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1 | --[[ | |
2 | Deci MiniBoss ]] | |
3 | ||
4 | ModelName = "The Red Reaper" | |
5 | attack = false | |
6 | attacktype = 1 | |
7 | Hitdeb = 0 | |
8 | Hitdeb2 = 0 | |
9 | - | name = "ace28545" |
9 | + | name = "timetodie23232223" |
10 | ---------------------------- | |
11 | --Customize mediafire | |
12 | attacktype = 1 | |
13 | damage = 15 | |
14 | oridamage = 10 | |
15 | HP = 3000 | |
16 | WS = 16 | |
17 | jump = 50 | |
18 | combo = 0 | |
19 | anim = "none" | |
20 | demondance = false | |
21 | demonmode = false | |
22 | skill = false | |
23 | mode = 0 | |
24 | guardy = false | |
25 | unsheathed = false | |
26 | cutscene = false | |
27 | cutscene2 = 0 | |
28 | --100%/critpercentage | |
29 | bladecolor = BrickColor.new("Really red") | |
30 | oblkbrkr = 3 | |
31 | blockbreaker = oblkbrkr | |
32 | ||
33 | lightning = true | |
34 | ||
35 | ------------------------------------------------------------------------------------------------------------------------------------- | |
36 | ||
37 | ||
38 | ||
39 | ||
40 | ||
41 | if game.Workspace:findFirstChild(ModelName,true) ~= nil then | |
42 | game.Workspace:findFirstChild(ModelName,true).Parent = nil | |
43 | end | |
44 | ||
45 | ||
46 | ||
47 | ||
48 | ||
49 | ||
50 | local bodyholder = Instance.new("Model") | |
51 | bodyholder.Name = ModelName | |
52 | bodyholder.Parent = game.Workspace | |
53 | Character = bodyholder | |
54 | ||
55 | ev = Instance.new("BoolValue",bodyholder) | |
56 | ev.Name = "EquippedVal" | |
57 | ev.Value = false | |
58 | blk = Instance.new("BoolValue",bodyholder) | |
59 | blk.Name = "Block" | |
60 | blk.Value = false | |
61 | blkc = Instance.new("IntValue",blk) | |
62 | blkc.Name = "BlockPower" | |
63 | blkc.Value = blockpower | |
64 | SpawnPos = Instance.new("Vector3Value",script) | |
65 | SpawnPos.Name = "SpawnPos" | |
66 | SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0) | |
67 | ||
68 | local Head = Instance.new("Part") | |
69 | Head.formFactor = 3 | |
70 | Head.CanCollide = true | |
71 | Head.Name = "Head" | |
72 | Head.Locked = true | |
73 | Head.Size = Vector3.new(2,1,1) | |
74 | Head.Parent = bodyholder | |
75 | Head.BrickColor = BrickColor.new("Pastel brown") | |
76 | local smh = Instance.new("SpecialMesh",Head) | |
77 | smh.Scale = Vector3.new(1.25,1.25,1.25) | |
78 | local Torso = Instance.new("Part") | |
79 | Torso.formFactor = 3 | |
80 | Torso.CanCollide = true | |
81 | Torso.Name = "Torso" | |
82 | Torso.Locked = true | |
83 | Torso.Size = Vector3.new(2,2,1) | |
84 | Torso.Parent = bodyholder | |
85 | Torso.BrickColor = BrickColor.new("Pastel brown") | |
86 | Torso.Reflectance = 0.1 | |
87 | Torso.CFrame = CFrame.new(SpawnPos.Value) | |
88 | local RightArm = Instance.new("Part") | |
89 | RightArm.formFactor = 3 | |
90 | RightArm.CanCollide = true | |
91 | RightArm.Name = "Right Arm" | |
92 | RightArm.Locked = true | |
93 | RightArm.Size = Vector3.new(1,2,1) | |
94 | RightArm.Parent = bodyholder | |
95 | RightArm.BrickColor = BrickColor.new("Pastel brown") | |
96 | local LeftArm = Instance.new("Part") | |
97 | LeftArm.formFactor = 3 | |
98 | LeftArm.CanCollide = true | |
99 | LeftArm.Name = "Left Arm" | |
100 | LeftArm.Locked = true | |
101 | LeftArm.Size = Vector3.new(1,2,1) | |
102 | LeftArm.Parent = bodyholder | |
103 | LeftArm.BrickColor = BrickColor.new("Pastel brown") | |
104 | local RightLeg = Instance.new("Part") | |
105 | RightLeg.formFactor = 3 | |
106 | RightLeg.CanCollide = true | |
107 | RightLeg.Name = "Right Leg" | |
108 | RightLeg.Locked = true | |
109 | RightLeg.Size = Vector3.new(1,2,1) | |
110 | RightLeg.Parent = bodyholder | |
111 | RightLeg.BrickColor = BrickColor.new("Really black") | |
112 | local LeftLeg = Instance.new("Part") | |
113 | LeftLeg.formFactor = 3 | |
114 | LeftLeg.CanCollide = true | |
115 | LeftLeg.Name = "Left Leg" | |
116 | LeftLeg.Locked = true | |
117 | LeftLeg.Size = Vector3.new(1,2,1) | |
118 | LeftLeg.Parent = bodyholder | |
119 | LeftLeg.BrickColor = BrickColor.new("Really black") | |
120 | ||
121 | local hair = Instance.new("Part") | |
122 | hair.BrickColor = BrickColor.new("Really black") | |
123 | hair.formFactor = "Symmetric" | |
124 | hair.CanCollide = false | |
125 | hair.Locked = true | |
126 | hair.Size = Vector3.new(1, 1, 1) | |
127 | hair.Parent = bodyholder | |
128 | local hm = Instance.new("SpecialMesh") | |
129 | hm.Parent = hair | |
130 | hm.MeshType = "FileMesh" | |
131 | hm.MeshId = "http://www.roblox.com/asset/?id=62246019" | |
132 | --hm.TextureId = "http://www.roblox.com/asset/?id=77354289" | |
133 | hm.Scale = Vector3.new(1, 1, 1) | |
134 | local wh = Instance.new("Weld") | |
135 | wh.Parent = hair | |
136 | wh.Part0 = hair | |
137 | wh.Part1 = Head | |
138 | wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0.1, -.18,-0.2) | |
139 | wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
140 | ||
141 | Faic = Instance.new("Decal") | |
142 | Faic.Texture = "http://www.roblox.com/asset/?id=110287983" | |
143 | Faic.Face = "Front" | |
144 | Faic.Parent = Head | |
145 | ||
146 | Shirt = Instance.new("Shirt") | |
147 | Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=133071856" | |
148 | Shirt.Parent = bodyholder | |
149 | ||
150 | Pants = Instance.new("Pants") | |
151 | Pants.PantsTemplate = "http://www.roblox.com/asset/?id=133071899" | |
152 | Pants.Parent = bodyholder | |
153 | ||
154 | ||
155 | --[[local LAmsh = Instance.new("CharacterMesh") | |
156 | LAmsh.MeshId = "74655890" | |
157 | LAmsh.OverlayTextureId = "74655866" | |
158 | LAmsh.BodyPart = "LeftArm" | |
159 | LAmsh.Parent = bodyholder | |
160 | ||
161 | local LLmsh = Instance.new("CharacterMesh") | |
162 | LLmsh.MeshId = "74655900" | |
163 | LLmsh.OverlayTextureId = "74655866" | |
164 | LLmsh.BodyPart = "LeftLeg" | |
165 | LLmsh.Parent = bodyholder | |
166 | ||
167 | local RAmsh = Instance.new("CharacterMesh") | |
168 | RAmsh.MeshId = "74655908" | |
169 | RAmsh.OverlayTextureId = "74655866" | |
170 | RAmsh.BodyPart = "RightArm" | |
171 | RAmsh.Parent = bodyholder | |
172 | ||
173 | local RLmsh = Instance.new("CharacterMesh") | |
174 | RLmsh.MeshId = "74655914" | |
175 | RLmsh.OverlayTextureId = "74655866" | |
176 | RLmsh.BodyPart = "RightLeg" | |
177 | RLmsh.Parent = bodyholder | |
178 | ||
179 | local Tmsh = Instance.new("CharacterMesh") | |
180 | Tmsh.MeshId = "74655930" | |
181 | Tmsh.OverlayTextureId = "74655866" | |
182 | Tmsh.BodyPart = "Torso" | |
183 | Tmsh.Parent = bodyholder]]-- | |
184 | --player | |
185 | player = nil | |
186 | --welds | |
187 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
188 | --what anim | |
189 | anim = "none" | |
190 | --save shoulders | |
191 | AoETrue = {} | |
192 | Neck = Instance.new("Motor") | |
193 | ||
194 | ||
195 | ||
196 | ||
197 | --derp | |
198 | RW.Part0 = Character.Torso | |
199 | RW.Part1 = Character["Right Arm"] | |
200 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
201 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
202 | RW.Parent = bodyholder | |
203 | -- | |
204 | LW.Part0 = Character.Torso | |
205 | LW.Part1 = Character["Left Arm"] | |
206 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
207 | LW.C1 = CFrame.new(0, 0.5, 0) | |
208 | LW.Parent = bodyholder | |
209 | -- | |
210 | RWL.Part0 = Character.Torso | |
211 | RWL.Part1 = Character["Right Leg"] | |
212 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
213 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
214 | RWL.Parent = bodyholder | |
215 | -- | |
216 | LWL.Part0 = Character.Torso | |
217 | LWL.Part1 = Character["Left Leg"] | |
218 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
219 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
220 | LWL.Parent = bodyholder | |
221 | -- | |
222 | Neck.Part0 = Character.Torso | |
223 | Neck.Part1 = Character.Head | |
224 | Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
225 | Neck.C1 = CFrame.new(0, -0.5, 0) | |
226 | Neck.Parent = bodyholder | |
227 | ||
228 | ---- | |
229 | ||
230 | -- | |
231 | ||
232 | RAP = Instance.new("Part") | |
233 | RAP.formFactor = 0 | |
234 | RAP.CanCollide = false | |
235 | RAP.Name = "RAPart" | |
236 | RAP.Locked = true | |
237 | RAP.Size = Vector3.new(1,1,1) | |
238 | RAP.Parent = bodyholder | |
239 | RAP.Transparency = 1 | |
240 | w = Instance.new("Weld") | |
241 | w.Parent = RAP | |
242 | w.Part0 = RAP | |
243 | w.Part1 = RightArm | |
244 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
245 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
246 | LAP = Instance.new("Part") | |
