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1
--hi cutie ;)
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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print([[
9
___________________________________
10
  
11
Booty Offender // A Kyutatsuki13's script
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Build 0001
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Credit to Ethanhong that gave me this idea ;)
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https://discord.gg/DueqyJ8
15
  
16
___________________________________
17
]])
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warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
20
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local p = game:GetService("Players").LocalPlayer 
22
local char = p.Character
23
local mouse = p:GetMouse()
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local larm = char:WaitForChild("Left Arm")
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local rarm = char:WaitForChild("Right Arm")
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local lleg = char:WaitForChild("Left Leg")
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local rleg = char:WaitForChild("Right Leg")
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local hed = char:WaitForChild("Head")
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local torso = char:WaitForChild("Torso")
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local root = char:WaitForChild("HumanoidRootPart")
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local hum = char:FindFirstChildOfClass("Humanoid")
32
local debris = game:GetService("Debris")
33
local input = game:GetService("UserInputService")
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local run = game:GetService("RunService")
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local rs = run.RenderStepped
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local wingpose = "Idle"
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local DebrisModel = Instance.new("Model",char)
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DebrisModel.Name = "Debris"
39
repeat rs:wait() until p.CharacterAppearanceLoaded
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noidle = false
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shift = false
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control = false
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45
----------------------------------------------------------------------------
46
47
function rswait(value)
48
  if value ~= nil and value ~= 0 then
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    for i=1,value do
50
     rs:wait()
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    end
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  else
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    rs:wait()
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  end
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end
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57
----------------------------------------------------------------------------
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local timeposition = 0
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function music(id)
62
if id == "Stop" then
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if not torso:FindFirstChild("MusicRuin") then
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soundz = Instance.new("Sound",torso)
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end
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soundz:Stop()
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else
68
if not torso:FindFirstChild("MusicRuin") then
69
soundz = Instance.new("Sound",torso)
70
for i=1,2 do
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local equalizer = Instance.new("EqualizerSoundEffect",soundz)
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equalizer.HighGain = 6
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equalizer.MidGain = 0
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equalizer.LowGain = 6
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end
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end
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soundz.Volume = 10
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soundz.Name = "MusicRuin"
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soundz.Looped = true
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soundz.PlaybackSpeed = 1
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soundz.SoundId = "rbxassetid://"..id
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soundz:Stop()
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soundz:Play()
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end
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end
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----------------------------------------------------------------------------
88
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function lerp(a, b, t)
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  return a + (b - a)*t
91
end
92
93
----------------------------------------------------------------------------
94
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function Lerp(c1,c2,al)
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  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
97
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
98
  for i,v in pairs(com1) do
99
    com1[i] = v+(com2[i]-v)*al
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  end
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  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
102
end
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104
----------------------------------------------------------------------------
105
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function slerp(a, b, t)
107
  dot = a:Dot(b)
108
  if dot > 0.99999 or dot < -0.99999 then
109
    return t <= 0.5 and a or b
110
  else
111
    r = math.acos(dot)
112
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
113
  end
114
end
115
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----------------------------------------------------------------------------
117
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function clerp(c1,c2,al)
119
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  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
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  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
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  for i,v in pairs(com1) do
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    com1[i] = lerp(v,com2[i],al)
127
128
  end
129
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  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
131
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end
133
134
----------------------------------------------------------------------------
135
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function findAllNearestTorso(pos,dist)
137
    local list = workspace:children()
138
    local torso = {}
139
    local temp = nil
140
    local human = nil
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    local temp2 = nil
142
    for x = 1, #list do
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        temp2 = list[x]
144
        if (temp2.className == "Model") and (temp2 ~= char) then
145
            temp = temp2:findFirstChild("Torso")
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            human = temp2:findFirstChildOfClass("Humanoid")
147
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
148
                if (temp.Position - pos).magnitude < dist then
149
                    table.insert(torso,temp)
150
                    dist = (temp.Position - pos).magnitude
151
                end
152
            end
153
        end
154
    end
155
    return torso
156
end
157
158
----------------------------------------------------------------------------
159
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function checkIfNotPlayer(model)
161
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
162
return true
163
else
164
return false
165
end
166
end
167
168
----------------------------------------------------------------------------
169
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function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
171
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  local wld = Instance.new("Weld", wp1)
173
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  wld.Part0 = wp0
175
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  wld.Part1 = wp1
177
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  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
179
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  return wld
181
182
end
183
184
function weld(model)
185
  local parts,last = {}
186
  local function scan(parent)
187
    for _,v in pairs(parent:GetChildren()) do
188
      if (v:IsA("BasePart")) then
189
        if (last) then
190
          local w = Instance.new("Weld")
191
          w.Name = ("%s_Weld"):format(v.Name)
192
          w.Part0,w.Part1 = last,v
193
          w.C0 = last.CFrame:inverse()
194
          w.C1 = v.CFrame:inverse()
195
          w.Parent = last
196
        end
197
        last = v
198
        table.insert(parts,v)
199
      end
200
      scan(v)
201
    end
202
  end
203
  scan(model)
204
  for _,v in pairs(parts) do
205
        v.Anchored = false
206
        v.Locked = true
207
        v.Anchored = false
208
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
209
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
210
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
211
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
212
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
213
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
214
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
215
  end
216
end
217
218
----------------------------------------------------------------------------
219
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function calculate(part,asd)
221
local Head = hed
222
local RightShoulder = asd
223
local RightArm = part
224
local MousePosition = mouse.Hit.p
225
local ToMouse = (MousePosition - Head.Position).unit
226
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
227
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
228
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
229
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
230
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
231
if tostring(LateralAngle) == "-1.#IND" then
232
LateralAngle = 0
233
end
234
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
235
if LateralAngle > (math.pi / 2) then
236
LateralAngle = (math.pi / 2)
237
local Torso = root
238
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
239
if Point.Z > 0 then
240
if Point.X > -0 and RightArm == rarm then
241
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
242
elseif Point.X < 0 and RightArm == rarm then
243
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
244
end
245
end
246
end
247
if Cross.Y < 0 then
248
LateralAngle = -LateralAngle
249
end
250
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
251
end
252
253
----------------------------------------------------------------------------
254
255
function sound(id,position,vol,pitch,start,finish)
256
  coroutine.resume(coroutine.create(function()
257
258
  local part = Instance.new("Part",workspace)
259
  part.Position = position
260
  part.Size = Vector3.new(0,0,0)
261
  part.CanCollide = false
262
  part.Transparency = 1
263
264
  local sound = Instance.new("Sound",part)
265
266
  sound.SoundId = "rbxassetid://"..id
267
268
  repeat rs:wait() until sound.IsLoaded
269
  
