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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | --//====================================================\\-- | |
85 | --|| CREATED BY SHACKLUSTER | |
86 | --\\====================================================//-- | |
87 | ||
88 | ||
89 | ||
90 | wait(0.2) | |
91 | ||
92 | ||
93 | ||
94 | Player = owner | |
95 | PlayerGui = Player.PlayerGui | |
96 | Cam = workspace.CurrentCamera | |
97 | Backpack = Player.Backpack | |
98 | Character = Player.Character | |
99 | Humanoid = Character.Humanoid | |
100 | RootPart = Character["HumanoidRootPart"] | |
101 | Torso = Character["Torso"] | |
102 | Head = Character["Head"] | |
103 | RightArm = Character["Right Arm"] | |
104 | LeftArm = Character["Left Arm"] | |
105 | RightLeg = Character["Right Leg"] | |
106 | LeftLeg = Character["Left Leg"] | |
107 | RootJoint = RootPart["RootJoint"] | |
108 | Neck = Torso["Neck"] | |
109 | RightShoulder = Torso["Right Shoulder"] | |
110 | LeftShoulder = Torso["Left Shoulder"] | |
111 | RightHip = Torso["Right Hip"] | |
112 | LeftHip = Torso["Left Hip"] | |
113 | local sick = Instance.new("Sound",Character) | |
114 | - | sick.SoundId = "rbxassetid://1572770205" |
114 | + | sick.SoundId = "rbxassetid://2701520256" |
115 | sick.Looped = true | |
116 | sick.Pitch = 1 | |
117 | sick.Volume = 1 | |
118 | sick:Play() | |
119 | ||
120 | IT = Instance.new | |
121 | CF = CFrame.new | |
122 | VT = Vector3.new | |
123 | RAD = math.rad | |
124 | C3 = Color3.new | |
125 | UD2 = UDim2.new | |
126 | BRICKC = BrickColor.new | |
127 | ANGLES = CFrame.Angles | |
128 | EULER = CFrame.fromEulerAnglesXYZ | |
129 | COS = math.cos | |
130 | ACOS = math.acos | |
131 | SIN = math.sin | |
132 | ASIN = math.asin | |
133 | ABS = math.abs | |
134 | MRANDOM = math.random | |
135 | FLOOR = math.floor | |
136 | ||
137 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
138 | local NEWMESH = IT(MESH) | |
139 | if MESH == "SpecialMesh" then | |
140 | NEWMESH.MeshType = MESHTYPE | |
141 | if MESHID ~= "nil" and MESHID ~= "" then | |
142 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
143 | end | |
144 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
145 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
146 | end | |
147 | end | |
148 | NEWMESH.Offset = OFFSET or VT(9999, 9999, 9999) | |
149 | NEWMESH.Scale = SCALE | |
150 | NEWMESH.Parent = PARENT | |
151 | return NEWMESH | |
152 | end | |
153 | ||
154 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
155 | local NEWPART = IT("Part") | |
156 | NEWPART.formFactor = FORMFACTOR | |
157 | NEWPART.Reflectance = REFLECTANCE | |
158 | NEWPART.Transparency = TRANSPARENCY | |
159 | NEWPART.CanCollide = false | |
160 | NEWPART.Locked = true | |
161 | NEWPART.Anchored = true | |
162 | if ANCHOR == false then | |
163 | NEWPART.Anchored = false | |
164 | end | |
165 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
166 | NEWPART.Name = NAME | |
167 | NEWPART.Size = SIZE | |
168 | NEWPART.Position = Torso.Position | |
169 | NEWPART.Material = MATERIAL | |
170 | NEWPART:BreakJoints() | |
171 | NEWPART.Parent = PARENT | |
172 | return NEWPART | |
173 | end | |
174 | ||
175 | --//=================================\\ | |
176 | --|| CUSTOMIZATION | |
177 | --\\=================================// | |
178 | ||
179 | Player_Size = 1 --Size of the player. | |
180 | Animation_Speed = 3 | |
181 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
182 | ||
183 | local Speed = 16 | |
184 | local Effects2 = {} | |
185 | ||
186 | --//=================================\\ | |
187 | --|| END OF CUSTOMIZATION | |
188 | --\\=================================// | |
189 | ||
190 | local function weldBetween(a, b) | |
191 | local weldd = Instance.new("ManualWeld") | |
192 | weldd.Part0 = a | |
193 | weldd.Part1 = b | |
194 | weldd.C0 = CFrame.new() | |
195 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
196 | weldd.Parent = a | |
197 | return weldd | |
198 | end | |
199 | ||
200 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
201 | local acs = Instance.new("Part") | |
202 | acs.CanCollide = false | |
