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| 1 | - | ----------------------- |
| 1 | + | ----------------------- |
| 2 | --Bye Bye-- | |
| 3 | ------------------------------------------------------- | |
| 4 | --A script By makhail07 | |
| 5 | ||
| 6 | --Probably my most brutal script yet :joy: | |
| 7 | ||
| 8 | --Discord Creterisk#2958 | |
| 9 | --Discord Server discord.gg/r7mfmPa self advertisement ftw | |
| 10 | ------------------------------------------------------- | |
| 11 | ||
| 12 | local FavIDs = {
| |
| 13 | 340106355, --Nefl Crystals | |
| 14 | 927529620, --Dimension | |
| 15 | 876981900, --Fantasy | |
| 16 | 398987889, --Ordinary Days | |
| 17 | 1117396305, --Oh wait, it's you. | |
| 18 | 885996042, --Action Winter Journey | |
| 19 | 919231299, --Sprawling Idiot Effigy | |
| 20 | 743466274, --Good Day Sunshine | |
| 21 | 727411183, --Knife Fight | |
| 22 | 1402748531, --The Earth Is Counting On You! | |
| 23 | 595230126 --Robot Language | |
| 24 | } | |
| 25 | ||
| 26 | ||
| 27 | ||
| 28 | --The reality of my life isn't real but a Universe -makhail07 | |
| 29 | wait() | |
| 30 | local plr = game:service'Players'.LocalPlayer | |
| 31 | print('Local User is '..plr.Name)
| |
| 32 | local char = plr.Character | |
| 33 | local hum = char.Humanoid | |
| 34 | local ra = char["Right Arm"] | |
| 35 | local la= char["Left Arm"] | |
| 36 | local rl= char["Right Leg"] | |
| 37 | local ll = char["Left Leg"] | |
| 38 | local hed = char.Head | |
| 39 | local root = char.HumanoidRootPart | |
| 40 | local rootj = root.RootJoint | |
| 41 | local tors = char.Torso | |
| 42 | local mouse = plr:GetMouse() | |
| 43 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 44 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 45 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 46 | ||
| 47 | ||
| 48 | ------------------------------------------------------- | |
| 49 | --Start Good Stuff-- | |
| 50 | ------------------------------------------------------- | |
| 51 | CF = CFrame.new | |
| 52 | angles = CFrame.Angles | |
| 53 | attack = false | |
| 54 | Euler = CFrame.fromEulerAnglesXYZ | |
| 55 | Rad = math.rad | |
| 56 | IT = Instance.new | |
| 57 | BrickC = BrickColor.new | |
| 58 | Cos = math.cos | |
| 59 | Acos = math.acos | |
| 60 | Sin = math.sin | |
| 61 | Asin = math.asin | |
| 62 | Abs = math.abs | |
| 63 | Mrandom = math.random | |
| 64 | Floor = math.floor | |
| 65 | ------------------------------------------------------- | |
| 66 | --End Good Stuff-- | |
| 67 | ------------------------------------------------------- | |
| 68 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 69 | RSH, LSH = nil, nil | |
| 70 | RW = Instance.new("Weld")
| |
| 71 | LW = Instance.new("Weld")
| |
| 72 | RH = tors["Right Hip"] | |
| 73 | LH = tors["Left Hip"] | |
| 74 | RSH = tors["Right Shoulder"] | |
| 75 | LSH = tors["Left Shoulder"] | |
| 76 | RSH.Parent = nil | |
| 77 | LSH.Parent = nil | |
| 78 | RW.Name = "RW" | |
| 79 | RW.Part0 = tors | |
| 80 | RW.C0 = CF(1.5, 0.5, 0) | |
| 81 | RW.C1 = CF(0, 0.5, 0) | |
| 82 | RW.Part1 = ra | |
| 83 | RW.Parent = tors | |
| 84 | LW.Name = "LW" | |
| 85 | LW.Part0 = tors | |
| 86 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 87 | LW.C1 = CF(0, 0.5, 0) | |
| 88 | LW.Part1 = la | |
| 89 | LW.Parent = tors | |
| 90 | Effects = {}
| |
| 91 | ||
| 92 | ------------------------------------------------------- | |
| 93 | --Start HeartBeat-- | |
| 94 | ------------------------------------------------------- | |
| 95 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 96 | ArtificialHB.Name = "Heartbeat" | |
| 97 | script:WaitForChild("Heartbeat")
| |
| 98 | ||
| 99 | frame = 1 / 60 | |
| 100 | tf = 0 | |
| 101 | allowframeloss = false | |
| 102 | tossremainder = false | |
| 103 | ||
| 104 | ||
| 105 | lastframe = tick() | |
| 106 | script.Heartbeat:Fire() | |
| 107 | ||
| 108 | ||
| 109 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 110 | tf = tf + s | |
| 111 | if tf >= frame then | |
| 112 | if allowframeloss then | |
| 113 | script.Heartbeat:Fire() | |
| 114 | lastframe = tick() | |
| 115 | else | |
| 116 | for i = 1, math.floor(tf / frame) do | |
| 117 | script.Heartbeat:Fire() | |
| 118 | end | |
| 119 | lastframe = tick() | |
| 120 | end | |
| 121 | if tossremainder then | |
| 122 | tf = 0 | |
| 123 | else | |
| 124 | tf = tf - frame * math.floor(tf / frame) | |
| 125 | end | |
| 126 | end | |
| 127 | end) | |
| 128 | ------------------------------------------------------- | |
| 129 | --End HeartBeat-- | |
| 130 | ------------------------------------------------------- | |
| 131 | ||
| 132 | ------------------------------------------------------- | |
| 133 | --Start Important Functions-- | |
| 134 | ------------------------------------------------------- | |
| 135 | function swait(num) | |
| 136 | if num == 0 or num == nil then | |
| 137 | game:service("RunService").Stepped:wait(0)
| |
| 138 | else | |
| 139 | for i = 0, num do | |
| 140 | game:service("RunService").Stepped:wait(0)
| |
| 141 | end | |
| 142 | end | |
| 143 | end | |
| 144 | function thread(f) | |
| 145 | coroutine.resume(coroutine.create(f)) | |
| 146 | end | |
| 147 | function clerp(a, b, t) | |
| 148 | local qa = {
| |
| 149 | QuaternionFromCFrame(a) | |
| 150 | } | |
| 151 | local qb = {
| |
| 152 | QuaternionFromCFrame(b) | |
| 153 | } | |
| 154 | local ax, ay, az = a.x, a.y, a.z | |
| 155 | local bx, by, bz = b.x, b.y, b.z | |
| 156 | local _t = 1 - t | |
| 157 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 158 | end | |
| 159 | function QuaternionFromCFrame(cf) | |
| 160 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 161 | local trace = m00 + m11 + m22 | |
| 162 | if trace > 0 then | |
| 163 | local s = math.sqrt(1 + trace) | |
| 164 | local recip = 0.5 / s | |
| 165 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 166 | else | |
| 167 | local i = 0 | |
| 168 | if m00 < m11 then | |
| 169 | i = 1 | |
| 170 | end | |
| 171 | if m22 > (i == 0 and m00 or m11) then | |
| 172 | i = 2 | |
| 173 | end | |
| 174 | if i == 0 then | |
| 175 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 176 | local recip = 0.5 / s | |
| 177 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 178 | elseif i == 1 then | |
| 179 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 180 | local recip = 0.5 / s | |
| 181 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 182 | elseif i == 2 then | |
| 183 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 184 | local recip = 0.5 / s | |
| 185 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 186 | end | |
| 187 | end | |
| 188 | end | |
| 189 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 190 | local xs, ys, zs = x + x, y + y, z + z | |
| 191 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 192 | local xx = x * xs | |
| 193 | local xy = x * ys | |
| 194 | local xz = x * zs | |
| 195 | local yy = y * ys | |
| 196 | local yz = y * zs | |
| 197 | local zz = z * zs | |
| 198 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 199 | end | |
| 200 | function QuaternionSlerp(a, b, t) | |
| 201 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 202 | local startInterp, finishInterp | |
| 203 | if cosTheta >= 1.0E-4 then | |
| 204 | if 1 - cosTheta > 1.0E-4 then | |
| 205 | local theta = math.acos(cosTheta) | |
