | w2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5+0.5*i,0.785-0.785) | |
| 1436 | w3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5+0.5*i,1.57-1.57) | |
| 1437 | w4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5+0.5*i,2.355-2.355) | |
| 1438 | w5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5+0.5*i,3.14-3.14) | |
| 1439 | w6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5+0.5*i,3.925-3.925) | |
| 1440 | w7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5+0.5*i,4.71-4.71) | |
| 1441 | w8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5+0.5*i,5.495-5.495) | |
| 1442 | end | |
| 1443 | Laser(prt1,math.random(10,20)) | |
| 1444 | Laser(prt2,math.random(10,20)) | |
| 1445 | Laser(prt3,math.random(10,20)) | |
| 1446 | Laser(prt4,math.random(10,20)) | |
| 1447 | Laser(prt5,math.random(10,20)) | |
| 1448 | Laser(prt6,math.random(10,20)) | |
| 1449 | Laser(prt7,math.random(10,20)) | |
| 1450 | Laser(prt8,math.random(10,20)) | |
| 1451 | wait(1) | |
| 1452 | attack = false | |
| 1453 | end | |
| 1454 | function Implosion() | |
| 1455 | attack = true | |
| 1456 | for i = 0,1,0.1 do | |
| 1457 | wait() | |
| 1458 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1459 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 1460 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1461 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 1462 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1463 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1464 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1465 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1466 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1467 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1468 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1469 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1470 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1471 | end | |
| 1472 | for i = 0,1,0.1 do | |
| 1473 | wait() | |
| 1474 | w1.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i) | |
| 1475 | w2.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i) | |
| 1476 | w3.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i) | |
| 1477 | w4.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i) | |
| 1478 | w5.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i) | |
| 1479 | w6.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i) | |
| 1480 | w7.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i) | |
| 1481 | w8.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i) | |
| 1482 | end | |
| 1483 | Laser(prt1,math.random(5,10)) | |
| 1484 | Laser(prt2,math.random(5,10)) | |
| 1485 | Laser(prt3,math.random(5,10)) | |
| 1486 | Laser(prt4,math.random(5,10)) | |
| 1487 | Laser(prt5,math.random(5,10)) | |
| 1488 | Laser(prt6,math.random(5,10)) | |
| 1489 | Laser(prt7,math.random(5,10)) | |
| 1490 | Laser(prt8,math.random(5,10)) | |
| 1491 | for i = 0,1,0.1 do | |
| 1492 | wait() | |
| 1493 | w1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28) | |
| 1494 | w2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785) | |
| 1495 | w3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57) | |
| 1496 | w4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355) | |
| 1497 | w5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14) | |
| 1498 | w6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925) | |
| 1499 | w7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71) | |
| 1500 | w8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495) | |
| 1501 | end | |
| 1502 | Laser(prt1,math.random(5,10)) | |
| 1503 | Laser(prt2,math.random(5,10)) | |
| 1504 | Laser(prt3,math.random(5,10)) | |
| 1505 | Laser(prt4,math.random(5,10)) | |
| 1506 | Laser(prt5,math.random(5,10)) | |
| 1507 | Laser(prt6,math.random(5,10)) | |
| 1508 | Laser(prt7,math.random(5,10)) | |
| 1509 | Laser(prt8,math.random(5,10)) | |
| 1510 | for i = 0,1,0.1 do | |
| 1511 | wait() | |
| 1512 | w1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0+0.5,6.28-6.28) | |
| 1513 | w2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0.785+0.5,0.785-0.785) | |
| 1514 | w3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,1.57+0.5,1.57-1.57) | |
| 1515 | w4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,2.355+0.5,2.355-2.355) | |
