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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
| |
| 5 | ||
| 6 | --[[Magic Unknown, By KillerDarkness0105/Codex#6685.]]-- | |
| 7 | ||
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | Player=game:GetService("Players").LocalPlayer
| |
| 13 | Character=Player.Character | |
| 14 | PlayerGui=Player.PlayerGui | |
| 15 | Backpack=Player.Backpack | |
| 16 | Torso=Character.Torso | |
| 17 | Head=Character.Head | |
| 18 | Humanoid=Character.Humanoid | |
| 19 | LeftArm=Character["Left Arm"] | |
| 20 | LeftLeg=Character["Left Leg"] | |
| 21 | RightArm=Character["Right Arm"] | |
| 22 | RightLeg=Character["Right Leg"] | |
| 23 | LS=Torso["Left Shoulder"] | |
| 24 | LH=Torso["Left Hip"] | |
| 25 | RS=Torso["Right Shoulder"] | |
| 26 | RH=Torso["Right Hip"] | |
| 27 | Face = Head.face | |
| 28 | Neck=Torso.Neck | |
| 29 | it=Instance.new | |
| 30 | attacktype=1 | |
| 31 | attacktype2=1 | |
| 32 | vt=Vector3.new | |
| 33 | it=Instance.new | |
| 34 | cf=CFrame.new | |
| 35 | cn=CFrame.new | |
| 36 | euler=CFrame.fromEulerAnglesXYZ | |
| 37 | angles=CFrame.Angles | |
| 38 | combo = 0 | |
| 39 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 40 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 41 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 42 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 43 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 44 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 45 | RootPart=Character.HumanoidRootPart | |
| 46 | RootJoint=RootPart.RootJoint | |
| 47 | RootCF=euler(-1.57,0,3.14) | |
| 48 | attack = false | |
| 49 | attackdebounce = false | |
| 50 | trispeed=.2 | |
| 51 | attackmode='none' | |
| 52 | local idle=0 | |
| 53 | local Anim="Idle" | |
| 54 | stance = false | |
| 55 | local ff = 2 | |
| 56 | noleg = false | |
| 57 | evadecooldown = false | |
| 58 | Humanoid.Animator.Parent = nil | |
| 59 | local equip = false | |
| 60 | local Effects = {}
| |
| 61 | attackspeed = 0.14 | |
| 62 | df = false | |
| 63 | Swing = 1 | |
| 64 | local sine = 0 | |
| 65 | local change = 1 | |
| 66 | local val = 0 | |
| 67 | local speed = 0 | |
| 68 | local rs = game:GetService("RunService").RenderStepped
| |
| 69 | cam = workspace.CurrentCamera | |
| 70 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 71 | local Create = RbxUtility.Create | |
| 72 | deb = game:GetService("Debris")
| |
| 73 | Face:Destroy() | |
| 74 | ||
| 75 | --game.Lighting.TimeOfDay = 210 | |
| 76 | ||
| 77 | local eye1 = Instance.new("Part")
| |
| 78 | eye1.Parent = Character | |
| 79 | eye1.Size = Vector3.new(0.2,0.2,0.2) | |
| 80 | eye1.Archivable = true | |
| 81 | eye1.Transparency = 0 | |
| 82 | eye1.CanCollide = false | |
| 83 | eye1.Material = "Neon" | |
| 84 | eye1.Color = Color3.fromRGB(48,0,211) | |
| 85 | local eye1mesh = Instance.new("SpecialMesh",eye1)
| |
| 86 | eye1mesh.MeshType = "Sphere" | |
| 87 | eye1mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
| 88 | ko2 = eye1mesh.Scale | |
| 89 | local eye1weld = Instance.new("Weld")
| |
| 90 | eye1weld.Parent = eye1 | |
| 91 | eye1weld.Part0 = Head | |
| 92 | eye1weld.Part1 = eye1 | |
| 93 | eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 94 | eye1weld.Part0 = Head | |
| 95 | ||
| 96 | ||
| 97 | ||
| 98 | ||
| 99 | local eye2 = Instance.new("Part")
| |
| 100 | eye2.Parent = Character | |
| 101 | eye2.Size = Vector3.new(0.2,0.2,0.2) | |
| 102 | eye2.Archivable = true | |
| 103 | eye2.Transparency = 0 | |
| 104 | eye2.CanCollide = false | |
| 105 | eye2.Material = "Neon" | |
| 106 | eye2.Color = Color3.fromRGB(48,0,211) | |
| 107 | local eye2mesh = Instance.new("SpecialMesh",eye2)
| |
| 108 | eye2mesh.MeshType = "Sphere" | |
| 109 | eye2mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
| 110 | local eye2weld = Instance.new("Weld")
| |
| 111 | eye2weld.Parent = eye2 | |
| 112 | eye2weld.Part0 = Head | |
| 113 | eye2weld.Part1 = eye2 | |
| 114 | eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 115 | eye2weld.Part0 = Head | |
| 116 | ||
| 117 | ||
| 118 | ||
| 119 | ||
| 120 | music = Instance.new("Sound",PlayerGui)
| |
| 121 | music.Volume = 1 | |
| 122 | music.TimePosition = 0 | |
| 123 | music.Pitch = 1 | |
| 124 | music.SoundId = "rbxassetid://1849245030" | |
| 125 | music.Looped = true | |
| 126 | music:Play() | |
| 127 | ||
| 128 | ||
| 129 | ||
| 130 | ||
| 131 | ||
| 132 | ||
| 133 | ||
| 134 | ||
| 135 | ||
| 136 | ||
| 137 | ||
| 138 | ||
| 139 | ||
| 140 | ||
| 141 | ||
| 142 | ||
| 143 | ||
| 144 | ||
| 145 | ||
| 146 | ||
| 147 | so = function(id,par,vol,pit) | |
| 148 | coroutine.resume(coroutine.create(function() | |
| 149 | local sou = Instance.new("Sound",par or workspace)
| |
| 150 | sou.Volume=vol | |
| 151 | sou.Pitch=pit or 1 | |
| 152 | sou.SoundId=id | |
| 153 | sou:play() | |
| 154 | game:GetService("Debris"):AddItem(sou,8)
| |
| 155 | end)) | |
| 156 | end | |
| 157 | ||
| 158 | --save shoulders | |
| 159 | RSH, LSH=nil, nil | |
| 160 | --welds | |
| 161 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 162 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 163 | LH=Torso["Left Hip"] | |
| 164 | RH=Torso["Right Hip"] | |
| 165 | TorsoColor=Torso.BrickColor | |
| 166 | function NoOutline(Part) | |
| 167 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 168 | end | |
| 169 | player=Player | |
| 170 | ch=Character | |
| 171 | RSH=ch.Torso["Right Shoulder"] | |
| 172 | LSH=ch.Torso["Left Shoulder"] | |
| 173 | -- | |
| 174 | RSH.Parent=nil | |
| 175 | LSH.Parent=nil | |
| 176 | -- | |
| 177 | RW.Name="Right Shoulder" | |
| 178 | RW.Part0=ch.Torso | |
| 179 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 180 | RW.C1=cf(0, 0.5, 0) | |
| 181 | RW.Part1=ch["Right Arm"] | |
| 182 | RW.Parent=ch.Torso | |
| 183 | -- | |
| 184 | LW.Name="Left Shoulder" | |
| 185 | LW.Part0=ch.Torso | |
| 186 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 187 | LW.C1=cf(0, 0.5, 0) | |
| 188 | LW.Part1=ch["Left Arm"] | |
| 189 | LW.Parent=ch.Torso | |
| 190 | ||
| 191 | ||
| 192 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 193 | local wld = Instance.new("Weld", wp1)
| |
| 194 | wld.Part0 = wp0 | |
| 195 | wld.Part1 = wp1 | |
| 196 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 197 | end | |
| 198 | local rs = game:GetService("RunService").RenderStepped
| |
| 199 | ||
| 200 | newWeld(RootPart, Torso, 0, -1, 0) | |
| 201 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 202 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
| 203 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 204 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
| 205 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 206 | ||
| 207 | Player=game:GetService('Players').LocalPlayer
| |
| 208 | Character=Player.Character | |
| 209 | mouse=Player:GetMouse() | |
| 210 | m=Instance.new('Model',Character)
| |
| 211 | ||
| 212 | ||
| 213 | local function weldBetween(a, b) | |
| 214 | local weldd = Instance.new("ManualWeld")
| |
| 215 | weldd.Part0 = a | |
| 216 | weldd.Part1 = b | |
| 217 | weldd.C0 = CFrame.new() | |
| 218 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 219 | weldd.Parent = a | |
| 220 | return weldd | |
| 221 | end | |
| 222 | ||
| 223 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 224 | ArtificialHB.Name = "Heartbeat" | |
| 225 | ||
| 226 | script:WaitForChild("Heartbeat")
| |
| 227 | ||
| 228 | frame = 1 / 80 | |
| 229 | tf = 0 | |
| 230 | allowframeloss = false | |
| 231 | tossremainder = false | |
| 232 | lastframe = tick() | |
| 233 | script.Heartbeat:Fire() | |
| 234 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 235 | tf = tf + s | |
| 236 | if tf >= frame then | |
| 237 | if allowframeloss then | |
| 238 | script.Heartbeat:Fire() | |
| 239 | lastframe = tick() | |
| 240 | else | |
| 241 | for i = 1, math.floor(tf / frame) do | |
| 242 | script.Heartbeat:Fire() | |
| 243 | end | |
| 244 | lastframe = tick() | |
| 245 | end | |
