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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
--//====================================================\\--
7
--||			   CREATED BY SHACKLUSTER
8
--\\====================================================//--
9
10
wait(0.2)
11
12
Player = game:GetService("Players").LocalPlayer
13
PlayerGui = Player.PlayerGui
14
Cam = workspace.CurrentCamera
15
Backpack = Player.Backpack
16
Character = Player.Character
17
Humanoid = Character:FindFirstChildOfClass("Humanoid")
18
Mouse = Player:GetMouse()
19
RootPart = Character["HumanoidRootPart"]
20
Torso = Character["Torso"]
21
Head = Character["Head"]
22
RightArm = Character["Right Arm"]
23
LeftArm = Character["Left Arm"]
24
RightLeg = Character["Right Leg"]
25
LeftLeg = Character["Left Leg"]
26
RootJoint = RootPart["RootJoint"]
27
Neck = Torso["Neck"]
28
RightShoulder = Torso["Right Shoulder"]
29
LeftShoulder = Torso["Left Shoulder"]
30
RightHip = Torso["Right Hip"]
31
LeftHip = Torso["Left Hip"]
32
local sick = Instance.new("Sound",Torso)
33
34
local ORA = Instance.new("Sound",Torso)
35
	ORA.SoundId = "rbxassetid://791374350"
36
	ORA.Looped = false
37
	ORA.Pitch = 1.3
38
	ORA.Volume = 10
39
	ORA.Parent = Torso
40
41
local muda = Instance.new("Sound",Torso)
42
43
IT = Instance.new
44
CF = CFrame.new
45
VT = Vector3.new
46
RAD = math.rad
47
C3 = Color3.new
48
UD2 = UDim2.new
49
BRICKC = BrickColor.new
50
ANGLES = CFrame.Angles
51
EULER = CFrame.fromEulerAnglesXYZ
52
COS = math.cos
53
ACOS = math.acos
54
SIN = math.sin
55
ASIN = math.asin
56
ABS = math.abs
57
Mrandom = math.random
58
MRANDOM = math.random
59
FLOOR = math.floor
60
Effects = {}
61
local RbxUtility = LoadLibrary("RbxUtility")
62
local Create = RbxUtility.Create
63
64
--//=================================\\
65
--|| 	      USEFUL VALUES
66
--\\=================================//
67
68
Animation_Speed = 3
69
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
70
local Speed = 45
71
local SIZE = 1.3
72
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
73
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
74
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
75
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
76
local ANIM = "Idle"
77
local ATTACK = false
78
local COMBO = 1
79
local Rooted = false
80
local SINE = 0
81
local CHANGE = 2 / Animation_Speed
82
local ROBLOXIDLEANIMATION = IT("Animation")
83
local WEAPONGUI = IT("ScreenGui", PlayerGui)
84
WEAPONGUI.Name = "Big Boie Squad"
85
local ANIMATOR = Humanoid.Animator
86
local ANIMATE = Character.Animate
87
local UNANCHOR = true
88
local KILLCOUNT = 0
89
90
--//=================================\\
91
--\\=================================//
92
93
94
--//=================================\\
95
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
96
--\\=================================//
97
98
ArtificialHB = Instance.new("BindableEvent", script)
99
ArtificialHB.Name = "ArtificialHB"
100
101
script:WaitForChild("ArtificialHB")
102
103
frame = Frame_Speed
104
tf = 0
105
allowframeloss = false
106
tossremainder = false
107
lastframe = tick()
108
script.ArtificialHB:Fire()
109
110
game:GetService("RunService").Heartbeat:connect(function(s, p)
111
	tf = tf + s
112
	if tf >= frame then
113
		if allowframeloss then
114
			script.ArtificialHB:Fire()
115
			lastframe = tick()
116
		else
117
			for i = 1, math.floor(tf / frame) do
118
				script.ArtificialHB:Fire()
119
			end
120
		lastframe = tick()
121
		end
122
		if tossremainder then
123
			tf = 0
124
		else
125
			tf = tf - frame * math.floor(tf / frame)
126
		end
127
	end
128
end)
129
130
--//=================================\\
131
--\\=================================//
132
133
--//=================================\\
134
--|| 	      SOME FUNCTIONS
135
--\\=================================//
136
137
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
138
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
139
end
140
141
function PositiveAngle(NUMBER)
142
	if NUMBER >= 0 then
143
		NUMBER = 0
144
	end
145
	return NUMBER
146
end
147
148
function NegativeAngle(NUMBER)
149
	if NUMBER <= 0 then
150
		NUMBER = 0
151
	end
152
	return NUMBER
153
end
154
155
function Swait(NUMBER)
156
	if NUMBER == 0 or NUMBER == nil then
157
		ArtificialHB.Event:wait()
158
	else
159
		for i = 1, NUMBER do
160
			ArtificialHB.Event:wait()
161
		end
162
	end
163
end
164
165
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
166
	local NEWMESH = IT(MESH)
167
	if MESH == "SpecialMesh" then
168
		NEWMESH.MeshType = MESHTYPE
169
		if MESHID ~= "nil" and MESHID ~= "" then
170
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
171
		end
172
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
173
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
174
		end
175
	end
176
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
177
	NEWMESH.Scale = SCALE
178
	NEWMESH.Parent = PARENT
179
	return NEWMESH
180
end
181
182
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
183
	local NEWPART = IT("Part")
184
	NEWPART.formFactor = FORMFACTOR
185
	NEWPART.Reflectance = REFLECTANCE
186
	NEWPART.Transparency = TRANSPARENCY
187
	NEWPART.CanCollide = false
188
	NEWPART.Locked = true
189
	NEWPART.Anchored = true
190
	if ANCHOR == false then
191
		NEWPART.Anchored = false
192
	end
193
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
194
	NEWPART.Name = NAME
195
	NEWPART.Size = SIZE
196
	NEWPART.Position = Torso.Position
197
	NEWPART.Material = MATERIAL
