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1
wait(2)
2
--[[
3
	
4
░▒▓█ Ultra Instinct █▓▒░	
5
	
6
--]]	
7
8
local Player = game.Players.localPlayer
9
local char = Player.Character
10
local Character = Player.Character
11
local RootPart = Character.HumanoidRootPart
12
local Head = Character.Head
13
local done = false
14
local canheal = false
15
local deathchat1 = false
16
local once = true
17
local dead = false
18
local candie = true
19
local deathchat = false
20
local idleon = true
21
local idle1 = true
22
local idle = true
23
local spiritballenergy = true
24
for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
25
  if v:IsA("Accessory") then
26
    v:Destroy()
27
  end
28
end
29
for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
30
  if v:IsA("Shirt") then
31
    v:Remove()
32
  end
33
end
34
for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
35
  if v:IsA("Pants") then
36
    v:Remove()
37
  end
38
end
39
wait()
40
shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
41
shirt.Name = "Shirt"
42
pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
43
pants.Name = "Pants"
44
45
46
47
local v3 = Vector3.new
48
local num = 0
49
local bc = BrickColor.new
50
local new = Instance.new
51
52
53
Instance.new("ForceField",char).Visible = false
54
local poo = Instance.new("IntValue",Character)
55
poo.Name = "haha nope"
56
char.Humanoid.MaxHealth = math.huge
57
wait()
58
char.Humanoid.Health = math.huge
59
Instance.new("ForceField",char).Visible = false
60
local skinCol = "Pastel brown"
61
local bd = Player:FindFirstChild("Body Colors")
62
if bd then
63
bd.HeadColor = BrickColor.new(skinCol)
64
bd.TorsoColor = BrickColor.new(skinCol)
65
bd.LeftLegColor = BrickColor.new(skinCol)
66
bd.RightLegColor = BrickColor.new(skinCol)
67
bd.LeftArmColor = BrickColor.new(skinCol)
68
bd.RightArmColor = BrickColor.new(skinCol)
69
else
70
bd = Instance.new("BodyColors", Player)
71
bd.HeadColor = BrickColor.new(skinCol)
72
bd.TorsoColor = BrickColor.new(skinCol)
73
bd.LeftLegColor = BrickColor.new(skinCol)
74
bd.RightLegColor = BrickColor.new(skinCol)
75
bd.LeftArmColor = BrickColor.new(skinCol)
76
bd.RightArmColor = BrickColor.new(skinCol)
77
end
78
local number = 1
79
80
--------------------------------------------------------------------------
81
--transform
82
GroundWave5 = function()
83
	local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
84
		Colors = {"Dark blue", "Dark blue"}
85
	
86
	local wave11 = Instance.new("Part", char)
87
	wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
88
	wave11.Anchored = true
89
	wave11.Name = "Wave"
90
	wave11.CanCollide = false
91
	wave11.Locked = true
92
	wave11.Size = Vector3.new(1, 1, 1)
93
	wave11.TopSurface = "Smooth"
94
	wave11.BottomSurface = "Smooth"
95
	wave11.Transparency = 0.35
96
	wave11.CFrame = HandCF
97
	wm31 = Instance.new("SpecialMesh", wave11)
98
	wm31.MeshId = "rbxassetid://3270017"
99
	coroutine.wrap(function()
100
	for i = 1, 30, 1 do
101
	wm31.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
102
	wave11.Size = wm31.Scale
103
	wave11.CFrame = HandCF
104
	wave11.Transparency = i/30
105
	wait()
106
	end
107
	wait()
108
	wave11:Destroy()
109
	end)()
110
end
111
GroundWave6 = function()
112
	local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0))
113
		Colors = {"White", "Dark blue"}
114
	local wave111 = Instance.new("Part", char)
115
	wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
116
	wave111.Anchored = true
117
	wave111.Name = "Wave"
118
	wave111.CanCollide = false
119
	wave111.Locked = true
120
	wave111.Size = Vector3.new(1, 1, 1)
121
	wave111.TopSurface = "Smooth"
122
	wave111.BottomSurface = "Smooth"
123
	wave111.Transparency = 0.35
124
	wave111.CFrame = HandCF
125
	wm311 = Instance.new("SpecialMesh", wave111)
126
	wm311.MeshId = "rbxassetid://3270017"
127
	coroutine.wrap(function()
128
	for i = 1, 30, 1 do
129
	wm311.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
130
	wave111.Size = wm311.Scale
131
	wave111.CFrame = HandCF
132
	wave111.Transparency = i/30
133
	wait()
134
	end
135
	wait()
136
	wave111:Destroy()
137
	end)()
138
end
139
GroundWave7 = function()
140
	local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50))
141
		Colors = {"Dark blue", "White"}
142
	local wave1111 = Instance.new("Part", char)
143
	wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
144
	wave1111.Anchored = true
145
	wave1111.Name = "Wave"
146
	wave1111.CanCollide = false
147
	wave1111.Locked = true
148
	wave1111.Size = Vector3.new(1, 1, 1)
149
	wave1111.TopSurface = "Smooth"
150
	wave1111.BottomSurface = "Smooth"
151
	wave1111.Transparency = 0.35
152
	wave1111.CFrame = HandCF
153
	wm3111 = Instance.new("SpecialMesh", wave1111)
154
	wm3111.MeshId = "rbxassetid://3270017"
155
	coroutine.wrap(function()
156
	for i = 1, 30, 1 do
157
	wm3111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
158
	wave1111.Size = wm3111.Scale
159
	wave1111.CFrame = HandCF
160
	wave1111.Transparency = i/30
161
	wait()
162
	end
163
	wait()
164
	wave1111:Destroy()
165
	end)()
166
end
167
GroundWave8 = function()
168
	local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(30), math.rad(0))
169
		Colors = {"Dark blue", "Dark blue"}
170
	local wave11111 = Instance.new("Part", char)
171
	wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
172
	wave11111.Anchored = true
173
	wave11111.Name = "Wave"
174
	wave11111.CanCollide = false
175
	wave11111.Locked = true
176
	wave11111.Size = Vector3.new(1, 1, 1)
177
	wave11111.TopSurface = "Smooth"
178
	wave11111.BottomSurface = "Smooth"
179
	wave11111.Transparency = 0.35
180
	wave11111.CFrame = HandCF
181
	wm31111 = Instance.new("SpecialMesh", wave11111)
182
	wm31111.MeshId = "rbxassetid://3270017"
183
	coroutine.wrap(function()
184
	for i = 1, 30, 1 do
185
	wm31111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
186
	wave11111.Size = wm31111.Scale
187
	wave11111.CFrame = HandCF
188
	wave11111.Transparency = i/30
189
	wait()
190
	end
191
	wait()
192
	wave11111:Destroy()
193
	end)()
194
end
195
GroundWave9 = function()
196
	local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(50), math.rad(70))
197
	
198
		Colors = {"Cyan", "White"}
199
	local wave111111 = Instance.new("Part", char)
200
	wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
201
	wave111111.Anchored = true
202
	wave111111.Name = "Wave"
203
	wave111111.CanCollide = false
204
	wave111111.Locked = true
205
	wave111111.Size = Vector3.new(1, 1, 1)
206
	wave111111.TopSurface = "Smooth"
207
	wave111111.BottomSurface = "Smooth"
208
	wave111111.Transparency = 0.35
209
	wave111111.CFrame = HandCF
210
	wm311111 = Instance.new("SpecialMesh", wave111111)
211
	wm311111.MeshId = "rbxassetid://3270017"
212
	coroutine.wrap(function()
213
	for i = 1, 30, 1 do
214
	wm311111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
215
	wave111111.Size = wm311111.Scale
216
	wave111111.CFrame = HandCF
217
	wave111111.Transparency = i/30
218
	wait()
219
	end
220
	wait()
221
	wave111111:Destroy()
222
	end)()
223
end
224
GroundWave10 = function()
225
	local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0))
226
		Colors = {"White", "Dark blue"}
227
	local wave1111111 = Instance.new("Part", char)
228
	wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
229
	wave1111111.Anchored = true
230
	wave1111111.Name = "Wave"
231
	wave1111111.CanCollide = false
232
	wave1111111.Locked = true
233
	wave1111111.Size = Vector3.new(1, 1, 1)
234
	wave1111111.TopSurface = "Smooth"
235
	wave1111111.BottomSurface = "Smooth"
236
	wave1111111.Transparency = 0.35
237
	wave1111111.CFrame = HandCF
238
	wm3111111 = Instance.new("SpecialMesh", wave1111111)
239
	wm3111111.MeshId = "rbxassetid://3270017"
240
	coroutine.wrap(function()
241
	for i = 1, 30, 1 do
242
	wm3111111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
243
	wave1111111.Size = wm3111111.Scale
244
	wave1111111.CFrame = HandCF
245
	wave1111111.Transparency = i/30
246
	wait()
247
	end
248
	wait()
249
	wave1111111:Destroy()
250
	end)()
251
end
252
253
GroundWave1 = function()
254
	
