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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | Player = owner | |
| 146 | PlayerGui = Player.PlayerGui | |
| 147 | Cam = workspace.CurrentCamera | |
| 148 | Backpack = Player.Backpack | |
| 149 | Character = Player.Character | |
| 150 | Humanoid = Character.Humanoid | |
| 151 | Mouse = Player:GetMouse() | |
| 152 | RootPart = Character["HumanoidRootPart"] | |
| 153 | Torso = Character["Torso"] | |
| 154 | Head = Character["Head"] | |
| 155 | RightArm = Character["Right Arm"] | |
| 156 | LeftArm = Character["Left Arm"] | |
| 157 | RightLeg = Character["Right Leg"] | |
| 158 | LeftLeg = Character["Left Leg"] | |
| 159 | RootJoint = RootPart["RootJoint"] | |
| 160 | Neck = Torso["Neck"] | |
| 161 | RightShoulder = Torso["Right Shoulder"] | |
| 162 | LeftShoulder = Torso["Left Shoulder"] | |
| 163 | RightHip = Torso["Right Hip"] | |
| 164 | LeftHip = Torso["Left Hip"] | |
| 165 | ||
| 166 | removeuseless = game:GetService("Debris")
| |
| 167 | laff = Instance.new("Sound",Head)
| |
| 168 | tauntdebounce = false | |
| 169 | Character = Player.Character | |
| 170 | Humanoid = Character.Humanoid | |
| 171 | --------- | |
| 172 | plr = game.Players.LocalPlayer | |
| 173 | chara = plr.Character | |
| 174 | mouse = plr:GetMouse() | |
| 175 | Create = Instance.new | |
| 176 | Huge = math.huge | |
| 177 | ||
| 178 | Player = game:GetService("Players").LocalPlayer
| |
| 179 | PlayerGui = Player.PlayerGui | |
| 180 | Cam = workspace.CurrentCamera | |
| 181 | Backpack = Player.Backpack | |
| 182 | Character = Player.Character | |
| 183 | char = Player.Character | |
| 184 | Humanoid = Character.Humanoid | |
| 185 | Mouse = Player:GetMouse() | |
| 186 | RootPart = Character["HumanoidRootPart"] | |
| 187 | Torso = Character["Torso"] | |
| 188 | Head = Character["Head"] | |
| 189 | RightArm = Character["Right Arm"] | |
| 190 | LeftArm = Character["Left Arm"] | |
| 191 | RightLeg = Character["Right Leg"] | |
| 192 | LeftLeg = Character["Left Leg"] | |
| 193 | RootJoint = RootPart["RootJoint"] | |
| 194 | Neck = Torso["Neck"] | |
| 195 | RightShoulder = Torso["Right Shoulder"] | |
| 196 | LeftShoulder = Torso["Left Shoulder"] | |
| 197 | RightHip = Torso["Right Hip"] | |
| 198 | LeftHip = Torso["Left Hip"] | |
| 199 | ||
| 200 | - | local Orin = "http://www.roblox.com/asset/?id=0" |
| 200 | + | local Orin = "http://www.roblox.com/asset/?id=439537499" |
| 201 | Head.face.Texture = Orin | |
| 202 | function weld(a, b, acf) | |
| 203 | local w = Instance.new("Weld", a)
| |
| 204 | w.Part0 = a | |
| 205 | w.Part1 = b | |
| 206 | w.C0 = acf | |
| 207 | end | |
| 208 | -------------------------------- | |
| 209 | -------------------------------- | |
| 210 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 211 | naeeym2.AlwaysOnTop = true | |
| 212 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 213 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 214 | naeeym2.Adornee = hed | |
| 215 | naeeym2.Name = "Name" | |
| 216 | ||
| 217 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 218 | tecks2.BackgroundTransparency = 1 | |
| 219 | tecks2.TextScaled = true | |
| 220 | tecks2.BorderSizePixel = 0 | |
| 221 | tecks2.Text = "" | |
| 222 | tecks2.Font = "Fantasy" | |
| 223 | tecks2.TextSize = 30 | |
| 224 | tecks2.TextStrokeTransparency = 0 | |
| 225 | tecks2.TextColor3 = BrickColor.new('Royal purple').Color
| |
| 226 | tecks2.TextStrokeColor3 = BrickColor.new('Black').Color
| |
| 227 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 228 | tecks2.Parent = naeeym2 | |
| 229 | textfag = tecks2 | |
| 230 | tecks2.Text = "" | |
| 231 | tecks2.Text = "" | |
| 232 | wait() | |
| 233 | tecks2.Text = "" | |
| 234 | coroutine.resume(coroutine.create(function() | |
| 235 | while textfag ~= nil do | |
| 236 | swait() | |
| 237 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 238 | textfag.Rotation = math.random(-3,3) | |
| 239 | end | |
| 240 | end)) | |
| 241 | ------------------------------------------------------- | |
| 242 | wait(0.2) | |
| 243 | local plr = game:service'Players'.LocalPlayer | |
| 244 | local char = plr.Character | |
| 245 | local hum = char.Humanoid | |
| 246 | local hed = char.Head | |
| 247 | local root = char.HumanoidRootPart | |
| 248 | local rootj = root.RootJoint | |
| 249 | local tors = char.Torso | |
| 250 | local ra = char["Right Arm"] | |
| 251 | local la = char["Left Arm"] | |
| 252 | local rl = char["Right Leg"] | |
| 253 | local ll = char["Left Leg"] | |
| 254 | local neck = tors["Neck"] | |
| 255 | local mouse = plr:GetMouse() | |
| 256 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 257 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 258 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 259 | local maincolor = BrickColor.new("Plum")
| |
| 260 | ||
| 261 | ------------------------------------------------------- | |
| 262 | --Start Good Stuff-- | |
| 263 | ------------------------------------------------------- | |
| 264 | cam = game.Workspace.CurrentCamera | |
| 265 | CF = CFrame.new | |
| 266 | angles = CFrame.Angles | |
| 267 | attack = false | |
| 268 | Euler = CFrame.fromEulerAnglesXYZ | |
| 269 | Rad = math.rad | |
| 270 | IT = Instance.new | |
| 271 | BrickC = BrickColor.new | |
| 272 | Cos = math.cos | |
| 273 | Acos = math.acos | |
| 274 | Sin = math.sin | |
| 275 | Asin = math.asin | |
| 276 | Abs = math.abs | |
| 277 | Mrandom = math.random | |
| 278 | Floor = math.floor | |
| 279 | ------------------------------------------------------- | |
| 280 | --End Good Stuff-- | |
| 281 | ------------------------------------------------------- | |
| 282 | ------------------------------------------------------- | |
| 283 | --Start HeartBeat-- | |
| 284 | ------------------------------------------------------- | |
| 285 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 286 | ArtificialHB.Name = "Heartbeat" | |
| 287 | script:WaitForChild("Heartbeat")
| |
| 288 | ||
| 289 | frame = 1 / 60 | |
| 290 | tf = 0 | |
| 291 | allowframeloss = false | |
| 292 | tossremainder = false | |
| 293 | ||
| 294 | ||
| 295 | lastframe = tick() | |
| 296 | script.Heartbeat:Fire() | |
| 297 | ||
| 298 | ||
| 299 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 300 | tf = tf + s | |
| 301 | if tf >= frame then | |
| 302 | if allowframeloss then | |
| 303 | script.Heartbeat:Fire() | |
| 304 | lastframe = tick() | |
| 305 | else | |
| 306 | for i = 1, math.floor(tf / frame) do | |
| 307 | script.Heartbeat:Fire() | |
| 308 | end | |
| 309 | lastframe = tick() | |
| 310 | end | |
| 311 | if tossremainder then | |
| 312 | tf = 0 | |
| 313 | else | |
| 314 | tf = tf - frame * math.floor(tf / frame) | |
| 315 | end | |
| 316 | end | |
| 317 | end) | |
| 318 | ------------------------------------------------------- | |
| 319 | --End HeartBeat-- | |
| 320 | ------------------------------------------------------- | |
| 321 | ||
| 322 | ------------------------------------------------------- | |
| 323 | --Start Important Functions-- | |
| 324 | ------------------------------------------------------- | |
| 325 | function swait(num) | |
| 326 | if num == 0 or num == nil then | |
| 327 | game:service("RunService").Stepped:wait(0)
| |
| 328 | else | |
| 329 | for i = 0, num do | |
| 330 | game:service("RunService").Stepped:wait(0)
| |
| 331 | end | |
| 332 | end | |
| 333 | end | |
| 334 | function thread(f) | |
| 335 | coroutine.resume(coroutine.create(f)) | |
| 336 | end | |
| 337 | function clerp(a, b, t) | |
| 338 | local qa = {
| |
| 339 | QuaternionFromCFrame(a) | |
| 340 | } | |
| 341 | local qb = {
| |
| 342 | QuaternionFromCFrame(b) | |
| 343 | } | |
| 344 | local ax, ay, az = a.x, a.y, a.z | |
| 345 | local bx, by, bz = b.x, b.y, b.z | |
| 346 | local _t = 1 - t | |
| 347 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 348 | end | |
| 349 | function QuaternionFromCFrame(cf) | |
| 350 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 351 | local trace = m00 + m11 + m22 | |
| 352 | if trace > 0 then | |
| 353 | local s = math.sqrt(1 + trace) | |
| 354 | local recip = 0.5 / s | |
| 355 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 356 | else | |
| 357 | local i = 0 | |
| 358 | if m00 < m11 then | |
| 359 | i = 1 | |
| 360 | end | |
| 361 | if m22 > (i == 0 and m00 or m11) then | |
| 362 | i = 2 | |
| 363 | end | |
| 364 | if i == 0 then | |
| 365 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 366 | local recip = 0.5 / s | |
| 367 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 368 | elseif i == 1 then | |
| 369 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 370 | local recip = 0.5 / s | |
| 371 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 372 | elseif i == 2 then | |
| 373 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 374 | local recip = 0.5 / s | |
| 375 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 376 | end | |
| 377 | end | |
| 378 | end | |
| 379 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 380 | local xs, ys, zs = x + x, y + y, z + z | |
| 381 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 382 | local xx = x * xs | |
| 383 | local xy = x * ys | |
| 384 | local xz = x * zs | |
| 385 | local yy = y * ys | |
| 386 | local yz = y * zs | |
| 387 | local zz = z * zs | |
| 388 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 389 | end | |
