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| 1 | --[[ | |
| 2 | Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox | |
| 3 | --]] | |
| 4 | ||
| 5 | local Player = game.Players.LocalPlayer | |
| 6 | local Mouse = Player:GetMouse() | |
| 7 | repeat wait() until Player.Character | |
| 8 | local Character = Player.Character | |
| 9 | local Humanoid = Character.Humanoid | |
| 10 | local Torso = Character.Torso | |
| 11 | local Head = Character.Head | |
| 12 | local RightArm = Character["Right Arm"] | |
| 13 | local LeftArm = Character["Left Arm"] | |
| 14 | local RightLeg = Character["Right Leg"] | |
| 15 | local LeftLeg = Character["Left Leg"] | |
| 16 | local Head = Character.Head | |
| 17 | local RightShoulder = Torso["Right Shoulder"] | |
| 18 | local LeftShoulder = Torso["Left Shoulder"] | |
| 19 | local Neck = Torso["Neck"] | |
| 20 | local RightHip = Torso["Right Hip"] | |
| 21 | local LeftHip = Torso["Left Hip"] | |
| 22 | wait(1) | |
| 23 | Instance.new("ForceField", Character)
| |
| 24 | ||
| 25 | local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 26 | local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 27 | local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 28 | local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 29 | local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 30 | local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 31 | local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 32 | local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 33 | local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 34 | local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 35 | ||
| 36 | ||
| 37 | ||
| 38 | ||
| 39 | ||
| 40 | ||
| 41 | ||
| 42 | ||
| 43 | ||
| 44 | ||
| 45 | ||
| 46 | ||
| 47 | local Player = game.Players.LocalPlayer | |
| 48 | local Character = Player.Character | |
| 49 | local Humanoid = Character.Humanoid | |
| 50 | local Torso = Character.Torso | |
| 51 | local Head = Character.Head | |
| 52 | local mouse = Player:GetMouse() | |
| 53 | local Root = Character.HumanoidRootPart | |
| 54 | local RunService = game:GetService("RunService").RenderStepped
| |
| 55 | local Lighting = game:GetService("Lighting")
| |
| 56 | ||
| 57 | ||
| 58 | Player:ClearCharacterAppearance() | |
| 59 | wait(0.1) | |
| 60 | Player.Character.Head.BrickColor = BrickColor.new("Really black")
| |
| 61 | Player.Character.Torso.BrickColor = BrickColor.new("Really black")
| |
| 62 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
| |
| 63 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
| |
| 64 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
| |
| 65 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
| |
| 66 | pcall(function() Player.Character.Torso.roblox:Destroy() end) | |
| 67 | ||
| 68 | z = Instance.new("Sound", Character)
| |
| 69 | z.SoundId = "rbxassetid://431718336"--301463006 | |
| 70 | z.Looped = true | |
| 71 | z.Pitch = 1 | |
| 72 | z.Volume = math.huge | |
| 73 | wait(.1) | |
| 74 | z:Play() | |
| 75 | ||
| 76 | ||
| 77 | ||
| 78 | ||
| 79 | ||
| 80 | ||
| 81 | ||
| 82 | ||
| 83 | ||
| 84 | CV="Pastel blue" | |
| 85 | ||
| 86 | local txt = Instance.new("BillboardGui", Character)
| |
| 87 | txt.Adornee = Character .Head | |
| 88 | txt.Name = "_status" | |
| 89 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 90 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 91 | local text = Instance.new("TextLabel", txt)
| |
| 92 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 93 | text.FontSize = "Size24" | |
| 94 | text.TextScaled = true | |
| 95 | text.TextTransparency = 0 | |
| 96 | text.BackgroundTransparency = 1 | |
| 97 | text.TextTransparency = 0 | |
| 98 | text.TextStrokeTransparency = 0 | |
| 99 | text.Font = "Antique" | |
| 100 | text.TextStrokeColor3 = Color3.new(255,85,0) | |
| 101 | ||
| 102 | v=Instance.new("Part")
| |
| 103 | v.Name = "ColorBrick" | |
| 104 | v.Parent=Player.Character | |
| 105 | v.FormFactor="Symmetric" | |