198
	NEWPART:BreakJoints()
199
	NEWPART.Parent = PARENT
200
	return NEWPART
201
end
202
203
	local function weldBetween(a, b)
204
	    local weldd = Instance.new("ManualWeld")
205
	    weldd.Part0 = a
206
	    weldd.Part1 = b
207
	    weldd.C0 = CFrame.new()
208
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
209
	    weldd.Parent = a
210
	    return weldd
211
	end
212
213
214
function QuaternionFromCFrame(cf)
215
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
216
	local trace = m00 + m11 + m22
217
	if trace > 0 then 
218
		local s = math.sqrt(1 + trace)
219
		local recip = 0.5 / s
220
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
221
	else
222
		local i = 0
223
		if m11 > m00 then
224
			i = 1
225
		end
226
		if m22 > (i == 0 and m00 or m11) then
227
			i = 2
228
		end
229
		if i == 0 then
230
			local s = math.sqrt(m00 - m11 - m22 + 1)
231
			local recip = 0.5 / s
232
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
233
		elseif i == 1 then
234
			local s = math.sqrt(m11 - m22 - m00 + 1)
235
			local recip = 0.5 / s
236
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
237
		elseif i == 2 then
238
			local s = math.sqrt(m22 - m00 - m11 + 1)
239
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
240
		end
241
	end
242
end
243
 
244
function QuaternionToCFrame(px, py, pz, x, y, z, w)
245
	local xs, ys, zs = x + x, y + y, z + z
246
	local wx, wy, wz = w * xs, w * ys, w * zs
247
	local xx = x * xs
248
	local xy = x * ys
249
	local xz = x * zs
250
	local yy = y * ys
251
	local yz = y * zs
252
	local zz = z * zs
253
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
254
end
255
 
256
function QuaternionSlerp(a, b, t)
257
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
258
	local startInterp, finishInterp;
259
	if cosTheta >= 0.0001 then
260
		if (1 - cosTheta) > 0.0001 then
261
			local theta = ACOS(cosTheta)
262
			local invSinTheta = 1 / SIN(theta)
263
			startInterp = SIN((1 - t) * theta) * invSinTheta
264
			finishInterp = SIN(t * theta) * invSinTheta
265
		else
266
			startInterp = 1 - t
267
			finishInterp = t
268
		end
269
	else
270
		if (1 + cosTheta) > 0.0001 then
271
			local theta = ACOS(-cosTheta)
272
			local invSinTheta = 1 / SIN(theta)
273
			startInterp = SIN((t - 1) * theta) * invSinTheta
274
			finishInterp = SIN(t * theta) * invSinTheta
275
		else
276
			startInterp = t - 1
277
			finishInterp = t
278
		end
279
	end
280
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
281
end
282
283
function Clerp(a, b, t)
284
	local qa = {QuaternionFromCFrame(a)}
285
	local qb = {QuaternionFromCFrame(b)}
286
	local ax, ay, az = a.x, a.y, a.z
287
	local bx, by, bz = b.x, b.y, b.z
288
	local _t = 1 - t
289
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
290
end
291
292
CFuncs = {
293
	Part = {
294
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
295
			local Part = Create("Part")({
296
				Parent = Parent,
297
				Reflectance = Reflectance,
298
				Transparency = Transparency,
299
				CanCollide = false,
300
				Locked = true,
301
				BrickColor = BrickColor.new(tostring(BColor)),
302
				Name = Name,
303
				Size = Size,
304
				Material = Material
305
			})
306
			NoOutlines(Part)
307
			return Part
308
		end
309
	},
310
	Mesh = {
311
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
312
			local Msh = Create(Mesh)({
313
				Parent = Part,
314
				Offset = OffSet,
315
				Scale = Scale
316
			})
317
			if Mesh == "SpecialMesh" then
318
				Msh.MeshType = MeshType
319
				Msh.MeshId = MeshId
320
			end
321
			return Msh
322
		end
323
	},
324
	Mesh = {
325
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
326
			local Msh = Create(Mesh)({
327
				Parent = Part,
328
				Offset = OffSet,
329
				Scale = Scale
330
			})
331
			if Mesh == "SpecialMesh" then
332
				Msh.MeshType = MeshType
333
				Msh.MeshId = MeshId
334
			end
335
			return Msh
336
		end
337
	},
338
	Weld = {
339
		Create = function(Parent, Part0, Part1, C0, C1)
340
			local Weld = Create("Weld")({
341
				Parent = Parent,
342
				Part0 = Part0,
343
				Part1 = Part1,
344
				C0 = C0,
345
				C1 = C1
346
			})
347
			return Weld
348
		end
349
	},
350
	Sound = {
351
		Create = function(id, par, vol, pit)
352
			coroutine.resume(coroutine.create(function()
353
				local S = Create("Sound")({
354
					Volume = vol,
355
					Pitch = pit or 1,
356
					SoundId = id,
357
					Parent = par or workspace
358
				})
359
				wait()
360
				S:play()
361
				game:GetService("Debris"):AddItem(S, 6)
362
			end))
363
		end
364
	},
365
	ParticleEmitter = {
366
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
367
			local fp = Create("ParticleEmitter")({
368
				Parent = Parent,
369
				Color = ColorSequence.new(Color1, Color2),
370
				LightEmission = LightEmission,
371
				Size = Size,
372
				Texture = Texture,
373
				Transparency = Transparency,
374
				ZOffset = ZOffset,
375
				Acceleration = Accel,
376
				Drag = Drag,
377
				LockedToPart = LockedToPart,
378
				VelocityInheritance = VelocityInheritance,
379
				EmissionDirection = EmissionDirection,
380
				Enabled = Enabled,
381
				Lifetime = LifeTime,
382
				Rate = Rate,
383
				Rotation = Rotation,
384
				RotSpeed = RotSpeed,
385
				Speed = Speed,
386
				VelocitySpread = VelocitySpread
387
			})
388
			return fp
389
		end
390
	}
391
}
392
393
EffectModel = Instance.new("Model", Character)
394
Effects = {
395
  Block = {
396
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
397
