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1 | ---------------------------------------------------------------- | |
2 | --------------------------Noob Script-------------------------- | |
3 | ---------------------------------------------------------------- | |
4 | print([[ | |
5 | - | --made by henriquegame2015 |
5 | + | --Epic |
6 | - | --FE code by henry (henriquegame2015) |
6 | + | --Edit by Umbriel |
7 | -------------------------------- | |
8 | Random Text | |
9 | - | you find rare script good |
9 | + | |
10 | - | dont leak... |
10 | + | |
11 | ||
12 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
13 | local Player,game,owner = owner,game | |
14 | local RealPlayer = Player | |
15 | do | |
16 | local rp = RealPlayer | |
17 | script.Parent = rp.Character | |
18 | ||
19 | --RemoteEvent for communicating | |
20 | local Event = Instance.new("RemoteEvent") | |
21 | Event.Name = "UserInput_Event" | |
22 | ||
23 | --Fake event to make stuff like Mouse.KeyDown work | |
24 | local function fakeEvent() | |
25 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
26 | t.connect = t.Connect | |
27 | return t | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
32 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
33 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
34 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
35 | end} | |
36 | --Merged 2 functions into one by checking amount of arguments | |
37 | CAS.UnbindAction = CAS.BindAction | |
38 | ||
39 | --This function will trigger the events that have been :Connect()'ed | |
40 | local function te(self,ev,...) | |
41 | local t = m[ev] | |
42 | if t and t._fakeEvent then | |
43 | for _,f in pairs(t.Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | end | |
48 | m.TrigEvent = te | |
49 | UIS.TrigEvent = te | |
50 | ||
51 | Event.OnServerEvent:Connect(function(plr,io) | |
52 | if plr~=rp then return end | |
53 | m.Target = io.Target | |
54 | m.Hit = io.Hit | |
55 | if not io.isMouse then | |
56 | local b = io.UserInputState == Enum.UserInputState.Begin | |
57 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
58 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
59 | end | |
60 | for _,t in pairs(CAS.Actions) do | |
61 | for _,k in pairs(t.Keys) do | |
62 | if k==io.KeyCode then | |
63 | t.Function(t.Name,io.UserInputState,io) | |
64 | end | |
65 | end | |
66 | end | |
67 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
68 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
69 | end | |
70 | end) | |
71 | Event.Parent = NLS([==[ | |
72 | local Player = game:GetService("Players").LocalPlayer | |
73 | local Event = script:WaitForChild("UserInput_Event") | |
74 | ||
75 | local Mouse = Player:GetMouse() | |
76 | local UIS = game:GetService("UserInputService") | |
77 | local input = function(io,a) | |
78 | if a then return end | |
79 | --Since InputObject is a client-side instance, we create and pass table instead | |
80 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
81 | end | |
82 | UIS.InputBegan:Connect(input) | |
83 | UIS.InputEnded:Connect(input) | |
84 | ||
85 | local h,t | |
86 | --Give the server mouse data 30 times every second, but only if the values changed | |
87 | --If player is not moving their mouse, client won't fire events | |
88 | while wait(1/30) do | |
89 | if h~=Mouse.Hit or t~=Mouse.Target then | |
90 | h,t=Mouse.Hit,Mouse.Target | |
91 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
92 | end | |
93 | end]==],Player.Character) | |
94 | ||
95 | ----Sandboxed game object that allows the usage of client-side methods and services | |
96 | --Real game object | |
97 | local _rg = game | |
98 | ||
99 | --Metatable for fake service | |
100 | local fsmt = { | |
101 | __index = function(self,k) | |
102 | local s = rawget(self,"_RealService") | |
103 | if s then return s[k] end | |
104 | end, | |
105 | __newindex = function(self,k,v) | |
106 | local s = rawget(self,"_RealService") | |
107 | if s then s[k]=v end | |
108 | end, | |
109 | __call = function(self,...) | |
110 | local s = rawget(self,"_RealService") | |
111 | if s then return s(...) end | |
112 | end | |
113 | } | |
114 | local function FakeService(t,RealService) | |
115 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
116 | return setmetatable(t,fsmt) | |
117 | end | |
118 | ||
119 | --Fake game object | |
120 | local g = { | |
121 | GetService = function(self,s) | |
122 | return self[s] | |
123 | end, | |
124 | Players = FakeService({ | |
125 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
126 | },"Players"), | |
127 | UserInputService = FakeService(UIS,"UserInputService"), | |
128 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
129 | } | |
130 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
131 | g.service = g.GetService | |
132 | ||
133 | g.RunService = FakeService({ | |
134 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
135 | BindToRenderStep = function(self,name,_,fun) | |
136 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
137 | end, | |
138 | UnbindFromRenderStep = function(self,name) | |
139 | self._btrs[name]:Disconnect() | |
140 | end, | |
141 | },"RunService") | |
142 | ||
143 | setmetatable(g,{ | |
144 | __index=function(self,s) | |
145 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
146 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
147 | end, | |
148 | __newindex = fsmt.__newindex, | |
149 | __call = fsmt.__call | |
150 | }) | |
151 | --Changing owner to fake player object to support owner:GetMouse() | |
152 | game,owner = g,g.Players.LocalPlayer | |
153 | end | |
154 | ||
155 | Player = owner | |
156 | PlayerGui = Player.PlayerGui | |
157 | Cam = workspace.CurrentCamera | |
158 | Backpack = Player.Backpack | |
159 | Character = Player.Character | |
160 | Humanoid = Character.Humanoid | |
161 | Mouse = Player:GetMouse() | |
162 | RootPart = Character["HumanoidRootPart"] | |
163 | Torso = Character["Torso"] | |
164 | Head = Character["Head"] | |
165 | RightArm = Character["Right Arm"] | |
166 | LeftArm = Character["Left Arm"] | |
167 | RightLeg = Character["Right Leg"] | |
168 | LeftLeg = Character["Left Leg"] | |
169 | RootJoint = RootPart["RootJoint"] | |
170 | Neck = Torso["Neck"] | |
171 | RightShoulder = Torso["Right Shoulder"] | |
172 | LeftShoulder = Torso["Left Shoulder"] | |
173 | RightHip = Torso["Right Hip"] | |
174 | LeftHip = Torso["Left Hip"] | |
175 | ||
176 | Character = Player.Character | |
177 | Humanoid = Character.Humanoid | |
178 | --------- | |
179 | plr = game.Players.LocalPlayer | |
180 | chara = plr.Character | |
181 | mouse = plr:GetMouse() | |
182 | Create = Instance.new | |
183 | Huge = math.huge | |
184 | ||
185 | ||
186 | ||
187 | ||
188 | local shadowhead = Create("Part",chara.Head) | |
189 | shadowhead.BrickColor = BrickColor.new("Really black") | |
190 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
191 | shadowhead.CanCollide = false | |
192 | local shadowheadmesh = Create("SpecialMesh",shadowhead) | |
193 | shadowheadmesh.MeshType = "Head" | |
194 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
195 | local weld2 = Create("Weld",shadowhead) | |
196 | weld2.Part0 = shadowhead | |
197 | weld2.Part1 = chara.Head | |
198 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
199 | ||
200 | Player = game:GetService("Players").LocalPlayer | |
201 | PlayerGui = Player.PlayerGui | |
202 | Cam = workspace.CurrentCamera | |
203 | Backpack = Player.Backpack | |
204 | Character = Player.Character | |
205 | char = Player.Character | |
206 | Humanoid = Character.Humanoid | |
207 | Mouse = Player:GetMouse() | |
208 | RootPart = Character["HumanoidRootPart"] | |
209 | Torso = Character["Torso"] | |
210 | Head = Character["Head"] | |
211 | RightArm = Character["Right Arm"] | |
212 | LeftArm = Character["Left Arm"] | |
213 | RightLeg = Character["Right Leg"] | |
214 | LeftLeg = Character["Left Leg"] | |
215 | RootJoint = RootPart["RootJoint"] | |
216 | Neck = Torso["Neck"] | |
217 | RightShoulder = Torso["Right Shoulder"] | |
218 | LeftShoulder = Torso["Left Shoulder"] | |
219 | RightHip = Torso["Right Hip"] | |
220 | LeftHip = Torso["Left Hip"] | |
221 | ||
222 | local Orin = "http://www.roblox.com/asset/?id=10521899" | |
223 | Head.face.Texture = Orin | |
224 | function weld(a, b, acf) | |
225 | local w = Instance.new("Weld", a) | |
226 | w.Part0 = a | |
227 | w.Part1 = b | |
228 | w.C0 = acf | |
229 | end | |
230 | ||
231 | char.Humanoid.MaxHealth = 9999 | |
232 | char.Humanoid.Health = 9999 | |
233 | ||
234 | char.Humanoid.Changed:Connect(function() | |
235 | ||
236 | ||
237 | char.Humanoid.Health = 9999 | |
238 | ||
239 | end) | |
240 | -------------------------------- | |
241 | char.Head.face.Texture = "rbxassetid://10521899" | |
242 | -------------------------------- | |
243 | ||
244 | ||
245 | ||
246 | ||
247 | ------------------------------------------------------- | |
248 | ||
249 | local FavIDs = { | |
250 | 340106355, --Nefl Crystals | |
251 | 927529620, --Dimension | |
252 | 876981900, --Fantasy | |
253 | 398987889, --Ordinary Days | |
254 | 1117396305, --Oh wait, it's you. | |
255 | 885996042, --Action Winter Journey | |
256 | 919231299, --Sprawling Idiot Effigy | |
257 | 743466274, --Good Day Sunshine | |
258 | 727411183, --Knife Fight | |
259 | 1402748531, --The Earth Is Counting On You! | |
260 | 595230126 --Robot Language | |
261 | } | |
262 | ||
263 | ||
264 | ||
265 | --The reality of my life isn't real but a Universe -makhail07 | |
266 | wait(0.2) | |
267 | local plr = game:service'Players'.LocalPlayer | |
268 | print('Local User is '..plr.Name) | |
269 | print('SCRIPTNAME Loaded') | |
270 | print('SCRIPT DESCRIPTION') | |
271 | local char = plr.Character | |
272 | local hum = char.Humanoid | |
273 | local hed = char.Head | |
274 | local root = char.HumanoidRootPart | |
275 | local rootj = root.RootJoint | |
276 | local tors = char.Torso | |
277 | local ra = char["Right Arm"] | |
278 | local la = char["Left Arm"] | |
279 | local rl = char["Right Leg"] | |
280 | local ll = char["Left Leg"] | |
281 | local neck = tors["Neck"] | |
282 | local mouse = plr:GetMouse() | |
283 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
284 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
285 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
286 | local maincolor = BrickColor.new("New Yeller") | |
287 | ||
288 | ------------------------------------------------------- | |
289 | --Start Good Stuff-- | |
290 | ------------------------------------------------------- | |
291 | cam = game.Workspace.CurrentCamera | |
292 | CF = CFrame.new | |
293 | angles = CFrame.Angles | |
294 | attack = false | |
295 | Euler = CFrame.fromEulerAnglesXYZ | |
296 | Rad = math.rad | |
297 | IT = Instance.new | |
298 | BrickC = BrickColor.new | |
299 | Cos = math.cos | |
300 | Acos = math.acos | |
301 | Sin = math.sin | |
302 | Asin = math.asin | |
303 | Abs = math.abs | |
304 | Mrandom = math.random | |
305 | Floor = math.floor | |
306 | ||
307 | ||
308 | ||
309 | ------------------------------------------------------- | |
310 | --End Good Stuff-- | |
311 | ------------------------------------------------------- | |
312 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
313 | RSH, LSH = nil, nil | |
314 | RW = Instance.new("Weld") | |
315 | LW = Instance.new("Weld") | |
316 | RH = tors["Right Hip"] | |
317 | LH = tors["Left Hip"] | |
318 | RSH = tors["Right Shoulder"] | |
319 | LSH = tors["Left Shoulder"] | |
320 | RSH.Parent = nil | |
321 | LSH.Parent = nil | |
322 | RW.Name = "RW" | |
323 | RW.Part0 = tors | |
324 | RW.C0 = CF(1.5, 0.5, 0) | |
325 | RW.C1 = CF(0, 0.5, 0) | |
326 | RW.Part1 = ra | |
327 | RW.Parent = tors | |
328 | LW.Name = "LW" | |
329 | LW.Part0 = tors | |
330 | LW.C0 = CF(-1.5, 0.5, 0) | |
331 | LW.C1 = CF(0, 0.5, 0) | |
332 | LW.Part1 = la | |
333 | LW.Parent = tors | |
334 | Effects = {} | |
335 | ------------------------------------------------------- | |
336 | --Start HeartBeat-- | |
337 | ------------------------------------------------------- | |
338 | ArtificialHB = Instance.new("BindableEvent", script) | |
339 | ArtificialHB.Name = "Heartbeat" | |
340 | script:WaitForChild("Heartbeat") | |
341 | ||
342 | frame = 1 / 60 | |
343 | tf = 0 | |
344 | allowframeloss = false | |
345 | tossremainder = false | |
346 | ||
347 | ||
348 | lastframe = tick() | |
349 | script.Heartbeat:Fire() | |
350 | ||
351 | ||
352 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
353 | tf = tf + s | |
354 | if tf >= frame then | |
355 | if allowframeloss then | |
356 | script.Heartbeat:Fire() | |
357 | lastframe = tick() | |
358 | else | |
359 | for i = 1, math.floor(tf / frame) do | |
360 | script.Heartbeat:Fire() | |
361 | end | |
362 | lastframe = tick() | |
363 | end | |
364 | if tossremainder then | |
365 | tf = 0 | |
366 | else | |
367 | tf = tf - frame * math.floor(tf / frame) | |
368 | end | |
369 | end | |
370 | end) | |
371 | ------------------------------------------------------- | |
372 | --End HeartBeat-- | |
373 | ------------------------------------------------------- | |
374 | ||
375 | ------------------------------------------------------- | |
376 | --Start Important Functions-- | |
377 | ------------------------------------------------------- | |
378 | function swait(num) | |
379 | if num == 0 or num == nil then | |
380 | game:service("RunService").Stepped:wait(0) | |
381 | else | |
382 | for i = 0, num do | |
383 | game:service("RunService").Stepped:wait(0) | |
384 | end | |
385 | end | |
386 | end | |
387 | function thread(f) | |
388 | coroutine.resume(coroutine.create(f)) | |
389 | end | |
390 | function clerp(a, b, t) | |
391 | local qa = { | |
392 | QuaternionFromCFrame(a) | |
393 | } | |
394 | local qb = { | |
395 | QuaternionFromCFrame(b) | |
396 | } | |
397 | local ax, ay, az = a.x, a.y, a.z | |
398 | local bx, by, bz = b.x, b.y, b.z | |
399 | local _t = 1 - t | |
400 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
401 | end | |
402 | function QuaternionFromCFrame(cf) | |
403 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
404 | local trace = m00 + m11 + m22 | |
405 | if trace > 0 then | |
406 | local s = math.sqrt(1 + trace) | |
407 | local recip = 0.5 / s | |
408 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
409 | else | |
410 | local i = 0 | |
411 | if m00 < m11 then | |
412 | i = 1 | |
413 | end | |
414 | if m22 > (i == 0 and m00 or m11) then | |
415 | i = 2 | |
416 | end | |
417 | if i == 0 then | |
418 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
419 | local recip = 0.5 / s | |
420 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
421 | elseif i == 1 then | |
422 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
423 | local recip = 0.5 / s | |
424 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
425 | elseif i == 2 then | |
426 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
427 | local recip = 0.5 / s | |
428 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
429 | end | |
430 | end | |
431 | end | |
432 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
433 | local xs, ys, zs = x + x, y + y, z + z | |
434 | local wx, wy, wz = w * xs, w * ys, w * zs | |
435 | local xx = x * xs | |
436 | local xy = x * ys | |
437 | local xz = x * zs | |
438 | local yy = y * ys | |
439 | local yz = y * zs | |
440 | local zz = z * zs | |
441 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
442 | end | |
443 | function QuaternionSlerp(a, b, t) | |
444 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
445 | local startInterp, finishInterp | |
446 | if cosTheta >= 1.0E-4 then | |
447 | if 1 - cosTheta > 1.0E-4 then | |
448 | local theta = math.acos(cosTheta) | |
449 | local invSinTheta = 1 / Sin(theta) | |
450 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
451 | finishInterp = Sin(t * theta) * invSinTheta | |
452 | else | |
453 | startInterp = 1 - t | |
454 | finishInterp = t | |
455 | end | |
456 | elseif 1 + cosTheta > 1.0E-4 then | |
457 | local theta = math.acos(-cosTheta) | |
458 | local invSinTheta = 1 / Sin(theta) | |
459 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
460 | finishInterp = Sin(t * theta) * invSinTheta | |
461 | else | |
462 | startInterp = t - 1 | |
463 | finishInterp = t | |
464 | end | |
465 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
466 | end | |
467 | function rayCast(Position, Direction, Range, Ignore) | |
468 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
469 | end | |
470 | local RbxUtility = LoadLibrary("RbxUtility") | |
471 | local Create = RbxUtility.Create | |
472 | ||
473 | function getRegion(point,range,ignore) | |
474 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
475 | end | |
476 | ||
477 | function GetTorso(char) | |
478 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
479 | end | |
480 | ||
481 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
482 | ------------------------------------------------------- | |
483 | --Start Damage Function-- | |
484 | ------------------------------------------------------- | |
485 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
486 | if hit.Parent == nil then | |
487 | return | |
488 | end | |
489 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
490 | for _, v in pairs(hit.Parent:children()) do | |
491 | if v:IsA("Humanoid") then | |
492 | h = v | |
493 | end | |
494 | end | |
495 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
496 | ||
497 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
498 | end | |
499 | ||
500 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
501 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
502 | if hit.Parent.DebounceHit.Value == true then | |
503 | return | |
504 | end | |
505 | end | |
506 | if insta == true then | |
507 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
508 | end | |
509 | local c = Create("ObjectValue"){ | |
510 | Name = "creator", | |
511 | Value = game:service("Players").LocalPlayer, | |
512 | Parent = h, | |
513 | } | |
514 | game:GetService("Debris"):AddItem(c, .5) | |
515 | if HitSound ~= nil and HitPitch ~= nil then | |
516 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
517 | end | |
518 | local Damage = math.random(minim, maxim) | |
519 | local blocked = false | |
520 | local block = hit.Parent:findFirstChild("Block") | |
521 | if block ~= nil then | |
522 | if block.className == "IntValue" then | |
523 | if block.Value > 0 then | |
524 | blocked = true | |
525 | block.Value = block.Value - 1 | |
526 | print(block.Value) | |
527 | end | |
528 | end | |
529 | end | |
530 | if blocked == false then | |
531 | h.Health = h.Health - Damage | |
532 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
533 | else | |
534 | h.Health = h.Health - (Damage / 2) | |
535 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
536 | end | |
537 | if Type == "Knockdown" then | |
538 | local hum = hit.Parent.Humanoid | |
539 | hum.PlatformStand = true | |
540 | coroutine.resume(coroutine.create(function(HHumanoid) | |
541 | swait(1) | |
542 | HHumanoid.PlatformStand = false | |
543 | end), hum) | |
544 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
545 | local bodvol = Create("BodyVelocity"){ | |
546 | velocity = angle * knockback, | |
547 | P = 5000, | |
548 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
549 | Parent = hit, | |
550 | } | |
