SHOW:
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- or go back to the newest paste.
| 1 | --just put this on the top of a script and boom 89% works | |
| 2 | --note this does not work on big scripts | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | local rp = RealPlayer | |
| 8 | - | 1257885677, --Steamed hams |
| 8 | + | script.Parent = rp.Character |
| 9 | - | 1117396305, --Oh, it's you. |
| 9 | + | |
| 10 | - | 1014613357, --Fortress of Lies |
| 10 | + | --RemoteEvent for communicating |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | - | 388853531, |
| 13 | + | |
| 14 | - | 1388205829, --D r o w z y |
| 14 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 15 | local function fakeEvent() | |
| 16 | - | 1446511374, --Oracle |
| 16 | + | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | - | "Something to relax to..", |
| 21 | + | --Creating fake input objects with fake variables |
| 22 | - | "Yawn..", |
| 22 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 23 | - | "Just floatin'~", |
| 23 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 24 | - | "Going up~", |
| 24 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 25 | - | "I like this song..", |
| 25 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 26 | - | "Time to kick back..", |
| 26 | + | end} |
| 27 | - | "^w^", |
| 27 | + | --Merged 2 functions into one by checking amount of arguments |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | ||
| 149 | --[[Floaty thing by SezHu. | |
| 150 | ||
| 151 | If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie | |
| 152 | #1875) Prices start at 250 robux.]]-- | |
| 153 | ||
| 154 | ||
| 155 | local songs = {
| |
| 156 | 745717581, --jazzey notey blockeys | |
| 157 | 1043122554, --Oh, it's you. | |
| 158 | 662355355, --spacey battley | |
| 159 | 692796920, --Soul Food | |
| 160 | 1137575800, --Burn Marks | |
| 161 | 2194616434, --ivey gotey noey friendsey | |
| 162 | 520549825, --D r o w z y | |
| 163 | 566546592, --S a y o n a r a | |
| 164 | 487677911, --Oracle | |
| 165 | } --Add your songs by replacing the IDs with your song ID. | |
| 166 | ||
| 167 | ||
| 168 | local quotes = {
| |
| 169 | "yee.", | |
| 170 | "oh this is gewd", | |
| 171 | "noice", | |
| 172 | "oooo", | |
| 173 | "I liek this song..", | |
| 174 | "Time to kick", | |
| 175 | "•¬•", | |
| 176 | } --Feel free to replace the quotes with stuff of your own. | |
| 177 | ||
| 178 | ||
| 179 | local function soundbork(obj) | |
| 180 | if obj:IsA("Sound") and obj.Name ~= "playlist" then
| |
| 181 | --obj:Destroy() Remove the two dashes to silence all music but your own. | |
| 182 | return | |
| 183 | end | |
| 184 | ||
| 185 | ||
| 186 | local children = obj:GetChildren() | |
| 187 | for i = 1, #children do | |
| 188 | soundbork(children[i]) | |
| 189 | end | |
| 190 | ||
| 191 | return | |
| 192 | end | |
| 193 | ||
| 194 | --//Constants\\-- | |
| 195 | ||
| 196 | Effects = { }
| |
| 197 | local Player = game.Players.localPlayer | |
| 198 | local Mouse = Player:GetMouse() | |
| 199 | local Character = Player.Character | |
| 200 | local Humanoid = Character.Humanoid | |
| 201 | local Head = Character.Head | |
| 202 | local RootPart = Character.HumanoidRootPart | |
| 203 | local Torso = Character.Torso | |
| 204 | local LeftArm = Character["Left Arm"] | |
| 205 | local RightArm = Character["Right Arm"] | |
| 206 | local LeftLeg = Character["Left Leg"] | |
| 207 | local RightLeg = Character["Right Leg"] | |
| 208 | local Camera = game.Workspace.CurrentCamera | |
| 209 | local RootJoint = RootPart.RootJoint | |
| 210 | local Equipped = false | |
| 211 | local Attack = false | |
| 212 | local Anim = 'Idle' | |
| 213 | local Idle = 0 | |
| 214 | local Combo = 1 | |
| 215 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 216 | local Velocity = RootPart.Velocity.y | |
| 217 | local Sine = 0 | |
| 218 | local Change = 1 | |
| 219 | local aoeconstant = 10 | |
| 220 | local maincol = "Pink" | |
| 221 | local maincol2 = "White" | |
| 222 | local randString = songs[math.random(#songs)] | |
| 223 | local circleinthesky = false | |
| 224 | Character.Humanoid.Name = "help" | |
| 225 | humanoid = Character.help | |
| 226 | Instance.new("ForceField",Character).Visible = false
| |
| 227 | ||
| 228 | ||
| 229 | ||
| 230 | ||
| 231 | ||
| 232 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 233 | local Create = RbxUtility.Create | |
| 234 | ||
| 235 | humanoid.WalkSpeed = 3 | |
| 236 | humanoid.JumpPower = 0 | |
| 237 | humanoid.Animator.Parent = nil | |
| 238 | Character.Animate.Parent = nil | |
| 239 | ||
| 240 | local newMotor = function(part0, part1, c0, c1) | |
| 241 | local w = Create('Motor'){
| |
| 242 | Parent = part0, | |
| 243 | Part0 = part0, | |
| 244 | Part1 = part1, | |
| 245 | C0 = c0, | |
| 246 | C1 = c1, | |
| 247 | } | |
| 248 | return w | |
| 249 | end | |
| 250 | ||
| 251 | ||
| 252 | skillcolorscheme = BrickColor.new(maincol).Color | |
| 253 | ||
| 254 | local hue = 0 | |
| 255 | ||
| 256 | spawn(function() | |
| 257 | while true do | |
| 258 | hue = hue + .0005 | |
| 259 | if hue >= 1 then hue = 0 end | |
| 260 | maincol2 = Color3.fromHSV(hue,1,1) | |
| 261 | game["Run Service"].RenderStepped:wait() | |
| 262 | end | |
| 263 | end) | |
| 264 | ||
| 265 | ||
| 266 | ||
| 267 | ||
| 268 | ||
| 269 | ||
| 270 | local scrn = Instance.new('ScreenGui', Player.PlayerGui)