| 390 | function QuaternionSlerp(a, b, t) | |
| 391 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 392 | local startInterp, finishInterp | |
| 393 | if cosTheta >= 1.0E-4 then | |
| 394 | if 1 - cosTheta > 1.0E-4 then | |
| 395 | local theta = math.acos(cosTheta) | |
| 396 | local invSinTheta = 1 / Sin(theta) | |
| 397 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 398 | finishInterp = Sin(t * theta) * invSinTheta | |
| 399 | else | |
| 400 | startInterp = 1 - t | |
| 401 | finishInterp = t | |
| 402 | end | |
| 403 | elseif 1 + cosTheta > 1.0E-4 then | |
| 404 | local theta = math.acos(-cosTheta) | |
| 405 | local invSinTheta = 1 / Sin(theta) | |
| 406 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 407 | finishInterp = Sin(t * theta) * invSinTheta | |
| 408 | else | |
| 409 | startInterp = t - 1 | |
| 410 | finishInterp = t | |
| 411 | end | |
| 412 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 413 | end | |
| 414 | function rayCast(Position, Direction, Range, Ignore) | |
| 415 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 416 | end | |
| 417 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 418 | local Create = RbxUtility.Create | |
| 419 | ||
| 420 | ------------------------------------------------------- | |
| 421 | --Start Damage Function-- | |
| 422 | ------------------------------------------------------- | |
| 423 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 424 | if hit.Parent == nil then | |
| 425 | return | |
| 426 | end | |
| 427 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 428 | for _, v in pairs(hit.Parent:children()) do | |
| 429 | if v:IsA("Humanoid") then
| |
| 430 | h = v | |
| 431 | end | |
| 432 | end | |
| 433 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 434 | ||
| 435 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 436 | end | |
| 437 | ||
| 438 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 439 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 440 | if hit.Parent.DebounceHit.Value == true then | |
| 441 | return | |
| 442 | end | |
| 443 | end | |
| 444 | if insta == true then | |
| 445 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 446 | end | |
| 447 | local c = Create("ObjectValue"){
| |
| 448 | Name = "creator", | |
| 449 | Value = game:service("Players").LocalPlayer,
| |
| 450 | Parent = h, | |
| 451 | } | |
| 452 | game:GetService("Debris"):AddItem(c, .5)
| |
| 453 | if HitSound ~= nil and HitPitch ~= nil then | |
| 454 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 455 | end | |
| 456 | local Damage = math.random(minim, maxim) | |
| 457 | local blocked = false | |
| 458 | local block = hit.Parent:findFirstChild("Block")
| |
| 459 | if block ~= nil then | |
| 460 | if block.className == "IntValue" then | |
| 461 | if block.Value > 0 then | |
| 462 | blocked = true | |
| 463 | block.Value = block.Value - 1 | |
| 464 | print(block.Value) | |
| 465 | end | |
| 466 | end | |
| 467 | end | |
| 468 | if blocked == false then | |
| 469 | h.Health = h.Health - Damage | |
| 470 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 471 | else | |
| 472 | h.Health = h.Health - (Damage / 2) | |
| 473 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 474 | end | |
| 475 | if Type == "Knockdown" then | |
| 476 | local hum = hit.Parent.Humanoid | |
| 477 | hum.PlatformStand = true | |
| 478 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 479 | swait() | |
| 480 | HHumanoid.PlatformStand = false | |
| 481 | end), hum) | |
| 482 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 483 | local bodvol = Create("BodyVelocity"){
| |
| 484 | velocity = angle * knockback, | |
| 485 | P = 5000, | |
| 486 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 487 | Parent = hit, | |
| 488 | } | |
| 489 | local rl = Create("BodyAngularVelocity"){
| |
| 490 | P = 3000, | |
| 491 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 492 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 493 | Parent = hit, | |
| 494 | } | |
| 495 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 496 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 497 | elseif Type == "Normal" then | |
| 498 | local vp = Create("BodyVelocity"){
| |
| 499 | P = 500, | |
| 500 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 501 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 502 | } | |
| 503 | if knockback > 0 then | |
| 504 | vp.Parent = hit.Parent.Torso | |
| 505 | end | |
| 506 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 507 | elseif Type == "Up" then | |
| 508 | local bodyVelocity = Create("BodyVelocity"){
| |
| 509 | velocity = Vector3.new(0, 20, 0), | |
| 510 | P = 5000, | |
| 511 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 512 | Parent = hit, | |
| 513 | } | |
| 514 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 515 | elseif Type == "DarkUp" then | |
| 516 | coroutine.resume(coroutine.create(function() | |
| 517 | for i = 0, 1, 0.1 do | |
| 518 | swait() | |
| 519 | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 520 | end | |
| 521 | end)) | |
| 522 | local bodyVelocity = Create("BodyVelocity"){
| |
| 523 | velocity = Vector3.new(0, 20, 0), | |
| 524 | P = 5000, | |
| 525 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 526 | Parent = hit, | |
| 527 | } | |
| 528 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 529 | elseif Type == "Snare" then | |
| 530 | local bp = Create("BodyPosition"){
| |
| 531 | P = 2000, | |
| 532 | D = 100, | |
| 533 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 534 | position = hit.Parent.Torso.Position, | |
| 535 | Parent = hit.Parent.Torso, | |
| 536 | } | |
| 537 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 538 | elseif Type == "Freeze" then | |
| 539 | local BodPos = Create("BodyPosition"){
| |
| 540 | P = 50000, | |
| 541 | D = 1000, | |
| 542 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 543 | position = hit.Parent.Torso.Position, | |
| 544 | Parent = hit.Parent.Torso, | |
| 545 | } | |
| 546 | local BodGy = Create("BodyGyro") {
| |
| 547 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 548 | P = 20e+003, | |
| 549 | Parent = hit.Parent.Torso, | |
| 550 | cframe = hit.Parent.Torso.CFrame, | |
| 551 | } | |
| 552 | hit.Parent.Torso.Anchored = true | |
| 553 | coroutine.resume(coroutine.create(function(Part) | |
| 554 | swait() | |
| 555 | Part.Anchored = false | |
| 556 | end), hit.Parent.Torso) | |
| 557 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 558 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 559 | end | |
| 560 | local debounce = Create("BoolValue"){
| |
| 561 | Name = "DebounceHit", | |
| 562 | Parent = hit.Parent, | |
| 563 | Value = true, | |
| 564 | } | |
| 565 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 566 | c = Create("ObjectValue"){
| |
| 567 | Name = "creator", | |
| 568 | Value = Player, | |
| 569 | Parent = h, | |
| 570 | } | |
| 571 | game:GetService("Debris"):AddItem(c, .5)
| |
| 572 | end | |
| 573 | end | |
| 574 | ------------------------------------------------------- | |
| 575 | --End Damage Function-- | |
| 576 | ------------------------------------------------------- | |
| 577 | ||
| 578 | ------------------------------------------------------- | |
| 579 | --Start Damage Function Customization-- | |
| 580 | ------------------------------------------------------- | |
| 581 | function ShowDamage(Pos, Text, Time, Color) | |
| 582 | local Rate = (1 / 30) | |
| 583 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 584 | local Text = (Text or "") | |
| 585 | local Time = (Time or 2) | |
| 586 | local Color = (Color or Color3.new(255, 255, 1)) | |
| 587 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 588 | EffectPart.Anchored = true | |
| 589 | local BillboardGui = Create("BillboardGui"){
| |
| 590 | Size = UDim2.new(3, 0, 3, 0), | |
| 591 | Adornee = EffectPart, | |
| 592 | Parent = EffectPart, | |
| 593 | } | |
| 594 | local TextLabel = Create("TextLabel"){
| |
| 595 | BackgroundTransparency = 1, | |
| 596 | Size = UDim2.new(1, 0, 1, 0), | |
| 597 | Text = Text, | |
| 598 | Font = "Bodoni", | |
| 599 | TextColor3 = Color, | |
| 600 | TextScaled = true, | |
| 601 | TextStrokeColor3 = Color3.fromRGB(220, 188, 129), | |
| 602 | Parent = BillboardGui, | |
| 603 | } | |
| 604 | game.Debris:AddItem(EffectPart, (Time)) | |
| 605 | EffectPart.Parent = game:GetService("Workspace")
| |
| 606 | delay(0, function() | |
| 607 | local Frames = (Time / Rate) | |
| 608 | for Frame = 1, Frames do | |
| 609 | wait(Rate) | |
| 610 | local Percent = (Frame / Frames) | |
| 611 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 612 | TextLabel.TextTransparency = Percent | |
| 613 | end | |
| 614 | if EffectPart and EffectPart.Parent then | |
| 615 | EffectPart:Destroy() | |
| 616 | end | |
| 617 | end) | |
| 618 | end | |
| 619 | ------------------------------------------------------- | |
| 620 | --End Damage Function Customization-- | |
| 621 | ------------------------------------------------------- | |
| 622 | ||
| 623 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 624 | for _, c in pairs(workspace:children()) do | |
| 625 | local hum = c:findFirstChild("Humanoid")
| |
| 626 | if hum ~= nil then | |
| 627 | local head = c:findFirstChild("Head")
| |
| 628 | if head ~= nil then | |
| 629 | local targ = head.Position - Part.Position | |
| 630 | local mag = targ.magnitude | |
