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1 | --hi cutie ;) | |
2 | ||
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | print([[ | |
9 | ___________________________________ | |
10 | ||
11 | Booty Offender // A Kyutatsuki13's script | |
12 | Build 0001 | |
13 | Credit to Ethanhong that gave me this idea ;) | |
14 | https://discord.gg/DueqyJ8 | |
15 | ||
16 | ___________________________________ | |
17 | ]]) | |
18 | ||
19 | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
20 | ||
21 | local p = game:GetService("Players").LocalPlayer | |
22 | local char = p.Character | |
23 | local mouse = p:GetMouse() | |
24 | local larm = char:WaitForChild("Left Arm") | |
25 | local rarm = char:WaitForChild("Right Arm") | |
26 | local lleg = char:WaitForChild("Left Leg") | |
27 | local rleg = char:WaitForChild("Right Leg") | |
28 | local hed = char:WaitForChild("Head") | |
29 | local torso = char:WaitForChild("Torso") | |
30 | local root = char:WaitForChild("HumanoidRootPart") | |
31 | local hum = char:FindFirstChildOfClass("Humanoid") | |
32 | local debris = game:GetService("Debris") | |
33 | local input = game:GetService("UserInputService") | |
34 | local run = game:GetService("RunService") | |
35 | local rs = run.RenderStepped | |
36 | local wingpose = "Idle" | |
37 | local DebrisModel = Instance.new("Model",char) | |
38 | DebrisModel.Name = "Debris" | |
39 | repeat rs:wait() until p.CharacterAppearanceLoaded | |
40 | ||
41 | noidle = false | |
42 | shift = false | |
43 | control = false | |
44 | ||
45 | ---------------------------------------------------------------------------- | |
46 | ||
47 | function rswait(value) | |
48 | if value ~= nil and value ~= 0 then | |
49 | for i=1,value do | |
50 | rs:wait() | |
51 | end | |
52 | else | |
53 | rs:wait() | |
54 | end | |
55 | end | |
56 | ||
57 | ---------------------------------------------------------------------------- | |
58 | ||
59 | local timeposition = 0 | |
60 | ||
61 | function music(id) | |
62 | if id == "Stop" then | |
63 | if not torso:FindFirstChild("MusicRuin") then | |
64 | soundz = Instance.new("Sound",torso) | |
65 | end | |
66 | soundz:Stop() | |
67 | else | |
68 | if not torso:FindFirstChild("MusicRuin") then | |
69 | soundz = Instance.new("Sound",torso) | |
70 | for i=1,2 do | |
71 | local equalizer = Instance.new("EqualizerSoundEffect",soundz) | |
72 | equalizer.HighGain = 6 | |
73 | equalizer.MidGain = 0 | |
74 | equalizer.LowGain = 6 | |
75 | end | |
76 | end | |
77 | soundz.Volume = 10 | |
78 | soundz.Name = "MusicRuin" | |
79 | soundz.Looped = true | |
80 | soundz.PlaybackSpeed = 1 | |
81 | soundz.SoundId = "rbxassetid://"..id | |
82 | soundz:Stop() | |
83 | soundz:Play() | |
84 | end | |
85 | end | |
86 | ||
87 | ---------------------------------------------------------------------------- | |
88 | ||
89 | function lerp(a, b, t) | |
90 | return a + (b - a)*t | |
91 | end | |
92 | ||
93 | ---------------------------------------------------------------------------- | |
94 | ||
95 | function Lerp(c1,c2,al) | |
96 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
97 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
98 | for i,v in pairs(com1) do | |
99 | com1[i] = v+(com2[i]-v)*al | |
100 | end | |
101 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
102 | end | |
103 | ||
104 | ---------------------------------------------------------------------------- | |
105 | ||
106 | function slerp(a, b, t) | |
107 | dot = a:Dot(b) | |
108 | if dot > 0.99999 or dot < -0.99999 then | |
109 | return t <= 0.5 and a or b | |
110 | else | |
111 | r = math.acos(dot) | |
112 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
113 | end | |
114 | end | |
115 | ||
116 | ---------------------------------------------------------------------------- | |
117 | ||
118 | function clerp(c1,c2,al) | |
119 | ||
120 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
121 | ||
122 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
123 | ||
124 | for i,v in pairs(com1) do | |
125 | ||
126 | com1[i] = lerp(v,com2[i],al) | |
127 | ||
128 | end | |
129 | ||
130 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
131 | ||
132 | end | |
133 | ||
134 | ---------------------------------------------------------------------------- | |
135 | ||
136 | function findAllNearestTorso(pos,dist) | |
137 | local list = workspace:children() | |