| 246 | if tossremainder then | |
| 247 | tf = 0 | |
| 248 | else | |
| 249 | tf = tf - frame * math.floor(tf / frame) | |
| 250 | end | |
| 251 | end | |
| 252 | end) | |
| 253 | ||
| 254 | --[[] | |
| 255 | function swait(num) | |
| 256 | if num == 0 or num == nil then | |
| 257 | ArtificialHB.Event:wait() | |
| 258 | else | |
| 259 | for i = 0, num do | |
| 260 | ArtificialHB.Event:wait() | |
| 261 | end | |
| 262 | end | |
| 263 | end | |
| 264 | ||
| 265 | ]] | |
| 266 | ||
| 267 | ||
| 268 | function swait(num) | |
| 269 | if num == 0 or num == nil then | |
| 270 | game:service("RunService").Stepped:wait()
| |
| 271 | else | |
| 272 | for i = 0, num do | |
| 273 | game:service("RunService").Stepped:wait()
| |
| 274 | end | |
| 275 | end | |
| 276 | end | |
| 277 | ||
| 278 | ||
| 279 | ||
| 280 | ||
| 281 | ||
| 282 | ||
| 283 | ||
| 284 | ||
| 285 | function RemoveOutlines(part) | |
| 286 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 287 | end | |
| 288 | ||
| 289 | ||
| 290 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 291 | local fp = it("Part")
| |
| 292 | fp.formFactor = formfactor | |
| 293 | fp.Parent = parent | |
| 294 | fp.Reflectance = reflectance | |
| 295 | fp.Transparency = transparency | |
| 296 | fp.CanCollide = false | |
| 297 | fp.Locked = true | |
| 298 | fp.BrickColor = brickcolor | |
| 299 | fp.Name = name | |
| 300 | fp.Size = size | |
| 301 | fp.Position = Torso.Position | |
| 302 | NoOutline(fp) | |
| 303 | if fp.BrickColor == BrickColor.new("Dark indigo") then
| |
| 304 | fp.Material = "Neon" | |
| 305 | else | |
| 306 | if fp.BrickColor == BrickColor.new("Really black") then
| |
| 307 | fp.BrickColor = BrickColor.new("Really black")
| |
| 308 | fp.Material = "Metal" | |
| 309 | else | |
| 310 | fp.Material = "Neon" | |
| 311 | end | |
| 312 | end | |
| 313 | fp:BreakJoints() | |
| 314 | return fp | |
| 315 | end | |
| 316 | ||
| 317 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 318 | local mesh = it(Mesh) | |
| 319 | mesh.Parent = part | |
| 320 | if Mesh == "SpecialMesh" then | |
| 321 | mesh.MeshType = meshtype | |
| 322 | if meshid ~= "nil" then | |
| 323 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 324 | end | |
| 325 | end | |
| 326 | mesh.Offset = offset | |
| 327 | mesh.Scale = scale | |
| 328 | return mesh | |
| 329 | end | |
| 330 | weld = function(parent, part0, part1, c0) | |
| 331 | local weld = it("Weld")
| |
| 332 | weld.Parent = parent | |
| 333 | weld.Part0 = part0 | |
| 334 | weld.Part1 = part1 | |
| 335 | weld.C0 = c0 | |
| 336 | return weld | |
| 337 | end | |
| 338 | ||
| 339 | F1 = Instance.new("Folder", Character)
| |
| 340 | F1.Name = "Effects Folder" | |
| 341 | F2 = Instance.new("Folder", F1)
| |
| 342 | F2.Name = "Effects" | |
| 343 | Triangle = function(a, b, c) | |
| 344 | end | |
| 345 | ||
| 346 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
| 347 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 348 | prt.Anchored = true | |
| 349 | prt.CFrame = cframe | |
| 350 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 351 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 352 | if Type == 1 or Type == nil then | |
| 353 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 354 | else | |
| 355 | if Type == 2 then | |
| 356 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 357 | else | |
| 358 | if Type == 3 then | |
| 359 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
| |
| 360 | end | |
| 361 | end | |
| 362 | end | |
| 363 | end | |
| 364 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
| 365 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 366 | prt.Anchored = true | |
| 367 | prt.CFrame = cframe | |
| 368 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 369 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 370 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
| |
| 371 | end | |
| 372 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 373 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 374 | prt.Anchored = true | |
| 375 | prt.CFrame = cframe | |
| 376 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 377 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 378 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 379 | end | |
| 380 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 381 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 382 | prt.Anchored = true | |
| 383 | prt.CFrame = cframe * cf(x2, y2, z2) | |
| 384 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 385 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 386 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 387 | end | |
| 388 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
| 389 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 390 | prt.Anchored = true | |
| 391 | prt.CFrame = cframe | |
| 392 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 393 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 394 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
| |
| 395 | end | |
| 396 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 397 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 398 | prt.Anchored = true | |
| 399 | prt.CFrame = cframe | |
| 400 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 401 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 402 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 403 | end | |
| 404 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
| 405 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 406 | prt.Anchored = true | |
| 407 | prt.CFrame = cframe | |
| 408 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 409 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 410 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
| |
| 411 | end | |
| 412 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 413 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 414 | prt.Anchored = true | |
| 415 | prt.CFrame = cframe | |
| 416 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 417 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 418 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 419 | end | |
| 420 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
| 421 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 422 | prt.Anchored = true | |
| 423 | prt.CFrame = cframe | |
| 424 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 425 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 426 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
| |
| 427 | end | |
| 428 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 429 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 430 | prt.Anchored = true | |
| 431 | prt.CFrame = cframe | |
| 432 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 433 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 434 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 435 | end | |
| 436 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 437 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 438 | prt.Anchored = true | |
| 439 | prt.CFrame = cframe | |
| 440 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 441 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 442 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
| |
| 443 | end | |
| 444 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
| 445 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 446 | prt.Anchored = true | |
| 447 | prt.CFrame = cframe | |
| 448 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 449 | d = Instance.new("Decal")
| |
| 450 | d.Parent = prt | |
| 451 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
| 452 | d.Face = "Top" | |
| 453 | d = Instance.new("Decal")
| |
| 454 | d.Parent = prt | |
| 455 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
| 456 | d.Face = "Bottom" | |
| 457 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 458 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
| |
| 459 | end | |
| 460 | ElecEffect = function(cff, x, y, z) | |