551 | local rl = Create("BodyAngularVelocity"){ | |
552 | P = 3000, | |
553 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
554 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
555 | Parent = hit, | |
556 | } | |
557 | game:GetService("Debris"):AddItem(bodvol, .5) | |
558 | game:GetService("Debris"):AddItem(rl, .5) | |
559 | elseif Type == "Normal" then | |
560 | local vp = Create("BodyVelocity"){ | |
561 | P = 500, | |
562 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
563 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
564 | } | |
565 | if knockback > 0 then | |
566 | vp.Parent = hit.Parent.Torso | |
567 | end | |
568 | game:GetService("Debris"):AddItem(vp, .5) | |
569 | elseif Type == "Up" then | |
570 | local bodyVelocity = Create("BodyVelocity"){ | |
571 | velocity = Vector3.new(0, 20, 0), | |
572 | P = 5000, | |
573 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
574 | Parent = hit, | |
575 | } | |
576 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
577 | elseif Type == "DarkUp" then | |
578 | coroutine.resume(coroutine.create(function() | |
579 | for i = 0, 1, 0.1 do | |
580 | swait() | |
581 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
582 | end | |
583 | end)) | |
584 | local bodyVelocity = Create("BodyVelocity"){ | |
585 | velocity = Vector3.new(0, 20, 0), | |
586 | P = 5000, | |
587 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
588 | Parent = hit, | |
589 | } | |
590 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
591 | elseif Type == "Snare" then | |
592 | local bp = Create("BodyPosition"){ | |
593 | P = 2000, | |
594 | D = 100, | |
595 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
596 | position = hit.Parent.Torso.Position, | |
597 | Parent = hit.Parent.Torso, | |
598 | } | |
599 | game:GetService("Debris"):AddItem(bp, 1) | |
600 | elseif Type == "Freeze" then | |
601 | local BodPos = Create("BodyPosition"){ | |
602 | P = 50000, | |
603 | D = 1000, | |
604 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
605 | position = hit.Parent.Torso.Position, | |
606 | Parent = hit.Parent.Torso, | |
607 | } | |
608 | local BodGy = Create("BodyGyro") { | |
609 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
610 | P = 20e+003, | |
611 | Parent = hit.Parent.Torso, | |
612 | cframe = hit.Parent.Torso.CFrame, | |
613 | } | |
614 | hit.Parent.Torso.Anchored = true | |
615 | coroutine.resume(coroutine.create(function(Part) | |
616 | swait(1.5) | |
617 | Part.Anchored = false | |
618 | end), hit.Parent.Torso) | |
619 | game:GetService("Debris"):AddItem(BodPos, 3) | |
620 | game:GetService("Debris"):AddItem(BodGy, 3) | |
621 | end | |
622 | local debounce = Create("BoolValue"){ | |
623 | Name = "DebounceHit", | |
624 | Parent = hit.Parent, | |
625 | Value = true, | |
626 | } | |
627 | game:GetService("Debris"):AddItem(debounce, Delay) | |
628 | c = Create("ObjectValue"){ | |
629 | Name = "creator", | |
630 | Value = Player, | |
631 | Parent = h, | |
632 | } | |
633 | game:GetService("Debris"):AddItem(c, .5) | |
634 | end | |
635 | end | |
636 | ------------------------------------------------------- | |
637 | --End Damage Function-- | |
638 | ------------------------------------------------------- | |
639 | ||
640 | ------------------------------------------------------- | |
641 | --Start Damage Function Customization-- | |
642 | ------------------------------------------------------- | |
643 | function ShowDamage(Pos, Text, Time, Color) | |
644 | local Rate = (1 / 30) | |
645 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
646 | local Text = (Text or "") | |
647 | local Time = (Time or 2) | |
648 | local Color = (Color or Color3.new(255, 255, 1)) | |
649 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
650 | EffectPart.Anchored = true | |
651 | local BillboardGui = Create("BillboardGui"){ | |
652 | Size = UDim2.new(3, 0, 3, 0), | |
653 | Adornee = EffectPart, | |
654 | Parent = EffectPart, | |
655 | } | |
656 | local TextLabel = Create("TextLabel"){ | |
657 | BackgroundTransparency = 1, | |
658 | Size = UDim2.new(1, 0, 1, 0), | |
659 | Text = Text, | |
660 | Font = "Bodoni", | |
661 | TextColor3 = Color, | |
662 | TextScaled = true, | |
663 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
664 | Parent = BillboardGui, | |
665 | } | |
666 | game.Debris:AddItem(EffectPart, (Time)) | |
667 | EffectPart.Parent = game:GetService("Workspace") | |
668 | delay(0, function() | |
669 | local Frames = (Time / Rate) | |
670 | for Frame = 1, Frames do | |
671 | wait(Rate) | |
672 | local Percent = (Frame / Frames) | |
673 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
674 | TextLabel.TextTransparency = Percent | |
675 | end | |
676 | if EffectPart and EffectPart.Parent then | |
677 | EffectPart:Destroy() | |
678 | end | |
679 | end) | |
680 | end | |
681 | ------------------------------------------------------- | |
682 | --End Damage Function Customization-- | |
683 | ------------------------------------------------------- | |
684 | ||
685 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
686 | for _, c in pairs(workspace:children()) do | |
687 | local hum = c:findFirstChild("Humanoid") | |
688 | if hum ~= nil then | |
689 | local head = c:findFirstChild("Head") | |
690 | if head ~= nil then | |
691 | local targ = head.Position - Part.Position | |
692 | local mag = targ.magnitude | |
693 | if magni >= mag and c.Name ~= plr.Name then | |
694 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
695 | end | |
696 | end | |
697 | end | |
698 | end | |
699 | end | |
700 | ||
701 | ||
702 | CFuncs = { | |
703 | Part = { | |
704 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
705 | local Part = Create("Part")({ | |
706 | Parent = Parent, | |
707 | Reflectance = Reflectance, | |
708 | Transparency = Transparency, | |
709 | CanCollide = false, | |
710 | Locked = true, | |
711 | BrickColor = BrickColor.new(tostring(BColor)), | |
712 | Name = Name, | |
713 | Size = Size, | |
714 | Material = Material | |
715 | }) | |
716 | RemoveOutlines(Part) | |
717 | return Part | |
718 | end | |
719 | }, | |
720 | Mesh = { | |
721 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
722 | local Msh = Create(Mesh)({ | |
723 | Parent = Part, | |
724 | Offset = OffSet, | |
725 | Scale = Scale | |
726 | }) | |
727 | if Mesh == "SpecialMesh" then | |
728 | Msh.MeshType = MeshType | |
729 | Msh.MeshId = MeshId | |
730 | end | |
731 | return Msh | |
732 | end | |
733 | }, | |
734 | Mesh = { | |
735 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
736 | local Msh = Create(Mesh)({ | |
737 | Parent = Part, | |
738 | Offset = OffSet, | |
739 | Scale = Scale | |
740 | }) | |
741 | if Mesh == "SpecialMesh" then | |
742 | Msh.MeshType = MeshType | |
743 | Msh.MeshId = MeshId | |
744 | end | |
745 | return Msh | |
746 | end | |
747 | }, | |
748 | Weld = { | |
749 | Create = function(Parent, Part0, Part1, C0, C1) | |
750 | local Weld = Create("Weld")({ | |
751 | Parent = Parent, | |
752 | Part0 = Part0, | |
753 | Part1 = Part1, | |
754 | C0 = C0, | |
755 | C1 = C1 | |
756 | }) | |
757 | return Weld | |
758 | end | |
759 | }, | |
760 | Sound = { | |
761 | Create = function(id, par, vol, pit) | |
762 | coroutine.resume(coroutine.create(function() | |
763 | local S = Create("Sound")({ | |
764 | Volume = vol, | |
765 | Pitch = pit or 1, | |
766 | SoundId = id, | |
767 | Parent = par or workspace | |
768 | }) | |
769 | wait() | |
770 | S:play() | |
771 | game:GetService("Debris"):AddItem(S, 6) | |
772 | end)) | |
773 | end | |
774 | }, | |
775 | ParticleEmitter = { | |
776 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
777 | local fp = Create("ParticleEmitter")({ | |
778 | Parent = Parent, | |
779 | Color = ColorSequence.new(Color1, Color2), | |
780 | LightEmission = LightEmission, | |
781 | Size = Size, | |
782 | Texture = Texture, | |
783 | Transparency = Transparency, | |
784 | ZOffset = ZOffset, | |
785 | Acceleration = Accel, | |
786 | Drag = Drag, | |
787 | LockedToPart = LockedToPart, | |
788 | VelocityInheritance = VelocityInheritance, | |
789 | EmissionDirection = EmissionDirection, | |
790 | Enabled = Enabled, | |
791 | Lifetime = LifeTime, | |
792 | Rate = Rate, | |
793 | Rotation = Rotation, | |
794 | RotSpeed = RotSpeed, | |
795 | Speed = Speed, | |
796 | VelocitySpread = VelocitySpread | |
797 | }) | |
798 | return fp | |
799 | end | |
800 | } | |
801 | } | |
802 | function RemoveOutlines(part) | |
803 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
804 | end | |
805 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
806 | local Part = Create("Part")({ | |
807 | formFactor = FormFactor, | |
808 | Parent = Parent, | |
809 | Reflectance = Reflectance, | |
810 | Transparency = Transparency, | |
811 | CanCollide = false, | |
812 | Locked = true, | |
813 | BrickColor = BrickColor.new(tostring(BColor)), | |
814 | Name = Name, | |
815 | Size = Size, | |
816 | Material = Material | |
817 | }) | |
818 | RemoveOutlines(Part) | |
819 | return Part | |
820 | end | |
821 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
822 | local Msh = Create(Mesh)({ | |
823 | Parent = Part, | |
824 | Offset = OffSet, | |
825 | Scale = Scale | |
826 | }) | |
827 | if Mesh == "SpecialMesh" then | |
828 | Msh.MeshType = MeshType | |
829 | Msh.MeshId = MeshId | |
830 | end | |
831 | return Msh | |
832 | end | |
833 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
834 | local Weld = Create("Weld")({ | |
835 | Parent = Parent, | |
836 | Part0 = Part0, | |
837 | Part1 = Part1, | |
838 | C0 = C0, | |
839 | C1 = C1 | |
840 | }) | |
841 | return Weld | |
842 | end | |
843 | ||
844 | ||
845 | ------------------------------------------------------- | |
846 | --Start Effect Function-- | |
847 | ------------------------------------------------------- | |
848 | EffectModel = Instance.new("Model", char) | |
849 | Effects = { | |
850 | Block = { | |
851 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
852 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
853 | prt.Anchored = true | |
854 | prt.CFrame = cframe | |
855 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
856 | game:GetService("Debris"):AddItem(prt, 10) | |
857 | if Type == 1 or Type == nil then | |
858 | table.insert(Effects, { | |
859 | prt, | |
860 | "Block1", | |
861 | delay, | |
862 | x3, | |
863 | y3, | |
864 | z3, | |
865 | msh | |
866 | }) | |
867 | elseif Type == 2 then | |
868 | table.insert(Effects, { | |
869 | prt, | |
870 | "Block2", | |
871 | delay, | |
872 | x3, | |
873 | y3, | |
874 | z3, | |
875 | msh | |
876 | }) | |
877 | else | |
878 | table.insert(Effects, { | |
879 | prt, | |
880 | "Block3", | |
881 | delay, | |
882 | x3, | |
883 | y3, | |
884 | z3, | |
885 | msh | |
886 | }) | |
887 | end | |
888 | end | |
889 | }, | |
890 | Sphere = { | |
891 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
892 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
893 | prt.Anchored = true | |
894 | prt.CFrame = cframe | |
895 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
896 | game:GetService("Debris"):AddItem(prt, 10) | |
897 | table.insert(Effects, { | |
898 | prt, | |
899 | "Cylinder", | |
900 | delay, | |
901 | x3, | |
902 | y3, | |
903 | z3, | |
904 | msh | |
905 | }) | |
906 | end | |
907 | }, | |
908 | Cylinder = { | |
909 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
910 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
911 | prt.Anchored = true | |
912 | prt.CFrame = cframe | |
913 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
914 | game:GetService("Debris"):AddItem(prt, 10) | |
915 | table.insert(Effects, { | |
916 | prt, | |
917 | "Cylinder", | |
918 | delay, | |
919 | x3, | |
920 | y3, | |
921 | z3, | |
922 | msh | |
923 | }) | |
924 | end | |
925 | }, | |
926 | Wave = { | |
927 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
928 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
929 | prt.Anchored = true | |
930 | prt.CFrame = cframe | |
931 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
932 | game:GetService("Debris"):AddItem(prt, 10) | |
933 | table.insert(Effects, { | |
934 | prt, | |
935 | "Cylinder", | |
936 | delay, | |
937 | x3 / 60, | |
938 | y3 / 60, | |
939 | z3 / 60, | |
940 | msh | |
941 | }) | |
942 | end | |
943 | }, | |
944 | Ring = { | |
945 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
946 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
947 | prt.Anchored = true | |
948 | prt.CFrame = cframe | |
949 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
950 | game:GetService("Debris"):AddItem(prt, 10) | |
951 | table.insert(Effects, { | |
952 | prt, | |
953 | "Cylinder", | |
954 | delay, | |
955 | x3, | |
956 | y3, | |
957 | z3, | |
958 | msh | |
959 | }) | |
960 | end | |
961 | }, | |
962 | Break = { | |
963 | Create = function(brickcolor, cframe, x1, y1, z1) | |
964 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
965 | prt.Anchored = true | |
966 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
967 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
968 | local num = math.random(10, 50) / 1000 | |
969 | game:GetService("Debris"):AddItem(prt, 10) | |
970 | table.insert(Effects, { | |
971 | prt, | |
972 | "Shatter", | |
973 | num, | |
974 | prt.CFrame, | |
975 | math.random() - math.random(), | |
976 | 0, | |
977 | math.random(50, 100) / 100 | |
978 | }) | |
979 | end | |
980 | }, | |
981 | Spiral = { | |
982 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
983 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
984 | prt.Anchored = true | |
985 | prt.CFrame = cframe | |
986 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
987 | game:GetService("Debris"):AddItem(prt, 10) | |
988 | table.insert(Effects, { | |
989 | prt, | |
990 | "Cylinder", | |
991 | delay, | |
992 | x3, | |
993 | y3, | |
994 | z3, | |
995 | msh | |
996 | }) | |
997 | end | |
998 | }, | |
999 | Push = { | |
1000 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1001 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1002 | prt.Anchored = true | |
1003 | prt.CFrame = cframe | |
1004 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1005 | game:GetService("Debris"):AddItem(prt, 10) | |
1006 | table.insert(Effects, { | |
1007 | prt, | |
1008 | "Cylinder", | |
1009 | delay, | |
1010 | x3, | |
1011 | y3, | |
1012 | z3, | |
1013 | msh | |
1014 | }) | |
1015 | end | |
1016 | } | |
1017 | } | |
1018 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1019 | local fp = IT("Part") | |
1020 | fp.formFactor = formfactor | |
1021 | fp.Parent = parent | |
1022 | fp.Reflectance = reflectance | |
1023 | fp.Transparency = transparency | |
1024 | fp.CanCollide = false | |
1025 | fp.Locked = true | |
1026 | fp.BrickColor = brickcolor | |
1027 | fp.Name = name | |
1028 | fp.Size = size | |
1029 | fp.Position = tors.Position | |
1030 | RemoveOutlines(fp) | |
1031 | fp.Material = "SmoothPlastic" | |
1032 | fp:BreakJoints() | |
1033 | return fp | |
1034 | end | |
1035 | ||
1036 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1037 | local mesh = IT(Mesh) | |
1038 | mesh.Parent = part | |
1039 | if Mesh == "SpecialMesh" then | |
1040 | mesh.MeshType = meshtype | |
1041 | if meshid ~= "nil" then | |
1042 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1043 | end | |
1044 | end | |
1045 | mesh.Offset = offset | |
1046 | mesh.Scale = scale | |
1047 | return mesh | |
1048 | end | |
1049 | ||
1050 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1051 | local type = type | |
1052 | local rng = Instance.new("Part", char) | |
1053 | rng.Anchored = true | |
1054 | rng.BrickColor = color | |
1055 | rng.CanCollide = false | |
1056 | rng.FormFactor = 3 | |
1057 | rng.Name = "Ring" | |
1058 | rng.Material = "Neon" | |
1059 | rng.Size = Vector3.new(1, 1, 1) | |
1060 | rng.Transparency = 0 | |
1061 | rng.TopSurface = 0 | |
1062 | rng.BottomSurface = 0 | |
1063 | rng.CFrame = pos | |
1064 | local rngm = Instance.new("SpecialMesh", rng) | |
1065 | rngm.MeshType = MType | |
1066 | rngm.Scale = scale | |
1067 | local scaler2 = 1 | |
1068 | if type == "Add" then | |
1069 | scaler2 = 1 * value | |
1070 | elseif type == "Divide" then | |
1071 | scaler2 = 1 / value | |
1072 | end | |
1073 | coroutine.resume(coroutine.create(function() | |
1074 | for i = 0, 10 / bonuspeed, 0.1 do | |
1075 | swait() | |
1076 | if type == "Add" then | |
1077 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1078 | elseif type == "Divide" then | |
1079 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1080 | end | |
1081 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1082 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1083 | end | |
1084 | rng:Destroy() | |
1085 | end)) | |
1086 | end | |
1087 | ||
1088 | function Eviscerate(dude) | |
1089 | if dude.Name ~= char then | |
1090 | local bgf = IT("BodyGyro", dude.Head) | |
1091 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1092 | local val = IT("BoolValue", dude) | |
1093 | val.Name = "IsHit" | |
1094 | local ds = coroutine.wrap(function() | |
1095 | dude:WaitForChild("Head"):BreakJoints() | |
1096 | wait(0.5) | |
1097 | target = nil | |
1098 | coroutine.resume(coroutine.create(function() | |
1099 | for i, v in pairs(dude:GetChildren()) do | |
1100 | if v:IsA("Accessory") then | |
1101 | v:Destroy() | |
1102 | end | |
1103 | if v:IsA("Humanoid") then | |
1104 | v:Destroy() | |
1105 | end | |
1106 | if v:IsA("CharacterMesh") then | |
1107 | v:Destroy() | |
1108 | end | |
1109 | if v:IsA("Model") then | |
1110 | v:Destroy() | |
1111 | end | |
1112 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1113 | for x, o in pairs(v:GetChildren()) do | |
1114 | if o:IsA("Decal") then | |
1115 | o:Destroy() | |
1116 | end | |
1117 | end | |
1118 | coroutine.resume(coroutine.create(function() | |
1119 | v.Material = "Neon" | |
1120 | v.CanCollide = false | |
1121 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1122 | PartEmmit1.LightEmission = 1 | |
1123 | PartEmmit1.Texture = "rbxassetid://2582829122" | |
1124 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1125 | PartEmmit1.Rate = 150 | |
1126 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1127 | PartEmmit1.Size = NumberSequence.new({ | |
1128 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1129 | NumberSequenceKeypoint.new(1, 0, 0) | |
1130 | }) | |
1131 | PartEmmit1.Transparency = NumberSequence.new({ | |
1132 | NumberSequenceKeypoint.new(0, 0, 0), | |
1133 | NumberSequenceKeypoint.new(1, 1, 0) | |
1134 | }) | |
1135 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1136 | PartEmmit1.VelocitySpread = 30000 | |
1137 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1138 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1139 | local BodPoss = IT("BodyPosition", v) | |
1140 | BodPoss.P = 3000 | |
1141 | BodPoss.D = 1000 | |
1142 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1143 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1144 | v.Color = maincolor.Color | |
1145 | coroutine.resume(coroutine.create(function() | |
1146 | for i = 0, 49 do | |
1147 | swait(1) | |
1148 | v.Transparency = v.Transparency + 0.08 | |
1149 | end | |
1150 | wait(0.5) | |
1151 | PartEmmit1.Enabled = false | |
1152 | wait(3) | |
1153 | v:Destroy() | |
1154 | dude:Destroy() | |
1155 | end)) | |
1156 | end)) | |
1157 | end | |
1158 | end | |
1159 | end)) | |
1160 | end) | |
1161 | ds() | |
1162 | end | |
1163 | end | |