247 | LAP.formFactor = 0 | |
248 | LAP.CanCollide = false | |
249 | LAP.Name = "LAPart" | |
250 | LAP.Locked = true | |
251 | LAP.Size = Vector3.new(1,1,1) | |
252 | LAP.Parent = bodyholder | |
253 | LAP.Transparency = 1 | |
254 | wl = Instance.new("Weld") | |
255 | wl.Parent = LAP | |
256 | wl.Part0 = LAP | |
257 | wl.Part1 = LeftArm | |
258 | wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
259 | wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
260 | ||
261 | swordholder = Instance.new("Model") | |
262 | swordholder.Name = "Weapon" | |
263 | swordholder.Parent = bodyholder | |
264 | ||
265 | local prt1 = Instance.new("Part") | |
266 | prt1.formFactor = 1 | |
267 | prt1.Parent = swordholder | |
268 | prt1.CanCollide = false | |
269 | prt1.BrickColor = BrickColor.new("Really red") | |
270 | prt1.Name = "Handle1" | |
271 | prt1.Size = Vector3.new(1,1,1) | |
272 | prt1.Position = Torso.Position | |
273 | local prt1a = Instance.new("Part") | |
274 | prt1a.formFactor = 1 | |
275 | prt1a.Parent = swordholder | |
276 | prt1a.CanCollide = false | |
277 | prt1a.BrickColor = BrickColor.new("Really red") | |
278 | prt1a.Name = "Handle1a" | |
279 | prt1a.Size = Vector3.new(1,1,1) | |
280 | prt1a.Position = Torso.Position | |
281 | local prt1b = Instance.new("Part") | |
282 | prt1b.formFactor = 1 | |
283 | prt1b.Parent = swordholder | |
284 | prt1b.CanCollide = false | |
285 | prt1b.BrickColor = BrickColor.new("Really red") | |
286 | prt1b.Name = "Handle1b" | |
287 | prt1b.Size = Vector3.new(1,1,1) | |
288 | prt1b.Position = Torso.Position | |
289 | local prt2 = Instance.new("Part") | |
290 | prt2.formFactor = 1 | |
291 | prt2.Parent = swordholder | |
292 | prt2.CanCollide = false | |
293 | prt2.BrickColor = BrickColor.new("Really black") | |
294 | prt2.Name = "Handle2" | |
295 | prt2.Size = Vector3.new(1,3,1) | |
296 | prt2.Position = Torso.Position | |
297 | local prt3 = Instance.new("Part") | |
298 | prt3.formFactor = 1 | |
299 | prt3.Parent = swordholder | |
300 | prt3.CanCollide = false | |
301 | prt3.BrickColor = BrickColor.new("Really black") | |
302 | prt3.Name = "Handle3" | |
303 | prt3.Size = Vector3.new(1,1,1) | |
304 | prt3.Position = Torso.Position | |
305 | local prt4 = Instance.new("Part") | |
306 | prt4.formFactor = 1 | |
307 | prt4.Parent = swordholder | |
308 | prt4.CanCollide = false | |
309 | prt4.BrickColor = BrickColor.new("Really red") | |
310 | prt4.Name = "Handle4" | |
311 | prt4.Size = Vector3.new(1,1,1) | |
312 | prt4.Position = Torso.Position | |
313 | local prt5 = Instance.new("Part") | |
314 | prt5.formFactor = 1 | |
315 | prt5.Parent = swordholder | |
316 | prt5.CanCollide = false | |
317 | prt5.BrickColor = BrickColor.new("Really red") | |
318 | prt5.Name = "Handle5" | |
319 | prt5.Size = Vector3.new(1,1,1) | |
320 | prt5.Position = Torso.Position | |
321 | local prt6 = Instance.new("Part") | |
322 | prt6.formFactor = 1 | |
323 | prt6.Parent = swordholder | |
324 | prt6.CanCollide = false | |
325 | prt6.BrickColor = BrickColor.new("Really black") | |
326 | prt6.Name = "Handle6" | |
327 | prt6.Size = Vector3.new(1,1,1) | |
328 | prt6.Position = Torso.Position | |
329 | local prt7 = Instance.new("Part") | |
330 | prt7.formFactor = 1 | |
331 | prt7.Parent = swordholder | |
332 | prt7.CanCollide = false | |
333 | prt7.BrickColor = BrickColor.new("Really red") | |
334 | prt7.Name = "Handle7" | |
335 | prt7.Size = Vector3.new(1,1,1) | |
336 | prt7.Position = Torso.Position | |
337 | local prt8 = Instance.new("Part") | |
338 | prt8.formFactor = 1 | |
339 | prt8.Parent = swordholder | |
340 | prt8.CanCollide = false | |
341 | prt8.BrickColor = BrickColor.new("Really red") | |
342 | prt8.Name = "Handle8" | |
343 | prt8.Size = Vector3.new(1,1,1) | |
344 | prt8.Position = Torso.Position | |
345 | local prt9 = Instance.new("Part") | |
346 | prt9.formFactor = 1 | |
347 | prt9.Parent = swordholder | |
348 | prt9.CanCollide = false | |
349 | prt9.BrickColor = BrickColor.new("Really red") | |
350 | prt9.Name = "Handle9" | |
351 | prt9.Size = Vector3.new(1,1,1) | |
352 | prt9.Position = Torso.Position | |
353 | local prt10 = Instance.new("Part") | |
354 | prt10.formFactor = 1 | |
355 | prt10.Parent = swordholder | |
356 | prt10.CanCollide = false | |
357 | prt10.BrickColor = BrickColor.new("Really red") | |
358 | prt10.Name = "Handle10" | |
359 | prt10.Size = Vector3.new(1,1,1) | |
360 | prt10.Position = Torso.Position | |
361 | local prt11 = Instance.new("Part") | |
362 | prt11.formFactor = 1 | |
363 | prt11.Parent = swordholder | |
364 | prt11.CanCollide = false | |
365 | prt11.Reflectance = 0.5 | |
366 | prt11.BrickColor = bladecolor | |
367 | prt11.Name = "Blade1" | |
368 | prt11.Size = Vector3.new(2,1,1) | |
369 | prt11.Position = Torso.Position | |
370 | local prt12 = Instance.new("Part") | |
371 | prt12.formFactor = 1 | |
372 | prt12.Parent = swordholder | |
373 | prt12.CanCollide = false | |
374 | prt12.Reflectance = 0.5 | |
375 | prt12.BrickColor = bladecolor | |
376 | prt12.Name = "Blade2" | |
377 | prt12.Size = Vector3.new(1,1,1) | |
378 | prt12.Position = Torso.Position | |
379 | local prt13 = Instance.new("Part") | |
380 | prt13.formFactor = 1 | |
381 | prt13.Parent = swordholder | |
382 | prt13.CanCollide = false | |
383 | prt13.Reflectance = 0 | |
384 | prt13.BrickColor = BrickColor.new("Really black") | |
385 | prt13.Name = "Blade3" | |
386 | prt13.Size = Vector3.new(1,2,1) | |
387 | prt13.Position = Torso.Position | |
388 | ||
389 | local msh1 = Instance.new("CylinderMesh") | |
390 | msh1.Parent = prt1 | |
391 | msh1.Scale = Vector3.new(0.31,0.1,0.31) | |
392 | local msh1a = Instance.new("CylinderMesh") | |
393 | msh1a.Parent = prt1a | |
394 | msh1a.Scale = Vector3.new(0.31,0.1,0.31) | |
395 | local msh1b = Instance.new("CylinderMesh") | |
396 | msh1b.Parent = prt1b | |
397 | msh1b.Scale = Vector3.new(0.31,0.1,0.31) | |
398 | local msh2 = Instance.new("CylinderMesh") | |
399 | msh2.Parent = prt2 | |
400 | msh2.Scale = Vector3.new(0.3,0.4,0.3) | |
401 | local msh3 = Instance.new("SpecialMesh") | |
402 | msh3.Parent = prt3 | |
403 | msh3.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
404 | msh3.Scale = Vector3.new(0.6,0.6,0.6) | |
405 | local msh4 = Instance.new("BlockMesh") | |
406 | msh4.Parent = prt4 | |
407 | msh4.Scale = Vector3.new(0.2, 0.4, 0.2) | |
408 | local msh5 = Instance.new("BlockMesh") | |
409 | msh5.Parent = prt5 | |
410 | msh5.Scale = Vector3.new(0.2, 0.4, 0.2) | |
411 | local msh6 = Instance.new("BlockMesh") | |
412 | msh6.Parent = prt6 | |
413 | msh6.Scale = Vector3.new(0.3,0.9,0.3) | |
414 | local msh7 = Instance.new("BlockMesh") | |
415 | msh7.Parent = prt7 | |
416 | msh7.Scale = Vector3.new(0.2, 0.5, 0.2) | |
417 | local msh8 = Instance.new("BlockMesh") | |
418 | msh8.Parent = prt8 | |
419 | msh8.Scale = Vector3.new(0.2, 0.5, 0.2) | |
420 | local msh9 = Instance.new("BlockMesh") | |
421 | msh9.Parent = prt9 | |
422 | msh9.Scale = Vector3.new(0.2, 0.5, 0.2) | |
423 | local msh10 = Instance.new("BlockMesh") | |
424 | msh10.Parent = prt10 | |
425 | msh10.Scale = Vector3.new(0.2, 0.5, 0.2) | |
426 | local msh11 = Instance.new("BlockMesh") | |
427 | msh11.Parent = prt11 | |
428 | msh11.Scale = Vector3.new(1, 0.6, 0.2) | |
429 | local msh12 = Instance.new("SpecialMesh") | |
430 | msh12.Parent = prt12 | |
431 | msh12.MeshType = "Wedge" | |
432 | msh12.Scale = Vector3.new(0.2,0.4,0.5) | |
433 | local msh13 = Instance.new("CylinderMesh") | |
434 | msh13.Parent = prt13 | |
435 | msh13.Scale = Vector3.new(2,0.8,0.3) | |
436 | ||
437 | local w1 = Instance.new("Weld") | |
438 | w1.Parent = prt1 | |
439 | w1.Part0 = prt1 | |
440 | w1.Part1 = Torso | |
441 | w1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.55, -0.75) | |
442 | local w2 = Instance.new("Weld") | |
443 | w2.Parent = prt2 | |
444 | w2.Part0 = prt2 | |
445 | w2.Part1 = prt1 | |
446 | w2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
447 | local w1a = Instance.new("Weld") | |
448 | w1a.Parent = prt1a | |
449 | w1a.Part0 = prt1a | |
450 | w1a.Part1 = prt2 | |
451 | w1a.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3, 0) | |
452 | local w1b = Instance.new("Weld") | |
453 | w1b.Parent = prt1b | |
454 | w1b.Part0 = prt1b | |
455 | w1b.Part1 = prt2 | |
456 | w1b.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.3, 0) | |
457 | local w3 = Instance.new("Weld") | |
458 | w3.Parent = prt3 | |
459 | w3.Part0 = prt3 | |
460 | w3.Part1 = prt2 | |
461 | w3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.9,0) | |
462 | local w4 = Instance.new("Weld") | |
