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| 1 | using UnityEngine; | |
| 2 | using System.Collections; | |
| 3 | ||
| 4 | public class TerrainStuff : MonoBehaviour {
| |
| 5 | ||
| 6 | Terrain terrain; | |
| 7 | ||
| 8 | // Use this for initialization | |
| 9 | ||
| 10 | // frequencies | |
| 11 | float f1,f2; | |
| 12 | ||
| 13 | // heights | |
| 14 | float h1,h2; | |
| 15 | ||
| 16 | void OnGUI() | |
| 17 | {
| |
| 18 | GUILayout.Label("Frequency 1: "+f1);
| |
| 19 | f1 = GUILayout.HorizontalSlider(f1, .001f, 1f); | |
| 20 | ||
| 21 | GUILayout.Label("Height 1: "+h1);
| |
| 22 | h1 = GUILayout.HorizontalSlider(h1, .01f, 1f); | |
| 23 | ||
| 24 | GUILayout.Label("Frequency 2: "+f2);
| |
| 25 | f2 = GUILayout.HorizontalSlider(f2, .001f, 1f); | |
| 26 | ||
| 27 | GUILayout.Label("Height 2: "+h2);
| |
| 28 | h2 = GUILayout.HorizontalSlider(h2, .01f, 1f); | |
| 29 | ||
| 30 | ||
| 31 | ||
| 32 | } | |
| 33 | ||
| 34 | ||
| 35 | void SetTerrainHeights () {
| |
| 36 | ||
| 37 | terrain = GetComponent<Terrain>(); | |
| 38 | ||
| 39 | TerrainData data = terrain.terrainData; | |
| 40 | ||
| 41 | float[,] heights = data.GetHeights(0, 0, data.heightmapWidth, data.heightmapHeight); | |
| 42 | ||
| 43 | - | for( int x=0; x<512; ++x) |
| 43 | + | for( int x=0; x< data.heightmapWidth; ++x) |
| 44 | {
| |
| 45 | - | for( int z=0; z<512; ++z) |
| 45 | + | for( int z=0; z< data.heightmapHeight; ++z) |
| 46 | {
| |
| 47 | // resuts | |
| 48 | float r1 = Mathf.Sin ( x*f1 ) * h1 + h1; | |
| 49 | float r2 = Mathf.Sin ( z*f2 ) * h2 + h2; | |
| 50 | ||
| 51 | heights[x,z] = r1 + r2; | |
| 52 | ||
| 53 | } | |
| 54 | } | |
| 55 | ||
| 56 | data.SetHeights(0, 0, heights); | |
| 57 | ||
| 58 | } | |
| 59 | ||
| 60 | void Update() | |
| 61 | {
| |
| 62 | SetTerrainHeights(); | |
| 63 | } | |
| 64 | ||
| 65 | ||
| 66 | } |