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| 1 | - | function killfunction(part) |
| 1 | + | local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Arm"))
|
| 2 | - | for i,v in pairs(owner.Character:GetDescendants()) do |
| 2 | + | limbcollider.Size = Vector3.new(1.4,1,1) |
| 3 | limbcollider.Shape = "Cylinder" | |
| 4 | limbcollider.Transparency = 1 | |
| 5 | limbcollider.Name = "LimbCollider" | |
| 6 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 7 | limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Arm")
| |
| 8 | limbcolliderweld.Part1 = limbcollider | |
| 9 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 10 | local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Arm"))
| |
| 11 | limbcollider2.Size = Vector3.new(1.4,1,1) | |
| 12 | limbcollider2.Shape = "Cylinder" | |
| 13 | limbcollider2.Transparency = 1 | |
| 14 | limbcollider2.Name = "LimbCollider" | |
| 15 | local limbcolliderweld2 = Instance.new("Weld", limbcollider)
| |
| 16 | - | end |
| 16 | + | limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Arm")
|
| 17 | limbcolliderweld2.Part1 = limbcollider2 | |
| 18 | limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 19 | for i,v in pairs(owner.Character["Left Arm"]:GetDescendants()) do | |
| 20 | - | killfunction() |
| 20 | + | |
| 21 | - | |
| 21 | + | |
| 22 | - | local E = Instance.new("RemoteEvent",NLS([[local E = script:FindFirstChildWhichIsA("RemoteEvent")
|
| 22 | + | |
| 23 | - | owner.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Physics) |
| 23 | + | |
| 24 | - | for i,v in pairs(owner.Character:GetDescendants()) do |
| 24 | + | |
| 25 | - | pcall(function() |
| 25 | + | |
| 26 | - | v.CanCollide = false |
| 26 | + | |
| 27 | - | end) |
| 27 | + | |
| 28 | Socket.Attachment1 = a2 | |
| 29 | - | pcall(function() |
| 29 | + | |
| 30 | - | workspace.CurrentCamera.CameraSubject = owner.Character.Torso |
| 30 | + | |
| 31 | - | workspace.CurrentCamera.CameraSubject = owner.Character.UpperTorso |
| 31 | + | |
| 32 | - | end) |
| 32 | + | Socket.TwistLimitsEnabled = true |
| 33 | - | local Mouse = owner:GetMouse() |
| 33 | + | |
| 34 | - | function KeyDown(key) |
| 34 | + | |
| 35 | - | key = key:lower() |
| 35 | + | |
| 36 | - | if key:byte() == 32 then |
| 36 | + | for i,v in pairs(owner.Character["Right Arm"]:GetDescendants()) do |
| 37 | - | local Up = Instance.new("BodyVelocity",owner.Character.HumanoidRootPart)
|
| 37 | + | |
| 38 | - | Up.MaxForce = Vector3.new(0,1000000,0) |
| 38 | + | |
| 39 | - | Up.Velocity = Vector3.new(0,25,0) |
| 39 | + | |
| 40 | - | wait(0.25) |
| 40 | + | |
| 41 | - | Up:Destroy() |
| 41 | + | |
| 42 | - | end |
| 42 | + | |
| 43 | - | end |
| 43 | + | |
| 44 | - | Mouse.KeyDown:Connect(KeyDown) |
| 44 | + | |
| 45 | - | ]],owner.PlayerGui)) |
| 45 | + | |
| 46 | - | |
| 46 | + | |
| 47 | - | local Velocity = Instance.new("BodyAngularVelocity")
|
| 47 | + | |
| 48 | - | Velocity.Parent = owner.Character.HumanoidRootPart |
| 48 | + | |
| 49 | - | |
| 49 | + | Socket.TwistLimitsEnabled = true |
| 50 | - | while true do |
| 50 | + | |
| 51 | - | wait() |
| 51 | + | |
| 52 | - | Velocity.AngularVelocity = Vector3.new(owner.Character.Humanoid.MoveDirection.z * 10,0,owner.Character.Humanoid.MoveDirection.x * -10) |
| 52 | + | |
| 53 | - | Velocity.MaxTorque = Vector3.new(5000,5000,5000) |
| 53 | + | for i,v in pairs(owner.Character.Head:GetDescendants()) do |
| 54 | - | if owner.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then |
| 54 | + | |
| 55 | - | Velocity.MaxTorque = Vector3.new(0,0,0) |
| 55 | + | |
| 56 | - | end |
| 56 | + | |
| 57 | - | end |
| 57 | + | |
| 58 | a1.Parent = v.Part0 | |
| 59 | a2.Parent = v.Part1 | |
| 60 | Socket.Parent = v.Parent | |
| 61 | Socket.Attachment0 = a1 | |
| 62 | Socket.Attachment1 = a2 | |
| 63 | a1.CFrame = v.C0 | |
| 64 | a2.CFrame = v.C1 | |
| 65 | Socket.LimitsEnabled = true | |
| 66 | Socket.TwistLimitsEnabled = true | |
| 67 | v:Destroy() | |
| 68 | end | |
| 69 | end | |
| 70 | owner.Character.Humanoid.RequiresNeck = false | |
| 71 | owner.Character.Humanoid.WalkSpeed = 32 |