SHOW:
|
|
- or go back to the newest paste.
| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.Linq; | |
| 4 | using System.Text; | |
| 5 | ||
| 6 | using BattleCore.Events; | |
| 7 | using BattleCorePsyOps; | |
| 8 | ||
| 9 | using System.IO; | |
| 10 | ||
| 11 | namespace BattleZone | |
| 12 | {
| |
| 13 | public class GreenControl | |
| 14 | {
| |
| 15 | // My custom chat mod | |
| 16 | ShortChat msg = new ShortChat(); | |
| 17 | // Use this for random numbers | |
| 18 | private Random ran = new Random(); | |
| 19 | ||
| 20 | // List of all the active green indexes- a list of all active greens. | |
| 21 | private List<int> _ActiveGreenIndex = new List<int>(); | |
| 22 | - | private byte _ActiveGreens = 0; |
| 22 | + | // All greens and green status - if we activate put the index into _ActiveGreenIndex |
| 23 | private List<CustomGreen> _GreenMasterList = new List<CustomGreen>(); | |
| 24 | ||
| 25 | // Each cycle this will tell use if we have to send another gfx command | |
| 26 | private bool _needUpdateLvz = false; | |
| 27 | - | turnRandomGreenOn(); |
| 27 | + | // This is the gfc command string |
| 28 | private string _toggleGreenz = "*objset "; | |
| 29 | // We stack them into this q | |
| 30 | - | public Queue<EventArgs> ActiveGreenList |
| 30 | + | |
| 31 | ||
| 32 | - | get |
| 32 | + | // How many active greens we want out at a time |
| 33 | private byte _ActiveGreens = 5; | |
| 34 | - | Queue<EventArgs> reply = new Queue<EventArgs>(); |
| 34 | + | |
| 35 | // Use this for debug | |
| 36 | public void Test() | |
| 37 | { turnRandomGreenOn(false); }
| |
| 38 | - | int index = _ActiveGreenIndex[i]; |
| 38 | + | |
| 39 | - | reply.Enqueue(msg.arena("GreenID[" + index + "] Active time left[ " + (DateTime.Now -_GreenMasterList[index].TimeStamp).Seconds + " ]"));
|
| 39 | + | // Add greens to the master list - this comes from cfg file |
| 40 | private void RegisterGreen(ushort LvzStartIndex, ushort x, ushort y, byte radius) | |
| 41 | { _GreenMasterList.Add(new CustomGreen(LvzStartIndex, x, y, radius)); }
| |
| 42 | - | if (reply.Count > 0) |
| 42 | + | |
| 43 | - | return reply; |
| 43 | + | // This is a timed event - updates all expired greens |
| 44 | // and returns all toggled lvz commands. Objset | |
| 45 | public Queue<EventArgs> UpdateGreenGfx | |
| 46 | {
| |
| 47 | get{
| |
| 48 | // Make sure cfg was loaded | |
| 49 | if (_GreenMasterList.Count > 0) | |
| 50 | - | _GreenMasterList.Add(new CustomGreen(LvzStartIndex, x, y, radius)); |
| 50 | + | |
| 51 | // Check expired greens | |
| 52 | for (int i = 0; i < _ActiveGreenIndex.Count; i += 1) | |
| 53 | {
| |
| 54 | int index = _ActiveGreenIndex[i]; | |
| 55 | if (_GreenMasterList[index].GreenExpired) | |
| 56 | turnGreenOff(i, index); | |
| 57 | } | |
| 58 | - | int index = _ActiveGreenIndex[i]; |
| 58 | + | |
| 59 | - | if (_GreenMasterList[index].GreenExpired) |
| 59 | + | // Fill greens to active green count |
