SHOW:
|
|
- or go back to the newest paste.
| 1 | -- #TEAM AVARICIOUS | |
| 2 | -- posted to our subreddit, r/avaricious on reddit! check us out for more free lua scripts! | |
| 3 | ModelName = "Gilgamesh" | |
| 4 | attack = false | |
| 5 | attacktype = 1 | |
| 6 | Hitdeb = 0 | |
| 7 | Hitdeb2 = 0 | |
| 8 | - | name = "UilmateGate" |
| 8 | + | name = "eliteslayer816" |
| 9 | ---------------------------- | |
| 10 | --Customize mediafire | |
| 11 | Rage = 0 | |
| 12 | Rage = 200 | |
| 13 | mindamage = 10 | |
| 14 | maxdamage = 40 | |
| 15 | crtmaxdamage = 60 | |
| 16 | omindamage = mindamage | |
| 17 | omaxdamage = maxdamage | |
| 18 | ocrtmaxdamage = crtmaxdamage | |
| 19 | crtrate = 100/5 | |
| 20 | HP = 100000 | |
| 21 | WS = 16 | |
| 22 | jump = 50 | |
| 23 | --100%/critpercentage | |
| 24 | ||
| 25 | oblkbrkr = 3 | |
| 26 | blockbreaker = oblkbrkr | |
| 27 | ||
| 28 | ||
| 29 | handlecolor = BrickColor.new("Black")
| |
| 30 | bcolor = BrickColor.new("Black")
| |
| 31 | gemcolor = BrickColor.new("Black")
| |
| 32 | ||
| 33 | ||
| 34 | ||
| 35 | ------------------------------------------------------------------------------------------------------------------------------------- | |
| 36 | ||
| 37 | ||
| 38 | ||
| 39 | ||
| 40 | ||
| 41 | if game.Workspace:findFirstChild(ModelName,true) ~= nil then | |
| 42 | game.Workspace:findFirstChild(ModelName,true).Parent = nil | |
| 43 | end | |
| 44 | ||
| 45 | ||
| 46 | ||
| 47 | ||
| 48 | ||
| 49 | ||
| 50 | local bodyholder = Instance.new("Model")
| |
| 51 | bodyholder.Name = ModelName | |
| 52 | bodyholder.Parent = game.Workspace | |
| 53 | Character = bodyholder | |
| 54 | ||
| 55 | ev = Instance.new("BoolValue",bodyholder)
| |
| 56 | ev.Name = "EquippedVal" | |
| 57 | ev.Value = false | |
| 58 | blk = Instance.new("BoolValue",bodyholder)
| |
| 59 | blk.Name = "Block" | |
| 60 | blk.Value = false | |
| 61 | blkc = Instance.new("IntValue",blk)
| |
| 62 | blkc.Name = "BlockPower" | |
| 63 | blkc.Value = blockpower | |
| 64 | SpawnPos = Instance.new("Vector3Value",script)
| |
| 65 | SpawnPos.Name = "SpawnPos" | |
| 66 | SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0) | |
| 67 | ||
| 68 | ||
| 69 | local Head = Instance.new("Part")
| |
| 70 | Head.formFactor = 3 | |
| 71 | Head.CanCollide = true | |
| 72 | Head.Name = "Head" | |
| 73 | Head.Locked = true | |
| 74 | Head.Size = Vector3.new(4,2,2) | |
| 75 | Head.Parent = bodyholder | |
| 76 | Head.BrickColor = BrickColor.new("Black")
| |
| 77 | local smh = Instance.new("SpecialMesh",Head)
| |
| 78 | smh.Scale = Vector3.new(1.25,1.25,1.25) | |
| 79 | local Torso = Instance.new("Part")
| |
| 80 | Torso.formFactor = 3 | |
| 81 | Torso.CanCollide = true | |
| 82 | Torso.Name = "Torso" | |
| 83 | Torso.Locked = true | |
| 84 | Torso.Size = Vector3.new(4,4,2) | |
| 85 | Torso.Parent = bodyholder | |
| 86 | Torso.BrickColor = BrickColor.new("Black")
| |
| 87 | Torso.Reflectance = 0.1 | |
| 88 | Torso.CFrame = CFrame.new(SpawnPos.Value) | |
| 89 | local msht = Instance.new("BlockMesh",Torso)
| |
| 90 | local RightArm = Instance.new("Part")
| |
| 91 | RightArm.formFactor = 3 | |
| 92 | RightArm.CanCollide = true | |
| 93 | RightArm.Name = "Right Arm" | |
| 94 | RightArm.Locked = true | |
| 95 | RightArm.Size = Vector3.new(2,4,2) | |
| 96 | RightArm.Parent = bodyholder | |
| 97 | RightArm.BrickColor = BrickColor.new("Dusty Rose")
| |
| 98 | local mshra = Instance.new("BlockMesh",RightArm)
| |
| 99 | local LeftArm = Instance.new("Part")
| |
| 100 | LeftArm.formFactor = 3 | |
| 101 | LeftArm.CanCollide = true | |
| 102 | LeftArm.Name = "Left Arm" | |
| 103 | LeftArm.Locked = true | |
| 104 | LeftArm.Size = Vector3.new(2,4,2) | |
| 105 | LeftArm.Parent = bodyholder | |
| 106 | LeftArm.BrickColor = BrickColor.new("Dusty Rose")
| |
| 107 | local mshla = Instance.new("BlockMesh",LeftArm)
| |
| 108 | local RightLeg = Instance.new("Part")
| |
| 109 | RightLeg.formFactor = 3 | |
| 110 | RightLeg.CanCollide = true | |
| 111 | RightLeg.Name = "Right Leg" | |
| 112 | RightLeg.Locked = true | |
| 113 | RightLeg.Size = Vector3.new(2,4,2) | |
| 114 | RightLeg.Parent = bodyholder | |
| 115 | RightLeg.BrickColor = BrickColor.new("Black")
| |
| 116 | local mshrl = Instance.new("BlockMesh",RightLeg)
| |
| 117 | local LeftLeg = Instance.new("Part")
| |
| 118 | LeftLeg.formFactor = 3 | |
| 119 | LeftLeg.CanCollide = true | |
| 120 | LeftLeg.Name = "Left Leg" | |
| 121 | LeftLeg.Locked = true | |
| 122 | LeftLeg.Size = Vector3.new(2,4,2) | |
| 123 | LeftLeg.Parent = bodyholder | |
| 124 | LeftLeg.BrickColor = BrickColor.new("Black")
| |
| 125 | local mshll = Instance.new("BlockMesh",LeftLeg)
| |
| 126 | ||
| 127 | --player | |
| 128 | player = nil | |
| 129 | --welds | |
| 130 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 131 | --what anim | |
| 132 | anim = "none" | |
| 133 | --save shoulders | |
| 134 | AoETrue = {}
| |
| 135 | Neck = Instance.new("Motor")
| |
| 136 | ||
| 137 | ||
| 138 | ||
| 139 | ||
| 140 | --derp | |
| 141 | RW.Part0 = Character.Torso | |
| 142 | RW.Part1 = Character["Right Arm"] | |
| 143 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 144 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 145 | RW.Parent = bodyholder | |
| 146 | -- | |
| 147 | LW.Part0 = Character.Torso | |
| 148 | LW.Part1 = Character["Left Arm"] | |
| 149 | LW.C0 = CFrame.new(-3, 1, 0) | |
| 150 | LW.C1 = CFrame.new(0, 1, 0) | |
| 151 | LW.Parent = bodyholder | |
| 152 | -- | |
| 153 | RWL.Part0 = Character.Torso | |
| 154 | RWL.Part1 = Character["Right Leg"] | |
| 155 | RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, 0) | |
| 156 | RWL.C1 = CFrame.new(1, 2, 0) | |
| 157 | RWL.Parent = bodyholder | |
| 158 | -- | |
| 159 | LWL.Part0 = Character.Torso | |
| 160 | LWL.Part1 = Character["Left Leg"] | |
| 161 | LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, 0) | |
| 162 | LWL.C1 = CFrame.new(-1, 2, 0) | |
| 163 | LWL.Parent = bodyholder | |
| 164 | -- | |
| 165 | Neck.Part0 = Character.Torso | |
| 166 | Neck.Part1 = Character.Head | |
| 167 | Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0) | |
| 168 | Neck.C1 = CFrame.new(0, -1, 0) | |
| 169 | Neck.Parent = bodyholder | |
| 170 | ||
| 171 | ---- | |
| 172 | ||
| 173 | -- | |
| 174 | ||
| 175 | armorholder = Instance.new("Model")
| |
| 176 | armorholder.Name = "Armor" | |
| 177 | armorholder.Parent = bodyholder | |
| 178 | ||
| 179 | ap1 = Instance.new("Part")
| |
| 180 | ap1.formFactor = 3 | |
| 181 | ap1.CanCollide = false | |
| 182 | ap1.Name = "HelmP1" | |
| 183 | ap1.Locked = true | |
| 184 | ap1.Size = Vector3.new(2.7,1.5,0.2) | |
| 185 | ap1.Parent = armorholder | |
| 186 | ap1.BrickColor = BrickColor.new("Dusty Rose")
| |
| 187 | am1 = Instance.new("BlockMesh",ap1)
| |
| 188 | aw1 = Instance.new("Weld")
| |
| 189 | aw1.Parent = ap1 | |
| 190 | aw1.Part0 = ap1 | |
| 191 | aw1.Part1 = Head | |
| 192 | aw1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 193 | aw1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0) * CFrame.new(0, -1, 1.1) | |
| 194 | ap1a = Instance.new("Part")
| |
| 195 | ap1a.formFactor = 3 | |
| 196 | ap1a.CanCollide = false | |
| 197 | ap1a.Name = "HelmP1a" | |
| 198 | ap1a.Locked = true | |
| 199 | ap1a.Size = Vector3.new(0.3,1.5,0.2) | |
| 200 | ap1a.Parent = armorholder | |
| 201 | ap1a.BrickColor = BrickColor.new("Dusty Rose")
| |
| 202 | am1a = Instance.new("BlockMesh",ap1a)
| |
| 203 | aw1a = Instance.new("Weld")
| |
| 204 | aw1a.Parent = ap1a | |
| 205 | aw1a.Part0 = ap1a | |
| 206 | aw1a.Part1 = Head | |
| 207 | aw1a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 208 | aw1a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), 0, 0) * CFrame.new(0, 0.4, 1.3) | |
| 209 | ap2 = Instance.new("Part")
| |
| 210 | ap2.formFactor = 3 | |
| 211 | ap2.CanCollide = false | |
| 212 | ap2.Name = "HelmP2" | |
| 213 | ap2.Locked = true | |
| 214 | ap2.Size = Vector3.new(0.2,0.75,1) | |
| 215 | ap2.Parent = armorholder | |
| 216 | ap2.BrickColor = BrickColor.new("Dusty Rose")
| |
| 217 | am2 = Instance.new("BlockMesh",ap2)
| |
| 218 | aw2 = Instance.new("Weld")
| |
| 219 | aw2.Parent = ap2 | |
| 220 | aw2.Part0 = ap2 | |
| 221 | aw2.Part1 = Head | |
| 222 | aw2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 223 | aw2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, -1, 0.55) | |
| 224 | ap3 = Instance.new("Part")
| |
| 225 | ap3.formFactor = 3 | |
| 226 | ap3.CanCollide = false | |
| 227 | ap3.Name = "HelmP3" | |
| 228 | ap3.Locked = true | |
| 229 | ap3.Size = Vector3.new(0.2,0.75,1) | |
| 230 | ap3.Parent = armorholder | |
| 231 | ap3.BrickColor = BrickColor.new("Dusty Rose")
| |
| 232 | am3 = Instance.new("BlockMesh",ap3)
| |
| 233 | aw3 = Instance.new("Weld")
| |
| 234 | aw3.Parent = ap3 | |
| 235 | aw3.Part0 = ap3 | |
| 236 | aw3.Part1 = Head | |
| 237 | aw3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 238 | aw3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, -1, 0.55) | |
| 239 | ap4 = Instance.new("Part")
| |
| 240 | ap4.formFactor = 3 | |
| 241 | ap4.CanCollide = false | |
| 242 | ap4.Name = "HelmP4" | |
| 243 | ap4.Locked = true | |
| 244 | ap4.Size = Vector3.new(4,2.2,2.2) | |
| 245 | ap4.Parent = armorholder | |
| 246 | ap4.BrickColor = BrickColor.new("Dusty Rose")
| |
| 247 | am4 = Instance.new("SpecialMesh",ap4)
| |
| 248 | am4.Scale = Vector3.new(1.25,1.25,1.25) | |
| 249 | aw4 = Instance.new("Weld")
| |
| 250 | aw4.Parent = ap4 | |
| 251 | aw4.Part0 = ap4 | |
| 252 | aw4.Part1 = Head | |
| 253 | aw4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 254 | aw4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, -0.1) | |
| 255 | ap5 = Instance.new("Part")
| |
| 256 | ap5.formFactor = 3 | |
| 257 | ap5.CanCollide = false | |
| 258 | ap5.Name = "HelmP5" | |
| 259 | ap5.Locked = true | |
| 260 | ap5.Size = Vector3.new(2,0.5,0.2) | |
| 261 | ap5.Parent = armorholder | |
| 262 | ap5.BrickColor = BrickColor.new("Black")
| |
| 263 | am5 = Instance.new("BlockMesh",ap5)
| |
| 264 | aw5 = Instance.new("Weld")
| |
| 265 | aw5.Parent = ap5 | |
| 266 | aw5.Part0 = ap5 | |
| 267 | aw5.Part1 = Head | |
| 268 | aw5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 269 | aw5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 1.15) | |
| 270 | ap6 = Instance.new("Part")
| |
| 271 | ap6.formFactor = 3 | |
| 272 | ap6.CanCollide = false | |
| 273 | ap6.Name = "HelmP6" | |
| 274 | ap6.Locked = true | |
| 275 | ap6.Size = Vector3.new(0.2,1.5,2.5) | |
| 276 | ap6.Parent = armorholder | |
| 277 | ap6.BrickColor = BrickColor.new("Dusty Rose")
| |
| 278 | am6 = Instance.new("BlockMesh",ap6)
| |
| 279 | aw6 = Instance.new("Weld")
| |
| 280 | aw6.Parent = ap6 | |
| 281 | aw6.Part0 = ap6 | |
| 282 | aw6.Part1 = Head | |
| 283 | aw6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 284 | aw6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, 0) | |
| 285 | ap7 = Instance.new("Part")
| |
| 286 | ap7.formFactor = 3 | |
| 287 | ap7.CanCollide = false | |
| 288 | ap7.Name = "HelmP7" | |
| 289 | ap7.Locked = true | |
| 290 | ap7.Size = Vector3.new(0.2,1.5,2.5) | |
| 291 | ap7.Parent = armorholder | |
| 292 | ap7.BrickColor = BrickColor.new("Dusty Rose")
| |
| 293 | am7 = Instance.new("BlockMesh",ap7)
| |
| 294 | aw7 = Instance.new("Weld")
| |
| 295 | aw7.Parent = ap7 | |
| 296 | aw7.Part0 = ap7 | |
| 297 | aw7.Part1 = Head | |
| 298 | aw7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 299 | aw7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, 0) | |
| 300 | ap8 = Instance.new("Part")
| |
| 301 | ap8.formFactor = 3 | |
| 302 | ap8.CanCollide = false | |
| 303 | ap8.Name = "HelmP8" | |
| 304 | ap8.Locked = true | |
| 305 | ap8.Size = Vector3.new(0.2,2,1) | |
| 306 | ap8.Parent = armorholder | |
| 307 | ap8.BrickColor = BrickColor.new("Dusty Rose")
| |
| 308 | am8 = Instance.new("BlockMesh",ap8)
| |
| 309 | aw8 = Instance.new("Weld")
| |
| 310 | aw8.Parent = ap8 | |
| 311 | aw8.Part0 = ap8 | |
| 312 | aw8.Part1 = Head | |
| 313 | aw8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 314 | aw8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, -1) | |
| 315 | ap9 = Instance.new("Part")
| |
| 316 | ap9.formFactor = 3 | |
| 317 | ap9.CanCollide = false | |
| 318 | ap9.Name = "HelmP9" | |
| 319 | ap9.Locked = true | |
| 320 | ap9.Size = Vector3.new(0.2,2,1) | |
| 321 | ap9.Parent = armorholder | |
| 322 | ap9.BrickColor = BrickColor.new("Dusty Rose")
| |
| 323 | am9 = Instance.new("BlockMesh",ap9)
| |
| 324 | aw9 = Instance.new("Weld")
| |
| 325 | aw9.Parent = ap9 | |
| 326 | aw9.Part0 = ap9 | |
| 327 | aw9.Part1 = Head | |
| 328 | aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 329 | aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, -1) | |
| 330 | ap9 = Instance.new("Part")
| |
| 331 | ap9.formFactor = 3 | |
| 332 | ap9.CanCollide = false | |
| 333 | ap9.Name = "HelmP9" | |
| 334 | ap9.Locked = true | |
| 335 | ap9.Size = Vector3.new(2.7,2,0.2) | |
| 336 | ap9.Parent = armorholder | |
| 337 | ap9.BrickColor = BrickColor.new("Dusty Rose")
| |
