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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | m = game.Players.LocalPlayer | |
| 146 | char = m.Character | |
| 147 | local txt = Instance.new("BillboardGui", char)
| |
| 148 | txt.Adornee = char.Head | |
| 149 | txt.Name = "_status" | |
| 150 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 151 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 152 | local text = Instance.new("TextLabel", txt)
| |
| 153 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 154 | text.FontSize = "Size24" | |
| 155 | text.TextScaled = true | |
| 156 | text.TextTransparency = 0 | |
| 157 | text.BackgroundTransparency = 1 | |
| 158 | text.TextTransparency = 0 | |
| 159 | text.TextStrokeTransparency = 0 | |
| 160 | - | text.Font = "Bodoni" |
| 160 | + | text.Font = "Arcade" |
| 161 | text.TextStrokeColor3 = Color3.new(1, 0, 0) | |
| 162 | v = Instance.new("Part")
| |
| 163 | v.Name = "ColorBrick" | |
| 164 | v.Parent = m.Character | |
| 165 | v.FormFactor = "Symmetric" | |
| 166 | v.Anchored = true | |
| 167 | v.CanCollide = false | |
| 168 | v.BottomSurface = "Smooth" | |
| 169 | v.TopSurface = "Smooth" | |
| 170 | v.Size = Vector3.new(10, 5, 3) | |
| 171 | v.Transparency = 1 | |
| 172 | v.CFrame = char.Torso.CFrame | |
| 173 | - | v.BrickColor = BrickColor.new("Really red")
|
| 173 | + | v.BrickColor = BrickColor.new("White")
|
| 174 | v.Transparency = 1 | |
| 175 | v.Shape = "Block" | |
| 176 | spawn(function() | |
| 177 | local TweenService = game:GetService("TweenService")
| |
| 178 | local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0)}
| |
| 179 | local Int = 0 | |
| 180 | while wait(0.5) do | |
| 181 | if Int == #Colours then Int = 0 end | |
| 182 | Int = Int+1 | |
| 183 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 184 | end | |
| 185 | end) | |
| 186 | - | text.Text = "Sadly!" |
| 186 | + | text.Text = "Dizziness! @_@" |
| 187 | ||
| 188 | script.Name = "Banisher Gun V3 / 1" | |
| 189 | --//====================================================\\-- | |
| 190 | --|| CREATED BY SHACKLUSTER | |
| 191 | --\\====================================================//-- | |
| 192 | ||
| 193 | script:ClearAllChildren() | |
| 194 | wait(0.2) | |
| 195 | ||
| 196 | Player = game:GetService("Players").LocalPlayer
| |
| 197 | PlayerGui = Player.PlayerGui | |
| 198 | Cam = workspace.CurrentCamera | |
| 199 | Backpack = Player.Backpack | |
| 200 | Character = Player.Character | |
| 201 | Humanoid = Character.Humanoid | |
| 202 | Mouse = Player:GetMouse() | |
| 203 | RootPart = Character["HumanoidRootPart"] | |
| 204 | Torso = Character["Torso"] | |
| 205 | Head = Character["Head"] | |
| 206 | RightArm = Character["Right Arm"] | |
| 207 | LeftArm = Character["Left Arm"] | |
| 208 | RightLeg = Character["Right Leg"] | |
| 209 | LeftLeg = Character["Left Leg"] | |
| 210 | RootJoint = RootPart["RootJoint"] | |
| 211 | Neck = Torso["Neck"] | |
| 212 | RightShoulder = Torso["Right Shoulder"] | |
| 213 | LeftShoulder = Torso["Left Shoulder"] | |
| 214 | RightHip = Torso["Right Hip"] | |
| 215 | LeftHip = Torso["Left Hip"] | |
| 216 | local TIME = 0 | |
| 217 | local sick = Instance.new("Sound",Torso)
| |
| 218 | ||
| 219 | IT = Instance.new | |
| 220 | CF = CFrame.new | |
| 221 | VT = Vector3.new | |
| 222 | RAD = math.rad | |
| 223 | C3 = Color3.new | |
| 224 | UD2 = UDim2.new | |
| 225 | BRICKC = BrickColor.new | |
| 226 | ANGLES = CFrame.Angles | |
| 227 | EULER = CFrame.fromEulerAnglesXYZ | |
| 228 | COS = math.cos | |
| 229 | ACOS = math.acos | |
| 230 | SIN = math.sin | |
| 231 | ASIN = math.asin | |
| 232 | ABS = math.abs | |
| 233 | MRANDOM = math.random | |
| 234 | FLOOR = math.floor | |
| 235 | local BODY = {}
| |
| 236 | ||
| 237 | --//=================================\\ | |
| 238 | --|| USEFUL VALUES | |
| 239 | --\\=================================// | |
| 240 | ||
| 241 | Animation_Speed = 3 | |
| 242 | local FORCERESET = false | |
| 243 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 244 | local Speed = 16 | |
| 245 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 246 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 247 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 248 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 249 | local DAMAGEMULTIPLIER = 1 | |
| 250 | local ANIM = "Idle" | |
| 251 | local ATTACK = false | |
| 252 | local EQUIPPED = false | |
| 253 | local HOLD = false | |
| 254 | local COMBO = 1 | |
| 255 | local Rooted = false | |
| 256 | local SINE = 0 | |
| 257 | local KEYHOLD = false | |
| 258 | local CHANGE = 2 / Animation_Speed | |
| 259 | local WALKINGANIM = false | |
| 260 | local VALUE1 = false | |
| 261 | local VALUE2 = false | |
| 262 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 263 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 264 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 265 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 266 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 267 | WEAPONGUI.Name = "BanishV3Gui" | |
| 268 | local Weapon = IT("Model")
| |
| 269 | Weapon.Name = "Adds" | |
| 270 | local Effects = IT("Folder", Weapon)
| |
| 271 | Effects.Name = "Effects" | |
| 272 | local ANIMATOR = Humanoid.Animator | |
| 273 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 274 | local UNANCHOR = true | |
| 275 | local TOBANISH = {}
| |
| 276 | script.Parent = PlayerGui | |
| 277 | ||
| 278 | --//=================================\\ | |
| 279 | --\\=================================// | |
| 280 | ||
| 281 | ||
| 282 | --//=================================\\ | |
| 283 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 284 | --\\=================================// | |
| 285 | ||
| 286 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 287 | ArtificialHB.Name = "ArtificialHB" | |
| 288 | ||
| 289 | script:WaitForChild("ArtificialHB")
| |
| 290 | ||
| 291 | frame = Frame_Speed | |
| 292 | tf = 0 | |
| 293 | allowframeloss = false | |
| 294 | tossremainder = false | |
| 295 | lastframe = tick() | |
| 296 | script.ArtificialHB:Fire() | |
| 297 | ||
| 298 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 299 | tf = tf + s | |
| 300 | if tf >= frame then | |
| 301 | if allowframeloss then | |
| 302 | script.ArtificialHB:Fire() | |
| 303 | lastframe = tick() | |
| 304 | else | |
| 305 | for i = 1, math.floor(tf / frame) do | |
| 306 | script.ArtificialHB:Fire() | |
| 307 | end | |
| 308 | lastframe = tick() | |
| 309 | end | |
| 310 | if tossremainder then | |
| 311 | tf = 0 | |
| 312 | else | |
| 313 | tf = tf - frame * math.floor(tf / frame) | |
| 314 | end | |
| 315 | end | |
| 316 | end) | |
| 317 | ||
| 318 | --//=================================\\ | |
| 319 | --\\=================================// | |
| 320 | ||
| 321 | --//=================================\\ | |
| 322 | --|| SOME FUNCTIONS | |
| 323 | --\\=================================// | |
| 324 | ||
| 325 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 326 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 327 | end | |
| 328 | ||
| 329 | function PositiveAngle(NUMBER) | |
| 330 | if NUMBER >= 0 then | |
| 331 | NUMBER = 0 | |
| 332 | end | |
| 333 | return NUMBER | |
| 334 | end | |
| 335 | ||
| 336 | function NegativeAngle(NUMBER) | |
| 337 | if NUMBER <= 0 then | |
| 338 | NUMBER = 0 | |
| 339 | end | |
| 340 | return NUMBER | |
| 341 | end | |
| 342 | ||
| 343 | function Swait(NUMBER) | |
| 344 | if NUMBER == 0 or NUMBER == nil then | |
| 345 | ArtificialHB.Event:wait() | |
| 346 | else | |
| 347 | for i = 1, NUMBER do | |
| 348 | ArtificialHB.Event:wait() | |