| 1516 | w5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.14+0.5,3.14-3.14) | |
| 1517 | w6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.925+0.5,3.925-3.925) | |
| 1518 | w7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,4.71+0.5,4.71-4.71) | |
| 1519 | w8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,5.495+0.5,5.495-5.495) | |
| 1520 | end | |
| 1521 | Laser(prt1,math.random(5,10)) | |
| 1522 | Laser(prt2,math.random(5,10)) | |
| 1523 | Laser(prt3,math.random(5,10)) | |
| 1524 | Laser(prt4,math.random(5,10)) | |
| 1525 | Laser(prt5,math.random(5,10)) | |
| 1526 | Laser(prt6,math.random(5,10)) | |
| 1527 | Laser(prt7,math.random(5,10)) | |
| 1528 | Laser(prt8,math.random(5,10)) | |
| 1529 | wait(1) | |
| 1530 | attack = false | |
| 1531 | end | |
| 1532 | function LaserPillars() | |
| 1533 | attack = true | |
| 1534 | for i = 0,1,0.1 do | |
| 1535 | wait() | |
| 1536 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1537 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 1538 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1539 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 1540 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1541 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1542 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1543 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1544 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1545 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1546 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1547 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1548 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1549 | end | |
| 1550 | for i = 0,1,0.1 do | |
| 1551 | wait() | |
| 1552 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1553 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1554 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1555 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1556 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1557 | w1.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0,6.28-6.28*i) | |
| 1558 | w2.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0.785*i,0.785-0.785*i) | |
| 1559 | w3.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,1.57*i,1.57-1.57*i) | |
| 1560 | w4.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,2.355*i,2.355-2.355*i) | |
| 1561 | w5.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.14*i,3.14-3.14*i) | |
| 1562 | w6.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.925*i,3.925-3.925*i) | |
| 1563 | w7.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,4.71*i,4.71-4.71*i) | |
| 1564 | w8.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,5.495*i,5.495-5.495*i) | |
| 1565 | end | |
| 1566 | Laser(prt1,math.random(20,40)) | |
| 1567 | Laser(prt2,math.random(20,40)) | |
| 1568 | Laser(prt3,math.random(20,40)) | |
| 1569 | Laser(prt4,math.random(20,40)) | |
| 1570 | Laser(prt5,math.random(20,40)) | |
| 1571 | Laser(prt6,math.random(20,40)) | |
| 1572 | Laser(prt7,math.random(20,40)) | |
| 1573 | Laser(prt8,math.random(20,40)) | |
| 1574 | hur = 0 | |
| 1575 | for i = 0,1,0.1 do | |
| 1576 | wait(0.1) | |
| 1577 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1578 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1579 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1580 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1581 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1582 | w1.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0+2.5*i,6.28-6.28) | |
| 1583 | w2.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0.785+2.5*i,0.785-0.785) | |
| 1584 | w3.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,1.57+2.5*i,1.57-1.57) | |
| 1585 | w4.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,2.355+2.5*i,2.355-2.355) | |
| 1586 | w5.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.14+2.5*i,3.14-3.14) | |
| 1587 | w6.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.925+2.5*i,3.925-3.925) | |
| 1588 | w7.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,4.71+2.5*i,4.71-4.71) | |
| 1589 | w8.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,5.495+2.5*i,5.495-5.495) | |
| 1590 | if hur == 1 then | |
| 1591 | Laser(prt1,math.random(20,40)) | |
| 1592 | Laser(prt2,math.random(20,40)) | |
| 1593 | Laser(prt3,math.random(20,40)) | |
| 1594 | Laser(prt4,math.random(20,40)) | |