| |
| 271 | function makeframe(par, trans, pos, size, color) | |
| 272 | local frame = Instance.new('Frame', par)
| |
| 273 | frame.BackgroundTransparency = trans | |
| 274 | frame.BorderSizePixel = 0 | |
| 275 | frame.Position = pos | |
| 276 | frame.Size = size | |
| 277 | frame.BackgroundColor3 = color | |
| 278 | return frame | |
| 279 | end | |
| 280 | ||
| 281 | --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 282 | ||
| 283 | function clerp(a, b, t) | |
| 284 | return a:lerp(b, t) | |
| 285 | end | |
| 286 | ||
| 287 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 288 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 289 | ||
| 290 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 291 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 292 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 293 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 294 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 295 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 296 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 297 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 298 | ||
| 299 | local rarmc1 = RW.C1 | |
| 300 | local larmc1 = LW.C1 | |
| 301 | local rlegc1 = RH.C1 | |
| 302 | local llegc1 = LH.C1 | |
| 303 | ||
| 304 | local resetc1 = false | |
| 305 | ||
| 306 | function PlayAnimationFromTable(table, speed, bool) | |
| 307 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 308 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 309 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 310 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 311 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 312 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 313 | if bool == true then | |
| 314 | if resetc1 == false then | |
| 315 | resetc1 = true | |
| 316 | RootJoint.C1 = RootJoint.C1 | |
| 317 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 318 | RW.C1 = rarmc1 | |
| 319 | LW.C1 = larmc1 | |
| 320 | RH.C1 = rlegc1 | |
| 321 | LH.C1 = llegc1 | |
| 322 | end | |
| 323 | end | |
| 324 | end | |
| 325 | ||
| 326 | ArtificialHB = Create("BindableEvent"){
| |
| 327 | Parent = script, | |
| 328 | Name = "Heartbeat", | |
| 329 | } | |
| 330 | ||
| 331 | script:WaitForChild("Heartbeat")
| |
| 332 | ||
| 333 | frame = 1 / 35 | |
| 334 | tf = 0 | |
| 335 | allowframeloss = false | |
| 336 | tossremainder = false | |
| 337 | lastframe = tick() | |
| 338 | script.Heartbeat:Fire() | |
| 339 | ||
| 340 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 341 | tf = tf + s | |
| 342 | if tf >= frame then | |
| 343 | if allowframeloss then | |
| 344 | script.Heartbeat:Fire() | |
| 345 | lastframe = tick() | |
| 346 | else | |
| 347 | for i = 1, math.floor(tf / frame) do | |
| 348 | script.Heartbeat:Fire() | |
| 349 | end | |
| 350 | lastframe = tick() | |
| 351 | end | |
| 352 | if tossremainder then | |
| 353 | tf = 0 | |
| 354 | else | |
| 355 | tf = tf - frame * math.floor(tf / frame) | |
| 356 | end | |
| 357 | end | |
| 358 | end) | |
| 359 | ||
| 360 | function swait(num) | |
| 361 | if num == 0 or num == nil then | |
| 362 | ArtificialHB.Event:wait() | |
| 363 | else | |
| 364 | for i = 0, num do | |
| 365 | ArtificialHB.Event:wait() | |
| 366 | end | |
| 367 | end | |
| 368 | end | |
| 369 | ||
| 370 | ||
| 371 | ||
| 372 | local m = Create("Model"){
| |
| 373 | Parent = Character, | |
| 374 | Name = "WeaponModel" | |
| 375 | } | |
| 376 | ||
| 377 | function RemoveOutlines(part) | |
| 378 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 379 | end | |
| 380 | ||
| 381 | CFuncs = {
| |
| 382 | - | transp = .5 |
| 382 | + | |
| 383 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 384 | local Part = Create("Part"){
| |
| 385 | - | transp = transp + .001 |
| 385 | + | |
| 386 | Reflectance = Reflectance, | |
| 387 | Transparency = Transparency, | |
| 388 | - | if transp >= 1 then |
| 388 | + | |
| 389 | - | transp = .5 |
| 389 | + | |
| 390 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 391 | Name = Name, | |
| 392 | Size = Size, | |
| 393 | Material = Material, | |
| 394 | } | |
| 395 | RemoveOutlines(Part) | |
| 396 | if Size == Vector3.new() then | |
| 397 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 398 | else | |
| 399 | Part.Size = Size | |
| 400 | end | |
| 401 | return Part | |
| 402 | end; | |
| 403 | }; | |
| 404 | ||
| 405 | Mesh = {
| |
| 406 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 407 | local Msh = Create(Mesh){
| |
| 408 | Parent = Part, | |
| 409 | Offset = OffSet, | |
| 410 | Scale = Scale, | |
| 411 | } | |
| 412 | if Mesh == "SpecialMesh" then | |
| 413 | Msh.MeshType = MeshType | |
| 414 | Msh.MeshId = MeshId | |
| 415 | end | |
| 416 | return Msh | |
| 417 | end; | |
| 418 | }; | |
| 419 | ||
| 420 | Weld = {
| |
| 421 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 422 | local Weld = Create("Weld"){
| |
| 423 | Parent = Parent, | |
| 424 | Part0 = Part0, | |
| 425 | Part1 = Part1, | |
| 426 | C0 = C0, | |
| 427 | C1 = C1, | |
| 428 | } | |
| 429 | return Weld | |
| 430 | end; | |
| 431 | }; | |
| 432 | ||
| 433 | Sound = {
| |
| 434 | Create = function(id, par, vol, pit, looped) | |
| 435 | coroutine.resume(coroutine.create(function() | |
| 436 | local S = Create("Sound"){
| |
| 437 | Volume = vol, | |
| 438 | Pitch = pit or 1, | |
