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| 1 | /* | |
| 2 | - | Credits - Y_Less |
| 2 | + | Credits - Y_Less |
| 3 | - | ZeeX |
| 3 | + | ZeeX |
| 4 | - | Danyal |
| 4 | + | Danyal |
| 5 | ||
| 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| | |
| 7 | - | Weapon Shop By Danyal |
| 7 | + | Weapon Shop By Danyal |
| 8 | - | Please keep the credits to me |
| 8 | + | Please keep the credits to me |
| 9 | - | Enjoy WEAPON-SHOP System! |
| 9 | + | Enjoy WEAPON-SHOP System! |
| 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| | |
| 11 | ||
| 12 | ||
| 13 | -------------------------------------------------------------------------------- | |
| 14 | - | I Know You Will Change |
| 14 | + | I Know You Will Change |
| 15 | - | Please Do Not Remove Credits |
| 15 | + | Please Do Not Remove Credits |
| 16 | -------------------------------------------------------------------------------- | |
| 17 | */ | |
| 18 | ||
| 19 | - | #include <a_samp> |
| 19 | + | #include <a_samp> //[CREDITS: WHOLE SANANDREAS MULTIPLAYER TEAM] |
| 20 | - | #include <YSI\y_ini> |
| 20 | + | #include <YSI\y_ini> //[CREDITS: Y_LESS] |
| 21 | - | #include <zcmd> |
| 21 | + | #include <zcmd> //[CREDITS: ZEEX] |
| 22 | - | #include <lreps> |
| 22 | + | |
| 23 | #define PATH "WeaponShop/%s.ini" | |
| 24 | #define WEAPONSHOP 789 | |
| 25 | #define COLOR_RED 0xAA3333AA | |
| 26 | #define COLOR_GREEN 0x33AA33FF | |
| 27 | - | #define COLOR_RED 0xAA3333AA |
| 27 | + | #define COLOUR_WHITE 0xFFFFFFFF |
| 28 | - | #define COLOR_GREEN 0x33AA33FF |
| 28 | + | #define COLOUR_BLACK 0x000000FF |
| 29 | #define COLOUR_YELLOW 0xFFFF00AA | |
| 30 | #define COLOUR_LIGHTBLUE 0x33CCFFAA | |
| 31 | #define COLOUR_ORANGE 0xFF9900AA | |
| 32 | #define COLOUR_PINK 0xE100E1FF | |
| 33 | - | // Weapons |
| 33 | + | #define COLOUR_GREY 0xAFAFAFAA |
| 34 | #define COLOUR_BLUE 0x0088FFAA | |
| 35 | #define COLOUR_LIGHTGREEN 0x9ACD32AA | |
| 36 | ||
| 37 | //Player Weapon Info | |
| 38 | enum wInfo {
| |
| 39 | ||
| 40 | // Weapons | |
| 41 | Weapon1, | |
| 42 | Weapon2, | |
| 43 | Weapon3, | |
| 44 | Weapon4, | |
| 45 | Weapon5, | |
| 46 | Weapon6, | |
| 47 | - | //Ammo |
| 47 | + | |
| 48 | Weapon8, | |
| 49 | Weapon9, | |
| 50 | Weapon10, | |
| 51 | Weapon11, | |
| 52 | Weapon12, | |
| 53 | ||
| 54 | //Ammo | |
| 55 | Ammo1, | |
| 56 | Ammo2, | |
| 57 | Ammo3, | |
| 58 | Ammo4, | |
| 59 | Ammo5, | |
| 60 | Ammo6, | |
| 61 | - | //Skills |
| 61 | + | |
| 62 | Ammo8, | |
| 63 | Ammo9, | |
| 64 | Ammo10, | |
| 65 | Ammo11, | |
| 66 | Ammo12, | |
| 67 | ||
| 68 | //Skills | |
| 69 | SKILL_PISTOL, | |
| 70 | SKILL_PISTOL_SILENCED, | |
| 71 | SKILL_DESERT_EAGLE, | |
| 72 | SKILL_SHOTGUN, | |
| 73 | SKILL_SAWNOFF_SHOTGUN, | |
| 74 | SKILL_SPAS12_SHOTGUN, | |
| 75 | SKILL_MICRO_UZI, | |
| 76 | SKILL_MP5, | |
| 77 | SKILL_AK47, | |
| 78 | - | print("\n--------------------------------------");
|
| 78 | + | |
| 79 | - | print(" WEAPONS-SHOP v3.0 Loaded by Danyal");
|
| 79 | + | |
| 80 | - | print("--------------------------------------\n");
|
| 80 | + | |
| 81 | - | return 1; |
| 81 | + | |
| 82 | ||
| 83 | new Killing_Spree[MAX_PLAYERS], Float:New_Health, Float:New_Armour; | |
| 84 | new Float:Health_Calculate, Float:Armour_Calulate; | |
| 85 | ||
| 86 | - | print("\n--------------------------------------");
|
| 86 | + | |
| 87 | - | print(" WEAPONS-SHOP v3.0 UnLoaded by Danyal");
|
| 87 | + | |
| 88 | - | print("--------------------------------------\n");
|
| 88 | + | print("\n--------------------------------------");
|
| 89 | - | return 1; |
| 89 | + | print(" WEAPONS-SHOP v4.0 Loaded by Danyal");
|
| 90 | print("--------------------------------------\n");
| |
| 91 | return 1; | |
| 92 | } | |
| 93 | ||
| 94 | - | if(!fexist(pWeaponSave(playerid))) |
| 94 | + | |
| 95 | - | {
|
| 95 | + | |
| 96 | - | new INI:file = INI_Open(pWeaponSave(playerid)); |
| 96 | + | print("\n--------------------------------------");
|
| 97 | - | // Weapon Create |
| 97 | + | print(" WEAPONS-SHOP v4.0 UnLoaded by Danyal");
|
| 98 | - | INI_WriteInt(file, "Weapon1", 0); |
| 98 | + | print("--------------------------------------\n");
|
| 99 | - | INI_WriteInt(file, "Weapon2", 0); |
| 99 | + | |
| 100 | - | INI_WriteInt(file, "Weapon3", 0); |
| 100 | + | |
| 101 | - | INI_WriteInt(file, "Weapon4", 0); |
| 101 | + | |
| 102 | - | INI_WriteInt(file, "Weapon5", 0); |
| 102 | + | |
| 103 | - | INI_WriteInt(file, "Weapon6", 0); |
| 103 | + | |
| 104 | - | INI_WriteInt(file, "Weapon7", 0); |
| 104 | + | if(!fexist(pWeaponSave(playerid))) |
| 105 | - | INI_WriteInt(file, "Weapon8", 0); |
| 105 | + | |
| 106 | - | INI_WriteInt(file, "Weapon9", 0); |
| 106 | + | new INI:file = INI_Open(pWeaponSave(playerid)); |
| 107 | - | INI_WriteInt(file, "Weapon10", 0); |
| 107 | + | // Weapon Create |
| 108 | - | INI_WriteInt(file, "Weapon11", 0); |
| 108 | + | INI_WriteInt(file, "Weapon1", 0); |
| 109 | - | INI_WriteInt(file, "Weapon12", 0); |
| 109 | + | INI_WriteInt(file, "Weapon2", 0); |
| 110 | - | // Ammo Create |
| 110 | + | INI_WriteInt(file, "Weapon3", 0); |
| 111 | - | INI_WriteInt(file, "Ammo1", 0); |
| 111 | + | INI_WriteInt(file, "Weapon4", 0); |
| 112 | - | INI_WriteInt(file, "Ammo2", 0); |
| 112 | + | INI_WriteInt(file, "Weapon5", 0); |
| 113 | - | INI_WriteInt(file, "Ammo3", 0); |
| 113 | + | INI_WriteInt(file, "Weapon6", 0); |
| 114 | - | INI_WriteInt(file, "Ammo4", 0); |
| 114 | + | INI_WriteInt(file, "Weapon7", 0); |
| 115 | - | INI_WriteInt(file, "Ammo5", 0); |
| 115 | + | INI_WriteInt(file, "Weapon8", 0); |
| 116 | - | INI_WriteInt(file, "Ammo6", 0); |
| 116 | + | INI_WriteInt(file, "Weapon9", 0); |
| 117 | - | INI_WriteInt(file, "Ammo7", 0); |
| 117 | + | INI_WriteInt(file, "Weapon10", 0); |
| 118 | - | INI_WriteInt(file, "Ammo8", 0); |
| 118 | + | INI_WriteInt(file, "Weapon11", 0); |
| 119 | - | INI_WriteInt(file, "Ammo9", 0); |
| 119 | + | INI_WriteInt(file, "Weapon12", 0); |
| 120 | - | INI_WriteInt(file, "Ammo10", 0); |
| 120 | + | // Ammo Create |
| 121 | - | INI_WriteInt(file, "Ammo11", 0); |
| 121 | + | INI_WriteInt(file, "Ammo1", 0); |
| 122 | - | INI_WriteInt(file, "Ammo12", 0); |
| 122 | + | INI_WriteInt(file, "Ammo2", 0); |
| 123 | - | //Weapon Skill |
| 123 | + | INI_WriteInt(file, "Ammo3", 0); |
| 124 | - | INI_WriteInt(file, "SKILL_PISTOL", 1); |
| 124 | + | INI_WriteInt(file, "Ammo4", 0); |
| 125 | - | INI_WriteInt(file, "SKILL_PISTOL_SILENCED", 1); |
| 125 | + | INI_WriteInt(file, "Ammo5", 0); |
| 126 | - | INI_WriteInt(file, "SKILL_DESERT_EAGLE", 1); |
| 126 | + | INI_WriteInt(file, "Ammo6", 0); |
| 127 | - | INI_WriteInt(file, "SKILL_SHOTGUN", 1); |
| 127 | + | INI_WriteInt(file, "Ammo7", 0); |
| 128 | - | INI_WriteInt(file, "SKILL_SAWNOFF_SHOTGUN", 1); |
| 128 | + | INI_WriteInt(file, "Ammo8", 0); |
| 129 | - | INI_WriteInt(file, "SKILL_SPAS12_SHOTGUN", 1); |
| 129 | + | INI_WriteInt(file, "Ammo9", 0); |
| 130 | - | INI_WriteInt(file, "SKILL_MICRO_UZI", 1); |
| 130 | + | INI_WriteInt(file, "Ammo10", 0); |
| 131 | - | INI_WriteInt(file, "SKILL_MP5", 1); |
| 131 | + | INI_WriteInt(file, "Ammo11", 0); |
| 132 | - | INI_WriteInt(file, "SKILL_AK47", 1); |
| 132 | + | INI_WriteInt(file, "Ammo12", 0); |