| 60 | if (_ActiveGreenIndex.Count < _ActiveGreens) | |
| 61 | turnRandomGreenOn(true); | |
| 62 | ||
| 63 | - | if (_ActiveGreenIndex.Count < _ActiveGreens) |
| 63 | + | // Dump the command into chat q |
| 64 | - | turnRandomGreenOn(); |
| 64 | + | if (_needUpdateLvz) |
| 65 | {
| |
| 66 | - | if (_needUpdateLvz) |
| 66 | + | _CommandUpdates.Enqueue(msg.pub(_toggleGreenz)); |
| 67 | _toggleGreenz = "*objset "; | |
| 68 | - | _CommandUpdates.Enqueue(msg.pub(_toggleGreenz)); |
| 68 | + | _needUpdateLvz = false; |
| 69 | - | _toggleGreenz = "*objset "; |
| 69 | + | |
| 70 | - | _needUpdateLvz = false; |
| 70 | + | |
| 71 | // Send the chat q | |
| 72 | if (_CommandUpdates.Count > 0) | |
| 73 | - | if (_CommandUpdates.Count > 0) |
| 73 | + | return _CommandUpdates; |
| 74 | - | return _CommandUpdates; |
| 74 | + | |
| 75 | ||
| 76 | return null; | |
| 77 | } | |
| 78 | } | |
| 79 | // All required tasks to turn a single green off. onPlayerGetGreen or expired time | |
| 80 | private void turnGreenOff(int GIndex, int index) | |
| 81 | {
| |
| 82 | _GreenMasterList[index].Active = false; | |
| 83 | _toggleGreenz += "-" + (_GreenMasterList[index].LvzID + GetPrizeID(_GreenMasterList[index].Type)) + ","; | |
| 84 | _ActiveGreenIndex.RemoveAt(GIndex); | |
| 85 | _needUpdateLvz = true; | |
| 86 | - | private void turnRandomGreenOn() |
| 86 | + | |
| 87 | ||
| 88 | private int _NextRegen = 10; | |
| 89 | private DateTime _RegenTimeStamp = DateTime.Now; | |
| 90 | ||
| 91 | - | if (_ActiveGreenIndex.Count >= _GreenMasterList.Count) |
| 91 | + | // All required tasks to turn on a random green on |
| 92 | private void turnRandomGreenOn( bool RanTime) | |
| 93 | {
| |
| 94 | - | int index = ran.Next(0, 100); |
| 94 | + | if (RanTime && (DateTime.Now - _RegenTimeStamp).TotalSeconds >= _NextRegen || !RanTime) |
| 95 | {
| |
| 96 | _RegenTimeStamp = DateTime.Now; | |
| 97 | _NextRegen = ran.Next(1, 30); | |
| 98 | - | turnGreenOn(index, ran.Next(0, 11)); |
| 98 | + | turnGreenOn(); |
| 99 | } | |
| 100 | } | |
| 101 | // Turn on random green - random prize - random time | |
| 102 | private void turnGreenOn() | |
| 103 | {
| |
| 104 | bool searching = true; | |
| 105 | while (searching) | |
| 106 | {
| |
| 107 | // making sure i dont create an infinite loop if all greens have been spawned | |
| 108 | if (_ActiveGreenIndex.Count >= _GreenMasterList.Count) searching = false; | |
| 109 | ||
| 110 | - | _GreenMasterList[index].SetAliveTime((byte)(ran.Next(20,100))); |
| 110 | + | // get a random number for green spawn |
| 111 | int index = ran.Next(0, _GreenMasterList.Count); | |
| 112 | ||
| 113 | // checking if the green hasnt been already activated | |
| 114 | if (!_GreenMasterList[index].Active) | |
| 115 | {
| |
| 116 | turnGreenOn(index); | |
| 117 | searching = false; | |
| 118 | } | |
| 119 | } | |
| 120 | } | |
| 121 | - | _CommandUpdates.Enqueue(msg.pm(p.PlayerName, "*prize #" + ((byte)_GreenMasterList[index].Type + 0))); |
| 121 | + | // Turn on green - random prize |