1164 | ||
1165 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1166 | if SinglePlayer then | |
1167 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1168 | end | |
1169 | local List = {} | |
1170 | for i, v in pairs(workspace:GetChildren()) do | |
1171 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1172 | table.insert(List, v) | |
1173 | end | |
1174 | end | |
1175 | return List | |
1176 | end | |
1177 | ||
1178 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1179 | local type = type | |
1180 | local rng = Instance.new("Part", char) | |
1181 | rng.Anchored = true | |
1182 | rng.BrickColor = color | |
1183 | rng.CanCollide = false | |
1184 | rng.FormFactor = 3 | |
1185 | rng.Name = "Ring" | |
1186 | rng.Material = "Neon" | |
1187 | rng.Size = Vector3.new(1, 1, 1) | |
1188 | rng.Transparency = 0 | |
1189 | rng.TopSurface = 0 | |
1190 | rng.BottomSurface = 0 | |
1191 | rng.CFrame = pos | |
1192 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1193 | local rngm = Instance.new("SpecialMesh", rng) | |
1194 | rngm.MeshType = MType | |
1195 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1196 | local scaler2 = 1 | |
1197 | local speeder = FastSpeed | |
1198 | if type == "Add" then | |
1199 | scaler2 = 1 * value | |
1200 | elseif type == "Divide" then | |
1201 | scaler2 = 1 / value | |
1202 | end | |
1203 | coroutine.resume(coroutine.create(function() | |
1204 | for i = 0, 10 / bonuspeed, 0.1 do | |
1205 | swait() | |
1206 | if type == "Add" then | |
1207 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1208 | elseif type == "Divide" then | |
1209 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1210 | end | |
1211 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1212 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1213 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1214 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1215 | end | |
1216 | rng:Destroy() | |
1217 | end)) | |
1218 | end | |
1219 | ||
1220 | function SoulSteal(dude) | |
1221 | if dude.Name ~= char then | |
1222 | local bgf = IT("BodyGyro", dude.Head) | |
1223 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1224 | local val = IT("BoolValue", dude) | |
1225 | val.Name = "IsHit" | |
1226 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1227 | local soulst = coroutine.wrap(function() | |
1228 | local soul = Instance.new("Part",dude) | |
1229 | soul.Size = Vector3.new(1,1,1) | |
1230 | soul.CanCollide = false | |
1231 | soul.Anchored = false | |
1232 | soul.Position = torso.Position | |
1233 | soul.Transparency = 1 | |
1234 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1235 | PartEmmit1.LightEmission = 1 | |
1236 | PartEmmit1.Texture = "rbxassetid://2582829122" | |
1237 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1238 | PartEmmit1.Rate = 250 | |
1239 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1240 | PartEmmit1.Size = NumberSequence.new({ | |
1241 | NumberSequenceKeypoint.new(0, 1, 0), | |
1242 | NumberSequenceKeypoint.new(1, 0, 0) | |
1243 | }) | |
1244 | PartEmmit1.Transparency = NumberSequence.new({ | |
1245 | NumberSequenceKeypoint.new(0, 0, 0), | |
1246 | NumberSequenceKeypoint.new(1, 1, 0) | |
1247 | }) | |
1248 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1249 | PartEmmit1.VelocitySpread = 30000 | |
1250 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1251 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1252 | local BodPoss = IT("BodyPosition", soul) | |
1253 | BodPoss.P = 3000 | |
1254 | BodPoss.D = 1000 | |
1255 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1256 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1257 | wait(1.6) | |
1258 | soul.Touched:connect(function(hit) | |
1259 | if hit.Parent == char then | |
1260 | soul:Destroy() | |
1261 | end | |
1262 | end) | |
1263 | wait(1.2) | |
1264 | while soul do | |
1265 | swait() | |
1266 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1267 | BodPoss.Position = tors.Position | |
1268 | end | |
1269 | end) | |
1270 | soulst() | |
1271 | end | |
1272 | end | |
1273 | function FaceMouse() | |
1274 | local Cam = workspace.CurrentCamera | |
1275 | return { | |
1276 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1277 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1278 | } | |
1279 | end | |
1280 | ||
1281 | BTAUNT = Instance.new("Sound", tors) | |
1282 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432" | |
1283 | BTAUNT.Volume = 10 | |
1284 | BTAUNT.Pitch = 1 | |
1285 | BTAUNT.Looped = true | |
1286 | BTAUNT.TimePosition = 0 | |
1287 | ||
1288 | BTAUNT2 = Instance.new("Sound", tors) | |
1289 | BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253" | |
1290 | BTAUNT2.Volume = 10 | |
1291 | BTAUNT2.Pitch = 1 | |
1292 | BTAUNT2.Looped = false | |
1293 | BTAUNT2.TimePosition = 0 | |
1294 | ||
1295 | BTAUNT3 = Instance.new("Sound", tors) | |
1296 | BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141" | |
1297 | BTAUNT3.Volume = 2 | |
1298 | BTAUNT3.Pitch = 1 | |
1299 | BTAUNT3.Looped = true | |
1300 | BTAUNT3.TimePosition = 0 | |
1301 | ||
1302 | TEST = Instance.new("Sound", tors) | |
1303 | TEST.SoundId = "http://www.roblox.com/asset/?id=130766856" | |
1304 | TEST.Volume = 25 | |
1305 | TEST.Pitch = 1 | |
1306 | TEST.Looped = false | |
1307 | TEST.TimePosition = 0 | |
1308 | ------------------------------------------------------- | |
1309 | --End Effect Function-- | |
1310 | ------------------------------------------------------- | |
1311 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1312 | local NSound = nil | |
1313 | coroutine.resume(coroutine.create(function() | |
1314 | NSound = IT("Sound", PARENT) | |
1315 | NSound.Volume = VOLUME | |
1316 | NSound.Pitch = PITCH | |
1317 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1318 | swait() | |
1319 | NSound:play() | |
1320 | game:GetService("Debris"):AddItem(NSound, 50) | |
1321 | end)) | |
1322 | return NSound | |
1323 | end | |
1324 | function CameraEnshaking(Length, Intensity) | |
1325 | coroutine.resume(coroutine.create(function() | |
1326 | local intensity = 1 * Intensity | |
1327 | local rotM = 0.01 * Intensity | |
1328 | for i = 0, Length, 0.1 do | |
1329 | swait() | |
1330 | intensity = intensity - 0.05 * Intensity / Length | |
1331 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1332 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1333 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1334 | end | |
1335 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1336 | end)) | |
1337 | end | |
1338 | ------------------------------------------------------- | |
1339 | --End Important Functions-- | |
1340 | ------------------------------------------------------- | |
1341 | ||
1342 | ||
1343 | ------------------------------------------------------- | |
1344 | --Start Customization-- | |
1345 | ------------------------------------------------------- | |
1346 | local Player_Size = 1 | |
1347 | if Player_Size ~= 1 then | |
1348 | root.Size = root.Size * Player_Size | |
1349 | tors.Size = tors.Size * Player_Size | |
1350 | hed.Size = hed.Size * Player_Size | |
1351 | ra.Size = ra.Size * Player_Size | |
1352 | la.Size = la.Size * Player_Size | |
1353 | rl.Size = rl.Size * Player_Size | |
1354 | ll.Size = ll.Size * Player_Size | |
1355 | ---------------------------------------------------------------------------------- | |
1356 | rootj.Parent = root | |
1357 | neck.Parent = tors | |
1358 | RW.Parent = tors | |
1359 | LW.Parent = tors | |
1360 | RH.Parent = tors | |
1361 | LH.Parent = tors | |
1362 | ---------------------------------------------------------------------------------- | |
1363 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1364 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1365 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1366 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1367 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1368 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1369 | ---------------------------------------------------------------------------------- | |
1370 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1371 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1372 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1373 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1374 | --hat.Parent = Character | |
1375 | end | |
1376 | ---------------------------------------------------------------------------------- | |
1377 | ---------------------------------------------------------------------------------- | |
1378 | local equipped = false | |
1379 | local idle = 0 | |
1380 | local change = 1 | |
1381 | local val = 0 | |
1382 | local toim = 0 | |
1383 | local idleanim = 0.4 | |
1384 | local sine = 0 | |
1385 | local Sit = 1 | |
1386 | ---------------------------------------------------------------------------------- | |
1387 | hum.WalkSpeed = 8 | |
1388 | hum.JumpPower = 57 | |
1389 | hum.Animator.Parent = nil | |
1390 | ---------------------------------------------------------------------------------- | |
1391 | ||
1392 | ||
1393 | ------------------------------------------------------- | |
1394 | --End Customization-- | |
1395 | ------------------------------------------------------- | |
1396 | local Blobby = Instance.new("Part", char) | |
1397 | Blobby.Name = "Blob" | |
1398 | Blobby.CanCollide = false | |
1399 | Blobby.BrickColor = BrickColor.new("Really black") | |
1400 | Blobby.Transparency = 0 | |
1401 | Blobby.Material = "Plastic" | |
1402 | Blobby.Size = Vector3.new(1, 1, 2) | |
1403 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1404 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1405 | ||
1406 | local Weld = Instance.new("Weld", Blobby) | |
1407 | Weld.Part0 = ra | |
1408 | Weld.Part1 = Blobby | |
1409 | Weld.C1 = CFrame.new(0, 0.8, 0) | |
1410 | Weld.C0 = CFrame.Angles(Rad(-180),0,135) | |
1411 | ||
1412 | local M2 = Instance.new("SpecialMesh") | |
1413 | M2.Parent = Blobby | |
1414 | M2.MeshId = "rbxassetid://0" | |
1415 | M2.TextureId = "rbxassetid://0" | |
1416 | M2.Scale = Vector3.new(1, 0.8, 1) | |
1417 | ||
1418 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
1419 | naeeym2.AlwaysOnTop = true | |
1420 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1421 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1422 | naeeym2.Adornee = hed | |
1423 | naeeym2.Name = "Name" | |
1424 | --naeeym2.PlayerToHideFrom = Player | |
1425 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1426 | tecks2.BackgroundTransparency = 1 | |
1427 | tecks2.TextScaled = true | |
1428 | tecks2.BorderSizePixel = 0 | |
1429 | tecks2.Text = "Fight Me" | |
1430 | tecks2.Font = Enum.Font.Bodoni | |
1431 | tecks2.TextSize = 30 | |
1432 | tecks2.TextStrokeTransparency = 0 | |
1433 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1434 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
1435 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1436 | tecks2.Parent = naeeym2]] | |
1437 | ---------------------------------------------------------------------------------- | |
1438 | local AddInstance = function(Object, ...) | |
1439 | local Obj = Instance.new(Object) | |
1440 | for i,v in next,(...) do | |
1441 | Obj[i] = v | |
1442 | end | |
1443 | return Obj | |
1444 | end | |
1445 | ---------------------------------------------------- | |
1446 | ||
1447 | MeshT = "rbxassetid://1028713" | |
1448 | TextureM = "rbxassetid://127678851" | |
1449 | ||
1450 | ||
1451 | ||
1452 | ||
1453 | local Load = Instance.new("Animation", char) | |
1454 | ||
1455 | ||
1456 | local Reaper = AddInstance("Part",{ | |
1457 | Parent = hed, | |
1458 | CFrame = hed.CFrame, | |
1459 | formFactor = "Symmetric", | |
1460 | Size = Vector3.new(1, 1, 1), | |
1461 | CanCollide = false, | |
1462 | TopSurface = "Smooth", | |
1463 | BottomSurface = "Smooth", | |
1464 | Locked = true, | |
1465 | }) | |
1466 | local Weld = AddInstance("Weld",{ | |
1467 | Parent = Reaper, | |
1468 | Part0 = hed, | |
1469 | C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0), | |
1470 | Part1 = Reaper, | |
1471 | }) | |
1472 | local Mesh = AddInstance("SpecialMesh",{ | |
1473 | Parent = Reaper, | |
1474 | MeshId = MeshT, | |
1475 | TextureId = TextureM, | |
1476 | Offset = Vector3.new(0, 0.3, 0), | |
1477 | Scale = Vector3.new(1.05,1.05,1.05), | |
1478 | VertexColor = Vector3.new(0.3, 0, 0.3), | |
1479 | }) | |
1480 | ||
1481 | ||
1482 | ||
1483 | ||
1484 | ||
1485 | ------------------------------------------------------- | |
1486 | ||
1487 | ||
1488 | ||
1489 | ||
1490 | wait(1) | |
1491 | plr = game.Players.LocalPlayer | |
1492 | char = plr.Character | |
1493 | mouse = plr:GetMouse() | |
1494 | whitecolor = Color3.new(255,255,1) | |
1495 | epicmode = false | |
1496 | normal = true | |
1497 | for i,v in pairs(char:GetChildren()) do | |
1498 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
1499 | v:Destroy() | |
1500 | end | |
1501 | end | |
1502 | local shirt = Instance.new("Shirt",char) | |
1503 | shirt.ShirtTemplate = "rbxassetid://463141967" | |
1504 | local pants = Instance.new("Pants",char) | |
1505 | pants.PantsTemplate = "rbxassetid://175974404" | |
1506 | local bdycolors = char["Body Colors"] | |
1507 | bdycolors.HeadColor3 = whitecolor | |
1508 | bdycolors.LeftArmColor3 = whitecolor | |
1509 | bdycolors.LeftLegColor3 = whitecolor | |
1510 | bdycolors.RightArmColor3 = whitecolor | |
1511 | bdycolors.RightLegColor3 = whitecolor | |
1512 | bdycolors.TorsoColor3 = whitecolor | |
1513 | for i,v in pairs(char:GetChildren()) do | |
1514 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
1515 | v:Destroy() | |
1516 | end | |
1517 | end | |
1518 | ||
1519 | ||
1520 | ||
1521 | local BC = Character["Body Colors"] | |
1522 | BC.HeadColor = BrickColor.new("New Yeller") | |
1523 | BC.LeftArmColor = BrickColor.new("New Yeller") | |
1524 | BC.LeftLegColor = BrickColor.new("New Yeller") | |
1525 | BC.RightArmColor = BrickColor.new("New Yeller") | |
1526 | BC.RightLegColor = BrickColor.new("New Yeller") | |
1527 | BC.TorsoColor = BrickColor.new("New Yeller") | |
1528 | ||
1529 | ||
1530 | ||
1531 | local righteyebrickcolor = "Institutional white" | |
1532 | local reye = Instance.new("Part", char) | |
1533 | reye.CanCollide = false | |
1534 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
1535 | reye.Material = "Neon" | |
1536 | reye.Size = Vector3.new(.25,.35,.15) | |
1537 | weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) | |
1538 | m1 = Instance.new("SpecialMesh", reye) | |
1539 | m1.MeshType = "Sphere" | |
1540 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
1541 | reye.Locked = true | |
1542 | reye.Name = "re" | |
1543 | ||
1544 | local wings = Instance.new("Part", char) | |
1545 | wings.CFrame = char.Torso.CFrame | |
1546 | wings.BrickColor = BrickColor.new("Black") | |
1547 | wings.Locked = true | |
1548 | wings.CanCollide = false | |
1549 | ||
1550 | local weld = Instance.new("Weld", wings) | |
1551 | weld.Part0 = wings | |
1552 | weld.Part1 = char.Torso | |
1553 | ||
1554 | local specialMesh = Instance.new("SpecialMesh", wings) | |
1555 | specialMesh.MeshId = "rbxassetid://0" | |
1556 | specialMesh.Offset = Vector3.new(0,0.1,-0.2) | |
1557 | specialMesh.Scale = Vector3.new(1,1,1) | |
1558 | ||
1559 | ||
1560 | ||
1561 | ------------------------------------------------------- | |
1562 | --Start Attacks N Stuff-- | |
1563 | ------------------------------------------------------- | |
1564 | local naeeym2 = Instance.new("BillboardGui",char) | |
1565 | naeeym2.AlwaysOnTop = true | |
1566 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1567 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1568 | naeeym2.Adornee = hed | |
1569 | naeeym2.Name = "Name" | |
1570 | ||
1571 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1572 | tecks2.BackgroundTransparency = 1 | |
1573 | tecks2.TextScaled = true | |
1574 | tecks2.BorderSizePixel = 0 | |
1575 | tecks2.Text = "Edit by Umbriel" | |
1576 | tecks2.Font = "Fantasy" | |
1577 | - | tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)" |
1577 | + | |
1578 | tecks2.TextStrokeTransparency = 0 | |
1579 | tecks2.TextColor3 = BrickColor.new('Black').Color | |
1580 | tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color | |
1581 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1582 | tecks2.Parent = naeeym2 | |
1583 | textfag = tecks2 | |
1584 | tecks2.Text = "Loading....." | |
1585 | wait(2) | |
1586 | - | tecks2.Text = "Load....." |
1586 | + | tecks2.Text = "Script Edited" |
1587 | wait(1) | |
1588 | - | tecks2.Text = "Script Leaked" |
1588 | + | tecks2.Text = "Switcher But Betterr" |
1589 | BTAUNT:Play() | |
1590 | - | tecks2.Text = "Noob Switcher" |
1590 | + | |
1591 | while textfag ~= nil do | |
1592 | swait() | |
1593 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
1594 | textfag.Rotation = math.random(-3,3) | |
1595 | end | |
1596 | end)) | |
1597 | ||
1598 | ||
1599 | char.Humanoid.JumpPower = 115 | |
1600 | char.Humanoid.WalkSpeed = 30 | |
1601 | ||
1602 | ||
1603 | ----------------------------------------------- | |
1604 | ||
1605 | function chatfunc(text, color) | |
1606 | local chat = coroutine.wrap(function() | |
1607 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1608 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1609 | end | |
1610 | local naeeym2 = Instance.new("BillboardGui", char) | |
1611 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1612 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
1613 | naeeym2.Adornee = hed | |
1614 | naeeym2.Name = "TalkingBillBoard" | |
1615 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1616 | tecks2.BackgroundTransparency = 1 | |
1617 | tecks2.BorderSizePixel = 0 | |
1618 | tecks2.Text = "" | |
1619 | tecks2.Font = "SciFi" | |
1620 | tecks2.TextSize = 30 | |
1621 | tecks2.TextStrokeTransparency = 0 | |
1622 | tecks2.TextColor3 = color | |
1623 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1624 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1625 | local tecks3 = Instance.new("TextLabel", naeeym2) | |
1626 | tecks3.BackgroundTransparency = 1 | |
1627 | tecks3.BorderSizePixel = 0 | |
1628 | tecks3.Text = "" | |
1629 | tecks3.Font = "SciFi" | |
1630 | tecks3.TextSize = 30 | |
1631 | tecks3.TextStrokeTransparency = 0 | |
1632 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
1633 | tecks3.TextStrokeColor3 = color | |
1634 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
1635 | coroutine.resume(coroutine.create(function() | |
1636 | while true do | |
1637 | swait(1) | |
1638 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
1639 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
1640 | tecks2.Rotation = math.random(-5, 5) | |
1641 | tecks3.Rotation = math.random(-5, 5) | |
1642 | end | |
1643 | end)) | |
1644 | for i = 1, string.len(text) do | |
1645 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) | |
1646 | tecks2.Text = string.sub(text, 1, i) | |
1647 | tecks3.Text = string.sub(text, 1, i) | |
1648 | swait(1) | |
1649 | end | |
1650 | wait(1) | |
1651 | local randomrot = math.random(1, 2) | |
1652 | if randomrot == 1 then | |
1653 | for i = 1, 50 do | |
1654 | swait() | |
1655 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
1656 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
1657 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