255
	local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 5
256
	Colors = {"White", "White"}
257
	local wave = Instance.new("Part", char)
258
	wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
259
	wave.Anchored = true
260
	wave.Name = "Wave"..number
261
	wave.CanCollide = false
262
	wave.Locked = true
263
	wave.Size = Vector3.new(1, 1, 1)
264
	wave.TopSurface = "Smooth"
265
	wave.BottomSurface = "Smooth"
266
	wave.Transparency = 0.35
267
	wave.CFrame = HandCF
268
	wm = Instance.new("SpecialMesh", wave)
269
	wm.Name = "wave"..number
270
	wm.MeshId = "rbxassetid://3270017"
271
	coroutine.wrap(function()
272
	for i = 1, 30, 1 do
273
	wm.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
274
	wave.Size = wm.Scale
275
	wave.CFrame = HandCF
276
	wave.Transparency = i/30
277
	wait()
278
	end
279
	wait()
280
	wave:Destroy()
281
282
	end)()
283
end
284
285
286
shirt = Instance.new("Shirt", char)
287
shirt.Name = "Shirt"
288
pants = Instance.new("Pants", char)
289
pants.Name = "Pants"
290
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1359093926"
291
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1359086305"
292
char.Head.face.Texture = "rbxassetid://1195162571"
293
294
Hair7 = Instance.new("Part")
295
Hair7.Parent = char
296
Hair7.Name = "Hair"
297
Hair7.CanCollide = false
298
Hair7.Locked = true
299
Hair7.TopSurface = "Smooth"
300
Hair7.BottomSurface = "Smooth"
301
Hair7.formFactor = "Symmetric"
302
Hair7.Material = "Neon"
303
Hair7.BrickColor = BrickColor.new("Really black")
304
Hair7.CFrame = char.Torso.CFrame
305
Hair7.Size = Vector3.new(1, 1, 1)
306
Hair7.Transparency = 0
307
308
309
Weld1 = Instance.new("Weld")
310
Weld1.Parent = char.Head
311
Weld1.Part0 = char.Head
312
Weld1.Part1 = Hair7
313
Weld1.C0 = CFrame.new(0, 1.2, -0.17)
314
315
Mesh = Instance.new("SpecialMesh")
316
Mesh.Offset = Vector3.new(0,-0.4,0)
317
Mesh.Parent = Hair7
318
Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
319
Mesh.MeshType = "FileMesh"
320
Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
321
Mesh.TextureId = "" 
322
wait(0.5)
323
game.Chat:Chat(Character, "Not yet... I ain't finished yet..", "White")
324
local Must2 = Instance.new("Sound",char)
325
Must2.SoundId = "rbxassetid://1173681504"
326
Must2.Pitch = 0.99
327
Must2.Volume = 1.6
328
Must2.Looped = true
329
wait(0)
330
Must2:Play()	
331
wait(3)
332
Hair7:Destroy()
333
wait(0)
334
Hair7 = Instance.new("Part")
335
Hair7.Parent = char
336
Hair7.Name = "Hair"
337
Hair7.CanCollide = false
338
Hair7.Locked = true
339
Hair7.TopSurface = "Smooth"
340
Hair7.BottomSurface = "Smooth"
341
Hair7.formFactor = "Symmetric"
342
Hair7.Material = "Neon"
343
Hair7.BrickColor = BrickColor.new("Really black")
344
Hair7.CFrame = char.Torso.CFrame
345
Hair7.Size = Vector3.new(1, 1, 1)
346
Hair7.Transparency = 0
347
348
349
Weld1 = Instance.new("Weld")
350
Weld1.Parent = char.Head
351
Weld1.Part0 = char.Head
352
Weld1.Part1 = Hair7
353
Weld1.C0 = CFrame.new(-0.1, 1.1, -0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
354
355
Mesh = Instance.new("SpecialMesh")
356
Mesh.Offset = Vector3.new(0,-0.2,-0.14)
357
Mesh.Parent = Hair7
358
Mesh.Scale = Vector3.new(7.3,7.1,7.2)
359
Mesh.MeshType = "FileMesh"
360
Mesh.MeshId = "http://www.roblox.com/asset/?id=1112376656"
361
Mesh.TextureId = "" 
362
wait(4)
363
local poof = Instance.new("Sound",Player)
364
poof.SoundId = "rbxassetid://1035030726"
365
poof.Pitch = 0.99
366
poof.Volume = 1.3
367
poof.Looped = false
368
wait(0)
369
poof:Play()
370
GroundWave5()
371
	GroundWave6()
372
	GroundWave7()
373
	GroundWave8()
374
	GroundWave9()
375
	GroundWave10()
376
Hair7:Destroy()
377
wait(0)
378
game.Chat:Chat(Character, "...", "White")
379
Hair7 = Instance.new("Part")
380
Hair7.Parent = char
381
Hair7.Name = "Hair"
382
Hair7.CanCollide = false
383
Hair7.Locked = true
384
Hair7.TopSurface = "Smooth"
385
Hair7.BottomSurface = "Smooth"
386
Hair7.formFactor = "Symmetric"
387
Hair7.Material = "Neon"
388
Hair7.BrickColor = BrickColor.new("Really black")
389
Hair7.CFrame = char.Torso.CFrame
390
Hair7.Size = Vector3.new(1, 1, 1)
391
Hair7.Transparency = 0
392
393
394
Weld1 = Instance.new("Weld")
395
Weld1.Parent = char.Head
396
Weld1.Part0 = char.Head
397
Weld1.Part1 = Hair7
398
Weld1.C0 = CFrame.new(0, 1.2, -0.17) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
399
400
Mesh = Instance.new("SpecialMesh")
401
Mesh.Offset = Vector3.new(0,-0.2,-0.14)
402
Mesh.Parent = Hair7
403
Mesh.Scale = Vector3.new(7.3,5.8,7.2)
404
Mesh.MeshType = "FileMesh"
405
Mesh.MeshId = "http://www.roblox.com/asset/?id=1125231485"
406
Mesh.TextureId = "" 
407
char.Head.face.Texture = "rbxassetid://986775808"
408
409
410
local ice = Instance.new("Part", Head)
411
ice.Size = Vector3.new(0.5, 0.5, 0.5)
412
ice.BrickColor = BrickColor.new("White")
413
ice.CanCollide = false
414
ice.TopSurface = 0
415
ice.BottomSurface = 0
416
ice.Transparency = 1
417
local ice2 = Instance.new("SpecialMesh", ice)
418
ice2.MeshType = "Brick"
419
ice2.Scale = Vector3.new(1, 1, 1)
420
local ice3 = Instance.new("Weld", ice)
421
ice3.Part0 = Head
422
ice3.Part1 = ice
423
ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0)
424
local icesmoke = Instance.new("ParticleEmitter", ice)
425
icesmoke.VelocitySpread = 5
426
icesmoke.Size = NumberSequence.new({
427
  NumberSequenceKeypoint.new(0, 0.01),
428
  NumberSequenceKeypoint.new(1, 1)
429
})
430
icesmoke.Rate = math.huge
431
icesmoke.Speed = NumberRange.new(1, 1)
432
icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
433
icesmoke.Transparency = NumberSequence.new({
434
  NumberSequenceKeypoint.new(0, 0.9),
435
  NumberSequenceKeypoint.new(1, 1)
436
})
437
icesmoke.Rotation = NumberRange.new(0, 360)
438
icesmoke.Name = "Smoke"
439
icesmoke.LightEmission = 0
440
icesmoke.Acceleration = Vector3.new(0,0,0)
441
icesmoke.Texture = "http://www.roblox.com/asset/?id="
442
icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
443
icesmoke.LockedToPart = true
444
maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
445
secondcolor = "Really black"
446
wait(0.016666666666666666)
447
Effects = {}
448
local Player = game.Players.localPlayer
449
local Character = Player.Character
450
local Humanoid = Character.Humanoid
451
local mouse = Player:GetMouse()
452
local LeftArm = Character["Left Arm"]
453
local RightArm = Character["Right Arm"]
454
local LeftLeg = Character["Left Leg"]
455
local RightLeg = Character["Right Leg"]
456
local Head = Character.Head
457
local Torso = Character.Torso
458
local cam = game.Workspace.CurrentCamera
459
local RootJoint = RootPart.RootJoint
460
local equipped = true
461
local attack = false
462
local Anim = "Idle"
463
local idle = 0
464
local attacktype = 1
465
local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
466
local velocity = RootPart.Velocity.y
467
local sine = 0
468
local change = 1
469
local grabbed = false
470
local cn = CFrame.new
471
local mr = math.rad
472
local angles = CFrame.Angles
473
local ud = UDim2.new
474
local c3 = Color3.new
475
local dir = {
476
  w = 0,
477
  s = 0,
478
  a = 0,
479
  d = 0
480
}
481
firemode = true
482
rock = true
483
local Services = {
484
  SoundService = game:GetService("SoundService"),
485
  Players = game:GetService("Players"),
486
  Debris = game:GetService("Debris"),
487
  Workspace = game:GetService("Workspace"),
488
  Lighting = game:GetService("Lighting"),
489
  HttpService = game:GetService("HttpService"),
490
  InsertService = game:GetService("InsertService")
491
}
492
local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
493
Humanoid.Animator:Destroy()
494
Character.Animate:Destroy()
495
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
496
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
497
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
498
RSH, LSH = nil, nil
499
RW = Instance.new("Weld")
500
LW = Instance.new("Weld")
501
RH = Torso["Right Hip"]
502
LH = Torso["Left Hip"]
503
RSH = Torso["Right Shoulder"]
504
LSH = Torso["Left Shoulder"]
505
RSH.Parent = nil
506
LSH.Parent = nil
507
RW.Name = "RW"
508
RW.Part0 = Torso
509
RW.C0 = cn(1.5, 0.5, 0)
510
RW.C1 = cn(0, 0.5, 0)
511
RW.Part1 = RightArm
512
RW.Parent = Torso
513
LW.Name = "LW"
514
LW.Part0 = Torso
515
LW.C0 = cn(-1.5, 0.5, 0)
516
LW.C1 = cn(0, 0.5, 0)
517
LW.Part1 = LeftArm
518
LW.Parent = Torso
519
--------------
520
human = char:FindFirstChild("Humanoid")
521
human.Name = "hi"
522
lig = Instance.new("PointLight",Player.Character.Torso)
523
lig.Color=Color3.new(0,0,255)
524
lig.Range = 10
525
----
526
function clerp(a, b, t)
527
  local qa = {
528
    QuaternionFromCFrame(a)
529
  }
530
  local qb = {
531
    QuaternionFromCFrame(b)
532
  }
533
  local ax, ay, az = a.x, a.y, a.z
534
  local bx, by, bz = b.x, b.y, b.z
535
  local _t = 1 - t
536
  return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
537
end
538
function QuaternionFromCFrame(cf)
539
  local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
540
  local trace = m00 + m11 + m22
541
  if trace > 0 then
542
    local s = math.sqrt(1 + trace)
543
    local recip = 0.5 / s
544
    return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
545
  else
546
    local i = 0
547
    if m00 < m11 then
548
      i = 1
549
    end
550
    if m22 > (i == 0 and m00 or m11) then
551
      i = 2
552
    end
553
    if i == 0 then
554
      local s = math.sqrt(m00 - m11 - m22 + 1)
555
      local recip = 0.5 / s
556
      return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
557
    elseif i == 1 then
558
      local s = math.sqrt(m11 - m22 - m00 + 1)
559
      local recip = 0.5 / s
560
      return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
561
    elseif i == 2 then
562
      local s = math.sqrt(m22 - m00 - m11 + 1)
563
      local recip = 0.5 / s
564
      return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
565
    end
566
  end
567
end
568
function QuaternionToCFrame(px, py, pz, x, y, z, w)
569
  local xs, ys, zs = x + x, y + y, z + z
570
  local wx, wy, wz = w * xs, w * ys, w * zs
571
  local xx = x * xs
572
  local xy = x * ys
573
  local xz = x * zs
574
  local yy = y * ys
575
  local yz = y * zs
576
  local zz = z * zs
577
  return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
578
end
579
function QuaternionSlerp(a, b, t)
580
  local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
581
  local startInterp, finishInterp
582
  if cosTheta >= 1.0E-4 then
583
    if 1 - cosTheta > 1.0E-4 then
584
      local theta = math.acos(cosTheta)
585
      local invSinTheta = 1 / math.sin(theta)
586
      startInterp = math.sin((1 - t) * theta) * invSinTheta
587
      finishInterp = math.sin(t * theta) * invSinTheta
588
    else
589
      startInterp = 1 - t
590
      finishInterp = t
591
    end
592
  elseif 1 + cosTheta > 1.0E-4 then
593
    local theta = math.acos(-cosTheta)
594
    local invSinTheta = 1 / math.sin(theta)
595
    startInterp = math.sin((t - 1) * theta) * invSinTheta
596
    finishInterp = math.sin(t * theta) * invSinTheta
597
  else
598
    startInterp = t - 1
599
    finishInterp = t
600
  end
601
  return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
602
end
603
function swait(num)
604
  if num == 0 or num == nil then
605
    game:service("RunService").RenderStepped:wait(0)
606
  else
607
    for i = 0, num do
608
      game:service("RunService").RenderStepped:wait(0)
609
    end
610
  end
611
end
612
local RbxUtility = LoadLibrary("RbxUtility")
613
local Create = RbxUtility.Create
614
function RemoveOutlines(part)
615
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
616
end
617
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
618
  local Part = Create("Part")({
619
    formFactor = FormFactor,
620
    Parent = Parent,
621
    Reflectance = Reflectance,
622
    Transparency = Transparency,
623
    CanCollide = false,
624
    Locked = true,
625
    BrickColor = BrickColor.new(tostring(BColor)),
626
    Name = Name,
627
    Size = Size,
628
    Material = Material
629
  })
630
  RemoveOutlines(Part)
631
  return Part
632
end
633
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
634
  local Msh = Create(Mesh)({
635
    Parent = Part,
636
    Offset = OffSet,
637
    Scale = Scale
638
  })
639
  if Mesh == "SpecialMesh" then
640
    Msh.MeshType = MeshType
641
    Msh.MeshId = MeshId
642
  end
643
  return Msh
644
end
645
function CreateWeld(Parent, Part0, Part1, C0, C1)
646
  local Weld = Create("Weld")({
647
    Parent = Parent,
648
    Part0 = Part0,
649
    Part1 = Part1,
650
    C0 = C0,
651
    C1 = C1
652
  })
653
  return Weld
654
end
655
function rayCast(Position, Direction, Range, Ignore)
656
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
657
end
658
function CreateSound(id, par, vol, pit)
659
  coroutine.resume(coroutine.create(function()
660
    local sou = Instance.new("Sound", par or workspace)
661
    sou.Volume = vol
662
    sou.Pitch = pit or 1
663
    sou.SoundId = id
664
    wait()
665
    sou:play()
666
    game:GetService("Debris"):AddItem(sou, 6)
667
  end))
668
end
669
function CreateSong(id, par, vol, pit)
670
  coroutine.resume(coroutine.create(function()
671
    sou2 = Instance.new("Sound", par or workspace)
672
    sou2.Volume = 1
673
    sou2.Pitch = 1
674
    sou2.SoundId = id
675
    wait()
676
    sou2:play()
677
    sou2.Looped = true
678
  end))
679
end
680
CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
681
local function getclosest(obj, distance)
682
  local last, lastx = distance + 1, nil
683
  for i, v in pairs(workspace:GetChildren()) do
684
    if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
685
      local t = v.Torso
686
      local dist = t.Position - obj.Position.magnitude
687
      if distance >= dist and last > dist then
688
        last = dist
689
        lastx = v
690
      end
691
    end
692
  end
693
  return lastx
694
end
695
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
696
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
697
  prt.Anchored = true
698
  prt.CFrame = cframe
699
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
700
  game:GetService("Debris"):AddItem(prt, 10)
701
  if Type == 1 or Type == nil then
702
    table.insert(Effects, {
703
      prt,
704
      "Block1",
705
      delay,
706
      x3,
707
      y3,
708
      z3,
709
      msh
710
    })
711
  elseif Type == 2 then
712
    table.insert(Effects, {
713
      prt,
714
      "Block2",
715
      delay,
716
      x3,
717
      y3,
718
      z3,
719
      msh
720
    })
721
  elseif Type == 3 then
722
    table.insert(Effects, {
723
      prt,
724
      "Block3",
725
      delay,
726
      x3,
727
      y3,
728
      z3,
729
      msh
730
    })
731
  end
732
end
733
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
734
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
735
  prt.Anchored = true
736
  prt.CFrame = cframe
737
  local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
738
  game:GetService("Debris"):AddItem(prt, 10)
739
  table.insert(Effects, {
740
    prt,
741
    "Cylinder",
742
    delay,
743
    x3,
744
    y3,
745
    z3,
746
    msh
747
  })
748
end
749
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
750
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
751
  prt.Anchored = true
752
  prt.CFrame = cframe * CFrame.new(x1, y1, z1)
753
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
754
  game:GetService("Debris"):AddItem(prt, 10)
755
  table.insert(Effects, {
756
    prt,
757
    "Cylinder",
758
    delay,
759
    x3,
760
    y3,
761
    z3,
762
    msh
763
  })
764
end
765
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
766
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
767
  prt.Anchored = true
768
  prt.CFrame = cframe
769
  local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
770
  game:GetService("Debris"):AddItem(prt, 10)
771
  table.insert(Effects, {
772
    prt,
773
    "Cylinder",
774
    delay,
775
    x3,
776
    y3,
777
    z3,
778
    msh
779
  })
780
end
781
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
782
  local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
783
  prt.Anchored = true
784
  prt.CFrame = cframe
785
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
786
  game:GetService("Debris"):AddItem(prt, 10)
787
  table.insert(Effects, {
788
    prt,
789
    "Cylinder",
790
    delay,
791
    x3,
792
    y3,
793
    z3,
794
    msh
795
  })
796
end
797
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
798
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
799
  prt.Anchored = true
800
  prt.CFrame = cframe
801
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
802
  game:GetService("Debris"):AddItem(prt, 10)
803
  table.insert(Effects, {
804
    prt,
805
    "Cylinder",
806
    delay,
807
    x3,
808
    y3,
809
    z3,
810
    msh
811
  })
812
end
813
function BreakEffect(brickcolor, cframe, x1, y1, z1)
814
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
815
  prt.Anchored = true
816
  prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
817
  local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
818
  local num = math.random(10, 50) / 1000
819
  game:GetService("Debris"):AddItem(prt, 10)
820
  table.insert(Effects, {
821
    prt,
822
    "Shatter",
823
    num,
824
    prt.CFrame,
825
    math.random() - math.random(),
826
    0,
827
    math.random(50, 100) / 100
828
  })
829
end
830
831
attack = false
832
game:GetService("RunService").Stepped:connect(function()
833
  Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
834
  velocity = RootPart.Velocity.y
835
  sine = sine + change
836
  local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
837
  if equipped == true or equipped == false then
838
    if 1 < RootPart.Velocity.y and hit == nil then
839
      Anim = "Jump"
840
      if attack == false and ice_mode == false then
841
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
842
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
843
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
844
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
845
        RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
846
        LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
847
      end
848
    elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
849
      Anim = "Fall"
850
      if attack == false then
851
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
852
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
853
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
854
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
855
        RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
856
        LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
857
      end
858
    elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
859
      Anim = "Idle"
860
    if attack==false then
861
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3)
862
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3)
863
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
864
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
865
RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3)
866
LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3)
867
end
868
    elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 200000 and hit ~= nil and ice_mode == false then
869
      Anim = "Walk"
870
     if attack==false then
871
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2)
872
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2)
873
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2)
874
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2)
875
RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 2), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2)
876
LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 2), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2)
877
end
878
    end
879
  end
880
  if equipped == true or equipped == false then
881
    if 1 < RootPart.Velocity.Y and hit == nil then
882
      Anim = "Jump"
883
      if attack == false and ice_mode == true then
884
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
885
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
886
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
887
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
888
        RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
889
        LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
890
      end
891
    elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
892
      Anim = "Fall"
893
      if attack == false then
894
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
895
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
896
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
897
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
898
        RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
899
        LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
900
      end
901
    elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
902
      Anim = "Idle"
903
      if attack == false then
904
        change = 0.8
905
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
906
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
907
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
908
        LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
909
        RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
910
        LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
911
      end
912
    elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
913
      Anim = "Walk"
914
      if attack == false then
915
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
916
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
917
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
918
        LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
919
        RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
920
        LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
921
      end
922
    end
923
  end
924
  if 0 < #Effects then
925
    for e = 1, #Effects do
926
      if Effects[e] ~= nil then
927
        local Thing = Effects[e]
928
        if Thing ~= nil then
929
          local Part = Thing[1]
930
          local Mode = Thing[2]
931
          local Delay = Thing[3]
932
          local IncX = Thing[4]
933
          local IncY = Thing[5]
934
          local IncZ = Thing[6]
935
          if 1 >= Thing[1].Transparency then
936
            if Thing[2] == "Block1" then
937
              Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
938
              local Mesh = Thing[1].Mesh
939
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
940
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
941
            elseif Thing[2] == "Block2" then
942
              Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
943
              local Mesh = Thing[7]
944
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
945
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
946
            elseif Thing[2] == "Block3" then
947
              Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
948
              local Mesh = Thing[7]
949
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
950
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
951
            elseif Thing[2] == "Cylinder" then
952
              local Mesh = Thing[1].Mesh
953
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
954
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
955
            elseif Thing[2] == "Blood" then
956
              local Mesh = Thing[7]
957
              Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
958
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
959
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
960
            elseif Thing[2] == "Elec" then
961
              local Mesh = Thing[1].Mesh
962
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
963
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
964
            elseif Thing[2] == "Disappear" then
965
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
966
            elseif Thing[2] == "Shatter" then
967
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
968
              Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
969
              Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
970
              Thing[6] = Thing[6] + Thing[5]
971
            end
972
          else
973
            Part.Parent = nil
974
            table.remove(Effects, e)
975
          end
976
        end
977
      end
978
    end
979
  end
980
end)
981
---
982
local whoh = Instance.new("Sound",Torso)
983
whoh.SoundId = "rbxassetid://1179254378"
984
whoh.Pitch = 0.99
985
whoh.Volume = 1.5
986
whoh.Looped = true
987
wait(0)
988
whoh:Play()
989
local Aura = Instance.new('ParticleEmitter')
990
Aura.Name = "Aura"
991
Aura.Texture = "rbxassetid://833874434"
992
Aura.Parent = LeftArm
993
Aura.LightEmission = 1
994
Aura.Transparency = NumberSequence.new(1,0.2,1)
995
Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
996
Aura.Size = NumberSequence.new(0.8,0.8,0.1)
997
Aura.LockedToPart = true
998
Aura.Lifetime = NumberRange.new(1)
999
Aura.Rate = 100
1000
Aura.Speed = NumberRange.new(0.3)
1001
Aura.EmissionDirection = "Top"
1002
1003
1004
local Aura = Instance.new('ParticleEmitter')
1005
Aura.Name = "Aura"
1006
Aura.Texture = "rbxassetid://49071178"
1007
Aura.Parent = Head
1008
Aura.LightEmission = 1
1009
Aura.Transparency = NumberSequence.new(1,0.2,1)
1010
Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
1011
Aura.Size = NumberSequence.new(0.8,0.8,0.1)
1012
Aura.LockedToPart = true
1013
Aura.Lifetime = NumberRange.new(1)
1014
Aura.Rate = 100
1015
Aura.Speed = NumberRange.new(0)
1016
Aura.EmissionDirection = "Top"
1017
local Aura2 = Instance.new('ParticleEmitter')
1018
Aura2.Name = "Aura"
1019-
Aura2.Texture = "rbxassetid://833874434"
1019+
Aura2.Texture = "rbxassetid://49071178"
1020
Aura2.Parent = RightArm
1021
Aura2.LightEmission = 1
1022
Aura2.Transparency = NumberSequence.new(1,0.2,1)
1023
Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
1024
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1025
Aura2.LockedToPart = true
1026
Aura2.Lifetime = NumberRange.new(1)
1027
Aura2.Rate = 100
1028
Aura2.Speed = NumberRange.new(0.3)
1029
Aura2.EmissionDirection = "Top"
1030
local Aura2 = Instance.new('ParticleEmitter')
1031
Aura2.Name = "Aura"
1032-
Aura2.Texture = "rbxassetid://833874434"
1032+
Aura2.Texture = "rbxassetid://49071178"
1033
Aura2.Parent = LeftLeg
1034
Aura2.LightEmission = 1
1035
Aura2.Transparency = NumberSequence.new(1,0.2,1)
1036
Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
1037
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1038
Aura2.LockedToPart = true
1039
Aura2.Lifetime = NumberRange.new(1)
1040
Aura2.Rate = 100
1041
Aura2.Speed = NumberRange.new(0.3)
1042
Aura2.EmissionDirection = "Top"
1043
local Aura2 = Instance.new('ParticleEmitter')
1044
Aura2.Name = "Aura"
1045-
Aura2.Texture = "rbxassetid://833874434"
1045+
Aura2.Texture = "rbxassetid://49071178"
1046
Aura2.Parent = RightLeg
1047
Aura2.LightEmission = 1
1048
Aura2.Transparency = NumberSequence.new(1,0.2,1)
1049
Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
1050
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1051
Aura2.LockedToPart = true
1052
Aura2.Lifetime = NumberRange.new(1)
1053
Aura2.Rate = 100
1054
Aura2.Speed = NumberRange.new(0.3)
1055
Aura2.EmissionDirection = "Top"
1056
---aura2
1057
local Aura = Instance.new('ParticleEmitter')
1058
Aura.Name = "Aura"
1059
Aura.Texture = "rbxassetid://49071178"
1060
Aura.Parent = LeftArm
1061
Aura.LightEmission = 1
1062
Aura.Transparency = NumberSequence.new(1,0.4,1)
1063
Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color)
1064
Aura.Size = NumberSequence.new(0.8,0.8,0.1)
1065
Aura.LockedToPart = true
1066
Aura.Lifetime = NumberRange.new(1)
1067
Aura.Rate = 60
1068
Aura.Speed = NumberRange.new(0.3)
1069
Aura.EmissionDirection = "Top"
1070
local Aura2 = Instance.new('ParticleEmitter')
1071
Aura2.Name = "Aura"
1072-
Aura2.Texture = "rbxassetid://833874434"
1072+
Aura2.Texture = "rbxassetid://49071178"
1073
Aura2.Parent = RightArm
1074
Aura2.LightEmission = 1
1075
Aura2.Transparency = NumberSequence.new(1,0.4,1)
1076
Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
1077
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1078
Aura2.LockedToPart = true
1079
Aura2.Lifetime = NumberRange.new(1)
1080
Aura2.Rate = 60
1081
Aura2.Speed = NumberRange.new(0.3)
1082
Aura2.EmissionDirection = "Top"
1083
local Aura2 = Instance.new('ParticleEmitter')
1084
Aura2.Name = "Aura"
1085-
Aura2.Texture = "rbxassetid://833874434"
1085+
Aura2.Texture = "rbxassetid://49071178"
1086
Aura2.Parent = LeftLeg
1087
Aura2.LightEmission = 1
1088
Aura2.Transparency = NumberSequence.new(1,0.4,1)
1089
Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
1090
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1091
Aura2.LockedToPart = true
1092
Aura2.Lifetime = NumberRange.new(1)
1093
Aura2.Rate = 60
1094
Aura2.Speed = NumberRange.new(0.1)
1095
Aura2.EmissionDirection = "Top"
1096
local Aura2 = Instance.new('ParticleEmitter')
1097
Aura2.Name = "Aura"
1098-
Aura2.Texture = "rbxassetid://833874434"
1098+
Aura2.Texture = "rbxassetid://49071178"
1099
Aura2.Parent = RightLeg
1100
Aura2.LightEmission = 1
1101
Aura2.Transparency = NumberSequence.new(1,0.4,1)
1102
Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
1103
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1104
Aura2.LockedToPart = true
1105
Aura2.Lifetime = NumberRange.new(1)
1106
Aura2.Rate = 60
1107
Aura2.Speed = NumberRange.new(0.3)
1108
Aura2.EmissionDirection = "Top"
1109
----aura3
1110
---aura2
1111
local Aura = Instance.new('ParticleEmitter')
1112
Aura.Name = "Aura"
1113
Aura.Texture = "rbxassetid://49071178"
1114
Aura.Parent = LeftArm
1115
Aura.LightEmission = 1
1116
Aura.Transparency = NumberSequence.new(1,0.7,1)
1117
Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
1118
Aura.Size = NumberSequence.new(0.8,0.8,0.1)
1119
Aura.LockedToPart = true
1120
Aura.Lifetime = NumberRange.new(1)
1121
Aura.Rate = 60
1122
Aura.Speed = NumberRange.new(0.3)
1123
Aura.EmissionDirection = "Top"
1124
local Aura2 = Instance.new('ParticleEmitter')
1125
Aura2.Name = "Aura"
1126-
Aura2.Texture = "rbxassetid://833874434"
1126+
Aura2.Texture = "rbxassetid://49071178"
1127
Aura2.Parent = RightArm
1128
Aura2.LightEmission = 1
1129
Aura2.Transparency = NumberSequence.new(1,0.7,1)
1130
Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
1131
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1132
Aura2.LockedToPart = true
1133
Aura2.Lifetime = NumberRange.new(1)
1134
Aura2.Rate = 60
1135
Aura2.Speed = NumberRange.new(0.3)
1136
Aura2.EmissionDirection = "Top"
1137
local Aura2 = Instance.new('ParticleEmitter')
1138
Aura2.Name = "Aura"
1139-
Aura2.Texture = "rbxassetid://833874434"
1139+
Aura2.Texture = "rbxassetid://49071178"
1140
Aura2.Parent = LeftLeg
1141
Aura2.LightEmission = 1
1142
Aura2.Transparency = NumberSequence.new(1,0.7,1)
1143
Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
1144
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1145
Aura2.LockedToPart = true
1146
Aura2.Lifetime = NumberRange.new(1)
1147
Aura2.Rate = 60
1148
Aura2.Speed = NumberRange.new(0.3)
1149
Aura2.EmissionDirection = "Top"
1150
local Aura2 = Instance.new('ParticleEmitter')
1151
Aura2.Name = "Aura"
1152-
Aura2.Texture = "rbxassetid://833874434"
1152+
Aura2.Texture = "rbxassetid://49071178"
1153
Aura2.Parent = RightLeg
1154
Aura2.LightEmission = 1
1155
Aura2.Transparency = NumberSequence.new(1,0.7,1)
1156
Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
1157
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1158
Aura2.LockedToPart = true
1159
Aura2.Lifetime = NumberRange.new(0.6)
1160
Aura2.Rate = 60
1161
Aura2.Speed = NumberRange.new(0.3)
1162
Aura2.EmissionDirection = "Top"
1163
----
1164
1165
---aura2
1166
local Aura = Instance.new('ParticleEmitter')
1167
Aura.Name = "Aura"
1168
Aura.Texture = "rbxassetid://49071178"
1169
Aura.Parent = LeftArm
1170
Aura.LightEmission = 1
1171
Aura.Transparency = NumberSequence.new(1,0.7,1)
1172
Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1173
Aura.Size = NumberSequence.new(0.8,0.8,0.1)
1174
Aura.LockedToPart = true
1175
Aura.Lifetime = NumberRange.new(1)
1176
Aura.Rate = 60
1177
Aura.Speed = NumberRange.new(0.3)
1178
Aura.EmissionDirection = "Top"
1179
local Aura2 = Instance.new('ParticleEmitter')
1180
Aura2.Name = "Aura"
1181-
Aura2.Texture = "rbxassetid://833874434"
1181+
Aura2.Texture = "rbxassetid://49071178"
1182
Aura2.Parent = RightArm
1183
Aura2.LightEmission = 1
1184
Aura2.Transparency = NumberSequence.new(1,0.7,1)
1185
Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1186
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1187
Aura2.LockedToPart = true
1188
Aura2.Lifetime = NumberRange.new(1)
1189
Aura2.Rate = 60
1190
Aura2.Speed = NumberRange.new(0.3)
1191
Aura2.EmissionDirection = "Top"
1192
local Aura2 = Instance.new('ParticleEmitter')
1193
Aura2.Name = "Aura"
1194-
Aura2.Texture = "rbxassetid://833874434"
1194+
Aura2.Texture = "rbxassetid://49071178"
1195
Aura2.Parent = LeftLeg
1196
Aura2.LightEmission = 1
1197
Aura2.Transparency = NumberSequence.new(1,0.7,1)
1198
Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1199
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1200
Aura2.LockedToPart = true
1201
Aura2.Lifetime = NumberRange.new(1)
1202
Aura2.Rate = 60
1203
Aura2.Speed = NumberRange.new(0.3)
1204
Aura2.EmissionDirection = "Top"
1205
local Aura2 = Instance.new('ParticleEmitter')
1206
Aura2.Name = "Aura"
1207-
Aura2.Texture = "rbxassetid://833874434"
1207+
Aura2.Texture = "rbxassetid://49071178"
1208
Aura2.Parent = RightLeg
1209
Aura2.LightEmission = 1
1210
Aura2.Transparency = NumberSequence.new(1,0.7,1)
1211
Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
1212
Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
1213
Aura2.LockedToPart = true
1214
Aura2.Lifetime = NumberRange.new(0.6)
1215
Aura2.Rate = 60
1216
Aura2.Speed = NumberRange.new(0.3)
1217
Aura2.EmissionDirection = "Top"
1218
        local tra = Instance.new('ParticleEmitter')
1219
        tra.Parent = Torso
1220
        tra.LightEmission = 1
1221
        tra.Color = ColorSequence.new(BrickColor.new("White").Color)
1222
        tra.Rate = 15
1223
        tra.Rotation = NumberRange.new(-5, 5)
1224
        tra.Lifetime = NumberRange.new(1.5, 2)
1225
         tra.Size = NumberSequence.new(0.098,0)
1226
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1227
        tra.Speed = NumberRange.new(0.5)
1228
        tra.VelocitySpread = 360
1229
        tra.VelocityInheritance = 0.5
1230
        tra.ZOffset = 2
1231
    local tra = Instance.new('ParticleEmitter')
1232
        tra.Parent = Head
1233
        tra.LightEmission = 1
1234
        tra.Color = ColorSequence.new(BrickColor.new("White").Color)
1235
        tra.Rate = 15
1236
        tra.Rotation = NumberRange.new(-5, 5)
1237
        tra.Lifetime = NumberRange.new(1.5, 2)
1238
         tra.Size = NumberSequence.new(0.098,0)
1239
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1240
        tra.Speed = NumberRange.new(0.5)
1241
        tra.VelocitySpread = 360
1242
        tra.VelocityInheritance = 0.5
1243
        tra.ZOffset = 2
1244
   local tra = Instance.new('ParticleEmitter')
1245
        tra.Parent = LeftArm
1246
        tra.LightEmission = 1
1247
        tra.Color = ColorSequence.new(BrickColor.new("White").Color)
1248
        tra.Rate = 15
1249
        tra.Rotation = NumberRange.new(-5, 5)
1250
        tra.Lifetime = NumberRange.new(1.5, 2)
1251
         tra.Size = NumberSequence.new(0.098,0)
1252
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1253
        tra.Speed = NumberRange.new(0.5)
1254
        tra.VelocitySpread = 360
1255
        tra.VelocityInheritance = 0.5
1256
        tra.ZOffset = 2
1257
   local tra = Instance.new('ParticleEmitter')
1258
        tra.Parent = RightArm
1259
        tra.LightEmission = 1
1260
        tra.Color = ColorSequence.new(BrickColor.new("White").Color)
1261
        tra.Rate = 15
1262
        tra.Rotation = NumberRange.new(-5, 5)
1263
        tra.Lifetime = NumberRange.new(1.5, 2)
1264
         tra.Size = NumberSequence.new(0.098,0)
1265
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1266
        tra.Speed = NumberRange.new(0.5)
1267
        tra.VelocitySpread = 360
1268
        tra.VelocityInheritance = 0.5
1269
        tra.ZOffset = 2
1270
   local tra = Instance.new('ParticleEmitter')
1271
        tra.Parent = LeftLeg
1272
        tra.LightEmission = 1
1273
        tra.Color = ColorSequence.new(BrickColor.new("White").Color)
1274
        tra.Rate = 15
1275
        tra.Rotation = NumberRange.new(-5, 5)
1276
        tra.Lifetime = NumberRange.new(1.5, 2)
1277
         tra.Size = NumberSequence.new(0.098,0)
1278
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1279
        tra.Speed = NumberRange.new(0.5)
1280
        tra.VelocitySpread = 360
1281
        tra.VelocityInheritance = 0.5
1282
        tra.ZOffset = 2
1283
   local tra = Instance.new('ParticleEmitter')
1284
        tra.Parent = RightLeg
1285
        tra.LightEmission = 1
1286
        tra.Color = ColorSequence.new(BrickColor.new("White").Color)
1287
        tra.Rate = 15
1288
        tra.Rotation = NumberRange.new(-5, 5)
1289
        tra.Lifetime = NumberRange.new(1.5, 2)
1290
         tra.Size = NumberSequence.new(0.098,0)
1291
    tra.Transparency = NumberSequence.new(0.2,0.3,1)
1292
        tra.Speed = NumberRange.new(0.5)
1293
        tra.VelocitySpread = 360
1294
        tra.VelocityInheritance = 0.5
1295
        tra.ZOffset = 2
1296
----
1297
function RemoveOutlines(part)
1298
  part.TopSurface = 10
1299
end
1300
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1301
  local Part = Create("Part")({
1302
    Parent = Parent,
1303
    Reflectance = Reflectance,
1304
    Transparency = Transparency,
1305
    CanCollide = false,
1306
    Locked = true,
1307
    BrickColor = BrickColor.new(tostring(BColor)),
1308
    Name = Name,
1309
    Size = Size,
1310
    Material = Material
1311
  })
1312
  RemoveOutlines(Part)
1313
  return Part
1314
end
1315
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1316
  local Msh = Create(Mesh)({
1317
    Parent = Part,
1318
    Offset = OffSet,
1319
    Scale = Scale
1320
  })
1321
  if Mesh == "SpecialMesh" then
1322
    Msh.MeshType = MeshType
1323
    Msh.MeshId = MeshId
1324
  end
1325
  return Msh
1326
end
1327
function CreateWeld(Parent, Part0, Part1, C0, C1)
1328
  local Weld = Create("Weld")({
1329
    Parent = Parent,
1330
    Part0 = Part0,
1331
    Part1 = Part1,
1332
    C0 = C0,
1333
    C1 = C1
1334
  })
1335
  return Weld
1336
end
1337
WSHM = {
1338
  "White",
1339
  "Pastel light blue"
1340
}
1341
WSH = WSHM[math.random(1, #WSHM)]
1342
function IcePartFunk(HPart, aria, Min, Max)
1343
  IcePart = Instance.new("Part", HPart)
1344
  IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
1345
  IcePart.CanCollide = false
1346
  IuW = Instance.new("Weld")
1347
  IuW.Name = "GuW"
1348
  IuW.Part0 = HPart
1349
  IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
1350
  IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
1351
  IuW.Part1 = IcePart
1352
  IuW.Parent = HPart
1353
  IcePart.Transparency = 0.85
1354
  IcePart.Material = "Neon"
1355
  WSH = WSHM[math.random(1, #WSHM)]
1356
  IcePart.BrickColor = BrickColor.new("" .. WSH)
1357
  RemoveOutlines(IcePart)
1358
  game:GetService("Debris"):AddItem(IuW, 4)
1359
  game:GetService("Debris"):AddItem(IcePart, 6)
1360
end
1361
SpikeMeshId = 1033714
1362
local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
1363
  local Part = Instance.new("Part", Parent)
1364
  Part.Name = Name
1365
  Part.BrickColor = BrickColor.new(Color)
1366
  Part.Size = Size
1367
  Part.Material = Material
1368
  Part.Transparency = Transparency
1369
  Part.CanCollide = false
1370
  RemoveOutlines(Part)
1371
  local Mesh = Instance.new("SpecialMesh", Part)
1372
  Mesh.MeshType = "Sphere"
1373
  Mesh.Scale = Scale
1374
  return Mesh and Part
1375
end
1376
CFuncs = {
1377
  Part = {
1378
    Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1379
      local Part = Create("Part")({
1380
        Parent = Parent,
1381
        Reflectance = Reflectance,
1382
        Transparency = Transparency,
1383
        CanCollide = false,
1384
        Locked = true,
1385
        BrickColor = BrickColor.new(tostring(BColor)),
1386
        Name = Name,
1387
        Size = Size,
1388
        Material = Material
1389
      })
1390
      RemoveOutlines(Part)
1391
      return Part
1392
    end
1393
  },
1394
  Mesh = {
1395
    Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1396
      local Msh = Create(Mesh)({
1397
        Parent = Part,
1398
        Offset = OffSet,
1399
        Scale = Scale
1400
      })
1401
      if Mesh == "SpecialMesh" then
1402
        Msh.MeshType = MeshType
1403
        Msh.MeshId = MeshId
1404
      end
1405
      return Msh
1406
    end
1407
  },
1408
  Mesh = {
1409
    Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1410
      local Msh = Create(Mesh)({
1411
        Parent = Part,
1412
        Offset = OffSet,
1413
        Scale = Scale
1414
      })
1415
      if Mesh == "SpecialMesh" then
1416
        Msh.MeshType = MeshType
1417
        Msh.MeshId = MeshId
1418
      end
1419
      return Msh
1420
    end
1421
  },
1422
  Weld = {
1423
    Create = function(Parent, Part0, Part1, C0, C1)
1424
      local Weld = Create("Weld")({
1425
        Parent = Parent,
1426
        Part0 = Part0,
1427
        Part1 = Part1,
1428
        C0 = C0,
1429
        C1 = C1
1430
      })
1431
      return Weld
1432
    end
1433
  },
1434
  Sound = {
1435
    Create = function(id, par, vol, pit)
1436
      coroutine.resume(coroutine.create(function()
1437
        local S = Create("Sound")({
1438
          Volume = vol,
1439
          Pitch = pit or 1,
1440
          SoundId = id,
1441
          Parent = par or workspace
1442
        })
1443
        wait()
1444
        S:play()
1445
        game:GetService("Debris"):AddItem(S, 6)
1446
      end))
1447
    end
1448
  },
1449
  ParticleEmitter = {
1450
    Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1451
      local fp = Create("ParticleEmitter")({
1452
        Parent = Parent,
1453
        Color = ColorSequence.new(Color1, Color2),
1454
        LightEmission = LightEmission,
1455
        Size = Size,
1456
        Texture = Texture,
1457
        Transparency = Transparency,
1458
        ZOffset = ZOffset,
1459
        Acceleration = Accel,
1460
        Drag = Drag,
1461
        LockedToPart = LockedToPart,
1462
        VelocityInheritance = VelocityInheritance,
1463
        EmissionDirection = EmissionDirection,
1464
        Enabled = Enabled,
1465
        Lifetime = LifeTime,
1466
        Rate = Rate,
1467
        Rotation = Rotation,
1468
        RotSpeed = RotSpeed,
1469
        Speed = Speed,
1470
        VelocitySpread = VelocitySpread
1471
      })
1472
      return fp
1473
    end
1474
  }
1475
}
1476
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1477
  if hit.Parent == nil then
1478
    return
1479
  end
1480
  local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1481
  for _, v in pairs(hit.Parent:children()) do
1482
    if v:IsA("Humanoid") then
1483
      h = v
1484
    end
1485
  end
1486
  if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1487
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1488
      return
1489
    end
1490
    local c = Create("ObjectValue")({
1491
      Name = "creator",
1492
      Value = game:service("Players").LocalPlayer,
1493
      Parent = h
1494
    })
1495
    game:GetService("Debris"):AddItem(c, 0.5)
1496
    if HitSound ~= nil and HitPitch ~= nil then
1497
      CreateSound(HitSound, hit, 1, HitPitch)
1498
    end
1499
    local Damage = math.random(minim, maxim)
1500
    local blocked = false
1501
    local block = hit.Parent:findFirstChild("Block")
1502
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1503
      blocked = true
1504
      block.Value = block.Value - 1
1505
      print(block.Value)
1506
    end
1507
    if blocked == false then
1508
      h.Health = h.Health - Damage
1509
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1510
    else
1511
      h.Health = h.Health - Damage / 2
1512
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1513
    end
1514
    if Type == "Knockdown" then
1515
      local hum = hit.Parent.Humanoid
1516
      hum.PlatformStand = true
1517
      coroutine.resume(coroutine.create(function(HHumanoid)
1518
        swait(1)
1519
        HHumanoid.PlatformStand = false
1520
      end), hum)
1521
      local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
1522
      local bodvol = Create("BodyVelocity")({
1523
        velocity = angle * knockback,
1524
        P = 5000,
1525
        maxForce = Vector3.new(8000, 8000, 8000),
1526
        Parent = hit
1527
      })
1528
      local rl = Create("BodyAngularVelocity")({
1529
        P = 3000,
1530
        maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1531
        angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1532
        Parent = hit
1533
      })
1534
      game:GetService("Debris"):AddItem(bodvol, 0.5)
1535
      game:GetService("Debris"):AddItem(rl, 0.5)
1536
    elseif Type == "Normal" then
1537
      local vp = Create("BodyVelocity")({
1538
        P = 500,
1539
        maxForce = Vector3.new(math.huge, 0, math.huge),
1540
        velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
1541
      })
1542
      if knockback > 0 then
1543
        vp.Parent = hit.Parent.Torso
1544
      end
1545
      game:GetService("Debris"):AddItem(vp, 0.5)
1546
    elseif Type == "Impale" then
1547
      local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
1548
      Spike.Anchored = true
1549
      Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
1550
      Spike.Position = hit.Parent.Torso.Position
1551
      for i = 1, 5 do
1552
        IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
1553
      end
1554
      Services.Debris:AddItem(Spike, 4)
1555
      CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
1556
      hit.Parent.Humanoid.PlatformStand = true
1557
      swait(1)
1558
      hit.Parent.Humanoid.PlatformStand = false
1559
    elseif Type == "Up" then
1560
      local bodyVelocity = Create("BodyVelocity")({
1561
        velocity = Vector3.new(0, 20, 0),
1562
        P = 5000,
1563
        maxForce = Vector3.new(8000, 8000, 8000),
1564
        Parent = hit
1565
      })
1566
      game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1567
      local bodyVelocity = Create("BodyVelocity")({
1568
        velocity = Vector3.new(0, 20, 0),
1569
        P = 5000,
1570
        maxForce = Vector3.new(8000, 8000, 8000),
1571
        Parent = hit
1572
      })
1573
      game:GetService("Debris"):AddItem(bodyVelocity, 1)
1574
    elseif Type == "Snare" then
1575
      local bp = Create("BodyPosition")({
1576
        P = 900,
1577
        D = 1000,
1578
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
1579
        position = hit.Parent.Torso.Position,
1580
        Parent = hit.Parent.Torso
1581
      })
1582
      game:GetService("Debris"):AddItem(bp, 1)
1583
    elseif Type == "Slowness" then
1584
      local SpeedSave = hit.Parent.Humanoid.WalkSpeed
1585
      for i = 1, 25 do
1586
        hit.Parent.Humanoid.WalkSpeed = 4
1587
        IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
1588
      end
1589
      wait(4)
1590
      hit.Parent.Humanoid.WalkSpeed = SpeedSave
1591
    elseif Type == "FireDmg" then
1592
      for i = 1, math.random(60, 150) do
1593
        BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
1594
        BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
1595
        BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
1596
        wait(0.1)
1597
        MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
1598
      end
1599
    elseif Type == "Freeze" then
1600
      local bp = Create("BodyPosition")({
1601
        P = 900,
1602
        D = 1000,
1603
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
1604
        position = hit.Parent.Torso.Position,
1605
        Parent = hit.Parent.Torso
1606
      })
1607
      game:GetService("Debris"):AddItem(bp, 4)
1608
      for i = 1, 25 do
1609
        IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
1610
      end
1611
    elseif Type == "Freeze2" then
1612
      local BodPos = Create("BodyPosition")({
1613
        P = 50000,
1614
        D = 1000,
1615
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
1616
        position = hit.Parent.Torso.Position,
1617
        Parent = hit.Parent.Torso
1618
      })
1619
      local BodGy = Create("BodyGyro")({
1620
        maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
1621
        P = 20000,
1622
        Parent = hit.Parent.Torso,
1623
        cframe = hit.Parent.Torso.CFrame
1624
      })
1625
      hit.Parent.Torso.Anchored = true
1626
      coroutine.resume(coroutine.create(function(Part)
1627
        swait(1.5)
1628
        Part.Anchored = false
1629
      end), hit.Parent.Torso)
1630
      game:GetService("Debris"):AddItem(BodPos, 3)
1631
      game:GetService("Debris"):AddItem(BodGy, 3)
1632
    end
1633
    local debounce = Create("BoolValue")({
1634
      Name = "DebounceHit",
1635
      Parent = hit.Parent,
1636
      Value = true
1637
    })
1638
    game:GetService("Debris"):AddItem(debounce, Delay)
1639
    c = Instance.new("ObjectValue")
1640
    c.Name = "creator"
1641
    c.Value = Player
1642
    c.Parent = h
1643
    game:GetService("Debris"):AddItem(c, 0.5)
1644
  end
1645
end
1646
function ShowDamage(Pos, Text, Time, Color)
1647
  local Rate = 0.033333333333333
1648
  if not Pos then
1649
    local Pos = Vector3.new(0, 0, 0)
1650
  end
1651
  local Text = Text or ""
1652
  local Time = Time or 2
1653
  if not Color then
1654
    local Color = Color3.new(1, 0, 1)
1655
  end
1656
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1657
  EffectPart.Anchored = true
1658
  local BillboardGui = Create("BillboardGui")({
1659
    Size = UDim2.new(3, 0, 3, 0),
1660
    Adornee = EffectPart,
1661
    Parent = EffectPart
1662
  })
1663
  local TextLabel = Create("TextLabel")({
1664
    BackgroundTransparency = 1,
1665
    Size = UDim2.new(1, 0, 1, 0),
1666
    Text = Text,
1667
    TextColor3 = Color,
1668
    TextScaled = true,
1669
    Font = Enum.Font.ArialBold,
1670
    Parent = BillboardGui
1671
  })
1672
  game.Debris:AddItem(EffectPart, Time + 0.1)
1673
  EffectPart.Parent = game:GetService("Workspace")
1674
  delay(0, function()
1675
    local Frames = Time / Rate
1676
    for Frame = 1, Frames do
1677
      wait(Rate)
1678
      local Percent = Frame / Frames
1679
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1680
      TextLabel.TextTransparency = Percent
1681
    end
1682
    if EffectPart and EffectPart.Parent then
1683
      EffectPart:Destroy()
1684
    end
1685
  end)
1686
end
1687
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
1688
  for _, c in pairs(workspace:children()) do
1689
    local hum = c:findFirstChild("Humanoid")
1690
    if hum ~= nil then
1691
      local head = c:findFirstChild("Head")
1692
      if head ~= nil then
1693
        local targ = head.Position - Part.Position
1694
        local mag = targ.magnitude
1695
        if magni >= mag and c.Name ~= Player.Name then
1696
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
1697
        end
1698
      end
1699
    end
1700
  end
1701
end
1702
function MagniKILL(Part, magni, knock, Type)
1703
  for _, c in pairs(workspace:children()) do
1704
    local hum = c:findFirstChild("Humanoid")
1705
    if hum ~= nil then
1706
      local head = c:findFirstChild("Head")
1707
      if head ~= nil then
1708
        local targ = head.Position - Part.Position
1709
        local mag = targ.magnitude
1710
        if magni >= mag and c.Name ~= Player.Name then
1711
          hum.Health = 0
1712
        end
1713
      end
1714
    end
1715
  end
1716
end
1717
EffectModel = Instance.new("Model", Character)
1718
EffectModel.Name = "Effects"
1719
Effects = {
1720
  Block = {
1721
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1722
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1723
      prt.Anchored = true
1724
      prt.CFrame = cframe
1725
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1726
      game:GetService("Debris"):AddItem(prt, 10)
1727
      if Type == 1 or Type == nil then
1728
        table.insert(Effects, {
1729
          prt,
1730
          "Block1",
1731
          delay,
1732
          x3,
1733
          y3,
1734
          z3,
1735
          msh
1736
        })
1737
      elseif Type == 2 then
1738
        table.insert(Effects, {
1739
          prt,
1740
          "Block2",
1741
          delay,
1742
          x3,
1743
          y3,
1744
          z3,
1745
          msh
1746
        })
1747
      else
1748
        table.insert(Effects, {
1749
          prt,
1750
          "Block3",
1751
          delay,
1752
          x3,
1753
          y3,
1754
          z3,
1755
          msh
1756
        })
1757
      end
1758
    end
1759
  },
1760
  Sphere = {
1761
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1762
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1763
      prt.Anchored = true
1764
      prt.CFrame = cframe
1765
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1766
      game:GetService("Debris"):AddItem(prt, 10)
1767
      table.insert(Effects, {
1768
        prt,
1769
        "Cylinder",
1770
        delay,
1771
        x3,
1772
        y3,
1773
        z3,
1774
        msh
1775
      })
1776
    end
1777
  },
1778
  Cylinder = {
1779
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1780
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1781
      prt.Anchored = true
1782
      prt.CFrame = cframe
1783
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1784
      game:GetService("Debris"):AddItem(prt, 10)
1785
      table.insert(Effects, {
1786
        prt,
1787
        "Cylinder",
1788
        delay,
1789
        x3,
1790
        y3,
1791
        z3,
1792
        msh
1793
      })
1794
    end
1795
  },
1796
  Wave = {
1797
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1798
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1799
      prt.Anchored = true
1800
      prt.CFrame = cframe
1801
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1802
      game:GetService("Debris"):AddItem(prt, 10)
1803
      table.insert(Effects, {
1804
        prt,
1805
        "Cylinder",
1806
        delay,
1807
        x3,
1808
        y3,
1809
        z3,
1810
        msh
1811
      })
1812
    end
1813
  },
1814
  Ring = {
1815
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1816
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1817
      prt.Anchored = true
1818
      prt.CFrame = cframe
1819
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1820
      game:GetService("Debris"):AddItem(prt, 10)
1821
      table.insert(Effects, {
1822
        prt,
1823
        "Cylinder",
1824
        delay,
1825
        x3,
1826
        y3,
1827
        z3,
1828
        msh
1829
      })
1830
    end
1831
  },
1832
  Break = {
1833
    Create = function(brickcolor, cframe, x1, y1, z1)
1834
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1835
      prt.Anchored = true
1836
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1837
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1838
      local num = math.random(10, 50) / 1000
1839
      game:GetService("Debris"):AddItem(prt, 10)
1840
      table.insert(Effects, {
1841
        prt,
1842
        "Shatter",
1843
        num,
1844
        prt.CFrame,
1845
        math.random() - math.random(),
1846
        0,
1847
        math.random(50, 100) / 100
1848
      })
1849
    end
1850
  }
1851
}
1852
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1853
  local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1854
  prt.Anchored = true
1855
  prt.CFrame = cframe
1856
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1857
  game:GetService("Debris"):AddItem(prt, 10)
1858
  if Type == 1 or Type == nil then
1859
    table.insert(Effects, {
1860
      prt,
1861
      "Block1",
1862
      delay,
1863
      x3,
1864
      y3,
1865
      z3,
1866
      msh
1867
    })
1868
  elseif Type == 2 then
1869
    table.insert(Effects, {
1870
      prt,
1871
      "Block2",
1872
      delay,
1873
      x3,
1874
      y3,
1875
      z3,
1876
      msh
1877
    })
1878
  elseif Type == 3 then
1879
    table.insert(Effects, {
1880
      prt,
1881
      "Block3",
1882
      delay,
1883
      x3,
1884
      y3,
1885
      z3,
1886
      msh
1887
    })
1888
  end
1889
end
1890
function CreateSound(id, par, vol, pit)
1891
  coroutine.resume(coroutine.create(function()
1892
    local sou = Instance.new("Sound", par or workspace)
1893
    sou.Volume = vol
1894
    sou.Pitch = pit or 1
1895
    sou.SoundId = id
1896
    swait()
1897
    sou:play()
1898
    game:GetService("Debris"):AddItem(sou, 6)
1899
  end))
1900
end
1901
function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1902
  local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1903
  prt.Anchored = true
1904
  prt.CFrame = cframe
1905
  prt.Material = "Neon"
1906
  local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1907
  game:GetService("Debris"):AddItem(prt, 10)
1908
  coroutine.resume(coroutine.create(function(Part, Mesh)
1909
    for i = 0, 6, delay do
1910
      swait()
1911
      Part.Transparency = i
1912
      Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
1913
    end
1914
    Part.Parent = nil
1915
  end), prt, msh)
1916
end
1917
function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
1918
  local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
1919
  local MainPos = partt.Position
1920
  local MainPos2 = mouse + SpreadVectors
1921
  local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
1922
  local speed = 1000
1923
  local num = 1
1924
  coroutine.resume(coroutine.create(function()
1925
    repeat
1926
      swait()
1927
      local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
1928
      local mag =(MainPos - pos).magnitude
1929
      Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
1930
      MainPos = MainPos + MouseLook.lookVector * speed
1931
      num = num - 1
1932
      MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
1933
      if hit ~= nil then
1934
        num = 0
1935
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1936
        refpart.Anchored = true
1937
        refpart.CFrame = CFrame.new(pos)
1938
        game:GetService("Debris"):AddItem(refpart, 2)
1939
      end
1940
      if num <= 0 then
1941
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1942
        refpart.Anchored = true
1943
        refpart.CFrame = CFrame.new(pos)
1944
        if hit ~= nil then
1945
          CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
1946
          BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
1947
          BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
1948
          BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
1949
          MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
1950
        end
1951
        game:GetService("Debris"):AddItem(refpart, 0)
1952
      end
1953
    until num <= 0
1954
  end))
1955
end
1956
function shoottraildd2(mouse, partt, SpreadAmount)
1957
  local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
1958
  local MainPos = partt.Position
1959
  local MainPos2 = mouse + SpreadVectors
1960
  local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
1961
  local speed = 3000
1962
  local num = 1
1963
  coroutine.resume(coroutine.create(function()
1964
    repeat
1965
      swait()
1966
      local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
1967
      local mag = (MainPos - pos).magnitude
1968
      Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
1969
      MainPos = MainPos + MouseLook.lookVector * speed
1970
      num = num - 1
1971
      MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
1972
      if hit ~= nil then
1973
        num = 0
1974
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1975
        refpart.Anchored = true
1976
        refpart.CFrame = CFrame.new(pos)
1977
        game:GetService("Debris"):AddItem(refpart, 2)
1978
      end
1979
      if num <= 0 then
1980
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
1981
        refpart.Anchored = true
1982
        refpart.CFrame = CFrame.new(pos)
1983
        if hit ~= nil then
1984
          CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
1985
          BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
1986
          BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
1987
          BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
1988
          MagniKILL(refpart, 80, 0, "Normal")
1989
        end
1990
        game:GetService("Debris"):AddItem(refpart, 0)
1991
      end
1992
    until num <= 0
1993
  end))
1994
end
1995
function shoottraildd22(mouse, partt, SpreadAmount)
1996
  local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
1997
  local MainPos = partt.Position
1998
  local MainPos2 = mouse + SpreadVectors
1999
  local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
2000
  local speed = 900
2001
  local num = 1
2002
  coroutine.resume(coroutine.create(function()
2003
    repeat
2004
      swait()
2005
      local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
2006
      local mag = (MainPos - pos).magnitude
2007
      Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
2008
      MainPos = MainPos + MouseLook.lookVector * speed
2009
      num = num - 1
2010
      MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
2011
      if hit ~= nil then
2012
        num = 0
2013
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
2014
        refpart.Anchored = true
2015
        refpart.CFrame = CFrame.new(pos)
2016
        game:GetService("Debris"):AddItem(refpart, 2)
2017
      end
2018
      if num <= 0 then
2019
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
2020
        refpart.Anchored = true
2021
        refpart.CFrame = CFrame.new(pos)
2022
        if hit ~= nil then
2023
          CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
2024
          BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
2025
          BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
2026
          BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
2027
          MagniKILL(refpart, 80, 0, "Normal")
2028
        end
2029
        game:GetService("Debris"):AddItem(refpart, 0)
2030
      end
2031
    until num <= 0
2032
  end))
2033
end
2034
function shoottraildd3(mouse, partt, SpreadAmount, dmg)
2035
  local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
2036
  local MainPos = partt.Position
2037
  local MainPos2 = mouse + SpreadVectors
2038
  local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
2039
  local speed = 200
2040
  local num = 0
2041
  coroutine.resume(coroutine.create(function()
2042
    repeat
2043
      swait()
2044
      local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
2045
      local mag = (MainPos - pos).magnitude
2046
      Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
2047
      MainPos = MainPos + MouseLook.lookVector * speed
2048
      num = num - 1
2049
      MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
2050
      if hit ~= nil then
2051
        num = 0
2052
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
2053
        refpart.Anchored = true
2054
        refpart.CFrame = CFrame.new(pos)
2055
        BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
2056
        game:GetService("Debris"):AddItem(refpart, 2)
2057
      end
2058
      if num <= 0 then
2059
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
2060
        refpart.Anchored = true
2061
        refpart.CFrame = CFrame.new(pos)
2062
        if hit ~= nil then
2063
          CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
2064
          BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
2065
          BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
2066
          MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
2067
        end
2068
        game:GetService("Debris"):AddItem(refpart, 0)
2069
      end
2070
    until num <= 0
2071
  end))
2072
end
2073
function shoottraildd4(mouse, partt, SpreadAmount, dmg)
2074
  local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
2075
  local MainPos = partt.Position
2076
  local MainPos2 = mouse + SpreadVectors
2077
  local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
2078
  local speed = 500
2079
  local num = 1
2080
  coroutine.resume(coroutine.create(function()
2081
    repeat
2082
      swait()
2083
      local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
2084
      local mag = (MainPos - pos).magnitude
2085
      Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
2086
      MainPos = MainPos + MouseLook.lookVector * speed
2087
      num = num - 1
2088
      MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
2089
      if hit ~= nil then
2090
        num = 0
2091
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
2092
        refpart.Anchored = true
2093
        refpart.CFrame = CFrame.new(pos)
2094
        game:GetService("Debris"):AddItem(refpart, 2)
2095
      end
2096
      if num <= 0 then
2097
        local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
2098
        refpart.Anchored = true
2099
        refpart.CFrame = CFrame.new(pos)
2100
        if hit ~= nil then
2101
          CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
2102
          BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
2103
          BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
2104
          BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
2105
          MagniDamage(refpart, 4, dmg, 40, 0, "Normal")
2106
        end
2107
        game:GetService("Debris"):AddItem(refpart, 0)
2108
      end
2109
    until num <= 0
2110
  end))
2111
end
2112
2113
2114
---
2115
2116
attackdebounce = false 
2117
deb=false
2118
2119
ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
2120
        if hit.Parent==nil then
2121
                return
2122
        end
2123
        h=hit.Parent:FindFirstChildOfClass("Humanoid")
2124
        for _,v in pairs(hit.Parent:children()) do
2125
        if v:IsA("Humanoid") then
2126
        h=v
2127
        end
2128
        end
2129
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
2130
        h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
2131
        end
2132
        if hit.Parent.className=="Hat" then
2133
        hit=hit.Parent.Parent:findFirstChild("Head")
2134
        end
2135
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
2136
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
2137
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
2138
                        return
2139
                end]]
2140
--                        hs(hit,1.2) 
2141
                        c=Instance.new("ObjectValue")
2142
                        c.Name="creator"
2143
                        c.Value=game:service("Players").LocalPlayer
2144
                        c.Parent=h
2145
                        game:GetService("Debris"):AddItem(c,.5)
2146
                Damage=math.random(minim,maxim)
2147
--                h:TakeDamage(Damage)
2148
                blocked=false
2149
                block=hit.Parent:findFirstChild("Block")
2150
                if block~=nil then
2151
                print(block.className)
2152
                if block.className=="NumberValue" then
2153
                if block.Value>0 then
2154
                blocked=true
2155
                if decreaseblock==nil then
2156
                block.Value=block.Value-1
2157
                end
2158
                end
2159
                end
2160
                if block.className=="IntValue" then
2161
                if block.Value>0 then
2162
                blocked=true
2163
                if decreaseblock~=nil then
2164
                block.Value=block.Value-1
2165
                end
2166
                end
2167
                end
2168
                end
2169
                if blocked==false then
2170
--                h:TakeDamage(Damage)
2171
                h.Health=h.Health-Damage
2172
                showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
2173
                else
2174
                h.Health=h.Health-(Damage/2)
2175
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
2176
                end
2177
                if Type=="Knockdown" then
2178
                Humanoid=hit.Parent.Humanoid
2179
Humanoid.PlatformStand=true
2180
coroutine.resume(coroutine.create(function(HHumanoid)
2181
swait(1)
2182
HHumanoid.PlatformStand=false
2183
end),Humanoid)
2184
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
2185
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
2186
local bodvol=Instance.new("BodyVelocity")
2187
bodvol.velocity=angle*knockback
2188
bodvol.P=5000
2189
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
2190
bodvol.Parent=hit
2191
rl=Instance.new("BodyAngularVelocity")
2192
rl.P=3000
2193
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
2194
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2195
rl.Parent=hit
2196
game:GetService("Debris"):AddItem(bodvol,.5)
2197
game:GetService("Debris"):AddItem(rl,.5)
2198
                elseif Type=="Normal" then
2199
                bp=Instance.new("BodyVelocity")
2200
                bp.P=100000
2201
                bp.maxForce=Vector3.new(math.huge,0,math.huge)
2202
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
2203
                if KnockbackType==1 then
2204
                bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
2205
                elseif KnockbackType==2 then
2206
                bp.velocity=Property.CFrame.lookVector*knockback
2207
                end
2208
                if knockback>0 then
2209
	                  bp.Parent=hit.Parent.Torso
2210
2211
                end
2212
                game:GetService("Debris"):AddItem(bp,.5)
2213
                elseif Type=="Up" then
2214
                local bodyVelocity=Instance.new("BodyVelocity")
2215
                bodyVelocity.velocity=vt(0,60,0)
2216
                bodyVelocity.P=5000
2217
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
2218
                bodyVelocity.Parent=hit
2219
                game:GetService("Debris"):AddItem(bodyVelocity,1)
2220
                rl=Instance.new("BodyAngularVelocity")
2221
                rl.P=3000
2222
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
2223
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
2224
                rl.Parent=hit
2225
                game:GetService("Debris"):AddItem(rl,.5)
2226
                elseif Type=="Snare" then
2227
                bp=Instance.new("BodyPosition")
2228
                bp.P=2000
2229
                bp.D=100
2230
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
2231
                bp.position=hit.Parent.Torso.Position
2232
                bp.Parent=hit.Parent.Torso
2233
                game:GetService("Debris"):AddItem(bp,1)
2234
                elseif Type=="Target" then
2235
                if Targetting==false then
2236
                ZTarget=hit.Parent.Torso
2237
                coroutine.resume(coroutine.create(function(Part) 
2238
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
2239
                swait(1)
2240
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
2241
                end),ZTarget)
2242
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
2243
                targetgui=Instance.new("BillboardGui")
2244
                targetgui.Parent=ZTarget
2245
                targetgui.Size=UDim2.new(10,100,10,100)
2246
                targ=Instance.new("ImageLabel")
2247
                targ.Parent=targetgui
2248
                targ.BackgroundTransparency=1
2249
                targ.Image="rbxassetid://4834067"
2250
                targ.Size=UDim2.new(1,0,1,0)
2251
                cam.CameraType="Scriptable"
2252
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
2253
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
2254
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
2255
                Targetting=true
2256
                RocketTarget=ZTarget
2257
                for i=1,Property do
2258
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
2259
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
2260
                swait()
2261
                end
2262
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
2263
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
2264
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
2265
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
2266
                end
2267
                Targetting=true
2268
                RocketTarget=true
2269
                targetgui.Parent=true
2270
                cam.CameraType="Custom"
2271
                end
2272
                end
2273
                        debounce=Instance.new("BoolValue")
2274
                        debounce.Name="DebounceHit"
2275
                        debounce.Parent=hit.Parent
2276
                        debounce.Value=true
2277
                        game:GetService("Debris"):AddItem(debounce,Delay)
2278
                        c=Instance.new("ObjectValue")
2279
                        c.Name="creator"
2280
                        c.Value=Player
2281
                        c.Parent=h
2282
                        game:GetService("Debris"):AddItem(c,.5)
2283
                CRIT=true
2284
                hitDeb=true
2285
                AttackPos=6
2286
        end
2287
end
2288
 
2289
showDamage=function(Char,Dealt,du,Color)
2290
        m=Instance.new("Model")
2291
        m.Name=tostring(Dealt)
2292
        h=Instance.new("Humanoid")
2293
        h.Health=0
2294
        h.MaxHealth=0
2295
        h.Parent=m
2296
        c=Instance.new("Part")
2297
        c.Transparency=0
2298
        c.BrickColor=Color
2299
c.Transparency = 1
2300
        c.Name="Head"
2301
        c.TopSurface=0
2302
        c.BottomSurface=0
2303
        c.formFactor="Plate"
2304
        c.Size=Vector3.new(1,.4,1)
2305
2306
local txt = Instance.new("BillboardGui", c)
2307
txt.Adornee = c
2308
txt.Name = "_status"
2309
txt.Size = UDim2.new(2, 0, 1.2, 0)
2310
txt.StudsOffset = Vector3.new(-9, 8, 0)
2311
local text = Instance.new("TextLabel", txt)
2312
text.Size = UDim2.new(10, 0, 7, 0)
2313
text.FontSize = "Size12"
2314
text.TextScaled = true
2315
text.TextTransparency = 0.5
2316
text.BackgroundTransparency = 1 
2317
text.TextTransparency = 0.5
2318
text.TextStrokeTransparency = 0.5
2319
text.Font = "SciFi"
2320
text.TextStrokeColor3 = Color3.new(0,0,0)
2321
v=Instance.new("Part")
2322
v.Name = "ColorBrick"
2323
v.Parent=c
2324
v.FormFactor="Symmetric"
2325
v.Anchored=true
2326
v.CanCollide=false
2327
v.BottomSurface="Smooth"
2328
v.TopSurface="Smooth"
2329
v.Size=Vector3.new(10,5,3)
2330
v.Transparency=1
2331
v.CFrame=c.CFrame
2332
v.BrickColor=BrickColor.random()
2333
v.Transparency=1
2334
text.TextColor3 = t.BrickColor.Color
2335
v.Shape="Block"
2336
text.Text = tostring(Dealt)
2337
        ms=Instance.new("CylinderMesh")
2338
        ms.Scale=Vector3.new(.8,.8,.8)
2339
--[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
2340
  local rndm=math.random(1,#hitsounds)
2341
  local r=rndm
2342
CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
2343
        if CRIT==true then
2344
                ms.Scale=Vector3.new(1,1.25,1)
2345
        end
2346
        ms.Parent=c
2347
        c.Reflectance=0
2348
        Instance.new("BodyGyro").Parent=c
2349
        c.Parent=m
2350
        if Char:findFirstChild("Head")~=nil then
2351
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
2352
        elseif Char.Parent:findFirstChild("Head")~=nil then
2353
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
2354
        end
2355
        f=Instance.new("BodyPosition")
2356
        f.P=200000
2357
        f.D=100
2358
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
2359
        f.position=c.Position+Vector3.new(0,3,0)
2360
        f.Parent=c
2361
        game:GetService("Debris"):AddItem(m,.5+du)
2362
        c.CanCollide=false
2363
        m.Parent=workspace
2364
        c.CanCollide=false
2365
end
2366
2367
2368
------
2369
hito = function(dm, X, c, dn, dp, dq)	
2370
	for I,dr in pairs(workspace:GetChildren()) do
2371
		if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
2372
			local ds = dr:FindFirstChild("Humanoid")
2373
				local dt = dr:FindFirstChild("HumanoidRootPart")
2374
				TakeDamage(ds, c)
2375
						if InForm == true then
2376
		ds.Parent:BreakJoints()
2377
		wait(1.2)
2378
		ds.Parent:Destroy()
2379
		end
2380
				ds:SetStateEnabled(16, true)
2381
				delay(dn, function()		
2382
		ds:SetStateEnabled(16, true)
2383
				end)
2384
				local du = Instance.new("StringValue")
2385
				du.Name = "alabo"
2386
				du.Parent = dt
2387
				game.Debris:AddItem(du, dn)
2388
				local dv = Instance.new("Part")
2389
				