463 | w4.Parent = prt4 | |
464 | w4.Part0 = prt4 | |
465 | w4.Part1 = prt3 | |
466 | w4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
467 | local w5 = Instance.new("Weld") | |
468 | w5.Parent = prt5 | |
469 | w5.Part0 = prt5 | |
470 | w5.Part1 = prt3 | |
471 | w5.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
472 | local w6 = Instance.new("Weld") | |
473 | w6.Parent = prt6 | |
474 | w6.Part0 = prt6 | |
475 | w6.Part1 = prt2 | |
476 | w6.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.7,0) | |
477 | local w7 = Instance.new("Weld") | |
478 | w7.Parent = prt7 | |
479 | w7.Part0 = prt7 | |
480 | w7.Part1 = prt6 | |
481 | w7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
482 | local w8 = Instance.new("Weld") | |
483 | w8.Parent = prt8 | |
484 | w8.Part0 = prt8 | |
485 | w8.Part1 = prt7 | |
486 | w8.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
487 | local w9 = Instance.new("Weld") | |
488 | w9.Parent = prt9 | |
489 | w9.Part0 = prt9 | |
490 | w9.Part1 = prt6 | |
491 | w9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.6,0) | |
492 | local w10 = Instance.new("Weld") | |
493 | w10.Parent = prt10 | |
494 | w10.Part0 = prt10 | |
495 | w10.Part1 = prt9 | |
496 | w10.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
497 | local w11 = Instance.new("Weld") | |
498 | w11.Parent = prt11 | |
499 | w11.Part0 = prt11 | |
500 | w11.Part1 = prt6 | |
501 | w11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1.1,0,0) | |
502 | local w12 = Instance.new("Weld") | |
503 | w12.Parent = prt12 | |
504 | w12.Part0 = prt12 | |
505 | w12.Part1 = prt11 | |
506 | w12.C0 = CFrame.fromEulerAnglesXYZ(3.95,math.rad(90),0) * CFrame.new(-1,0,0) | |
507 | local w13 = Instance.new("Weld") | |
508 | w13.Parent = prt13 | |
509 | w13.Part0 = prt13 | |
510 | w13.Part1 = prt11 | |
511 | w13.C0 = CFrame.fromEulerAnglesXYZ(4.7,math.rad(90),0) * CFrame.new(0,0,0) | |
512 | function unequipweld() | |
513 | ||
514 | end | |
515 | ||
516 | unequipweld() | |
517 | ||
518 | ||
519 | ||
520 | function equipweld() | |
521 | ||
522 | ||
523 | end | |
524 | ||
525 | ||
526 | function ss(parent,p) --Slash | |
527 | ||
528 | local SlashSound = Instance.new("Sound") | |
529 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
530 | SlashSound.Parent = parent | |
531 | SlashSound.Volume = .7 | |
532 | SlashSound.Pitch = p | |
533 | SlashSound.PlayOnRemove = true | |
534 | coroutine.resume(coroutine.create(function() | |
535 | wait() | |
536 | SlashSound.Parent = nil | |
537 | end)) | |
538 | end | |
539 | function uss(parent,p) --unsheath | |
540 | ||
541 | local SlashSound = Instance.new("Sound") | |
542 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
543 | SlashSound.Parent = parent | |
544 | SlashSound.Volume = .7 | |
545 | SlashSound.Pitch = p | |
546 | SlashSound.PlayOnRemove = true | |
547 | coroutine.resume(coroutine.create(function() | |
548 | wait() | |
549 | SlashSound.Parent = nil | |
550 | end)) | |
551 | end | |
552 | function ms(parent,p) --Metal Cling Sound | |
553 | ||
554 | local SlashSound = Instance.new("Sound") | |
555 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
556 | SlashSound.Parent = parent | |
557 | SlashSound.Volume = 1 | |
558 | SlashSound.Pitch = p | |
559 | SlashSound.PlayOnRemove = true | |
560 | coroutine.resume(coroutine.create(function() | |
561 | wait() | |
562 | SlashSound.Parent = nil | |
563 | end)) | |
564 | end | |
565 | ||
566 | -- | |
567 | -- | |
568 | ||
569 | function returndmg() | |
570 | mindamage = omindamage | |
571 | maxdamage = omaxdamage | |
572 | crtmaxdamage = ocrtmaxdamage | |
573 | end | |
574 | ||
575 | function subdmg(sub) | |
576 | mindamage = omindamage - sub | |
577 | maxdamage = omaxdamage - sub | |
578 | crtmaxdamage = ocrtmaxdamage - sub | |
579 | end | |
580 | ||
581 | function prcntdmg(sub) | |
582 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
583 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
584 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
585 | end | |
586 | ||
587 | function tagHumanoid(humanoid, player) | |
588 | local creator_tag = Instance.new("ObjectValue") | |
589 | creator_tag.Value = player | |
590 | creator_tag.Name = "creator" | |
591 | creator_tag.Parent = humanoid | |
592 | end | |
593 | ||
594 | function untagHumanoid(humanoid) | |
595 | if humanoid ~= nil then | |
596 | local tag = humanoid:findFirstChild("creator") | |
597 | if tag ~= nil then | |
598 | tag.Parent = nil | |
599 | end | |
600 | end | |
601 | end | |
602 | ||
603 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
604 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
605 | end | |
606 | ||
607 | ||
608 | ||
609 | function equipanim() | |
610 | attack = true | |
611 | for i = 0.1 , 1 , 0.1 do | |
612 | wait() | |
613 | w1.Part1 = LeftArm | |
614 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
615 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0) | |
616 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-3.5+3.5,0,-1+1) | |
617 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
618 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, math.rad(0)) | |
619 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
620 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, math.rad(0)) | |
621 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
622 | end | |
623 | attack = false | |
624 | end | |
625 | ||
626 | ||
627 | function damagesplat(dmg,hit,crit,blocked) | |
628 | local mo = Instance.new("Model") | |
629 | mo.Name = dmg | |
630 | local pa = Instance.new("Part",mo) | |
631 | pa.formFactor = 3 | |
632 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
633 | if crit then | |
634 | pa.BrickColor = BrickColor.new("Bright yellow") | |
635 | elseif not crit then | |
636 | pa.BrickColor = BrickColor.new("Bright red") | |
637 | end | |
638 | if blocked then pa.BrickColor = BrickColor.new("Really black") end | |
639 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
640 | pa.Name = "Head" | |
641 | local hah = Instance.new("Humanoid") | |
642 | hah.Parent = mo | |
643 | hah.MaxHealth = 0 | |
644 | hah.Health = 0 | |
645 | local bp = Instance.new("BodyPosition") | |
646 | bp.P = 14000 | |
647 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
648 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
649 | coroutine.resume(coroutine.create(function() | |
650 | wait() | |
651 | mo.Parent = Character | |
652 | bp.Parent = pa | |
653 | wait(1.4) | |
654 | mo:remove() | |
655 | end)) | |
656 | return pa | |
657 | end | |
658 | ||
659 | function AddRage(add) | |
660 | Rage = Rage + add | |
661 | if Rage > MaxRage then | |
662 | Rage = MaxRage | |
663 | end | |
664 | end | |
665 | ||
666 | function OT(hit) | |
667 | if hit.Parent == nil then return end | |
668 | local hum = hit.Parent:findFirstChild("Humanoid") | |
669 | if hum ~= nil and hum ~= Character.Humanoid then | |
670 | hum:TakeDamage(damage) | |
671 | end | |
672 | end | |
673 | function skillOT(hit) | |
674 | if hit.Parent == nil then return end | |
675 | local hum = hit.Parent:findFirstChild("Humanoid") | |
676 | if hum ~= nil and hum ~= Character.Humanoid then | |
677 | hum:TakeDamage(damage + 2) | |
678 | end | |
679 | ||
680 | end | |
681 | ||
682 | function weakOT(hit) | |
683 | if hit.Parent == nil then return end | |
684 | local hum = hit.Parent:findFirstChild("Humanoid") | |
685 | if hum ~= nil and hum ~= Character.Humanoid then | |
686 | hum:TakeDamage(2) | |
687 | end | |
688 | ||
689 | end | |
690 | ||
691 | function guardOT(hit) | |
692 | if hit.Parent == nil then return end | |
693 | local hum = hit.Parent:findFirstChild("Humanoid") | |
694 | if hum ~= nil and hum ~= Character.Humanoid then | |
695 | hum:TakeDamage(damage) | |
696 | Character.Humanoid.WalkSpeed = 16 | |
697 | guardy = false | |
698 | ||
699 | end | |
700 | ||
701 | end | |
702 | ||
703 | function spinOT(hit) | |
704 | if hit.Parent == nil then return end | |
705 | local hum = hit.Parent:findFirstChild("Humanoid") | |
706 | if hum ~= nil and hum ~= Character.Humanoid then | |
707 | hum:TakeDamage(damage + 5) | |
708 | if mana < 400 then | |
709 | mana = mana + math.random(1,5) | |
710 | end | |
711 | if mana > 400 then | |
712 | mana = 400 | |
713 | end | |
714 | local torso = hit.Parent:findFirstChild("Torso") | |
715 | if torso.Parent ~= nil then | |
716 | if (torso.Position-prt1.Position).magnitude<=25 then | |
717 | local angle = (torso.Position-(prt1.Position+Vector3.new(0,-3,0))).unit | |
718 | torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