| 338 | am9 = Instance.new("BlockMesh",ap9)
| |
| 339 | aw9 = Instance.new("Weld")
| |
| 340 | aw9.Parent = ap9 | |
| 341 | aw9.Part0 = ap9 | |
| 342 | aw9.Part1 = Head | |
| 343 | aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 344 | aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0.25, -1.5) | |
| 345 | ap10 = Instance.new("Part")
| |
| 346 | ap10.formFactor = 3 | |
| 347 | ap10.CanCollide = false | |
| 348 | ap10.Name = "HelmP10" | |
| 349 | ap10.Locked = true | |
| 350 | ap10.Size = Vector3.new(0.2,1,0.2) | |
| 351 | ap10.Parent = armorholder | |
| 352 | ap10.BrickColor = BrickColor.new("Bright red")
| |
| 353 | am10 = Instance.new("CylinderMesh",ap10)
| |
| 354 | aw10 = Instance.new("Weld")
| |
| 355 | aw10.Parent = ap10 | |
| 356 | aw10.Part0 = ap10 | |
| 357 | aw10.Part1 = Head | |
| 358 | aw10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 359 | aw10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-45), 0, 0) * CFrame.new(0, -1.5, -1.5) | |
| 360 | ap11 = Instance.new("Part")
| |
| 361 | ap11.formFactor = 3 | |
| 362 | ap11.CanCollide = false | |
| 363 | ap11.Name = "HelmP11" | |
| 364 | ap11.Locked = true | |
| 365 | ap11.Size = Vector3.new(1.5,1.5,1.5) | |
| 366 | ap11.Parent = armorholder | |
| 367 | ap11.BrickColor = BrickColor.new("Black")
| |
| 368 | am11 = Instance.new("SpecialMesh",ap11)
| |
| 369 | am11.MeshType = "Sphere" | |
| 370 | aw11 = Instance.new("Weld")
| |
| 371 | aw11.Parent = ap11 | |
| 372 | aw11.Part0 = ap11 | |
| 373 | aw11.Part1 = ap10 | |
| 374 | aw11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 375 | aw11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -1, 0) | |
| 376 | ap12 = Instance.new("Part")
| |
| 377 | ap12.formFactor = 3 | |
| 378 | ap12.CanCollide = false | |
| 379 | ap12.Name = "HelmP12" | |
| 380 | ap12.Locked = true | |
| 381 | ap12.Size = Vector3.new(1,1,1) | |
| 382 | ap12.Parent = armorholder | |
| 383 | ap12.BrickColor = BrickColor.new("Black")
| |
| 384 | am12 = Instance.new("SpecialMesh",ap12)
| |
| 385 | am12.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
| 386 | am12.Scale = Vector3.new(1.1,1,1.1) | |
| 387 | aw12 = Instance.new("Weld")
| |
| 388 | aw12.Parent = ap12 | |
| 389 | aw12.Part0 = ap12 | |
| 390 | aw12.Part1 = ap10 | |
| 391 | aw12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 392 | aw12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -2, 0) | |
| 393 | ap13 = Instance.new("Part")
| |
| 394 | ap13.formFactor = 3 | |
| 395 | ap13.CanCollide = false | |
| 396 | ap13.Name = "HelmP13" | |
| 397 | ap13.Locked = true | |
| 398 | ap13.Size = Vector3.new(1,1,1) | |
| 399 | ap13.Parent = armorholder | |
| 400 | ap13.BrickColor = BrickColor.new("Bright red")
| |
| 401 | ap13.Reflectance = 0.1 | |
| 402 | am13 = Instance.new("SpecialMesh",ap13)
| |
| 403 | am13.MeshType = "Sphere" | |
| 404 | am13.Scale = Vector3.new(1,1,1) | |
| 405 | aw13 = Instance.new("Weld")
| |
| 406 | aw13.Parent = ap13 | |
| 407 | aw13.Part0 = ap13 | |
| 408 | aw13.Part1 = Head | |
| 409 | aw13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 410 | aw13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.5, 0.25) | |
| 411 | ap14 = Instance.new("Part")
| |
| 412 | ap14.formFactor = 3 | |
| 413 | ap14.CanCollide = false | |
| 414 | ap14.Name = "HelmP14" | |
| 415 | ap14.Locked = true | |
| 416 | ap14.Size = Vector3.new(1,1,1) | |
| 417 | ap14.Parent = armorholder | |
| 418 | ap14.BrickColor = BrickColor.new("Bright red")
| |
| 419 | ap14.Reflectance = 0.1 | |
| 420 | am14 = Instance.new("SpecialMesh",ap14)
| |
| 421 | am14.MeshType = "Sphere" | |
| 422 | am14.Scale = Vector3.new(1,1,1) | |
| 423 | aw14 = Instance.new("Weld")
| |
| 424 | aw14.Parent = ap14 | |
| 425 | aw14.Part0 = ap14 | |
| 426 | aw14.Part1 = Head | |
| 427 | aw14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 428 | aw14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.5, 0.25) | |
| 429 | ap15 = Instance.new("Part")
| |
| 430 | ap15.formFactor = 3 | |
| 431 | ap15.CanCollide = false | |
| 432 | ap15.Name = "HelmP15" | |
| 433 | ap15.Locked = true | |
| 434 | ap15.Size = Vector3.new(2.5,1.5,0.2) | |
| 435 | ap15.Parent = armorholder | |
| 436 | ap15.BrickColor = BrickColor.new("Really black")
| |
| 437 | ap15.Reflectance = 0.1 | |
| 438 | am15 = Instance.new("BlockMesh",ap15)
| |
| 439 | aw15 = Instance.new("Weld")
| |
| 440 | aw15.Parent = ap15 | |
| 441 | aw15.Part0 = ap15 | |
| 442 | aw15.Part1 = Head | |
| 443 | aw15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 444 | aw15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) * CFrame.new(0, 1, 1.75) | |
| 445 | ap16 = Instance.new("Part")
| |
| 446 | ap16.formFactor = 3 | |
| 447 | ap16.CanCollide = false | |
| 448 | ap16.Name = "HelmP16" | |
| 449 | ap16.Locked = true | |
| 450 | ap16.Size = Vector3.new(0.2,1,2.5) | |
| 451 | ap16.Parent = armorholder | |
| 452 | ap16.BrickColor = BrickColor.new("Really black")
| |
| 453 | ap16.Reflectance = 0.1 | |
| 454 | am16 = Instance.new("BlockMesh",ap16)
| |
| 455 | aw16 = Instance.new("Weld")
| |
| 456 | aw16.Parent = ap16 | |
| 457 | aw16.Part0 = ap16 | |
| 458 | aw16.Part1 = Head | |
| 459 | aw16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 460 | aw16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-20), 0) * CFrame.new(-1.6, 1.25, 0.6) | |
| 461 | ap17 = Instance.new("Part")
| |
| 462 | ap17.formFactor = 3 | |
| 463 | ap17.CanCollide = false | |
| 464 | ap17.Name = "HelmP17" | |
| 465 | ap17.Locked = true | |
| 466 | ap17.Size = Vector3.new(0.2,1,2.5) | |
| 467 | ap17.Parent = armorholder | |
| 468 | ap17.BrickColor = BrickColor.new("Really black")
| |
| 469 | ap17.Reflectance = 0.1 | |
| 470 | am17 = Instance.new("BlockMesh",ap17)
| |
| 471 | aw17 = Instance.new("Weld")
| |
| 472 | aw17.Parent = ap17 | |
| 473 | aw17.Part0 = ap17 | |
| 474 | aw17.Part1 = Head | |
| 475 | aw17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 476 | aw17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(20), 0) * CFrame.new(1.6, 1.25, 0.6) | |
| 477 | ap18 = Instance.new("Part")
| |
| 478 | ap18.formFactor = 3 | |
| 479 | ap18.CanCollide = false | |
| 480 | ap18.Name = "HelmP18" | |
| 481 | ap18.Locked = true | |
| 482 | ap18.Size = Vector3.new(0.2,1.5,1.5) | |
| 483 | ap18.Parent = armorholder | |
| 484 | ap18.BrickColor = BrickColor.new("Dusty Rose")
| |
| 485 | ap18.Reflectance = 0.1 | |
| 486 | am18 = Instance.new("BlockMesh",ap18)
| |
| 487 | aw18 = Instance.new("Weld")
| |
| 488 | aw18.Parent = ap18 | |
| 489 | aw18.Part0 = ap18 | |
| 490 | aw18.Part1 = Head | |
| 491 | aw18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 492 | aw18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(30), 0) * CFrame.new(-1.7, 1, -1.1) | |
| 493 | ap19 = Instance.new("Part")
| |
| 494 | ap19.formFactor = 3 | |
| 495 | ap19.CanCollide = false | |
| 496 | ap19.Name = "HelmP19" | |
| 497 | ap19.Locked = true | |
| 498 | ap19.Size = Vector3.new(0.2,1.5,1.5) | |
| 499 | ap19.Parent = armorholder | |
| 500 | ap19.BrickColor = BrickColor.new("Dusty Rose")
| |
| 501 | ap19.Reflectance = 0.1 | |
| 502 | am19 = Instance.new("BlockMesh",ap19)
| |
| 503 | aw19 = Instance.new("Weld")
| |
| 504 | aw19.Parent = ap19 | |
| 505 | aw19.Part0 = ap19 | |
| 506 | aw19.Part1 = Head | |
| 507 | aw19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 508 | aw19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-30), 0) * CFrame.new(1.7, 1, -1.1) | |
| 509 | ap20 = Instance.new("Part")
| |
| 510 | ap20.formFactor = 3 | |
| 511 | ap20.CanCollide = false | |
| 512 | ap20.Name = "HelmP20" | |
| 513 | ap20.Locked = true | |
| 514 | ap20.Size = Vector3.new(2.7,1.5,0.2) | |
| 515 | ap20.Parent = armorholder | |
| 516 | ap20.BrickColor = BrickColor.new("Dusty Rose")
| |
| 517 | ap20.Reflectance = 0.1 | |
| 518 | am20 = Instance.new("BlockMesh",ap20)
| |
| 519 | aw20 = Instance.new("Weld")
| |
| 520 | aw20.Parent = ap20 | |
| 521 | aw20.Part0 = ap20 | |
| 522 | aw20.Part1 = Head | |
| 523 | aw20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 524 | aw20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 1, -1.7) | |
| 525 | ap21 = Instance.new("Part")
| |
| 526 | ap21.formFactor = 3 | |
| 527 | ap21.CanCollide = false | |
| 528 | ap21.Name = "HelmP21" | |
| 529 | ap21.Locked = true | |
| 530 | ap21.Size = Vector3.new(0.2,0.2,0.2) | |
| 531 | ap21.Parent = armorholder | |
| 532 | ap21.Transparency = 0.9 | |
| 533 | ap21.BrickColor = BrickColor.new("Really black")
| |
| 534 | am21 = Instance.new("BlockMesh",ap21)
| |
| 535 | aw21 = Instance.new("Weld")
| |
| 536 | aw21.Parent = ap21 | |
| 537 | aw21.Part0 = ap21 | |
| 538 | aw21.Part1 = Head | |
| 539 | aw21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 540 | aw21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.55, 0.15, 1.2) | |
| 541 | ap22 = Instance.new("Part")
| |
| 542 | ap22.formFactor = 3 | |
| 543 | ap22.CanCollide = false | |
| 544 | ap22.Name = "HelmP22" | |
| 545 | ap22.Locked = true | |
| 546 | ap22.Size = Vector3.new(0.2,0.2,0.2) | |
| 547 | ap22.Parent = armorholder | |
| 548 | ap22.BrickColor = BrickColor.new("Really black")
| |
| 549 | ap22.Transparency = 0.9 | |
| 550 | am22 = Instance.new("BlockMesh",ap22)
| |
| 551 | aw22 = Instance.new("Weld")
| |
| 552 | aw22.Parent = ap22 | |
| 553 | aw22.Part0 = ap22 | |
| 554 | aw22.Part1 = Head | |
| 555 | aw22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 556 | aw22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-0.55, 0.15, 1.2) | |
| 557 | ap23 = Instance.new("Part")
| |
| 558 | ap23.formFactor = 3 | |
| 559 | ap23.CanCollide = false | |
| 560 | ap23.Name = "HelmP23" | |
| 561 | ap23.Locked = true | |
| 562 | ap23.Size = Vector3.new(1,1,1) | |
| 563 | ap23.Parent = armorholder | |
| 564 | ap23.BrickColor = BrickColor.new("Dark stone grey")
| |
| 565 | ap23.Reflectance = 0.1 | |
| 566 | am23 = Instance.new("BlockMesh",ap23)
| |
| 567 | am23.Scale = Vector3.new(4,2,1.5) | |
| 568 | aw23 = Instance.new("Weld")
| |
| 569 | aw23.Parent = ap23 | |
| 570 | aw23.Part0 = ap23 | |
| 571 | aw23.Part1 = Torso | |
| 572 | aw23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 573 | aw23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, -1, 1) | |
| 574 | ap24 = Instance.new("Part")
| |
| 575 | ap24.formFactor = 3 | |
| 576 | ap24.CanCollide = false | |
| 577 | ap24.Name = "HelmP24" | |
| 578 | ap24.Locked = true | |
| 579 | ap24.Size = Vector3.new(1,1,1) | |
| 580 | ap24.Parent = armorholder | |
| 581 | ap24.BrickColor = BrickColor.new("Dark stone grey")
| |
| 582 | ap24.Reflectance = 0.1 | |
| 583 | am24 = Instance.new("BlockMesh",ap24)
| |
| 584 | am24.Scale = Vector3.new(2,1,1.5) | |
| 585 | aw24 = Instance.new("Weld")
| |
| 586 | aw24.Parent = ap24 | |
| 587 | aw24.Part0 = ap24 | |
| 588 | aw24.Part1 = Torso | |
| 589 | aw24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 590 | aw24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.2, -0.5, 1.2) | |
| 591 | ap25 = Instance.new("Part")
| |
| 592 | ap25.formFactor = 3 | |
| 593 | ap25.CanCollide = false | |
| 594 | ap25.Name = "HelmP25" | |
| 595 | ap25.Locked = true | |
| 596 | ap25.Size = Vector3.new(1,1,1) | |
| 597 | ap25.Parent = armorholder | |
| 598 | ap25.BrickColor = BrickColor.new("Dark stone grey")
| |
| 599 | ap25.Reflectance = 0.1 | |
| 600 | am25 = Instance.new("BlockMesh",ap25)
| |
| 601 | am25.Scale = Vector3.new(2,1,1.5) | |
| 602 | aw25 = Instance.new("Weld")
| |
| 603 | aw25.Parent = ap25 | |
| 604 | aw25.Part0 = ap25 | |
| 605 | aw25.Part1 = Torso | |
| 606 | aw25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 607 | aw25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.2, -0.5, 1.2) | |
| 608 | ap26 = Instance.new("Part")
| |
| 609 | ap26.formFactor = 3 | |
| 610 | ap26.CanCollide = false | |
| 611 | ap26.Name = "HelmP26" | |
| 612 | ap26.Locked = true | |
| 613 | ap26.Size = Vector3.new(1,1,1) | |
| 614 | ap26.Parent = armorholder | |
| 615 | ap26.BrickColor = BrickColor.new("Dark stone grey")
| |
| 616 | ap26.Reflectance = 0.1 | |
| 617 | am26 = Instance.new("SpecialMesh",ap26)
| |
| 618 | am26.Scale = Vector3.new(1.2,2,1.5) | |
| 619 | am26.MeshType = "Wedge" | |
| 620 | aw26 = Instance.new("Weld")
| |
| 621 | aw26.Parent = ap26 | |
| 622 | aw26.Part0 = ap26 | |
| 623 | aw26.Part1 = Torso | |
| 624 | aw26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 625 | aw26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1, 0.5, 1.2) | |
| 626 | ap27 = Instance.new("Part")
| |
| 627 | ap27.formFactor = 3 | |
| 628 | ap27.CanCollide = false | |
| 629 | ap27.Name = "HelmP27" | |
| 630 | ap27.Locked = true | |
| 631 | ap27.Size = Vector3.new(1,1,1) | |
| 632 | ap27.Parent = armorholder | |
| 633 | ap27.BrickColor = BrickColor.new("Dark stone grey")
| |
| 634 | ap27.Reflectance = 0.1 | |
| 635 | am27 = Instance.new("SpecialMesh",ap27)
| |
| 636 | am27.Scale = Vector3.new(1.2,2,1.5) | |
| 637 | am27.MeshType = "Wedge" | |
| 638 | aw27 = Instance.new("Weld")
| |
| 639 | aw27.Parent = ap27 | |
| 640 | aw27.Part0 = ap27 | |
| 641 | aw27.Part1 = Torso | |
