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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4-
local Player = game.Players.localPlayer
4+
	print("Fixed by kilcrafter (crift_games1)")
5
	script.Parent = Player.Character
6
7-
local mouse = Player:GetMouse()
7+
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
85
wait(1 / 60)
86
Effects = { }
87
local Player = owner
88
local Character = Player.Character
89
local Humanoid = Character.Humanoid
90
local m = Instance.new('Model', Character)
91
m.Name = "WeaponModel"
92
local LeftArm = Character["Left Arm"]
93
local RightArm = Character["Right Arm"]
94
local LeftLeg = Character["Left Leg"]
95
local RightLeg = Character["Right Leg"]
96
local Head = Character.Head
97
local Torso = Character.Torso
98
local cam = game.Workspace.CurrentCamera
99
local RootPart = Character.HumanoidRootPart
100
local RootJoint = RootPart.RootJoint
101
local equipped = false
102
local attack = false
103
local Anim = 'Idle'
104
local idle = 0
105
local attacktype = 1
106
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
107
local velocity = RootPart.Velocity.y
108
local sine = 0
109
local change = 1
110
local grabbed = false
111
local cn = CFrame.new
112
local mr = math.rad
113
local angles = CFrame.Angles
114
local ud = UDim2.new
115
local c3 = Color3.new
116
117
Humanoid.Animator.Parent = nil
118
Character.Animate.Parent = nil
119
120
local newMotor = function(part0, part1, c0, c1)
121
	local w = Instance.new('Motor', part0)
122
	w.Part0 = part0
123
	w.Part1 = part1
124
	w.C0 = c0
125
	w.C1 = c1
126
	return w
127
end
128
129
function clerp(a, b, t)
130
	return a:lerp(b, t)
131
end
132
133
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
134
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
135
136
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
137
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
138
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
139
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
140
RootJoint.C1 = CFrame.new(0, 0, 0)
141
RootJoint.C0 = CFrame.new(0, 0, 0)
142
Torso.Neck.C1 = CFrame.new(0, 0, 0)
143
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
144
145
local rarmc1 = RW.C1
146
local larmc1 = LW.C1
147
local rlegc1 = RH.C1
148
local llegc1 = LH.C1
149
150
local resetc1 = false
151
152
function PlayAnimationFromTable(table, speed, bool)
153
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
154
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
155
	RW.C0 = clerp(RW.C0, table[3], speed) 
156
	LW.C0 = clerp(LW.C0, table[4], speed) 
157
	RH.C0 = clerp(RH.C0, table[5], speed) 
158
	LH.C0 = clerp(LH.C0, table[6], speed) 
159
	if bool == true then
160
		if resetc1 == false then
161
			resetc1 = true
162
			RootJoint.C1 = RootJoint.C1
163
			Torso.Neck.C1 = Torso.Neck.C1
164
			RW.C1 = rarmc1
165
			LW.C1 = larmc1
166
			RH.C1 = rlegc1
167
			LH.C1 = llegc1
168
		end
169
	end
170
end
171
172
--[[Credits to SazErenos for his Artificial Heartbeat]]--
173
174
ArtificialHB = Instance.new("BindableEvent", script)
175
ArtificialHB.Name = "Heartbeat"
176
177
script:WaitForChild("Heartbeat")
178
179
frame = 1 / 30
180
tf = 0
181
allowframeloss = false
182
tossremainder = false
183
lastframe = tick()
184
script.Heartbeat:Fire()
185
186
game:GetService("RunService").Heartbeat:connect(function(s, p)
187
	tf = tf + s
188
	if tf >= frame then
189
		if allowframeloss then
190
			script.Heartbeat:Fire()
191
			lastframe = tick()
192
		else
193
			for i = 1, math.floor(tf / frame) do
194
				script.Heartbeat:Fire()
195
			end
196
			lastframe = tick()
197
		end
198
		if tossremainder then
199
			tf = 0
200
		else
201
			tf = tf - frame * math.floor(tf / frame)
202
		end
203
	end
204
end)
205
206
function swait(num)
207
	if num == 0 or num == nil then
208
		ArtificialHB.Event:wait()
209
	else
210
		for i = 0, num do
211
			ArtificialHB.Event:wait()
212
		end
213
	end
214
end
215
216
local RbxUtility = LoadLibrary("RbxUtility")
217
local Create = RbxUtility.Create
218
219
function RemoveOutlines(part)
220
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
221
end
222
	