| 133 | - | INI_WriteInt(file, "SKILL_M4", 1); |
| 133 | + | //Weapon Skill |
| 134 | - | INI_WriteInt(file, "SKILL_SNIPERRIFLE", 1); |
| 134 | + | INI_WriteInt(file, "SKILL_PISTOL", 1); |
| 135 | - | INI_Close(file); |
| 135 | + | INI_WriteInt(file, "SKILL_PISTOL_SILENCED", 1); |
| 136 | - | INI_ParseFile(pWeaponSave(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); |
| 136 | + | INI_WriteInt(file, "SKILL_DESERT_EAGLE", 1); |
| 137 | - | } |
| 137 | + | INI_WriteInt(file, "SKILL_SHOTGUN", 1); |
| 138 | - | else if(fexist(pWeaponSave(playerid))) |
| 138 | + | INI_WriteInt(file, "SKILL_SAWNOFF_SHOTGUN", 1); |
| 139 | - | {
|
| 139 | + | INI_WriteInt(file, "SKILL_SPAS12_SHOTGUN", 1); |
| 140 | - | INI_ParseFile(pWeaponSave(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); |
| 140 | + | INI_WriteInt(file, "SKILL_MICRO_UZI", 1); |
| 141 | - | } |
| 141 | + | INI_WriteInt(file, "SKILL_MP5", 1); |
| 142 | - | return 1; |
| 142 | + | INI_WriteInt(file, "SKILL_AK47", 1); |
| 143 | INI_WriteInt(file, "SKILL_M4", 1); | |
| 144 | INI_WriteInt(file, "SKILL_SNIPERRIFLE", 1); | |
| 145 | INI_Close(file); | |
| 146 | INI_ParseFile(pWeaponSave(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); | |
| 147 | - | SendClientMessage(playerid, -1, "This Server Uses Weapon Shop V3.0 By Danyal"); |
| 147 | + | |
| 148 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, WeaponInfo[playerid][SKILL_PISTOL]); |
| 148 | + | else if(fexist(pWeaponSave(playerid))) |
| 149 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, WeaponInfo[playerid][SKILL_PISTOL_SILENCED]); |
| 149 | + | |
| 150 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, WeaponInfo[playerid][SKILL_DESERT_EAGLE]); |
| 150 | + | INI_ParseFile(pWeaponSave(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); |
| 151 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, WeaponInfo[playerid][SKILL_SHOTGUN]); |
| 151 | + | |
| 152 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]); |
| 152 | + | |
| 153 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]); |
| 153 | + | |
| 154 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, WeaponInfo[playerid][SKILL_MICRO_UZI]); |
| 154 | + | |
| 155 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, WeaponInfo[playerid][SKILL_MP5]); |
| 155 | + | |
| 156 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, WeaponInfo[playerid][SKILL_AK47]); |
| 156 | + | |
| 157 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, WeaponInfo[playerid][SKILL_M4]); |
| 157 | + | SendClientMessage(playerid, -1, "This Server Uses Weapon Shop V4.0 By Danyal"); |
| 158 | - | SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, WeaponInfo[playerid][SKILL_SNIPERRIFLE]); |
| 158 | + | //______________________________________________________________________________ |
| 159 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Ammo1]); |
| 159 | + | //*-*-*-*-*-*-*-*-*-*-*-*-* [PLAYER SKILL SETTING] *-*-*-*-*-*-*-*-*-*-*-*-* |
| 160 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Ammo2]); |
| 160 | + | |
| 161 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Ammo3]); |
| 161 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, WeaponInfo[playerid][SKILL_PISTOL]); |
| 162 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Ammo4]); |
| 162 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, WeaponInfo[playerid][SKILL_PISTOL_SILENCED]); |
| 163 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Ammo5]); |
| 163 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, WeaponInfo[playerid][SKILL_DESERT_EAGLE]); |
| 164 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Ammo6]); |
| 164 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, WeaponInfo[playerid][SKILL_SHOTGUN]); |
| 165 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Ammo7]); |
| 165 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]); |
| 166 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Ammo8]); |
| 166 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]); |
| 167 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Ammo9]); |
| 167 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, WeaponInfo[playerid][SKILL_MICRO_UZI]); |
| 168 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Ammo10]); |
| 168 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, WeaponInfo[playerid][SKILL_MP5]); |
| 169 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Ammo11]); |
| 169 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, WeaponInfo[playerid][SKILL_AK47]); |
| 170 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Ammo12]); |
| 170 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, WeaponInfo[playerid][SKILL_M4]); |
| 171 | - | return 1; |
| 171 | + | SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, WeaponInfo[playerid][SKILL_SNIPERRIFLE]); |
| 172 | //______________________________________________________________________________ | |
| 173 | //*-*-*-*-*-*-*-*-*- [GIVING OUT PLAYER ITS SAVED WEAPON] *-*-*-*-*-*-*-*-*- | |
| 174 | //------------------------------------------------------------------------------ | |
| 175 | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Ammo1]); | |
| 176 | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Ammo2]); | |
| 177 | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Ammo3]); | |
| 178 | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Ammo4]); | |
| 179 | - | case 22: WeaponInfo[killerid][SKILL_PISTOL]++; |
| 179 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Ammo5]); |
| 180 | - | case 23: WeaponInfo[killerid][SKILL_PISTOL_SILENCED]++; |
| 180 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Ammo6]); |
| 181 | - | case 24: WeaponInfo[killerid][SKILL_DESERT_EAGLE]++; |
| 181 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Ammo7]); |
| 182 | - | case 25: WeaponInfo[killerid][SKILL_SHOTGUN]++; |
| 182 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Ammo8]); |
| 183 | - | case 26: WeaponInfo[killerid][SKILL_SAWNOFF_SHOTGUN]++; |
| 183 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Ammo9]); |
| 184 | - | case 27: WeaponInfo[killerid][SKILL_SPAS12_SHOTGUN]++; |
| 184 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Ammo10]); |
| 185 | - | case 28: WeaponInfo[killerid][SKILL_MICRO_UZI]++; |
| 185 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Ammo11]); |
| 186 | - | case 29: WeaponInfo[killerid][SKILL_MP5]++; |
| 186 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Ammo12]); |
| 187 | - | case 30: WeaponInfo[killerid][SKILL_AK47]++; |
| 187 | + | |
| 188 | - | case 31: WeaponInfo[killerid][SKILL_M4]++; |
| 188 | + | |
| 189 | - | case 34: WeaponInfo[killerid][SKILL_SNIPERRIFLE]++; |
| 189 | + | |
| 190 | public OnPlayerDeath(playerid, killerid, reason) | |
| 191 | {
| |
| 192 | //______________________________________________________________________________ | |
| 193 | //*-*-*-*-*-*-*-*-*-*- [KILLLER WEAPON SKILL INCREASING] *-*-*-*-*-*-*-*-*-* | |
| 194 | //*-*-*-*-*-*-*-*-*-*-* [PLAYER WEAPON SKILL DECREASING] *-*-*-*-*-*-*-*-*-*- | |
| 195 | //------------------------------------------------------------------------------ | |