| 349 | end | |
| 350 | end | |
| 351 | end | |
| 352 | ||
| 353 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 354 | local NEWMESH = IT(MESH) | |
| 355 | if MESH == "SpecialMesh" then | |
| 356 | NEWMESH.MeshType = MESHTYPE | |
| 357 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 358 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 359 | end | |
| 360 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 361 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 362 | end | |
| 363 | end | |
| 364 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 365 | NEWMESH.Scale = SCALE | |
| 366 | NEWMESH.Parent = PARENT | |
| 367 | return NEWMESH | |
| 368 | end | |
| 369 | ||
| 370 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 371 | local NEWPART = IT("Part")
| |
| 372 | NEWPART.formFactor = FORMFACTOR | |
| 373 | NEWPART.Reflectance = REFLECTANCE | |
| 374 | NEWPART.Transparency = TRANSPARENCY | |
| 375 | NEWPART.CanCollide = false | |
| 376 | NEWPART.Locked = true | |
| 377 | NEWPART.Anchored = true | |
| 378 | if ANCHOR == false then | |
| 379 | NEWPART.Anchored = false | |
| 380 | end | |
| 381 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 382 | NEWPART.Name = NAME | |
| 383 | NEWPART.Size = SIZE | |
| 384 | NEWPART.Position = Torso.Position | |
| 385 | NEWPART.Material = MATERIAL | |
| 386 | NEWPART:BreakJoints() | |
| 387 | NEWPART.Parent = PARENT | |
| 388 | return NEWPART | |
| 389 | end | |
| 390 | ||
| 391 | local function weldBetween(a, b) | |
| 392 | local weldd = Instance.new("ManualWeld")
| |
| 393 | weldd.Part0 = a | |
| 394 | weldd.Part1 = b | |
| 395 | weldd.C0 = CFrame.new() | |
| 396 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 397 | weldd.Parent = a | |
| 398 | return weldd | |
| 399 | end | |
| 400 | ||
| 401 | ||
| 402 | function QuaternionFromCFrame(cf) | |
| 403 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 404 | local trace = m00 + m11 + m22 | |
| 405 | if trace > 0 then | |
| 406 | local s = math.sqrt(1 + trace) | |
| 407 | local recip = 0.5 / s | |
| 408 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 409 | else | |
| 410 | local i = 0 | |
| 411 | if m11 > m00 then | |
| 412 | i = 1 | |
| 413 | end | |
| 414 | if m22 > (i == 0 and m00 or m11) then | |
| 415 | i = 2 | |
| 416 | end | |
| 417 | if i == 0 then | |
| 418 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 419 | local recip = 0.5 / s | |
| 420 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 421 | elseif i == 1 then | |
| 422 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 423 | local recip = 0.5 / s | |
| 424 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 425 | elseif i == 2 then | |
| 426 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 427 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 428 | end | |
| 429 | end | |
| 430 | end | |
| 431 | ||
| 432 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 433 | local xs, ys, zs = x + x, y + y, z + z | |
| 434 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 435 | local xx = x * xs | |
| 436 | local xy = x * ys | |
| 437 | local xz = x * zs | |
| 438 | local yy = y * ys | |
| 439 | local yz = y * zs | |
| 440 | local zz = z * zs | |
| 441 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 442 | end | |
| 443 | ||
| 444 | function QuaternionSlerp(a, b, t) | |
| 445 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 446 | local startInterp, finishInterp; | |
| 447 | if cosTheta >= 0.0001 then | |
| 448 | if (1 - cosTheta) > 0.0001 then | |
| 449 | local theta = ACOS(cosTheta) | |
| 450 | local invSinTheta = 1 / SIN(theta) | |
| 451 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 452 | finishInterp = SIN(t * theta) * invSinTheta | |
| 453 | else | |
| 454 | startInterp = 1 - t | |
| 455 | finishInterp = t | |
| 456 | end | |
| 457 | else | |
| 458 | if (1 + cosTheta) > 0.0001 then | |
| 459 | local theta = ACOS(-cosTheta) | |
| 460 | local invSinTheta = 1 / SIN(theta) | |
| 461 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 462 | finishInterp = SIN(t * theta) * invSinTheta | |
| 463 | else | |
| 464 | startInterp = t - 1 | |
| 465 | finishInterp = t | |
| 466 | end | |
| 467 | end | |
| 468 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 469 | end | |
| 470 | ||
| 471 | function Clerp(a, b, t) | |
| 472 | local qa = {QuaternionFromCFrame(a)}
| |
| 473 | local qb = {QuaternionFromCFrame(b)}
| |
| 474 | local ax, ay, az = a.x, a.y, a.z | |
| 475 | local bx, by, bz = b.x, b.y, b.z | |
| 476 | local _t = 1 - t | |
| 477 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 478 | end | |
| 479 | ||
| 480 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 481 | local frame = IT("Frame")
| |
| 482 | frame.BackgroundTransparency = TRANSPARENCY | |
| 483 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 484 | frame.Position = POSITION | |
| 485 | frame.Size = SIZE | |
| 486 | frame.BackgroundColor3 = COLOR | |
| 487 | frame.BorderColor3 = BORDERCOLOR | |
| 488 | frame.Name = NAME | |
| 489 | frame.Parent = PARENT | |
| 490 | return frame | |
| 491 | end | |
| 492 | ||
| 493 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 494 | local label = IT("TextLabel")
| |
| 495 | label.BackgroundTransparency = 1 | |
| 496 | label.Size = UD2(1, 0, 1, 0) | |
| 497 | label.Position = UD2(0, 0, 0, 0) | |
| 498 | label.TextColor3 = TEXTCOLOR | |
| 499 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 500 | label.TextTransparency = TRANSPARENCY | |
| 501 | label.FontSize = TEXTFONTSIZE | |
| 502 | label.Font = TEXTFONT | |
| 503 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 504 | label.TextScaled = false | |
| 505 | label.Text = TEXT | |
| 506 | label.Name = NAME | |
| 507 | label.Parent = PARENT | |
| 508 | return label | |
| 509 | end | |
| 510 | ||
| 511 | function NoOutlines(PART) | |
| 512 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 513 | end | |
| 514 | ||
| 515 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 516 | local NEWWELD = IT(TYPE) | |
| 517 | NEWWELD.Part0 = PART0 | |
| 518 | NEWWELD.Part1 = PART1 | |
| 519 | NEWWELD.C0 = C0 | |
| 520 | NEWWELD.C1 = C1 | |
| 521 | NEWWELD.Parent = PARENT | |
| 522 | return NEWWELD | |
| 523 | end | |
| 524 | ||
| 525 | local S = IT("Sound")
| |
| 526 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 527 | local NEWSOUND = nil | |
| 528 | coroutine.resume(coroutine.create(function() | |
| 529 | NEWSOUND = S:Clone() | |
| 530 | NEWSOUND.Parent = PARENT | |
| 531 | NEWSOUND.Volume = VOLUME | |
| 532 | NEWSOUND.Pitch = PITCH | |
| 533 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 534 | NEWSOUND:play() | |
| 535 | if DOESLOOP == true then | |
| 536 | NEWSOUND.Looped = true | |
| 537 | else | |
| 538 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 539 | NEWSOUND:remove() | |
| 540 | end | |
| 541 | end)) | |
| 542 | return NEWSOUND | |
| 543 | end | |
| 544 | ||
| 545 | function CFrameFromTopBack(at, top, back) | |
| 546 | local right = top:Cross(back) | |
| 547 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 548 | end | |
| 549 | ||
| 550 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 551 | function WACKYEFFECT(Table) | |
| 552 | local TYPE = (Table.EffectType or "Sphere") | |
| 553 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 554 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 555 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 556 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 557 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 558 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 559 | local ROTATION1 = (Table.RotationX or 0) | |