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
398
      prt.Anchored = true
399
      prt.CFrame = cframe
400
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
401
      game:GetService("Debris"):AddItem(prt, 10)
402
      if Type == 1 or Type == nil then
403
        table.insert(Effects, {
404
          prt,
405
          "Block1",
406
          delay,
407
          x3,
408
          y3,
409
          z3,
410
          msh
411
        })
412
      elseif Type == 2 then
413
        table.insert(Effects, {
414
          prt,
415
          "Block2",
416
          delay,
417
          x3,
418
          y3,
419
          z3,
420
          msh
421
        })
422
      else
423
        table.insert(Effects, {
424
          prt,
425
          "Block3",
426
          delay,
427
          x3,
428
          y3,
429
          z3,
430
          msh
431
        })
432
      end
433
    end
434
  },
435
  Sphere = {
436
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
437
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
438
      prt.Anchored = true
439
      prt.CFrame = cframe
440
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
441
      game:GetService("Debris"):AddItem(prt, 10)
442
      table.insert(Effects, {
443
        prt,
444
        "Cylinder",
445
        delay,
446
        x3,
447
        y3,
448
        z3,
449
        msh
450
      })
451
    end
452
  },
453
  Cylinder = {
454
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
455
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
456
      prt.Anchored = true
457
      prt.CFrame = cframe
458
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
459
      game:GetService("Debris"):AddItem(prt, 10)
460
      table.insert(Effects, {
461
        prt,
462
        "Cylinder",
463
        delay,
464
        x3,
465
        y3,
466
        z3,
467
        msh
468
      })
469
    end
470
  },
471
  Wave = {
472
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
473
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
474
      prt.Anchored = true
475
      prt.CFrame = cframe
476
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
477
      game:GetService("Debris"):AddItem(prt, 10)
478
      table.insert(Effects, {
479
        prt,
480
        "Cylinder",
481
        delay,
482
        x3 / 60,
483
        y3 / 60,
484
        z3 / 60,
485
        msh
486
      })
487
    end
488
  },
489
  Ring = {
490
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
491
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
492
      prt.Anchored = true
493
      prt.CFrame = cframe
494
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
495
      game:GetService("Debris"):AddItem(prt, 10)
496
      table.insert(Effects, {
497
        prt,
498
        "Cylinder",
499
        delay,
500
        x3,
501
        y3,
502
        z3,
503
        msh
504
      })
505
    end
506
  },
507
  Break = {
508
    Create = function(brickcolor, cframe, x1, y1, z1)
509
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
510
      prt.Anchored = true
511
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
512
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
513
      local num = math.random(10, 50) / 1000
514
      game:GetService("Debris"):AddItem(prt, 10)
515
      table.insert(Effects, {
516
        prt,
517
        "Shatter",
518
        num,
519
        prt.CFrame,
520
        math.random() - math.random(),
521
        0,
522
        math.random(50, 100) / 100
523
      })
524
    end
525
  },
526
Spiral = {
527
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
528
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
529
      prt.Anchored = true
530
      prt.CFrame = cframe
531
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
532
      game:GetService("Debris"):AddItem(prt, 10)
533
      table.insert(Effects, {
534
        prt,
535
        "Cylinder",
536
        delay,
537
        x3,
538
        y3,
539
        z3,
540
        msh
541
      })
542
    end
543
  },
544
Push = {
545
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
546
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
547
      prt.Anchored = true
548
      prt.CFrame = cframe
549
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
550
      game:GetService("Debris"):AddItem(prt, 10)
551
      table.insert(Effects, {
552
        prt,
553
        "Cylinder",
554
        delay,
555
        x3,
556
        y3,
557
        z3,
558
        msh
559
      })
560
    end
561
  }
562
}
563
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
564
	local fp = IT("Part")
565
	fp.formFactor = formfactor 
566
	fp.Parent = parent
567
	fp.Reflectance = reflectance
568
	fp.Transparency = transparency
569
	fp.CanCollide = false 
570
	fp.Locked = true
571
	fp.BrickColor = brickcolor
572
	fp.Name = name
573
	fp.Size = size
574
	fp.Position = tors.Position 
575
	NoOutlines(fp)
576
	fp.Material = "SmoothPlastic"
577
	fp:BreakJoints()
578
	return fp 
579
end 
580
581
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
582
	local frame = IT("Frame")
583
	frame.BackgroundTransparency = TRANSPARENCY
584
	frame.BorderSizePixel = BORDERSIZEPIXEL
585
	frame.Position = POSITION
586
	frame.Size = SIZE
587
	frame.BackgroundColor3 = COLOR
588
	frame.BorderColor3 = BORDERCOLOR
589
	frame.Name = NAME
590
	frame.Parent = PARENT
591
	return frame
592
end
593
594
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
595
	local label = IT("TextLabel")
596