| 206 | local invSinTheta = 1 / Sin(theta) | |
| 207 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 208 | finishInterp = Sin(t * theta) * invSinTheta | |
| 209 | else | |
| 210 | startInterp = 1 - t | |
| 211 | finishInterp = t | |
| 212 | end | |
| 213 | elseif 1 + cosTheta > 1.0E-4 then | |
| 214 | local theta = math.acos(-cosTheta) | |
| 215 | local invSinTheta = 1 / Sin(theta) | |
| 216 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 217 | finishInterp = Sin(t * theta) * invSinTheta | |
| 218 | else | |
| 219 | startInterp = t - 1 | |
| 220 | finishInterp = t | |
| 221 | end | |
| 222 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 223 | end | |
| 224 | function rayCast(Position, Direction, Range, Ignore) | |
| 225 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 226 | end | |
| 227 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 228 | local Create = RbxUtility.Create | |
| 229 | ||
| 230 | ------------------------------------------------------- | |
| 231 | --Start Damage Function-- | |
| 232 | ------------------------------------------------------- | |
| 233 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 234 | if hit.Parent == nil then | |
| 235 | return | |
| 236 | end | |
| 237 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 238 | for _, v in pairs(hit.Parent:children()) do | |
| 239 | if v:IsA("Humanoid") then
| |
| 240 | h = v | |
| 241 | end | |
| 242 | end | |
| 243 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 244 | ||
| 245 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 246 | end | |
| 247 | ||
| 248 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 249 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 250 | if hit.Parent.DebounceHit.Value == true then | |
| 251 | return | |
| 252 | end | |
| 253 | end | |
| 254 | if insta == true then | |
| 255 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 256 | end | |
| 257 | local c = Create("ObjectValue"){
| |
| 258 | Name = "creator", | |
| 259 | Value = game:service("Players").LocalPlayer,
| |
| 260 | Parent = h, | |
| 261 | } | |
| 262 | game:GetService("Debris"):AddItem(c, .5)
| |
| 263 | if HitSound ~= nil and HitPitch ~= nil then | |
| 264 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 265 | end | |
| 266 | local Damage = math.random(minim, maxim) | |
| 267 | local blocked = false | |
| 268 | local block = hit.Parent:findFirstChild("Block")
| |
| 269 | if block ~= nil then | |
| 270 | if block.className == "IntValue" then | |
| 271 | if block.Value > 0 then | |
| 272 | blocked = true | |
| 273 | block.Value = block.Value - 1 | |
| 274 | print(block.Value) | |
| 275 | end | |
| 276 | end | |
| 277 | end | |
| 278 | if blocked == false then | |
| 279 | h.Health = h.Health - Damage | |
| 280 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 281 | else | |
| 282 | h.Health = h.Health - (Damage / 2) | |
| 283 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 284 | end | |
| 285 | if Type == "Knockdown" then | |
| 286 | local hum = hit.Parent.Humanoid | |
| 287 | hum.PlatformStand = true | |
| 288 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 289 | swait(1) | |
| 290 | HHumanoid.PlatformStand = false | |
| 291 | end), hum) | |
| 292 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 293 | local bodvol = Create("BodyVelocity"){
| |
| 294 | velocity = angle * knockback, | |
| 295 | P = 5000, | |
| 296 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 297 | Parent = hit, | |
| 298 | } | |
| 299 | local rl = Create("BodyAngularVelocity"){
| |
| 300 | P = 3000, | |
| 301 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 302 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 303 | Parent = hit, | |
| 304 | } | |
| 305 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 306 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 307 | elseif Type == "Normal" then | |
| 308 | local vp = Create("BodyVelocity"){
| |
| 309 | P = 500, | |
| 310 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 311 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 312 | } | |
| 313 | if knockback > 0 then | |
| 314 | vp.Parent = hit.Parent.Torso | |
| 315 | end | |
| 316 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 317 | elseif Type == "Up" then | |
| 318 | local bodyVelocity = Create("BodyVelocity"){
| |
| 319 | velocity = Vector3.new(0, 20, 0), | |
| 320 | P = 5000, | |
| 321 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 322 | Parent = hit, | |
| 323 | } | |
| 324 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 325 | elseif Type == "DarkUp" then | |
| 326 | coroutine.resume(coroutine.create(function() | |
| 327 | for i = 0, 1, 0.1 do | |
| 328 | swait() | |
| 329 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 330 | end | |
| 331 | end)) | |
| 332 | local bodyVelocity = Create("BodyVelocity"){
| |
| 333 | velocity = Vector3.new(0, 20, 0), | |
| 334 | P = 5000, | |
| 335 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 336 | Parent = hit, | |
| 337 | } | |
| 338 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 339 | elseif Type == "Snare" then | |
| 340 | local bp = Create("BodyPosition"){
| |
| 341 | P = 2000, | |
| 342 | D = 100, | |
| 343 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 344 | position = hit.Parent.Torso.Position, | |
| 345 | Parent = hit.Parent.Torso, | |
| 346 | } | |
| 347 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 348 | elseif Type == "Freeze" then | |
| 349 | local BodPos = Create("BodyPosition"){
| |
| 350 | P = 50000, | |
| 351 | D = 1000, | |
| 352 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 353 | position = hit.Parent.Torso.Position, | |
| 354 | Parent = hit.Parent.Torso, | |
| 355 | } | |
| 356 | local BodGy = Create("BodyGyro") {
| |
| 357 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 358 | P = 20e+003, | |
| 359 | Parent = hit.Parent.Torso, | |
| 360 | cframe = hit.Parent.Torso.CFrame, | |
| 361 | } | |
| 362 | hit.Parent.Torso.Anchored = true | |
| 363 | coroutine.resume(coroutine.create(function(Part) | |
| 364 | swait(1.5) | |
| 365 | Part.Anchored = false | |
| 366 | end), hit.Parent.Torso) | |
| 367 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 368 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 369 | end | |
| 370 | local debounce = Create("BoolValue"){
| |
| 371 | Name = "DebounceHit", | |
| 372 | Parent = hit.Parent, | |
| 373 | Value = true, | |
| 374 | } | |
| 375 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 376 | c = Create("ObjectValue"){
| |
| 377 | Name = "creator", | |
| 378 | Value = Player, | |
| 379 | Parent = h, | |
| 380 | } | |
| 381 | game:GetService("Debris"):AddItem(c, .5)
| |
| 382 | end | |
| 383 | end | |
| 384 | ------------------------------------------------------- | |
| 385 | --End Damage Function-- | |
| 386 | ------------------------------------------------------- | |
| 387 | ||
| 388 | ------------------------------------------------------- | |
| 389 | --Start Damage Function Customization-- | |
| 390 | ------------------------------------------------------- | |
| 391 | function ShowDamage(Pos, Text, Time, Color) | |
| 392 | local Rate = (1 / 30) | |
| 393 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 394 | local Text = (Text or "") | |
| 395 | local Time = (Time or 2) | |
