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| 1 | - | --[[ MADE BY Thunderx10/Lua ]] |
| 1 | + | |
| 2 | ||
| 3 | --[[ MADE BY Tabby_Cxt/Lua ]] | |
| 4 | --[[ Double tap W to dash ]] | |
| 5 | --[[ Q and E to swap spells]] | |
| 6 | --[[ UPDATE LOG/IDEAS ]---------------------------------------------------------- | |
| 7 | +Added Void Crush | |
| 8 | ||
| 9 | *Maybe add sparkles to fireworks (a trail of some kind) | |
| 10 | +Maybe add a puff of smoke to fireworks, from the wand at least | |
| 11 | *SPELL IDEAS: | |
| 12 | +Stop playing from moving and create a bubble of particles that shoots forward. Use the projectile system? | |
| 13 | +Add a way to lift up players? | |
| 14 | +Invisibility spell, leaves footprints or use the Trail script? | |
| 15 | +Healing spell, shoots a green projectile straight up, rains, each drop heals | |
| 16 | ++holding down bubbble spell, low damage, large knock back away from player, slowly float up (short range) | |
| 17 | +teleport opens hole beneath player, opens it above another location | |
| 18 | +++Chain someone to the floor with the new rope/spring stuff. put selection box on torso, use the connected line/wire to a glowing ball. for 3 sec | |
| 19 | +Maybe too hard, copy player, rotate but make it do same motions as player, will make it hard to tell which is the real, others fade/take damage to die | |
| 20 | +Jump slam move, looks up HUUDOKEEEN | |
| 21 | +lazer move, from 1 side to the other, like a wave | |
| 22 | --]] | |
| 23 | --[[ | |
| 24 | if script.ClassName == "LocalScript" then --advanced stuff I stole from aerx :) | |
| 25 | if game.PlaceId == 178350907 then | |
| 26 | script.Parent = nil | |
| 27 | else | |
| 28 | local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) | |
| 29 | local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
| |
| 30 | Environment.coroutine.yield() | |
| 31 | oxbox.script:Destroy() | |
| 32 | end | |
| 33 | end | |
| 34 | --]] | |
| 35 | ----CUSTOMIZATION | |
| 36 | ||
| 37 | local MainColor = "Institutional white" | |
| 38 | local CharacterSpeed = 20 --16 is default | |
| 39 | local MaxMana = 100 | |
| 40 | local fireworkSounds = {
| |
| 41 | "rbxassetid://160248280", | |
| 42 | "rbxassetid://160248302", | |
| 43 | "rbxassetid://269146157" | |
| 44 | } | |
| 45 | local magicSounds = {
| |
| 46 | "rbxassetid://260433768", | |
| 47 | "rbxassetid://260433746", | |
| 48 | "rbxassetid://260433721", | |
| 49 | "rbxassetid://182765513", | |
| 50 | } | |
| 51 | local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
| |
| 52 | "Crimson", | |
| 53 | "Bright red", | |
| 54 | "Neon orange", | |
| 55 | "Deep orange", | |
| 56 | "Bright yellow", | |
| 57 | "New Yeller", | |
| 58 | "Br. yellowish green", | |
| 59 | "Lime green", | |
| 60 | "Sea green", | |
| 61 | "Bright bluish green", | |
| 62 | "Bright blue", | |
| 63 | "Lavender", | |
| 64 | "Royal purple", | |
| 65 | "Eggplant", | |
| 66 | "Hot pink" | |
| 67 | } | |
| 68 | ||
| 69 | ||
| 70 | --Script starting | |
| 71 | local spells = {}
| |
| 72 | ||
| 73 | function addSpell(nm,manac,colorz) | |
| 74 | table.insert(spells, { ["Name"] = nm, ["ManaCost"] = manac, ["Color"] = BrickColor.new(colorz)})
| |
| 75 | end | |
| 76 | ||
| 77 | addSpell("True Form", 100, "Crimson")
| |
| 78 | addSpell("Void Crush", 30, "Bright green")
| |
| 79 | addSpell("Firework", 5, "Bright blue")
| |
| 80 | addSpell("Teleport", 10, "Neon orange")
| |
| 81 | ||
| 82 | local player = game:GetService("Players").LocalPlayer
| |
| 83 | local me = player | |
| 84 | repeat wait() until player.Character ~= nil | |
| 85 | local char = player.Character | |
| 86 | local Character = char | |
| 87 | local Humanoid = char.Humanoid | |
| 88 | local Mouse = player:GetMouse() | |
| 89 | local Backpack = player.Backpack | |
| 90 | local PlayerGui = player.PlayerGui | |
| 91 | local Camera = workspace.CurrentCamera | |
| 92 | local Humanoid = char:WaitForChild("Humanoid")
| |
| 93 | local torso = char:WaitForChild("Torso")
| |
| 94 | local head = char:WaitForChild("Head")
| |
| 95 | local rightArm = char:WaitForChild("Right Arm")
| |
| 96 | local leftArm = char:WaitForChild("Left Arm")
| |
| 97 | local rightLeg = char:WaitForChild("Right Leg")
| |
| 98 | local leftLeg = char:WaitForChild("Left Leg")
| |
| 99 | local rightShoulder = torso:WaitForChild("Right Shoulder")
| |
| 100 | local leftShoulder = torso:WaitForChild("Left Shoulder")
| |
| 101 | local rightHip = torso:WaitForChild("Right Hip")
| |
| 102 | local leftHip = torso:WaitForChild("Left Hip")
| |
| 103 | local neck = torso:WaitForChild("Neck")
| |
| 104 | local rootpart = char:WaitForChild("HumanoidRootPart")
| |
| 105 | local root = char:WaitForChild("HumanoidRootPart")
| |
| 106 | local rj = rootpart:WaitForChild("RootJoint")
| |
| 107 | local anim = char:WaitForChild("Animate")
| |
| 108 | local TSTable = {}
| |
| 109 | local SpinTable = {}
| |
| 110 | ||
| 111 | local components = CFrame.new().components | |
| 112 | rightArm.CanCollide = false | |
| 113 | leftArm.CanCollide = false | |
| 114 | rightLeg.CanCollide = false | |
| 115 | leftLeg.CanCollide = false | |
| 116 | camera = workspace.CurrentCamera | |
| 117 | player.CameraMaxZoomDistance = math.huge | |
| 118 | pcall(function() | |
| 119 | if anim then anim:remove() | |
| 120 | for i,v in pairs(Humanoid:GetPlayingAnimationTracks()) do | |
| 121 | v:Stop() | |
| 122 | end | |
| 123 | end | |
| 124 | end) | |
| 125 | pcall(function() | |
| 126 | char["Health"].Disabled = true | |
| 127 | end) | |
| 128 | pcall(function() | |
| 129 | humanoid.Animator:Destroy() | |
| 130 | end) | |
| 131 | local rjo = rootpart.RootJoint:Clone() | |
| 132 | function createWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
| 133 | local weld = Instance.new("Weld", wp1)
| |
| 134 | weld.Part0 = wp0 | |
| 135 | weld.Part1 = wp1 | |
| 136 | weld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 137 | return weld | |
| 138 | end | |
| 139 | ||
| 140 | local leftArmJoint = createWeld(torso, leftArm, -1.5, 0.5, 0) | |
| 141 | leftArmJoint.C1 = CFrame.new(0, 0.5, 0) | |
| 142 | local rightArmJoint = createWeld(torso, rightArm, 1.5, 0.5, 0) | |
| 143 | rightArmJoint.C1 = CFrame.new(0, 0.5, 0) | |
| 144 | local neck = createWeld(torso, head, 0, 1, 0) | |
| 145 | local leftLegJoint = createWeld(torso, leftLeg, -0.5, -1, 0) | |
| 146 | leftLegJoint.C1 = CFrame.new(0, 1, 0) | |
| 147 | local rightLegJoint = createWeld(torso, rightLeg, 0.5, -1, 0) | |
| 148 | rightLegJoint.C1 = CFrame.new(0, 1, 0) | |
| 149 | local rj = rjo:Clone() | |
| 150 | rj.Part0 = rootpart | |
| 151 | rj.Part1 = torso | |
| 152 | rj.Parent = rootpart | |
| 153 | neck.C1 = CFrame.new(0, -(1/2), 0) | |
| 154 | neckc0 = neck.C0 | |
| 155 | lsc0 = leftArmJoint.C0 | |
| 156 | rsc0 = rightArmJoint.C0 | |
| 157 | llc0 = leftLegJoint.C0 | |
| 158 | rlc0 = rightLegJoint.C0 | |
| 159 | rootc0 = rj.C0 | |
| 160 | rootc1 = rj.C1 | |
| 161 | wait() | |
| 162 | ||
| 163 | local pressingW = false | |
| 164 | local inAction = false | |
| 165 | char.Humanoid.WalkSpeed = CharacterSpeed | |
| 166 | local beenHit = {}
| |
| 167 | local jumpPower = 50 | |
| 168 | --Humanoid.JumpPower = 80 | |
| 169 | ||
| 170 | ||
| 171 | --GUI | |
| 172 | ||
| 173 | local x10Wand = Instance.new("ScreenGui")
| |
| 174 | local SelectorBox = Instance.new("ImageLabel")
| |
| 175 | ||
| 176 | x10Wand.Name = "x10Wand" | |
| 177 | x10Wand.Parent = me.PlayerGui | |
| 178 | ||
| 179 | SelectorBox.Name = "SelectorBox" | |
| 180 | SelectorBox.Parent = x10Wand | |
| 181 | SelectorBox.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 182 | SelectorBox.BackgroundTransparency = 1 | |
| 183 | SelectorBox.Position = UDim2.new(0.5, -50, 1, -100) | |
| 184 | SelectorBox.Size = UDim2.new(0, 100, 0, 50) | |
| 185 | SelectorBox.ZIndex = 10 | |
| 186 | SelectorBox.Image = "rbxassetid://129944699" | |
| 187 | SelectorBox.ImageColor3 = Color3.new(1, 0, 0) | |
| 188 | SelectorBox.ScaleType = Enum.ScaleType.Slice | |
| 189 | SelectorBox.SliceCenter = Rect.new(0, 10, 0, 195) | |