2390
				dv.Size = Vector3.new(0.2, 0.2, 0.2)
2391
				dv.Transparency = 0.25
2392
				dv.Anchored = true
2393
				dv.CanCollide = false
2394
				dv.BrickColor = BrickColor.new("White")
2395
				dv.Material = "Neon"
2396
				dv.Locked = true
2397
				dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
2398
				dv.Parent = modz
2399
				local dw = Instance.new("SpecialMesh")
2400
				dw.MeshType = "Sphere"
2401
				dw.Scale = Vector3.new(0.5, 0.5, 0.5)
2402
				dw.Parent = dv
2403
				game.Debris:AddItem(dv, 1)
2404
				local dx = Instance.new("Model")
2405
				dx.Name = c
2406
				dx.Parent = workspace
2407
				game.Debris:AddItem(dx, 0.5 + c / 75)
2408
				local dy = Instance.new("Humanoid")
2409
				dy.MaxHealth = 0
2410
				dy.Parent = dx
2411
				local dz = Instance.new("Part")
2412
				dz.Name = "Head"
2413
				dz.Locked = true
2414
				dz.Size = Vector3.new(0.2, 0.2, 0.2)
2415
				dz.Position = dt.Position
2416
				dz.BrickColor = BrickColor.new("New Yeller")
2417
				dz.Material = "Neon"
2418
				dz.Transparency = 1
2419
				dz.CanCollide = false
2420
				dz.Parent = dx
2421
				local dA = Instance.new("BodyPosition")
2422
				dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
2423
				dA.P = 20000
2424
				dA.D = 300
2425
				dA.Position = dz.Position + Vector3.new(0, 5, 0)
2426
				dA.Parent = dz
2427
				local dB = Instance.new("CylinderMesh")
2428
				dB.Parent = dz
2429
				coroutine.resume(coroutine.create(function()		
2430
		while dB do
2431
			swait()
2432
			dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
2433
		end
2434
	end))
2435
					if dp then
2436
						local dC = Instance.new("BodyVelocity")
2437
						dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
2438
						dC.P = 9999999999
2439
						dC.Velocity = dp
2440
						dC.Parent = dt
2441
						game.Debris:AddItem(dC, dn)
2442
					end
2443
						if dq then
2444
							local dD = Instance.new("BodyAngularVelocity")
2445
							dD.MaxTorque = Vector3.new(99999, 999999, 999999)
2446
							dD.P = math.huge
2447
							dD.AngularVelocity = dq
2448
							dD.Parent = dt
2449
							game.Debris:AddItem(dD, dn)
2450
						end
2451
						local dE = Instance.new("Sound")
2452
						dE.Pitch = rd2(10, 11) / 10
2453
						dE.Volume = rd2(10, 13) / 10
2454
						dE.EmitterSize = 10
2455
						dE.SoundId = "rbxassetid://"
2456
						dE.Parent = dv
2457
						dE:Play()
2458
						coroutine.resume(coroutine.create(function()		
2459
		for I = 1, 5 do
2460
			swait()
2461
			dv.Transparency = dv.Transparency + 0.175
2462
			dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
2463
		end
2464
	end))
2465
		end
2466
	end
2467
end
2468
------
2469
2470
vt = Vector3.new
2471
local new = Instance.new
2472
local cf = CFrame.new
2473
local cfa = CFrame.Angles
2474
local bc = BrickColor.new
2475
2476
function bigbangattack()
2477
	attack = true
2478
	Humanoid.WalkSpeed = 0
2479
	      for i = 0, 8, 0.1 do
2480
        swait()
2481
  Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
2482
   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
2483
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
2484
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
2485
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
2486
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
2487
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
2488
	end
2489
local rng = Instance.new("Part", mouse)
2490
        rng.Anchored = true
2491
        rng.BrickColor = BrickColor.new("Cyan")
2492
        rng.CanCollide = false
2493
        rng.FormFactor = 3
2494
        rng.Name = "Ring"
2495
        rng.Size = Vector3.new(0.4,0.4,0.4)
2496
        rng.Transparency = 0
2497
        rng.TopSurface = 0
2498
        rng.BottomSurface = 0
2499
        rng.CFrame = RootPart.CFrame 
2500
        local rngm = Instance.new("SpecialMesh", rng)
2501
        rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2502
2503
local rng3 = rng:Clone()
2504
rng3.Parent = char
2505
local rng3m = rng3.Mesh
2506
2507
local rng5 = rng:Clone()
2508
rng5.Parent = char
2509
rng5.BrickColor = BrickColor.new("Cyan")
2510
local rng5m = rng5.Mesh
2511
local rng6 = rng:Clone()
2512
rng6.Material = "Plastic"
2513
rng6.BrickColor = BrickColor.new("Cyan")
2514
rng6.Parent = char
2515
local rng6m = rng6.Mesh
2516
rng6m.Scale = vt(7.5,7.5,7.5)
2517
rng6m.MeshType = "FileMesh"
2518
rng6m.MeshId = "rbxassetid://430736398"
2519
local Must2 = Instance.new("Sound",rng6)
2520
Must2.SoundId = "rbxassetid://135581154"
2521
Must2.Pitch = 0.99
2522
Must2.Volume = 3
2523
Must2.Looped = false
2524
wait(0)
2525
Must2:Play()	
2526
local hita = rng6.Touched:connect(function(hit) 
2527
	ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
2528
end)
2529
2530
rng3.CFrame = RootPart.CFrame 
2531
2532
rng5.CFrame = RootPart.CFrame 
2533
rng6.CFrame = RootPart.CFrame
2534
			local pie222 = Instance.new("ParticleEmitter")
2535
pie222.Parent = rng6
2536
pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
2537
pie222.LightEmission = 1
2538
pie222.Size = NumberSequence.new(6,1)
2539
pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
2540
pie222.Transparency = NumberSequence.new(0.6,1)
2541
pie222.EmissionDirection = "Top"
2542
pie222.Enabled = true
2543
pie222.Lifetime = NumberRange.new(1)
2544
pie222.Rotation = NumberRange.new(-320, 320)
2545
pie222.Rate = 404
2546
pie222.Speed = NumberRange.new(0)
2547
pie222.LockedToPart = false
2548
pie222.VelocitySpread = 2 
2549
	wait()
2550
	local scaler = 10/5
2551
	local scaler2 = 10/5 
2552
	for i = 0,10,0.1 do
2553
		swait()
2554
		rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
2555
		
2556
		rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
2557
2558
		rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
2559
		rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
2560
		rng6.CFrame = rng3.CFrame
2561
		rng.Transparency = rng.Transparency + 1
2562
	
2563
		rng3.Transparency = rng3.Transparency + 0.01
2564
2565
		rng5.Transparency = rng5.Transparency + 0.01
2566
		rng6.Transparency = rng6.Transparency + 0.021
2567
		scaler = scaler - 0.125/5
2568
		scaler2 = scaler2 - 0.1/5
2569
	
2570
		rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
2571
	
2572
		rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
2573
		 rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
2574
	end
2575
	hita:disconnect()
2576
	game:GetService("Debris"):AddItem(rng, 1)
2577
2578
	game:GetService("Debris"):AddItem(rng3, 1)
2579
2580
	game:GetService("Debris"):AddItem(rng5, 1)
2581
	attack = false
2582
	pie222:Destroy()
2583
	Humanoid.WalkSpeed = 16
2584
end
2585
2586
2587
function bigbangattack2()
2588
	attack = true
2589
	Humanoid.WalkSpeed = 0
2590
	      for i = 0, 8, 0.1 do
2591
        swait()
2592
   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
2593
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
2594
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
2595
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
2596
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
2597
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
2598
	end
2599
local rng = Instance.new("Part", RightArm)
2600
        rng.Anchored = true
2601
        rng.BrickColor = BrickColor.new("Cyan")
2602
        rng.CanCollide = false
2603
        rng.FormFactor = 3
2604
        rng.Name = "Ring"
2605
        rng.Size = Vector3.new(0.4,0.4,0.4)
2606
        rng.Transparency = 0
2607
        rng.TopSurface = 0
2608
        rng.BottomSurface = 0
2609
        rng.CFrame = RootPart.CFrame 
2610
        local rngm = Instance.new("SpecialMesh", rng)
2611
        rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2612
2613
local rng3 = rng:Clone()
2614
rng3.Parent = char
2615
local rng3m = rng3.Mesh
2616
2617
local rng5 = rng:Clone()
2618
rng5.Parent = char
2619
rng5.BrickColor = BrickColor.new("Cyan")
2620
local rng5m = rng5.Mesh
2621
local rng6 = rng:Clone()
2622
rng6.Material = "Plastic"
2623
rng6.BrickColor = BrickColor.new("Cyan")
2624
rng6.Parent = char
2625
local rng6m = rng6.Mesh
2626
rng6m.Scale = vt(7.5,7.5,30.5)
2627
rng6m.MeshType = "FileMesh"
2628
rng6m.MeshId = "rbxassetid://430736398"
2629
local Must2 = Instance.new("Sound",Torso)
2630
Must2.SoundId = "rbxassetid://719747626"
2631
Must2.Pitch = 0.99
2632
Must2.Volume = 3
2633
Must2.Looped = false
2634
wait(0)
2635
Must2:Play()	
2636
local hita = rng6.Touched:connect(function(hit) 
2637
	ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
2638
end)
2639
2640
rng3.CFrame = Head.CFrame 
2641
2642
rng5.CFrame = Head.CFrame 
2643
rng6.CFrame = rng5.CFrame
2644
			local pie222 = Instance.new("ParticleEmitter")
2645
pie222.Parent = rng6
2646
pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
2647
pie222.LightEmission = 1
2648
pie222.Size = NumberSequence.new(15,1)
2649
pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
2650
pie222.Transparency = NumberSequence.new(0.6,1)
2651
pie222.EmissionDirection = "Top"
2652
pie222.Enabled = true
2653
pie222.Lifetime = NumberRange.new(1)
2654
pie222.Rotation = NumberRange.new(-320, 320)
2655
pie222.Rate = 404
2656
pie222.Speed = NumberRange.new(0)
2657
pie222.LockedToPart = false
2658
pie222.VelocitySpread = 2 
2659
	wait()
2660
	local scaler = 10/5
2661
	local scaler2 = 10/5 
2662
	for i = 0,10,0.1 do
2663
		swait()
2664
		rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
2665
		
2666
		rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
2667
2668
		rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
2669
		rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
2670
		rng6.CFrame = rng3.CFrame
2671
		rng.Transparency = rng.Transparency + 1
2672
	
2673
		rng3.Transparency = rng3.Transparency + 0.01
2674
2675
		rng5.Transparency = rng5.Transparency + 0.01
2676
		rng6.Transparency = rng6.Transparency + 0.021
2677
		scaler = scaler - 0.125/5
2678
		scaler2 = scaler2 - 0.1/5
2679
	
2680
		rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
2681
	
2682
		rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
2683
		 rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
2684
	end
2685
	hita:disconnect()
2686
	game:GetService("Debris"):AddItem(rng, 1)
2687
2688
	game:GetService("Debris"):AddItem(rng3, 1)
2689
2690
	game:GetService("Debris"):AddItem(rng5, 1)
2691
	attack = false
2692
	pie222:Destroy()
2693
	Humanoid.WalkSpeed = 16
2694
end
2695
2696
2697
2698
2699
2700
mouse.KeyDown:connect(function(k) ---galickgun
2701
  if attack == false and k == "=" and MV4 > 80 and firemode == true then
2702
    MV4 = 0
2703
local Must = Instance.new("Sound",Torso)
2704
Must.SoundId = "rbxassetid://719748223"
2705
Must.Pitch = 0.99
2706
Must.Volume = 3.4
2707
Must.Looped = false
2708
wait(0)
2709
Must:Play()	
2710
    Humanoid.WalkSpeed = 13
2711
local Aura = Instance.new('ParticleEmitter')
2712
Aura.Name = "Aura"
2713
Aura.Texture = "rbxassetid://347730682"
2714
Aura.Parent = Torso
2715
Aura.LightEmission = 1
2716
Aura.Transparency = NumberSequence.new(0.4,1)
2717
Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
2718
Aura.Size = NumberSequence.new(1,9)
2719
Aura.Rotation = NumberRange.new(-360,360)
2720
Aura.LockedToPart = true
2721
Aura.Lifetime = NumberRange.new(1)
2722
Aura.Rate = 100
2723
Aura.Speed = NumberRange.new(0)
2724
Aura.EmissionDirection = "Top"
2725
local Aura2 = Instance.new('ParticleEmitter')
2726
Aura2.Name = "Aura"
2727
Aura2.Texture = "rbxassetid://1046299182"
2728
Aura2.Parent = Torso
2729
Aura2.LightEmission = 1
2730
Aura2.Transparency = NumberSequence.new(0,1)
2731
Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
2732
Aura2.Size = NumberSequence.new(14)
2733
Aura2.Rotation = NumberRange.new(-360,360)
2734
Aura2.LockedToPart = true
2735
Aura2.Lifetime = NumberRange.new(0.2)
2736
Aura2.Rate = 20
2737
Aura2.Speed = NumberRange.new(0)
2738
Aura2.EmissionDirection = "Top"
2739
    attack = true
2740
    Firepart1 = Instance.new("Part", RightArm)
2741
    Firepart1.Size = Vector3.new(1, 1, 1)
2742
    GuW1 = Instance.new("Weld")
2743
    GuW1.Name = "GuW"
2744
    GuW1.Part0 = RightArm
2745
    GuW1.C0 = cn(0, -1, 0)
2746
    GuW1.C1 = cn(0, 0, 0)
2747
    GuW1.Part1 = Firepart1
2748
    GuW1.Parent = RightArm
2749
    Firepart1.Transparency = 1
2750
    Firepart2 = Instance.new("Part", LeftArm)
2751
    Firepart2.Size = Vector3.new(1, 1, 1)
2752
    GuW2 = Instance.new("Weld")
2753
    GuW2.Name = "GuW"
2754
    GuW2.Part0 = LeftArm
2755
    GuW2.C0 = cn(0, -1, 0)
2756
    GuW2.C1 = cn(0, 0, 0)
2757
    GuW2.Part1 = Firepart2
2758
    GuW2.Parent = LeftArm
2759
    Firepart2.Transparency = 1
2760
    GuW1:Destroy()
2761
    GuW1 = Instance.new("Weld")
2762
    GuW1.Name = "GuW"
2763
    GuW1.Part0 = Torso
2764
    GuW1.C0 = cn(0, 0, -6)
2765
    GuW1.C1 = cn(0, 0, 0)
2766
    GuW1.Part1 = Firepart1
2767
    GuW1.Parent = Torso
2768
    GuW2:Destroy()
2769
    GuW2 = Instance.new("Weld")
2770
    GuW2.Name = "GuW"
2771
    GuW2.Part0 = Torso
2772
    GuW2.C0 = cn(0, 0, -6)
2773
    GuW2.C1 = cn(0, 0, 0)
2774
    GuW2.Part1 = Firepart2
2775
    GuW2.Parent = Torso
2776
    GuW2:Destroy()
2777
    GuW2 = Instance.new("Weld")
2778
    GuW2.Name = "GuW"
2779
    GuW2.Part0 = Torso
2780
    GuW2.C0 = cn(0, 0, -4)
2781
    GuW2.C1 = cn(0, 0, 0)
2782
    GuW2.Part1 = Firepart2
2783
    GuW2.Parent = Torso
2784
    for i = 0, 18, 0.1 do
2785
      swait()
2786
      if Torsovelocity.Y > 2 then
2787
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2788
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
2789
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
2790
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
2791
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
2792
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
2793
      elseif Torsovelocity.Y < 1 then
2794
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
2795
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
2796
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
2797
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
2798
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
2799
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
2800
      end
2801
    end
2802
    GuW1:Destroy()
2803
    GuW1 = Instance.new("Weld")
2804
    GuW1.Name = "GuW"
2805
    GuW1.Part0 = Torso
2806
    GuW1.C0 = cn(0, 0, -15)
2807
    GuW1.C1 = cn(0, 0, 0)
2808
    GuW1.Part1 = Firepart1
2809
    GuW1.Parent = Torso
2810
    GuW2:Destroy()
2811
    GuW2 = Instance.new("Weld")
2812
    GuW2.Name = "GuW"
2813
    GuW2.Part0 = Torso
2814
    GuW2.C0 = cn(0, 0, -17.5)
2815
    GuW2.C1 = cn(0, 0, 0)
2816
    GuW2.Part1 = Firepart2
2817
    GuW2.Parent = Torso
2818
local Must = Instance.new("Sound",Torso)
2819
Must.SoundId = "rbxassetid://719747626"
2820
Must.Pitch = 0.99
2821
Must.Volume = 3.9
2822
Must.Looped = false
2823
wait(0)
2824
Must:Play()	
2825
    for i = 0, 1.25, 0.01 do
2826
      swait()
2827
      Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
2828
      shoottraildd22(mouse.Hit.p, Torso, 0)
2829
      BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
2830
      BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
2831
      if Torsovelocity.Y > 2 then
2832
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2833
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2834
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
2835
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
2836
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
2837
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
2838
      end
2839
    end
2840
Must:Stop()
2841
Aura:Destroy()
2842
Aura2:Destroy()
2843
    wait(0.5)
2844
    Humanoid.WalkSpeed = 16
2845
    attack = false
2846
    MV4 = 300
2847
    Firepart1:Destroy()
2848
    Firepart2:Destroy()
2849
  end
2850
end)
2851
2852
2853
d = {}
2854
function iteffect()
2855
2856
coroutine.resume(coroutine.create(function()
2857
2858
for i = 1, 10 do
2859
effect = Instance.new("Part", workspace)
2860
effect.Anchored = true
2861
effect.CanCollide = false
2862
effect.Size = Vector3.new(0.2, 3, 0.2)
2863
effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
2864
effect.Transparency = 0
2865
effect.Material = "Plastic"
2866
effect.BrickColor = BrickColor.new("Really black")
2867
table.insert(d, effect)
2868
game:GetService("Debris"):AddItem(effect, 0.3)
2869
end
2870
2871
coroutine.resume(coroutine.create(function()
2872
for i = 1, 10 do
2873
for i,e in pairs(d) do
2874
e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
2875
e.Transparency = e.Transparency + 0.030
2876
end
2877
wait(0.01)
2878
end
2879
2880
end))
2881
end))
2882
2883
2884
end
2885
2886
tp = true
2887
2888
mouse.KeyDown:connect(function(k)
2889
if k == "e" then
2890
if tp == true then
2891
tp = false
2892
char.Head.face.Parent = game.Lighting
2893
  wait(0)
2894
char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
2895
game.Lighting.face.Parent = char.Head
2896
   wait(0)
2897
tp = true
2898
2899
2900
end
2901
end
2902
end)
2903
2904
2905
MV4 = 300
2906
mouse.KeyDown:connect(function(k)
2907
  if attack == false and k == "=" and MV4 > 80 and firemode == true then
2908
    MV4 = 0
2909
local Must = Instance.new("Sound",workspace)
2910
Must.SoundId = "rbxassetid://512366303"
2911
Must.Pitch = 0.99
2912
Must.Volume = 3.5
2913
Must.Looped = true
2914
wait(0)
2915
Must:Play()
2916
		 local lb = Instance.new("Part")
2917
  lb.Parent = char
2918
   lb.Material = "Neon"
2919
    lb.Color = BrickColor.new("Gold").Color
2920
     lb.CanCollide = false
2921
     lb.Material = "Neon"
2922
     lb.Size = vt(1,1,1)
2923
     lb.CFrame = Torso.CFrame
2924
     lb.Rotation = vt(0,0,0)
2925
     lb.Anchored = true
2926
     lb.Transparency = 0
2927
     local thing = Instance.new("SpecialMesh",lb)
2928
     thing.MeshType = "FileMesh"
2929
     thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
2930
     thing.Scale = vt(0,15,0)
2931
     local chancerot = math.random(1,2)
2932
     for z = 0, 4 do
2933
     if chancerot == 1 then
2934
     lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
2935
     elseif chancerot == 2 then
2936
     lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
2937
     end
2938
     lb.Transparency = lb.Transparency + 0.1
2939
     thing.Scale = thing.Scale + vt(15,0,15)
2940
     wait()
2941
     end
2942
     for z = 0, 4 do
2943
     if chancerot == 1 then
2944
     lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
2945
     elseif chancerot == 2 then
2946
     lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
2947
     end
2948
     lb.Transparency = lb.Transparency + 0.1
2949
     thing.Scale = thing.Scale + vt(15,0,15)
2950
     wait()
2951
end
2952
2953
local Aura = Instance.new('ParticleEmitter')
2954
Aura.Name = "Aura"
2955
Aura.Texture = "rbxassetid://347730682"
2956
Aura.Parent = Torso
2957
Aura.LightEmission = 1
2958
Aura.Transparency = NumberSequence.new(0.5,1)
2959
Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
2960
Aura.Size = NumberSequence.new(1,25)
2961
Aura.Rotation = NumberRange.new(-360,360)
2962
Aura.LockedToPart = true
2963
Aura.Lifetime = NumberRange.new(1)
2964
Aura.Rate = 100
2965
Aura.Speed = NumberRange.new(0)
2966
Aura.EmissionDirection = "Top"
2967
local Aura2 = Instance.new('ParticleEmitter')
2968
Aura2.Name = "Aura"
2969
Aura2.Texture = "rbxassetid://1046299182"
2970
Aura2.Parent = Torso
2971
Aura2.LightEmission = 1
2972
Aura2.Transparency = NumberSequence.new(0,1)
2973
Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
2974
Aura2.Size = NumberSequence.new(55)
2975
Aura2.Rotation = NumberRange.new(-360,360)
2976
Aura2.LockedToPart = true
2977
Aura2.Lifetime = NumberRange.new(0.2)
2978
Aura2.Rate = 20
2979
Aura2.Speed = NumberRange.new(0)
2980
Aura2.EmissionDirection = "Top"
2981
lig = Instance.new("PointLight",Player.Character.Torso)
2982
lig.Color=Color3.new(255,255,0)
2983
lig.Range = 12
2984
    Humanoid.WalkSpeed = 0.01
2985
    attack = true
2986
    Firepart1 = Instance.new("Part", RightArm)
2987
    Firepart1.Size = Vector3.new(1, 1, 1)
2988
    GuW1 = Instance.new("Weld")
2989
    GuW1.Name = "GuW"
2990
    GuW1.Part0 = RightArm
2991
    GuW1.C0 = cn(0, -1, 0)
2992
    GuW1.C1 = cn(0, 0, 0)
2993
    GuW1.Part1 = Firepart1
2994
    GuW1.Parent = RightArm
2995
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
2996
    Firepart1.Transparency = 1
2997
    Firepart2 = Instance.new("Part", LeftArm)
2998
    Firepart2.Size = Vector3.new(1, 1, 1)
2999
    GuW2 = Instance.new("Weld")
3000
    GuW2.Name = "GuW"
3001
    GuW2.Part0 = LeftArm
3002
    GuW2.C0 = cn(0, -1, 0)
3003
    GuW2.C1 = cn(0, 0, 0)
3004
    GuW2.Part1 = Firepart2
3005
    GuW2.Parent = LeftArm
3006
    Firepart2.Transparency = 1
3007
 
3008
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
3009
    GuW1:Destroy()
3010
    GuW1 = Instance.new("Weld")
3011
    GuW1.Name = "GuW"
3012
    GuW1.Part0 = Torso
3013
    GuW1.C0 = cn(0, 0, -6)
3014
    GuW1.C1 = cn(0, 0, 0)
3015
    GuW1.Part1 = Firepart1
3016
    GuW1.Parent = Torso
3017
    GuW2:Destroy()
3018
    GuW2 = Instance.new("Weld")
3019
    GuW2.Name = "GuW"
3020
    GuW2.Part0 = Torso
3021
    GuW2.C0 = cn(0, 0, -6)
3022
    GuW2.C1 = cn(0, 0, 0)
3023
    GuW2.Part1 = Firepart2
3024
    GuW2.Parent = Torso
3025
3026
    GuW2:Destroy()
3027
    GuW2 = Instance.new("Weld")
3028
    GuW2.Name = "GuW"
3029
    GuW2.Part0 = Torso
3030
    GuW2.C0 = cn(0, 0, -4)
3031
    GuW2.C1 = cn(0, 0, 0)
3032
    GuW2.Part1 = Firepart2
3033
    GuW2.Parent = Torso
3034
    for i = 0, 15, 0.1 do
3035
      swait()
3036
      if Torsovelocity.Y > 2 then
3037
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3038
 Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
3039
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
3040
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
3041
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3042
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3043
      elseif Torsovelocity.Y < 1 then
3044
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3045
 Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
3046
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
3047
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
3048
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3049
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3050
      end
3051
    end
3052
wait(16)
3053
local Aura3 = Instance.new('ParticleEmitter')
3054
Aura3.Name = "Aura"
3055
Aura3.Texture = "rbxassetid://1046299182"
3056
Aura3.Parent = Torso
3057
Aura3.LightEmission = 1
3058
Aura3.Transparency = NumberSequence.new(0.4,1)
3059
Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
3060
Aura3.Size = NumberSequence.new(140)
3061
Aura3.Rotation = NumberRange.new(-360,360)
3062
Aura3.LockedToPart = true
3063
Aura3.Lifetime = NumberRange.new(0.2)
3064
Aura3.Rate = 70
3065
Aura3.Speed = NumberRange.new(0)
3066
Aura3.EmissionDirection = "Top"
3067
local Aura4 = Instance.new('ParticleEmitter')
3068
Aura4.Name = "Aura"
3069
Aura4.Texture = "rbxassetid://1046299182"
3070
Aura4.Parent = Torso
3071
Aura4.LightEmission = 1
3072
Aura4.Transparency = NumberSequence.new(0.7,1)
3073
Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
3074
Aura4.Size = NumberSequence.new(190)
3075
Aura4.Rotation = NumberRange.new(-360,360)
3076
Aura4.LockedToPart = true
3077
Aura4.Lifetime = NumberRange.new(0.2)
3078
Aura4.Rate = 120
3079
Aura4.Speed = NumberRange.new(0)
3080
Aura4.EmissionDirection = "Top"
3081
local Aura5 = Instance.new('ParticleEmitter')
3082
Aura5.Name = "Aura"
3083
Aura5.Texture = "rbxassetid://347730682"
3084
Aura5.Parent = Torso
3085
Aura5.LightEmission = 1
3086
Aura5.Transparency = NumberSequence.new(0.2,1)
3087
Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
3088
Aura5.Size = NumberSequence.new(1,65)
3089
Aura5.Rotation = NumberRange.new(-360,360)
3090
Aura5.LockedToPart = true
3091
Aura5.Lifetime = NumberRange.new(1)
3092
Aura5.Rate = 200
3093
Aura5.Speed = NumberRange.new(0)
3094
Aura5.EmissionDirection = "Top"
3095
local quake = Instance.new("Sound",workspace) 
3096
quake.SoundId = "rbxassetid://1048411878"
3097
quake.Pitch = 0.99
3098
quake.Volume = 1.3
3099
quake.Looped = true
3100
wait(0)
3101
quake:Play()
3102
local scrr = Instance.new("Sound",Torso)
3103
scrr.SoundId = "rbxassetid://908472235"
3104
scrr.Pitch = 0.99
3105
scrr.Volume = 5.5
3106
scrr.Looped = true
3107
wait(0)
3108
scrr:Play()
3109
3110
 for i = 0, 2, 0.1 do
3111
      swait()
3112
		 local lb = Instance.new("Part")
3113
  lb.Parent = char
3114
   lb.Material = "Neon"
3115
    lb.Color = BrickColor.new("Gold").Color
3116
     lb.CanCollide = false
3117
     lb.Material = "Neon"
3118
     lb.Size = vt(0.5,0,0.5)
3119
     lb.CFrame = Torso.CFrame
3120
     lb.Rotation = vt(0,0,0)
3121
     lb.Anchored = true
3122
     lb.Transparency = 0
3123
     local thing = Instance.new("SpecialMesh",lb)
3124
     thing.MeshType = "FileMesh"
3125
     thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
3126
     thing.Scale = vt(0,15,0)
3127
     local chancerot = math.random(1,2)
3128
     for z = 0, 4 do
3129
     if chancerot == 1 then
3130
     lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
3131
     elseif chancerot == 2 then
3132
     lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
3133
     end
3134
     lb.Transparency = lb.Transparency + 0.1
3135
     thing.Scale = thing.Scale + vt(0.5,0,0.5)
3136
     wait()
3137
     end
3138
     for z = 0, 4 do
3139
     if chancerot == 1 then
3140
     lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
3141
     elseif chancerot == 2 then
3142
     lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
3143
     end
3144
     lb.Transparency = lb.Transparency + 0.1
3145
     thing.Scale = thing.Scale + vt(0.5,0,0.5)
3146
     wait()
3147
end
3148
end
3149
3150
    
3151
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
3152
    for i = 0, 24, 0.1 do
3153
      swait()
3154
      if Torsovelocity.Y > 2 then
3155
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3156
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3157
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
3158
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
3159
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3160
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3161
      elseif Torsovelocity.Y < 1 then
3162
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3163
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
3164
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
3165
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
3166
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3167
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3168
      end
3169
    end
3170
wait(5)
3171
    GuW1:Destroy()
3172
    GuW1 = Instance.new("Weld")
3173
    GuW1.Name = "GuW"
3174
    GuW1.Part0 = Torso
3175
    GuW1.C0 = cn(0, 0, -15)
3176
    GuW1.C1 = cn(0, 0, 0)
3177
    GuW1.Part1 = Firepart1
3178
    GuW1.Parent = Torso
3179
    GuW2:Destroy()
3180
    GuW2 = Instance.new("Weld")
3181
    GuW2.Name = "GuW"
3182
    GuW2.Part0 = Torso
3183
    GuW2.C0 = cn(0, 0, -17.5)
3184
    GuW2.C1 = cn(0, 0, 0)
3185
    GuW2.Part1 = Firepart2
3186
    GuW2.Parent = Torso
3187
local Must2 = Instance.new("Sound",Torso) --1048411878
3188
Must2.SoundId = "rbxassetid://950551676"
3189
Must2.Pitch = 0.99
3190
Must2.Volume = 10
3191
Must2.Looped = false
3192
wait(0)
3193
Must2:Play()
3194
quake:Stop()
3195
scrr:Stop()
3196
local Gone = Instance.new('ParticleEmitter')
3197
Gone.Name = "Aura"
3198
Gone.Texture = "rbxassetid://1046299182"
3199
Gone.Parent = Torso
3200
Gone.LightEmission = 1
3201
Gone.Transparency = NumberSequence.new(0.7,1)
3202
Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
3203
Gone.Size = NumberSequence.new(340)
3204
Gone.Rotation = NumberRange.new(-360,360)
3205
Gone.LockedToPart = true
3206
Gone.Lifetime = NumberRange.new(0.2)
3207
Gone.Rate = 70
3208
Gone.Speed = NumberRange.new(0)
3209
Gone.EmissionDirection = "Top"
3210
wait(2)
3211
Aura:Destroy()
3212
Aura2:Destroy()
3213
Aura3:Destroy()
3214
Aura4:Destroy()
3215
Aura5:Destroy()
3216
lig:Destroy()
3217
Gone:Destroy()
3218
    for i = 0, 3, 0.01 do
3219
      swait()
3220
      shoottraildd2(mouse.Hit.p, Torso, 0)
3221
      CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
3222
      BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
3223
      BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
3224
       if Torsovelocity.Y > 2 then
3225
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3226
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3227
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
3228
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
3229
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3230
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3231
      elseif Torsovelocity.Y < 1 then
3232
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3233
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
3234
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
3235
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
3236
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3237
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3238
      end
3239
    end
3240
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
3241
    BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
3242
    BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
3243
    BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
3244
    for i = 0, 3, 0.1 do
3245
      swait()
3246
      if Torsovelocity.Y > 2 then
3247
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3248
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
3249
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
3250
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
3251
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3252
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3253
      elseif Torsovelocity.Y < 1 then
3254
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3255
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
3256
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
3257
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
3258
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3259
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
3260
      end
3261
    end
3262
    wait(1)
3263
    Humanoid.WalkSpeed = 16
3264
    attack = false
3265
    MV4 = 0
3266
Must:Stop()
3267
    Firepart1:Destroy()
3268
    Firepart2:Destroy()
3269
  end
3270
end)
3271
3272
3273
3274
3275
3276
musiccommand = 1
3277
musicwait = false
3278
mouse.KeyDown:connect(function(k)
3279
  if k == "=" and attack == false then
3280
    if musiccommand == 1 and musicwait == false then
3281
      musicwait = true
3282
      sou2:Stop()
3283
      musiccommand = 2
3284
    end
3285
    if musiccommand == 2 and musicwait == false then
3286
      musicwait = true
3287
      sou2:Play()
3288
      sou2.Volume = 2
3289
      musiccommand = 3
3290
    end
3291
    if musiccommand == 3 and musicwait == false then
3292
      musicwait = true
3293
      sou2.Volume = 0.5
3294
      musiccommand = 1
3295
    end
3296
    musicwait = false
3297
  end
3298
end)
3299
function HitpartFunk3(HPart3, Xv, Yv, Zv)
3300
  Hitpart3 = Instance.new("Part", HPart3)
3301
  Hitpart3.Size = Vector3.new(1, 1, 1)
3302
  Hitpart3.CanCollide = false
3303
  HuW3 = Instance.new("Weld")
3304
  HuW3.Name = "GuW"
3305
  HuW3.Part0 = HPart3
3306
  HuW3.C0 = cn(Xv, Yv, Zv)
3307
  HuW3.C1 = cn(0, 0, 0)
3308
  HuW3.Part1 = Hitpart3
3309
  HuW3.Parent = HPart3
3310
  Hitpart3.Transparency = 1
3311
  game:GetService("Debris"):AddItem(Hitpart3, 20)
3312
end
3313
function HitpartFunk2(HPart2, Xv, Yv, Zv)
3314
  Hitpart2 = Instance.new("Part", HPart2)
3315
  Hitpart2.Size = Vector3.new(1, 1, 1)
3316
  Hitpart2.CanCollide = false
3317
  HuW2 = Instance.new("Weld")
3318
  HuW2.Name = "GuW"
3319
  HuW2.Part0 = HPart2
3320
  HuW2.C0 = cn(Xv, Yv, Zv)
3321
  HuW2.C1 = cn(0, 0, 0)
3322
  HuW2.Part1 = Hitpart2
3323
  HuW2.Parent = HPart2
3324
  Hitpart2.Transparency = 1
3325
  game:GetService("Debris"):AddItem(Hitpart2, 20)
3326
end
3327
function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
3328
  Hitpart = Instance.new("Part", HPart)
3329
  Hitpart.Size = Vector3.new(1, 1, 1)
3330
  Hitpart.CanCollide = false
3331
  HuW = Instance.new("Weld")
3332
  HuW.Name = "GuW"
3333
  HuW.Part0 = HPart
3334
  HuW.C0 = cn(Xv, Yv, Zv)
3335
  HuW.C1 = cn(0, 0, 0)
3336
  HuW.Part1 = Hitpart
3337
  HuW.Parent = HPart
3338
  Hitpart.Transparency = 1
3339
  MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
3340
end
3341
wait2 = false
3342
combo = 1
3343
mouse.Button1Down:connect(function(key)
3344
  if attack == false then
3345
    attack = true
3346
    Humanoid.WalkSpeed = 17.01
3347
    if combo == 1 and wait2 == false then
3348
      wait2 = true
3349
      CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
3350
      HitpartFunk(LeftArm, 40, 80, 0, -0.5, 0)
3351
      for i = 0, 0.3, 0.1 do
3352
        swait()
3353
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
3354
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3355
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
3356
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-99 + 1 * math.cos(sine / 25))), 0.3)
3357
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
3358
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
3359
      end
3360
      combo = 2
3361
    end
3362
    if combo == 2 and wait2 == false then
3363
      wait2 = true
3364
   