| 439 | SoundId = "rbxassetid://" .. id, | |
| 440 | Parent = par or workspace, | |
| 441 | Looped = looped | |
| 442 | } | |
| 443 | wait() | |
| 444 | S:play() | |
| 445 | end)) | |
| 446 | end; | |
| 447 | }; | |
| 448 | ||
| 449 | ParticleEmitter = {
| |
| 450 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 451 | local Particle = Create("ParticleEmitter"){
| |
| 452 | Parent = Parent, | |
| 453 | Color = ColorSequence.new(Color1, Color2), | |
| 454 | LightEmission = LightEmission, | |
| 455 | Size = Size, | |
| 456 | Texture = Texture, | |
| 457 | Transparency = Transparency, | |
| 458 | ZOffset = ZOffset, | |
| 459 | Acceleration = Accel, | |
| 460 | Drag = Drag, | |
| 461 | LockedToPart = LockedToPart, | |
| 462 | VelocityInheritance = VelocityInheritance, | |
| 463 | EmissionDirection = EmissionDirection, | |
| 464 | Enabled = Enabled, | |
| 465 | Lifetime = LifeTime, | |
| 466 | Rate = Rate, | |
| 467 | Rotation = Rotation, | |
| 468 | RotSpeed = RotSpeed, | |
| 469 | Speed = Speed, | |
| 470 | VelocitySpread = VelocitySpread, | |
| 471 | } | |
| 472 | return Particle | |
| 473 | end; | |
| 474 | }; | |
| 475 | ||
| 476 | CreateTemplate = {
| |
| 477 | ||
| 478 | }; | |
| 479 | } | |
| 480 | ||
| 481 | --/v/Don't touch this part. \v\-- | |
| 482 | ||
| 483 | playlist=Instance.new("Sound", Torso)
| |
| 484 | playlist.SoundId = "rbxassetid://" ..randString | |
| 485 | playlist.Volume = 5 | |
| 486 | playlist.Looped = false | |
| 487 | playlist.Name = "playlist" | |
| 488 | playlist:Play() | |
| 489 | ||
| 490 | --/^/Don't touch this part. \^\-- | |
| 491 | ||
| 492 | function RayCast(Position, Direction, Range, Ignore) | |
| 493 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 494 | end | |
| 495 | ||
| 496 | FindNearestTorso = function(pos) | |
| 497 | local list = (game.Workspace:children()) | |
| 498 | local torso = nil | |
| 499 | local dist = 1000 | |
| 500 | local temp, human, temp2 = nil, nil, nil | |
| 501 | for x = 1, #list do | |
| 502 | temp2 = list[x] | |
| 503 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 504 | temp = temp2:findFirstChild("Torso")
| |
| 505 | human = temp2:findFirstChild("Humanoid")
| |
| 506 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 507 | local dohit = true | |
| 508 | if dohit == true then | |
| 509 | torso = temp | |
| 510 | dist = (temp.Position - pos).magnitude | |
| 511 | end | |
| 512 | end | |
| 513 | end | |
| 514 | end | |
| 515 | return torso, dist | |
| 516 | end | |
| 517 | ||
| 518 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0) | |
| 519 | ||
| 520 | Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768)) | |
| 521 | HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
| 522 | FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5)) | |
| 523 | FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
| 524 | flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 525 | spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
| |
| 526 | spinny.Anchored=true | |
| 527 | spinny.CanCollide=false | |
| 528 | ||
| 529 | ||
| 530 | transp = 1 | |
| 531 | spawn(function() | |
| 532 | while true do | |
| 533 | transp = transp + .00 | |
| 534 | FloatField2.Transparency = transp | |
| 535 | swait() | |
| 536 | if transp >= 45 then | |
| 537 | transp = 1 | |
| 538 | end | |
| 539 | end | |
| 540 | end) | |
| 541 | ||
| 542 | ||
| 543 | ||
| 544 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 545 | if hit.Parent == nil then | |
| 546 | return | |
| 547 | end | |
| 548 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 549 | for _, v in pairs(hit.Parent:children()) do | |
| 550 | if v:IsA("Humanoid") then
| |
| 551 | h = v | |
| 552 | end | |
| 553 | end | |
| 554 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 555 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 556 | if hit.Parent.DebounceHit.Value == true then | |
| 557 | return | |
| 558 | end | |
| 559 | end | |
| 560 | local c = Create("ObjectValue"){
| |
| 561 | Name = "creator", | |
| 562 | Value = game:service("Players").LocalPlayer,
| |
| 563 | Parent = h, | |
| 564 | } | |
| 565 | game:GetService("Debris"):AddItem(c, .5)
| |
| 566 | if HitSound ~= nil and HitPitch ~= nil then | |
| 567 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 568 | end | |
| 569 | local Damage = math.random(minim, maxim) | |
| 570 | local blocked = false | |
| 571 | local block = hit.Parent:findFirstChild("Block")
| |
| 572 | if block ~= nil then | |
| 573 | if block.className == "IntValue" then | |
| 574 | if block.Value > 0 then | |
| 575 | blocked = true | |
| 576 | block.Value = block.Value - 1 | |
| 577 | print(block.Value) | |
| 578 | end | |
| 579 | end | |
| 580 | end | |
| 581 | if blocked == false then | |
| 582 | h.Health = h.Health - Damage | |
| 583 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 584 | else | |
| 585 | h.Health = h.Health - (Damage / 2) | |
| 586 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 587 | end | |
| 588 | if Type == "Knockdown" then | |
| 589 | local hum = hit.Parent.Humanoid | |
| 590 | hum.PlatformStand = true | |
| 591 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 592 | swait(1) | |
| 593 | HHumanoid.PlatformStand = false | |
| 594 | end), hum) | |
| 595 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 596 | local bodvol = Create("BodyVelocity"){