1658 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
1659 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
1660 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
1661 | end | |
1662 | elseif randomrot == 2 then | |
1663 | for i = 1, 50 do | |
1664 | swait() | |
1665 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
1666 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
1667 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
1668 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
1669 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
1670 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
1671 | end | |
1672 | end | |
1673 | naeeym2:Destroy() | |
1674 | end) | |
1675 | chat() | |
1676 | end | |
1677 | ||
1678 | ||
1679 | ||
1680 | ||
1681 | ||
1682 | ||
1683 | ||
1684 | --Switcher------------------------------------- | |
1685 | ||
1686 | ||
1687 | local effectTorso = Instance.new("Sparkles", char.Torso) | |
1688 | effectTorso.SparkleColor = Color3.new(0, 85, 255) | |
1689 | effectTorso.Enabled = false | |
1690 | ||
1691 | local animation = Instance.new("NumberValue", char) | |
1692 | animation.Value = 1 | |
1693 | animation.Name = "Animation" | |
1694 | ||
1695 | local animation2 = Instance.new("NumberValue", char) | |
1696 | animation2.Value = 1 | |
1697 | animation2.Name = "mode" | |
1698 | ||
1699 | ||
1700 | ||
1701 | ||
1702 | --------------------------- | |
1703 | ||
1704 | ||
1705 | function Noob2 () | |
1706 | ||
1707 | ||
1708 | if animation2.Value == 1 then | |
1709 | ||
1710 | animation2.Value = 2 | |
1711 | ||
1712 | specialMesh.MeshId = "rbxassetid://0" | |
1713 | ||
1714 | wait(0.1) | |
1715 | shirt.ShirtTemplate = "rbxassetid://583914109" | |
1716 | wait(0.1) | |
1717 | pants.PantsTemplate = "rbxassetid://7825739" | |
1718 | tecks2.Text = "Anime Obsession" | |
1719 | ||
1720 | - | tecks2.Text = "Anime" |
1720 | + | |
1721 | tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color | |
1722 | maincolor = BrickColor.new("Hot pink") | |
1723 | ||
1724 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146" | |
1725 | ||
1726 | BC.HeadColor = BrickColor.new("New Yeller") | |
1727 | BC.LeftArmColor = BrickColor.new("New Yeller") | |
1728 | BC.LeftLegColor = BrickColor.new("New Yeller") | |
1729 | BC.RightArmColor = BrickColor.new("New Yeller") | |
1730 | BC.RightLegColor = BrickColor.new("New Yeller") | |
1731 | BC.TorsoColor = BrickColor.new("New Yeller") | |
1732 | char.Torso.Material = ("Plastic") | |
1733 | ||
1734 | effectTorso.Enabled = false | |
1735 | ||
1736 | animation.Value = 3 | |
1737 | ||
1738 | ||
1739 | hed.face.Texture = "rbxassetid://10521899" | |
1740 | ||
1741 | ||
1742 | ||
1743 | end | |
1744 | ||
1745 | ||
1746 | ||
1747 | end | |
1748 | ||
1749 | function Noob3 () | |
1750 | ||
1751 | ||
1752 | if animation2.Value == 1 then | |
1753 | ||
1754 | animation2.Value = 3 | |
1755 | ||
1756 | specialMesh.MeshId = "rbxassetid://0" | |
1757 | wait(0.1) | |
1758 | shirt.ShirtTemplate = "rbxassetid://259122117" | |
1759 | wait(0.1) | |
1760 | pants.PantsTemplate = "rbxassetid://227915108" | |
1761 | tecks2.Text = "Insanity" | |
1762 | ||
1763 | - | tecks2.Text = "Murder" |
1763 | + | |
1764 | tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color | |
1765 | maincolor = BrickColor.new("Really red") | |
1766 | ||
1767 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1353484648" | |
1768 | ||
1769 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997" |
1769 | + | |
1770 | BC.LeftArmColor = BrickColor.new("New Yeller") | |
1771 | BC.LeftLegColor = BrickColor.new("New Yeller") | |
1772 | BC.RightArmColor = BrickColor.new("New Yeller") | |
1773 | BC.RightLegColor = BrickColor.new("New Yeller") | |
1774 | BC.TorsoColor = BrickColor.new("New Yeller") | |
1775 | ||
1776 | char.Torso.Material = ("Plastic") | |
1777 | ||
1778 | effectTorso.Enabled = false | |
1779 | ||
1780 | animation.Value = 1 | |
1781 | ||
1782 | hed.face.Texture = "rbxassetid://10521899" | |
1783 | ||
1784 | ||
1785 | ||
1786 | ||
1787 | ||
1788 | end | |
1789 | ||
1790 | ||
1791 | ||
1792 | end | |
1793 | ||
1794 | function Noob4 () | |
1795 | ||
1796 | ||
1797 | ||
1798 | ||
1799 | animation2.Value = 1 | |
1800 | ||
1801 | ||
1802 | specialMesh.MeshId = "rbxassetid://0" | |
1803 | ||
1804 | ||
1805 | ||
1806 | ||
1807 | ||
1808 | wait(0.1) | |
1809 | shirt.ShirtTemplate = "rbxassetid://463141967" | |
1810 | wait(0.1) | |
1811 | pants.PantsTemplate = "rbxassetid://175974404" | |
1812 | tecks2.Text = "Switcher But Better" | |
1813 | ||
1814 | - | tecks2.Text = "Noob Switcher" |
1814 | + | |
1815 | tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color | |
1816 | maincolor = BrickColor.new("New Yeller") | |
1817 | ||
1818 | ||
1819 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432" | |
1820 | ||
1821 | BC.HeadColor = BrickColor.new("New Yeller") | |
1822 | BC.LeftArmColor = BrickColor.new("New Yeller") | |
1823 | BC.LeftLegColor = BrickColor.new("New Yeller") | |
1824 | BC.RightArmColor = BrickColor.new("New Yeller") | |
1825 | BC.RightLegColor = BrickColor.new("New Yeller") | |
1826 | BC.TorsoColor = BrickColor.new("New Yeller") | |
1827 | char.Torso.Material = ("Plastic") | |
1828 | effectTorso.Enabled = false | |
1829 | ||
1830 | animation.Value = 1 | |
1831 | ||
1832 | hed.face.Texture = "rbxassetid://10521899" | |
1833 | ||
1834 | ||
1835 | end | |
1836 | ||
1837 | ||
1838 | function Noob5 () | |
1839 | ||
1840 | ||
1841 | if animation2.Value == 1 then | |
1842 | ||
1843 | animation2.Value = 5 | |
1844 | specialMesh.MeshId = "rbxassetid://0" | |
1845 | ||
1846 | ||
1847 | wait(0.1) | |
1848 | shirt.ShirtTemplate = "rbxassetid://1533635803" | |
1849 | wait(0.1) | |
1850 | pants.PantsTemplate = "rbxassetid://1460022985" | |
1851 | tecks2.Text = "Havent you already seen this?..." | |
1852 | ||
1853 | - | tecks2.Text = "Pandora" |
1853 | + | |
1854 | tecks2.TextStrokeColor3 = BrickColor.new('White').Color | |
1855 | maincolor = BrickColor.new("White") | |
1856 | ||
1857 | ||
1858 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262" | |
1859 | ||
1860 | BC.HeadColor = BrickColor.new("New Yeller") | |
1861 | BC.LeftArmColor = BrickColor.new("New Yeller") | |
1862 | BC.LeftLegColor = BrickColor.new("Black") | |
1863 | BC.RightArmColor = BrickColor.new("New Yeller") | |
1864 | BC.RightLegColor = BrickColor.new("Black") | |
1865 | BC.TorsoColor = BrickColor.new("New Yeller") | |
1866 | char.Torso.Material = ("Plastic") | |
1867 | effectTorso.Enabled = false | |
1868 | ||
1869 | animation.Value = 1 | |
1870 | ||
1871 | ||
1872 | hed.face.Texture = "rbxassetid://10521899" | |
1873 | ||
1874 | ||
1875 | ||
1876 | ||
1877 | end | |
1878 | ||
1879 | ||
1880 | end | |
1881 | ||
1882 | ||
1883 | ||
1884 | function Noob6 () | |
1885 | ||
1886 | ||
1887 | if animation2.Value == 1 then | |
1888 | ||
1889 | animation2.Value = 6 | |
1890 | specialMesh.MeshId = "rbxassetid://0" | |
1891 | ||
1892 | wait(0.1) | |
1893 | shirt.ShirtTemplate = "rbxassetid://338740550" | |
1894 | wait(0.1) | |
1895 | pants.PantsTemplate = "rbxassetid://338750779" | |
1896 | tecks2.Text = "OverTime" | |
1897 | ||
1898 | - | tecks2.Text = "Injustice" |
1898 | + | |
1899 | tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color | |
1900 | maincolor = BrickColor.new("Really black") | |
1901 | ||
1902 | ||
1903 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882" | |
1904 | ||
1905 | BC.HeadColor = BrickColor.new("White") | |
1906 | BC.LeftArmColor = BrickColor.new("White") | |
1907 | BC.LeftLegColor = BrickColor.new("White") | |
1908 | BC.RightArmColor = BrickColor.new("White") | |
1909 | BC.RightLegColor = BrickColor.new("White") | |
1910 | BC.TorsoColor = BrickColor.new("White") | |
1911 | char.Torso.Material = ("Plastic") | |
1912 | ||
1913 | effectTorso.Enabled = false | |
1914 | ||
1915 | animation.Value = 1 | |
1916 | ||
1917 | ||
1918 | hed.face.Texture = "rbxassetid://10521899" | |
1919 | ||
1920 | ||
1921 | ||
1922 | ||
1923 | end | |
1924 | ||
1925 | ||
1926 | ||
1927 | ||
1928 | end | |
1929 | ||
1930 | ||
1931 | function Noob7 () | |
1932 | ||
1933 | ||
1934 | if animation2.Value == 1 then | |
1935 | ||
1936 | animation2.Value = 7 | |
1937 | specialMesh.MeshId = "rbxassetid://0" | |
1938 | ||
1939 | ||
1940 | wait(0.1) | |
1941 | shirt.ShirtTemplate = "rbxassetid://45695443" | |
1942 | wait(0.1) | |
1943 | pants.PantsTemplate = "rbxassetid://45696190" | |
1944 | tecks2.Text = "God of Time" | |
1945 | ||
1946 | tecks2.TextColor3 = BrickColor.new('Black').Color | |
1947 | tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color | |
1948 | maincolor = BrickColor.new("Deep orange") | |
1949 | ||
1950 | ||
1951 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484" | |
1952 | ||
1953 | BC.HeadColor = BrickColor.new("Smoky grey") | |
1954 | BC.LeftArmColor = BrickColor.new("Smoky grey") | |
1955 | BC.LeftLegColor = BrickColor.new("Black") | |
1956 | BC.RightArmColor = BrickColor.new("Smoky grey") | |
1957 | BC.RightLegColor = BrickColor.new("Black") | |
1958 | BC.TorsoColor = BrickColor.new("Smoky grey") | |
1959 | ||
1960 | char.Torso.Material = ("Plastic") | |
1961 | ||
1962 | ||
1963 | effectTorso.Enabled = false | |
1964 | ||
1965 | animation.Value = 1 | |
1966 | ||
1967 | hed.face.Texture = "rbxassetid://10521899" | |
1968 | ||
1969 | ||
1970 | ||
1971 | end | |
1972 | ||
1973 | ||
1974 | ||
1975 | ||
1976 | ||
1977 | end | |
1978 | ||
1979 | ||
1980 | ||
1981 | function Noob8 () | |
1982 | ||
1983 | ||
1984 | if animation2.Value == 1 then | |
1985 | ||
1986 | animation2.Value = 8 | |
1987 | ||
1988 | ||
1989 | specialMesh.MeshId = "rbxassetid://0" | |
1990 | ||
1991 | ||
1992 | wait(0.1) | |
1993 | ||
1994 | tecks2.Text = "★ God Of Music ★" | |
1995 | ||
1996 | - | tecks2.Text = "★ Rockefeller Street ★" |
1996 | + | |
1997 | tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color | |
1998 | maincolor = BrickColor.new("Really blue") | |
1999 | ||
2000 | ||
2001 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=155162064" | |
2002 | ||
2003 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110" |
2003 | + | |
2004 | BC.LeftArmColor = BrickColor.new("Light blue") | |
2005 | BC.LeftLegColor = BrickColor.new("Light blue") | |
2006 | BC.RightArmColor = BrickColor.new("Bright blue") | |
2007 | BC.RightLegColor = BrickColor.new("Bright blue") | |
2008 | BC.TorsoColor = BrickColor.new("Really blue") | |
2009 | ||
2010 | effectTorso.Enabled = true | |
2011 | ||
2012 | ||
2013 | shirt.ShirtTemplate = "rbxassetid://0" | |
2014 | wait(0.1) | |
2015 | pants.PantsTemplate = "rbxassetid://0" | |
2016 | ||
2017 | animation.Value = 2 | |
2018 | ||
2019 | hed.face.Texture = "rbxassetid://10521899" | |
2020 | ||
2021 | ||
2022 | end | |
2023 | ||
2024 | ||
2025 | ||
2026 | ||
2027 | ||
2028 | ||
2029 | end | |
2030 | ||
2031 | ||
2032 | function Noob9 () | |
2033 | ||
2034 | ||
2035 | if animation2.Value == 1 then | |
2036 | ||
2037 | animation2.Value = 9 | |
2038 | ||
2039 | specialMesh.MeshId = "rbxassetid://0" | |
2040 | ||
2041 | wait(0.1) | |
2042 | ||
2043 | tecks2.Text = "am i a joke to you" | |
2044 | ||
2045 | - | tecks2.Text = "J҉ E҉ V҉ I҉ L҉" |
2045 | + | |
2046 | tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color | |
2047 | maincolor = BrickColor.new("Royal purple") | |
2048 | ||
2049 | ||
2050 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583" | |
2051 | ||
2052 | BC.HeadColor = BrickColor.new("Lilac") | |
2053 | BC.LeftArmColor = BrickColor.new("Lilac") | |
2054 | BC.LeftLegColor = BrickColor.new("Lilac") | |
2055 | BC.RightArmColor = BrickColor.new("Lilac") | |
2056 | BC.RightLegColor = BrickColor.new("Lilac") | |
2057 | BC.TorsoColor = BrickColor.new("Lilac") | |
2058 | ||
2059 | effectTorso.Enabled = false | |
2060 | ||
2061 | ||
2062 | shirt.ShirtTemplate = "rbxassetid://2544612637" | |
2063 | wait(0.1) | |
2064 | pants.PantsTemplate = "rbxassetid://2544611861" | |
2065 | ||
2066 | animation.Value = 4 | |
2067 | ||
2068 | hed.face.Texture = "rbxassetid://241553801" | |
2069 | ||
2070 | ||
2071 | ||
2072 | end | |
2073 | ||
2074 | end | |
2075 | ||
2076 | ||
2077 | ||
2078 | ||
2079 | ||
2080 | ||
2081 | function Noob10() | |
2082 | ||
2083 | ||
2084 | ||
2085 | ||
2086 | ||
2087 | ||
2088 | if animation2.Value == 1 then | |
2089 | ||
2090 | animation2.Value = 10 | |
2091 | ||
2092 | ||
2093 | specialMesh.MeshId = "rbxassetid://215682815" | |
2094 | ||
2095 | ||
2096 | ||
2097 | ||
2098 | wait(0.1) | |
2099 | ||
2100 | tecks2.Text = "Broken Soul" | |
2101 | ||
2102 | - | tecks2.Text = "The Dark" |
2102 | + | |
2103 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color | |
2104 | maincolor = BrickColor.new("Really black") | |
2105 | ||
2106 | ||
2107 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1305217471" | |
2108 | ||
2109 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948" |
2109 | + | |
2110 | BC.LeftArmColor = BrickColor.new("Really black") | |
2111 | BC.LeftLegColor = BrickColor.new("Really black") | |
2112 | BC.RightArmColor = BrickColor.new("Really black") | |
2113 | BC.RightLegColor = BrickColor.new("Really black") | |
2114 | BC.TorsoColor = BrickColor.new("Black") | |
2115 | ||
2116 | effectTorso.Enabled = false | |
2117 | ||
2118 | ||
2119 | shirt.ShirtTemplate = "rbxassetid://0" | |
2120 | wait(0.1) | |
2121 | pants.PantsTemplate = "rbxassetid://0" | |
2122 | ||
2123 | animation.Value = 10 | |
2124 | ||
2125 | hed.face.Texture = "rbxassetid://10521899" | |
2126 | ||
2127 | end | |
2128 | ||
2129 | ||
2130 | ||
2131 | ||
2132 | ||
2133 | ||
2134 | ||
2135 | ||
2136 | ||
2137 | ||
2138 | ||
2139 | end | |
2140 | ||
2141 | ||
2142 | ||
2143 | ||
2144 | ||
2145 | ||
2146 | ||
2147 | ||
2148 | ||
2149 | ||
2150 | ||
2151 | ||
2152 | ||
2153 | ||
2154 | ||
2155 | ||
2156 | ||
2157 | ||
2158 | ||
2159 | ||
2160 | ||
2161 | ||
2162 | ||
2163 | ||
2164 | -------------------------------------------------- | |
2165 | ||
2166 | ||
2167 | function hate() | |
2168 | chatfunc("Riddle me this...Riddle me that..", BrickColor.new("White").Color) | |
2169 | wait(3) | |
2170 | - | chatfunc("Is time To Spawn The Black Ball", BrickColor.new("White").Color) |
2170 | + | chatfunc("You know escaping isnt an option...", BrickColor.new("White").Color) |
2171 | wait(3) | |
2172 | - | chatfunc("You dont can escape", BrickColor.new("White").Color) |
2172 | + | |
2173 | Cso("464600985", hed, 3.5, 1) | |
2174 | local orb = Instance.new("Part", char) | |
2175 | orb.Anchored = true | |
2176 | orb.BrickColor = BrickC("Really black") | |
2177 | orb.CanCollide = false | |
2178 | orb.FormFactor = 3 | |
2179 | orb.Name = "Ring" | |
2180 | orb.Material = "Neon" | |
2181 | orb.Size = Vector3.new(1, 1, 1) | |
2182 | orb.Transparency = 0 | |
2183 | orb.TopSurface = 0 | |
2184 | orb.BottomSurface = 0 | |
2185 | local orbm = Instance.new("SpecialMesh", orb) | |
2186 | orbm.MeshType = "Sphere" | |
2187 | orbm.Name = "SizeMesh" | |
2188 | orbm.Scale = Vector3.new(0, 0, 0) | |
2189 | local scaled = 0.1 | |
2190 | local posid = 0 | |
2191 | for i = 0, 2, 0.1 do | |
2192 | swait() | |
2193 | scaled = scaled + 0.1 | |
2194 | posid = posid - scaled | |
2195 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
2196 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
2197 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2198 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2199 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
2200 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2201 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
2202 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2203 | end | |
2204 | ||
2205 | chatfunc("Dont try to run...", BrickColor.new("White").Color) | |
2206 | wait(3) | |
2207 | - | chatfunc("Dont Run", BrickColor.new("White").Color) |
2207 | + | chatfunc("Your time has come...", BrickColor.new("White").Color) |
2208 | wait(2) | |
2209 | - | chatfunc("Come Here for die...", BrickColor.new("White").Color) |
2209 | + | |
2210 | swait() | |
2211 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2212 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
2213 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2214 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2215 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2216 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2217 | end | |
2218 | coroutine.resume(coroutine.create(function() | |
2219 | orb.Anchored = false | |
2220 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
2221 | local a = Instance.new("Part", workspace) | |
2222 | a.Name = "Direction" | |
2223 | a.Anchored = true | |
2224 | a.BrickColor = BrickC("Really black") | |
2225 | a.Material = "Neon" | |
2226 | a.Transparency = 1 | |
2227 | a.CanCollide = false | |
2228 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
2229 | local ignore = orb | |
2230 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2231 | a.BottomSurface = 10 | |
2232 | a.TopSurface = 10 | |
2233 | local distance = (orb.CFrame.p - position).magnitude | |
2234 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
2235 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
2236 | orb.CFrame = a.CFrame | |
2237 | a:Destroy() | |
2238 | local bv = Instance.new("BodyVelocity") | |
2239 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2240 | bv.velocity = orb.CFrame.lookVector * 125 | |
2241 | bv.Parent = orb | |
2242 | local hitted = false | |
2243 | game:GetService("Debris"):AddItem(orb, 15) | |
2244 | swait() | |
2245 | local hit = orb.Touched:connect(function(hit) | |
2246 | if hitted == false then | |
2247 | hitted = true | |
2248 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
2249 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
2250 | if v:FindFirstChild("Head") then | |
2251 | Eviscerate(v) | |
2252 | end | |
2253 | end | |
2254 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere") | |
2255 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere") | |
2256 | for i = 0, 9 do | |
2257 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") | |
2258 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") | |
2259 | end | |
2260 | orb.Anchored = true | |
2261 | orb.Transparency = 1 | |
2262 | wait(8) | |
2263 | orb:Destroy() | |
2264 | end | |
2265 | end) | |
2266 | end)) | |
2267 | for i = 0, 1, 0.1 do | |
2268 | swait() | |
2269 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3) | |
2270 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3) | |
2271 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3) | |
2272 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3) | |
2273 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
2274 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3) | |
2275 | end | |
2276 | attack = false | |
2277 | end | |
2278 | ||
2279 | ||
2280 | ||
2281 | ||
2282 | ||
2283 | ||
2284 | ||
2285 | ||
2286 | ||
2287 | ||
2288 | ||
2289 | ||
2290 | ||
2291 | ||
2292 | ||
2293 | ||
2294 | ||
2295 | ||
2296 | ||
2297 | ||
2298 | ||
2299 | ||
2300 | function die() | |
2301 | attack = true | |
2302 | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" | |
2303 | M2.TextureId = "http://www.roblox.com/asset/?id=12592745" | |
2304 | for i = 0, 2.6, 0.1 do | |
2305 | swait() | |