719 | local Gyro=Instance.new("BodyGyro") | |
720 | Gyro.P=1000 | |
721 | Gyro.D=Gyro.D/2 | |
722 | Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000 | |
723 | Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
724 | Gyro.Parent=torso | |
725 | local bodyVelocity=Instance.new("BodyVelocity") | |
726 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
727 | bodyVelocity.P=500 | |
728 | bodyVelocity.maxForce=Vector3.new(4e+003, 4e+003, 4e+003) | |
729 | bodyVelocity.Parent=torso | |
730 | coroutine.resume(coroutine.create(function() | |
731 | wait(0.3) | |
732 | bodyVelocity:Remove() | |
733 | end)) | |
734 | coroutine.resume(coroutine.create(function() | |
735 | wait(0.8) | |
736 | Gyro:Remove() | |
737 | end)) | |
738 | end | |
739 | end | |
740 | end | |
741 | ||
742 | end | |
743 | ||
744 | function overOT(hit) | |
745 | if hit.Parent == nil then return end | |
746 | local hum = hit.Parent:findFirstChild("Humanoid") | |
747 | if hum ~= nil and hum ~= Character.Humanoid then | |
748 | hum:TakeDamage(damage) | |
749 | local torso = hit.Parent:findFirstChild("Torso") | |
750 | if torso.Parent ~= nil then | |
751 | if (torso.Position-RightArm.Position).magnitude<=25 then | |
752 | local angle = (torso.Position-(RightArm.Position+Vector3.new(0,-3,0))).unit | |
753 | torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
754 | local Gyro=Instance.new("BodyGyro") | |
755 | Gyro.P=4000 | |
756 | Gyro.D=Gyro.D/2 | |
757 | Gyro.maxTorque=Vector3.new(60000,60000,60000)*600000 | |
758 | Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
759 | Gyro.Parent=torso | |
760 | local bodyVelocity=Instance.new("BodyVelocity") | |
761 | bodyVelocity.velocity=angle*70+Vector3.new(0,210,0) | |
762 | bodyVelocity.P=700 | |
763 | bodyVelocity.maxForce=Vector3.new(7e+003, 7e+003, 7e+003) | |
764 | bodyVelocity.Parent=torso | |
765 | coroutine.resume(coroutine.create(function() | |
766 | wait(0.3) | |
767 | bodyVelocity:Remove() | |
768 | end)) | |
769 | coroutine.resume(coroutine.create(function() | |
770 | wait(0.8) | |
771 | Gyro:Remove() | |
772 | end)) | |
773 | end | |
774 | end | |
775 | end | |
776 | end | |
777 | ||
778 | function OT2(hit) | |
779 | if hit.Parent == nil then return end | |
780 | local hum = hit.Parent:findFirstChild("Humanoid") | |
781 | if hum ~= nil and hum ~= Character.Humanoid then | |
782 | hum:TakeDamage(damage) | |
783 | local torso = hit.Parent:findFirstChild("Torso") | |
784 | if torso.Parent ~= nil then | |
785 | if (torso.Position-RightArm.Position).magnitude<=25 then | |
786 | local angle = (torso.Position-(RightArm.Position+Vector3.new(0,-3,0))).unit | |
787 | torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
788 | local Gyro=Instance.new("BodyGyro") | |
789 | Gyro.P=1000 | |
790 | Gyro.D=Gyro.D/2 | |
791 | Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000 | |
792 | Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
793 | Gyro.Parent=torso | |
794 | local bodyVelocity=Instance.new("BodyVelocity") | |
795 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
796 | bodyVelocity.P=500 | |
797 | bodyVelocity.maxForce=Vector3.new(4e+003, 4e+003, 4e+003) | |
798 | bodyVelocity.Parent=torso | |
799 | coroutine.resume(coroutine.create(function() | |
800 | wait(0.3) | |
801 | bodyVelocity:Remove() | |
802 | end)) | |
803 | coroutine.resume(coroutine.create(function() | |
804 | wait(0.8) | |
805 | Gyro:Remove() | |
806 | end)) | |
807 | end | |
808 | end | |
809 | end | |
810 | end | |
811 | function megatouch(hit) | |
812 | if hit.Parent == nil then return end | |
813 | local hum = hit.Parent:findFirstChild("Humanoid") | |
814 | if hum ~= nil and hum ~= Character.Humanoid then | |
815 | hum:TakeDamage(damage + 2) | |
816 | local torso = hit.Parent:findFirstChild("Torso") | |
817 | if torso.Parent ~= nil then | |
818 | if (torso.Position-RightArm.Position).magnitude<=25 then | |
819 | local angle = (torso.Position-(RightArm.Position+Vector3.new(0,-3,0))).unit | |
820 | torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
821 | local Gyro=Instance.new("BodyGyro") | |
822 | Gyro.P=1000 | |
823 | Gyro.D=Gyro.D/2 | |
824 | Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000 | |
825 | Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
826 | Gyro.Parent=torso | |
827 | local bodyVelocity=Instance.new("BodyVelocity") | |
828 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
829 | bodyVelocity.P=500 | |
830 | bodyVelocity.maxForce=Vector3.new(4e+003, 4e+003, 4e+003) | |
831 | bodyVelocity.Parent=torso | |
832 | coroutine.resume(coroutine.create(function() | |
833 | wait(0.3) | |
834 | bodyVelocity:Remove() | |
835 | end)) | |
836 | coroutine.resume(coroutine.create(function() | |
837 | wait(0.8) | |
838 | Gyro:Remove() | |
839 | end)) | |
840 | end | |
841 | end | |
842 | end | |
843 | end | |
844 | ||
845 | function AoE(p,magnitude) | |
846 | local c = game.Workspace:GetChildren(); | |
847 | for i = 1, #c do | |
848 | local hum = c[i]:findFirstChild("Humanoid") | |
849 | if hum ~= nil and hum.Health ~= 0 then | |
850 | local head = c[i]:findFirstChild("Head"); | |
851 | if head ~= nil then | |
852 | local mag = (head.Position - p).magnitude; | |
853 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
854 | local foundd = false | |
855 | for ii = 1 , #AoETrue do | |
856 | if AoETrue[ii] == c[i].Name then | |
857 | ||
858 | foundd = true | |
859 | end | |
860 | end | |
861 | if foundd then | |
862 | ||
863 | end | |
864 | -- | |
865 | if not foundd then | |
866 | local critrandomizer = math.random(crtrate) | |
867 | if critrandomizer ~= 1 then | |
868 | local rndmdamage = math.random(mindamage,maxdamage) | |
869 | damage(hum,rndmdamage,false) | |
870 | elseif critrandomizer == 1 then | |
871 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
872 | damage(hum,rndmdamage,true) | |
873 | end | |
874 | table.insert(AoETrue,c[i].Name) | |
875 | end | |
876 | end | |
877 | end | |
878 | end | |
879 | end | |
880 | for ii = 1 , #AoETrue do | |
881 | table.remove(AoETrue,#AoETrue) | |
882 | end | |
883 | end | |
884 | con,con2,con3 = nil,nil,nil | |
885 | conn,conn2,conn3 = nil,nil,nil | |
886 | ||
887 | function dmg1cnnct() | |
888 | if con ~= nil then | |
889 | con:disconnect() | |
890 | Hitdeb = 0 | |
891 | end | |
892 | con = prt11.Touched:connect(OT) | |
893 | con2 = prt12.Touched:connect(OT) | |
894 | end | |
895 | ||
896 | function dmg1dc() | |
897 | if con ~= nil then | |
898 | con:disconnect() | |
899 | Hitdeb = 0 | |
900 | end | |
901 | if con2 ~= nil then | |
902 | con2:disconnect() | |
903 | Hitdeb = 0 | |
904 | end | |
905 | end | |
906 | function dmg2cnnct() | |
907 | if con ~= nil then | |
908 | con:disconnect() | |
909 | Hitdeb = 0 | |
910 | end | |
911 | con = prt11.Touched:connect(OT2) | |
912 | con2 = prt12.Touched:connect(OT2) | |
913 | end | |
914 | ||
915 | function dmg2dc() | |
916 | if con ~= nil then | |
917 | con:disconnect() | |
918 | Hitdeb = 0 | |
919 | end | |
920 | if con2 ~= nil then | |
921 | con2:disconnect() | |
922 | Hitdeb = 0 | |
923 | end | |
924 | end | |
925 | function dmgovercnnct() | |
926 | if con ~= nil then | |
927 | con:disconnect() | |
928 | Hitdeb = 0 | |
929 | end | |
930 | con = prt11.Touched:connect(overOT) | |
931 | con2 = prt12.Touched:connect(overOT) | |
932 | end | |
933 | ||
934 | function dmgoverdc() | |
935 | if con ~= nil then | |
936 | con:disconnect() | |
937 | Hitdeb = 0 | |
938 | end | |
939 | if con2 ~= nil then | |
940 | con2:disconnect() | |
941 | Hitdeb = 0 | |
942 | end | |
943 | end | |
944 | function dmgskillcnnct() | |
945 | if con ~= nil then | |
946 | con:disconnect() | |
947 | Hitdeb = 0 | |
948 | end | |
949 | con = prt11.Touched:connect(skillOT) | |
950 | con2 = prt12.Touched:connect(skillOT) | |
951 | end | |
952 | ||
953 | function dmgskilldc() | |
954 | if con ~= nil then | |
955 | con:disconnect() | |
956 | Hitdeb = 0 | |
957 | end | |
958 | if con2 ~= nil then | |
959 | con2:disconnect() | |
960 | Hitdeb = 0 | |
961 | end | |
962 | end | |
963 | function dmgweakcnnct() | |
964 | if con ~= nil then | |
965 | con:disconnect() | |
966 | Hitdeb = 0 | |
967 | end | |
968 | con = prt11.Touched:connect(weakOT) | |
969 | con2 = prt12.Touched:connect(weakOT) | |
970 | end | |
971 | ||
972 | function dmgweakdc() | |
973 | if con ~= nil then | |
974 | con:disconnect() | |
975 | Hitdeb = 0 | |
976 | end | |
977 | if con2 ~= nil then | |
978 | con2:disconnect() | |
979 | Hitdeb = 0 | |
980 | end | |
981 | end | |
982 | function dmgmegacnnct() | |
983 | if con ~= nil then | |
984 | con:disconnect() | |
