SHOW:
|
|
- or go back to the newest paste.
| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
| |
| 6 | ||
| 7 | --//====================================================\\-- | |
| 8 | --|| CREATED BY SHACKLUSTER | |
| 9 | --\\====================================================//-- | |
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | wait(0.2) | |
| 14 | ||
| 15 | ||
| 16 | ||
| 17 | Player = game:GetService("Players").LocalPlayer
| |
| 18 | PlayerGui = Player.PlayerGui | |
| 19 | Cam = workspace.CurrentCamera | |
| 20 | Backpack = Player.Backpack | |
| 21 | Character = Player.Character | |
| 22 | Humanoid = Character.Humanoid | |
| 23 | Mouse = Player:GetMouse() | |
| 24 | RootPart = Character["HumanoidRootPart"] | |
| 25 | Torso = Character["Torso"] | |
| 26 | Head = Character["Head"] | |
| 27 | RightArm = Character["Right Arm"] | |
| 28 | LeftArm = Character["Left Arm"] | |
| 29 | RightLeg = Character["Right Leg"] | |
| 30 | LeftLeg = Character["Left Leg"] | |
| 31 | RootJoint = RootPart["RootJoint"] | |
| 32 | Neck = Torso["Neck"] | |
| 33 | RightShoulder = Torso["Right Shoulder"] | |
| 34 | LeftShoulder = Torso["Left Shoulder"] | |
| 35 | RightHip = Torso["Right Hip"] | |
| 36 | LeftHip = Torso["Left Hip"] | |
| 37 | local sick = Instance.new("Sound",Character)
| |
| 38 | sick.SoundId = "rbxassetid://183142252" | |
| 39 | sick.Looped = true | |
| 40 | sick.Pitch = 1 | |
| 41 | sick.Volume = 5 | |
| 42 | sick:Play() | |
| 43 | Humanoid.DisplayDistanceType = "None" | |
| 44 | ||
| 45 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 46 | naeeym2.AlwaysOnTop = true | |
| 47 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 48 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 49 | naeeym2.Adornee = Character.Head | |
| 50 | naeeym2.Name = "Name" | |
| 51 | naeeym2.PlayerToHideFrom = Player | |
| 52 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 53 | tecks2.BackgroundTransparency = 1 | |
| 54 | tecks2.TextScaled = true | |
| 55 | tecks2.BorderSizePixel = 0 | |
| 56 | tecks2.Text = "Ali" | |
| 57 | tecks2.Font = "SourceSansBold" | |
| 58 | tecks2.TextSize = 30 | |
| 59 | tecks2.TextStrokeTransparency = 0 | |
| 60 | tecks2.TextColor3 = BrickColor.new("Really red").Color
| |
| 61 | tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
| |
| 62 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 63 | tecks2.Parent = naeeym2 | |
| 64 | ||
| 65 | IT = Instance.new | |
| 66 | CF = CFrame.new | |
| 67 | VT = Vector3.new | |
| 68 | RAD = math.rad | |
| 69 | C3 = Color3.new | |
| 70 | UD2 = UDim2.new | |
| 71 | BRICKC = BrickColor.new | |
| 72 | ANGLES = CFrame.Angles | |
| 73 | EULER = CFrame.fromEulerAnglesXYZ | |
| 74 | COS = math.cos | |
| 75 | ACOS = math.acos | |
| 76 | SIN = math.sin | |
| 77 | ASIN = math.asin | |
| 78 | ABS = math.abs | |
| 79 | MRANDOM = math.random | |
| 80 | FLOOR = math.floor | |
| 81 | ||
| 82 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 83 | local NEWMESH = IT(MESH) | |
| 84 | if MESH == "SpecialMesh" then | |
| 85 | NEWMESH.MeshType = MESHTYPE | |
| 86 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 87 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 88 | end | |
| 89 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 90 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 91 | end | |
| 92 | end | |
| 93 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 94 | NEWMESH.Scale = SCALE | |
| 95 | NEWMESH.Parent = PARENT | |
| 96 | return NEWMESH | |
| 97 | end | |
| 98 | ||
| 99 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 100 | local NEWPART = IT("Part")
| |
| 101 | NEWPART.formFactor = FORMFACTOR | |
| 102 | NEWPART.Reflectance = REFLECTANCE | |
| 103 | NEWPART.Transparency = TRANSPARENCY | |
| 104 | NEWPART.CanCollide = false | |
| 105 | NEWPART.Locked = true | |
| 106 | NEWPART.Anchored = true | |
| 107 | if ANCHOR == false then | |
| 108 | NEWPART.Anchored = false | |
| 109 | end | |
| 110 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 111 | NEWPART.Name = NAME | |
| 112 | NEWPART.Size = SIZE | |
| 113 | NEWPART.Position = Torso.Position | |
| 114 | NEWPART.Material = MATERIAL | |
| 115 | NEWPART:BreakJoints() | |
| 116 | NEWPART.Parent = PARENT | |
| 117 | return NEWPART | |
| 118 | end | |
| 119 | ||
| 120 | --//=================================\\ | |
| 121 | --|| CUSTOMIZATION | |
| 122 | --\\=================================// | |
| 123 | ||
| 124 | Player_Size = 1 --Size of the player. | |
| 125 | Animation_Speed = 3 | |
| 126 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 127 | ||
| 128 | local Speed = 16 | |
| 129 | local Effects2 = {}
| |
| 130 | ||
| 131 | --//=================================\\ | |
| 132 | --|| END OF CUSTOMIZATION | |
| 133 | --\\=================================// | |
| 134 | ||
| 135 | local function weldBetween(a, b) | |
| 136 | local weldd = Instance.new("ManualWeld")
| |
| 137 | weldd.Part0 = a | |
| 138 | weldd.Part1 = b | |
| 139 | weldd.C0 = CFrame.new() | |
| 140 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 141 | weldd.Parent = a | |
| 142 | return weldd | |
| 143 | end | |
| 144 | ||
| 145 | --//=================================\\ | |
| 146 | --|| USEFUL VALUES | |
| 147 | --\\=================================// | |
| 148 | ||
| 149 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 150 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 151 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 152 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 153 | local CHANGEDEFENSE = 0 | |
| 154 | local CHANGEDAMAGE = 0 | |
| 155 | local CHANGEMOVEMENT = 0 | |
| 156 | local ANIM = "Idle" | |
| 157 | local ATTACK = false | |
| 158 | local EQUIPPED = false | |
| 159 | local HOLD = false | |
| 160 | local COMBO = 1 | |
| 161 | local Rooted = false | |
| 162 | local SINE = 0 | |
| 163 | local KEYHOLD = false | |
| 164 | local CHANGE = 2 / Animation_Speed | |
| 165 | local WALKINGANIM = false | |
| 166 | local WALK = 0 | |
| 167 | local VALUE1 = false | |
| 168 | local VALUE2 = false | |
| 169 | local POWERLEVEL = 1 | |
| 170 | local DEATH = false | |
| 171 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 172 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 173 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 174 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 175 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 176 | WEAPONGUI.Name = "Weapon GUI" | |
| 177 | local Weapon = IT("Model")
| |
| 178 | Weapon.Name = "Adds" | |
| 179 | local Effects = IT("Folder", Weapon)
| |
| 180 | Effects.Name = "Effects" | |
| 181 | local ANIMATOR = Humanoid.Animator | |
| 182 | local ANIMATE = Character.Animate | |
| 183 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 184 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 185 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 186 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 187 | local UNANCHOR = true | |
| 188 | local LIMITBROKEN = false | |
| 189 | local HITFLOOR, HITPOS = nil | |
| 190 | local FLIGHT = false | |
| 191 | ||
| 192 | local SKILLTEXTCOLOR = BRICKC("Really red").Color
| |
| 193 | ||
| 194 | --//=================================\\ | |
| 195 | --\\=================================// | |
| 196 | ||
| 197 | ||
| 198 | --//=================================\\ | |
| 199 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 200 | --\\=================================// | |
| 201 | ||
| 202 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 203 | ArtificialHB.Name = "ArtificialHB" | |
| 204 | ||
| 205 | script:WaitForChild("ArtificialHB")
| |
| 206 | ||
| 207 | frame = Frame_Speed | |
| 208 | tf = 0 | |
| 209 | allowframeloss = false | |
| 210 | tossremainder = false | |
| 211 | lastframe = tick() | |
| 212 | script.ArtificialHB:Fire() | |
| 213 | ||
| 214 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 215 | tf = tf + s | |
| 216 | if tf >= frame then | |
| 217 | if allowframeloss then | |
| 218 | script.ArtificialHB:Fire() | |
| 219 | lastframe = tick() | |
| 220 | else | |
| 221 | for i = 1, math.floor(tf / frame) do | |
| 222 | script.ArtificialHB:Fire() | |
| 223 | end | |
| 224 | lastframe = tick() | |
| 225 | end | |
| 226 | if tossremainder then | |
| 227 | tf = 0 | |
| 228 | else | |
| 229 | tf = tf - frame * math.floor(tf / frame) | |
| 230 | end | |
| 231 | end | |
| 232 | end) | |
| 233 | ||
| 234 | --//=================================\\ | |
| 235 | --\\=================================// | |
| 236 | ||
| 237 | ||
| 238 | ||
| 239 | ||
| 240 | ||
| 241 | --//=================================\\ | |
| 242 | --|| SOME FUNCTIONS | |
| 243 | --\\=================================// | |
| 244 | ||
| 245 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 246 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 247 | end | |
| 248 | ||
| 249 | function PositiveAngle(NUMBER) | |
| 250 | if NUMBER >= 0 then | |
| 251 | NUMBER = 0 | |
| 252 | end | |
| 253 | return NUMBER | |
| 254 | end | |
| 255 | ||
| 256 | function NegativeAngle(NUMBER) | |
| 257 | if NUMBER <= 0 then | |
| 258 | NUMBER = 0 | |
| 259 | end | |
| 260 | return NUMBER | |
| 261 | end | |
| 262 | ||
| 263 | function Swait(NUMBER) | |
| 264 | if NUMBER == 0 or NUMBER == nil then | |
| 265 | ArtificialHB.Event:wait() | |
| 266 | else | |
| 267 | for i = 1, NUMBER do | |
| 268 | ArtificialHB.Event:wait() | |
| 269 | end | |
| 270 | end | |
| 271 | end | |
| 272 | ||
| 273 | function QuaternionFromCFrame(cf) | |
| 274 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 275 | local trace = m00 + m11 + m22 | |
| 276 | if trace > 0 then | |
| 277 | local s = math.sqrt(1 + trace) | |
| 278 | local recip = 0.5 / s | |
| 279 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 280 | else | |
| 281 | local i = 0 | |
| 282 | if m11 > m00 then | |