138 | local torso = {} | |
139 | local temp = nil | |
140 | local human = nil | |
141 | local temp2 = nil | |
142 | for x = 1, #list do | |
143 | temp2 = list[x] | |
144 | if (temp2.className == "Model") and (temp2 ~= char) then | |
145 | temp = temp2:findFirstChild("Torso") | |
146 | human = temp2:findFirstChildOfClass("Humanoid") | |
147 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
148 | if (temp.Position - pos).magnitude < dist then | |
149 | table.insert(torso,temp) | |
150 | dist = (temp.Position - pos).magnitude | |
151 | end | |
152 | end | |
153 | end | |
154 | end | |
155 | return torso | |
156 | end | |
157 | ||
158 | ---------------------------------------------------------------------------- | |
159 | ||
160 | function checkIfNotPlayer(model) | |
161 | if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then | |
162 | return true | |
163 | else | |
164 | return false | |
165 | end | |
166 | end | |
167 | ||
168 | ---------------------------------------------------------------------------- | |
169 | ||
170 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
171 | ||
172 | local wld = Instance.new("Weld", wp1) | |
173 | ||
174 | wld.Part0 = wp0 | |
175 | ||
176 | wld.Part1 = wp1 | |
177 | ||
178 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
179 | ||
180 | return wld | |
181 | ||
182 | end | |
183 | ||
184 | function weld(model) | |
185 | local parts,last = {} | |
186 | local function scan(parent) | |
187 | for _,v in pairs(parent:GetChildren()) do | |
188 | if (v:IsA("BasePart")) then | |
189 | if (last) then | |
190 | local w = Instance.new("Weld") | |
191 | w.Name = ("%s_Weld"):format(v.Name) | |
192 | w.Part0,w.Part1 = last,v | |
193 | w.C0 = last.CFrame:inverse() | |
194 | w.C1 = v.CFrame:inverse() | |
195 | w.Parent = last | |
196 | end | |
197 | last = v | |
198 | table.insert(parts,v) | |
199 | end | |
200 | scan(v) | |
201 | end | |
202 | end | |
203 | scan(model) | |
204 | for _,v in pairs(parts) do | |
205 | v.Anchored = false | |
206 | v.Locked = true | |
207 | v.Anchored = false | |
208 | v.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
209 | v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
210 | v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
211 | v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
212 | v.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
213 | v.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
214 | v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0) | |
215 | end | |
216 | end | |
217 | ||
218 | ---------------------------------------------------------------------------- | |
219 | ||
220 | function calculate(part,asd) | |
221 | local Head = hed | |
222 | local RightShoulder = asd | |
223 | local RightArm = part | |
224 | local MousePosition = mouse.Hit.p | |
225 | local ToMouse = (MousePosition - Head.Position).unit | |
226 | local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) | |
227 | local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) | |
228 | local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit | |
229 | local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
230 | local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) | |
231 | if tostring(LateralAngle) == "-1.#IND" then | |
232 | LateralAngle = 0 | |
233 | end | |
234 | local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) | |
235 | if LateralAngle > (math.pi / 2) then | |
236 | LateralAngle = (math.pi / 2) | |
237 | local Torso = root | |
238 | local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p) | |
239 | if Point.Z > 0 then | |
240 | if Point.X > -0 and RightArm == rarm then | |
241 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0) | |
242 | elseif Point.X < 0 and RightArm == rarm then | |
243 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0) | |
244 | end | |
245 | end | |
246 | end | |
247 | if Cross.Y < 0 then | |
248 | LateralAngle = -LateralAngle | |
249 | end | |
250 | return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)) | |
251 | end | |
252 | ||
253 | ---------------------------------------------------------------------------- | |
254 | ||
255 | function sound(id,position,vol,pitch,start,finish) | |
256 | coroutine.resume(coroutine.create(function() | |
257 | ||
258 | local part = Instance.new("Part",workspace) | |
259 | part.Position = position | |