| 461 | local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1))
| |
| 462 | prt.Anchored = true | |
| 463 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 464 | prt.CFrame = cf(prt.Position) | |
| 465 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 466 | xval = math.random() / 3 | |
| 467 | yval = math.random() / 3 | |
| 468 | zval = math.random() / 3 | |
| 469 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 470 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
| |
| 471 | end | |
| 472 | ||
| 473 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 474 | if SinglePlayer then | |
| 475 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 476 | end | |
| 477 | local List = {}
| |
| 478 | for i, v in pairs(workspace:GetChildren()) do | |
| 479 | if v:IsA("Model") then
| |
| 480 | if v:findFirstChild("Torso") then
| |
| 481 | if v ~= Character then | |
| 482 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 483 | table.insert(List, v) | |
| 484 | end | |
| 485 | end | |
| 486 | end | |
| 487 | end | |
| 488 | end | |
| 489 | return List | |
| 490 | end | |
| 491 | ||
| 492 | ||
| 493 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 494 | local Part = Create("Part"){
| |
| 495 | Parent = Parent, | |
| 496 | Reflectance = Reflectance, | |
| 497 | Transparency = Transparency, | |
| 498 | CanCollide = false, | |
| 499 | Locked = true, | |
| 500 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 501 | Name = Name, | |
| 502 | Size = Size, | |
| 503 | Material = Material, | |
| 504 | } | |
| 505 | RemoveOutlines(Part) | |
| 506 | return Part | |
| 507 | end | |
| 508 | ||
| 509 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 510 | local Msh = Create(Mesh){
| |
| 511 | Parent = Part, | |
| 512 | Offset = OffSet, | |
| 513 | Scale = Scale, | |
| 514 | } | |
| 515 | if Mesh == "SpecialMesh" then | |
| 516 | Msh.MeshType = MeshType | |
| 517 | Msh.MeshId = MeshId | |
| 518 | end | |
| 519 | return Msh | |
| 520 | end | |
| 521 | ||
| 522 | ||
| 523 | ||
| 524 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 525 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 526 | prt.Anchored = true | |
| 527 | prt.CFrame = cframe | |
| 528 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 529 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 530 | if Type == 1 or Type == nil then | |
| 531 | table.insert(Effects, {
| |
| 532 | prt, | |
| 533 | "Block1", | |
| 534 | delay, | |
| 535 | x3, | |
| 536 | y3, | |
| 537 | z3, | |
| 538 | msh | |
| 539 | }) | |
| 540 | elseif Type == 2 then | |
| 541 | table.insert(Effects, {
| |
| 542 | prt, | |
| 543 | "Block2", | |
| 544 | delay, | |
| 545 | x3, | |
| 546 | y3, | |
| 547 | z3, | |
| 548 | msh | |
| 549 | }) | |
| 550 | end | |
| 551 | end | |
| 552 | ||
| 553 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 554 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 555 | prt.Anchored = true | |
| 556 | prt.CFrame = cframe | |
| 557 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 558 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 559 | table.insert(Effects, {
| |
| 560 | prt, | |
| 561 | "Cylinder", | |
| 562 | delay, | |
| 563 | x3, | |
| 564 | y3, | |
| 565 | z3, | |
| 566 | msh | |
| 567 | }) | |
| 568 | end | |
| 569 | ||
| 570 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 571 | local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 572 | prt.Anchored=true | |
| 573 | prt.CFrame=cframe | |
| 574 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 575 | game:GetService("Debris"):AddItem(prt,2)
| |
| 576 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 577 | for i=0,1,delay do | |
| 578 | swait() | |
| 579 | Part.Transparency=i | |
| 580 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 581 | end | |
| 582 | Part.Parent=nil | |
| 583 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 584 | end | |
| 585 | ||
| 586 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 587 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 588 | prt.Anchored = true | |
| 589 | prt.CFrame = cframe | |
| 590 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 591 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 592 | table.insert(Effects, {
| |
| 593 | prt, | |
| 594 | "Cylinder", | |
| 595 | delay, | |
| 596 | x3, | |
| 597 | y3, | |
| 598 | z3, | |
| 599 | msh | |
| 600 | }) | |
| 601 | end | |
| 602 | ||
| 603 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 604 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 605 | prt.Anchored = true | |
| 606 | prt.CFrame = cframe | |
| 607 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 608 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 609 | table.insert(Effects, {
| |
| 610 | prt, | |
| 611 | "Cylinder", | |
| 612 | delay, | |
| 613 | x3, | |
| 614 | y3, | |
| 615 | z3, | |
| 616 | msh | |
| 617 | }) | |
| 618 | end | |
| 619 | ||
| 620 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 621 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 622 | prt.Anchored = true | |
| 623 | prt.CFrame = cframe | |
| 624 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 625 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 626 | table.insert(Effects, {
| |
| 627 | prt, | |
| 628 | "Cylinder", | |
| 629 | delay, | |
| 630 | x3, | |
| 631 | y3, | |
| 632 | z3, | |
| 633 | msh | |
| 634 | }) | |
| 635 | end | |
| 636 | ||
| 637 | ||
| 638 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 639 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 640 | prt.Anchored = true | |
| 641 | prt.CFrame = cframe | |
| 642 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 643 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 644 | table.insert(Effects, {
| |
| 645 | prt, | |
| 646 | "Cylinder", | |
| 647 | delay, | |
| 648 | x3, | |
| 649 | y3, | |
| 650 | z3, | |
| 651 | msh | |
| 652 | }) | |
| 653 | end | |
| 654 | ||
| 655 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 656 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 657 | prt.Anchored = true | |
| 658 | prt.CFrame = cframe | |
| 659 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 660 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 661 | table.insert(Effects, {
| |
| 662 | prt, | |
| 663 | "Cylinder", | |
| 664 | delay, | |
| 665 | x3, | |
| 666 | y3, | |
| 667 | z3, | |
| 668 | msh | |
| 669 | }) | |
| 670 | end | |
| 671 | ||
| 672 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 673 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 674 | prt.Anchored = true | |
| 675 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 676 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 677 | local num = math.random(10, 50) / 1000 | |
| 678 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 679 | table.insert(Effects, {
| |
| 680 | prt, | |
| 681 | "Shatter", | |
| 682 | num, | |
| 683 | prt.CFrame, | |
| 684 | math.random() - math.random(), | |
| 685 | 0, | |
| 686 | math.random(50, 100) / 100 | |
| 687 | }) | |
| 688 | end | |
| 689 | ||
| 690 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 691 | if SinglePlayer then | |
| 692 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 693 | end | |
| 694 | local List = {}
| |
| 695 | for i, v in pairs(workspace:GetChildren()) do | |
| 696 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
| |
| 697 | table.insert(List, v) | |
| 698 | end | |
| 699 | end | |
| 700 | return List | |
| 701 | end | |
| 702 | ||
| 703 | ||
| 704 | ||
| 705 | function clerp(a,b,t) | |
| 706 | local qa = {QuaternionFromCFrame(a)}
| |
| 707 | local qb = {QuaternionFromCFrame(b)}
| |
| 708 | local ax, ay, az = a.x, a.y, a.z | |
| 709 | local bx, by, bz = b.x, b.y, b.z | |
| 710 | local _t = 1-t | |
| 711 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 712 | end | |
| 713 | ||
| 714 | function QuaternionFromCFrame(cf) | |
| 715 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 716 | local trace = m00 + m11 + m22 | |
| 717 | if trace > 0 then | |