| 283 | i = 1 | |
| 284 | end | |
| 285 | if m22 > (i == 0 and m00 or m11) then | |
| 286 | i = 2 | |
| 287 | end | |
| 288 | if i == 0 then | |
| 289 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 290 | local recip = 0.5 / s | |
| 291 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 292 | elseif i == 1 then | |
| 293 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 294 | local recip = 0.5 / s | |
| 295 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 296 | elseif i == 2 then | |
| 297 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 298 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 299 | end | |
| 300 | end | |
| 301 | end | |
| 302 | ||
| 303 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 304 | local xs, ys, zs = x + x, y + y, z + z | |
| 305 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 306 | local xx = x * xs | |
| 307 | local xy = x * ys | |
| 308 | local xz = x * zs | |
| 309 | local yy = y * ys | |
| 310 | local yz = y * zs | |
| 311 | local zz = z * zs | |
| 312 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 313 | end | |
| 314 | ||
| 315 | function QuaternionSlerp(a, b, t) | |
| 316 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 317 | local startInterp, finishInterp; | |
| 318 | if cosTheta >= 0.0001 then | |
| 319 | if (1 - cosTheta) > 0.0001 then | |
| 320 | local theta = ACOS(cosTheta) | |
| 321 | local invSinTheta = 1 / SIN(theta) | |
| 322 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 323 | finishInterp = SIN(t * theta) * invSinTheta | |
| 324 | else | |
| 325 | startInterp = 1 - t | |
| 326 | finishInterp = t | |
| 327 | end | |
| 328 | else | |
| 329 | if (1 + cosTheta) > 0.0001 then | |
| 330 | local theta = ACOS(-cosTheta) | |
| 331 | local invSinTheta = 1 / SIN(theta) | |
| 332 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 333 | finishInterp = SIN(t * theta) * invSinTheta | |
| 334 | else | |
| 335 | startInterp = t - 1 | |
| 336 | finishInterp = t | |
| 337 | end | |
| 338 | end | |
| 339 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 340 | end | |
| 341 | ||
| 342 | function Clerp(a, b, t) | |
| 343 | local qa = {QuaternionFromCFrame(a)}
| |
| 344 | local qb = {QuaternionFromCFrame(b)}
| |
| 345 | local ax, ay, az = a.x, a.y, a.z | |
| 346 | local bx, by, bz = b.x, b.y, b.z | |
| 347 | local _t = 1 - t | |
| 348 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 349 | end | |
| 350 | ||
| 351 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 352 | local frame = IT("Frame")
| |
| 353 | frame.BackgroundTransparency = TRANSPARENCY | |
| 354 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 355 | frame.Position = POSITION | |
| 356 | frame.Size = SIZE | |
| 357 | frame.BackgroundColor3 = COLOR | |
| 358 | frame.BorderColor3 = BORDERCOLOR | |
| 359 | frame.Name = NAME | |
| 360 | frame.Parent = PARENT | |
| 361 | return frame | |
| 362 | end | |
| 363 | ||
| 364 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 365 | local label = IT("TextLabel")
| |
| 366 | label.BackgroundTransparency = 1 | |
| 367 | label.Size = UD2(1, 0, 1, 0) | |
| 368 | label.Position = UD2(0, 0, 0, 0) | |
| 369 | label.TextColor3 = TEXTCOLOR | |
| 370 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 371 | label.TextTransparency = TRANSPARENCY | |
| 372 | label.FontSize = TEXTFONTSIZE | |
| 373 | label.Font = TEXTFONT | |
| 374 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 375 | label.TextScaled = false | |
| 376 | label.Text = TEXT | |
| 377 | label.Name = NAME | |
| 378 | label.Parent = PARENT | |
| 379 | return label | |
| 380 | end | |
| 381 | ||
| 382 | function NoOutlines(PART) | |
| 383 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 384 | end | |
| 385 | ||
| 386 | ||
| 387 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 388 | local NEWWELD = IT(TYPE) | |
| 389 | NEWWELD.Part0 = PART0 | |
| 390 | NEWWELD.Part1 = PART1 | |
| 391 | NEWWELD.C0 = C0 | |
| 392 | NEWWELD.C1 = C1 | |
| 393 | NEWWELD.Parent = PARENT | |
| 394 | return NEWWELD | |
| 395 | end | |
| 396 | ||
| 397 | local SOUND = IT("Sound")
| |
| 398 | ||
| 399 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 400 | local NEWSOUND = nil | |
| 401 | coroutine.resume(coroutine.create(function() | |
| 402 | NEWSOUND = SOUND:Clone() | |
| 403 | NEWSOUND.Parent = PARENT | |
| 404 | NEWSOUND.Volume = VOLUME | |
| 405 | NEWSOUND.Pitch = PITCH | |
| 406 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 407 | --Swait() | |
| 408 | NEWSOUND:play() | |
| 409 | if DOESLOOP == false then | |
| 410 | repeat Swait() until NEWSOUND.Playing == false | |
| 411 | NEWSOUND:remove() | |
| 412 | elseif DOESLOOP == true then | |
| 413 | NEWSOUND.Looped = true | |
| 414 | end | |
| 415 | end)) | |
| 416 | return NEWSOUND | |
| 417 | end | |
| 418 | ||
| 419 | function CFrameFromTopBack(at, top, back) | |
| 420 | local right = top:Cross(back) | |
| 421 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 422 | end | |
| 423 | ||
| 424 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 425 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 426 | local mesh = IT("SpecialMesh",wave)
| |
| 427 | mesh.MeshType = "FileMesh" | |
| 428 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 429 | mesh.Scale = SIZE | |
| 430 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 431 | wave.CFrame = CFRAME | |
| 432 | coroutine.resume(coroutine.create(function(PART) | |
| 433 | for i = 1, WAIT do | |
| 434 | Swait() | |
| 435 | mesh.Scale = mesh.Scale + GROW | |
| 436 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 437 | if DOESROT == true then | |
| 438 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 439 | end | |
| 440 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 441 | if wave.Transparency > 0.99 then | |
| 442 | wave:remove() | |
| 443 | end | |
| 444 | end | |
| 445 | end)) | |
| 446 | end | |
| 447 | ||
| 448 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 449 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 450 | local mesh = IT("SpecialMesh",wave)
| |
| 451 | mesh.MeshType = "FileMesh" | |
| 452 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 453 | mesh.Scale = SIZE | |
| 454 | mesh.Offset = VT(0,0,0) | |
| 455 | wave.CFrame = CFRAME | |
| 456 | coroutine.resume(coroutine.create(function(PART) | |
| 457 | for i = 1, WAIT do | |
| 458 | Swait() | |
| 459 | mesh.Scale = mesh.Scale + GROW | |
| 460 | if DOESROT == true then | |
| 461 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 462 | end | |
| 463 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 464 | if wave.Transparency > 0.99 then | |
| 465 | wave:remove() | |
| 466 | end | |
| 467 | end | |
| 468 | end)) | |
| 469 | end | |
| 470 | ||
| 471 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 472 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 473 | local mesh = IT("SpecialMesh",wave)
| |
| 474 | mesh.MeshType = "Sphere" | |
| 475 | mesh.Scale = SIZE | |
| 476 | mesh.Offset = VT(0,0,0) | |
| 477 | wave.CFrame = CFRAME | |
| 478 | coroutine.resume(coroutine.create(function(PART) | |
| 479 | for i = 1, WAIT do | |
| 480 | Swait() | |
| 481 | mesh.Scale = mesh.Scale + GROW | |
| 482 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 483 | if wave.Transparency > 0.99 then | |
| 484 | wave:remove() | |
| 485 | end | |
| 486 | end | |
| 487 | end)) | |
| 488 | end | |
| 489 | ||
| 490 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 491 | if FLOOR ~= nil then | |
| 492 | coroutine.resume(coroutine.create(function() | |
| 493 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0)) | |
| 494 | PART.CFrame = CF(POSITION) | |
| 495 | for i = 1, 45 do | |
| 496 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE) | |
| 497 | RingPiece.Material = FLOOR.Material | |
| 498 | RingPiece.Color = FLOOR.Color | |
| 499 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 500 | Debris:AddItem(RingPiece,SWAIT) | |
| 501 | end | |
| 502 | PART:remove() | |
| 503 | end)) | |
| 504 | end | |
| 505 | end | |
| 506 | ||
| 507 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 508 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 509 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 510 | wave.CFrame = CFRAME | |
| 511 | coroutine.resume(coroutine.create(function(PART) | |
| 512 | for i = 1, WAIT do | |
| 513 | Swait() | |
| 514 | mesh.Scale = mesh.Scale * GROW | |
| 515 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 516 | if wave.Transparency > 0.99 then | |
| 517 | wave:remove() | |
| 518 | end | |
| 519 | end | |
| 520 | end)) | |
| 521 | end | |
| 522 | ||
| 523 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 524 | if FLOOR ~= nil then | |
| 525 | for i = 1, AMOUNT do | |
| 526 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false) | |
| 527 | DEBREE.Material = FLOOR.Material | |
| 528 | DEBREE.Color = FLOOR.Color | |
| 529 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 530 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 531 | coroutine.resume(coroutine.create(function() | |
| 532 | Swait(15) | |
| 533 | DEBREE.Parent = workspace | |
| 534 | DEBREE.CanCollide = true | |
| 535 | Debris:AddItem(DEBREE,SWAIT) | |
| 536 | end)) | |
| 537 | end | |
| 538 | end | |
| 539 | end | |
| 540 | ||
| 541 | function MakeForm(PART,TYPE) | |
| 542 | if TYPE == "Cyl" then | |
| 543 | local MSH = IT("CylinderMesh",PART)
| |
| 544 | elseif TYPE == "Ball" then | |
| 545 | local MSH = IT("SpecialMesh",PART)
| |
| 546 | MSH.MeshType = "Sphere" | |
| 547 | elseif TYPE == "Wedge" then | |
| 548 | local MSH = IT("SpecialMesh",PART)
| |
| 549 | MSH.MeshType = "Wedge" | |
| 550 | end | |
| 551 | end | |
| 552 | ||
| 553 | function CheckTableForString(Table, String) | |
| 554 | for i, v in pairs(Table) do | |
| 555 | if string.find(string.lower(String), string.lower(v)) then | |