| 190 | ||
| 191 | currentSpell = { ["Name"] = spells[(math.floor(#spells/2)+1)].Name, ["ManaCost"] = spells[(math.floor(#spells/2)+1)].ManaCost }
| |
| 192 | function loadSpellGui() | |
| 193 | currentSpell = { ["Name"] = spells[(math.floor(#spells/2)+1)].Name, ["ManaCost"] = spells[(math.floor(#spells/2)+1)].ManaCost }
| |
| 194 | print(currentSpell.Name, currentSpell.ManaCost) | |
| 195 | for i,v in pairs(SelectorBox:GetChildren()) do | |
| 196 | v:Remove() | |
| 197 | end | |
| 198 | local spellPos = -100*(math.floor(#spells/2)) | |
| 199 | for i,v in pairs(spells) do | |
| 200 | local Spell = Instance.new("TextLabel")
| |
| 201 | Spell.Name = "Spell" | |
| 202 | Spell.Parent = SelectorBox | |
| 203 | Spell.BackgroundColor3 = v.Color.Color | |
| 204 | Spell.BackgroundTransparency = math.abs(((math.floor(#spells/2)+1)-i))*0.2 | |
| 205 | if math.abs(((math.floor(#spells/2)+1)-i)) == 1 then | |
| 206 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*9) | |
| 207 | elseif math.abs(((math.floor(#spells/2)+1)-i)) == 2 then | |
| 208 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*14) | |
| 209 | elseif math.abs(((math.floor(#spells/2)+1)-i)) == 3 then | |
| 210 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*17) | |
| 211 | else | |
| 212 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*24) | |
| 213 | end | |
| 214 | if ((math.floor(#spells/2)+1)-i) < 0 then | |
| 215 | Spell.Rotation = math.abs(((math.floor(#spells/2)+1)-i))*3 | |
| 216 | else | |
| 217 | Spell.Rotation = -math.abs(((math.floor(#spells/2)+1)-i))*3 | |
| 218 | end | |
| 219 | Spell.BorderSizePixel = 3 | |
| 220 | Spell.Size = UDim2.new(0, 100, 0, 50) | |
| 221 | Spell.Font = Enum.Font.Code | |
| 222 | Spell.FontSize = Enum.FontSize.Size14 | |
| 223 | Spell.Text = v.Name | |
| 224 | Spell.ZIndex = (9-(math.abs(((math.floor(#spells/2)+1)-i)))) | |
| 225 | Spell.TextColor3 = Color3.new(0, 0, 0) | |
| 226 | Spell.TextWrapped = true | |
| 227 | ||
| 228 | local ManaCost = Instance.new("TextLabel")
| |
| 229 | ManaCost.Name = "ManaCost" | |
| 230 | ManaCost.Parent = Spell | |
| 231 | ManaCost.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 232 | ManaCost.BackgroundTransparency = 1 | |
| 233 | ManaCost.Size = UDim2.new(0, 100, 0, 50) | |
| 234 | ManaCost.Font = Enum.Font.Code | |
| 235 | ManaCost.ZIndex = 10000 | |
| 236 | ManaCost.FontSize = Enum.FontSize.Size14 | |
| 237 | ManaCost.Text = v.ManaCost | |
| 238 | ManaCost.TextColor3 = Color3.new(0.15, 0, 1) | |
| 239 | ManaCost.TextYAlignment = Enum.TextYAlignment.Bottom | |
| 240 | if Spell.Transparency >= 1 then | |
| 241 | Spell.Visible = false | |
| 242 | else | |
| 243 | Spell.Visible = true | |
| 244 | end | |
| 245 | ||
| 246 | spellPos = spellPos + 100 | |
| 247 | end | |
| 248 | end | |
| 249 | loadSpellGui() | |
| 250 | ||
| 251 | local Q = Instance.new("TextLabel")
| |
| 252 | Q.Name = "Q" | |
| 253 | Q.Parent = x10Wand | |
| 254 | Q.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 255 | Q.BackgroundTransparency = 1 | |
| 256 | Q.Position = UDim2.new(0.5, -350, 1, -100) | |
| 257 | Q.Size = UDim2.new(0, 100, 0, 50) | |
| 258 | Q.Font = Enum.Font.Cartoon | |
| 259 | Q.FontSize = Enum.FontSize.Size42 | |
| 260 | Q.Text = "Q" | |
| 261 | Q.TextColor3 = Color3.new(1, 1, 1) | |
| 262 | Q.TextStrokeTransparency = 0 | |
| 263 | ||
| 264 | local E = Instance.new("TextLabel")
| |
| 265 | E.Name = "E" | |
| 266 | E.Parent = x10Wand | |
| 267 | E.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 268 | E.BackgroundTransparency = 1 | |
| 269 | E.Position = UDim2.new(0.5, 250, 1, -100) | |
| 270 | E.Size = UDim2.new(0, 100, 0, 50) | |
| 271 | E.Font = Enum.Font.Cartoon | |
| 272 | E.FontSize = Enum.FontSize.Size42 | |
| 273 | E.Text = "E" | |
| 274 | E.TextColor3 = Color3.new(1, 1, 1) | |
| 275 | E.TextStrokeTransparency = 0 | |
| 276 | ||
| 277 | local Info = Instance.new("TextLabel")
| |
| 278 | Info.Name = "Info" | |
| 279 | Info.Parent = x10Wand | |
| 280 | Info.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 281 | Info.BackgroundTransparency = 1 | |
| 282 | Info.Draggable = true | |
| 283 | Info.Position = UDim2.new(0.5, -200, 1, -30) | |
| 284 | Info.Size = UDim2.new(0, 400, 0, 10) | |
| 285 | Info.ZIndex = 10 | |
| 286 | Info.Font = Enum.Font.SourceSans | |
| 287 | Info.FontSize = Enum.FontSize.Size18 | |
| 288 | Info.Text = "B" .. "y | " .. "Th" .. "un" .. "de" .. "r" .. "x" .. tostring(10) | |
| 289 | Info.TextColor3 = Color3.new(1, 1, 1) | |
| 290 | ||
| 291 | local ManaFrame = Instance.new("Frame")
| |
| 292 | ManaFrame.Name = "ManaFrame" | |
| 293 | ManaFrame.Parent = x10Wand | |
| 294 | ManaFrame.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 295 | ManaFrame.BorderSizePixel = 0 | |
| 296 | ManaFrame.Position = UDim2.new(0.5, 10, 1, -145) | |
| 297 | ManaFrame.Size = UDim2.new(0, 204, 0, 24) | |
| 298 | ||
| 299 | local ManaBar = Instance.new("Frame")
| |
| 300 | ManaBar.Name = "ManaBar" | |
| 301 | ManaBar.Parent = ManaFrame | |
| 302 | ManaBar.BackgroundColor3 = Color3.new(0, 0.317647, 1) | |
| 303 | ManaBar.BorderSizePixel = 0 | |
| 304 | ManaBar.Position = UDim2.new(0, 2, 0, 2) | |
| 305 | ManaBar.Size = UDim2.new(0, 200, 0, 20) | |
| 306 | ManaBar.ZIndex = 2 | |
| 307 | ||
| 308 | local ManaText = Instance.new("TextLabel")
| |
| 309 | ManaText.Name = "ManaText" | |
| 310 | ManaText.Parent = ManaFrame | |
| 311 | ManaText.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 312 | ManaText.BackgroundTransparency = 1 | |
| 313 | ManaText.Size = UDim2.new(0, 204, 0, 24) | |
| 314 | ManaText.ZIndex = 4 | |
| 315 | ManaText.Font = Enum.Font.SciFi | |
| 316 | ManaText.FontSize = Enum.FontSize.Size18 | |
| 317 | ManaText.Text = MaxMana | |
| 318 | ManaText.TextColor3 = Color3.new(1, 1, 1) | |
| 319 | ||
| 320 | local HealthFrame = Instance.new("Frame")
| |
| 321 | HealthFrame.Name = "HealthFrame" | |
| 322 | HealthFrame.Parent = x10Wand | |
| 323 | HealthFrame.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 324 | HealthFrame.BorderSizePixel = 0 | |
| 325 | HealthFrame.Position = UDim2.new(0.5, -214, 1, -145) | |
| 326 | HealthFrame.Size = UDim2.new(0, 204, 0, 24) | |
| 327 | ||
| 328 | local HealthBar = Instance.new("Frame")
| |
| 329 | HealthBar.Name = "HealthBar" | |
| 330 | HealthBar.Parent = HealthFrame | |
| 331 | HealthBar.BackgroundColor3 = Color3.new(0, 0.8, 0.02) | |
| 332 | HealthBar.BorderSizePixel = 0 | |
| 333 | HealthBar.Position = UDim2.new(0, 2, 0, 2) | |
| 334 | HealthBar.Size = UDim2.new(0, char.Humanoid.Health*2, 0, 20) | |
| 335 | HealthBar.ZIndex = 2 | |
| 336 | ||
| 337 | local HealthText = Instance.new("TextLabel")
| |
| 338 | HealthText.Name = "HealthText" | |
| 339 | HealthText.Parent = HealthFrame | |
| 340 | HealthText.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 341 | HealthText.BackgroundTransparency = 1 | |
| 342 | HealthText.Size = UDim2.new(0, 204, 0, 24) | |
| 343 | HealthText.ZIndex = 4 | |
| 344 | - | HealthText.Text = math.ceil(char.Humanoid.Health) |
| 344 | + | |
| 345 | HealthText.FontSize = Enum.FontSize.Size18 | |
| 346 | HealthText.Text = "health" | |
| 347 | HealthText.TextColor3 = Color3.new(1, 1, 1) | |
| 348 | ||
| 349 | --WEAPON | |
| 350 | ||
| 351 | local model = Instance.new("Model", char)
| |
| 352 | model.Name = "x10Wand" | |
| 353 | ||
| 354 | local wm = Instance.new("Part", model)
| |
| 355 | wm.Material = "SmoothPlastic" | |
| 356 | wm.BrickColor = BrickColor.new("Really black")
| |
| 357 | wm.Size = Vector3.new(0,0,0) | |
| 358 | wm.CFrame = CFrame.new(0,5,0) | |
| 359 | wm.CanCollide = false | |
| 360 | wm.TopSurface = "Smooth" | |
| 361 | wm.BottomSurface = "Smooth" | |
| 362 | local Mesh = Instance.new("CylinderMesh", wm)
| |
| 363 | Mesh.Scale = Vector3.new(1,9,1) | |
| 364 | ||
| 365 | local wmt = Instance.new("Part", model)
| |
| 366 | wmt.Material = "SmoothPlastic" | |
| 367 | wmt.BrickColor = BrickColor.new(MainColor) | |
| 368 | wmt.Size = Vector3.new(0,0,0) | |
| 369 | wmt.CanCollide = false | |