| 196 | new Weapon = GetPlayerWeapon(killerid); | |
| 197 | switch(Weapon) | |
| 198 | {
| |
| 199 | case 22: | |
| 200 | {
| |
| 201 | WeaponInfo[killerid][SKILL_PISTOL]+=2; | |
| 202 | WeaponInfo[playerid][SKILL_PISTOL]--; | |
| 203 | } | |
| 204 | case 23: | |
| 205 | {
| |
| 206 | WeaponInfo[killerid][SKILL_PISTOL_SILENCED]+=2; | |
| 207 | WeaponInfo[playerid][SKILL_PISTOL_SILENCED]--; | |
| 208 | } | |
| 209 | - | if(fexist(pWeaponSave(playerid))) |
| 209 | + | case 24: |
| 210 | - | {
|
| 210 | + | {
|
| 211 | - | new INI:file = INI_Open(pWeaponSave(playerid)); |
| 211 | + | WeaponInfo[killerid][SKILL_DESERT_EAGLE]+=2; |
| 212 | - | // Weapon Save |
| 212 | + | WeaponInfo[playerid][SKILL_DESERT_EAGLE]--; |
| 213 | - | INI_WriteInt(file, "Weapon1", WeaponInfo[playerid][Weapon1]); |
| 213 | + | } |
| 214 | - | INI_WriteInt(file, "Weapon2", WeaponInfo[playerid][Weapon2]); |
| 214 | + | case 25: |
| 215 | - | INI_WriteInt(file, "Weapon3", WeaponInfo[playerid][Weapon3]); |
| 215 | + | {
|
| 216 | - | INI_WriteInt(file, "Weapon4", WeaponInfo[playerid][Weapon4]); |
| 216 | + | WeaponInfo[killerid][SKILL_SHOTGUN]+=2; |
| 217 | - | INI_WriteInt(file, "Weapon5", WeaponInfo[playerid][Weapon5]); |
| 217 | + | WeaponInfo[playerid][SKILL_SHOTGUN]--; |
| 218 | - | INI_WriteInt(file, "Weapon6", WeaponInfo[playerid][Weapon6]); |
| 218 | + | } |
| 219 | - | INI_WriteInt(file, "Weapon7", WeaponInfo[playerid][Weapon7]); |
| 219 | + | case 26: |
| 220 | - | INI_WriteInt(file, "Weapon8", WeaponInfo[playerid][Weapon8]); |
| 220 | + | {
|
| 221 | - | INI_WriteInt(file, "Weapon9", WeaponInfo[playerid][Weapon9]); |
| 221 | + | WeaponInfo[killerid][SKILL_SAWNOFF_SHOTGUN]+=2; |
| 222 | - | INI_WriteInt(file, "Weapon10", WeaponInfo[playerid][Weapon10]); |
| 222 | + | WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]--; |
| 223 | - | INI_WriteInt(file, "Weapon11", WeaponInfo[playerid][Weapon11]); |
| 223 | + | } |
| 224 | - | INI_WriteInt(file, "Weapon12", WeaponInfo[playerid][Weapon12]); |
| 224 | + | case 27: |
| 225 | - | // Ammo Save |
| 225 | + | {
|
| 226 | - | INI_WriteInt(file, "Ammo1", WeaponInfo[playerid][Ammo1]); |
| 226 | + | WeaponInfo[killerid][SKILL_SPAS12_SHOTGUN]+=2; |
| 227 | - | INI_WriteInt(file, "Ammo2", WeaponInfo[playerid][Ammo2]); |
| 227 | + | WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]--; |
| 228 | - | INI_WriteInt(file, "Ammo3", WeaponInfo[playerid][Ammo3]); |
| 228 | + | } |
| 229 | - | INI_WriteInt(file, "Ammo4", WeaponInfo[playerid][Ammo4]); |
| 229 | + | case 28: |
| 230 | - | INI_WriteInt(file, "Ammo5", WeaponInfo[playerid][Ammo5]); |
| 230 | + | {
|
| 231 | - | INI_WriteInt(file, "Ammo6", WeaponInfo[playerid][Ammo6]); |
| 231 | + | WeaponInfo[killerid][SKILL_MICRO_UZI]+=2; |
| 232 | - | INI_WriteInt(file, "Ammo7", WeaponInfo[playerid][Ammo7]); |
| 232 | + | WeaponInfo[playerid][SKILL_MICRO_UZI]--; |
| 233 | - | INI_WriteInt(file, "Ammo8", WeaponInfo[playerid][Ammo8]); |
| 233 | + | } |
| 234 | - | INI_WriteInt(file, "Ammo9", WeaponInfo[playerid][Ammo9]); |
| 234 | + | case 29: |
| 235 | - | INI_WriteInt(file, "Ammo10", WeaponInfo[playerid][Ammo10]); |
| 235 | + | {
|
| 236 | - | INI_WriteInt(file, "Ammo11", WeaponInfo[playerid][Ammo11]); |
| 236 | + | WeaponInfo[killerid][SKILL_MP5]+=2; |
| 237 | - | INI_WriteInt(file, "Ammo12", WeaponInfo[playerid][Ammo12]); |
| 237 | + | WeaponInfo[playerid][SKILL_MP5]--; |
| 238 | - | // Skill Save |
| 238 | + | } |
| 239 | - | INI_WriteInt(file, "SKILL_PISTOL", WeaponInfo[playerid][SKILL_PISTOL]); |
| 239 | + | case 30: |
| 240 | - | INI_WriteInt(file, "SKILL_PISTOL_SILENCED", WeaponInfo[playerid][SKILL_PISTOL_SILENCED]); |
| 240 | + | {
|
| 241 | - | INI_WriteInt(file, "SKILL_DESERT_EAGLE", WeaponInfo[playerid][SKILL_DESERT_EAGLE]); |
| 241 | + | WeaponInfo[killerid][SKILL_AK47]+=2; |
| 242 | - | INI_WriteInt(file, "SKILL_SHOTGUN", WeaponInfo[playerid][SKILL_SHOTGUN]); |
| 242 | + | WeaponInfo[playerid][SKILL_AK47]--; |
| 243 | - | INI_WriteInt(file, "SKILL_SAWNOFF_SHOTGUN", WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]); |
| 243 | + | } |
| 244 | - | INI_WriteInt(file, "SKILL_SPAS12_SHOTGUN", WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]); |
| 244 | + | case 31: |
| 245 | - | INI_WriteInt(file, "SKILL_MICRO_UZI", WeaponInfo[playerid][SKILL_MICRO_UZI]); |
| 245 | + | {
|
| 246 | - | INI_WriteInt(file, "SKILL_MP5", WeaponInfo[playerid][SKILL_MP5]); |
| 246 | + | WeaponInfo[killerid][SKILL_M4]+=2; |
| 247 | - | INI_WriteInt(file, "SKILL_AK47", WeaponInfo[playerid][SKILL_AK47]); |
| 247 | + | WeaponInfo[playerid][SKILL_M4]--; |
| 248 | - | INI_WriteInt(file, "SKILL_M4", WeaponInfo[playerid][SKILL_M4]); |
| 248 | + | } |
| 249 | - | INI_WriteInt(file, "SKILL_SNIPERRIFLE", WeaponInfo[playerid][SKILL_SNIPERRIFLE]); |
| 249 | + | case 34: |
| 250 | {
| |
| 251 | - | INI_Close(file); |
| 251 | + | WeaponInfo[killerid][SKILL_SNIPERRIFLE]+=2; |
| 252 | WeaponInfo[playerid][SKILL_SNIPERRIFLE]--; | |
| 253 | } | |
| 254 | } | |
| 255 | //______________________________________________________________________________ | |
| 256 | //*-*-*-*-*-*-*-*-*-*-*-*-*- [REWARDS FOR KILLER] *-*-*-*-*-*-*-*-*-*-*-*-** | |
| 257 | //------------------------------------------------------------------------------ | |
| 258 | new Player_Name[24], string[128]; | |
| 259 | GetPlayerName(killerid, Player_Name, sizeof(Player_Name)); | |
| 260 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{9FE4AA}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 260 | + | Killing_Spree[playerid] = 0; |
| 261 | Killing_Spree[killerid]++; | |
| 262 | switch(Killing_Spree[killerid]) | |
| 263 | {
| |
| 264 | case 1: | |
| 265 | {
| |
| 266 | format(string,sizeof(string), "~r~%s ~w~First Kill", Player_Name); | |
| 267 | - | if(IsPlayerConnected(playerid)) |
| 267 | + | GameTextForAll(string, 3000,6); |
| 268 | GetPlayerHealth(killerid, New_Health); | |
| 269 | - | new showskillz[476]; |
| 269 | + | if(New_Health < 80) |
| 270 | - | new pName[MAX_PLAYER_NAME]; |
| 270 | + | {
|
| 271 | SetPlayerHealth(killerid, New_Health + 20); | |
| 272 | - | format (showskillz, sizeof(showskillz), "{FFFFFF}Player {FF0000}%s{FFFFFF} Stats \n",pName );
|
| 272 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned +20 Health. As A Reward!"); |
| 273 | } | |
| 274 | else | |
| 275 | {
| |
| 276 | Health_Calculate = 100 - New_Health; | |
| 277 | SetPlayerHealth(killerid, New_Health + Health_Calculate); | |
| 278 | format(string, sizeof(string), "You Have Earned +%d Health. As A Reward!", Health_Calculate); | |
| 279 | SendClientMessage(killerid,COLOUR_BLUE, string); | |
| 280 | } | |
| 281 | Health_Calculate = 0; New_Health = 0.0; | |
| 282 | } | |
| 283 | case 2: | |
| 284 | - | switch(dialogid) |
| 284 | + | {
|
| 285 | - | {
|
| 285 | + | format(string,sizeof(string), "~r~%s ~w~Double Kill", Player_Name); |
| 286 | - | case WEAPONSHOP: |
| 286 | + | GameTextForAll(string, 3000,6); |
| 287 | - | {
|
| 287 | + | GivePlayerWeapon(killerid,24,100); |
| 288 | - | if(response) |
| 288 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A Deagle With 100 Bullets. As A Reward!"); |
| 289 | - | {
|
| 289 | + | } |