| 106 | v.Anchored=true | |
| 107 | v.CanCollide=false | |
| 108 | v.BottomSurface="Smooth" | |
| 109 | v.TopSurface="Smooth" | |
| 110 | v.Size=Vector3.new(10,5,3) | |
| 111 | v.Transparency=1 | |
| 112 | v.CFrame=Character.Torso.CFrame | |
| 113 | v.BrickColor=BrickColor.new(CV) | |
| 114 | v.Transparency=1 | |
| 115 | text.TextColor3 = Color3.new(0,0,0) | |
| 116 | v.Shape="Block" | |
| 117 | text.Text = "Zelphiros God of Explosions" | |
| 118 | ||
| 119 | ||
| 120 | ||
| 121 | ||
| 122 | ||
| 123 | ||
| 124 | ||
| 125 | local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
| |
| 126 | selectionBoxOfTorso.Adornee = Torso | |
| 127 | selectionBoxOfTorso.Color = BrickColor.new("1020")
| |
| 128 | selectionBoxOfTorso.LineThickness = 0.01 | |
| 129 | selectionBoxOfTorso.Transparency = 0 | |
| 130 | ||
| 131 | local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"])
| |
| 132 | selectionBoxOfRightArm.Adornee = Character["Right Arm"] | |
| 133 | selectionBoxOfRightArm.Color = BrickColor.new("1020")
| |
| 134 | selectionBoxOfRightArm.LineThickness = 0.01 | |
| 135 | selectionBoxOfRightArm.Transparency = 0 | |
| 136 | ||
| 137 | local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"])
| |
| 138 | selectionBoxOfRightLeg.Adornee = Character["Right Leg"] | |
| 139 | selectionBoxOfRightLeg.Color = BrickColor.new("1020")
| |
| 140 | selectionBoxOfRightLeg.LineThickness = 0.01 | |
| 141 | selectionBoxOfRightLeg.Transparency = 0 | |
| 142 | ||
| 143 | local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"])
| |
| 144 | selectionBoxOfLeftArm.Adornee = Character["Left Arm"] | |
| 145 | selectionBoxOfLeftArm.Color = BrickColor.new("1020")
| |
| 146 | selectionBoxOfLeftArm.LineThickness = 0.01 | |
| 147 | selectionBoxOfLeftArm.Transparency = 0 | |
| 148 | ||
| 149 | local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"])
| |
| 150 | selectionBoxOfLeftLeg.Adornee = Character["Left Leg"] | |
| 151 | selectionBoxOfLeftLeg.Color = BrickColor.new("1020")
| |
| 152 | selectionBoxOfLeftLeg.LineThickness = 0.01 | |
| 153 | selectionBoxOfLeftLeg.Transparency = 0 | |
| 154 | ||
| 155 | ||
| 156 | LightOnBody = Instance.new("PointLight", Head)
| |
| 157 | LightOnBody.Brightness = 3000 | |
| 158 | LightOnBody.Range = 20 | |
| 159 | LightOnBody.Color = Color3.new(255, 85, 0) | |
| 160 | ||
| 161 | local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 162 | local wave = Instance.new("Part", Torso)
| |
| 163 | wave.BrickColor = BrickColor.new("Maroon")
| |
| 164 | wave.Anchored = true | |
| 165 | wave.CanCollide = false | |
| 166 | wave.Locked = true | |
| 167 | wave.Size = Vector3.new(1, 1, 1) | |
| 168 | wave.TopSurface = "Smooth" | |
| 169 | wave.BottomSurface = "Smooth" | |
| 170 | wave.Transparency = 0.35 | |
| 171 | wave.CFrame = HandCF | |
| 172 | wm = Instance.new("SpecialMesh", wave)
| |
| 173 | wm.MeshId = "rbxassetid://3270017" | |
| 174 | coroutine.wrap(function() | |
| 175 | for i = 1, 14, 1 do | |
| 176 | wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) | |
| 177 | wave.Size = wm.Scale | |
| 178 | wave.CFrame = HandCF | |
| 179 | wave.Transparency = i/14 | |
| 180 | wait() | |
| 181 | end | |
| 182 | wait() | |
| 183 | wave:Destroy() | |
| 184 | end)() | |
| 185 | ||
| 186 | ||
| 187 | local function RefreshWelds() | |
| 188 | Neck.C0 = NeckC0 | |
| 189 | Neck.C1 = NeckC1 | |
| 190 | RightShoulder.C0 = RightShoulderC0 | |
| 191 | RightShoulder.C1 = RightShoulderC1 | |
| 192 | LeftShoulder.C0 = LeftShoulderC0 | |
| 193 | LeftShoulder.C1 = LeftShoulderC1 | |
| 194 | RightHip.C0 = RightHipC0 | |
| 195 | RightHip.C1 = RightHipC1 | |
| 196 | LeftHip.C0 = LeftHipC0 | |
| 197 | LeftHip.C1 = LeftHipC1 | |
| 198 | end | |
| 199 | ||
| 200 | local LastArm = "Left" | |
| 201 | local Active = false | |
| 202 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
| |
| 203 | if not Gpe then | |
| 204 | if Key.KeyCode == Enum.KeyCode.F and not Active then | |
| 205 | Active=true | |
| 206 | RefreshWelds() | |