| 370 | wmt.CFrame = CFrame.new(0,5,0) | |
| 371 | wmt.Material = "Neon" | |
| 372 | wmt.TopSurface = "Smooth" | |
| 373 | wmt.BottomSurface = "Smooth" | |
| 374 | local Mesh = Instance.new("CylinderMesh", wmt)
| |
| 375 | Mesh.Scale = Vector3.new(1.1,1.8,1.1) | |
| 376 | ||
| 377 | local weld = Instance.new("Weld", wmt)
| |
| 378 | weld.Part0 = wmt | |
| 379 | weld.Part1 = wm | |
| 380 | weld.C0 = CFrame.new(0, 0.8, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 381 | ||
| 382 | local weaponWeld = Instance.new("Weld")
| |
| 383 | weaponWeld.Parent = wm | |
| 384 | weaponWeld.Part0 = wm | |
| 385 | weaponWeld.Part1 = char["Right Arm"] | |
| 386 | weaponWeld.C0 = CFrame.new(0, 0.3, -1)*CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 387 | local weaponWeldc0 = weaponWeld.C0 | |
| 388 | ||
| 389 | --FUNCTIONS | |
| 390 | print("v2")
| |
| 391 | function takeDamage(position, damage, distance, platformStand) | |
| 392 | playersHit = {}
| |
| 393 | for i,v in pairs(workspace:GetChildren()) do | |
| 394 | currentPlayer = nil | |
| 395 | if v.Name == "Dummy" then | |
| 396 | currentPlayer = v | |
| 397 | else | |
| 398 | if game:GetService("Players"):GetPlayerFromCharacter(v) ~= nil and v.Name ~= me.Name and v:IsA("Model") and v.Name ~= "Script" then
| |
| 399 | if v.Name == game:GetService("Players"):GetPlayerFromCharacter(v).Name then
| |
| 400 | currentPlayer = v | |
| 401 | end | |
| 402 | end | |
| 403 | end | |
| 404 | if currentPlayer ~= nil then | |
| 405 | if currentPlayer:findFirstChild("Torso") and currentPlayer:findFirstChild("Humanoid") and (currentPlayer.Torso.Position - position).magnitude < distance then
| |
| 406 | dealDamage(currentPlayer.Humanoid, damage) | |
| 407 | table.insert(playersHit, currentPlayer) | |
| 408 | currentPlayer.Humanoid.PlatformStand = platformStand | |
| 409 | print(v.Name) | |
| 410 | end | |
| 411 | end | |
| 412 | end | |
| 413 | for i,v in pairs(playersHit) do | |
| 414 | print(i,v) | |
| 415 | end | |
| 416 | return playersHit | |
| 417 | end | |
| 418 | ||
| 419 | function freeze(time) | |
| 420 | local g = Instance.new("BodyGyro", root)
| |
| 421 | g.Name = "BodyMovement" | |
| 422 | g.D = 0 | |
| 423 | g.CFrame = root.CFrame | |
| 424 | g.MaxTorque = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 425 | g.P = 10000000000 | |
| 426 | if time ~= nil then | |
| 427 | game:GetService("Debris"):AddItem(g,time)
| |
| 428 | end | |
| 429 | end | |
| 430 | ||
| 431 | function unfreeze() | |
| 432 | for i,v in pairs(root:GetChildren()) do | |
| 433 | if v.Name == "BodyMovement" then | |
| 434 | v:Remove() | |
| 435 | end | |
| 436 | end | |
| 437 | end | |
| 438 | ||
| 439 | function moveVelocity(direction, speed, time) | |
| 440 | local g = Instance.new("BodyGyro", root)
| |
| 441 | g.D = 0 | |
| 442 | g.CFrame = root.CFrame | |
| 443 | g.MaxTorque = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 444 | g.P = 10000000000 | |
| 445 | local e = Instance.new("BodyVelocity", root)
| |
| 446 | e.Velocity = dir.unit * speed | |
| 447 | e.P = 10000 | |
| 448 | e.MaxForce = Vector3.new(100000000, 100000000, 100000000) | |
| 449 | game:GetService("Debris"):AddItem(e,time)
| |
| 450 | end | |
| 451 | ||
| 452 | local SpikeCount = 0 | |
| 453 | function createPath() | |
| 454 | SpikeCount = SpikeCount + 1 | |
| 455 | if SpikeCount >= 10 then | |
| 456 | SpikeCount = 0 | |
| 457 | local spike = Instance.new("Part", model)
| |
| 458 | table.insert(TSTable, spike) | |
| 459 | spike.Size = Vector3.new(0,0,0) | |
| 460 | spike.Name = "Ring" | |
| 461 | spike.Material = "Neon" | |
| 462 | spike.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 463 | spike.Anchored = true | |
| 464 | spike.Transparency = 0.3 | |
| 465 | spike.CanCollide = false | |
| 466 | spike.CFrame = torso.CFrame*CFrame.new(0,0,3)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 467 | local spikemesh = Instance.new("SpecialMesh", spike)
| |
| 468 | spikemesh.Name = "SpikeMesh" | |
| 469 | spikemesh.Scale = Vector3.new(5,5,5) | |
| 470 | spikemesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 471 | end | |
| 472 | ||
| 473 | local spike1 = Instance.new("Part", model)
| |
| 474 | table.insert(TSTable, spike1) | |
| 475 | spike1.Size = Vector3.new(0,0,0) | |
| 476 | spike1.Material = "Neon" | |
| 477 | spike1.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 478 | spike1.Anchored = true | |
| 479 | spike1.Transparency = 0 | |
| 480 | spike1.CanCollide = false | |
| 481 | spike1.CFrame = torso.CFrame*CFrame.new(0,0,1.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 482 | local spikemesh1 = Instance.new("CylinderMesh", spike1)
| |
| 483 | spikemesh1.Name = "SpikeMesh" | |
| 484 | spikemesh1.Scale = Vector3.new(6,10,6) | |
| 485 | end | |
| 486 | ||
| 487 | local function CreateRegion3FromLocAndSize(Position, Size) | |
| 488 | local SizeOffset = Size/2 | |
| 489 | local Point1 = Position - SizeOffset | |
| 490 | local Point2 = Position + SizeOffset | |
| 491 | return Region3.new(Point1, Point2) | |
| 492 | end | |
| 493 | ||
| 494 | function dealDamage(targetHumanoid, damage) | |
| 495 | if targetHumanoid.Health > 100 then | |
| 496 | targetHumanoid.MaxHealth = 100 | |
| 497 | targetHumanoid.Health = 100 | |
| 498 | end | |
| 499 | targetHumanoid.Health = targetHumanoid.Health - damage | |
| 500 | end | |
| 501 | ||
| 502 | function makeParticles() | |
| 503 | local p = Instance.new("Part", char)
| |
| 504 | p.CanCollide = false | |
| 505 | p.BrickColor = BrickColor.new(Rainbow[math.random(1,#Rainbow)]) | |
| 506 | p.Material = "Neon" | |
| 507 | p.Name = "Particle" | |
| 508 | p.Size = Vector3.new(0,0,0) | |
| 509 | p.CFrame = wmt.CFrame*CFrame.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))*CFrame.Angles(math.rad(math.random(0,360)), math.rad(math.random(0,360)), math.rad(math.random(0,360))) | |
| 510 | game:GetService("Debris"):AddItem(p,3)
| |
| 511 | table.insert(currentTable, p) | |
| 512 | local bbp = Instance.new("BodyPosition", p)
| |
| 513 | bbp.Name = "forceinward" | |
| 514 | bbp.MaxForce = Vector3.new(math.random(1000, 2000), math.random(1000, 2000), math.random(1000, 2000)) | |
| 515 | bbp.P = math.random(3000, 5000) | |
| 516 | if isCharging then | |
| 517 | bbp.Position = wmt.Position | |
| 518 | bbp.D = 1000 | |
| 519 | else | |
| 520 | bbp.Position = p.Position + Vector3.new(math.random(-1,1), 1, math.random(-1,1)) | |
| 521 | bbp.D = 2000 | |
| 522 | end | |
| 523 | table.insert(allbps, bbp) | |
| 524 | end | |
| 525 | ||
| 526 | function OriginalProjectile(loc) | |
| 527 | local proj = Instance.new("Part", model)
| |
| 528 | proj.CanCollide = false | |
| 529 | proj.Name = "projectile" | |
| 530 | proj.CFrame = wmt.CFrame | |
| 531 | proj.Anchored = true | |
| 532 | proj.Material = "Neon" | |
| 533 | proj.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 534 | proj.CFrame = CFrame.new(proj.Position, loc) | |
| 535 | proj.Size = Vector3.new(0.3, 0.3, 2) | |
| 536 | local s = Instance.new("Sound", wmt)
| |
| 537 | s.SoundId = fireworkSounds[math.random(1,#fireworkSounds)] | |
| 538 | s.EmitterSize = 10 | |
| 539 | s.Volume = math.random(80,100)/10 | |
| 540 | s:Play() | |
| 541 | game:GetService("Debris"):AddItem(s,5)
| |
| 542 | local s = Instance.new("Sound", proj)
| |
| 543 | s.SoundId = "rbxassetid://84903136" | |
| 544 | s.EmitterSize = 10 | |
| 545 | s.Volume = math.random(80,100)/10 | |
| 546 | s:Play() | |
| 547 | game:GetService("Debris"):AddItem(s, 5)
| |
| 548 | table.insert(projectiles, proj) | |
| 549 | end | |
| 550 | ||
| 551 | function createHole(location, height) | |
| 552 | if (torso.Position - location).magnitude < 2000 then | |
| 553 | local hole = Instance.new("Part", model)
| |
| 554 | hole.BrickColor = BrickColor.new("Really black")
| |
| 555 | hole.Size = Vector3.new(0,0,0) | |
| 556 | hole.Anchored = true | |
| 557 | hole.CFrame = CFrame.new(location.X,location.Y,location.Z)*CFrame.new(0,height,0) | |
| 558 | hole.Material = "SmoothPlastic" | |
| 559 | local cm = Instance.new("CylinderMesh",hole)