| 1595 | Laser(prt5,math.random(20,40)) | |
| 1596 | Laser(prt6,math.random(20,40)) | |
| 1597 | Laser(prt7,math.random(20,40)) | |
| 1598 | Laser(prt8,math.random(20,40)) | |
| 1599 | hur = 0 | |
| 1600 | end | |
| 1601 | hur = hur + 1 | |
| 1602 | end | |
| 1603 | wait(1) | |
| 1604 | attack = false | |
| 1605 | end | |
| 1606 | function DodgeTheLaser() | |
| 1607 | attack = true | |
| 1608 | for i = 0,1,0.1 do | |
| 1609 | wait() | |
| 1610 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1611 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 1612 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1613 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 1614 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1615 | w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1616 | w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1617 | w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1618 | w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1619 | w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1620 | w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1621 | w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1622 | w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1623 | end | |
| 1624 | for i = 0,1,0.1 do | |
| 1625 | wait() | |
| 1626 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1627 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 1628 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1629 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1630 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1631 | w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
| 1632 | w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
| 1633 | w3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
| 1634 | w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
| 1635 | w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
| 1636 | w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
| 1637 | w7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
| 1638 | w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
| 1639 | end | |
| 1640 | game:GetService("Chat"):Chat(Head,"DODGE THIS!",2)
| |
| 1641 | gairo.Parent = Head | |
| 1642 | gairo.cframe = Head.CFrame | |
| 1643 | CF = Torso.CFrame | |
| 1644 | for i = 0,1,0.01 do | |
| 1645 | wait(0.1) | |
| 1646 | gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 1647 | Laser(prt3,math.random(10,20)) | |
| 1648 | Laser(prt7,math.random(10,20)) | |
| 1649 | end | |
| 1650 | wait() | |
| 1651 | gairo.Parent = nil | |
| 1652 | attack = false | |
| 1653 | end | |
| 1654 | function Attackk(mag) | |
| 1655 | if attack then return end | |
| 1656 | if mag <= 100 then | |
| 1657 | local rndm = math.random(1,10) | |
| 1658 | if rndm == 1 then | |
| 1659 | coroutine.resume(coroutine.create(function() | |
| 1660 | if combo == 0 and comboing == false then | |
| 1661 | onehit() | |
| 1662 | elseif combo == 1 then | |
| 1663 | twohit() | |
| 1664 | elseif combo == 2 then | |
| 1665 | threehit() | |
| 1666 | elseif combo == 3 then | |
| 1667 | fourhit() | |
| 1668 | gairo.Parent = nil | |
| 1669 | Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) | |
| 1670 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1671 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1672 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1673 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1674 | wait(1) | |
| 1675 | comboing = false | |
| 1676 | end | |
| 1677 | end)) | |
| 1678 | elseif rndm == 2 and combo == 0 and timer >= 40 then | |
| 1679 | coroutine.resume(coroutine.create(function() | |
| 1680 | LaserWave() | |
| 1681 | end)) | |
| 1682 | elseif rndm == 3 and combo == 0 and timer >= 60 then | |
| 1683 | coroutine.resume(coroutine.create(function() | |
| 1684 | OverBlast() | |
| 1685 | end)) | |
| 1686 | elseif rndm == 4 and combo == 0 and timer >= 90 then | |
| 1687 | coroutine.resume(coroutine.create(function() | |
| 1688 | SpinBeam() | |
| 1689 | end)) | |
| 1690 | elseif rndm == 5 and combo == 0 and timer >= 135 then | |
| 1691 | coroutine.resume(coroutine.create(function() | |
| 1692 | LaserBarrage() | |
| 1693 | end)) | |
| 1694 | elseif rndm == 6 and combo == 0 and timer >= 202 then | |
| 1695 | coroutine.resume(coroutine.create(function() | |
| 1696 | CloseRangedFire() | |
| 1697 | end)) | |