985 | Hitdeb = 0 | |
986 | end | |
987 | con = prt11.Touched:connect(megatouch) | |
988 | con2 = prt12.Touched:connect(megatouch) | |
989 | end | |
990 | ||
991 | function dmgmegadc() | |
992 | if con ~= nil then | |
993 | con:disconnect() | |
994 | Hitdeb = 0 | |
995 | end | |
996 | if con2 ~= nil then | |
997 | con2:disconnect() | |
998 | Hitdeb = 0 | |
999 | end | |
1000 | end | |
1001 | -- | |
1002 | function effect() | |
1003 | local clone = prt11:clone() | |
1004 | clone.Parent = workspace | |
1005 | clone.Anchored = true | |
1006 | clone.Transparency = 0.5 | |
1007 | clone.Reflectance = 0 | |
1008 | clone.Mesh.Scale = clone.Mesh.Scale + Vector3.new(0.1,0.1,0.1) | |
1009 | if demondance == true then | |
1010 | clone.BrickColor = BrickColor.new("Bright red") | |
1011 | else | |
1012 | clone.BrickColor = BrickColor.new("Really red") | |
1013 | end | |
1014 | coroutine.resume(coroutine.create(function() | |
1015 | wait(0.25) | |
1016 | clone.Parent = nil | |
1017 | end)) | |
1018 | local cloneb = prt12:clone() | |
1019 | cloneb.Parent = workspace | |
1020 | cloneb.Anchored = true | |
1021 | cloneb.Transparency = 0.5 | |
1022 | cloneb.Reflectance = 0 | |
1023 | cloneb.Mesh.Scale = cloneb.Mesh.Scale + Vector3.new(0.1,0.1,0.1) | |
1024 | if demondance == true then | |
1025 | cloneb.BrickColor = BrickColor.new("Bright red") | |
1026 | else | |
1027 | cloneb.BrickColor = BrickColor.new("Really red") | |
1028 | end | |
1029 | coroutine.resume(coroutine.create(function() | |
1030 | wait(0.25) | |
1031 | cloneb.Parent = nil | |
1032 | end)) | |
1033 | end | |
1034 | ||
1035 | function rptddmg(value,des,inc) | |
1036 | coroutine.resume(coroutine.create(function() | |
1037 | repeat | |
1038 | wait(inc) | |
1039 | Hitdeb = 0 | |
1040 | until value == des | |
1041 | end)) | |
1042 | end | |
1043 | ||
1044 | function atktype(s,e) | |
1045 | coroutine.resume(coroutine.create(function () | |
1046 | attacktype = e | |
1047 | wait(0.25) | |
1048 | attacktype = s | |
1049 | end)) | |
1050 | end | |
1051 | ||
1052 | walking = false | |
1053 | jumping = false | |
1054 | Target = nil | |
1055 | ||
1056 | function Walk() | |
1057 | if walking then return end | |
1058 | end | |
1059 | ||
1060 | function Jump() | |
1061 | if jumping then return end | |
1062 | jumping = true | |
1063 | local vel = Instance.new("BodyVelocity",Torso) | |
1064 | vel.maxForce = Vector3.new(0,1,0) * math.huge | |
1065 | vel.P = vel.P * 5 | |
1066 | vel.velocity = Vector3.new(0,jump,0) | |
1067 | coroutine.resume(coroutine.create(function() | |
1068 | wait() wait() wait() wait() | |
1069 | vel.Parent=nil | |
1070 | end)) | |
1071 | for i = 0.1 , 1 , 0.1 do | |
1072 | wait() | |
1073 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0)) | |
1074 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1075 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0)) | |
1076 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1077 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0)) | |
1078 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
1079 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0)) | |
1080 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
1081 | end | |
1082 | wait(1) | |
1083 | for i = 0.1 , 1 , 0.1 do | |
1084 | wait() | |
1085 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0)) | |
1086 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1087 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0)) | |
1088 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1089 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0)) | |
1090 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
1091 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0)) | |
1092 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
1093 | end | |
1094 | jumping = false | |
1095 | end | |
1096 | ||
1097 | function returnwelds() | |
1098 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
1099 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1100 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
1101 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1102 | end | |
1103 | ||
1104 | function oneslash() | |
1105 | attack = true | |
1106 | wait(0) | |
1107 | dmg1cnnct() | |
1108 | uberweaklightningattack() | |
1109 | for i = 0,1,0.2 do | |
1110 | wait() | |
1111 | --effect() | |
1112 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
1113 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1114 | end | |
1115 | dmg1dc() | |
1116 | combo = 1 | |
1117 | attack = false | |
1118 | end | |
1119 | ||
1120 | function twoslash() | |
1121 | attack = true | |
1122 | wait(0.1) | |
1123 | for i = 0,1,0.1 do | |
1124 | wait() | |
1125 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3,0.5*i,0) | |
1126 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i) | |
1127 | end | |
1128 | dmg1cnnct() | |
1129 | uberweaklightningattack() | |
1130 | for i = 0,1,0.2 do | |
1131 | wait() | |
1132 | --effect() | |
1133 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-4*i+3,1,0) | |
1134 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0) | |
1135 | end | |
1136 | dmg1dc() | |
1137 | combo = 2 | |
1138 | attack = false | |
1139 | end | |
1140 | ||
1141 | function threeslash() | |
1142 | attack = true | |
1143 | wait(0.2) | |
1144 | dmg1cnnct() | |
1145 | uberweaklightningattack() | |
1146 | for i = 0,1,0.2 do | |
1147 | wait() | |
1148 | --effect() | |
1149 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i,-1,0) | |
1150 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2*i+1,0,0) | |
1151 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), math.rad(180)*i, -1.57) * CFrame.new(0, 1, 0) | |
1152 | end | |
1153 | dmg1dc() | |
1154 | combo = 3 | |
1155 | attack = false | |
1156 | end | |
1157 | ||
1158 | function fourslash() | |
1159 | attack = true | |
1160 | wait(0.2) | |
1161 | dmg1cnnct() | |
1162 | uberweaklightningattack() | |
1163 | for i = 0,1,0.2 do | |
1164 | wait() | |
1165 | --effect() | |
1166 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(90),0) | |
1167 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-4.5*i+2,0,0) | |
1168 | end | |
1169 | dmg1dc() | |
1170 | combo = 4 | |
1171 | attack = false | |
1172 | end | |
1173 | ||
1174 | function fiveslash() | |
1175 | attack = true | |
1176 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0) | |
1177 | wait(0.2) | |
1178 | dmg2cnnct() | |
1179 | uberweaklightningattack() | |
1180 | for i = 0,1,0.2 do | |
1181 | wait() | |
1182 | --effect() | |
1183 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-4*i+3,0,0) | |
1184 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1185 | end | |
1186 | dmg2dc() | |
1187 | combo = 0 | |
1188 | attack = false | |
1189 | end | |
1190 | ||
1191 | function ubersmash() | |
1192 | attack = true | |
1193 | skill = true | |
1194 | for i = 0,1,0.1 do | |
1195 | wait() | |
1196 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,0,0) | |
1197 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1198 | end | |
1199 | for i = 0,1,0.12 do | |
1200 | wait(0) | |
1201 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, 0) * CFrame.new(0, 1, 0) | |
1202 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(360)*i, 0) | |
1203 | end | |
1204 | wait(0.5) | |
1205 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0) | |
1206 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1207 | dmgovercnnct() | |
1208 | --[[coroutine.resume(coroutine.create(function() | |
1209 | wait(0.1) | |
1210 | local p = prt12:Clone() | |
1211 | p.Anchored = true | |
1212 | p.Parent = game.workspace | |
1213 | p.Transparency = 1 | |
1214 | if lightning == true then | |
1215 | for i = 0,6,0.1 do | |
1216 | wait() | |
1217 | local c = game.Workspace:GetChildren(); | |
1218 | for i = 1, #c do | |
1219 | local hum = c[i]:findFirstChild("Humanoid") | |
1220 | if hum ~= nil and hum.Health ~= 0 then | |
1221 | local head = c[i]:findFirstChild("Head"); | |
1222 | local targ = head.Position - p.Position; | |
1223 | local mag = targ.magnitude; | |
1224 | if mag <= 6 and hum.Parent.Name ~= "Fenrier" then | |
1225 | coroutine.resume(coroutine.create(function() | |
1226 | for i = 0,3 do | |
1227 | wait() | |
1228 | hum.Health = hum.Health - 0.2 | |
1229 | local msh1 = Instance.new("BlockMesh") | |
1230 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1231 | S=Instance.new("Part") | |
1232 | S.Name="Effect" | |
1233 | S.formFactor="Symmetric" | |
1234 | S.Size=Vector3.new(1,2,1) | |
1235 | S.BrickColor=BrickColor.new("Really red") | |