| |
| 560 | cm.Name = "HoleMesh" | |
| 561 | cm.Scale = Vector3.new(0,0,0) | |
| 562 | table.insert(holeTable, hole) | |
| 563 | local s = Instance.new("Sound", hole) --whole opening
| |
| 564 | s.SoundId = magicSounds[math.random(1,#magicSounds)] | |
| 565 | s.EmitterSize = 50 | |
| 566 | s.Volume = 100 | |
| 567 | s:Play() | |
| 568 | game:GetService("Debris"):AddItem(s,5)
| |
| 569 | end | |
| 570 | end | |
| 571 | ||
| 572 | function freeze(who) | |
| 573 | for i,v in pairs(who:GetChildren()) do | |
| 574 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
| |
| 575 | v.Anchored = true | |
| 576 | end | |
| 577 | end | |
| 578 | end | |
| 579 | ||
| 580 | function unfreeze(who) | |
| 581 | for i,v in pairs(who:GetChildren()) do | |
| 582 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
| |
| 583 | v.Anchored = false | |
| 584 | end | |
| 585 | end | |
| 586 | end | |
| 587 | ||
| 588 | function castingStart(length) | |
| 589 | local s = Instance.new("Sound", wmt) --wavy noise
| |
| 590 | s.SoundId = "rbxassetid://262327541" | |
| 591 | s.EmitterSize = 10 | |
| 592 | s.Volume = 100 | |
| 593 | s:Play() | |
| 594 | game:GetService("Debris"):AddItem(s,5)
| |
| 595 | castRing = Instance.new("Part", model)
| |
| 596 | castRing.Size = Vector3.new(0,0,0) | |
| 597 | castRing.Name = "CastingRing" | |
| 598 | castRing.Material = "Neon" | |
| 599 | castRing.BrickColor = BrickColor.new("Industrial white")
| |
| 600 | castRing.Anchored = true | |
| 601 | castRing.Transparency = 0.5 | |
| 602 | castRing.CanCollide = false | |
| 603 | castRing.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 604 | local ringmesh = Instance.new("SpecialMesh", castRing)
| |
| 605 | ringmesh.Name = "RingMesh" | |
| 606 | ringmesh.Scale = Vector3.new(2,2,2) | |
| 607 | ringmesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 608 | game:GetService("Debris"):AddItem(castRing, length) --casting time
| |
| 609 | castCircle = Instance.new("Part", model)
| |
| 610 | castCircle.Size = Vector3.new(0,0,0) | |
| 611 | castCircle.Name = "CastingCircle" | |
| 612 | castCircle.Material = "Neon" | |
| 613 | castCircle.Shape = "Cylinder" | |
| 614 | castCircle.BrickColor = BrickColor.new("Industrial white")
| |
| 615 | castCircle.Anchored = true | |
| 616 | castCircle.Transparency = 0.2 | |
| 617 | castCircle.CanCollide = false | |
| 618 | castCircle.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 619 | local ringmesh = Instance.new("CylinderMesh", castCircle)
| |
| 620 | ringmesh.Name = "RingMesh" | |
| 621 | ringmesh.Scale = Vector3.new(4,0.2,4) | |
| 622 | game:GetService("Debris"):AddItem(castCircle, length) --casting time
| |
| 623 | game:GetService("Debris"):AddItem(s, length) --casting time
| |
| 624 | end | |
| 625 | ||
| 626 | -- | |
| 627 | ||
| 628 | rainbowNumber = 1 | |
| 629 | statRegenNumber = 0 | |
| 630 | holdingw = false | |
| 631 | Mana = 100 | |
| 632 | currentTable = {}
| |
| 633 | walkingAnimationSpeed = 3.5 | |
| 634 | allbps = {}
| |
| 635 | projectiles = {}
| |
| 636 | holeTable = {}
| |
| 637 | rainbowMode = false | |
| 638 | int = 0 | |
| 639 | bodyparts = {}
| |
| 640 | holdingMouse1 = false | |
| 641 | local currentAnim = "walk" | |
| 642 | local actionWalking = true | |
| 643 | local isCharging = false | |
| 644 | local slowingDown = 1 | |
| 645 | local Smooth = 1 | |
| 646 | local t = tick() | |
| 647 | game:GetService("RunService").Stepped:connect(function()
| |
| 648 | t = t+0.5*Smooth | |
| 649 | statRegenNumber = statRegenNumber + 1 | |
| 650 | if statRegenNumber >= 10 then | |
| 651 | if currentAnim == "Dashing" then | |
| 652 | if Mana > 0 then | |
| 653 | Mana = Mana - 1 | |
| 654 | else | |
| 655 | holdingw = false | |
| 656 | end | |
| 657 | else | |
| 658 | if Mana < MaxMana then | |
| 659 | Mana = Mana + 1 | |
| 660 | end | |
| 661 | end | |
| 662 | if char.Humanoid.Health < char.Humanoid.MaxHealth then | |
| 663 | char.Humanoid.Health = char.Humanoid.Health + 1 | |
| 664 | end | |
| 665 | statRegenNumber = 0 | |
| 666 | end | |
| 667 | HealthText.Text = math.ceil(char.Humanoid.Health) | |
| 668 | if char.Humanoid.Health <= 100 then | |
| 669 | HealthBar.Size = UDim2.new(0, math.ceil(char.Humanoid.Health)*2, 0, 20) | |
| 670 | end | |
| 671 | ManaText.Text = Mana | |
| 672 | if Mana <= 100 then | |
| 673 | ManaBar.Size = UDim2.new(0, Mana*2, 0, 20) | |
| 674 | end | |
| 675 | if not inAction then | |
| 676 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0,0.05) | |
| 677 | if rootpart.Velocity.y > 1 and Humanoid:GetState() == Enum.HumanoidStateType.Freefall then | |
| 678 | currentAnim = "jump" | |
| 679 | elseif rootpart.Velocity.y < -1 then | |
| 680 | currentAnim = "freefall" | |
| 681 | elseif (math.abs(rootpart.Velocity.x) > 2 or math.abs(rootpart.Velocity.z) > 2) and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then | |
| 682 | currentAnim = "walk" | |
| 683 | elseif Vector3.new(rootpart.Velocity.x,0,rootpart.Velocity.y).magnitude < 1 and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then | |
| 684 | currentAnim = "idle" | |
| 685 | end | |
| 686 | ||
| 687 | if currentAnim == "idle" then | |
| 688 | animationSpeed = 0.1 | |
| 689 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.Angles(math.rad(-1), math.rad(-1), -(math.sin(t/7)/20)+0.1), animationSpeed) | |
| 690 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-1), math.rad(0), (math.sin(t/7)/20)-0.1), animationSpeed) | |
| 691 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,math.sin(t/7)/30,0)*CFrame.Angles(math.rad(-2), math.rad(0), math.rad(1)), animationSpeed) | |
| 692 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,math.sin(t/7)/30,0)*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-1), math.rad(0), math.rad(-1)), animationSpeed) | |
| 693 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 694 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,-math.sin(t/7)/30)*CFrame.Angles(math.rad(-1), math.rad(0), math.rad(0)),animationSpeed) | |
| 695 | elseif currentAnim == "walk" then | |
| 696 | animationSpeed = 0.05 | |
| 697 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/5)/25)+math.rad(-30), math.rad(-42), math.rad(17)), animationSpeed) | |
| 698 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/5)/25)+math.rad(-51), math.rad(42), math.rad(-11)), animationSpeed) | |
| 699 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((-math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 700 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 701 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 702 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,-math.sin(t/5)/25)*CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),0.4) | |
| 703 | elseif currentAnim == "jump" then | |
| 704 | animationSpeed = 0.2 | |
| 705 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-11), math.rad(-2), math.rad(12)), animationSpeed) | |
| 706 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-8), math.rad(2), math.rad(-17)), animationSpeed) | |
| 707 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-11), math.rad(0), math.rad(4)), animationSpeed) | |
| 708 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-16), math.rad(1), math.rad(-4)), animationSpeed) | |
| 709 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(8), math.rad(0), math.rad(0)),animationSpeed) | |
| 710 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 711 | elseif currentAnim == "freefall" then | |
| 712 | animationSpeed = 0.15 | |
| 713 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(-15), math.rad(0), -(math.sin(t/5)/10)+math.rad(10)), animationSpeed) | |
| 714 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-12), math.rad(4), (math.sin(t/5)/10)+math.rad(-10)), animationSpeed) | |
| 715 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-8), math.rad(0), (math.sin(t/5)/10)+math.rad(6)), animationSpeed) | |
| 716 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(0), math.rad(1), (math.sin(t/5)/10)+math.rad(-6)), animationSpeed) | |