| 122 | private void turnGreenOn(int index) | |
| 123 | {
| |
| 124 | turnGreenOn(index, ran.Next(0, 11)); | |
| 125 | } | |
| 126 | // Turn on specific green | |
| 127 | private void turnGreenOn(int index, int PrizeIndex) | |
| 128 | {
| |
| 129 | _GreenMasterList[index].Active = true; | |
| 130 | _GreenMasterList[index].Type = PrizeLvzIDList[PrizeIndex]; | |
| 131 | _ActiveGreenIndex.Add(index); | |
| 132 | _toggleGreenz += "+" + (_GreenMasterList[index].LvzID + GetPrizeID(_GreenMasterList[index].Type)) + ","; | |
| 133 | _GreenMasterList[index].SetTimeStamp(); | |
| 134 | _GreenMasterList[index].SetAliveTime(ran.Next(20,100)); | |
| 135 | _needUpdateLvz = true; | |
| 136 | } | |
| 137 | ||
| 138 | // Basically collision detection on greens and players | |
| 139 | public void CheckGreenRegions(PlayerPositionEvent p) | |
| 140 | {
| |
| 141 | if (_ActiveGreenIndex.Count > 0) | |
| 142 | for (int i = 0; i < _ActiveGreenIndex.Count; i += 1) | |
| 143 | if (InHotSpot(p, _GreenMasterList[_ActiveGreenIndex[i]].HotSpot)) | |
| 144 | {
| |
| 145 | int index = _ActiveGreenIndex[i]; | |
| 146 | turnGreenOff(i,index); | |
| 147 | if (_GreenMasterList[index].Type != PrizeType.Multi) | |
| 148 | {
| |
| 149 | _CommandUpdates.Enqueue(msg.pm(p.PlayerName, "*prize #" + ((byte)_GreenMasterList[index].Type + 0))); | |
| 150 | } | |
| 151 | else | |
| 152 | _CommandUpdates.Enqueue(msg.pm(p.PlayerName, "*prize 500")); | |
| 153 | return; | |
| 154 | } | |
| 155 | } | |
| 156 | ||
| 157 | // Collision detection utility method | |
| 158 | private bool InHotSpot(PlayerPositionEvent Player, ushort[] HotSpot) | |
| 159 | {
| |
| 160 | if (Player.MapPositionX > HotSpot[0] && Player.MapPositionX < HotSpot[2] | |
| 161 | && Player.MapPositionY > HotSpot[1] && Player.MapPositionY < HotSpot[3]) | |
| 162 | return true; | |
| 163 | return false; | |
| 164 | } | |
| 165 | ||
| 166 | // These 2 methods help me return the index which is = to lvz ID numbers. | |
| 167 | // Add this to the lvz id start index and you have your lvz ID for that prize. | |
| 168 | private PrizeType[] PrizeLvzIDList = new PrizeType[12] | |
| 169 | - | private byte _AliveTime = 10; |
| 169 | + | |
| 170 | PrizeType.FullCharge, PrizeType.EngineShutDown, PrizeType.Super, PrizeType.Shields, | |
| 171 | PrizeType.Repel, PrizeType.Burst, PrizeType.Decoy, PrizeType.Thor, | |
| 172 | - | public void SetAliveTime(byte AliveTime) |
| 172 | + | |
| 173 | - | { _AliveTime = AliveTime; }
|
| 173 | + | |
| 174 | private int GetPrizeID(PrizeType prize) | |
| 175 | {
| |
| 176 | for (int i = 0; i < PrizeLvzIDList.Length; i += 1) | |
| 177 | if (prize == PrizeLvzIDList[i]) return i; | |
| 178 | return 0; | |
| 179 | } | |
| 180 | - | if ((DateTime.Now - _TimeStamp).Seconds >= _AliveTime) |
| 180 | + | |
| 181 | // Green object that holds all the info required to spawn and toggle lvz | |
| 182 | private class CustomGreen | |
| 183 | {
| |