| 290 | - | switch(listitem) |
| 290 | + | case 3: |
| 291 | - | {
|
| 291 | + | {
|
| 292 | - | case 0: ShowPlayerDialog(playerid, WEAPONSHOP+1, DIALOG_STYLE_LIST, "Pistols", "9mm\t\t\t$200\nSilenced 9mm\t\t$600\nDesert Eagle\t\t$1200", "Select", "Cancel"); |
| 292 | + | format(string,sizeof(string), "~r~%s ~w~Tripple Kill", Player_Name); |
| 293 | - | case 1: ShowPlayerDialog(playerid, WEAPONSHOP+2, DIALOG_STYLE_LIST, "Sub-Machine Gun", "Tec9\t\t\t$300\nMicro SMG\t\t$500", "Select", "Cancel"); |
| 293 | + | GameTextForAll(string, 3000,6); |
| 294 | - | case 2: ShowPlayerDialog(playerid, WEAPONSHOP+3, DIALOG_STYLE_LIST, "Shotguns", "Shotgun\t\t\t$600\nSawnoff Shotgun\t\t$800\nCombat Shotgun\t\t$1000", "Select", "Cancel"); |
| 294 | + | GetPlayerArmour(killerid, New_Armour); |
| 295 | - | case 3: ShowPlayerDialog(playerid, WEAPONSHOP+4, DIALOG_STYLE_LIST, "Armours", "Armour\t\t\t$200", "Select", "Cancel"); |
| 295 | + | if(New_Armour < 80) |
| 296 | - | case 4: ShowPlayerDialog(playerid, WEAPONSHOP+5, DIALOG_STYLE_LIST, "SMG", "MP5\t\t\t$2000", "Select", "Cancel"); |
| 296 | + | {
|
| 297 | - | case 5: ShowPlayerDialog(playerid, WEAPONSHOP+6, DIALOG_STYLE_LIST, "Assault", "AK47\t\t$3500\nM4\t\t$4500", "Select", "Cancel"); |
| 297 | + | SetPlayerArmour(killerid, New_Armour + 20); |
| 298 | - | } |
| 298 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned +20 Armour. As A Reward!"); |
| 299 | - | return 1; |
| 299 | + | } |
| 300 | - | } |
| 300 | + | else |
| 301 | - | return 1; |
| 301 | + | {
|
| 302 | - | } |
| 302 | + | Armour_Calulate = 100 - New_Armour; |
| 303 | SetPlayerArmour(killerid, New_Armour + Armour_Calulate); | |
| 304 | - | case WEAPONSHOP+1: |
| 304 | + | format(string, sizeof(string), "You Have Earned +%d Armour. As A Reward!", Health_Calculate); |
| 305 | - | {
|
| 305 | + | SendClientMessage(killerid,COLOUR_BLUE, string); |
| 306 | - | if(response) |
| 306 | + | } |
| 307 | - | {
|
| 307 | + | Armour_Calulate = 0; New_Armour = 0.0; |
| 308 | - | switch(listitem) |
| 308 | + | } |
| 309 | - | {
|
| 309 | + | case 4: |
| 310 | - | case 0: |
| 310 | + | {
|
| 311 | - | {
|
| 311 | + | format(string,sizeof(string), "~r~%s ~w~Over Kill", Player_Name); |
| 312 | - | if(GetPlayerMoney(playerid) <200) |
| 312 | + | GameTextForAll(string, 3000,6); |
| 313 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 313 | + | GivePlayerWeapon(killerid,28,500); |
| 314 | - | GivePlayerMoney(playerid, -200); |
| 314 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A Micro SMG With 500 Bullets. As A Reward!"); |
| 315 | - | GivePlayerWeapon(playerid,22,30); |
| 315 | + | } |
| 316 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a 9mm! ($200)"); |
| 316 | + | case 5: |
| 317 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 317 | + | {
|
| 318 | - | } |
| 318 | + | format(string,sizeof(string), "~r~%s ~w~Rampage", Player_Name); |
| 319 | GameTextForAll(string, 3000,6); | |
| 320 | - | case 1: |
| 320 | + | GivePlayerMoney(killerid, 25000); |
| 321 | - | {
|
| 321 | + | GivePlayerWeapon(killerid,30,50); |
| 322 | - | if(GetPlayerMoney(playerid) <600) |
| 322 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A AK47 With 50 Bullets and 25k Money. As A Reward!"); |
| 323 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 323 | + | } |
| 324 | - | GivePlayerMoney(playerid, -600); |
| 324 | + | case 6: |
| 325 | - | GivePlayerWeapon(playerid,23,30); |
| 325 | + | {
|
| 326 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Silenced 9mm! ($600)"); |
| 326 | + | format(string,sizeof(string), "~r~%s ~w~Killtacular", Player_Name); |
| 327 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 327 | + | GameTextForAll(string, 3000,6); |
| 328 | - | } |
| 328 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Been Given Random Gift. As A Reward!"); |
| 329 | new chooseone = random(6); | |
| 330 | - | case 2: |
| 330 | + | switch(chooseone) |
| 331 | - | {
|
| 331 | + | {
|
| 332 | - | if(GetPlayerMoney(playerid) <1200) |
| 332 | + | case 0: |
| 333 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 333 | + | {
|
| 334 | - | GivePlayerMoney(playerid, -1200); |
| 334 | + | GetPlayerHealth(killerid, New_Health); |
| 335 | - | GivePlayerWeapon(playerid,24,30); |
| 335 | + | Health_Calculate = 100 - New_Health; |
| 336 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Desert Eagle! ($1200)"); |
| 336 | + | SetPlayerHealth(killerid, New_Health + Health_Calculate); |
| 337 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 337 | + | format(string, sizeof(string), "You Have Earned +%d Health. As A Reward!", Health_Calculate); |
| 338 | - | } |
| 338 | + | SendClientMessage(killerid,COLOUR_BLUE, string); |
| 339 | - | } |
| 339 | + | Health_Calculate = 0; New_Health = 0.0; |
| 340 | - | return 1; |
| 340 | + | } |
| 341 | - | } |
| 341 | + | |
| 342 | - | return 1; |
| 342 | + | case 1: |
| 343 | - | } |
| 343 | + | {
|
| 344 | GivePlayerWeapon(killerid,24,250); | |
| 345 | - | case WEAPONSHOP+2: |
| 345 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A Deagle With 250 Bullets. As A Reward!"); |
| 346 | - | {
|
| 346 | + | } |
| 347 | - | if(response) |
| 347 | + | |
| 348 | - | {
|
| 348 | + | case 2: |
| 349 | - | switch(listitem) |
| 349 | + | {
|
| 350 | - | {
|
| 350 | + | GetPlayerArmour(killerid, New_Armour); |
| 351 | - | case 0: |
| 351 | + | Armour_Calulate = 100 - New_Armour; |
| 352 | - | {
|
| 352 | + | SetPlayerArmour(killerid, New_Armour + Armour_Calulate); |
| 353 | - | if(GetPlayerMoney(playerid) <300) |
| 353 | + | format(string, sizeof(string), "You Have Earned +%d Armour. As A Reward!", Health_Calculate); |
| 354 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 354 | + | SendClientMessage(killerid,COLOUR_BLUE, string); |
| 355 | - | GivePlayerMoney(playerid, -300); |
| 355 | + | Armour_Calulate = 0; New_Armour = 0.0; |
| 356 | - | GivePlayerWeapon(playerid,32,30); |
| 356 | + | } |
| 357 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Tec9! ($300)"); |
| 357 | + | |
| 358 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 358 | + | case 3: |
| 359 | - | } |
| 359 | + | {
|
| 360 | GivePlayerWeapon(killerid,28,800); | |
| 361 | - | case 1: |
| 361 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A Micro SMG With 800 Bullets. As A Reward!"); |
| 362 | - | {
|
| 362 | + | } |
| 363 | - | if(GetPlayerMoney(playerid) <500) |
| 363 | + | |
| 364 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 364 | + | case 4: |
| 365 | - | GivePlayerMoney(playerid, -500); |
| 365 | + | {
|
| 366 | - | GivePlayerWeapon(playerid,28,30); |
| 366 | + | GivePlayerMoney(killerid, 30000); |
| 367 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Micro SMG! ($500)"); |
| 367 | + | GivePlayerWeapon(killerid,30,150); |
| 368 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 368 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A AK47 With 150 Bullets and 30k Money. As A Reward!"); |
| 369 | - | } |
| 369 | + | } |
| 370 | - | } |
| 370 | + | |
| 371 | - | return 1; |
| 371 | + | case 5: |
| 372 | - | } |
| 372 | + | {
|
| 373 | - | return 1; |