| 556 | return true | |
| 557 | end | |
| 558 | end | |
| 559 | return false | |
| 560 | end | |
| 561 | ||
| 562 | function CheckIntangible(Hit) | |
| 563 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 564 | if Hit and Hit.Parent then | |
| 565 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 566 | return true | |
| 567 | end | |
| 568 | end | |
| 569 | return false | |
| 570 | end | |
| 571 | ||
| 572 | Debris = game:GetService("Debris")
| |
| 573 | ||
| 574 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 575 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 576 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 577 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 578 | if RayHit and CheckIntangible(RayHit) then | |
| 579 | if DelayIfHit then | |
| 580 | wait() | |
| 581 | end | |
| 582 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 583 | end | |
| 584 | return RayHit, RayPos, RayNormal | |
| 585 | end | |
| 586 | ||
| 587 | function turnto(position) | |
| 588 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 589 | end | |
| 590 | ||
| 591 | --//=================================\\ | |
| 592 | --|| WEAPON CREATION | |
| 593 | --\\=================================// | |
| 594 | ||
| 595 | function particles(art) | |
| 596 | local EyeSizes={
| |
| 597 | NumberSequenceKeypoint.new(0,1,0), | |
| 598 | NumberSequenceKeypoint.new(1,1,0) | |
| 599 | } | |
| 600 | local EyeTrans={
| |
| 601 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 602 | NumberSequenceKeypoint.new(1,1,0) | |
| 603 | } | |
| 604 | local PE=Instance.new("ParticleEmitter",art)
| |
| 605 | PE.LightEmission=.8 | |
| 606 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 607 | PE.Size=NumberSequence.new(EyeSizes) | |
| 608 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 609 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
| 610 | PE.Rotation=NumberRange.new(0,360) | |
| 611 | PE.Rate=999 | |
| 612 | PE.VelocitySpread = 10000 | |
| 613 | PE.Acceleration = Vector3.new(0,75,0) | |
| 614 | PE.Drag = 5 | |
| 615 | PE.Speed = NumberRange.new(0,0,0) | |
| 616 | PE.Texture="http://www.roblox.com/asset/?id=341277531" | |
| 617 | PE.ZOffset = -1.5 | |
| 618 | PE.Name = "PE" | |
| 619 | end | |
| 620 | ||
| 621 | Weapon.Parent = Character | |
| 622 | ||
| 623 | Humanoid.Died:connect(function() | |
| 624 | ATTACK = true | |
| 625 | DEATH = true | |
| 626 | end) | |
| 627 | ||
| 628 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 629 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 630 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 631 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 632 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 633 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 634 | ||
| 635 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") | |
| 636 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2") | |
| 637 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3") | |
| 638 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4") | |
| 639 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5") | |
| 640 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6") | |
| 641 | ||
| 642 | --//=================================\\ | |
| 643 | --|| DAMAGING | |
| 644 | --\\=================================// | |
| 645 | ||
| 646 | function killnearest(position,range,maxstrength) | |
| 647 | for i,v in ipairs(workspace:GetChildren()) do | |
| 648 | if v.ClassName == "Model" then | |
| 649 | local body = v:GetChildren() | |
| 650 | for part = 1, #body do | |
| 651 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 652 | if(body[part].Position - position).Magnitude < range then | |
| 653 | if v.ClassName == "Model" then | |
| 654 | v:BreakJoints() | |
| 655 | end | |
| 656 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 657 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 658 | end | |
| 659 | end | |
| 660 | end | |
| 661 | end | |
| 662 | end | |
| 663 | end | |
| 664 | ||
| 665 | --//=================================\\ | |
| 666 | --|| ATTACK FUNCTIONS AND STUFF | |
| 667 | --\\=================================// | |
| 668 | ||
| 669 | Humanoid.HealthChanged:connect(function() | |
| 670 | if DEATH == false then | |
| 671 | if Humanoid.Health ~= "inf" then | |
| 672 | Humanoid.Health = "inf" | |
| 673 | CreateSound("907330011", Torso, 10, 1)
| |
| 674 | end | |
| 675 | if Humanoid.MaxHealth ~= "inf" then | |
| 676 | Humanoid.MaxHealth = "inf" | |
| 677 | end | |
| 678 | end | |
| 679 | end) | |
| 680 | ||
| 681 | function VanishPlayer() | |
| 682 | tecks2.TextTransparency = 1 | |
| 683 | tecks2.TextStrokeTransparency = 1 | |
| 684 | for _, c in pairs(Character:GetChildren()) do | |
| 685 | if c.ClassName == "Part" then | |
| 686 | c.Transparency = 1 | |
| 687 | if c:FindFirstChildOfClass("Decal") then
| |
| 688 | c:FindFirstChildOfClass("Decal").Transparency = 1
| |
| 689 | end | |
| 690 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 691 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 692 | end | |
| 693 | elseif c.ClassName == "Accessory" then | |
| 694 | c.Handle.Transparency = 1 | |
| 695 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 696 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 697 | end | |
| 698 | end | |
| 699 | end | |
| 700 | end | |
| 701 | ||
| 702 | function Reappear() | |
| 703 | tecks2.TextTransparency = 0 | |
| 704 | tecks2.TextStrokeTransparency = 0 | |
| 705 | for _, c in pairs(Character:GetChildren()) do | |
| 706 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 707 | c.Transparency = 0 | |
| 708 | if c:FindFirstChildOfClass("Decal") then
| |
| 709 | c:FindFirstChildOfClass("Decal").Transparency = 0
| |
| 710 | end | |
| 711 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 712 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 713 | end | |
| 714 | elseif c.ClassName == "Accessory" then | |
| 715 | c.Handle.Transparency = 0 | |
| 716 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 717 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 718 | end | |
| 719 | end | |
| 720 | end | |
| 721 | end | |
| 722 | ||
| 723 | function Warp() | |
| 724 | ATTACK = true | |
| 725 | Rooted = true | |
| 726 | for i = 1, 50 do | |
| 727 | Swait() | |
| 728 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0)) | |
| 729 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0)) | |
| 730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 734 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 736 | end | |
| 737 | if VALUE2 == false then | |
| 738 | VALUE2 = true | |
| 739 | elseif VALUE2 == true then | |
| 740 | VALUE2 = false | |
| 741 | end | |
| 742 | ATTACK = false | |
| 743 | Rooted = false | |
| 744 | end | |
| 745 | ||
| 746 | function RivalingOverthrower() | |
| 747 | if HITFLOOR ~= nil then | |
| 748 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 749 | local HITBODY = Mouse.Target.Parent | |
| 750 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
| |
| 751 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 752 | if TORS ~= nil and HUMAN ~= nil then | |
| 753 | ATTACK = true | |
| 754 | Rooted = true | |
| 755 | TORS.Anchored = true | |
| 756 | RootPart.CFrame = TORS.CFrame * CF(0,0,4) | |
| 757 | HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY) | |
| 758 | local FLOOR = HITFLOOR | |
| 759 | local POS = HITPOS | |
| 760 | print(FLOOR) | |
| 761 | UNANCHOR = false | |
| 762 | RootPart.Anchored = true | |
| 763 | CreateSound("1295446488", Torso, 10, 1)
| |
| 764 | for i=0, 1, 0.1 / Animation_Speed do | |
| 765 | Swait() | |
| 766 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 769 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 770 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 772 | end | |
| 773 | local TAUNTS = {"907329532","907333294","907329893"}
| |
| 774 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1) | |
| 775 | for i=0, 1, 0.1 / Animation_Speed do | |
| 776 | Swait() | |
| 777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 783 | end | |
| 784 | RootPart.CFrame = TORS.CFrame * CF(0,0,2) | |
| 785 | CreateSound("260411131", TORS, 10, 1)
| |
| 786 | TORS.Anchored = false | |
| 787 | local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 788 | for i=0, 1, 0.1 / Animation_Speed do | |
| 789 | Swait() | |
| 790 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 794 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 795 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 796 | end | |
| 797 | for i=0, 2, 0.1 / Animation_Speed do | |
| 798 | Swait() | |
| 799 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 803 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 805 | end | |
| 806 | for i = 1, 15 do | |
| 807 | CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0)) | |
| 808 | end | |
| 809 | WELD:remove() | |
| 810 | local grav = Instance.new("BodyPosition",TORS)
| |
| 811 | grav.P = 20000 | |
| 812 | grav.D = 100 | |
| 813 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 814 | grav.position = TORS.Position + VT(0,50,0) | |
| 815 | grav.Name = "GravityForce" | |
| 816 | for i=0, 1, 0.1 / Animation_Speed do | |
| 817 | Swait() | |
| 818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 822 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 824 | end | |
| 825 | for i=0, 2, 0.1 / Animation_Speed do | |
| 826 | Swait() | |
| 827 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 833 | end | |
| 834 | CreateSound("1295446488", Torso, 10, 1)
| |
| 835 | CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1)) | |
| 836 | RootPart.CFrame = CF(TORS.Position)*CF(0,0,5) | |
| 837 | for i=0, 2, 0.1 / Animation_Speed do | |
| 838 | Swait() | |
| 839 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