2306 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2307 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2308 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
2309 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
2310 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2311 | end | |
2312 | Cso("357417055", tors, 10, 1) | |
2313 | CameraEnshaking(2, 15) | |
2314 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2315 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2316 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2317 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
2318 | if v:FindFirstChild("Head") then | |
2319 | Eviscerate(v) | |
2320 | end | |
2321 | end | |
2322 | for i = 0, 3, 0.1 do | |
2323 | swait() | |
2324 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2325 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2326 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
2327 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
2328 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
2329 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2330 | end | |
2331 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
2332 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
2333 | attack = false | |
2334 | end | |
2335 | ||
2336 | ||
2337 | function dance() | |
2338 | attack = true | |
2339 | hum.WalkSpeed = 0 | |
2340 | CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1) | |
2341 | for i = 0, 2, 0.1 do | |
2342 | swait() | |
2343 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2344 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2345 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2346 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2347 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2348 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2349 | end | |
2350 | for i = 0, 6, 0.1 do | |
2351 | swait() | |
2352 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2353 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
2354 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2355 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2356 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2357 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2358 | end | |
2359 | for i = 0, 2, 0.1 do | |
2360 | swait() | |
2361 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2362 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2363 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2364 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2365 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2366 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2367 | end | |
2368 | attack = false | |
2369 | hum.WalkSpeed = 20 | |
2370 | end | |
2371 | ||
2372 | function aaa() | |
2373 | attack = true | |
2374 | hum.WalkSpeed = 0 | |
2375 | for i = 0,20, 0.1 do | |
2376 | swait() | |
2377 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2378 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2379 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2380 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2381 | RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1) | |
2382 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1) | |
2383 | end | |
2384 | hum.WalkSpeed = 16 | |
2385 | attack = false | |
2386 | end | |
2387 | ||
2388 | function finalChaos() | |
2389 | attack = true | |
2390 | spawn(function() | |
2391 | local p = Instance.new("Part",char) | |
2392 | p.Anchored = true | |
2393 | p.CanCollide = false | |
2394 | p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) | |
2395 | local m = Instance.new("SpecialMesh",p) | |
2396 | m.MeshId = "https://roblox.com/asset/?id=28140935" | |
2397 | m.Scale = Vector3.new(2,2,2) | |
2398 | for i=1,30 do | |
2399 | p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) | |
2400 | p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0) | |
2401 | wait() | |
2402 | end | |
2403 | local beam = Instance.new("Part",char) | |
2404 | beam.Anchored = true | |
2405 | beam.CanCollide = false | |
2406 | beam.BrickColor = BrickColor.new("White") | |
2407 | beam.Material = Enum.Material.Neon | |
2408 | beam.Size = Vector3.new(1,1,1) | |
2409 | beam.Position = p.Position+Vector3.new(0,1000,0) | |
2410 | beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) | |
2411 | local m = Instance.new("SpecialMesh",beam) | |
2412 | m.MeshType = "Cylinder" | |
2413 | m.Scale = Vector3.new(2000,15,15) | |
2414 | damage(6,20,35,p.Position) | |
2415 | p.Transparency = 1 | |
2416 | CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1) | |
2417 | for i=1,10 do | |
2418 | m.Scale = m.Scale-Vector3.new(0,1,1) | |
2419 | beam.Transparency = i / 10 | |
2420 | wait() | |
2421 | end | |
2422 | p:Destroy() | |
2423 | end) | |
2424 | attack = false | |
2425 | end | |
2426 | ||
2427 | function beam() | |
2428 | attack = true | |
2429 | hum.WalkSpeed = 0 | |
2430 | local Ring1 = Instance.new("Part", char) | |
2431 | Ring1.Anchored = true | |
2432 | Ring1.BrickColor = maincolor | |
2433 | Ring1.CanCollide = false | |
2434 | Ring1.FormFactor = 3 | |
2435 | Ring1.Name = "Ring" | |
2436 | Ring1.Material = "Neon" | |
2437 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
2438 | Ring1.Transparency = 1 | |
2439 | Ring1.TopSurface = 0 | |
2440 | Ring1.BottomSurface = 0 | |
2441 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
2442 | Ring1Mesh.MeshType = "Brick" | |
2443 | Ring1Mesh.Name = "SizeMesh" | |
2444 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
2445 | local InnerRing1 = Ring1:Clone() | |
2446 | InnerRing1.Parent = char | |
2447 | InnerRing1.Transparency = 0 | |
2448 | InnerRing1.BrickColor = BrickColor.new("New Yeller") | |
2449 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
2450 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
2451 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
2452 | InnerRing1Mesh.MeshType = "Sphere" | |
2453 | Ring1:Destroy() | |
2454 | for i = 0, 6, 0.1 do | |
2455 | swait() | |
2456 | --orb.CFrame = Pupil.CFrame | |
2457 | Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
2458 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2459 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2460 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2461 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2462 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
2463 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
2464 | end | |
2465 | InnerRing1.Transparency = 1 | |
2466 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5 | |
2467 | Cso("2545012765", char, 10, 1) | |
2468 | Cso("2606661976", char, 2.3, 1) | |
2469 | local a = IT("Part", char) | |
2470 | a.Name = "Direction" | |
2471 | a.Anchored = true | |
2472 | a.BrickColor = BrickC("Pastel violet") | |
2473 | a.Material = "SmoothPlastic" | |
2474 | a.Transparency = 0 | |
2475 | a.Shape = "Cylinder" | |
2476 | a.CanCollide = false | |
2477 | local a2 = IT("Part", char) | |
2478 | a2.Name = "Direction" | |
2479 | a2.Anchored = true | |
2480 | a2.BrickColor = maincolor | |
2481 | a2.Color = maincolor.Color | |
2482 | a2.Material = "Neon" | |
2483 | a2.Transparency = 0.7 | |
2484 | a2.Shape = "Cylinder" | |
2485 | a2.CanCollide = false | |
2486 | local ba = IT("Part", char) | |
2487 | ba.Name = "HitDirect" | |
2488 | ba.Anchored = true | |
2489 | ba.BrickColor = maincolor | |
2490 | ba.Material = "Neon" | |
2491 | ba.Transparency = 1 | |
2492 | ba.CanCollide = false | |
2493 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
2494 | local ignore = char | |
2495 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2496 | a.BottomSurface = 10 | |
2497 | a.TopSurface = 10 | |
2498 | a2.BottomSurface = 10 | |
2499 | a2.TopSurface = 10 | |
2500 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
2501 | a.Size = Vector3.new(distance, 1, 1) | |
2502 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2503 | a2.Size = Vector3.new(distance, 1, 1) | |
2504 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2505 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
2506 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
2507 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
2508 | game:GetService("Debris"):AddItem(a, 20) | |
2509 | game:GetService("Debris"):AddItem(a2, 20) | |
2510 | game:GetService("Debris"):AddItem(ba, 20) | |
2511 | local msh = Instance.new("SpecialMesh", a) | |
2512 | msh.MeshType = "Brick" | |
2513 | msh.Scale = Vector3.new(1, 5, 5) | |
2514 | local msh2 = Instance.new("SpecialMesh", a2) | |
2515 | msh2.MeshType = "Brick" | |
2516 | msh2.Scale = Vector3.new(1, 7, 7) | |
2517 | for i = 0, 10, 0.1 do | |
2518 | swait() | |
2519 | CameraEnshaking(1, 5) | |
2520 | a2.Color = maincolor.Color | |
2521 | root.CFrame = FaceMouse()[1] | |
2522 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4 | |
2523 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
2524 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2525 | distance = (InnerRing1.CFrame.p - position).magnitude | |
2526 | a.Size = Vector3.new(distance, 1, 1) | |
2527 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2528 | a2.Size = Vector3.new(distance, 1, 1) | |
2529 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2530 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
2531 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
2532 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
2533 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
2534 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
2535 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
2536 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
2537 | if v:FindFirstChild("Head") then | |
2538 | Eviscerate(v) | |
2539 | end | |
2540 | end | |
2541 | end | |
2542 | a:Destroy() | |
2543 | a2:Destroy() | |
2544 | ba:Destroy() | |
2545 | InnerRing1:Destroy() | |
2546 | attack = false | |
2547 | hum.WalkSpeed = 10 | |
2548 | hum.CameraOffset = Vector3.new(0,0,0) | |
2549 | end | |
2550 | ||
2551 | function Call_Upon_The_Eyes() | |
2552 | attack = true | |
2553 | hum.WalkSpeed = 0 | |
2554 | for i = 0, 6, 0.1 do | |
2555 | swait() | |
2556 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2557 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2558 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2559 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2560 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
2561 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2562 | end | |
2563 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
2564 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
2565 | Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere") | |
2566 | Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere") | |
2567 | CameraEnshaking(4, 25) | |
2568 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
2569 | if v:FindFirstChild("Head") then | |
2570 | Eviscerate(v) | |
2571 | end | |
2572 | end | |
2573 | for i = 0, 6, 0.1 do | |
2574 | swait() | |
2575 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2576 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2577 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2578 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2579 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
2580 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2581 | end | |
2582 | attack = false | |
2583 | hum.WalkSpeed = 10 | |
2584 | end | |
2585 | ||
2586 | function CHAOS() | |
2587 | attack = true | |
2588 | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) | |
2589 | Cso("2545012765", hed, 10, 1) | |
2590 | Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
2591 | ||
2592 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
2593 | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
2594 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
2595 | ||
2596 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2597 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2598 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2599 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2600 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2601 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2602 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2603 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2604 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2605 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2606 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2607 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2608 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
2609 | if v:FindFirstChild("Head") then | |
2610 | Eviscerate(v) | |
2611 | end | |
2612 | end | |
2613 | attack = false | |
2614 | end | |
2615 | function Chain2() | |
2616 | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2617 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2618 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2619 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2620 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm") | |
2621 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm") | |
2622 | if HEAD and TORSO and HUM.Health > 0 then | |
2623 | local GYRO = IT("BodyGyro",root) | |
2624 | GYRO.D = 275 | |
2625 | GYRO.P = 20000 | |
2626 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
2627 | attack = true | |
2628 | hum.WalkSpeed = 0 | |
2629 | local hit,pos,hummie; | |
2630 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
2631 | Hook2.Transparency = 1 | |
2632 | local A2 = NewInstance("Attachment",Hook2) | |
2633 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
2634 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2635 | for i = 0, 2.3, .1 do | |
2636 | swait() | |
2637 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2638 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2639 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2640 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2641 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2642 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2643 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2644 | end | |
2645 | Cso("169105657", ra, 7, 1.2) | |
2646 | for i = 0, 5, .1 do | |
2647 | if(hit)then break end | |
2648 | swait() | |
2649 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2650 | Hook2.CFrame = TORSO.CFrame | |
2651 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2652 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2653 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2654 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2655 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2656 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2657 | end | |
2658 | Cso("169105657", ra, 5, .8) | |
2659 | Cso("2545211765", char, 7, 1) | |
2660 | GYRO:remove() | |
2661 | TORSO:BreakJoints() | |
2662 | for i = 0, 6, .1 do | |
2663 | swait() | |
2664 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
2665 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
2666 | end | |
2667 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
2668 | break | |
2669 | end | |
2670 | Chain2.TextureLength = 4 | |
2671 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2672 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2673 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
2674 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2675 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2676 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2677 | end | |
2678 | hum.WalkSpeed = 16 | |
2679 | attack = false | |
2680 | Hook2:Destroy() | |
2681 | end | |
2682 | end | |
2683 | end | |
2684 | ||
2685 | function dejzrXD() | |
2686 | attack = true | |
2687 | hum.WalkSpeed = 20 | |
2688 | for i = 0, 1, 0.1 do | |
2689 | swait() | |
2690 | Cso("262562442", char, 10, 1) | |
2691 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
2692 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2693 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
2694 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
2695 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
2696 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
2697 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
2698 | end | |
2699 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
2700 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
2701 | Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere") | |
2702 | Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere") | |
2703 | CameraEnshaking(4, 5) | |
2704 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
2705 | if v:FindFirstChild("Head") then | |
2706 | Eviscerate(v) | |
2707 | end | |
2708 | end | |
2709 | for i = 0, 1, 0.1 do | |
2710 | swait() | |
2711 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
2712 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2713 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
2714 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
2715 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
2716 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
2717 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
2718 | end | |
2719 | attack = false | |
2720 | Speed = 20 | |
2721 | end | |
2722 | ||
2723 | function specialchaos() | |
2724 | wait(0) | |
2725 | CHOICE = 6 | |
2726 | Cso("130781067", hed, 10, 1) | |
2727 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
2728 | killsky.SkyboxBk = "rbxassetid://3662994" | |
2729 | killsky.SkyboxDn = "rbxassetid://3662994" | |
2730 | killsky.SkyboxFt = "rbxassetid://3662994" | |
2731 | killsky.SkyboxLf = "rbxassetid://3662994" | |
2732 | killsky.SkyboxRt = "rbxassetid://3662994" | |
2733 | killsky.SkyboxUp = "rbxassetid://3662994" | |
2734 | --- | |
2735 | killsky.StarCount = 0 | |
2736 | killsky.SunAngularSize = 0 | |
2737 | killsky.MoonAngularSize = 0 | |
2738 | killsky.MoonTextureId = "" | |
2739 | killsky.CelestialBodiesShown = false | |
2740 | if HITFLOOR ~= nil then | |
2741 | ATTACK = false | |
2742 | Rooted = false | |
2743 | local RINGSPIN = true | |
2744 | local CONSTRUCTING = true | |
2745 | local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0)) | |
2746 | RING.Color = C3(0,0,0) | |
2747 | MakeForm(RING,"Cyl") | |
2748 | RING.CFrame = CF(HITPOS) | |
2749 | coroutine.resume(coroutine.create(function() | |
2750 | repeat | |
2751 | Swait() | |
2752 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2753 | until CONSTRUCTING == false | |
2754 | repeat | |
2755 | Swait() | |
2756 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2757 | until RINGSPIN == false | |
2758 | for i = 1, 25 do | |
2759 | Swait() | |
2760 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2761 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2762 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2763 | RING.Transparency = RING.Transparency + 1/25 | |
2764 | end | |
2765 | RING:remove() | |
2766 | end)) | |
2767 | for i = 1, 15 do | |
2768 | Swait() | |
2769 | RING.Size = RING.Size + VT(0,0,0) | |
2770 | RING.Transparency = RING.Transparency - 1/15 | |
2771 | end | |
2772 | end | |
2773 | hum.WalkSpeed = 20 | |
2774 | attack = false | |
2775 | end | |
2776 | function icando() | |
2777 | attack = true | |
2778 | hum.WalkSpeed = 0 | |
2779 | TEST:Remove() | |