| 717 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 718 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 719 | end | |
| 720 | else --starting abilities | |
| 721 | if actionWalking then | |
| 722 | if (math.abs(rootpart.Velocity.x) > 2 or math.abs(rootpart.Velocity.z) > 2) and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then | |
| 723 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((-math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 724 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 725 | else | |
| 726 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 727 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 728 | end | |
| 729 | end | |
| 730 | if currentAnim == "ArmUp" then | |
| 731 | animationSpeed = 0.3 | |
| 732 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(79), math.rad(-5), math.rad(1)), animationSpeed) | |
| 733 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(62), math.rad(-3), math.rad(-3)), 0.07) | |
| 734 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)),0.07) | |
| 735 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) | |
| 736 | elseif currentAnim == "Slash1" then | |
| 737 | animationSpeed = 0.15 | |
| 738 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-150), math.rad(20), math.rad(40)), animationSpeed) | |
| 739 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(62), math.rad(-3), math.rad(-3)), 0.07) | |
| 740 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)),0.07) | |
| 741 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) | |
| 742 | makeParticles() | |
| 743 | elseif currentAnim == "SlashMini" then | |
| 744 | animationSpeed = 0.3 | |
| 745 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(-0.3,0,-1)*CFrame.Angles(math.rad(23), math.rad(-20), math.rad(-62)), animationSpeed) | |
| 746 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-49), math.rad(7), math.rad(-1)), animationSpeed) | |
| 747 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 748 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 749 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), animationSpeed) | |
| 750 | makeParticles() | |
| 751 | elseif currentAnim == "Slash2" then | |
| 752 | animationSpeed = 0.3 | |
| 753 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(70), math.rad(3), math.rad(-13)), animationSpeed) | |
| 754 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-49), math.rad(7), math.rad(-1)), animationSpeed) | |
| 755 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 756 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 757 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), animationSpeed) | |
| 758 | makeParticles() | |
| 759 | elseif currentAnim == "DashDown" then | |
| 760 | animationSpeed = 0.3 | |
| 761 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-88), math.rad(-47), math.rad(24)), animationSpeed) | |
| 762 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,-0.5,0)*CFrame.Angles(math.rad(42), math.rad(-5), math.rad(-5)), animationSpeed) | |
| 763 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,1.5,-0.5)*CFrame.Angles(math.rad(24), math.rad(3), math.rad(1)), animationSpeed) | |
| 764 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-40), math.rad(1), math.rad(-3)), animationSpeed) | |
| 765 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-11), math.rad(0), math.rad(0)),animationSpeed) | |
| 766 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,-1.3)*CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),animationSpeed) | |
| 767 | local spike = Instance.new("Part", model)
| |
| 768 | table.insert(SpinTable, spike) | |
| 769 | spike.Size = Vector3.new(0,0,0) | |
| 770 | spike.Name = "spinnything" | |
| 771 | spike.Material = "Neon" | |
| 772 | spike.BrickColor = BrickColor.new(MainColor) | |
| 773 | spike.Anchored = true | |
| 774 | spike.Transparency = 0.5 | |
| 775 | spike.CanCollide = false | |
| 776 | spike.CFrame = CFrame.new(torso.Position.x,(torso.Position.y - 2.5),torso.Position.z)*CFrame.Angles(math.rad(0), math.rad(math.random(0,180)), math.rad(0)) | |
| 777 | local spikemesh = Instance.new("BlockMesh", spike)
| |
| 778 | spikemesh.Name = "SpikeMesh" | |
| 779 | spikemesh.Scale = Vector3.new(5,5,5) | |
| 780 | local ball = Instance.new("Part", model)
| |
| 781 | ball.Size = Vector3.new(0,0,0) | |
| 782 | ball.Name = "ballthing" | |
| 783 | ball.Material = "Neon" | |
| 784 | ball.BrickColor = BrickColor.new(MainColor) | |
| 785 | ball.Anchored = true | |
| 786 | ball.Transparency = 0.5 | |
| 787 | ball.CanCollide = false | |
| 788 | ball.CFrame = CFrame.new(torso.Position.x,(torso.Position.y - 2.5),torso.Position.z) | |
| 789 | local spikemesh = Instance.new("SpecialMesh", ball)
| |
| 790 | spikemesh.Name = "SpikeMesh" | |
| 791 | spikemesh.MeshType = "Sphere" | |
| 792 | spikemesh.Scale = Vector3.new(5,5,5) | |
| 793 | table.insert(SpinTable,ball) | |
| 794 | makeParticles() | |
| 795 | elseif currentAnim == "Dashing" then | |
| 796 | animationSpeed = 0.3 | |
| 797 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-66), math.rad(-24), (math.sin(t/5)/10)+math.rad(25)), animationSpeed) | |
| 798 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(-64), math.rad(31), -(math.sin(t/5)/10)+math.rad(-25)), animationSpeed) | |
| 799 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(-49), math.rad(-19), math.rad(20)), animationSpeed) | |
| 800 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-49), math.rad(13), math.rad(-12)), animationSpeed) | |
| 801 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)),animationSpeed) | |
| 802 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 803 | rootpart.CFrame = rootpart.CFrame*CFrame.new(0,0,-2) | |
| 804 | createPath() | |
| 805 | elseif currentAnim == "DashSlowing" then | |
| 806 | animationSpeed = 0.2 | |
| 807 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(12), math.rad(0), math.rad(0)), animationSpeed) | |
| 808 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(28), math.rad(0), math.rad(0)), animationSpeed) | |
| 809 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(21), math.rad(0), math.rad(3)), animationSpeed) | |
| 810 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(23), math.rad(-1), math.rad(-2)), animationSpeed) | |
| 811 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)),animationSpeed) | |
| 812 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 813 | rootpart.CFrame = rootpart.CFrame*CFrame.new(0,0,-slowingDown) | |
| 814 | slowingDown = slowingDown - 0.05 | |
| 815 | elseif currentAnim == "Casting" then | |
| 816 | animationSpeed = 0.3 | |
| 817 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(138), -(math.sin(t/4)/4)+math.rad(0), math.rad(13)), animationSpeed) | |
| 818 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/5)/25)+math.rad(-21), math.rad(10), math.rad(-11)), animationSpeed) | |
| 819 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 820 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
| 821 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), animationSpeed) | |
| 822 | pcall(function() | |
| 823 | castRing.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 824 | castRing.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 825 | castCircle.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 826 | end) | |
| 827 | makeParticles() | |
| 828 | end | |
| 829 | end | |
| 830 | if #TSTable > 0 then | |
| 831 | for i,v in pairs(TSTable) do | |
| 832 | if v.Transparency <= 1 then | |
| 833 | v.Transparency = v.Transparency + 0.02 | |
| 834 | if v.Name == "Ring" then | |
| 835 | pcall(function() | |
| 836 | v.SpikeMesh.Scale = v.SpikeMesh.Scale - Vector3.new(0.2,0.2,0) | |
| 837 | end) | |
| 838 | elseif v.Name == "SlamRing" then | |
| 839 | v.Transparency = v.Transparency - 0.01 | |
| 840 | pcall(function() | |
| 841 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(3,3,3) | |
| 842 | end) | |
| 843 | elseif v.Name == "GRASS" then | |