| 1698 | elseif rndm == 7 and combo == 0 and timer >= 303 then | |
| 1699 | coroutine.resume(coroutine.create(function() | |
| 1700 | SpinLaser() | |
| 1701 | end)) | |
| 1702 | elseif rndm == 8 and combo == 0 and timer >= 454 then | |
| 1703 | coroutine.resume(coroutine.create(function() | |
| 1704 | Implosion() | |
| 1705 | end)) | |
| 1706 | elseif rndm == 9 and combo == 0 and timer >= 681 then | |
| 1707 | coroutine.resume(coroutine.create(function() | |
| 1708 | LaserPillars() | |
| 1709 | end)) | |
| 1710 | elseif rndm == 10 and combo == 0 and timer >= 1000 then | |
| 1711 | coroutine.resume(coroutine.create(function() | |
| 1712 | DodgeTheLaser() | |
| 1713 | end)) | |
| 1714 | end | |
| 1715 | end | |
| 1716 | coroutine.resume(coroutine.create(function() | |
| 1717 | wait(1) | |
| 1718 | if clocker == 0 then | |
| 1719 | timer = timer + 1 | |
| 1720 | elseif clocker == 1 then | |
| 1721 | timer = timer + 2 | |
| 1722 | elseif clocker == 2 then | |
| 1723 | timer = timer + 3 | |
| 1724 | elseif clocker == 3 then | |
| 1725 | timer = timer + 4 | |
| 1726 | elseif clocker == 4 then | |
| 1727 | timer = timer + 5 | |
| 1728 | elseif clocker == 5 then | |
| 1729 | timer = timer + 6 | |
| 1730 | elseif clocker == 6 then | |
| 1731 | timer = timer + 7 | |
| 1732 | elseif clocker == 7 then | |
| 1733 | timer = timer + 8 | |
| 1734 | elseif clocker == 8 then | |
| 1735 | timer = timer + 9 | |
| 1736 | elseif clocker == 9 then | |
| 1737 | timer = timer + 10 | |
| 1738 | end | |
| 1739 | if Character.Humanoid.Health < Character.Humanoid.MaxHealth*9/10 and booster1 == false then | |
| 1740 | booster1 = true | |
| 1741 | clocker = clocker + 1 | |
| 1742 | Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2 | |
| 1743 | local parchat = math.random(1,2) | |
| 1744 | if parchat == 1 then | |
| 1745 | game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
| |
| 1746 | elseif parchat == 2 then | |
| 1747 | game:GetService("Chat"):Chat(Head,"Overclocking.",2)
| |
| 1748 | end | |
| 1749 | end | |
| 1750 | if Character.Humanoid.Health < Character.Humanoid.MaxHealth*8/10 and booster2 == false then | |
| 1751 | booster2 = true | |
| 1752 | clocker = clocker + 1 | |
| 1753 | Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2 | |
| 1754 | local parchat = math.random(1,2) | |
| 1755 | if parchat == 1 then | |
| 1756 | game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
| |
| 1757 | elseif parchat == 2 then | |
| 1758 | game:GetService("Chat"):Chat(Head,"Overclocking.",2)
| |
| 1759 | end | |
| 1760 | end | |
| 1761 | if Character.Humanoid.Health < Character.Humanoid.MaxHealth*7/10 and booster3 == false then | |
| 1762 | booster3 = true | |
| 1763 | clocker = clocker + 1 | |
| 1764 | Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2 | |
| 1765 | local parchat = math.random(1,2) | |
| 1766 | if parchat == 1 then | |
| 1767 | game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
| |
| 1768 | elseif parchat == 2 then | |
| 1769 | game:GetService("Chat"):Chat(Head,"Overclocking.",2)
| |
| 1770 | end | |
| 1771 | end | |
| 1772 | if Character.Humanoid.Health < Character.Humanoid.MaxHealth*6/10 and booster4 == false then | |
| 1773 | booster4 = true | |
| 1774 | clocker = clocker + 1 | |
| 1775 | Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2 | |
| 1776 | local parchat = math.random(1,2) | |
| 1777 | if parchat == 1 then | |
| 1778 | game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
| |
| 1779 | elseif parchat == 2 then | |
| 1780 | game:GetService("Chat"):Chat(Head,"Overclocking.",2)
| |
| 1781 | end | |
| 1782 | end | |
| 1783 | if Character.Humanoid.Health < Character.Humanoid.MaxHealth*5/10 and booster5 == false then | |
| 1784 | booster5 = true | |
| 1785 | clocker = clocker + 1 | |
| 1786 | Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2 | |
| 1787 | local parchat = math.random(1,2) | |
| 1788 | if parchat == 1 then | |
| 1789 | game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
| |
| 1790 | elseif parchat == 2 then | |
| 1791 | game:GetService("Chat"):Chat(Head,"Overclocking.",2)
| |
| 1792 | end | |
| 1793 | end | |
| 1794 | if Character.Humanoid.Health < Character.Humanoid.MaxHealth*4/10 and booster6 == false then | |
| 1795 | booster6 = true | |
| 1796 | clocker = clocker + 1 | |
| 1797 | Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed * 2 | |