| 396 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 397 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 398 | EffectPart.Anchored = true | |
| 399 | local BillboardGui = Create("BillboardGui"){
| |
| 400 | Size = UDim2.new(3, 0, 3, 0), | |
| 401 | Adornee = EffectPart, | |
| 402 | Parent = EffectPart, | |
| 403 | } | |
| 404 | local TextLabel = Create("TextLabel"){
| |
| 405 | BackgroundTransparency = 1, | |
| 406 | Size = UDim2.new(1, 0, 1, 0), | |
| 407 | Text = Text, | |
| 408 | Font = "Bodoni", | |
| 409 | TextColor3 = Color, | |
| 410 | TextScaled = true, | |
| 411 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 412 | Parent = BillboardGui, | |
| 413 | } | |
| 414 | game.Debris:AddItem(EffectPart, (Time)) | |
| 415 | EffectPart.Parent = game:GetService("Workspace")
| |
| 416 | delay(0, function() | |
| 417 | local Frames = (Time / Rate) | |
| 418 | for Frame = 1, Frames do | |
| 419 | wait(Rate) | |
| 420 | local Percent = (Frame / Frames) | |
| 421 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 422 | TextLabel.TextTransparency = Percent | |
| 423 | end | |
| 424 | if EffectPart and EffectPart.Parent then | |
| 425 | EffectPart:Destroy() | |
| 426 | end | |
| 427 | end) | |
| 428 | end | |
| 429 | ------------------------------------------------------- | |
| 430 | --End Damage Function Customization-- | |
| 431 | ------------------------------------------------------- | |
| 432 | ||
| 433 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 434 | for _, c in pairs(workspace:children()) do | |
| 435 | local hum = c:findFirstChild("Humanoid")
| |
| 436 | if hum ~= nil then | |
| 437 | local head = c:findFirstChild("Head")
| |
| 438 | if head ~= nil then | |
| 439 | local targ = head.Position - Part.Position | |
| 440 | local mag = targ.magnitude | |
| 441 | if magni >= mag and c.Name ~= plr.Name then | |
| 442 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 443 | end | |
| 444 | end | |
| 445 | end | |
| 446 | end | |
| 447 | end | |
| 448 | ||
| 449 | ||
| 450 | CFuncs = {
| |
| 451 | Part = {
| |
| 452 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 453 | local Part = Create("Part")({
| |
| 454 | Parent = Parent, | |
| 455 | Reflectance = Reflectance, | |
| 456 | Transparency = Transparency, | |
| 457 | CanCollide = false, | |
| 458 | Locked = true, | |
| 459 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 460 | Name = Name, | |
| 461 | Size = Size, | |
| 462 | Material = Material | |
| 463 | }) | |
| 464 | RemoveOutlines(Part) | |
| 465 | return Part | |
| 466 | end | |
| 467 | }, | |
| 468 | Mesh = {
| |
| 469 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 470 | local Msh = Create(Mesh)({
| |
| 471 | Parent = Part, | |
| 472 | Offset = OffSet, | |
| 473 | Scale = Scale | |
| 474 | }) | |
| 475 | if Mesh == "SpecialMesh" then | |
| 476 | Msh.MeshType = MeshType | |
| 477 | Msh.MeshId = MeshId | |
| 478 | end | |
| 479 | return Msh | |
| 480 | end | |
| 481 | }, | |
| 482 | Mesh = {
| |
| 483 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 484 | local Msh = Create(Mesh)({
| |
| 485 | Parent = Part, | |
| 486 | Offset = OffSet, | |
| 487 | Scale = Scale | |
| 488 | }) | |
| 489 | if Mesh == "SpecialMesh" then | |
| 490 | Msh.MeshType = MeshType | |
| 491 | Msh.MeshId = MeshId | |
| 492 | end | |
| 493 | return Msh | |
| 494 | end | |
| 495 | }, | |
| 496 | Weld = {
| |
| 497 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 498 | local Weld = Create("Weld")({
| |
| 499 | Parent = Parent, | |
| 500 | Part0 = Part0, | |
| 501 | Part1 = Part1, | |
| 502 | C0 = C0, | |
| 503 | C1 = C1 | |
| 504 | }) | |
| 505 | return Weld | |
| 506 | end | |
| 507 | }, | |
| 508 | Sound = {
| |
| 509 | Create = function(id, par, vol, pit) | |
| 510 | coroutine.resume(coroutine.create(function() | |
| 511 | local S = Create("Sound")({
| |
| 512 | Volume = vol, | |
| 513 | Pitch = pit or 1, | |
| 514 | SoundId = id, | |
| 515 | Parent = par or workspace | |
| 516 | }) | |
| 517 | wait() | |
| 518 | S:play() | |
| 519 | game:GetService("Debris"):AddItem(S, 6)
| |
| 520 | end)) | |
| 521 | end | |
| 522 | }, | |
| 523 | ParticleEmitter = {
| |
| 524 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 525 | local fp = Create("ParticleEmitter")({
| |
| 526 | Parent = Parent, | |
| 527 | Color = ColorSequence.new(Color1, Color2), | |
| 528 | LightEmission = LightEmission, | |
| 529 | Size = Size, | |
| 530 | Texture = Texture, | |
| 531 | Transparency = Transparency, | |
| 532 | ZOffset = ZOffset, | |
| 533 | Acceleration = Accel, | |
| 534 | Drag = Drag, | |
| 535 | LockedToPart = LockedToPart, | |
| 536 | VelocityInheritance = VelocityInheritance, | |
| 537 | EmissionDirection = EmissionDirection, | |
| 538 | Enabled = Enabled, | |
| 539 | Lifetime = LifeTime, | |
| 540 | Rate = Rate, | |
| 541 | Rotation = Rotation, | |
| 542 | RotSpeed = RotSpeed, | |
| 543 | Speed = Speed, | |
| 544 | VelocitySpread = VelocitySpread | |
| 545 | }) | |
| 546 | return fp | |
| 547 | end | |
| 548 | } | |
| 549 | } | |
| 550 | function RemoveOutlines(part) | |
| 551 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 552 | end | |
| 553 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 554 | local Part = Create("Part")({
| |
| 555 | formFactor = FormFactor, | |
| 556 | Parent = Parent, | |
| 557 | Reflectance = Reflectance, | |
| 558 | Transparency = Transparency, | |
| 559 | CanCollide = false, | |
| 560 | Locked = true, | |
| 561 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 562 | Name = Name, | |
| 563 | Size = Size, | |
| 564 | Material = Material | |
| 565 | }) | |
| 566 | RemoveOutlines(Part) | |
| 567 | return Part | |
| 568 | end | |
| 569 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 570 | local Msh = Create(Mesh)({
| |
| 571 | Parent = Part, | |
| 572 | Offset = OffSet, | |
| 573 | Scale = Scale | |
| 574 | }) | |
| 575 | if Mesh == "SpecialMesh" then | |
| 576 | Msh.MeshType = MeshType | |
| 577 | Msh.MeshId = MeshId | |
| 578 | end | |
| 579 | return Msh | |
| 580 | end | |
| 581 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 582 | local Weld = Create("Weld")({
| |
| 583 | Parent = Parent, | |
| 584 | Part0 = Part0, | |
| 585 | Part1 = Part1, | |
| 586 | C0 = C0, | |
| 587 | C1 = C1 | |
| 588 | }) | |
| 589 | return Weld | |
| 590 | end | |
| 591 | ||
| 592 | ||
| 593 | ------------------------------------------------------- | |
| 594 | --Start Effect Function-- | |
| 595 | ------------------------------------------------------- | |
| 596 | EffectModel = Instance.new("Model", char)
| |
| 597 | Effects = {
| |
| 598 | Block = {
| |
| 599 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 600 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 601 | prt.Anchored = true | |
| 602 | prt.CFrame = cframe | |
| 603 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 604 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 605 | if Type == 1 or Type == nil then | |
| 606 | table.insert(Effects, {
| |
| 607 | prt, | |
| 608 | "Block1", | |
| 609 | delay, | |
| 610 | x3, | |
| 611 | y3, | |
| 612 | z3, | |
| 613 | msh | |
| 614 | }) | |
| 615 | elseif Type == 2 then | |
| 616 | table.insert(Effects, {
| |
| 617 | prt, | |
| 618 | "Block2", | |
| 619 | delay, | |
| 620 | x3, | |
| 621 | y3, | |
| 622 | z3, | |
| 623 | msh | |
| 624 | }) | |
