SHOW:
|
|
- or go back to the newest paste.
1 | Blur = {} | |
2 | ||
3 | local shader = false | |
4 | local renderTarget = false | |
5 | local screenSource = false | |
6 | local screenWidth, screenHeight = guiGetScreenSize() | |
7 | ||
8 | function Blur.createShader() | |
9 | shader = dxCreateShader("shader.fx") | |
10 | - | shader = dxCreateShader("client/blur/shader.fx") |
10 | + | |
11 | if not shader then | |
12 | outputDebugString("Failed to create blur shader") | |
13 | - | outputDebug("Failed to create blur shader") |
13 | + | |
14 | end | |
15 | ||
16 | renderTarget = dxCreateRenderTarget(screenWidth, screenHeight, true) | |
17 | ||
18 | if not renderTarget then | |
19 | destroyElement(shader) | |
20 | shader = false | |
21 | outputDebugString("Failed to create a render target for blur shader") | |
22 | - | outputDebug("Failed to create a render target for blur shader") |
22 | + | |
23 | end | |
24 | ||
25 | screenSource = dxCreateScreenSource(screenWidth, screenHeight) | |
26 | ||
27 | if not screenSource then | |
28 | destroyElement(renderTarget) | |
29 | destroyElement(shader) | |
30 | shader = false | |
31 | renderTarget = false | |
32 | outputDebugString("Failed to create a screen source for blur shader") | |
33 | - | outputDebug("Failed to create a screen source for blur shader") |
33 | + | |
34 | else | |
35 | dxSetShaderValue(shader, 'texture0', renderTarget) | |
36 | end | |
37 | ||
38 | return true | |
39 | end | |
40 | ||
41 | function Blur.render(alpha, strength) | |
42 | -- Update screen source | |
43 | dxUpdateScreenSource(screenSource, true) | |
44 | ||
45 | -- Switch rendering to our render target | |
46 | dxSetRenderTarget(renderTarget, false) | |
47 | ||
48 | -- Prepare render target content | |
49 | dxDrawImage(0, 0, screenWidth, screenHeight, screenSource) | |
50 | ||
51 | -- Repeat shader align on the image inside the render target | |
52 | for i = 0, 8 do | |
53 | dxSetShaderValue(shader, 'factor', 0.0020 * strength + (i / 8 * 0.001 * strength)) | |
54 | dxDrawImage(0, 0, screenWidth, screenHeight, shader) | |
55 | end | |
56 | ||
57 | -- Restore the default render target | |
58 | dxSetRenderTarget() | |
59 | ||
60 | dxDrawImage(0, 0, screenWidth, screenHeight, renderTarget, 0, 0, 0, tocolor(255, 255, 255, alpha)) | |
61 | end | |
62 | ||
63 | function Blur:getScreenTexture() | |
64 | return renderTarget | |
65 | end |