| 560 | local ROTATION2 = (Table.RotationY or 0) | |
| 561 | local ROTATION3 = (Table.RotationZ or 0) | |
| 562 | local MATERIAL = (Table.Material or "Neon") | |
| 563 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 564 | local TIME = (Table.Time or 45) | |
| 565 | local SOUNDID = (Table.SoundID or nil) | |
| 566 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 567 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 568 | coroutine.resume(coroutine.create(function() | |
| 569 | local PLAYSSOUND = false | |
| 570 | local SOUND = nil | |
| 571 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 572 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 573 | PLAYSSOUND = true | |
| 574 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 575 | end | |
| 576 | EFFECT.Color = COLOR | |
| 577 | local MSH = nil | |
| 578 | if TYPE == "Sphere" then | |
| 579 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 580 | elseif TYPE == "Block" then | |
| 581 | MSH = IT("BlockMesh",EFFECT)
| |
| 582 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 583 | elseif TYPE == "Wave" then | |
| 584 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 585 | elseif TYPE == "Ring" then | |
| 586 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 587 | elseif TYPE == "Slash" then | |
| 588 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 589 | elseif TYPE == "Round Slash" then | |
| 590 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 591 | elseif TYPE == "Swirl" then | |
| 592 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 593 | elseif TYPE == "Skull" then | |
| 594 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 595 | elseif TYPE == "Crystal" then | |
| 596 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 597 | end | |
| 598 | if MSH ~= nil then | |
| 599 | local MOVESPEED = nil | |
| 600 | if MOVEDIRECTION ~= nil then | |
| 601 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 602 | end | |
| 603 | local GROWTH = SIZE - ENDSIZE | |
| 604 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 605 | if TYPE == "Block" then | |
| 606 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 607 | else | |
| 608 | EFFECT.CFrame = CFRAME | |
| 609 | end | |
| 610 | for LOOP = 1, TIME+1 do | |
| 611 | Swait() | |
| 612 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 613 | if TYPE == "Wave" then | |
| 614 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 615 | end | |
| 616 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 617 | if TYPE == "Block" then | |
| 618 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 619 | else | |
| 620 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 621 | end | |
| 622 | if MOVEDIRECTION ~= nil then | |
| 623 | local ORI = EFFECT.Orientation | |
| 624 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 625 | EFFECT.Orientation = ORI | |
| 626 | end | |
| 627 | end | |
| 628 | if PLAYSSOUND == false then | |
| 629 | EFFECT:remove() | |
| 630 | else | |
| 631 | SOUND.Stopped:Connect(function() | |
| 632 | EFFECT:remove() | |
| 633 | end) | |
| 634 | end | |
| 635 | else | |
| 636 | if PLAYSSOUND == false then | |
| 637 | EFFECT:remove() | |
| 638 | else | |
| 639 | repeat Swait() until SOUND.Playing == false | |
| 640 | EFFECT:remove() | |
| 641 | end | |
| 642 | end | |
| 643 | end)) | |
| 644 | end | |
| 645 | ||
| 646 | function MakeForm(PART,TYPE) | |
| 647 | if TYPE == "Cyl" then | |
| 648 | local MSH = IT("CylinderMesh",PART)
| |
| 649 | elseif TYPE == "Ball" then | |
| 650 | local MSH = IT("SpecialMesh",PART)
| |
| 651 | MSH.MeshType = "Sphere" | |
| 652 | elseif TYPE == "Wedge" then | |
| 653 | local MSH = IT("SpecialMesh",PART)
| |
| 654 | MSH.MeshType = "Wedge" | |
| 655 | end | |
| 656 | end | |
| 657 | ||
| 658 | function SpawnTrail(FROM,TO,BIG) | |
| 659 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 660 | MakeForm(TRAIL,"Cyl") | |
| 661 | local DIST = (FROM - TO).Magnitude | |
| 662 | if BIG == true then | |
| 663 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 664 | else | |
| 665 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 666 | end | |
| 667 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 668 | coroutine.resume(coroutine.create(function() | |
| 669 | for i = 1, 5 do | |
| 670 | Swait() | |
| 671 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 672 | end | |
| 673 | TRAIL:remove() | |
| 674 | end)) | |
| 675 | end | |
| 676 | ||
| 677 | Debris = game:GetService("Debris")
| |
| 678 | ||
| 679 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 680 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 681 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 682 | end | |
| 683 | ||
| 684 | function turnto(position) | |
| 685 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 686 | end | |
| 687 | local asd = Instance.new("ParticleEmitter")
| |
| 688 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 689 | asd.LightEmission = .1 | |
| 690 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 691 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 692 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 693 | asd.Transparency = bbb | |
| 694 | asd.Size = aaa | |
| 695 | asd.ZOffset = .9 | |
| 696 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 697 | asd.LockedToPart = false | |
| 698 | asd.EmissionDirection = "Back" | |
| 699 | asd.Lifetime = NumberRange.new(1, 2) | |
| 700 | asd.Rotation = NumberRange.new(-100, 100) | |
| 701 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 702 | asd.Speed = NumberRange.new(10) | |
| 703 | asd.Enabled = false | |
| 704 | asd.VelocitySpread = 999 | |
| 705 | ||
| 706 | function getbloody(victim,amount) | |
| 707 | - | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) |
| 707 | + | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Fire", victim.Size) |
| 708 | PART.CFrame = victim.CFrame | |
| 709 | - | local HITPLAYERSOUNDS = {"356551938","264486467"}
|
| 709 | + | local HITPLAYERSOUNDS = {"2558570292","638062404"}
|
| 710 | Debris:AddItem(PART,5) | |
| 711 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 712 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 713 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 714 | local prtcl = asd:Clone() | |
| 715 | prtcl.Parent = PART | |
| 716 | prtcl:Emit(amount*10) | |
| 717 | end | |
| 718 | ||
| 719 | local Particle = IT("ParticleEmitter",nil)
| |
| 720 | Particle.Enabled = false | |
| 721 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 722 | Particle.LightEmission = 0.5 | |
| 723 | Particle.Rate = 150 | |
| 724 | Particle.ZOffset = 1 | |
| 725 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 726 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 727 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 728 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 729 | ||
| 730 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 731 | function ParticleEmitter(Table) | |
| 732 | local PRTCL = Particle:Clone() | |
| 733 | local Speed = Table.Speed or 5 | |
| 734 | local Drag = Table.Drag or 0 | |
| 735 | local Size1 = Table.Size1 or 1 | |
| 736 | local Size2 = Table.Size2 or 5 | |
| 737 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 738 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 739 | local Parent = Table.Parent or Torso | |
| 740 | local Emit = Table.Emit or 100 | |
| 741 | local Offset = Table.Offset or 360 | |
| 742 | local Acel = Table.Acel or VT(0,0,0) | |
| 743 | local Enabled = Table.Enabled or false | |
| 744 | PRTCL.Parent = Parent | |
