SHOW:
|
|
- or go back to the newest paste.
| 1 | ||
| 2 | --Ragdoll death script by Rufus14 (pure copy paste from my bow) | |
| 3 | function ragdollkill(character) | |
| 4 | local victimshumanoid = character:findFirstChildOfClass("Humanoid")
| |
| 5 | if not character:findFirstChild("UpperTorso") then
| |
| 6 | character.Archivable = true | |
| 7 | for i,v in pairs(character:GetChildren()) do | |
| 8 | if v.ClassName == "Sound" then | |
| 9 | v:remove() | |
| 10 | end | |
| 11 | for q,w in pairs(v:GetChildren()) do | |
| 12 | if w.ClassName == "Sound" then | |
| 13 | w:remove() | |
| 14 | end | |
| 15 | end | |
| 16 | end | |
| 17 | stand2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 18 | stand2.SoundId = "rbxassetid://3168463046" | |
| 19 | stand2.Volume = 10 | |
| 20 | local ragdoll = character:Clone() | |
| 21 | ragdoll:findFirstChildOfClass("Humanoid").Health = 0
| |
| 22 | if ragdoll:findFirstChild("Health") then
| |
| 23 | if ragdoll:findFirstChild("Health").ClassName == "Script" then
| |
| 24 | ragdoll:findFirstChild("Health").Disabled = true
| |
| 25 | end | |
| 26 | end | |
| 27 | for i,v in pairs(character:GetChildren()) do | |
| 28 | if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
| 29 | v:destroy() | |
| 30 | end | |
| 31 | end | |
| 32 | for i,v in pairs(character:GetChildren()) do | |
| 33 | if v.ClassName == "Accessory" then | |
| 34 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
| |
| 35 | if attachment1 then | |
| 36 | for q,w in pairs(character:GetChildren()) do | |
| 37 | if w.ClassName == "Part" then | |
| 38 | local attachment2 = w:findFirstChild(attachment1.Name) | |
| 39 | if attachment2 then | |
| 40 | local hinge = Instance.new("HingeConstraint", v.Handle)
| |
| 41 | hinge.Attachment0 = attachment1 | |
| 42 | hinge.Attachment1 = attachment2 | |
| 43 | hinge.LimitsEnabled = true | |
| 44 | hinge.LowerAngle = 0 | |
| 45 | hinge.UpperAngle = 0 | |
| 46 | end | |
| 47 | end | |
| 48 | end | |
| 49 | end | |
| 50 | end | |
| 51 | end | |
| 52 | ragdoll.Parent = workspace | |
| 53 | if ragdoll:findFirstChild("Right Arm") then
| |
| 54 | local glue = Instance.new("Glue", ragdoll.Torso)
| |
| 55 | glue.Part0 = ragdoll.Torso | |
| 56 | glue.Part1 = ragdoll:findFirstChild("Right Arm")
| |
| 57 | glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 58 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 59 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm"))
| |
| 60 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 61 | limbcollider.Shape = "Cylinder" | |
| 62 | limbcollider.Transparency = 1 | |
| 63 | limbcollider.Name = "LimbCollider" | |
| 64 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 65 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm")
| |
| 66 | limbcolliderweld.Part1 = limbcollider | |
| 67 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 68 | end | |
| 69 | if ragdoll:findFirstChild("Left Arm") then
| |
| 70 | local glue = Instance.new("Glue", ragdoll.Torso)
| |
| 71 | glue.Part0 = ragdoll.Torso | |
| 72 | glue.Part1 = ragdoll:findFirstChild("Left Arm")
| |
| 73 | glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 74 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 75 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm"))
| |
| 76 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 77 | limbcollider.Shape = "Cylinder" | |
| 78 | limbcollider.Name = "LimbCollider" | |
| 79 | limbcollider.Transparency = 1 | |
| 80 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 81 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm")
| |
| 82 | limbcolliderweld.Part1 = limbcollider | |
| 83 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 84 | end | |
| 85 | if ragdoll:findFirstChild("Left Leg") then
| |
| 86 | local glue = Instance.new("Glue", ragdoll.Torso)
| |
| 87 | glue.Part0 = ragdoll.Torso | |
| 88 | glue.Part1 = ragdoll:findFirstChild("Left Leg")
| |
| 89 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 90 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 91 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg"))
| |
| 92 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 93 | limbcollider.Shape = "Cylinder" | |
| 94 | limbcollider.Name = "LimbCollider" | |
| 95 | limbcollider.Transparency = 1 | |
| 96 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 97 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg")