223
CFuncs = {	
224
	["Part"] = {
225
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
226
			local Part = Create("Part"){
227
				Parent = Parent,
228
				Reflectance = Reflectance,
229
				Transparency = Transparency,
230
				CanCollide = false,
231
				Locked = true,
232
				BrickColor = BrickColor.new(tostring(BColor)),
233
				Name = Name,
234
				Size = Size,
235
				Material = Material,
236
			}
237
			RemoveOutlines(Part)
238
			return Part
239
		end;
240
	};
241
	
242
	["Mesh"] = {
243
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
244
			local Msh = Create(Mesh){
245
				Parent = Part,
246
				Offset = OffSet,
247
				Scale = Scale,
248
			}
249
			if Mesh == "SpecialMesh" then
250
				Msh.MeshType = MeshType
251
				Msh.MeshId = MeshId
252
			end
253
			return Msh
254
		end;
255
	};
256
	
257
	["Mesh"] = {
258
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
259
			local Msh = Create(Mesh){
260
				Parent = Part,
261
				Offset = OffSet,
262
				Scale = Scale,
263
			}
264
			if Mesh == "SpecialMesh" then
265
				Msh.MeshType = MeshType
266
				Msh.MeshId = MeshId
267
			end
268
			return Msh
269
		end;
270
	};
271
	
272
	["Weld"] = {
273
		Create = function(Parent, Part0, Part1, C0, C1)
274
			local Weld = Create("Weld"){
275
				Parent = Parent,
276
				Part0 = Part0,
277
				Part1 = Part1,
278
				C0 = C0,
279
				C1 = C1,
280
			}
281
			return Weld
282
		end;
283
	};
284
285
	["Sound"] = {
286
		Create = function(id, par, vol, pit) 
287
			coroutine.resume(coroutine.create(function()
288
				local S = Create("Sound"){
289
					Volume = vol,
290
					Pitch = pit or 1,
291
					SoundId = id,
292
					Parent = par or workspace,
293
				}
294
				Instance.new("DistortionSoundEffect", S).Level = 1
295
				wait() 
296
				S:play() 
297
				game:GetService("Debris"):AddItem(S, 10)
298
			end))
299
		end;
300
	};
301
	