| 745 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 746 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 747 | PRTCL.Speed = NumberRange.new(Speed) | |
| 748 | PRTCL.VelocitySpread = Offset | |
| 749 | PRTCL.Drag = Drag | |
| 750 | PRTCL.Acceleration = Acel | |
| 751 | if Enabled == false then | |
| 752 | PRTCL:Emit(Emit) | |
| 753 | Debris:AddItem(PRTCL,Lifetime2) | |
| 754 | else | |
| 755 | PRTCL.Enabled = true | |
| 756 | end | |
| 757 | return PRTCL | |
| 758 | end | |
| 759 | ||
| 760 | --//=================================\\ | |
| 761 | --|| WEAPON CREATION | |
| 762 | --\\=================================// | |
| 763 | ||
| 764 | local A = IT("Attachment",LeftArm)
| |
| 765 | A.Position = VT(1,1.3,0) | |
| 766 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 767 | local B = IT("Attachment",LeftArm)
| |
| 768 | B.Position = VT(-1.3,-0.6,0) | |
| 769 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 770 | - | local ChainLink = IT("Beam",LeftArm)
|
| 770 | + | |
| 771 | - | ChainLink.Texture = "rbxassetid://73042633" |
| 771 | + | |
| 772 | - | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
| 772 | + | |
| 773 | - | ChainLink.TextureSpeed = 1 |
| 773 | + | |
| 774 | - | ChainLink.FaceCamera = true |
| 774 | + | |
| 775 | - | ChainLink.Width0 = 1 |
| 775 | + | |
| 776 | - | ChainLink.Width1 = 1 |
| 776 | + | |
| 777 | - | ChainLink.TextureLength = 3 |
| 777 | + | |
| 778 | - | ChainLink.Attachment0 = A |
| 778 | + | |
| 779 | - | ChainLink.Attachment1 = B |
| 779 | + | |
| 780 | - | ChainLink.CurveSize0 = 1.6 |
| 780 | + | |
| 781 | - | ChainLink.CurveSize1 = 1.6 |
| 781 | + | |
| 782 | - | ChainLink.FaceCamera = true |
| 782 | + | |
| 783 | - | ChainLink.Transparency = NumberSequence.new(0) |
| 783 | + | |
| 784 | - | local ChainLink = IT("Beam",LeftArm)
|
| 784 | + | |
| 785 | - | ChainLink.Texture = "rbxassetid://73042633" |
| 785 | + | |
| 786 | - | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
| 786 | + | |
| 787 | - | ChainLink.TextureSpeed = 1 |
| 787 | + | |
| 788 | - | ChainLink.FaceCamera = true |
| 788 | + | |
| 789 | - | ChainLink.Width0 = 1 |
| 789 | + | |
| 790 | - | ChainLink.Width1 = 1 |
| 790 | + | |
| 791 | - | ChainLink.TextureLength = 3 |
| 791 | + | |
| 792 | - | ChainLink.Attachment0 = B |
| 792 | + | |
| 793 | - | ChainLink.Attachment1 = A |
| 793 | + | |
| 794 | - | ChainLink.CurveSize0 = 1.6 |
| 794 | + | |
| 795 | - | ChainLink.CurveSize1 = 1.6 |
| 795 | + | |
| 796 | - | ChainLink.FaceCamera = true |
| 796 | + | |
| 797 | - | ChainLink.Transparency = NumberSequence.new(0) |
| 797 | + | |
| 798 | - | local A = IT("Attachment",RightArm)
|
| 798 | + | |
| 799 | - | A.Position = VT(1.3,-0.85,0) |
| 799 | + | |
| 800 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 801 | - | local B = IT("Attachment",RightArm)
|
| 801 | + | |
| 802 | - | B.Position = VT(-1,2,0) |
| 802 | + | |
| 803 | local ROTATION3 = (Table.RotationZ or 0) | |
| 804 | - | local ChainLink = IT("Beam",RightArm)
|
| 804 | + | |
| 805 | - | ChainLink.Texture = "rbxassetid://73042633" |
| 805 | + | |
| 806 | - | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
| 806 | + | |
| 807 | - | ChainLink.TextureSpeed = 1 |
| 807 | + | |
| 808 | - | ChainLink.FaceCamera = true |
| 808 | + | |
| 809 | - | ChainLink.Width0 = 1 |
| 809 | + | |
| 810 | - | ChainLink.Width1 = 1 |
| 810 | + | |
| 811 | - | ChainLink.TextureLength = 3 |
| 811 | + | |
| 812 | - | ChainLink.Attachment0 = A |
| 812 | + | |
| 813 | - | ChainLink.Attachment1 = B |
| 813 | + | |
| 814 | - | ChainLink.CurveSize0 = 1.3 |
| 814 | + | |
| 815 | - | ChainLink.CurveSize1 = 1.3 |
| 815 | + | |
| 816 | - | ChainLink.FaceCamera = true |
| 816 | + | |
| 817 | - | ChainLink.Transparency = NumberSequence.new(0) |
| 817 | + | |
| 818 | - | local ChainLink = IT("Beam",RightArm)
|
| 818 | + | |
| 819 | - | ChainLink.Texture = "rbxassetid://73042633" |
| 819 | + | |
| 820 | - | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
| 820 | + | |
| 821 | - | ChainLink.TextureSpeed = 1 |
| 821 | + | |
| 822 | - | ChainLink.FaceCamera = true |
| 822 | + | |
| 823 | - | ChainLink.Width0 = 1 |
| 823 | + | |
| 824 | - | ChainLink.Width1 = 1 |
| 824 | + | |
| 825 | - | ChainLink.TextureLength = 3 |
| 825 | + | |
| 826 | - | ChainLink.Attachment0 = B |
| 826 | + | |
| 827 | - | ChainLink.Attachment1 = A |
| 827 | + | |
| 828 | - | ChainLink.CurveSize0 = 1.3 |
| 828 | + | |
| 829 | - | ChainLink.CurveSize1 = 1.3 |
| 829 | + | |
| 830 | - | ChainLink.FaceCamera = true |
| 830 | + | |
| 831 | - | ChainLink.Transparency = NumberSequence.new(0) |
| 831 | + | |
| 832 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 833 | elseif TYPE == "Swirl" then | |
| 834 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 835 | elseif TYPE == "Skull" then | |
| 836 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 837 | elseif TYPE == "Crystal" then | |
| 838 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 839 | end | |
| 840 | if MSH ~= nil then | |
| 841 | local MOVESPEED = nil | |
| 842 | if MOVEDIRECTION ~= nil then | |
| 843 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 844 | end | |
| 845 | local GROWTH = SIZE - ENDSIZE | |
| 846 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 847 | if TYPE == "Block" then | |
| 848 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 849 | else | |
| 850 | EFFECT.CFrame = CFRAME | |
| 851 | end | |
| 852 | for LOOP = 1, TIME+1 do | |
| 853 | Swait() | |
| 854 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 855 | if TYPE == "Wave" then | |
| 856 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 857 | end | |
| 858 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 859 | if TYPE == "Block" then | |
| 860 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 861 | else | |
| 862 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 863 | end | |
| 864 | if MOVEDIRECTION ~= nil then | |
| 865 | local ORI = EFFECT.Orientation | |
| 866 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 867 | EFFECT.Orientation = ORI | |
| 868 | end | |
| 869 | end | |
| 870 | if PLAYSSOUND == false then | |
| 871 | EFFECT:remove() | |
| 872 | else | |
| 873 | SOUND.Stopped:Connect(function() | |
| 874 | EFFECT:remove() | |
| 875 | end) | |
| 876 | end | |
| 877 | else | |
| 878 | if PLAYSSOUND == false then | |
| 879 | EFFECT:remove() | |
| 880 | else | |
| 881 | repeat Swait() until SOUND.Playing == false | |
| 882 | EFFECT:remove() | |
| 883 | end | |
| 884 | end | |
| 885 | end)) | |
| 886 | end | |
| 887 | ||
| 888 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 889 | function ParticleEmitter(Table) | |
| 890 | local PRTCL = Particle:Clone() | |
| 891 | local Speed = Table.Speed or 5 | |
| 892 | local Drag = Table.Drag or 0 | |
| 893 | local Size1 = Table.Size1 or 1 | |
| 894 | local Size2 = Table.Size2 or 5 | |
| 895 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 896 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 897 | local Parent = Table.Parent or Torso | |
| 898 | local Emit = Table.Emit or 100 | |
| 899 | local Offset = Table.Offset or 360 | |
| 900 | local Acel = Table.Acel or VT(0,0,0) | |
| 901 | local Enabled = Table.Enabled or false | |
| 902 | PRTCL.Parent = Parent | |
| 903 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 904 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 905 | PRTCL.Speed = NumberRange.new(Speed) | |
| 906 | PRTCL.VelocitySpread = Offset | |
| 907 | PRTCL.Drag = Drag | |
| 908 | PRTCL.Acceleration = Acel | |
| 909 | if Enabled == false then | |
| 910 | PRTCL:Emit(Emit) | |
| 911 | Debris:AddItem(PRTCL,Lifetime2) | |
| 912 | else | |