2780 | TEST:Play() | |
2781 | repeat | |
2782 | for i = 0,4,0.1 do | |
2783 | swait() | |
2784 | TEST.Parent = tors | |
2785 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2786 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
2787 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2788 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2789 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
2790 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
2791 | end | |
2792 | until TEST.Playing == false | |
2793 | TEST:Stop() | |
2794 | TEST:Play() | |
2795 | TEST:Remove() | |
2796 | print('I CAN DO ANYTHING') | |
2797 | attack = false | |
2798 | hum.WalkSpeed = 20 | |
2799 | end | |
2800 | ||
2801 | function finalChaos2() | |
2802 | attack = true | |
2803 | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" | |
2804 | M2.TextureId = "rbxassetid://2582829122" | |
2805 | M2.Scale = Vector3.new(5, 5, 5) | |
2806 | Cso("2545018472", hed, 10, 1) | |
2807 | for i = 0, 1, 0.1 do | |
2808 | swait() | |
2809 | hum.CameraOffset = Vector3.new(0, 8, 0) | |
2810 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2811 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2812 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) | |
2813 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) | |
2814 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2) | |
2815 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2) | |
2816 | end | |
2817 | Cso("483458132", char, 10, .7) | |
2818 | Cso("483458132", char, 10, 1) | |
2819 | CameraEnshaking(6, 65) | |
2820 | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2821 | Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2822 | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2823 | Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04) | |
2824 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
2825 | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
2826 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
2827 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere") | |
2828 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere") | |
2829 | Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere") | |
2830 | Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere") | |
2831 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do | |
2832 | if v:FindFirstChild("Head") then | |
2833 | Eviscerate(v) | |
2834 | end | |
2835 | end | |
2836 | for i = 0, 1, 0.1 do | |
2837 | swait() | |
2838 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2839 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2840 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
2841 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
2842 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) | |
2843 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) | |
2844 | end | |
2845 | M2.Scale = Vector3.new(1, 1, 1) | |
2846 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
2847 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
2848 | attack = false | |
2849 | end | |
2850 | ||
2851 | function DRAG_THEM_TO_HELL() | |
2852 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2853 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2854 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2855 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2856 | if HEAD and TORSO and HUM.Health > 0 then | |
2857 | local GYRO = IT("BodyGyro",root) | |
2858 | GYRO.D = 275 | |
2859 | GYRO.P = 20000 | |
2860 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
2861 | attack = true | |
2862 | hum.WalkSpeed = 0 | |
2863 | local hit,pos,hummie; | |
2864 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
2865 | Hook.Transparency = 1 | |
2866 | local A = NewInstance("Attachment",Hook) | |
2867 | local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
2868 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2869 | local POS = mouse.Hit.p | |
2870 | local CHAINS = false | |
2871 | local CHAINLINKS = {} | |
2872 | local A = IT("Attachment",la) | |
2873 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
2874 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
2875 | local B = IT("Attachment",la) | |
2876 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
2877 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
2878 | local C = IT("Attachment",la) | |
2879 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
2880 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
2881 | local D = IT("Attachment",la) | |
2882 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
2883 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
2884 | local LIGHT = IT("Attachment",la) | |
2885 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
2886 | local LIGHT2 = IT("PointLight",LIGHT) | |
2887 | LIGHT2.Range = 7 | |
2888 | LIGHT2.Brightness = 5 | |
2889 | LIGHT2.Color = Color3.new(0,0,0) | |
2890 | for i = 1, 2 do | |
2891 | local TWIST = -2 | |
2892 | local START = A | |
2893 | local END = B | |
2894 | if i == 1 then | |
2895 | START = B | |
2896 | END = A | |
2897 | end | |
2898 | local ChainLink = IT("Beam",tors) | |
2899 | ChainLink.Texture = "rbxassetid://73042633" | |
2900 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2901 | ChainLink.TextureSpeed = 1 | |
2902 | ChainLink.Width0 = 1 | |
2903 | ChainLink.Width1 = 1 | |
2904 | ChainLink.TextureLength = 2.5 | |
2905 | ChainLink.Attachment0 = START | |
2906 | ChainLink.Attachment1 = END | |
2907 | ChainLink.CurveSize0 = TWIST | |
2908 | ChainLink.CurveSize1 = TWIST | |
2909 | --ChainLink.FaceCamera = true | |
2910 | ChainLink.Segments = 45 | |
2911 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2912 | table.insert(CHAINLINKS,ChainLink) | |
2913 | end | |
2914 | for i = 1, 2 do | |
2915 | local TWIST = -1 | |
2916 | local START = C | |
2917 | local END = D | |
2918 | if i == 1 then | |
2919 | START = D | |
2920 | END = C | |
2921 | end | |
2922 | local ChainLink = IT("Beam",tors) | |
2923 | ChainLink.Texture = "rbxassetid://73042633" | |
2924 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2925 | ChainLink.TextureSpeed = 1 | |
2926 | ChainLink.Width0 = 1 | |
2927 | ChainLink.Width1 = 1 | |
2928 | ChainLink.TextureLength = 5 | |
2929 | ChainLink.Attachment0 = START | |
2930 | ChainLink.Attachment1 = END | |
2931 | ChainLink.CurveSize0 = TWIST | |
2932 | ChainLink.CurveSize1 = TWIST | |
2933 | --ChainLink.FaceCamera = true | |
2934 | ChainLink.Segments = 25 | |
2935 | ChainLink.LightEmission = 0.5 | |
2936 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2937 | table.insert(CHAINLINKS,ChainLink) | |
2938 | end | |
2939 | for i = 0, 2.3, .1 do | |
2940 | swait() | |
2941 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2942 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2943 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2944 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2945 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2946 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2947 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2948 | end | |
2949 | Cso("169105657", ra, 7, 1.2) | |
2950 | for i = 0, 4, .1 do | |
2951 | if(hit)then break end | |
2952 | swait() | |
2953 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2954 | Hook.CFrame = HEAD.CFrame | |
2955 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2956 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2957 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2958 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2959 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2960 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2961 | end | |
2962 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
2963 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
2964 | hit = GetTorso(v.Parent); | |
2965 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
2966 | break; | |
2967 | end | |
2968 | end | |
2969 | Cso("169105657", ra, 5, .8) | |
2970 | Cso("1251737869", tors, 2, 1.1) | |
2971 | GYRO:remove() | |
2972 | for i = 0, 3, .1 do | |
2973 | swait() | |
2974 | HUM.PlatformStand = true | |
2975 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
2976 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
2977 | end | |
2978 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
2979 | break | |
2980 | end | |
2981 | Chain.TextureLength = 4 | |
2982 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2983 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
2984 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2985 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2986 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
2987 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
2988 | end | |
2989 | hum.WalkSpeed = 16 | |
2990 | attack = false | |
2991 | Hook:Destroy() | |
2992 | A:remove() | |
2993 | B:remove() | |
2994 | C:remove() | |
2995 | D:remove() | |
2996 | end | |
2997 | end | |
2998 | end | |
2999 | function ultra() | |
3000 | attack = true | |
3001 | hum.WalkSpeed = 0 | |
3002 | BTAUNT:Remove() | |
3003 | hed.face.Texture = "rbxassetid://160952297" | |
3004 | local Fire = IT("Sound",Character.Torso) | |
3005 | Fire.SoundId = "rbxassetid://1060413310" | |
3006 | Fire.Looped = true | |
3007 | Fire.Pitch = 1 | |
3008 | Fire.Volume = 1 | |
3009 | Fire:Play() | |
3010 | BTAUNT:Play() | |
3011 | BTAUNT:Remove() | |
3012 | wait(1) | |
3013 | for i = 0,18,0.1 do | |
3014 | swait() | |
3015 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
3016 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3017 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
3018 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3019 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
3020 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
3021 | end | |
3022 | wait(1) | |
3023 | for i = 0,1.2,0.1 do | |
3024 | swait() | |
3025 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
3026 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3027 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
3028 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3029 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
3030 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
3031 | end | |
3032 | for i = 0,1.2,0.1 do | |
3033 | swait() | |
3034 | ||
3035 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
3036 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3037 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
3038 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3039 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
3040 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
3041 | end | |
3042 | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" | |
3043 | M2.TextureId = "rbxassetid://26884682" | |
3044 | tecks2:Remove() | |
3045 | Fire:Stop() | |
3046 | local BC = char["Body Colors"] | |
3047 | BC.HeadColor = BrickColor.new("New Yeller") | |
3048 | BC.LeftArmColor = BrickColor.new("New Yeller") | |
3049 | BC.LeftLegColor = BrickColor.new("New Yeller") | |
3050 | BC.RightArmColor = BrickColor.new("New Yeller") | |
3051 | BC.RightLegColor = BrickColor.new("New Yeller") | |
3052 | BC.TorsoColor = BrickColor.new("New Yeller") | |
3053 | tecks2:Remove() | |
3054 | BTAUNT3:Play() | |
3055 | local naeeym2 = Instance.new("BillboardGui",char) | |
3056 | naeeym2.AlwaysOnTop = true | |
3057 | naeeym2.Size = UDim2.new(5,35,2,35) | |
3058 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
3059 | naeeym2.Adornee = hed | |
3060 | naeeym2.Name = "Name" | |
3061 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
3062 | tecks2.BackgroundTransparency = 1 | |
3063 | tecks2.TextScaled = true | |
3064 | tecks2.BorderSizePixel = 0 | |
3065 | tecks2.Font = "Garamond" | |
3066 | tecks2.TextSize = 30 | |
3067 | tecks2.TextStrokeTransparency = 0 | |
3068 | tecks2.TextColor3 = BrickColor.new('Really black').Color | |
3069 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color | |
3070 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
3071 | tecks2.Parent = naeeym2 | |
3072 | textfag = tecks2 | |
3073 | wait(1) | |
3074 | tecks2.Text = "The Boss Noob" | |
3075 | coroutine.resume(coroutine.create(function() | |
3076 | while textfag ~= nil do | |
3077 | swait() | |
3078 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
3079 | textfag.Rotation = math.random(-3,3) | |
3080 | end | |
3081 | end)) | |
3082 | hed.face.Texture = "rbxassetid://160952297" | |
3083 | ------------------- | |
3084 | Spawn(function() | |
3085 | while Equipped and Humanoid.Parent and Torso.Parent do | |
3086 | if Angle == 360 then | |
3087 | Angle = 0 | |
3088 | end | |
3089 | Angle = Angle + 0.05 | |
3090 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
3091 | if Hit then | |
3092 | if not Circle.Parent then | |
3093 | Circle.Parent = Character | |
3094 | end | |
3095 | for i, v in pairs(CircleParts) do | |
3096 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
3097 | end | |
3098 | else | |
3099 | Circle.Parent = nil | |
3100 | end | |
3101 | wait() | |
3102 | end | |
3103 | end) | |
3104 | attack = false | |
3105 | hum.WalkSpeed = 75 | |
3106 | end | |
3107 | ------------------------------------------------------- | |
3108 | --End Attacks N Stuff-- | |
3109 | ------------------------------------------------------- | |
3110 | mouse.KeyDown:connect(function(key) | |
3111 | if attack == false then | |
3112 | if key == "t" then | |
3113 | ||
3114 | chatfunc("Look me.", BrickColor.new("White").Color) | |
3115 | ||
3116 | dance() | |
3117 | ||
3118 | ||
3119 | ||
3120 | ||
3121 | elseif key == 'y' then | |
3122 | ||
3123 | chatfunc("i Dont Have All Time", BrickColor.new("White").Color) | |
3124 | aaa() | |
3125 | ||
3126 | ||
3127 | elseif key == "p" then | |
3128 | finalChaos() | |
3129 | elseif key == "z" then | |
3130 | beam() | |
3131 | elseif key == "x" then | |
3132 | Call_Upon_The_Eyes() | |
3133 | elseif key == "v" then | |
3134 | dejzrXD() | |
3135 | elseif key == "b" then | |
3136 | ||
3137 | ||
3138 | ||
3139 | if animation2.Value == 1 then | |
3140 | ||
3141 | attack = true | |
3142 | ||
3143 | char.Humanoid.WalkSpeed = 0 | |
3144 | ||
3145 | for i = 0, 7, 0.1 do | |
3146 | swait() | |
3147 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
3148 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3149 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
3150 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
3151 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
3152 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
3153 | end | |
3154 | ||
3155 | ||
3156 | ||
3157 | local block322 = Instance.new("Part", char) | |
3158 | ||
3159 | ||
3160 | ||
3161 | block322.Size = Vector3.new(10,10,10) | |
3162 | ||
3163 | block322.Anchored = true | |
3164 | ||
3165 | ||
3166 | block322.CanCollide = false | |
3167 | ||
3168 | block322.Transparency = 0 | |
3169 | block322.Material = "Neon" | |
3170 | block322.Shape = "Ball" | |
3171 | block322.BrickColor = BrickColor.new("Really black") | |
3172 | block322.CFrame = char.Torso.CFrame | |
3173 | ||
3174 | ||
3175 | wait(1) | |
3176 | ||
3177 | block322.BrickColor = BrickColor.new("Really black") | |
3178 | wait(1) | |
3179 | ||
3180 | ||
3181 | ||
3182 | block322.Transparency = block322.Transparency + 0.2 | |
3183 | block322.Size = Vector3.new(12,12,12) | |
3184 | ||
3185 | wait(0.01) | |
3186 | ||
3187 | ||
3188 | block322.Transparency = block322.Transparency + 0.2 | |
3189 | block322.Size = Vector3.new(14,14,14) | |
3190 | ||
3191 | wait(0.01) | |
3192 | ||
3193 | ||
3194 | ||
3195 | block322.Transparency = block322.Transparency + 0.2 | |
3196 | block322.Size = Vector3.new(16,16,16) | |
3197 | ||
3198 | wait(0.01) | |
3199 | ||
3200 | ||
3201 | ||
3202 | block322.Transparency = block322.Transparency + 0.2 | |
3203 | block322.Size = Vector3.new(18,18,18) | |
3204 | ||
3205 | wait(0.01) | |
3206 | ||
3207 | ||
3208 | ||
3209 | block322.Transparency = block322.Transparency + 0.2 | |
3210 | block322.Size = Vector3.new(20,20,20) | |
3211 | ||
3212 | wait(0.01) | |
3213 | ||
3214 | char.Humanoid.WalkSpeed = 30 | |
3215 | Cso("262562442", char, 10, 1) | |
3216 | ||
3217 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3218 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3219 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3220 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3221 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3222 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3223 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3224 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3225 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3226 | ||
3227 | ||
3228 | attack = false | |
3229 | ||
3230 | end | |
3231 | ||
3232 | ||
3233 | ||
3234 | ||
3235 | ||
3236 | ||
3237 | ||
3238 | Noob10() | |
3239 | ||
3240 | ||
3241 | ||
3242 | ||
3243 | ||
3244 | elseif key == "n" then | |
3245 | CHAOS() | |
3246 | elseif key == "f" then | |
3247 | icando() | |
3248 | elseif key == "h" then | |
3249 | finalChaos2() | |
3250 | elseif key == "g" then | |
3251 | hate() | |
3252 | elseif key == "c" then | |
3253 | DRAG_THEM_TO_HELL() | |
3254 | elseif key == "q" then | |
3255 | ||
3256 | if animation2.Value == 1 then | |
3257 | ||
3258 | ||
3259 | char.Humanoid.WalkSpeed = 0 | |
3260 | local block44 = Instance.new("Part", char) | |
3261 | block44.Size = Vector3.new(10,10,10) | |
3262 | ||
3263 | block44.Anchored = true | |
3264 | ||
3265 | block44.CanCollide = false | |
3266 | ||
3267 | block44.Transparency = 0 | |
3268 | block44.Material = "Neon" | |
3269 | block44.Shape = "Ball" | |
3270 | block44.BrickColor = BrickColor.new("Dark orange") | |
3271 | block44.CFrame = char.Torso.CFrame | |
3272 | ||
3273 | wait(1) | |
3274 | ||
3275 | block44.BrickColor = BrickColor.new("Dark orange") | |
3276 | wait(1) | |
3277 | ||
3278 | ||
3279 | ||
3280 | block44.Transparency = block44.Transparency + 0.2 | |
3281 | block44.Size = Vector3.new(11, 11, 11) | |
3282 | ||
3283 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3284 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3285 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3286 | ||
3287 | ||
3288 | wait(0.01) | |
3289 | ||
3290 | block44.Transparency = block44.Transparency + 0.2 | |
3291 | block44.Size = Vector3.new(12, 12, 12) | |
3292 | ||
3293 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3294 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3295 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3296 | ||
3297 | ||
3298 | ||
3299 | wait(0.01) | |
3300 | ||
3301 | block44.Transparency = block44.Transparency + 0.2 | |
3302 | block44.Size = Vector3.new(13, 13, 13) | |
3303 | ||
3304 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3305 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3306 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3307 | ||
3308 | ||
3309 | ||
3310 | wait(0.01) | |
3311 | ||
3312 | block44.Transparency = block44.Transparency + 0.2 | |
3313 | block44.Size = Vector3.new(14, 14, 14) | |
3314 | ||
3315 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3316 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3317 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3318 | ||
3319 | ||
3320 | ||
3321 | wait(0.01) | |
3322 | ||