260 | part.Size = Vector3.new(0,0,0) | |
261 | part.CanCollide = false | |
262 | part.Transparency = 1 | |
263 | ||
264 | local sound = Instance.new("Sound",part) | |
265 | ||
266 | sound.SoundId = "rbxassetid://"..id | |
267 | ||
268 | repeat rs:wait() until sound.IsLoaded | |
269 | ||
270 | if vol ~= nil then | |
271 | sound.Volume = vol | |
272 | end | |
273 | ||
274 | if pitch ~= nil then | |
275 | sound.PlaybackSpeed = pitch | |
276 | end | |
277 | ||
278 | if start ~= nil then | |
279 | sound.TimePosition = start | |
280 | end | |
281 | ||
282 | if finish ~= nil then | |
283 | debris:AddItem(part,finish-start) | |
284 | else | |
285 | debris:AddItem(part,sound.TimeLength) | |
286 | end | |
287 | ||
288 | sound:Play() | |
289 | ||
290 | return sound | |
291 | ||
292 | end)) | |
293 | end | |
294 | ||
295 | ---------------------------------------------------------------------------- | |
296 | ||
297 | function computeDirection(vec) | |
298 | local lenSquared = vec.magnitude * vec.magnitude | |
299 | local invSqrt = 1 / math.sqrt(lenSquared) | |
300 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
301 | end | |
302 | ||
303 | ---------------------------------------------------------------------------- | |
304 | ||
305 | local shaking = 0 | |
306 | function shake(num) if num > shaking then shaking = num end end | |
307 | game:GetService("RunService").RenderStepped:connect(function() | |
308 | hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100) | |
309 | if shaking > 0 then shaking = shaking - 1 else shaking = 0 end | |
310 | end) | |
311 | ||
312 | plr = game:GetService("Players").LocalPlayer | |
313 | DebrisModel = Instance.new("Model",plr.Character) | |
314 | DebrisModel.Name = "DebrisModel" | |
315 | ||
316 | function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration) | |
317 | ||
318 | local part = Instance.new("Part",DebrisModel) | |
319 | part.Anchored = true | |
320 | part.CanCollide = false | |
321 | part.Size = Vector3.new(1,1,1) | |
322 | part.Transparency = transparency | |
323 | part.Material = material | |
324 | part.Color = color | |
325 | part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z)) | |
326 | ||
327 | local partmesh = Instance.new("SpecialMesh",part) | |
328 | if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end | |
329 | partmesh.Scale = size | |
330 | ||
331 | local pvalue = Instance.new("Vector3Value",part) | |
332 | pvalue.Name = "Position" | |
333 | pvalue.Value = positionchange | |
334 | ||
335 | local svalue = Instance.new("Vector3Value",part) | |
336 | svalue.Name = "Size" | |
337 | svalue.Value = sizechange | |
338 | ||
339 | local rvalue = Instance.new("Vector3Value",part) | |
340 | rvalue.Name = "Rotation" | |
341 | rvalue.Value = rotationchange | |
342 | ||
343 | local tvalue = Instance.new("NumberValue",part) | |
344 | tvalue.Name = "Transparency" | |
345 | tvalue.Value = transparencychange | |
346 | ||
347 | local avalue = Instance.new("NumberValue",part) | |
348 | avalue.Name = "Acceleration" | |
349 | avalue.Value = acceleration | |
350 | ||
351 | part.Name = "EFFECT" | |
352 | ||
353 | return part | |
354 | ||
355 | end | |
356 | ||
357 | game:GetService("RunService").RenderStepped:connect(function() | |
358 | coroutine.resume(coroutine.create(function() | |
359 | ||
360 | for i, v in pairs(DebrisModel:GetChildren()) do | |
361 | if v:isA("BasePart") then | |
362 | v.LocalTransparencyModifier = 0 | |
363 | end | |
364 | end | |
365 | ||
366 | if not plr.Character:FindFirstChild("DebrisModel") then | |
367 | DebrisModel = Instance.new("Model",plr.Character) | |
368 | DebrisModel.Name = "DebrisModel" | |
369 | end | |
370 | ||
371 | for i,v in pairs(DebrisModel:GetChildren()) do | |
372 | if v:IsA("BasePart") and v.Name == "EFFECT" then | |
373 | local pvalue = v:FindFirstChild("Position").Value | |
374 | local svalue = v:FindFirstChild("Size").Value | |
375 | local rvalue = v:FindFirstChild("Rotation").Value | |
376 | local tvalue = v:FindFirstChild("Transparency").Value | |
377 | local avalue = v:FindFirstChild("Acceleration").Value | |
378 | local mesh = v:FindFirstChild("Mesh") | |
379 | mesh.Scale = mesh.Scale + svalue | |
380 | v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue) | |
381 | v.Transparency = v.Transparency + tvalue | |
382 | v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z)) | |