| 718 | local s = math.sqrt(1 + trace) | |
| 719 | local recip = 0.5/s | |
| 720 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 721 | else | |
| 722 | local i = 0 | |
| 723 | if m11 > m00 then | |
| 724 | i = 1 | |
| 725 | end | |
| 726 | if m22 > (i == 0 and m00 or m11) then | |
| 727 | i = 2 | |
| 728 | end | |
| 729 | if i == 0 then | |
| 730 | local s = math.sqrt(m00-m11-m22+1) | |
| 731 | local recip = 0.5/s | |
| 732 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 733 | elseif i == 1 then | |
| 734 | local s = math.sqrt(m11-m22-m00+1) | |
| 735 | local recip = 0.5/s | |
| 736 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 737 | elseif i == 2 then | |
| 738 | local s = math.sqrt(m22-m00-m11+1) | |
| 739 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 740 | end | |
| 741 | end | |
| 742 | end | |
| 743 | local lerp = function(a, b, t) | |
| 744 | return a * (1 - t) + b * t | |
| 745 | end | |
| 746 | ||
| 747 | ||
| 748 | ||
| 749 | ||
| 750 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 751 | local xs, ys, zs = x + x, y + y, z + z | |
| 752 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 753 | local xx = x*xs | |
| 754 | local xy = x*ys | |
| 755 | local xz = x*zs | |
| 756 | local yy = y*ys | |
| 757 | local yz = y*zs | |
| 758 | local zz = z*zs | |
| 759 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 760 | end | |
| 761 | function QuaternionSlerp(a, b, t) | |
| 762 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 763 | local startInterp, finishInterp; | |
| 764 | if cosTheta >= 0.0001 then | |
| 765 | if (1 - cosTheta) > 0.0001 then | |
| 766 | local theta = math.acos(cosTheta) | |
| 767 | local invSinTheta = 1/math.sin(theta) | |
| 768 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 769 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 770 | else | |
| 771 | startInterp = 1-t | |
| 772 | finishInterp = t | |
| 773 | end | |
| 774 | else | |
| 775 | if (1+cosTheta) > 0.0001 then | |
| 776 | local theta = math.acos(-cosTheta) | |
| 777 | local invSinTheta = 1/math.sin(theta) | |
| 778 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 779 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 780 | else | |
| 781 | startInterp = t-1 | |
| 782 | finishInterp = t | |
| 783 | end | |
| 784 | end | |
| 785 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 786 | end | |
| 787 | ||
| 788 | function weld5(part0, part1, c0, c1) | |
| 789 | weeld=Instance.new("Weld", part0)
| |
| 790 | weeld.Part0=part0 | |
| 791 | weeld.Part1=part1 | |
| 792 | weeld.C0=c0 | |
| 793 | weeld.C1=c1 | |
| 794 | return weeld | |
| 795 | end | |
| 796 | ||
| 797 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 798 | ||
| 799 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 800 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 801 | end | |
| 802 | ||
| 803 | ||
| 804 | function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation) | |
| 805 | swait() | |
| 806 | local Bullet = Instance.new("Part",Workspace)
| |
| 807 | Bullet.Locked = true | |
| 808 | Bullet.Name = "Bullet" | |
| 809 | Bullet.Anchored = bounce | |
| 810 | Bullet.CanCollide = collide | |
| 811 | Bullet.Transparency = 0.24 | |
| 812 | Bullet.Reflectance = 0 | |
| 813 | Bullet.BottomSurface = 0 | |
| 814 | Bullet.TopSurface = 0 | |
| 815 | Bullet.Shape = 0 | |
| 816 | Bullet.BrickColor = BrickColor.new(color) | |
| 817 | Bullet.Size = Vector3.new(size,size,size) | |
| 818 | Bullet.Material = "Neon" | |
| 819 | Bullet.Orientation = vt(-90,0,0) | |
| 820 | local Bulletthing = Instance.new("SpecialMesh",Bullet)
| |
| 821 | Bulletthing.MeshType = "Sphere" | |
| 822 | local Bulletforce = Instance.new("BodyForce")
| |
| 823 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
| 824 | Bulletforce.Parent = Bullet | |
| 825 | Bullet.CFrame = thinggy.CFrame*CFrame.new(math.random(-place,place),math.random(-place,place),math.random(-place,place)) | |
| 826 | local bv = Instance.new("BodyVelocity",Bullet)
| |
| 827 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 828 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
| 829 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
| 830 | ||
| 831 | ||
| 832 | Bullet.Touched:connect(function(hit) | |
| 833 | ||
| 834 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false) then | |
| 835 | local orbexplode = Instance.new("Sound", Bullet)
| |
| 836 | orbexplode.Volume = 4 | |
| 837 | orbexplode.PlayOnRemove = true | |
| 838 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
| 839 | orbexplode.Pitch = 1 | |
| 840 | orbexplode:Destroy() | |
| 841 | deb:AddItem(orbexplode, 4) | |
| 842 | Bullet.Anchored = true | |
| 843 | Bullet.Transparency = 1 | |
| 844 | deb:AddItem(Bullet, 4) | |
| 845 | local Explode = Instance.new("Explosion")
| |
| 846 | Explode.Position = Bullet.Position | |
| 847 | Explode.Parent = Workspace | |
| 848 | Explode.BlastPressure = 0 | |
| 849 | Explode.BlastRadius = Bullet.Size.X *5.6 | |
| 850 | Explode.Visible = false | |
| 851 | ||
| 852 | Explode.Hit:connect(function(hit) | |
| 853 | if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil and hit.Parent ~= Character then
| |
| 854 | if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
| |
| 855 | hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 100
| |
| 856 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = 100
| |
| 857 | end | |
| 858 | if attackdebounce == false then | |
| 859 | attackdebounce = true | |
| 860 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(damage/2,damage))
| |
| 861 | wait(0.02) | |
| 862 | attackdebounce = false | |
| 863 | end | |
| 864 | end | |
| 865 | end) | |
| 866 | coroutine.resume(coroutine.create(function() | |
| 867 | ||
| 868 | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065)
| |
| 869 | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025)
| |
| 870 | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
| |
| 871 | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
| |
| 872 | end)) | |
| 873 | end | |
| 874 | end) | |
| 875 | coroutine.resume(coroutine.create(function() | |
| 876 | for i = 0,16,0.1 do | |
| 877 | swait() | |
| 878 | end | |
| 879 | if Bullet.Anchored == false then | |
| 880 | Bullet:Destroy() | |
| 881 | end | |
| 882 | end)) | |
| 883 | ||
| 884 | end | |
| 885 | ||
| 886 | ||
| 887 | ||
| 888 | ||
| 889 | ||
| 890 | local bl = Instance.new("BlurEffect",cam)
| |
| 891 | bl.Size = 0 | |
| 892 | ||
| 893 | ||
| 894 | function Dash() | |
| 895 | evadecooldown = true | |
| 896 | attack = true | |
| 897 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
| |
| 898 | ||
| 899 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
| |
| 900 | ||
| 901 | ||
| 902 | ||
| 903 | ||
| 904 | ||
| 905 | ||
| 906 | ||
| 907 | ||
| 908 | ||
| 909 | ||
| 910 | bl.Size = 84 | |
| 911 | ||
| 912 | ||
| 913 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05)
| |
| 914 | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025)
| |
| 915 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05)
| |
| 916 | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05)
| |
| 917 | ||
| 918 | RootPart.CFrame = RootPart.CFrame*CFrame.new(0,0,-96) | |
| 919 | RootPart.Velocity = RootPart.CFrame.lookVector *280 | |
| 920 | ||
| 921 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
| 922 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
| |
| 923 | ||
| 924 | so("http://www.roblox.com/asset/?id=138186576", v.Torso, 10, 1)
| |
| 925 | v:FindFirstChild("Humanoid"):TakeDamage(math.random(18,36))
| |
| 926 | SphereEffect(BrickColor.new("Royal purple"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04)
| |
| 927 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
| |
| 928 | MagicBlock(BrickColor.new("Royal purple"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
| |
| 929 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
| |
| 930 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05)
| |
| 931 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05)