302
	["ParticleEmitter"] = {
303
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
304
			local fp = Create("ParticleEmitter"){
305
				Parent = Parent,
306
				Color = ColorSequence.new(Color1, Color2),
307
				LightEmission = LightEmission,
308
				Size = Size,
309
				Texture = Texture,
310
				Transparency = Transparency,
311
				ZOffset = ZOffset,
312
				Acceleration = Accel,
313
				Drag = Drag,
314
				LockedToPart = LockedToPart,
315
				VelocityInheritance = VelocityInheritance,
316
				EmissionDirection = EmissionDirection,
317
				Enabled = Enabled,
318
				Lifetime = LifeTime,
319
				Rate = Rate,
320
				Rotation = Rotation,
321
				RotSpeed = RotSpeed,
322
				Speed = Speed,
323
				VelocitySpread = VelocitySpread,
324
			}
325
			return fp
326
		end;
327
	};
328
}
329
330
function rayCast(Position, Direction, Range, Ignore)
331
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
332
end 
333
334
local function GetNearest(obj, distance)
335
	local last, lastx = distance + 1
336
	for i, v in pairs(workspace:GetChildren()) do
337
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
338
			local t = v.Torso
339
			local dist = (t.Position - obj.Position).magnitude
340
			if dist <= distance then
341
				if dist < last then
342
					last = dist
343
					lastx = v
344
				end
345
			end
346
		end
347
	end
348
	return lastx
349
end
350
351
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
352
353
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
354
	for i, v in pairs(hit:GetChildren()) do 
355
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
356
			local find = v:FindFirstChild("DebounceHit")
357
			if not find then
358
				if v.Parent:findFirstChild("Head") then
359
					local BillG = Create("BillboardGui"){
360
						Parent = v.Parent.Head,
361
						Size = UDim2.new(1, 0, 1, 0),
362
						Adornee = v.Parent.Head,
363
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
364
					}
365
					local TL = Create("TextLabel"){
366
						Parent = BillG,
367
						Size = UDim2.new(3, 3, 3, 3),
368
						BackgroundTransparency = 1,
369
						Text = tostring(damage).."-",
370
						TextColor3 = Color1.Color,
371
						TextStrokeColor3 = Color2.Color,
372
						TextStrokeTransparency = 0,
373
						TextXAlignment = Enum.TextXAlignment.Center,
374
						TextYAlignment = Enum.TextYAlignment.Center,
375
						FontSize = Enum.FontSize.Size18,
376
						Font = "ArialBold",
377
					}
378
					coroutine.resume(coroutine.create(function()
379
						swait(1)
380
						for i = 0, 1, .1 do
381
							swait(.1)
382
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
383
						end
384
						BillG:Destroy()
385
					end))
386
				end
387
				v.Health = v.Health - damage
388
				local bool = Create("BoolValue"){
389
					Parent = v,
390
					Name = "DebounceHit",
391
				}
392
				if HSound ~= nil and HPitch ~= nil then
393
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
394
				end
395
				game:GetService("Debris"):AddItem(bool, cooldown)
396
			end
397
		end
398
	end
399
end
400
401
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
402
	for _, c in pairs(workspace:children()) do
403
		local hum = c:findFirstChild("Humanoid")
404
		if hum ~= nil then
405
			local head = c:findFirstChild("Torso")
406
			if head ~= nil then
407
				local targ = head.Position - Part.Position
408
				local mag = targ.magnitude
409
				if mag <= magni and c.Name ~= Player.Name then 
410
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
411
				end
412
			end
413
		end
414
	end
415
end
416
417
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
418
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
419
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
420
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
421
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
422
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
423
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
424
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
425
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
426
Part.Mesh.TextureId = "rbxassetid://435840335"
427
428
EffectModel = Instance.new("Model", Character)
429
EffectModel.Name = "Effects"
430
431
Effects = {
432
	["Block"] = {
433
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
434
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
435
			prt.Anchored = true
436
			prt.CFrame = cframe
437
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
438
			game:GetService("Debris"):AddItem(prt, 10)
439
			if Type == 1 or Type == nil then
440
				table.insert(Effects, {
441
					prt,
442
					"Block1",
443
					delay,
444
					x3,
445
					y3,
446
					z3,
447
					msh
448
				})
449
			elseif Type == 2 then
450
				table.insert(Effects, {
451
					prt,
452
					"Block2",
453
					delay,
454
					x3,
455
					y3,
456
					z3,
457
					msh
458
				})
459
			end
460
		end;
461
	};
462
	
463
	["Cylinder"] = {
464
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
465
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
466
			prt.Anchored = true
467
			prt.CFrame = cframe
468
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
469
			game:GetService("Debris"):AddItem(prt, 2)
470
			Effects[#Effects + 1] = {
471
				prt,
472
				"Cylinder",
473
				delay,
474
				x3,
475
				y3,
476
				z3
477
			}
478
		end;
479
	};
480
	
481
	["Sphere"] = {
482
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
483
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
484
			prt.Anchored = true
485
			prt.CFrame = cframe
486
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
487
			game:GetService("Debris"):AddItem(prt, 10)
488
			table.insert(Effects, {
489
				prt,
490
				"Cylinder",
491
				delay,
492
				x3,
493
				y3,
494
				z3,
495
				msh
496
			})
497
		end;
498
	};
499
	
500
	["Elec"] = {
501
		Create = function(cff, x, y, z)
502
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
503
			prt.Anchored = true
504
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
505
			prt.CFrame = CFrame.new(prt.Position)
506
			game:GetService("Debris"):AddItem(prt, 2)
507
			local xval = math.random() / 2
508
			local yval = math.random() / 2
509
			local zval = math.random() / 2
510
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
511
			table.insert(Effects, {
512
				prt,
513
				"Elec",
514
				0.1,
515
				x,
516
				y,
517
				z,
518
				xval,
519
				yval,
520
				zval
521
			})
522
		end;
523
524
	};
525
	