| 642 | aw27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 643 | aw27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1, 0.5, 1.2) | |
| 644 | ap28 = Instance.new("Part")
| |
| 645 | ap28.formFactor = 3 | |
| 646 | ap28.CanCollide = false | |
| 647 | ap28.Name = "HelmP28" | |
| 648 | ap28.Locked = true | |
| 649 | ap28.Size = Vector3.new(1,1,1) | |
| 650 | ap28.Parent = armorholder | |
| 651 | ap28.BrickColor = BrickColor.new("Mid grey")
| |
| 652 | ap28.Reflectance = 0.1 | |
| 653 | am28 = Instance.new("SpecialMesh",ap28)
| |
| 654 | am28.Scale = Vector3.new(3.5,3.5,1) | |
| 655 | am28.MeshType = "Sphere" | |
| 656 | aw28 = Instance.new("Weld")
| |
| 657 | aw28.Parent = ap28 | |
| 658 | aw28.Part0 = ap28 | |
| 659 | aw28.Part1 = Torso | |
| 660 | aw28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 661 | aw28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 0, 1) | |
| 662 | ap29 = Instance.new("Part")
| |
| 663 | ap29.formFactor = 3 | |
| 664 | ap29.CanCollide = false | |
| 665 | ap29.Name = "HelmP29" | |
| 666 | ap29.Locked = true | |
| 667 | ap29.Size = Vector3.new(1,1,1) | |
| 668 | ap29.Parent = armorholder | |
| 669 | ap29.BrickColor = BrickColor.new("Really black")
| |
| 670 | ap29.Reflectance = 0.1 | |
| 671 | am29 = Instance.new("BlockMesh",ap29)
| |
| 672 | am29.Scale = Vector3.new(4.1,1,2.1) | |
| 673 | aw29 = Instance.new("Weld")
| |
| 674 | aw29.Parent = ap29 | |
| 675 | aw29.Part0 = ap29 | |
| 676 | aw29.Part1 = Torso | |
| 677 | aw29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 678 | aw29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 2-0.5, 0) | |
| 679 | ap30 = Instance.new("Part")
| |
| 680 | ap30.formFactor = 3 | |
| 681 | ap30.CanCollide = false | |
| 682 | ap30.Name = "HelmP30" | |
| 683 | ap30.Locked = true | |
| 684 | ap30.Size = Vector3.new(1,1,1) | |
| 685 | ap30.Parent = armorholder | |
| 686 | ap30.BrickColor = BrickColor.new("Really black")
| |
| 687 | ap30.Reflectance = 0.1 | |
| 688 | am30 = Instance.new("CylinderMesh",ap30)
| |
| 689 | am30.Scale = Vector3.new(1.5,1,1.5) | |
| 690 | aw30 = Instance.new("Weld")
| |
| 691 | aw30.Parent = ap30 | |
| 692 | aw30.Part0 = ap30 | |
| 693 | aw30.Part1 = Torso | |
| 694 | aw30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 695 | aw30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), 0) * CFrame.new(0, 2-0.5, 1) | |
| 696 | ap30a = Instance.new("Part")
| |
| 697 | ap30a.formFactor = 3 | |
| 698 | ap30a.CanCollide = false | |
| 699 | ap30a.Name = "HelmP30a" | |
| 700 | ap30a.Locked = true | |
| 701 | ap30a.Size = Vector3.new(1,1,1) | |
| 702 | ap30a.Parent = armorholder | |
| 703 | ap30a.BrickColor = BrickColor.new("Really black")
| |
| 704 | ap30a.Reflectance = 0.1 | |
| 705 | am30a = Instance.new("CylinderMesh",ap30a)
| |
| 706 | am30a.Scale = Vector3.new(0.75,1,0.75) | |
| 707 | aw30a = Instance.new("Weld")
| |
| 708 | aw30a.Parent = ap30a | |
| 709 | aw30a.Part0 = ap30a | |
| 710 | aw30a.Part1 = Torso | |
| 711 | aw30a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 712 | aw30a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(20)) * CFrame.new(0.5, 2.2, 1) | |
| 713 | ap31a = Instance.new("Part")
| |
| 714 | ap31a.formFactor = 3 | |
| 715 | ap31a.CanCollide = false | |
| 716 | ap31a.Name = "HelmP31a" | |
| 717 | ap31a.Locked = true | |
| 718 | ap31a.Size = Vector3.new(1,1,1) | |
| 719 | ap31a.Parent = armorholder | |
| 720 | ap31a.BrickColor = BrickColor.new("Really black")
| |
| 721 | ap31a.Reflectance = 0.1 | |
| 722 | am31a = Instance.new("CylinderMesh",ap31a)
| |
| 723 | am31a.Scale = Vector3.new(0.75,1,0.75) | |
| 724 | aw31a = Instance.new("Weld")
| |
| 725 | aw31a.Parent = ap31a | |
| 726 | aw31a.Part0 = ap31a | |
| 727 | aw31a.Part1 = Torso | |
| 728 | aw31a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 729 | aw31a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(-0.5, 2.2, 1) | |
| 730 | ap32a = Instance.new("Part")
| |
| 731 | ap32a.formFactor = 3 | |
| 732 | ap32a.CanCollide = false | |
| 733 | ap32a.Name = "HelmP32a" | |
| 734 | ap32a.Locked = true | |
| 735 | ap32a.Size = Vector3.new(1,3,1) | |
| 736 | ap32a.Parent = armorholder | |
| 737 | ap32a.BrickColor = BrickColor.new("Really black")
| |
| 738 | ap32a.Reflectance = 0.1 | |
| 739 | am32a = Instance.new("CylinderMesh",ap32a)
| |
| 740 | am32a.Scale = Vector3.new(0.75,1,0.75) | |
| 741 | aw32a = Instance.new("Weld")
| |
| 742 | aw32a.Parent = ap32a | |
| 743 | aw32a.Part0 = ap32a | |
| 744 | aw32a.Part1 = Torso | |
| 745 | aw32a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 746 | aw32a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.75, 4, 1) | |
| 747 | ap33a = Instance.new("Part")
| |
| 748 | ap33a.formFactor = 3 | |
| 749 | ap33a.CanCollide = false | |
| 750 | ap33a.Name = "HelmP33a" | |
| 751 | ap33a.Locked = true | |
| 752 | ap33a.Size = Vector3.new(1,3,1) | |
| 753 | ap33a.Parent = armorholder | |
| 754 | ap33a.BrickColor = BrickColor.new("Really black")
| |
| 755 | ap33a.Reflectance = 0.1 | |
| 756 | am33a = Instance.new("CylinderMesh",ap33a)
| |
| 757 | am33a.Scale = Vector3.new(0.75,1,0.75) | |
| 758 | aw33a = Instance.new("Weld")
| |
| 759 | aw33a.Parent = ap33a | |
| 760 | aw33a.Part0 = ap33a | |
| 761 | aw33a.Part1 = Torso | |
| 762 | aw33a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 763 | aw33a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.75, 4, 1) | |
| 764 | ||
| 765 | ap31 = Instance.new("Part")
| |
| 766 | ap31.formFactor = 3 | |
| 767 | ap31.CanCollide = false | |
| 768 | ap31.Name = "HelmP31" | |
| 769 | ap31.Locked = true | |
| 770 | ap31.Size = Vector3.new(1,1,1) | |
| 771 | ap31.Parent = armorholder | |
| 772 | ap31.BrickColor = BrickColor.new("Dark stone grey")
| |
| 773 | ap31.Reflectance = 0.1 | |
| 774 | am31 = Instance.new("BlockMesh",ap31)
| |
| 775 | am31.Scale = Vector3.new(1.7,1,1.1) | |
| 776 | aw31 = Instance.new("Weld")
| |
| 777 | aw31.Parent = ap31 | |
| 778 | aw31.Part0 = ap31 | |
| 779 | aw31.Part1 = Torso | |
| 780 | aw31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 781 | aw31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.25, -0.8, -1.2) | |
| 782 | ap32 = Instance.new("Part")
| |
| 783 | ap32.formFactor = 3 | |
| 784 | ap32.CanCollide = false | |
| 785 | ap32.Name = "HelmP32" | |
| 786 | ap32.Locked = true | |
| 787 | ap32.Size = Vector3.new(1,1,1) | |
| 788 | ap32.Parent = armorholder | |
| 789 | ap32.BrickColor = BrickColor.new("Dark stone grey")
| |
| 790 | ap32.Reflectance = 0.1 | |
| 791 | am32 = Instance.new("BlockMesh",ap32)
| |
| 792 | am32.Scale = Vector3.new(1.7,1,1.1) | |
| 793 | aw32 = Instance.new("Weld")
| |
| 794 | aw32.Parent = ap32 | |
| 795 | aw32.Part0 = ap32 | |
| 796 | aw32.Part1 = Torso | |
| 797 | aw32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 798 | aw32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.25, -0.8, -1.2) | |
| 799 | ap33 = Instance.new("Part")
| |
| 800 | ap33.formFactor = 3 | |
| 801 | ap33.CanCollide = false | |
| 802 | ap33.Name = "HelmP33" | |
| 803 | ap33.Locked = true | |
| 804 | ap33.Size = Vector3.new(1,1,1) | |
| 805 | ap33.Parent = armorholder | |
| 806 | ap33.BrickColor = BrickColor.new("Mid grey")
| |
| 807 | ap33.Reflectance = 0.1 | |
| 808 | am33 = Instance.new("SpecialMesh",ap33)
| |
| 809 | am33.Scale = Vector3.new(1.1,1.5,1.5) | |
| 810 | am33.MeshType = "Wedge" | |
| 811 | aw33 = Instance.new("Weld")
| |
| 812 | aw33.Parent = ap33 | |
| 813 | aw33.Part0 = ap33 | |
| 814 | aw33.Part1 = Torso | |
| 815 | aw33.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 816 | aw33.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1.25, 0.45, -1.2) | |
| 817 | ap34 = Instance.new("Part")
| |
| 818 | ap34.formFactor = 3 | |
| 819 | ap34.CanCollide = false | |
| 820 | ap34.Name = "HelmP34" | |
| 821 | ap34.Locked = true | |
| 822 | ap34.Size = Vector3.new(1,1,1) | |
| 823 | ap34.Parent = armorholder | |
| 824 | ap34.BrickColor = BrickColor.new("Mid grey")
| |
| 825 | ap34.Reflectance = 0.1 | |
| 826 | am34 = Instance.new("SpecialMesh",ap34)
| |
| 827 | am34.Scale = Vector3.new(1.1,1.5,1.5) | |
| 828 | am34.MeshType = "Wedge" | |
| 829 | aw34 = Instance.new("Weld")
| |
| 830 | aw34.Parent = ap34 | |
| 831 | aw34.Part0 = ap34 | |
| 832 | aw34.Part1 = Torso | |
| 833 | aw34.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 834 | aw34.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1.25, 0.45, -1.2) | |
| 835 | ap35 = Instance.new("Part")
| |
| 836 | ap35.formFactor = 3 | |
| 837 | ap35.CanCollide = false | |
| 838 | ap35.Name = "HelmP35" | |
| 839 | ap35.Locked = true | |
| 840 | ap35.Size = Vector3.new(3,0.5,2) | |
| 841 | ap35.Parent = armorholder | |
| 842 | ap35.BrickColor = BrickColor.new("Black")
| |
| 843 | ap35.Reflectance = 0.1 | |
| 844 | am35 = Instance.new("BlockMesh",ap35)
| |
| 845 | aw35 = Instance.new("Weld")
| |
| 846 | aw35.Parent = ap35 | |
| 847 | aw35.Part0 = ap35 | |
| 848 | aw35.Part1 = LeftArm | |
| 849 | aw35.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 850 | aw35.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0) | |
| 851 | ap36 = Instance.new("Part")
| |
| 852 | ap36.formFactor = 3 | |
| 853 | ap36.CanCollide = false | |
| 854 | ap36.Name = "HelmP36" | |
| 855 | ap36.Locked = true | |
| 856 | ap36.Size = Vector3.new(3.1,0.5,2.1) | |
| 857 | ap36.Parent = armorholder | |
| 858 | ap36.BrickColor = BrickColor.new("Really black")
| |
| 859 | ap36.Reflectance = 0.1 | |
| 860 | am36 = Instance.new("BlockMesh",ap36)
| |
| 861 | am36.Scale = Vector3.new(1,0.9,1) | |
| 862 | aw36 = Instance.new("Weld")
| |
| 863 | aw36.Parent = ap36 | |
| 864 | aw36.Part0 = ap36 | |
| 865 | aw36.Part1 = LeftArm | |
| 866 | aw36.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 867 | aw36.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0) | |
| 868 | ap37 = Instance.new("Part")
| |
| 869 | ap37.formFactor = 3 | |
| 870 | ap37.CanCollide = false | |
| 871 | ap37.Name = "HelmP37" | |
| 872 | ap37.Locked = true | |
| 873 | ap37.Size = Vector3.new(3,0.3,2) | |
| 874 | ap37.Parent = armorholder | |
| 875 | ap37.BrickColor = BrickColor.new("Black")
| |
| 876 | ap37.Reflectance = 0.1 | |
| 877 | am37 = Instance.new("BlockMesh",ap37)
| |
| 878 | aw37 = Instance.new("Weld")
| |
| 879 | aw37.Parent = ap37 | |
| 880 | aw37.Part0 = ap37 | |
| 881 | aw37.Part1 = LeftArm | |
| 882 | aw37.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 883 | aw37.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0) | |
| 884 | ap38 = Instance.new("Part")
| |
| 885 | ap38.formFactor = 3 | |
| 886 | ap38.CanCollide = false | |
| 887 | ap38.Name = "HelmP38" | |
| 888 | ap38.Locked = true | |
| 889 | ap38.Size = Vector3.new(3.1,0.3,2.1) | |
| 890 | ap38.Parent = armorholder | |
| 891 | ap38.BrickColor = BrickColor.new("Really black")
| |
| 892 | ap38.Reflectance = 0.1 | |
| 893 | am38 = Instance.new("BlockMesh",ap38)
| |
| 894 | am38.Scale = Vector3.new(1,0.9,1) | |
| 895 | aw38 = Instance.new("Weld")
| |
| 896 | aw38.Parent = ap38 | |
| 897 | aw38.Part0 = ap38 | |
| 898 | aw38.Part1 = LeftArm | |
| 899 | aw38.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 900 | aw38.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0) | |
| 901 | ap39 = Instance.new("Part")
| |
| 902 | ap39.formFactor = 3 | |
| 903 | ap39.CanCollide = false | |
| 904 | ap39.Name = "HelmP39" | |
| 905 | ap39.Locked = true | |
| 906 | ap39.Size = Vector3.new(4.1,0.75,2.1) | |
| 907 | ap39.Parent = armorholder | |
| 908 | ap39.BrickColor = BrickColor.new("Bright violet")
| |
| 909 | am39 = Instance.new("SpecialMesh",ap39)
| |
| 910 | am39.Scale = Vector3.new(1,1,1) | |
| 911 | am39.MeshType = "Sphere" | |
| 912 | aw39 = Instance.new("Weld")
| |
| 913 | aw39.Parent = ap39 | |
| 914 | aw39.Part0 = ap39 | |
| 915 | aw39.Part1 = ap38 | |
| 916 | aw39.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 917 | aw39.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1, 0.25, 0) | |
| 918 | ap40 = Instance.new("Part")
| |
| 919 | ap40.formFactor = 3 | |
| 920 | ap40.CanCollide = false | |
| 921 | ap40.Name = "HelmP40" | |
| 922 | ap40.Locked = true | |
| 923 | ap40.Size = Vector3.new(2.15,2.5,2.15) | |
| 924 | ap40.Parent = armorholder | |
| 925 | ap40.BrickColor = BrickColor.new("Black")
| |
| 926 | ap40.Reflectance = 0.1 | |
| 927 | am40 = Instance.new("BlockMesh",ap40)
| |
| 928 | am40.Scale = Vector3.new(1,1,1) | |
| 929 | aw40 = Instance.new("Weld")
| |
| 930 | aw40.Parent = ap40 | |
| 931 | aw40.Part0 = ap40 | |
| 932 | aw40.Part1 = LeftArm | |
| 933 | aw40.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 934 | aw40.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0) | |
| 935 | ap41 = Instance.new("Part")
| |
| 936 | ap41.formFactor = 3 | |
| 937 | ap41.CanCollide = false | |
| 938 | ap41.Name = "HelmP41" | |
| 939 | ap41.Locked = true | |
| 940 | ap41.Size = Vector3.new(2,0.4,2) | |
| 941 | ap41.Parent = armorholder | |
| 942 | ap41.BrickColor = BrickColor.new("Black")
| |
| 943 | ap41.Reflectance = 0.1 | |
| 944 | am41 = Instance.new("BlockMesh",ap41)