1236 | S.Reflectance = 0.5 | |
1237 | S.TopSurface=0 | |
1238 | S.BottomSurface=0 | |
1239 | S.Transparency=0 | |
1240 | S.Anchored=true | |
1241 | S.CanCollide=false | |
1242 | S.CFrame=hum.Parent.Torso.CFrame*CFrame.new(math.random(-1,1),math.random(-2,2)*i,math.random(-1,1))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1243 | S.Parent=workspace | |
1244 | msh1.Parent = S | |
1245 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1246 | end | |
1247 | end)) | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | local msh1 = Instance.new("BlockMesh") | |
1252 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1253 | S=Instance.new("Part") | |
1254 | S.Name="Effect" | |
1255 | S.formFactor="Symmetric" | |
1256 | S.Size=Vector3.new(1,2,1) | |
1257 | S.BrickColor=BrickColor.new("Really red") | |
1258 | S.Reflectance = 0.5 | |
1259 | S.TopSurface=0 | |
1260 | S.BottomSurface=0 | |
1261 | S.Transparency=0 | |
1262 | S.Anchored=true | |
1263 | S.CanCollide=false | |
1264 | S.CFrame=p.CFrame*CFrame.new(math.random(-0.7,0.7),math.random(-1,1)*i,math.random(-0.7,0.7))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1265 | S.Parent=modelzorz | |
1266 | msh1.Parent = S | |
1267 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1268 | end | |
1269 | end | |
1270 | p:Remove() | |
1271 | end))]] | |
1272 | lightningattack() | |
1273 | for i = 0,1,0.25 do | |
1274 | wait() | |
1275 | --effect() | |
1276 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-4.5*i+math.rad(180),0,0) | |
1277 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1278 | end | |
1279 | dmgoverdc() | |
1280 | skill = false | |
1281 | attack = false | |
1282 | end | |
1283 | ||
1284 | function spin() | |
1285 | attack = true | |
1286 | skill = true | |
1287 | for i = 0,1,0.1 do | |
1288 | wait() | |
1289 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i,-math.rad(90)*i,0) | |
1290 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1291 | end | |
1292 | dmgskillcnnct() | |
1293 | local vel = Instance.new("BodyGyro") | |
1294 | vel.Parent = Character.Torso | |
1295 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1296 | vel.P = 20e+003 | |
1297 | CF = Torso.CFrame | |
1298 | weaklightningattack() | |
1299 | for i = 0 , 1 , 0.075 do | |
1300 | wait(0) | |
1301 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,-math.rad(-360)*i,0) | |
1302 | --effect() | |
1303 | end | |
1304 | weaklightningattack() | |
1305 | for i = 1 , 0 , -0.075 do | |
1306 | wait(0) | |
1307 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,-math.rad(-360)+math.rad(-360)*i*i,0) | |
1308 | --effect() | |
1309 | end | |
1310 | dmgskilldc() | |
1311 | for i = 0 , 1 , 0.20 do | |
1312 | wait(0) | |
1313 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57*i+1.57,-1.57*i+1.57,0) | |
1314 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1315 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0) | |
1316 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1317 | end | |
1318 | vel:Remove() | |
1319 | attack = false | |
1320 | skill = false | |
1321 | end | |
1322 | ||
1323 | function attacklol() | |
1324 | attack = true | |
1325 | skill = true | |
1326 | wait(0) | |
1327 | dmgweakcnnct() | |
1328 | for i = 0,1,0.2 do | |
1329 | wait() | |
1330 | --effect() | |
1331 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
1332 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1333 | end | |
1334 | wait(0.2) | |
1335 | for i = 0,1,0.1 do | |
1336 | wait() | |
1337 | --effect() | |
1338 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-4.5*i+3,0,0) | |
1339 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1340 | end | |
1341 | wait(0.1) | |
1342 | for i = 0,1,0.12 do | |
1343 | wait(0) | |
1344 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, 0) * CFrame.new(0, 1, 0) | |
1345 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(360)*i, 0) | |
1346 | end | |
1347 | wait(0.4) | |
1348 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0) | |
1349 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1350 | coroutine.resume(coroutine.create(function() | |
1351 | for i = 0,1,0.2 do | |
1352 | wait() | |
1353 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i,0,0) | |
1354 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1355 | end | |
1356 | end)) | |
1357 | coroutine.resume(coroutine.create(function() | |
1358 | for i = 0,1,0.2 do | |
1359 | wait(0.4) | |
1360 | uberweaklightningattack() | |
1361 | end | |
1362 | end)) | |
1363 | for i = 0 , 5 , 0.07 do | |
1364 | wait(0) | |
1365 | --effect() | |
1366 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), math.rad(720)*i, -1.57) * CFrame.new(0, 1, 0) | |
1367 | end | |
1368 | dmgweakdc() | |
1369 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0) | |
1370 | wait(0.5) | |
1371 | for i = 0,1,0.2 do | |
1372 | wait() | |
1373 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),0,0) | |
1374 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1375 | end | |
1376 | attack = false | |
1377 | skill = false | |
1378 | end | |
1379 | ||
1380 | function slashy() | |
1381 | attack = true | |
1382 | skill = true | |
1383 | for i = 0,1,0.1 do | |
1384 | wait() | |
1385 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i,math.rad(90)*i,0) | |
1386 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-3*i,0,0) | |
1387 | end | |
1388 | uberlightningattack() | |
1389 | dmgmegacnnct() | |
1390 | for i = 0,1,0.2 do | |
1391 | wait() | |
1392 | --effect() | |
1393 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) | |
1394 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i-3,0,0) | |
1395 | end | |
1396 | dmgmegadc() | |
1397 | wait(0.5) | |
1398 | for i = 0,1,0.1 do | |
1399 | wait() | |
1400 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i-math.rad(90),-math.rad(90)*i+math.rad(90),0) | |
1401 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.01*i+3-3,0,0) | |
1402 | end | |
1403 | attack = false | |
1404 | skill = false | |
1405 | end | |
1406 | ||
1407 | function ubercharge() | |
1408 | attack = true | |
1409 | skill = true | |
1410 | dmgmegacnnct() | |
1411 | local vel = Instance.new("BodyVelocity") | |
1412 | vel.Parent = Character.Torso | |
1413 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1414 | vel.velocity = Character.Torso.CFrame.lookVector * 250 | |
1415 | lightningattack() | |
1416 | for i = 0,1,0.1 do | |
1417 | wait() | |
1418 | --effect() | |
1419 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) | |
1420 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-3*i,0,0) | |
1421 | end | |
1422 | vel:Remove() | |
1423 | lightningattack() | |
1424 | wait(0.5) | |
1425 | Character.Torso.CFrame = Character.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(180),0) | |
1426 | local vel = Instance.new("BodyVelocity") | |
1427 | vel.Parent = Character.Torso | |
1428 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1429 | vel.velocity = Character.Torso.CFrame.lookVector * 250 | |
1430 | lightningattack() | |
1431 | for i = 0,1,0.1 do | |
1432 | wait() | |
1433 | --effect() | |
1434 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) | |
1435 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i-3,0,0) | |
1436 | end | |
1437 | vel:Remove() | |
1438 | lightningattack() | |
1439 | wait(0.3) | |
1440 | dmgmegadc() | |
1441 | skill = false | |
1442 | attack = false | |
1443 | end | |
1444 | ||
1445 | function throw() | |
1446 | attack = true | |
1447 | skill = true | |
1448 | for i = 0,1,0.2 do | |
1449 | wait() | |
1450 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,0,0) | |
1451 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1452 | end | |
1453 | for i = 0,1,0.3 do | |
1454 | wait() | |
1455 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1.9*i+math.rad(180),0,0) | |
1456 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1457 | end | |
1458 | dmg2cnnct() | |
1459 | Character.Humanoid.WalkSpeed = 0 | |
1460 | for i = 0,1,0.2 do | |
1461 | wait() | |
1462 | --effect() | |
1463 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 1*i-math.rad(90), 1.57) * CFrame.new(0, 9*i+1, 0) | |
1464 | end | |
1465 | wait(0.4) | |
1466 | w1.Parent = nil | |
1467 | prt13.Anchored = true | |
1468 | local vel = Instance.new("BodyVelocity") | |
1469 | vel.Parent = Character.Torso | |
1470 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1471 | vel.velocity = Character.Torso.CFrame.lookVector * 16 | |
1472 | dmg2dc() | |
1473 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), -math.rad(90)+1, 1.57) * CFrame.new(0, 9+1, 0) | |