| 631 | if magni >= mag and c.Name ~= plr.Name then | |
| 632 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 633 | end | |
| 634 | end | |
| 635 | end | |
| 636 | end | |
| 637 | end | |
| 638 | ||
| 639 | ||
| 640 | CFuncs = {
| |
| 641 | Part = {
| |
| 642 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 643 | local Part = Create("Part")({
| |
| 644 | Parent = Parent, | |
| 645 | Reflectance = Reflectance, | |
| 646 | Transparency = Transparency, | |
| 647 | CanCollide = false, | |
| 648 | Locked = true, | |
| 649 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 650 | Name = Name, | |
| 651 | Size = Size, | |
| 652 | Material = Material | |
| 653 | }) | |
| 654 | RemoveOutlines(Part) | |
| 655 | return Part | |
| 656 | end | |
| 657 | }, | |
| 658 | Mesh = {
| |
| 659 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 660 | local Msh = Create(Mesh)({
| |
| 661 | Parent = Part, | |
| 662 | Offset = OffSet, | |
| 663 | Scale = Scale | |
| 664 | }) | |
| 665 | if Mesh == "SpecialMesh" then | |
| 666 | Msh.MeshType = MeshType | |
| 667 | Msh.MeshId = MeshId | |
| 668 | end | |
| 669 | return Msh | |
| 670 | end | |
| 671 | }, | |
| 672 | Mesh = {
| |
| 673 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 674 | local Msh = Create(Mesh)({
| |
| 675 | Parent = Part, | |
| 676 | Offset = OffSet, | |
| 677 | Scale = Scale | |
| 678 | }) | |
| 679 | if Mesh == "SpecialMesh" then | |
| 680 | Msh.MeshType = MeshType | |
| 681 | Msh.MeshId = MeshId | |
| 682 | end | |
| 683 | return Msh | |
| 684 | end | |
| 685 | }, | |
| 686 | Weld = {
| |
| 687 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 688 | local Weld = Create("Weld")({
| |
| 689 | Parent = Parent, | |
| 690 | Part0 = Part0, | |
| 691 | Part1 = Part1, | |
| 692 | C0 = C0, | |
| 693 | C1 = C1 | |
| 694 | }) | |
| 695 | return Weld | |
| 696 | end | |
| 697 | }, | |
| 698 | Sound = {
| |
| 699 | Create = function(id, par, vol, pit) | |
| 700 | coroutine.resume(coroutine.create(function() | |
| 701 | local S = Create("Sound")({
| |
| 702 | Volume = vol, | |
| 703 | Pitch = pit or 1, | |
| 704 | SoundId = id, | |
| 705 | Parent = par or workspace | |
| 706 | }) | |
| 707 | wait() | |
| 708 | S:play() | |
| 709 | game:GetService("Debris"):AddItem(S, 6)
| |
| 710 | end)) | |
| 711 | end | |
| 712 | }, | |
| 713 | ParticleEmitter = {
| |
| 714 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 715 | local fp = Create("ParticleEmitter")({
| |
| 716 | Parent = Parent, | |
| 717 | Color = ColorSequence.new(Color1, Color2), | |
| 718 | LightEmission = LightEmission, | |
| 719 | Size = Size, | |
| 720 | Texture = Texture, | |
| 721 | Transparency = Transparency, | |
| 722 | ZOffset = ZOffset, | |
| 723 | Acceleration = Accel, | |
| 724 | Drag = Drag, | |
| 725 | LockedToPart = LockedToPart, | |
| 726 | VelocityInheritance = VelocityInheritance, | |
| 727 | EmissionDirection = EmissionDirection, | |
| 728 | Enabled = Enabled, | |
| 729 | Lifetime = LifeTime, | |
| 730 | Rate = Rate, | |
| 731 | Rotation = Rotation, | |
| 732 | RotSpeed = RotSpeed, | |
| 733 | Speed = Speed, | |
| 734 | VelocitySpread = VelocitySpread | |
| 735 | }) | |
| 736 | return fp | |
| 737 | end | |
| 738 | } | |
| 739 | } | |
| 740 | function RemoveOutlines(part) | |
| 741 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 742 | end | |
| 743 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 744 | local Part = Create("Part")({
| |
| 745 | formFactor = FormFactor, | |
| 746 | Parent = Parent, | |
| 747 | Reflectance = Reflectance, | |
| 748 | Transparency = Transparency, | |
| 749 | CanCollide = false, | |
| 750 | Locked = true, | |
| 751 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 752 | Name = Name, | |
| 753 | Size = Size, | |
| 754 | Material = Material | |
| 755 | }) | |
| 756 | RemoveOutlines(Part) | |
| 757 | return Part | |
| 758 | end | |
| 759 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 760 | local Msh = Create(Mesh)({
| |
| 761 | Parent = Part, | |
| 762 | Offset = OffSet, | |
| 763 | Scale = Scale | |
| 764 | }) | |
| 765 | if Mesh == "SpecialMesh" then | |
| 766 | Msh.MeshType = MeshType | |
| 767 | Msh.MeshId = MeshId | |
| 768 | end | |
| 769 | return Msh | |
| 770 | end | |
| 771 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 772 | local Weld = Create("Weld")({
| |
| 773 | Parent = Parent, | |
| 774 | Part0 = Part0, | |
| 775 | Part1 = Part1, | |
| 776 | C0 = C0, | |
| 777 | C1 = C1 | |
| 778 | }) | |
| 779 | return Weld | |
| 780 | end | |
| 781 | ||
| 782 | ||
| 783 | ||
| 784 | ------------------------------------------------------- | |
| 785 | --End Effect Function-- | |
| 786 | ------------------------------------------------------- | |
| 787 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 788 | local NSound = nil | |
| 789 | coroutine.resume(coroutine.create(function() | |
| 790 | NSound = IT("Sound", PARENT)
| |
| 791 | NSound.Volume = VOLUME | |
| 792 | NSound.Pitch = PITCH | |
| 793 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 794 | swait() | |
| 795 | NSound:play() | |
| 796 | game:GetService("Debris"):AddItem(NSound, 50)
| |
| 797 | end)) | |
| 798 | return NSound | |
| 799 | end | |
| 800 | function CameraEnshaking(Length, Intensity) | |
| 801 | coroutine.resume(coroutine.create(function() | |
| 802 | local intensity = 1 * Intensity | |
| 803 | local rotM = 0.01 * Intensity | |
| 804 | for i = 0, Length, 0.1 do | |
| 805 | swait() | |
| 806 | intensity = intensity - 0.05 * Intensity / Length | |
| 807 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 808 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 809 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 810 | end | |
| 811 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 812 | end)) | |
| 813 | end | |
| 814 | ------------------------------------------------------- | |
| 815 | --End Important Functions-- | |
| 816 | ------------------------------------------------------- | |
| 817 | ||
| 818 | ---------------------------------------------------------------------------------- | |
| 819 | hum.WalkSpeed = 20 | |
| 820 | hum.JumpPower = 60 | |
| 821 | ---------------------------------------------------------------------------------- | |
| 822 | local AddInstance = function(Object, ...) | |
| 823 | local Obj = Instance.new(Object) | |
| 824 | for i,v in next,(...) do | |
| 825 | Obj[i] = v | |
| 826 | end | |
| 827 | return Obj | |
| 828 | end | |
| 829 | ---------------------------------------------------- | |
| 830 | ||
| 831 | ||
| 832 | local Reaper = AddInstance("Part",{
| |
| 833 | Parent = hed, | |
| 834 | CFrame = hed.CFrame, | |
| 835 | formFactor = "Symmetric", | |
| 836 | Size = Vector3.new(1, 1, 1), | |
| 837 | CanCollide = false, | |
| 838 | TopSurface = "Smooth", | |
| 839 | BottomSurface = "Smooth", | |
| 840 | Locked = true, | |
| 841 | }) | |
| 842 | local Weld = AddInstance("Weld",{
| |
| 843 | Parent = Reaper, | |
| 844 | Part0 = hed, | |
| 845 | C0 = CFrame.new(0, 1.45, 0)*CFrame.Angles(0, 0, 0), | |
| 846 | Part1 = Reaper, | |
| 847 | }) | |
| 848 | local Mesh = AddInstance("SpecialMesh",{
| |
| 849 | Parent = Reaper, | |
| 850 | MeshId = "rbxassetid://0", | |
| 851 | TextureId = "rbxassetid://0", | |
| 852 | Scale = Vector3.new(0.85,0.85,0.85), | |
| 853 | VertexColor = Vector3.new(1, 1, 1), | |
| 854 | }) | |
| 855 | ||
| 856 | ------------------------------------------------------- | |
| 857 | IT = Instance.new | |
| 858 | CF = CFrame.new | |
| 859 | VT = Vector3.new | |
| 860 | RAD = math.rad | |
| 861 | C3 = Color3.new | |
| 862 | UD2 = UDim2.new | |
| 863 | BRICKC = BrickColor.new | |
| 864 | ANGLES = CFrame.Angles | |
| 865 | EULER = CFrame.fromEulerAnglesXYZ | |
| 866 | COS = math.cos | |
| 867 | ACOS = math.acos | |
| 868 | SIN = math.sin | |
| 869 | ASIN = math.asin | |
| 870 | ABS = math.abs | |
| 871 | MRANDOM = math.random | |
| 872 | FLOOR = math.floor | |
| 873 | ||
| 874 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 875 | local label = IT("TextLabel")
| |
| 876 | label.BackgroundTransparency = 1 | |
| 877 | label.Size = UD2(1, 0, 1, 0) | |
| 878 | label.Position = UD2(0, 0, 0, 0) | |
| 879 | label.TextColor3 = TEXTCOLOR | |
| 880 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 881 | label.TextTransparency = TRANSPARENCY | |
| 882 | label.FontSize = TEXTFONTSIZE | |
| 883 | label.Font = TEXTFONT | |
| 884 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 885 | label.TextScaled = false | |
| 886 | label.Text = TEXT | |
| 887 | label.Name = NAME | |
| 888 | label.Parent = PARENT | |
| 889 | return label | |
| 890 | end | |
| 891 | ||
| 892 | function chatfunc(text) | |
| 893 | local chat = coroutine.wrap(function() | |
| 894 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 895 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 896 | end | |
| 897 | local Bill = Instance.new("BillboardGui",Character)
| |
| 898 | Bill.Size = UDim2.new(0,100,0,40) | |
| 899 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 900 | Bill.Adornee = Character.Head | |
| 901 | Bill.Name = "TalkingBillBoard" | |
| 902 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 903 | Hehe.BackgroundTransparency = 1 | |
| 904 | Hehe.BorderSizePixel = 0 | |
| 905 | Hehe.Text = "" | |
| 906 | Hehe.Font = "Bodoni" | |
| 907 | Hehe.TextSize = 40 | |
| 908 | Hehe.TextStrokeTransparency = 0 | |