383 | if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then | |
384 | v:Destroy() | |
385 | end | |
386 | end | |
387 | end | |
388 | ||
389 | end)) | |
390 | end) | |
391 | ||
392 | local wsback = 0 | |
393 | local frozen = false | |
394 | function freeze() | |
395 | if frozen == false then | |
396 | frozen = true | |
397 | wsback = hum.WalkSpeed | |
398 | hum.WalkSpeed = 1 | |
399 | else | |
400 | frozen = false | |
401 | hum.WalkSpeed = wsback | |
402 | end | |
403 | end | |
404 | hum.WalkSpeed = 25 | |
405 | ||
406 | function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) | |
407 | local magz = (Part0 - Part1).magnitude | |
408 | local curpos = Part0 | |
409 | local trz = {-Offset,Offset} | |
410 | for i=1,Times do | |
411 | local li = Instance.new("Part", DebrisModel) | |
412 | li.TopSurface =0 | |
413 | li.Material = Enum.Material.Neon | |
414 | li.BottomSurface = 0 | |
415 | li.Anchored = true | |
416 | li.Locked = true | |
417 | li.Transparency = Trans or 0.4 | |
418 | li.Color = Color | |
419 | li.formFactor = "Custom" | |
420 | li.CanCollide = false | |
421 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
422 | local lim = Instance.new("BlockMesh",li) | |
423 | local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
424 | local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
425 | if Times == i then | |
426 | local magz2 = (curpos - Part1).magnitude | |
427 | li.Size = Vector3.new(Thickness,Thickness,magz2) | |
428 | li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
429 | else | |
430 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
431 | end | |
432 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
433 | li.Name = "LIGHTNING" | |
434 | end | |
435 | end | |
436 | ||
437 | ---------------------------------------------------------------------------- | |
438 | skin_color = BrickColor.new("Light orange") | |
439 | --p:ClearCharacterAppearance() | |
440 | --hed:WaitForChild("face"):Destroy() | |
441 | hed:WaitForChild("face").Texture = "rbxassetid://407320095" | |
442 | ---------------------------------------------------------------------------- | |
443 | local size = 1 | |
444 | ||
445 | newWeld(torso, larm, -1.5, 0.5, 0) | |
446 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
447 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
448 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
449 | newWeld(torso, hed, 0, 1.5, 0) | |
450 | newWeld(torso, lleg, -0.5, -1, 0) | |
451 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
452 | newWeld(torso, rleg, 0.5, -1, 0) | |
453 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
454 | newWeld(root, torso, 0, -1, 0) | |
455 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
456 | ||
457 | emitters={} | |
458 | ||
459 | ---------------------------------------------------------------------------------------- | |
460 | music(288494027) | |
461 | velocityYFall=0 | |
462 | velocityYFall2=0 | |
463 | velocityYFall3=0 | |
464 | velocityYFall4=0 | |
465 | neckrotY=0 | |
466 | neckrotY2=0 | |
467 | torsorotY=0 | |
468 | torsorotY2=0 | |
469 | torsoY=0 | |
470 | torsoY2=0 | |
471 | colored = 0 | |
472 | sine = 0 | |
473 | change=0.4 | |
474 | movement=10 | |
475 | timeranim=0 | |
476 | running = false | |
477 | jumped = false | |
478 | icolor=1 | |
479 | imode=false | |
480 | ||
481 | didjump = false | |
482 | jumppower = 0 | |
483 | debounceimpact = false | |
484 | ||
485 | function jumpimpact() | |
486 | if debounceimpact == false then | |
487 | debounceimpact = true | |
488 | if jumppower < -150 then jumppower = -150 end | |
489 | shake(-jumppower/5) | |
490 | for i=1,-jumppower/20 do rs:wait() | |
491 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05) | |
492 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05) | |
493 | end | |
494 | debounceimpact = false | |
495 | end | |
496 | end | |
497 | ||
498 | max = 0 | |
499 | ||
500 | rs:connect(function() | |
501 | ||
502 | for i,v in pairs(DebrisModel:GetChildren()) do | |
503 | if v.Name == "LIGHTNING" then | |
504 | local vm = v:FindFirstChildOfClass("BlockMesh") | |
505 | vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0) | |
506 | if vm.Scale.X <= 0 then | |
507 | v:Destroy() | |
508 | end | |
509 | end | |
510 | end | |
511 | ||
512 | if p.Character.Parent == nil then | |
513 | local model = Instance.new("Model") | |
