SHOW:
|
|
- or go back to the newest paste.
| 1 | //================================ | |
| 2 | // BUILDS AN ASSET BUNDLE (OBB) | |
| 3 | // PLACE IN ASSETS/EDITOR FOLDER | |
| 4 | //================================ | |
| 5 | ||
| 6 | using UnityEngine; | |
| 7 | using UnityEditor; | |
| 8 | using System.Collections; | |
| 9 | ||
| 10 | public class BuildStreamedSceneAssetBundle : MonoBehaviour {
| |
| 11 | ||
| 12 | - | [MenuItem("Build/BuildWebplayerStreamedLevels")]
|
| 12 | + | [MenuItem("Build/BuildAssetBundle")]
|
| 13 | public static void MyBuild() | |
| 14 | {
| |
| 15 | string[] levels = {
| |
| 16 | "Assets/_Scenes/Intro.unity", | |
| 17 | "Assets/_Scenes/Level1.unity", | |
| 18 | "Assets/_Scenes/Level2.unity", | |
| 19 | "Assets/_Scenes/Level3.unity"}; | |
| 20 | BuildPipeline.BuildStreamedSceneAssetBundle( levels, "Levels-AssetBundle.unity3d", BuildTarget.Android); | |
| 21 | } | |
| 22 | ||
| 23 | } |