| |
| 597 | velocity = angle * knockback, | |
| 598 | P = 5000, | |
| 599 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 600 | Parent = hit, | |
| 601 | } | |
| 602 | local rl = Create("BodyAngularVelocity"){
| |
| 603 | P = 3000, | |
| 604 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 605 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 606 | Parent = hit, | |
| 607 | } | |
| 608 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 609 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 610 | elseif Type == "Normal" then | |
| 611 | local vp = Create("BodyVelocity"){
| |
| 612 | P = 10, | |
| 613 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 614 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 615 | } | |
| 616 | print(hit.Parent) | |
| 617 | if knockback > 0 then | |
| 618 | vp.Parent = hit.Parent.Torso | |
| 619 | end | |
| 620 | local hum = hit.Parent.Humanoid | |
| 621 | hum.PlatformStand = true | |
| 622 | local TotalMass = 0 | |
| 623 | for _, part in pairs(hit.Parent:GetChildren()) do | |
| 624 | if part:IsA("Part") then
| |
| 625 | TotalMass = TotalMass + part:GetMass() | |
| 626 | end | |
| 627 | end | |
| 628 | ||
| 629 | ||
| 630 | ||
| 631 | local ForceOfGravity = -197 * TotalMass | |
| 632 | local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
| |
| 633 | floatybits.force = Vector3.new(0, -ForceOfGravity, 0) | |
| 634 | ||
| 635 | ||
| 636 | ||
| 637 | ||
| 638 | ||
| 639 | ||
| 640 | spawn(function() | |
| 641 | local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
| |
| 642 | spinny2.Anchored=true | |
| 643 | spinny2.CanCollide=false | |
| 644 | for i = 0, 2, .001 do | |
| 645 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
| 646 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
| 647 | local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
| 648 | efekt2.Anchored=true | |
| 649 | efekt2.CanCollide=false | |
| 650 | spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
| 651 | spinny2.Position = hit.Parent.Torso.Position | |
| 652 | efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0) | |
| 653 | game:GetService("Debris"):AddItem(efekt2, .7)
| |
| 654 | swait() | |
| 655 | end | |
| 656 | end) | |
| 657 | ||
| 658 | local rl = Create("BodyAngularVelocity"){
| |
| 659 | P = 500, | |
| 660 | maxTorque = Vector3.new(10, 10, 10), | |
| 661 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 662 | Parent = hit, | |
| 663 | } | |
| 664 | game:GetService("Debris"):AddItem(rl, 10)
| |
| 665 | game:GetService("Debris"):AddItem(floatybits, 10)
| |
| 666 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 667 | ||
| 668 | elseif Type == "Up" then | |
| 669 | local bodyVelocity = Create("BodyVelocity"){
| |
| 670 | velocity = Vector3.new(0, 20, 0), | |
| 671 | P = 5000, | |
| 672 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 673 | Parent = hit, | |
| 674 | } | |
| 675 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 676 | elseif Type == "DarkUp" then | |
| 677 | coroutine.resume(coroutine.create(function() | |
| 678 | for i = 0, 1, 0.1 do | |
| 679 | swait() | |
| 680 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 681 | end | |
| 682 | end)) | |
| 683 | local bodyVelocity = Create("BodyVelocity"){
| |
| 684 | velocity = Vector3.new(0, 20, 0), | |
| 685 | P = 5000, | |
| 686 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 687 | Parent = hit, | |
| 688 | } | |
| 689 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 690 | elseif Type == "Snare" then | |
| 691 | local bp = Create("BodyPosition"){
| |
| 692 | P = 2000, | |
| 693 | D = 100, | |
| 694 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 695 | position = hit.Parent.Torso.Position, | |
| 696 | Parent = hit.Parent.Torso, | |
| 697 | } | |
| 698 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 699 | elseif Type == "Freeze" then | |
| 700 | local BodPos = Create("BodyPosition"){
| |
| 701 | P = 50000, | |
| 702 | D = 1000, | |
| 703 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 704 | position = hit.Parent.Torso.Position, | |
| 705 | Parent = hit.Parent.Torso, | |
| 706 | } | |
| 707 | local BodGy = Create("BodyGyro") {
| |
| 708 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 709 | P = 20e+003, | |
| 710 | Parent = hit.Parent.Torso, | |
| 711 | cf = hit.Parent.Torso.CFrame, | |
| 712 | } | |
| 713 | hit.Parent.Torso.Anchored = true | |
| 714 | coroutine.resume(coroutine.create(function(Part) | |
| 715 | swait(1.5) | |
| 716 | Part.Anchored = false | |
| 717 | end), hit.Parent.Torso) | |
| 718 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 719 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 720 | end | |
| 721 | local debounce = Create("BoolValue"){
| |
| 722 | Name = "DebounceHit", | |
| 723 | Parent = hit.Parent, | |
| 724 | Value = true, | |
| 725 | } | |
| 726 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 727 | c = Create("ObjectValue"){
| |
| 728 | Name = "creator", | |
| 729 | Value = Player, | |
| 730 | Parent = h, | |
| 731 | } | |
| 732 | game:GetService("Debris"):AddItem(c, .5)
| |
| 733 | end | |
| 734 | end | |
| 735 | ||
| 736 | function ShowDamage(Pos, Text, Time, Color) | |
| 737 | local Rate = (1 / 60) | |
| 738 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 739 | local Text = (Text or "") | |
| 740 | local Time = (Time or 2) | |