| |
| 945 | am41.Scale = Vector3.new(1.01,1.01,1.01) | |
| 946 | aw41 = Instance.new("Weld")
| |
| 947 | aw41.Parent = ap41 | |
| 948 | aw41.Part0 = ap41 | |
| 949 | aw41.Part1 = LeftArm | |
| 950 | aw41.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 951 | aw41.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0) | |
| 952 | ap42 = Instance.new("Part")
| |
| 953 | ap42.formFactor = 3 | |
| 954 | ap42.CanCollide = false | |
| 955 | ap42.Name = "HelmP42" | |
| 956 | ap42.Locked = true | |
| 957 | ap42.Size = Vector3.new(2,1.5,2.1) | |
| 958 | ap42.Parent = armorholder | |
| 959 | ap42.BrickColor = BrickColor.new("Bright red")
| |
| 960 | ap42.Reflectance = 0.1 | |
| 961 | am42 = Instance.new("SpecialMesh",ap42)
| |
| 962 | am42.MeshType = "Sphere" | |
| 963 | aw42 = Instance.new("Weld")
| |
| 964 | aw42.Parent = ap42 | |
| 965 | aw42.Part0 = ap42 | |
| 966 | aw42.Part1 = LeftArm | |
| 967 | aw42.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 968 | aw42.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0) | |
| 969 | ap43 = Instance.new("Part")
| |
| 970 | ap43.formFactor = 3 | |
| 971 | ap43.CanCollide = false | |
| 972 | ap43.Name = "HelmP43" | |
| 973 | ap43.Locked = true | |
| 974 | ap43.Size = Vector3.new(2,1.5,2.1) | |
| 975 | ap43.Parent = armorholder | |
| 976 | ap43.BrickColor = BrickColor.new("Really black")
| |
| 977 | ap43.Reflectance = 0.1 | |
| 978 | am43 = Instance.new("SpecialMesh",ap43)
| |
| 979 | am43.MeshType = "Sphere" | |
| 980 | am43.Scale = Vector3.new(0.9,1.3,1.01) | |
| 981 | aw43 = Instance.new("Weld")
| |
| 982 | aw43.Parent = ap43 | |
| 983 | aw43.Part0 = ap43 | |
| 984 | aw43.Part1 = LeftArm | |
| 985 | aw43.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 986 | aw43.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0) | |
| 987 | ||
| 988 | ap44 = Instance.new("Part")
| |
| 989 | ap44.formFactor = 3 | |
| 990 | ap44.CanCollide = false | |
| 991 | ap44.Name = "HelmP44" | |
| 992 | ap44.Locked = true | |
| 993 | ap44.Size = Vector3.new(2,1.5,2.1) | |
| 994 | ap44.Parent = armorholder | |
| 995 | ap44.BrickColor = BrickColor.new("Bright red")
| |
| 996 | ap44.Reflectance = 0.1 | |
| 997 | am44 = Instance.new("SpecialMesh",ap44)
| |
| 998 | am44.MeshType = "Sphere" | |
| 999 | aw44 = Instance.new("Weld")
| |
| 1000 | aw44.Parent = ap44 | |
| 1001 | aw44.Part0 = ap44 | |
| 1002 | aw44.Part1 = RightArm | |
| 1003 | aw44.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1004 | aw44.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0) | |
| 1005 | ap45 = Instance.new("Part")
| |
| 1006 | ap45.formFactor = 3 | |
| 1007 | ap45.CanCollide = false | |
| 1008 | ap45.Name = "HelmP45" | |
| 1009 | ap45.Locked = true | |
| 1010 | ap45.Size = Vector3.new(2,1.5,2.1) | |
| 1011 | ap45.Parent = armorholder | |
| 1012 | ap45.BrickColor = BrickColor.new("Really black")
| |
| 1013 | ap45.Reflectance = 0.1 | |
| 1014 | am45 = Instance.new("SpecialMesh",ap45)
| |
| 1015 | am45.MeshType = "Sphere" | |
| 1016 | am45.Scale = Vector3.new(0.9,1.3,1.01) | |
| 1017 | aw45 = Instance.new("Weld")
| |
| 1018 | aw45.Parent = ap45 | |
| 1019 | aw45.Part0 = ap45 | |
| 1020 | aw45.Part1 = RightArm | |
| 1021 | aw45.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1022 | aw45.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0) | |
| 1023 | ap46 = Instance.new("Part")
| |
| 1024 | ap46.formFactor = 3 | |
| 1025 | ap46.CanCollide = false | |
| 1026 | ap46.Name = "HelmP46" | |
| 1027 | ap46.Locked = true | |
| 1028 | ap46.Size = Vector3.new(2.15,2.5,2.15) | |
| 1029 | ap46.Parent = armorholder | |
| 1030 | ap46.BrickColor = BrickColor.new("Black")
| |
| 1031 | ap46.Reflectance = 0.1 | |
| 1032 | am46 = Instance.new("BlockMesh",ap46)
| |
| 1033 | am46.Scale = Vector3.new(1,1,1) | |
| 1034 | aw46 = Instance.new("Weld")
| |
| 1035 | aw46.Parent = ap46 | |
| 1036 | aw46.Part0 = ap46 | |
| 1037 | aw46.Part1 = RightArm | |
| 1038 | aw46.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1039 | aw46.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0) | |
| 1040 | ap47 = Instance.new("Part")
| |
| 1041 | ap47.formFactor = 3 | |
| 1042 | ap47.CanCollide = false | |
| 1043 | ap47.Name = "HelmP47" | |
| 1044 | ap47.Locked = true | |
| 1045 | ap47.Size = Vector3.new(2,0.4,2) | |
| 1046 | ap47.Parent = armorholder | |
| 1047 | ap47.BrickColor = BrickColor.new("Black")
| |
| 1048 | ap47.Reflectance = 0.1 | |
| 1049 | am47 = Instance.new("BlockMesh",ap47)
| |
| 1050 | am47.Scale = Vector3.new(1.01,1.01,1.01) | |
| 1051 | aw47 = Instance.new("Weld")
| |
| 1052 | aw47.Parent = ap47 | |
| 1053 | aw47.Part0 = ap47 | |
| 1054 | aw47.Part1 = RightArm | |
| 1055 | aw47.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1056 | aw47.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0) | |
| 1057 | ap48 = Instance.new("Part")
| |
| 1058 | ap48.formFactor = 3 | |
| 1059 | ap48.CanCollide = false | |
| 1060 | ap48.Name = "HelmP48" | |
| 1061 | ap48.Locked = true | |
| 1062 | ap48.Size = Vector3.new(2.15,1.15,2.15) | |
| 1063 | ap48.Parent = armorholder | |
| 1064 | ap48.BrickColor = BrickColor.new("Black")
| |
| 1065 | ap48.Reflectance = 0.1 | |
| 1066 | am48 = Instance.new("BlockMesh",ap48)
| |
| 1067 | am48.Scale = Vector3.new(1,1,1) | |
| 1068 | aw48 = Instance.new("Weld")
| |
| 1069 | aw48.Parent = ap48 | |
| 1070 | aw48.Part0 = ap48 | |
| 1071 | aw48.Part1 = RightArm | |
| 1072 | aw48.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1073 | aw48.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0) | |
| 1074 | ap49 = Instance.new("Part")
| |
| 1075 | ap49.formFactor = 3 | |
| 1076 | ap49.CanCollide = false | |
| 1077 | ap49.Name = "HelmP49" | |
| 1078 | ap49.Locked = true | |
| 1079 | ap49.Size = Vector3.new(3,1.1,2.25) | |
| 1080 | ap49.Parent = armorholder | |
| 1081 | ap49.BrickColor = BrickColor.new("Really black")
| |
| 1082 | ap49.Reflectance = 0.1 | |
| 1083 | am49 = Instance.new("BlockMesh",ap49)
| |
| 1084 | am49.Scale = Vector3.new(1,1,1) | |
| 1085 | aw49 = Instance.new("Weld")
| |
| 1086 | aw49.Parent = ap49 | |
| 1087 | aw49.Part0 = ap49 | |
| 1088 | aw49.Part1 = RightArm | |
| 1089 | aw49.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1090 | aw49.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0) | |
| 1091 | ap50 = Instance.new("Part")
| |
| 1092 | ap50.formFactor = 3 | |
| 1093 | ap50.CanCollide = false | |
| 1094 | ap50.Name = "HelmP50" | |
| 1095 | ap50.Locked = true | |
| 1096 | ap50.Size = Vector3.new(1.5,1.5,2.5) | |
| 1097 | ap50.Parent = armorholder | |
| 1098 | ap50.BrickColor = BrickColor.new("Bright red")
| |
| 1099 | ap50.Reflectance = 0.1 | |
| 1100 | am50 = Instance.new("SpecialMesh",ap50)
| |
| 1101 | am50.MeshType = "Sphere" | |
| 1102 | aw50 = Instance.new("Weld")
| |
| 1103 | aw50.Parent = ap50 | |
| 1104 | aw50.Part0 = ap50 | |
| 1105 | aw50.Part1 = RightArm | |
| 1106 | aw50.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1107 | aw50.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, -1.25, 0) | |
| 1108 | ap51 = Instance.new("Part")
| |
| 1109 | ap51.formFactor = 3 | |
| 1110 | ap51.CanCollide = false | |
| 1111 | ap51.Name = "HelmP51" | |
| 1112 | ap51.Locked = true | |
| 1113 | ap51.Size = Vector3.new(1,1,2.2) | |
| 1114 | ap51.Parent = armorholder | |
| 1115 | ap51.BrickColor = BrickColor.new("Bright red")
| |
| 1116 | ap51.Reflectance = 0.1 | |
| 1117 | am51 = Instance.new("SpecialMesh",ap51)
| |
| 1118 | am51.MeshType = "Sphere" | |
| 1119 | aw51 = Instance.new("Weld")
| |
| 1120 | aw51.Parent = ap51 | |
| 1121 | aw51.Part0 = ap51 | |
| 1122 | aw51.Part1 = RightArm | |
| 1123 | aw51.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1124 | aw51.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1, -0.75, 0) | |
| 1125 | ||
| 1126 | ap52 = Instance.new("Part")
| |
| 1127 | ap52.formFactor = 3 | |
| 1128 | ap52.CanCollide = false | |
| 1129 | ap52.Name = "HelmP52" | |
| 1130 | ap52.Locked = true | |
| 1131 | ap52.Size = Vector3.new(2.1,2,2.1) | |
| 1132 | ap52.Parent = armorholder | |
| 1133 | ap52.BrickColor = BrickColor.new("Mid grey")
| |
| 1134 | ap52.Reflectance = 0.1 | |
| 1135 | am52 = Instance.new("BlockMesh",ap52)
| |
| 1136 | aw52 = Instance.new("Weld")
| |
| 1137 | aw52.Parent = ap52 | |
| 1138 | aw52.Part0 = ap52 | |
| 1139 | aw52.Part1 = RightLeg | |
| 1140 | aw52.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1141 | aw52.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1) | |
| 1142 | ap53 = Instance.new("Part")
| |
| 1143 | ap53.formFactor = 3 | |
| 1144 | ap53.CanCollide = false | |
| 1145 | ap53.Name = "HelmP53" | |
| 1146 | ap53.Locked = true | |
| 1147 | ap53.Size = Vector3.new(1.5,2.5,2.1) | |
| 1148 | ap53.Parent = armorholder | |
| 1149 | ap53.BrickColor = BrickColor.new("Really black")
| |
| 1150 | ap53.Reflectance = 0.1 | |
| 1151 | am53 = Instance.new("BlockMesh",ap53)
| |
| 1152 | aw53 = Instance.new("Weld")
| |
| 1153 | aw53.Parent = ap53 | |
| 1154 | aw53.Part0 = ap53 | |
| 1155 | aw53.Part1 = RightLeg | |
| 1156 | aw53.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1157 | aw53.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15) | |
| 1158 | ap54 = Instance.new("Part")
| |
| 1159 | ap54.formFactor = 3 | |
| 1160 | ap54.CanCollide = false | |
| 1161 | ap54.Name = "HelmP54" | |
| 1162 | ap54.Locked = true | |
| 1163 | ap54.Size = Vector3.new(1.8,2.5,2.1) | |
| 1164 | ap54.Parent = armorholder | |
| 1165 | ap54.BrickColor = BrickColor.new("Mid grey")
| |
| 1166 | ap54.Reflectance = 0.1 | |
| 1167 | am54 = Instance.new("BlockMesh",ap54)
| |
| 1168 | aw54 = Instance.new("Weld")
| |
| 1169 | aw54.Parent = ap54 | |
| 1170 | aw54.Part0 = ap54 | |
| 1171 | aw54.Part1 = RightLeg | |
| 1172 | aw54.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1173 | aw54.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1) | |
| 1174 | ap55 = Instance.new("Part")
| |
| 1175 | ap55.formFactor = 3 | |
| 1176 | ap55.CanCollide = false | |
| 1177 | ap55.Name = "HelmP55" | |
| 1178 | ap55.Locked = true | |
| 1179 | ap55.Size = Vector3.new(2.2,1.5,2.1) | |
| 1180 | ap55.Parent = armorholder | |
| 1181 | ap55.BrickColor = BrickColor.new("Really black")
| |
| 1182 | ap55.Reflectance = 0.1 | |
| 1183 | am55 = Instance.new("BlockMesh",ap55)
| |
| 1184 | aw55 = Instance.new("Weld")
| |
| 1185 | aw55.Parent = ap55 | |
| 1186 | aw55.Part0 = ap55 | |
| 1187 | aw55.Part1 = RightLeg | |
| 1188 | aw55.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1189 | aw55.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101) | |
| 1190 | ||
| 1191 | ap56 = Instance.new("Part")
| |
| 1192 | ap56.formFactor = 3 | |
| 1193 | ap56.CanCollide = false | |
| 1194 | ap56.Name = "HelmP52" | |
| 1195 | ap56.Locked = true | |
| 1196 | ap56.Size = Vector3.new(2.1,2,2.1) | |
| 1197 | ap56.Parent = armorholder | |
| 1198 | ap56.BrickColor = BrickColor.new("Mid grey")
| |
| 1199 | ap56.Reflectance = 0.1 | |
| 1200 | am56 = Instance.new("BlockMesh",ap56)
| |
| 1201 | aw56 = Instance.new("Weld")
| |
| 1202 | aw56.Parent = ap56 | |
| 1203 | aw56.Part0 = ap56 | |
| 1204 | aw56.Part1 = LeftLeg | |
| 1205 | aw56.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1206 | aw56.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1) | |
| 1207 | ap57 = Instance.new("Part")
| |
| 1208 | ap57.formFactor = 3 | |
| 1209 | ap57.CanCollide = false | |
| 1210 | ap57.Name = "HelmP53" | |
| 1211 | ap57.Locked = true | |
| 1212 | ap57.Size = Vector3.new(1.5,2.5,2.1) | |
| 1213 | ap57.Parent = armorholder | |
| 1214 | ap57.BrickColor = BrickColor.new("Really black")
| |
| 1215 | ap57.Reflectance = 0.1 | |
| 1216 | am57 = Instance.new("BlockMesh",ap57)
| |
| 1217 | aw57 = Instance.new("Weld")
| |
| 1218 | aw57.Parent = ap57 | |
| 1219 | aw57.Part0 = ap57 | |
| 1220 | aw57.Part1 = LeftLeg | |
| 1221 | aw57.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1222 | aw57.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15) | |
| 1223 | ap58 = Instance.new("Part")
| |
| 1224 | ap58.formFactor = 3 | |
| 1225 | ap58.CanCollide = false | |
| 1226 | ap58.Name = "HelmP54" | |
| 1227 | ap58.Locked = true | |
| 1228 | ap58.Size = Vector3.new(1.8,2.5,2.1) | |
| 1229 | ap58.Parent = armorholder | |
| 1230 | ap58.BrickColor = BrickColor.new("Mid grey")
| |
| 1231 | ap58.Reflectance = 0.1 | |
| 1232 | am58 = Instance.new("BlockMesh",ap58)
| |
| 1233 | aw58 = Instance.new("Weld")
| |
| 1234 | aw58.Parent = ap58 | |
| 1235 | aw58.Part0 = ap58 | |
| 1236 | aw58.Part1 = LeftLeg | |
| 1237 | aw58.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1238 | aw58.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1) | |
| 1239 | ap59 = Instance.new("Part")
| |
| 1240 | ap59.formFactor = 3 | |
| 1241 | ap59.CanCollide = false | |
| 1242 | ap59.Name = "HelmP55" | |
| 1243 | ap59.Locked = true | |
| 1244 | ap59.Size = Vector3.new(2.2,1.5,2.1) | |
| 1245 | ap59.Parent = armorholder | |
| 1246 | ap59.BrickColor = BrickColor.new("Really black")
| |
| 1247 | ap59.Reflectance = 0.1 | |
| 1248 | am59 = Instance.new("BlockMesh",ap59)
| |