| 909 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 910 | coroutine.resume(coroutine.create(function() | |
| 911 | while Hehe ~= nil do | |
| 912 | swait() | |
| 913 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 914 | Hehe.Rotation = math.random(-5,5) | |
| 915 | Hehe.TextColor3 = Color3.new(220, 188, 129) | |
| 916 | Hehe.TextStrokeColor3 = Color3.new(107, 50, 124) | |
| 917 | end | |
| 918 | end)) | |
| 919 | for i = 1,string.len(text),1 do | |
| 920 | swait() | |
| 921 | Hehe.Text = string.sub(text,1,i) | |
| 922 | end | |
| 923 | swait(90)--Re[math.random(1, 93)] | |
| 924 | for i = 0, 1, .025 do | |
| 925 | swait() | |
| 926 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 927 | Hehe.TextStrokeTransparency = i | |
| 928 | Hehe.TextTransparency = i | |
| 929 | end | |
| 930 | Bill:Destroy() | |
| 931 | end) | |
| 932 | chat() | |
| 933 | end | |
| 934 | ||
| 935 | function onChatted(msg) | |
| 936 | chatfunc(msg) | |
| 937 | end | |
| 938 | ||
| 939 | Player.Chatted:connect(onChatted) | |
| 940 | ||
| 941 | wait() | |
| 942 | local Hair = AddInstance("Part",{
| |
| 943 | Parent = hed, | |
| 944 | CFrame = hed.CFrame, | |
| 945 | formFactor = "Symmetric", | |
| 946 | Size = Vector3.new(1, 1, 1), | |
| 947 | CanCollide = false, | |
| 948 | TopSurface = "Smooth", | |
| 949 | BottomSurface = "Smooth", | |
| 950 | Locked = true, | |
| 951 | }) | |
| 952 | local Weld = AddInstance("Weld",{
| |
| 953 | Parent = Hair, | |
| 954 | Part0 = hed, | |
| 955 | - | C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 1.5, 0), |
| 955 | + | C0 = CFrame.new(0, 0.5, 0)*CFrame.Angles(0, 0.5, 0), |
| 956 | Part1 = Hair, | |
| 957 | }) | |
| 958 | local Mesh = AddInstance("SpecialMesh",{
| |
| 959 | Parent = Hair, | |
| 960 | - | MeshId = "rbxassetid://430546904", |
| 960 | + | MeshId = "rbxassetid://1031109404", |
| 961 | - | TextureId = "rbxassetid://", |
| 961 | + | TextureId = "rbxassetid://1031109414", |
| 962 | - | Scale = Vector3.new(0.012, 0.012, 0.012), |
| 962 | + | Scale = Vector3.new(1, 1, 1), |
| 963 | VertexColor = Vector3.new(1, 1, 1), | |
| 964 | }) | |
| 965 | ||
| 966 | swait() | |
| 967 | plr = game.Players.LocalPlayer | |
| 968 | char = plr.Character | |
| 969 | mouse = plr:GetMouse() | |
| 970 | whitecolor = Color3.new(220, 188, 129) | |
| 971 | epicmode = false | |
| 972 | normal = true | |
| 973 | for i,v in pairs(char:GetChildren()) do | |
| 974 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
| 975 | v:Destroy() | |
| 976 | end | |
| 977 | - | shirt.ShirtTemplate = "rbxassetid://0" |
| 977 | + | |
| 978 | shirt.ShirtTemplate = "rbxassetid://268316000" | |
| 979 | - | pants.PantsTemplate = "rbxassetid://0" |
| 979 | + | |
| 980 | pants.PantsTemplate = "rbxassetid://268949770" | |
| 981 | local bdycolors = char["Body Colors"] | |
| 982 | bdycolors.HeadColor3 = whitecolor | |
| 983 | bdycolors.LeftArmColor3 = whitecolor | |
| 984 | bdycolors.LeftLegColor3 = whitecolor | |
| 985 | bdycolors.RightArmColor3 = whitecolor | |
| 986 | bdycolors.RightLegColor3 = whitecolor | |
| 987 | bdycolors.TorsoColor3 = whitecolor | |
| 988 | for i,v in pairs(char:GetChildren()) do | |
| 989 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
| 990 | v:Destroy() | |
| 991 | end | |
| 992 | end | |
| 993 | ||
| 994 | - | BC.HeadColor = BrickColor.new("Nougat")
|
| 994 | + | |
| 995 | - | BC.LeftArmColor = BrickColor.new("Nougat")
|
| 995 | + | BC.HeadColor = BrickColor.new("White")
|
| 996 | - | BC.LeftLegColor = BrickColor.new("Nougat")
|
| 996 | + | BC.LeftArmColor = BrickColor.new("White")
|
| 997 | - | BC.RightArmColor = BrickColor.new("Nougat")
|
| 997 | + | BC.LeftLegColor = BrickColor.new("White")
|
| 998 | - | BC.RightLegColor = BrickColor.new("Nougat")
|
| 998 | + | BC.RightArmColor = BrickColor.new("White")
|
| 999 | BC.RightLegColor = BrickColor.new("White")
| |
| 1000 | BC.TorsoColor = BrickColor.new("Nougat")
| |
| 1001 | end | |
| 1002 | ||
| 1003 | ----------------------------------------------- | |
| 1004 | ||
| 1005 | - | --[[ Name : RUIN VI]]-- |
| 1005 | + | |
| 1006 | --[[ Name : RUIN GEN]]-- | |
| 1007 | - | --A script By makhail07, 2003boobear and XXUNORIBOASXX. |
| 1007 | + | |
| 1008 | --A script By xdielivex | |
| 1009 | - | --Discord Creterisk#2958 <- makhail07's discord |
| 1009 | + | |
| 1010 | ||
| 1011 | - | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION |
| 1011 | + | |
| 1012 | - | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT |
| 1012 | + | |
| 1013 | - | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT |
| 1013 | + | |
| 1014 | - | --YOU FUCKING SKIDS, |
| 1014 | + | |
| 1015 | - | --For Those who log/decompile this, If you sell or trade this, |
| 1015 | + | |
| 1016 | - | --and I find out who you are, i will take massive action. |
| 1016 | + | |
| 1017 | - | --:b: |
| 1017 | + | |
| 1018 | 919231299, --Sprawling Idiot Effigy | |
| 1019 | 743466274, --Good Day Sunshine | |
| 1020 | 727411183, --Knife Fight | |
| 1021 | 1402748531, --The Earth Is Counting On You! | |
| 1022 | 595230126 --Robot Language | |
| 1023 | } | |
| 1024 | ||
| 1025 | vt = Vector3.new | |
| 1026 | ||
| 1027 | ||
| 1028 | wait() | |
| 1029 | local plr = owner | |
| 1030 | local char = plr.Character | |
| 1031 | local hum = char.Humanoid | |
| 1032 | local hed = char.Head | |
| 1033 | local root = char.HumanoidRootPart | |
| 1034 | local rootj = root.RootJoint | |
| 1035 | local tors = char.Torso | |
| 1036 | local ra = char["Right Arm"] | |
| 1037 | - | --The reality of my life isn't real but a Universe -Creterisk |
| 1037 | + | |
| 1038 | - | --All people can be nice, Even if you don't think so. -2003boobear |
| 1038 | + | |
| 1039 | - | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX |
| 1039 | + | |
| 1040 | local neck = tors["Neck"] | |
| 1041 | local mouse = plr:GetMouse() | |
| 1042 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1043 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 1044 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 1045 | local maincolor = BrickColor.new("White")
| |
| 1046 | local maincolor2 = Color3.new(255, 255, 255) | |
| 1047 | exploitable = true | |
| 1048 | ------------------------------------------------------- | |
| 1049 | --Start Whitelist and Invincibility-- | |
| 1050 | ------------------------------------------------------- | |
| 1051 | ff = Instance.new("ForceField",char)
| |
| 1052 | ff.Visible = false | |
| 1053 | hum.Name = "Base" | |
| 1054 | hum.MaxHealth = 1.0E298 | |
| 1055 | hum.Health = 1.0E298 | |
| 1056 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 1057 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 1058 | hum.MaxHealth = 1.0E298 | |
| 1059 | hum.Health = 1.0E298 | |
| 1060 | end | |
| 1061 | end) | |
| 1062 | ------------------------------------------------------- | |
| 1063 | --End Whitelist and Invincibility-- | |
| 1064 | ------------------------------------------------------- | |
| 1065 | ||
| 1066 | warn("All credits to xdielivex for making it")
| |
| 1067 | ||
| 1068 | ------------------------------------------------------- | |
| 1069 | --Start Good Stuff-- | |
| 1070 | ------------------------------------------------------- | |
| 1071 | cam = game.Workspace.CurrentCamera | |
| 1072 | CF = CFrame.new | |
| 1073 | VT = Vector3.new | |
| 1074 | angles = CFrame.Angles | |
| 1075 | attack = false | |
| 1076 | Euler = CFrame.fromEulerAnglesXYZ | |
| 1077 | Rad = math.rad | |
| 1078 | - | warn("Credit to xdielivex for making ruin VII")
|
| 1078 | + | |
| 1079 | BrickC = BrickColor.new | |
| 1080 | Cos = math.cos | |
| 1081 | Acos = math.acos | |
| 1082 | Sin = math.sin | |
| 1083 | Asin = math.asin | |
| 1084 | Abs = math.abs | |
| 1085 | Mrandom = math.random | |
| 1086 | Floor = math.floor | |
| 1087 | ------------------------------------------------------- | |
| 1088 | --End Good Stuff-- | |
| 1089 | ------------------------------------------------------- | |
| 1090 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 1091 | RSH, LSH = nil, nil | |
| 1092 | RW = Instance.new("Weld")
| |
| 1093 | LW = Instance.new("Weld")
| |
| 1094 | RH = tors["Right Hip"] | |
| 1095 | LH = tors["Left Hip"] | |
| 1096 | RSH = tors["Right Shoulder"] | |
| 1097 | LSH = tors["Left Shoulder"] | |
| 1098 | RSH.Parent = nil | |
| 1099 | LSH.Parent = nil | |
| 1100 | RW.Name = "RW" | |
| 1101 | RW.Part0 = tors | |
| 1102 | RW.C0 = CF(1.5, 0.5, 0) | |
| 1103 | RW.C1 = CF(0, 0.5, 0) | |
| 1104 | RW.Part1 = ra | |
| 1105 | RW.Parent = tors | |
| 1106 | LW.Name = "LW" | |
| 1107 | LW.Part0 = tors | |
| 1108 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 1109 | LW.C1 = CF(0, 0.5, 0) | |
| 1110 | LW.Part1 = la | |
| 1111 | LW.Parent = tors | |
| 1112 | Effects = {}
| |
| 1113 | ||
| 1114 | -------------------------------- | |
| 1115 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 1116 | naeeym2.AlwaysOnTop = true | |
| 1117 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1118 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1119 | naeeym2.Adornee = hed | |
| 1120 | naeeym2.Name = "Name" | |
| 1121 | ||
| 1122 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1123 | tecks2.BackgroundTransparency = 1 | |
| 1124 | tecks2.TextScaled = true | |
| 1125 | tecks2.BorderSizePixel = 0 | |
| 1126 | tecks2.Text = "" | |
| 1127 | tecks2.Font = "Fantasy" | |
| 1128 | tecks2.TextSize = 30 | |