| |
| 98 | limbcolliderweld.Part1 = limbcollider | |
| 99 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 100 | end | |
| 101 | if ragdoll:findFirstChild("Right Leg") then
| |
| 102 | local glue = Instance.new("Glue", ragdoll.Torso)
| |
| 103 | glue.Part0 = ragdoll.Torso | |
| 104 | glue.Part1 = ragdoll:findFirstChild("Right Leg")
| |
| 105 | glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 106 | glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 107 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg"))
| |
| 108 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 109 | limbcollider.Shape = "Cylinder" | |
| 110 | limbcollider.Name = "LimbCollider" | |
| 111 | limbcollider.Transparency = 1 | |
| 112 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 113 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg")
| |
| 114 | limbcolliderweld.Part1 = limbcollider | |
| 115 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 116 | end | |
| 117 | if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then
| |
| 118 | local HeadAttachment = Instance.new("Attachment", ragdoll["Head"])
| |
| 119 | HeadAttachment.Position = Vector3.new(0, -0.5, 0) | |
| 120 | local connection = Instance.new('HingeConstraint', ragdoll["Head"])
| |
| 121 | connection.LimitsEnabled = true | |
| 122 | connection.Attachment0 = ragdoll.Torso.NeckAttachment | |
| 123 | connection.Attachment1 = HeadAttachment | |
| 124 | connection.UpperAngle = 60 | |
| 125 | connection.LowerAngle = -60 | |
| 126 | elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then
| |
| 127 | local hedweld = Instance.new("Weld", ragdoll.Torso)
| |
| 128 | hedweld.Part0 = ragdoll.Torso | |
| 129 | hedweld.Part1 = ragdoll.Head | |
| 130 | hedweld.C0 = CFrame.new(0,1.5,0) | |
| 131 | end | |
| 132 | game.Debris:AddItem(ragdoll, 30) | |
| 133 | wait(0.7) | |
| 134 | if ragdoll:findFirstChildOfClass("Humanoid") then
| |
| 135 | ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 136 | end | |
| 137 | if ragdoll:findFirstChild("HumanoidRootPart") then
| |
| 138 | ragdoll:findFirstChild("HumanoidRootPart"):destroy()
| |
| 139 | end | |
| 140 | elseif character:findFirstChild("UpperTorso") then
| |
| 141 | character.Archivable = true | |
| 142 | for i,v in pairs(character:GetChildren()) do | |
| 143 | if v.ClassName == "Sound" then | |
| 144 | v:remove() | |
| 145 | end | |
| 146 | for q,w in pairs(v:GetChildren()) do | |
| 147 | if w.ClassName == "Sound" then | |
| 148 | w:remove() | |
| 149 | end | |
| 150 | end | |
| 151 | end | |
| 152 | local ragdoll = character:Clone() | |
| 153 | ragdoll:findFirstChildOfClass("Humanoid").Health = 0
| |
| 154 | if ragdoll:findFirstChild("Health") then
| |
| 155 | if ragdoll:findFirstChild("Health").ClassName == "Script" then
| |
| 156 | ragdoll:findFirstChild("Health").Disabled = true
| |
| 157 | end | |
| 158 | end | |
| 159 | for i,v in pairs(character:GetChildren()) do | |
| 160 | if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then | |
| 161 | v:destroy() | |
| 162 | end | |
| 163 | end | |
| 164 | for i,v in pairs(character:GetChildren()) do | |
| 165 | if v.ClassName == "Accessory" then | |
| 166 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
| |
| 167 | if attachment1 then | |
| 168 | for q,w in pairs(character:GetChildren()) do | |
| 169 | if w.ClassName == "Part" or w.ClassName == "MeshPart" then | |
| 170 | local attachment2 = w:findFirstChild(attachment1.Name) | |
| 171 | if attachment2 then | |
| 172 | local hinge = Instance.new("HingeConstraint", v.Handle)
| |
| 173 | hinge.Attachment0 = attachment1 | |
| 174 | hinge.Attachment1 = attachment2 | |
| 175 | hinge.LimitsEnabled = true | |
| 176 | hinge.LowerAngle = 0 | |
| 177 | hinge.UpperAngle = 0 | |
| 178 | end | |
| 179 | end | |
| 180 | end | |
| 181 | end | |
| 182 | end | |
| 183 | end | |
| 184 | ragdoll.Parent = workspace | |
| 185 | local Humanoid = ragdoll:findFirstChildOfClass("Humanoid")
| |
| 186 | Humanoid.PlatformStand = true | |
| 187 | local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper) | |
| 188 | local connection = Instance.new('BallSocketConstraint', limb)
| |
| 189 | connection.LimitsEnabled = true | |
| 190 | connection.Attachment0 = attachementone | |
| 191 | connection.Attachment1 = attachmenttwo | |
| 192 | connection.TwistLimitsEnabled = true | |
| 193 | connection.TwistLowerAngle = twistlower | |