3365
      CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
3366
      for i = 0, 0.3, 0.1 do
3367
        swait()
3368
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
3369
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
3370
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
3371
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
3372
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
3373
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
3374
      end
3375
      combo = 3
3376
    end
3377
    if combo == 3 and wait2 == false then
3378
      wait2 = true
3379
      CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
3380
      HitpartFunk(RightLeg, 40, 60, 0, -0.5, 0)
3381
      for i = 0, 0.1, 0.1 do
3382
        swait()
3383
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
3384
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
3385
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
3386
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
3387
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
3388
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
3389
      end
3390
      combo = 1
3391
    end
3392
    Humanoid.WalkSpeed = 16
3393
    Hitpart:Destroy()
3394
    wait2 = false
3395
    attack = false
3396
  end
3397
end)
3398
--
3399
mouse.KeyDown:connect(function(k)
3400
  if k == "f" then
3401
	  CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightLeg, 1, 1)
3402
      HitpartFunk(RightLeg, 60, 160, 0, -0.5, 0)
3403
      for i = 0, 1.2, 0.1 do
3404
        swait()
3405
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 2) * angles(math.rad(-99), math.rad(-0), math.rad(-30)), 0.3)
3406
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
3407
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(-30), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
3408
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(-30 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-0 + 1 * math.cos(sine / 25))), 0.3)
3409
        RH.C0 = clerp(RH.C0, cn(1.1, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
3410
        LH.C0 = clerp(LH.C0, cn(-0.5, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
3411
      end
3412
end
3413
end)
3414
--
3415
MV1 = 20
3416
mouse.KeyDown:connect(function(k)
3417
  if k == "=" and attack == false then
3418
    if firemode == true then
3419
      firemode = false
3420
      print("ice mode")
3421
      icesmoke.Acceleration = Vector3.new(0,0,0)
3422
      icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
3423
      icesmoke.Transparency = NumberSequence.new({
3424
        NumberSequenceKeypoint.new(0, 0.9),
3425
        NumberSequenceKeypoint.new(1, 1)
3426
      })
3427
      icesmoke.Size = NumberSequence.new(3)
3428
      icesmoke.Parent = RightArm
3429
    else
3430
      firemode = true
3431
      print("fire mode")
3432
      ice_mode = false
3433
      game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
3434
      icesmoke.Acceleration = Vector3.new(0, 15, 0)
3435
      icesmoke.Rate = 400
3436
      icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
3437
      icesmoke.Transparency = NumberSequence.new(0.7, 1)
3438
      icesmoke.Size = NumberSequence.new(3)
3439
      icesmoke.EmissionDirection = "Top"
3440
      icesmoke.Parent = LeftArm
3441
    end
3442
  end
3443
  if attack == false and k == "x==" and MV1 > 19 and firemode == false then
3444
    MV1 = 90
3445
    Humanoid.WalkSpeed = 15
3446
    attack = true
3447
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
3448
    Firepart2 = Instance.new("Part", LeftArm)
3449
    Firepart2.Size = Vector3.new(1, 1, 1)
3450
    Firepart2.CanCollide = false
3451
    GuW2 = Instance.new("Weld")
3452
    GuW2.Name = "GuW"
3453
    GuW2.Part0 = LeftArm
3454
    GuW2.C0 = cn(0, -0.5, 0)
3455
    GuW2.C1 = cn(0, 0, 0)
3456
    GuW2.Part1 = Firepart2
3457
    GuW2.Parent = LeftArm
3458
    Firepart2.Transparency = 1
3459
    MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
3460
    for i = 0, 2, 0.1 do
3461
      swait()
3462
      BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
3463
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
3464
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3465
      RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
3466
      LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
3467
      RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
3468
      LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
3469
    end
3470
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
3471
    BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
3472
    BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
3473
    MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
3474
    Humanoid.WalkSpeed = 16
3475
    attack = false
3476
    Firepart2:Destroy()
3477
  end
3478
end)
3479
MV2 = 90
3480
3481
mouse.KeyDown:connect(function(key)
3482
	if key == "=" then
3483
Head.Transparency = 1
3484
Torso.Transparency = 1
3485
LeftArm.Transparency = 1
3486
Head.face.Texture = ""
3487
RightArm.Transparency = 1	
3488
LeftLeg.Transparency = 1
3489
RightLeg.Transparency = 1
3490
mesh1.Transparency = 1
3491
mesh2.Transparency = 1
3492
mesh5.Transparency = 1
3493
mesheye.Transparency = 1
3494
mesheye1.Transparency = 1
3495
mesheye2.Transparency = 1
3496
mesheye3.Transparency = 1
3497
char.Parent = workspace.Camera
3498
char.WalkSpeed = 60
3499
if char:FindFirstChild("TalkingBillBoard")~= nil then
3500
char:FindFirstChild("TalkingBillBoard"):destroy()
3501
end
3502
	end
3503
end)
3504
mouse.KeyUp:connect(function(key)
3505
	if key == "=" then
3506
Head.Transparency = 0
3507
Torso.Transparency = 0
3508
LeftArm.Transparency = 0
3509
Head.face.Texture = ""
3510
RightArm.Transparency = 0	
3511
LeftLeg.Transparency = 0
3512
RightLeg.Transparency = 0
3513
mesh1.Transparency = 0
3514
mesh2.Transparency = 0
3515
mesh5.Transparency = 0
3516
mesheye.Transparency = 0
3517
mesheye1.Transparency = 0
3518
mesheye2.Transparency = 0
3519
mesheye3.Transparency = 0
3520
hat1.Transparency = 0
3521
hat2.Transparency = 0
3522
hat3.Transparency = 0
3523
hat4.Transparency = 0
3524
hat5.Transparency = 0
3525
hat6.Transparency = 0
3526
hat7.Transparency = 0
3527
hat8.Transparency = 0
3528
hat9.Transparency = 0
3529
char.Parent = workspace
3530
	end
3531
end)
3532
3533
mouse.KeyDown:connect(function(k)
3534
  if attack == false and k == "=" and MV2 > 89 and firemode == true then
3535
    MV2 = 90
3536
    attack = true
3537
    Firepart = Instance.new("Part", RightArm)
3538
    Firepart.Size = Vector3.new(1, 1, 1)
3539
    GuW = Instance.new("Weld")
3540
    GuW.Name = "GuW"
3541
    GuW.Part0 = RightArm
3542
    GuW.C0 = cn(0, -1, 0)
3543
    GuW.C1 = cn(0, 0, 0)
3544
    GuW.Part1 = Firepart
3545
    GuW.Parent = RightArm
3546
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
3547
    Firepart.Transparency = 1
3548
    Humanoid.WalkSpeed = 15
3549
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
3550
    CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
3551
    for i = 1, 3 do
3552
      BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
3553
      BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
3554
    end
3555
    for i = 0, 3, 0.1 do
3556
      BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
3557
      swait()
3558
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3559
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3560
      RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
3561
      LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
3562
      RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
3563
      LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
3564
    end
3565
wait(1)
3566
shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
3567
 
3568
    Humanoid.WalkSpeed = 16
3569
    attack = false
3570
    Firepart:Destroy()
3571
  end
3572
3573
3574
3575
 
3576
  if attack == false and k == "=" and MV2 > 89 and InForm == true then
3577
    MV2 = 90
3578
    attack = true
3579
    Firepart = Instance.new("Part", RightArm)
3580
    Firepart.Size = Vector3.new(1, 1, 1)
3581
    GuW = Instance.new("Weld")
3582
    GuW.Name = "GuW"
3583
    GuW.Part0 = RightArm
3584
    GuW.C0 = cn(0, -1, 0)
3585
    GuW.C1 = cn(0, 0, 0)
3586
    GuW.Part1 = Firepart
3587
    GuW.Parent = RightArm
3588
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
3589
    Firepart.Transparency = 1
3590
    Humanoid.WalkSpeed = 0.01
3591
    for i = 0, 4, 0.1 do
3592
      swait()
3593
      BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
3594
      BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
3595
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3596
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3597
      RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
3598
      LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
3599
      RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
3600
      LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
3601
    end
3602
    for i = 0, 4, 0.1 do
3603
      swait()
3604
      BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
3605
      BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
3606
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3607
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3608
      RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
3609
      LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
3610
      RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
3611
      LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
3612
    end
3613
    shoottraildd(mouse.Hit.p, RightArm, 0, 10)
3614
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
3615
    CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
3616
    for i = 1, 3 do
3617
      BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
3618
      BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
3619
    end
3620
    for i = 0, 2, 0.1 do
3621
      BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
3622
      swait()
3623
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3624
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3625
      RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
3626
      LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
3627
      RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
3628
      LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
3629
    end
3630
    Humanoid.WalkSpeed = 16
3631
    attack = false
3632
    Firepart:Destroy()
3633
  end
3634
end)
3635
Rapid = false
3636
BasePart = Instance.new("Part")
3637
BasePart.Shape = Enum.PartType.Block
3638
BasePart.Material = Enum.Material.Neon
3639
BasePart.TopSurface = Enum.SurfaceType.Smooth
3640
BasePart.BottomSurface = Enum.SurfaceType.Smooth
3641
BasePart.FormFactor = Enum.FormFactor.Custom
3642
BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
3643
BasePart.CanCollide = true
3644
BasePart.Locked = true
3645
BasePart.Anchored = false
3646
local icy_Player = game.Players.localPlayer
3647
local icy_mouse = icy_Player:GetMouse()
3648
ice_mode = false
3649
local colors = {
3650
  BrickColor.new("Cyan"),
3651
  BrickColor.new("Medium blue"),
3652
  BrickColor.new("Pastel blue")
3653
}
3654
local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
3655
if root then
3656
  icy_mouse.KeyDown:connect(function(k)
3657
    if k == "=" and firemode == false then
3658
      if ice_mode == true then
3659
        ice_mode = false
3660
        game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
3661
      else
3662
        ice_mode = true
3663
        game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
3664
      end
3665
    end
3666
    if k == "z" and firemode == true then
3667
      attack = true
3668
      do
3669
        local Stop = false
3670
        local Version = 0
3671
        local MaxSpeed = 5
3672
        local Speed = 3.5
3673
        local Keys = {}
3674
        local Force = 10000
3675
        CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
3676
        swait(0.5)
3677
        local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
3678
        if Fly then
3679
          Fly:Destroy()
3680
        end
3681
        if Rot then
3682
          Rot:Destroy()
3683
        end
3684
        Fly = Instance.new("BodyPosition", char.Torso)
3685
        Fly.Name = "LMMFly"
3686
        Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3687
        Fly.P = Force
3688
        Fly.position = char.Torso.Position
3689
        Rot = Instance.new("BodyGyro", char.Torso)
3690
        Rot.Name = "LMMRot"
3691
        Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
3692
        Rot.P = Force
3693
        Rot.cframe = cam.CoordinateFrame
3694
        CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
3695
        local Thread, Old = Version, nil
3696
        char.Humanoid.PlatformStand = true
3697
        function StopFly()
3698
          Version = Version + 1
3699
          Stop = true
3700
          char.Humanoid.PlatformStand = false
3701
          Fly:Destroy()
3702
          Rot:Destroy()
3703
          attack = false
3704
        end
3705
        char.ChildAdded:connect(function(Obj)
3706
          wait()
3707
          if Obj.Name == "LM" .. "MFlyStop" then
3708
            Obj:Destroy()
3709
            StopFly()
3710
          end
3711
        end)
3712
        HitpartFunk2(RightArm, 0, -0.7, 0)
3713
        HitpartFunk3(LeftArm, 0, -0.7, 0)
3714
        for i = 0, 25, 0.1 do
3715
          if attack == true then
3716
            swait()
3717
           
3718
          end
3719
          local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
3720
          if Keys[string.char(48)] then
3721
            Speed = 1
3722
          end
3723
          if Keys.w then
3724
            Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
3725
          end
3726
          if Keys.s then
3727
            Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
3728
          end
3729
          if Keys.d then
3730
            Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
3731
          end
3732
          if Keys.a then
3733
            Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
3734
          end
3735
          if Keys.e or Keys[" "] then
3736
            Vectoring = Vectoring * CFrame.new(0, Speed, 0)
3737
          end
3738
          if Keys.q then
3739
            Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
3740
          end
3741
          if Keys.z then
3742
            StopFly()
3743
          end
3744
          if Old ~= Vectoring then
3745
            Fly.position = Vectoring.p
3746
            Old = Vectoring
3747
            Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
3748
          else
3749
            Speed = 1
3750
          end
3751
          Rot.cframe = cam.CoordinateFrame
3752
          mouse.KeyDown:connect(function(Key)
3753
            Keys[Key] = true
3754
          end)
3755
          mouse.KeyUp:connect(function(Key)
3756
            Keys[Key] = false
3757
          end)
3758
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3759
          Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
3760
          RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
3761
          LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
3762
          RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
3763
          LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
3764
        end
3765
        CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
3766
        attack = false
3767
        char.Humanoid.PlatformStand = false
3768
        Fly:Destroy()
3769
        Rot:Destroy()
3770
      end
3771
    end
3772
  if k == "=" and InForm == true then
3773
      attack = true
3774
      do
3775
        local Stop = false
3776
        local Version = 0
3777
        local MaxSpeed = 6
3778
        local Speed = 3
3779
        local Keys = {}
3780
        local Force = 10000
3781
        CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
3782
        swait(1)
3783
        local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
3784
        if Fly then
3785
          Fly:Destroy()
3786
        end
3787
        if Rot then
3788
          Rot:Destroy()
3789
        end
3790
        Fly = Instance.new("BodyPosition", char.Torso)
3791
        Fly.Name = "LMMFly"
3792
        Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3793
        Fly.P = Force
3794
        Fly.position = char.Torso.Position
3795
        Rot = Instance.new("BodyGyro", char.Torso)
3796
        Rot.Name = "LMMRot"
3797
        Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
3798
        Rot.P = Force
3799
        Rot.cframe = cam.CoordinateFrame
3800
        CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
3801
        local Thread, Old = Version, nil
3802
        char.Humanoid.PlatformStand = true
3803
        function StopFly()
3804
          Version = Version + 1
3805
          Stop = true
3806
          char.Humanoid.PlatformStand = false
3807
          Fly:Destroy()
3808
          Rot:Destroy()
3809
          attack = false
3810
        end
3811
        char.ChildAdded:connect(function(Obj)
3812
          wait()
3813
          if Obj.Name == "LM" .. "MFlyStop" then
3814
            Obj:Destroy()
3815
            StopFly()
3816
          end
3817
        end)
3818
        HitpartFunk2(RightArm, 0, -0.7, 0)
3819
        HitpartFunk3(LeftArm, 0, -0.7, 0)
3820
        for i = 0, 25, 0.1 do
3821
          if attack == true then
3822
            swait()
3823
            BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
3824
            BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
3825
            BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
3826
            BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
3827
          end
3828
          local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
3829
          if Keys[string.char(48)] then
3830
            Speed = 1
3831
          end
3832
          if Keys.w then
3833
            Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
3834
          end
3835
          if Keys.s then
3836
            Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
3837
          end
3838
          if Keys.d then
3839
            Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
3840
          end
3841
          if Keys.a then
3842
            Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
3843
          end
3844
          if Keys.e or Keys[" "] then
3845
            Vectoring = Vectoring * CFrame.new(0, Speed, 0)
3846
          end
3847
          if Keys.q then
3848
            Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
3849
          end
3850
          if Keys.z then
3851
            StopFly()
3852
          end
3853
          if Old ~= Vectoring then
3854
            Fly.position = Vectoring.p
3855
            Old = Vectoring
3856
            Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
3857
          else
3858
            Speed = 1
3859
          end
3860
          Rot.cframe = cam.CoordinateFrame
3861
          mouse.KeyDown:connect(function(Key)
3862
            Keys[Key] = true
3863
          end)
3864
          mouse.KeyUp:connect(function(Key)
3865
            Keys[Key] = false
3866
          end)
3867
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3868
          Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
3869
          RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
3870
          LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
3871
          RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
3872
          LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
3873
        end
3874
        CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
3875
        attack = false
3876
        char.Humanoid.PlatformStand = false
3877
        Fly:Destroy()
3878
        Rot:Destroy()
3879
      end
3880
    end
3881
  end)
3882
  game:GetService("RunService").Stepped:connect(function()
3883
    if ice_mode == true then
3884
      local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
3885
      local icePath = BasePart:Clone()
3886
      icePath.Anchored = true
3887
      icePath.Transparency = 0.85
3888
      icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
3889
      icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
3890
      icePath.BrickColor = colors[math.random(1, #colors)]
3891
      icePath.Parent = game:GetService("Players").LocalPlayer.Character
3892
      game:GetService("Debris"):AddItem(icePath, 1)
3893
      icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
3894
    end
3895
  end)
3896
end
3897
MV3 = 190
3898
mouse.KeyDown:connect(function(k)
3899
  if attack == false and k == "=" and MV3 > 19 and hoop == true then
3900
    MV3 = 80
3901
    attack = true
3902
    Humanoid.WalkSpeed = 15
3903
    HitpartFunk2(RightArm, 0, -0.5, 0)
3904
    HitpartFunk3(LeftArm, 0, -0.5, 0)
3905
    for i = 0, 1.5, 0.1 do
3906
      swait()
3907
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
3908
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
3909
      RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
3910
      LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
3911
      RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
3912
      LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3913
    end
3914
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
3915
    for i = 0, 2, 0.1 do
3916
      swait()
3917
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
3918
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
3919
      RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
3920
      LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
3921
      RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
3922
      LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3923
    end
3924
    for i = 0, 4.2, 0.1 do
3925
      swait()
3926
      BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
3927
      BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
3928
      BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
3929
      BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
3930
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
3931
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
3932
      RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
3933
      LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
3934
      RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
3935
      LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3936
    end
3937
    BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
3938
    BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
3939
    BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
3940
    BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
3941
    BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
3942
    MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
3943
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
3944
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
3945
    for i = 0, 2, 0.1 do
3946
      swait()
3947
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
3948
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
3949
      RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
3950
      LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
3951
      RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
3952
      LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3953
    end
3954
    for i = 0, 2, 0.1 do
3955
      swait()
3956
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3957
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
3958
      RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
3959
      LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
3960
      RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3961
      LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3962
    end
3963
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
3964
    for i = 0, 4, 0.1 do
3965
      swait()
3966
      BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
3967
      BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
3968
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3969
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
3970
      RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
3971
      LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
3972
      RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
3973
      LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
3974
    end
3975
    for i = 0, 2, 0.1 do
3976
      swait()
3977
      BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
3978
      BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
3979
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
3980
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
3981
      RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
3982
      LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
3983
      RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
3984
      LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
3985
    end
3986
    for i = 1, 6 do
3987
      BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
3988
      BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
3989
      MagniDamage(Torso, 75, 1, 75, 40, "Impale")
3990
      CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
3991
      wait(0.15)
3992
    end
3993
    attack = false
3994
    Humanoid.WalkSpeed = 16
3995
  end
3996
  if attack == false and k == "c" and MV3 > 189 and firemode == true then
3997
    Humanoid.WalkSpeed = 1
3998
    MV3 = 80
3999
    attack = true
4000
    FastFireBall = Instance.new("Part", RightArm)
4001
    FastFireBall.Size = Vector3.new(1, 1, 1)
4002
    FFW = Instance.new("Weld")
4003
    FFW.Name = "GuW"
4004
    FFW.Part0 = RightArm
4005
    FFW.C0 = cn(0, -1, 0)
4006
    FFW.C1 = cn(0, 0, 0)
4007
    FFW.Part1 = FastFireBall
4008
    FFW.Parent = RightArm
4009
    FastFireBall.Transparency = 1
4010
    FastFireBall2 = Instance.new("Part", LeftArm)
4011
    FastFireBall2.Size = Vector3.new(1, 1, 1)
4012
    FFW2 = Instance.new("Weld")
4013
    FFW2.Name = "GuW"
4014
    FFW2.Part0 = LeftArm
4015
    FFW2.C0 = cn(0, -1, 0)
4016
    FFW2.C1 = cn(0, 0, 0)
4017
    FFW2.Part1 = FastFireBall2
4018
    FFW2.Parent = LeftArm
4019
    FastFireBall2.Transparency = 1
4020
    BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
4021
    BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
4022
    for i = 0, 1, 0.1 do
4023
      swait()
4024
      BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
4025
      BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
4026
      BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
4027
      BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
4028
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
4029
      Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
4030
      RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
4031
      LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
4032
      RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
4033
      LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
4034
    end
4035
    BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
4036
    BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
4037
    function holding()
4038
      if Rapid == true and ice_mode == false then
4039
        for i = 0, 0.8, 0.1 do
4040
          swait()
4041
          BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
4042
          BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
4043
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
4044
          Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
4045
          RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
4046
          LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
4047
          RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
4048
          LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
4049
        end
4050
        CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
4051
        shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
4052
        for i = 0, 0.8, 0.1 do
4053
          swait()
4054
          BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
4055
          BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
4056
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
4057
          Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
4058
          RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
4059
          LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
4060
          RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
4061
          LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
4062
        end
4063
        CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
4064
        shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
4065
        holding()
4066
      end
4067
    end
4068
    if Rapid == false then
4069
      Rapid = true
4070
      holding()
4071
    end
4072
  end
4073
end)
4074
mouse.KeyUp:connect(function(k)
4075
  if k == "c" and Rapid == true then
4076
    MV3 = 180
4077
    Rapid = false
4078
    CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
4079
    attack = false
4080
    wait(0.5)
4081
    Humanoid.WalkSpeed = 16
4082
    FastFireBall:Destroy()
4083
    FastFireBall2:Destroy()
4084
  end
4085
end)
4086
4087
mouse.KeyDown:connect(function(key)
4088
	if key == "t" then
4089
            if Morph == false then
4090
                Morph = true
4091
                MorphFunction()
4092
            end
4093
        end
4094
    end)
4095
mouse.KeyUp:connect(function(key)
4096
	if key == "t" then
4097
           Morph = false
4098
            end
4099
    end)
4100
4101
4102
4103
Object = Player.Character.HumanoidRootPart
4104
4105
Run = game["Run Service"]
4106
 
4107
PreviousP = Object.CFrame.p
4108
Running = false
4109
4110
MorphFunction = function()
4111
    local MaxX = 100
4112
    local MinX = -100
4113
    local MaxY = 100
4114
    local MinY = -100
4115
    local MaxZ = 100
4116
    local MinZ = -100
4117
    local Morph = coroutine.wrap(function()
4118
    while Run.Stepped:wait(0.1) do
4119
    if Morph == false then break end
4120
    local Model = Instance.new("Model",workspace)
4121
    if Player.Character:FindFirstChild("Shirt") then
4122
    local Shirt = Player.Character.Shirt:Clone()
4123
    Shirt.Parent = Model
4124
    end
4125
    if Player.Character:FindFirstChild("Pants") then
4126
    local Pants = Player.Character.Pants:Clone()
4127
    Pants.Parent = Model
4128
    end
4129
    local Humanoid = Instance.new("Humanoid",Model)
4130
    local LeftArm = Player.Character["Left Arm"]:Clone()
4131
    LeftArm.Parent = Model
4132
    LeftArm.Transparency = 0.4
4133
    LeftArm.Anchored = true
4134
    LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00)
4135
    local RightArm = Player.Character["Right Arm"]:Clone()
4136
    RightArm.Parent = Model
4137
    RightArm.Transparency = 0.4
4138
    RightArm.Anchored = true
4139
    RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00)
4140
    local LeftLeg = Player.Character["Left Leg"]:Clone()
4141
    LeftLeg.Parent = Model
4142
    LeftLeg.Transparency = 0.4
4143
    LeftLeg.Anchored = true
4144
    LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00)
4145
    local RightLeg = Player.Character["Right Leg"]:Clone()
4146
    RightLeg.Parent = Model
4147
    RightLeg.Transparency = 0.4
4148
    RightLeg.Anchored = true   
4149
    RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00)
4150
    local Children = Model:GetChildren()
4151
    wait(0.01)
4152
    for i = 1,#Children do
4153
        if Children[i]:IsA("Part") then
4154
        Children[i].Transparency = 1
4155
        end
4156
        game.Debris:AddItem(Children[i],0)
4157
    end
4158
    end
4159
    end)
4160
    Morph()
4161
end
4162
4163
4164
mouse.KeyDown:connect(function(key)
4165
	if key == "r" then
4166
		Humanoid.WalkSpeed = 150
4167
		
4168
	end
4169
end)
4170
4171
4172
mouse.KeyDown:connect(function(key)
4173
	if key == "m" then
4174
		Must2.Volume = 0.7
4175
	end
4176
end)
4177
4178
mouse.KeyDown:connect(function(key)
4179
	if key == "n" then
4180
		Must2.Volume = 1.6
4181
	end
4182
	end)
4183
4184
4185
mouse.KeyUp:connect(function(key)
4186
	if key == "r" then
4187
		Humanoid.WalkSpeed = 16
4188
		
4189
	end
4190
	end)
4191
4192
function smooth(obj)
4193
	local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
4194
	for i,v in pairs(sides) do
4195
		obj[v.."Surface"] = "SmoothNoOutlines"
4196
	end
4197
end
4198
function fade(obj, dest, grow)
4199
	spawn(function()
4200
		local oldcf = obj.CFrame
4201
		for i = 0, 10 do
4202
			if grow then
4203
				obj.Size = obj.Size +Vector3.new(1,1,1)
4204
				obj.CFrame = oldcf
4205
			end
4206
			obj.Transparency = obj.Transparency +0.2
4207
			swait()
4208
		end
4209
		if dest then
4210
		obj:Destroy()
4211
		end
4212
	end)
4213
end
4214
4215
4216
sprint = false
4217
mouse.KeyDown:connect(function(key)
4218
	if key=="r" then	
4219
		sprint = true
4220
		char:FindFirstChildOfClass("Humanoid")
4221
		local mod = Instance.new("Model", workspace)
4222
		mod.Name = "MobModel"
4223
		for i,v in pairs(char:children()) do
4224
			if v:IsA("Accessory") and not rage then
4225
				if v:FindFirstChild("Handle") then
4226
					v.Handle.Transparency = 1
4227
				end
4228
			end
4229
			if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
4230
				v.Transparency = 0
4231
			end
4232
		end
4233
		if char.Head:FindFirstChild("face") then
4234
			char.Head.face.Transparency = 1
4235
		end
4236
		repeat wait()
4237
			if not workspace:FindFirstChild("MobModel") then
4238
				mod = Instance.new("Model", workspace)
4239
				mod.Name = "MobModel"
4240
			end
4241
			for i,v in pairs(Character:children()) do
4242
				if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
4243
					local new = v:Clone()
4244
					smooth(new)
4245
					new.Transparency = 0.3
4246
					new.Anchored = true
4247
					new.CanCollide = false
4248
					new.Material = "Neon"
4249
					new.BrickColor = BrickColor.new("Dark blue")
4250
					for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
4251
					new.Parent = mod
4252
					fade(new, true)
4253
				end
4254
			end
4255
		until not sprint
4256
		if mod then
4257
			spawn(function()
4258
			repeat wait() until not mod or #mod:children() == 0
4259
			mod:Destroy()
4260
			end)
4261
		end
4262
		char:FindFirstChildOfClass("Humanoid")
4263
	end
4264
end)
4265
mouse.KeyUp:connect(function(key)
4266
 if key=="r" then	
4267
		sprint = false
4268
		for i,v in pairs(char:children()) do
4269
			if v:IsA("Accessory") and not rage then
4270
				if v:FindFirstChild("Handle") then
4271
					v.Handle.Transparency = 1
4272
				end
4273
			end
4274
			if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
4275
				v.Transparency = 0
4276
			end
4277
		end
4278
		if char.Head:FindFirstChild("face") then
4279
			char.Head.face.Transparency = 0
4280
		end
4281
	end
4282
end)
4283
4284
mouse.KeyUp:connect(function(k)
4285
  if k == "q" then
4286
	Combo1()
4287
end
4288
end)
4289
4290
mouse.KeyUp:connect(function(k)
4291
  if k == "r" then
4292
	Combo2()
4293
end
4294
end)
4295
4296
mouse.KeyUp:connect(function(k)
4297
  if k == "t" then
4298
	Combo3()
4299
end
4300
end)
4301
mouse.KeyUp:connect(function(k)
4302
  if k == "u" then
4303
	Combo4()
4304
end
4305
end)
4306
4307
4308
SoundFolder = Instance.new("Folder",char)
4309
SoundFolder.Name = "SoundFolder"
4310
punchsound1 = Instance.new("Sound",Torso)
4311
punchsound1.Volume = 1.2
4312
punchsound1.Name = "punchsound1"
4313
punchsound1.Looped = false
4314
punchsound1.SoundId = "rbxassetid://137579113"
4315
StrongPunch = Instance.new("Sound",Torso)
4316
StrongPunch.Volume = 1.6
4317
StrongPunch.Name = "StrongPunch"
4318
StrongPunch.Looped = false
4319
StrongPunch.SoundId = "rbxassetid://441202925"
4320
StrongPunch = Instance.new("Sound",Torso)
4321
StrongPunch.Volume = 1.6
4322
StrongPunch.Name = "StrongPunch"
4323
StrongPunch.Looped = false
4324
StrongPunch.SoundId = "rbxassetid://441202925"
4325
StrongPunch1 = Instance.new("Sound",Torso)
4326
StrongPunch1.Volume = 1.6
4327
StrongPunch1.Name = "StrongPunch"
4328
StrongPunch1.Looped = false
4329
StrongPunch1.SoundId = "rbxassetid://441202925"
4330
StrongPunch2 = Instance.new("Sound",Torso)
4331
StrongPunch2.Volume = 1.6
4332
StrongPunch2.Name = "StrongPunch"
4333
StrongPunch.Looped = false
4334
StrongPunch2.SoundId = "rbxassetid://441202925"
4335
Zano = Instance.new("Sound",Torso)
4336
Zano.Volume = 6
4337
Zano.Name = "Zano"
4338
Zano.Looped = false
4339
Zano.SoundId = "rbxassetid://744770874"
4340
GroundImpact = Instance.new("Sound",Torso)
4341
GroundImpact.Volume = 8
4342
GroundImpact.Name = "GroundImpact"
4343
GroundImpact.Looped = false
4344
GroundImpact.SoundId = "rbxassetid://165970126"
4345
Break = Instance.new("Sound",Torso)
4346
Break.Volume = 5
4347
Break.Name = "Bonebreak"
4348
Break.Looped = false
4349
Break.SoundId = "rbxassetid://314390675"
4350
4351
local hit1 = false
4352
local hit2 = false
4353
local hit3 = false
4354
local hit4 = false
4355
4356
function Combo1()
4357
	getplayer = new("Part",char)
4358
getplayer.Position = Vector3.new(999,999,999)
4359
getplayer.Transparency = 1
4360
getplayer.Size = v3(3,3,3)
4361
getplayer.CanCollide = false
4362
getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
4363
getplayer.Name = "GetPlayer"
4364
4365
game.Debris:AddItem(getplayer,0.5)
4366
4367
getplayer.Touched:connect(function(hit)
4368
			if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
4369
				getplayer:Destroy()
4370
				to = hit.Parent:findFirstChild("HumanoidRootPart")
4371
				to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
4372
				to.Anchored = true
4373
	idle = false
4374
	
4375
4376
		punchsound1:Play()
4377
		hit1 = true
4378
 for i = 0, 1, 0.1 do
4379
        swait()
4380
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4381
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4382
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4383
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4384
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4385
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4386
end
4387
punchsound1:Play()
4388
for i = 0, 1, 0.1 do
4389
        swait()
4390
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4391
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4392
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4393
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4394
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4395
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4396
end
4397
punchsound1:Play()
4398
 for i = 0, 1, 0.1 do
4399
        swait()
4400
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4401
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4402
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4403
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4404
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4405
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4406
end
4407
for i = 0, 1, 0.1 do
4408
        swait()
4409
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4410
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4411
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4412
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4413
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4414
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4415
      end
4416
 for i = 0, 1, 0.1 do
4417
        swait()
4418
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4419
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4420
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4421
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4422
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4423
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4424
end
4425
StrongPunch1:Play()
4426
for i = 0, 1, 0.1 do
4427
        swait()
4428
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4429
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4430
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4431
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4432
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4433
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4434
      end
4435
 for i = 0, 0.6, 0.1 do
4436
        swait()
4437
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4438
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4439
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4440
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4441
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4442
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4443
end
4444
for i = 0, 0.6, 0.1 do
4445
        swait()
4446
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4447
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4448
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4449
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4450
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4451
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4452
      end
4453
for i,v in pairs(to.Parent:GetChildren()) do
4454
					if v:IsA("Humanoid") then
4455
						v.Health = v.Health - 3
4456
						
4457
						v.PlatformStand = true
4458
					end
4459
	end
4460
StrongPunch:Play()
4461
for i = 0, 1, 0.1 do
4462
        swait()
4463
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4464
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4465
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4466
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4467
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
4468
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4469
      end
4470
for i,v in pairs(to.Parent:GetChildren()) do
4471
					if v:IsA("Humanoid") then
4472
						v.Health = v.Health - 5
4473
						
4474
						v.PlatformStand = true
4475
					end
4476
	end
4477
4478
	hit1 = false
4479
4480
		punchsound1:Play()
4481
	hit2 = true
4482
 HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
4483
      for i = 0, 1, 0.1 do
4484
        swait()
4485
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4486
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4487
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4488
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4489
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4490
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4491
      end
4492
for i,v in pairs(to.Parent:GetChildren()) do
4493
					if v:IsA("Humanoid") then
4494
						v.Health = v.Health - 5
4495
						
4496
						v.PlatformStand = true
4497
					end
4498
	end
4499
hit2 = false
4500
4501
	punchsound1:Play()
4502
hit3 = true
4503
hit4 = true
4504
4505
4506
punchsound1:Play()
4507
4508
coroutine.wrap(function()
4509
				for i=1,5 do
4510
					wait()
4511
					to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
4512
					GroundImpact:Play()
4513
						a21e = new("Part",to)
4514
a21e.Name = "Beam"..num
4515
a21e.Locked = true
4516
a21e.Size = v3(1,1,1)
4517
a21e.CanCollide = false
4518
a21e.BrickColor = bc("Gold")
4519
a21e.Material = "Neon"
4520
a21e.Transparency = 0
4521
aa21e = new("SpecialMesh",a21e)
4522
a21e.Anchored = true
4523
a21e.Position = to.Position
4524
aa21e.MeshType = "Sphere"
4525
aa21e.Scale = v3(1,1,1)
4526
	a51e = new("Part",char)
4527
a51e.Name = "Beam"..num
4528
a51e.Locked = true
4529
a51e.Size = v3(1,1,1)
4530
a51e.CanCollide = false
4531
a51e.BrickColor = bc("White")
4532
a51e.Material = "Neon"
4533
a51e.Transparency = 0
4534
aa51e = new("SpecialMesh",a51e)
4535
a51e.Anchored = true
4536
a51e.Position = to.Position
4537
aa51e.MeshType = "Sphere"
4538
aa51e.Scale = v3(1,1,1)
4539
	a61e = new("Part",char)
4540
a61e.Name = "Beam"..num
4541
a61e.Locked = true
4542
a61e.Size = v3(1,1,1)
4543
a61e.CanCollide = false
4544
a61e.BrickColor = bc("Really red")
4545
a61e.Material = "Neon"
4546
a61e.Transparency = 0
4547
aa61e = new("SpecialMesh",a61e)
4548
a61e.Anchored = true
4549
a61e.Position = to.Position
4550
aa61e.MeshType = "Sphere"
4551
aa61e.Scale = v3(1,1,1)
4552
for i = 1,20 do
4553
	wait()
4554
	aa21e.Scale = aa21e.Scale + v3(1,1,1)
4555
	a21e.Transparency = a21e.Transparency + 0.03
4556
	aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
4557
	a51e.Transparency = a51e.Transparency + 0.03
4558
	aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
4559
	a61e.Transparency = a61e.Transparency + 0.02
4560
	for i,v in pairs(to.Parent:GetChildren()) do
4561
					if v:IsA("Humanoid") then
4562
						v.Health = v.Health - 0.5
4563
						
4564
						v.PlatformStand = true
4565
					end
4566
	end
4567
end
4568
a61e:Destroy()
4569
aa61e:Destroy()
4570
a51e:Destroy()
4571
aa51e:Destroy()
4572
a21e:Destroy()
4573
aa21e:Destroy()
4574
4575
				end
4576
				
4577
			
4578
				 HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
4579
      for i = 0, 1, 0.1 do
4580
        swait()
4581
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4582
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4583
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4584
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4585
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4586
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4587
      end
4588
				
4589
				
4590
					
4591
			wait(0.7)
4592
			end)()
4593
4594
  
4595
4596
4597
RootPart.Anchored = true
4598
4599
for i = 0, 1, 0.1 do
4600
        swait()
4601
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4602
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4603
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4604
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4605
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4606
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4607
      end	
4608
4609
4610
	StrongPunch:Play()
4611
	
4612
	
4613
 for i = 0, 1, 0.1 do
4614
        swait()
4615
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4616
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4617
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4618
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4619
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4620
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4621
      end	
4622
4623
for i = 0, 1, 0.1 do
4624
        swait()
4625
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4626
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4627
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4628
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4629
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4630
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
4631
      end
4632
4633
4634
	
4635
	for i,v in pairs(to.Parent:GetChildren()) do
4636
					if v:IsA("Humanoid") then
4637
						v.Health = v.Health - 20
4638
						
4639
						v.PlatformStand = true
4640
					end
4641
	end
4642
4643
StrongPunch2:Play()
4644
 for i = 0, 1, 0.1 do
4645
        swait()
4646
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4647
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4648
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4649
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4650
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
4651
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4652
      end
4653
4654
	hitground = new("Part",char)
4655
	hitground.Size = Vector3.new(5,5,5)
4656
	hitground.Name =  "Ground"
4657
	hitground.Transparency = 1
4658
	hitground.CanCollide = false
4659
	game.Debris:AddItem(hitground,2)
4660
	hitground.Position = Vector3.new(999,999,999)
4661
	hitgroundweld = new("Weld",hitground)
4662
	hitgroundweld.Part0 = to
4663
	hitgroundweld.Part1 = hitground
4664
	hitground.Touched:connect(function(hit2)
4665
		if hit2.Size.x > 150 then
4666
			hitground:Destroy()
4667
			ad = new("Part",char)
4668
ad.Name = "NewPart"
4669
ad.Size = Vector3.new(30,0.1,30)	
4670
ad.CanCollide = false
4671
ad.Anchored = true
4672
ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
4673
ad.Transparency = 1
4674
aad = new("Decal",ad)
4675
4676
aad.Face = "Top"
4677
aad.Transparency = 1
4678
		aad.Transparency = 0
4679
		aad.Texture = "http://www.roblox.com/asset/?id=108186785"
4680
			smoke = new("Part",to)
4681
			smokemesh = new("SpecialMesh",smoke)
4682
			smokemesh.MeshId = "rbxassetid://928329648"
4683
			smoke.BrickColor = hit2.BrickColor
4684
			smoke.Anchored = true
4685
			smoke.Position = hitground.Position
4686
			GroundImpact:Play()
4687
			for i = 1,20 do
4688
				wait()
4689
				smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
4690
				smoke.Transparency = smoke.Transparency + 1/20
4691
			end
4692
			smoke:Destroy()
4693
			wait(0.5)
4694
			
4695
			for i = 1,20 do
4696
				wait(0.1)
4697
				aad.Transparency = aad.Transparency + 1/20
4698
			end
4699
		end
4700
	end)
4701
	to.Anchored = false
4702
	ys = Instance.new("BodyVelocity",to)
4703
ys.Name = "GO"
4704
       
4705
ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
4706
4707
ys.Velocity = v3(0,-90,0)
4708
        
4709
	wait(1)
4710
        ys:Destroy()
4711
4712
	
4713
	
4714
4715
  
4716
hit3 = false
4717
hit4 = false
4718
4719
4720
hit1 = false
4721
	hit2 = false
4722
	hit3 = false
4723
	hit4 = false
4724
idle = true
4725
  RootPart.Anchored = false
4726
end
4727
end)
4728
end
4729
4730
4731
function Combo4()
4732
	getplayer = new("Part",char)
4733
getplayer.Position = Vector3.new(999,999,999)
4734
getplayer.Transparency = 1
4735
getplayer.Size = v3(3,3,3)
4736
getplayer.CanCollide = false
4737
getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
4738
getplayer.Name = "GetPlayer"
4739
4740
game.Debris:AddItem(getplayer,0.5)
4741
4742
getplayer.Touched:connect(function(hit)
4743
			if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
4744
				getplayer:Destroy()
4745
				to = hit.Parent:findFirstChild("HumanoidRootPart")
4746
				to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
4747
				to.Anchored = true
4748
				RootPart.Anchored = true
4749
	idle = false
4750
	
4751
4752
		punchsound1:Play()
4753
		hit1 = true
4754
 for i = 0, 0.5, 0.1 do
4755
        swait()
4756
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4757
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4758
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4759
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4760
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4761
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4762
end
4763
punchsound1:Play()
4764
for i = 0, 0.5, 0.1 do
4765
        swait()
4766
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4767
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4768
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4769
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4770
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4771
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4772
end
4773
punchsound1:Play()
4774
 for i = 0, 0.6, 0.1 do
4775
        swait()
4776
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4777
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4778
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4779
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4780
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4781
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4782
end
4783
 for i = 0, 0.6, 0.1 do
4784
        swait()
4785
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4786
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4787
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4788
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4789
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
4790
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4791
end
4792
 for i = 0, 0.5, 0.1 do
4793
        swait()
4794
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4795
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4796
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4797
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4798
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4799
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4800
end
4801
punchsound1:Play()
4802
for i = 0, 0.5, 0.1 do
4803
        swait()
4804
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4805
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4806
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4807
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4808
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4809
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4810
end
4811
punchsound1:Play()
4812
 for i = 0, 0.6, 0.1 do
4813
        swait()
4814
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4815
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4816
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4817
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4818
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4819
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4820
end
4821
 for i = 0, 0.6, 0.1 do
4822
        swait()
4823
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4824
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4825
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4826
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4827
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
4828
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4829
end
4830
 for i = 0, 0.5, 0.1 do
4831
        swait()
4832
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4833
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4834
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4835
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4836
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4837
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4838
end
4839
punchsound1:Play()
4840
for i = 0, 0.5, 0.1 do
4841
        swait()
4842
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4843
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4844
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4845
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4846
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4847
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4848
end
4849
punchsound1:Play()
4850
 for i = 0, 0.6, 0.1 do
4851
        swait()
4852
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4853
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4854
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4855
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4856
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4857
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4858
end
4859
 for i = 0, 0.6, 0.1 do
4860
        swait()
4861
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4862
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4863
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4864
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4865
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
4866
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4867
end
4868
 for i = 0, 0.5, 0.1 do
4869
        swait()
4870
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4871
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4872
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4873
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4874
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4875
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4876
end
4877
punchsound1:Play()
4878
for i = 0, 0.5, 0.1 do
4879
        swait()
4880
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4881
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4882
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4883
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4884
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4885
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4886
end
4887
punchsound1:Play()
4888
 for i = 0, 0.6, 0.1 do
4889
        swait()
4890
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4891
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4892
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4893
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4894
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4895
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4896
end
4897
 for i = 0, 0.6, 0.1 do
4898
        swait()
4899
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4900
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4901
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4902
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4903
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
4904
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4905
end
4906
 for i = 0, 0.5, 0.1 do
4907
        swait()
4908
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4909
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4910
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4911
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4912
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4913
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4914
end
4915
punchsound1:Play()
4916
for i = 0, 0.5, 0.1 do
4917
        swait()
4918
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4919
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
4920
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
4921
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4922
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
4923
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
4924
end
4925
punchsound1:Play()
4926
 for i = 0, 0.6, 0.1 do
4927
        swait()
4928
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4929
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4930
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4931
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
4932
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
4933
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
4934
end
4935
StrongPunch2:Play()
4936
 for i = 0, 5, 0.1 do
4937
        swait()
4938
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4939
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
4940
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4941
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
4942
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
4943
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
4944
end
4945
4946
for i,v in pairs(to.Parent:GetChildren()) do
4947
					if v:IsA("Humanoid") then
4948
						v.Health = v.Health - 20
4949
						