| 625 | else | |
| 626 | table.insert(Effects, {
| |
| 627 | prt, | |
| 628 | "Block3", | |
| 629 | delay, | |
| 630 | x3, | |
| 631 | y3, | |
| 632 | z3, | |
| 633 | msh | |
| 634 | }) | |
| 635 | end | |
| 636 | end | |
| 637 | }, | |
| 638 | Sphere = {
| |
| 639 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 640 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 641 | prt.Anchored = true | |
| 642 | prt.CFrame = cframe | |
| 643 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 644 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 645 | table.insert(Effects, {
| |
| 646 | prt, | |
| 647 | "Cylinder", | |
| 648 | delay, | |
| 649 | x3, | |
| 650 | y3, | |
| 651 | z3, | |
| 652 | msh | |
| 653 | }) | |
| 654 | end | |
| 655 | }, | |
| 656 | Cylinder = {
| |
| 657 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 658 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 659 | prt.Anchored = true | |
| 660 | prt.CFrame = cframe | |
| 661 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 662 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 663 | table.insert(Effects, {
| |
| 664 | prt, | |
| 665 | "Cylinder", | |
| 666 | delay, | |
| 667 | x3, | |
| 668 | y3, | |
| 669 | z3, | |
| 670 | msh | |
| 671 | }) | |
| 672 | end | |
| 673 | }, | |
| 674 | Wave = {
| |
| 675 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 676 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 677 | prt.Anchored = true | |
| 678 | prt.CFrame = cframe | |
| 679 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 680 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 681 | table.insert(Effects, {
| |
| 682 | prt, | |
| 683 | "Cylinder", | |
| 684 | delay, | |
| 685 | x3 / 60, | |
| 686 | y3 / 60, | |
| 687 | z3 / 60, | |
| 688 | msh | |
| 689 | }) | |
| 690 | end | |
| 691 | }, | |
| 692 | Ring = {
| |
| 693 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 694 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 695 | prt.Anchored = true | |
| 696 | prt.CFrame = cframe | |
| 697 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 698 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 699 | table.insert(Effects, {
| |
| 700 | prt, | |
| 701 | "Cylinder", | |
| 702 | delay, | |
| 703 | x3, | |
| 704 | y3, | |
| 705 | z3, | |
| 706 | msh | |
| 707 | }) | |
| 708 | end | |
| 709 | }, | |
| 710 | Break = {
| |
| 711 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 712 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 713 | prt.Anchored = true | |
| 714 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 715 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 716 | local num = math.random(10, 50) / 1000 | |
| 717 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 718 | table.insert(Effects, {
| |
| 719 | prt, | |
| 720 | "Shatter", | |
| 721 | num, | |
| 722 | prt.CFrame, | |
| 723 | math.random() - math.random(), | |
| 724 | 0, | |
| 725 | math.random(50, 100) / 100 | |
| 726 | }) | |
| 727 | end | |
| 728 | }, | |
| 729 | Spiral = {
| |
| 730 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 731 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 732 | prt.Anchored = true | |
| 733 | prt.CFrame = cframe | |
| 734 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 735 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 736 | table.insert(Effects, {
| |
| 737 | prt, | |
| 738 | "Cylinder", | |
| 739 | delay, | |
| 740 | x3, | |
| 741 | y3, | |
| 742 | z3, | |
| 743 | msh | |
| 744 | }) | |
| 745 | end | |
| 746 | }, | |
| 747 | Push = {
| |
| 748 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 749 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 750 | prt.Anchored = true | |
| 751 | prt.CFrame = cframe | |
| 752 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 753 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 754 | table.insert(Effects, {
| |
| 755 | prt, | |
| 756 | "Cylinder", | |
| 757 | delay, | |
| 758 | x3, | |
| 759 | y3, | |
| 760 | z3, | |
| 761 | msh | |
| 762 | }) | |
| 763 | end | |
| 764 | } | |
| 765 | } | |
| 766 | ------------------------------------------------------- | |
| 767 | --End Effect Function-- | |
| 768 | ------------------------------------------------------- | |
| 769 | ||
| 770 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 771 | local NSound = nil | |
| 772 | coroutine.resume(coroutine.create(function() | |
| 773 | NSound = Instance.new("Sound", PARENT)
| |
| 774 | NSound.Volume = VOLUME | |
| 775 | NSound.Pitch = PITCH | |
| 776 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 777 | swait() | |
| 778 | NSound:play() | |
| 779 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 780 | end)) | |
| 781 | return NSound | |
| 782 | end | |
| 783 | ||
| 784 | ------------------------------------------------------- | |
| 785 | --Start Kyu's shitty stuff-- | |
| 786 | ------------------------------------------------------- | |
| 787 | ||
| 788 | function ragdoll(model) | |
| 789 | local char = model | |
| 790 | torso = char.HumanoidRootPart | |
| 791 | torso2 = char.Torso | |
| 792 | LW.Parent = nil | |
| 793 | RW.Parent = nil | |
| 794 | LH.Parent = nil | |
| 795 | RH.Parent = nil | |
| 796 | if hum ~= nil then | |
| 797 | hum.PlatformStand = true | |
| 798 | end | |
| 799 | ||
| 800 | local Head = char:FindFirstChild("Head")
| |
| 801 | if Head then | |
| 802 | local Neck = Instance.new("Weld")
| |
| 803 | Neck.Name = "Neck" | |
| 804 | Neck.Part0 = torso | |
| 805 | Neck.Part1 = Head | |
| 806 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 807 | Neck.C1 = CFrame.new() | |
| 808 | Neck.Parent = torso | |
| 809 | end | |
| 810 | local Limb = char:FindFirstChild("Right Arm")
| |
| 811 | if Limb then | |
| 812 | ||
| 813 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
| 814 | local Joint = Instance.new("Glue")
| |
| 815 | Joint.Name = "RightShoulder" | |
| 816 | Joint.Part0 = torso | |
| 817 | Joint.Part1 = Limb | |
| 818 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 819 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 820 | Joint.Parent = torso | |
| 821 | ||
| 822 | local B = Instance.new("Part")
| |
| 823 | B.TopSurface = 0 | |
| 824 | B.BottomSurface = 0 | |
| 825 | B.formFactor = "Symmetric" | |
| 826 | B.Size = Vector3.new(1, 1, 1) | |
| 827 | B.Transparency = 1 | |
| 828 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 829 | B.Parent = char | |
| 830 | local W = Instance.new("Weld")
| |
| 831 | W.Part0 = Limb | |
| 832 | W.Part1 = B | |
| 833 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 834 | W.Parent = Limb | |
| 835 | ||
| 836 | end | |
| 837 | local Limb = char:FindFirstChild("Left Arm")
| |
| 838 | if Limb then | |
| 839 | ||
| 840 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
| 841 | local Joint = Instance.new("Glue")
| |
| 842 | Joint.Name = "LeftShoulder" | |
| 843 | Joint.Part0 = torso | |
| 844 | Joint.Part1 = Limb | |
| 845 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 846 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 847 | Joint.Parent = torso | |
| 848 | ||
| 849 | local B = Instance.new("Part")
| |
| 850 | B.TopSurface = 0 | |
| 851 | B.BottomSurface = 0 | |
| 852 | B.formFactor = "Symmetric" | |
| 853 | B.Size = Vector3.new(1, 1, 1) | |
| 854 | B.Transparency = 1 | |
| 855 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 856 | B.Parent = char | |