| 373 | + | SendClientMessage(killerid,COLOR_RED,"Ooops, Bad Luck!!! You Haven't Got Anything."); |
| 374 | - | } |
| 374 | + | } |
| 375 | } | |
| 376 | - | case WEAPONSHOP+3: |
| 376 | + | } |
| 377 | - | {
|
| 377 | + | case 7: |
| 378 | - | if(response) |
| 378 | + | {
|
| 379 | - | {
|
| 379 | + | format(string,sizeof(string), "~r~%s ~w~Monster Kill", Player_Name); |
| 380 | - | switch(listitem) |
| 380 | + | GameTextForAll(string, 3000,6); |
| 381 | - | {
|
| 381 | + | GetPlayerHealth(killerid, New_Health); |
| 382 | - | case 0: |
| 382 | + | if(New_Health < 50) |
| 383 | - | {
|
| 383 | + | {
|
| 384 | - | if(GetPlayerMoney(playerid) <600) |
| 384 | + | SetPlayerHealth(killerid, New_Health + 20); |
| 385 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 385 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned +50 Health. As A Reward!"); |
| 386 | - | GivePlayerMoney(playerid, -600); |
| 386 | + | } |
| 387 | - | GivePlayerWeapon(playerid,25,15); |
| 387 | + | else |
| 388 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Shotgun! ($600)"); |
| 388 | + | {
|
| 389 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 389 | + | Health_Calculate = 100 - New_Health; |
| 390 | - | } |
| 390 | + | SetPlayerHealth(killerid, New_Health + Health_Calculate); |
| 391 | format(string, sizeof(string), "You Have Earned +%d Health. As A Reward!", Health_Calculate); | |
| 392 | - | case 1: |
| 392 | + | SendClientMessage(killerid,COLOUR_BLUE, string); |
| 393 | - | {
|
| 393 | + | } |
| 394 | - | if(GetPlayerMoney(playerid) <800) |
| 394 | + | Health_Calculate = 0; New_Health = 0.0; |
| 395 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 395 | + | } |
| 396 | - | GivePlayerMoney(playerid, -800); |
| 396 | + | case 8: |
| 397 | - | GivePlayerWeapon(playerid,26,15); |
| 397 | + | {
|
| 398 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Sawnoff Shotgun (800$)"); |
| 398 | + | format(string,sizeof(string), "~r~%s ~w~Killimanjaro", Player_Name); |
| 399 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 399 | + | GameTextForAll(string, 3000,6); |
| 400 | - | } |
| 400 | + | GivePlayerWeapon(killerid,24,200); |
| 401 | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A Deagle With 200 Bullets. As A Reward!"); | |
| 402 | - | case 2: |
| 402 | + | } |
| 403 | - | {
|
| 403 | + | case 9: |
| 404 | - | if(GetPlayerMoney(playerid) <1000) |
| 404 | + | {
|
| 405 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 405 | + | format(string,sizeof(string), "~r~%s ~w~Ludicrous Kill", Player_Name); |
| 406 | - | GivePlayerMoney(playerid, -1000); |
| 406 | + | GameTextForAll(string, 3000,6); |
| 407 | - | GivePlayerWeapon(playerid,27,15); |
| 407 | + | GetPlayerArmour(killerid, New_Armour); |
| 408 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Combat Shotgun (1000$)"); |
| 408 | + | if(New_Armour < 50) |
| 409 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 409 | + | {
|
| 410 | - | } |
| 410 | + | SetPlayerArmour(killerid, New_Armour + 20); |
| 411 | - | } |
| 411 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned +50 Armour. As A Reward!"); |
| 412 | - | return 1; |
| 412 | + | } |
| 413 | - | } |
| 413 | + | else |
| 414 | - | return 1; |
| 414 | + | {
|
| 415 | - | } |
| 415 | + | Armour_Calulate = 100 - New_Armour; |
| 416 | SetPlayerArmour(killerid, New_Armour + Armour_Calulate); | |
| 417 | - | case WEAPONSHOP+4: |
| 417 | + | format(string, sizeof(string), "You Have Earned +%d Armour. As A Reward!", Health_Calculate); |
| 418 | - | {
|
| 418 | + | SendClientMessage(killerid,COLOUR_BLUE, string); |
| 419 | - | if(response) |
| 419 | + | } |
| 420 | - | {
|
| 420 | + | Armour_Calulate = 0; New_Armour = 0.0; |
| 421 | - | switch(listitem) |
| 421 | + | } |
| 422 | - | {
|
| 422 | + | case 10: |
| 423 | - | case 0: |
| 423 | + | {
|
| 424 | - | {
|
| 424 | + | format(string,sizeof(string), "~r~%s ~w~Killionaire", Player_Name); |
| 425 | - | if(GetPlayerMoney(playerid) <200) |
| 425 | + | GameTextForAll(string, 3000,6); |
| 426 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 426 | + | GivePlayerWeapon(killerid,28,1000); |
| 427 | - | GivePlayerMoney(playerid, -200); |
| 427 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A Micro SMG With 1000 Bullets. As A Reward!"); |
| 428 | - | SetPlayerArmour(playerid, 100); |
| 428 | + | } |
| 429 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Armour! ($200)"); |
| 429 | + | case 11: |
| 430 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 430 | + | {
|
| 431 | - | } |
| 431 | + | format(string,sizeof(string), "~r~%s ~w~Unstoppable", Player_Name); |
| 432 | - | } |
| 432 | + | GameTextForAll(string, 3000,6); |
| 433 | - | return 1; |
| 433 | + | SetPlayerSpecialAction(killerid, SPECIAL_ACTION_USEJETPACK); |
| 434 | - | } |
| 434 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A Jetpack. As A Reward!"); |
| 435 | - | return 1; |
| 435 | + | } |
| 436 | - | } |
| 436 | + | case 12: |
| 437 | {
| |
| 438 | - | case WEAPONSHOP+5: |
| 438 | + | format(string,sizeof(string), "~r~%s ~w~Invincible", Player_Name); |
| 439 | - | {
|
| 439 | + | GameTextForAll(string, 3000,6); |
| 440 | - | if(response) |
| 440 | + | GivePlayerMoney(killerid, 50000); |
| 441 | - | {
|
| 441 | + | GivePlayerWeapon(killerid,31,100); |
| 442 | - | switch(listitem) |
| 442 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A M4 With 100 Bullets and 50k Money. As A Reward!"); |
| 443 | - | {
|
| 443 | + | } |
| 444 | - | case 0: |
| 444 | + | case 13: |
| 445 | - | {
|
| 445 | + | {
|
| 446 | - | if(GetPlayerMoney(playerid) <2000) |
| 446 | + | format(string,sizeof(string), "~r~%s ~w~Inconceivable", Player_Name); |
| 447 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 447 | + | GameTextForAll(string, 3000,6); |
| 448 | - | GivePlayerMoney(playerid, -2000); |
| 448 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Been Given Random Gift. As A Reward!"); |
| 449 | - | GivePlayerWeapon(playerid,29,30); |
| 449 | + | new chooseone = random(6); |
| 450 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a MP5 (2000$)"); |
| 450 | + | switch(chooseone) |
| 451 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 451 | + | {
|
| 452 | - | } |
| 452 | + | case 0: |
| 453 | - | } |
| 453 | + | {
|
| 454 | - | return 1; |
| 454 | + | GetPlayerHealth(killerid, New_Health); |
| 455 | - | } |
| 455 | + | Health_Calculate = 100 - New_Health; |
| 456 | - | return 1; |
| 456 | + | SetPlayerHealth(killerid, New_Health + Health_Calculate); |
| 457 | - | } |
| 457 | + | format(string, sizeof(string), "You Have Earned +%d Health. As A Reward!", Health_Calculate); |
| 458 | SendClientMessage(killerid,COLOUR_BLUE, string); | |
| 459 | - | case WEAPONSHOP+6: |
| 459 | + | Health_Calculate = 0; New_Health = 0.0; |
| 460 | - | {
|
| 460 | + | } |
| 461 | - | if(response) |
| 461 | + | |
| 462 | - | {
|
| 462 | + | case 1: |
| 463 | - | switch(listitem) |
| 463 | + | {
|
| 464 | - | {
|
| 464 | + | GivePlayerWeapon(killerid,35,10); |
| 465 | - | case 0: |
| 465 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A RPG With 10 Missiles. As A Reward!"); |
| 466 | - | {
|
| 466 | + | } |
| 467 | - | if(GetPlayerMoney(playerid) <3500) |