| 845 | end | |
| 846 | VanishPlayer() | |
| 847 | for i = 1, 50+(25*POWERLEVEL) do | |
| 848 | Swait() | |
| 849 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
| 850 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1) | |
| 851 | local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 852 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5)) | |
| 853 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5)) | |
| 854 | end | |
| 855 | RootPart.CFrame = CF(TORS.Position)*CF(0,15,1) | |
| 856 | Reappear() | |
| 857 | for i=0, 2, 0.1 / Animation_Speed do | |
| 858 | Swait() | |
| 859 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 865 | end | |
| 866 | for i = 1, 15 do | |
| 867 | CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0)) | |
| 868 | end | |
| 869 | RootPart.CFrame = CF(TORS.Position)*CF(0,5,1) | |
| 870 | grav.Position = POS | |
| 871 | CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10) | |
| 872 | CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL) | |
| 873 | CreateSound("289842971", TORS, 3, 1)
| |
| 874 | MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2)) | |
| 875 | MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2)) | |
| 876 | killnearest(POS,POWERLEVEL*10,5) | |
| 877 | if POWERLEVEL > 3 then | |
| 878 | MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL)) | |
| 879 | end | |
| 880 | CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2)) | |
| 881 | for i=0, 1, 0.1 / Animation_Speed do | |
| 882 | Swait() | |
| 883 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 884 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 885 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 886 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 887 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 888 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 889 | end | |
| 890 | HITBODY:BreakJoints() | |
| 891 | grav:remove() | |
| 892 | ATTACK = false | |
| 893 | Rooted = false | |
| 894 | UNANCHOR = true | |
| 895 | RootPart.Anchored = false | |
| 896 | if POWERLEVEL > 1 then | |
| 897 | POWERLEVEL = POWERLEVEL - 1 | |
| 898 | end | |
| 899 | end | |
| 900 | end | |
| 901 | end | |
| 902 | end | |
| 903 | ||
| 904 | function ChunkChuck() | |
| 905 | if HITFLOOR ~= nil then | |
| 906 | ATTACK = true | |
| 907 | Rooted = true | |
| 908 | CreateSound("305685800", Head, 10, 1)
| |
| 909 | for i=0, 1, 0.1 / Animation_Speed do | |
| 910 | Swait() | |
| 911 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 917 | end | |
| 918 | for i=0, 1, 0.1 / Animation_Speed do | |
| 919 | Swait() | |
| 920 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 921 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 923 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 924 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed) | |
| 925 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed) | |
| 926 | end | |
| 927 | CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3) | |
| 928 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL) | |
| 929 | local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5) | |
| 930 | CHUNK.Color = HITFLOOR.Color | |
| 931 | CHUNK.Material = HITFLOOR.Material | |
| 932 | CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL) | |
| 933 | CreateSound("260411131", CHUNK, 10, 1)
| |
| 934 | CreateSound("289842971", Torso, 3, 1)
| |
| 935 | repeat | |
| 936 | Swait() | |
| 937 | CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0) | |
| 938 | turnto(Mouse.Hit.p) | |
| 939 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 943 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 944 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 945 | until HOLD == true | |
| 946 | for i=0, 1, 0.1 / Animation_Speed do | |
| 947 | Swait() | |
| 948 | CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0) | |
| 949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 955 | end | |
| 956 | CHUNK.CanCollide = true | |
| 957 | CHUNK.Anchored = false | |
| 958 | CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL) | |
| 959 | for i = 1, 25 do | |
| 960 | CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0)) | |
| 961 | end | |
| 962 | local bv = Instance.new("BodyVelocity")
| |
| 963 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 964 | bv.velocity = RootPart.CFrame.lookVector*400 | |
| 965 | bv.Parent = CHUNK | |
| 966 | local HIT = CHUNK.Touched:Connect(function(hit) | |
| 967 | if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then | |
| 968 | hit.Parent:BreakJoints() | |
| 969 | end | |
| 970 | end) | |
| 971 | CreateSound("138079201", CHUNK, 10, 1)
| |
| 972 | Debris:AddItem(CHUNK,5) | |
| 973 | for i=0, 1, 0.1 / Animation_Speed do | |
| 974 | Swait() | |
| 975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 981 | end | |
| 982 | ATTACK = false | |
| 983 | Rooted = false | |
| 984 | if POWERLEVEL > 1 then | |
| 985 | POWERLEVEL = POWERLEVEL - 1 | |
| 986 | end | |
| 987 | end | |
| 988 | end | |
| 989 | ||
| 990 | function Boost() | |
| 991 | ATTACK = true | |
| 992 | Rooted = true | |
| 993 | CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
| |
| 994 | for i = 1, 50 do | |
| 995 | Swait() | |
| 996 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0)) | |
| 997 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0)) | |
| 998 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0)) | |
| 999 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 1000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 1001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1003 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 1004 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 1005 | end | |
| 1006 | POWERLEVEL = POWERLEVEL + 1 | |
| 1007 | ATTACK = false | |
| 1008 | Rooted = false | |
| 1009 | end | |
| 1010 | ||
| 1011 | function XEvent() | |
| 1012 | if HITFLOOR ~= nil then | |
| 1013 | VALUE2 = false | |
| 1014 | CreateSound("907332670", Effects, 10, 1)
| |
| 1015 | local POS = HITPOS | |
| 1016 | local FLOOR = HITFLOOR | |
| 1017 | local STARTPOS = RootPart.CFrame | |
| 1018 | ATTACK = true | |
| 1019 | Rooted = true | |
| 1020 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1021 | Swait() | |
| 1022 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1028 | end | |
| 1029 | UNANCHOR = false | |
| 1030 | RootPart.Anchored = true | |
| 1031 | CreateSound("1295446488", Effects, 10, 1)
| |
| 1032 | RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0) | |
| 1033 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1034 | Swait() | |
| 1035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1041 | end | |
| 1042 | CreateSound("289315275", Effects, 10, 1)
| |
| 1043 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1044 | Swait() | |
| 1045 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0)) | |
| 1046 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0)) | |
| 1047 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1053 | end | |
| 1054 | CreateSound("260411131", Effects, 3, 1)
| |
| 1055 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1056 | Swait() | |
| 1057 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
| 1058 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
| 1059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1065 | end | |
| 1066 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1067 | Swait() | |
| 1068 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
| 1069 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
| 1070 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1076 | end | |
| 1077 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1078 | Swait() | |
| 1079 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
| 1080 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
| 1081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1085 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1087 | end | |
| 1088 | local BURNMARKS = {}
| |
| 1089 | local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0)) | |
| 1090 | MakeForm(DEATHRAY1,"Cyl") | |
| 1091 | local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0)) | |
| 1092 | MakeForm(DEATHRAY2,"Cyl") | |
| 1093 | local loopsound = CreateSound("487214658", Effects, 4, 1, true)
| |
| 1094 | local AMOUNT = POWERLEVEL * 25 | |
| 1095 | for i = 1, POWERLEVEL * 50 do | |
| 1096 | Swait() | |
| 1097 | MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0)) | |
| 1098 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
| 1099 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
| 1100 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2) | |
| 1101 | MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT)) | |
| 1102 | table.insert(BURNMARKS,MARK) | |
| 1103 | MakeForm(MARK,"Cyl") | |
| 1104 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
| 1105 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
| 1106 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude | |
| 1107 | DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL) | |
| 1108 | DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1109 | DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1) | |
| 1110 | DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1111 | AMOUNT = AMOUNT - 1 | |
| 1112 | end | |
| 1113 | local AMOUNT = POWERLEVEL * 25 | |
| 1114 | for i = 1, POWERLEVEL * 50 do | |
| 1115 | Swait() | |
| 1116 | MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0)) | |
| 1117 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
| 1118 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
| 1119 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2) | |
| 1120 | MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT)) | |
| 1121 | table.insert(BURNMARKS,MARK) | |
| 1122 | MakeForm(MARK,"Cyl") | |