514 | model.Name = p.Name | |
515 | p.Character = model | |
516 | for i,v in pairs(char:GetChildren()) do | |
517 | v.Parent = p.Character | |
518 | end | |
519 | end | |
520 | ||
521 | char = p.Character | |
522 | if p.Character.Parent ~= workspace then | |
523 | p.Character.Parent = workspace | |
524 | end | |
525 | for i,v in pairs(char:GetChildren()) do | |
526 | if v:IsA("Accoutrement") then | |
527 | if v.Handle:FindFirstChild("Mesh") then | |
528 | v.Handle:FindFirstChild("Mesh").Offset = Vector3.new() | |
529 | v.Handle.Transparency = 0 | |
530 | end | |
531 | elseif v:IsA("BasePart") then | |
532 | v.Anchored = false | |
533 | if v:FindFirstChildOfClass("BodyPosition") then | |
534 | v:FindFirstChildOfClass("BodyPosition"):Destroy() | |
535 | end | |
536 | if v:FindFirstChildOfClass("BodyVelocity") then | |
537 | v:FindFirstChildOfClass("BodyVelocity"):Destroy() | |
538 | end | |
539 | if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then | |
540 | v:FindFirstChildOfClass("BodyGyro"):Destroy() | |
541 | end | |
542 | if v:FindFirstChild("Mesh") then | |
543 | v:FindFirstChild("Mesh").Offset = Vector3.new() | |
544 | end | |
545 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then | |
546 | local force = Instance.new("Part",DebrisModel) | |
547 | force.Name = v.Name.."FORCEFIELD" | |
548 | if v ~= hed then | |
549 | force.Size = v.Size+(Vector3.new(1,1,1)*0.2) | |
550 | else | |
551 | force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2) | |
552 | end | |
553 | force.CanCollide = false | |
554 | force.Transparency = 1 | |
555 | force.Color = Color3.new(0,1,1) | |
556 | force.Material = Enum.Material.Neon | |
557 | newWeld(v,force,0,0,0) | |
558 | else | |
559 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then | |
560 | newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0) | |
561 | end | |
562 | end | |
563 | if v.Name ~= "HumanoidRootPart" then | |
564 | v.Transparency = 0 | |
565 | else | |
566 | v.Transparency = 1 | |
567 | end | |
568 | end | |
569 | end | |
570 | ||
571 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then | |
572 | velocityYFall = root.Velocity.Y/1.5 | |
573 | else | |
574 | if -root.Velocity.Y/1.5 < -5 then | |
575 | velocityYFall = 5 | |
576 | elseif -root.Velocity.Y/1.5 > 150 then | |
577 | velocityYFall = -150 | |
578 | end | |
579 | end | |
580 | ||
581 | if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then | |
582 | velocityYFall2 = root.Velocity.Y/180 | |
583 | else | |
584 | if -root.Velocity.Y/180 < 0 then | |
585 | velocityYFall2 = 0 | |
586 | elseif -root.Velocity.Y/180 > 1.2 then | |
587 | velocityYFall2 = -1.2 | |
588 | end | |
589 | end | |
590 | ||
591 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then | |
592 | velocityYFall3 = root.Velocity.Y/1.5 | |
593 | else | |
594 | if -root.Velocity.Y/1.5 < -5 then | |
595 | velocityYFall3 = 5 | |
596 | elseif -root.Velocity.Y/1.5 > 50 then | |
597 | velocityYFall3 = -50 | |
598 | end | |
599 | end | |
600 | ||
601 | if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then | |
602 | velocityYFall4 = root.Velocity.Y/1.5 | |
603 | else | |
604 | if -root.Velocity.Y/180 < -5 then | |
605 | velocityYFall4 = 5 | |
606 | elseif -root.Velocity.Y/180 > 50 then | |
607 | velocityYFall4 = -50 | |
608 | end | |
609 | end | |
610 | ||
611 | if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then | |
612 | neckrotY = root.RotVelocity.Y/6 | |
613 | else | |
614 | if root.RotVelocity.Y/6 < -1 then | |
615 | neckrotY = -1 | |
616 | elseif root.RotVelocity.Y/6 > 1 then | |
617 | neckrotY = 1 | |
618 | end | |
619 | end | |
620 | ||
621 | if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then | |
622 | neckrotY2 = root.RotVelocity.Y/8 | |
623 | else | |
624 | if root.RotVelocity.Y/8 < -0.6 then | |
625 | neckrotY2 = -0.6 | |
626 | elseif root.RotVelocity.Y/8 > 0.6 then | |
627 | neckrotY2 = 0.6 | |
628 | end | |
629 | end | |
630 | ||
631 | if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then | |
632 | torsorotY = root.RotVelocity.Y/6 | |
633 | else | |
634 | if root.RotVelocity.Y/6 < -0.2 then | |
635 | torsorotY = -0.2 | |
636 | elseif root.RotVelocity.Y/6 > 0.2 then | |
637 | torsorotY = 0.2 | |
638 | end | |
639 | end | |
640 | ||
641 | if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then | |
642 | torsorotY2 = root.RotVelocity.Y/8 | |
643 | else | |