| 857 | local W = Instance.new("Weld")
| |
| 858 | W.Part0 = Limb | |
| 859 | W.Part1 = B | |
| 860 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 861 | W.Parent = Limb | |
| 862 | ||
| 863 | end | |
| 864 | local Limb = char:FindFirstChild("Right Leg")
| |
| 865 | if Limb then | |
| 866 | ||
| 867 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
| 868 | local Joint = Instance.new("Glue")
| |
| 869 | Joint.Name = "RightHip" | |
| 870 | Joint.Part0 = torso | |
| 871 | Joint.Part1 = Limb | |
| 872 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 873 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 874 | Joint.Parent = torso | |
| 875 | ||
| 876 | local B = Instance.new("Part")
| |
| 877 | B.TopSurface = 0 | |
| 878 | B.BottomSurface = 0 | |
| 879 | B.formFactor = "Symmetric" | |
| 880 | B.Size = Vector3.new(1, 1, 1) | |
| 881 | B.Transparency = 1 | |
| 882 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 883 | B.Parent = char | |
| 884 | local W = Instance.new("Weld")
| |
| 885 | W.Part0 = Limb | |
| 886 | W.Part1 = B | |
| 887 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 888 | W.Parent = Limb | |
| 889 | ||
| 890 | end | |
| 891 | local Limb = char:FindFirstChild("Left Leg")
| |
| 892 | if Limb then | |
| 893 | ||
| 894 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
| 895 | local Joint = Instance.new("Glue")
| |
| 896 | Joint.Name = "LeftHip" | |
| 897 | Joint.Part0 = torso | |
| 898 | Joint.Part1 = Limb | |
| 899 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 900 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 901 | Joint.Parent = torso | |
| 902 | ||
| 903 | local B = Instance.new("Part")
| |
| 904 | B.TopSurface = 0 | |
| 905 | B.BottomSurface = 0 | |
| 906 | B.formFactor = "Symmetric" | |
| 907 | B.Size = Vector3.new(1, 1, 1) | |
| 908 | B.Transparency = 1 | |
| 909 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 910 | B.Parent = char | |
| 911 | local W = Instance.new("Weld")
| |
| 912 | W.Part0 = Limb | |
| 913 | W.Part1 = B | |
| 914 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 915 | W.Parent = Limb | |
| 916 | ||
| 917 | end | |
| 918 | --[ | |
| 919 | local Bar = Instance.new("Part")
| |
| 920 | Bar.TopSurface = 0 | |
| 921 | Bar.BottomSurface = 0 | |
| 922 | Bar.formFactor = "Symmetric" | |
| 923 | Bar.Size = Vector3.new(1, 1, 1) | |
| 924 | Bar.Transparency = 1 | |
| 925 | Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0) | |
| 926 | Bar.Parent = char | |
| 927 | local Weld = Instance.new("Weld")
| |
| 928 | Weld.Part0 = torso | |
| 929 | Weld.Part1 = Bar | |
| 930 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 931 | Weld.Parent = torso | |
| 932 | --]] | |
| 933 | ||
| 934 | torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z)) | |
| 935 | ||
| 936 | end | |
| 937 | ||
| 938 | ------------------------------------------------------- | |
| 939 | --End Kyu's shitty stuff-- | |
| 940 | ------------------------------------------------------- | |
| 941 | ||
| 942 | function New(Object, Parent, Name, Data) | |
| 943 | local Object = Instance.new(Object) | |
| 944 | for Index, Value in pairs(Data or {}) do
| |
| 945 | Object[Index] = Value | |
| 946 | end | |
| 947 | Object.Parent = Parent | |
| 948 | Object.Name = Name | |
| 949 | return Object | |
| 950 | end | |
| 951 | ||
| 952 | local Blood1 = Create("ParticleEmitter")({
| |
| 953 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 954 | Transparency = NumberSequence.new(0.1, 1), | |
| 955 | Size = NumberSequence.new(0.5, 0), | |
| 956 | Texture = "rbxassetid://602578593", | |
| 957 | Lifetime = NumberRange.new(0.8), | |
| 958 | Rate = 255, | |
| 959 | VelocitySpread = 40, | |
| 960 | Rotation = NumberRange.new(100), | |
| 961 | Speed = NumberRange.new(5), | |
| 962 | LightEmission = 0, | |
| 963 | LockedToPart = false, | |
| 964 | Acceleration = Vector3.new(0, -10, 0), | |
| 965 | EmissionDirection = "Bottom" | |
| 966 | }) | |
| 967 | ||
| 968 | FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 969 | Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
| |
| 970 | Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
| |
| 971 | FHead.CanCollide = false | |
| 972 | ||
| 973 | ------------------------------------------------------- | |
| 974 | --End Important Functions-- | |
| 975 | ------------------------------------------------------- | |
| 976 | ||
| 977 | ||
| 978 | ------------------------------------------------------- | |
| 979 | --Start Music Option-- | |
| 980 | ------------------------------------------------------- | |
| 981 | local Music = Instance.new("Sound",tors)
| |
| 982 | Music.Volume = 2.5 | |
| 983 | - | Music.SoundId = "rbxassetid://643172198" |
| 983 | + | Music.SoundId = "rbxassetid://1032975381" |
| 984 | Music.Looped = true | |
| 985 | Music.Pitch = 1 --Pitcher | |
| 986 | Music:Play() | |
| 987 | ------------------------------------------------------- | |
| 988 | --End Music Option-- | |
| 989 | ------------------------------------------------------- | |
| 990 | ||
| 991 | ||
| 992 | ------------------------------------------------------- | |
| 993 | --Start Attacks N Stuff-- | |
| 994 | ------------------------------------------------------- | |
| 995 | ||
| 996 | ||
| 997 | ||
| 998 | ||
| 999 | local sine=0 | |
| 1000 | function ByeBye() | |
| 1001 | local target = nil | |
| 1002 | local targettorso = nil | |
| 1003 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1004 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 1005 | target = mouse.Target.Parent.Humanoid | |
| 1006 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 1007 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 1008 | end | |
| 1009 | end | |
| 1010 | if target ~= nil then | |
| 1011 | targettorso.Anchored = true | |
| 1012 | attack = true | |
| 1013 | hum.WalkSpeed = 0 | |
| 1014 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
| 1015 | for i = 0,4.2,0.1 do | |
| 1016 | swait() | |
| 1017 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1018 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1019 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1020 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1021 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
| 1022 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
| 1023 | end | |
| 1024 | local bloody = Instance.new("ParticleEmitter",targettorso)
| |
| 1025 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 1026 | bloody.LightEmission = .1 | |
| 1027 | bloody.Size = NumberSequence.new(0.5, 0) | |
| 1028 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
| 1029 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 1030 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1031 | bloody.Transparency = bbb | |
| 1032 | bloody.Size = aaa | |
| 1033 | bloody.ZOffset = -.9 | |
| 1034 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
| 1035 | bloody.LockedToPart = false | |
| 1036 | bloody.Lifetime = NumberRange.new(0.8) | |
| 1037 | bloody.Rate = 255 | |
| 1038 | bloody.Rotation = NumberRange.new(-100, 100) | |
| 1039 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
| 1040 | bloody.Speed = NumberRange.new(6) | |
| 1041 | bloody.VelocitySpread = 0 | |
| 1042 | bloody.Enabled=true | |
| 1043 | targethead:Remove() | |