	label.BackgroundTransparency = 1
597
	label.Size = UD2(1, 0, 1, 0)
598
	label.Position = UD2(0, 0, 0, 0)
599
	label.TextColor3 = TEXTCOLOR
600
	label.TextStrokeTransparency = STROKETRANSPARENCY
601
	label.TextTransparency = TRANSPARENCY
602
	label.FontSize = TEXTFONTSIZE
603
	label.Font = TEXTFONT
604
	label.BorderSizePixel = BORDERSIZEPIXEL
605
	label.TextScaled = false
606
	label.Text = TEXT
607
	label.Name = NAME
608
	label.Parent = PARENT
609
	return label
610
end
611
612
function NoOutlines(PART)
613
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
614
end
615
616
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
617
	local NEWWELD = IT(TYPE)
618
	NEWWELD.Part0 = PART0
619
	NEWWELD.Part1 = PART1
620
	NEWWELD.C0 = C0
621
	NEWWELD.C1 = C1
622
	NEWWELD.Parent = PARENT
623
	return NEWWELD
624
end
625
626
local S = IT("Sound")
627
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
628
	local NEWSOUND = nil
629
	coroutine.resume(coroutine.create(function()
630
		NEWSOUND = S:Clone()
631
		NEWSOUND.Parent = PARENT
632
		NEWSOUND.Volume = VOLUME
633
		NEWSOUND.Pitch = PITCH
634
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
635
		NEWSOUND:play()
636
		if DOESLOOP == true then
637
			NEWSOUND.Looped = true
638
		else
639
			repeat wait(1) until NEWSOUND.Playing == false
640
			NEWSOUND:remove()
641
		end
642
	end))
643
	return NEWSOUND
644
end
645
646
function CFrameFromTopBack(at, top, back)
647
	local right = top:Cross(back)
648
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
649
end
650
651
function MakeForm(PART,TYPE)
652
	if TYPE == "Cyl" then
653
		local MSH = IT("CylinderMesh",PART)
654
	elseif TYPE == "Ball" then
655
		local MSH = IT("SpecialMesh",PART)
656
		MSH.MeshType = "Sphere"
657
	elseif TYPE == "Wedge" then
658
		local MSH = IT("SpecialMesh",PART)
659
		MSH.MeshType = "Wedge"
660
	end
661
end
662
663
Debris = game:GetService("Debris")
664
665
function CastProperRay(StartPos, EndPos, Distance, Ignore)
666
	local DIRECTION = CF(StartPos,EndPos).lookVector
667
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
668
end
669
670
--//=================================\\
671
--||	     WEAPON CREATION
672
--\\=================================//
673
674
Humanoid.Parent = nil
675
RootPart.Size = RootPart.Size*SIZE
676
Torso.Size = Torso.Size*SIZE
677
RightArm.Size = RightArm.Size*SIZE
678
RightLeg.Size = RightLeg.Size*SIZE
679
LeftArm.Size = LeftArm.Size*SIZE
680
LeftLeg.Size = LeftLeg.Size*SIZE
681
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
682
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
683
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
684
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
685
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
686
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
687
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
688
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
689
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
690
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
691
Head.Size = Head.Size*SIZE
692
RootJoint.Parent = RootPart
693
Neck.Parent = Torso
694
RightShoulder.Parent = Torso
695
LeftShoulder.Parent = Torso
696
RightHip.Parent = Torso
697
LeftHip.Parent = Torso
698
699
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
700
MakeForm(PART,"Ball")
701
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
702
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
703
MakeForm(PART,"Ball")
704
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
705
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
706
MakeForm(PART,"Ball")
707
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
708
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
709
MakeForm(PART,"Ball")
710
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
711
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
712
MakeForm(PART,"Ball")
713
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
714
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
715
MakeForm(PART,"Ball")
716
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
717
718
Humanoid.Parent = Character
719
720
Humanoid.Died:connect(function()
721
	ATTACK = true
722
end)
723
724
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
725
726
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
727
728
--//=================================\\
729
--||			DAMAGING
730
--\\=================================//
731
732
local EXPLOSION = IT("Explosion",nil)
733
EXPLOSION.BlastPressure = 0
734
function PUNCH(Fist)
735
	TOUCH = Fist.Touched:Connect(function(hit)
736
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
737
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
738
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
739
			if TORSO and HUM.Health > 0 then
740
				CreateSound(296102734,Fist,6,1,false)
741
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
742
				TORSO.Parent:BreakJoints()
743
				for _, c in pairs(TORSO.Parent:GetChildren()) do
744
					if c:IsA("BasePart") then
745
						local bv = Instance.new("BodyVelocity",c) 
746
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
747
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
748
						Debris:AddItem(bv,0.05)
749
					end
750
				end
751
				local BOOM = EXPLOSION:Clone()
752
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
753
				BOOM.Parent = Character
754
				TOUCH:Disconnect()
755
				KILLCOUNT = KILLCOUNT + 1
756
			end
757