3323 | block44.Transparency = block44.Transparency + 0.2 | |
3324 | block44.Size = Vector3.new(15, 15, 15) | |
3325 | ||
3326 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3327 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3328 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3329 | ||
3330 | ||
3331 | ||
3332 | wait(0.01) | |
3333 | ||
3334 | block44.Transparency = 0 | |
3335 | ||
3336 | block44.Transparency = block44.Transparency + 0.2 | |
3337 | block44.Size = Vector3.new(11, 11, 11) | |
3338 | ||
3339 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3340 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3341 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3342 | ||
3343 | ||
3344 | ||
3345 | wait(0.01) | |
3346 | ||
3347 | block44.Transparency = block44.Transparency + 0.2 | |
3348 | block44.Size = Vector3.new(12, 12, 12) | |
3349 | ||
3350 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3351 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3352 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3353 | ||
3354 | ||
3355 | ||
3356 | wait(0.01) | |
3357 | ||
3358 | block44.Transparency = block44.Transparency + 0.2 | |
3359 | block44.Size = Vector3.new(13, 13, 13) | |
3360 | ||
3361 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3362 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3363 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3364 | ||
3365 | ||
3366 | ||
3367 | wait(0.01) | |
3368 | ||
3369 | block44.Transparency = block44.Transparency + 0.2 | |
3370 | block44.Size = Vector3.new(14, 14, 14) | |
3371 | ||
3372 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3373 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3374 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3375 | ||
3376 | ||
3377 | ||
3378 | wait(0.01) | |
3379 | ||
3380 | block44.Transparency = block44.Transparency + 0.2 | |
3381 | block44.Size = Vector3.new(15, 15, 15) | |
3382 | ||
3383 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3384 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3385 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3386 | ||
3387 | ||
3388 | ||
3389 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3390 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3391 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3392 | ||
3393 | ||
3394 | ||
3395 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3396 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3397 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3398 | ||
3399 | ||
3400 | ||
3401 | wait(0.01) | |
3402 | ||
3403 | Cso("262562442", char, 10, 1) | |
3404 | ||
3405 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3406 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3407 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3408 | ||
3409 | ||
3410 | char.Humanoid.WalkSpeed = 30 | |
3411 | block44:Destroy() | |
3412 | ||
3413 | end | |
3414 | ||
3415 | ||
3416 | ||
3417 | ||
3418 | ||
3419 | ||
3420 | ||
3421 | ||
3422 | ||
3423 | Noob6() | |
3424 | chatfunc("Look The Time... is time to kill you :)", BrickColor.new("Neon orange").Color) | |
3425 | elseif key == "l" then | |
3426 | ||
3427 | ||
3428 | if animation2.Value == 1 then | |
3429 | ||
3430 | char.Humanoid.WalkSpeed = 0 | |
3431 | for i = 0, 4, 0.1 do | |
3432 | swait() | |
3433 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3434 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
3435 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
3436 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
3437 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) | |
3438 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) | |
3439 | end | |
3440 | ||
3441 | for i = 0, 1, 0.1 do | |
3442 | swait() | |
3443 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3444 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
3445 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
3446 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
3447 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) | |
3448 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) | |
3449 | end | |
3450 | ||
3451 | local block35 = Instance.new("Part", char) | |
3452 | block35.Size = Vector3.new(10,10,10) | |
3453 | ||
3454 | block35.Anchored = true | |
3455 | ||
3456 | block35.CanCollide = false | |
3457 | ||
3458 | block35.Transparency = 0 | |
3459 | block35.Material = "Neon" | |
3460 | block35.Shape = "Ball" | |
3461 | block35.BrickColor = BrickColor.new("Pink") | |
3462 | block35.CFrame = char.Torso.CFrame | |
3463 | ||
3464 | wait(1) | |
3465 | ||
3466 | block35.BrickColor = BrickColor.new("Pink") | |
3467 | wait(1) | |
3468 | ||
3469 | ||
3470 | ||
3471 | block35.Transparency = block35.Transparency + 0.2 | |
3472 | block35.Size = Vector3.new(11, 11, 11) | |
3473 | ||
3474 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3475 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3476 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3477 | ||
3478 | wait(0.01) | |
3479 | ||
3480 | block35.Transparency = block35.Transparency + 0.2 | |
3481 | block35.Size = Vector3.new(12, 12, 12) | |
3482 | ||
3483 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3484 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3485 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3486 | ||
3487 | ||
3488 | wait(0.01) | |
3489 | ||
3490 | block35.Transparency = block35.Transparency + 0.2 | |
3491 | block35.Size = Vector3.new(13, 13, 13) | |
3492 | ||
3493 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3494 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3495 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3496 | ||
3497 | ||
3498 | wait(0.01) | |
3499 | ||
3500 | block35.Transparency = block35.Transparency + 0.2 | |
3501 | block35.Size = Vector3.new(14, 14, 14) | |
3502 | ||
3503 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3504 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3505 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3506 | ||
3507 | ||
3508 | wait(0.01) | |
3509 | ||
3510 | block35.Transparency = block35.Transparency + 0.2 | |
3511 | block35.Size = Vector3.new(15, 15, 15) | |
3512 | ||
3513 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3514 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3515 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3516 | ||
3517 | ||
3518 | wait(0.01) | |
3519 | ||
3520 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3521 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3522 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3523 | ||
3524 | ||
3525 | block35:Destroy() | |
3526 | ||
3527 | Cso("262562442", char, 10, 1) | |
3528 | ||
3529 | char.Humanoid.WalkSpeed = 30 | |
3530 | end | |
3531 | ||
3532 | ||
3533 | ||
3534 | Noob2() | |
3535 | ||
3536 | chatfunc("Kawaii!!~~).", BrickColor.new("Pink").Color) | |
3537 | ||
3538 | - | chatfunc("Anime Power :).", BrickColor.new("Pink").Color) |
3538 | + | |
3539 | ||
3540 | ||
3541 | if animation2.Value == 1 then | |
3542 | ||
3543 | char.Humanoid.WalkSpeed = 0 | |
3544 | ||
3545 | local block32 = Instance.new("Part", char) | |
3546 | block32.Size = Vector3.new(10,10,10) | |
3547 | ||
3548 | block32.Anchored = true | |
3549 | ||
3550 | block32.CanCollide = false | |
3551 | ||
3552 | block32.Transparency = 0 | |
3553 | block32.Material = "Neon" | |
3554 | block32.Shape = "Ball" | |
3555 | block32.BrickColor = BrickColor.new("Really red") | |
3556 | block32.CFrame = char.Torso.CFrame | |
3557 | ||
3558 | wait(1) | |
3559 | ||
3560 | block32.BrickColor = BrickColor.new("Really red") | |
3561 | wait(1) | |
3562 | ||
3563 | ||
3564 | ||
3565 | block32.Transparency = block32.Transparency + 0.2 | |
3566 | block32.Size = Vector3.new(11, 11, 11) | |
3567 | ||
3568 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3569 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3570 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3571 | ||
3572 | ||
3573 | wait(0.01) | |
3574 | ||
3575 | block32.Transparency = block32.Transparency + 0.2 | |
3576 | block32.Size = Vector3.new(12, 12, 12) | |
3577 | ||
3578 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3579 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3580 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3581 | ||
3582 | ||
3583 | wait(0.01) | |
3584 | ||
3585 | block32.Transparency = block32.Transparency + 0.2 | |
3586 | block32.Size = Vector3.new(13, 13, 13) | |
3587 | ||
3588 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3589 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3590 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3591 | ||
3592 | ||
3593 | wait(0.01) | |
3594 | ||
3595 | block32.Transparency = block32.Transparency + 0.2 | |
3596 | block32.Size = Vector3.new(14, 14, 14) | |
3597 | ||
3598 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3599 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3600 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3601 | ||
3602 | ||
3603 | wait(0.01) | |
3604 | ||
3605 | block32.Transparency = block32.Transparency + 0.2 | |
3606 | block32.Size = Vector3.new(15, 15, 15) | |
3607 | ||
3608 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3609 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3610 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3611 | ||
3612 | ||
3613 | wait(0.01) | |
3614 | ||
3615 | block32:Destroy() | |
3616 | ||
3617 | ||
3618 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3619 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3620 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3621 | ||
3622 | chatfunc("Pathetic", BrickColor.new("Really red").Color) | |
3623 | ||
3624 | - | chatfunc("You gonna die", BrickColor.new("Really red").Color) |
3624 | + | |
3625 | char.Humanoid.WalkSpeed = 30 | |
3626 | ||
3627 | end | |
3628 | ||
3629 | Noob3() | |
3630 | ||
3631 | elseif key == "j" then | |
3632 | ||
3633 | ||
3634 | ||
3635 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3636 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3637 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3638 | ||
3639 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3640 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3641 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3642 | ||
3643 | ||
3644 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3645 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3646 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3647 | ||
3648 | ||
3649 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3650 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3651 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3652 | ||
3653 | ||
3654 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
3655 | ||
3656 | Noob4() | |
3657 | ||
3658 | chatfunc("Boop", BrickColor.new("New Yeller").Color) | |
3659 | ||
3660 | - | chatfunc("I am normal now", BrickColor.new("New Yeller").Color) |
3660 | + | |
3661 | ||
3662 | if animation2.Value == 1 then | |
3663 | ||
3664 | ||
3665 | char.Humanoid.WalkSpeed = 0 | |
3666 | local block3 = Instance.new("Part", char) | |
3667 | ||
3668 | ||
3669 | ||
3670 | block3.Size = Vector3.new(10,10,10) | |
3671 | ||
3672 | block3.Anchored = true | |
3673 | ||
3674 | ||
3675 | block3.CanCollide = false | |
3676 | ||
3677 | block3.Transparency = 0 | |
3678 | block3.Material = "Neon" | |
3679 | block3.Shape = "Ball" | |
3680 | block3.BrickColor = BrickColor.new("White") | |
3681 | block3.CFrame = char.Torso.CFrame | |
3682 | ||
3683 | ||
3684 | wait(1) | |
3685 | ||
3686 | block3.BrickColor = BrickColor.new("White") | |
3687 | wait(1) | |
3688 | ||
3689 | ||
3690 | ||
3691 | block3.Transparency = block3.Transparency + 0.2 | |
3692 | block3.Size = Vector3.new(12,12,12) | |
3693 | ||
3694 | wait(0.01) | |
3695 | ||
3696 | ||
3697 | block3.Transparency = block3.Transparency + 0.2 | |
3698 | block3.Size = Vector3.new(14,14,14) | |
3699 | ||
3700 | wait(0.01) | |
3701 | ||
3702 | ||
3703 | ||
3704 | block3.Transparency = block3.Transparency + 0.2 | |
3705 | block3.Size = Vector3.new(16,16,16) | |
3706 | ||
3707 | wait(0.01) | |
3708 | ||
3709 | ||
3710 | ||
3711 | block3.Transparency = block3.Transparency + 0.2 | |
3712 | block3.Size = Vector3.new(18,18,18) | |
3713 | ||
3714 | wait(0.01) | |
3715 | ||
3716 | ||
3717 | ||
3718 | block3.Transparency = block3.Transparency + 0.2 | |
3719 | block3.Size = Vector3.new(20,20,20) | |
3720 | ||
3721 | wait(0.01) | |
3722 | ||
3723 | ||
3724 | ||
3725 | ||
3726 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3727 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3728 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3729 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3730 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3731 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3732 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3733 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3734 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3735 | ||
3736 | char.Humanoid.WalkSpeed = 30 | |
3737 | ||
3738 | end | |
3739 | ||
3740 | ||
3741 | ||
3742 | ||
3743 | ||
3744 | ||
3745 | ||
3746 | ||
3747 | ||
3748 | Noob5() | |
3749 | ||
3750 | chatfunc(*^!"*·^%", BrickColor.new("White").Color) | |
3751 | ||
3752 | - | chatfunc("hahahahahaha..", BrickColor.new("White").Color) |
3752 | + | |
3753 | elseif key == "e" then | |
3754 | if animation2.Value == 1 then | |
3755 | ||
3756 | attack = true | |
3757 | char.Humanoid.WalkSpeed = 0 | |
3758 | ||
3759 | for i = 0, 4, 0.1 do | |
3760 | swait() | |
3761 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
3762 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
3763 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
3764 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
3765 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
3766 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
3767 | end | |
3768 | ||
3769 | for i = 0, 1, 0.1 do | |
3770 | swait() | |
3771 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3772 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
3773 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
3774 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
3775 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) | |
3776 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) | |
3777 | end | |
3778 | ||
3779 | for i = 0, 1, 0.1 do | |
3780 | swait() | |
3781 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3782 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
3783 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
3784 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
3785 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) | |
3786 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) | |
3787 | end | |
3788 | ||
3789 | ||
3790 | local block2 = Instance.new("Part", char) | |
3791 | block2.Size = Vector3.new(10,10,10) | |
3792 | ||
3793 | block2.Anchored = true | |
3794 | ||
3795 | block2.CanCollide = false | |
3796 | ||
3797 | block2.Transparency = 0 | |
3798 | block2.Material = "Neon" | |
3799 | block2.Shape = "Ball" | |
3800 | block2.BrickColor = BrickColor.new("Neon orange") | |
3801 | block2.CFrame = char.Torso.CFrame | |
3802 | ||
3803 | wait(1) | |
3804 | ||
3805 | block2.BrickColor = BrickColor.new("White") | |
3806 | wait(2) | |
3807 | ||
3808 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
3809 | ||
3810 | block2:Destroy() | |
3811 | ||
3812 | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3813 | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3814 | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3815 | ||
3816 | Cso("262562442", char, 10, 1) | |
3817 | ||
3818 | end | |
3819 | ||
3820 | attack = false | |
3821 | char.Humanoid.WalkSpeed = 30 | |
3822 | ||
3823 | Noob7() | |
3824 | ||
3825 | elseif key == "u" then | |
3826 | ||
3827 | if animation2.Value == 1 then | |
3828 | ||
3829 | attack = true | |
3830 | ||
3831 | ||
3832 | char.Humanoid.WalkSpeed = 0 | |
3833 | ||
3834 | local block = Instance.new("Part", char) | |
3835 | local number = Instance.new("NumberValue", block) | |
3836 | number.Value = 10 | |
3837 | block.Size = Vector3.new(number.Value,number.Value,number.Value) | |
3838 | ||
3839 | block.Anchored = true | |
3840 | ||
3841 | block.CanCollide = false | |
3842 | ||
3843 | block.Transparency = 0 | |
3844 | block.Material = "Neon" | |
3845 | block.Shape = "Ball" | |
3846 | block.BrickColor = BrickColor.new("Really blue") | |
3847 | block.CFrame = char.Torso.CFrame | |
3848 | ||
3849 | wait(1) | |
3850 | ||
3851 | block.BrickColor = BrickColor.new("White") | |
3852 | wait(1) | |
3853 | for g = 1,4 do | |
3854 | ||
3855 | ||
3856 | block.Transparency = block.Transparency + 0.3 | |
3857 | number.Value = number.Value + 2 | |
3858 | wait(0.01) | |
3859 | ||
3860 | end | |
3861 | ||
3862 | Cso("262562442", char, 10, 1) | |
3863 | ||
3864 | ||
3865 | ||
3866 | block:Destroy() | |
3867 | ||
3868 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3869 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3870 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3871 | ||
3872 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3873 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3874 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3875 | ||
3876 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3877 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3878 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3879 | ||
3880 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3881 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3882 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3883 | ||
3884 | ||
3885 | ||
3886 | ||
3887 | ||
3888 | ||
3889 | ||
3890 | chatfunc("Wooho!~", BrickColor.new("Really blue").Color) | |
3891 | char.Humanoid.WalkSpeed = 30 | |
3892 | - | chatfunc("Is Patry Time", BrickColor.new("Really blue").Color) |
3892 | + | |
3893 | end | |
3894 | ||
3895 | ||
3896 | ||
3897 | Noob8() | |
3898 | ||
3899 | for i = 0,10,0.08 do | |
3900 | swait() | |
3901 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
3902 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3903 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3904 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3905 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
3906 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
3907 | end | |
3908 | ||
3909 | ||
3910 | attack = false | |
3911 | ||
3912 | ||
3913 | elseif key == "r" then | |
3914 | ||
3915 | ||
3916 | ||
3917 | if animation2.Value == 1 then | |
3918 | ||
3919 | attack = true | |
3920 | char.Humanoid.WalkSpeed = 0 | |
3921 | ||
3922 | for i = 0, 2, 0.1 do | |
3923 | swait() | |
3924 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
3925 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3926 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
3927 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
3928 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
3929 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
3930 | end | |
3931 | for i = 0, 6, 0.1 do | |
3932 | swait() | |
3933 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
3934 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
