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| 1 | function GetLevels() | |
| 2 | - | m=peripheral.wrap("right")
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| 2 | + | m=peripheral.wrap("right")
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| 3 | - | local Levels = m.getLevels() |
| 3 | + | local Levels = m.getLevels() |
| 4 | - | print("There are ".. Levels.." levels stored")
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| 4 | + | print("There are ".. Levels.." levels stored")
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| 5 | end | |
| 6 | ||
| 7 | function Enchant() | |
| 8 | - | term.clear() |
| 8 | + | term.clear() |
| 9 | - | term.setCursorPos(1,1) |
| 9 | + | term.setCursorPos(1,1) |
| 10 | - | select(1) |
| 10 | + | select(1) |
| 11 | - | GetLevels() |
| 11 | + | GetLevels() |
| 12 | - | print("Enchanting item at Which Level?")
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| 12 | + | print("Enchanting item at Which Level?")
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| 13 | - | print("Choose from 5,10,15,20,25 or 30")
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| 13 | + | print("Choose from 5,10,15,20,25 or 30")
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| 14 | - | local EnchantLVL = read() |
| 14 | + | local EnchantLVL = tonumber(read()) |
| 15 | - | if type(Levels) ~= "number" then |
| 15 | + | if EnchantLVL > Levels then |
| 16 | - | print("Incorrect value for enchanting level given, please try again...")
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| 16 | + | print("Cannot enchant, not enough Levels available.")
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| 17 | - | sleep(3) |
| 17 | + | sleep(3) |
| 18 | - | elseif EnchantLVL > Levels then |
| 18 | + | else |
| 19 | - | print("Cannot enchant, not enough Levels available.")
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| 19 | + | m.enchant(EnchantLVL) |
| 20 | - | sleep(3) |
| 20 | + | end |
| 21 | - | elseif EnchantLVL == "5" then |
| 21 | + | |
| 22 | - | m.enchant(5) |
| 22 | + | |
| 23 | - | print("Enchanting Finished :)")
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| 23 | + | |
| 24 | - | elseif EnchantLVL == "10" then |
| 24 | + | |
| 25 | - | m.enchant(10) |
| 25 | + | |
| 26 | - | print("Enchanting Finished :)")
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| 26 | + | |
| 27 | - | elseif EnchantLVL == "15" then |
| 27 | + | |
| 28 | - | m.enchant(15) |
| 28 | + | |
| 29 | - | print("Enchanting Finished :)")
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| 29 | + |