| 1044 | CreateSound("429400881", targettorso, 5, .8)
| |
| 1045 | CreateSound("1093102664", targettorso, 10, 1)
| |
| 1046 | for i = 0,6.2,0.1 do | |
| 1047 | swait() | |
| 1048 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
| 1049 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
| 1050 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1051 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1052 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
| 1053 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1054 | end | |
| 1055 | targettorso.Anchored = false | |
| 1056 | attack = false | |
| 1057 | hum.WalkSpeed = 16 | |
| 1058 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
| 1059 | end | |
| 1060 | end | |
| 1061 | ||
| 1062 | ||
| 1063 | function Sayonara() | |
| 1064 | local target = nil | |
| 1065 | local targettorso = nil | |
| 1066 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1067 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 1068 | target = mouse.Target.Parent.Humanoid | |
| 1069 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 1070 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 1071 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
| |
| 1072 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
| |
| 1073 | end | |
| 1074 | end | |
| 1075 | if target ~= nil then | |
| 1076 | targettorso.Anchored = true | |
| 1077 | attack = true | |
| 1078 | hum.WalkSpeed = 0 | |
| 1079 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
| 1080 | for i = 0,6.2,0.1 do | |
| 1081 | swait() | |
| 1082 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 1083 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
| 1084 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 1085 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 1086 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
| 1087 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
| 1088 | end | |
| 1089 | do | |
| 1090 | CreateSound("429400881", targettorso, 5, 1)
| |
| 1091 | local ModelArm02 = New("Model", char, "Arm", {})
| |
| 1092 | local ModelArm03 = New("Model", char, "Arm", {})
| |
| 1093 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
| |
| 1094 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
| |
| 1095 | local Arm02 = targetleftarm:Clone() | |
| 1096 | local Arm03 = targetrightarm:Clone() | |
| 1097 | targetleftarm.Transparency = 1 | |
| 1098 | targetrightarm.Transparency = 1 | |
| 1099 | Arm02.Parent = ModelArm02 | |
| 1100 | Arm03.Parent = ModelArm03 | |
| 1101 | for i, v in pairs(Arm02:GetChildren()) do | |
| 1102 | v:Destroy() | |
| 1103 | end | |
| 1104 | for i, v in pairs(Arm03:GetChildren()) do | |
| 1105 | v:Destroy() | |
| 1106 | end | |
| 1107 | local weldArm02 = Instance.new("Weld")
| |
| 1108 | weldArm02.Parent = Arm02 | |
| 1109 | weldArm02.Part0 = targetleftarm | |
| 1110 | weldArm02.Part1 = Arm02 | |
| 1111 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
| 1112 | local weldArm03 = Instance.new("Weld")
| |
| 1113 | weldArm03.Parent = Arm03 | |
| 1114 | weldArm03.Part0 = targetrightarm | |
| 1115 | weldArm03.Part1 = Arm03 | |
| 1116 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
| 1117 | for i, v in pairs(target:GetChildren()) do | |
| 1118 | if v:IsA("Shirt") then
| |
| 1119 | v:clone().Parent = ModelArm02 | |
| 1120 | end | |
| 1121 | end | |
| 1122 | for i, v in pairs(target:GetChildren()) do | |
| 1123 | if v:IsA("Shirt") then
| |
| 1124 | v:clone().Parent = ModelArm03 | |
| 1125 | end | |
| 1126 | end | |
| 1127 | weldArm02.Part0 = la | |
| 1128 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1129 | weldArm03.Part0 = ra | |
| 1130 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1131 | local BE1 = Blood1:Clone() | |
| 1132 | BE1.Parent = targetleftarm | |
| 1133 | game:GetService("Debris"):AddItem(BE1, 3)
| |
| 1134 | BE1.Rate = 255 | |
| 1135 | local BE2 = Blood1:Clone() | |
| 1136 | BE2.Parent = targetrightarm | |
| 1137 | game:GetService("Debris"):AddItem(BE2, 3)
| |
| 1138 | BE2.Rate = 255 | |
| 1139 | for i = 0,6.2,0.1 do | |
| 1140 | swait() | |
| 1141 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
| 1142 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1143 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 1144 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 1145 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
| 1146 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
| 1147 | end | |
| 1148 | for i = 0,6.2,0.1 do | |
| 1149 | swait() | |
| 1150 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 1151 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1152 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 1153 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
| 1154 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
| 1155 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
| 1156 | end | |
| 1157 | CreateSound("541909763", targettorso, 5, .8)
| |
| 1158 | weldArm02:Destroy() | |
| 1159 | Arm02.CanCollide = true | |
| 1160 | weldArm03:Destroy() | |
| 1161 | Arm03.CanCollide = true | |
| 1162 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 1163 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 1164 | P = 5000, | |
| 1165 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1166 | Parent = Arm02 | |
| 1167 | }) | |
| 1168 | local bodyVelocity3 = Create("BodyVelocity")({
| |
| 1169 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 1170 | P = 5000, | |
| 1171 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1172 | Parent = Arm03 | |
| 1173 | }) | |
| 1174 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 1175 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
| |
| 1176 | for i = 0,6.2,0.1 do | |
| 1177 | swait() | |
| 1178 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 1179 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1180 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
| 1181 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 1182 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
| 1183 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
| 1184 | end | |
| 1185 | for i = 0,6.2,0.1 do | |
| 1186 | swait() | |
| 1187 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 1188 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1189 | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15) | |
| 1190 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
| 1191 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1) | |
| 1192 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1) | |
| 1193 | end | |
| 1194 | targettorso:Remove() | |
| 1195 | for i = 0,6.2,0.1 do | |
| 1196 | swait() | |
| 1197 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
| 1198 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1199 | RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15) | |
| 1200 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15) | |
| 1201 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1) | |
| 1202 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1) | |
| 1203 | end | |
| 1204 | end | |
| 1205 | targettorso.Anchored = false | |
| 1206 | attack = false | |
| 1207 | hum.WalkSpeed = 16 | |
| 1208 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 1209 | end | |
| 1210 | end | |
| 1211 | ||