| 913 | PRTCL.Enabled = true | |
| 914 | end | |
| 915 | return PRTCL | |
| 916 | end | |
| 917 | ||
| 918 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 919 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 920 | ||
| 921 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 922 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 923 | c.Material = "Glass" | |
| 924 | c.Color = C3(0,0,0) | |
| 925 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 926 | c.Color = C3(1,0,0) | |
| 927 | c.Material = "Neon" | |
| 928 | end | |
| 929 | end | |
| 930 | ||
| 931 | Weapon.Parent = Character | |
| 932 | for _, c in pairs(Weapon:GetChildren()) do | |
| 933 | if c.ClassName == "Part" then | |
| 934 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 935 | end | |
| 936 | end | |
| 937 | ||
| 938 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 939 | local SKILLFONT = "Antique" | |
| 940 | local SKILLTEXTSIZE = 7 | |
| 941 | ||
| 942 | Humanoid.Died:connect(function() | |
| 943 | ATTACK = true | |
| 944 | end) | |
| 945 | ||
| 946 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 947 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 948 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 949 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 950 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 951 | ]] | |
| 952 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] ", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 953 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 954 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 955 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 956 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 957 | ]] | |
| 958 | function printbye(Name) | |
| 959 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 960 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 961 | end | |
| 962 | ||
| 963 | workspace.ChildAdded:connect(function(instance) | |
| 964 | for BANISH = 1, #TOBANISH do | |
| 965 | if TOBANISH[BANISH] ~= nil then | |
| 966 | if instance.Name == TOBANISH[BANISH] then | |
| 967 | coroutine.resume(coroutine.create(function() | |
| 968 | printbye(instance.Name) | |
| 969 | instance:ClearAllChildren() | |
| 970 | Debris:AddItem(instance,0.0005) | |
| 971 | end)) | |
| 972 | end | |
| 973 | end | |
| 974 | end | |
| 975 | end) | |
| 976 | ||
| 977 | --//=================================\\ | |
| 978 | --|| DAMAGING | |
| 979 | --\\=================================// | |
| 980 | ||
| 981 | ||
| 982 | function BulletDetection(FROM,TO,BRUTAL) | |
| 983 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 984 | coroutine.resume(coroutine.create(function() | |
| 985 | if AIMHIT ~= nil then | |
| 986 | if AIMHIT.Parent ~= Character then | |
| 987 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 988 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 989 | if BRUTAL == true then | |
| 990 | Kill(AIMHIT.Parent) | |
| 991 | else | |
| 992 | getbloody(AIMHIT,15) | |
| 993 | AIMHIT.Parent:BreakJoints() | |
| 994 | if AIMHIT.Name == "Head" then | |
| 995 | AIMHIT.Name = "HEADSHOT" | |
| 996 | AIMHIT:remove() | |
| 997 | end | |
| 998 | end | |
| 999 | else | |
| 1000 | if BRUTAL == true then | |
| 1001 | Kill(AIMHIT.Parent.Parent) | |
| 1002 | else | |
| 1003 | AIMHIT.Parent.Parent:BreakJoints() | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end | |
| 1008 | end | |
| 1009 | end)) | |
| 1010 | SpawnTrail(FROM,AIMPOS) | |
| 1011 | return AIMHIT,AIMPOS,NORMAL | |
| 1012 | end | |
| 1013 | ||
| 1014 | function Banish(Foe) | |
| 1015 | if Foe then | |
| 1016 | coroutine.resume(coroutine.create(function() | |
| 1017 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1018 | table.insert(TOBANISH,Foe.Name) | |
| 1019 | printbye(Foe.Name) | |
| 1020 | --end | |
| 1021 | Foe.Archivable = true | |
| 1022 | local CLONE = Foe:Clone() | |
| 1023 | Foe:Destroy() | |
| 1024 | CLONE.Parent = Effects | |
| 1025 | CLONE:BreakJoints() | |
| 1026 | local MATERIALS = {"Glass","Neon"}
| |
| 1027 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1028 | if c:IsA("BasePart") then
| |
| 1029 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1030 | CreateSound(340722848, c, 10, 1, false) | |
| 1031 | end | |
| 1032 | c.Anchored = true | |
| 1033 | c.Transparency = c.Transparency + 0.2 | |
| 1034 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1035 | c.Color = C3(0,1,0) | |
| 1036 | if c.ClassName == "MeshPart" then | |
| 1037 | c.TextureID = "" | |
| 1038 | end | |
| 1039 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1040 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1041 | end | |
| 1042 | if c:FindFirstChildOfClass("Decal") then
| |
| 1043 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1044 | end | |
| 1045 | c.Name = "Banished" | |
| 1046 | c.CanCollide = false | |
| 1047 | else | |
| 1048 | c:remove() | |
| 1049 | end | |
| 1050 | end | |
| 1051 | local A = false | |
| 1052 | for i = 1, 35 do | |
| 1053 | if A == false then | |
| 1054 | A = true | |
| 1055 | elseif A == true then | |
| 1056 | A = false | |
| 1057 | end | |
| 1058 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1059 | if c:IsA("BasePart") then
| |
| 1060 | c.Anchored = true | |
| 1061 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1062 | c.Transparency = c.Transparency + 0.8/35 | |
| 1063 | if A == false then | |
| 1064 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1065 | elseif A == true then | |
| 1066 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1067 | end | |
| 1068 | end | |
| 1069 | end | |
| 1070 | Swait() | |
| 1071 | end | |
| 1072 | CLONE:remove() | |
| 1073 | end)) | |
| 1074 | end | |
| 1075 | end | |
| 1076 | ||
| 1077 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1078 | local CHILDREN = workspace:GetDescendants() | |
| 1079 | for index, CHILD in pairs(CHILDREN) do | |
| 1080 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1081 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1082 | if HUM then | |
| 1083 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1084 | if TORSO then | |
| 1085 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1086 | if ISBANISH == true then | |
| 1087 | Banish(CHILD) | |
| 1088 | else | |
| 1089 | if ISBANISH == "Gravity" then | |
| 1090 | HUM.PlatformStand = true | |
| 1091 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1092 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1093 | grav.D = 15 | |
| 1094 | grav.P = 20000 | |
| 1095 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1096 | grav.position = TORSO.Position | |
| 1097 | grav.Name = "V3BanishForce"..Player.Name | |
| 1098 | else | |
| 1099 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1100 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1101 | end | |
| 1102 | else | |
| 1103 | HUM.PlatformStand = false | |
| 1104 | end | |
| 1105 | end | |
| 1106 | elseif ISBANISH == "Gravity" then | |
| 1107 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1108 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1109 | HUM.PlatformStand = false | |
| 1110 | end | |
| 1111 | end | |
| 1112 | end | |
| 1113 | end | |
| 1114 | end | |
| 1115 | end | |
| 1116 | end | |
| 1117 | ||
| 1118 | function Kill(Char) | |
| 1119 | local NewCharacter = IT("Model",Effects)
| |
| 1120 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1121 | for _, c in pairs(Char:GetDescendants()) do | |
| 1122 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1123 | if c.Parent == Char then | |
| 1124 | getbloody(c,5) | |
| 1125 | end | |
| 1126 | c:BreakJoints() | |
| 1127 | c.Material = "Glass" | |