4950
						v.PlatformStand = true
4951
					end
4952
	end
4953
	to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
4954
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
4955
Zanzoken = Instance.new("Part",char)
4956
Zanzoken.Anchored = true
4957
Zanzoken.Position = v3(999,999,999)
4958
Zanzoken.CFrame = Torso.CFrame
4959
game.Debris:AddItem(Zanzoken,0.5)
4960
Zanzoken.Transparency = 1
4961
Zano:Play()
4962
wait()
4963
idk = Instance.new("BillboardGui",Zanzoken)
4964
idk.Size = UDim2.new(10,0,15,0)
4965
idk.AlwaysOnTop = false
4966
idk1 = Instance.new("ImageLabel",idk)
4967
idk1.BackgroundTransparency = 1
4968
idk.ExtentsOffset = v3(0,0,0)
4969
idk1.ImageTransparency = 0
4970
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
4971
idk1.Size = UDim2.new(2,0,1,0)
4972
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
4973
idk1.Image = "rbxassetid://319554883"
4974
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
4975
wait()
4976
Zanzoken = Instance.new("Part",char)
4977
Zanzoken.Anchored = true
4978
Zanzoken.Position = v3(999,999,999)
4979
Zanzoken.CFrame = Torso.CFrame
4980
game.Debris:AddItem(Zanzoken,0.5)
4981
Zanzoken.Transparency = 1
4982
wait()
4983
idk = Instance.new("BillboardGui",Zanzoken)
4984
idk.Size = UDim2.new(20,0,20,0)
4985
idk.AlwaysOnTop = false
4986
idk1 = Instance.new("ImageLabel",idk)
4987
idk1.BackgroundTransparency = 1
4988
idk.ExtentsOffset = v3(0,0,0)
4989
idk1.ImageTransparency = 0
4990
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
4991
idk1.Size = UDim2.new(2,0,1,0)
4992
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
4993
idk1.Image = "rbxassetid://319554883"
4994
  for i = 0, 0.5, 0.1 do
4995
        swait()
4996
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
4997
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
4998
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
4999
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5000
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5001
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5002
end
5003
punchsound1:Play()
5004
for i = 0, 0.5, 0.1 do
5005
        swait()
5006
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5007
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5008
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5009
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5010
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5011
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5012
end
5013
punchsound1:Play()
5014
 for i = 0, 0.6, 0.1 do
5015
        swait()
5016
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5017
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5018
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5019
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5020
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5021
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5022
end
5023
 for i = 0, 0.6, 0.1 do
5024
        swait()
5025
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5026
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5027
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5028
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5029
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5030
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5031
end
5032
 for i = 0, 0.5, 0.1 do
5033
        swait()
5034
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5035
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5036
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5037
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5038
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5039
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5040
end
5041
punchsound1:Play()
5042
for i = 0, 0.5, 0.1 do
5043
        swait()
5044
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5045
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5046
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5047
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5048
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5049
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5050
end
5051
punchsound1:Play()
5052
 for i = 0, 0.6, 0.1 do
5053
        swait()
5054
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5055
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5056
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5057
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5058
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5059
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5060
end
5061
 for i = 0, 0.6, 0.1 do
5062
        swait()
5063
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5064
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5065
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5066
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5067
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5068
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5069
end
5070
 for i = 0, 0.5, 0.1 do
5071
        swait()
5072
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5073
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5074
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5075
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5076
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5077
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5078
end
5079
punchsound1:Play()
5080
for i = 0, 0.5, 0.1 do
5081
        swait()
5082
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5083
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5084
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5085
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5086
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5087
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5088
end
5089
punchsound1:Play()
5090
 for i = 0, 0.6, 0.1 do
5091
        swait()
5092
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5093
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5094
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5095
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5096
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5097
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5098
end
5099
 for i = 0, 0.6, 0.1 do
5100
        swait()
5101
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5102
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5103
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5104
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5105
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5106
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5107
end
5108
 for i = 0, 0.5, 0.1 do
5109
        swait()
5110
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5111
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5112
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5113
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5114
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5115
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5116
end
5117
punchsound1:Play()
5118
for i = 0, 0.5, 0.1 do
5119
        swait()
5120
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5121
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5122
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5123
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5124
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5125
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5126
end
5127
punchsound1:Play()
5128
 for i = 0, 0.3, 0.1 do
5129
        swait()
5130
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5131
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5132
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5133
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5134
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5135
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5136
end
5137
 for i = 0, 0.3, 0.1 do
5138
        swait()
5139
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5140
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5141
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5142
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5143
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5144
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5145
end
5146
 for i = 0, 0.3, 0.1 do
5147
        swait()
5148
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5149
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5150
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5151
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5152
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5153
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5154
end
5155
punchsound1:Play()
5156
for i = 0, 0.3, 0.1 do
5157
        swait()
5158
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5159
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5160
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5161
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5162
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5163
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5164
end
5165
punchsound1:Play()
5166
 for i = 0, 0.3, 0.1 do
5167
        swait()
5168
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5169
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5170
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5171
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5172
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5173
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5174
end
5175
 for i = 0, 0.3, 0.1 do
5176
        swait()
5177
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5178
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5179
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5180
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5181
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5182
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5183
end
5184
punchsound1:Play()
5185
 for i = 0, 1, 0.1 do
5186
        swait()
5187
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5188
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5189
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5190
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5191
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5192
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5193
end
5194
for i = 0, 0.3, 0.1 do
5195
        swait()
5196
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5197
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5198
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5199
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5200
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5201
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5202
end
5203
punchsound1:Play()
5204
 for i = 0, 0.3, 0.1 do
5205
        swait()
5206
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5207
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5208
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5209
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5210
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5211
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5212
end
5213
 for i = 0, 0.3, 0.1 do
5214
        swait()
5215
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5216
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5217
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5218
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5219
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5220
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5221
end
5222
 for i = 0, 0.3, 0.1 do
5223
        swait()
5224
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5225
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5226
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5227
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5228
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5229
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5230
end
5231
punchsound1:Play()
5232
for i = 0, 0.3, 0.1 do
5233
        swait()
5234
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5235
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5236
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5237
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5238
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5239
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5240
end
5241
punchsound1:Play()
5242
 for i = 0, 0.6, 0.1 do
5243
        swait()
5244
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5245
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5246
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5247
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5248
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5249
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5250
end
5251
 for i = 0, 0.3, 0.1 do
5252
        swait()
5253
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5254
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5255
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5256
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5257
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5258
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5259
end
5260
 for i = 0, 0.3, 0.1 do
5261
        swait()
5262
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5263
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5264
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5265
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5266
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5267
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5268
end
5269
punchsound1:Play()
5270
for i = 0, 0.5, 0.1 do
5271
        swait()
5272
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5273
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5274
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5275
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5276
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5277
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5278
end
5279
punchsound1:Play()
5280
 for i = 0, 0.6, 0.1 do
5281
        swait()
5282
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5283
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5284
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5285
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5286
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5287
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5288
end
5289
 for i = 0, 0.6, 0.1 do
5290
        swait()
5291
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5292
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5293
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5294
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5295
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5296
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5297
end
5298
 for i = 0, 0.5, 0.1 do
5299
        swait()
5300
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5301
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5302
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5303
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5304
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5305
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5306
end
5307
punchsound1:Play()
5308
for i = 0, 0.5, 0.1 do
5309
        swait()
5310
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5311
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5312
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5313
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5314
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5315
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5316
end
5317
punchsound1:Play()
5318
 for i = 0, 0.6, 0.1 do
5319
        swait()
5320
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5321
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5322
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5323
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5324
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5325
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5326
end
5327
 for i = 0, 0.6, 0.1 do
5328
        swait()
5329
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5330
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5331
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5332
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5333
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5334
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5335
end
5336
 for i = 0, 0.5, 0.1 do
5337
        swait()
5338
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5339
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5340
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5341
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5342
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5343
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5344
end
5345
punchsound1:Play()
5346
for i = 0, 0.5, 0.1 do
5347
        swait()
5348
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5349
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5350
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5351
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5352
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5353
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5354
end
5355
punchsound1:Play()
5356
 for i = 0, 0.6, 0.1 do
5357
        swait()
5358
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5359
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5360
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5361
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5362
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5363
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5364
end
5365
 for i = 0, 0.6, 0.1 do
5366
        swait()
5367
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5368
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5369
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5370
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5371
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5372
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5373
end
5374
punchsound1:Play()
5375
 for i = 0, 1, 0.1 do
5376
        swait()
5377
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5378
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5379
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5380
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5381
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5382
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5383
end
5384
for i = 0, 0.5, 0.1 do
5385
        swait()
5386
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5387
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5388
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5389
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5390
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5391
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5392
end
5393
punchsound1:Play()
5394
 for i = 0, 0.6, 0.1 do
5395
        swait()
5396
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5397
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5398
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5399
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5400
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5401
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5402
end
5403
 for i = 0, 0.6, 0.1 do
5404
        swait()
5405
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5406
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5407
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5408
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5409
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5410
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5411
end
5412
 for i = 0, 0.5, 0.1 do
5413
        swait()
5414
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5415
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5416
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5417
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5418
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5419
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5420
end
5421
punchsound1:Play()
5422
for i = 0, 0.5, 0.1 do
5423
        swait()
5424
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5425
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5426
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5427
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5428
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5429
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5430
end
5431
punchsound1:Play()
5432
 for i = 0, 0.6, 0.1 do
5433
        swait()
5434
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5435
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5436
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5437
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5438
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5439
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5440
end
5441
 for i = 0, 0.6, 0.1 do
5442
        swait()
5443
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5444
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5445
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5446
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5447
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5448
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5449
end
5450
 for i = 0, 0.5, 0.1 do
5451
        swait()
5452
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5453
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5454
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5455
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5456
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5457
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5458
end
5459
punchsound1:Play()
5460
for i = 0, 0.5, 0.1 do
5461
        swait()
5462
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5463
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5464
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5465
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5466
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5467
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5468
end
5469
punchsound1:Play()
5470
 for i = 0, 0.6, 0.1 do
5471
        swait()
5472
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5473
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5474
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5475
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5476
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5477
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5478
end
5479
 for i = 0, 0.6, 0.1 do
5480
        swait()
5481
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5482
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5483
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5484
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5485
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5486
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5487
end
5488
 for i = 0, 0.5, 0.1 do
5489
        swait()
5490
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5491
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5492
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5493
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5494
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5495
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5496
end
5497
punchsound1:Play()
5498
for i = 0, 0.5, 0.1 do
5499
        swait()
5500
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5501
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5502
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5503
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5504
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5505
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5506
end
5507
punchsound1:Play()
5508
 for i = 0, 0.6, 0.1 do
5509
        swait()
5510
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5511
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5512
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5513
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5514
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5515
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5516
end
5517
 for i = 0, 0.6, 0.1 do
5518
        swait()
5519
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5520
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5521
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5522
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5523
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5524
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5525
end
5526
 for i = 0, 0.5, 0.1 do
5527
        swait()
5528
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5529
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5530
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5531
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5532
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5533
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5534
end
5535
punchsound1:Play()
5536
for i = 0, 0.5, 0.1 do
5537
        swait()
5538
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5539
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5540
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5541
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5542
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5543
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5544
end
5545
punchsound1:Play()
5546
 for i = 0, 0.6, 0.1 do
5547
        swait()
5548
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5549
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5550
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5551
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5552
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5553
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5554
end
5555
 for i = 0, 0.6, 0.1 do
5556
        swait()
5557
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5558
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5559
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5560
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5561
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5562
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5563
end
5564
punchsound1:Play()
5565
 for i = 0, 1, 0.1 do
5566
        swait()
5567
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5568
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5569
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5570
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5571
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5572
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5573
end
5574
for i = 0, 0.5, 0.1 do
5575
        swait()
5576
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5577
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5578
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5579
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5580
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5581
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5582
end
5583
punchsound1:Play()
5584
 for i = 0, 0.6, 0.1 do
5585
        swait()
5586
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5587
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5588
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5589
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5590
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5591
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5592
end
5593
 for i = 0, 0.6, 0.1 do
5594
        swait()
5595
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5596
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5597
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5598
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5599
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5600
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5601
end
5602
 for i = 0, 0.5, 0.1 do
5603
        swait()
5604
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5605
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5606
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5607
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5608
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5609
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5610
end
5611
punchsound1:Play()
5612
for i = 0, 0.3, 0.1 do
5613
        swait()
5614
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5615
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5616
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5617
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5618
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5619
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5620
end
5621
punchsound1:Play()
5622
 for i = 0, 0.3, 0.1 do
5623
        swait()
5624
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5625
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5626
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5627
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5628
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5629
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5630
end
5631
 for i = 0, 0.3, 0.1 do
5632
        swait()
5633
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5634
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5635
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5636
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5637
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5638
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5639
end
5640
 for i = 0, 0.3, 0.1 do
5641
        swait()
5642
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5643
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5644
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5645
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5646
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5647
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5648
end
5649
punchsound1:Play()
5650
for i = 0, 0.3, 0.1 do
5651
        swait()
5652
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5653
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5654
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5655
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5656
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5657
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5658
end
5659
punchsound1:Play()
5660
 for i = 0, 0.3, 0.1 do
5661
        swait()
5662
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5663
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5664
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5665
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5666
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5667
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5668
end
5669
 for i = 0, 0.3, 0.1 do
5670
        swait()
5671
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5672
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5673
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5674
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5675
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5676
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5677
end
5678
 for i = 0, 0.3, 0.1 do
5679
        swait()
5680
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5681
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5682
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5683
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5684
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5685
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5686
end
5687
punchsound1:Play()
5688
for i = 0, 0.3, 0.1 do
5689
        swait()
5690
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5691
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5692
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5693
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5694
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5695
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5696
end
5697
punchsound1:Play()
5698
 for i = 0, 0.3, 0.1 do
5699
        swait()
5700
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5701
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5702
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5703
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5704
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5705
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5706
end
5707
 for i = 0, 0.1, 0.1 do
5708
        swait()
5709
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5710
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5711
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5712
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5713
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5714
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5715
end
5716
 for i = 0, 0.1, 0.1 do
5717
        swait()
5718
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5719
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5720
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5721
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5722
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5723
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5724
end
5725
punchsound1:Play()
5726
for i = 0, 0.1, 0.1 do
5727
        swait()
5728
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5729
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5730
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5731
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5732
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5733
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5734
end
5735
punchsound1:Play()
5736
 for i = 0, 0.1, 0.1 do
5737
        swait()
5738
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5739
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5740
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5741
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5742
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5743
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5744
end
5745
 for i = 0, 0.1, 0.1 do
5746
        swait()
5747
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5748
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5749
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5750
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5751
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5752
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5753
end
5754
punchsound1:Play()
5755
 for i = 0, 0.4, 0.1 do
5756
        swait()
5757
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5758
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5759
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5760
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5761
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5762
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5763
end
5764
for i,v in pairs(to.Parent:GetChildren()) do
5765
					if v:IsA("Humanoid") then
5766
						v.Health = v.Health - 20
5767
						
5768
						v.PlatformStand = true
5769
					end
5770
	end
5771
	to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
5772
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
5773
Zanzoken = Instance.new("Part",char)
5774
Zanzoken.Anchored = true
5775
Zanzoken.Position = v3(999,999,999)
5776
Zanzoken.CFrame = Torso.CFrame
5777
game.Debris:AddItem(Zanzoken,0.5)
5778
Zanzoken.Transparency = 1
5779
Zano:Play()
5780
wait()
5781
idk = Instance.new("BillboardGui",Zanzoken)
5782
idk.Size = UDim2.new(10,0,15,0)
5783
idk.AlwaysOnTop = false
5784
idk1 = Instance.new("ImageLabel",idk)
5785
idk1.BackgroundTransparency = 1
5786
idk.ExtentsOffset = v3(0,0,0)
5787
idk1.ImageTransparency = 0
5788
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
5789
idk1.Size = UDim2.new(2,0,1,0)
5790
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
5791
idk1.Image = "rbxassetid://319554883"
5792
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
5793
wait()
5794
Zanzoken = Instance.new("Part",char)
5795
Zanzoken.Anchored = true
5796
Zanzoken.Position = v3(999,999,999)
5797
Zanzoken.CFrame = Torso.CFrame
5798
game.Debris:AddItem(Zanzoken,0.5)
5799
Zanzoken.Transparency = 1
5800
wait()
5801
idk = Instance.new("BillboardGui",Zanzoken)
5802
idk.Size = UDim2.new(20,0,20,0)
5803
idk.AlwaysOnTop = false
5804
idk1 = Instance.new("ImageLabel",idk)
5805
idk1.BackgroundTransparency = 1
5806
idk.ExtentsOffset = v3(0,0,0)
5807
idk1.ImageTransparency = 0
5808
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
5809
idk1.Size = UDim2.new(2,0,1,0)
5810
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
5811
idk1.Image = "rbxassetid://319554883"
5812
punchsound1:Play()
5813
for i = 0, 6, 0.1 do
5814
        swait()
5815
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5816
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
5817
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
5818
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5819
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
5820
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
5821
end
5822
 for i = 0, 0.6, 0.1 do
5823
        swait()
5824
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5825
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5826
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5827
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5828
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5829
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5830
end
5831
 for i = 0, 0.6, 0.1 do
5832
        swait()
5833
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5834
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5835
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5836
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5837
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5838
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5839
end
5840
punchsound1:Play()
5841
 for i = 0, 1, 0.1 do
5842
        swait()
5843
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5844
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5845
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5846
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5847
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5848
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5849
end
5850
 for i = 0, 0.6, 0.1 do
5851
        swait()
5852
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5853
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5854
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5855
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5856
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5857
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5858
end
5859
 for i = 0, 0.6, 0.1 do
5860
        swait()
5861
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5862
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5863
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5864
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5865
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5866
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5867
end
5868
punchsound1:Play()
5869
 for i = 0, 1, 0.1 do
5870
        swait()
5871
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5872
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5873
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5874
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5875
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5876
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5877
end
5878
 for i = 0, 0.6, 0.1 do
5879
        swait()
5880
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5881
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5882
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5883
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5884
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5885
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5886
end
5887
 for i = 0, 0.6, 0.1 do
5888
        swait()
5889
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5890
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5891
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5892
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5893
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5894
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5895
end
5896
punchsound1:Play()
5897
 for i = 0, 1, 0.1 do
5898
        swait()
5899
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5900
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5901
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5902
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5903
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5904
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5905
end
5906
 for i = 0, 0.6, 0.1 do
5907
        swait()
5908
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5909
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5910
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5911
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5912
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5913
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5914
end
5915
 for i = 0, 0.6, 0.1 do
5916
        swait()
5917
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5918
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5919
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5920
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5921
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5922
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5923
end
5924
punchsound1:Play()
5925
 for i = 0, 1, 0.1 do
5926
        swait()
5927
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5928
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5929
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5930
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5931
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5932
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5933
end
5934
 for i = 0, 0.6, 0.1 do
5935
        swait()
5936
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5937
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5938
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5939
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5940
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5941
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5942
end
5943
 for i = 0, 0.6, 0.1 do
5944
        swait()
5945
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5946
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5947
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5948
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5949
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5950
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5951
end
5952
punchsound1:Play()
5953
 for i = 0, 1, 0.1 do
5954
        swait()
5955
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5956
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5957
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5958
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5959
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5960
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5961
end
5962
 for i = 0, 0.6, 0.1 do
5963
        swait()
5964
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5965
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5966
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5967
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5968
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5969
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5970
end
5971
 for i = 0, 0.6, 0.1 do
5972
        swait()
5973
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5974
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
5975
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5976
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
5977
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
5978
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
5979
end
5980
punchsound1:Play()
5981
 for i = 0, 1, 0.1 do
5982
        swait()
5983
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
5984
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
5985
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
5986
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
5987
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
5988
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
5989
end
5990
5991
5992
5993
for i,v in pairs(to.Parent:GetChildren()) do
5994
					if v:IsA("Humanoid") then
5995
						v.Health = v.Health - 20
5996
						
5997
						v.PlatformStand = true
5998
					end
5999
	end
6000
StrongPunch:Play()
6001
for i = 0, 1, 0.1 do
6002
        swait()
6003
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6004
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6005
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6006
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6007
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
6008
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6009
      end
6010
 for i = 0, 1, 0.1 do
6011
        swait()
6012
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6013
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6014
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6015
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6016
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6017
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6018
end
6019
for i,v in pairs(to.Parent:GetChildren()) do
6020
					if v:IsA("Humanoid") then
6021
						v.Health = v.Health - 5
6022
						
6023
						v.PlatformStand = true
6024
					end
6025
	end
6026
	to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
6027
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
6028
Zanzoken = Instance.new("Part",char)
6029
Zanzoken.Anchored = true
6030
Zanzoken.Position = v3(999,999,999)
6031
Zanzoken.CFrame = Torso.CFrame
6032
game.Debris:AddItem(Zanzoken,0.5)
6033
Zanzoken.Transparency = 1
6034
Zano:Play()
6035
wait()
6036
idk = Instance.new("BillboardGui",Zanzoken)
6037
idk.Size = UDim2.new(10,0,15,0)
6038
idk.AlwaysOnTop = false
6039
idk1 = Instance.new("ImageLabel",idk)
6040
idk1.BackgroundTransparency = 1
6041
idk.ExtentsOffset = v3(0,0,0)
6042
idk1.ImageTransparency = 0
6043
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6044
idk1.Size = UDim2.new(2,0,1,0)
6045
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6046
idk1.Image = "rbxassetid://319554883"
6047
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
6048
wait()
6049
Zanzoken = Instance.new("Part",char)
6050
Zanzoken.Anchored = true
6051
Zanzoken.Position = v3(999,999,999)
6052
Zanzoken.CFrame = Torso.CFrame
6053
game.Debris:AddItem(Zanzoken,0.5)
6054
Zanzoken.Transparency = 1
6055
wait()
6056
idk = Instance.new("BillboardGui",Zanzoken)
6057
idk.Size = UDim2.new(20,0,20,0)
6058
idk.AlwaysOnTop = false
6059
idk1 = Instance.new("ImageLabel",idk)
6060
idk1.BackgroundTransparency = 1
6061
idk.ExtentsOffset = v3(0,0,0)
6062
idk1.ImageTransparency = 0
6063
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6064
idk1.Size = UDim2.new(2,0,1,0)
6065
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6066
idk1.Image = "rbxassetid://319554883"
6067
 for i = 0, 1, 0.1 do
6068
        swait()
6069
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6070
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6071
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6072
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6073
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6074
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6075
end
6076
punchsound1:Play()
6077
for i = 0, 1, 0.1 do
6078
        swait()
6079
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6080
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6081
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6082
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6083
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6084
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6085
end
6086
punchsound1:Play()
6087
 for i = 0, 1, 0.1 do
6088
        swait()
6089
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6090
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6091
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6092
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6093
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6094
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6095
end
6096
for i = 0, 1, 0.1 do
6097
        swait()
6098
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6099
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6100
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6101
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6102
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
6103
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6104
      end
6105
 for i = 0, 1, 0.1 do
6106
        swait()
6107
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6108
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6109
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6110
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6111
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6112
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6113
end
6114
	to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
6115
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
6116
Zanzoken = Instance.new("Part",char)
6117
Zanzoken.Anchored = true
6118
Zanzoken.Position = v3(999,999,999)
6119
Zanzoken.CFrame = Torso.CFrame
6120
game.Debris:AddItem(Zanzoken,0.5)
6121
Zanzoken.Transparency = 1
6122
Zano:Play()
6123
wait()
6124
idk = Instance.new("BillboardGui",Zanzoken)
6125
idk.Size = UDim2.new(10,0,15,0)
6126
idk.AlwaysOnTop = false
6127
idk1 = Instance.new("ImageLabel",idk)
6128
idk1.BackgroundTransparency = 1
6129
idk.ExtentsOffset = v3(0,0,0)
6130
idk1.ImageTransparency = 0
6131
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6132
idk1.Size = UDim2.new(2,0,1,0)
6133
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6134
idk1.Image = "rbxassetid://319554883"
6135
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
6136
wait()
6137
Zanzoken = Instance.new("Part",char)
6138
Zanzoken.Anchored = true
6139
Zanzoken.Position = v3(999,999,999)
6140
Zanzoken.CFrame = Torso.CFrame
6141
game.Debris:AddItem(Zanzoken,0.5)
6142
Zanzoken.Transparency = 1
6143
wait()
6144
idk = Instance.new("BillboardGui",Zanzoken)
6145
idk.Size = UDim2.new(20,0,20,0)
6146
idk.AlwaysOnTop = false
6147
idk1 = Instance.new("ImageLabel",idk)
6148
idk1.BackgroundTransparency = 1
6149
idk.ExtentsOffset = v3(0,0,0)
6150
idk1.ImageTransparency = 0
6151
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6152
idk1.Size = UDim2.new(2,0,1,0)
6153
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6154
idk1.Image = "rbxassetid://319554883"
6155
StrongPunch:Play()
6156
Break:Play()
6157
6158
for i = 0, 6, 0.1 do
6159
        swait()
6160
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6161
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6162
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6163
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6164
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6165
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
6166
      end
6167
StrongPunch1:Play()
6168
 for i = 0, 6, 0.1 do
6169
        swait()
6170
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6171
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6172
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6173
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6174
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6175
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6176
      end
6177
StrongPunch2:Play()
6178
   for i = 0, 7, 0.1 do
6179
        swait()
6180
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6181
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6182
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6183
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6184
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
6185
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6186
end
6187
 for i = 0, 1, 0.1 do
6188
        swait()
6189
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6190
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6191
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6192
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6193
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6194
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6195
end
6196
punchsound1:Play()
6197
for i = 0, 1, 0.1 do
6198
        swait()
6199
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6200
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6201
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6202
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6203
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6204
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6205
end
6206
punchsound1:Play()
6207
 for i = 0, 1, 0.1 do
6208
        swait()
6209
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6210
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6211
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6212
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6213
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6214
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6215
end
6216
for i = 0, 1, 0.1 do
6217
        swait()
6218
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6219
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6220
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6221
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6222
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
6223
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6224
      end
6225
 for i = 0, 1, 0.1 do
6226
        swait()
6227
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6228
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6229
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6230
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6231
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6232
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6233
end
6234
punchsound1:Play()
6235
for i = 0, 0.5, 0.1 do
6236
        swait()
6237
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6238
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6239
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6240
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6241
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6242
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6243
end
6244
punchsound1:Play()
6245
 for i = 0, 0.5, 0.1 do
6246
        swait()
6247
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6248
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6249
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6250
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6251
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6252
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6253
end
6254
	to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
6255
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
6256
Zanzoken = Instance.new("Part",char)
6257
Zanzoken.Anchored = true
6258
Zanzoken.Position = v3(999,999,999)
6259
Zanzoken.CFrame = Torso.CFrame
6260
game.Debris:AddItem(Zanzoken,0.5)
6261
Zanzoken.Transparency = 1
6262
Zano:Play()
6263
wait()
6264
idk = Instance.new("BillboardGui",Zanzoken)
6265
idk.Size = UDim2.new(10,0,15,0)
6266
idk.AlwaysOnTop = false
6267
idk1 = Instance.new("ImageLabel",idk)
6268
idk1.BackgroundTransparency = 1
6269
idk.ExtentsOffset = v3(0,0,0)
6270
idk1.ImageTransparency = 0
6271
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6272
idk1.Size = UDim2.new(2,0,1,0)
6273
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6274
idk1.Image = "rbxassetid://319554883"
6275
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
6276
wait()
6277
Zanzoken = Instance.new("Part",char)
6278
Zanzoken.Anchored = true
6279
Zanzoken.Position = v3(999,999,999)
6280
Zanzoken.CFrame = Torso.CFrame
6281
game.Debris:AddItem(Zanzoken,0.5)
6282
Zanzoken.Transparency = 1
6283
wait()
6284
idk = Instance.new("BillboardGui",Zanzoken)
6285
idk.Size = UDim2.new(20,0,20,0)
6286
idk.AlwaysOnTop = false
6287
idk1 = Instance.new("ImageLabel",idk)
6288
idk1.BackgroundTransparency = 1
6289
idk.ExtentsOffset = v3(0,0,0)
6290
idk1.ImageTransparency = 0
6291
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6292
idk1.Size = UDim2.new(2,0,1,0)
6293
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6294
idk1.Image = "rbxassetid://319554883"
6295
 for i = 0, 0.4, 0.1 do
6296
        swait()
6297
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6298
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6299
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6300
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6301
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6302
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6303
end
6304
punchsound1:Play()
6305
for i = 0, 0.4, 0.1 do
6306
        swait()
6307
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6308
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6309
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6310
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6311
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6312
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6313
end
6314
for i = 0, 0.4, 0.1 do
6315
        swait()
6316
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6317
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6318
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6319
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6320
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6321
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6322
end
6323
punchsound1:Play()
6324
for i = 0, 0.4, 0.1 do
6325
        swait()
6326
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6327
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6328
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6329
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6330
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6331
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6332
end
6333
for i = 0, 0.4, 0.1 do
6334
        swait()
6335
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6336
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6337
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6338
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6339
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6340
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6341
end
6342
punchsound1:Play()
6343
for i = 0, 0.4, 0.1 do
6344
        swait()
6345
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6346
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6347
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6348
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6349
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6350
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6351
end
6352
for i = 0, 0.4, 0.1 do
6353
        swait()
6354
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6355
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6356
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6357
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6358
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6359
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6360
end
6361
punchsound1:Play()
6362
for i = 0, 0.4, 0.1 do
6363
        swait()
6364
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6365
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6366
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6367
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6368
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6369
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6370
end
6371
for i = 0, 0.4, 0.1 do
6372
        swait()
6373
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6374
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6375
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6376
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6377
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6378
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6379
end
6380
punchsound1:Play()
6381
for i = 0, 0.4, 0.1 do
6382
        swait()
6383
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6384
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6385
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6386
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6387
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6388
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6389
end
6390
for i = 0, 0.4, 0.1 do
6391
        swait()
6392
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6393
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6394
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6395
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6396
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6397
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6398
end
6399
punchsound1:Play()
6400
for i = 0, 0.4, 0.1 do
6401
        swait()
6402
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6403
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6404
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6405
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6406
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6407
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6408
end
6409
for i = 0, 0.4, 0.1 do
6410
        swait()
6411
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6412
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6413
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6414
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6415
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6416
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6417
end
6418
punchsound1:Play()
6419
for i = 0, 0.4, 0.1 do
6420
        swait()
6421
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6422
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6423
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6424
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6425
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6426
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6427
end
6428
punchsound1:Play()
6429
		local pie222 = Instance.new("ParticleEmitter")
6430
pie222.Parent = LeftArm
6431
pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
6432
pie222.LightEmission = 1
6433
pie222.Size = NumberSequence.new(3)
6434
pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
6435
pie222.Transparency = NumberSequence.new(0.6,1)
6436
pie222.EmissionDirection = "Top"
6437
pie222.Enabled = true
6438
pie222.Lifetime = NumberRange.new(1)
6439
pie222.Rotation = NumberRange.new(-320, 320)
6440
pie222.Rate = 404
6441
pie222.Speed = NumberRange.new(0)
6442
pie222.LockedToPart = false
6443
pie222.VelocitySpread = 2 
6444
 for i = 0, 2, 0.1 do
6445
        swait()
6446
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6447
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6448
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6449
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6450
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6451
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6452
end
6453
wait(2)
6454
bigbangattack2()
6455
pie222:Destroy()
6456
6457
for i,v in pairs(to.Parent:GetChildren()) do
6458
					if v:IsA("Humanoid") then
6459
						v.Health = v.Health - math.huge
6460
						
6461
						v.PlatformStand = true
6462
					end
6463
	end
6464
6465
	hit1 = false
6466
6467
	hit2 = true
6468
for i,v in pairs(to.Parent:GetChildren()) do
6469
					if v:IsA("Humanoid") then
6470
						v.Health = v.Health - 10
6471
						
6472
						v.PlatformStand = true
6473
					end
6474
	end
6475
hit2 = false
6476
6477
hit3 = true
6478
hit4 = true
6479
6480
6481
6482
6483
coroutine.wrap(function()
6484
				for i=1,2 do
6485
					wait()
6486
				
6487
		
6488
						
6489
6490
	
6491
	for i,v in pairs(to.Parent:GetChildren()) do
6492
					if v:IsA("Humanoid") then
6493
						v.Health = v.Health - 2
6494
						
6495
						v.PlatformStand = true
6496
					end
6497
	end
6498
				end
6499
	
6500
					
6501
			wait(3)
6502
			end)()
6503
6504
6505
6506
6507
6508
6509
6510
6511
	
6512
	
6513
 
6514
6515
6516
	
6517
	for i,v in pairs(to.Parent:GetChildren()) do
6518
					if v:IsA("Humanoid") then
6519
						v.Health = v.Health - 10
6520
						
6521
						v.PlatformStand = true
6522
					end
6523
	end
6524
6525
6526
6527
	hitground = new("Part",char)
6528
	hitground.Size = Vector3.new(5,5,5)
6529
	hitground.Name =  "Ground"
6530
	hitground.Transparency = 1
6531
	hitground.CanCollide = false
6532
	game.Debris:AddItem(hitground,2)
6533
	hitground.Position = Vector3.new(999,999,999)
6534
	hitgroundweld = new("Weld",hitground)
6535
	hitgroundweld.Part0 = to
6536
	hitgroundweld.Part1 = hitground
6537
	hitground.Touched:connect(function(hit2)
6538
		if hit2.Size.x > 150 then
6539
			hitground:Destroy()
6540
			ad = new("Part",char)
6541
ad.Name = "NewPart"
6542
ad.Size = Vector3.new(30,0.1,30)	
6543
ad.CanCollide = false
6544
ad.Anchored = true
6545
ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
6546
ad.Transparency = 1
6547
aad = new("Decal",ad)
6548
6549
aad.Face = "Top"
6550
aad.Transparency = 1
6551
		aad.Transparency = 0
6552
		aad.Texture = "http://www.roblox.com/asset/?id=108186785"
6553
			smoke = new("Part",to)
6554
			smokemesh = new("SpecialMesh",smoke)
6555
			smokemesh.MeshId = "rbxassetid://928329648"
6556
			smoke.BrickColor = hit2.BrickColor
6557
			smoke.Anchored = true
6558
			smoke.Position = hitground.Position
6559
			GroundImpact:Play()
6560
			for i = 1,20 do
6561
				wait()
6562
				smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
6563
				smoke.Transparency = smoke.Transparency + 1/20
6564
			end
6565
			smoke:Destroy()
6566
			wait(0.5)
6567
			
6568
			for i = 1,20 do
6569
				wait(0.1)
6570
				aad.Transparency = aad.Transparency + 1/20
6571
			end
6572
		end
6573
	end)
6574
	ys = Instance.new("BodyVelocity",to)
6575
ys.Name = "GO"
6576
       
6577
ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
6578
6579
ys.Velocity = v3(0,-90,0)
6580
        
6581
	wait(1)
6582
        ys:Destroy()
6583
		
6584
6585
  
6586
hit3 = false
6587
hit4 = false
6588
6589
6590
hit1 = false
6591
	hit2 = false
6592
	hit3 = false
6593
	hit4 = false
6594
idle = true
6595
RootPart.Anchored = false
6596
end
6597
end)
6598
end
6599
6600
function Combo3()
6601
	getplayer = new("Part",char)
6602
getplayer.Position = Vector3.new(999,999,999)
6603
getplayer.Transparency = 1
6604
getplayer.Size = v3(3,3,3)
6605
getplayer.CanCollide = false
6606
getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
6607
getplayer.Name = "GetPlayer"
6608
6609
game.Debris:AddItem(getplayer,0.5)
6610
6611
getplayer.Touched:connect(function(hit)
6612
			if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
6613
				getplayer:Destroy()
6614
				to = hit.Parent:findFirstChild("HumanoidRootPart")
6615
				to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
6616
				to.Anchored = true
6617
				RootPart.Anchored = true
6618
	idle = false
6619
	
6620
6621
		punchsound1:Play()
6622
		hit1 = true
6623
 for i = 0, 1, 0.1 do
6624
        swait()
6625
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6626
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6627
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6628
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6629
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6630
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6631
end
6632
punchsound1:Play()
6633
for i = 0, 1, 0.1 do
6634
        swait()
6635
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6636
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6637
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6638
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6639
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6640
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6641
end
6642
punchsound1:Play()
6643
 for i = 0, 1, 0.1 do
6644
        swait()
6645
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6646
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6647
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6648
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6649
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6650
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6651
end
6652
	to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
6653
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
6654
Zanzoken = Instance.new("Part",char)
6655
Zanzoken.Anchored = true
6656
Zanzoken.Position = v3(999,999,999)
6657
Zanzoken.CFrame = Torso.CFrame
6658
game.Debris:AddItem(Zanzoken,0.5)
6659
Zanzoken.Transparency = 1
6660
Zano:Play()
6661
wait()
6662
idk = Instance.new("BillboardGui",Zanzoken)
6663
idk.Size = UDim2.new(10,0,15,0)
6664
idk.AlwaysOnTop = false
6665
idk1 = Instance.new("ImageLabel",idk)
6666
idk1.BackgroundTransparency = 1
6667
idk.ExtentsOffset = v3(0,0,0)
6668
idk1.ImageTransparency = 0
6669
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6670
idk1.Size = UDim2.new(2,0,1,0)
6671
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6672
idk1.Image = "rbxassetid://319554883"
6673
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
6674
wait()
6675
Zanzoken = Instance.new("Part",char)
6676
Zanzoken.Anchored = true
6677
Zanzoken.Position = v3(999,999,999)
6678
Zanzoken.CFrame = Torso.CFrame
6679
game.Debris:AddItem(Zanzoken,0.5)
6680
Zanzoken.Transparency = 1
6681
wait()
6682
idk = Instance.new("BillboardGui",Zanzoken)
6683
idk.Size = UDim2.new(20,0,20,0)
6684
idk.AlwaysOnTop = false
6685
idk1 = Instance.new("ImageLabel",idk)
6686
idk1.BackgroundTransparency = 1
6687
idk.ExtentsOffset = v3(0,0,0)
6688
idk1.ImageTransparency = 0
6689
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6690
idk1.Size = UDim2.new(2,0,1,0)
6691
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6692
idk1.Image = "rbxassetid://319554883"
6693
 for i = 0, 1, 0.1 do
6694
        swait()
6695
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6696
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6697
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6698
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6699
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6700
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6701
end
6702
punchsound1:Play()
6703
for i = 0, 1, 0.1 do
6704
        swait()
6705
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6706
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6707
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6708
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6709
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6710
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6711
end
6712
punchsound1:Play()
6713
 for i = 0, 1, 0.1 do
6714
        swait()
6715
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6716
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6717
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6718
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6719
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6720
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6721
end
6722
 for i = 0, 1, 0.1 do
6723
        swait()
6724
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6725
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6726
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6727
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6728
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6729
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6730
end
6731
punchsound1:Play()
6732
for i = 0, 1, 0.1 do
6733
        swait()
6734
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6735
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6736
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6737
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6738
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6739
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6740
end
6741
punchsound1:Play()
6742
 for i = 0, 1, 0.1 do
6743
        swait()
6744
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6745
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6746
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6747
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6748
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6749
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6750
end
6751
 for i = 0, 1, 0.1 do
6752
        swait()
6753
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6754
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6755
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6756
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6757
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6758
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6759
end
6760
punchsound1:Play()
6761
for i = 0, 1, 0.1 do
6762
        swait()
6763
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6764
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6765
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6766
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6767
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6768
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6769
end
6770
punchsound1:Play()
6771
for i,v in pairs(to.Parent:GetChildren()) do
6772
					if v:IsA("Humanoid") then
6773
						v.Health = v.Health - 10
6774
						