203 | acs.Anchored = false | |
204 | acs.Size = Vector3.new(9999,9999,9999) | |
205 | acs.CFrame = attachmentpart.CFrame | |
206 | acs.Parent = Character | |
207 | acs.BrickColor = color | |
208 | local meshs = Instance.new("SpecialMesh") | |
209 | meshs.MeshId = mesh | |
210 | meshs.TextureId = texture | |
211 | meshs.Parent = acs | |
212 | meshs.Scale = scale | |
213 | meshs.Offset = offset | |
214 | weldBetween(attachmentpart,acs) | |
215 | end | |
216 | ||
217 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
218 | if TYPE == "Gem" then | |
219 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
220 | acs.Anchored = false | |
221 | acs.CanCollide = false | |
222 | acs.CFrame = PART.CFrame | |
223 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
224 | weldBetween(PART,acs) | |
225 | elseif TYPE == "Skull" then | |
226 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
227 | acs.Anchored = false | |
228 | acs.CanCollide = false | |
229 | acs.CFrame = PART.CFrame | |
230 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
231 | weldBetween(PART,acs) | |
232 | elseif TYPE == "Eye" then | |
233 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
234 | acs.Anchored = false | |
235 | acs.CanCollide = false | |
236 | acs.CFrame = PART.CFrame | |
237 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
238 | weldBetween(PART,acs) | |
239 | end | |
240 | end | |
241 | ||
242 | --//=================================\\ | |
243 | --|| USEFUL VALUES | |
244 | --\\=================================// | |
245 | ||
246 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
247 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
248 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
249 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
250 | local CHANGEDEFENSE = 0 | |
251 | local CHANGEDAMAGE = 0 | |
252 | local CHANGEMOVEMENT = 0 | |
253 | local ANIM = "Idle" | |
254 | local ATTACK = false | |
255 | local EQUIPPED = false | |
256 | local HOLD = false | |
257 | local COMBO = 1 | |
258 | local Rooted = false | |
259 | local SINE = 0 | |
260 | local KEYHOLD = false | |
261 | local CHANGE = 2 / Animation_Speed | |
262 | local WALKINGANIM = false | |
263 | local WALK = 0 | |
264 | local VALUE1 = false | |
265 | local HITFLOOR = nil | |
266 | local VALUE2 = false | |
267 | local ROBLOXIDLEANIMATION = IT("Animation") | |
268 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
269 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
270 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
271 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
272 | WEAPONGUI.Name = "Weapon GUI" | |
273 | local Weapon = IT("Model") | |
274 | Weapon.Name = "Adds" | |
275 | local Delete = IT("Model",Character) | |
276 | Delete.Name = "Banlist" | |
277 | local Effects = IT("Folder", Weapon) | |
278 | Effects.Name = "Effects" | |
279 | local ANIMATOR = Humanoid.Animator | |
280 | local ANIMATE = Character.Animate | |
281 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
282 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
283 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
284 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
285 | local UNANCHOR = true | |
286 | ||
287 | local SKILLTEXTCOLOR = C3(0,0,0) | |
288 | ||
289 | --//=================================\\ | |
290 | --\\=================================// | |
291 | ||
292 | ||
293 | --//=================================\\ | |
294 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
295 | --\\=================================// | |
296 | ||
297 | ArtificialHB = Instance.new("BindableEvent", script) | |
298 | ArtificialHB.Name = "ArtificialHB" | |
299 | ||
300 | script:WaitForChild("ArtificialHB") | |
301 | ||
302 | frame = Frame_Speed | |
303 | tf = 0 | |
304 | allowframeloss = false | |
305 | tossremainder = false | |
306 | lastframe = tick() | |
307 | script.ArtificialHB:Fire() | |
308 | ||
309 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
310 | tf = tf + s | |
311 | if tf >= frame then | |
312 | if allowframeloss then | |
313 | script.ArtificialHB:Fire() | |