| 1212 | function AlohaMyFriend() | |
| 1213 | local target = nil | |
| 1214 | local targettorso = nil | |
| 1215 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1216 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 1217 | target = mouse.Target.Parent.Humanoid | |
| 1218 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 1219 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 1220 | end | |
| 1221 | end | |
| 1222 | if target ~= nil then | |
| 1223 | targettorso.Anchored = true | |
| 1224 | attack = true | |
| 1225 | hum.WalkSpeed = 0 | |
| 1226 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
| 1227 | for i = 0,6.2,0.1 do | |
| 1228 | swait() | |
| 1229 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
| 1230 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3) | |
| 1231 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1232 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1233 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
| 1234 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 1235 | end | |
| 1236 | local ModelHead01 = New("Model", char, "Head of Decapitated", {})
| |
| 1237 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
| |
| 1238 | local Head01 = targethead:Clone() | |
| 1239 | targethead.Transparency = 1 | |
| 1240 | Head01.Parent = ModelHead01 | |
| 1241 | local weldHead01 = Instance.new("Weld")
| |
| 1242 | weldHead01.Parent = Head01 | |
| 1243 | weldHead01.Part0 = targethead | |
| 1244 | weldHead01.Part1 = Head01 | |
| 1245 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
| 1246 | targethead.face:Remove() | |
| 1247 | weldHead01.Part0 = ra | |
| 1248 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1249 | local BE1 = Blood1:Clone() | |
| 1250 | BE1.Parent = targethead | |
| 1251 | game:GetService("Debris"):AddItem(BE1, 3)
| |
| 1252 | BE1.Rate = 255 | |
| 1253 | targettorso:BreakJoints() | |
| 1254 | CreateSound("314390675", targettorso, 5, .7)
| |
| 1255 | for i = 0,4.2,0.1 do | |
| 1256 | swait() | |
| 1257 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
| 1258 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3) | |
| 1259 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1260 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1261 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1) | |
| 1262 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 1263 | end | |
| 1264 | for i = 0,6.2,0.1 do | |
| 1265 | swait() | |
| 1266 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 1267 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 1268 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1269 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1270 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
| 1271 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 1272 | end | |
| 1273 | CreateSound("541909763", targettorso, 5, .8)
| |
| 1274 | weldHead01:Destroy() | |
| 1275 | Head01.CanCollide = true | |
| 1276 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 1277 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 1278 | P = 5000, | |
| 1279 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1280 | Parent = Head01 | |
| 1281 | }) | |
| 1282 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 1283 | for i = 0,6.2,0.1 do | |
| 1284 | swait() | |
| 1285 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
| 1286 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
| 1287 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1288 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1289 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
| 1290 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 1291 | end | |
| 1292 | targettorso.Anchored = false | |
| 1293 | attack = false | |
| 1294 | hum.WalkSpeed = 16 | |
| 1295 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 1296 | end | |
| 1297 | end | |
| 1298 | ||
| 1299 | function Good_Bye() | |
| 1300 | local target = nil | |
| 1301 | local targettorso = nil | |
| 1302 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1303 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 1304 | target = mouse.Target.Parent.Humanoid | |
| 1305 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 1306 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 1307 | end | |
| 1308 | end | |
| 1309 | if target ~= nil then | |
| 1310 | targettorso.Anchored = true | |
| 1311 | attack = true | |
| 1312 | hum.WalkSpeed = 0 | |
| 1313 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
| 1314 | for i = 0,6.2,0.1 do | |
| 1315 | swait() | |
| 1316 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15) | |
| 1317 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3) | |
| 1318 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1319 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1320 | RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1) | |
| 1321 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 1322 | end | |
| 1323 | local BloodColor = Color3.new(1, 0, 0) | |
| 1324 | local PE1 = Blood1:Clone() | |
| 1325 | local PE2 = Blood1:Clone() | |
| 1326 | local Heart = Instance.new("Part")
| |
| 1327 | Heart.Parent = workspace | |
| 1328 | Heart.Size = Vector3.new(1, 1, 1) | |
| 1329 | Heart.Archivable = true | |
| 1330 | Heart.Transparency = 0 | |
| 1331 | Heart.CanCollide = false | |
| 1332 | Heart.BrickColor = BrickColor.new("Really red")
| |
| 1333 | Heart.Material = "Granite" | |
| 1334 | Heart.CanCollide = true | |
| 1335 | local weld1Heart = Instance.new("Weld")
| |
| 1336 | weld1Heart.Parent = ra | |
| 1337 | weld1Heart.Part0 = ra | |
| 1338 | weld1Heart.Part1 = Heart | |
| 1339 | weld1Heart.C1 = CFrame.new(0, 1.3, 0) | |
| 1340 | CreateSound("429400881", targettorso, 5, 1)
| |
| 1341 | CreateSound("131038747", targettorso, 7, 1)
| |
| 1342 | PE1.Parent = ra | |
| 1343 | PE2.Parent = Heart | |
| 1344 | game:GetService("Debris"):AddItem(PE1, 3)
| |
| 1345 | game:GetService("Debris"):AddItem(weld1Heart, 1.5)
| |
| 1346 | game:GetService("Debris"):AddItem(Heart, 8)
| |
| 1347 | for i = 0,8,0.1 do | |
| 1348 | swait() | |
| 1349 | rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
| 1350 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3) | |
| 1351 | RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 1352 | LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15) | |
| 1353 | RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1) | |
| 1354 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 1355 | end | |
| 1356 | targettorso:BreakJoints() | |
| 1357 | for i = 0,9,0.1 do | |
| 1358 | swait() | |
| 1359 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1360 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3) | |
| 1361 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1362 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1363 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
| 1364 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 1365 | end | |
| 1366 | targettorso.Anchored = false | |
| 1367 | attack = false | |
| 1368 | hum.WalkSpeed = 16 | |
| 1369 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 1370 | end | |
| 1371 | end | |
| 1372 | ||
| 1373 | function Taunt() | |
| 1374 | attack = true | |
| 1375 | hum.WalkSpeed = 0 | |
| 1376 | CreateSound("290084602", tors, 10, 1)
| |
| 1377 | for i = 0,6.2,0.1 do | |