| 1128 | c.Color = C3(0.5,0,0) | |
| 1129 | c.CanCollide = true | |
| 1130 | c.Transparency = 0.3 | |
| 1131 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1132 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1133 | end | |
| 1134 | if c.Name == "Head" then | |
| 1135 | c:ClearAllChildren() | |
| 1136 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1137 | end | |
| 1138 | if c.ClassName == "MeshPart" then | |
| 1139 | c.TextureID = "" | |
| 1140 | end | |
| 1141 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1142 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1143 | end | |
| 1144 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1145 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1146 | end | |
| 1147 | c.Parent = NewCharacter | |
| 1148 | c.Name = "DeadPart" | |
| 1149 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1150 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1151 | end | |
| 1152 | end | |
| 1153 | Char:remove() | |
| 1154 | Debris:AddItem(NewCharacter,5) | |
| 1155 | end | |
| 1156 | ||
| 1157 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1158 | local CHILDREN = workspace:GetDescendants() | |
| 1159 | for index, CHILD in pairs(CHILDREN) do | |
| 1160 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1161 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1162 | if HUM then | |
| 1163 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1164 | if TORSO then | |
| 1165 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1166 | if BRUTAL == true then | |
| 1167 | Kill(CHILD) | |
| 1168 | else | |
| 1169 | CHILD:BreakJoints() | |
| 1170 | end | |
| 1171 | end | |
| 1172 | end | |
| 1173 | end | |
| 1174 | end | |
| 1175 | end | |
| 1176 | end | |
| 1177 | ||
| 1178 | function BulletDetection(FROM,TO,BRUTAL) | |
| 1179 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1180 | coroutine.resume(coroutine.create(function() | |
| 1181 | if AIMHIT ~= nil then | |
| 1182 | if AIMHIT.Parent ~= Character then | |
| 1183 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1184 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1185 | if BRUTAL == true then | |
| 1186 | Kill(AIMHIT.Parent) | |
| 1187 | else | |
| 1188 | getbloody(AIMHIT,15) | |
| 1189 | AIMHIT.Parent:BreakJoints() | |
| 1190 | if AIMHIT.Name == "Head" then | |
| 1191 | AIMHIT.Name = "HEADSHOT" | |
| 1192 | AIMHIT:remove() | |
| 1193 | end | |
| 1194 | end | |
| 1195 | else | |
| 1196 | if BRUTAL == true then | |
| 1197 | Kill(AIMHIT.Parent.Parent) | |
| 1198 | else | |
| 1199 | AIMHIT.Parent.Parent:BreakJoints() | |
| 1200 | end | |
| 1201 | end | |
| 1202 | end | |
| 1203 | end | |
| 1204 | end | |
| 1205 | end)) | |
| 1206 | SpawnTrail(FROM,AIMPOS) | |
| 1207 | return AIMHIT,AIMPOS,NORMAL | |
| 1208 | end | |
| 1209 | ||
| 1210 | function Banish(Foe) | |
| 1211 | if Foe then | |
| 1212 | coroutine.resume(coroutine.create(function() | |
| 1213 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1214 | table.insert(TOBANISH,Foe.Name) | |
| 1215 | printbye(Foe.Name) | |
| 1216 | --end | |
| 1217 | Foe.Archivable = true | |
| 1218 | local CLONE = Foe:Clone() | |
| 1219 | Foe:Destroy() | |
| 1220 | CLONE.Parent = Effects | |
| 1221 | CLONE:BreakJoints() | |
| 1222 | local MATERIALS = {"Glass","Neon"}
| |
| 1223 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1224 | if c:IsA("BasePart") then
| |
| 1225 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1226 | CreateSound(340722848, c, 10, 1, false) | |
| 1227 | end | |
| 1228 | c.Anchored = true | |
| 1229 | c.Transparency = c.Transparency + 0.2 | |
| 1230 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1231 | c.Color = C3(1,0,0) | |
| 1232 | if c.ClassName == "MeshPart" then | |
| 1233 | c.TextureID = "" | |
| 1234 | end | |
| 1235 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1236 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1237 | end | |
| 1238 | if c:FindFirstChildOfClass("Decal") then
| |
| 1239 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1240 | end | |
| 1241 | c.Name = "Banished" | |
| 1242 | c.CanCollide = false | |
| 1243 | else | |
| 1244 | c:remove() | |
| 1245 | end | |
| 1246 | end | |
| 1247 | local A = false | |
| 1248 | for i = 1, 35 do | |
| 1249 | if A == false then | |
| 1250 | A = true | |
| 1251 | elseif A == true then | |
| 1252 | A = false | |
| 1253 | end | |
| 1254 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1255 | if c:IsA("BasePart") then
| |
| 1256 | c.Anchored = true | |
| 1257 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1258 | c.Transparency = c.Transparency + 0.8/35 | |
| 1259 | if A == false then | |
| 1260 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1261 | elseif A == true then | |
| 1262 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1263 | end | |
| 1264 | end | |
| 1265 | end | |
| 1266 | Swait() | |
| 1267 | end | |
| 1268 | CLONE:remove() | |
| 1269 | end)) | |
| 1270 | end | |
| 1271 | end | |
| 1272 | ||
| 1273 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1274 | local CHILDREN = workspace:GetDescendants() | |
| 1275 | for index, CHILD in pairs(CHILDREN) do | |
| 1276 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1277 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1278 | if HUM then | |
| 1279 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1280 | if TORSO then | |
| 1281 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1282 | if ISBANISH == true then | |
| 1283 | Banish(CHILD) | |
| 1284 | else | |
| 1285 | if ISBANISH == "Gravity" then | |
| 1286 | HUM.PlatformStand = true | |
| 1287 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1288 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1289 | grav.D = 15 | |
| 1290 | grav.P = 20000 | |
| 1291 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1292 | grav.position = TORSO.Position | |
| 1293 | grav.Name = "V3BanishForce"..Player.Name | |
| 1294 | else | |
| 1295 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1296 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1297 | end | |
| 1298 | else | |
| 1299 | HUM.PlatformStand = false | |
| 1300 | end | |
| 1301 | end | |
| 1302 | elseif ISBANISH == "Gravity" then | |
| 1303 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1304 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1305 | HUM.PlatformStand = false | |
| 1306 | end | |
| 1307 | end | |
| 1308 | end | |
| 1309 | end | |
| 1310 | end | |
| 1311 | end | |
| 1312 | end | |
| 1313 | ||
| 1314 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1315 | local CHILDREN = workspace:GetDescendants() | |
| 1316 | for index, CHILD in pairs(CHILDREN) do | |
| 1317 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1318 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1319 | if HUM then | |
| 1320 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1321 | if TORSO then | |
| 1322 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1323 | if BRUTAL == true then | |
| 1324 | Kill(CHILD) | |
| 1325 | else | |
| 1326 | CHILD:BreakJoints() | |
| 1327 | end | |
| 1328 | end | |
| 1329 | end | |
| 1330 | end | |
| 1331 | end | |
| 1332 | end | |
| 1333 | end | |
| 1334 | ||
| 1335 | function Kill(Char) | |
| 1336 | local NewCharacter = IT("Model",Effects)
| |
| 1337 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1338 | for _, c in pairs(Char:GetDescendants()) do | |
| 1339 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1340 | if c.Parent == Char then | |
| 1341 | getbloody(c,5) | |
| 1342 | end | |
| 1343 | c:BreakJoints() | |
| 1344 | c.Material = "Glass" | |
| 1345 | c.Color = C3(1,0,0) | |