| 1129 | tecks2.TextStrokeTransparency = 0 | |
| 1130 | tecks2.TextColor3 = BrickColor.new('White').Color
| |
| 1131 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
| |
| 1132 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1133 | tecks2.Parent = naeeym2 | |
| 1134 | textfag = tecks2 | |
| 1135 | tecks2.Text = "" | |
| 1136 | coroutine.resume(coroutine.create(function() | |
| 1137 | while textfag ~= nil do | |
| 1138 | swait() | |
| 1139 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 1140 | textfag.Rotation = math.random(-3,3) | |
| 1141 | end | |
| 1142 | end)) | |
| 1143 | ------------------------------------------------------- | |
| 1144 | ||
| 1145 | local naeeym2 = IT("BillboardGui",char)
| |
| 1146 | naeeym2.AlwaysOnTop = true | |
| 1147 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1148 | - | tecks2.Text = "script by xdielivex" |
| 1148 | + | |
| 1149 | - | wait(0.5) |
| 1149 | + | |
| 1150 | - | tecks2.Text = "Ruin VIII" |
| 1150 | + | |
| 1151 | - | wait(0.5) |
| 1151 | + | |
| 1152 | --naeeym2.PlayerToHideFrom = Player | |
| 1153 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1154 | tecks2.BackgroundTransparency = 10 | |
| 1155 | tecks2.TextScaled = true | |
| 1156 | tecks2.BorderSizePixel = 0 | |
| 1157 | tecks2.Text = "" | |
| 1158 | tecks2.Font = "Fantasy" | |
| 1159 | tecks2.TextSize = 100 | |
| 1160 | tecks2.TextStrokeTransparency = 0 | |
| 1161 | tecks2.TextColor3 = Color3.new(1,1,1) | |
| 1162 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
| 1163 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1164 | tecks2.Parent = naeeym2 | |
| 1165 | ||
| 1166 | ------------------------------------------------------- | |
| 1167 | --Start HeartBeat-- | |
| 1168 | ------------------------------------------------------- | |
| 1169 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 1170 | ArtificialHB.Name = "Heartbeat" | |
| 1171 | script:WaitForChild("Heartbeat")
| |
| 1172 | ||
| 1173 | frame = 1 / 60 | |
| 1174 | - | tecks2.Text = "Endurance" |
| 1174 | + | |
| 1175 | allowframeloss = false | |
| 1176 | tossremainder = false | |
| 1177 | ||
| 1178 | ||
| 1179 | lastframe = tick() | |
| 1180 | script.Heartbeat:Fire() | |
| 1181 | ||
| 1182 | ||
| 1183 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1184 | tf = tf + s | |
| 1185 | if tf >= frame then | |
| 1186 | if allowframeloss then | |
| 1187 | script.Heartbeat:Fire() | |
| 1188 | lastframe = tick() | |
| 1189 | else | |
| 1190 | for i = 1, math.floor(tf / frame) do | |
| 1191 | script.Heartbeat:Fire() | |
| 1192 | end | |
| 1193 | lastframe = tick() | |
| 1194 | end | |
| 1195 | if tossremainder then | |
| 1196 | tf = 0 | |
| 1197 | else | |
| 1198 | tf = tf - frame * math.floor(tf / frame) | |
| 1199 | end | |
| 1200 | end | |
| 1201 | end) | |
| 1202 | ------------------------------------------------------- | |
| 1203 | --End HeartBeat-- | |
| 1204 | ------------------------------------------------------- | |
| 1205 | ||
| 1206 | TAUNT = Instance.new("Sound", tors)
| |
| 1207 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
| 1208 | TAUNT.Volume = 10 | |
| 1209 | TAUNT.Pitch = 1 | |
| 1210 | TAUNT.Looped = false | |
| 1211 | TAUNT.TimePosition = 0.12 | |
| 1212 | ||
| 1213 | BTAUNT = Instance.new("Sound", tors)
| |
| 1214 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
| 1215 | BTAUNT.Volume = 10 | |
| 1216 | BTAUNT.Pitch = 1 | |
| 1217 | BTAUNT.Looped = false | |
| 1218 | BTAUNT.TimePosition = 0.2 | |
| 1219 | ||
| 1220 | ITAUNT = Instance.new("Sound", tors)
| |
| 1221 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=2128278806" | |
| 1222 | ITAUNT.Volume = 10 | |
| 1223 | ITAUNT.Pitch = 1 | |
| 1224 | ITAUNT.Looped = false | |
| 1225 | ITAUNT.TimePosition = 0 | |
| 1226 | ||
| 1227 | BATAUNT = Instance.new("Sound", tors)
| |
| 1228 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
| 1229 | BATAUNT.Volume = 10 | |
| 1230 | BATAUNT.Pitch = 1 | |
| 1231 | BATAUNT.Looped = false | |
| 1232 | BATAUNT.TimePosition = 0 | |
| 1233 | ||
| 1234 | STAUNT2 = Instance.new("Sound", tors)
| |
| 1235 | STAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118" | |
| 1236 | STAUNT2.Volume = 10 | |
| 1237 | STAUNT2.Pitch = 0.8 | |
| 1238 | STAUNT2.Looped = false | |
| 1239 | STAUNT2.TimePosition = 0.05 | |
| 1240 | ||
| 1241 | STAUNT = Instance.new("Sound", tors)
| |
| 1242 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
| 1243 | STAUNT.Volume = 10 | |
| 1244 | STAUNT.Pitch = 1 | |
| 1245 | STAUNT.Looped = false | |
| 1246 | STAUNT.TimePosition = 0.05 | |
| 1247 | ||
| 1248 | DTAUNT = Instance.new("Sound", tors)
| |
| 1249 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294" | |
| 1250 | DTAUNT.Volume = 10 | |
| 1251 | DTAUNT.Pitch = 1 | |
| 1252 | DTAUNT.Looped = false | |
| 1253 | DTAUNT.TimePosition = 0 | |
| 1254 | ||
| 1255 | LAZOR = Instance.new("Sound", ra)
| |
| 1256 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
| 1257 | LAZOR.Volume = 10 | |
| 1258 | LAZOR.Pitch = 0.7 | |
| 1259 | LAZOR.Looped = false | |
| 1260 | LAZOR.TimePosition = 0 | |
| 1261 | ||
| 1262 | ------------------------------------------------------- | |
| 1263 | --Start Important Functions-- | |
| 1264 | ------------------------------------------------------- | |
| 1265 | function swait(num) | |
| 1266 | if num == 0 or num == nil then | |
| 1267 | game:service("RunService").Stepped:wait(0)
| |
| 1268 | else | |
| 1269 | for i = 0, num do | |
| 1270 | game:service("RunService").Stepped:wait(0)
| |
| 1271 | end | |
| 1272 | end | |
| 1273 | end | |
| 1274 | function thread(f) | |
| 1275 | coroutine.resume(coroutine.create(f)) | |
| 1276 | end | |
| 1277 | function clerp(a, b, t) | |
| 1278 | local qa = {
| |
| 1279 | QuaternionFromCFrame(a) | |
| 1280 | } | |
| 1281 | local qb = {
| |
| 1282 | QuaternionFromCFrame(b) | |
| 1283 | } | |
| 1284 | local ax, ay, az = a.x, a.y, a.z | |
| 1285 | local bx, by, bz = b.x, b.y, b.z | |
| 1286 | local _t = 1 - t | |
| 1287 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1288 | end | |
| 1289 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
| 1290 | coroutine.resume(coroutine.create(function() | |
| 1291 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
| 1292 | wave.Anchored = true | |
| 1293 | wave.CFrame = Part.CFrame * cframe1 | |
| 1294 | local Msh = Create("SpecialMesh"){
| |
| 1295 | Parent = wave, | |
| 1296 | MeshType = "Sphere" | |
| 1297 | } | |
| 1298 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
| |
| 1299 | for i = 0, 1, 0.2 do | |
| 1300 | wait() | |
| 1301 | local dir = wave.CFrame.lookVector * -1 | |
| 1302 | local pos = rayCast(wave.Position, dir, 5, Character) | |
| 1303 | wave.CFrame = wave.CFrame * cframe2 | |
| 1304 | table.insert(Effects, {
| |
| 1305 | wave, | |
| 1306 | "Sphere", | |
| 1307 | 0.01, | |
| 1308 | .03, | |
| 1309 | .03, | |
| 1310 | .03, | |
| 1311 | }) | |
| 1312 | end | |
| 1313 | end)) | |
| 1314 | end | |
| 1315 | ||
| 1316 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
| 1317 | local type = type | |
| 1318 | local rng = Instance.new("Part", char)
| |
| 1319 | rng.Anchored = true | |
| 1320 | rng.BrickColor = color | |
| 1321 | rng.CanCollide = false | |
| 1322 | rng.FormFactor = 3 | |
| 1323 | rng.Name = "Ring" | |
| 1324 | rng.Material = "Neon" | |
| 1325 | rng.Size = Vector3.new(1, 1, 1) | |
| 1326 | rng.Transparency = 0 | |
| 1327 | rng.TopSurface = 0 | |
| 1328 | rng.BottomSurface = 0 | |
| 1329 | rng.CFrame = pos | |
| 1330 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1331 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1332 | rngm.MeshType = "Brick" | |
| 1333 | rngm.Scale = VT(x1,y1,z1) | |
| 1334 | if rainbowmode == true then | |
| 1335 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1336 | end | |
| 1337 | local scaler2 = 1 | |
| 1338 | local speeder = FastSpeed/10 | |
| 1339 | if type == "Add" then | |
| 1340 | scaler2 = 1*value | |
| 1341 | elseif type == "Divide" then | |
| 1342 | scaler2 = 1/value | |
| 1343 | end | |
| 1344 | coroutine.resume(coroutine.create(function() | |
| 1345 | for i = 0,10/bonuspeed,0.1 do | |
| 1346 | swait() | |
| 1347 | if type == "Add" then | |
| 1348 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1349 | elseif type == "Divide" then | |
| 1350 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1351 | end | |
| 1352 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 1353 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1354 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1355 | end | |
| 1356 | rng:Destroy() | |
| 1357 | end)) | |
| 1358 | end | |
| 1359 | New = function(Object, Parent, Name, Data) | |
| 1360 | local Object = Instance.new(Object) | |
| 1361 | for Index, Value in pairs(Data or {}) do
| |
| 1362 | Object[Index] = Value | |
| 1363 | end | |
| 1364 | Object.Parent = Parent | |
| 1365 | Object.Name = Name | |
| 1366 | return Object | |
| 1367 | end | |
| 1368 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
| 1369 | local type = type | |
| 1370 | local rotenable = rotatingop | |
| 1371 | local rng = Instance.new("Part", char)
| |
| 1372 | rng.Anchored = true | |
| 1373 | rng.BrickColor = color | |
| 1374 | rng.CanCollide = false | |
| 1375 | rng.FormFactor = 3 | |
| 1376 | rng.Name = "Ring" | |
| 1377 | rng.Material = "Neon" | |
| 1378 | rng.Size = Vector3.new(1, 1, 1) | |
