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| 1 | --]] | |
| 2 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | local RealPlayer = Player | |
| 6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 7 | ||
| 8 | print("Hold Q to Shoot")
| |
| 9 | laser = nil | |
| 10 | laserRot = 100 | |
| 11 | pos3 = Vector3.new(0,0,0) | |
| 12 | counter = 0 | |
| 13 | function chargeLaser3() | |
| 14 | local part = Instance.new("Part")
| |
| 15 | part.Name = "ChargingLaser3" | |
| 16 | game:GetService("Debris"):AddItem(part,1)
| |
| 17 | part.Parent = game.Players.LocalPlayer.Character | |
| 18 | part.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 19 | part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 20 | part.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 21 | part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 22 | part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 23 | part.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 24 | part.Material = Enum.Material.Neon | |
| 25 | part.Anchored = true | |
| 26 | part.CanCollide = false | |
| 27 | part.Size = Vector3.new(0.5,0.5,0.5) | |
| 28 | local light = math.random(50,150) | |
| 29 | local rotx = math.random(-360,360) | |
| 30 | local roty = math.random(-360,360) | |
| 31 | local rotz = math.random(-360,360) | |
| 32 | part.BrickColor = BrickColor.new('Bright blue')
| |
| 33 | part.Transparency = 0.4 | |
| 34 | part.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1.1,0))) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz)) | |
| 35 | for i=0.4,1,0.1 do | |
| 36 | wait() | |
| 37 | part.Size = Vector3.new(0.5+i,0.5+i,0.5+i) | |
| 38 | part.Transparency = i | |
| 39 | part.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1.1,0))) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz)) | |
| 40 | end | |
| 41 | part:remove() | |
| 42 | end | |
| 43 | function chargeLaser4() | |
| 44 | local part = Instance.new("Part")
| |
| 45 | game:GetService("Debris"):AddItem(part,1)
| |
| 46 | part.Name = "ChargingLaser4" | |
| 47 | part.Parent = game.Players.LocalPlayer.Character | |
| 48 | part.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 49 | part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 50 | part.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 51 | part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 52 | part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 53 | part.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 54 | part.Material = Enum.Material.Neon | |
| 55 | part.Anchored = true | |
| 56 | part.CanCollide = false | |
| 57 | part.Size = Vector3.new(2,2,2) | |
| 58 | local light = math.random(50,150) | |
| 59 | local rotx = math.random(-360,360) | |
| 60 | local roty = math.random(-360,360) | |
| 61 | local rotz = math.random(-360,360) | |
| 62 | part.BrickColor = BrickColor.new('Bright blue')
| |
| 63 | part.Transparency = 0.4 | |
| 64 | part.CFrame = CFrame.new(pos4) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz)) | |
| 65 | for i=0.4,1,0.1 do | |
| 66 | wait() | |
| 67 | part.Size = Vector3.new(2+i,2+i,2+i) | |
| 68 | part.Transparency = i | |
| 69 | part.CFrame = CFrame.new(pos4) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz)) | |
| 70 | end | |
| 71 | part:remove() | |
| 72 | end | |
| 73 | ||
| 74 | ||
| 75 | ||
| 76 | ||
| 77 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 78 | counter = counter +1 | |
| 79 | if counter >= 3 then | |
| 80 | counter = 0 | |
| 81 | chargeLaser3() | |
| 82 | if laser ~= nil then | |
| 83 | chargeLaser4(pos4) | |
| 84 | end | |
| 85 | end | |
| 86 | ||
| 87 | laserRot = laserRot+1 | |
| 88 | if laser ~= nil then | |
| 89 | local pos3 = game.Players.LocalPlayer.Character.ChargingLaser3.Position | |
| 90 | pos4 = game.Players.LocalPlayer:GetMouse().Hit.p | |
| 91 | ||
| 92 | laser.Size = Vector3.new(0.75,0.75,(pos3-pos4).magnitude) | |
| 93 | laser.CFrame = CFrame.new((pos3+pos4)/2,pos3)*CFrame.Angles(0,0,math.rad(laserRot)) | |
| 94 | ||
| 95 | local ray = Ray.new(pos3,(pos4-pos3).unit*600) | |
| 96 | local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character) | |
| 97 | if hit then | |
| 98 | ||
| 99 | ||
| 100 | hit.Name = "nil" | |
| 101 | hit.Material = Enum.Material.Neon | |
| 102 | ||
| 103 | local c= hit.Color.r+hit.Color.g+hit.Color.b | |
| 104 | ||
| 105 | c = c*255 | |
| 106 | c = c/3 | |
| 107 | hit.BrickColor = BrickColor.new('Bright blue')
| |
| 108 | hit.Anchored = true | |
| 109 | ||
| 110 | for _,child in pairs(hit:GetChildren()) do | |
| 111 | if child:IsA("BasePart") then
| |
| 112 | ||
| 113 | ||
| 114 | child.Name = "nil" | |
| 115 | child.Material = Enum.Material.Neon | |
| 116 | local c= child.Color.r+child.Color.g+child.Color.b | |
| 117 | ||
| 118 | c = c*255 | |
| 119 | c = c/3 | |
| 120 | child.BrickColor = BrickColor.new('Bright blue')
| |
| 121 | ||
| 122 | end | |
| 123 | if not child:IsA("BasePart") then
| |
| 124 | child:remove() | |
| 125 | end | |
| 126 | end | |
| 127 | end | |
| 128 | end | |
| 129 | end) | |
| 130 | game:GetService("UserInputService").InputBegan:connect(function(key)
| |
| 131 | if key.KeyCode == Enum.KeyCode.Q then | |
| 132 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(90)) | |
| 133 | laser = Instance.new("Part")
| |
| 134 | laser.Name = "Laser2" | |
| 135 | laser.Transparency = 0.25 | |
| 136 | laser.Parent = game.Players.LocalPlayer.Character | |
| 137 | laser.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 138 | laser.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 139 | laser.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 140 | laser.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 141 | laser.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 142 | laser.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 143 | laser.Material = Enum.Material.Neon | |
| 144 | laser.Anchored = true | |
| 145 | laser.CanCollide = false | |
| 146 | laser.Size = Vector3.new(0.75,0.75,0.75) | |
| 147 | laser.BrickColor = BrickColor.new('Bright blue')
| |
| 148 | ||
| 149 | end | |
| 150 | end) | |
| 151 | game:GetService("UserInputService").InputEnded:connect(function(key)
| |
| 152 | if key.KeyCode == Enum.KeyCode.Q then | |
| 153 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90)) | |
| 154 | laser:remove() | |
| 155 | laser = nil | |
| 156 | end | |
| 157 | end) |