314 | lastframe = tick() | |
315 | else | |
316 | for i = 1, math.floor(tf / frame) do | |
317 | script.ArtificialHB:Fire() | |
318 | end | |
319 | lastframe = tick() | |
320 | end | |
321 | if tossremainder then | |
322 | tf = 0 | |
323 | else | |
324 | tf = tf - frame * math.floor(tf / frame) | |
325 | end | |
326 | end | |
327 | end) | |
328 | ||
329 | --//=================================\\ | |
330 | --\\=================================// | |
331 | ||
332 | ||
333 | ||
334 | ||
335 | ||
336 | --//=================================\\ | |
337 | --|| SOME FUNCTIONS | |
338 | --\\=================================// | |
339 | ||
340 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
341 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
342 | end | |
343 | ||
344 | function PositiveAngle(NUMBER) | |
345 | if NUMBER >= 0 then | |
346 | NUMBER = 0 | |
347 | end | |
348 | return NUMBER | |
349 | end | |
350 | ||
351 | function NegativeAngle(NUMBER) | |
352 | if NUMBER <= 0 then | |
353 | NUMBER = 0 | |
354 | end | |
355 | return NUMBER | |
356 | end | |
357 | ||
358 | function Swait(NUMBER) | |
359 | if NUMBER == 0 or NUMBER == nil then | |
360 | ArtificialHB.Event:wait() | |
361 | else | |
362 | for i = 1, NUMBER do | |
363 | ArtificialHB.Event:wait() | |
364 | end | |
365 | end | |
366 | end | |
367 | ||
368 | function QuaternionFromCFrame(cf) | |
369 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
370 | local trace = m00 + m11 + m22 | |
371 | if trace > 0 then | |
372 | local s = math.sqrt(1 + trace) | |
373 | local recip = 0.5 / s | |
374 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
375 | else | |
376 | local i = 0 | |
377 | if m11 > m00 then | |
378 | i = 1 | |
379 | end | |
380 | if m22 > (i == 0 and m00 or m11) then | |
381 | i = 2 | |
382 | end | |
383 | if i == 0 then | |
384 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
385 | local recip = 0.5 / s | |
386 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
387 | elseif i == 1 then | |
388 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
389 | local recip = 0.5 / s | |
390 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
391 | elseif i == 2 then | |
392 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
393 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
394 | end | |
395 | end | |
396 | end | |
397 | ||
398 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
399 | local xs, ys, zs = x + x, y + y, z + z | |
400 | local wx, wy, wz = w * xs, w * ys, w * zs | |
401 | local xx = x * xs | |
402 | local xy = x * ys | |
403 | local xz = x * zs | |
404 | local yy = y * ys | |
405 | local yz = y * zs | |
406 | local zz = z * zs | |
407 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
408 | end | |
409 | ||
410 | function QuaternionSlerp(a, b, t) | |
411 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
412 | local startInterp, finishInterp; | |
413 | if cosTheta >= 0.0001 then | |
414 | if (1 - cosTheta) > 0.0001 then | |
415 | local theta = ACOS(cosTheta) | |
416 | local invSinTheta = 1 / SIN(theta) | |
417 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
418 | finishInterp = SIN(t * theta) * invSinTheta | |
419 | else | |
420 | startInterp = 1 - t | |
421 | finishInterp = t | |
422 | end | |
423 | else | |
424 | if (1 + cosTheta) > 0.0001 then | |
425 | local theta = ACOS(-cosTheta) | |
426 | local invSinTheta = 1 / SIN(theta) | |
427 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
428 | finishInterp = SIN(t * theta) * invSinTheta | |
429 | else | |
430 | startInterp = t - 1 | |
431 | finishInterp = t | |
432 | end | |
433 | end | |
434 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
435 | end | |
436 | ||
437 | function Clerp(a, b, t) | |
438 | local qa = {QuaternionFromCFrame(a)} | |
439 | local qb = {QuaternionFromCFrame(b)} | |
440 | local ax, ay, az = a.x, a.y, a.z | |
441 | local bx, by, bz = b.x, b.y, b.z | |
442 | local _t = 1 - t | |
443 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
444 | end | |
445 | ||
446 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
447 | local frame = IT("Frame") | |