| 1379 | rng.Transparency = 0 | |
| 1380 | if typeoftrans == "In" then | |
| 1381 | rng.Transparency = 1 | |
| 1382 | end | |
| 1383 | rng.TopSurface = 0 | |
| 1384 | rng.BottomSurface = 0 | |
| 1385 | rng.CFrame = pos | |
| 1386 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1387 | rngm.MeshType = "FileMesh" | |
| 1388 | if typeofshape == "Normal" then | |
| 1389 | rngm.MeshId = "rbxassetid://662586858" | |
| 1390 | elseif typeofshape == "Round" then | |
| 1391 | rngm.MeshId = "rbxassetid://662585058" | |
| 1392 | end | |
| 1393 | rngm.Scale = scale | |
| 1394 | local scaler2 = 1/10 | |
| 1395 | if type == "Add" then | |
| 1396 | scaler2 = 1*value/10 | |
| 1397 | elseif type == "Divide" then | |
| 1398 | scaler2 = 1/value/10 | |
| 1399 | end | |
| 1400 | local randomrot = math.random(1,2) | |
| 1401 | coroutine.resume(coroutine.create(function() | |
| 1402 | for i = 0,10/bonuspeed,0.1 do | |
| 1403 | swait() | |
| 1404 | if type == "Add" then | |
| 1405 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
| 1406 | elseif type == "Divide" then | |
| 1407 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
| 1408 | end | |
| 1409 | if rotenable == true then | |
| 1410 | if randomrot == 1 then | |
| 1411 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
| 1412 | elseif randomrot == 2 then | |
| 1413 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
| 1414 | end | |
| 1415 | end | |
| 1416 | if typeoftrans == "Out" then | |
| 1417 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1418 | elseif typeoftrans == "In" then | |
| 1419 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 1420 | end | |
| 1421 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
| 1422 | end | |
| 1423 | rng:Destroy() | |
| 1424 | end)) | |
| 1425 | end | |
| 1426 | function QuaternionFromCFrame(cf) | |
| 1427 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1428 | local trace = m00 + m11 + m22 | |
| 1429 | if trace > 0 then | |
| 1430 | local s = math.sqrt(1 + trace) | |
| 1431 | local recip = 0.5 / s | |
| 1432 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1433 | else | |
| 1434 | local i = 0 | |
| 1435 | if m00 < m11 then | |
| 1436 | i = 1 | |
| 1437 | end | |
| 1438 | if m22 > (i == 0 and m00 or m11) then | |
| 1439 | i = 2 | |
| 1440 | end | |
| 1441 | if i == 0 then | |
| 1442 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1443 | local recip = 0.5 / s | |
| 1444 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1445 | elseif i == 1 then | |
| 1446 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1447 | local recip = 0.5 / s | |
| 1448 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1449 | elseif i == 2 then | |
| 1450 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1451 | local recip = 0.5 / s | |
| 1452 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1453 | end | |
| 1454 | end | |
| 1455 | end | |
| 1456 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1457 | local xs, ys, zs = x + x, y + y, z + z | |
| 1458 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1459 | local xx = x * xs | |
| 1460 | local xy = x * ys | |
| 1461 | local xz = x * zs | |
| 1462 | local yy = y * ys | |
| 1463 | local yz = y * zs | |
| 1464 | local zz = z * zs | |
| 1465 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1466 | end | |
| 1467 | function QuaternionSlerp(a, b, t) | |
| 1468 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1469 | local startInterp, finishInterp | |
| 1470 | if cosTheta >= 1.0E-4 then | |
| 1471 | if 1 - cosTheta > 1.0E-4 then | |
| 1472 | local theta = math.acos(cosTheta) | |
| 1473 | local invSinTheta = 1 / Sin(theta) | |
| 1474 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 1475 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1476 | else | |
| 1477 | startInterp = 1 - t | |
| 1478 | finishInterp = t | |
| 1479 | end | |
| 1480 | elseif 1 + cosTheta > 1.0E-4 then | |
| 1481 | local theta = math.acos(-cosTheta) | |
| 1482 | local invSinTheta = 1 / Sin(theta) | |
| 1483 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 1484 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1485 | else | |
| 1486 | startInterp = t - 1 | |
| 1487 | finishInterp = t | |
| 1488 | end | |
| 1489 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1490 | end | |
| 1491 | function rayCast(Position, Direction, Range, Ignore) | |
| 1492 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1493 | end | |
| 1494 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 1495 | local Create = RbxUtility.Create | |
| 1496 | ||
| 1497 | ------------------------------------------------------- | |
| 1498 | --Start Damage Function-- | |
| 1499 | ------------------------------------------------------- | |
| 1500 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1501 | if hit.Parent == nil then | |
| 1502 | return | |
| 1503 | end | |
| 1504 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1505 | for _, v in pairs(hit.Parent:children()) do | |
| 1506 | if v:IsA("Humanoid") then
| |
| 1507 | h = v | |
| 1508 | end | |
| 1509 | end | |
| 1510 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 1511 | ||
| 1512 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1513 | end | |
| 1514 | ||
| 1515 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1516 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 1517 | if hit.Parent.DebounceHit.Value == true then | |
| 1518 | return | |
| 1519 | end | |
| 1520 | end | |
| 1521 | if insta == true then | |
| 1522 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1523 | end | |
| 1524 | local c = Create("ObjectValue"){
| |
| 1525 | Name = "creator", | |
| 1526 | Value = owner, | |
| 1527 | Parent = h, | |
| 1528 | } | |
| 1529 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1530 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1531 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 1532 | end | |
| 1533 | local Damage = math.random(minim, maxim) | |
| 1534 | local blocked = false | |
| 1535 | local block = hit.Parent:findFirstChild("Block")
| |
| 1536 | if block ~= nil then | |
| 1537 | if block.className == "IntValue" then | |
| 1538 | if block.Value > 0 then | |
| 1539 | blocked = true | |
| 1540 | block.Value = block.Value - 1 | |
| 1541 | print(block.Value) | |
| 1542 | end | |
| 1543 | end | |
| 1544 | end | |
| 1545 | if blocked == false then | |
| 1546 | h.Health = h.Health - Damage | |
| 1547 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1548 | else | |
| 1549 | h.Health = h.Health - (Damage / 2) | |
| 1550 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1551 | end | |
| 1552 | if Type == "Knockdown" then | |
| 1553 | local hum = hit.Parent.Humanoid | |
| 1554 | hum.PlatformStand = true | |
| 1555 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1556 | swait(1) | |
| 1557 | HHumanoid.PlatformStand = false | |
| 1558 | end), hum) | |
| 1559 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 1560 | local bodvol = Create("BodyVelocity"){
| |
| 1561 | velocity = angle * knockback, | |
| 1562 | P = 5000, | |
| 1563 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1564 | Parent = hit, | |
| 1565 | } | |
| 1566 | local rl = Create("BodyAngularVelocity"){
| |
| 1567 | P = 3000, | |
| 1568 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1569 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1570 | Parent = hit, | |
| 1571 | } | |
| 1572 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 1573 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 1574 | elseif Type == "Random Guy" then | |
| 1575 | local vp = Create("BodyVelocity"){
| |
| 1576 | P = 500, | |
| 1577 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1578 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 1579 | } | |
| 1580 | if knockback > 0 then | |
| 1581 | vp.Parent = hit.Parent.Torso | |
| 1582 | end | |
| 1583 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 1584 | elseif Type == "Up" then | |
| 1585 | local bodyVelocity = Create("BodyVelocity"){
| |
| 1586 | velocity = Vector3.new(0, 20, 0), | |
| 1587 | P = 5000, | |
| 1588 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1589 | Parent = hit, | |
| 1590 | } | |
| 1591 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 1592 | elseif Type == "DarkUp" then | |
| 1593 | coroutine.resume(coroutine.create(function() | |
| 1594 | for i = 0, 1, 0.1 do | |
| 1595 | swait() | |
| 1596 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 1597 | end | |
| 1598 | end)) | |
| 1599 | local bodyVelocity = Create("BodyVelocity"){
| |
| 1600 | velocity = Vector3.new(0, 20, 0), | |
| 1601 | P = 5000, | |
| 1602 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1603 | Parent = hit, | |
| 1604 | } | |
| 1605 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1606 | elseif Type == "Snare" then | |
| 1607 | local bp = Create("BodyPosition"){
| |
| 1608 | P = 2000, | |
| 1609 | D = 100, | |
| 1610 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1611 | position = hit.Parent.Torso.Position, | |
| 1612 | Parent = hit.Parent.Torso, | |
| 1613 | } | |
| 1614 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1615 | elseif Type == "Freeze" then | |
| 1616 | local BodPos = Create("BodyPosition"){
| |
| 1617 | P = 50000, | |
| 1618 | D = 1000, | |
| 1619 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1620 | position = hit.Parent.Torso.Position, | |