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
758
			hit:remove()
759
			CreateSound(296102734,Fist,6,1,false)
760
			local BOOM = EXPLOSION:Clone()
761
			BOOM.BlastPressure = 15
762
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
763
			BOOM.Parent = Character
764
		elseif hit.Anchored == false then
765
			CreateSound(296102734,Fist,6,1,false)
766
			local BOOM = EXPLOSION:Clone()
767
			BOOM.BlastPressure = 70
768
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
769
			BOOM.Parent = Character
770
			TOUCH:Disconnect()
771
		end
772
	end)
773
	return TOUCH
774
end
775
776
--//=================================\\
777
--||	ATTACK FUNCTIONS AND STUFF
778
--\\=================================//
779
780
function Yeet()
781
	ATTACK = true
782
	Rooted = false
783
	if COMBO == 1 then
784
		COMBO = 2
785
		for i=0, 0.1, 0.1 / Animation_Speed do
786
			Swait()
787
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
788
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
789
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
790
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
791
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
792
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
793
		end
794
		local FIST = PUNCH(LeftArm)
795
                CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
796
		for i=0, 0.15, 0.1 / Animation_Speed do
797
			Swait()
798
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
799
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
800
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
801
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
802
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
803
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
804
		end
805
		FIST:Disconnect()
806
	else
807
		COMBO = 1
808
		for i=0, 0.1, 0.1 / Animation_Speed do
809
			Swait()
810
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
811
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
812
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
813
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
814
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
815
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
816
		end
817
		local FIST = PUNCH(RightArm)
818
                CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
819
		for i=0, 0.15, 0.1 / Animation_Speed do
820
			Swait()
821
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
822
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
823
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
824
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
825
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
826
		end
827
		FIST:Disconnect()
828
	end
829
	ATTACK = false
830
	Rooted = false
831
end
832
833
function kICKS()
834
	ATTACK = true
835
	Rooted = false
836
                muda:Play()
837
		local KICK = PUNCH(LeftLeg)
838
		local KICK2 = PUNCH(RightLeg)
839
		for i=0, 9, 0.1 / Animation_Speed do
840
			Swait()
841
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
842
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
843
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
844
	   	end
845
		KICK:Disconnect()
846
		KICK2:Disconnect()
847
        muda:Stop()
848
	ATTACK = false
849
	Rooted = false
850
end
851
852
function DORAH()
853
	ATTACK = true
854
	Rooted = false
855
                CreateSound(1529432744, Torso, 10, 1, false)
856
		for i=0, 1, 0.1 / Animation_Speed do
857
			Swait()
858
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
859
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
860
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
861
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
862
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
863
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
864
		end
865
	        Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
866
		local FIST = PUNCH(LeftArm)
867
	for _, c in pairs(Character:GetChildren()) do
868
	if c:FindFirstChild("face") then
869
		c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
870
	end
871
        end
872
                CreateSound(1529198207, Torso, 10, 1, false)
873
                CreateSound(1268140357, LeftArm, 2, 1, false)
874
		for i=0, 0.15, 0.1 / Animation_Speed do
875
			Swait()
876
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
877
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
878
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
879
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
880
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
881
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
882
		end
883
		FIST:Disconnect()
884
		for i=0, 0.2, 0.15 / Animation_Speed do
885
			Swait()
886
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
887
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
888
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
889
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
890
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
891
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
892
		end
893
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
894
		local FIST = PUNCH(LeftArm)
895
		for i=0, 0.2, 0.15 / Animation_Speed do
896
			Swait()
897
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
898
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
899
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
900