270
  if vol ~= nil then
271
    sound.Volume = vol
272
  end
273
274
  if pitch ~= nil then
275
    sound.PlaybackSpeed = pitch
276
  end
277
278
  if start ~= nil then
279
    sound.TimePosition = start
280
  end
281
282
  if finish ~= nil then
283
    debris:AddItem(part,finish-start)
284
  else
285
    debris:AddItem(part,sound.TimeLength)
286
  end
287
  
288
  sound:Play()  
289
290
  return sound
291
292
  end))
293
end
294
295
----------------------------------------------------------------------------
296
297
function computeDirection(vec)
298
local lenSquared = vec.magnitude * vec.magnitude
299
local invSqrt = 1 / math.sqrt(lenSquared)
300
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
301
end
302
303
----------------------------------------------------------------------------
304
305
local shaking = 0
306
function shake(num) if num > shaking then shaking = num end end
307
game:GetService("RunService").RenderStepped:connect(function()
308
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
309
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
310
end)
311
312
plr = game:GetService("Players").LocalPlayer
313
DebrisModel = Instance.new("Model",plr.Character)
314
DebrisModel.Name = "DebrisModel"
315
316
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
317
 
318
 local part = Instance.new("Part",DebrisModel)
319
  part.Anchored = true
320
  part.CanCollide = false
321
  part.Size = Vector3.new(1,1,1)
322
  part.Transparency = transparency
323
  part.Material = material
324
  part.Color = color
325
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
326
327
 local partmesh = Instance.new("SpecialMesh",part)
328
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
329
  partmesh.Scale = size
330
331
 local pvalue = Instance.new("Vector3Value",part)
332
  pvalue.Name = "Position"
333
  pvalue.Value = positionchange
334
335
 local svalue = Instance.new("Vector3Value",part)
336
  svalue.Name = "Size"
337
  svalue.Value = sizechange
338
339
 local rvalue = Instance.new("Vector3Value",part)
340
  rvalue.Name = "Rotation"
341
  rvalue.Value = rotationchange
342
  
343
 local tvalue = Instance.new("NumberValue",part)
344
  tvalue.Name = "Transparency"
345
  tvalue.Value = transparencychange
346
347
 local avalue = Instance.new("NumberValue",part)
348
  avalue.Name = "Acceleration"
349
  avalue.Value = acceleration
350
 