| 844 | v.Transparency = v.Transparency - 0.016 | |
| 845 | if v.Transparency > 0.5 then | |
| 846 | v.CanCollide = false | |
| 847 | end | |
| 848 | elseif v.Name == "firework" then | |
| 849 | v.Transparency = v.Transparency - 0.01 | |
| 850 | pcall(function() | |
| 851 | v.SpikeMesh.Scale = v.SpikeMesh.Scale - Vector3.new(0.05,0.05,0.05) | |
| 852 | end) | |
| 853 | else | |
| 854 | pcall(function() | |
| 855 | v.SpikeMesh.Scale = v.SpikeMesh.Scale - Vector3.new(0.2,0,0.2) | |
| 856 | end) | |
| 857 | end | |
| 858 | else | |
| 859 | table.remove(TSTable, i) | |
| 860 | v:Remove() | |
| 861 | end | |
| 862 | end | |
| 863 | end | |
| 864 | if #currentTable > 0 then | |
| 865 | for i,v in pairs(currentTable) do | |
| 866 | if isCharging then | |
| 867 | v.forceinward.Position = wmt.Position | |
| 868 | end | |
| 869 | v.Transparency = v.Transparency + 0.05 | |
| 870 | if v.Transparency >= 1 then | |
| 871 | table.remove(currentTable, i) | |
| 872 | table.remove(allbps, i) | |
| 873 | v:Remove() | |
| 874 | end | |
| 875 | end | |
| 876 | end | |
| 877 | if #holeTable > 0 then | |
| 878 | for i,hole in pairs(holeTable) do | |
| 879 | if hole.HoleMesh.Scale.X < 100 and hole:findFirstChild("BLOCK") == nil then
| |
| 880 | hole.HoleMesh.Scale = hole.HoleMesh.Scale + Vector3.new(10,0,10) | |
| 881 | else | |
| 882 | if hole:findFirstChild("BLOCK") == nil then
| |
| 883 | local block = Instance.new("Part", hole)
| |
| 884 | block.Name = "BLOCK" | |
| 885 | block.Size = Vector3.new(9,0,9) | |
| 886 | block.Anchored = true | |
| 887 | block.CFrame = hole.CFrame*CFrame.new(0,-0.25,0) | |
| 888 | block.Material = "SmoothPlastic" | |
| 889 | block.Reflectance = 0.5 | |
| 890 | block.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 891 | local bv = Instance.new("IntValue", block)
| |
| 892 | bv.Name = "goingUp" | |
| 893 | bv.Value = 0 | |
| 894 | else | |
| 895 | hole:findFirstChild("BLOCK").goingUp.Value = hole:findFirstChild("BLOCK").goingUp.Value + 1
| |
| 896 | if hole:findFirstChild("BLOCK").goingUp.Value <= 6 then
| |
| 897 | local currentC = hole:findFirstChild("BLOCK").CFrame
| |
| 898 | hole:findFirstChild("BLOCK").Size = hole:findFirstChild("BLOCK").Size + Vector3.new(0,5,0)
| |
| 899 | hole:findFirstChild("BLOCK").CFrame = currentC*CFrame.new(0,-2.5,0)
| |
| 900 | elseif hole:findFirstChild("BLOCK").goingUp.Value >= 20 and hole:findFirstChild("BLOCK").Size.Y > 0.3 then
| |
| 901 | local currentC = hole:findFirstChild("BLOCK").CFrame
| |
| 902 | hole:findFirstChild("BLOCK").Size = hole:findFirstChild("BLOCK").Size + Vector3.new(0,-5,0)
| |
| 903 | hole:findFirstChild("BLOCK").CFrame = currentC*CFrame.new(0,2.5,0)
| |
| 904 | elseif hole:findFirstChild("BLOCK").goingUp.Value == 7 then
| |
| 905 | takeDamage((hole.Position - Vector3.new(0,30,0)), 30, 14, false) | |
| 906 | local e = Instance.new("Explosion", hole)
| |
| 907 | e.Position = (hole.Position - Vector3.new(0,30,0)) | |
| 908 | e.BlastPressure = 100000 | |
| 909 | e.BlastRadius = 6 | |
| 910 | e.ExplosionType = "CratersAndDebris" | |
| 911 | e.Visible = false | |
| 912 | local spike = Instance.new("Part", model)
| |
| 913 | table.insert(TSTable, spike) | |
| 914 | spike.Size = Vector3.new(0,0,0) | |
| 915 | spike.Name = "SlamRing" | |
| 916 | spike.Material = "Neon" | |
| 917 | spike.BrickColor = BrickColor.new("Industrial white")
| |
| 918 | spike.Anchored = true | |
| 919 | spike.Transparency = 0.3 | |
| 920 | spike.CanCollide = false | |
| 921 | spike.CFrame = hole.CFrame*CFrame.new(0,-30,0)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 922 | local spikemesh = Instance.new("SpecialMesh", spike)
| |
| 923 | spikemesh.Name = "SpikeMesh" | |
| 924 | spikemesh.Scale = Vector3.new(10,10,10) | |
| 925 | spikemesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 926 | for ind = 1,8 do | |
| 927 | local pgrass = Instance.new("Part",model)
| |
| 928 | pgrass.CanCollide = true | |
| 929 | pgrass.Name = "GRASS" | |
| 930 | pgrass.Anchored = true | |
| 931 | if workspace:findFirstChild("Base") ~= nil then
| |
| 932 | pgrass.Material = workspace.Base.Material | |
| 933 | pgrass.BrickColor = workspace.Base.BrickColor | |
| 934 | else | |
| 935 | pgrass.Material = "Grass" | |
| 936 | pgrass.BrickColor = BrickColor.new("Bright green")
| |
| 937 | end | |
| 938 | pgrass.Size = Vector3.new(math.random(8,10),math.random(1,2),math.random(8,10)) | |
| 939 | pgrass.CFrame = hole.CFrame*CFrame.new(0,-30,0)*CFrame.Angles(math.rad(math.random(-40,40)),0,math.rad(math.random(-40,40))) | |
| 940 | pgrass.CFrame = CFrame.new(hole.CFrame.X, hole.CFrame.Y-30, hole.CFrame.Z) --Start at the center of the circle | |
| 941 | * CFrame.Angles(0, math.rad(ind*(360/8)), math.rad(0)) --Rotate the brick | |
| 942 | * CFrame.new(0, 0, 6) --Move it out by 10 units | |
| 943 | * CFrame.Angles(math.rad(math.random(-35,25)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
| 944 | table.insert(TSTable, pgrass) | |
| 945 | end | |
| 946 | local s = Instance.new("Sound", pgrass)
| |
| 947 | s.SoundId = "rbxassetid://301184111" | |
| 948 | s.EmitterSize = 10 | |
| 949 | s.Volume = 0.3 | |
| 950 | s:Play() | |
| 951 | game:GetService("Debris"):AddItem(s, 5)
| |
| 952 | elseif hole:findFirstChild("BLOCK").goingUp.Value >= 30 then
| |
| 953 | hole:findFirstChild("BLOCK").Transparency = 1
| |
| 954 | hole.HoleMesh.Scale = hole.HoleMesh.Scale - Vector3.new(10,0,10) | |
| 955 | if hole.HoleMesh.Scale.X < 0 then | |
| 956 | table.remove(holeTable, i) | |
| 957 | hole:Remove() | |
| 958 | end | |
| 959 | end | |
| 960 | end | |
| 961 | end | |
| 962 | end | |
| 963 | end | |
| 964 | if #SpinTable > 0 then | |
| 965 | for i,v in pairs(SpinTable) do | |
| 966 | if v.Transparency <= 1 then | |
| 967 | if v.Name == "spinnything" then | |
| 968 | v.Transparency = v.Transparency + 0.005 | |
| 969 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 970 | pcall(function() | |
| 971 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(1,0,1) | |
| 972 | end) | |
| 973 | elseif v.Name == "firework" then | |
| 974 | v.Transparency = v.Transparency + 0.01 | |
| 975 | v.BrickColor = BrickColor.new(Rainbow[math.random(1,#Rainbow)]) | |
| 976 | local sizeup = 3 | |
| 977 | pcall(function() | |
| 978 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
| 979 | end) | |
| 980 | elseif v.Name == "firework1" then | |
| 981 | v.Transparency = v.Transparency + math.random(7,10)/1000 | |
| 982 | v.BrickColor = BrickColor.new(Rainbow[math.random(1,#Rainbow)]) | |
| 983 | local sizeup = math.random(2,5)/10 | |
| 984 | pcall(function() | |
| 985 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
| 986 | end) | |
| 987 | elseif v.Name == "teleball" then | |
| 988 | v.Transparency = v.Transparency - 0.1 | |
| 989 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 990 | local sizeup = 4 | |
| 991 | pcall(function() | |
| 992 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
| 993 | end) | |
| 994 | elseif v.Name == "teleballsmall" then | |
| 995 | v.Transparency = v.Transparency + 0.02 | |
| 996 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 997 | local sizeup = -1 | |
| 998 | pcall(function() | |
| 999 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
| 1000 | end) | |
| 1001 | elseif v.Name == "transRainbowPart" then | |
| 1002 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 1003 | v.Transparency = v.Transparency + 0.05 | |
| 1004 | else | |
| 1005 | v.Transparency = v.Transparency + 0.005 | |
| 1006 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 1007 | pcall(function() | |
| 1008 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(1,1,1) | |
| 1009 | end) | |
| 1010 | end | |
| 1011 | else | |
| 1012 | v:Remove() | |
| 1013 | table.remove(SpinTable, i) | |
| 1014 | end | |
| 1015 | end | |
| 1016 | end | |
| 1017 | if #projectiles > 0 then | |
| 1018 | for i,v in pairs(projectiles) do | |
| 1019 | if (v.Position - rootpart.Position).magnitude > 300 then | |
| 1020 | v:Remove() | |
| 1021 | table.remove(projectiles, i) | |