| 467 | + | |
| 468 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 468 | + | case 2: |
| 469 | - | GivePlayerMoney(playerid, -3500); |
| 469 | + | {
|
| 470 | - | GivePlayerWeapon(playerid,30,120); |
| 470 | + | GetPlayerArmour(killerid, New_Armour); |
| 471 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a AK47 (3500$)"); |
| 471 | + | Armour_Calulate = 100 - New_Armour; |
| 472 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 472 | + | SetPlayerArmour(killerid, New_Armour + Armour_Calulate); |
| 473 | - | } |
| 473 | + | format(string, sizeof(string), "You Have Earned +%d Armour. As A Reward!", Health_Calculate); |
| 474 | SendClientMessage(killerid,COLOUR_BLUE, string); | |
| 475 | - | case 1: |
| 475 | + | Armour_Calulate = 0; New_Armour = 0.0; |
| 476 | - | {
|
| 476 | + | } |
| 477 | - | if(GetPlayerMoney(playerid) <4500) |
| 477 | + | |
| 478 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 478 | + | case 3: |
| 479 | - | GivePlayerMoney(playerid, -4500); |
| 479 | + | {
|
| 480 | - | GivePlayerWeapon(playerid,31,120); |
| 480 | + | GivePlayerWeapon(killerid,38,100); |
| 481 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a M4 (4500$)"); |
| 481 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A Minigun With 100 Bullets. As A Reward!"); |
| 482 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 482 | + | } |
| 483 | - | } |
| 483 | + | |
| 484 | - | } |
| 484 | + | case 4: |
| 485 | - | return 1; |
| 485 | + | {
|
| 486 | - | } |
| 486 | + | GivePlayerMoney(killerid, 60000); |
| 487 | - | return 1; |
| 487 | + | GivePlayerWeapon(killerid,34,25); |
| 488 | - | } |
| 488 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned A Sniper With 25 Bullets and 60k Money. As A Reward!"); |
| 489 | - | } |
| 489 | + | } |
| 490 | - | return 1; |
| 490 | + | |
| 491 | case 5: | |
| 492 | {
| |
| 493 | SendClientMessage(killerid,COLOR_RED,"Ooops, Bad Luck!!! You Haven't Got Anything."); | |
| 494 | } | |
| 495 | } | |
| 496 | } | |
| 497 | - | // Load Weapons |
| 497 | + | case 14: |
| 498 | - | INI_Int("Weapon1", WeaponInfo[playerid][Weapon1]);
|
| 498 | + | {
|
| 499 | - | INI_Int("Weapon2", WeaponInfo[playerid][Weapon2]);
|
| 499 | + | format(string,sizeof(string), "~r~%s ~w~Unfrigginbelievable", Player_Name); |
| 500 | - | INI_Int("Weapon3", WeaponInfo[playerid][Weapon3]);
|
| 500 | + | GameTextForAll(string, 3000,6); |
| 501 | - | INI_Int("Weapon4", WeaponInfo[playerid][Weapon4]);
|
| 501 | + | GivePlayerWeapon(killerid,37,150); |
| 502 | - | INI_Int("Weapon5", WeaponInfo[playerid][Weapon5]);
|
| 502 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned Flamethrower. As A Reward!"); |
| 503 | - | INI_Int("Weapon6", WeaponInfo[playerid][Weapon6]);
|
| 503 | + | } |
| 504 | - | INI_Int("Weapon7", WeaponInfo[playerid][Weapon7]);
|
| 504 | + | case 15: |
| 505 | - | INI_Int("Weapon8", WeaponInfo[playerid][Weapon8]);
|
| 505 | + | {
|
| 506 | - | INI_Int("Weapon9", WeaponInfo[playerid][Weapon9]);
|
| 506 | + | format(string,sizeof(string), "~r~%s ~w~Extermination", Player_Name); |
| 507 | - | INI_Int("Weapon10", WeaponInfo[playerid][Weapon10]);
|
| 507 | + | GameTextForAll(string, 3000,6); |
| 508 | - | INI_Int("Weapon11", WeaponInfo[playerid][Weapon11]);
|
| 508 | + | GivePlayerWeapon(killerid,38,1000); |
| 509 | - | INI_Int("Weapon12", WeaponInfo[playerid][Weapon12]);
|
| 509 | + | SendClientMessage(killerid,COLOUR_BLUE,"You Have Earned Minigun. As A Reward!"); |
| 510 | } | |
| 511 | - | // Load Ammo |
| 511 | + | |
| 512 | - | INI_Int("Ammo1", WeaponInfo[playerid][Ammo1]);
|
| 512 | + | |
| 513 | - | INI_Int("Ammo2", WeaponInfo[playerid][Ammo2]);
|
| 513 | + | |
| 514 | - | INI_Int("Ammo3", WeaponInfo[playerid][Ammo3]);
|
| 514 | + | |
| 515 | - | INI_Int("Ammo4", WeaponInfo[playerid][Ammo4]);
|
| 515 | + | |
| 516 | - | INI_Int("Ammo5", WeaponInfo[playerid][Ammo5]);
|
| 516 | + | |
| 517 | - | INI_Int("Ammo6", WeaponInfo[playerid][Ammo6]);
|
| 517 | + | |
| 518 | - | INI_Int("Ammo7", WeaponInfo[playerid][Ammo7]);
|
| 518 | + | |
| 519 | - | INI_Int("Ammo8", WeaponInfo[playerid][Ammo8]);
|
| 519 | + | |
| 520 | - | INI_Int("Ammo9", WeaponInfo[playerid][Ammo9]);
|
| 520 | + | |
| 521 | - | INI_Int("Ammo10", WeaponInfo[playerid][Ammo10]);
|
| 521 | + | |
| 522 | - | INI_Int("Ammo11", WeaponInfo[playerid][Ammo11]);
|
| 522 | + | |
| 523 | - | INI_Int("Ammo12", WeaponInfo[playerid][Ammo12]);
|
| 523 | + | |
| 524 | GetPlayerWeaponData(playerid, 8, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Ammo8]); | |
| 525 | - | // Load Skills |
| 525 | + | |
| 526 | - | INI_Int("SKILL_PISTOL", WeaponInfo[playerid][SKILL_PISTOL]);
|
| 526 | + | |
| 527 | - | INI_Int("SKILL_PISTOL_SILENCED", WeaponInfo[playerid][SKILL_PISTOL_SILENCED]);
|
| 527 | + | |
| 528 | - | INI_Int("SKILL_DESERT_EAGLE", WeaponInfo[playerid][SKILL_DESERT_EAGLE]);
|
| 528 | + | |
| 529 | - | INI_Int("SKILL_SHOTGUN", WeaponInfo[playerid][SKILL_SHOTGUN]);
|
| 529 | + | |
| 530 | - | INI_Int("SKILL_SAWNOFF_SHOTGUN", WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]);
|
| 530 | + | if(fexist(pWeaponSave(playerid))) |
| 531 | - | INI_Int("SKILL_SPAS12_SHOTGUN", WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]);
|
| 531 | + | |
| 532 | - | INI_Int("SKILL_MICRO_UZI", WeaponInfo[playerid][SKILL_MICRO_UZI]);
|
| 532 | + | new INI:file = INI_Open(pWeaponSave(playerid)); |
| 533 | - | INI_Int("SKILL_MP5", WeaponInfo[playerid][SKILL_MP5]);
|
| 533 | + | //Weapon Save |
| 534 | - | INI_Int("SKILL_AK47", WeaponInfo[playerid][SKILL_AK47]);
|
| 534 | + | INI_WriteInt(file, "Weapon1", WeaponInfo[playerid][Weapon1]); |
| 535 | - | INI_Int("SKILL_M4", WeaponInfo[playerid][SKILL_M4]);
|
| 535 | + | INI_WriteInt(file, "Weapon2", WeaponInfo[playerid][Weapon2]); |
| 536 | - | INI_Int("SKILL_SNIPERRIFLE", WeaponInfo[playerid][SKILL_SNIPERRIFLE]);
|
| 536 | + | INI_WriteInt(file, "Weapon3", WeaponInfo[playerid][Weapon3]); |
| 537 | INI_WriteInt(file, "Weapon4", WeaponInfo[playerid][Weapon4]); | |
| 538 | - | // |
| 538 | + | INI_WriteInt(file, "Weapon5", WeaponInfo[playerid][Weapon5]); |
| 539 | - | return 1; |
| 539 | + | INI_WriteInt(file, "Weapon6", WeaponInfo[playerid][Weapon6]); |
| 540 | INI_WriteInt(file, "Weapon7", WeaponInfo[playerid][Weapon7]); | |
| 541 | INI_WriteInt(file, "Weapon8", WeaponInfo[playerid][Weapon8]); | |
| 542 | INI_WriteInt(file, "Weapon9", WeaponInfo[playerid][Weapon9]); | |
| 543 | INI_WriteInt(file, "Weapon10", WeaponInfo[playerid][Weapon10]); | |
| 544 | INI_WriteInt(file, "Weapon11", WeaponInfo[playerid][Weapon11]); | |
| 545 | - | new string[50]; |
| 545 | + | INI_WriteInt(file, "Weapon12", WeaponInfo[playerid][Weapon12]); |
| 546 | - | format(string, sizeof(string), PATH, GetName(playerid)); |
| 546 | + | //Ammo Save |
| 547 | - | return string; |
| 547 | + | INI_WriteInt(file, "Ammo1", WeaponInfo[playerid][Ammo1]); |
| 548 | INI_WriteInt(file, "Ammo2", WeaponInfo[playerid][Ammo2]); | |
| 549 | INI_WriteInt(file, "Ammo3", WeaponInfo[playerid][Ammo3]); | |
| 550 | INI_WriteInt(file, "Ammo4", WeaponInfo[playerid][Ammo4]); | |
| 551 | INI_WriteInt(file, "Ammo5", WeaponInfo[playerid][Ammo5]); | |
