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| 1 | command /pinata: | |
| 2 | permission: dp.epic | |
| 3 | trigger: | |
| 4 | set {pinata} to true
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| 5 | spawn 1 sheep | |
| 6 | set {pinata} to false
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| 7 | - | broadcast "<red><italic>ThePrisonServer <reset><gray>> <red>Pinata? Yeah! Pinatas!" |
| 7 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <red>Pinata? Yeah! Pinatas! Goto /spawn for the pinata!" |
| 8 | give 2 leads to player | |
| 9 | on spawn of a sheep: | |
| 10 | - | apply resistance 3 to entity for 999 days |
| 10 | + | |
| 11 | - | apply regeneration 6 to entity for 999 days |
| 11 | + | apply resistance 4 to entity for 999 days |
| 12 | apply regeneration 5 to entity for 999 days | |
| 13 | apply slowness 7 to entity for 999 days | |
| 14 | set {pinata1} to true
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| 15 | on death of a sheep: | |
| 16 | {pinata1} is not true:
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| 17 | stop trigger | |
| 18 | - | set {_temp} to location of victim
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| 18 | + | |
| 19 | - | loop 250 times: |
| 19 | + | set {_temp} to location 3 blocks above victim
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| 20 | loop 300 times: | |
| 21 | wait 0.05 seconds | |
| 22 | chance of 4%: | |
| 23 | drop a diamond block at {_temp}
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| 24 | chance of 2%: | |
| 25 | drop an emerald block at {_temp}
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| 26 | chance of 20%: | |
| 27 | drop an iron ingot at {_temp}
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| 28 | chance of 10%: | |
| 29 | drop a diamond at {_temp}
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| 30 | chance of 0.5%: | |
| 31 | drop a diamond sword of sharpness 2 at {_temp}
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| 32 | chance of 0.5%: | |
| 33 | drop a diamond pick of efficiency 2 at {_temp}
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| 34 | chance of 10%: | |
| 35 | drop steak at {_temp} |