448 | frame.BackgroundTransparency = TRANSPARENCY | |
449 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
450 | frame.Position = POSITION | |
451 | frame.Size = SIZE | |
452 | frame.BackgroundColor3 = COLOR | |
453 | frame.BorderColor3 = BORDERCOLOR | |
454 | frame.Name = NAME | |
455 | frame.Parent = PARENT | |
456 | return frame | |
457 | end | |
458 | ||
459 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
460 | local label = IT("TextLabel") | |
461 | label.BackgroundTransparency = 1 | |
462 | label.Size = UD2(1, 0, 1, 0) | |
463 | label.Position = UD2(0, 0, 0, 0) | |
464 | label.TextColor3 = TEXTCOLOR | |
465 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
466 | label.TextTransparency = TRANSPARENCY | |
467 | label.FontSize = TEXTFONTSIZE | |
468 | label.Font = TEXTFONT | |
469 | label.BorderSizePixel = BORDERSIZEPIXEL | |
470 | label.TextScaled = false | |
471 | label.Text = TEXT | |
472 | label.Name = NAME | |
473 | label.Parent = PARENT | |
474 | return label | |
475 | end | |
476 | ||
477 | function NoOutlines(PART) | |
478 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
479 | end | |
480 | ||
481 | ||
482 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
483 | local NEWWELD = IT(TYPE) | |
484 | NEWWELD.Part0 = PART0 | |
485 | NEWWELD.Part1 = PART1 | |
486 | NEWWELD.C0 = C0 | |
487 | NEWWELD.C1 = C1 | |
488 | NEWWELD.Parent = PARENT | |
489 | return NEWWELD | |
490 | end | |
491 | ||
492 | local SOUND = IT("Sound",nil) | |
493 | ||
494 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
495 | local NEWSOUND = nil | |
496 | coroutine.resume(coroutine.create(function() | |
497 | NEWSOUND = SOUND:Clone() | |
498 | NEWSOUND.Parent = PARENT | |
499 | NEWSOUND.Volume = VOLUME | |
500 | NEWSOUND.Pitch = PITCH | |
501 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
502 | Swait() | |
503 | NEWSOUND:play() | |
504 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
505 | end)) | |
506 | return NEWSOUND | |
507 | end | |
508 | ||
509 | function CFrameFromTopBack(at, top, back) | |
510 | local right = top:Cross(back) | |
511 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
512 | end | |
513 | ||
514 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
515 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
516 | local mesh = IT("SpecialMesh",wave) | |
517 | mesh.MeshType = "FileMesh" | |
518 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
519 | mesh.Scale = SIZE | |
520 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
521 | wave.CFrame = CFRAME | |
522 | coroutine.resume(coroutine.create(function(PART) | |
523 | for i = 1, WAIT do | |
524 | Swait() | |
525 | mesh.Scale = mesh.Scale + GROW | |
526 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
527 | if DOESROT == true then | |
528 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
529 | end | |
530 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
531 | if wave.Transparency > 0.99 then | |
532 | wave:remove() | |
533 | end | |
534 | end | |
535 | end)) | |
536 | end | |
537 | ||
538 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
539 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
540 | local mesh = IT("SpecialMesh",wave) | |
541 | mesh.MeshType = "Sphere" | |
542 | mesh.Scale = SIZE | |
543 | mesh.Offset = VT(9999,9999,9999) | |
544 | wave.CFrame = CFRAME | |
545 | coroutine.resume(coroutine.create(function(PART) | |
546 | for i = 1, WAIT do | |
547 | Swait() | |
548 | mesh.Scale = mesh.Scale + GROW | |
549 | wave.Transparency = wave.Transparency + (1/WAIT) | |
550 | if wave.Transparency > 0.99 then | |
551 | wave:remove() | |
552 | end | |
553 | end | |
554 | end)) | |
555 | end | |
556 | ||
557 | function MakeForm(PART,TYPE) | |
558 | if TYPE == "Cyl" then | |
559 | local MSH = IT("CylinderMesh",PART) | |
560 | elseif TYPE == "Ball" then | |
561 | local MSH = IT("SpecialMesh",PART) | |
562 | MSH.MeshType = "Sphere" | |
563 | elseif TYPE == "Wedge" then | |
564 | local MSH = IT("SpecialMesh",PART) | |
565 | MSH.MeshType = "Wedge" | |
566 | end | |
567 | end | |
568 | ||