| |
| 932 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05)
| |
| 933 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05)
| |
| 934 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05)
| |
| 935 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 300, 300, 300, 0.05)
| |
| 936 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05)
| |
| 937 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005)
| |
| 938 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005)
| |
| 939 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005)
| |
| 940 | end | |
| 941 | end | |
| 942 | ||
| 943 | for i = 0,1,0.064 do | |
| 944 | swait() | |
| 945 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
| 946 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,12),0.24) | |
| 947 | RootPart.Velocity = RootPart.CFrame.lookVector * 175 | |
| 948 | bl.Size = bl.Size - 8.5 | |
| 949 | SphereEffect(BrickColor.new("Royal purple"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03)
| |
| 950 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -12) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4) | |
| 951 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.4) | |
| 952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.4) | |
| 953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.4) | |
| 954 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8) | |
| 955 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8) | |
| 956 | ||
| 957 | ||
| 958 | ||
| 959 | end | |
| 960 | ||
| 961 | ||
| 962 | ||
| 963 | attack = false | |
| 964 | attackdebounce = false | |
| 965 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.1) | |
| 966 | wait(.2) | |
| 967 | bl.Size = 0 | |
| 968 | evadecooldown = false | |
| 969 | ||
| 970 | ||
| 971 | ||
| 972 | end | |
| 973 | ||
| 974 | ||
| 975 | ||
| 976 | ||
| 977 | ||
| 978 | ||
| 979 | ||
| 980 | ||
| 981 | ||
| 982 | ||
| 983 | ||
| 984 | ||
| 985 | local shooting = false | |
| 986 | ||
| 987 | ||
| 988 | ||
| 989 | function shoot() | |
| 990 | attack = true | |
| 991 | shooting = true | |
| 992 | ||
| 993 | ||
| 994 | local thing = Instance.new("BodyGyro",RootPart)
| |
| 995 | thing.D = 50 | |
| 996 | thing.P = 6000 | |
| 997 | thing.MaxTorque = vt(100000,math.huge,0) | |
| 998 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 999 | for i = 0,2,0.16 do | |
| 1000 | swait() | |
| 1001 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
| 1002 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
| 1003 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1004 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1005 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
| 1006 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
| 1007 | end | |
| 1008 | ||
| 1009 | ||
| 1010 | while shooting == true do | |
| 1011 | swait(1) | |
| 1012 | ||
| 1013 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1014 | so("http://roblox.com/asset/?id=200633327",Torso,2,1)
| |
| 1015 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1016 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
| 1017 | Bullets(RightArm,0,1.5,"Royal purple",700,25.5,false,false) | |
| 1018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(40), math.rad(80)),.2) | |
| 1019 | coroutine.resume(coroutine.create(function() | |
| 1020 | for i = 0, 0.5, 0.1 do | |
| 1021 | swait() | |
| 1022 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
| 1023 | end | |
| 1024 | end)) | |
| 1025 | end | |
| 1026 | ||
| 1027 | attack = false | |
| 1028 | thing:Destroy() | |
| 1029 | end | |
| 1030 | ||
| 1031 | ||
| 1032 | ||
| 1033 | function dshoot() | |
| 1034 | attack = true | |
| 1035 | shooting = true | |
| 1036 | ||
| 1037 | ||
| 1038 | local thing = Instance.new("BodyGyro",RootPart)
| |
| 1039 | thing.D = 50 | |
| 1040 | thing.P = 6000 | |
| 1041 | thing.MaxTorque = vt(100000,math.huge,0) | |
| 1042 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1043 | so("http://roblox.com/asset/?id=1268159756",Torso,5,1)
| |
| 1044 | for i = 0,3,0.16 do | |
| 1045 | swait() | |
| 1046 | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07)
| |
| 1047 | MagicCircle(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07)
| |
| 1048 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1049 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
| 1050 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(-20)),.2) | |
| 1051 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(20)),.2) | |
| 1052 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.1) | |
| 1053 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.1) | |
| 1054 | end | |
| 1055 | ||
| 1056 | ||
| 1057 | ||
| 1058 | while shooting == true do | |
| 1059 | swait(0.5) | |
| 1060 | coroutine.resume(coroutine.create(function() | |
| 1061 | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07)
| |
| 1062 | end)) | |
| 1063 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.3) | |
| 1064 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.3) | |
| 1065 | so("http://roblox.com/asset/?id=200633327",Torso,2,1)
| |
| 1066 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1067 | Torso.Velocity = RootPart.CFrame.lookVector * -63 | |
| 1068 | ||
| 1069 | ||
| 1070 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.4) | |
| 1071 | Bullets(RightArm,0,2.5,"Royal purple",1200,45.5,false,false) | |
| 1072 | coroutine.resume(coroutine.create(function() | |
| 1073 | for i = 0, 0.5, 0.1 do | |
| 1074 | swait() | |
| 1075 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
| 1076 | end | |
| 1077 | end)) | |
| 1078 | ||
| 1079 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.2) | |
| 1080 | Bullets(LeftArm,0,2.5,"Royal purple",1200,45.5,false,false) | |
| 1081 | coroutine.resume(coroutine.create(function() | |
| 1082 | for i = 0, 0.5, 0.1 do | |
| 1083 | swait() | |
| 1084 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
| 1085 | end | |
| 1086 | end)) | |
| 1087 | ||
| 1088 | end | |
| 1089 | ||
| 1090 | attack = false | |
| 1091 | thing:Destroy() | |
| 1092 | end | |
| 1093 | ||
| 1094 | ||
| 1095 | ||
| 1096 | ||
| 1097 | ||
| 1098 | function finaldev() | |
| 1099 | attack = true | |
| 1100 | so("http://roblox.com/asset/?id=815032096",Head,6,0.84)
| |
| 1101 | so("http://roblox.com/asset/?id=200633529",Workspace,3,0.84)
| |
| 1102 | ||
| 1103 | for i = 0,14,0.1 do | |
| 1104 | swait() | |
| 1105 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09)
| |
| 1106 | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05)
| |
| 1107 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8)),0.16) | |
| 1108 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.15) | |
| 1109 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(0)),.15) | |
| 1110 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.15) | |
| 1111 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.15) | |
| 1112 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.15) | |
| 1113 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.15) | |
| 1114 | ||
| 1115 | end | |
| 1116 | so("http://roblox.com/asset/?id=197161452",Torso,7,1)
| |
| 1117 | for i = 0,6,0.1 do | |
| 1118 | swait() | |
| 1119 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09)
| |
| 1120 | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05)
| |
| 1121 | Head.Velocity = Vector3.new(0,320,0) | |
| 1122 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
| 1123 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1124 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1125 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1126 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1127 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1128 | end | |
| 1129 | ||
| 1130 | ||
| 1131 | local bel = part(3, Character, 0, 1, BrickColor.new("Royal purple"), "Ball", vt(0.126,0.126,0.126))
| |
| 1132 | local belmsh = mesh("SpecialMesh", bel, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
| |
| 1133 | ||