| 1123 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
| 1124 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
| 1125 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude | |
| 1126 | DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL) | |
| 1127 | DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1128 | DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1) | |
| 1129 | DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1130 | AMOUNT = AMOUNT - 1 | |
| 1131 | end | |
| 1132 | DEATHRAY1:remove() | |
| 1133 | DEATHRAY2:remove() | |
| 1134 | loopsound:remove() | |
| 1135 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1136 | Swait() | |
| 1137 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1138 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1139 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1140 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1141 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1142 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1143 | end | |
| 1144 | RootPart.CFrame = STARTPOS | |
| 1145 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1146 | Swait() | |
| 1147 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 1152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 1153 | end | |
| 1154 | for i = 1, 10+(5*POWERLEVEL) do | |
| 1155 | Swait() | |
| 1156 | CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0)) | |
| 1157 | CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0)) | |
| 1158 | end | |
| 1159 | local SOUND = CreateSound("314970772", Effects, 10, 1)
| |
| 1160 | CreateSound("414517163", Effects, 10, 1)
| |
| 1161 | IT("EchoSoundEffect",SOUND)
| |
| 1162 | MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)) | |
| 1163 | CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3) | |
| 1164 | CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL) | |
| 1165 | for i = 1, 25 do | |
| 1166 | Swait() | |
| 1167 | MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)) | |
| 1168 | CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0)) | |
| 1169 | killnearest(POS,POWERLEVEL*100,500) | |
| 1170 | CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0)) | |
| 1171 | CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0)) | |
| 1172 | end | |
| 1173 | for i = 1, 50 do | |
| 1174 | Swait() | |
| 1175 | for e=1,#BURNMARKS do | |
| 1176 | if BURNMARKS[e]~=nil then | |
| 1177 | local Thing=BURNMARKS[e] | |
| 1178 | if Thing~=nil then | |
| 1179 | local Part=Thing | |
| 1180 | Part.Transparency = Part.Transparency + (1/50) | |
| 1181 | end | |
| 1182 | end | |
| 1183 | end | |
| 1184 | end | |
| 1185 | for e=1,#BURNMARKS do | |
| 1186 | if BURNMARKS[e]~=nil then | |
| 1187 | local Thing=BURNMARKS[e] | |
| 1188 | if Thing~=nil then | |
| 1189 | local Part=Thing | |
| 1190 | Part:remove() | |
| 1191 | end | |
| 1192 | end | |
| 1193 | end | |
| 1194 | ATTACK = false | |
| 1195 | Rooted = false | |
| 1196 | UNANCHOR = true | |
| 1197 | RootPart.Anchored = false | |
| 1198 | POWERLEVEL = 1 | |
| 1199 | end | |
| 1200 | end | |
| 1201 | ||
| 1202 | function Taunt() | |
| 1203 | ATTACK = true | |
| 1204 | Rooted = true | |
| 1205 | CreateSound("907330011", Head, 10, 1.1)
| |
| 1206 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1207 | Swait() | |
| 1208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1214 | end | |
| 1215 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1216 | Swait() | |
| 1217 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1220 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1221 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1222 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1223 | end | |
| 1224 | ATTACK = false | |
| 1225 | Rooted = false | |
| 1226 | end | |
| 1227 | ||
| 1228 | function BreakLimit() | |
| 1229 | ATTACK = true | |
| 1230 | Rooted = false | |
| 1231 | UNANCHOR = false | |
| 1232 | RootPart.Anchored = true | |
| 1233 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1234 | Swait() | |
| 1235 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
| 1236 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 1242 | end | |
| 1243 | CreateSound("1368598393", Effects, 10, 1)
| |
| 1244 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1245 | Swait() | |
| 1246 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 1247 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
| 1248 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5)) | |
| 1249 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1255 | end | |
| 1256 | CreateSound("1368583274", Effects, 10, 1)
| |
| 1257 | for i=0, 6, 0.1 / Animation_Speed do | |
| 1258 | Swait() | |
| 1259 | CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)) | |
| 1260 | CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3) | |
| 1261 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 1262 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
| 1263 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2)) | |
| 1264 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
| 1265 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1266 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1267 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1268 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1269 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1270 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1271 | end | |
| 1272 | CreateSound("907329532", Effects, 10, 1.1)
| |
| 1273 | Swait(175) | |
| 1274 | CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0)) | |
| 1275 | CreateSound("1368605755", Effects, 10, 1)
| |
| 1276 | CreateSound("1368637781", Effects, 10, 1)
| |
| 1277 | MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5)) | |
| 1278 | LIMITBROKEN = true | |
| 1279 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1280 | Swait() | |
| 1281 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0)) | |
| 1282 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0)) | |
| 1283 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
| 1288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
| 1289 | end | |
| 1290 | UNANCHOR = true | |
| 1291 | RootPart.Anchored = false | |
| 1292 | ATTACK = false | |
| 1293 | Rooted = false | |
| 1294 | end | |
| 1295 | ||
| 1296 | -- LIMIT BROKEN | |
| 1297 | ||
| 1298 | function RivalingOverthrower2() | |
| 1299 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1300 | local HITBODY = Mouse.Target.Parent | |
| 1301 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
| |
| 1302 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1303 | if TORS ~= nil and HUMAN ~= nil then | |
| 1304 | ATTACK = true | |
| 1305 | Rooted = false | |
| 1306 | VanishPlayer() | |
| 1307 | TORS.Anchored = true | |
| 1308 | RootPart.CFrame = TORS.CFrame*CF(0,5,0) | |
| 1309 | CreateSound("260411131", RootPart, 3, 1)
| |
| 1310 | for i = 1, 75 do | |
| 1311 | Swait() | |
| 1312 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
| 1313 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1) | |
| 1314 | local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 1315 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5)) | |
| 1316 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5)) | |
| 1317 | TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 1318 | end | |
| 1319 | RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45)) | |
| 1320 | Reappear() | |
| 1321 | CreateSound("1368583274", RightArm, 10, 1)
| |
| 1322 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0)) | |
| 1323 | MakeForm(ORB,"Ball") | |
| 1324 | ORB.Color = C3(0,0,0) | |
| 1325 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
| 1326 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1327 | Swait() | |
| 1328 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1329 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
| 1330 | CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)) | |
| 1331 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
| 1332 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1333 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1334 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1335 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1336 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1337 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1338 | end | |
| 1339 | for i = 1, 5 do | |
| 1340 | Swait() | |
| 1341 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
| 1342 | ORB.Size = ORB.Size * 0.8 | |
| 1343 | end | |
| 1344 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0)) | |
| 1345 | MakeForm(BEAM,"Ball") | |
| 1346 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0)) | |
| 1347 | MakeForm(BEAM2,"Cyl") | |
| 1348 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
| 1349 | ORB.Color = BRICKC("Really red").Color
| |
| 1350 | for i = 1, 5 do | |
| 1351 | Swait() | |
| 1352 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0)) | |
| 1353 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
| 1354 | BEAM.Size = BEAM.Size + VT(2,0,2) | |
| 1355 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
| 1356 | BEAM2.Size = BEAM2.Size + VT(2,0,2) | |
| 1357 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
| 1358 | ORB.Size = ORB.Size * 1.3 | |
| 1359 | end | |
| 1360 | CreateSound("1368605755", Effects, 10, 1)
| |
| 1361 | HITBODY:BreakJoints() | |
| 1362 | TORS.Anchored = false | |
| 1363 | local POS = TORS.Position | |
| 1364 | for i = 1, 25 do | |
| 1365 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
| 1366 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
| 1367 | end | |
| 1368 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1369 | Swait() | |
| 1370 | killnearest(POS,15,700) | |