6775
						v.PlatformStand = true
6776
					end
6777
	end
6778
 for i = 0, 1, 0.1 do
6779
        swait()
6780
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6781
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6782
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6783
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6784
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6785
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6786
end
6787
6788
for i = 0, 1, 0.1 do
6789
        swait()
6790
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6791
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6792
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6793
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6794
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6795
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6796
end
6797
punchsound1:Play()
6798
 for i = 0, 1, 0.1 do
6799
        swait()
6800
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6801
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6802
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6803
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6804
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6805
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6806
end
6807
for i,v in pairs(to.Parent:GetChildren()) do
6808
					if v:IsA("Humanoid") then
6809
						v.Health = v.Health - 3
6810
						
6811
						v.PlatformStand = true
6812
					end
6813
	end
6814
	to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
6815
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
6816
Zanzoken = Instance.new("Part",char)
6817
Zanzoken.Anchored = true
6818
Zanzoken.Position = v3(999,999,999)
6819
Zanzoken.CFrame = Torso.CFrame
6820
game.Debris:AddItem(Zanzoken,0.5)
6821
Zanzoken.Transparency = 1
6822
Zano:Play()
6823
wait()
6824
idk = Instance.new("BillboardGui",Zanzoken)
6825
idk.Size = UDim2.new(10,0,15,0)
6826
idk.AlwaysOnTop = false
6827
idk1 = Instance.new("ImageLabel",idk)
6828
idk1.BackgroundTransparency = 1
6829
idk.ExtentsOffset = v3(0,0,0)
6830
idk1.ImageTransparency = 0
6831
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6832
idk1.Size = UDim2.new(2,0,1,0)
6833
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6834
idk1.Image = "rbxassetid://319554883"
6835
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
6836
wait()
6837
Zanzoken = Instance.new("Part",char)
6838
Zanzoken.Anchored = true
6839
Zanzoken.Position = v3(999,999,999)
6840
Zanzoken.CFrame = Torso.CFrame
6841
game.Debris:AddItem(Zanzoken,0.5)
6842
Zanzoken.Transparency = 1
6843
wait()
6844
idk = Instance.new("BillboardGui",Zanzoken)
6845
idk.Size = UDim2.new(20,0,20,0)
6846
idk.AlwaysOnTop = false
6847
idk1 = Instance.new("ImageLabel",idk)
6848
idk1.BackgroundTransparency = 1
6849
idk.ExtentsOffset = v3(0,0,0)
6850
idk1.ImageTransparency = 0
6851
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6852
idk1.Size = UDim2.new(2,0,1,0)
6853
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6854
idk1.Image = "rbxassetid://319554883"
6855
 for i = 0, 1, 0.1 do
6856
        swait()
6857
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6858
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6859
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6860
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6861
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6862
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6863
end
6864
for i = 0, 1, 0.1 do
6865
        swait()
6866
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6867
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6868
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6869
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6870
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6871
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6872
end
6873
punchsound1:Play()
6874
 for i = 0, 1, 0.1 do
6875
        swait()
6876
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6877
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6878
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6879
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6880
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6881
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6882
end
6883
for i,v in pairs(to.Parent:GetChildren()) do
6884
					if v:IsA("Humanoid") then
6885
						v.Health = v.Health - 3
6886
						
6887
						v.PlatformStand = true
6888
					end
6889
	end
6890
	to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
6891
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
6892
Zanzoken = Instance.new("Part",char)
6893
Zanzoken.Anchored = true
6894
Zanzoken.Position = v3(999,999,999)
6895
Zanzoken.CFrame = Torso.CFrame
6896
game.Debris:AddItem(Zanzoken,0.5)
6897
Zanzoken.Transparency = 1
6898
Zano:Play()
6899
wait()
6900
idk = Instance.new("BillboardGui",Zanzoken)
6901
idk.Size = UDim2.new(10,0,15,0)
6902
idk.AlwaysOnTop = false
6903
idk1 = Instance.new("ImageLabel",idk)
6904
idk1.BackgroundTransparency = 1
6905
idk.ExtentsOffset = v3(0,0,0)
6906
idk1.ImageTransparency = 0
6907
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6908
idk1.Size = UDim2.new(2,0,1,0)
6909
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6910
idk1.Image = "rbxassetid://319554883"
6911
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
6912
wait()
6913
Zanzoken = Instance.new("Part",char)
6914
Zanzoken.Anchored = true
6915
Zanzoken.Position = v3(999,999,999)
6916
Zanzoken.CFrame = Torso.CFrame
6917
game.Debris:AddItem(Zanzoken,0.5)
6918
Zanzoken.Transparency = 1
6919
wait()
6920
idk = Instance.new("BillboardGui",Zanzoken)
6921
idk.Size = UDim2.new(20,0,20,0)
6922
idk.AlwaysOnTop = false
6923
idk1 = Instance.new("ImageLabel",idk)
6924
idk1.BackgroundTransparency = 1
6925
idk.ExtentsOffset = v3(0,0,0)
6926
idk1.ImageTransparency = 0
6927
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
6928
idk1.Size = UDim2.new(2,0,1,0)
6929
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
6930
idk1.Image = "rbxassetid://319554883"
6931
punchsound1:Play()
6932
for i = 0, 1, 0.1 do
6933
        swait()
6934
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6935
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
6936
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
6937
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6938
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
6939
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
6940
end
6941
punchsound1:Play()
6942
 for i = 0, 1, 0.1 do
6943
        swait()
6944
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6945
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6946
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6947
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6948
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6949
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6950
end
6951
6952
6953
for i,v in pairs(to.Parent:GetChildren()) do
6954
					if v:IsA("Humanoid") then
6955
						v.Health = v.Health - 20
6956
						
6957
						v.PlatformStand = true
6958
					end
6959
	end
6960
StrongPunch:Play()
6961
for i = 0, 1, 0.1 do
6962
        swait()
6963
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6964
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
6965
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6966
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
6967
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
6968
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
6969
      end
6970
 for i = 0, 1, 0.1 do
6971
        swait()
6972
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
6973
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
6974
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
6975
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
6976
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
6977
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
6978
end
6979
for i,v in pairs(to.Parent:GetChildren()) do
6980
					if v:IsA("Humanoid") then
6981
						v.Health = v.Health - 3
6982
						
6983
						v.PlatformStand = true
6984
					end
6985
	end
6986
	to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
6987
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
6988
Zanzoken = Instance.new("Part",char)
6989
Zanzoken.Anchored = true
6990
Zanzoken.Position = v3(999,999,999)
6991
Zanzoken.CFrame = Torso.CFrame
6992
game.Debris:AddItem(Zanzoken,0.5)
6993
Zanzoken.Transparency = 1
6994
Zano:Play()
6995
wait()
6996
idk = Instance.new("BillboardGui",Zanzoken)
6997
idk.Size = UDim2.new(10,0,15,0)
6998
idk.AlwaysOnTop = false
6999
idk1 = Instance.new("ImageLabel",idk)
7000
idk1.BackgroundTransparency = 1
7001
idk.ExtentsOffset = v3(0,0,0)
7002
idk1.ImageTransparency = 0
7003
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7004
idk1.Size = UDim2.new(2,0,1,0)
7005
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7006
idk1.Image = "rbxassetid://319554883"
7007
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
7008
wait()
7009
Zanzoken = Instance.new("Part",char)
7010
Zanzoken.Anchored = true
7011
Zanzoken.Position = v3(999,999,999)
7012
Zanzoken.CFrame = Torso.CFrame
7013
game.Debris:AddItem(Zanzoken,0.5)
7014
Zanzoken.Transparency = 1
7015
wait()
7016
idk = Instance.new("BillboardGui",Zanzoken)
7017
idk.Size = UDim2.new(20,0,20,0)
7018
idk.AlwaysOnTop = false
7019
idk1 = Instance.new("ImageLabel",idk)
7020
idk1.BackgroundTransparency = 1
7021
idk.ExtentsOffset = v3(0,0,0)
7022
idk1.ImageTransparency = 0
7023
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7024
idk1.Size = UDim2.new(2,0,1,0)
7025
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7026
idk1.Image = "rbxassetid://319554883"
7027
 for i = 0, 1, 0.1 do
7028
        swait()
7029
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7030
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7031
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7032
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7033
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7034
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7035
end
7036
punchsound1:Play()
7037
for i = 0, 1, 0.1 do
7038
        swait()
7039
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7040
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7041
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7042
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7043
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7044
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7045
end
7046
punchsound1:Play()
7047
 for i = 0, 1, 0.1 do
7048
        swait()
7049
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7050
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7051
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7052
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7053
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7054
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7055
end
7056
for i = 0, 1, 0.1 do
7057
        swait()
7058
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7059
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7060
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7061
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7062
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
7063
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7064
      end
7065
 for i = 0, 1, 0.1 do
7066
        swait()
7067
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7068
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7069
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7070
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7071
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7072
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7073
end
7074
	to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
7075
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
7076
Zanzoken = Instance.new("Part",char)
7077
Zanzoken.Anchored = true
7078
Zanzoken.Position = v3(999,999,999)
7079
Zanzoken.CFrame = Torso.CFrame
7080
game.Debris:AddItem(Zanzoken,0.5)
7081
Zanzoken.Transparency = 1
7082
Zano:Play()
7083
wait()
7084
idk = Instance.new("BillboardGui",Zanzoken)
7085
idk.Size = UDim2.new(10,0,15,0)
7086
idk.AlwaysOnTop = false
7087
idk1 = Instance.new("ImageLabel",idk)
7088
idk1.BackgroundTransparency = 1
7089
idk.ExtentsOffset = v3(0,0,0)
7090
idk1.ImageTransparency = 0
7091
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7092
idk1.Size = UDim2.new(2,0,1,0)
7093
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7094
idk1.Image = "rbxassetid://319554883"
7095
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
7096
wait()
7097
Zanzoken = Instance.new("Part",char)
7098
Zanzoken.Anchored = true
7099
Zanzoken.Position = v3(999,999,999)
7100
Zanzoken.CFrame = Torso.CFrame
7101
game.Debris:AddItem(Zanzoken,0.5)
7102
Zanzoken.Transparency = 1
7103
wait()
7104
idk = Instance.new("BillboardGui",Zanzoken)
7105
idk.Size = UDim2.new(20,0,20,0)
7106
idk.AlwaysOnTop = false
7107
idk1 = Instance.new("ImageLabel",idk)
7108
idk1.BackgroundTransparency = 1
7109
idk.ExtentsOffset = v3(0,0,0)
7110
idk1.ImageTransparency = 0
7111
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7112
idk1.Size = UDim2.new(2,0,1,0)
7113
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7114
idk1.Image = "rbxassetid://319554883"
7115
StrongPunch:Play()
7116
Break:Play()
7117
local Aura4 = Instance.new('ParticleEmitter')
7118
Aura4.Name = "Aura"
7119
Aura4.Texture = "rbxassetid://1046299182"
7120
Aura4.Parent = Torso
7121
Aura4.LightEmission = 1
7122
Aura4.Transparency = NumberSequence.new(0.7,1)
7123
Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
7124
Aura4.Size = NumberSequence.new(1,30)
7125
Aura4.Rotation = NumberRange.new(-360,360)
7126
Aura4.LockedToPart = true
7127
Aura4.Lifetime = NumberRange.new(0.2)
7128
Aura4.Rate = 100
7129
Aura4.Speed = NumberRange.new(0)
7130
Aura4.EmissionDirection = "Top"	
7131
for i = 0, 6, 0.1 do
7132
        swait()
7133
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7134
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7135
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7136
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7137
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7138
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
7139
      end
7140
Aura4:Destroy()
7141
wait(0.1)
7142
local Aura4 = Instance.new('ParticleEmitter')
7143
Aura4.Name = "Aura"
7144
Aura4.Texture = "rbxassetid://1046299182"
7145
Aura4.Parent = Torso
7146
Aura4.LightEmission = 1
7147
Aura4.Transparency = NumberSequence.new(0.7,1)
7148
Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
7149
Aura4.Size = NumberSequence.new(1,30)
7150
Aura4.Rotation = NumberRange.new(-360,360)
7151
Aura4.LockedToPart = true
7152
Aura4.Lifetime = NumberRange.new(0.2)
7153
Aura4.Rate = 100
7154
Aura4.Speed = NumberRange.new(0)
7155
Aura4.EmissionDirection = "Top"
7156
StrongPunch1:Play()
7157
Break:Play()
7158
 for i = 0, 6, 0.1 do
7159
        swait()
7160
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7161
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7162
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7163
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7164
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7165
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7166
      end
7167
Aura4:Destroy()
7168
StrongPunch2:Play()
7169
Break:Play()
7170
local Aura4 = Instance.new('ParticleEmitter')
7171
Aura4.Name = "Aura"
7172
Aura4.Texture = "rbxassetid://1046299182"
7173
Aura4.Parent = Torso
7174
Aura4.LightEmission = 1
7175
Aura4.Transparency = NumberSequence.new(0.7,1)
7176
Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
7177
Aura4.Size = NumberSequence.new(1,30)
7178
Aura4.Rotation = NumberRange.new(-360,360)
7179
Aura4.LockedToPart = true
7180
Aura4.Lifetime = NumberRange.new(0.2)
7181
Aura4.Rate = 100
7182
Aura4.Speed = NumberRange.new(0)
7183
Aura4.EmissionDirection = "Top"
7184
   for i = 0, 7, 0.1 do
7185
        swait()
7186
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7187
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7188
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7189
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7190
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
7191
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7192
end
7193
	to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
7194
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
7195
Aura4:Destroy()
7196
Zanzoken = Instance.new("Part",char)
7197
Zanzoken.Anchored = true
7198
Zanzoken.Position = v3(999,999,999)
7199
Zanzoken.CFrame = Torso.CFrame
7200
game.Debris:AddItem(Zanzoken,0.5)
7201
Zanzoken.Transparency = 1
7202
Zano:Play()
7203
wait()
7204
idk = Instance.new("BillboardGui",Zanzoken)
7205
idk.Size = UDim2.new(10,0,15,0)
7206
idk.AlwaysOnTop = false
7207
idk1 = Instance.new("ImageLabel",idk)
7208
idk1.BackgroundTransparency = 1
7209
idk.ExtentsOffset = v3(0,0,0)
7210
idk1.ImageTransparency = 0
7211
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7212
idk1.Size = UDim2.new(2,0,1,0)
7213
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7214
idk1.Image = "rbxassetid://319554883"
7215
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
7216
wait()
7217
Zanzoken = Instance.new("Part",char)
7218
Zanzoken.Anchored = true
7219
Zanzoken.Position = v3(999,999,999)
7220
Zanzoken.CFrame = Torso.CFrame
7221
game.Debris:AddItem(Zanzoken,0.5)
7222
Zanzoken.Transparency = 1
7223
wait()
7224
idk = Instance.new("BillboardGui",Zanzoken)
7225
idk.Size = UDim2.new(20,0,20,0)
7226
idk.AlwaysOnTop = false
7227
idk1 = Instance.new("ImageLabel",idk)
7228
idk1.BackgroundTransparency = 1
7229
idk.ExtentsOffset = v3(0,0,0)
7230
idk1.ImageTransparency = 0
7231
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7232
idk1.Size = UDim2.new(2,0,1,0)
7233
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7234
idk1.Image = "rbxassetid://319554883"
7235
 for i = 0, 1, 0.1 do
7236
        swait()
7237
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7238
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7239
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7240
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7241
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7242
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7243
end
7244
punchsound1:Play()
7245
for i = 0, 1, 0.1 do
7246
        swait()
7247
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7248
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7249
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7250
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7251
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7252
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7253
end
7254
punchsound1:Play()
7255
 for i = 0, 1, 0.1 do
7256
        swait()
7257
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7258
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7259
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7260
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7261
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7262
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7263
end
7264
for i = 0, 1, 0.1 do
7265
        swait()
7266
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7267
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7268
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7269
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7270
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
7271
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7272
      end
7273
 for i = 0, 1, 0.1 do
7274
        swait()
7275
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7276
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7277
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7278
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7279
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7280
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7281
end
7282
punchsound1:Play()
7283
for i = 0, 0.5, 0.1 do
7284
        swait()
7285
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7286
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7287
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7288
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7289
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7290
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7291
end
7292
punchsound1:Play()
7293
 for i = 0, 0.5, 0.1 do
7294
        swait()
7295
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7296
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7297
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7298
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7299
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7300
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7301
end
7302
	to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
7303
RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
7304
Zanzoken = Instance.new("Part",char)
7305
Zanzoken.Anchored = true
7306
Zanzoken.Position = v3(999,999,999)
7307
Zanzoken.CFrame = Torso.CFrame
7308
game.Debris:AddItem(Zanzoken,0.5)
7309
Zanzoken.Transparency = 1
7310
Zano:Play()
7311
wait()
7312
idk = Instance.new("BillboardGui",Zanzoken)
7313
idk.Size = UDim2.new(10,0,15,0)
7314
idk.AlwaysOnTop = false
7315
idk1 = Instance.new("ImageLabel",idk)
7316
idk1.BackgroundTransparency = 1
7317
idk.ExtentsOffset = v3(0,0,0)
7318
idk1.ImageTransparency = 0
7319
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7320
idk1.Size = UDim2.new(2,0,1,0)
7321
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7322
idk1.Image = "rbxassetid://319554883"
7323
RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
7324
wait()
7325
Zanzoken = Instance.new("Part",char)
7326
Zanzoken.Anchored = true
7327
Zanzoken.Position = v3(999,999,999)
7328
Zanzoken.CFrame = Torso.CFrame
7329
game.Debris:AddItem(Zanzoken,0.5)
7330
Zanzoken.Transparency = 1
7331
wait()
7332
idk = Instance.new("BillboardGui",Zanzoken)
7333
idk.Size = UDim2.new(20,0,20,0)
7334
idk.AlwaysOnTop = false
7335
idk1 = Instance.new("ImageLabel",idk)
7336
idk1.BackgroundTransparency = 1
7337
idk.ExtentsOffset = v3(0,0,0)
7338
idk1.ImageTransparency = 0
7339
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7340
idk1.Size = UDim2.new(2,0,1,0)
7341
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7342
idk1.Image = "rbxassetid://319554883"
7343
 for i = 0, 0.4, 0.1 do
7344
        swait()
7345
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7346
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7347
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7348
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7349
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7350
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7351
end
7352
punchsound1:Play()
7353
for i = 0, 0.4, 0.1 do
7354
        swait()
7355
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7356
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7357
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7358
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7359
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7360
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7361
end
7362
punchsound1:Play()
7363
 for i = 0, 1, 0.1 do
7364
        swait()
7365
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7366
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7367
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7368
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7369
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7370
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7371
end
7372
for i,v in pairs(to.Parent:GetChildren()) do
7373
					if v:IsA("Humanoid") then
7374
						v.Health = v.Health - 8
7375
						
7376
						v.PlatformStand = true
7377
					end
7378
	end
7379
7380
	hit1 = false
7381
7382
		punchsound1:Play()
7383
	hit2 = true
7384
      for i = 0, 1, 0.1 do
7385
        swait()
7386
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7387
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7388
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7389
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7390
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7391
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7392
      end
7393
for i,v in pairs(to.Parent:GetChildren()) do
7394
					if v:IsA("Humanoid") then
7395
						v.Health = v.Health - 10
7396
						
7397
						v.PlatformStand = true
7398
					end
7399
	end
7400
hit2 = false
7401
7402
	punchsound1:Play()
7403
hit3 = true
7404
hit4 = true
7405
7406
7407
punchsound1:Play()
7408
7409
7410
coroutine.wrap(function()
7411
				for i=1,2 do
7412
					wait()
7413
				
7414
		
7415
						
7416
7417
	
7418
	for i,v in pairs(to.Parent:GetChildren()) do
7419
					if v:IsA("Humanoid") then
7420
						v.Health = v.Health - 30
7421
						
7422
						v.PlatformStand = true
7423
					end
7424
	end
7425
				end
7426
	
7427
					
7428
			wait(3)
7429
			end)()
7430
7431
7432
7433
RootPart.Anchored = false
7434
7435
7436
7437
7438
7439
	StrongPunch:Play()
7440
	
7441
	
7442
 
7443
7444
7445
	
7446
	for i,v in pairs(to.Parent:GetChildren()) do
7447
					if v:IsA("Humanoid") then
7448
						v.Health = v.Health - 20
7449
						
7450
						v.PlatformStand = true
7451
					end
7452
	end
7453
7454
StrongPunch2:Play()
7455
7456
7457
	hitground = new("Part",char)
7458
	hitground.Size = Vector3.new(5,5,5)
7459
	hitground.Name =  "Ground"
7460
	hitground.Transparency = 1
7461
	hitground.CanCollide = false
7462
	game.Debris:AddItem(hitground,2)
7463
	hitground.Position = Vector3.new(999,999,999)
7464
	hitgroundweld = new("Weld",hitground)
7465
	hitgroundweld.Part0 = to
7466
	hitgroundweld.Part1 = hitground
7467
	hitground.Touched:connect(function(hit2)
7468
		if hit2.Size.x > 150 then
7469
			hitground:Destroy()
7470
			ad = new("Part",char)
7471
ad.Name = "NewPart"
7472
ad.Size = Vector3.new(30,0.1,30)	
7473
ad.CanCollide = false
7474
ad.Anchored = true
7475
ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
7476
ad.Transparency = 1
7477
aad = new("Decal",ad)
7478
7479
aad.Face = "Top"
7480
aad.Transparency = 1
7481
		aad.Transparency = 0
7482
		aad.Texture = "http://www.roblox.com/asset/?id=108186785"
7483
			smoke = new("Part",to)
7484
			smokemesh = new("SpecialMesh",smoke)
7485
			smokemesh.MeshId = "rbxassetid://928329648"
7486
			smoke.BrickColor = hit2.BrickColor
7487
			smoke.Anchored = true
7488
			smoke.Position = hitground.Position
7489
			GroundImpact:Play()
7490
			for i = 1,20 do
7491
				wait()
7492
				smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
7493
				smoke.Transparency = smoke.Transparency + 1/20
7494
			end
7495
			smoke:Destroy()
7496
			wait(0.5)
7497
			
7498
			for i = 1,20 do
7499
				wait(0.1)
7500
				aad.Transparency = aad.Transparency + 1/20
7501
			end
7502
		end
7503
	end)
7504
	ys = Instance.new("BodyVelocity",to)
7505
ys.Name = "GO"
7506
       
7507
ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
7508
7509
ys.Velocity = v3(0,-90,0)
7510
        
7511
	wait(1)
7512
        ys:Destroy()
7513
7514
	
7515
	
7516
7517
  
7518
hit3 = false
7519
hit4 = false
7520
7521
7522
hit1 = false
7523
	hit2 = false
7524
	hit3 = false
7525
	hit4 = false
7526
idle = true
7527
  RootPart.Anchored = false
7528
to.Anchored = false
7529
end
7530
end)
7531
end
7532
7533
7534
function Combo2()
7535
	getplayer = new("Part",char)
7536
getplayer.Position = Vector3.new(999,999,999)
7537
getplayer.Transparency = 1
7538
getplayer.Size = v3(3,3,3)
7539
getplayer.CanCollide = false
7540
getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
7541
getplayer.Name = "GetPlayer"
7542
7543
game.Debris:AddItem(getplayer,0.5)
7544
7545
getplayer.Touched:connect(function(hit)
7546
			if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
7547
				getplayer:Destroy()
7548
				to = hit.Parent:findFirstChild("HumanoidRootPart")
7549
				to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
7550
				to.Anchored = true
7551
	idle = false
7552
	
7553
7554
		punchsound1:Play()
7555
		hit1 = true
7556
 for i = 0, 1, 0.1 do
7557
        swait()
7558
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7559
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7560
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7561
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7562
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7563
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7564
end
7565
punchsound1:Play()
7566
for i = 0, 1, 0.1 do
7567
        swait()
7568
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7569
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7570
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7571
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7572
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7573
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7574
end
7575
punchsound1:Play()
7576
 for i = 0, 1, 0.1 do
7577
        swait()
7578
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7579
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7580
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7581
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7582
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7583
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7584
end
7585
for i = 0, 1, 0.1 do
7586
        swait()
7587
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7588
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7589
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7590
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7591
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7592
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7593
      end
7594
 for i = 0, 1, 0.1 do
7595
        swait()
7596
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7597
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7598
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7599
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7600
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7601
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7602
end
7603
StrongPunch1:Play()
7604
for i = 0, 1, 0.1 do
7605
        swait()
7606
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7607
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7608
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7609
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7610
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7611
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7612
      end
7613
 for i = 0, 0.6, 0.1 do
7614
        swait()
7615
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7616
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7617
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7618
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7619
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7620
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)		
7621
end
7622
for i = 0, 0.6, 0.1 do
7623
        swait()
7624
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7625
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7626
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7627
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7628
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7629
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7630
      end
7631
for i,v in pairs(to.Parent:GetChildren()) do
7632
					if v:IsA("Humanoid") then
7633
						v.Health = v.Health - 6
7634
						
7635
						v.PlatformStand = true
7636
					end
7637
	end
7638
StrongPunch:Play()
7639
for i = 0, 1, 0.1 do
7640
        swait()
7641
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7642
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7643
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7644
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7645
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
7646
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7647
      end
7648
for i,v in pairs(to.Parent:GetChildren()) do
7649
					if v:IsA("Humanoid") then
7650
						v.Health = v.Health - 8
7651
						
7652
						v.PlatformStand = true
7653
					end
7654
	end
7655
7656
	hit1 = false
7657
7658
		punchsound1:Play()
7659
	hit2 = true
7660
      for i = 0, 1, 0.1 do
7661
        swait()
7662
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7663
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7664
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7665
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7666
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7667
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7668
      end
7669
for i,v in pairs(to.Parent:GetChildren()) do
7670
					if v:IsA("Humanoid") then
7671
						v.Health = v.Health - 5
7672
						
7673
						v.PlatformStand = true
7674
					end
7675
	end
7676
hit2 = false
7677
7678
	punchsound1:Play()
7679
hit3 = true
7680
hit4 = true
7681
7682
7683
punchsound1:Play()
7684
7685
coroutine.wrap(function()
7686
				for i=1,2 do
7687
					wait()
7688
						to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
7689
					RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
7690
					Zanzoken = Instance.new("Part",char)
7691
Zanzoken.Anchored = true
7692
Zanzoken.Position = v3(999,999,999)
7693
Zanzoken.CFrame = Torso.CFrame
7694
game.Debris:AddItem(Zanzoken,0.5)
7695
Zanzoken.Transparency = 1
7696
Zano:Play()
7697
wait()
7698
idk = Instance.new("BillboardGui",Zanzoken)
7699
idk.Size = UDim2.new(10,0,15,0)
7700
idk.AlwaysOnTop = false
7701
idk1 = Instance.new("ImageLabel",idk)
7702
idk1.BackgroundTransparency = 1
7703
idk.ExtentsOffset = v3(0,0,0)
7704
idk1.ImageTransparency = 0
7705
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7706
idk1.Size = UDim2.new(2,0,1,0)
7707
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7708
idk1.Image = "rbxassetid://319554883"
7709
wait()
7710
Zanzoken = Instance.new("Part",char)
7711
Zanzoken.Anchored = true
7712
Zanzoken.Position = v3(999,999,999)
7713
Zanzoken.CFrame = Torso.CFrame
7714
game.Debris:AddItem(Zanzoken,0.5)
7715
Zanzoken.Transparency = 1
7716
wait()
7717
idk = Instance.new("BillboardGui",Zanzoken)
7718
idk.Size = UDim2.new(20,0,20,0)
7719
idk.AlwaysOnTop = false
7720
idk1 = Instance.new("ImageLabel",idk)
7721
idk1.BackgroundTransparency = 1
7722
idk.ExtentsOffset = v3(0,0,0)
7723
idk1.ImageTransparency = 0
7724
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7725
idk1.Size = UDim2.new(2,0,1,0)
7726
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7727
idk1.Image = "rbxassetid://319554883"
7728
					for i = 0, 1, 0.1 do
7729
        swait()
7730
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7731
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7732
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7733
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7734
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7735
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7736
      end
7737
						StrongPunch:Play()
7738
	for i,v in pairs(to.Parent:GetChildren()) do
7739
					if v:IsA("Humanoid") then
7740
						v.Health = v.Health - 10
7741
						
7742
						v.PlatformStand = true
7743
					end
7744
	end
7745
				end
7746
	
7747
					
7748
			wait(0.7)
7749
			end)()
7750
7751
  
7752
7753
7754
RootPart.Anchored = true
7755
to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
7756
					RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
7757
								Zanzoken = Instance.new("Part",char)
7758
Zanzoken.Anchored = true
7759
Zanzoken.Position = v3(999,999,999)
7760
Zanzoken.CFrame = Torso.CFrame
7761
game.Debris:AddItem(Zanzoken,0.5)
7762
Zanzoken.Transparency = 1
7763
Zano:Play()
7764
wait()
7765
idk = Instance.new("BillboardGui",Zanzoken)
7766
idk.Size = UDim2.new(10,0,15,0)
7767
idk.AlwaysOnTop = false
7768
idk1 = Instance.new("ImageLabel",idk)
7769
idk1.BackgroundTransparency = 1
7770
idk.ExtentsOffset = v3(0,0,0)
7771
idk1.ImageTransparency = 0
7772
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7773
idk1.Size = UDim2.new(2,0,1,0)
7774
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7775
idk1.Image = "rbxassetid://319554883"
7776
wait()
7777
Zanzoken = Instance.new("Part",char)
7778
Zanzoken.Anchored = true
7779
Zanzoken.Position = v3(999,999,999)
7780
Zanzoken.CFrame = Torso.CFrame
7781
game.Debris:AddItem(Zanzoken,0.5)
7782
Zanzoken.Transparency = 1
7783
wait()
7784
idk = Instance.new("BillboardGui",Zanzoken)
7785
idk.Size = UDim2.new(20,0,20,0)
7786
idk.AlwaysOnTop = false
7787
idk1 = Instance.new("ImageLabel",idk)
7788
idk1.BackgroundTransparency = 1
7789
idk.ExtentsOffset = v3(0,0,0)
7790
idk1.ImageTransparency = 0
7791
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
7792
idk1.Size = UDim2.new(2,0,1,0)
7793
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
7794
idk1.Image = "rbxassetid://319554883"
7795
7796
for i = 0, 1, 0.1 do
7797
        swait()
7798
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7799
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7800
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7801
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7802
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7803
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7804
      end	
7805
7806
7807
	StrongPunch:Play()
7808
	
7809
	
7810
 for i = 0, 1, 0.1 do
7811
        swait()
7812
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7813
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
7814
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
7815
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7816
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
7817
        LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
7818
      end	
7819
7820
for i = 0, 1, 0.1 do
7821
        swait()
7822
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
7823
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
7824
        RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
7825
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
7826
        RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
7827
        LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
7828
      end
7829
7830
7831
	
7832
	for i,v in pairs(to.Parent:GetChildren()) do
7833
					if v:IsA("Humanoid") then
7834
						v.Health = v.Health - 20
7835
						
7836
						v.PlatformStand = true
7837
					end
7838
	end
7839
7840
StrongPunch2:Play()
7841
 for i = 0, 1, 0.1 do
7842
        swait()
7843
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7844
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
7845
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7846
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
7847
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
7848
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
7849
      end
7850
7851
	hitground = new("Part",char)
7852
	hitground.Size = Vector3.new(5,5,5)
7853
	hitground.Name =  "Ground"
7854
	hitground.Transparency = 1
7855
	hitground.CanCollide = false
7856
	game.Debris:AddItem(hitground,2)
7857
	hitground.Position = Vector3.new(999,999,999)
7858
	hitgroundweld = new("Weld",hitground)
7859
	hitgroundweld.Part0 = to
7860
	hitgroundweld.Part1 = hitground
7861
	hitground.Touched:connect(function(hit2)
7862
		if hit2.Size.x > 150 then
7863
			hitground:Destroy()
7864
			ad = new("Part",char)
7865
ad.Name = "NewPart"
7866
ad.Size = Vector3.new(30,0.1,30)	
7867
ad.CanCollide = false
7868
ad.Anchored = true
7869
ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
7870
ad.Transparency = 1
7871
aad = new("Decal",ad)
7872
7873
aad.Face = "Top"
7874
aad.Transparency = 1
7875
		aad.Transparency = 0
7876
		aad.Texture = "http://www.roblox.com/asset/?id=108186785"
7877
			smoke = new("Part",to)
7878
			smokemesh = new("SpecialMesh",smoke)
7879
			smokemesh.MeshId = "rbxassetid://928329648"
7880
			smoke.BrickColor = hit2.BrickColor
7881
			smoke.Anchored = true
7882
			smoke.Position = hitground.Position
7883
			GroundImpact:Play()
7884
			for i = 1,20 do
7885
				wait()
7886
				smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
7887
				smoke.Transparency = smoke.Transparency + 1/20
7888
			end
7889
			smoke:Destroy()
7890
			wait(0.5)
7891
			
7892
			for i = 1,20 do
7893
				wait(0.1)
7894
				aad.Transparency = aad.Transparency + 1/20
7895
			end
7896
		end
7897
	end)
7898
	to.Anchored = false
7899
	ys = Instance.new("BodyVelocity",to)
7900
ys.Name = "GO"
7901
       
7902
ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
7903
7904
ys.Velocity = v3(0,-90,0)
7905
        
7906
	wait(1)
7907
        ys:Destroy()
7908
7909
	
7910
	
7911
7912
  
7913
hit3 = false
7914
hit4 = false
7915
7916
7917
hit1 = false
7918
	hit2 = false
7919
	hit3 = false
7920
	hit4 = false
7921
idle = true
7922
  RootPart.Anchored = false
7923
end
7924
end)
7925
end
7926
7927
 function KABOOMZ222()
7928
    local effspwn = Instance.new("Part")
7929
    coroutine.resume(coroutine.create(function()
7930
      local sound1 = Instance.new("Sound")
7931
      sound1.SoundId = "rbxassetid://440145223"
7932
      sound1.MaxDistance = 600
7933
      sound1.EmitterSize = 60
7934
      sound1.Volume = 5.5
7935
      sound1.Pitch = 1.3
7936
      sound1.Parent = effspwn
7937
      local sound2 = Instance.new("Sound")
7938
      sound2.SoundId = "rbxassetid://440145223"
7939
      sound2.MaxDistance = 300
7940
      sound2.EmitterSize = 20
7941
      sound2.Volume = 3
7942
      sound2.Pitch = 0.7
7943
      sound2.Parent = effspwn
7944
      local sound3 = Instance.new("Sound")
7945
      sound3.SoundId = "rbxassetid://440145223"
7946
      sound2.MaxDistance = 400
7947
      sound2.EmitterSize = 30
7948
      sound2.Volume = 0.5
7949
      sound2.Pitch = 0.5
7950
      sound2.Parent = effspwn
7951
      sound2:Play()
7952
      wait()
7953
      sound1:Play()
7954
      sound3:Play()
7955
    end))
7956
    local model = Instance.new("Model")
7957
    game.Debris:AddItem(model, 20)
7958
    model.Name = "smasheffects"
7959
    model.Parent = workspace
7960
    effspwn.Name = "spwnr"
7961
    effspwn.Size = Vector3.new(1, 1, 1)
7962
    effspwn.Anchored = true
7963
    effspwn.CanCollide = false
7964
    effspwn.Transparency = 1
7965
    effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
7966
    effspwn.Parent = model
7967
7968
7969
7970
7971
    coroutine.resume(coroutine.create(function()
7972
      local shok = Instance.new("Part")
7973
      shok.Name = "whoosh"
7974
      shok.BrickColor = BrickColor.new("Institutional white")
7975
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
7976
      shok.Size = Vector3.new(1, 1, 1)
7977
      shok.Anchored = true
7978
      shok.Material = "Neon"
7979
      shok.Transparency = 1
7980
      shok.CanCollide = false
7981
      shok.Parent = model
7982
      game.Debris:AddItem(shok, 12)
7983
      local mesh = Instance.new("SpecialMesh")
7984
      mesh.MeshType = "FileMesh"
7985
      mesh.MeshId = "rbxassetid://437347603"
7986
      mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
7987
      mesh.Parent = shok
7988
7989
7990
7991
7992
7993
      for e = 1, 8 do
7994
        wait()
7995
        mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
7996
        shok.Transparency = shok.Transparency + 0.035
7997
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
7998
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
7999
       
8000
8001
      end
8002
      for e = 1, 16 do
8003
        wait()
8004
        mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
8005
        shok.Transparency = shok.Transparency + 0.11
8006
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
8007
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
8008
       