| 1249 | aw59 = Instance.new("Weld")
| |
| 1250 | aw59.Parent = ap59 | |
| 1251 | aw59.Part0 = ap59 | |
| 1252 | aw59.Part1 = LeftLeg | |
| 1253 | aw59.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1254 | aw59.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101) | |
| 1255 | ap60 = Instance.new("Part")
| |
| 1256 | ap60.formFactor = 3 | |
| 1257 | ap60.CanCollide = false | |
| 1258 | ap60.Name = "HelmP60" | |
| 1259 | ap60.Locked = true | |
| 1260 | ap60.Size = Vector3.new(4,3,0.2) | |
| 1261 | ap60.Parent = armorholder | |
| 1262 | ap60.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1263 | am60 = Instance.new("BlockMesh",ap60)
| |
| 1264 | aw60 = Instance.new("Weld")
| |
| 1265 | aw60.Parent = ap60 | |
| 1266 | aw60.Part0 = ap60 | |
| 1267 | aw60.Part1 = Torso | |
| 1268 | aw60.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1269 | aw60.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 4.5-1.5, -1.1) | |
| 1270 | ap61 = Instance.new("Part")
| |
| 1271 | ap61.formFactor = 3 | |
| 1272 | ap61.CanCollide = false | |
| 1273 | ap61.Name = "HelmP61" | |
| 1274 | ap61.Locked = true | |
| 1275 | ap61.Size = Vector3.new(0.2,3,2) | |
| 1276 | ap61.Parent = armorholder | |
| 1277 | ap61.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1278 | am61 = Instance.new("BlockMesh",ap61)
| |
| 1279 | aw61 = Instance.new("Weld")
| |
| 1280 | aw61.Parent = ap61 | |
| 1281 | aw61.Part0 = ap61 | |
| 1282 | aw61.Part1 = Torso | |
| 1283 | aw61.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1284 | aw61.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(2.1, 4.5-1.5,0) | |
| 1285 | ap62 = Instance.new("Part")
| |
| 1286 | ap62.formFactor = 3 | |
| 1287 | ap62.CanCollide = false | |
| 1288 | ap62.Name = "HelmP62" | |
| 1289 | ap62.Locked = true | |
| 1290 | ap62.Size = Vector3.new(0.2,3,2) | |
| 1291 | ap62.Parent = armorholder | |
| 1292 | ap62.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1293 | am62 = Instance.new("BlockMesh",ap62)
| |
| 1294 | aw62 = Instance.new("Weld")
| |
| 1295 | aw62.Parent = ap62 | |
| 1296 | aw62.Part0 = ap62 | |
| 1297 | aw62.Part1 = Torso | |
| 1298 | aw62.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1299 | aw62.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-2.1, 4.5-1.5,0) | |
| 1300 | ||
| 1301 | ||
| 1302 | ||
| 1303 | ||
| 1304 | ||
| 1305 | RAP = Instance.new("Part")
| |
| 1306 | RAP.formFactor = 0 | |
| 1307 | RAP.CanCollide = false | |
| 1308 | RAP.Name = "RAPart" | |
| 1309 | RAP.Locked = true | |
| 1310 | RAP.Size = Vector3.new(1,1,1) | |
| 1311 | RAP.Parent = bodyholder | |
| 1312 | RAP.Transparency = 1 | |
| 1313 | w = Instance.new("Weld")
| |
| 1314 | w.Parent = RAP | |
| 1315 | w.Part0 = RAP | |
| 1316 | w.Part1 = RightArm | |
| 1317 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1318 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
| 1319 | LAP = Instance.new("Part")
| |
| 1320 | LAP.formFactor = 0 | |
| 1321 | LAP.CanCollide = false | |
| 1322 | LAP.Name = "LAPart" | |
| 1323 | LAP.Locked = true | |
| 1324 | LAP.Size = Vector3.new(1,1,1) | |
| 1325 | LAP.Parent = bodyholder | |
| 1326 | LAP.Transparency = 1 | |
| 1327 | wl = Instance.new("Weld")
| |
| 1328 | wl.Parent = LAP | |
| 1329 | wl.Part0 = LAP | |
| 1330 | wl.Part1 = LeftArm | |
| 1331 | wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1332 | wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
| 1333 | ||
| 1334 | swordholder = Instance.new("Model")
| |
| 1335 | swordholder.Name = "Weapon" | |
| 1336 | swordholder.Parent = bodyholder | |
| 1337 | ||
| 1338 | prt1 = Instance.new("Part")
| |
| 1339 | prt1.formFactor = 3 | |
| 1340 | prt1.CanCollide = false | |
| 1341 | prt1.Name = "NaginataHandle" | |
| 1342 | prt1.Locked = true | |
| 1343 | prt1.Size = Vector3.new(0.5,15,0.5) | |
| 1344 | prt1.Parent = swordholder | |
| 1345 | prt1.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1346 | m1 = Instance.new("CylinderMesh",prt1)
| |
| 1347 | w1 = Instance.new("Weld")
| |
| 1348 | w1.Parent = prt1 | |
| 1349 | w1.Part0 = prt1 | |
| 1350 | w1.Part1 = LAP | |
| 1351 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1352 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+10), math.rad(0), math.rad(0)) * CFrame.new(0,0,0) | |
| 1353 | prt2 = Instance.new("Part")
| |
| 1354 | prt2.formFactor = 3 | |
| 1355 | prt2.CanCollide = false | |
| 1356 | prt2.Name = "NaginataBlade" | |
| 1357 | prt2.Locked = true | |
| 1358 | prt2.Size = Vector3.new(0.5,3,0.5) | |
| 1359 | prt2.Parent = swordholder | |
| 1360 | prt2.BrickColor = BrickColor.new("Mid grey")
| |
| 1361 | prt2.Reflectance = 0.2 | |
| 1362 | m2 = Instance.new("BlockMesh",prt2)
| |
| 1363 | w2 = Instance.new("Weld")
| |
| 1364 | w2.Parent = prt2 | |
| 1365 | w2.Part0 = prt2 | |
| 1366 | w2.Part1 = prt1 | |
| 1367 | w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1368 | w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0) | |
| 1369 | prt3 = Instance.new("Part")
| |
| 1370 | prt3.formFactor = 3 | |
| 1371 | prt3.CanCollide = false | |
| 1372 | prt3.Name = "NaginataBlade" | |
| 1373 | prt3.Locked = true | |
| 1374 | prt3.Size = Vector3.new(0.5,0.5,3) | |
| 1375 | prt3.Parent = swordholder | |
| 1376 | prt3.BrickColor = BrickColor.new("Mid grey")
| |
| 1377 | prt3.Reflectance = 0.2 | |
| 1378 | m3 = Instance.new("BlockMesh",prt3)
| |
| 1379 | w3 = Instance.new("Weld")
| |
| 1380 | w3.Parent = prt3 | |
| 1381 | w3.Part0 = prt3 | |
| 1382 | w3.Part1 = prt1 | |
| 1383 | w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1384 | w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0) | |
| 1385 | prt4 = Instance.new("Part")
| |
| 1386 | prt4.formFactor = 3 | |
| 1387 | prt4.CanCollide = false | |
| 1388 | prt4.Name = "NaginataBlade" | |
| 1389 | prt4.Locked = true | |
| 1390 | prt4.Size = Vector3.new(0.5,0.5,3) | |
| 1391 | prt4.Parent = swordholder | |
| 1392 | prt4.BrickColor = BrickColor.new("Mid grey")
| |
| 1393 | prt4.Reflectance = 0.2 | |
| 1394 | m4 = Instance.new("SpecialMesh",prt4)
| |
| 1395 | m4.MeshType = "Wedge" | |
| 1396 | w4 = Instance.new("Weld")
| |
| 1397 | w4.Parent = prt4 | |
| 1398 | w4.Part0 = prt4 | |
| 1399 | w4.Part1 = prt1 | |
| 1400 | w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1401 | w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5+1.25,1.5) | |
| 1402 | prt5 = Instance.new("Part")
| |
| 1403 | prt5.formFactor = 3 | |
| 1404 | prt5.CanCollide = false | |
| 1405 | prt5.Name = "NaginataBlade" | |
| 1406 | prt5.Locked = true | |
| 1407 | prt5.Size = Vector3.new(0.5,0.5,3) | |
| 1408 | prt5.Parent = swordholder | |
| 1409 | prt5.BrickColor = BrickColor.new("Mid grey")
| |
| 1410 | prt5.Reflectance = 0.2 | |
| 1411 | m5 = Instance.new("SpecialMesh",prt5)
| |
| 1412 | m5.MeshType = "Wedge" | |
| 1413 | w5 = Instance.new("Weld")
| |
| 1414 | w5.Parent = prt5 | |
| 1415 | w5.Part0 = prt5 | |
| 1416 | w5.Part1 = prt1 | |
| 1417 | w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1418 | w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-7.5+1.25,-1.5) | |
| 1419 | prt6 = Instance.new("Part")
| |
| 1420 | prt6.formFactor = 3 | |
| 1421 | prt6.CanCollide = false | |
| 1422 | prt6.Name = "NaginataBlade" | |
| 1423 | prt6.Locked = true | |
| 1424 | prt6.Size = Vector3.new(0.5,2,3) | |
| 1425 | prt6.Parent = swordholder | |
| 1426 | prt6.BrickColor = BrickColor.new("Mid grey")
| |
| 1427 | prt6.Reflectance = 0.2 | |
| 1428 | m6 = Instance.new("SpecialMesh",prt6)
| |
| 1429 | m6.MeshType = "Wedge" | |
| 1430 | w6 = Instance.new("Weld")
| |
| 1431 | w6.Parent = prt6 | |
| 1432 | w6.Part0 = prt6 | |
| 1433 | w6.Part1 = prt1 | |
| 1434 | w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1435 | w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-10.75,1) | |
| 1436 | prt7 = Instance.new("Part")
| |
| 1437 | prt7.formFactor = 3 | |
| 1438 | prt7.CanCollide = false | |
| 1439 | prt7.Name = "NaginataBlade" | |
| 1440 | prt7.Locked = true | |
| 1441 | prt7.Size = Vector3.new(0.5,0.5,4) | |
| 1442 | prt7.Parent = swordholder | |
| 1443 | prt7.BrickColor = BrickColor.new("Mid grey")
| |
| 1444 | prt7.Reflectance = 0.2 | |
| 1445 | m7 = Instance.new("BlockMesh",prt7)
| |
| 1446 | w7 = Instance.new("Weld")
| |
| 1447 | w7.Parent = prt7 | |
| 1448 | w7.Part0 = prt7 | |
| 1449 | w7.Part1 = prt1 | |
| 1450 | w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1451 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-9,0) | |
| 1452 | prt8 = Instance.new("Part")
| |
| 1453 | prt8.formFactor = 3 | |
| 1454 | prt8.CanCollide = false | |
| 1455 | prt8.Name = "NaginataBlade" | |
| 1456 | prt8.Locked = true | |
| 1457 | prt8.Size = Vector3.new(0.5,0.5,1) | |
| 1458 | prt8.Parent = swordholder | |
| 1459 | prt8.BrickColor = BrickColor.new("Mid grey")
| |
| 1460 | prt8.Reflectance = 0.2 | |
| 1461 | m8 = Instance.new("SpecialMesh",prt8)
| |
| 1462 | m8.MeshType = "Wedge" | |
| 1463 | w8 = Instance.new("Weld")
| |
| 1464 | w8.Parent = prt8 | |
| 1465 | w8.Part0 = prt8 | |
| 1466 | w8.Part1 = prt1 | |
| 1467 | w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1468 | w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-8.25,1.75) | |
| 1469 | prt9 = Instance.new("Part")
| |
| 1470 | prt9.formFactor = 3 | |
| 1471 | prt9.CanCollide = false | |
| 1472 | prt9.Name = "NaginataBlade" | |
| 1473 | prt9.Locked = true | |
| 1474 | prt9.Size = Vector3.new(0.5,0.5,1) | |
| 1475 | prt9.Parent = swordholder | |
| 1476 | prt9.BrickColor = BrickColor.new("Mid grey")
| |
| 1477 | prt9.Reflectance = 0.2 | |
| 1478 | m9 = Instance.new("SpecialMesh",prt9)
| |
| 1479 | m9.MeshType = "Wedge" | |
| 1480 | w9 = Instance.new("Weld")
| |
| 1481 | w9.Parent = prt9 | |
| 1482 | w9.Part0 = prt9 | |
| 1483 | w9.Part1 = prt1 | |
| 1484 | w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1485 | w9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-8.25,-1.75) | |
| 1486 | prt10 = Instance.new("Part")
| |
| 1487 | prt10.formFactor = 3 | |
| 1488 | prt10.CanCollide = false | |
| 1489 | prt10.Name = "NaginataBlade" | |
| 1490 | prt10.Locked = true | |
| 1491 | prt10.Size = Vector3.new(0.5,0.5,1) | |
| 1492 | prt10.Parent = swordholder | |
| 1493 | prt10.BrickColor = BrickColor.new("Mid grey")
| |
| 1494 | prt10.Reflectance = 0.2 | |
| 1495 | m10 = Instance.new("SpecialMesh",prt10)
| |
| 1496 | m10.MeshType = "Wedge" | |
| 1497 | w10 = Instance.new("Weld")
| |
| 1498 | w10.Parent = prt10 | |
| 1499 | w10.Part0 = prt10 | |
| 1500 | w10.Part1 = prt1 | |
| 1501 | w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1502 | w10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-9-0.7,-1.75) | |
| 1503 | prt11 = Instance.new("Part")
| |
| 1504 | prt11.formFactor = 3 | |
| 1505 | prt11.CanCollide = false | |
| 1506 | prt11.Name = "NaginataBottom" | |
| 1507 | prt11.Locked = true | |
| 1508 | prt11.Size = Vector3.new(1,1,1) | |
| 1509 | prt11.Parent = swordholder | |
| 1510 | prt11.BrickColor = BrickColor.new("Mid grey")
| |
| 1511 | prt11.Reflectance = 0.2 | |
| 1512 | m11 = Instance.new("SpecialMesh",prt11)
| |
| 1513 | m11.MeshType = "Sphere" | |
| 1514 | w11 = Instance.new("Weld")
| |
| 1515 | w11.Parent = prt11 | |
| 1516 | w11.Part0 = prt11 | |
| 1517 | w11.Part1 = prt1 | |
| 1518 | w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1519 | w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,7.5,0) | |
| 1520 | ||
| 1521 | pprt1 = Instance.new("Part")
| |
| 1522 | pprt1.formFactor = 3 | |
| 1523 | pprt1.CanCollide = false | |
| 1524 | pprt1.Name = "ExcaliburHandle" | |
| 1525 | pprt1.Locked = true | |
| 1526 | pprt1.Size = Vector3.new(1,3,1) | |
| 1527 | pprt1.Parent = swordholder | |
| 1528 | pprt1.BrickColor = BrickColor.new("Black")
| |
| 1529 | mm1 = Instance.new("CylinderMesh",pprt1)
| |
| 1530 | ww1 = Instance.new("Weld")
| |
| 1531 | ww1.Parent = pprt1 | |
| 1532 | ww1.Part0 = pprt1 | |
| 1533 | ww1.Part1 = RAP | |
| 1534 | ww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1535 | ww1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,0,0) | |
| 1536 | pprt2 = Instance.new("Part")
| |
| 1537 | pprt2.formFactor = 3 | |
| 1538 | pprt2.CanCollide = false | |
| 1539 | pprt2.Name = "ExcaliburCrest" | |
| 1540 | pprt2.Locked = true | |
| 1541 | pprt2.Size = Vector3.new(1,2,2) | |
| 1542 | pprt2.Parent = swordholder | |
| 1543 | pprt2.BrickColor = BrickColor.new("Really black")
| |
| 1544 | mm2 = Instance.new("SpecialMesh",pprt2)
| |
| 1545 | mm2.MeshType = "Sphere" | |
| 1546 | ww2 = Instance.new("Weld")
| |
| 1547 | ww2.Parent = pprt2 | |
| 1548 | ww2.Part0 = pprt2 | |
| 1549 | ww2.Part1 = pprt1 | |
| 1550 | ww2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1551 | ww2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2,0) | |
| 1552 | pprt3 = Instance.new("Part")
| |
| 1553 | pprt3.formFactor = 3 | |
| 1554 | pprt3.CanCollide = false | |
| 1555 | pprt3.Name = "ExcaliburCrest" | |
| 1556 | pprt3.Locked = true | |
| 1557 | pprt3.Size = Vector3.new(1,2,1) | |
| 1558 | pprt3.Parent = swordholder | |
| 1559 | pprt3.BrickColor = BrickColor.new("Really black")
| |