| 741 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 742 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 743 | EffectPart.Anchored = true | |
| 744 | local BillboardGui = Create("BillboardGui"){
| |
| 745 | Size = UDim2.new(3, 0, 3, 0), | |
| 746 | Adornee = EffectPart, | |
| 747 | Parent = EffectPart, | |
| 748 | } | |
| 749 | local TextLabel = Create("TextLabel"){
| |
| 750 | BackgroundTransparency = 1, | |
| 751 | Size = UDim2.new(1, 0, 1, 0), | |
| 752 | Text = Text, | |
| 753 | Font = "SourceSansLight", | |
| 754 | TextColor3 = Color, | |
| 755 | TextScaled = true, | |
| 756 | Parent = BillboardGui, | |
| 757 | } | |
| 758 | game.Debris:AddItem(EffectPart, (Time)) | |
| 759 | EffectPart.Parent = game:GetService("Workspace")
| |
| 760 | delay(0, function() | |
| 761 | local Frames = (Time / Rate) | |
| 762 | for Frame = 1, Frames do | |
| 763 | wait(Rate) | |
| 764 | local Percent = (Frame / Frames) | |
| 765 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 766 | TextLabel.TextTransparency = Percent | |
| 767 | end | |
| 768 | if EffectPart and EffectPart.Parent then | |
| 769 | EffectPart:Destroy() | |
| 770 | end | |
| 771 | end) | |
| 772 | end | |
| 773 | ||
| 774 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 775 | for _, c in pairs(workspace:children()) do | |
| 776 | local hum = c:findFirstChild("Humanoid")
| |
| 777 | if hum ~= nil then | |
| 778 | local head = c:findFirstChild("Torso")
| |
| 779 | if head ~= nil then | |
| 780 | local targ = head.Position - Part.Position | |
| 781 | local mag = targ.magnitude | |
| 782 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 783 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch) | |
| 784 | end | |
| 785 | end | |
| 786 | end | |
| 787 | end | |
| 788 | end | |
| 789 | ||
| 790 | EffectModel = Create("Model"){
| |
| 791 | Parent = Character, | |
| 792 | Name = "EffectModel", | |
| 793 | } | |
| 794 | ||
| 795 | Effects = {
| |
| 796 | Block = {
| |
| 797 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
| 798 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 799 | prt.Anchored = true | |
| 800 | prt.CFrame = cframe | |
| 801 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 802 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 803 | if Type == 1 or Type == nil then | |
| 804 | table.insert(Effects, {
| |
| 805 | prt, | |
| 806 | "Block1", | |
| 807 | delay, | |
| 808 | x3, | |
| 809 | y3, | |
| 810 | z3, | |
| 811 | msh | |
| 812 | }) | |
| 813 | elseif Type == 2 then | |
| 814 | table.insert(Effects, {
| |
| 815 | prt, | |
| 816 | "Block2", | |
| 817 | delay, | |
| 818 | x3, | |
| 819 | y3, | |
| 820 | z3, | |
| 821 | msh | |
| 822 | }) | |
| 823 | elseif Type == 3 then | |
| 824 | table.insert(Effects, {
| |
| 825 | prt, | |
| 826 | "Block3", | |
| 827 | delay, | |
| 828 | x3, | |
| 829 | y3, | |
| 830 | z3, | |
| 831 | msh, | |
| 832 | Part | |
| 833 | }) | |
| 834 | elseif Type == 4 then | |
| 835 | table.insert(Effects, {
| |
| 836 | prt, | |
| 837 | "Block2Fire", | |
| 838 | delay, | |
| 839 | x3, | |
| 840 | y3, | |
| 841 | z3, | |
| 842 | msh | |
| 843 | }) | |
| 844 | end | |
| 845 | end | |
| 846 | }; | |
| 847 | ||
| 848 | Sphere = {
| |
| 849 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
| 850 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 851 | prt.Anchored = true | |
| 852 | prt.CFrame = cframe | |
| 853 | if parent == nil then | |
| 854 | prt.Parent = workspace | |
| 855 | else | |
| 856 | prt.Parent = parent | |
| 857 | end | |
| 858 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 859 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 860 | table.insert(Effects, {
| |
| 861 | prt, | |
| 862 | "Cylinder", | |
| 863 | delay, | |
| 864 | x3, | |
| 865 | y3, | |
| 866 | z3, | |
| 867 | msh | |
| 868 | }) | |
| 869 | end | |
| 870 | }; | |
| 871 | ||
| 872 | Blood = {
| |
| 873 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 874 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 875 | prt.Anchored = true | |
| 876 | prt.CFrame = cframe | |
| 877 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 878 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 879 | table.insert(Effects, {
| |
| 880 | prt, | |
| 881 | "Blood", | |
| 882 | delay, | |
| 883 | x3, | |
| 884 | y3, | |
| 885 | z3, | |
| 886 | msh | |
| 887 | }) | |
| 888 | end | |
| 889 | }; | |
| 890 | ||
| 891 | Blast = {
| |
| 892 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
| 893 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 894 | prt.Anchored = true | |
| 895 | prt.CFrame = cframe | |
| 896 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 897 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 898 | table.insert(Effects, {
| |
| 899 | prt, | |
| 900 | "Block4", | |
| 901 | delay, | |
| 902 | x3, | |
| 903 | y3, | |
| 904 | z3, | |
| 905 | msh, | |
| 906 | Part | |
| 907 | }) | |
| 908 | end | |
| 909 | }; | |
| 910 | ||
| 911 | Ring = {
| |
| 912 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 913 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 914 | prt.Anchored = true | |
| 915 | prt.CFrame = cframe | |
| 916 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 917 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 918 | table.insert(Effects, {
| |
| 919 | prt, | |
| 920 | "Cylinder", | |
| 921 | delay, | |
| 922 | x3, | |