| 1134 | ||
| 1135 | ||
| 1136 | local Charge = Instance.new("Sound", bel)
| |
| 1137 | Charge.Volume = 10 | |
| 1138 | Charge.SoundId = "http://roblox.com/asset/?id=244578827" | |
| 1139 | Charge.Pitch = 0.8 | |
| 1140 | Charge.PlayOnRemove = true | |
| 1141 | Charge:Play() | |
| 1142 | Charge:Destroy() | |
| 1143 | bel.Anchored = true | |
| 1144 | for i = 0,47,0.1 do | |
| 1145 | swait() | |
| 1146 | bel.CFrame = RootPart.CFrame * cf(0, 90*i/3.5, 0) | |
| 1147 | bel.Transparency = bel.Transparency - 0.0034 | |
| 1148 | belmsh.Scale = belmsh.Scale + Vector3.new(24,24,24) | |
| 1149 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0+1*i,0+1*i),0.15) | |
| 1150 | cam.FieldOfView = lerp(cam.FieldOfView, 40+1*i, 0.15) | |
| 1151 | Head.Velocity = Vector3.new(0,2.4+0.8*i,0) | |
| 1152 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
| 1153 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-13),math.rad(0),math.rad(0)),.2) | |
| 1154 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
| 1155 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
| 1156 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
| 1157 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
| 1158 | end | |
| 1159 | so("http://roblox.com/asset/?id=160212892",Head,10,0.84)
| |
| 1160 | for i = 0,4,0.1 do | |
| 1161 | swait() | |
| 1162 | Head.Velocity = Vector3.new(0,2.4,0) | |
| 1163 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1164 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
| 1165 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.2) | |
| 1166 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
| 1167 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
| 1168 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
| 1169 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
| 1170 | end | |
| 1171 | ||
| 1172 | ||
| 1173 | ||
| 1174 | ||
| 1175 | ||
| 1176 | bel.Anchored = false | |
| 1177 | local bv = Instance.new("BodyVelocity",bel)
| |
| 1178 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1179 | bel.CFrame = CFrame.new(bel.Position,mouse.Hit.p) | |
| 1180 | bv.velocity = bel.CFrame.lookVector*350 | |
| 1181 | ||
| 1182 | ||
| 1183 | ||
| 1184 | --[[ | |
| 1185 | bel.Touched:connect(function(hit) | |
| 1186 | ||
| 1187 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false then | |
| 1188 | local orbexplode = Instance.new("Sound", bel)
| |
| 1189 | orbexplode.Volume = 10 | |
| 1190 | orbexplode.PlayOnRemove = true | |
| 1191 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
| 1192 | orbexplode.Pitch = 1 | |
| 1193 | orbexplode:Destroy() | |
| 1194 | deb:AddItem(orbexplode, 4) | |
| 1195 | bel.Anchored = true | |
| 1196 | bel.Transparency = 1 | |
| 1197 | deb:AddItem(bel, 4) | |
| 1198 | local Explode = Instance.new("Explosion")
| |
| 1199 | Explode.Position = bel.Position | |
| 1200 | Explode.Parent = Workspace | |
| 1201 | Explode.BlastPressure = 90 | |
| 1202 | Explode.BlastRadius = Bullet.Size.X *25.6 | |
| 1203 | Explode.Visible = false | |
| 1204 | ||
| 1205 | coroutine.resume(coroutine.create(function() | |
| 1206 | ||
| 1207 | ||
| 1208 | ||
| 1209 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
| |
| 1210 | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
| |
| 1211 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
| |
| 1212 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05)
| |
| 1213 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 2, 1800, 1100, 4, 1100, 0.05)
| |
| 1214 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05)
| |
| 1215 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
| |
| 1216 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
| |
| 1217 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
| |
| 1218 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
| |
| 1219 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005)
| |
| 1220 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005)
| |
| 1221 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005)
| |
| 1222 | ||
| 1223 | ||
| 1224 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
| |
| 1225 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
| |
| 1226 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
| |
| 1227 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
| |
| 1228 | end)) | |
| 1229 | end | |
| 1230 | end) | |
| 1231 | ||
| 1232 | ]] | |
| 1233 | ||
| 1234 | con5=bel.Touched:connect(function(hit) | |
| 1235 | ||
| 1236 | local orbexplode = Instance.new("Sound", bel)
| |
| 1237 | orbexplode.Volume = 10 | |
| 1238 | orbexplode.PlayOnRemove = true | |
| 1239 | orbexplode.SoundId = "http://roblox.com/asset/?id=167115397" | |
| 1240 | orbexplode.Pitch = 1 | |
| 1241 | orbexplode:Destroy() | |
| 1242 | deb:AddItem(orbexplode, 4) | |
| 1243 | bel.Anchored = true | |
| 1244 | bel.Transparency = 1 | |
| 1245 | deb:AddItem(bel, 5.2) | |
| 1246 | ||
| 1247 | ||
| 1248 | ||
| 1249 | ||
| 1250 | coroutine.resume(coroutine.create(function() | |
| 1251 | so("http://www.roblox.com/asset/?id=167115397", Workspace, 6, 1)
| |
| 1252 | so("http://www.roblox.com/asset/?id=138186576", Workspace, 6, 1)
| |
| 1253 | for i = 0, 0.4, 0.1 do | |
| 1254 | swait() | |
| 1255 | ||
| 1256 | ||
| 1257 | for i, v in pairs(FindNearestHead(bel.CFrame.p, 252.5)) do | |
| 1258 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
| |
| 1259 | if v:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
| |
| 1260 | v:FindFirstChildOfClass("Humanoid").MaxHealth = 100
| |
| 1261 | v:FindFirstChildOfClass("Humanoid").Health = 100
| |
| 1262 | end | |
| 1263 | v.Humanoid:TakeDamage(math.random(43,86)) | |
| 1264 | coroutine.resume(coroutine.create(function() | |
| 1265 | for i = 0,2,0.1 do | |
| 1266 | swait() | |
| 1267 | v.Head.Velocity = -v.Head.CFrame.lookVector*660 + Vector3.new(0,684,0) | |
| 1268 | end | |
| 1269 | end)) | |
| 1270 | end | |
| 1271 | end | |
| 1272 | ||
| 1273 | coroutine.resume(coroutine.create(function() | |
| 1274 | for i = 0, 2.4, 0.1 do | |
| 1275 | swait() | |
| 1276 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
| 1277 | end | |
| 1278 | end)) | |
| 1279 | ||
| 1280 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
| |
| 1281 | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
| |
| 1282 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
| |
| 1283 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05)
| |
| 1284 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05)
| |
| 1285 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05)
| |
| 1286 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
| |
| 1287 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
| |
| 1288 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
| |
| 1289 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
| |
| 1290 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005)
| |
| 1291 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005)
| |
| 1292 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005)
| |
| 1293 | ||
| 1294 | WaveEffect(BrickColor.new("White"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09)
| |
| 1295 | WaveEffect(BrickColor.new("Royal purple"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05)
| |
| 1296 | ||
| 1297 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
| |
| 1298 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
| |
| 1299 | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
| |
| 1300 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
| |
| 1301 | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015)
| |
| 1302 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
| |
| 1303 | end | |
| 1304 | end)) | |
| 1305 | ||
| 1306 | ||
| 1307 | end) | |
| 1308 | ||
| 1309 | ||
| 1310 | ||
| 1311 | ||
| 1312 | for i = 0,32,0.1 do | |
| 1313 | swait() | |
| 1314 | Head.Velocity = Vector3.new(0,2.4,0) | |
| 1315 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
| 1316 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(43),math.rad(0),math.rad(0)),.2) | |