3935 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
3936 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
3937 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
3938 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
3939 | end | |
3940 | ||
3941 | ||
3942 | local block31 = Instance.new("Part", char) | |
3943 | ||
3944 | ||
3945 | block31.Size = Vector3.new(10,10,10) | |
3946 | ||
3947 | block31.Anchored = true | |
3948 | ||
3949 | block31.CanCollide = false | |
3950 | ||
3951 | block31.Transparency = 0 | |
3952 | block31.Material = "Neon" | |
3953 | block31.Shape = "Ball" | |
3954 | block31.BrickColor = BrickColor.new("Lilac") | |
3955 | block31.CFrame = char.Torso.CFrame | |
3956 | ||
3957 | ||
3958 | ||
3959 | wait(1) | |
3960 | ||
3961 | block31.BrickColor = BrickColor.new("Lilac") | |
3962 | wait(1) | |
3963 | for g = 1,5 do | |
3964 | ||
3965 | ||
3966 | block31.Transparency = block31.Transparency + 0.2 | |
3967 | ||
3968 | wait(0.01) | |
3969 | ||
3970 | end | |
3971 | ||
3972 | ||
3973 | Cso("262562442", char, 10, 1) | |
3974 | ||
3975 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3976 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3977 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3978 | ||
3979 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3980 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3981 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3982 | ||
3983 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3984 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3985 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3986 | ||
3987 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3988 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3989 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3990 | ||
3991 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3992 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3993 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
3994 | ||
3995 | ||
3996 | end | |
3997 | ||
3998 | ||
3999 | ||
4000 | attack = false | |
4001 | char.Humanoid.WalkSpeed = 30 | |
4002 | ||
4003 | Noob9() | |
4004 | ||
4005 | chatfunc("oof", BrickColor.new("Lilac").Color) | |
4006 | ||
4007 | - | chatfunc("chaos chaos!", BrickColor.new("Lilac").Color) |
4007 | + | |
4008 | ||
4009 | ||
4010 | ||
4011 | end | |
4012 | end | |
4013 | end) | |
4014 | ||
4015 | mouse.Button1Down:connect(function(key) | |
4016 | if attack == false then | |
4017 | die() | |
4018 | end | |
4019 | end) | |
4020 | ||
4021 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
4022 | local part = Instance.new("Part") | |
4023 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
4024 | part.Material = material or Enum.Material.SmoothPlastic | |
4025 | part.TopSurface,part.BottomSurface=10,10 | |
4026 | part.Size = size or Vector3.new(1,1,1) | |
4027 | part.CFrame = cframe or CF(0,0,0) | |
4028 | part.Anchored = anchored or true | |
4029 | part.CanCollide = cancollide or false | |
4030 | part.Parent = parent or char | |
4031 | return part | |
4032 | end | |
4033 | ||
4034 | NewInstance = function(instance,parent,properties) | |
4035 | local inst = Instance.new(instance) | |
4036 | inst.Parent = parent | |
4037 | if(properties)then | |
4038 | for i,v in next, properties do | |
4039 | pcall(function() inst[i] = v end) | |
4040 | end | |
4041 | end | |
4042 | return inst; | |
4043 | end | |
4044 | ------------------------------------------------------- | |
4045 | --Start Damage Function-- | |
4046 | ------------------------------------------------------- | |
4047 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
4048 | local type = type | |
4049 | local rng = Instance.new("Part", char) | |
4050 | rng.Anchored = true | |
4051 | rng.BrickColor = color | |
4052 | rng.CanCollide = false | |
4053 | rng.FormFactor = 3 | |
4054 | rng.Name = "Ring" | |
4055 | rng.Material = "Neon" | |
4056 | rng.Size = Vector3.new(1, 1, 1) | |
4057 | rng.Transparency = 0 | |
4058 | rng.TopSurface = 0 | |
4059 | rng.BottomSurface = 0 | |
4060 | rng.CFrame = pos | |
4061 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
4062 | local rngm = Instance.new("SpecialMesh", rng) | |
4063 | rngm.MeshType = "Brick" | |
4064 | if rainbowmode == true then | |
4065 | rng.Color = Color3.new(r/255,g/255,b/255) | |
4066 | end | |
4067 | local scaler2 = 1 | |
4068 | local speeder = FastSpeed/10 | |
4069 | if type == "Add" then | |
4070 | scaler2 = 1*value | |
4071 | elseif type == "Divide" then | |
4072 | scaler2 = 1/value | |
4073 | end | |
4074 | coroutine.resume(coroutine.create(function() | |
4075 | for i = 0,10/bonuspeed,0.1 do | |
4076 | swait() | |
4077 | if type == "Add" then | |
4078 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
4079 | elseif type == "Divide" then | |
4080 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
4081 | end | |
4082 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
4083 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
4084 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
4085 | end | |
4086 | rng:Destroy() | |
4087 | end)) | |
4088 | end | |
4089 | ||
4090 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
4091 | if hit.Parent == nil then | |
4092 | return | |
4093 | end | |
4094 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4095 | for _, v in pairs(hit.Parent:children()) do | |
4096 | if v:IsA("Humanoid") then | |
4097 | h = v | |
4098 | end | |
4099 | end | |
4100 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
4101 | ||
4102 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
4103 | end | |
4104 | ||
4105 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
4106 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
4107 | if hit.Parent.DebounceHit.Value == true then | |
4108 | return | |
4109 | end | |
4110 | end | |
4111 | if insta == true then | |
4112 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
4113 | end | |
4114 | local c = Create("ObjectValue"){ | |
4115 | Name = "creator", | |
4116 | Value = game:service("Players").LocalPlayer, | |
4117 | Parent = h, | |
4118 | } | |
4119 | game:GetService("Debris"):AddItem(c, .5) | |
4120 | if HitSound ~= nil and HitPitch ~= nil then | |
4121 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
4122 | end | |
4123 | local Damage = math.random(minim, maxim) | |
4124 | local blocked = false | |
4125 | local block = hit.Parent:findFirstChild("Block") | |
4126 | if block ~= nil then | |
4127 | if block.className == "IntValue" then | |
4128 | if block.Value > 0 then | |
4129 | blocked = true | |
4130 | block.Value = block.Value - 1 | |
4131 | print(block.Value) | |
4132 | end | |
4133 | end | |
4134 | end | |
4135 | if blocked == false then | |
4136 | h.Health = h.Health - Damage | |
4137 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
4138 | else | |
4139 | h.Health = h.Health - (Damage / 2) | |
4140 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
4141 | end | |
4142 | if Type == "Knockdown" then | |
4143 | local hum = hit.Parent.Humanoid | |
4144 | hum.PlatformStand = true | |
4145 | coroutine.resume(coroutine.create(function(HHumanoid) | |
4146 | swait(1) | |
4147 | HHumanoid.PlatformStand = false | |
4148 | end), hum) | |
4149 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
4150 | local bodvol = Create("BodyVelocity"){ | |
4151 | velocity = angle * knockback, | |
4152 | P = 5000, | |
4153 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
4154 | Parent = hit, | |
4155 | } | |
4156 | local rl = Create("BodyAngularVelocity"){ | |
4157 | P = 3000, | |
4158 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
4159 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
4160 | Parent = hit, | |
4161 | } | |
4162 | game:GetService("Debris"):AddItem(bodvol, .5) | |
4163 | game:GetService("Debris"):AddItem(rl, .5) | |
4164 | elseif Type == "Normal" then | |
4165 | local vp = Create("BodyVelocity"){ | |
4166 | P = 500, | |
4167 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
4168 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
4169 | } | |
4170 | if knockback > 0 then | |
4171 | vp.Parent = hit.Parent.Torso | |
4172 | end | |
4173 | game:GetService("Debris"):AddItem(vp, .5) | |
4174 | elseif Type == "Up" then | |
4175 | local bodyVelocity = Create("BodyVelocity"){ | |
4176 | velocity = Vector3.new(0, 20, 0), | |
4177 | P = 5000, | |
4178 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
4179 | Parent = hit, | |
4180 | } | |
4181 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
4182 | elseif Type == "DarkUp" then | |
4183 | coroutine.resume(coroutine.create(function() | |
4184 | for i = 0, 1, 0.1 do | |
4185 | swait() | |
4186 | Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
4187 | end | |
4188 | end)) | |
4189 | local bodyVelocity = Create("BodyVelocity"){ | |
4190 | velocity = Vector3.new(0, 20, 0), | |
4191 | P = 5000, | |
4192 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
4193 | Parent = hit, | |
4194 | } | |
4195 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
4196 | elseif Type == "Snare" then | |
4197 | local bp = Create("BodyPosition"){ | |
4198 | P = 2000, | |
4199 | D = 100, | |
4200 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
4201 | position = hit.Parent.Torso.Position, | |
4202 | Parent = hit.Parent.Torso, | |
4203 | } | |
4204 | game:GetService("Debris"):AddItem(bp, 1) | |
4205 | elseif Type == "Freeze" then | |
4206 | local BodPos = Create("BodyPosition"){ | |
4207 | P = 50000, | |
4208 | D = 1000, | |
4209 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
4210 | position = hit.Parent.Torso.Position, | |
4211 | Parent = hit.Parent.Torso, | |
4212 | } | |
4213 | local BodGy = Create("BodyGyro") { | |
4214 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
4215 | P = 20e+003, | |
4216 | Parent = hit.Parent.Torso, | |
4217 | cframe = hit.Parent.Torso.CFrame, | |
4218 | } | |
4219 | hit.Parent.Torso.Anchored = true | |
4220 | coroutine.resume(coroutine.create(function(Part) | |
4221 | swait(1.5) | |
4222 | Part.Anchored = false | |
4223 | end), hit.Parent.Torso) | |
4224 | game:GetService("Debris"):AddItem(BodPos, 3) | |
4225 | game:GetService("Debris"):AddItem(BodGy, 3) | |
4226 | end | |
4227 | local debounce = Create("BoolValue"){ | |
4228 | Name = "DebounceHit", | |
4229 | Parent = hit.Parent, | |
4230 | Value = true, | |
4231 | } | |
4232 | game:GetService("Debris"):AddItem(debounce, Delay) | |
4233 | c = Create("ObjectValue"){ | |
4234 | Name = "creator", | |
4235 | Value = Player, | |
4236 | Parent = h, | |
4237 | } | |
4238 | game:GetService("Debris"):AddItem(c, .5) | |
4239 | end | |
4240 | end | |
4241 | ||
4242 | function damage(range,mindam,maxdam,pos) | |
4243 | for i,v in ipairs(workspace:GetChildren()) do | |
4244 | if v:IsA("Model") then | |
4245 | if v.Name ~= Player.Name then | |
4246 | if v:FindFirstChildOfClass("Humanoid") then | |
4247 | if v:FindFirstChild("Head") then | |
4248 | if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then | |
4249 | if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else | |
4250 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam) | |
4251 | end | |
4252 | end | |
4253 | end | |
4254 | end | |
4255 | end | |
4256 | end | |
4257 | end | |
4258 | end | |
4259 | ------------------------------------------------------- | |
4260 | --End Damage Function-- | |
4261 | ------------------------------------------------------- | |
4262 | ||
4263 | ------------------------------------------------------- | |
4264 | --Start Animations-- | |
4265 | ------------------------------------------------------- | |
4266 | print("By Makhail07") | |
4267 | while true do | |
4268 | swait() | |
4269 | sine = sine + change | |
4270 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
4271 | local velderp = root.Velocity.y | |
4272 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
4273 | if equipped == true or equipped == false then | |
4274 | if attack == false then | |
4275 | idle = idle + 1 | |
4276 | else | |
4277 | idle = 0 | |
4278 | end | |
4279 | if 1 < root.Velocity.y and hitfloor == nil then | |
4280 | Anim = "Jump" | |
4281 | if attack == false then | |
4282 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
4283 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
4284 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4285 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4286 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
4287 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
4288 | end | |
4289 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
4290 | Anim = "Fall" | |
4291 | if attack == false then | |
4292 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
4293 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
4294 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
4295 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
4296 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
4297 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
4298 | end | |
4299 | elseif torvel < 1 and hitfloor ~= nil then | |
4300 | Anim = "Idle" | |
4301 | change = 1 | |
4302 | if attack == false then | |
4303 | ||
4304 | if animation.Value == 1 then | |
4305 | ||
4306 | ||
4307 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
4308 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
4309 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
4310 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
4311 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
4312 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
4313 | ||
4314 | ||
4315 | else | |
4316 | ||
4317 | if animation.Value == 2 then | |
4318 | ||
4319 | ||
4320 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
4321 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
4322 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4323 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4324 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
4325 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
4326 | ||
4327 | ||
4328 | else | |
4329 | ||
4330 | ||
4331 | if animation.Value == 3 then | |
4332 | ||
4333 | ||
4334 | ||
4335 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
4336 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4337 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
4338 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
4339 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
4340 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
4341 | ||
4342 | ||
4343 | else | |
4344 | ||
4345 | ||
4346 | if animation.Value == 4 then | |
4347 | ||
4348 | ||
4349 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15) | |
4350 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3) | |
4351 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15) | |
4352 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15) | |
4353 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1) | |
4354 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1) | |
4355 | ||
4356 | ||
4357 | else | |
4358 | ||
4359 | ||
4360 | ||
4361 | if animation.Value == 10 then | |
4362 | ||
4363 | ||
4364 | ||
4365 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
4366 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
4367 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
4368 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
4369 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
4370 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
4371 | ||
4372 | ||
4373 | ||
4374 | ||
4375 | end | |
4376 | ||
4377 | ||
4378 | end | |
4379 | ||
4380 | end | |
4381 | end | |
4382 | ||
4383 | ||
4384 | end | |
4385 | ||
4386 | end | |
4387 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
4388 | Anim = "Walk" | |
4389 | change = 1 | |
4390 | if attack == false then | |
4391 | hum.WalkSpeed = 25 | |
4392 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
4393 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
4394 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4395 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4396 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
4397 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
4398 | end | |
4399 | elseif torvel >= 25 and hitfloor ~= nil then | |
4400 | Anim = "Sprint" | |
4401 | change = 1.35 | |
4402 | if attack == false then | |
4403 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
4404 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
4405 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
4406 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
4407 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
4408 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
4409 | end | |
4410 | end | |
4411 | end | |
4412 | if 0 < #Effects then | |
4413 | for e = 1, #Effects do | |
4414 | if Effects[e] ~= nil then | |
4415 | local Thing = Effects[e] | |
4416 | if Thing ~= nil then | |
4417 | local Part = Thing[1] | |
4418 | local Mode = Thing[2] | |
4419 | local Delay = Thing[3] | |
4420 | local IncX = Thing[4] | |
4421 | local IncY = Thing[5] | |
4422 | local IncZ = Thing[6] | |
4423 | if 1 >= Thing[1].Transparency then | |
4424 | if Thing[2] == "Block1" then | |
4425 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4426 | local Mesh = Thing[1].Mesh | |
4427 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4428 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4429 | elseif Thing[2] == "Block2" then | |
4430 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
4431 | local Mesh = Thing[7] | |
4432 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4433 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4434 | elseif Thing[2] == "Block3" then | |
4435 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
4436 | local Mesh = Thing[7] | |
4437 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4438 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4439 | elseif Thing[2] == "Cylinder" then | |
4440 | local Mesh = Thing[1].Mesh | |
4441 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4442 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4443 | elseif Thing[2] == "Blood" then | |
4444 | local Mesh = Thing[7] | |
4445 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
4446 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4447 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4448 | elseif Thing[2] == "Elec" then | |
4449 | local Mesh = Thing[1].Mesh | |
4450 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
4451 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4452 | elseif Thing[2] == "Disappear" then | |
4453 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4454 | elseif Thing[2] == "Shatter" then | |
4455 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4456 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
4457 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
4458 | Thing[6] = Thing[6] + Thing[5] | |
4459 | end | |
4460 | else | |
4461 | Part.Parent = nil | |
4462 | table.remove(Effects, e) | |
4463 | end | |
4464 | end | |
4465 | end | |
4466 | end | |
4467 | end | |
4468 | end | |
4469 | ------------------------------------------------------- | |
4470 | --End Animations And Script-- | |
4471 | ------------------------------------------------------ |