| 1560 | mm3 = Instance.new("SpecialMesh",pprt3)
| |
| 1561 | mm3.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
| 1562 | mm3.Scale = Vector3.new(0.5,1,1) | |
| 1563 | ww3 = Instance.new("Weld")
| |
| 1564 | ww3.Parent = pprt3 | |
| 1565 | ww3.Part0 = pprt3 | |
| 1566 | ww3.Part1 = pprt1 | |
| 1567 | ww3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1568 | ww3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,1) | |
| 1569 | pprt4 = Instance.new("Part")
| |
| 1570 | pprt4.formFactor = 3 | |
| 1571 | pprt4.CanCollide = false | |
| 1572 | pprt4.Name = "ExcaliburCrest" | |
| 1573 | pprt4.Locked = true | |
| 1574 | pprt4.Size = Vector3.new(1,2,1) | |
| 1575 | pprt4.Parent = swordholder | |
| 1576 | pprt4.BrickColor = BrickColor.new("Really black")
| |
| 1577 | mm4 = Instance.new("SpecialMesh",pprt4)
| |
| 1578 | mm4.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
| 1579 | mm4.Scale = Vector3.new(0.5,1,1) | |
| 1580 | ww4 = Instance.new("Weld")
| |
| 1581 | ww4.Parent = pprt4 | |
| 1582 | ww4.Part0 = pprt4 | |
| 1583 | ww4.Part1 = pprt1 | |
| 1584 | ww4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1585 | ww4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,-1) | |
| 1586 | for i = -1 , 1 do | |
| 1587 | pprt5 = Instance.new("Part")
| |
| 1588 | pprt5.formFactor = 3 | |
| 1589 | pprt5.CanCollide = false | |
| 1590 | pprt5.Name = "ExcaliburCrest" | |
| 1591 | pprt5.Locked = true | |
| 1592 | pprt5.Size = Vector3.new(1,2,1) | |
| 1593 | pprt5.Parent = swordholder | |
| 1594 | pprt5.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1595 | mm5 = Instance.new("SpecialMesh",pprt5)
| |
| 1596 | mm5.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
| 1597 | mm5.Scale = Vector3.new(0.1,1.3,1.2) | |
| 1598 | ww5 = Instance.new("Weld")
| |
| 1599 | ww5.Parent = pprt5 | |
| 1600 | ww5.Part0 = pprt5 | |
| 1601 | ww5.Part1 = pprt2 | |
| 1602 | ww5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1603 | ww5.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90+30*i), math.rad(0), math.rad(0)) | |
| 1604 | end | |
| 1605 | for i = -1 , 1 do | |
| 1606 | pprt6 = Instance.new("Part")
| |
| 1607 | pprt6.formFactor = 3 | |
| 1608 | pprt6.CanCollide = false | |
| 1609 | pprt6.Name = "ExcaliburCrest" | |
| 1610 | pprt6.Locked = true | |
| 1611 | pprt6.Size = Vector3.new(1,2,1) | |
| 1612 | pprt6.Parent = swordholder | |
| 1613 | pprt6.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1614 | mm6 = Instance.new("SpecialMesh",pprt6)
| |
| 1615 | mm6.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
| 1616 | mm6.Scale = Vector3.new(0.1,1.3,1.2) | |
| 1617 | ww6 = Instance.new("Weld")
| |
| 1618 | ww6.Parent = pprt6 | |
| 1619 | ww6.Part0 = pprt6 | |
| 1620 | ww6.Part1 = pprt2 | |
| 1621 | ww6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1622 | ww6.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+30*i), math.rad(0), math.rad(0)) | |
| 1623 | end | |
| 1624 | pprt7 = Instance.new("Part")
| |
| 1625 | pprt7.formFactor = 3 | |
| 1626 | pprt7.CanCollide = false | |
| 1627 | pprt7.Name = "ExcaliburCrest" | |
| 1628 | pprt7.Locked = true | |
| 1629 | pprt7.Size = Vector3.new(1,0.5,1) | |
| 1630 | pprt7.Parent = swordholder | |
| 1631 | pprt7.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1632 | mm7 = Instance.new("CylinderMesh",pprt7)
| |
| 1633 | mm7.Scale = Vector3.new(1.2,1,1.2) | |
| 1634 | ww7 = Instance.new("Weld")
| |
| 1635 | ww7.Parent = pprt7 | |
| 1636 | ww7.Part0 = pprt7 | |
| 1637 | ww7.Part1 = pprt1 | |
| 1638 | ww7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1639 | ww7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,1.5,0) | |
| 1640 | pprt8 = Instance.new("Part")
| |
| 1641 | pprt8.formFactor = 3 | |
| 1642 | pprt8.CanCollide = false | |
| 1643 | pprt8.Name = "ExcaliburBlade" | |
| 1644 | pprt8.Locked = true | |
| 1645 | pprt8.Size = Vector3.new(0.2,10,1) | |
| 1646 | pprt8.Parent = swordholder | |
| 1647 | pprt8.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1648 | mm8 = Instance.new("BlockMesh",pprt8)
| |
| 1649 | mm8.Scale = Vector3.new(1,1,1) | |
| 1650 | ww8 = Instance.new("Weld")
| |
| 1651 | ww8.Parent = pprt8 | |
| 1652 | ww8.Part0 = pprt8 | |
| 1653 | ww8.Part1 = pprt1 | |
| 1654 | ww8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1655 | ww8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0) | |
| 1656 | pprt9 = Instance.new("Part")
| |
| 1657 | pprt9.formFactor = 3 | |
| 1658 | pprt9.CanCollide = false | |
| 1659 | pprt9.Name = "ExcaliburBlade" | |
| 1660 | pprt9.Locked = true | |
| 1661 | pprt9.Size = Vector3.new(0.2,10,1.5) | |
| 1662 | pprt9.Parent = swordholder | |
| 1663 | pprt9.BrickColor = BrickColor.new("Bright orange")
| |
| 1664 | mm9 = Instance.new("BlockMesh",pprt9)
| |
| 1665 | mm9.Scale = Vector3.new(0.9,1,1) | |
| 1666 | ww9 = Instance.new("Weld")
| |
| 1667 | ww9.Parent = pprt9 | |
| 1668 | ww9.Part0 = pprt9 | |
| 1669 | ww9.Part1 = pprt1 | |
| 1670 | ww9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1671 | ww9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0) | |
| 1672 | pprt10 = Instance.new("Part")
| |
| 1673 | pprt10.formFactor = 3 | |
| 1674 | pprt10.CanCollide = false | |
| 1675 | pprt10.Name = "ExcaliburTip" | |
| 1676 | pprt10.Locked = true | |
| 1677 | pprt10.Size = Vector3.new(0.2,0.75,2) | |
| 1678 | pprt10.Parent = swordholder | |
| 1679 | pprt10.BrickColor = BrickColor.new("Bright orange")
| |
| 1680 | mm10 = Instance.new("SpecialMesh",pprt10)
| |
| 1681 | mm10.Scale = Vector3.new(0.9,1,1) | |
| 1682 | mm10.MeshType = "Wedge" | |
| 1683 | ww10 = Instance.new("Weld")
| |
| 1684 | ww10.Parent = pprt10 | |
| 1685 | ww10.Part0 = pprt10 | |
| 1686 | ww10.Part1 = pprt1 | |
| 1687 | ww10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1688 | ww10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.375) | |
| 1689 | pprt11 = Instance.new("Part")
| |
| 1690 | pprt11.formFactor = 3 | |
| 1691 | pprt11.CanCollide = false | |
| 1692 | pprt11.Name = "ExcaliburTip" | |
| 1693 | pprt11.Locked = true | |
| 1694 | pprt11.Size = Vector3.new(0.2,0.75,2) | |
| 1695 | pprt11.Parent = swordholder | |
| 1696 | pprt11.BrickColor = BrickColor.new("Bright orange")
| |
| 1697 | mm11 = Instance.new("SpecialMesh",pprt11)
| |
| 1698 | mm11.Scale = Vector3.new(0.9,1,1) | |
| 1699 | mm11.MeshType = "Wedge" | |
| 1700 | ww11 = Instance.new("Weld")
| |
| 1701 | ww11.Parent = pprt11 | |
| 1702 | ww11.Part0 = pprt11 | |
| 1703 | ww11.Part1 = pprt1 | |
| 1704 | ww11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1705 | ww11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.375) | |
| 1706 | pprt12 = Instance.new("Part")
| |
| 1707 | pprt12.formFactor = 3 | |
| 1708 | pprt12.CanCollide = false | |
| 1709 | pprt12.Name = "ExcaliburTip" | |
| 1710 | pprt12.Locked = true | |
| 1711 | pprt12.Size = Vector3.new(0.2,0.5,2) | |
| 1712 | pprt12.Parent = swordholder | |
| 1713 | pprt12.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1714 | mm12 = Instance.new("SpecialMesh",pprt12)
| |
| 1715 | mm12.Scale = Vector3.new(1,1,1) | |
| 1716 | mm12.MeshType = "Wedge" | |
| 1717 | ww12 = Instance.new("Weld")
| |
| 1718 | ww12.Parent = pprt12 | |
| 1719 | ww12.Part0 = pprt12 | |
| 1720 | ww12.Part1 = pprt1 | |
| 1721 | ww12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1722 | ww12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.25) | |
| 1723 | pprt13 = Instance.new("Part")
| |
| 1724 | pprt13.formFactor = 3 | |
| 1725 | pprt13.CanCollide = false | |
| 1726 | pprt13.Name = "ExcaliburTip" | |
| 1727 | pprt13.Locked = true | |
| 1728 | pprt13.Size = Vector3.new(0.2,0.5,2) | |
| 1729 | pprt13.Parent = swordholder | |
| 1730 | pprt13.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1731 | mm13 = Instance.new("SpecialMesh",pprt13)
| |
| 1732 | mm13.Scale = Vector3.new(1,1,1) | |
| 1733 | mm13.MeshType = "Wedge" | |
| 1734 | ww13 = Instance.new("Weld")
| |
| 1735 | ww13.Parent = pprt13 | |
| 1736 | ww13.Part0 = pprt13 | |
| 1737 | ww13.Part1 = pprt1 | |
| 1738 | ww13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1739 | ww13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.25) | |
| 1740 | pprt14 = Instance.new("Part")
| |
| 1741 | pprt14.formFactor = 3 | |
| 1742 | pprt14.CanCollide = false | |
| 1743 | pprt14.Name = "ExcaliburBladeHitbox" | |
| 1744 | pprt14.Locked = true | |
| 1745 | pprt14.Size = Vector3.new(0.2,12,1.5) | |
| 1746 | pprt14.Parent = swordholder | |
| 1747 | pprt14.Transparency = 1 | |
| 1748 | ww14 = Instance.new("Weld")
| |
| 1749 | ww14.Parent = pprt14 | |
| 1750 | ww14.Part0 = pprt14 | |
| 1751 | ww14.Part1 = pprt1 | |
| 1752 | ww14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1753 | ww14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-8.5,0) | |
| 1754 | ||
| 1755 | ||
| 1756 | ||
| 1757 | ||
| 1758 | function unequipweld() | |
| 1759 | ||
| 1760 | end | |
| 1761 | ||
| 1762 | unequipweld() | |
| 1763 | ||
| 1764 | ||
| 1765 | ||
| 1766 | function equipweld() | |
| 1767 | ||
| 1768 | ||
| 1769 | end | |
| 1770 | ||
| 1771 | ||
| 1772 | ||
| 1773 | function ss(parent,p) --Slash | |
| 1774 | ||
| 1775 | local SlashSound = Instance.new("Sound")
| |
| 1776 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1777 | SlashSound.Parent = parent | |
| 1778 | SlashSound.Volume = .7 | |
| 1779 | SlashSound.Pitch = p | |
| 1780 | SlashSound.PlayOnRemove = true | |
| 1781 | coroutine.resume(coroutine.create(function() | |
| 1782 | wait() | |
| 1783 | SlashSound.Parent = nil | |
| 1784 | end)) | |
| 1785 | end | |
| 1786 | function uss(parent,p) --unsheath | |
| 1787 | ||
| 1788 | local SlashSound = Instance.new("Sound")
| |
| 1789 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 1790 | SlashSound.Parent = parent | |
| 1791 | SlashSound.Volume = .7 | |
| 1792 | SlashSound.Pitch = p | |
| 1793 | SlashSound.PlayOnRemove = true | |
| 1794 | coroutine.resume(coroutine.create(function() | |
| 1795 | wait() | |
| 1796 | SlashSound.Parent = nil | |
| 1797 | end)) | |
| 1798 | end | |
| 1799 | function ms(parent,p) --Metal Cling Sound | |
| 1800 | ||
| 1801 | local SlashSound = Instance.new("Sound")
| |
| 1802 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
| 1803 | SlashSound.Parent = parent | |
| 1804 | SlashSound.Volume = 1 | |
| 1805 | SlashSound.Pitch = p | |
| 1806 | SlashSound.PlayOnRemove = true | |
| 1807 | coroutine.resume(coroutine.create(function() | |
| 1808 | wait() | |
| 1809 | SlashSound.Parent = nil | |
| 1810 | end)) | |
| 1811 | end | |
| 1812 | ||
| 1813 | -- | |
| 1814 | -- | |
| 1815 | ||
| 1816 | function returndmg() | |
| 1817 | mindamage = omindamage | |
| 1818 | maxdamage = omaxdamage | |
| 1819 | crtmaxdamage = ocrtmaxdamage | |
| 1820 | end | |
| 1821 | ||
| 1822 | function subdmg(sub) | |
| 1823 | mindamage = omindamage - sub | |
| 1824 | maxdamage = omaxdamage - sub | |
| 1825 | crtmaxdamage = ocrtmaxdamage - sub | |
| 1826 | end | |
| 1827 | ||
| 1828 | function prcntdmg(sub) | |
| 1829 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
| 1830 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
| 1831 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
| 1832 | end | |
| 1833 | ||
| 1834 | function tagHumanoid(humanoid, player) | |
| 1835 | local creator_tag = Instance.new("ObjectValue")
| |
| 1836 | creator_tag.Value = player | |
| 1837 | creator_tag.Name = "creator" | |
| 1838 | creator_tag.Parent = humanoid | |
| 1839 | end | |
| 1840 | ||
| 1841 | function untagHumanoid(humanoid) | |
| 1842 | if humanoid ~= nil then | |
| 1843 | local tag = humanoid:findFirstChild("creator")
| |
| 1844 | if tag ~= nil then | |
| 1845 | tag.Parent = nil | |
| 1846 | end | |
| 1847 | end | |
| 1848 | end | |
| 1849 | ||
| 1850 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1851 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 1852 | end | |
| 1853 | ||
| 1854 | ||
| 1855 | ||
| 1856 | function equipanim() | |
| 1857 | attack = true | |
| 1858 | for i = 0.1 , 1 , 0.1 do | |
| 1859 | wait() | |
| 1860 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(45*i)) | |
| 1861 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 1862 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(-45*i)) | |
| 1863 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 1864 | RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20*i)) | |
| 1865 | RWL.C1 = CFrame.new(1, 2, 0) | |
| 1866 | LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20*i)) | |
| 1867 | LWL.C1 = CFrame.new(-1, 2, 0) | |
| 1868 | end | |
| 1869 | attack = false | |
| 1870 | end | |
| 1871 | ||
| 1872 | ||
| 1873 | function damagesplat(dmg,hit,crit,blocked) | |
| 1874 | local mo = Instance.new("Model")
| |
| 1875 | mo.Name = dmg | |
| 1876 | local pa = Instance.new("Part",mo)
| |
| 1877 | pa.formFactor = 3 | |
| 1878 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
| 1879 | if crit then | |
| 1880 | pa.BrickColor = BrickColor.new("Really black")
| |
| 1881 | elseif not crit then | |
| 1882 | pa.BrickColor = BrickColor.new("Dusty Rose")
| |
| 1883 | end | |