| 1371 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0)) | |
| 1372 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
| 1373 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
| 1374 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1375 | RootPart.CFrame = CF(RootPart.Position,POS) | |
| 1376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1382 | end | |
| 1383 | for i = 1, 5 do | |
| 1384 | Swait() | |
| 1385 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
| 1386 | BEAM.Size = BEAM.Size - VT(2,0,2) | |
| 1387 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
| 1388 | BEAM2.Size = BEAM2.Size - VT(2,0,2) | |
| 1389 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
| 1390 | ORB.Size = ORB.Size * 0.8 | |
| 1391 | end | |
| 1392 | turnto(POS) | |
| 1393 | ORB:remove() | |
| 1394 | BEAM:remove() | |
| 1395 | BEAM2:remove() | |
| 1396 | ATTACK = false | |
| 1397 | Rooted = false | |
| 1398 | end | |
| 1399 | end | |
| 1400 | end | |
| 1401 | ||
| 1402 | function ChunkChuck2() | |
| 1403 | if HITFLOOR ~= nil then | |
| 1404 | ATTACK = true | |
| 1405 | Rooted = false | |
| 1406 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1407 | Swait() | |
| 1408 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1409 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1410 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1411 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1412 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1413 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1414 | end | |
| 1415 | local DIST = (RootPart.Position - HITPOS).Magnitude | |
| 1416 | RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0) | |
| 1417 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1418 | Swait() | |
| 1419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1425 | end | |
| 1426 | CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15)) | |
| 1427 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150) | |
| 1428 | local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25)) | |
| 1429 | CHUNK.Color = HITFLOOR.Color | |
| 1430 | CHUNK.Material = HITFLOOR.Material | |
| 1431 | CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5) | |
| 1432 | CreateSound("260411131", CHUNK, 10, 1)
| |
| 1433 | CreateSound("289842971", Torso, 3, 1)
| |
| 1434 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1435 | Swait() | |
| 1436 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1437 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1438 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1439 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1440 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1442 | end | |
| 1443 | RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0) | |
| 1444 | CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0) | |
| 1445 | repeat | |
| 1446 | Swait() | |
| 1447 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1448 | CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0) | |
| 1449 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1450 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1451 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1452 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1453 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1454 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1455 | until HOLD == true | |
| 1456 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1457 | Swait() | |
| 1458 | CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0) | |
| 1459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1465 | end | |
| 1466 | coroutine.resume(coroutine.create(function() | |
| 1467 | local COLLISION = false | |
| 1468 | CHUNK.CFrame = RootPart.CFrame | |
| 1469 | for i = 1, 300 do | |
| 1470 | CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5) | |
| 1471 | killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15) | |
| 1472 | local TRAIL = CHUNK:Clone() | |
| 1473 | TRAIL.CanCollide = false | |
| 1474 | TRAIL.Transparency = 0.9 | |
| 1475 | TRAIL.Parent = Effects | |
| 1476 | TRAIL.CFrame = CHUNK.CFrame | |
| 1477 | coroutine.resume(coroutine.create(function() | |
| 1478 | for i = 1, 10 do | |
| 1479 | Swait() | |
| 1480 | TRAIL.Transparency = TRAIL.Transparency + (0.1/10) | |
| 1481 | end | |
| 1482 | TRAIL:remove() | |
| 1483 | end)) | |
| 1484 | local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character) | |
| 1485 | if HIT ~= nil then | |
| 1486 | COLLISION = true | |
| 1487 | break | |
| 1488 | end | |
| 1489 | end | |
| 1490 | CHUNK:remove() | |
| 1491 | if COLLISION == true then | |
| 1492 | CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250)) | |
| 1493 | killnearest(CHUNK.Position,CHUNK.Size.Z,45) | |
| 1494 | end | |
| 1495 | end)) | |
| 1496 | turnto(CHUNK.Position) | |
| 1497 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1498 | Swait() | |
| 1499 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1505 | end | |
| 1506 | ATTACK = false | |
| 1507 | Rooted = false | |
| 1508 | end | |
| 1509 | end | |
| 1510 | ||
| 1511 | function XEvent2() | |
| 1512 | local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character) | |
| 1513 | if FLOOR then | |
| 1514 | local BURNMARKS = {}
| |
| 1515 | local POS = HITPOS | |
| 1516 | ATTACK = true | |
| 1517 | Rooted = false | |
| 1518 | local AMOUNT = 200 | |
| 1519 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1520 | Swait() | |
| 1521 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2) | |
| 1522 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1523 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1526 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1528 | end | |
| 1529 | CreateSound("1368583274", Effects, 10, 0.5)
| |
| 1530 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0)) | |
| 1531 | MakeForm(ORB,"Ball") | |
| 1532 | ORB.Color = C3(0,0,0) | |
| 1533 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
| 1534 | for i=0, 12, 0.1 / Animation_Speed do | |
| 1535 | Swait() | |
| 1536 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1537 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
| 1538 | CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0)) | |
| 1539 | CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0)) | |
| 1540 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT)) | |
| 1541 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1542 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1543 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1544 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1547 | end | |
| 1548 | for i = 1, 50 do | |
| 1549 | Swait() | |
| 1550 | ORB.Size = ORB.Size * 0.9 | |
| 1551 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1552 | end | |
| 1553 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0)) | |
| 1554 | MakeForm(BEAM,"Ball") | |
| 1555 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0)) | |
| 1556 | MakeForm(BEAM2,"Cyl") | |
| 1557 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
| 1558 | ORB.Color = BRICKC("Really red").Color
| |
| 1559 | CreateSound("1368598393", Effects, 10, 0.3)
| |
| 1560 | CreateSound("1368605755", Effects, 10, 0.3)
| |
| 1561 | CreateSound("1368637781", Effects, 10, 0.3)
| |
| 1562 | for i = 1, 10 do | |
| 1563 | local COLOR = C3(0,0,0) | |
| 1564 | ORB.Size = VT(10,10,10) | |
| 1565 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1566 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0)) | |
| 1567 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0)) | |
| 1568 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
| 1569 | BEAM.Size = BEAM.Size + VT(4,0,4) | |
| 1570 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
| 1571 | BEAM2.Size = BEAM2.Size + VT(4,0,4) | |
| 1572 | BEAM.Color = COLOR | |
| 1573 | ORB.Color = COLOR | |
| 1574 | BEAM2.Color = COLOR | |
| 1575 | end | |
| 1576 | for i = 1, 400 do | |
| 1577 | Swait() | |
| 1578 | local COLOR = C3(1,1,1) | |
| 1579 | BEAM.Color = COLOR | |
| 1580 | ORB.Color = COLOR | |
| 1581 | BEAM2.Color = COLOR | |
| 1582 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1583 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
| 1584 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
| 1585 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT)) | |
| 1586 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
| 1587 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0)) | |
| 1588 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2) | |
| 1589 | MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT)) | |
| 1590 | table.insert(BURNMARKS,MARK) | |
| 1591 | MakeForm(MARK,"Cyl") | |
| 1592 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0)) | |
| 1593 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
| 1594 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude | |
| 1595 | AMOUNT = AMOUNT - 1 | |
| 1596 | --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150) | |
| 1597 | end | |
| 1598 | local AMOUNT = 200 | |
| 1599 | for i = 1, 400 do | |
| 1600 | Swait() | |
| 1601 | local COLOR = C3(1,1,1) | |
| 1602 | BEAM.Color = COLOR | |
| 1603 | ORB.Color = COLOR | |
| 1604 | BEAM2.Color = COLOR | |
| 1605 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1606 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
| 1607 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
| 1608 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT)) | |
| 1609 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
| 1610 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0)) | |
| 1611 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2) | |
| 1612 | MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT)) | |
| 1613 | table.insert(BURNMARKS,MARK) | |
| 1614 | MakeForm(MARK,"Cyl") | |
| 1615 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0)) | |
