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local player = game.Players.LocalPlayer
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local backpack = player.Backpack
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local RunService = game:GetService('RunService')
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function changeEvent()
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backpack.Power.E.Parent = game.ReplicatedStorage
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backpack.Health.Eat.Parent = game.ReplicatedStorage
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backpack.Speed.TrainEvent.Parent = game.ReplicatedStorage
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end
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function unEquipTools()
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for i,v in pairs(player.Character:GetChildren()) do
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if v.ClassName == "Tool" then
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v.Parent = backpack
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end
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end
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end
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unEquipTools()
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changeEvent()
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RunService.Heartbeat:connect(function()
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game.ReplicatedStorage.E:FireServer()
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game.ReplicatedStorage.Eat:FireServer()
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game.ReplicatedStorage.TrainEvent:FireServer()
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end)