8009
      end
8010
    end))
8011
    coroutine.resume(coroutine.create(function()
8012
      local shok = Instance.new("Part")
8013
      shok.Name = "wring1"
8014
      shok.BrickColor = BrickColor.new("Institutional white")
8015
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
8016
      shok.Size = Vector3.new(1, 1, 1)
8017
      shok.Anchored = true
8018
      shok.Material = "Neon"
8019
      shok.Transparency = 0.25
8020
      shok.CanCollide = false
8021
      shok.Parent = model
8022
      game.Debris:AddItem(shok, 12)
8023
      local mesh = Instance.new("SpecialMesh")
8024
      mesh.MeshType = "FileMesh"
8025
      mesh.MeshId = "rbxassetid://3270017"
8026
      mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
8027
      mesh.Parent = shok
8028
      for e = 1, 30 do
8029
        wait()
8030
        mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
8031
        shok.Transparency = shok.Transparency + 0.002
8032
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
8033
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
8034
      end
8035
      for e = 1, 38 do
8036
        wait()
8037
        mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
8038
        shok.Transparency = shok.Transparency + 0.002
8039
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
8040
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
8041
      end
8042
      for e = 1, 24 do
8043
        wait()
8044
        mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
8045
        shok.Transparency = shok.Transparency + 0.03
8046
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
8047
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
8048
      end
8049
    end))
8050
    coroutine.resume(coroutine.create(function()
8051
      local shok = Instance.new("Part")
8052
      shok.Name = "wring2"
8053
      shok.BrickColor = BrickColor.new("Institutional white")
8054
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
8055
      shok.Size = Vector3.new(1, 1, 1)
8056
      shok.Anchored = true
8057
      shok.Material = "Neon"
8058
      shok.Transparency = 0.25
8059
      shok.CanCollide = false
8060
      shok.Parent = model
8061
      game.Debris:AddItem(shok, 12)
8062
      local mesh = Instance.new("SpecialMesh")
8063
      mesh.MeshType = "FileMesh"
8064
      mesh.MeshId = "rbxassetid://3270017"
8065
      mesh.Scale = Vector3.new(12, 12, 0.05)
8066
      mesh.Parent = shok
8067
      for e = 1, 30 do
8068
        wait()
8069
        mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
8070
        shok.Transparency = shok.Transparency + 0.002
8071
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
8072
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
8073
      end
8074
      for e = 1, 38 do
8075
        wait()
8076
        mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
8077
        shok.Transparency = shok.Transparency + 0.002
8078
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
8079
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
8080
      end
8081
      for e = 1, 24 do
8082
        wait()
8083
        mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
8084
        shok.Transparency = shok.Transparency + 0.03
8085
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
8086
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
8087
      end
8088
    end))
8089
    coroutine.resume(coroutine.create(function()
8090
      local shok = Instance.new("Part")
8091
      shok.Name = "coil1"
8092
      shok.BrickColor = BrickColor.new("Institutional white")
8093
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
8094
      shok.Size = Vector3.new(1, 1, 1)
8095
      shok.Anchored = true
8096
      shok.Material = "Neon"
8097
      shok.Transparency = 0.25
8098
      shok.CanCollide = false
8099
      shok.Parent = model
8100
      game.Debris:AddItem(shok, 12)
8101
      local mesh = Instance.new("SpecialMesh")
8102
      mesh.MeshType = "FileMesh"
8103
      mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
8104
      mesh.Scale = Vector3.new(12, 12, 12)
8105
      mesh.Parent = shok
8106
      for e = 1, 15 do
8107
        wait()
8108
        mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
8109
        shok.Transparency = shok.Transparency + 0.004
8110
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
8111
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
8112
      end
8113
      for e = 1, 16 do
8114
        wait()
8115
        mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
8116
        shok.Transparency = shok.Transparency + 0.004
8117
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
8118
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
8119
      end
8120
      for e = 1, 12 do
8121
        wait()
8122
        mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
8123
        shok.Transparency = shok.Transparency + 0.06
8124
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
8125
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
8126
      end
8127
    end))
8128
    coroutine.resume(coroutine.create(function()
8129
      local shok = Instance.new("Part")
8130
      shok.Name = "coil2"
8131
      shok.BrickColor = BrickColor.new("Institutional white")
8132
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
8133
      shok.Size = Vector3.new(1, 1, 1)
8134
      shok.Anchored = true
8135
      shok.Material = "Neon"
8136
      shok.Transparency = 1
8137
      shok.CanCollide = false
8138
      shok.Parent = model
8139
      game.Debris:AddItem(shok, 12)
8140
      local mesh = Instance.new("SpecialMesh")
8141
      mesh.MeshType = "FileMesh"
8142
      mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
8143
      mesh.Scale = Vector3.new(6, 12, 6)
8144
      mesh.Parent = shok
8145
      for e = 1, 15 do
8146
        wait()
8147
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
8148
        shok.Transparency = shok.Transparency + 0.005
8149
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
8150
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
8151
      end
8152
      for e = 1, 16 do
8153
        wait()
8154
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
8155
        shok.Transparency = shok.Transparency + 0.005
8156
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
8157
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
8158
      end
8159
      for e = 1, 12 do
8160
        wait()
8161
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
8162
        shok.Transparency = shok.Transparency + 0.09
8163
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
8164
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
8165
      end
8166
    end))
8167
    coroutine.resume(coroutine.create(function()
8168
      local shok = Instance.new("Part")
8169
      shok.Name = "shokwve"
8170
      shok.BrickColor = BrickColor.new("Institutional white")
8171
      shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
8172
      shok.Size = Vector3.new(1, 1, 1)
8173
      shok.Anchored = true
8174
      shok.Material = "Neon"
8175
      shok.Transparency = 0.6
8176
      shok.CanCollide = false
8177
      shok.Parent = model
8178
      game.Debris:AddItem(shok, 12)
8179
      local mesh = Instance.new("SpecialMesh")
8180
      mesh.MeshType = "FileMesh"
8181
      mesh.MeshId = "rbxassetid://489415447"
8182
      mesh.Scale = Vector3.new(1, 1, 1)
8183
      mesh.Parent = shok
8184
      for e = 1, 12 do
8185
        wait()
8186
        mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
8187
        shok.Transparency = shok.Transparency + 0.002
8188
      end
8189
      for e = 1, 32 do
8190
        wait()
8191
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
8192
        shok.Transparency = shok.Transparency + 0.002
8193
      end
8194
      for e = 1, 24 do
8195
        wait()
8196
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
8197
        shok.Transparency = shok.Transparency + 0.03
8198
      end
8199
    end))
8200
    coroutine.resume(coroutine.create(function()
8201
      local shok = Instance.new("Part")
8202
      shok.Name = "shock2"
8203
      shok.BrickColor = BrickColor.new("Institutional white")
8204
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
8205
      shok.Size = Vector3.new(1, 1, 1)
8206
      shok.Anchored = true
8207
      shok.Material = "Neon"
8208
      shok.Transparency = 0.35
8209
      shok.CanCollide = false
8210
      shok.Parent = model
8211
      game.Debris:AddItem(shok, 12)
8212
      local mesh = Instance.new("SpecialMesh")
8213
      mesh.MeshType = "FileMesh"
8214
      mesh.MeshId = "rbxassetid://1095709"
8215
      mesh.Scale = Vector3.new(12, 12, 12)
8216
      mesh.Parent = shok
8217
      for e = 1, 15 do
8218
        wait()
8219
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
8220
        shok.Transparency = shok.Transparency + 0.004
8221
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
8222
      end
8223
      for e = 1, 16 do
8224
        wait()
8225
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
8226
        shok.Transparency = shok.Transparency + 0.004
8227
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
8228
      end
8229
      for e = 1, 12 do
8230
        wait()
8231
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
8232
        shok.Transparency = shok.Transparency + 0.06
8233
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
8234
      end
8235
    end))
8236
    coroutine.resume(coroutine.create(function()
8237
      local shok = Instance.new("Part")
8238
      shok.Name = "shock3"
8239
      shok.BrickColor = BrickColor.new("Institutional white")
8240
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
8241
      shok.Size = Vector3.new(1, 1, 1)
8242
      shok.Anchored = true
8243
      shok.Material = "Neon"
8244
      shok.Transparency = 0.35
8245
      shok.CanCollide = false
8246
      shok.Parent = model
8247
      game.Debris:AddItem(shok, 12)
8248
      local mesh = Instance.new("SpecialMesh")
8249
      mesh.MeshType = "FileMesh"
8250
      mesh.MeshId = "rbxassetid://1095709"
8251
      mesh.Scale = Vector3.new(12, 12, 12)
8252
      mesh.Parent = shok
8253
      for e = 1, 15 do
8254
        wait()
8255
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
8256
        shok.Transparency = shok.Transparency + 0.004
8257
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
8258
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
8259
      end
8260
      for e = 1, 16 do
8261
        wait()
8262
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
8263
        shok.Transparency = shok.Transparency + 0.004
8264
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
8265
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
8266
      end
8267
      for e = 1, 12 do
8268
        wait()
8269
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
8270
        shok.Transparency = shok.Transparency + 0.06
8271
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
8272
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
8273
      end
8274
    end))
8275
  end
8276
8277
8278
8279
mouse.KeyDown:connect(function(k)
8280
if attack == false and k == "=" and MV4 > 80 and firemode == true then
8281
local exp = Instance.new("Explosion",Torso)
8282
exp.BlastRadius = 45.5
8283
exp.BlastPressure = 100
8284
      exp.Position = Torso
8285
      exp.Visible = true
8286
end
8287
end)
8288
8289
MV4 = 300
8290
mouse.KeyDown:connect(function(k)
8291
	if attack == false and k == "8" then
8292
		for i, v in pairs(Torso:GetChildren()) do
8293
	if v:IsA('ParticleEmitter') then
8294
		v:Remove()
8295
	end
8296
end
8297
	end
8298
	end)
8299
8300
8301
MV4 = 300
8302
mouse.KeyDown:connect(function(k)
8303
  if attack == false and k == "]" and MV4 > 80 and firemode == true then
8304
    MV4 = 0
8305
    Humanoid.WalkSpeed = 13
8306
    attack = true
8307
    Firepart1 = Instance.new("Part", RightArm)
8308
    Firepart1.Size = Vector3.new(1, 1, 1)
8309
    GuW1 = Instance.new("Weld")
8310
    GuW1.Name = "GuW"
8311
    GuW1.Part0 = RightArm
8312
    GuW1.C0 = cn(0, -1, 0)
8313
    GuW1.C1 = cn(0, 0, 0)
8314
    GuW1.Part1 = Firepart1
8315
    GuW1.Parent = RightArm
8316
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
8317
    Firepart1.Transparency = 1
8318
    Firepart2 = Instance.new("Part", LeftArm)
8319
    Firepart2.Size = Vector3.new(1, 1, 1)
8320
    GuW2 = Instance.new("Weld")
8321
    GuW2.Name = "GuW"
8322
    GuW2.Part0 = LeftArm
8323
    GuW2.C0 = cn(0, -1, 0)
8324
    GuW2.C1 = cn(0, 0, 0)
8325
    GuW2.Part1 = Firepart2
8326
    GuW2.Parent = LeftArm
8327
    Firepart2.Transparency = 1
8328
    for i = 0, 5, 0.1 do
8329
      swait()
8330
      BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
8331
      BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
8332
      BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
8333
      BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
8334
      if Torsovelocity.Y > 2 then
8335
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8336
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8337
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
8338
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
8339
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
8340
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
8341
      elseif Torsovelocity.Y < 1 then
8342
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
8343
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
8344
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
8345
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
8346
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
8347
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
8348
      end
8349
    end
8350
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
8351
    for i = 0, 7, 0.1 do
8352
      swait()
8353
      BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
8354
      BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
8355
      BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
8356
      BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
8357
      if Torsovelocity.Y > 2 then
8358
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8359
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
8360
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
8361
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
8362
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
8363
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
8364
      elseif Torsovelocity.Y < 1 then
8365
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
8366
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
8367
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
8368
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
8369
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
8370
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
8371
      end
8372
    end
8373
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
8374
    GuW1:Destroy()
8375
    GuW1 = Instance.new("Weld")
8376
    GuW1.Name = "GuW"
8377
    GuW1.Part0 = Torso
8378
    GuW1.C0 = cn(0, 0, -6)
8379
    GuW1.C1 = cn(0, 0, 0)
8380
    GuW1.Part1 = Firepart1
8381
    GuW1.Parent = Torso
8382
    GuW2:Destroy()
8383
    GuW2 = Instance.new("Weld")
8384
    GuW2.Name = "GuW"
8385
    GuW2.Part0 = Torso
8386
    GuW2.C0 = cn(0, 0, -6)
8387
    GuW2.C1 = cn(0, 0, 0)
8388
    GuW2.Part1 = Firepart2
8389
    GuW2.Parent = Torso
8390
    BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
8391
    BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
8392
    GuW2:Destroy()
8393
    GuW2 = Instance.new("Weld")
8394
    GuW2.Name = "GuW"
8395
    GuW2.Part0 = Torso
8396
    GuW2.C0 = cn(0, 0, -4)
8397
    GuW2.C1 = cn(0, 0, 0)
8398
    GuW2.Part1 = Firepart2
8399
    GuW2.Parent = Torso
8400
8401
8402
    for i = 0, 7, 0.1 do
8403
      swait()
8404
      BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
8405
      BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
8406
      if Torsovelocity.Y > 2 then
8407
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8408
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
8409
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
8410
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
8411
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8412
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8413
      elseif Torsovelocity.Y < 1 then
8414
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8415
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
8416
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
8417
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
8418
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8419
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8420
      end
8421
    end
8422
    local bp2 = Create("BodyPosition")({
8423
      P = 900,
8424
      D = 1000,
8425
      maxForce = Vector3.new(math.huge, math.huge, math.huge),
8426
      position = Torso.Position + Vector3.new(0, 60, 0),
8427
      Parent = Torso
8428
    })
8429
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
8430
    for i = 0, 8, 0.1 do
8431
      swait()
8432
      BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
8433
      BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
8434
      Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
8435
      if Torsovelocity.Y > 2 then
8436
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8437
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8438
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
8439
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
8440
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8441
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8442
      elseif Torsovelocity.Y < 1 then
8443
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8444
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
8445
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
8446
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
8447
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8448
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8449
      end
8450
    end
8451
    for i = 0, 18, 0.1 do
8452
      swait()
8453
      BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
8454
      BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
8455
      Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
8456
      if Torsovelocity.Y > 2 then
8457
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8458
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8459
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
8460
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
8461
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8462
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8463
      elseif Torsovelocity.Y < 1 then
8464
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8465
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
8466
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
8467
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
8468
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8469
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8470
      end
8471
    end
8472
    GuW1:Destroy()
8473
    GuW1 = Instance.new("Weld")
8474
    GuW1.Name = "GuW"
8475
    GuW1.Part0 = Torso
8476
    GuW1.C0 = cn(0, 0, -15)
8477
    GuW1.C1 = cn(0, 0, 0)
8478
    GuW1.Part1 = Firepart1
8479
    GuW1.Parent = Torso
8480
    GuW2:Destroy()
8481
    GuW2 = Instance.new("Weld")
8482
    GuW2.Name = "GuW"
8483
    GuW2.Part0 = Torso
8484
    GuW2.C0 = cn(0, 0, -17.5)
8485
    GuW2.C1 = cn(0, 0, 0)
8486
    GuW2.Part1 = Firepart2
8487
    GuW2.Parent = Torso
8488
    for i = 0, 1.25, 0.01 do
8489
      swait()
8490
      Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
8491
      shoottraildd2(mouse.Hit.p, Firepart2, 0)
8492
      CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
8493
      BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
8494
      BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
8495
      if Torsovelocity.Y > 2 then
8496
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8497
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8498
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
8499
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
8500
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8501
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8502
      elseif Torsovelocity.Y < 1 then
8503
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8504
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
8505
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
8506
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
8507
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8508
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8509
      end
8510
    end
8511
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
8512
    BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
8513
    BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
8514
    BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
8515
    for i = 0, 3, 0.1 do
8516
      swait()
8517
      if Torsovelocity.Y > 2 then
8518
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8519
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
8520
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
8521
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
8522
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8523
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8524
      elseif Torsovelocity.Y < 1 then
8525
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
8526
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
8527
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
8528
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
8529
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8530
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
8531
      end
8532
    end
8533
    wait(1)
8534
    bp2:Destroy()
8535
    Humanoid.WalkSpeed = 16
8536
    attack = false
8537
    MV4 = 0
8538
    Firepart1:Destroy()
8539
    Firepart2:Destroy()
8540
  end
8541
end)
8542
spiritballenergy = true
8543
local spirit1 = true
8544
local spirit2 = true
8545
local sizeup = 38
8546
local ringgo = 18
8547
local potara = false
8548
local potara1 = false
8549
local potara2 = false
8550
local potara3 = false
8551
local potara4 = false
8552
local hipheight = false
8553
local idle7 = true
8554
local idle6 = true
8555
local idle5 = false
8556
local noidle = false
8557
local noidle1 = false
8558
local fuse = false
8559
local bigkamehameha1 = false
8560
local bigkamehameha2 = false
8561
local idle2 = false
8562
local idle3 = false
8563
local com1 = 10
8564
local com2 = -5
8565
local fuse1 = false
8566
local fuse2 = false
8567
local fuse3 = false
8568
local fuse4 = false
8569
local fuse5 = false
8570
local fuse6 = false
8571
local fuse7 = false
8572
local fuse8 = false
8573
local ssj4 = false
8574
local headcolor = 0
8575
local walk11 = true
8576
local great = false
8577
local size = 0
8578
local size2 = 0
8579
local kicharging = false
8580
local ki = 100
8581
8582
8583
8584
--Sounds
8585
--Folder
8586
soundfolder = Instance.new("Model",char)
8587
soundfolder.Name = "Sound Folder"
8588
--Sounds
8589
kamecharge = Instance.new("Sound",soundfolder)
8590
kamecharge.Volume = 10
8591
kamecharge.Name = "kamecharge"
8592
kamecharge.Looped = false
8593
kamecharge.SoundId = "rbxassetid://908489666"
8594
kamefire = Instance.new("Sound",soundfolder)
8595
kamefire.Volume = 10
8596
kamefire.Name = "kamefire"
8597
kamefire.Looped = false
8598
kamefire.TimePosition = 0.5
8599
kamefire.SoundId = "rbxassetid://977360812"
8600
kamehit = Instance.new("Sound",soundfolder)
8601
kamehit.Volume = 30
8602
kamehit.Name = "kamehit"
8603
kamehit.Looped = false
8604
kamehit.SoundId = "rbxassetid://908484148"
8605
ssjaura = Instance.new("Sound",soundfolder)
8606
ssjaura.Volume = 5
8607
ssjaura.Name = "ssjaura"
8608
ssjaura.Looped = true
8609
ssjaura.SoundId = "rbxassetid://891397456"
8610
ssjauraburst = Instance.new("Sound",soundfolder)
8611
ssjauraburst.Volume = math.huge
8612
ssjauraburst.Name = "ssjauraburst"
8613
ssjauraburst.Looped =false
8614
ssjauraburst.SoundId = "rbxassetid://437393965"
8615
ssjmusic = Instance.new("Sound",soundfolder)
8616
ssjmusic.Volume = 0
8617
ssjmusic.Name = "ssjmusic"
8618
ssjmusic.Looped = true
8619
ssjmusic.SoundId = "rbxassetid://390946253"
8620
ssj2music = Instance.new("Sound",soundfolder)
8621
ssj2music.Volume = 0
8622
ssj2music.Name = "ssj2music"
8623
ssj2music.Looped = true
8624
ssj2music.SoundId = "rbxassetid://144377132"
8625
ssj2aura = Instance.new("Sound",soundfolder)
8626
ssj2aura.Volume = 5
8627
ssj2aura.Name = "ssj2aura"
8628
ssj2aura.Looped = true
8629
ssj2aura.SoundId = "rbxassetid://850205092"
8630
ssj3music = Instance.new("Sound",soundfolder)
8631
ssj3music.Volume = 0
8632
ssj3music.Name = "ssj3music"
8633
ssj3music.Looped = true
8634
ssj3music.SoundId = "rbxassetid://156056027"
8635
KiCharge = Instance.new("Sound",soundfolder)
8636
KiCharge.Volume = 10000
8637
KiCharge.Name = "KiCharge"
8638
KiCharge.Looped = true
8639
KiCharge.TimePosition = 0.7
8640
KiCharge.SoundId = "rbxassetid://700499952"
8641
8642
KiCharge2 = Instance.new("Sound",soundfolder)
8643
KiCharge2.Volume = 10000
8644
KiCharge2.Name = "KiCharge2"
8645
KiCharge2.Looped = false
8646
KiCharge2.TimePosition = 7.3
8647
8648
KiCharge2.SoundId = "rbxassetid://700499952"
8649
Lightning = Instance.new("Sound",soundfolder)
8650
Lightning.Volume = 10000
8651
Lightning.TimePosition = 1
8652
Lightning.Name = "Lightning"
8653
Lightning.Looped = false
8654
Lightning.SoundId = "http://www.roblox.com/asset/?id=12222030"
8655
AuraOff = Instance.new("Sound",soundfolder)
8656
AuraOff.Volume = 10000
8657
AuraOff.Name = "AuraOff"
8658
AuraOff.Looped = false
8659
AuraOff.SoundId = "http://www.roblox.com/asset/?id=922710675"
8660
PowerDown = Instance.new("Sound",soundfolder)
8661
PowerDown.Volume = 10000
8662
PowerDown.Name = "PowerDown"
8663
PowerDown.Looped = false
8664
PowerDown.SoundId = "http://www.roblox.com/asset/?id=598621913"
8665
punchsound1 = Instance.new("Sound",soundfolder)
8666
punchsound1.Volume = 10
8667
punchsound1.Name = "punchsound1"
8668
punchsound1.Looped = false
8669
punchsound1.SoundId = "rbxassetid://137579113"
8670
punchsound2 = Instance.new("Sound",soundfolder)
8671
punchsound2.Volume = 10
8672
punchsound2.Name = "punchsound2"
8673
punchsound2.Looped = false
8674
punchsound2.SoundId = "rbxassetid://441202925"
8675
kiblastsound = Instance.new("Sound",soundfolder)
8676
kiblastsound.Volume = 10000
8677
kiblastsound.Name = "kiblastsound"
8678
kiblastsound.Looped = false
8679
kiblastsound.SoundId = "http://www.roblox.com/asset/?id=586187912"
8680
screaming = Instance.new("Sound",soundfolder)
8681
screaming.Volume = 1
8682
screaming.Name = "screaming"
8683
screaming.Looped = true
8684
screaming.SoundId = "rbxassetid://1096434714"
8685
screaming1 = Instance.new("Sound",soundfolder)
8686
screaming1.Volume = 10
8687
screaming1.Name = "screaming1"
8688
screaming1.Looped = false
8689
screaming1.SoundId = "rbxassetid://975468335"
8690
FastPunch = Instance.new("Sound",soundfolder)
8691
FastPunch.Volume = 10000
8692
FastPunch.Name = "FastPunch"
8693
FastPunch.Looped = false
8694
FastPunch.SoundId = "http://www.roblox.com/asset/?id=253255373"
8695
GiantStep = Instance.new("Sound",soundfolder)
8696
GiantStep.Volume = 10000
8697
GiantStep.Name = "GiantStep"
8698
GiantStep.Looped = false
8699
GiantStep.SoundId = "http://www.roblox.com/asset/?id=863810402"
8700
StrongPunch = Instance.new("Sound",soundfolder)
8701
StrongPunch.Volume = 10000
8702
StrongPunch.Name = "StrongPunch"
8703
StrongPunch.Looped = false
8704
StrongPunch.SoundId = "http://www.roblox.com/asset/?id=735524546"
8705
KamehamehaVoice = Instance.new("Sound",soundfolder)
8706
KamehamehaVoice.Volume = 10000
8707
KamehamehaVoice.Name = "KamehamehaVoice"
8708
KamehamehaVoice.Looped = false
8709
KamehamehaVoice.SoundId = "http://www.roblox.com/asset/?id=130777838"
8710
KamehamehaVoice6 = Instance.new("Sound",soundfolder)
8711
KamehamehaVoice6.Volume = 10000
8712
KamehamehaVoice6.Name = "KamehamehaVoice6"
8713
KamehamehaVoice6.Looped = false
8714
KamehamehaVoice6.SoundId = "http://www.roblox.com/asset/?id=670166779"
8715
KamehamehaVoice3 = Instance.new("Sound",soundfolder)
8716
KamehamehaVoice3.Volume = 10000
8717
KamehamehaVoice3.Name = "KamehamehaVoice3"
8718
KamehamehaVoice3.Looped = false
8719
KamehamehaVoice3.SoundId = "http://www.roblox.com/asset/?id=1001695447"
8720
KamehamehaVoice2 = Instance.new("Sound",soundfolder)
8721
KamehamehaVoice2.Volume = 10000
8722
KamehamehaVoice2.Name = "KamehamehaVoice2"
8723
KamehamehaVoice2.Looped = false
8724
KamehamehaVoice2.SoundId = "http://www.roblox.com/asset/?id=1000078112"
8725
KamehamehaVoice1 = Instance.new("Sound",soundfolder)
8726
KamehamehaVoice1.Volume = 10000
8727
KamehamehaVoice1.Name = "KamehamehaVoice1"
8728
KamehamehaVoice1.Looped = false
8729
KamehamehaVoice1.SoundId = "http://www.roblox.com/asset/?id=1000028467"
8730
KamehamehaVoice4 = Instance.new("Sound",soundfolder)
8731
KamehamehaVoice4.Volume = 10000
8732
KamehamehaVoice4.Name = "KamehamehaVoice4"
8733
KamehamehaVoice4.Looped = false
8734
KamehamehaVoice4.SoundId = "http://www.roblox.com/asset/?id=1006793453"
8735
ssjbaura = Instance.new("Sound",soundfolder)
8736
ssjbaura.Volume = 1
8737
ssjbaura.Name = "ssjbaura"
8738
ssjbaura.Looped = true
8739
ssjbaura.SoundId = "rbxassetid://443386048"
8740
ssjbauraburst = Instance.new("Sound",soundfolder)
8741
ssjbauraburst.Volume = 1
8742
ssjbauraburst.Name = "ssjbauraburst"
8743
ssjbauraburst.Looped = false
8744
ssjbauraburst.SoundId = "rbxassetid://874183151"
8745
ssjbmusic = Instance.new("Sound",soundfolder)
8746
ssjbmusic.Volume = 0
8747
ssjbmusic.Name = "ssjbmusic"
8748
ssjbmusic.Looped = true
8749
ssjbmusic.SoundId = "rbxassetid://180572775"
8750
ssjbkaioken = Instance.new("Sound",soundfolder)
8751
ssjbkaioken.Volume = 10000
8752
ssjbkaioken.Name = "ssjbkaioken"
8753
ssjbkaioken.Looped = false
8754
ssjbkaioken.SoundId = "http://www.roblox.com/asset/?id=975627244"
8755
ssjbkaioken1 = Instance.new("Sound",soundfolder)
8756
ssjbkaioken1.Volume = 10000
8757
ssjbkaioken1.Name = "ssjbkaioken1"
8758
ssjbkaioken1.Looped = false
8759
ssjbkaioken1.SoundId = "http://www.roblox.com/asset/?id=975627532"
8760
ssjbkaura = Instance.new("Sound",soundfolder)
8761
ssjbkaura.Volume = 3
8762
ssjbkaura.Name = "ssjbkaura"
8763
ssjbkaura.Looped = true
8764
ssjbkaura.SoundId = "rbxassetid://972925821"
8765
ssjgaura = Instance.new("Sound",soundfolder)
8766
ssjgaura.Volume = 5
8767
ssjgaura.Name = "ssjgaura"
8768
ssjgaura.Looped = true
8769
ssjgaura.SoundId = "rbxassetid://590580266"
8770
ApeGrowl = Instance.new("Sound",soundfolder)
8771
ApeGrowl.Volume = 10
8772
ApeGrowl.Name = "ApeGrowl"
8773
ApeGrowl.Looped = false
8774
ApeGrowl.SoundId = "rbxassetid://849892755"
8775
ssjgmusic = Instance.new("Sound",soundfolder)
8776
ssjgmusic.Volume = 0
8777
ssjgmusic.Name = "ssjgmusic"
8778
ssjgmusic.Looped = true
8779
ssjgmusic.SoundId = "rbxassetid://785398417"
8780
Ape1 = Instance.new("Sound",soundfolder)
8781
Ape1.Volume = 10
8782
Ape1.Name = "Ape1"
8783
Ape1.Looped = false
8784
Ape1.SoundId = "rbxassetid://851581494"
8785
8786
Ape2 = Instance.new("Sound",soundfolder)
8787
Ape2.Volume = 10
8788
Ape2.Name = "Ape2"
8789
Ape2.Looped = false
8790
Ape2.SoundId = "rbxassetid://851581851"
8791
Ape3 = Instance.new("Sound",soundfolder)
8792
Ape3.Volume = 10
8793
Ape3.Name = "Ape3"
8794
Ape3.Looped = false
8795
Ape3.SoundId = "rbxassetid://851582274"
8796
8797
local beamgo = 6
8798
local beamgo1 = 1
8799
local startk = false
8800
local beam1 = false
8801
local beam2 = false
8802
8803
local kamehameha5 = false
8804
enabled = false
8805
local number = 1
8806
--GoundWaves
8807
8808
8809
8810
function RenderStepped3()
8811
	if spiritballenergy == true then
8812
	wait(math.random(0.1,0.5))
8813
		ay = new("Part",char)
8814
ay.Name = "NewPart2"
8815
ay.Size = v3(0.3,0.3,0.3)
8816
ay.CanCollide = false
8817
ay.Material = "Neon"
8818
	
8819
ay.BrickColor = bc("Cyan")
8820
8821
imcool = new("Part",char)
8822
imcool = Instance.new("SpecialMesh",ay)
8823
imcool.MeshType = "Sphere"
8824
		
8825
ay.Position = v3(999,999,999)
8826
ay.CFrame = CFrame.new(RootPart.Position.x+math.random(-15,15),RootPart.Position.y-12,RootPart.Position.z+math.random(-15,15))
8827
	ys = Instance.new("BodyVelocity",ay)
8828
ys.Name = "GO1"
8829
ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
8830
8831
ys.Velocity = v3(0,6,0)
8832
	game.Debris:AddItem(ay,4)
8833
	end
8834
end
8835
8836
--[[a1 = new("Part",char)
8837
a1.Name = "Beam"
8838
a1.Anchored = true
8839
a1.Size = v3(6,6,6)
8840
a1.CanCollide = false
8841
a1.Locked = true
8842
a1.Position = v3(999,999,999)
8843
a1.BrickColor = bc("Cyan")
8844
a1.Material = "Neon"
8845
a1.Transparency = 0
8846
aa1 = new("SpecialMesh",a1)
8847
if fuse == false then
8848
	aa1.MeshType = "Cylinder"
8849
	if potara == false then
8850
		aa1.MeshType = "Cylinder"
8851
	else
8852
		aa1.MeshType = "Sphere"
8853
	end
8854
else
8855
	aa1.MeshType = "Sphere"
8856
end
8857
8858
aa1.Scale = v3(1,1,1)
8859
8860
a2 = new("Part",char)
8861
a2.Name = "Beam"
8862
a2.Anchored = true
8863
a2.Locked = true
8864
8865
a2.Size = v3(0.1,0.1,0.1)
8866
a2.CanCollide = false
8867
a2.Position = v3(999,999,999)
8868
a2.BrickColor = bc("Cyan")
8869
a2.Material = "Neon"
8870
if fuse == false then
8871
	if potara == false then
8872
a2.Transparency = 0
8873
	else
8874
		a2.Transparency = 1
8875
end
8876
else
8877
	
8878
	a2.Transparency = 1
8879
	end
8880
aa2 = new("SpecialMesh",a2)
8881
aa2.MeshType = "Sphere"
8882
aa2.Scale = v3(150,100,100)
8883
a3 = new("Part",char)
8884
a3.Name = "Beam"
8885
a3.Locked = true
8886
a3.Anchored = true
8887
a3.Size = v3(0.1,0.1,0.1)
8888
a3.CanCollide = false
8889
a3.Position = v3(999,999,999)
8890
a3.BrickColor = bc("Cyan")
8891
a3.Material = "Neon"
8892
if fuse == false then
8893
	if potara == false then
8894
a3.Transparency = 0
8895
	else
8896
		a3.Transparency = 1
8897
end
8898
else
8899
	
8900
	a3.Transparency = 1
8901
	end
8902
aa3 = new("SpecialMesh",a3)
8903
aa3.MeshType = "Sphere"
8904
aa3.Scale = v3(200,100,100)
8905
if ssj4 == true and fuse == false then
8906
	a1.BrickColor = bc("Really red")
8907
	a2.BrickColor = bc("Really red")
8908
	a3.BrickColor = bc("Really red")
8909
--]]
8910
8911
8912
 mouse.KeyDown:connect(function(key)
8913
	if key == "=" then
8914
		
8915
	Humanoid.WalkSpeed = 0
8916
	RootPart.Anchored = true
8917
	bigkamehameha1 = true
8918
	
8919
	wait(0)
8920
	bigkamehameha1 = false
8921
	bigkamehameha2 = true
8922
ar = new("Part",char)
8923
ar.Name = "NewPart"
8924
ar.Position = v3(999,999,999)
8925
ar.Size = v3(1,1,1)
8926
ar.BrickColor = bc("Cyan")
8927
ar.Material = "Neon"
8928
ar.Transparency = 1
8929
aar = new("SpecialMesh",ar)
8930
aar.MeshType = "Sphere"
8931
aar.Scale = v3(3,3,4)
8932
8933
aaar =new("Weld",ar)
8934
aaar.Part0 = Torso
8935
aaar.Part1 = ar
8936
aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0))
8937
for i = 1,9 do
8938
	wait(0.5)
8939
	GroundWave1d()
8940
	ar.Transparency = ar.Transparency - 0.1
8941
end
8942
	kamehameha()
8943
	
8944
	idle7 = true
8945
ar:Destroy()
8946
bigkamehameha2 = false
8947
RootPart.Anchored = false
8948
	end
8949
	end)
8950
8951
function splash()
8952
	beamgo = 6
8953
	beamgo1 = 1
8954
	enabled = true
8955
	sizeup = -25
8956
	
8957
	kamefire.Volume = 5
8958
	
8959
	wait(0.2)
8960
	RootPart.Anchored = true
8961
	kamecharge:Stop()
8962
	
8963
8964
	a1 = new("Part",char)
8965
a1.Name = "Beam"
8966
a1.Anchored = true
8967
a1.Size = v3(6,6,6)
8968
a1.CanCollide = false
8969
a1.Locked = true
8970
a1.Position = v3(999,999,999)
8971
a1.BrickColor = bc("Cyan")
8972
a1.Material = "Neon"
8973
a1.Transparency = 0
8974
aa1 = new("SpecialMesh",a1)
8975
if fuse == false then
8976
	aa1.MeshType = "Cylinder"
8977
	if potara == false then
8978
		aa1.MeshType = "Cylinder"
8979
	else
8980
		aa1.MeshType = "Sphere"
8981
	end
8982
else
8983
	aa1.MeshType = "Sphere"
8984
end
8985
8986
aa1.Scale = v3(1,1,1)
8987
8988
a2 = new("Part",char)
8989
a2.Name = "Beam"
8990
a2.Anchored = true
8991
a2.Locked = true
8992
8993
a2.Size = v3(0.1,0.1,0.1)
8994
a2.CanCollide = false
8995
a2.Position = v3(999,999,999)
8996
a2.BrickColor = bc("Cyan")
8997
a2.Material = "Neon"
8998
if fuse == false then
8999
	if potara == false then
9000
a2.Transparency = 0
9001
	else
9002
		a2.Transparency = 1
9003
end
9004
else
9005
	
9006
	a2.Transparency = 1
9007
	end
9008
aa2 = new("SpecialMesh",a2)
9009
aa2.MeshType = "Sphere"
9010
aa2.Scale = v3(150,100,100)
9011
a3 = new("Part",char)
9012
a3.Name = "Beam"
9013
a3.Locked = true
9014
a3.Anchored = true
9015
a3.Size = v3(0.1,0.1,0.1)
9016
a3.CanCollide = false
9017
a3.Position = v3(999,999,999)
9018
a3.BrickColor = bc("Cyan")
9019
a3.Material = "Neon"
9020
if fuse == false then
9021
	if potara == false then
9022
a3.Transparency = 0
9023
	else
9024
		a3.Transparency = 1
9025
end
9026
else
9027
	
9028
	a3.Transparency = 1
9029
	end
9030
aa3 = new("SpecialMesh",a3)
9031
aa3.MeshType = "Sphere"
9032
aa3.Scale = v3(200,100,100)
9033
if ssj4 == true and fuse == false then
9034
	a1.BrickColor = bc("Really red")
9035
	a2.BrickColor = bc("Really red")
9036
	a3.BrickColor = bc("Really red")
9037
end
9038
	kamecharge:Stop()
9039
	kamefire:Play()
9040
	
9041
	GroundWave1()
9042
	startk = false
9043
	ringfolder = Instance.new("Model",char)
9044
end
9045
9046
9047
GroundWave2 = function()
9048
	local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
9049
	Colors = {"White", "White"}
9050
	local wave3 = Instance.new("Part", char)
9051
	wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
9052
	wave3.Anchored = true
9053
	wave3.Name = "Wave"
9054
	wave3.CanCollide = false
9055
	wave3.Locked = true
9056
	wave3.Size = Vector3.new(1, 1, 1)
9057
	wave3.TopSurface = "Smooth"
9058
	wave3.BottomSurface = "Smooth"
9059
	wave3.Transparency = 0.35
9060
	wave3.CFrame = HandCF
9061
	wm1 = Instance.new("SpecialMesh", wave3)
9062
	wm1.MeshId = "rbxassetid://3270017"
9063
	coroutine.wrap(function()
9064
	for i = 1, 30, 1 do
9065
	wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
9066
	wave3.Size = wm1.Scale
9067
	wave3.CFrame = HandCF
9068
	wave3.Transparency = i/30
9069
	wait()
9070
	end
9071
	wait()
9072
	wave3:Destroy()
9073
	end)()
9074
end
9075
GroundWave3 = function()
9076
	local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
9077
	Colors = {"White", "White"}
9078
	local wave2 = Instance.new("Part", char)
9079
	wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
9080
	wave2.Anchored = true
9081
	wave2.Name = "Wave"
9082
	wave2.CanCollide = false
9083
	wave2.Locked = true
9084
	wave2.Size = Vector3.new(1, 1, 1)
9085
	wave2.TopSurface = "Smooth"
9086
	wave2.BottomSurface = "Smooth"
9087
	wave2.Transparency = 0.35
9088
	wave2.CFrame = HandCF
9089
	wm2 = Instance.new("SpecialMesh", wave2)
9090
	wm2.MeshId = "rbxassetid://3270017"
9091
	coroutine.wrap(function()
9092
	for i = 1, 30, 1 do
9093
	wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
9094
	wave2.Size = wm2.Scale
9095
	wave2.CFrame = HandCF
9096
	wave2.Transparency = i/30
9097
	wait()
9098
	end
9099
	wait()
9100
	wave2:Destroy()
9101
	end)()
9102
end
9103
GroundWave4 = function()
9104
	local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
9105
	Colors = {"White", "White"}
9106
	local wave1 = Instance.new("Part", char)
9107
	wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
9108
	wave1.Anchored = true
9109
	wave1.Name = "Wave"
9110
	wave1.CanCollide = false
9111
	wave1.Locked = true
9112
	wave1.Size = Vector3.new(1, 1, 1)
9113
	wave1.TopSurface = "Smooth"
9114
	wave1.BottomSurface = "Smooth"
9115
	wave1.Transparency = 0.35
9116
	wave1.CFrame = HandCF
9117
	wm3 = Instance.new("SpecialMesh", wave1)
9118
	wm3.MeshId = "rbxassetid://3270017"
9119
	coroutine.wrap(function()
9120
	for i = 1, 30, 1 do
9121
	wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
9122
	wave1.Size = wm3.Scale
9123
	wave1.CFrame = HandCF
9124
	wave1.Transparency = i/30
9125
	wait()
9126
	end
9127
	wait()
9128
	wave1:Destroy()
9129
	end)()
9130
end
9131
9132
9133
 function kamehameha()
9134
	beamgo = 6
9135
	beamgo1 = 1
9136
	enabled = true
9137
	sizeup = -25
9138
	
9139
	kamefire.Volume = 5
9140
	
9141
	wait(0.2)
9142
	RootPart.Anchored = true
9143
	kamecharge:Stop()
9144
	
9145
9146
	a1 = new("Part",char)
9147
a1.Name = "Beam"
9148
a1.Anchored = true
9149
a1.Size = v3(6,6,6)
9150
a1.CanCollide = false
9151
a1.Locked = true
9152
a1.Position = v3(999,999,999)
9153
a1.BrickColor = bc("Cyan")
9154
a1.Material = "Neon"
9155
a1.Transparency = 0
9156
aa1 = new("SpecialMesh",a1)
9157
if fuse == false then
9158
	aa1.MeshType = "Cylinder"
9159
	if potara == false then
9160
		aa1.MeshType = "Cylinder"
9161
	else
9162
		aa1.MeshType = "Sphere"
9163
	end
9164
else
9165
	aa1.MeshType = "Sphere"
9166
end
9167
9168
aa1.Scale = v3(1,1,1)
9169
9170
a2 = new("Part",char)
9171
a2.Name = "Beam"
9172
a2.Anchored = true
9173
a2.Locked = true
9174
9175
a2.Size = v3(0.1,0.1,0.1)
9176
a2.CanCollide = false
9177
a2.Position = v3(999,999,999)
9178
a2.BrickColor = bc("Cyan")
9179
a2.Material = "Neon"
9180
if fuse == false then
9181
	if potara == false then
9182
a2.Transparency = 0
9183
	else
9184
		a2.Transparency = 1
9185
end
9186
else
9187
	
9188
	a2.Transparency = 1
9189
	end
9190
aa2 = new("SpecialMesh",a2)
9191
aa2.MeshType = "Sphere"
9192
aa2.Scale = v3(150,100,100)
9193
a3 = new("Part",char)
9194
a3.Name = "Beam"
9195
a3.Locked = true
9196
a3.Anchored = true
9197
a3.Size = v3(0.1,0.1,0.1)
9198
a3.CanCollide = false
9199
a3.Position = v3(999,999,999)
9200
a3.BrickColor = bc("Cyan")
9201
a3.Material = "Neon"
9202
if fuse == false then
9203
	if potara == false then
9204
a3.Transparency = 0
9205
	else
9206
		a3.Transparency = 1
9207
end
9208
else
9209
	
