SHOW:
|
|
- or go back to the newest paste.
| 1 | - | Bullet Hell Artistry #5 - MarchosiasNull |
| 1 | + | Bullet Hell Artistry #5 - Makuta Matara |
| 2 | For this contest I'm using a 25 point rating scale because I feel like it. | |
| 3 | ||
| 4 | Danmaku Quality: 15/25 | |
| 5 | ||
| 6 | Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair. | |
| 7 | ||
| 8 | To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why. | |
| 9 | ||
| 10 | Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score. | |
| 11 | ||
| 12 | Aesthetics: 5/25 | |
| 13 | ||
| 14 | This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. A high score in this category comes from your script being aesthetically appealing without being distracting. | |
| 15 | ||
| 16 | Adherence to Contest Theme: 5/25 | |
| 17 | ||
| 18 | 5 points will be dedicated to judging your choice of character and their danmaku. A high score in this category means you did a good job of integrating a character from another franchise into Touhou, and it means that both of your characters' danmaku works well together. | |
| 19 | ====================================================================================================================== | |
| 20 | ||
| 21 | - | Played as Reimu |
| 21 | + | Played on Origina- actually NO that's way too hard so Novice it is? |
| 22 | ||
| 23 | - | Nonspell 1: I think this nonspell would benefit from the tiny dots rendering above Mike's rainbow bullets. Not a big deal, but I think that's a useful design tip. Otherwise, it's fine...it feels REALLY slow, so dodging is really easy as a result. Not much synergy between them either. 5.5/10. |
| 23 | + | Nonspell 1: Both characters' patterns seem to interact quite well, so good work here. 8/10. |
| 24 | ||
| 25 | - | Spell 1: I think this spell comes down to random dodging. It's harder, but still slow enough to be fine. I do like using coins for Mike though. 6.5/10. |
| 25 | + | Spell 1: Good pattern with good telegraphing! I found that finding time to shoot them was kind of a pain, but that's the only thing I'd say I really dislike about it. 8/10. |
| 26 | ||
| 27 | - | Nonspell 2: It still kind of feels like they're doing their own thing, but Ciel is at least providing an aimed element to Mike's more distributed pattern. 6.5/10. |
| 27 | + | Nonspell 2: Speaking of telegraphing, I think this is actually bad. I understand that you need to draw a line from the Fortnite Dude to the targets and know that he'll shoot along those lines, but it's very difficult to do when they seem to be random distances away. Letty's pattern is the usual, but I don't like dodging his part at all. 3.5/10. |
| 28 | ||
| 29 | - | Spell 2: I think it's also a lot of randomness, though more controlled than the Mike spell. It's kind of disappointing that the keys (which look nice!) just dissolve into bullet blobs. 6.75/10. |
| 29 | + | Spell 2: I think this spellcard is one where actively hitting the boss is even harder than I would expect. It's a neat and fancy pattern, but with him moving to your position and having to dodge the other thing I find it excessively difficult to damage. 5.75/10. |
| 30 | ||
| 31 | - | Nonspell 3: How hard this is seems to vary a LOT depending on where Mike's rings go? They seem random to me. I think this would function better as a more structured pattern where the rain or Mike's rings form lanes to dodge the other half through. 6/10. |
| 31 | + | Nonspell 3: Quite fun. Not much individuality here, but I don't think that's necessary - both of them shooting the same thing is fine too. 7.5/10. |
| 32 | ||
| 33 | - | Spell 3: See, now this is the kind of working-together behavior I was thinking of! I think this pattern's fairly good, and you're incentivized to kill the cats if you can't handle their corrupting influence tee em. I like this idea. 7.5/10. |
| 33 | + | Spell 3: omg a reference. Anyway I think this would fit the Fortnite Fperson a LOT more than Letty. It takes ages to clear and you need to do good damage to the boss while she can be hit. Overall I just don't like this one - I would've preferred an outright survival spell to this. 3/10. |
| 34 | ||
| 35 | - | Nonspell 4: While they're doing the same thing which shows teamwork, they're also...doing the same thing. Not random, though, and actually fairly speedy compared to earlier patterns. 7/10. |
| 35 | + | Nonspell 4: The telegraphs confused me until I realized it's just aimed 4head. A rather confusing way to depict something that's just aimed, but I guess it's fine. 6.5/10. |
| 36 | ||
| 37 | - | Spell 4: Also a very solid idea and an example of cooperation. I didn't actually notice that I seemed to be pushed upwards, but it didn't seem all that relevant to the spell? Still good. 7.5/10. |
| 37 | + | Spell 4: omg anothre french! Anyway, Mr. Fortnite's spawn locations seem random, but I was able to consistently misdirect him and get into the closing Circle of Fortnite. I liked this one. 7.5/10. |
| 38 | ||
| 39 | - | Spell 5: I think this survival is a neat idea that ramps up VERY SLOWLY (besides being slow in itself) and is only really a challenge for the last ~10-15 seconds. The rest is real I-Sleep energy. Excellent concept, but I'd tune it to be quicker. 6.75/10. |
| 39 | + | Nonspell 5: I actually quite like this non! I think it's balanced in a way that it's too difficult, but I like the idea of dodging within the spaces that Letty allows you. Tone down the difficulty and this would be one of my favorite patterns. 6/10. |
| 40 | ||
| 41 | - | Spell 6: A solid final spell that I find good to dodge, probably because of the increased speed from the other attacks. Good ender. 7.75/10. |
| 41 | + | Spell 5: Why are we playing Pong now? It's too hard to play two games at once, and the dude's lasers are just mean. 2/10. |
| 42 | ||
| 43 | - | Danmaku Score: 6.775/10 (scaled to 10.1625/15) |
| 43 | + | Spell 6: how many nights at freddy's now? Anyway the pattern is...actually very good until the end where the clone things do the gun telegraphs too. That's when it gets absurdly messy, but I'll say it's still above average. I like the arrowhead formations! 6/10. |
| 44 | ||
| 45 | Danmaku Score: 5.79545/10 (scaled to 8.69/15) | |
| 46 | - | Aesthetically it's above average. I think the aesthetic is well put-together, just not really my style? Everything is super slow, which is part of the pattern aesthetic and not something I really enjoyed. Additionally, the music looping seemed a bit improper and I think you'd benefit from more sound effects to distract from that fact, if nothing else. 3/5. |
| 46 | + | |
| 47 | ||
| 48 | Aesthetically it's above average, I'd say. Things are decently well put-together. I will also comment that I really dislike the gun gimmick - it's more cumbersome than fun, and without using it you don't seem to do a lot of damage. It also seems like it doesn't do anything half the time? I don't know. 3/5. | |
| 49 | - | I think the characters work together...a little below average? The solo spells and them shooting the same thing kind of detracts from the "cooperation" - it's more like "doing your own thing" and "doing identical things". The spells where they do cooperate are nice, so it's not a huge loss, just a slight one. 2.25/5. |
| 49 | + | |
| 50 | ||
| 51 | - | OVERALL SCORE 10.1625 + 3 + 2.25 = 15.4125/25 |
| 51 | + | I think the characters work together in a fairly reasonable way - above average for sure. There are some patterns where Mr. Fortnite seems to overshadow Letty, but other than those I like their cooperation. 3/5. |
| 52 | ||
| 53 | OVERALL SCORE 8.69 + 3 + 3 = 14.69/25 |