| 552 | - | new name[24]; |
| 552 | + | INI_WriteInt(file, "Ammo6", WeaponInfo[playerid][Ammo6]); |
| 553 | - | GetPlayerName(playerid, name, sizeof(name)); |
| 553 | + | INI_WriteInt(file, "Ammo7", WeaponInfo[playerid][Ammo7]); |
| 554 | - | return name; |
| 554 | + | INI_WriteInt(file, "Ammo8", WeaponInfo[playerid][Ammo8]); |
| 555 | INI_WriteInt(file, "Ammo9", WeaponInfo[playerid][Ammo9]); | |
| 556 | INI_WriteInt(file, "Ammo10", WeaponInfo[playerid][Ammo10]); | |
| 557 | INI_WriteInt(file, "Ammo11", WeaponInfo[playerid][Ammo11]); | |
| 558 | INI_WriteInt(file, "Ammo12", WeaponInfo[playerid][Ammo12]); | |
| 559 | //Skill Save | |
| 560 | INI_WriteInt(file, "SKILL_PISTOL", WeaponInfo[playerid][SKILL_PISTOL]); | |
| 561 | INI_WriteInt(file, "SKILL_PISTOL_SILENCED", WeaponInfo[playerid][SKILL_PISTOL_SILENCED]); | |
| 562 | INI_WriteInt(file, "SKILL_DESERT_EAGLE", WeaponInfo[playerid][SKILL_DESERT_EAGLE]); | |
| 563 | INI_WriteInt(file, "SKILL_SHOTGUN", WeaponInfo[playerid][SKILL_SHOTGUN]); | |
| 564 | INI_WriteInt(file, "SKILL_SAWNOFF_SHOTGUN", WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]); | |
| 565 | INI_WriteInt(file, "SKILL_SPAS12_SHOTGUN", WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]); | |
| 566 | INI_WriteInt(file, "SKILL_MICRO_UZI", WeaponInfo[playerid][SKILL_MICRO_UZI]); | |
| 567 | INI_WriteInt(file, "SKILL_MP5", WeaponInfo[playerid][SKILL_MP5]); | |
| 568 | INI_WriteInt(file, "SKILL_AK47", WeaponInfo[playerid][SKILL_AK47]); | |
| 569 | INI_WriteInt(file, "SKILL_M4", WeaponInfo[playerid][SKILL_M4]); | |
| 570 | INI_WriteInt(file, "SKILL_SNIPERRIFLE", WeaponInfo[playerid][SKILL_SNIPERRIFLE]); | |
| 571 | ||
| 572 | INI_Close(file); | |
| 573 | } | |
| 574 | return 1; | |
| 575 | } | |
| 576 | ||
| 577 | CMD:shopweaps(playerid, params[]) | |
| 578 | {
| |
| 579 | if(IsPlayerConnected(playerid)) | |
| 580 | {
| |
| 581 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{9FE4AA}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 582 | } | |
| 583 | return 1; | |
| 584 | } | |
| 585 | ||
| 586 | CMD:showskills(playerid, params[]) | |
| 587 | {
| |
| 588 | if(IsPlayerConnected(playerid)) | |
| 589 | {
| |
| 590 | new showskillz[476]; | |
| 591 | new pName[MAX_PLAYER_NAME]; | |
| 592 | GetPlayerName(playerid, pName, sizeof(pName)); | |
| 593 | format (showskillz, sizeof(showskillz), "{FFFFFF}Player {FF0000}%s{FFFFFF} Stats \n",pName );
| |
| 594 | format (showskillz, sizeof(showskillz), "{FFFFFF}Pistol:{FF0000}%i , {FFFFFF}Silenced Pistol:{FF0000}%i , {FFFFFF}Desert:{FF0000}%i \n", WeaponInfo[playerid][SKILL_PISTOL] , WeaponInfo[playerid][SKILL_PISTOL_SILENCED], WeaponInfo[playerid][SKILL_DESERT_EAGLE]);
| |
| 595 | format (showskillz, sizeof(showskillz), "{FFFFFF}Shotgun:{FF0000}%i , {FFFFFF}SawnOff ShotGun:{FF0000}%i , {FFFFFF}Spas12 Shotgun:{FF0000}%i \n", WeaponInfo[playerid][SKILL_SHOTGUN], WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN], WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]);
| |
| 596 | format (showskillz, sizeof(showskillz), "{FFFFFF}Uzi:{FF0000}%i , {FFFFFF}MP5:{FF0000}%i , {FFFFFF}AK47:{FF0000}%i \n", WeaponInfo[playerid][SKILL_MICRO_UZI], WeaponInfo[playerid][SKILL_MP5], WeaponInfo[playerid][SKILL_AK47]);
| |
| 597 | format (showskillz, sizeof(showskillz), "{FFFFFF}M4:{FF0000}%i , {FFFFFF}Sniper Rifle:{FF0000}%i.",WeaponInfo[playerid][SKILL_M4], WeaponInfo[playerid][SKILL_SNIPERRIFLE]);
| |
| 598 | SendClientMessage(playerid, -1, showskillz); | |
| 599 | } | |
| 600 | return 1; | |
| 601 | } | |
| 602 | ||
| 603 | public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) | |
| 604 | {
| |
| 605 | switch(dialogid) | |
| 606 | {
| |
| 607 | case WEAPONSHOP: | |
| 608 | {
| |
| 609 | if(response) | |
| 610 | {
| |
| 611 | switch(listitem) | |
| 612 | {
| |
| 613 | case 0: ShowPlayerDialog(playerid, WEAPONSHOP+1, DIALOG_STYLE_LIST, "Pistols", "9mm\t\t\t$200\nSilenced 9mm\t\t$600\nDesert Eagle\t\t$1200", "Select", "Cancel"); | |
| 614 | case 1: ShowPlayerDialog(playerid, WEAPONSHOP+2, DIALOG_STYLE_LIST, "Sub-Machine Gun", "Tec9\t\t\t$300\nMicro SMG\t\t$500", "Select", "Cancel"); | |
| 615 | case 2: ShowPlayerDialog(playerid, WEAPONSHOP+3, DIALOG_STYLE_LIST, "Shotguns", "Shotgun\t\t\t$600\nSawnoff Shotgun\t\t$800\nCombat Shotgun\t\t$1000", "Select", "Cancel"); | |
| 616 | case 3: ShowPlayerDialog(playerid, WEAPONSHOP+4, DIALOG_STYLE_LIST, "Armours", "Armour\t\t\t$200", "Select", "Cancel"); | |
| 617 | case 4: ShowPlayerDialog(playerid, WEAPONSHOP+5, DIALOG_STYLE_LIST, "SMG", "MP5\t\t\t$2000", "Select", "Cancel"); | |
| 618 | case 5: ShowPlayerDialog(playerid, WEAPONSHOP+6, DIALOG_STYLE_LIST, "Assault", "AK47\t\t$3500\nM4\t\t$4500", "Select", "Cancel"); | |
| 619 | } | |
| 620 | return 1; | |
| 621 | } | |
| 622 | return 1; | |
| 623 | } | |
| 624 | ||
| 625 | case WEAPONSHOP+1: | |
| 626 | {
| |
| 627 | if(response) | |
| 628 | {
| |
| 629 | switch(listitem) | |
| 630 | {
| |
| 631 | case 0: | |
| 632 | {
| |
| 633 | if(GetPlayerMoney(playerid) <200) | |
| 634 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 635 | GivePlayerMoney(playerid, -200); | |
| 636 | GivePlayerWeapon(playerid,22,30); | |
| 637 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a 9mm! ($200)"); | |
| 638 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 639 | } | |
| 640 | ||
| 641 | case 1: | |
| 642 | {
| |
| 643 | if(GetPlayerMoney(playerid) <600) | |
| 644 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 645 | GivePlayerMoney(playerid, -600); | |
| 646 | GivePlayerWeapon(playerid,23,30); | |
| 647 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Silenced 9mm! ($600)"); | |
| 648 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 649 | } | |
| 650 | ||
| 651 | case 2: | |
| 652 | {
| |
| 653 | if(GetPlayerMoney(playerid) <1200) | |
| 654 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 655 | GivePlayerMoney(playerid, -1200); | |
| 656 | GivePlayerWeapon(playerid,24,30); | |
| 657 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Desert Eagle! ($1200)"); | |
| 658 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 659 | } | |
| 660 | } | |
| 661 | return 1; | |
| 662 | } | |
| 663 | return 1; | |
| 664 | } | |
| 665 | ||
| 666 | case WEAPONSHOP+2: | |
| 667 | {
| |
| 668 | if(response) | |
| 669 | {
| |
| 670 | switch(listitem) | |
| 671 | {
| |
| 672 | case 0: | |
| 673 | {
| |
| 674 | if(GetPlayerMoney(playerid) <300) | |
| 675 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 676 | GivePlayerMoney(playerid, -300); | |
| 677 | GivePlayerWeapon(playerid,32,30); | |
| 678 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Tec9! ($300)"); | |
| 679 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 680 | } | |
| 681 | ||
| 682 | case 1: | |
| 683 | {
| |
| 684 | if(GetPlayerMoney(playerid) <500) | |
| 685 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 686 | GivePlayerMoney(playerid, -500); | |
| 687 | GivePlayerWeapon(playerid,28,30); | |
| 688 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Micro SMG! ($500)"); | |
| 689 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 690 | } | |
| 691 | } | |
| 692 | return 1; | |
| 693 | } | |
| 694 | return 1; | |