| 1798 | local parchat = math.random(1,2) | |
| 1799 | if parchat == 1 then | |
| 1800 | game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
| |
| 1801 | elseif parchat == 2 then | |
| 1802 | game:GetService("Chat"):Chat(Head,"Overclocking.",2)
| |
| 1803 | end | |
| 1804 | end | |
| 1805 | if Character.Humanoid.Health < Character.Humanoid.MaxHealth*3/10 and booster7 == false then | |
| 1806 | booster7 = true | |
| 1807 | clocker = clocker + 1 | |
| 1808 | Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2 | |
| 1809 | local parchat = math.random(1,2) | |
| 1810 | if parchat == 1 then | |
| 1811 | game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
| |
| 1812 | elseif parchat == 2 then | |
| 1813 | game:GetService("Chat"):Chat(Head,"Overclocking.",2)
| |
| 1814 | end | |
| 1815 | end | |
| 1816 | if Character.Humanoid.Health < Character.Humanoid.MaxHealth*2/10 and booster8 == false then | |
| 1817 | booster8 = true | |
| 1818 | clocker = clocker + 1 | |
| 1819 | Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2 | |
| 1820 | local parchat = math.random(1,2) | |
| 1821 | if parchat == 1 then | |
| 1822 | game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
| |
| 1823 | elseif parchat == 2 then | |
| 1824 | game:GetService("Chat"):Chat(Head,"Overclocking.",2)
| |
| 1825 | end | |
| 1826 | end | |
| 1827 | if Character.Humanoid.Health < Character.Humanoid.MaxHealth*1/10 and booster9 == false then | |
| 1828 | booster9 = true | |
| 1829 | clocker = clocker + 1 | |
| 1830 | Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2 | |
| 1831 | local parchat = math.random(1,2) | |
| 1832 | if parchat == 1 then | |
| 1833 | game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
| |
| 1834 | elseif parchat == 2 then | |
| 1835 | game:GetService("Chat"):Chat(Head,"Overclocking.",2)
| |
| 1836 | end | |
| 1837 | end | |
| 1838 | end)) | |
| 1839 | if time1 == false and timer >= 40 then | |
| 1840 | time1 = true | |
| 1841 | local parchat = math.random(1,3) | |
| 1842 | if parchat == 1 then | |
| 1843 | game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
| |
| 1844 | elseif parchat == 2 then | |
| 1845 | game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
| |
| 1846 | elseif parchat == 3 then | |
| 1847 | game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
| |
| 1848 | end | |
| 1849 | end | |
| 1850 | if time2 == false and timer >= 60 then | |
| 1851 | time2 = true | |
| 1852 | local parchat = math.random(1,3) | |
| 1853 | if parchat == 1 then | |
| 1854 | game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
| |
| 1855 | elseif parchat == 2 then | |
| 1856 | game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
| |
| 1857 | elseif parchat == 3 then | |
| 1858 | game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
| |
| 1859 | end | |
| 1860 | end | |
| 1861 | if time3 == false and timer >= 90 then | |
| 1862 | time3 = true | |
| 1863 | local parchat = math.random(1,3) | |
| 1864 | if parchat == 1 then | |
| 1865 | game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
| |
| 1866 | elseif parchat == 2 then | |
| 1867 | game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
| |
| 1868 | elseif parchat == 3 then | |
| 1869 | game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
| |
| 1870 | end | |
| 1871 | end | |
| 1872 | if time4 == false and timer >= 135 then | |
| 1873 | time4 = true | |
| 1874 | local parchat = math.random(1,3) | |
| 1875 | if parchat == 1 then | |
| 1876 | game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
| |
| 1877 | elseif parchat == 2 then | |
| 1878 | game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
| |
| 1879 | elseif parchat == 3 then | |
| 1880 | game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
| |
| 1881 | end | |
| 1882 | end | |
| 1883 | if time5 == false and timer >= 202 then | |
| 1884 | time5 = true | |
| 1885 | local parchat = math.random(1,3) | |
| 1886 | if parchat == 1 then | |
| 1887 | game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
| |
| 1888 | elseif parchat == 2 then | |
| 1889 | game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
| |
| 1890 | elseif parchat == 3 then | |
| 1891 | game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
| |
| 1892 | end | |
| 1893 | end | |
| 1894 | if time6 == false and timer >= 303 then | |
| 1895 | time6 = true | |