| 184 | // Creates the green and hotspot needed for collision | |
| 185 | public CustomGreen(ushort LvzID, ushort xCoord, ushort yCoord, byte Radius) | |
| 186 | {
| |
| 187 | this._LvzID = LvzID; | |
| 188 | this._HotSpot = new ushort[4] | |
| 189 | {
| |
| 190 | (ushort)(xCoord - Radius), | |
| 191 | (ushort)(yCoord - Radius), | |
| 192 | (ushort)(xCoord + Radius), | |
| 193 | (ushort)(yCoord + Radius) | |
| 194 | }; | |
| 195 | } | |
| 196 | ||
| 197 | // Lvz start id index | |
| 198 | // Add the prize index to this and you have ID for that green and that prize | |
| 199 | private ushort _LvzID; | |
| 200 | public ushort LvzID | |
| 201 | { get { return _LvzID; } }
| |
| 202 | ||
| 203 | // if green is active or not | |
| 204 | private bool _Active = false; | |
| 205 | public bool Active | |
| 206 | {
| |
| 207 | get { return _Active; }
| |
| 208 | set { _Active = value; }
| |
| 209 | } | |
| 210 | ||
| 211 | // These are used to create timestamps and keep track of green alive times | |
| 212 | private int _ExpireTime = 10; | |
| 213 | public int ExpireTime | |
| 214 | { get { return _ExpireTime; } }
| |
| 215 | private DateTime _TimeStamp = DateTime.Now; | |
| 216 | public DateTime TimeStamp { get { return _TimeStamp; } }
| |
| 217 | public void SetAliveTime(int ExpireTime) | |
| 218 | - | int RowCol = 0; |
| 218 | + | { _ExpireTime = ExpireTime; }
|
| 219 | public void SetTimeStamp() | |
| 220 | { _TimeStamp = DateTime.Now; }
| |
| 221 | public bool GreenExpired | |
| 222 | {
| |
| 223 | get | |
| 224 | {
| |
| 225 | if ((DateTime.Now - _TimeStamp).TotalSeconds >= _ExpireTime) | |
| 226 | return true; | |
| 227 | return false; | |
| 228 | } | |
| 229 | } | |
| 230 | ||
| 231 | // What prize you want to set for a green | |
| 232 | private PrizeType _Type = PrizeType.FullCharge; | |
| 233 | public PrizeType Type | |
| 234 | {
| |
| 235 | get { return _Type; }
| |
| 236 | set { _Type = value; }
| |
| 237 | } | |
| 238 | ||
| 239 | // Hotspots for the greens | |
| 240 | private ushort[] _HotSpot = new ushort[4]; | |
| 241 | public ushort[] HotSpot { get { return _HotSpot; } }
| |
| 242 | } | |
| 243 | ||
| 244 | // -------------------------------------- CFG get setting code // | |
| 245 | // ----------------------------------------------------------- // | |
| 246 | private Queue<EventArgs> _cfgPrintOut = new Queue<EventArgs>(); | |
| 247 | - | RowCol = int.Parse(data[5]); |
| 247 | + | |
| 248 | { get { return _cfgPrintOut; } }
| |
| 249 | ||
| 250 | public void LoadCFG(string BotName) | |
| 251 | {
| |
| 252 | if (File.Exists(BotName + "/customgreens.cfg")) | |
| 253 | {
| |
| 254 | try | |
| 255 | {
| |
| 256 | - | int xGap = (int)Math.Floor((double)((GreenArea[2] - GreenArea[0]) / RowCol)); |
| 256 | + | |
| 257 | - | int yGap = (int)Math.Floor((double)((GreenArea[3] - GreenArea[1]) / RowCol)); |
| 257 | + | |
| 258 | //used to read each line | |
| 259 | string S; | |
| 260 | ||
| 261 | int AmountOfPrizes = 12; | |