| 1022 | local ball1 = Instance.new("Part", model)
| |
| 1023 | ball1.Size = Vector3.new(0,0,0) | |
| 1024 | ball1.Name = "firework" | |
| 1025 | ball1.Material = "Neon" | |
| 1026 | ball1.BrickColor = BrickColor.new(MainColor) | |
| 1027 | ball1.Anchored = true | |
| 1028 | ball1.Transparency = 0 | |
| 1029 | ball1.CanCollide = false | |
| 1030 | ball1.CFrame = CFrame.new(v.Position.x,v.Position.y,v.Position.z) | |
| 1031 | local spikemesh = Instance.new("SpecialMesh", ball1)
| |
| 1032 | spikemesh.Name = "SpikeMesh" | |
| 1033 | spikemesh.MeshType = "Sphere" | |
| 1034 | spikemesh.Scale = Vector3.new(5,5,5) | |
| 1035 | table.insert(SpinTable,ball1) | |
| 1036 | local s = Instance.new("Sound", ball1) --Crackle
| |
| 1037 | s.SoundId = "rbxassetid://435195821" | |
| 1038 | s.EmitterSize = 100 | |
| 1039 | s.Volume = 0.6 | |
| 1040 | s:Play() | |
| 1041 | game:GetService("Debris"):AddItem(s, 2)
| |
| 1042 | local s = Instance.new("Sound", ball1) --boom
| |
| 1043 | s.SoundId = "rbxassetid://514867425" | |
| 1044 | s.EmitterSize = 100 | |
| 1045 | s.Volume = 100 | |
| 1046 | s:Play() | |
| 1047 | game:GetService("Debris"):AddItem(s, 2)
| |
| 1048 | game:GetService("RunService").Stepped:wait()
| |
| 1049 | for i = 1,12 do --THIS IS A GOOD POINT | |
| 1050 | local p = Instance.new("Part",ball1)
| |
| 1051 | p.Name = "firework" | |
| 1052 | p.Size = Vector3.new(0,0,0) | |
| 1053 | p.Transparency = 0 | |
| 1054 | p.CanCollide = true | |
| 1055 | p.CFrame = ball1.CFrame*CFrame.new(math.random(-4,4),i,math.random(-4,4)) | |
| 1056 | p.Material = "Neon" | |
| 1057 | p.BrickColor = BrickColor.new(Rainbow[i]) | |
| 1058 | local f = Instance.new("Fire",p)
| |
| 1059 | f.Color = BrickColor.new(Rainbow[i]).Color | |
| 1060 | f.SecondaryColor = Color3.new(1,1,1) | |
| 1061 | local spikemesh = Instance.new("BlockMesh", p)
| |
| 1062 | spikemesh.Name = "SpikeMesh" | |
| 1063 | spikemesh.Scale = Vector3.new(20,20,20) | |
| 1064 | table.insert(TSTable, p) | |
| 1065 | end | |
| 1066 | wait(0.1) | |
| 1067 | local e = Instance.new("Explosion", ball1)
| |
| 1068 | e.Position = ball1.Position | |
| 1069 | e.BlastPressure = 100000 | |
| 1070 | e.BlastRadius = 20 | |
| 1071 | e.ExplosionType = "CratersAndDebris" | |
| 1072 | else | |
| 1073 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 1074 | local somethingWasHit = false | |
| 1075 | local Region = CreateRegion3FromLocAndSize(v.Position, Vector3.new(1,1,1)) | |
| 1076 | for _,Part in pairs(workspace:FindPartsInRegion3WithIgnoreList(Region,{char},math.huge)) do
| |
| 1077 | if not somethingWasHit and Part.Name ~= "firework" and Part.Name ~= "firework1" and Part.Name ~= "projectile" and Part.Name ~= "Particle" then | |
| 1078 | somethingWasHit = true | |
| 1079 | v:Remove() | |
| 1080 | table.remove(projectiles, i) | |
| 1081 | takeDamage(v.Position, math.random(10,20), 13, false) | |
| 1082 | for i = 1,6 do | |
| 1083 | local ball = Instance.new("Part", model)
| |
| 1084 | ball.Size = Vector3.new(0,0,0) | |
| 1085 | ball.Name = "firework1" | |
| 1086 | ball.Material = "Neon" | |
| 1087 | ball.BrickColor = BrickColor.new(MainColor) | |
| 1088 | ball.Anchored = true | |
| 1089 | ball.Transparency = 0.5 | |
| 1090 | ball.CanCollide = false | |
| 1091 | if i == 1 then | |
| 1092 | ball.CFrame = CFrame.new(v.Position.x,v.Position.y,v.Position.z) | |
| 1093 | ball.Transparency = 0 | |
| 1094 | else | |
| 1095 | ball.CFrame = CFrame.new(v.Position.x+math.random(-3,3),(v.Position.y+math.random(-3,3)),v.Position.z+math.random(-3,3)) | |
| 1096 | end | |
| 1097 | local spikemesh = Instance.new("SpecialMesh", ball)
| |
| 1098 | spikemesh.Name = "SpikeMesh" | |
| 1099 | spikemesh.MeshType = "Sphere" | |
| 1100 | spikemesh.Scale = Vector3.new(1,1,1) | |
| 1101 | table.insert(SpinTable,ball) | |
| 1102 | if i == 1 then | |
| 1103 | local s = Instance.new("Sound", ball)
| |
| 1104 | s.SoundId = "rbxassetid://435195821" | |
| 1105 | s.EmitterSize = 20 | |
| 1106 | s.Volume = 0.5 | |
| 1107 | s:Play() | |
| 1108 | game:GetService("Debris"):AddItem(s, 5)
| |
| 1109 | local s = Instance.new("Sound", ball) --boom
| |
| 1110 | s.SoundId = "rbxassetid://540926687" | |
| 1111 | s.EmitterSize = 50 | |
| 1112 | s.Volume = 1 | |
| 1113 | s:Play() | |
| 1114 | game:GetService("Debris"):AddItem(s, 3)
| |
| 1115 | end | |
| 1116 | end | |
| 1117 | end | |
| 1118 | end | |
| 1119 | end | |
| 1120 | pcall(function() | |
| 1121 | v.CFrame = v.CFrame*CFrame.new(0,0,-3) | |
| 1122 | end) | |
| 1123 | end | |
| 1124 | end | |
| 1125 | if rainbowMode then | |
| 1126 | Mana = 100 | |
| 1127 | ManaBar.BackgroundColor3 = BrickColor.new(Rainbow[rainbowNumber]).Color | |
| 1128 | HealthBar.BackgroundColor3 = BrickColor.new(Rainbow[rainbowNumber]).Color | |
| 1129 | Info.TextColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 1130 | Q.TextColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 1131 | E.TextColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 1132 | for i,v in pairs(char:GetChildren()) do | |
| 1133 | if v:isA("Part") then
| |
| 1134 | v.Transparency = 1 | |
| 1135 | local cp = v:Clone() | |
| 1136 | cp.CanCollide = false | |
| 1137 | cp.Anchored = true | |
| 1138 | cp.Material = "SmoothPlastic" | |
| 1139 | cp.Transparency = 0 | |
| 1140 | cp.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
| 1141 | cp.CFrame = v.CFrame --*CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))) | |
| 1142 | for _,extra in pairs(cp:GetChildren()) do | |
| 1143 | if not extra:isA("SpecialMesh") then
| |
| 1144 | extra:Remove() | |
| 1145 | end | |
| 1146 | end | |
| 1147 | if v.Name ~= "Head" then | |
| 1148 | local mesh = Instance.new("BlockMesh")
| |
| 1149 | mesh.Parent = cp | |
| 1150 | mesh.Scale = Vector3.new(1,1,1) | |
| 1151 | end | |
| 1152 | cp.Parent = model | |
| 1153 | table.insert(bodyparts, cp) | |
| 1154 | end | |
| 1155 | end | |
| 1156 | end | |
| 1157 | if #bodyparts > 0 then | |
| 1158 | for i,v in pairs(bodyparts) do | |
| 1159 | if v.Transparency < 1 then | |
| 1160 | v.Transparency = v.Transparency + 0.05 | |
| 1161 | --v.Mesh.Scale = v.Mesh.Scale-Vector3.new(0.05,0.05,0.05) | |
| 1162 | else | |
| 1163 | table.remove(bodyparts, i) | |
| 1164 | v:Remove() | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end | |
| 1168 | if rainbowNumber >= #Rainbow then | |
| 1169 | rainbowNumber = 1 | |
| 1170 | else | |
| 1171 | rainbowNumber = rainbowNumber + 1 | |
| 1172 | end | |
| 1173 | end) | |
| 1174 | ||
| 1175 | local wtap = false | |
| 1176 | Mouse.KeyDown:connect(function(key) | |
| 1177 | if key:lower() == "q" then | |
| 1178 | spellMover = spells[#spells] | |
| 1179 | table.remove(spells, #spells) | |
| 1180 | table.insert(spells, 1, spellMover) | |
| 1181 | loadSpellGui() | |
| 1182 | elseif key:lower() == "e" then | |
| 1183 | spellMover = spells[1] | |
| 1184 | table.remove(spells, 1) | |
| 1185 | table.insert(spells, #spells+1, spellMover) | |
| 1186 | loadSpellGui() | |
| 1187 | end | |
| 1188 | if not inAction then | |
| 1189 | if key:lower() == "w" then | |
| 1190 | if wtap then | |
| 1191 | if Mana > 0 then | |
| 1192 | holdingw = true | |
| 1193 | inAction = true | |
| 1194 | isCharging = true | |
| 1195 | char.Humanoid.WalkSpeed = 0 | |
| 1196 | char.Humanoid.JumpPower = 0 | |
| 1197 | actionWalking = false | |
| 1198 | currentAnim = "DashDown" | |
| 1199 | local dashs = Instance.new("Sound", torso) --whole opening
| |
| 1200 | dashs.SoundId = "rbxassetid://551066808" --ADD DASHING SOUND | |
| 1201 | dashs.EmitterSize = 12 | |
| 1202 | dashs.Volume = 100 | |
| 1203 | dashs.Looped = true | |
| 1204 | dashs:Play() | |
| 1205 | wait(0.2) | |
| 1206 | isCharging = false | |
| 1207 | takeDamage(rootpart.Position, math.random(20,30), 10, false) | |
| 1208 | char.Humanoid.WalkSpeed = 1 | |
| 1209 | currentAnim = "Dashing" | |
| 1210 | if holdingw then | |
| 1211 | repeat wait() until not holdingw | |
| 1212 | else | |
| 1213 | wait(0.3) | |
| 1214 | end | |
| 1215 | dashs:Remove() | |
| 1216 | currentAnim = "DashSlowing" | |