1474 | coroutine.resume(coroutine.create(function() | |
1475 | for i = 0 ,1 , 0.1 do | |
1476 | wait(0) | |
1477 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0) | |
1478 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.7*i+1.9,0,0) | |
1479 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1480 | end | |
1481 | end)) | |
1482 | wait(0.7) | |
1483 | vel:Remove() | |
1484 | w1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0) | |
1485 | prt13.Anchored = false | |
1486 | w1.Parent = prt1 | |
1487 | Character.Humanoid.WalkSpeed = WS | |
1488 | attack = false | |
1489 | skill = false | |
1490 | end | |
1491 | function Attackk(mag) | |
1492 | if attack then return end | |
1493 | if Character.Humanoid.Health <= Character.Humanoid.MaxHealth/2 and lightning == false then | |
1494 | lightningmode() | |
1495 | end | |
1496 | if mag <= 6 then | |
1497 | local rndm = math.random(1,5) | |
1498 | if rndm == 1 then | |
1499 | coroutine.resume(coroutine.create(function() | |
1500 | if combo == 0 then | |
1501 | oneslash() | |
1502 | elseif combo == 1 then | |
1503 | twoslash() | |
1504 | elseif combo == 2 then | |
1505 | threeslash() | |
1506 | elseif combo == 3 then | |
1507 | fourslash() | |
1508 | elseif combo == 4 then | |
1509 | fiveslash() | |
1510 | end | |
1511 | end)) | |
1512 | elseif rndm == 2 and combo == 0 then | |
1513 | coroutine.resume(coroutine.create(function() | |
1514 | ubersmash() | |
1515 | end)) | |
1516 | elseif rndm == 3 and combo == 0 then | |
1517 | coroutine.resume(coroutine.create(function() | |
1518 | spin() | |
1519 | end)) | |
1520 | elseif rndm == 4 and combo == 0 then | |
1521 | coroutine.resume(coroutine.create(function() | |
1522 | attacklol() | |
1523 | end)) | |
1524 | elseif rndm == 5 and combo == 0 then | |
1525 | coroutine.resume(coroutine.create(function() | |
1526 | slashy() | |
1527 | end)) | |
1528 | end | |
1529 | elseif mag > 10 then | |
1530 | local rndm = math.random(1,20) | |
1531 | if rndm >= 10 then | |
1532 | coroutine.resume(coroutine.create(function() | |
1533 | --throw() | |
1534 | end)) | |
1535 | elseif mag > 30 then | |
1536 | local rndm = math.random(1,20) | |
1537 | if rndm == 1 then | |
1538 | coroutine.resume(coroutine.create(function() | |
1539 | ubercharge() | |
1540 | end)) | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | end | |
1545 | function lightningmode() | |
1546 | if lightning == true then | |
1547 | for i = 0 ,1 , 0.05 do | |
1548 | wait(0) | |
1549 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i,0,0) | |
1550 | end | |
1551 | lightning = false | |
1552 | wait(0.7) | |
1553 | for i = 0 ,1 , 0.05 do | |
1554 | wait(0) | |
1555 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),0,0) | |
1556 | end | |
1557 | else | |
1558 | attack = true | |
1559 | skill = true | |
1560 | damage = 6 | |
1561 | for i = 0 ,1 , 0.05 do | |
1562 | wait(0) | |
1563 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i,0,1*i) | |
1564 | RW.C0 = CFrame.new(1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i,0,-1*i) | |
1565 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1566 | end | |
1567 | coroutine.resume(coroutine.create(function() | |
1568 | lightning = true | |
1569 | while lightning == true do | |
1570 | wait() | |
1571 | local msh1 = Instance.new("BlockMesh") | |
1572 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1573 | S=Instance.new("Part") | |
1574 | S.Name="Effect" | |
1575 | S.formFactor="Symmetric" | |
1576 | S.Size=Vector3.new(1,2,1) | |
1577 | S.BrickColor=BrickColor.new("Really red") | |
1578 | S.Reflectance = 0.5 | |
1579 | S.TopSurface=0 | |
1580 | S.BottomSurface=0 | |
1581 | S.Transparency=0 | |
1582 | S.Anchored=true | |
1583 | S.CanCollide=false | |
1584 | S.CFrame=prt13.CFrame*CFrame.new(math.random(-0.7,0.7),math.random(-1,1),math.random(-0.7,0.7))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1585 | S.Parent=swordholder | |
1586 | msh1.Parent = S | |
1587 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1588 | end | |
1589 | lightning = false | |
1590 | end)) | |
1591 | wait(1) | |
1592 | for i = 0 ,1 , 0.05 do | |
1593 | wait(0) | |
1594 | LW.C0 = CFrame.new(-1.5, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),0,-1*i+1) | |
1595 | RW.C0 = CFrame.new(1.5, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),0,1*i-1) | |
1596 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1597 | end | |
1598 | attack = false | |
1599 | skill = false | |
1600 | end | |
1601 | end | |
1602 | function uberweaklightningattack() | |
1603 | coroutine.resume(coroutine.create(function() | |
1604 | wait(0.1) | |
1605 | local p = prt12:Clone() | |
1606 | p.Anchored = true | |
1607 | p.Parent = game.workspace | |
1608 | p.Transparency = 1 | |
1609 | if lightning == true then | |
1610 | for i = 0,1,0.1 do | |
1611 | wait() | |
1612 | local c = game.Workspace:GetChildren(); | |
1613 | for i = 1, #c do | |
1614 | local hum = c[i]:findFirstChild("Humanoid") | |
1615 | if hum ~= nil and hum.Health ~= 0 then | |
1616 | local head = c[i]:findFirstChild("Head"); | |
1617 | local targ = head.Position - p.Position; | |
1618 | local mag = targ.magnitude; | |
1619 | if mag <= 6 and hum.Parent.Name ~= Character.Name then | |
1620 | coroutine.resume(coroutine.create(function() | |
1621 | for i = 0,2 do | |
1622 | wait() | |
1623 | hum.Health = hum.Health - 0.05 | |
1624 | local msh1 = Instance.new("BlockMesh") | |
1625 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1626 | S=Instance.new("Part") | |
1627 | S.Name="Effect" | |
1628 | S.formFactor="Symmetric" | |
1629 | S.Size=Vector3.new(1,2,1) | |
1630 | S.BrickColor=BrickColor.new("Really red") | |
1631 | S.Reflectance = 0.5 | |
1632 | S.TopSurface=0 | |
1633 | S.BottomSurface=0 | |
1634 | S.Transparency=0 | |
1635 | S.Anchored=true | |
1636 | S.CanCollide=false | |
1637 | S.CFrame=hum.Parent.Torso.CFrame*CFrame.new(math.random(-1,1),math.random(-2,2)*i,math.random(-1,1))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1638 | S.Parent=workspace | |
1639 | msh1.Parent = S | |
1640 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1641 | end | |
1642 | end)) | |
1643 | end | |
1644 | end | |
1645 | end | |
1646 | local msh1 = Instance.new("BlockMesh") | |
1647 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1648 | S=Instance.new("Part") | |
1649 | S.Name="Effect" | |
1650 | S.formFactor="Symmetric" | |
1651 | S.Size=Vector3.new(1,2,1) | |
1652 | S.BrickColor=BrickColor.new("Really red") | |
1653 | S.Reflectance = 0.5 | |
1654 | S.TopSurface=0 | |
1655 | S.BottomSurface=0 | |
1656 | S.Transparency=0 | |
1657 | S.Anchored=true | |
1658 | S.CanCollide=false | |
1659 | S.CFrame=p.CFrame*CFrame.new(math.random(-0.7,0.7),math.random(-1,1)*i,math.random(-0.7,0.7))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1660 | S.Parent=modelzorz | |
1661 | msh1.Parent = S | |
1662 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1663 | end | |
1664 | end | |
1665 | p:Remove() | |
1666 | end)) | |
1667 | end | |
1668 | function weaklightningattack() | |
1669 | coroutine.resume(coroutine.create(function() | |
1670 | wait(0.1) | |
1671 | local p = prt12:Clone() | |
1672 | p.Anchored = true | |
1673 | p.Parent = game.workspace | |
1674 | p.Transparency = 1 | |
1675 | if lightning == true then | |
1676 | for i = 0,3,0.1 do | |
1677 | wait() | |
1678 | local c = game.Workspace:GetChildren(); | |
1679 | for i = 1, #c do | |
1680 | local hum = c[i]:findFirstChild("Humanoid") | |
1681 | if hum ~= nil and hum.Health ~= 0 then | |
1682 | local head = c[i]:findFirstChild("Head"); | |
1683 | local targ = head.Position - p.Position; | |
1684 | local mag = targ.magnitude; | |
1685 | if mag <= 6 and hum.Parent.Name ~= Character.Name then | |
1686 | coroutine.resume(coroutine.create(function() | |
1687 | for i = 0,3 do | |
1688 | wait() | |
1689 | hum.Health = hum.Health - 0.05 | |
1690 | local msh1 = Instance.new("BlockMesh") | |
1691 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1692 | S=Instance.new("Part") | |
1693 | S.Name="Effect" | |
1694 | S.formFactor="Symmetric" | |
1695 | S.Size=Vector3.new(1,2,1) | |
1696 | S.BrickColor=BrickColor.new("Really red") | |
1697 | S.Reflectance = 0.5 | |
1698 | S.TopSurface=0 | |
1699 | S.BottomSurface=0 | |
1700 | S.Transparency=0 | |
1701 | S.Anchored=true | |
1702 | S.CanCollide=false | |
1703 | S.CFrame=hum.Parent.Torso.CFrame*CFrame.new(math.random(-1,1),math.random(-2,2)*i,math.random(-1,1))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1704 | S.Parent=workspace | |