9210
	a3.Transparency = 1
9211
	end
9212
aa3 = new("SpecialMesh",a3)
9213
aa3.MeshType = "Sphere"
9214
aa3.Scale = v3(200,100,100)
9215
if ssj4 == true and fuse == false then
9216
	a1.BrickColor = bc("Really red")
9217
	a2.BrickColor = bc("Really red")
9218
	a3.BrickColor = bc("Really red")
9219
end
9220
	kamecharge:Stop()
9221
	kamefire:Play()
9222
	
9223
	GroundWave1()
9224
	startk = false
9225
	ringfolder = Instance.new("Model",char)
9226
--Damages
9227
-----------------------------------------------------------------------------------------
9228
a1.Touched:connect(function(hit)
9229
 
9230
if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then
9231
	
9232
	
9233
9234
	if hit.Parent:IsA("Model") then
9235
	hit.Parent:BreakJoints()
9236
	end
9237
	hit:Destroy()
9238
	if enabled  == true then
9239
	enabled = false	
9240
	num = num + 1
9241
	kamehit:Play()
9242
	a21 = new("Part",char)
9243
a21.Name = "Beam"..num
9244
a21.Locked = true
9245
a21.Size = v3(1,1,1)
9246
a21.CanCollide = false
9247
a21.Position = v3(999,999,999)
9248
a21.BrickColor = bc("Cyan")
9249
a21.Material = "Neon"
9250
a21.Transparency = 0
9251
aa21 = new("SpecialMesh",a21)
9252
a21.Anchored = true
9253
a21.Position = hit.Position
9254
aa21.MeshType = "Sphere"
9255
aa21.Scale = v3(1,1,1)
9256
GroundWave2()
9257
GroundWave3()
9258
GroundWave4()
9259
	for i = 1,50 do
9260
	wait()
9261
	char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5)
9262
	char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02
9263
	end
9264
	enabled = true
9265
	char["Beam"..num]:Destroy()
9266
	end
9267
	
9268
end
9269
9270
end)
9271
9272
9273
--Damages
9274
-----------------------------------------------------------------------------------------
9275
a5.Touched:connect(function(hit)
9276
 
9277
if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then
9278
	
9279
	
9280
9281
	if hit.Parent:IsA("Model") then
9282
	hit.Parent:BreakJoints()
9283
	end
9284
	hit:Destroy()
9285
	if enabled  == true then
9286
	enabled = false	
9287
	num = num + 1
9288
	kamehit:Play()
9289
	a21 = new("Part",char)
9290
a21.Name = "Beam"..num
9291
a21.Locked = true
9292
a21.Size = v3(1,1,1)
9293
a21.CanCollide = false
9294
a21.Position = v3(999,999,999)
9295
a21.BrickColor = bc("Cyan")
9296
a21.Material = "Neon"
9297
a21.Transparency = 0
9298
aa21 = new("SpecialMesh",a21)
9299
a21.Anchored = true
9300
a21.Position = hit.Position
9301
aa21.MeshType = "Sphere"
9302
aa21.Scale = v3(1,1,1)
9303
GroundWave2()
9304
GroundWave3()
9305
GroundWave4()
9306
	for i = 1,50 do
9307
	wait()
9308
	char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5)
9309
	char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02
9310
	end
9311
	enabled = true
9312
	char["Beam"..num]:Destroy()
9313
	end
9314
	
9315
end
9316
9317
end)
9318
9319
9320
beam2 = true
9321
beam1 = true
9322
  
9323
if potara == true then
9324
for i = 1,20 do
9325
	wait(0.1)
9326
	sizeup = sizeup-0.7
9327
	ringgo = ringgo + 15
9328
	av = new("Part",ringfolder)
9329
av.Name = "NewRing"
9330
av.Anchored = true
9331
av.Size = v3(0.6,1,1)
9332
av.BrickColor = bc("New Yeller")
9333
av.Material = "Neon"
9334
av.Transparency = 0
9335
aav = new("SpecialMesh",av)
9336
aav.MeshType = "FileMesh"
9337
aav.Scale = v3(sizeup,30,sizeup)
9338
aav.MeshId = "rbxassetid://991124063"
9339
	av.CFrame = RootPart.CFrame * CFrame.Angles(rad(90),rad(0),0)+ v3(0,1,0) + RootPart.CFrame.lookVector * ringgo * math.random(1.1,1.3)
9340
	
9341
end
9342
end
9343
if potara == false then
9344
wait(3)
9345
else
9346
	wait(0.5)
9347
end
9348
9349
beam1 = false
9350
9351
repeat
9352
	wait()
9353
	
9354
		if fuse == false then
9355
			if potara == false then
9356
	a1.Size = a1.Size - v3(0,0.2,0.2)
9357
			else
9358
				for i,v in pairs(char.Model:GetChildren()) do
9359
					if v:IsA("Part") then
9360
						if v.Name == "NewRing" then
9361
							v.Mesh.Scale = v.Mesh.Scale + v3(2,2,2)
9362
							v.Transparency = v.Transparency + 0.1
9363
						end
9364
					end
9365
				end
9366
			a1.Size = a1.Size - v3(0,2,2)	
9367
	end
9368
	else
9369
	a1.Size = a1.Size - v3(0,2,2)
9370
	end
9371
	aa2.Scale = aa2.Scale - v3(3,3,3)
9372
	aa3.Scale = aa3.Scale - v3(3,3,3)
9373
until
9374
	a1.Size.y < 0.1
9375
	
9376
	
9377
	a1:Destroy()
9378
	ringfolder:Destroy()
9379
	a2:Destroy()
9380
	a3:Destroy()
9381
	for i = 1,10 do
9382
	wait()
9383
	
9384
	kamefire.Volume = kamefire.Volume - 0.5
9385
	end
9386
	kamefire:Stop()
9387
	RootPart.Anchored = false
9388
	
9389
	end
9390
	
9391
	
9392
	
9393
9394
9395
mouse.KeyDown:connect(function(k)
9396
  if attack == false and k == "=" and MV4 > 80 and firemode == true then
9397
    MV4 = 0
9398
    Humanoid.WalkSpeed = 13
9399
    attack = true
9400
    Firepart1 = Instance.new("Part", RightArm)
9401
    Firepart1.Size = Vector3.new(1, 1, 1)
9402
    GuW1 = Instance.new("Weld")
9403
    GuW1.Name = "GuW"
9404
    GuW1.Part0 = RightArm
9405
    GuW1.C0 = cn(0, -1, 0)
9406
    GuW1.C1 = cn(0, 0, 0)
9407
    GuW1.Part1 = Firepart1
9408
    GuW1.Parent = RightArm
9409
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
9410
    Firepart1.Transparency = 1
9411
    Firepart2 = Instance.new("Part", LeftArm)
9412
    Firepart2.Size = Vector3.new(1, 1, 1)
9413
    GuW2 = Instance.new("Weld")
9414
    GuW2.Name = "GuW"
9415
    GuW2.Part0 = LeftArm
9416
    GuW2.C0 = cn(0, -1, 0)
9417
    GuW2.C1 = cn(0, 0, 0)
9418
    GuW2.Part1 = Firepart2
9419
    GuW2.Parent = LeftArm
9420
    Firepart2.Transparency = 1
9421
    GuW1:Destroy()
9422
    GuW1 = Instance.new("Weld")
9423
    GuW1.Name = "GuW"
9424
    GuW1.Part0 = Torso
9425
    GuW1.C0 = cn(0, 0, -6)
9426
    GuW1.C1 = cn(0, 0, 0)
9427
    GuW1.Part1 = Firepart1
9428
    GuW1.Parent = Torso
9429
    GuW2:Destroy()
9430
    GuW2 = Instance.new("Weld")
9431
    GuW2.Name = "GuW"
9432
    GuW2.Part0 = Torso
9433
    GuW2.C0 = cn(0, 0, -6)
9434
    GuW2.C1 = cn(0, 0, 0)
9435
    GuW2.Part1 = Firepart2
9436
    GuW2.Parent = Torso
9437
    GuW2:Destroy()
9438
    GuW2 = Instance.new("Weld")
9439
    GuW2.Name = "GuW"
9440
    GuW2.Part0 = Torso
9441
    GuW2.C0 = cn(0, 0, -4)
9442
    GuW2.C1 = cn(0, 0, 0)
9443
    GuW2.Part1 = Firepart2
9444
    GuW2.Parent = Torso
9445
    for i = 0, 18, 0.1 do
9446
      swait()
9447
      BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
9448
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
9449
      Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
9450
      if Torsovelocity.Y > 2 then
9451
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9452
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9453
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
9454
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
9455
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9456
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9457
      elseif Torsovelocity.Y < 1 then
9458
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9459
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
9460
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
9461
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
9462
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9463
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9464
      end
9465
    end
9466
    GuW1:Destroy()
9467
    GuW1 = Instance.new("Weld")
9468
    GuW1.Name = "GuW"
9469
    GuW1.Part0 = Torso
9470
    GuW1.C0 = cn(0, 0, -15)
9471
    GuW1.C1 = cn(0, 0, 0)
9472
    GuW1.Part1 = Firepart1
9473
    GuW1.Parent = Torso
9474
    GuW2:Destroy()
9475
    GuW2 = Instance.new("Weld")
9476
    GuW2.Name = "GuW"
9477
    GuW2.Part0 = Torso
9478
    GuW2.C0 = cn(0, 0, -17.5)
9479
    GuW2.C1 = cn(0, 0, 0)
9480
    GuW2.Part1 = Firepart2
9481
    GuW2.Parent = Torso
9482
    for i = 0, 1.25, 0.01 do
9483
      swait()
9484
      Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
9485
      shoottraildd22(mouse.Hit.p, Firepart2, 0)
9486
      CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
9487
      BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
9488
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
9489
      if Torsovelocity.Y > 2 then
9490
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9491
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9492
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
9493
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
9494
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9495
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9496
      end
9497
    end
9498
    wait(0.5)
9499
    Humanoid.WalkSpeed = 16
9500
    attack = false
9501
    MV4 = 300
9502
    Firepart1:Destroy()
9503
    Firepart2:Destroy()
9504
  end
9505
9506
9507
 if attack == false and k == "=" and MV4 > 19 and InForm == true then
9508
    MV4 = 90
9509
    Humanoid.WalkSpeed = 0.01
9510
    attack = true
9511
    Firepart1 = Instance.new("Part", RightArm)
9512
    Firepart1.Size = Vector3.new(1, 1, 1)
9513
    GuW1 = Instance.new("Weld")
9514
    GuW1.Name = "GuW"
9515
    GuW1.Part0 = RightArm
9516
    GuW1.C0 = cn(0, -1, 0)
9517
    GuW1.C1 = cn(0, 0, 0)
9518
    GuW1.Part1 = Firepart1
9519
    GuW1.Parent = RightArm
9520
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
9521
    Firepart1.Transparency = 1
9522
    Firepart2 = Instance.new("Part", LeftArm)
9523
    Firepart2.Size = Vector3.new(1, 1, 1)
9524
    GuW2 = Instance.new("Weld")
9525
    GuW2.Name = "GuW"
9526
    GuW2.Part0 = LeftArm
9527
    GuW2.C0 = cn(0, -1, 0)
9528
    GuW2.C1 = cn(0, 0, 0)
9529
    GuW2.Part1 = Firepart2
9530
    GuW2.Parent = LeftArm
9531
    Firepart2.Transparency = 1
9532
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
9533
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
9534
    for i = 0, 2, 0.1 do
9535
      swait()
9536
      BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9537
      BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9538
      BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9539
      BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9540
      if Torsovelocity.Y > 2 then
9541
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9542
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
9543
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
9544
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
9545
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
9546
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
9547
      elseif Torsovelocity.Y < 1 then
9548
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
9549
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
9550
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
9551
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
9552
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9553
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9554
      end
9555
    end
9556
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
9557
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
9558
    for i = 0, 7, 0.1 do
9559
      swait()
9560
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9561
      BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9562
      BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9563
      BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9564
      if Torsovelocity.Y > 2 then
9565
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9566
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
9567
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
9568
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
9569
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
9570
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
9571
      elseif Torsovelocity.Y < 1 then
9572
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
9573
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
9574
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
9575
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
9576
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9577
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9578
      end
9579
    end
9580
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
9581
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
9582
    for i = 0, 7, 0.1 do
9583
      swait()
9584
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9585
      BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9586
      BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9587
      BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9588
      if Torsovelocity.Y > 2 then
9589
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9590
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
9591
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
9592
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
9593
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
9594
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
9595
      elseif Torsovelocity.Y < 1 then
9596
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
9597
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
9598
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
9599
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
9600
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9601
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9602
      end
9603
    end
9604
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
9605
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
9606
    for i = 0, 6, 0.1 do
9607
      swait()
9608
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9609
      BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9610
      BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9611
      BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9612
      if Torsovelocity.Y > 2 then
9613
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9614
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9615
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
9616
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
9617
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
9618
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
9619
      elseif Torsovelocity.Y < 1 then
9620
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
9621
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
9622
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
9623
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
9624
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9625
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9626
      end
9627
    end
9628
    for i = 0, 5, 0.1 do
9629
      swait()
9630
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9631
      BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9632
      BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9633
      BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9634
      if Torsovelocity.Y > 2 then
9635
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9636
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9637
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
9638
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
9639
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
9640
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
9641
      elseif Torsovelocity.Y < 1 then
9642
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
9643
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
9644
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
9645
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
9646
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9647
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9648
      end
9649
    end
9650
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
9651
    for i = 0, 7, 0.1 do
9652
      swait()
9653
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9654
      BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9655
      BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
9656
      BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
9657
      if Torsovelocity.Y > 2 then
9658
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9659
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
9660
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
9661
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
9662
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9663
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9664
      elseif Torsovelocity.Y < 1 then
9665
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
9666
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
9667
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
9668
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
9669
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9670
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
9671
      end
9672
    end
9673
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
9674
    GuW1:Destroy()
9675
    GuW1 = Instance.new("Weld")
9676
    GuW1.Name = "GuW"
9677
    GuW1.Part0 = Torso
9678
    GuW1.C0 = cn(0, 0, -6)
9679
    GuW1.C1 = cn(0, 0, 0)
9680
    GuW1.Part1 = Firepart1
9681
    GuW1.Parent = Torso
9682
    GuW2:Destroy()
9683
    GuW2 = Instance.new("Weld")
9684
    GuW2.Name = "GuW"
9685
    GuW2.Part0 = Torso
9686
    GuW2.C0 = cn(0, 0, -6)
9687
    GuW2.C1 = cn(0, 0, 0)
9688
    GuW2.Part1 = Firepart2
9689
    GuW2.Parent = Torso
9690
    BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
9691
    BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
9692
    GuW2:Destroy()
9693
    GuW2 = Instance.new("Weld")
9694
    GuW2.Name = "GuW"
9695
    GuW2.Part0 = Torso
9696
    GuW2.C0 = cn(0, 0, -4)
9697
    GuW2.C1 = cn(0, 0, 0)
9698
    GuW2.Part1 = Firepart2
9699
    GuW2.Parent = Torso
9700
    for i = 0, 7, 0.1 do
9701
      swait()
9702
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
9703
      BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
9704
      if Torsovelocity.Y > 2 then
9705
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9706
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
9707
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
9708
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
9709
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9710
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9711
      elseif Torsovelocity.Y < 1 then
9712
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9713
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
9714
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
9715
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
9716
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9717
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9718
      end
9719
    end
9720
    local bp2 = Create("BodyPosition")({
9721
      P = 900,
9722
      D = 1000,
9723
      maxForce = Vector3.new(math.huge, math.huge, math.huge),
9724
      position = Torso.Position + Vector3.new(0, 60, 0),
9725
      Parent = Torso
9726
    })
9727
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
9728
    for i = 0, 8, 0.1 do
9729
      swait()
9730
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
9731
      BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
9732
      Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
9733
      if Torsovelocity.Y > 2 then
9734
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9735
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9736
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
9737
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
9738
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9739
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9740
      elseif Torsovelocity.Y < 1 then
9741
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9742
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
9743
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
9744
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
9745
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9746
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9747
      end
9748
    end
9749
    for i = 0, 18, 0.1 do
9750
      swait()
9751
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
9752
      BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
9753
      Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
9754
      if Torsovelocity.Y > 2 then
9755
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9756
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9757
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
9758
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
9759
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9760
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9761
      elseif Torsovelocity.Y < 1 then
9762
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9763
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
9764
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
9765
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
9766
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9767
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9768
      end
9769
    end
9770
    GuW1:Destroy()
9771
    GuW1 = Instance.new("Weld")
9772
    GuW1.Name = "GuW"
9773
    GuW1.Part0 = Torso
9774
    GuW1.C0 = cn(0, 0, -15)
9775
    GuW1.C1 = cn(0, 0, 0)
9776
    GuW1.Part1 = Firepart1
9777
    GuW1.Parent = Torso
9778
    GuW2:Destroy()
9779
    GuW2 = Instance.new("Weld")
9780
    GuW2.Name = "GuW"
9781
    GuW2.Part0 = Torso
9782
    GuW2.C0 = cn(0, 0, -17.5)
9783
    GuW2.C1 = cn(0, 0, 0)
9784
    GuW2.Part1 = Firepart2
9785
    GuW2.Parent = Torso
9786
    for i = 0, 1.25, 0.01 do
9787
      swait()
9788
      Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
9789
      shoottraildd2(mouse.Hit.p, Firepart2, 0)
9790
      CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
9791
      BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
9792
      BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
9793
      if Torsovelocity.Y > 2 then
9794
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9795
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9796
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
9797
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
9798
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9799
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9800
      elseif Torsovelocity.Y < 1 then
9801
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9802
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
9803
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
9804
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
9805
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9806
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9807
      end
9808
    end
9809
    CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
9810
    BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
9811
    BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
9812
    BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
9813
    for i = 0, 3, 0.1 do
9814
      swait()
9815
      if Torsovelocity.Y > 2 then
9816
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9817
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
9818
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
9819
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
9820
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9821
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9822
      elseif Torsovelocity.Y < 1 then
9823
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
9824
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
9825
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
9826
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
9827
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9828
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
9829
      end
9830
    end
9831
    wait(1)
9832
    bp2:Destroy()
9833
    Humanoid.WalkSpeed = 16
9834
    attack = false
9835
    MV4 = 0
9836
    Firepart1:Destroy()
9837
    Firepart2:Destroy()
9838
  end
9839
end)
9840
whiletruewait = false
9841
game:GetService("RunService").Stepped:connect(function()
9842
  if whiletruewait == false then
9843
    whiletruewait = true
9844
    wait()
9845
    whiletruewait = false
9846
  end
9847
end)
9848
game:GetService("RunService").Stepped:connect(function()
9849
  if whiletruewait == false then
9850
    if MV1 < 20 then
9851
      MV1 = MV1 + 0.2
9852
    end
9853
    if MV2 < 90 then
9854
      MV2 = MV2 + 1
9855
    end
9856
    if MV3 < 190 then
9857
      MV3 = MV3 + 0.4
9858
    end
9859
    if MV4 < 500 then
9860
      MV4 = MV4 + 0.3
9861
    end
9862
  end
9863
end)
9864
Humanoid.MaxHealth = 10000
9865
wait()
9866
for i = 1, 6 do
9867
  Humanoid.Health = Humanoid.MaxHealth
9868
  wait()
9869
end
9870
9871
---
9872
GroundWave3 = function()
9873
	local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
9874
	Colors = {"White", "White"}
9875
		local wave = Instance.new("Part", char)
9876
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
9877
		wave.Anchored = true
9878
		wave.Name = "Wave"
9879
		wave.CanCollide = false
9880
		wave.Locked = true
9881
		wave.Size = Vector3.new(0.2, 0.2, 0.2)
9882
		wave.TopSurface = "Smooth"
9883
		wave.BottomSurface = "Smooth"
9884
		wave.Transparency = 0.10
9885
		wave.CFrame = HandCF
9886
		wm =  Instance.new("SpecialMesh",wave)
9887
		wm.MeshId = "rbxassetid://559831844"
9888
		coroutine.wrap(function()
9889
		for i = 1, 30, 1 do
9890
		wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
9891
		wave.Size = wm.Scale
9892
		wave.CFrame = HandCF
9893
		wave.Transparency = i/30
9894
		wait()
9895
		end
9896
		wait()
9897
		wave:Destroy()
9898
	end)()
9899
end
9900
---
9901
9902
local rock3 = false
9903
local rock2 = false
9904
local rock = false
9905
9906
if rock2 == true then
9907
		wait(0.1)
9908
		
9909
	for i,v in pairs(char:GetChildren()) do
9910
		if v:IsA("Part") then
9911
		if v.Name == "NewPart2" then
9912
			v.GO.Velocity = v3(0,-5,0)
9913
		end
9914
		end
9915
	
9916
		end
9917
		rock2 = false
9918
	end
9919
	if rock3 == true then
9920
		wait(0.1)
9921
	for i,v in pairs(char:GetChildren()) do
9922
		if v:IsA("Part") then
9923
		if v.Name == "NewPart2" then
9924
			v.GO.Velocity = v3(math.random(-80,80),math.random(0,20),math.random(-80,80))
9925
		end
9926
		end
9927
	end
9928
	rock3 = false
9929
end
9930
9931
9932
local v3 = Vector3.new
9933
local num = 0
9934
local bc = BrickColor.new
9935
local new = Instance.new
9936
9937
GroundWave1d = function()
9938
	
9939
	local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 6
9940
	Colors = {"Cyan", "Cyan"}
9941
	local wave = Instance.new("Part", char)
9942
	wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
9943
	wave.Anchored = true
9944
	wave.Name = "Wave"..number
9945
	wave.CanCollide = false
9946
	wave.Locked = true
9947
	wave.Size = Vector3.new(0.5,0.5,0.5)
9948
	wave.TopSurface = "Smooth"
9949
	wave.BottomSurface = "Smooth"
9950
	wave.Transparency = 0.35
9951
	wave.CFrame = HandCF
9952
	wm = Instance.new("SpecialMesh", wave)
9953
	wm.Name = "wave"..number
9954
	wm.MeshId = "rbxassetid://3270017"
9955
	coroutine.wrap(function()
9956
	for i = 1, 30, 1 do
9957
	wm.Scale = Vector3.new(0.5 + i*.7, 1 + i*.7, 0.5)
9958
	wave.Size = wm.Scale
9959
	wave.CFrame = HandCF
9960
	wave.Transparency = i/30
9961
	wait()
9962
	end
9963
	wait()
9964
	wave:Destroy()
9965
9966
	end)()
9967
end
9968
9969
 mouse.KeyDown:connect(function(key)
9970
	if key == "=" then
9971
		
9972
	Humanoid.WalkSpeed = 0
9973
	RootPart.Anchored = true
9974
	bigkamehameha1 = true
9975
	
9976
	wait(0)
9977
	bigkamehameha1 = false
9978
	bigkamehameha2 = true
9979
ar = new("Part",char)
9980
ar.Name = "NewPart"
9981
ar.Position = v3(999,999,999)
9982
ar.Size = v3(1,1,1)
9983
ar.BrickColor = bc("Cyan")
9984
ar.Material = "Neon"
9985
ar.Transparency = 1
9986
aar = new("SpecialMesh",ar)
9987
aar.MeshType = "Sphere"
9988
aar.Scale = v3(3,3,4)
9989
9990
aaar =new("Weld",ar)
9991
aaar.Part0 = Torso
9992
aaar.Part1 = ar
9993
aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0))
9994
for i = 1,9 do
9995
	wait(0.5)
9996
	GroundWave1d()
9997
	ar.Transparency = ar.Transparency - 0.1
9998
end
9999
	kamehameha()
10000
	
10001
	idle7 = true
10002
ar:Destroy()
10003
bigkamehameha2 = false
10004
RootPart.Anchored = false
10005
	end
10006
	end)
10007
10008
10009
10010
local rad = math.rad
10011
local kamehameha5 = false
10012
local kamehameha1 = false
10013
local kamehameha2 = false
10014
local kamehameha3 = false
10015
local kamehameha4 = false
10016
10017
mouse.KeyDown:connect(function(key)
10018
if key == "=" then
10019
		
10020
	
10021
	idle = false
10022
	Humanoid.WalkSpeed = 0
10023
	RootPart.Anchored = true
10024
	
10025
	KamehamehaVoice:Play()
10026
	startk = true
10027
	
10028
	
10029
	
10030
	wait(0.4)
10031
	
10032
	
10033
kamehameha2 = true
10034
kamehameha()
10035
wait(0.8)
10036
KamehamehaVoice.TimePosition = 0
10037
kamehameha2 = false
10038
Humanoid.WalkSpeed = 16
10039
RootPart.Anchored = false
10040
end
10041
end)
10042
	
10043
10044
mouse.KeyDown:connect(function(key)
10045
if key=="=" then	
10046
	Serious()
10047
	char.JumPower = 150
10048
	end
10049
	end)
10050
Health = math.huge  --------- Serious mode aura.
10051
BaseHealth = math.huge
10052
10053
10054
10055
10056
InForm = false
10057
10058
Player = game.Players.LocalPlayer
10059
Char = Player.Character
10060
Torso = Char.Torso
10061
10062
function Serious()
10063
	for X = 1, 1 do wait()
10064
10065
10066
	wait(0)
10067
	for X = 1, 1 do wait()
10068
		local Effect = Instance.new("Part")
10069
	Effect.Name = "Effect"
10070
	Effect.Parent = Torso
10071
	Effect.CFrame = Torso.CFrame
10072
	Effect.BrickColor = BrickColor.new("Neon orange")
10073
	Effect.Shape = "Ball"
10074
	Effect.Size = Vector3.new(1, 1, 1)
10075
	Effect.Anchored = true
10076
	Effect.Material = "Neon"
10077
	Effect.CanCollide = false
10078
		Effect.CFrame = Torso.CFrame
10079
		Effect.Size = Effect.Size + Vector3.new(0.5)
10080
		Effect.Transparency = Effect.Transparency + 0.04
10081
	end
10082
	end
10083
10084
repeat
10085
Torso:FindFirstChild("Effect"):Remove()
10086
until Torso:FindFirstChild("Effect") == nil
10087
10088
	
10089
local Color1 = Color3.new(255, 255, 0)
10090
local Color2 = Color3.new(255, 255, 0)	
10091
10092
 for i = 0, 3, 0.1 do
10093
	swait()
10094
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
10095
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
10096
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
10097
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
10098
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
10099
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
10100
end
10101
local pie22 = Instance.new("ParticleEmitter")
10102
pie22.Parent = LeftArm
10103
pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
10104
pie22.LightEmission = 1
10105
pie22.Size = NumberSequence.new(1,2)
10106
pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
10107
pie22.Transparency = NumberSequence.new(0.7,1)
10108
pie22.EmissionDirection = "Top"
10109
pie22.Enabled = true
10110
pie22.Lifetime = NumberRange.new(1)
10111
pie22.Rotation = NumberRange.new(-420, 425)
10112
pie22.Rate = 50
10113
pie22.Speed = NumberRange.new(1)
10114
pie22.LockedToPart = false
10115
pie22.VelocitySpread = 2
10116
local pie22 = Instance.new("ParticleEmitter")
10117
pie22.Parent = RightArm
10118
pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
10119
pie22.LightEmission = 1
10120
pie22.Size = NumberSequence.new(1,2)
10121
pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
10122
pie22.Transparency = NumberSequence.new(0.7,1)
10123
pie22.EmissionDirection = "Top"
10124
pie22.Enabled = true
10125
pie22.Lifetime = NumberRange.new(1)
10126
pie22.Rotation = NumberRange.new(-420, 425)
10127
pie22.Rate = 50
10128
pie22.Speed = NumberRange.new(1)
10129
pie22.LockedToPart = false
10130
pie22.VelocitySpread = 2
10131
local pie22 = Instance.new("ParticleEmitter")
10132
pie22.Parent = LeftLeg
10133
pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
10134
pie22.LightEmission = 1
10135
pie22.Size = NumberSequence.new(1,2)
10136
pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
10137
pie22.Transparency = NumberSequence.new(0.8,1)
10138
pie22.EmissionDirection = "Top"
10139
pie22.Enabled = true
10140
pie22.Lifetime = NumberRange.new(1)
10141
pie22.Rotation = NumberRange.new(-420, 425)
10142
pie22.Rate = 20
10143
pie22.Speed = NumberRange.new(1)
10144
pie22.LockedToPart = false
10145
pie22.VelocitySpread = 2
10146
local pie22 = Instance.new("ParticleEmitter")
10147
pie22.Parent = RightLeg
10148
pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
10149
pie22.LightEmission = 1
10150
pie22.Size = NumberSequence.new(1,2)
10151
pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
10152
pie22.Transparency = NumberSequence.new(0.8,1)
10153
pie22.EmissionDirection = "Top"
10154
pie22.Enabled = true
10155
pie22.Lifetime = NumberRange.new(1)
10156
pie22.Rotation = NumberRange.new(-420, 425)
10157
pie22.Rate = 20
10158
pie22.Speed = NumberRange.new(1)
10159
pie22.LockedToPart = false
10160
pie22.VelocitySpread = 2
10161
	lig = Instance.new("PointLight",Player.Character.Torso)
10162
lig.Color=Color3.new(255,255,0)
10163
lig.Range = 6
10164
10165
local Must = Instance.new("Sound",Torso)
10166
Must.SoundId = "rbxassetid://136847579"
10167
Must.Pitch = 0.99
10168
Must.Volume = 0.6
10169
Must.Looped = false
10170
wait(0)
10171
Must:Play()	
10172
	a21e = new("Part",char)
10173
a21e.Name = "Beam"..num
10174
a21e.Locked = true
10175
a21e.Size = v3(1,1,1)
10176
a21e.CanCollide = false
10177
a21e.BrickColor = bc("Neon orange")
10178
a21e.Material = "Neon"
10179
a21e.Transparency = 0
10180
aa21e = new("SpecialMesh",a21e)
10181
a21e.Anchored = true
10182
a21e.Position = RootPart.Position
10183
aa21e.MeshType = "Sphere"
10184
aa21e.Scale = v3(1,1,1)
10185
for i = 1,50 do
10186
	wait()
10187
	aa21e.Scale = aa21e.Scale + v3(1,1,1)
10188
	a21e.Transparency = a21e.Transparency + 0.04
10189
end
10190
10191
10192
  local Mus = Instance.new("Sound",Torso)
10193
Mus.SoundId = "rbxassetid://291165237"
10194
Mus.Pitch = 0.99
10195
Mus.Volume = 0.2
10196
Mus.Looped = true
10197
wait(0)
10198
Mus:Play()
10199
10200
InForm = true	
10201
Humanoid.JumpPower = 120
10202
	
10203
Char.Humanoid.MaxHealth = Health
10204
wait(0.3)	
10205
Char.Humanoid.Health = Health
10206
wait(0.7)
10207
Must:Destroy()
10208
end
10209
10210
function Base()
10211
	InForm = false
10212
	local Effect = Instance.new("Part")
10213
	Effect.Name = "Effect"
10214
	Effect.Parent = Torso
10215
	Effect.CFrame = Torso.CFrame
10216
	Effect.BrickColor = BrickColor.new("White")
10217
	Effect.Shape = "Ball"
10218
	Effect.Size = Vector3.new(8, 8, 8)
10219
	Effect.Anchored = true
10220
	Effect.Material = "Neon"
10221
	Effect.CanCollide = false
10222
	for loop = 1, 25 do wait()
10223
		Effect.CFrame = Torso.CFrame
10224
		Effect.Size = Effect.Size + Vector3.new(-0.5)
10225
		Effect.Transparency = Effect.Transparency + 0.04
10226
		
10227
	end
10228
repeat
10229
Torso:FindFirstChild("Effect"):Remove()
10230
until Torso:FindFirstChild("Effect") == nil
10231
10232
for i, v in pairs(Torso:GetChildren()) do
10233
	if v:IsA('ParticleEmitter') then
10234
		v:Remove()
10235
	end
10236
end
10237
char.Humanoid.MaxHealth = BaseHealth
10238
wait(0.3)	
10239
char.Humanoid.Health = BaseHealth
10240
	
10241
10242
end
10243
10244
mouse.KeyDown:connect(function(key)
10245
if key=="9" then	
10246
	Base()
10247
	lig:Destroy()
10248
	end
10249
	end)
10250
10251
Player.Chatted:connect(function(Message)
10252
	if Message == "Time to get serious." and InForm == false then
10253
		wait(0.10)
10254
          Serious()
10255
	end
10256
	if Message == "off" or Message == "Nice fight." and InForm == true then
10257
		Base()
10258
	end
10259
local ContentProvider = game:GetService("ContentProvider")
10260
 
10261
local function LoadAssets(AssetList)
10262
	-- Takes an asset list and preloads it. Will not wait for them to load. 
10263
 
10264
	for _, AssetId in pairs(AssetList) do
10265
		ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
10266
	end
10267
end 
10268
 
10269
local Gibs = game.Workspace
10270
10271
function Kill(Character)
10272
	Character.Humanoid.Health = 0
10273
	local poo = Instance.new("IntValue",Character)
10274
	poo.Name = "haha nope"
10275
	local svch = Character
10276
	local hum = Character:findFirstChild("Humanoid")
10277
	Character.Archivable = true
10278
	local chrclone = Character:clone()
10279
	Character.Archivable = false
10280
10281
	local ch = chrclone:GetChildren()
10282
	local i
10283
	for i = 1,#ch do
10284
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
10285
			ch[i]:remove()
10286
		end
10287
	end
10288
	local function Scan(ch)
10289
		local e
10290
		for e = 1,#ch do
10291
			Scan(ch[e]:GetChildren())
10292
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
10293
				ch[e]:remove()
10294
			end
10295
		end
10296
	end
10297
	Scan(chrclone:GetChildren())
10298
10299
	local hum2 = chrclone:findFirstChild("Humanoid")
10300
10301
10302
	if hum2 ~= nil then
10303
		hum2.Name = "Humanoid2"
10304
		hum2.PlatformStand = true
10305
		hum2.Sit = true 
10306
		hum2.MaxHealth = 0
10307
		hum2.Health = 0
10308
	end
10309
10310
	local ch = Character:GetChildren()
10311
	local i
10312
	for i = 1,#ch do
10313
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
10314
			ch[i]:remove()
10315
		end
10316
	end
10317
10318
	wait(0.2)
10319
10320
	local ch = Character:GetChildren()
10321
	local i
10322
	for i = 1,#ch do
10323
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
10324
			ch[i]:remove()
10325
		end
10326
	end
10327
	Character = chrclone
10328
	local Torso = Character.Torso
10329
	local movevector = Vector3.new()
10330
10331
	if Torso then
10332
		local Head = Character:FindFirstChild("Head")
10333
		local Limb = Character:FindFirstChild("Right Arm")
10334
		if Limb then
10335
10336
			Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
10337
			local Joint = Instance.new("Glue")
10338
			Joint.Name = "RightShoulder"
10339
			Joint.Part0 = Torso
10340
			Joint.Part1 = Limb
10341
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
10342
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
10343
			Joint.Parent = Torso
10344
10345
			local B = Instance.new("Part")
10346
			B.TopSurface = 0
10347
			B.BottomSurface = 0
10348
			B.formFactor = "Symmetric"
10349
			B.Size = Vector3.new(1, 1, 1)
10350
			B.Transparency = 1
10351
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
10352
			B.Parent = Character
10353
			local W = Instance.new("Weld")
10354
			W.Part0 = Limb
10355
			W.Part1 = B
10356
			W.C0 = CFrame.new(0, -0.5, 0)
10357
			W.Parent = Limb
10358
10359
		end
10360
		local Limb = Character:FindFirstChild("Left Arm")
10361
		if Limb then
10362
10363
			Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
10364
			local Joint = Instance.new("Glue")
10365
			Joint.Name = "LeftShoulder"
10366
			Joint.Part0 = Torso
10367
			Joint.Part1 = Limb
10368
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
10369
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
10370
			Joint.Parent = Torso
10371
10372
			local B = Instance.new("Part")
10373
			B.TopSurface = 0
10374
			B.BottomSurface = 0
10375
			B.formFactor = "Symmetric"
10376
			B.Size = Vector3.new(1, 1, 1)
10377
			B.Transparency = 1
10378
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
10379
			B.Parent = Character
10380
			local W = Instance.new("Weld")
10381
			W.Part0 = Limb
10382
			W.Part1 = B
10383
			W.C0 = CFrame.new(0, -0.5, 0)
10384
			W.Parent = Limb
10385
10386
		end
10387
		local Limb = Character:FindFirstChild("Right Leg")
10388
		if Limb then
10389
10390
			Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
10391
			local Joint = Instance.new("Glue")
10392
			Joint.Name = "RightHip"
10393
			Joint.Part0 = Torso
10394
			Joint.Part1 = Limb
10395
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
10396
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
10397
			Joint.Parent = Torso
10398
10399
			local B = Instance.new("Part")
10400
			B.TopSurface = 0
10401
			B.BottomSurface = 0
10402
			B.formFactor = "Symmetric"
10403
			B.Size = Vector3.new(1, 1, 1)
10404
			B.Transparency = 1
10405
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
10406
			B.Parent = Character
10407
			local W = Instance.new("Weld")
10408
			W.Part0 = Limb
10409
			W.Part1 = B
10410
			W.C0 = CFrame.new(0, -0.5, 0)
10411
			W.Parent = Limb
10412
10413
		end
10414
		local Limb = Character:FindFirstChild("Left Leg")
10415
		if Limb then
10416
10417
			Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
10418
			local Joint = Instance.new("Glue")
10419
			Joint.Name = "LeftHip"
10420
			Joint.Part0 = Torso
10421
			Joint.Part1 = Limb
10422
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
10423
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
10424
			Joint.Parent = Torso
10425
10426
			local B = Instance.new("Part")
10427
			B.TopSurface = 0
10428
			B.BottomSurface = 0
10429
			B.formFactor = "Symmetric"
10430
			B.Size = Vector3.new(1, 1, 1)
10431
			B.Transparency = 1
10432
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
10433
			B.Parent = Character
10434
			local W = Instance.new("Weld")
10435
			W.Part0 = Limb
10436
			W.Part1 = B
10437
			W.C0 = CFrame.new(0, -0.5, 0)
10438
			W.Parent = Limb
10439
		end
10440
	end
10441
end
10442
----------
10443
10444
lerpz = function(D, E, F, G)	
10445
	D[E] = D[E]:lerp(F, G)
10446
end
10447
10448
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10449
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10450
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10451
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10452
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10453
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10454
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10455
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10456
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10457
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
10458
resetlerp = function()	
10459
	RJ.C0 = RJC0
10460
	RJ.C1 = RJC1
10461
	N.C0 = NC0
10462
	N.C1 = NC1
10463
	RS.C0 = RSC0
10464
	RS.C1 = RSC1
10465
	LS.C0 = LSC0
10466
	LS.C1 = LSC1
10467
	RH.C0 = RHC0
10468
	RH.C1 = RHC1
10469
	LH.C0 = LHC0
10470
	LH.C1 = LHC1
10471
end
10472
-------
10473
----------
10474
hrp = char.HumanoidRootPart
10475
10476
RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
10477
RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
10478
LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
10479
LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
10480
RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
10481
RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
10482
LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
10483
RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
10484
LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
10485
NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
10486
NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
10487
RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
10488
RS = Torso:FindFirstChild("Right Shoulder")
10489
LS = Torso:FindFirstChild("Left Shoulder")
10490
RH = Torso:FindFirstChild("Right Hip")
10491
LH = Torso:FindFirstChild("Left Hip")
10492
RJ = hrp:FindFirstChild("RootJoint")
10493
N = Torso:FindFirstChild("Neck")
10494
cf = CFrame.new
10495
ang = CFrame.Angles
10496
rd = math.rad
10497
rd2 = math.random
10498
cs = ColorSequence.new
10499
ns = NumberSequence.new
10500
nsk = NumberSequenceKeypoint.new
10501
-------------------
10502
10503
end)
10504
10505
print([[
10506
-------------------------------------------------
10507
hi
10508
-------------------------------------------------]])