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
901
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
902
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
903
		end
904
		FIST:Disconnect()
905
		COMBO = 1
906
		for i=0, 0.2, 0.15 / Animation_Speed do
907
			Swait()
908
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
909
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
910
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
911
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
912
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
913
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
914
		end
915
		local FIST = PUNCH(RightArm)
916
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
917
		for i=0, 0.2, 0.15 / Animation_Speed do
918
			Swait()
919
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
920
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
921
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
922
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
923
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
924
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
925
		end
926
		FIST:Disconnect()
927
		for i=0, 0.2, 0.15 / Animation_Speed do
928
			Swait()
929
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
930
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
931
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
932
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
933
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
934
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
935
		end
936
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
937
		local FIST = PUNCH(LeftArm)
938
		for i=0, 0.2, 0.15 / Animation_Speed do
939
			Swait()
940
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
941
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
942
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
943
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
944
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
945
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
946
		end
947
		FIST:Disconnect()
948
		COMBO = 1
949
		for i=0, 0.2, 0.15 / Animation_Speed do
950
			Swait()
951
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
952
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
953
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
954
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
955
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
956
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
957
		end
958
		local FIST = PUNCH(RightArm)
959
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
960
		for i=0, 0.2, 0.15 / Animation_Speed do
961
			Swait()
962
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
963
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
964
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
965
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
966
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
967
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
968
		end
969
		FIST:Disconnect()
970
		for i=0, 0.2, 0.15 / Animation_Speed do
971
			Swait()
972
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
973
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
974
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
975
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
976
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
977
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
978
		end
979
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
980
		local FIST = PUNCH(LeftArm)
981
		for i=0, 0.2, 0.15 / Animation_Speed do
982
			Swait()
983
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
984
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
985
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
986
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
987
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
988
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
989
		end
990
		FIST:Disconnect()
991
		COMBO = 1
992
		for i=0, 0.2, 0.15 / Animation_Speed do
993
			Swait()
994
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
995
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
996
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
997
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
998
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
999
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1000
		end
1001
		local FIST = PUNCH(RightArm)
1002
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1003
		for i=0, 0.2, 0.15 / Animation_Speed do
1004
			Swait()
1005
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1006
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1007
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1008
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1009
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1010
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1011
		end
1012
		FIST:Disconnect()
1013
        for _, c in pairs(Character:GetChildren()) do
1014
	if c:FindFirstChild("face") then
1015
	c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1016
        end
1017
        end
1018
	ATTACK = false
1019
	Rooted = false
1020
end
1021
1022
function ORAORA()
1023
	ATTACK = true
1024
	Rooted = false
1025
        ORA:Play()
1026
	sick.Volume = 0
1027
	for _, c in pairs(Character:GetChildren()) do
1028
	if c:FindFirstChild("face") then
1029