| 695 | } | |
| 696 | ||
| 697 | case WEAPONSHOP+3: | |
| 698 | {
| |
| 699 | if(response) | |
| 700 | {
| |
| 701 | switch(listitem) | |
| 702 | {
| |
| 703 | case 0: | |
| 704 | {
| |
| 705 | if(GetPlayerMoney(playerid) <600) | |
| 706 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 707 | GivePlayerMoney(playerid, -600); | |
| 708 | GivePlayerWeapon(playerid,25,15); | |
| 709 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Shotgun! ($600)"); | |
| 710 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 711 | } | |
| 712 | ||
| 713 | case 1: | |
| 714 | {
| |
| 715 | if(GetPlayerMoney(playerid) <800) | |
| 716 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 717 | GivePlayerMoney(playerid, -800); | |
| 718 | GivePlayerWeapon(playerid,26,15); | |
| 719 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Sawnoff Shotgun (800$)"); | |
| 720 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 721 | } | |
| 722 | ||
| 723 | case 2: | |
| 724 | {
| |
| 725 | if(GetPlayerMoney(playerid) <1000) | |
| 726 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 727 | GivePlayerMoney(playerid, -1000); | |
| 728 | GivePlayerWeapon(playerid,27,15); | |
| 729 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Combat Shotgun (1000$)"); | |
| 730 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 731 | } | |
| 732 | } | |
| 733 | return 1; | |
| 734 | } | |
| 735 | return 1; | |
| 736 | } | |
| 737 | ||
| 738 | case WEAPONSHOP+4: | |
| 739 | {
| |
| 740 | if(response) | |
| 741 | {
| |
| 742 | switch(listitem) | |
| 743 | {
| |
| 744 | case 0: | |
| 745 | {
| |
| 746 | if(GetPlayerMoney(playerid) <200) | |
| 747 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 748 | GivePlayerMoney(playerid, -200); | |
| 749 | SetPlayerArmour(playerid, 100); | |
| 750 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Armour! ($200)"); | |
| 751 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 752 | } | |
| 753 | } | |
| 754 | return 1; | |
| 755 | } | |
| 756 | return 1; | |
| 757 | } | |
| 758 | ||
| 759 | case WEAPONSHOP+5: | |
| 760 | {
| |
| 761 | if(response) | |
| 762 | {
| |
| 763 | switch(listitem) | |
| 764 | {
| |
| 765 | case 0: | |
| 766 | {
| |
| 767 | if(GetPlayerMoney(playerid) <2000) | |
| 768 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 769 | GivePlayerMoney(playerid, -2000); | |
| 770 | GivePlayerWeapon(playerid,29,30); | |
| 771 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a MP5 (2000$)"); | |
| 772 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 773 | } | |
| 774 | } | |
| 775 | return 1; | |
| 776 | } | |
| 777 | return 1; | |
| 778 | } | |
| 779 | ||
| 780 | case WEAPONSHOP+6: | |
| 781 | {
| |
| 782 | if(response) | |
| 783 | {
| |
| 784 | switch(listitem) | |
| 785 | {
| |
| 786 | case 0: | |
| 787 | {
| |
| 788 | if(GetPlayerMoney(playerid) <3500) | |
| 789 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 790 | GivePlayerMoney(playerid, -3500); | |
| 791 | GivePlayerWeapon(playerid,30,120); | |
| 792 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a AK47 (3500$)"); | |
| 793 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 794 | } | |
| 795 | ||
| 796 | case 1: | |
| 797 | {
| |
| 798 | if(GetPlayerMoney(playerid) <4500) | |
| 799 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 800 | GivePlayerMoney(playerid, -4500); | |
| 801 | GivePlayerWeapon(playerid,31,120); | |
| 802 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a M4 (4500$)"); | |
| 803 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 804 | } | |
| 805 | } | |
| 806 | return 1; | |
| 807 | } | |
| 808 | return 1; | |
| 809 | } | |
| 810 | } | |
| 811 | return 1; | |
| 812 | } | |
| 813 | ||
| 814 | //Loaduser Public | |
| 815 | forward LoadUser_data(playerid, name[], value[]); | |
| 816 | public LoadUser_data(playerid, name[], value[]) | |
| 817 | {
| |
| 818 | // Load Weapons | |
| 819 | INI_Int("Weapon1", WeaponInfo[playerid][Weapon1]);
| |
| 820 | INI_Int("Weapon2", WeaponInfo[playerid][Weapon2]);
| |
| 821 | INI_Int("Weapon3", WeaponInfo[playerid][Weapon3]);
| |
| 822 | INI_Int("Weapon4", WeaponInfo[playerid][Weapon4]);
| |
| 823 | INI_Int("Weapon5", WeaponInfo[playerid][Weapon5]);
| |
| 824 | INI_Int("Weapon6", WeaponInfo[playerid][Weapon6]);
| |
| 825 | INI_Int("Weapon7", WeaponInfo[playerid][Weapon7]);
| |
| 826 | INI_Int("Weapon8", WeaponInfo[playerid][Weapon8]);
| |
| 827 | INI_Int("Weapon9", WeaponInfo[playerid][Weapon9]);
| |
| 828 | INI_Int("Weapon10", WeaponInfo[playerid][Weapon10]);
| |
| 829 | INI_Int("Weapon11", WeaponInfo[playerid][Weapon11]);
| |
| 830 | INI_Int("Weapon12", WeaponInfo[playerid][Weapon12]);
| |
| 831 | ||
| 832 | // Load Ammo | |
| 833 | INI_Int("Ammo1", WeaponInfo[playerid][Ammo1]);
| |
| 834 | INI_Int("Ammo2", WeaponInfo[playerid][Ammo2]);
| |
| 835 | INI_Int("Ammo3", WeaponInfo[playerid][Ammo3]);
| |
| 836 | INI_Int("Ammo4", WeaponInfo[playerid][Ammo4]);
| |
| 837 | INI_Int("Ammo5", WeaponInfo[playerid][Ammo5]);
| |
| 838 | INI_Int("Ammo6", WeaponInfo[playerid][Ammo6]);
| |
| 839 | INI_Int("Ammo7", WeaponInfo[playerid][Ammo7]);
| |
| 840 | INI_Int("Ammo8", WeaponInfo[playerid][Ammo8]);
| |
| 841 | INI_Int("Ammo9", WeaponInfo[playerid][Ammo9]);
| |
| 842 | INI_Int("Ammo10", WeaponInfo[playerid][Ammo10]);
| |
| 843 | INI_Int("Ammo11", WeaponInfo[playerid][Ammo11]);
| |
| 844 | INI_Int("Ammo12", WeaponInfo[playerid][Ammo12]);
| |
| 845 | ||
| 846 | // Load Skills | |
| 847 | INI_Int("SKILL_PISTOL", WeaponInfo[playerid][SKILL_PISTOL]);
| |
| 848 | INI_Int("SKILL_PISTOL_SILENCED", WeaponInfo[playerid][SKILL_PISTOL_SILENCED]);
| |
| 849 | INI_Int("SKILL_DESERT_EAGLE", WeaponInfo[playerid][SKILL_DESERT_EAGLE]);
| |
| 850 | INI_Int("SKILL_SHOTGUN", WeaponInfo[playerid][SKILL_SHOTGUN]);
| |
| 851 | INI_Int("SKILL_SAWNOFF_SHOTGUN", WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]);
| |
| 852 | INI_Int("SKILL_SPAS12_SHOTGUN", WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]);
| |
| 853 | INI_Int("SKILL_MICRO_UZI", WeaponInfo[playerid][SKILL_MICRO_UZI]);
| |
| 854 | INI_Int("SKILL_MP5", WeaponInfo[playerid][SKILL_MP5]);
| |
| 855 | INI_Int("SKILL_AK47", WeaponInfo[playerid][SKILL_AK47]);
| |
| 856 | INI_Int("SKILL_M4", WeaponInfo[playerid][SKILL_M4]);
| |
| 857 | INI_Int("SKILL_SNIPERRIFLE", WeaponInfo[playerid][SKILL_SNIPERRIFLE]);
| |
| 858 | return 1; | |
| 859 | } | |
| 860 | ||
| 861 | //Stocks | |
| 862 | stock pWeaponSave(playerid) | |
| 863 | {
| |
| 864 | new string[50]; | |
| 865 | format(string, sizeof(string), PATH, GetName(playerid)); | |
| 866 | return string; | |
| 867 | } | |
| 868 | ||
| 869 | stock GetName(playerid) | |
| 870 | {
| |
| 871 | new name[24]; | |
| 872 | GetPlayerName(playerid, name, sizeof(name)); | |
| 873 | return name; | |
| 874 | } | |
| 875 | ||
| 876 | //------------------------------------------------------------------------------ | |
| 877 | //============================I Know You Will Change============================ | |
| 878 | //=========================Please Do Not Remove Credits========================= | |
| 879 | //------------------------------------------------------------------------------ |