| 1217 | slowingDown = 1 | |
| 1218 | wait(0.5) | |
| 1219 | char.Humanoid.JumpPower = jumpPower | |
| 1220 | wtap = false | |
| 1221 | actionWalking = true | |
| 1222 | inAction = false | |
| 1223 | char.Humanoid.WalkSpeed = CharacterSpeed | |
| 1224 | end | |
| 1225 | else | |
| 1226 | wtap = true | |
| 1227 | wait(0.2) | |
| 1228 | wtap = false | |
| 1229 | end | |
| 1230 | end | |
| 1231 | end | |
| 1232 | end) | |
| 1233 | Mouse.KeyUp:connect(function(key) | |
| 1234 | if key:lower() == "w" then | |
| 1235 | holdingw = false | |
| 1236 | end | |
| 1237 | end) | |
| 1238 | Mouse.Button1Down:connect(function() | |
| 1239 | holdingMouse1 = true | |
| 1240 | if not inAction then | |
| 1241 | if Mana >= currentSpell.ManaCost then | |
| 1242 | Mana = Mana - currentSpell.ManaCost | |
| 1243 | if currentSpell.Name == "Firework" then | |
| 1244 | inAction = true | |
| 1245 | currentAnim = "ArmUp" | |
| 1246 | wait(0.05) | |
| 1247 | currentAnim = "Slash1" | |
| 1248 | isCharging = true | |
| 1249 | wait(0.3) | |
| 1250 | currentAnim = "SlashMini" | |
| 1251 | wait(0.1) | |
| 1252 | currentAnim = "Slash2" | |
| 1253 | wait(0.08) | |
| 1254 | if holdingMouse1 then | |
| 1255 | repeat if Mana >= currentSpell.ManaCost then Mana = (Mana - currentSpell.ManaCost) else holdingMouse1 = false end OriginalProjectile(Mouse.Hit.p) wait(0.1) currentAnim = "SlashMini" wait(0.2) currentAnim = "Slash2" until not holdingMouse1 | |
| 1256 | else | |
| 1257 | OriginalProjectile(Mouse.Hit.p) | |
| 1258 | end | |
| 1259 | isCharging = false | |
| 1260 | inAction = false | |
| 1261 | elseif currentSpell.Name == "Void Crush" then | |
| 1262 | inAction = true | |
| 1263 | currentAnim = "Casting" | |
| 1264 | char.Humanoid.WalkSpeed = CharacterSpeed/1.5 | |
| 1265 | walkingAnimationSpeed = walkingAnimationSpeed*1.5 | |
| 1266 | castingStart(1) | |
| 1267 | wait(1) | |
| 1268 | currentAnim = "SlashMini" | |
| 1269 | wait(0.1) | |
| 1270 | currentAnim = "Slash2" | |
| 1271 | wait(0.08) | |
| 1272 | createHole(Mouse.Hit.p, 30) | |
| 1273 | char.Humanoid.WalkSpeed = CharacterSpeed | |
| 1274 | walkingAnimationSpeed = walkingAnimationSpeed/1.5 | |
| 1275 | isCharging = false | |
| 1276 | inAction = false | |
| 1277 | elseif currentSpell.Name == "Teleport" then | |
| 1278 | inAction = true | |
| 1279 | currentAnim = "Casting" | |
| 1280 | char.Humanoid.WalkSpeed = CharacterSpeed/1.5 | |
| 1281 | walkingAnimationSpeed = walkingAnimationSpeed*1.5 | |
| 1282 | castingStart(0.7) | |
| 1283 | wait(0.5) | |
| 1284 | if (torso.Position - Mouse.Hit.p).magnitude <= 3000 then | |
| 1285 | local tball1 = Instance.new("Part", model)
| |
| 1286 | tball1.Size = Vector3.new(0,0,0) | |
| 1287 | tball1.Name = "teleball" | |
| 1288 | tball1.Material = "Neon" | |
| 1289 | tball1.BrickColor = BrickColor.new(MainColor) | |
| 1290 | tball1.Anchored = true | |
| 1291 | tball1.Transparency = 0.95 | |
| 1292 | tball1.CanCollide = false | |
| 1293 | tball1.CFrame = CFrame.new(Mouse.Hit.p.X, Mouse.Hit.p.Y+3, Mouse.Hit.p.Z) | |
| 1294 | local spikemesh = Instance.new("SpecialMesh", tball1)
| |
| 1295 | spikemesh.Name = "SpikeMesh" | |
| 1296 | spikemesh.MeshType = "Sphere" | |
| 1297 | spikemesh.Scale = Vector3.new(1,1,1) | |
| 1298 | table.insert(SpinTable,tball1) | |
| 1299 | local tball = Instance.new("Part", model)
| |
| 1300 | tball.Size = Vector3.new(0,0,0) | |
| 1301 | tball.Name = "teleball" | |
| 1302 | tball.Material = "Neon" | |
| 1303 | tball.BrickColor = BrickColor.new(MainColor) | |
| 1304 | tball.Anchored = false | |
| 1305 | tball.Transparency = 0.95 | |
| 1306 | tball.CanCollide = false | |
| 1307 | tball.CFrame = torso.CFrame | |
| 1308 | local spikemesh = Instance.new("SpecialMesh", tball)
| |
| 1309 | spikemesh.Name = "SpikeMesh" | |
| 1310 | spikemesh.MeshType = "Sphere" | |
| 1311 | spikemesh.Scale = Vector3.new(1,1,1) | |
| 1312 | table.insert(SpinTable,tball) | |
| 1313 | local TWeld = Instance.new("Weld",tball)
| |
| 1314 | TWeld.Part0 = tball | |
| 1315 | TWeld.Part1 = torso | |
| 1316 | TWeld.C0 = CFrame.new(0,0,0) | |
| 1317 | wait(0.1) | |
| 1318 | local s = Instance.new("Sound", torso)
| |
| 1319 | s.SoundId = "rbxassetid://289556450" | |
| 1320 | s.EmitterSize = 5 | |
| 1321 | s.Volume = 1 | |
| 1322 | s:Play() | |
| 1323 | game:GetService("Debris"):AddItem(s, 3)
| |
| 1324 | local laser2 = Instance.new("Part", model)
| |
| 1325 | laser2.Color = BrickColor.White().Color | |
| 1326 | laser2.Transparency = 0.1 | |
| 1327 | laser2.Name = "transRainbowPart" | |
| 1328 | laser2.Material = "Neon" | |
| 1329 | laser2.Anchored = true | |
| 1330 | laser2.CanCollide = false | |
| 1331 | laser2.CFrame = CFrame.new(((tball.Position.X + tball1.Position.X) / 2), ((tball.Position.Y + tball1.Position.Y) / 2), ((tball.Position.Z + tball1.Position.Z) / 2)) | |
| 1332 | laser2.CFrame = CFrame.new(laser2.Position, tball1.Position) | |
| 1333 | laser2.Size = Vector3.new(0, 0, (tball.Position - tball1.Position).magnitude) | |
| 1334 | local bm = Instance.new("BlockMesh", laser2)
| |
| 1335 | bm.Scale = Vector3.new(2, 2, 1) | |
| 1336 | table.insert(SpinTable,laser2) | |
| 1337 | wait(0.1) | |
| 1338 | TWeld:Remove() | |
| 1339 | tball.CFrame = torso.CFrame | |
| 1340 | tball.Anchored = true | |
| 1341 | tball.Name = "teleballsmall" | |
| 1342 | rootpart.CFrame = tball1.CFrame | |
| 1343 | tball1.Name = "teleballsmall" | |
| 1344 | end | |
| 1345 | char.Humanoid.WalkSpeed = CharacterSpeed | |
| 1346 | walkingAnimationSpeed = walkingAnimationSpeed/1.5 | |
| 1347 | isCharging = false | |
| 1348 | inAction = false | |
| 1349 | elseif currentSpell.Name == "True Form" then | |
| 1350 | inAction = true | |
| 1351 | currentAnim = "Casting" | |
| 1352 | char.Humanoid.WalkSpeed = CharacterSpeed/1.5 | |
| 1353 | walkingAnimationSpeed = walkingAnimationSpeed*1.5 | |
| 1354 | wait(3) | |
| 1355 | if rainbowMode then | |
| 1356 | rainbowMode = false | |
| 1357 | pcall(function() | |
| 1358 | rainbows:Remove() | |
| 1359 | end) | |
| 1360 | for i,v in pairs(char:GetChildren()) do | |
| 1361 | if v:isA("Part") then
| |
| 1362 | if v.Name ~= "HumanoidRootPart" then | |
| 1363 | v.Transparency = 0 | |
| 1364 | end | |
| 1365 | elseif v:isA("Accessory") then
| |
| 1366 | v.Handle.Transparency = 0 | |
| 1367 | end | |
| 1368 | end | |
| 1369 | CharacterSpeed = CharacterSpeed/2 | |
| 1370 | walkingAnimationSpeed = 3.5*1.5 | |
| 1371 | model.face.Parent = char.Head | |
| 1372 | ManaBar.BackgroundColor3 = Color3.new(0, 0.317647, 1) | |
| 1373 | HealthBar.BackgroundColor3 = Color3.new(0, 0.8, 0.02) | |
| 1374 | Info.TextColor = BrickColor.new(MainColor) | |
| 1375 | Q.TextColor = BrickColor.new(MainColor) | |
| 1376 | E.TextColor = BrickColor.new(MainColor) | |
| 1377 | else | |
| 1378 | for i,v in pairs(char:GetChildren()) do | |
| 1379 | if v:isA("Part") then
| |
| 1380 | if v.Name ~= "HumanoidRootPart" then | |
| 1381 | v.Transparency = 1 | |
| 1382 | end | |
| 1383 | elseif v:isA("Accessory") then
| |
| 1384 | v.Handle.Transparency = 1 | |
| 1385 | end | |
| 1386 | end | |
| 1387 | CharacterSpeed = CharacterSpeed*2 | |
| 1388 | walkingAnimationSpeed = 6*1.5 | |
| 1389 | char.Humanoid.WalkSpeed = CharacterSpeed | |
| 1390 | char.Head.face.Parent = model | |
| 1391 | - | rainbows.SoundId = "rbxassetid://179794977" |
| 1391 | + | |
| 1392 | rainbows = Instance.new("Sound", torso) --whole opening
| |
| 1393 | - | rainbows.Volume = 100 |
| 1393 | + | rainbows.SoundId = "rbxassetid://178810058" |
| 1394 | rainbows.EmitterSize = 6 | |
| 1395 | rainbows.Volume = 3 | |
| 1396 | rainbows:Play() | |
| 1397 | rainbows.Looped = true | |
| 1398 | end | |
| 1399 | char.Humanoid.WalkSpeed = CharacterSpeed | |
| 1400 | walkingAnimationSpeed = walkingAnimationSpeed/1.5 | |
| 1401 | isCharging = false | |
| 1402 | inAction = false | |
| 1403 | end | |
| 1404 | else | |
| 1405 | print("Not enough mana")
| |
| 1406 | end | |
| 1407 | end | |
| 1408 | end) | |
| 1409 | Mouse.Button1Up:connect(function() | |
| 1410 | holdingMouse1 = false | |
| 1411 | end) |