569 | function CheckTableForString(Table, String) | |
570 | for i, v in pairs(Table) do | |
571 | if string.find(string.lower(String), string.lower(v)) then | |
572 | return true | |
573 | end | |
574 | end | |
575 | return false | |
576 | end | |
577 | ||
578 | function CheckIntangible(Hit) | |
579 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
580 | if Hit and Hit.Parent then | |
581 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
582 | return true | |
583 | end | |
584 | end | |
585 | return false | |
586 | end | |
587 | ||
588 | Debris = game:GetService("Debris") | |
589 | ||
590 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
591 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
592 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
593 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
594 | if RayHit and CheckIntangible(RayHit) then | |
595 | if DelayIfHit then | |
596 | wait() | |
597 | end | |
598 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
599 | end | |
600 | return RayHit, RayPos, RayNormal | |
601 | end | |
602 | ||
603 | function turnto(position) | |
604 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
605 | end | |
606 | ||
607 | --//=================================\\ | |
608 | --|| WEAPON CREATION | |
609 | --\\=================================// | |
610 | ||
611 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
612 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(30,30,30), VT(0, 98, -10)) | |
613 | local cR=255 | |
614 | local cG=0 | |
615 | local cB=0 | |
616 | local flg5=1 local omgidk=1 | |
617 | local add=15 | |
618 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
619 | if omgidk>10000 then omgidk=0 end | |
620 | omgidk=omgidk+1 | |
621 | if cR>=255 then flg5=1 end | |
622 | if cG>=255 then flg5=2 end | |
623 | if cB>=255 then flg5=3 end | |
624 | if flg5==1 then cR=cR-add cG=cG+add end | |
625 | if flg5==2 then cG=cG-add cB=cB+add end | |
626 | if flg5==3 then cB=cB-add cR=cR+add end | |
627 | color=Color3.fromRGB(cR,cG,cB) | |
628 | HandleMesh.VertexColor = VT(cR,cG,cB) | |
629 | end) | |
630 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
631 | m = game.Players.iiOmqLobertoi_ALT --The name of the guy who was using the script. | |
632 | char = m.Character | |
633 | local txt = Instance.new("BillboardGui", char) | |
634 | txt.Adornee = char.Head | |
635 | txt.Name = "_status" | |
636 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
637 | txt.StudsOffset = Vector3.new(-9, 30, 0) | |
638 | local text = Instance.new("TextLabel", txt) | |
639 | text.Size = UDim2.new(10, 0, 7, 0) | |
640 | text.FontSize = "Size24" | |
641 | text.TextScaled = true | |
642 | text.TextTransparency = 0 | |
643 | text.BackgroundTransparency = 1 | |
644 | text.TextTransparency = 0 | |
645 | text.TextStrokeTransparency = 0 | |
646 | text.Font = "Bodoni" | |
647 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
648 | v = Instance.new("Part") | |
649 | v.Name = "ColorBrick" | |
650 | v.Parent = m.Character | |
651 | v.FormFactor = "Symmetric" | |
652 | v.Anchored = true | |
653 | v.CanCollide = false | |
654 | v.BottomSurface = "Smooth" | |
655 | v.TopSurface = "Smooth" | |
656 | v.Size = Vector3.new(10, 5, 3) | |
657 | v.Transparency = 1 | |
658 | v.CFrame = char.Torso.CFrame | |
659 | v.BrickColor = BrickColor.new("Really black") | |
660 | v.Transparency = 1 | |
661 | v.Shape = "Block" | |
662 | spawn(function() | |
663 | local TweenService = game:GetService("TweenService") | |
664 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
665 | local Int = 0 | |
666 | while wait(0.5) do | |
667 | if Int == #Colours then Int = 0 end | |
668 | Int = Int+1 | |
669 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
670 | end | |
671 | end) | |
672 | text.Text = "iiOmqLobertoi_ALT" | |
673 | for _, c in pairs(Weapon:GetChildren()) do | |
674 | if c.ClassName == "Part" then | |
675 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
676 | end | |
677 | end | |
678 | ||
679 | Weapon.Parent = Character | |
680 | ||
681 | Humanoid.Died:connect(function() | |
682 | ATTACK = true | |
683 | end) | |