		c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
1030
	end
1031
        end
1032
        repeat
1033
	if COMBO == 1 then
1034
		COMBO = 2
1035
		for i=0, 0.03, 0.15 / Animation_Speed do
1036
			Swait()
1037
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1038
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1039
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1040
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1041
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1042
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1043
		end
1044
		local FIST = PUNCH(LeftArm)
1045
		for i=0, 0.03, 0.15 / Animation_Speed do
1046
			Swait()
1047
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1048
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1049
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1050
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1051
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1052
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1053
		end
1054
		FIST:Disconnect()
1055
	else
1056
		COMBO = 1
1057
		for i=0, 0.03, 0.15 / Animation_Speed do
1058
			Swait()
1059
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1060
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1061
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1062
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1063
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1064
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1065
		end
1066
		local FIST = PUNCH(RightArm)
1067
		for i=0, 0.03, 0.15 / Animation_Speed do
1068
			Swait()
1069
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1070
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1071
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1072
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1073
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1074
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1075
		end
1076
		FIST:Disconnect()
1077
	end
1078
        until ORA.Playing == false
1079
	for _, c in pairs(Character:GetChildren()) do
1080
	if c:FindFirstChild("face") then
1081
		c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1082
	end
1083
        end
1084
	sick.Volume = 2.5
1085
	ATTACK = false
1086
	Rooted = false
1087
end
1088
1089
function YesPlease()
1090
	ATTACK = true
1091
	Rooted = true
1092
	CreateSound(1535471840,Head,6,1.1,false)
1093
	for i=0, 4.01, 0.1 / Animation_Speed do
1094
		Swait()
1095
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1096
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1097
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1098
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1099
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1100
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1101
	end
1102
	ATTACK = false
1103
	Rooted = false
1104
end
1105
1106
--//=================================\\
1107
--||	  ASSIGN THINGS TO KEYS
1108
--\\=================================//
1109
1110
Mouse.Button1Down:connect(function(NEWKEY)
1111
	if ATTACK == false then
1112
		Yeet()
1113
	end
1114
end)
1115
Mouse.KeyDown:connect(function(NEWKEY)
1116
	if NEWKEY == "t" and ATTACK == false then
1117
		YesPlease()
1118
	elseif NEWKEY == "q" and ATTACK == false then
1119
		ORAORA()
1120
	elseif NEWKEY == "e" and ATTACK == false then
1121
		DORAH()
1122
	elseif NEWKEY == "r" and ATTACK == false then
1123
		kICKS()
1124
	end
1125
end)
1126
1127
--//=================================\\
1128
--\\=================================//
1129
1130
function unanchor()
1131
	if UNANCHOR == true then
1132
		g = Character:GetChildren()
1133
		for i = 1, #g do
1134
			if g[i].ClassName == "Part" then
1135
				g[i].Anchored = false
1136
			end
1137
		end
1138
	end
1139
end
1140
1141
--//=================================\\
1142
--||	WRAP THE WHOLE SCRIPT UP
1143
--\\=================================//
1144
1145
Humanoid.Changed:connect(function(Jump)
1146
	if Jump == "Jump" and (Disable_Jump == true) then
1147
		Humanoid.Jump = false
1148
	end
1149
end)
1150
1151
local FF = IT("ForceField",Character)
1152
FF.Visible = false
1153
1154
while true do
1155
	Swait()
1156
	script.Parent = WEAPONGUI
1157
	ANIMATE.Parent = nil
1158
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1159
	    v:Stop();
1160
	end
1161
	SINE = SINE + CHANGE
1162
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1163
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1164
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1165
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1166
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1167
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
1168
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1169
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1170
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1171
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1172
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1173
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1174
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1175
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1176
	end
1177
	if HITFLOOR == nil then
1178
		ANIM = "Midair"
1179
		if ATTACK == false then
1180
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1181
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1182
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1183
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1184