644 | if root.RotVelocity.Y/8 < -0.2 then | |
645 | torsorotY2 = -0.2 | |
646 | elseif root.RotVelocity.Y/8 > 0.2 then | |
647 | torsorotY2 = 0.2 | |
648 | end | |
649 | end | |
650 | ||
651 | torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20 | |
652 | torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36 | |
653 | ||
654 | local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
655 | local part1, endPoint = workspace:FindPartOnRay(ray1, char) | |
656 | ||
657 | local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
658 | local part2, endPoint = workspace:FindPartOnRay(ray2, char) | |
659 | ||
660 | local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
661 | local part3, endPoint = workspace:FindPartOnRay(ray3, char) | |
662 | ||
663 | local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
664 | local part4, endPoint = workspace:FindPartOnRay(ray4, char) | |
665 | ||
666 | local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
667 | local part5, endPoint = workspace:FindPartOnRay(ray5, char) | |
668 | ||
669 | local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
670 | local part6, endPoint = workspace:FindPartOnRay(ray6, char) | |
671 | ||
672 | local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
673 | local part7, endPoint = workspace:FindPartOnRay(ray7, char) | |
674 | ||
675 | local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
676 | local part8, endPoint = workspace:FindPartOnRay(ray8, char) | |
677 | ||
678 | local ray = Ray.new(root.Position,Vector3.new(0, -6, 0)) | |
679 | local part, endPoint = workspace:FindPartOnRay(ray, char) | |
680 | ||
681 | if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end | |
682 | ||
683 | local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
684 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char) | |
685 | ||
686 | local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
687 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char) | |
688 | ||
689 | if hum.Health > 0 and noidle == false then | |
690 | if hum.Sit == false then | |
691 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then | |
692 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4) | |
693 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1) | |
694 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
695 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
696 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1) | |
697 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
698 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
699 | elseif jumped == true then | |
700 | didjump = true | |
701 | jumppower = root.Velocity.Y | |
702 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4) | |
703 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1) | |
704 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
705 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
706 | torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180))) | |
707 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
708 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
709 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then | |
710 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
711 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1) | |
712 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2) | |
713 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2) | |
714 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
715 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1) | |
716 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1) | |
717 | end | |
718 | ||
719 | else | |
720 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
721 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1) | |
722 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2) | |
723 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2) | |
724 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
725 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2) | |
726 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2) | |
727 | end | |
728 | ||
729 | end | |
730 | if didjump == true and jumped == false and jumppower < 0 then | |
731 | didjump = false | |
732 | jumpimpact() | |
733 | end | |
734 | ||
735 | sine = sine + change | |
736 | hum.Health = math.huge | |
737 | hum.MaxHealth = math.huge | |
738 | end) |