| 923 | y3, | |
| 924 | z3, | |
| 925 | msh | |
| 926 | }) | |
| 927 | end | |
| 928 | }; | |
| 929 | ||
| 930 | Cylinder = {
| |
| 931 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 932 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 933 | prt.Anchored = true | |
| 934 | prt.CFrame = cframe | |
| 935 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 936 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 937 | table.insert(Effects, {
| |
| 938 | prt, | |
| 939 | "Cylinder", | |
| 940 | delay, | |
| 941 | x3, | |
| 942 | y3, | |
| 943 | z3, | |
| 944 | msh | |
| 945 | }) | |
| 946 | end | |
| 947 | }; | |
| 948 | ||
| 949 | Head = {
| |
| 950 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 951 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 952 | prt.Anchored = true | |
| 953 | prt.CFrame = cframe | |
| 954 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 955 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 956 | table.insert(Effects, {
| |
| 957 | prt, | |
| 958 | "Cylinder", | |
| 959 | delay, | |
| 960 | x3, | |
| 961 | y3, | |
| 962 | z3, | |
| 963 | msh | |
| 964 | }) | |
| 965 | end | |
| 966 | }; | |
| 967 | ||
| 968 | Wave = {
| |
| 969 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 970 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 971 | prt.Anchored = true | |
| 972 | prt.CFrame = cframe | |
| 973 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 974 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 975 | table.insert(Effects, {
| |
| 976 | prt, | |
| 977 | "Cylinder", | |
| 978 | delay, | |
| 979 | x3, | |
| 980 | y3, | |
| 981 | z3, | |
| 982 | msh | |
| 983 | }) | |
| 984 | end | |
| 985 | }; | |
| 986 | ||
| 987 | Break = {
| |
| 988 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 989 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 990 | prt.Anchored = true | |
| 991 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 992 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 993 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 994 | local num = math.random(10, 50) / 1000 | |
| 995 | table.insert(Effects, {
| |
| 996 | prt, | |
| 997 | "Shatter", | |
| 998 | num, | |
| 999 | prt.CFrame, | |
| 1000 | math.random() - math.random(), | |
| 1001 | 0, | |
| 1002 | math.random(50, 100) / 100 | |
| 1003 | }) | |
| 1004 | end | |
| 1005 | }; | |
| 1006 | ||
| 1007 | Elec = {
| |
| 1008 | Create = function(brickcolor, cff, x, y, z) | |
| 1009 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 1010 | prt.Anchored = true | |
| 1011 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 1012 | prt.CFrame = CFrame.new(prt.Position) | |
| 1013 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1014 | xval = math.random() / 9 | |
| 1015 | yval = math.random() / 9 | |
| 1016 | zval = math.random() / 9 | |
| 1017 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 1018 | eul1 = math.random(-50, 50) | |
| 1019 | eul2 = math.random(-50, 50) | |
| 1020 | eul3 = math.random(-50, 50) | |
| 1021 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 1022 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 1023 | table.insert(Effects, {
| |
| 1024 | prt, | |
| 1025 | "Elec", | |
| 1026 | .05, | |
| 1027 | x, | |
| 1028 | y, | |
| 1029 | z, | |
| 1030 | xval, | |
| 1031 | yval, | |
| 1032 | zval, | |
| 1033 | msh, | |
| 1034 | euld, | |
| 1035 | euld2 | |
| 1036 | }) | |
| 1037 | end | |
| 1038 | }; | |
| 1039 | ||
| 1040 | Elec2 = {
| |
| 1041 | Create = function(brickcolor, cff, x, y, z) | |
| 1042 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 1043 | prt.Anchored = true | |
| 1044 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 1045 | prt.CFrame = CFrame.new(prt.Position) | |
| 1046 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1047 | xval = math.random() / 7 | |
| 1048 | yval = math.random() / 7 | |
| 1049 | zval = math.random() / 7 | |
| 1050 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 1051 | eul1 = math.random(-50, 50) | |
| 1052 | eul2 = math.random(-50, 50) | |
| 1053 | eul3 = math.random(-50, 50) | |
| 1054 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 1055 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 1056 | table.insert(Effects, {
| |
| 1057 | prt, | |
| 1058 | "Elec", | |
| 1059 | .1, | |
| 1060 | x, | |
| 1061 | y, | |
| 1062 | z, | |
| 1063 | xval, | |
| 1064 | yval, | |
| 1065 | zval, | |
| 1066 | msh, | |
| 1067 | euld, | |
| 1068 | euld2 | |
| 1069 | }) | |
| 1070 | end | |
| 1071 | }; | |
| 1072 | ||
| 1073 | Clone = {
| |
| 1074 | Create = function() | |
| 1075 | for _, v in pairs(Torso.Parent:children()) do | |
| 1076 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 1077 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
| |
| 1078 | c.Anchored = true | |
| 1079 | c.CFrame = v.CFrame | |
| 1080 | game:GetService("Debris"):AddItem(c, 5)
| |
| 1081 | local cmsh = nil | |
| 1082 | if v.Name == "Head" then | |
| 1083 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
| |
| 1084 | else | |
| 1085 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1086 | end | |
| 1087 | table.insert(Effects, {
| |
| 1088 | c, | |
| 1089 | "Cylinder", | |
| 1090 | 0.05, | |
| 1091 | 0.1, | |
| 1092 | 0.1, | |
| 1093 | 0.1, | |
| 1094 | cmsh | |
| 1095 | }) | |
| 1096 | end | |
| 1097 | end | |
| 1098 | end | |
| 1099 | }; | |