526
	["Ring"] = {
527
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
528
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
529
			prt.Anchored = true
530
			prt.CFrame = cframe
531
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
532
			game:GetService("Debris"):AddItem(prt, 10)
533
			table.insert(Effects, {
534
				prt,
535
				"Cylinder",
536
				delay,
537
				x3,
538
				y3,
539
				z3,
540
				msh
541
			})
542
		end;
543
	};
544
545
546
	["Wave"] = {
547
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
548
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
549
			prt.Anchored = true
550
			prt.CFrame = cframe
551
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
552
			game:GetService("Debris"):AddItem(prt, 10)
553
			table.insert(Effects, {
554
				prt,
555
				"Cylinder",
556
				delay,
557
				x3,
558
				y3,
559
				z3,
560
				msh
561
			})
562
		end;
563
	};
564
565
	["Break"] = {
566
		Create = function(brickcolor, cframe, x1, y1, z1)
567
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
568
			prt.Anchored = true
569
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
570
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
571
			local num = math.random(10, 50) / 1000
572
			game:GetService("Debris"):AddItem(prt, 10)
573
			table.insert(Effects, {
574
				prt,
575
				"Shatter",
576
				num,
577
				prt.CFrame,
578
				math.random() - math.random(),
579
				0,
580
				math.random(50, 100) / 100
581
			})
582
		end;
583
	};
584
}
585
586
Shoot2 = function(orgpos)
587
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
588
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
589
	table.insert(Effects, {
590
		MouseLook.lookVector,
591
		"Shoot2",
592
		50,
593
		orgpos,
594
		5,
595
		7,
596
		0,
597
		1,
598
		2
599
	})
600
end
601
602
function attackone()
603
	attack = true
604
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
605
	for i = 0, 1, 0.025 do
606
		swait()
607
		PlayAnimationFromTable({
608
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
609
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
610
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
611
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
612
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
613
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
614
		}, .3, false)
615
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
616
	end
617
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
618
	CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
619
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
620
	Shoot2(Barrel.Position)
621
	for i = 0, 1, 0.15 do
622
		swait()
623
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
624
		PlayAnimationFromTable({
625
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
626
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
627
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
628
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
629
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
630
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
631
		}, .6, false)
632
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
633
	end
634
	for i = 0, 1, 0.15 do
635
		swait()
636
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
637
		PlayAnimationFromTable({
638
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
639
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
640
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
641
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
642
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
643
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
644
		}, .2, false)
645
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
646
	end
647
	for i = 0, 1, 0.05 do
648
		swait()
649
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
650
		PlayAnimationFromTable({
651
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
652
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
653
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
654
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
655
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
656
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
657
		}, .3, false)
658
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
659
	end
660
	for i = 0, 1, 0.13 do
661
		swait()
662
		PlayAnimationFromTable({
663
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
664
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
665
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
666
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
667
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
668
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
669
		}, .3, false)
670
	end
671
	attack = false
672
end
673
674
--[[Attacks]]--
675
676
mouse.Button1Down:connect(function()
677
	if attack == false and attacktype == 1 then
678
		attackone()
679
	end
680
end)
681
682
mouse.KeyDown:connect(function(k)
683
	k = k:lower()
684
	if attack == false and k == '' then
685
	