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1185
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1186
		end
1187
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1188
		ANIM = "Idle"
1189
		if ATTACK == false then
1190
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1191
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1192
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1193
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1194
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1195
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1196
		end
1197
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1198
		ANIM = "Walk"
1199
		if ATTACK == false then
1200
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1201
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
1202
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1203
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1204
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1205
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1206
		end
1207
	end
1208
	unanchor()
1209
	Humanoid.MaxHealth = 5e7
1210
	Humanoid.Health = 5e7
1211
	Humanoid.Name = "BigJoJoFanBoie"
1212
	if Rooted == false then
1213
		Disable_Jump = false
1214
		Humanoid.WalkSpeed = Speed
1215
	elseif Rooted == true then
1216
		Disable_Jump = true
1217
		Humanoid.WalkSpeed = 0
1218
	end
1219
	for _, c in pairs(Character:GetChildren()) do
1220
		if c.ClassName == "Part" then
1221
			c.Material = "SmoothPlastic"
1222
			if c:FindFirstChildOfClass("ParticleEmitter") then
1223
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1224
			end
1225
			if c == Torso or c.Name == "Muscle" then
1226
				c.BrickColor = BRICKC"Bright blue"
1227
			elseif c == RightLeg or c == LeftLeg then
1228
				c.BrickColor = BRICKC"Br. yellowish green"
1229
			else
1230
				c.BrickColor = BRICKC"Bright yellow"
1231
			end
1232
			if c == Head and ATTACK == false then
1233
				if c:FindFirstChild("face") then
1234
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1235
				end
1236
			end
1237
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1238
			c:remove()
1239
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1240
			c:remove()
1241
		end
1242
	end
1243
        if ATTACK == false then
1244
	sick.SoundId = "rbxassetid://292480358"
1245
	sick.Looped = true
1246
	sick.Pitch = (MRANDOM(95,105)/100)+0.1
1247
	sick.Volume = 2.5
1248
	sick:Resume()
1249
        end
1250
	sick.Parent = Torso
1251
	ORA.SoundId = "rbxassetid://791374350"
1252
	ORA.Looped = false
1253
	ORA.Pitch = (MRANDOM(90,110)/100)+0.13
1254
	ORA.Volume = 10
1255
	ORA.Parent = Torso
1256
	muda.SoundId = "rbxassetid://904811971"
1257
	muda.Looped = false
1258
	muda.Pitch = (MRANDOM(80,140)/100)+0.13
1259
	muda.Volume = 10
1260
	muda.Parent = Torso
1261
	Humanoid.JumpPower = 150
1262
	TEXT.Text = KILLCOUNT
1263
	if 0 < #Effects then
1264
		for e = 1, #Effects do
1265
			if Effects[e] ~= nil then
1266
				local Thing = Effects[e]
1267
				if Thing ~= nil then
1268
					local Part = Thing[1]
1269
					local Mode = Thing[2]
1270
					local Delay = Thing[3]
1271
					local IncX = Thing[4]
1272
					local IncY = Thing[5]
1273
					local IncZ = Thing[6]
1274
					if 1 >= Thing[1].Transparency then
1275
						if Thing[2] == "Block1" then
1276
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1277
							local Mesh = Thing[1].Mesh
1278
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1279
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1280
						elseif Thing[2] == "Block2" then
1281
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1282
							local Mesh = Thing[7]
1283
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1284
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1285
						elseif Thing[2] == "Block3" then
1286
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1287
							local Mesh = Thing[7]
1288
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1289
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1290
						elseif Thing[2] == "Cylinder" then
1291
							local Mesh = Thing[1].Mesh
1292
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1293
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1294
						elseif Thing[2] == "Blood" then
1295
							local Mesh = Thing[7]
1296
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1297
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1298
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1299
						elseif Thing[2] == "Elec" then							local Mesh = Thing[1].Mesh
1300
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1301
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1302
						elseif Thing[2] == "Disappear" then
1303
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1304
						elseif Thing[2] == "Shatter" then
1305
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1306
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1307
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1308
							Thing[6] = Thing[6] + Thing[5]
1309
						end
1310
					else
1311
						Part.Parent = nil
1312
						table.remove(Effects, e)
1313
					end
1314
				end
1315
			end
1316
		end
1317
	end
1318
end
1319
1320
--//=================================\\
1321
--\\=================================//
1322
1323
1324
1325
1326
1327
--//====================================================\\--
1328
--||			  		 END OF SCRIPT
1329
--\\====================================================//--