| 1616 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
| 1617 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude | |
| 1618 | AMOUNT = AMOUNT - 1 | |
| 1619 | --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150) | |
| 1620 | end | |
| 1621 | for i = 1, 40 do | |
| 1622 | Swait() | |
| 1623 | local COLOR = C3(0,0,0) | |
| 1624 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
| 1625 | BEAM.Size = BEAM.Size - VT(2,0,2) | |
| 1626 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
| 1627 | BEAM2.Size = BEAM2.Size - VT(2,0,2) | |
| 1628 | ORB.Size = ORB.Size * 0.9 | |
| 1629 | BEAM.Color = COLOR | |
| 1630 | ORB.Color = COLOR | |
| 1631 | BEAM2.Color = COLOR | |
| 1632 | end | |
| 1633 | ORB:remove() | |
| 1634 | BEAM:remove() | |
| 1635 | BEAM2:remove() | |
| 1636 | CreateSound("1368583274", Effects, 10, 0.375)
| |
| 1637 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0)) | |
| 1638 | MakeForm(ORB,"Ball") | |
| 1639 | ORB.Color = C3(0,0,0) | |
| 1640 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
| 1641 | for i=0, 18, 0.1 / Animation_Speed do | |
| 1642 | Swait() | |
| 1643 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1644 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
| 1645 | CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0)) | |
| 1646 | CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0)) | |
| 1647 | RootPart.CFrame = CF(RootPart.Position,POS) | |
| 1648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1654 | end | |
| 1655 | for i = 1, 50 do | |
| 1656 | Swait() | |
| 1657 | ORB.Size = ORB.Size * 0.9 | |
| 1658 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1659 | end | |
| 1660 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0)) | |
| 1661 | MakeForm(BEAM,"Ball") | |
| 1662 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0)) | |
| 1663 | MakeForm(BEAM2,"Cyl") | |
| 1664 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
| 1665 | ORB.Color = BRICKC("Institutional white").Color
| |
| 1666 | CreateSound("1368598393", Effects, 10, 1)
| |
| 1667 | CreateSound("1368605755", Effects, 10, 1)
| |
| 1668 | CreateSound("1368637781", Effects, 10, 1)
| |
| 1669 | CreateSound("314970772", Effects, 10, 1)
| |
| 1670 | for i = 1, 60 do | |
| 1671 | Swait() | |
| 1672 | MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15)) | |
| 1673 | local COLOR = C3(0,0,0) | |
| 1674 | ORB.Size = VT(10,10,10) | |
| 1675 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
| 1676 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0)) | |
| 1677 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0)) | |
| 1678 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
| 1679 | BEAM.Size = BEAM.Size + VT(6,0,6) | |
| 1680 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
| 1681 | BEAM2.Size = BEAM2.Size + VT(6,0,6) | |
| 1682 | BEAM.Color = COLOR | |
| 1683 | ORB.Color = COLOR | |
| 1684 | BEAM2.Color = COLOR | |
| 1685 | end | |
| 1686 | for _, c in pairs(workspace:GetChildren()) do | |
| 1687 | if c ~= Character then | |
| 1688 | if c.ClassName == "Model" then | |
| 1689 | c:BreakJoints() | |
| 1690 | for _, g in pairs(c:GetChildren()) do | |
| 1691 | if g ~= Character then | |
| 1692 | if g.ClassName == "Part" then | |
| 1693 | g.Anchored = false | |
| 1694 | g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150)) | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | elseif c.ClassName == "Folder" then | |
| 1699 | for _, g in pairs(c:GetChildren()) do | |
| 1700 | if g ~= Character then | |
| 1701 | if g.ClassName == "Part" then | |
| 1702 | g.Anchored = false | |
| 1703 | g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150)) | |
| 1704 | end | |
| 1705 | end | |
| 1706 | end | |
| 1707 | elseif c.ClassName == "Part" then | |
| 1708 | c.Anchored = false | |
| 1709 | c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150)) | |
| 1710 | end | |
| 1711 | end | |
| 1712 | end | |
| 1713 | for e=1,#BURNMARKS do | |
| 1714 | if BURNMARKS[e]~=nil then | |
| 1715 | local Thing=BURNMARKS[e] | |
| 1716 | if Thing~=nil then | |
| 1717 | local Part=Thing | |
| 1718 | Part:remove() | |
| 1719 | end | |
| 1720 | end | |
| 1721 | end | |
| 1722 | ORB:remove() | |
| 1723 | BEAM:remove() | |
| 1724 | BEAM2:remove() | |
| 1725 | Swait(100) | |
| 1726 | for i = 1, 60 do | |
| 1727 | Swait() | |
| 1728 | end | |
| 1729 | ATTACK = false | |
| 1730 | Rooted = false | |
| 1731 | end | |
| 1732 | end | |
| 1733 | ||
| 1734 | --//=================================\\ | |
| 1735 | --|| ASSIGN THINGS TO KEYS | |
| 1736 | --\\=================================// | |
| 1737 | ||
| 1738 | function MouseDown(Mouse) | |
| 1739 | HOLD = true | |
| 1740 | if ATTACK == false then | |
| 1741 | end | |
| 1742 | end | |
| 1743 | ||
| 1744 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
| 1745 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1746 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1747 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1748 | return RayHit, RayPos, RayNormal | |
| 1749 | end | |
| 1750 | ||
| 1751 | function MouseUp(Mouse) | |
| 1752 | HOLD = false | |
| 1753 | end | |
| 1754 | ||
| 1755 | function KeyDown(Key) | |
| 1756 | KEYHOLD = true | |
| 1757 | if LIMITBROKEN == false then | |
| 1758 | if Key == "t" and ATTACK == false then | |
| 1759 | Taunt() | |
| 1760 | end | |
| 1761 | ||
| 1762 | if Key == "z" and ATTACK == false then | |
| 1763 | Warp() | |
| 1764 | end | |
| 1765 | ||
| 1766 | if Key == "b" and ATTACK == false then | |
| 1767 | RivalingOverthrower() | |
| 1768 | end | |
| 1769 | ||
| 1770 | if Key == "c" and ATTACK == false then | |
| 1771 | ChunkChuck() | |
| 1772 | end | |
| 1773 | ||
| 1774 | if Key == "v" and ATTACK == false then | |
| 1775 | if POWERLEVEL < 5 then | |
| 1776 | Boost() | |
| 1777 | end | |
| 1778 | end | |
| 1779 | ||
| 1780 | if Key == "q" and ATTACK == false then | |
| 1781 | BreakLimit() | |
| 1782 | end | |
| 1783 | ||
| 1784 | if Key == "x" and ATTACK == false then | |
| 1785 | XEvent() | |
| 1786 | end | |
| 1787 | else | |
| 1788 | if Key == "b" and ATTACK == false then | |
| 1789 | RivalingOverthrower2() | |
| 1790 | end | |
| 1791 | ||
| 1792 | if Key == "c" and ATTACK == false then | |
| 1793 | ChunkChuck2() | |
| 1794 | end | |
| 1795 | ||
| 1796 | if Key == "x" and ATTACK == false then | |
| 1797 | XEvent2() | |
| 1798 | end | |
| 1799 | ||
| 1800 | if Key == "q" and ATTACK == false then | |
| 1801 | LIMITBROKEN = false | |
| 1802 | POWERLEVEL = 1 | |
| 1803 | end | |
| 1804 | ||
| 1805 | if Key == "w" and ATTACK == false then | |
| 1806 | FLIGHT = true | |
| 1807 | repeat | |
| 1808 | local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
| |
| 1809 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
| 1810 | Swait() | |
| 1811 | until KEYHOLD == false | |
| 1812 | FLIGHT = false | |
| 1813 | end | |
| 1814 | if Key == "s" and ATTACK == false then | |
| 1815 | FLIGHT = true | |
| 1816 | repeat | |
| 1817 | local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
| |
| 1818 | local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
| |
| 1819 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
| 1820 | Swait() | |
| 1821 | until KEYHOLD == false | |
| 1822 | FLIGHT = false | |
| 1823 | end | |
| 1824 | if Key == "a" and ATTACK == false then | |
| 1825 | FLIGHT = true | |
| 1826 | repeat | |
| 1827 | local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
| |
| 1828 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
| 1829 | Swait() | |
| 1830 | until KEYHOLD == false | |
| 1831 | FLIGHT = false | |
| 1832 | end | |
| 1833 | if Key == "d" and ATTACK == false then | |
| 1834 | FLIGHT = true | |
| 1835 | repeat | |
| 1836 | local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
| |
| 1837 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
| 1838 | Swait() | |
| 1839 | until KEYHOLD == false | |
| 1840 | FLIGHT = false | |
| 1841 | end | |
| 1842 | end | |
| 1843 | end | |
| 1844 | ||
| 1845 | function KeyUp(Key) | |
| 1846 | KEYHOLD = false | |
| 1847 | end | |
| 1848 | ||
| 1849 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1850 | MouseDown(NEWKEY) | |
| 1851 | end) | |
| 1852 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1853 | MouseUp(NEWKEY) | |
| 1854 | end) | |
| 1855 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1856 | KeyDown(NEWKEY) | |
| 1857 | end) | |
| 1858 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1859 | KeyUp(NEWKEY) | |
| 1860 | end) | |
| 1861 | ||
| 1862 | --//=================================\\ | |
| 1863 | --\\=================================// | |
| 1864 | ||
| 1865 | ||
| 1866 | function unanchor() | |
| 1867 | if UNANCHOR == true then | |
| 1868 | g = Character:GetChildren() | |
| 1869 | for i = 1, #g do | |
| 1870 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
| 1871 | g[i].Anchored = false | |
| 1872 | end | |
| 1873 | if g[i].ClassName == "Accessory" then | |
| 1874 | g[i].Handle.Anchored = false | |
| 1875 | end | |
| 1876 | end | |
| 1877 | if LIMITBROKEN == false then | |
| 1878 | RootPart.Anchored = false | |
| 1879 | end | |
| 1880 | end | |
| 1881 | end | |
| 1882 | ||
| 1883 | ||
| 1884 | --//=================================\\ | |
| 1885 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1886 | --\\=================================// | |
| 1887 | ||
| 1888 | Humanoid.Changed:connect(function(Jump) | |
| 1889 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1890 | Humanoid.Jump = false | |
| 1891 | end | |
| 1892 | end) | |
| 1893 | ||
| 1894 | Speed = 12 | |
| 1895 | Humanoid.JumpPower = 200 | |
| 1896 | ||
| 1897 | local FF = IT("ForceField",Character)
| |
| 1898 | FF.Visible = false | |
| 1899 | ||
| 1900 | while true do | |
| 1901 | Swait() | |
| 1902 | ANIMATE.Parent = nil | |