| 262 | - | SavedIni.Enqueue("Outfile=" + Lvzfilename);
|
| 262 | + | |
| 263 | bool MakeIni = false; | |
| 264 | - | for (int i = 0; i < AmountOfPrizes; i += 1) |
| 264 | + | |
| 265 | string[] iniSettings = new string[12]; | |
| 266 | - | SavedIni.Enqueue("File=" + iniSettings[i].Split(':')[1]);
|
| 266 | + | |
| 267 | int DimIndex = 0; | |
| 268 | int IniIndex = 0; | |
| 269 | - | SavedIni.Enqueue("[objectimages]");
|
| 269 | + | |
| 270 | int XRowCol = 0; | |
| 271 | - | for (int i = 0; i < AmountOfPrizes; i += 1) |
| 271 | + | int YRowCol = 0; |
| 272 | ||
| 273 | - | SavedIni.Enqueue("IMAGE" + i + "=" + iniSettings[i].Split(':')[1] + "," + iniSettings[i].Split(':')[2]);
|
| 273 | + | // We will store the INI file in here line by line |
| 274 | // and print it out later for file creation | |
| 275 | Queue<string> SavedIni = new Queue<string>(); | |
| 276 | - | SavedIni.Enqueue("[mapobjects]");
|
| 276 | + | |
| 277 | // Extract and save all info from the cfg file | |
| 278 | while ((S = SR.ReadLine()) != null) | |
| 279 | {
| |
| 280 | - | for (int i = 0; i < RowCol; i += 1) |
| 280 | + | |
| 281 | {
| |
| 282 | string[] data = S.Trim().Split(':');
| |
| 283 | ||
| 284 | if (S.StartsWith("createini:"))
| |
| 285 | - | for (int j = 0; j < RowCol; j += 1) |
| 285 | + | |
| 286 | if (data[1].ToLower().Equals("yes"))
| |
| 287 | MakeIni = true; | |
| 288 | _cfgPrintOut.Enqueue(msg.arena("MakeIni set to [" + MakeIni + "]"));
| |
| 289 | } | |
| 290 | else if (S.StartsWith("lvzfilename:"))
| |
| 291 | Lvzfilename = data[1]; | |
| 292 | else if (S.StartsWith("FileInfo:"))
| |
| 293 | iniSettings[IniIndex++] = S; | |
| 294 | else if (S.StartsWith("Prize:"))
| |
| 295 | {
| |
| 296 | LvzDimensions[DimIndex++] = int.Parse(data[2]); | |
| 297 | } | |
| 298 | - | SavedIni.Enqueue((xCoor - LvzDimensions[k]/2) + "," + (yCoor - LvzDimensions[k]/2) + ",IMAGE" + k + ",AfterShips,ServerControlled,0," + IDCount++); |
| 298 | + | |
| 299 | {
| |
| 300 | GreenArea[0] = (ushort)(int.Parse(data[1]) * 16); | |
| 301 | GreenArea[1] = (ushort)(int.Parse(data[2]) * 16); | |
| 302 | GreenArea[2] = (ushort)(int.Parse(data[3]) * 16); | |
| 303 | GreenArea[3] = (ushort)(int.Parse(data[4]) * 16); | |
| 304 | XRowCol = int.Parse(data[5]); | |
| 305 | YRowCol = int.Parse(data[6]); | |
| 306 | } | |
| 307 | } | |
| 308 | } | |
| 309 | ||
| 310 | // Closing file | |
| 311 | SR.Close(); | |
| 312 | ||
| 313 | // Save the interval we want set each green | |
| 314 | int xGap = (int)Math.Floor((double)((GreenArea[2] - GreenArea[0]) / XRowCol)); | |
| 315 | int yGap = (int)Math.Floor((double)((GreenArea[3] - GreenArea[1]) / YRowCol)); | |
| 316 | ||
| 317 | // Start x and y coords of the green area | |
| 318 | int NextX = GreenArea[0]; | |
| 319 | int NextY = GreenArea[1]; | |
| 320 | ||
| 321 | if (MakeIni) | |
| 322 | {
| |
| 323 | // ----------------------------------------------- Ini generate file | |
| 324 | // Filename | |