684 | ||
685 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
686 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
687 | ||
688 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") | |
689 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
690 | ||
691 | --//=================================\\ | |
692 | --|| DAMAGING | |
693 | --\\=================================// | |
694 | ||
695 | function BAN(CHARACTER) | |
696 | local BANFOLDER = IT("Folder",Effects) | |
697 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER) | |
698 | naeeym2.AlwaysOnTop = false | |
699 | naeeym2.Size = UDim2.new(5,35,2,35) | |
700 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
701 | naeeym2.Name = "AAAA" | |
702 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
703 | tecks2.BackgroundTransparency = 1 | |
704 | tecks2.TextScaled = true | |
705 | tecks2.BorderSizePixel = 0 | |
706 | tecks2.Text = "BANNED" | |
707 | tecks2.Font = "Code" | |
708 | tecks2.TextSize = 30 | |
709 | tecks2.TextStrokeTransparency = 1 | |
710 | tecks2.TextColor3 = Color3.new(1,0,0) | |
711 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
712 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
713 | tecks2.Parent = naeeym2 | |
714 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
715 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
716 | if v.Name ~= "HumanoidRootPart" then | |
717 | local BOD = v:Clone() | |
718 | BOD.CanCollide = false | |
719 | BOD.Anchored = true | |
720 | BOD.CFrame = v.CFrame | |
721 | BOD.Parent = BANFOLDER | |
722 | BOD.Material = "Neon" | |
723 | BOD.Color = C3(1,0,0) | |
724 | if BOD:FindFirstChildOfClass("Decal") then | |
725 | BOD:FindFirstChildOfClass("Decal"):remove() | |
726 | end | |
727 | if BOD.Name == "Head" then | |
728 | naeeym2.Adornee = BOD | |
729 | end | |
730 | if BOD.ClassName == "MeshPart" then | |
731 | BOD.TextureID = "" | |
732 | end | |
733 | end | |
734 | end | |
735 | end | |
736 | CHARACTER:remove() | |
737 | coroutine.resume(coroutine.create(function() | |
738 | for i = 1, 50 do | |
739 | Swait() | |
740 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
741 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
742 | v.Transparency = 1 | |
743 | end | |
744 | naeeym2.Enabled = false | |
745 | end | |
746 | Swait() | |
747 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
748 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
749 | v.Transparency = 0 | |
750 | end | |
751 | naeeym2.Enabled = true | |
752 | end | |
753 | end | |
754 | BANFOLDER:remove() | |
755 | end)) | |
756 | end | |
757 | ||
758 | function BANNEAREST(POS,RANGE) | |
759 | for i,v in ipairs(workspace:GetChildren()) do | |
760 | local body = v:GetChildren() | |
761 | for part = 1, #body do | |
762 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
763 | if(body[part].Position - POS).Magnitude < RANGE then | |
764 | if v:FindFirstChildOfClass("Humanoid") then | |
765 | BAN(v) | |
766 | if game.Players:FindFirstChild(v.Name) then | |
767 | local Value = IT("BoolValue",Delete) | |
768 | Value.Name = v.Name | |
769 | end | |
770 | end | |
771 | end | |
772 | end | |
773 | end | |
774 | end | |
775 | end | |
776 | ||
777 | --//=================================\\ | |
778 | --|| ATTACK FUNCTIONS AND STUFF | |
779 | --\\=================================// | |
780 | ||
781 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
782 | if FLOOR ~= nil then | |
783 | coroutine.resume(coroutine.create(function() | |
784 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
785 | PART.CFrame = CF(POSITION) | |
786 | for i = 1, 45 do | |
787 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
788 | RingPiece.Material = FLOOR.Material | |
789 | RingPiece.Color = FLOOR.Color | |
790 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
791 | Debris:AddItem(RingPiece,SWAIT/100) | |
792 | end | |
793 | PART:remove() | |
794 | end)) | |
795 | end | |
796 | end | |
797 | ||
798 | function BANSLAM() | |
799 | ATTACK = true | |
800 | Rooted = false | |
801 | repeat | |
802 | for i=0, 0.2, 0.1 / Animation_Speed do | |
803 | Swait() | |