| 1621 | Parent = hit.Parent.Torso, | |
| 1622 | } | |
| 1623 | local BodGy = Create("BodyGyro") {
| |
| 1624 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 1625 | P = 20e+003, | |
| 1626 | Parent = hit.Parent.Torso, | |
| 1627 | cframe = hit.Parent.Torso.CFrame, | |
| 1628 | } | |
| 1629 | hit.Parent.Torso.Anchored = true | |
| 1630 | coroutine.resume(coroutine.create(function(Part) | |
| 1631 | swait(1.5) | |
| 1632 | Part.Anchored = false | |
| 1633 | end), hit.Parent.Torso) | |
| 1634 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1635 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1636 | end | |
| 1637 | local debounce = Create("BoolValue"){
| |
| 1638 | Name = "DebounceHit", | |
| 1639 | Parent = hit.Parent, | |
| 1640 | Value = true, | |
| 1641 | } | |
| 1642 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1643 | c = Create("ObjectValue"){
| |
| 1644 | Name = "creator", | |
| 1645 | Value = Player, | |
| 1646 | Parent = h, | |
| 1647 | } | |
| 1648 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1649 | end | |
| 1650 | end | |
| 1651 | ------------------------------------------------------- | |
| 1652 | --End Damage Function-- | |
| 1653 | ------------------------------------------------------- | |
| 1654 | local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
| |
| 1655 | ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)), | |
| 1656 | ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)), | |
| 1657 | ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)), | |
| 1658 | ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)), | |
| 1659 | ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)), | |
| 1660 | ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)), | |
| 1661 | ColorSequenceKeypoint.new(1, Color3.new(0,0,0))} | |
| 1662 | local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
| |
| 1663 | local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
| |
| 1664 | local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
| |
| 1665 | DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 1666 | DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 | |
| 1667 | DTrail2.Enabled = false | |
| 1668 | local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
| |
| 1669 | local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
| |
| 1670 | local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
| |
| 1671 | DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 1672 | DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 | |
| 1673 | DTrail3.Enabled = false | |
| 1674 | local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
| |
| 1675 | local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
| |
| 1676 | local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
| |
| 1677 | DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 1678 | DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 | |
| 1679 | DTrail4.Enabled = false | |
| 1680 | local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
| |
| 1681 | local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
| |
| 1682 | local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
| |
| 1683 | DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 1684 | DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 | |
| 1685 | DTrail5.Enabled = false | |
| 1686 | local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
| |
| 1687 | local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
| |
| 1688 | local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
| |
| 1689 | DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 1690 | DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 | |
| 1691 | DTrail.Enabled = false | |
| 1692 | ------------------------------------------------------- | |
| 1693 | --Start Damage Function Customization-- | |
| 1694 | ------------------------------------------------------- | |
| 1695 | function ShowDamage(Pos, Text, Time, Color) | |
| 1696 | local Rate = (1 / 30) | |
| 1697 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 1698 | local Text = (Text or "") | |
| 1699 | local Time = (Time or 2) | |
| 1700 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 1701 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1702 | EffectPart.Anchored = true | |
| 1703 | local BillboardGui = Create("BillboardGui"){
| |
| 1704 | Size = UDim2.new(3, 0, 3, 0), | |
| 1705 | Adornee = EffectPart, | |
| 1706 | Parent = EffectPart, | |
| 1707 | } | |
| 1708 | local TextLabel = Create("TextLabel"){
| |
| 1709 | BackgroundTransparency = 1, | |
| 1710 | Size = UDim2.new(1, 0, 1, 0), | |
| 1711 | Text = Text, | |
| 1712 | Font = "Bodoni", | |
| 1713 | TextColor3 = Color, | |
| 1714 | TextScaled = true, | |
| 1715 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 1716 | Parent = BillboardGui, | |
| 1717 | } | |
| 1718 | game.Debris:AddItem(EffectPart, (Time)) | |
| 1719 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1720 | delay(0, function() | |
| 1721 | local Frames = (Time / Rate) | |
| 1722 | for Frame = 1, Frames do | |
| 1723 | wait(Rate) | |
| 1724 | local Percent = (Frame / Frames) | |
| 1725 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1726 | TextLabel.TextTransparency = Percent | |
| 1727 | end | |
| 1728 | if EffectPart and EffectPart.Parent then | |
| 1729 | EffectPart:Destroy() | |
| 1730 | end | |
| 1731 | end) | |
| 1732 | end | |
| 1733 | ------------------------------------------------------- | |
| 1734 | --End Damage Function Customization-- | |
| 1735 | ------------------------------------------------------- | |
| 1736 | ||
| 1737 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1738 | for _, c in pairs(workspace:children()) do | |
| 1739 | local hum = c:findFirstChild("Humanoid")
| |
| 1740 | if hum ~= nil then | |
| 1741 | local head = c:findFirstChild("Head")
| |
| 1742 | if head ~= nil then | |
| 1743 | local targ = head.Position - Part.Position | |
| 1744 | local mag = targ.magnitude | |
| 1745 | if magni >= mag and c.Name ~= Player.Name then | |
| 1746 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 1747 | end | |
| 1748 | end | |
| 1749 | end | |
| 1750 | end | |
| 1751 | end | |
| 1752 | ||
| 1753 | ||
| 1754 | CFuncs = {
| |
| 1755 | Part = {
| |
| 1756 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1757 | local Part = Create("Part")({
| |
| 1758 | Parent = Parent, | |
| 1759 | Reflectance = Reflectance, | |
| 1760 | Transparency = Transparency, | |
| 1761 | CanCollide = false, | |
| 1762 | Locked = true, | |
| 1763 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1764 | Name = Name, | |
| 1765 | Size = Size, | |
| 1766 | Material = Material | |
| 1767 | }) | |
| 1768 | RemoveOutlines(Part) | |
| 1769 | return Part | |
| 1770 | end | |
| 1771 | }, | |
| 1772 | Mesh = {
| |
| 1773 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1774 | local Msh = Create(Mesh)({
| |
| 1775 | Parent = Part, | |
| 1776 | Offset = OffSet, | |
| 1777 | Scale = Scale | |
| 1778 | }) | |
| 1779 | if Mesh == "SpecialMesh" then | |
| 1780 | Msh.MeshType = MeshType | |
| 1781 | Msh.MeshId = MeshId | |
| 1782 | end | |
| 1783 | return Msh | |
| 1784 | end | |
| 1785 | }, | |
| 1786 | Mesh = {
| |
| 1787 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1788 | local Msh = Create(Mesh)({
| |
| 1789 | Parent = Part, | |
| 1790 | Offset = OffSet, | |
| 1791 | Scale = Scale | |
| 1792 | }) | |
| 1793 | if Mesh == "SpecialMesh" then | |
| 1794 | Msh.MeshType = MeshType | |
| 1795 | Msh.MeshId = MeshId | |
| 1796 | end | |
| 1797 | return Msh | |
| 1798 | end | |
| 1799 | }, | |
| 1800 | Weld = {
| |
| 1801 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 1802 | local Weld = Create("Weld")({
| |
| 1803 | Parent = Parent, | |
| 1804 | Part0 = Part0, | |
| 1805 | Part1 = Part1, | |
| 1806 | C0 = C0, | |
| 1807 | C1 = C1 | |
| 1808 | }) | |
| 1809 | return Weld | |
| 1810 | end | |
| 1811 | }, | |
| 1812 | Sound = {
| |
| 1813 | Create = function(id, par, vol, pit) | |
| 1814 | coroutine.resume(coroutine.create(function() | |
| 1815 | local S = Create("Sound")({
| |
| 1816 | Volume = vol, | |
| 1817 | Pitch = pit or 1, | |
| 1818 | SoundId = id, | |
| 1819 | Parent = par or workspace | |
| 1820 | }) | |
| 1821 | wait() | |
| 1822 | S:play() | |
| 1823 | game:GetService("Debris"):AddItem(S, 6)
| |
| 1824 | end)) | |
| 1825 | end | |
| 1826 | }, | |
| 1827 | ParticleEmitter = {
| |
| 1828 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 1829 | local fp = Create("ParticleEmitter")({
| |
| 1830 | Parent = Parent, | |
| 1831 | Color = ColorSequence.new(Color1, Color2), | |
| 1832 | LightEmission = LightEmission, | |
| 1833 | Size = Size, | |
| 1834 | Texture = Texture, | |
| 1835 | Transparency = Transparency, | |
| 1836 | ZOffset = ZOffset, | |
| 1837 | Acceleration = Accel, | |
| 1838 | Drag = Drag, | |
| 1839 | LockedToPart = LockedToPart, | |
| 1840 | VelocityInheritance = VelocityInheritance, | |
| 1841 | EmissionDirection = EmissionDirection, | |
| 1842 | Enabled = Enabled, | |
| 1843 | Lifetime = LifeTime, | |
| 1844 | Rate = Rate, | |
| 1845 | Rotation = Rotation, | |
| 1846 | RotSpeed = RotSpeed, | |
| 1847 | Speed = Speed, | |
| 1848 | VelocitySpread = VelocitySpread | |
| 1849 | }) | |
| 1850 | return fp | |
| 1851 | end | |
| 1852 | } | |
| 1853 | } | |
| 1854 | function RemoveOutlines(part) | |