| 207 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
| 208 | Torso.Anchored=true | |
| 209 | Humanoid.PlatformStand = true | |
| 210 | for i = 1,3 do | |
| 211 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55) | |
| 212 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55) | |
| 213 | end | |
| 214 | local last1 | |
| 215 | local last2 | |
| 216 | local explosion = Instance.new("Sound", Character)
| |
| 217 | explosion.Name="explosion" | |
| 218 | explosion.SoundId = "rbxassetid://2248511" | |
| 219 | explosion:Play() | |
| 220 | game.Debris:AddItem(explosion,10) | |
| 221 | spawn(function() | |
| 222 | for i = 1,15 do | |
| 223 | local p = Instance.new("Part", Character)
| |
| 224 | p.Anchored=true | |
| 225 | p.CanCollide=false | |
| 226 | p.Transparency=1 | |
| 227 | p.Size=Vector3.new(.1,.1,.1) | |
| 228 | p.Shape = "Ball" | |
| 229 | p.BrickColor = BrickColor.new("Really black")
| |
| 230 | game.Debris:AddItem(p,1) | |
| 231 | if not last1 then | |
| 232 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10) | |
| 233 | last1=p | |
| 234 | else | |
| 235 | p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5) | |
| 236 | last1=p | |
| 237 | end | |
| 238 | local explo = Instance.new("Explosion", workspace)
| |
| 239 | explo.Position=p.Position | |
| 240 | explo.BlastPressure = math.huge | |
| 241 | explo.BlastRadius= math.huge | |
| 242 | wait() | |
| 243 | end | |
| 244 | end) | |
| 245 | spawn(function() | |
| 246 | for i = 1,15 do | |
| 247 | local p = Instance.new("Part", Character)
| |
| 248 | p.Anchored=true | |
| 249 | p.CanCollide=false | |
| 250 | p.Transparency=1 | |
| 251 | p.Size=Vector3.new(.1,.1,.1) | |
| 252 | p.Shape = "Ball" | |
| 253 | p.BrickColor = BrickColor.new("Really black")
| |
| 254 | game.Debris:AddItem(p,1) | |
| 255 | if not last2 then | |
| 256 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10) | |
| 257 | last2=p | |
| 258 | else | |
| 259 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
| 260 | last2=p | |
| 261 | end | |
| 262 | local explo = Instance.new("Explosion", workspace)
| |
| 263 | explo.Position=p.Position | |
| 264 | explo.BlastPressure = math.huge | |
| 265 | explo.BlastRadius= math.huge | |
| 266 | wait() | |
| 267 | end | |
| 268 | end) | |
| 269 | wait(1) | |
| 270 | Torso.Anchored=false | |
| 271 | Humanoid.PlatformStand = false | |
| 272 | RefreshWelds() | |
| 273 | Active=false | |
| 274 | elseif Key.KeyCode == Enum.KeyCode.C and not Active then | |
| 275 | Active = true | |
| 276 | RefreshWelds() | |
| 277 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
| 278 | Torso.Anchored=true | |
| 279 | Humanoid.PlatformStand = true | |
| 280 | for i = 1,3 do | |
| 281 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 282 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
| 283 | wait() | |
| 284 | end | |
| 285 | local last1 | |
| 286 | local last2 | |
| 287 | local explosion = Instance.new("Sound", Character)
| |
| 288 | explosion.Name="explosion" | |
| 289 | explosion.SoundId = "rbxassetid://2248511" | |
| 290 | explosion:Play() | |
| 291 | game.Debris:AddItem(explosion,10) | |
| 292 | spawn(function() | |
| 293 | for i = 1,15 do | |
| 294 | local p = Instance.new("Part", Character)
| |
| 295 | p.Anchored=true | |
| 296 | p.CanCollide=false | |
| 297 | p.Transparency=1 | |
| 298 | p.Size=Vector3.new(.1,.1,.1) | |
| 299 | p.Shape = "Ball" | |
| 300 | p.BrickColor = BrickColor.new("Really black")
| |
| 301 | game.Debris:AddItem(p,1) | |
| 302 | if not last1 then | |
| 303 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
| 304 | last1=p | |
| 305 | else | |
| 306 | p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5) | |
| 307 | last1=p | |
| 308 | end | |
| 309 | local explo = Instance.new("Explosion", workspace)
| |
| 310 | explo.Position=p.Position | |
| 311 | explo.BlastPressure = math.huge | |
| 312 | explo.BlastRadius= math.huge | |
| 313 | wait() | |
| 314 | end | |
| 315 | end) | |
| 316 | spawn(function() | |
| 317 | for i = 1,15 do | |