| 1903 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1904 | IDLEANIMATION:Play() | |
| 1905 | SINE = SINE + CHANGE | |
| 1906 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1907 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1908 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1909 | if LIMITBROKEN == false then | |
| 1910 | HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1911 | if HITFLOOR ~= nil then | |
| 1912 | if HITFLOOR.CanCollide == false then | |
| 1913 | HITFLOOR = nil | |
| 1914 | end | |
| 1915 | end | |
| 1916 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1917 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1918 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1919 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1920 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1921 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1922 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1923 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1924 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1925 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1926 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1927 | end | |
| 1928 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1929 | ANIM = "Jump" | |
| 1930 | if ATTACK == false then | |
| 1931 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 1936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 1937 | end | |
| 1938 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1939 | ANIM = "Fall" | |
| 1940 | if ATTACK == false then | |
| 1941 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 1946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
| 1947 | end | |
| 1948 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1949 | if ANIM == "Fall" then | |
| 1950 | Rooted = true | |
| 1951 | CreateSound("289842971", Torso, 3, 1)
| |
| 1952 | Humanoid.WalkSpeed = 0 | |
| 1953 | CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50) | |
| 1954 | CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1)) | |
| 1955 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1956 | Swait() | |
| 1957 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed) | |
| 1958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1960 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1961 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1962 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1963 | end | |
| 1964 | Rooted = false | |
| 1965 | end | |
| 1966 | ANIM = "Idle" | |
| 1967 | if ATTACK == false then | |
| 1968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
| 1969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
| 1970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
| 1973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
| 1974 | end | |
| 1975 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1976 | if ANIM == "Fall" then | |
| 1977 | Rooted = true | |
| 1978 | CreateSound("289842971", Torso, 3, 1)
| |
| 1979 | Humanoid.WalkSpeed = 0 | |
| 1980 | CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50) | |
| 1981 | CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1)) | |
| 1982 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1983 | Swait() | |
| 1984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed) | |
| 1985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1990 | end | |
| 1991 | Rooted = false | |
| 1992 | end | |
| 1993 | ANIM = "Walk" | |
| 1994 | WALK = WALK + 1 / Animation_Speed | |
| 1995 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1996 | WALK = 0 | |
| 1997 | if WALKINGANIM == true then | |
| 1998 | WALKINGANIM = false | |
| 1999 | elseif WALKINGANIM == false then | |
| 2000 | WALKINGANIM = true | |
| 2001 | end | |
| 2002 | end | |
| 2003 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2004 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2005 | if ATTACK == false then | |
| 2006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed) | |
| 2008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2010 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2012 | end | |
| 2013 | end | |
| 2014 | if ATTACK == false and POWERLEVEL > 2 then | |
| 2015 | killnearest(Torso.Position,POWERLEVEL*2,15) | |
| 2016 | end | |
| 2017 | if sick.SoundId ~= "rbxassetid://1057854857" then | |
| 2018 | sick.SoundId = "rbxassetid://1057854857" | |
| 2019 | sick.Volume = 5 | |
| 2020 | sick:Play() | |
| 2021 | end | |
| 2022 | sick.Pitch = (1-((POWERLEVEL-1))/15) | |
| 2023 | SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]" | |
| 2024 | else | |
| 2025 | VALUE2 = false | |
| 2026 | if ATTACK == false and POWERLEVEL > 2 then | |
| 2027 | killnearest(Torso.Position,15,15) | |
| 2028 | end | |
| 2029 | local RANDOM = MRANDOM(1,4) | |
| 2030 | if MRANDOM(1,5) == 1 then | |
| 2031 | CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM) | |
| 2032 | end | |
| 2033 | if MRANDOM(1,5) == 1 then | |
| 2034 | CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM) | |
| 2035 | end | |
| 2036 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2037 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2038 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2039 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2040 | POWERLEVEL = 100 | |
| 2041 | RootPart.Anchored = true | |
| 2042 | if FLIGHT == false then | |
| 2043 | ANIM = "Levitate" | |
| 2044 | if ATTACK == false then | |
| 2045 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2049 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 2050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
| 2051 | end | |
| 2052 | else | |
| 2053 | ANIM = "Fly" | |
| 2054 | if ATTACK == false then | |
| 2055 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 2060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
| 2061 | end | |
| 2062 | end | |
| 2063 | SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]" | |
| 2064 | HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character) | |
| 2065 | if sick.SoundId ~= "rbxassetid://1100698694" then | |
| 2066 | sick.SoundId = "rbxassetid://1100698694" | |
| 2067 | sick.Volume = 5 | |
| 2068 | sick:Play() | |
| 2069 | sick.Pitch = 1 | |
| 2070 | end | |
| 2071 | end | |
| 2072 | unanchor() | |
| 2073 | Humanoid.MaxHealth = "inf" | |
| 2074 | Humanoid.Health = "inf" | |
| 2075 | if Rooted == false then | |
| 2076 | Disable_Jump = false | |
| 2077 | if ANIM == "Jump" or ANIM == "Fall" then | |
| 2078 | Humanoid.WalkSpeed = Speed*3 | |
| 2079 | else | |
| 2080 | Humanoid.WalkSpeed = Speed | |
| 2081 | end | |
| 2082 | elseif Rooted == true then | |
| 2083 | Disable_Jump = true | |
| 2084 | Humanoid.WalkSpeed = 0 | |
| 2085 | end | |
| 2086 | q = Character:GetChildren() | |
| 2087 | for u = 1, #q do | |
| 2088 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 2089 | if q[u].Handle:FindFirstChild("PE") == nil then
| |
| 2090 | particles(q[u].Handle) | |
| 2091 | elseif q[u].Handle:FindFirstChild("PE") then
| |
| 2092 | if LIMITBROKEN == false then | |
| 2093 | local EyeSizes={
| |
| 2094 | NumberSequenceKeypoint.new(0,POWERLEVEL/2,0), | |
| 2095 | NumberSequenceKeypoint.new(1,0,0) | |
| 2096 | } | |
| 2097 | q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0) | |
| 2098 | q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL) | |
| 2099 | q[u].Handle.PE.Size=NumberSequence.new(EyeSizes) | |
| 2100 | else | |
| 2101 | local EyeSizes={
| |
| 2102 | NumberSequenceKeypoint.new(0,4,0), | |
| 2103 | NumberSequenceKeypoint.new(1,0,0) | |
| 2104 | } | |
| 2105 | q[u].Handle.PE.Acceleration = Vector3.new(0,100,0) | |
| 2106 | q[u].Handle.PE.Speed = NumberRange.new(25) | |
| 2107 | q[u].Handle.PE.Size=NumberSequence.new(EyeSizes) | |
| 2108 | end | |
| 2109 | end | |
| 2110 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 2111 | if q[u]:FindFirstChild("PE") == nil then
| |
| 2112 | particles(q[u]) | |
| 2113 | elseif q[u]:FindFirstChild("PE") then
| |
| 2114 | if LIMITBROKEN == false then | |
| 2115 | local EyeSizes={
| |
| 2116 | NumberSequenceKeypoint.new(0,POWERLEVEL/2,0), | |
| 2117 | NumberSequenceKeypoint.new(1,0,0) | |
| 2118 | } | |
| 2119 | q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0) | |
| 2120 | q[u].PE.Speed = NumberRange.new(POWERLEVEL) | |
| 2121 | q[u].PE.Size=NumberSequence.new(EyeSizes) | |
| 2122 | else | |
| 2123 | local EyeSizes={
| |
| 2124 | NumberSequenceKeypoint.new(0,4,0), | |
| 2125 | NumberSequenceKeypoint.new(1,0,0) | |
| 2126 | } | |
| 2127 | q[u].PE.Acceleration = Vector3.new(0,100,0) | |
| 2128 | q[u].PE.Speed = NumberRange.new(25) | |
| 2129 | q[u].PE.Size=NumberSequence.new(EyeSizes) | |
| 2130 | end | |
| 2131 | end | |
| 2132 | end | |
| 2133 | end | |
| 2134 | script.Parent = PlayerGui | |
| 2135 | if VALUE2 == false then | |
| 2136 | if HITFLOOR ~= nil then | |
| 2137 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
| 2138 | end | |
| 2139 | Speed = 12 | |
| 2140 | Character.Parent = workspace | |
| 2141 | Weapon.Parent = Character | |
| 2142 | elseif VALUE2 == true then | |
| 2143 | Speed = 45 | |
| 2144 | Character.Parent = Cam | |
| 2145 | Weapon.Parent = workspace | |
| 2146 | end | |
| 2147 | Effects.Parent = Weapon | |
| 2148 | FF.Parent = Character | |
| 2149 | local MATHS = {"0","1"}
| |
| 2150 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 2151 | Humanoid.PlatformStand = false | |
| 2152 | sick.Parent = Character | |
| 2153 | end | |
| 2154 | ||
| 2155 | --//=================================\\ | |
| 2156 | --\\=================================// | |
| 2157 | ||
| 2158 | ||
| 2159 | ||
| 2160 | ||
| 2161 | ||
| 2162 | --//====================================================\\-- | |
| 2163 | --|| END OF SCRIPT | |
| 2164 | --\\====================================================//-- |