| 1100 | ||
| 1101 | EffectTemplate = {
| |
| 1102 | ||
| 1103 | }; | |
| 1104 | } | |
| 1105 | ||
| 1106 | ||
| 1107 | ||
| 1108 | ||
| 1109 | ||
| 1110 | ||
| 1111 | ||
| 1112 | Mouse.Button1Down:connect(function() | |
| 1113 | if Mouse ~= nil then | |
| 1114 | if Mouse.Target ~= nil then | |
| 1115 | part = Mouse.Target | |
| 1116 | bp = Instance.new("BodyPosition",part)
| |
| 1117 | bp.MaxForce = Vector3.new(5000,5000,5000) | |
| 1118 | bp.Position = part.Position | |
| 1119 | dwn = true | |
| 1120 | end | |
| 1121 | while dwn == true do | |
| 1122 | wait() | |
| 1123 | bp.Position = Mouse.hit.p | |
| 1124 | if part then | |
| 1125 | if part.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1126 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1127 | end | |
| 1128 | end | |
| 1129 | end | |
| 1130 | end | |
| 1131 | end) | |
| 1132 | Mouse.Button1Up:connect(function() | |
| 1133 | dwn = false | |
| 1134 | if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
| |
| 1135 | if bp then bp:Destroy() end | |
| 1136 | end) | |
| 1137 | ||
| 1138 | ||
| 1139 | Mouse.KeyDown:connect(function(k) | |
| 1140 | k = k:lower() | |
| 1141 | if k == 'm' then | |
| 1142 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
| 1143 | playlist:Destroy() | |
| 1144 | playlist=Instance.new("Sound", Torso)
| |
| 1145 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
| 1146 | playlist.Volume = 5 | |
| 1147 | playlist.Looped = false | |
| 1148 | playlist.Name = "playlist" | |
| 1149 | playlist:Play() | |
| 1150 | elseif k == 'n' and circleinthesky == false then | |
| 1151 | circleinthesky = true | |
| 1152 | elseif k == 'n' and circleinthesky == true then | |
| 1153 | circleinthesky = false | |
| 1154 | end | |
| 1155 | end) | |
| 1156 | ||
| 1157 | ||
| 1158 | ||
| 1159 | while true do | |
| 1160 | swait() | |
| 1161 | for i, v in pairs(Character:GetChildren()) do | |
| 1162 | if v:IsA("Part") then
| |
| 1163 | v.Material = "SmoothPlastic" | |
| 1164 | elseif v:IsA("Accessory") then
| |
| 1165 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1166 | end | |
| 1167 | end | |
| 1168 | for i, v in pairs(Character:GetChildren()) do | |
| 1169 | if v:IsA'Model' then | |
| 1170 | for _, c in pairs(v:GetChildren()) do | |
| 1171 | if c:IsA'Part' then | |
| 1172 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 1173 | end | |
| 1174 | end | |
| 1175 | end | |
| 1176 | end | |
| 1177 | if playlist.IsPlaying == false then | |
| 1178 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
| 1179 | playlist:Destroy() | |
| 1180 | playlist=Instance.new("Sound", Torso)
| |
| 1181 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
| 1182 | playlist.Volume = 5 | |
| 1183 | playlist.Looped = false | |
| 1184 | playlist.Name = "playlist" | |
| 1185 | playlist:Play() | |
| 1186 | end | |
| 1187 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1188 | Velocity = RootPart.Velocity.y | |
| 1189 | Sine = Sine + Change | |
| 1190 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1191 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1192 | Anim = "Jump" | |
| 1193 | if Attack == false then | |
| 1194 | Change = 1 | |
| 1195 | PlayAnimationFromTable({
| |
| 1196 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
| 1197 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
| 1198 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
| 1199 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
| 1200 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
| 1201 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
| 1202 | }, .3, false) | |
| 1203 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
| 1204 | end | |
| 1205 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1206 | Anim = "Fall" | |
| 1207 | if Attack == false then | |
| 1208 | Change = 1 | |
| 1209 | PlayAnimationFromTable({
| |
| 1210 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
| 1211 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
| 1212 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
| 1213 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
| 1214 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
| 1215 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
| 1216 | }, .3, false) | |
| 1217 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
| 1218 | end | |
| 1219 | elseif TorsoVelocity < 1 and hit ~= nil then | |
| 1220 | Anim = "Idle" | |
| 1221 | if Attack == false then | |
| 1222 | Change = 1 | |
| 1223 | PlayAnimationFromTable({
| |
| 1224 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
| 1225 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0), | |
| 1226 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
| 1227 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
| 1228 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
| 1229 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
| 1230 | }, .3, false) | |
| 1231 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
| 1232 | end | |
| 1233 | elseif TorsoVelocity > 2 and hit ~= nil then | |
| 1234 | Anim = "Walk" | |
| 1235 | if Attack == false then | |
| 1236 | PlayAnimationFromTable({
| |
| 1237 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
| 1238 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
| 1239 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
| 1240 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