| 1884 | if blocked then pa.BrickColor = BrickColor.new("Bright red") end
| |
| 1885 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
| 1886 | pa.Name = "Head" | |
| 1887 | local hah = Instance.new("Humanoid")
| |
| 1888 | hah.Parent = mo | |
| 1889 | hah.MaxHealth = 0 | |
| 1890 | hah.Health = 0 | |
| 1891 | local bp = Instance.new("BodyPosition")
| |
| 1892 | bp.P = 14000 | |
| 1893 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1894 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
| 1895 | coroutine.resume(coroutine.create(function() | |
| 1896 | wait() | |
| 1897 | mo.Parent = Character | |
| 1898 | bp.Parent = pa | |
| 1899 | wait(1.4) | |
| 1900 | mo:remove() | |
| 1901 | end)) | |
| 1902 | return pa | |
| 1903 | end | |
| 1904 | ||
| 1905 | function damage(hum,dmg,critornot) | |
| 1906 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
| 1907 | _G["AddHumanoidDamageTag"](hum,game.Players.LocalPlayer,damage,"Melee","Other","Physical") | |
| 1908 | coroutine.resume(coroutine.create(function() | |
| 1909 | tagHumanoid(hum,Player) | |
| 1910 | wait(1) | |
| 1911 | untagHumanoid(hum) | |
| 1912 | end)) | |
| 1913 | return pa | |
| 1914 | ||
| 1915 | end | |
| 1916 | ||
| 1917 | function AddRage(add) | |
| 1918 | Rage = Rage + add | |
| 1919 | if Rage > MaxRage then | |
| 1920 | Rage = MaxRage | |
| 1921 | end | |
| 1922 | end | |
| 1923 | ||
| 1924 | function OT(hit) --Normal Damage | |
| 1925 | if Hitdeb == 1 then return end | |
| 1926 | if hit.Parent == nil then return end | |
| 1927 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
| |
| 1928 | if hum.Health <= 0 then return end | |
| 1929 | if hit.Parent:findFirstChild("Block") ~= nil then
| |
| 1930 | if hit.Parent.Block.Value then | |
| 1931 | damagesplat(0,hum.Torso,false,true) | |
| 1932 | Hitdeb = 1 | |
| 1933 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
| |
| 1934 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
| 1935 | hit.Parent.Block.Value = false | |
| 1936 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
| 1937 | local critrandomizer = math.random(crtrate) | |
| 1938 | if critrandomizer ~= 1 then | |
| 1939 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
| 1940 | elseif critrandomizer == 1 then | |
| 1941 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
| 1942 | end | |
| 1943 | end | |
| 1944 | end | |
| 1945 | return end end | |
| 1946 | local critrandomizer = math.random(crtrate) | |
| 1947 | if critrandomizer ~= 1 then | |
| 1948 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1949 | damage(hum,rndmdamage,false) | |
| 1950 | elseif critrandomizer == 1 then | |
| 1951 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1952 | damage(hum,rndmdamage,true) | |
| 1953 | end | |
| 1954 | Hitdeb = 1 | |
| 1955 | end | |
| 1956 | end | |
| 1957 | ||
| 1958 | function OT2(hit) --Normal Damage | |
| 1959 | if Hitdeb2 == 1 then return end | |
| 1960 | if hit.Parent == nil then return end | |
| 1961 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
| |
| 1962 | if hum.Health <= 0 then return end | |
| 1963 | if hit.Parent:findFirstChild("Block") ~= nil then
| |
| 1964 | if hit.Parent.Block.Value then | |
| 1965 | damagesplat(0,hum.Torso,false,true) | |
| 1966 | Hitdeb2 = 1 | |
| 1967 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
| |
| 1968 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
| 1969 | hit.Parent.Block.Value = false | |
| 1970 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
| 1971 | local critrandomizer = math.random(crtrate) | |
| 1972 | if critrandomizer ~= 1 then | |
| 1973 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
| 1974 | elseif critrandomizer == 1 then | |
| 1975 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
| 1976 | end | |
| 1977 | end | |
| 1978 | end | |
| 1979 | return end end | |
| 1980 | local critrandomizer = math.random(crtrate) | |
| 1981 | if critrandomizer ~= 1 then | |
| 1982 | local rndmdamage = math.random(mindamage,maxdamage)*2 | |
| 1983 | damage(hum,rndmdamage,false) | |
| 1984 | elseif critrandomizer == 1 then | |
| 1985 | local rndmdamage = math.random(maxdamage,crtmaxdamage)*2 | |
| 1986 | damage(hum,rndmdamage,true) | |
| 1987 | end | |
| 1988 | Hitdeb2 = 1 | |
| 1989 | end | |
| 1990 | end | |
| 1991 | ||
| 1992 | ||
| 1993 | function AoE(p,magnitude) | |
| 1994 | local c = game.Workspace:GetChildren(); | |
| 1995 | for i = 1, #c do | |
| 1996 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1997 | if hum ~= nil and hum.Health ~= 0 then | |
| 1998 | local head = c[i]:findFirstChild("Head");
| |
| 1999 | if head ~= nil then | |
| 2000 | local mag = (head.Position - p).magnitude; | |
| 2001 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
| 2002 | local foundd = false | |
| 2003 | for ii = 1 , #AoETrue do | |
| 2004 | if AoETrue[ii] == c[i].Name then | |
| 2005 | ||
| 2006 | foundd = true | |
| 2007 | end | |
| 2008 | end | |
| 2009 | if foundd then | |
| 2010 | ||
| 2011 | end | |
| 2012 | -- | |
| 2013 | if not foundd then | |
| 2014 | local critrandomizer = math.random(crtrate) | |
| 2015 | if critrandomizer ~= 1 then | |
| 2016 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2017 | damage(hum,rndmdamage,false) | |
| 2018 | elseif critrandomizer == 1 then | |
| 2019 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2020 | damage(hum,rndmdamage,true) | |
| 2021 | end | |
| 2022 | table.insert(AoETrue,c[i].Name) | |
| 2023 | end | |
| 2024 | end | |
| 2025 | end | |
| 2026 | end | |
| 2027 | end | |
| 2028 | for ii = 1 , #AoETrue do | |
| 2029 | table.remove(AoETrue,#AoETrue) | |
| 2030 | end | |
| 2031 | end | |
| 2032 | ||
| 2033 | -- | |
| 2034 | ||
| 2035 | ||
| 2036 | -- | |
| 2037 | ||
| 2038 | function effect(Color,Ref,LP,P1) | |
| 2039 | local effectsmsh = Instance.new("BlockMesh")
| |
| 2040 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 2041 | effectsmsh.Name = "Mesh" | |
| 2042 | local effectsg = Instance.new("Part")
| |
| 2043 | effectsg.formFactor = 3 | |
| 2044 | effectsg.CanCollide = false | |
| 2045 | effectsg.Name = "Eff" | |
| 2046 | effectsg.Locked = true | |
| 2047 | effectsg.Anchored = true | |
| 2048 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
| 2049 | effectsg.Parent = bodyholder | |
| 2050 | effectsmsh.Parent = effectsg | |
| 2051 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2052 | effectsg.Reflectance = Ref | |
| 2053 | local point1 = P1 | |
| 2054 | local mg = (LP.p - point1.p).magnitude | |
| 2055 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
| 2056 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 2057 | coroutine.resume(coroutine.create(function() | |
| 2058 | for i = 0 , 1 , 0.1 do | |
| 2059 | wait() | |
| 2060 | effectsg.Transparency = 1*i | |
| 2061 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
| 2062 | end | |
| 2063 | wait() | |
| 2064 | effectsg.Parent = nil | |
| 2065 | end)) | |
| 2066 | end | |
| 2067 | -- | |
| 2068 | ||
| 2069 | ||
| 2070 | con,con2,con3 = nil,nil,nil | |
| 2071 | conn,conn2,conn3 = nil,nil,nil | |
| 2072 | ||
| 2073 | function dmg1cnnct() | |
| 2074 | if con ~= nil then | |
| 2075 | con:disconnect() | |
| 2076 | Hitdeb = 0 | |
| 2077 | end | |
| 2078 | con = prt1.Touched:connect(OT) | |
| 2079 | con2 = prt7.Touched:connect(OT) | |
| 2080 | con3 = prt2.Touched:connect(OT) | |
| 2081 | end | |
| 2082 | ||
| 2083 | function dmg1dc() | |
| 2084 | if con ~= nil then | |
| 2085 | con:disconnect() | |
| 2086 | Hitdeb = 0 | |
| 2087 | end | |
| 2088 | if con2 ~= nil then | |
| 2089 | con2:disconnect() | |
| 2090 | Hitdeb = 0 | |
| 2091 | end | |
| 2092 | if con3 ~= nil then | |
| 2093 | con3:disconnect() | |
| 2094 | Hitdeb = 0 | |
| 2095 | end | |
| 2096 | end | |
| 2097 | ||
| 2098 | function dmg2cnnct() | |
| 2099 | if con ~= nil then | |
| 2100 | con:disconnect() | |
| 2101 | Hitdeb = 0 | |
| 2102 | end | |
| 2103 | conn = pprt14.Touched:connect(OT2) | |
| 2104 | conn2 = pprt1.Touched:connect(OT2) | |
| 2105 | end | |
| 2106 | ||
| 2107 | function dmg2dc() | |
| 2108 | if conn ~= nil then | |
| 2109 | conn:disconnect() | |
| 2110 | Hitdeb2 = 0 | |
| 2111 | end | |
| 2112 | if conn2 ~= nil then | |
| 2113 | conn2:disconnect() | |
| 2114 | Hitdeb2 = 0 | |
| 2115 | end | |
| 2116 | if conn3 ~= nil then | |
| 2117 | conn3:disconnect() | |
| 2118 | Hitdeb2 = 0 | |
| 2119 | end | |
| 2120 | end | |
| 2121 | ||
| 2122 | function rptddmg(value,des,inc) | |
| 2123 | coroutine.resume(coroutine.create(function() | |
| 2124 | repeat | |
| 2125 | wait(inc) | |
| 2126 | Hitdeb = 0 | |
| 2127 | until value == des | |
| 2128 | end)) | |
| 2129 | end | |
| 2130 | ||
| 2131 | function atktype(s,e) | |
| 2132 | coroutine.resume(coroutine.create(function () | |
| 2133 | attacktype = e | |
| 2134 | wait(0.25) | |
| 2135 | attacktype = s | |
| 2136 | end)) | |
| 2137 | end | |
| 2138 | ||
| 2139 | walking = false | |
| 2140 | jumping = false | |
| 2141 | Target = nil | |
| 2142 | ||
| 2143 | function Walk() | |
| 2144 | if walking then return end | |
| 2145 | for i = 0.1 , 1 , 0.1 do | |
| 2146 | if jumping then return end | |
| 2147 | wait() | |
| 2148 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(45+20*i)) | |
| 2149 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2150 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(-45-20*i)) | |
| 2151 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2152 | RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(20-10*i)) | |
| 2153 | RWL.C1 = CFrame.new(1, 2, 0) | |
| 2154 | LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(-20+10*i)) | |
| 2155 | LWL.C1 = CFrame.new(-1, 2, 0) | |
| 2156 | end | |
| 2157 | repeat | |
| 2158 | for i = 0.1 , 1 , 0.1 do | |
| 2159 | if jumping then return end | |
| 2160 | wait() | |
| 2161 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(65)) | |
| 2162 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2163 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(-65)) | |
| 2164 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2165 | RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(10)) | |
| 2166 | RWL.C1 = CFrame.new(1, 2, 0) | |
| 2167 | LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-10)) | |
| 2168 | LWL.C1 = CFrame.new(-1, 2, 0) | |
| 2169 | end | |
| 2170 | for i = 0.1 , 1 , 0.1 do | |
| 2171 | if jumping then return end | |
| 2172 | wait() | |
| 2173 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(65)) | |
| 2174 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2175 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(-65)) | |
| 2176 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2177 | RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(10)) | |
| 2178 | RWL.C1 = CFrame.new(1, 2, 0) | |
| 2179 | LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-10)) | |
| 2180 | LWL.C1 = CFrame.new(-1, 2, 0) | |
| 2181 | end | |
| 2182 | until not walking or jumping | |
| 2183 | for i = 0.1 , 1 , 0.1 do | |
| 2184 | wait() | |
| 2185 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(65-20*i)) | |
| 2186 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2187 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(-65+20*i)) | |
| 2188 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2189 | RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(10+10*i)) | |
| 2190 | RWL.C1 = CFrame.new(1, 2, 0) | |
| 2191 | LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(-10-10*i)) | |
| 2192 | LWL.C1 = CFrame.new(-1, 2, 0) | |
| 2193 | end | |
| 2194 | end | |
| 2195 | ||
| 2196 | function Jump() | |
| 2197 | if jumping then return end | |
| 2198 | jumping = true | |
| 2199 | local vel = Instance.new("BodyVelocity",Torso)
| |
| 2200 | vel.maxForce = Vector3.new(0,1,0) * math.huge | |
| 2201 | vel.P = vel.P * 5 | |
| 2202 | vel.velocity = Vector3.new(0,jump,0) | |
| 2203 | coroutine.resume(coroutine.create(function() | |
| 2204 | wait() wait() wait() wait() | |
| 2205 | vel.Parent=nil | |
| 2206 | end)) | |
| 2207 | for i = 0.1 , 1 , 0.1 do | |
| 2208 | wait() | |
| 2209 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(45-20*i)) | |
| 2210 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2211 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(-45+20*i)) | |
| 2212 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2213 | RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(20-10*i)) | |
| 2214 | RWL.C1 = CFrame.new(1, 2, 0) | |
| 2215 | LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(-20+10*i)) | |
| 2216 | LWL.C1 = CFrame.new(-1, 2, 0) | |
| 2217 | end | |
| 2218 | wait(1) | |
| 2219 | for i = 0.1 , 1 , 0.1 do | |
| 2220 | wait() | |
| 2221 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(25+20*i)) | |
| 2222 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2223 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(-25-20*i)) | |
| 2224 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2225 | RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(10+10*i)) | |
| 2226 | RWL.C1 = CFrame.new(1, 2, 0) | |
