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| 1 | bool Run = true; | |
| 2 | Barrier BarrierObj(ThreadMax); | |
| 3 | ||
| 4 | void ParallelFunction() | |
| 5 | {
| |
| 6 | Barrier::Tracer TracerObj = BarrierObj.GetTracer(); | |
| 7 | ||
| 8 | do | |
| 9 | {
| |
| 10 | BarrierObj.Set(TracerObj); | |
| 11 | //alle threads arbeiten | |
| 12 | ||
| 13 | if (BarrierObj.Set(TracerObj) == 0) | |
| 14 | {
| |
| 15 | //ein thread arbeitet | |
| 16 | } | |
| 17 | ||
| 18 | BarrierObj.Set(TracerObj); | |
| 19 | //alle threads arbeiten | |
| 20 | } | |
| 21 | while (Run); | |
| 22 | } |