| 1241 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
| 1242 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
| 1243 | }, .3, false) | |
| 1244 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
| 1245 | end | |
| 1246 | end | |
| 1247 | if #Effects > 0 then | |
| 1248 | for e = 1, #Effects do | |
| 1249 | if Effects[e] ~= nil then | |
| 1250 | local Thing = Effects[e] | |
| 1251 | if Thing ~= nil then | |
| 1252 | local Part = Thing[1] | |
| 1253 | local Mode = Thing[2] | |
| 1254 | local Delay = Thing[3] | |
| 1255 | local IncX = Thing[4] | |
| 1256 | local IncY = Thing[5] | |
| 1257 | if Thing[1].Transparency <= 1 then | |
| 1258 | if Thing[2] == "Block1" then | |
| 1259 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1260 | Mesh = Thing[7] | |
| 1261 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1262 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1263 | elseif Thing[2] == "Ice" then | |
| 1264 | if Thing[6] <= Thing[5] then | |
| 1265 | Thing[6] = Thing[6] + .05 | |
| 1266 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
| 1267 | else | |
| 1268 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1269 | end | |
| 1270 | elseif Thing[2] == "Shatter" then | |
| 1271 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1272 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1273 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1274 | Thing[6] = Thing[6] + Thing[5] | |
| 1275 | elseif Thing[2] == "Block2" then | |
| 1276 | Thing[1].CFrame = Thing[1].CFrame | |
| 1277 | Mesh = Thing[7] | |
| 1278 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1279 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1280 | elseif Thing[2] == "Block3" then | |
| 1281 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1282 | Mesh = Thing[7] | |
| 1283 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1284 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1285 | elseif Thing[2] == "Block4" then | |
| 1286 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
| 1287 | Mesh = Thing[7] | |
| 1288 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1289 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1290 | elseif Thing[2] == "Block2Fire" then | |
| 1291 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1292 | Mesh = Thing[7] | |
| 1293 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1294 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1295 | if Thing[1].Transparency >= .3 then | |
| 1296 | Thing[1].BrickColor = BrickColor.new("Bright red")
| |
| 1297 | else | |
| 1298 | Thing[1].BrickColor = BrickColor.new("Bright yellow")
| |
| 1299 | end | |
| 1300 | elseif Thing[2] == "Cylinder" then | |
| 1301 | Mesh = Thing[7] | |
| 1302 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1303 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1304 | elseif Thing[2] == "Blood" then | |
| 1305 | Mesh = Thing[7] | |
| 1306 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
| 1307 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1308 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1309 | elseif Thing[2] == "Elec" then | |
| 1310 | Mesh = Thing[10] | |
| 1311 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1312 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1313 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
| 1314 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
| 1315 | elseif Thing[2] == "Disappear" then | |
| 1316 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1317 | end | |
| 1318 | else | |
| 1319 | Part.Parent = nil | |
| 1320 | table.remove(Effects, e) | |
| 1321 | end | |
| 1322 | end | |
| 1323 | end | |
| 1324 | end | |
| 1325 | end | |
| 1326 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
| 1327 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
| 1328 | ||
| 1329 | if circleinthesky == false then | |
| 1330 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
| 1331 | spinny.Position = Torso.Position | |
| 1332 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
| 1333 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
| 1334 | efekt.Anchored=true | |
| 1335 | efekt.Transparency = 1 | |
| 1336 | efekt.CanCollide=false | |
| 1337 | game:GetService("Debris"):AddItem(efekt, .5)
| |
| 1338 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
| 1339 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0) | |
| 1340 | ||
| 1341 | elseif circleinthesky == true then | |
| 1342 | ||
| 1343 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
| 1344 | spinny.Position = Torso.Position | |
| 1345 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
| 1346 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3)) | |
| 1347 | efekt.Anchored=true | |
| 1348 | efekt.CanCollide=false | |
| 1349 | efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3)) | |
| 1350 | efekt2.Anchored=true | |
| 1351 | efekt2.CanCollide=false | |
| 1352 | game:GetService("Debris"):AddItem(efekt, 2)
| |
| 1353 | game:GetService("Debris"):AddItem(efekt2, 2)
| |
| 1354 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
| 1355 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0) | |
| 1356 | efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0) | |
| 1357 | end | |
| 1358 | humanoid.Health = math.huge | |
| 1359 | soundbork(workspace) | |
| 1360 | end |