| 1346 | c.CanCollide = true | |
| 1347 | c.Transparency = 0.3 | |
| 1348 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1349 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1350 | end | |
| 1351 | if c.Name == "Head" then | |
| 1352 | c:ClearAllChildren() | |
| 1353 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1354 | end | |
| 1355 | if c.ClassName == "MeshPart" then | |
| 1356 | c.TextureID = "" | |
| 1357 | end | |
| 1358 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1359 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1360 | end | |
| 1361 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1362 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1363 | end | |
| 1364 | c.Parent = NewCharacter | |
| 1365 | c.Name = "DeadPart" | |
| 1366 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1367 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1368 | end | |
| 1369 | end | |
| 1370 | Char:remove() | |
| 1371 | Debris:AddItem(NewCharacter,5) | |
| 1372 | end | |
| 1373 | ||
| 1374 | function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1375 | local CHILDREN = workspace:GetDescendants() | |
| 1376 | for index, CHILD in pairs(CHILDREN) do | |
| 1377 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1378 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1379 | if HUM then | |
| 1380 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1381 | if TORSO then | |
| 1382 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1383 | if INSTAKILL == true then | |
| 1384 | CHILD:BreakJoints() | |
| 1385 | else | |
| 1386 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1387 | ApplyDamage(HUM,DMG,TORSO) | |
| 1388 | end | |
| 1389 | if FLING > 0 then | |
| 1390 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1391 | if c:IsA("BasePart") then
| |
| 1392 | local bv = Instance.new("BodyVelocity")
| |
| 1393 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1394 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1395 | bv.Parent = c | |
| 1396 | Debris:AddItem(bv,0.05) | |
| 1397 | end | |
| 1398 | end | |
| 1399 | end | |
| 1400 | end | |
| 1401 | end | |
| 1402 | end | |
| 1403 | end | |
| 1404 | end | |
| 1405 | end | |
| 1406 | ||
| 1407 | --//=================================\\ | |
| 1408 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1409 | --\\=================================// | |
| 1410 | ||
| 1411 | function TakeOnMe() | |
| 1412 | Speed = 16 | |
| 1413 | local MEME = CreateSound(1119179868, Effects, 2, 1, false) | |
| 1414 | ATTACK = true | |
| 1415 | Rooted = false | |
| 1416 | local DANCE = true | |
| 1417 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1418 | if NEWKEY == "p" then | |
| 1419 | DANCE = false | |
| 1420 | end | |
| 1421 | end) | |
| 1422 | PLAYSONG = false | |
| 1423 | while true do | |
| 1424 | for i = 1, 15 do | |
| 1425 | Swait() | |
| 1426 | MEME.Parent = Effects | |
| 1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1433 | end | |
| 1434 | if DANCE == false then | |
| 1435 | break | |
| 1436 | end | |
| 1437 | for i = 1, 15 do | |
| 1438 | Swait() | |
| 1439 | MEME.Parent = Effects | |
| 1440 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1441 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1442 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1443 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1444 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1445 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1446 | end | |
| 1447 | end | |
| 1448 | PLAYSONG = true | |
| 1449 | KEY:Disconnect() | |
| 1450 | MEME:remove() | |
| 1451 | Speed = 25 | |
| 1452 | ATTACK = false | |
| 1453 | Rooted = false | |
| 1454 | end | |
| 1455 | ||
| 1456 | function Morning_Star() | |
| 1457 | ATTACK = true | |
| 1458 | Rooted = true | |
| 1459 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1460 | Swait() | |
| 1461 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1467 | end | |
| 1468 | coroutine.resume(coroutine.create(function() | |
| 1469 | local POS = Mouse.Hit.p | |
| 1470 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,2000,0)) | |
| 1471 | MakeForm(RAY,"Cyl") | |
| 1472 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,0,0)) | |
| 1473 | MakeForm(SPHERE,"Ball") | |
| 1474 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Maroon", "Strike", VT(0,0,0)) | |
| 1475 | - | local MEME = CreateSound(1171341451, Effects, 2, 1, false) |
| 1475 | + | |
| 1476 | SHIELD.CFrame = CF(POS) | |
| 1477 | RAY.CFrame = CF(POS) | |
| 1478 | SPHERE.CFrame = CF(POS) | |
| 1479 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 1480 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 1481 | for i = 1, 200 do | |
| 1482 | Swait() | |
| 1483 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1484 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1485 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 1486 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 1487 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1488 | end | |
| 1489 | for i = 1, 45 do | |
| 1490 | Swait() | |
| 1491 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1492 | SPHERE.Transparency = RAY.Transparency | |
| 1493 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1494 | end | |
| 1495 | RAY:remove() | |
| 1496 | SHIELD:remove() | |
| 1497 | SPHERE:remove() | |
| 1498 | end)) | |
| 1499 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1500 | Swait() | |
| 1501 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1507 | end | |
| 1508 | ATTACK = false | |
| 1509 | Rooted = false | |
| 1510 | end | |
| 1511 | ||
| 1512 | function Taunt() | |
| 1513 | ATTACK = true | |
| 1514 | local LAUGH = nil | |
| 1515 | coroutine.resume(coroutine.create(function() | |
| 1516 | repeat | |
| 1517 | Swait() | |
| 1518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1519 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1520 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1521 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1522 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1524 | until LAUGH ~= nil | |
| 1525 | repeat | |
| 1526 | Swait() | |
| 1527 | LAUGH.Parent = Head | |
| 1528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(180), RAD(10), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1534 | until LAUGH.Playing == false | |
| 1535 | ATTACK = false | |
| 1536 | end)) | |
| 1537 | wait(0.1) | |
| 1538 | LAUGH = CreateSound(300208779, Head, 10, 1, false) | |
| 1539 | sick:Resume() | |
| 1540 | end | |
| 1541 | ||
| 1542 | function Shell() | |
| 1543 | ATTACK = true | |
| 1544 | Rooted = false | |
| 1545 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1546 | GYRO.D = 750 | |
| 1547 | GYRO.P = 20000 | |
| 1548 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1549 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1550 | Swait() | |
| 1551 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1558 | end | |
| 1559 | GYRO:remove() | |
| 1560 | CreateSound(696483710, Gun, 5, 1, false) | |
| 1561 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p) | |
| 1562 | SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS) | |
| 1563 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1564 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1565 | Swait() | |
| 1566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1567 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1568 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(110), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1570 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1572 | end | |