| 325 | SavedIni.Enqueue("Outfile=" + Lvzfilename);
| |
| 326 | // File listing | |
| 327 | for (int i = 0; i < AmountOfPrizes; i += 1) | |
| 328 | SavedIni.Enqueue("File=" + iniSettings[i].Split(':')[1]);
| |
| 329 | // Object image listing | |
| 330 | SavedIni.Enqueue("[objectimages]");
| |
| 331 | for (int i = 0; i < AmountOfPrizes; i += 1) | |
| 332 | SavedIni.Enqueue("IMAGE" + i + "=" + iniSettings[i].Split(':')[1] + "," + iniSettings[i].Split(':')[2]);
| |
| 333 | // Map Objects title | |
| 334 | SavedIni.Enqueue("[mapobjects]");
| |
| 335 | } | |
| 336 | ||
| 337 | int IDCount = 0; | |
| 338 | ||
| 339 | // Loop and position all greens | |
| 340 | // Create the green list | |
| 341 | // If setting is on Create the ini file as well | |
| 342 | for (int i = 0; i < XRowCol; i += 1) | |
| 343 | {
| |
| 344 | int xCoor = NextX; | |
| 345 | NextX += xGap; | |
| 346 | ||
| 347 | for (int j = 0; j < YRowCol; j += 1) | |
| 348 | {
| |
| 349 | // reset Y once it gets to end | |
| 350 | if (NextY > GreenArea[3]) | |
| 351 | NextY = GreenArea[1]; | |
| 352 | ||
| 353 | // Increment the interval that we assigned | |
| 354 | int yCoor = NextY; | |
| 355 | NextY += yGap; | |
| 356 | ||
| 357 | // ---------------Create the greens in here--------------- \\ | |
| 358 | RegisterGreen((ushort)IDCount, (ushort)xCoor, (ushort)yCoor, 32); | |
| 359 | ||
| 360 | for (int k = 0; k < AmountOfPrizes; k += 1) | |
| 361 | {
| |
| 362 | int LvzID = IDCount++; | |
| 363 | if (MakeIni) | |
| 364 | SavedIni.Enqueue((xCoor - LvzDimensions[k] / 2) + "," + | |
| 365 | (yCoor - LvzDimensions[k] / 2) + ",IMAGE" + k + ",AfterShips,ServerControlled,0," + LvzID); | |
| 366 | } | |
| 367 | } | |
| 368 | } | |
| 369 | _cfgPrintOut.Enqueue(msg.arena("Greens created: [" + _GreenMasterList.Count + "]."));
| |
| 370 | if (MakeIni) | |
| 371 | {
| |
| 372 | //CustomGreenLVZ | |
| 373 | using (StreamWriter sw = new StreamWriter("lvz/customgreens/CustomGreenLVZ.ini"))
| |
| 374 | {
| |
| 375 | while (SavedIni.Count > 0) | |
| 376 | sw.WriteLine(SavedIni.Dequeue()); | |
| 377 | } | |
| 378 | ||
| 379 | _cfgPrintOut.Enqueue(msg.arena("Ini successfuly created."));
| |
| 380 | return; | |
| 381 | } | |
| 382 | else | |
| 383 | _cfgPrintOut.Enqueue(msg.arena("Create Ini: Off. Ini not created."));
| |
| 384 | return; | |
| 385 | } | |
| 386 | catch (Exception ex) { _cfgPrintOut.Enqueue(msg.arena("Error:" + ex)); return;}
| |
| 387 | } | |
| 388 | _cfgPrintOut.Enqueue(msg.arena("File not found: Ini not created."));
| |
| 389 | } | |
| 390 | ||
| 391 | } | |
| 392 | ||
| 393 | // Prizes and their *prize #s | |
| 394 | public enum PrizeType | |
| 395 | {
| |
| 396 | FullCharge = 13, | |
| 397 | EngineShutDown = 13, | |
| 398 | Super = 17, | |
| 399 | Shields = 18, | |
| 400 | Repel = 21, | |
| 401 | Burst = 22, | |
| 402 | Decoy = 23, | |
| 403 | Thor = 24, | |
| 404 | Multi = 25, | |
| 405 | Brick = 26, | |
| 406 | Rocket = 27, | |
| 407 | Portal = 28 | |
| 408 | } | |
| 409 | } |