804 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
811 | end | |
812 | for i=0, 0.08, 0.1 / Animation_Speed do | |
813 | Swait() | |
814 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
821 | end | |
822 | for i=0, 0.08, 0.1 / Animation_Speed do | |
823 | Swait() | |
824 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
831 | end | |
832 | CreateSound("147722910", Effects, 10, 1) | |
833 | BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25) | |
834 | if HITFLOOR ~= nil then | |
835 | CreateSound("289842971", HandlePart, 10, 1) | |
836 | CreateSound("289842971", HandlePart, 10, 1) | |
837 | CreateSound("289842971", HandlePart, 10, 1) | |
838 | CreateSound("289842971", HandlePart, 10, 1) | |
839 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35) | |
840 | end | |
841 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0)) | |
842 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0)) | |
843 | for i=0, 0.1, 0.1 / Animation_Speed do | |
844 | Swait() | |
845 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
846 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
850 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
851 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
852 | end | |
853 | if HOLD == true then | |
854 | for i=0, 0.08, 0.1 / Animation_Speed do | |
855 | Swait() | |
856 | if HOLD == false then | |
857 | break | |
858 | end | |
859 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
864 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
866 | end | |
867 | end | |
868 | until HOLD == false | |
869 | for i=0, 1, 0.1 / Animation_Speed do | |
870 | Swait() | |
871 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
872 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
873 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
874 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
875 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
876 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
877 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
878 | end | |
879 | for i=0, 5, 0.1 / Animation_Speed do | |
880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
881 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
887 | end | |
888 | ATTACK = false | |
889 | Rooted = false | |
890 | end | |
891 | ||
892 | --//=================================\\ | |
893 | --|| ASSIGN THINGS TO KEYS | |
894 | --\\=================================// | |
895 | ||
896 | function MouseDown(Mouse) | |
897 | HOLD = true | |
898 | if ATTACK == false then | |
899 | BANSLAM() | |
900 | end | |
901 | end | |
902 | ||
903 | function MouseUp(Mouse) | |
904 | HOLD = false | |
905 | end | |
906 | ||
907 | function KeyDown(Key) | |
908 | KEYHOLD = true | |
909 | if Key == "b" and ATTACK == false then | |
910 | local pos = RootPart.Position | |
911 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
912 | CreateSound("769380905", Torso, 10, 1) | |
913 | end | |
914 | ||
915 | if Key == "t" then | |
916 | CreateSound("1058417264", Head, 10, 1) | |
917 | Delete:ClearAllChildren() | |
918 | end | |
919 | end | |
920 | ||
921 | function KeyUp(Key) | |
922 | KEYHOLD = false | |
923 | end | |
924 | ||
925 | Mouse.Button1Down:connect(function(NEWKEY) | |
926 | MouseDown(NEWKEY) | |
927 | end) | |
928 | Mouse.Button1Up:connect(function(NEWKEY) | |
929 | MouseUp(NEWKEY) | |
930 | end) | |
931 | Mouse.KeyDown:connect(function(NEWKEY) | |
932 | KeyDown(NEWKEY) | |
933 | end) | |
934 | Mouse.KeyUp:connect(function(NEWKEY) | |
935 | KeyUp(NEWKEY) | |
936 | end) | |
937 | ||
938 | --//=================================\\ | |
939 | --\\=================================// | |
940 | ||
941 | ||
942 | function unanchor() | |
943 | if UNANCHOR == true then | |
944 | g = Character:GetChildren() | |
945 | for i = 1, #g do | |
946 | if g[i].ClassName == "Part" then | |
947 | g[i].Anchored = false | |
948 | end | |
949 | end | |
950 | end | |
951 | end | |
952 | ||
953 | ||
954 | --//=================================\\ | |
955 | --|| WRAP THE WHOLE SCRIPT UP | |
956 | --\\=================================// | |
957 | ||