| 1317 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.4) * angles(math.rad(80), math.rad(12), math.rad(-30)),.2) | |
| 1318 | LW.C0 = clerp(LW.C0, CFrame.new(-1., 0.5, -0.4) * angles(math.rad(80), math.rad(-12), math.rad(30)),.2) | |
| 1319 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(34), math.rad(-35)), 0.2) | |
| 1320 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(-34), math.rad(35)), 0.2) | |
| 1321 | end | |
| 1322 | ||
| 1323 | coroutine.resume(coroutine.create(function() | |
| 1324 | for i = 0, 63, 0.1 do | |
| 1325 | swait() | |
| 1326 | end | |
| 1327 | if bel.Anchored == false then | |
| 1328 | bel:Destroy() | |
| 1329 | end | |
| 1330 | end)) | |
| 1331 | ||
| 1332 | ||
| 1333 | ||
| 1334 | ||
| 1335 | attack = false | |
| 1336 | end | |
| 1337 | ||
| 1338 | ||
| 1339 | ||
| 1340 | mouse.Button1Down:connect(function(key) | |
| 1341 | if attack == false then | |
| 1342 | shoot() | |
| 1343 | end | |
| 1344 | end) | |
| 1345 | ||
| 1346 | ||
| 1347 | ||
| 1348 | ||
| 1349 | mouse.Button1Up:connect(function(key) | |
| 1350 | if shooting == true then | |
| 1351 | shooting = false | |
| 1352 | end | |
| 1353 | end) | |
| 1354 | ||
| 1355 | ||
| 1356 | ||
| 1357 | ||
| 1358 | mouse.KeyDown:connect(function(key) | |
| 1359 | if key == 'e' and attack == false then | |
| 1360 | dshoot() | |
| 1361 | end | |
| 1362 | end) | |
| 1363 | ||
| 1364 | ||
| 1365 | ||
| 1366 | ||
| 1367 | mouse.KeyDown:connect(function(key) | |
| 1368 | if key == 'q' and attack == false then | |
| 1369 | finaldev() | |
| 1370 | end | |
| 1371 | end) | |
| 1372 | ||
| 1373 | mouse.KeyUp:connect(function(key) | |
| 1374 | if key == 'e' and shooting == true then | |
| 1375 | shooting = false | |
| 1376 | end | |
| 1377 | end) | |
| 1378 | ||
| 1379 | ||
| 1380 | ||
| 1381 | mouse.KeyDown:connect(function(key) | |
| 1382 | if key == 'f' and attack == false and evadecooldown == false then | |
| 1383 | Dash() | |
| 1384 | end | |
| 1385 | end) | |
| 1386 | ||
| 1387 | ||
| 1388 | local orb = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
| |
| 1389 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
| |
| 1390 | ||
| 1391 | local orb2 = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
| |
| 1392 | local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
| |
| 1393 | orb.Anchored = true | |
| 1394 | orb2.Anchored = true | |
| 1395 | Humanoid.WalkSpeed = 32 | |
| 1396 | ||
| 1397 | ||
| 1398 | local f = 0 | |
| 1399 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
| |
| 1400 | ||
| 1401 | ||
| 1402 | f = f+1 | |
| 1403 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
| 1404 | if f >= 6 then | |
| 1405 | f=0 | |
| 1406 | SphereEffect(BrickColor.new("Royal purple"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
| |
| 1407 | SphereEffect(BrickColor.new("Royal purple"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
| |
| 1408 | MagicRing(BrickColor.new("Royal purple"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
| |
| 1409 | MagicCircle(BrickColor.new("Royal purple"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
| |
| 1410 | MagicRing(BrickColor.new("Royal purple"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
| |
| 1411 | MagicCircle(BrickColor.new("Royal purple"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
| |
| 1412 | MagicBlock(BrickColor.new("Royal purple"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)
| |
| 1413 | MagicBlock(BrickColor.new("Royal purple"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)
| |
| 1414 | ||
| 1415 | end | |
| 1416 | end) | |
| 1417 | ||
| 1418 | Humanoid.MaxHealth = 400 | |
| 1419 | ||
| 1420 | print("Move list")
| |
| 1421 | print("---------")
| |
| 1422 | print("F: Time Dash")
| |
| 1423 | print("Hold Click: Lesser Bullets")
| |
| 1424 | print("Hold E: Mega Bullets")
| |
| 1425 | print("Q: Final Devastator")
| |
| 1426 | ||
| 1427 | ||
| 1428 | ||
| 1429 | ||
| 1430 | while true do | |
| 1431 | swait() | |
| 1432 | sine = sine + change | |
| 1433 | --speed = speed + music.PlaybackLoudness/90 | |
| 1434 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1435 | local velderp=RootPart.Velocity.y | |
| 1436 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1437 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
| 1438 | if attack==true or attack==false then | |
| 1439 | if attack==false then | |
| 1440 | idle=idle+1 | |
| 1441 | else | |
| 1442 | idle=0 | |
| 1443 | end | |
| 1444 | if idle>=500 then | |
| 1445 | if attack==false then | |
| 1446 | end | |
| 1447 | end | |
| 1448 | ||
| 1449 | Humanoid.Health = Humanoid.Health + 4 | |
| 1450 | ||
| 1451 | orb.CFrame = RightArm.CFrame * cf(0, -1, 0) | |
| 1452 | orb2.CFrame = LeftArm.CFrame * cf(0, -1, 0) | |
| 1453 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1454 | Anim="Jump" | |
| 1455 | ||
| 1456 | ||
| 1457 | ||
| 1458 | ||
| 1459 | ||
| 1460 | if attack==false then | |
| 1461 | change = 1 | |
| 1462 | look = 0 | |
| 1463 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1464 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
| 1465 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
| 1466 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
| 1467 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
| 1468 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
| 1469 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
| 1470 | end | |
| 1471 | ||
| 1472 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1473 | Anim="Fall" | |
| 1474 | change = 1 | |
| 1475 | ||
| 1476 | ||
| 1477 | ||
| 1478 | if attack==false then | |
| 1479 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1480 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
| 1481 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
| 1482 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
| 1483 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
| 1484 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
| 1485 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
| 1486 | end | |
| 1487 | ||
| 1488 | elseif torvel<1 and hitfloor~=nil then | |
| 1489 | Anim="Idle" | |
| 1490 | change = 1 | |
| 1491 | if attack==false and equip == false then | |
| 1492 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1493 | ||
| 1494 | ||
| 1495 | ||
| 1496 | orb.CFrame = orb.CFrame:lerp(RightArm.CFrame*cf(0+2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
| 1497 | orb2.CFrame = orb2.CFrame:lerp(LeftArm.CFrame*cf(0-2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
| 1498 | ||
| 1499 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.25) | |
| 1500 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10+2.6*math.sin(sine/40)),math.rad(0),math.rad(60)),0.25) | |
| 1501 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.55+0.04*math.sin(sine/40), 0.2) * angles(math.rad(-32+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(-22.3+2.2*math.cos(sine/40))),0.25) | |
| 1502 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.55+0.04*math.sin(sine/40), -0.3-0.04*math.cos(sine/40)) * angles(math.rad(28+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(26.3-2.2*math.cos(sine/40))),0.25) | |
| 1503 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(8), math.rad(-7)),0.25) | |
| 1504 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)),0.25) | |
| 1505 | end | |
| 1506 | ||
| 1507 | ||
| 1508 | ||
| 1509 | elseif torvel>1.5 and torvel<22 and hitfloor~=nil then | |
| 1510 | Anim="Walk" | |
| 1511 | change = 0.84 | |
| 1512 | look = 0 | |
| 1513 | if attack==false and equip == false then | |
| 1514 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1515 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.14*math.cos(sine/5), -0.3) * angles(math.rad(-2)*-math.rad(TiltVelocity.z)*9.5, math.rad(0+2*math.cos(sine/10)), math.rad(8)*-math.rad(TiltVelocity.x)*7.5+ RootPart.RotVelocity.Y / 46), 0.08) | |