351
 part.Name = "EFFECT"
352
 
353
 return part
354
355
end
356
357
game:GetService("RunService").RenderStepped:connect(function()
358
coroutine.resume(coroutine.create(function()
359
360
 for i, v in pairs(DebrisModel:GetChildren()) do
361
  if v:isA("BasePart") then
362
   v.LocalTransparencyModifier = 0
363
  end
364
 end
365
366
 if not plr.Character:FindFirstChild("DebrisModel") then
367
  DebrisModel = Instance.new("Model",plr.Character)
368
  DebrisModel.Name = "DebrisModel"
369
 end
370
371
 for i,v in pairs(DebrisModel:GetChildren()) do
372
  if v:IsA("BasePart") and v.Name == "EFFECT" then
373
   local pvalue = v:FindFirstChild("Position").Value
374
   local svalue = v:FindFirstChild("Size").Value
375
   local rvalue = v:FindFirstChild("Rotation").Value
376
   local tvalue = v:FindFirstChild("Transparency").Value
377
   local avalue = v:FindFirstChild("Acceleration").Value
378
   local mesh = v:FindFirstChild("Mesh")
379
   mesh.Scale = mesh.Scale + svalue
380
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
381
   v.Transparency = v.Transparency + tvalue
382
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
383
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
384
     v:Destroy()
385
   end
386
  end
387
 end
388
389
end))
390
end)
391
392
local wsback = 0
393
local frozen = false
394
function freeze()
395
if frozen == false then
396
frozen = true
397
wsback = hum.WalkSpeed
398
hum.WalkSpeed = 1
399
else
400
frozen = false
401
hum.WalkSpeed = wsback
402
end
403
end
404
hum.WalkSpeed = 25
405
406
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
407
    local magz = (Part0 - Part1).magnitude
408
    local curpos = Part0
409
    local trz = {-Offset,Offset} 
410
    for i=1,Times do
411
        local li = Instance.new("Part", DebrisModel)
412
        li.TopSurface =0
413
        li.Material = Enum.Material.Neon
414
        li.BottomSurface = 0
415
        li.Anchored = true
416
        li.Locked = true
417
        li.Transparency = Trans or 0.4
418
        li.Color = Color
419
        li.formFactor = "Custom"
420
        li.CanCollide = false
421
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
422
        local lim = Instance.new("BlockMesh",li)
423
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
424
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
425
        if Times == i then
426
        local magz2 = (curpos - Part1).magnitude
427
        li.Size = Vector3.new(Thickness,Thickness,magz2)
428
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
429
        else
430
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
431
        end
432
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
433
        li.Name = "LIGHTNING"
434
    end
435
end
436
437
----------------------------------------------------------------------------
438
skin_color = BrickColor.new("Light orange")
439
--p:ClearCharacterAppearance()
440
--hed:WaitForChild("face"):Destroy()
441
hed:WaitForChild("face").Texture = "rbxassetid://407320095"
442
----------------------------------------------------------------------------
443
local size = 1
444
445
newWeld(torso, larm, -1.5, 0.5, 0)
446
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
447
newWeld(torso, rarm, 1.5, 0.5, 0)
448
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
449
newWeld(torso, hed, 0, 1.5, 0)
450
newWeld(torso, lleg, -0.5, -1, 0)
451
lleg.Weld.C1 = CFrame.new(0, 1, 0)
452
newWeld(torso, rleg, 0.5, -1, 0)
453
rleg.Weld.C1 = CFrame.new(0, 1, 0)
454
newWeld(root, torso, 0, -1, 0)
455
torso.Weld.C1 = CFrame.new(0, -1, 0)
456
457
emitters={}
458
459
----------------------------------------------------------------------------------------
460
music(288494027)
461
velocityYFall=0
462
velocityYFall2=0
463
velocityYFall3=0
464
velocityYFall4=0
465
neckrotY=0
466
neckrotY2=0
467
torsorotY=0
468
torsorotY2=0
469
torsoY=0
470
torsoY2=0
471
colored = 0
472
sine = 0
473
change=0.4
474
movement=10
475
timeranim=0
476
running = false
477
jumped = false
478
icolor=1
479
imode=false
480
481
didjump = false
482
jumppower = 0
483
debounceimpact = false
484
485
function jumpimpact()
486
if debounceimpact == false then
487
debounceimpact = true
488
if jumppower < -150 then jumppower = -150 end
489
shake(-jumppower/5)
490
for i=1,-jumppower/20 do rs:wait()
491
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
492
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
493
end
494
debounceimpact = false
495
end
496
end
497
498
max = 0
499
500
rs:connect(function()
501
502
for i,v in pairs(DebrisModel:GetChildren()) do
503
if v.Name == "LIGHTNING" then
504
local vm = v:FindFirstChildOfClass("BlockMesh")
505
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
506
if vm.Scale.X <= 0 then
507
v:Destroy()
508
end
509
end
510
end
511
512
if p.Character.Parent == nil then
513
local model = Instance.new("Model")
514
model.Name = p.Name
515
p.Character = model
516
for i,v in pairs(char:GetChildren()) do
517
v.Parent = p.Character
518
end
519
end
520
521
char = p.Character
522
if p.Character.Parent ~= workspace then
523
p.Character.Parent = workspace
524
end
525
for i,v in pairs(char:GetChildren()) do
526
if v:IsA("Accoutrement") then
527
if v.Handle:FindFirstChild("Mesh") then
528
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
529
v.Handle.Transparency = 0
530
end
531
elseif v:IsA("BasePart") then
532
v.Anchored = false
533
if v:FindFirstChildOfClass("BodyPosition") then
534
v:FindFirstChildOfClass("BodyPosition"):Destroy()
535
end
536
if v:FindFirstChildOfClass("BodyVelocity") then
537
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
538
end
539
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
540
v:FindFirstChildOfClass("BodyGyro"):Destroy()
541
end
542
if v:FindFirstChild("Mesh") then
543
v:FindFirstChild("Mesh").Offset = Vector3.new()
544
end
545
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
546
local force = Instance.new("Part",DebrisModel)
547
force.Name = v.Name.."FORCEFIELD"
548
if v ~= hed then
549
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
550
else
551
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