958 | Humanoid.Changed:connect(function(Jump) | |
959 | if Jump == "Jump" and (Disable_Jump == true) then | |
960 | Humanoid.Jump = false | |
961 | end | |
962 | end) | |
963 | ||
964 | Speed = 23 | |
965 | ||
966 | while true do | |
967 | Swait() | |
968 | ANIMATE.Parent = nil | |
969 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
970 | IDLEANIMATION:Play() | |
971 | SINE = SINE + CHANGE | |
972 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
973 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
974 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
975 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
976 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
977 | if ATTACK == false then | |
978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
979 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
980 | end | |
981 | if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then | |
982 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
983 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
984 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
985 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
986 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then | |
987 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
988 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
989 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
990 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
991 | end | |
992 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
993 | ANIM = "Jump" | |
994 | if ATTACK == false then | |
995 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
998 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1000 | end | |
1001 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1002 | ANIM = "Fall" | |
1003 | if ATTACK == false then | |
1004 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1005 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1009 | end | |
1010 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1011 | ANIM = "Idle" | |
1012 | if ATTACK == false then | |
1013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1015 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1016 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1017 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1018 | end | |
1019 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1020 | ANIM = "Walk" | |
1021 | WALK = WALK + 1 / Animation_Speed | |
1022 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1023 | WALK = 0 | |
1024 | if WALKINGANIM == true then | |
1025 | WALKINGANIM = false | |
1026 | elseif WALKINGANIM == false then | |
1027 | WALKINGANIM = true | |
1028 | end | |
1029 | end | |
1030 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1031 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1032 | if ATTACK == false then | |
1033 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1034 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1036 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1038 | end | |
1039 | end | |
1040 | unanchor() | |
1041 | Humanoid.MaxHealth = "inf" | |
1042 | Humanoid.Health = "inf" | |
1043 | if Rooted == false then | |
1044 | Disable_Jump = false | |
1045 | Humanoid.WalkSpeed = Speed | |
1046 | elseif Rooted == true then | |
1047 | Disable_Jump = true | |
1048 | Humanoid.WalkSpeed = 0 | |
1049 | end | |
1050 | local MATHS = {"0","1"} | |
1051 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1052 | Humanoid.PlatformStand = false | |
1053 | local GAME = game.Players:GetChildren() | |
1054 | for PLAYER = 1, #GAME do | |
1055 | local PLAY = GAME[PLAYER] | |
1056 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
1057 | PLAY.Character:remove() | |
1058 | end | |
1059 | end | |
1060 | end | |
1061 | ||
1062 | --//=================================\\ | |
1063 | --\\=================================// | |
1064 | ||
1065 | ||
1066 | ||
1067 | ||
1068 | ||
1069 | --//====================================================\\-- | |
1070 | --|| END OF SCRIPT | |
1071 | --\\====================================================//-- |