| 1516 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(4-3*math.sin(sine/5)),math.rad(0),math.rad(2) + RootPart.RotVelocity.Y / 13), 0.08) | |
| 1517 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/10)) * angles(math.rad(0-26*math.sin(sine/10))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+8*math.cos(sine/5))- RootPart.RotVelocity.Y / 34), 0.08) | |
| 1518 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0-0.34*math.sin(sine/10)) * angles(math.rad(0+26*math.sin(sine/10))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-6-8*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34), 0.08) | |
| 1519 | --LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*11.5+ RootPart.RotVelocity.Y / -34)), 0.08) | |
| 1520 | --RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*11.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
| 1521 | end | |
| 1522 | if attack == false or attack==true and noleg == false then | |
| 1523 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
| 1524 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
| 1525 | end | |
| 1526 | ||
| 1527 | elseif torvel>=22 and hitfloor~=nil then | |
| 1528 | Anim="Run" | |
| 1529 | change = 0.84+ Character.Humanoid.WalkSpeed/112 | |
| 1530 | if attack==false and equip == false then | |
| 1531 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1532 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.5*math.cos(sine/2.5), -.8) * angles(math.rad(-23+4*math.cos(sine/5)), math.rad(0+4*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
| 1533 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
| 1534 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0-0.34*math.cos(sine/5)) * angles(math.rad(10+57*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0+43*math.cos(sine/5)), math.rad(5)- RootPart.RotVelocity.Y / 34),.25) | |
| 1535 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0+0.34*math.cos(sine/5))*angles(math.rad(10-57*math.cos(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0+43*math.cos(sine/5)),math.rad(-5)+ RootPart.RotVelocity.Y / -34),.25) | |
| 1536 | ||
| 1537 | ||
| 1538 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.56*math.cos(sine/5), 0-0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0+73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
| 1539 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.56*math.cos(sine/5),0+0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0-73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
| 1540 | end | |
| 1541 | ||
| 1542 | --[[ | |
| 1543 | if attack==false then | |
| 1544 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
| 1545 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
| 1546 | end | |
| 1547 | ]] | |
| 1548 | if attack==true and noleg == false then | |
| 1549 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
| 1550 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
| 1551 | end | |
| 1552 | ||
| 1553 | ||
| 1554 | end | |
| 1555 | end | |
| 1556 | ||
| 1557 | ||
| 1558 | ||
| 1559 | if 0 < #Effects then | |
| 1560 | for e = 1, #Effects do | |
| 1561 | if Effects[e] ~= nil then | |
| 1562 | local Thing = Effects[e] | |
| 1563 | if Thing ~= nil then | |
| 1564 | local Part = Thing[1] | |
| 1565 | local Mode = Thing[2] | |
| 1566 | local Delay = Thing[3] | |
| 1567 | local IncX = Thing[4] | |
| 1568 | local IncY = Thing[5] | |
| 1569 | local IncZ = Thing[6] | |
| 1570 | if Thing[2] == "CylinderClang" then | |
| 1571 | if Thing[3] <= 1 then | |
| 1572 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1573 | Thing[7] = Thing[1].CFrame | |
| 1574 | effect("New Yeller", 0, Thing[8], Thing[7])
| |
| 1575 | Thing[8] = Thing[7] | |
| 1576 | Thing[3] = Thing[3] + Thing[4] | |
| 1577 | else | |
| 1578 | Part.Parent = nil | |
| 1579 | table.remove(Effects, e) | |
| 1580 | end | |
| 1581 | end | |
| 1582 | if Thing[2] == "showDamage" then | |
| 1583 | if Thing[6] < Thing[5] then | |
| 1584 | Thing[6] = Thing[6] + 1 | |
| 1585 | else | |
| 1586 | if Thing[6] < Thing[7] then | |
| 1587 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 1588 | Thing[6] = Thing[6] + 1 | |
| 1589 | else | |
| 1590 | if Thing[6] < Thing[8] then | |
| 1591 | Thing[6] = Thing[6] + 1 | |
| 1592 | else | |
| 1593 | if Thing[6] < Thing[9] then | |
| 1594 | Thing[6] = Thing[6] + 1 | |
| 1595 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 1596 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 1597 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 1598 | else | |
| 1599 | Thing[1].Parent = nil | |
| 1600 | table.remove(Effects, e) | |
| 1601 | end | |
| 1602 | end | |
| 1603 | end | |
| 1604 | end | |
| 1605 | end | |
| 1606 | if Thing[2] == "PartiEmi" then | |
| 1607 | Thing[3] = Thing[3] - 1 | |
| 1608 | if Thing[3] <= 0 then | |
| 1609 | Thing[1].Enabled = false | |
| 1610 | table.remove(Effects, e) | |
| 1611 | end | |
| 1612 | end | |
| 1613 | if Thing[2] == "AdjuEff" then | |
| 1614 | if 0 < Thing[3] then | |
| 1615 | Thing[3] = Thing[3] - 1 | |
| 1616 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
| 1617 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
| 1618 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
| 1619 | else | |
| 1620 | Thing[1].Parent = nil | |
| 1621 | table.remove(Effects, e) | |
| 1622 | end | |
| 1623 | end | |
| 1624 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
| 1625 | if Thing[1].Transparency <= 1 then | |
| 1626 | if Thing[2] == "Block1" then | |
| 1627 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1628 | Mesh = Thing[7] | |
| 1629 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1630 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1631 | else | |
| 1632 | if Thing[2] == "Block2" then | |
| 1633 | Thing[1].CFrame = Thing[1].CFrame | |
| 1634 | Mesh = Thing[7] | |
| 1635 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1636 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1637 | else | |
| 1638 | if Thing[2] == "Block3" then | |
| 1639 | Thing[9] = Thing[9] + 0.5 | |
| 1640 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
| 1641 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1642 | Mesh = Thing[7] | |
| 1643 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1644 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1645 | else | |
| 1646 | if Thing[2] == "Skull" then | |
| 1647 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
| 1648 | Mesh = Thing[7] | |
| 1649 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1650 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1651 | else | |
| 1652 | if Thing[2] == "Cylinder" then | |
| 1653 | Mesh = Thing[7] | |
| 1654 | Mesh.Scale = Mesh.Scale + vt(Thing[4]-Thing[1].Transparency, Thing[5]-Thing[1].Transparency, Thing[6]-Thing[1].Transparency) | |
| 1655 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1656 | else | |
| 1657 | if Thing[2] == "Cylinder2" then | |
| 1658 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
| 1659 | Mesh = Thing[7] | |
| 1660 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1661 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1662 | else | |
| 1663 | if Thing[2] == "Blood" then | |
| 1664 | Mesh = Thing[7] | |
| 1665 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 1666 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1667 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1668 | else | |
| 1669 | if Thing[2] == "Elec" then | |
| 1670 | Mesh = Thing[10] | |
| 1671 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1672 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1673 | else | |
| 1674 | if Thing[2] == "Disappear" then | |
| 1675 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1676 | end | |
| 1677 | end | |
| 1678 | end | |
| 1679 | end | |
| 1680 | end | |
| 1681 | end | |
| 1682 | end | |
| 1683 | end | |
| 1684 | end | |
| 1685 | else | |
| 1686 | Part.Parent = nil | |
| 1687 | table.remove(Effects, e) | |
| 1688 | end | |
| 1689 | end | |
| 1690 | end | |
| 1691 | end | |
| 1692 | end | |
| 1693 | end | |
| 1694 | end |