| 194 | connection.TwistUpperAngle = twistupper | |
| 195 | local limbcollider = Instance.new("Part", limb)
| |
| 196 | limbcollider.Size = Vector3.new(0.1,1,1) | |
| 197 | limbcollider.Shape = "Cylinder" | |
| 198 | limbcollider.Transparency = 1 | |
| 199 | limbcollider:BreakJoints() | |
| 200 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 201 | limbcolliderweld.Part0 = limb | |
| 202 | limbcolliderweld.Part1 = limbcollider | |
| 203 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) | |
| 204 | end | |
| 205 | local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper) | |
| 206 | local connection = Instance.new('HingeConstraint', limb)
| |
| 207 | connection.LimitsEnabled = true | |
| 208 | connection.Attachment0 = attachementone | |
| 209 | connection.Attachment1 = attachmenttwo | |
| 210 | connection.LimitsEnabled = true | |
| 211 | connection.LowerAngle = lower | |
| 212 | connection.UpperAngle = upper | |
| 213 | local limbcollider = Instance.new("Part", limb)
| |
| 214 | limbcollider.Size = Vector3.new(0.1,1,1) | |
| 215 | limbcollider.Shape = "Cylinder" | |
| 216 | limbcollider.Transparency = 1 | |
| 217 | limbcollider:BreakJoints() | |
| 218 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 219 | limbcolliderweld.Part0 = limb | |
| 220 | limbcolliderweld.Part1 = limbcollider | |
| 221 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) | |
| 222 | end | |
| 223 | local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head)
| |
| 224 | HeadAttachment.Position = Vector3.new(0, -0.5, 0) | |
| 225 | makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50) | |
| 226 | makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50) | |
| 227 | makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180) | |
| 228 | makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60) | |
| 229 | makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20) | |
| 230 | -- | |
| 231 | makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180) | |
| 232 | makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60) | |
| 233 | makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20) | |
| 234 | -- | |
| 235 | makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80) | |
| 236 | makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60) | |
| 237 | makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20) | |
| 238 | -- | |
| 239 | makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80) | |
| 240 | makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60) | |
| 241 | makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20) | |
| 242 | for i,v in pairs(Humanoid.Parent:GetChildren()) do | |
| 243 | if v.ClassName == "Accessory" then | |
| 244 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
| |
| 245 | if attachment1 then | |
| 246 | for q,w in pairs(Humanoid.Parent:GetChildren()) do | |
| 247 | if w.ClassName == "Part" then | |
| 248 | local attachment2 = w:findFirstChild(attachment1.Name) | |
| 249 | if attachment2 then | |
| 250 | local hinge = Instance.new("HingeConstraint", v.Handle)
| |
| 251 | hinge.Attachment0 = attachment1 | |
| 252 | hinge.Attachment1 = attachment2 | |
| 253 | hinge.LimitsEnabled = true | |
| 254 | hinge.LowerAngle = 0 | |
| 255 | hinge.UpperAngle = 0 | |
| 256 | end | |
| 257 | end | |
| 258 | end | |
| 259 | end | |
| 260 | end | |
| 261 | end | |
| 262 | for i,v in pairs(ragdoll:GetChildren()) do | |
| 263 | for q,w in pairs(v:GetChildren()) do | |
| 264 | if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] then | |
| 265 | w:destroy() | |
| 266 | end | |
| 267 | end | |
| 268 | end | |
| 269 | if ragdoll:findFirstChild("HumanoidRootPart") then
| |
| 270 | ragdoll.HumanoidRootPart.Anchored = true | |
| 271 | ragdoll.HumanoidRootPart.CanCollide = false | |
| 272 | end | |
| 273 | if ragdoll:findFirstChildOfClass("Humanoid") then
| |
| 274 | ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 275 | end | |
| 276 | game.Debris:AddItem(ragdoll, 30) | |
| 277 | end | |
| 278 | end | |
| 279 | game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() | |
| 280 | hit1:Play() | |
| 281 | stand2:Play() | |
| 282 | end) | |
| 283 | function ded() | |
| 284 | owner.Character:BreakJoints() | |
| 285 | ragdollkill(owner.Character) | |
| 286 | end | |
| 287 | owner.Character:findFirstChildOfClass("Humanoid").Died:connect(ded) |