686
	end
687
end)
688
689
while true do
690
	swait()
691
	for i, v in pairs(Character:GetChildren()) do
692
		if v:IsA("Part") then
693
			v.Material = "SmoothPlastic"
694
		elseif v:IsA("Accessory") then
695
			v:WaitForChild("Handle").Material = "SmoothPlastic"
696
		end
697
	end
698
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
699
	velocity = RootPart.Velocity.y
700
	sine = sine + change
701
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
702
	if equipped == true or equipped == false then
703
		if RootPart.Velocity.y > 1 and hit == nil then 
704
			Anim = "Jump"
705
			if attack == false then
706
				PlayAnimationFromTable({
707
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
708
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
709
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
710
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
711
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
712
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
713
				}, .3, false)
714
			end
715
		elseif RootPart.Velocity.y < -1 and hit == nil then 
716
			Anim = "Fall"
717
			if attack == false then
718
				PlayAnimationFromTable({
719
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
720
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
721
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
722
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
723
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
724
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
725
				}, .3, false)
726
			end
727
		elseif Torsovelocity < 1 and hit ~= nil then
728
			Anim = "Idle"
729
			if attack == false then
730
				change = 1
731
				PlayAnimationFromTable({
732
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
733
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
734
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
735
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
736
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
737
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
738
				}, .3, false)
739
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
740
			end
741
		elseif Torsovelocity > 2 and hit ~= nil then
742
			Anim = "Walk"
743
			if attack == false then
744
				change = 3
745
				PlayAnimationFromTable({
746
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
747
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
748
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
749
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
750
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
751
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
752
				}, .3, false)
753
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
754
			end
755
		end
756
	end
757
	if 0 < #Effects then
758
		for e = 1, #Effects do
759
			if Effects[e] ~= nil then
760
				local Thing = Effects[e]
761
				if Thing ~= nil then
762
					local Part = Thing[1]
763
					local Mode = Thing[2]
764
					local Delay = Thing[3]
765
					local IncX = Thing[4]
766
					local IncY = Thing[5]
767
					local IncZ = Thing[6]
768
					if Thing[2] == "Shoot" then
769
						local Look = Thing[1]
770
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
771
						local mag = (Thing[4] - pos).magnitude
772
						Thing[9] = Thing[9] + 0.5
773
						Thing[5] = Thing[5] + 0.2
774
						Thing[6] = Thing[6] + 0.2
775
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
776
						Thing[4] = Thing[4] + Look * 15
777
						Thing[3] = Thing[3] - 1
778
						if hit ~= nil then
779
							Thing[3] = 0
780
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
781
							ref.Anchored = true
782
							ref.CFrame = CFrame.new(pos)
783
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
784
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
785
							game:GetService("Debris"):AddItem(ref, 1)
786
						end
787
						if Thing[3] <= 0 then
788
							table.remove(Effects, e)
789
						end
790
					end
791
					do
792
						if Thing[2] == "Shoot2" then
793
							local Look = Thing[1]
794
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
795
							local mag = (Thing[4] - pos).magnitude
796
							Thing[9] = Thing[9] + 0.5
797
							Thing[5] = Thing[5] + 0.2
798
							Thing[6] = Thing[6] + 0.2
799
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
800
							Thing[4] = Thing[4] + Look * 3
801
							Thing[3] = Thing[3] + 5
802
							if hit ~= nil then
803
								Thing[3] = 0
804
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
805
								ref.Anchored = true
806
								ref.CFrame = CFrame.new(pos)
807
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
808
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
809
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
810
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
811
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
812
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
813
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
814
								local e = Instance.new("Explosion", ref)
815
								e.Position = ref.Position
816
								e.BlastRadius = 400
817
								e.DestroyJointRadiusPercent = 20
818
								e.Visible = false
819
								e.ExplosionType = "CratersAndDebris"
820
								game:GetService("Debris"):AddItem(ref, 10)
821
							end
822
							if Thing[3] <= 0 then
823
								table.remove(Effects, e)
824
							end
825
						end
826
						do
827
							do
828
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
829
									if Thing[1].Transparency <= 1 then
830
										if Thing[2] == "Block1" then
831
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
832
											Mesh = Thing[7]
833
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
834
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
835
										else
836
											if Thing[2] == "Block2" then
837
												Thing[1].CFrame = Thing[1].CFrame
838
												Mesh = Thing[7]
839
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
840
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
841
											else
842
												if Thing[2] == "Block3" then
843
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
844
													Mesh = Thing[7]
845
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
846
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
847
												else
848
													if Thing[2] == "Cylinder" then
849
														Mesh = Thing[7]
850
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
851
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
852
													else
853
														if Thing[2] == "Cylinder2" then
854
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
855
															Mesh = Thing[7]
856
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
857
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
858
														else
859
															if Thing[2] == "Blood" then
860
																Mesh = Thing[7]
861
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
862
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
863
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
864
															else
865
																if Thing[2] == "Elec" then
866
																	Mesh = Thing[10]
867
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
868
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
869
																else
870
																	if Thing[2] == "Disappear" then
871
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
872
																	end
873
																end
874
															end
875
														end
876
													end
877
												end
878
											end
879
										end
880
									else
881
										Part.Parent = nil
882
										table.remove(Effects, e)
883
									end
884
								end
885
							end
886
						end
887
					end
888
				end
889
			end
890
		end
891
	end
892
end