| 318 | local p = Instance.new("Part", Character)
| |
| 319 | p.Anchored=true | |
| 320 | p.CanCollide=false | |
| 321 | p.Transparency=1 | |
| 322 | p.Size=Vector3.new(.1,.1,.1) | |
| 323 | p.Shape = "Ball" | |
| 324 | p.BrickColor = BrickColor.new("Really black")
| |
| 325 | game.Debris:AddItem(p,1) | |
| 326 | if not last2 then | |
| 327 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
| 328 | last2=p | |
| 329 | else | |
| 330 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
| 331 | last2=p | |
| 332 | end | |
| 333 | local explo = Instance.new("Explosion", workspace)
| |
| 334 | explo.Position=p.Position | |
| 335 | explo.BlastPressure = math.huge | |
| 336 | explo.BlastRadius= math.huge | |
| 337 | wait() | |
| 338 | end | |
| 339 | end) | |
| 340 | wait(1) | |
| 341 | for i = 1,3 do | |
| 342 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 343 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
| 344 | wait() | |
| 345 | end | |
| 346 | Torso.Anchored=false | |
| 347 | Humanoid.PlatformStand = false | |
| 348 | RefreshWelds() | |
| 349 | Active=false | |
| 350 | elseif Key.KeyCode == Enum.KeyCode.E and not Active | |
| 351 | then Active = true | |
| 352 | RefreshWelds() | |
| 353 | Torso.Anchored=true | |
| 354 | Humanoid.PlatformStand=true | |
| 355 | if LastArm == "Left" then | |
| 356 | LastArm="Right" | |
| 357 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
| 358 | for i = 1,3 do | |
| 359 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 360 | wait() | |
| 361 | end | |
| 362 | wait(0.5) | |
| 363 | RefreshWelds() | |
| 364 | for i = 1,3 do | |
| 365 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 366 | end | |
| 367 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
| 368 | local p = Instance.new("Part", Character)
| |
| 369 | p.Anchored=true | |
| 370 | p.CanCollide=false | |
| 371 | p.Transparency=1 | |
| 372 | p.Size=Vector3.new(.1,.1,.1) | |
| 373 | p.Shape = "Ball" | |
| 374 | p.BrickColor = BrickColor.new("Really black")
| |
| 375 | p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2) | |
| 376 | game.Debris:AddItem(p,3) | |
| 377 | local explosion = Instance.new("Sound", Character)
| |
| 378 | explosion.Name="explosion" | |
| 379 | explosion.SoundId = "rbxassetid://2248511" | |
| 380 | explosion:Play() | |
| 381 | game.Debris:AddItem(explosion, 10) | |
| 382 | local explo = Instance.new("Explosion", workspace)
| |
| 383 | explo.BlastPressure = math.huge | |
| 384 | explo.BlastRadius= math.huge | |
| 385 | explo.Position=p.Position | |
| 386 | elseif LastArm == "Right" then | |
| 387 | LastArm = "Left" | |
| 388 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
| 389 | for i = 1,3 do | |
| 390 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 391 | wait() | |
| 392 | end | |
| 393 | wait(0.5) | |
| 394 | RefreshWelds() | |
| 395 | for i = 1,3 do | |
| 396 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 397 | end | |
| 398 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
| 399 | local p = Instance.new("Part", Character)
| |
| 400 | p.Anchored=true | |
| 401 | p.CanCollide=false | |
| 402 | p.Transparency=1 | |
| 403 | p.Size=Vector3.new(.1,.1,.1) | |
| 404 | p.Shape = "Ball" | |
| 405 | p.BrickColor = BrickColor.new("Really black")
| |
| 406 | p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2) | |
| 407 | game.Debris:AddItem(p,3) | |
| 408 | local explosion = Instance.new("Sound", Character)
| |
| 409 | explosion.Name="explosion" | |
| 410 | explosion.SoundId = "rbxassetid://2248511" | |
| 411 | explosion:Play() | |
| 412 | game.Debris:AddItem(explosion, 10) | |
| 413 | local explo = Instance.new("Explosion", workspace)
| |
| 414 | explo.BlastPressure = math.huge | |
| 415 | explo.BlastRadius= math.huge | |
| 416 | explo.Position=p.Position | |
| 417 | end | |
| 418 | wait(0.5) | |
| 419 | Active = false | |
| 420 | RefreshWelds() | |
| 421 | Torso.Anchored=false | |
| 422 | Humanoid.PlatformStand=false | |
| 423 | end | |
| 424 | end | |
| 425 | end) |