| 1378 | swait() | |
| 1379 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1380 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3) | |
| 1381 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1382 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1383 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1) | |
| 1384 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1) | |
| 1385 | end | |
| 1386 | for i = 0,6.2,0.1 do | |
| 1387 | swait() | |
| 1388 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 1389 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1390 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
| 1391 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 1392 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1) | |
| 1393 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1) | |
| 1394 | end | |
| 1395 | attack = false | |
| 1396 | hum.WalkSpeed = 16 | |
| 1397 | end | |
| 1398 | ------------------------------------------------------- | |
| 1399 | --End Attacks N Stuff-- | |
| 1400 | ------------------------------------------------------- | |
| 1401 | mouse.KeyDown:connect(function(key) | |
| 1402 | if attack == false then | |
| 1403 | if key == 'e' then | |
| 1404 | ByeBye() | |
| 1405 | elseif key == 'q' then | |
| 1406 | Sayonara() | |
| 1407 | elseif key == 'r' then | |
| 1408 | AlohaMyFriend() | |
| 1409 | elseif key == 'f' then | |
| 1410 | Good_Bye() | |
| 1411 | elseif key == 't' then | |
| 1412 | Taunt() | |
| 1413 | end | |
| 1414 | end | |
| 1415 | end) | |
| 1416 | ||
| 1417 | ||
| 1418 | ||
| 1419 | ||
| 1420 | ||
| 1421 | ||
| 1422 | ------------------------------------------------------- | |
| 1423 | --Start Animations-- | |
| 1424 | ------------------------------------------------------- | |
| 1425 | local equipped = false | |
| 1426 | local idle = 0 | |
| 1427 | local change = 1 | |
| 1428 | local val = 0 | |
| 1429 | local toim = 0 | |
| 1430 | local idleanim = 0.4 | |
| 1431 | hum.Animator.Parent = nil | |
| 1432 | while true do | |
| 1433 | swait() | |
| 1434 | sine = sine + change | |
| 1435 | ||
| 1436 | Music.Parent = char | |
| 1437 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1438 | local velderp = root.Velocity.y | |
| 1439 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
| 1440 | if equipped == true or equipped == false then | |
| 1441 | if attack == false then | |
| 1442 | idle = idle + 1 | |
| 1443 | else | |
| 1444 | idle = 0 | |
| 1445 | end | |
| 1446 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1447 | Anim = "Jump" | |
| 1448 | if attack == false then | |
| 1449 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
| 1450 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
| 1451 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
| 1452 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
| 1453 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 1454 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 1455 | end | |
| 1456 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1457 | Anim = "Fall" | |
| 1458 | if attack == false then | |
| 1459 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
| 1460 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
| 1461 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
| 1462 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
| 1463 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 1464 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 1465 | end | |
| 1466 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1467 | Anim = "Idle" | |
| 1468 | change = 1 | |
| 1469 | if attack == false then | |
| 1470 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
| 1471 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3) | |
| 1472 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
| 1473 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15) | |
| 1474 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1) | |
| 1475 | LW.C0 = clerp(LW.C0, CF(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1) | |
| 1476 | end | |
| 1477 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
| 1478 | Anim = "Walk" | |
| 1479 | change = 1 | |
| 1480 | if attack == false then | |
| 1481 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
| 1482 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 1483 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1484 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1485 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(10) - ra.RotVelocity.Y / 75), 0.1) | |
| 1486 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-10) + la.RotVelocity.Y / 75), 0.1) | |
| 1487 | end | |
| 1488 | end | |
| 1489 | end | |
| 1490 | if 0 < #Effects then | |
| 1491 | for e = 1, #Effects do | |
| 1492 | if Effects[e] ~= nil then | |
| 1493 | local Thing = Effects[e] | |
| 1494 | if Thing ~= nil then | |
| 1495 | local Part = Thing[1] | |
| 1496 | local Mode = Thing[2] | |
| 1497 | local Delay = Thing[3] | |
| 1498 | local IncX = Thing[4] | |
| 1499 | local IncY = Thing[5] | |
| 1500 | local IncZ = Thing[6] | |
| 1501 | if 1 >= Thing[1].Transparency then | |
| 1502 | if Thing[2] == "Block1" then | |
| 1503 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1504 | local Mesh = Thing[1].Mesh | |
| 1505 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1506 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1507 | elseif Thing[2] == "Block2" then | |
| 1508 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1509 | local Mesh = Thing[7] | |
| 1510 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1511 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1512 | elseif Thing[2] == "Block3" then | |
| 1513 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1514 | local Mesh = Thing[7] | |
| 1515 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1516 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1517 | elseif Thing[2] == "Cylinder" then | |
| 1518 | local Mesh = Thing[1].Mesh | |
| 1519 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1520 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1521 | elseif Thing[2] == "Blood" then | |
| 1522 | local Mesh = Thing[7] | |
| 1523 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1524 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1525 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1526 | elseif Thing[2] == "Elec" then | |
| 1527 | local Mesh = Thing[1].Mesh | |
| 1528 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1529 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1530 | elseif Thing[2] == "Disappear" then | |
| 1531 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1532 | elseif Thing[2] == "Shatter" then | |
| 1533 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1534 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1535 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1536 | Thing[6] = Thing[6] + Thing[5] | |
| 1537 | end | |
| 1538 | else | |
| 1539 | Part.Parent = nil | |
| 1540 | table.remove(Effects, e) | |
| 1541 | end | |
| 1542 | end | |
| 1543 | end | |
| 1544 | end | |
| 1545 | end | |
| 1546 | end | |
| 1547 | ------------------------------------------------------- | |
| 1548 | --End Animations And Script-- | |
| 1549 | ------------------------------------------------------- |