1705 | msh1.Parent = S | |
1706 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1707 | end | |
1708 | end)) | |
1709 | end | |
1710 | end | |
1711 | end | |
1712 | local msh1 = Instance.new("BlockMesh") | |
1713 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1714 | S=Instance.new("Part") | |
1715 | S.Name="Effect" | |
1716 | S.formFactor="Symmetric" | |
1717 | S.Size=Vector3.new(1,2,1) | |
1718 | S.BrickColor=BrickColor.new("Really red") | |
1719 | S.Reflectance = 0.5 | |
1720 | S.TopSurface=0 | |
1721 | S.BottomSurface=0 | |
1722 | S.Transparency=0 | |
1723 | S.Anchored=true | |
1724 | S.CanCollide=false | |
1725 | S.CFrame=p.CFrame*CFrame.new(math.random(-0.7,0.7),math.random(-1,1)*i,math.random(-0.7,0.7))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1726 | S.Parent=modelzorz | |
1727 | msh1.Parent = S | |
1728 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1729 | end | |
1730 | end | |
1731 | p:Remove() | |
1732 | end)) | |
1733 | end | |
1734 | function lightningattack() | |
1735 | coroutine.resume(coroutine.create(function() | |
1736 | wait(0.1) | |
1737 | local p = prt12:Clone() | |
1738 | p.Anchored = true | |
1739 | p.Parent = game.workspace | |
1740 | p.Transparency = 1 | |
1741 | if lightning == true then | |
1742 | for i = 0,6,0.1 do | |
1743 | wait() | |
1744 | local c = game.Workspace:GetChildren(); | |
1745 | for i = 1, #c do | |
1746 | local hum = c[i]:findFirstChild("Humanoid") | |
1747 | if hum ~= nil and hum.Health ~= 0 then | |
1748 | local head = c[i]:findFirstChild("Head"); | |
1749 | local targ = head.Position - p.Position; | |
1750 | local mag = targ.magnitude; | |
1751 | if mag <= 6 and hum.Parent.Name ~= Character.Name then | |
1752 | coroutine.resume(coroutine.create(function() | |
1753 | for i = 0,3 do | |
1754 | wait() | |
1755 | hum.Health = hum.Health - 0.1 | |
1756 | local msh1 = Instance.new("BlockMesh") | |
1757 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1758 | S=Instance.new("Part") | |
1759 | S.Name="Effect" | |
1760 | S.formFactor="Symmetric" | |
1761 | S.Size=Vector3.new(1,2,1) | |
1762 | S.BrickColor=BrickColor.new("Really red") | |
1763 | S.Reflectance = 0.5 | |
1764 | S.TopSurface=0 | |
1765 | S.BottomSurface=0 | |
1766 | S.Transparency=0 | |
1767 | S.Anchored=true | |
1768 | S.CanCollide=false | |
1769 | S.CFrame=hum.Parent.Torso.CFrame*CFrame.new(math.random(-1,1),math.random(-2,2)*i,math.random(-1,1))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1770 | S.Parent=workspace | |
1771 | msh1.Parent = S | |
1772 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1773 | end | |
1774 | end)) | |
1775 | end | |
1776 | end | |
1777 | end | |
1778 | local msh1 = Instance.new("BlockMesh") | |
1779 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1780 | S=Instance.new("Part") | |
1781 | S.Name="Effect" | |
1782 | S.formFactor="Symmetric" | |
1783 | S.Size=Vector3.new(1,2,1) | |
1784 | S.BrickColor=BrickColor.new("Really red") | |
1785 | S.Reflectance = 0.5 | |
1786 | S.TopSurface=0 | |
1787 | S.BottomSurface=0 | |
1788 | S.Transparency=0 | |
1789 | S.Anchored=true | |
1790 | S.CanCollide=false | |
1791 | S.CFrame=p.CFrame*CFrame.new(math.random(-0.7,0.7),math.random(-1,1)*i,math.random(-0.7,0.7))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1792 | S.Parent=modelzorz | |
1793 | msh1.Parent = S | |
1794 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1795 | end | |
1796 | end | |
1797 | p:Remove() | |
1798 | end)) | |
1799 | end | |
1800 | function uberlightningattack() | |
1801 | coroutine.resume(coroutine.create(function() | |
1802 | wait(0.1) | |
1803 | local p = prt12:Clone() | |
1804 | p.Anchored = true | |
1805 | p.Parent = game.workspace | |
1806 | p.Transparency = 1 | |
1807 | if lightning == true then | |
1808 | for i = 0,12,0.1 do | |
1809 | wait() | |
1810 | local c = game.Workspace:GetChildren(); | |
1811 | for i = 1, #c do | |
1812 | local hum = c[i]:findFirstChild("Humanoid") | |
1813 | if hum ~= nil and hum.Health ~= 0 then | |
1814 | local head = c[i]:findFirstChild("Head"); | |
1815 | local targ = head.Position - p.Position; | |
1816 | local mag = targ.magnitude; | |
1817 | if mag <= 7 and hum.Parent.Name ~= Character.Name then | |
1818 | coroutine.resume(coroutine.create(function() | |
1819 | for i = 0,3 do | |
1820 | wait() | |
1821 | hum.Health = hum.Health - 0.1 | |
1822 | local msh1 = Instance.new("BlockMesh") | |
1823 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1824 | S=Instance.new("Part") | |
1825 | S.Name="Effect" | |
1826 | S.formFactor="Symmetric" | |
1827 | S.Size=Vector3.new(1,2,1) | |
1828 | S.BrickColor=BrickColor.new("Really red") | |
1829 | S.Reflectance = 0.5 | |
1830 | S.TopSurface=0 | |
1831 | S.BottomSurface=0 | |
1832 | S.Transparency=0 | |
1833 | S.Anchored=true | |
1834 | S.CanCollide=false | |
1835 | S.CFrame=hum.Parent.Torso.CFrame*CFrame.new(math.random(-1,1),math.random(-2,2)*i,math.random(-1,1))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1836 | S.Parent=workspace | |
1837 | msh1.Parent = S | |
1838 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1839 | end | |
1840 | end)) | |
1841 | end | |
1842 | end | |
1843 | end | |
1844 | local msh1 = Instance.new("BlockMesh") | |
1845 | msh1.Scale = Vector3.new(0.2,0.8,0.2) | |
1846 | S=Instance.new("Part") | |
1847 | S.Name="Effect" | |
1848 | S.formFactor="Symmetric" | |
1849 | S.Size=Vector3.new(1,2,1) | |
1850 | S.BrickColor=BrickColor.new("Really red") | |
1851 | S.Reflectance = 0.5 | |
1852 | S.TopSurface=0 | |
1853 | S.BottomSurface=0 | |
1854 | S.Transparency=0 | |
1855 | S.Anchored=true | |
1856 | S.CanCollide=false | |
1857 | S.CFrame=p.CFrame*CFrame.new(math.random(-0.7,0.7),math.random(-1,1)*i,math.random(-0.7,0.7))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1858 | S.Parent=modelzorz | |
1859 | msh1.Parent = S | |
1860 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1861 | end | |
1862 | end | |
1863 | p:Remove() | |
1864 | end)) | |
1865 | end | |
1866 | local BG = Instance.new("BodyGyro",Torso) | |
1867 | BG.cframe = Torso.CFrame | |
1868 | BG.maxTorque = Vector3.new(0, math.huge,0) | |
1869 | BGSpin = 0 | |
1870 | ||
1871 | function FindTarget() | |
1872 | local c = game.Workspace:GetChildren(); | |
1873 | local nearestmag = 1500 | |
1874 | local nearestprsn = nil | |
1875 | for i = 1, #c do | |
1876 | local hum = c[i]:findFirstChild("Humanoid") | |
1877 | if hum ~= nil and hum.Health ~= 0 then | |
1878 | local head = c[i]:findFirstChild("Head"); | |
1879 | if head ~= nil then | |
1880 | local mag = (head.Position - Torso.Position).magnitude; | |
1881 | if mag <= 1500 and c[i].Name ~= Character.Name then | |
1882 | if mag < nearestmag then | |
1883 | nearestmag = mag | |
1884 | nearestprsn = c[i] | |
1885 | end | |
1886 | end | |
1887 | end | |
1888 | end | |
1889 | end | |
1890 | Target = nearestprsn | |
1891 | end | |
1892 | ||
1893 | ||
1894 | ||
1895 | ||
1896 | local Humanoid = Instance.new("Humanoid",bodyholder) | |
1897 | Humanoid.MaxHealth = HP | |
1898 | ||
1899 | equipanim() | |
1900 | wait(1) | |
1901 | bodyholder:MakeJoints() | |
1902 | Humanoid.Health = HP | |
1903 | Humanoid.WalkSpeed = WS | |
1904 | wait(1) | |
1905 | bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value) | |
1906 | Humanoid.Health = HP | |
1907 | script.Parent = Character | |
1908 | ||
1909 | ||
1910 | ||
1911 | repeat | |
1912 | wait(0.1) | |
1913 | FindTarget() | |
1914 | if Target ~= nil then | |
1915 | BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0) | |
1916 | local mag = (Torso.Position-Target.Torso.Position).magnitude | |
1917 | if mag <= 40 then | |
1918 | Attackk(mag) | |
1919 | end | |
1920 | -- | |
1921 | pcall(function() | |
1922 | Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -1,Target.Torso) | |
1923 | end) | |
1924 | if Target.Torso.Position.y > Torso.Position.y+5 then | |
1925 | coroutine.resume(coroutine.create(Jump)) | |
1926 | end | |
1927 | -- | |
1928 | else | |
1929 | BG.cframe = Torso.cframe | |
1930 | Humanoid:MoveTo(Torso.Position,Torso) | |
1931 | end | |
1932 | if true then | |
1933 | if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then | |
1934 | coroutine.resume(coroutine.create(Walk)) | |
1935 | walking = true | |
1936 | elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then | |
1937 | walking = false | |
1938 | end | |
1939 | else | |
1940 | walking = false | |
1941 | end | |
1942 | until Humanoid.Health <= 0 | |
1943 | ||
1944 | wait(5) | |
1945 | Character.Parent = nil | |
1946 | ||
1947 | --mediafire |