| 2227 | LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(-10-10*i)) | |
| 2228 | LWL.C1 = CFrame.new(-1, 2, 0) | |
| 2229 | end | |
| 2230 | jumping = false | |
| 2231 | end | |
| 2232 | ||
| 2233 | function NaginataSpin() | |
| 2234 | attack = true | |
| 2235 | dmg1cnnct() | |
| 2236 | local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2237 | ss(Head,1) | |
| 2238 | for i = 0.1 , 1 , 0.1 do | |
| 2239 | wait() | |
| 2240 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45)) | |
| 2241 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2242 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+110*i), 0, math.rad(-45+35*i)) | |
| 2243 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2244 | w1.C0 = CFrame.Angles(math.rad(100+20*i), math.rad(90*i), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2245 | local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2246 | effect("Black",0.5,LastPoint,Point)
| |
| 2247 | LastPoint = Point | |
| 2248 | end | |
| 2249 | Hitdeb2 = 0 | |
| 2250 | for i = 0.1 , 1 , 0.1 do | |
| 2251 | wait() | |
| 2252 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45)) | |
| 2253 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2254 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10+20*i)) | |
| 2255 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2256 | w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+360*i), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2257 | local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2258 | effect("Black",0.5,LastPoint,Point)
| |
| 2259 | LastPoint = Point | |
| 2260 | end | |
| 2261 | Hitdeb2 = 0 | |
| 2262 | for i = 0.15 , 1 , 0.15 do | |
| 2263 | wait() | |
| 2264 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45)) | |
| 2265 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2266 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(10-10*i)) | |
| 2267 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2268 | w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+270*i), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2269 | local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2270 | effect("Black",0.5,LastPoint,Point)
| |
| 2271 | LastPoint = Point | |
| 2272 | end | |
| 2273 | dmg1dc() | |
| 2274 | for i = 0.1 , 1 , 0.1 do | |
| 2275 | wait() | |
| 2276 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45)) | |
| 2277 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2278 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90-110*i), 0, math.rad(-45*i)) | |
| 2279 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2280 | w1.C0 = CFrame.Angles(math.rad(120-20*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2281 | end | |
| 2282 | wait(0.2) | |
| 2283 | attack = false | |
| 2284 | end | |
| 2285 | ||
| 2286 | function DualThrust() | |
| 2287 | attack = true | |
| 2288 | ss(Head,1) | |
| 2289 | dmg1cnnct() | |
| 2290 | dmg2cnnct() | |
| 2291 | for i = 0.1 , 1 , 0.1 do | |
| 2292 | wait() | |
| 2293 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(45-65*i)) | |
| 2294 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2295 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(-45+65*i)) | |
| 2296 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2297 | w1.C0 = CFrame.Angles(math.rad(100+80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5*i, 0) | |
| 2298 | ww1.C0 = CFrame.Angles(math.rad(90+90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2299 | end | |
| 2300 | local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2301 | local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0) | |
| 2302 | for i = 0.2 , 1 , 0.2 do | |
| 2303 | wait() | |
| 2304 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-20+110*i)) | |
| 2305 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2306 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(20-110*i)) | |
| 2307 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2308 | w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0) | |
| 2309 | ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2310 | local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2311 | effect("Bright violet",0.5,LastPoint,Point)
| |
| 2312 | LastPoint = Point | |
| 2313 | local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0) | |
| 2314 | effect("Dusty Rose",0.5,LastPoint2,Point2)
| |
| 2315 | LastPoint2 = Point2 | |
| 2316 | end | |
| 2317 | for i = 0.2 , 1 , 0.2 do | |
| 2318 | wait() | |
| 2319 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(90+10*i)) | |
| 2320 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2321 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-90-10*i)) | |
| 2322 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2323 | w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0) | |
| 2324 | ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2325 | local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2326 | effect("Bright violet",0.5,LastPoint,Point)
| |
| 2327 | LastPoint = Point | |
| 2328 | local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0) | |
| 2329 | effect("Dusty Rose",0.5,LastPoint2,Point2)
| |
| 2330 | LastPoint2 = Point2 | |
| 2331 | end | |
| 2332 | dmg1dc() | |
| 2333 | dmg2dc() | |
| 2334 | for i = 0.1 , 1 , 0.1 do | |
| 2335 | wait() | |
| 2336 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(100-55*i)) | |
| 2337 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2338 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(-100+55*i)) | |
| 2339 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2340 | w1.C0 = CFrame.Angles(math.rad(180-80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5-5*i, 0) | |
| 2341 | ww1.C0 = CFrame.Angles(math.rad(180-90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2342 | local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2343 | effect("Bright violet",0.5,LastPoint,Point)
| |
| 2344 | LastPoint = Point | |
| 2345 | local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0) | |
| 2346 | effect("Dusty Rose",0.5,LastPoint2,Point2)
| |
| 2347 | LastPoint2 = Point2 | |
| 2348 | end | |
| 2349 | wait(0.5) | |
| 2350 | attack = false | |
| 2351 | end | |
| 2352 | ||
| 2353 | function Slash1() | |
| 2354 | attack = true | |
| 2355 | ss(Head,1) | |
| 2356 | dmg1cnnct() | |
| 2357 | dmg2cnnct() | |
| 2358 | for i = 0.2 , 1 , 0.2 do | |
| 2359 | wait() | |
| 2360 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(45-65*i)) | |
| 2361 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2362 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(-45+65*i)) | |
| 2363 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2364 | w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2365 | ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2366 | end | |
| 2367 | local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2368 | local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0) | |
| 2369 | for i = 0.2 , 1 , 0.2 do | |
| 2370 | wait() | |
| 2371 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(-20)) | |
| 2372 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2373 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(20)) | |
| 2374 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2375 | w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2376 | ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2377 | local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2378 | effect("Bright violet",0.5,LastPoint,Point)
| |
| 2379 | LastPoint = Point | |
| 2380 | local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0) | |
| 2381 | effect("Dusty Rose",0.5,LastPoint2,Point2)
| |
| 2382 | LastPoint2 = Point2 | |
| 2383 | end | |
| 2384 | Hitdeb = 0 | |
| 2385 | Hitdeb2 = 0 | |
| 2386 | for i = 0.1 , 1 , 0.1 do | |
| 2387 | wait() | |
| 2388 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(-20-20*i)) | |
| 2389 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2390 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(20+20*i)) | |
| 2391 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2392 | w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2393 | ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2394 | local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0) | |
| 2395 | effect("Bright violet",0.5,LastPoint,Point)
| |
| 2396 | LastPoint = Point | |
| 2397 | local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0) | |
| 2398 | effect("Dusty Rose",0.5,LastPoint2,Point2)
| |
| 2399 | LastPoint2 = Point2 | |
| 2400 | end | |
| 2401 | for i = 0.1 , 1 , 0.1 do | |
| 2402 | wait() | |
| 2403 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(-40+85*i)) | |
| 2404 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2405 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(40-85*i)) | |
| 2406 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2407 | w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2408 | ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2409 | end | |
| 2410 | dmg2dc() | |
| 2411 | dmg1dc() | |
| 2412 | attack = false | |
| 2413 | end | |
| 2414 | ||
| 2415 | ||
| 2416 | ||
| 2417 | ||
| 2418 | function returnwelds() | |
| 2419 | RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45)) | |
| 2420 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2421 | LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45)) | |
| 2422 | LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 2423 | RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20)) | |
| 2424 | RWL.C1 = CFrame.new(1, 2, 0) | |
| 2425 | LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20)) | |
| 2426 | LWL.C1 = CFrame.new(-1, 2, 0) | |
| 2427 | w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2428 | ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 2429 | Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0) | |
| 2430 | end | |
| 2431 | ||
| 2432 | ||
| 2433 | function Attackk(mag) | |
| 2434 | if attack then return end | |
| 2435 | if mag <= 8 then | |
| 2436 | local rndm = math.random(1,2) | |
| 2437 | if rndm == 1 then | |
| 2438 | NaginataSpin() | |
| 2439 | elseif rndm == 2 then | |
| 2440 | Slash1() | |
| 2441 | end | |
| 2442 | elseif mag > 8 then | |
| 2443 | local rndm = math.random(1,1) | |
| 2444 | if rndm == 1 then | |
| 2445 | DualThrust() | |
| 2446 | end | |
| 2447 | end | |
| 2448 | end | |
| 2449 | ||
| 2450 | local BG = Instance.new("BodyGyro",Torso)
| |
| 2451 | BG.cframe = Torso.CFrame | |
| 2452 | BG.maxTorque = Vector3.new(0, math.huge,0) | |
| 2453 | BGSpin = 0 | |
| 2454 | ||
| 2455 | function FindTarget() | |
| 2456 | local c = game.Workspace:GetChildren(); | |
| 2457 | local nearestmag = 1500 | |
| 2458 | local nearestprsn = nil | |
| 2459 | for i = 1, #c do | |
| 2460 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2461 | if hum ~= nil and hum.Health ~= 0 then | |
| 2462 | local head = c[i]:findFirstChild("Head");
| |
| 2463 | if head ~= nil then | |
| 2464 | local mag = (head.Position - Torso.Position).magnitude; | |
| 2465 | if mag <= 1500 and c[i].Name ~= Character.Name then | |
| 2466 | if mag < nearestmag then | |
| 2467 | nearestmag = mag | |
| 2468 | nearestprsn = c[i] | |
| 2469 | end | |
| 2470 | end | |
| 2471 | end | |
| 2472 | end | |
| 2473 | end | |
| 2474 | Target = nearestprsn | |
| 2475 | end | |
| 2476 | ||
| 2477 | ||
| 2478 | ||
| 2479 | ||
| 2480 | local Humanoid = Instance.new("Humanoid",bodyholder)
| |
| 2481 | Humanoid.MaxHealth = HP | |
| 2482 | ||
| 2483 | equipanim() | |
| 2484 | wait(1) | |
| 2485 | bodyholder:MakeJoints() | |
| 2486 | Humanoid.Health = HP | |
| 2487 | Humanoid.WalkSpeed = WS | |
| 2488 | wait(1) | |
| 2489 | bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value) | |
| 2490 | Humanoid.Health = HP | |
| 2491 | script.Parent = Character | |
| 2492 | ||
| 2493 | ||
| 2494 | ||
| 2495 | repeat | |
| 2496 | wait(0.1) | |
| 2497 | FindTarget() | |
| 2498 | if Target ~= nil then | |
| 2499 | BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0) | |
| 2500 | local mag = (Torso.Position-Target.Torso.Position).magnitude | |
| 2501 | if mag <= 20 then | |
| 2502 | Attackk(mag) | |
| 2503 | end | |
| 2504 | -- | |
| 2505 | pcall(function() | |
| 2506 | Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -6,Target.Torso) | |
| 2507 | end) | |
| 2508 | if Target.Torso.Position.y > Torso.Position.y+5 then | |
| 2509 | coroutine.resume(coroutine.create(Jump)) | |
| 2510 | end | |
| 2511 | -- | |
| 2512 | else | |
| 2513 | BG.cframe = Torso.cframe | |
| 2514 | Humanoid:MoveTo(Torso.Position,Torso) | |
| 2515 | end | |
| 2516 | if true then | |
| 2517 | if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then | |
| 2518 | coroutine.resume(coroutine.create(Walk)) | |
| 2519 | walking = true | |
| 2520 | elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then | |
| 2521 | walking = false | |
| 2522 | end | |
| 2523 | else | |
| 2524 | walking = false | |
| 2525 | end | |
| 2526 | until Humanoid.Health <= 0 | |
| 2527 | ||
| 2528 | wait(5) | |
| 2529 | Character.Parent = nil--mediafire |