| 1896 | local parchat = math.random(1,3) | |
| 1897 | if parchat == 1 then | |
| 1898 | game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
| |
| 1899 | elseif parchat == 2 then | |
| 1900 | game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
| |
| 1901 | elseif parchat == 3 then | |
| 1902 | game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
| |
| 1903 | end | |
| 1904 | end | |
| 1905 | if time7 == false and timer >= 454 then | |
| 1906 | time7 = true | |
| 1907 | local parchat = math.random(1,3) | |
| 1908 | if parchat == 1 then | |
| 1909 | game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
| |
| 1910 | elseif parchat == 2 then | |
| 1911 | game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
| |
| 1912 | elseif parchat == 3 then | |
| 1913 | game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
| |
| 1914 | end | |
| 1915 | end | |
| 1916 | if time8 == false and timer >= 681 then | |
| 1917 | time8 = true | |
| 1918 | local parchat = math.random(1,3) | |
| 1919 | if parchat == 1 then | |
| 1920 | game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
| |
| 1921 | elseif parchat == 2 then | |
| 1922 | game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
| |
| 1923 | elseif parchat == 3 then | |
| 1924 | game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
| |
| 1925 | end | |
| 1926 | end | |
| 1927 | if time9 == false and timer >= 1000 then | |
| 1928 | time9 = true | |
| 1929 | local parchat = math.random(1,1) | |
| 1930 | if parchat == 1 then | |
| 1931 | game:GetService("Chat"):Chat(Head,"Overdrive Attack Enabaled.",2)
| |
| 1932 | end | |
| 1933 | end | |
| 1934 | end | |
| 1935 | local BG = Instance.new("BodyGyro",Torso)
| |
| 1936 | BG.cframe = Torso.CFrame | |
| 1937 | BG.maxTorque = Vector3.new(0, math.huge,0) | |
| 1938 | BGSpin = 0 | |
| 1939 | ||
| 1940 | function FindTarget() | |
| 1941 | local c = game.Workspace:GetChildren(); | |
| 1942 | local nearestmag = 1500 | |
| 1943 | local nearestprsn = nil | |
| 1944 | for i = 1, #c do | |
| 1945 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1946 | if hum ~= nil and hum.Health ~= 0 then | |
| 1947 | local head = c[i]:findFirstChild("Head");
| |
| 1948 | if head ~= nil then | |
| 1949 | local mag = (head.Position - Torso.Position).magnitude; | |
| 1950 | if mag <= 1500 and c[i].Name ~= Character.Name then | |
| 1951 | if mag < nearestmag then | |
| 1952 | nearestmag = mag | |
| 1953 | nearestprsn = c[i] | |
| 1954 | end | |
| 1955 | end | |
| 1956 | end | |
| 1957 | end | |
| 1958 | end | |
| 1959 | Target = nearestprsn | |
| 1960 | end | |
| 1961 | ||
| 1962 | ||
| 1963 | ||
| 1964 | ||
| 1965 | local Humanoid = Instance.new("Humanoid",bodyholder)
| |
| 1966 | Humanoid.MaxHealth = HP | |
| 1967 | ||
| 1968 | equipanim() | |
| 1969 | wait(1) | |
| 1970 | bodyholder:MakeJoints() | |
| 1971 | Humanoid.Health = HP | |
| 1972 | Humanoid.WalkSpeed = WS | |
| 1973 | wait(1) | |
| 1974 | bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value) | |
| 1975 | Humanoid.Health = HP | |
| 1976 | script.Parent = Character | |
| 1977 | ||
| 1978 | ||
| 1979 | ||
| 1980 | repeat | |
| 1981 | wait(0.1) | |
| 1982 | FindTarget() | |
| 1983 | if Target ~= nil then | |
| 1984 | BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0) | |
| 1985 | local mag = (Torso.Position-Target.Torso.Position).magnitude | |
| 1986 | if mag <= 400 then | |
| 1987 | Attackk(mag) | |
| 1988 | end | |
| 1989 | -- | |
| 1990 | pcall(function() | |
| 1991 | Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -25,Target.Torso) | |
| 1992 | end) | |
| 1993 | if Target.Torso.Position.y > Torso.Position.y+5 then | |
| 1994 | coroutine.resume(coroutine.create(Jump)) | |
| 1995 | end | |
| 1996 | -- | |
| 1997 | else | |
| 1998 | BG.cframe = Torso.cframe | |
| 1999 | Humanoid:MoveTo(Torso.Position,Torso) | |
| 2000 | end | |
| 2001 | if true then | |
| 2002 | if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then | |
| 2003 | coroutine.resume(coroutine.create(Walk)) | |
| 2004 | walking = true | |
| 2005 | elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then | |
| 2006 | walking = false | |
| 2007 | end | |
| 2008 | else | |
| 2009 | walking = false | |
| 2010 | end | |
| 2011 | until Humanoid.Health <= 0 | |
| 2012 | wait(5) | |
| 2013 | Character.Parent = nil | |
| 2014 | --mediafire |