| 1573 | ATTACK = false | |
| 1574 | Rooted = false | |
| 1575 | end | |
| 1576 | ||
| 1577 | function Teleport() | |
| 1578 | ATTACK = true | |
| 1579 | Rooted = false | |
| 1580 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1581 | Swait() | |
| 1582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1584 | end | |
| 1585 | for e = 1, #BODY do | |
| 1586 | if BODY[e] ~= nil then | |
| 1587 | local STUFF = BODY[e] | |
| 1588 | local PART = STUFF[1] | |
| 1589 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 1590 | local PRT = PART:Clone() | |
| 1591 | PRT.Anchored = true | |
| 1592 | PRT.CanCollide = false | |
| 1593 | PRT.Material = "Neon" | |
| 1594 | PRT.Color = C3(1,1,1) | |
| 1595 | PRT.Name = "WarpEffect" | |
| 1596 | PRT.Parent = Effects | |
| 1597 | PRT.CFrame = PART.CFrame | |
| 1598 | PRT:BreakJoints() | |
| 1599 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 1600 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 1601 | end | |
| 1602 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 1603 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 1604 | end | |
| 1605 | coroutine.resume(coroutine.create(function() | |
| 1606 | for i = 1, 100 do | |
| 1607 | Swait() | |
| 1608 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 1609 | end | |
| 1610 | PRT:remove() | |
| 1611 | end)) | |
| 1612 | end | |
| 1613 | end | |
| 1614 | end | |
| 1615 | CreateSound(217767125, Torso, 10, 1) | |
| 1616 | local POS = RootPart.Orientation | |
| 1617 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 1618 | RootPart.Orientation = POS | |
| 1619 | RootJoint.Parent = RootPart | |
| 1620 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1621 | Swait() | |
| 1622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1624 | end | |
| 1625 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1626 | Swait() | |
| 1627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1628 | end | |
| 1629 | ATTACK = false | |
| 1630 | Rooted = false | |
| 1631 | end | |
| 1632 | ||
| 1633 | --//=================================\\ | |
| 1634 | --|| ASSIGN THINGS TO KEYS | |
| 1635 | --\\=================================// | |
| 1636 | ||
| 1637 | function MouseDown(Mouse) | |
| 1638 | if ATTACK == false then | |
| 1639 | end | |
| 1640 | end | |
| 1641 | ||
| 1642 | function MouseUp(Mouse) | |
| 1643 | HOLD = false | |
| 1644 | end | |
| 1645 | ||
| 1646 | function KeyDown(Key) | |
| 1647 | KEYHOLD = true | |
| 1648 | if Key == "z" and ATTACK == false then | |
| 1649 | Morning_Star() | |
| 1650 | end | |
| 1651 | ||
| 1652 | if Key == "t" and ATTACK == false then | |
| 1653 | Taunt() | |
| 1654 | end | |
| 1655 | ||
| 1656 | if Key == "c" and ATTACK == false then | |
| 1657 | Shell() | |
| 1658 | end | |
| 1659 | ||
| 1660 | if Key == "q" and ATTACK == false then | |
| 1661 | Teleport() | |
| 1662 | end | |
| 1663 | ||
| 1664 | if Key == "p" and ATTACK == false then | |
| 1665 | TakeOnMe() | |
| 1666 | end | |
| 1667 | end | |
| 1668 | ||
| 1669 | function KeyUp(Key) | |
| 1670 | KEYHOLD = false | |
| 1671 | end | |
| 1672 | ||
| 1673 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1674 | MouseDown(NEWKEY) | |
| 1675 | end) | |
| 1676 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1677 | MouseUp(NEWKEY) | |
| 1678 | end) | |
| 1679 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1680 | KeyDown(NEWKEY) | |
| 1681 | end) | |
| 1682 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1683 | KeyUp(NEWKEY) | |
| 1684 | end) | |
| 1685 | ||
| 1686 | --//=================================\\ | |
| 1687 | --\\=================================// | |
| 1688 | ||
| 1689 | ||
| 1690 | function unanchor() | |
| 1691 | if UNANCHOR == true then | |
| 1692 | g = Character:GetChildren() | |
| 1693 | for i = 1, #g do | |
| 1694 | if g[i].ClassName == "Part" then | |
| 1695 | g[i].Anchored = false | |
| 1696 | end | |
| 1697 | end | |
| 1698 | end | |
| 1699 | end | |
| 1700 | ||
| 1701 | ||
| 1702 | --//=================================\\ | |
| 1703 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1704 | --\\=================================// | |
| 1705 | ||
| 1706 | Humanoid.Changed:connect(function(Jump) | |
| 1707 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1708 | Humanoid.Jump = false | |
| 1709 | end | |
| 1710 | end) | |
| 1711 | ||
| 1712 | local CONNECT = nil | |
| 1713 | ||
| 1714 | while true do | |
| 1715 | Swait() | |
| 1716 | ANIMATE.Parent = nil | |
| 1717 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1718 | Humanoid = IT("Humanoid",Character)
| |
| 1719 | end | |
| 1720 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1721 | v:Stop(); | |
| 1722 | end | |
| 1723 | SINE = SINE + CHANGE | |
| 1724 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1725 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1726 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1727 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1728 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1729 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1730 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1731 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1732 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1733 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1734 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1735 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1736 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1737 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1738 | end | |
| 1739 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1740 | ANIM = "Jump" | |
| 1741 | if ATTACK == false then | |
| 1742 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 1743 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1748 | end | |
| 1749 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1750 | ANIM = "Fall" | |
| 1751 | if ATTACK == false then | |
| 1752 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 1753 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1754 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1755 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1758 | end | |
| 1759 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1760 | ANIM = "Idle" | |
| 1761 | if ATTACK == false then | |
| 1762 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 1763 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1768 | end | |
| 1769 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1770 | ANIM = "Walk" | |
| 1771 | if ATTACK == false then | |
| 1772 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 1773 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1778 | end | |
| 1779 | end | |
| 1780 | unanchor() | |
| 1781 | Humanoid.MaxHealth = 1.0E298 | |
| 1782 | Humanoid.Health = 1.0E298 | |
| 1783 | if Rooted == false then | |
| 1784 | Disable_Jump = false | |
| 1785 | Humanoid.WalkSpeed = Speed | |
| 1786 | elseif Rooted == true then | |
| 1787 | Disable_Jump = true | |
| 1788 | Humanoid.WalkSpeed = 0 | |
| 1789 | end | |
| 1790 | sick.Parent = Torso | |
| 1791 | sick:resume() | |
| 1792 | sick.Volume = 0.2 | |
| 1793 | sick.Pitch = 1 | |
| 1794 | sick.SoundId = "rbxassetid://2187563407" | |
| 1795 | sick.Name = "MAD" | |
| 1796 | end | |
| 1797 | ||
| 1798 | --//=================================\\ | |
| 1799 | --\\=================================// | |
| 1800 | ||
| 1801 | ||
| 1802 | ||
| 1803 | ||
| 1804 | ||
| 1805 | --//====================================================\\-- | |
| 1806 | --|| END OF SCRIPT | |
| 1807 | --\\====================================================//-- |