552
end
553
force.CanCollide = false
554
force.Transparency = 1
555
force.Color = Color3.new(0,1,1)
556
force.Material = Enum.Material.Neon
557
newWeld(v,force,0,0,0)
558
else
559
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
560
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
561
end
562
end
563
if v.Name ~= "HumanoidRootPart" then
564
v.Transparency = 0
565
else
566
v.Transparency = 1
567
end
568
end
569
end
570
571
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
572
velocityYFall = root.Velocity.Y/1.5
573
else
574
if -root.Velocity.Y/1.5 < -5 then
575
velocityYFall = 5
576
elseif -root.Velocity.Y/1.5 > 150 then
577
velocityYFall = -150
578
end
579
end
580
581
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
582
velocityYFall2 = root.Velocity.Y/180
583
else
584
if -root.Velocity.Y/180 < 0 then
585
velocityYFall2 = 0
586
elseif -root.Velocity.Y/180 > 1.2 then
587
velocityYFall2 = -1.2
588
end
589
end
590
591
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
592
velocityYFall3 = root.Velocity.Y/1.5
593
else
594
if -root.Velocity.Y/1.5 < -5 then
595
velocityYFall3 = 5
596
elseif -root.Velocity.Y/1.5 > 50 then
597
velocityYFall3 = -50
598
end
599
end
600
601
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
602
velocityYFall4 = root.Velocity.Y/1.5
603
else
604
if -root.Velocity.Y/180 < -5 then
605
velocityYFall4 = 5
606
elseif -root.Velocity.Y/180 > 50 then
607
velocityYFall4 = -50
608
end
609
end
610
611
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
612
neckrotY = root.RotVelocity.Y/6
613
else
614
if root.RotVelocity.Y/6 < -1 then
615
neckrotY = -1
616
elseif root.RotVelocity.Y/6 > 1 then
617
neckrotY = 1
618
end
619
end
620
621
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
622
neckrotY2 = root.RotVelocity.Y/8
623
else
624
if root.RotVelocity.Y/8 < -0.6 then
625
neckrotY2 = -0.6
626
elseif root.RotVelocity.Y/8 > 0.6 then
627
neckrotY2 = 0.6
628
end
629
end
630
631
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
632
torsorotY = root.RotVelocity.Y/6
633
else
634
if root.RotVelocity.Y/6 < -0.2 then
635
torsorotY = -0.2
636
elseif root.RotVelocity.Y/6 > 0.2 then
637
torsorotY = 0.2
638
end
639
end
640
641
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
642
torsorotY2 = root.RotVelocity.Y/8
643
else
644
if root.RotVelocity.Y/8 < -0.2 then
645
torsorotY2 = -0.2
646
elseif root.RotVelocity.Y/8 > 0.2 then
647
torsorotY2 = 0.2
648
end
649
end
650
651
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
652
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
653
654
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
655
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
656
657
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
658
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
659
660
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
661
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
662
663
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
664
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
665
666
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
667
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
668
669
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
670
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
671
672
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
673
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
674
675
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
676
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
677
678
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
679
local part, endPoint = workspace:FindPartOnRay(ray, char)
680
681
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
682
683
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
684
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
685
686
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
687
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
688
689
if hum.Health > 0 and noidle == false then
690
if hum.Sit == false then
691
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
692
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
693
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
694
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
695
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
696
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
697
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
698
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
699
elseif jumped == true then
700
didjump = true
701
jumppower = root.Velocity.Y
702
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
703
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
704
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
705
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
706
torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
707
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
708
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
709
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
710
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
711
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
712
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
713
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
714
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
715
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
716
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
717
end
718
719
else
720
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
721
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
722
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
723
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
724
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
725
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
726
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
727
end
728
729
end
730
if didjump == true and jumped == false and jumppower < 0 then
731
didjump = false
732
jumpimpact()
733
end
734
735
sine = sine + change
736
hum.Health = math.huge
737
hum.MaxHealth = math.huge
738
end)