| 1855 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1856 | end | |
| 1857 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1858 | local Part = Create("Part")({
| |
| 1859 | formFactor = FormFactor, | |
| 1860 | Parent = Parent, | |
| 1861 | Reflectance = Reflectance, | |
| 1862 | Transparency = Transparency, | |
| 1863 | CanCollide = false, | |
| 1864 | Locked = true, | |
| 1865 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1866 | Name = Name, | |
| 1867 | Size = Size, | |
| 1868 | Material = Material | |
| 1869 | }) | |
| 1870 | RemoveOutlines(Part) | |
| 1871 | return Part | |
| 1872 | end | |
| 1873 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1874 | local Msh = Create(Mesh)({
| |
| 1875 | Parent = Part, | |
| 1876 | Offset = OffSet, | |
| 1877 | Scale = Scale | |
| 1878 | }) | |
| 1879 | if Mesh == "SpecialMesh" then | |
| 1880 | Msh.MeshType = MeshType | |
| 1881 | Msh.MeshId = MeshId | |
| 1882 | end | |
| 1883 | return Msh | |
| 1884 | end | |
| 1885 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 1886 | local Weld = Create("Weld")({
| |
| 1887 | Parent = Parent, | |
| 1888 | Part0 = Part0, | |
| 1889 | Part1 = Part1, | |
| 1890 | C0 = C0, | |
| 1891 | C1 = C1 | |
| 1892 | }) | |
| 1893 | return Weld | |
| 1894 | end | |
| 1895 | ||
| 1896 | ||
| 1897 | ------------------------------------------------------- | |
| 1898 | --Start Effect Function-- | |
| 1899 | ------------------------------------------------------- | |
| 1900 | EffectModel = Instance.new("Model", char)
| |
| 1901 | Effects = {
| |
| 1902 | Block = {
| |
| 1903 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1904 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1905 | prt.Anchored = true | |
| 1906 | prt.CFrame = cframe | |
| 1907 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1908 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1909 | if Type == 1 or Type == nil then | |
| 1910 | table.insert(Effects, {
| |
| 1911 | prt, | |
| 1912 | "Block1", | |
| 1913 | delay, | |
| 1914 | x3, | |
| 1915 | y3, | |
| 1916 | z3, | |
| 1917 | msh | |
| 1918 | }) | |
| 1919 | elseif Type == 2 then | |
| 1920 | table.insert(Effects, {
| |
| 1921 | prt, | |
| 1922 | "Block2", | |
| 1923 | delay, | |
| 1924 | x3, | |
| 1925 | y3, | |
| 1926 | z3, | |
| 1927 | msh | |
| 1928 | }) | |
| 1929 | else | |
| 1930 | table.insert(Effects, {
| |
| 1931 | prt, | |
| 1932 | "Block3", | |
| 1933 | delay, | |
| 1934 | x3, | |
| 1935 | y3, | |
| 1936 | z3, | |
| 1937 | msh | |
| 1938 | }) | |
| 1939 | end | |
| 1940 | end | |
| 1941 | }, | |
| 1942 | Sphere = {
| |
| 1943 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1944 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1945 | prt.Anchored = true | |
| 1946 | prt.CFrame = cframe | |
| 1947 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1948 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1949 | table.insert(Effects, {
| |
| 1950 | prt, | |
| 1951 | "Cylinder", | |
| 1952 | delay, | |
| 1953 | x3, | |
| 1954 | y3, | |
| 1955 | z3, | |
| 1956 | msh | |
| 1957 | }) | |
| 1958 | end | |
| 1959 | }, | |
| 1960 | Cylinder = {
| |
| 1961 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1962 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1963 | prt.Anchored = true | |
| 1964 | prt.CFrame = cframe | |
| 1965 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1966 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1967 | table.insert(Effects, {
| |
| 1968 | prt, | |
| 1969 | "Cylinder", | |
| 1970 | delay, | |
| 1971 | x3, | |
| 1972 | y3, | |
| 1973 | z3, | |
| 1974 | msh | |
| 1975 | }) | |
| 1976 | end | |
| 1977 | }, | |
| 1978 | Wave = {
| |
| 1979 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1980 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1981 | prt.Anchored = true | |
| 1982 | prt.CFrame = cframe | |
| 1983 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 1984 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1985 | table.insert(Effects, {
| |
| 1986 | prt, | |
| 1987 | "Cylinder", | |
| 1988 | delay, | |
| 1989 | x3 / 60, | |
| 1990 | y3 / 60, | |
| 1991 | z3 / 60, | |
| 1992 | msh | |
| 1993 | }) | |
| 1994 | end | |
| 1995 | }, | |
| 1996 | Ring = {
| |
| 1997 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1998 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1999 | prt.Anchored = true | |
| 2000 | prt.CFrame = cframe | |
| 2001 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2002 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2003 | table.insert(Effects, {
| |
| 2004 | prt, | |
| 2005 | "Cylinder", | |
| 2006 | delay, | |
| 2007 | x3, | |
| 2008 | y3, | |
| 2009 | z3, | |
| 2010 | msh | |
| 2011 | }) | |
| 2012 | end | |
| 2013 | }, | |
| 2014 | Break = {
| |
| 2015 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 2016 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2017 | prt.Anchored = true | |
| 2018 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2019 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2020 | local num = math.random(10, 50) / 1000 | |
| 2021 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2022 | table.insert(Effects, {
| |
| 2023 | prt, | |
| 2024 | "Shatter", | |
| 2025 | num, | |
| 2026 | prt.CFrame, | |
| 2027 | math.random() - math.random(), | |
| 2028 | 0, | |
| 2029 | math.random(50, 100) / 100 | |
| 2030 | }) | |
| 2031 | end | |
| 2032 | }, | |
| 2033 | Spiral = {
| |
| 2034 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2035 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2036 | prt.Anchored = true | |
| 2037 | prt.CFrame = cframe | |
| 2038 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2039 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2040 | table.insert(Effects, {
| |
| 2041 | prt, | |
| 2042 | "Cylinder", | |
| 2043 | delay, | |
| 2044 | x3, | |
| 2045 | y3, | |
| 2046 | z3, | |
| 2047 | msh | |
| 2048 | }) | |
| 2049 | end | |
| 2050 | }, | |
| 2051 | Push = {
| |
| 2052 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2053 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2054 | prt.Anchored = true | |
| 2055 | prt.CFrame = cframe | |
| 2056 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2057 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2058 | table.insert(Effects, {
| |
| 2059 | prt, | |
| 2060 | "Cylinder", | |
| 2061 | delay, | |
| 2062 | x3, | |
| 2063 | y3, | |
| 2064 | z3, | |
| 2065 | msh | |
| 2066 | }) | |
| 2067 | end | |
| 2068 | } | |
| 2069 | } | |
| 2070 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 2071 | local fp = IT("Part")
| |
| 2072 | fp.formFactor = formfactor | |
| 2073 | fp.Parent = parent | |
| 2074 | fp.Reflectance = reflectance | |
| 2075 | fp.Transparency = transparency | |
| 2076 | fp.CanCollide = false | |
| 2077 | fp.Locked = true | |
| 2078 | fp.BrickColor = brickcolor | |
| 2079 | fp.Name = name | |
| 2080 | fp.Size = size | |
| 2081 | fp.Position = tors.Position | |
| 2082 | RemoveOutlines(fp) | |
| 2083 | fp.Material = "SmoothPlastic" | |
| 2084 | fp:BreakJoints() | |
| 2085 | return fp | |
| 2086 | end | |
| 2087 | ||
| 2088 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 2089 | local mesh = IT(Mesh) | |
| 2090 | mesh.Parent = part | |
| 2091 | if Mesh == "SpecialMesh" then | |
| 2092 | mesh.MeshType = meshtype | |
| 2093 | if meshid ~= "nil" then | |
| 2094 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 2095 | end | |
| 2096 | end | |
| 2097 | mesh.Offset = offset | |
| 2098 | mesh.Scale = scale | |
| 2099 | return mesh | |
| 2100 | end | |
| 2101 | ||
| 2102 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 2103 | local type = type | |
| 2104 | local rng = Instance.new("Part", char)
| |
| 2105 | rng.Anchored = true | |
| 2106 | rng.BrickColor = color | |
| 2107 | rng.CanCollide = false | |
| 2108 | rng.FormFactor = 3 | |
| 2109 | rng.Name = "Ring" | |
| 2110 | rng.Material = "Neon" | |
| 2111 | rng.Size = Vector3.new(1, 1, 1) | |
| 2112 | rng.Transparency = 1 | |
| 2113 | rng.TopSurface = 0 | |
| 2114 | rng.BottomSurface = 0 | |
| 2115 | rng.CFrame = pos | |
| 2116 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 2117 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2118 | rngm.MeshType = MType | |
| 2119 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 2120 | local scaler2 = 1 | |
| 2121 | local speeder = FastSpeed | |
| 2122 | if type == "Add" then | |
| 2123 | scaler2 = 1 * value | |
| 2124 | elseif type == "Divide" then | |
| 2125 | scaler2 = 1 / value | |
| 2126 | end | |
| 2127 | coroutine.resume(coroutine.create(function() | |
| 2128 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 2129 | swait() | |
| 2130 | if type == "Add" then | |
| 2131 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 2132 | elseif type == "Divide" then | |
| 2133 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 2134 | end | |
| 2135 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 2136 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 2137 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
| 2138 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 2139 | end | |
| 2140 | rng:Destroy() | |
| 2141 | end)) | |
| 2142 | end | |
| 2143 | ||
| 2144 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 2145 | local type = type | |
| 2146 | local rng = Instance.new("Part", char)
| |
| 2147 | rng.Anchored = true | |
| 2148 | rng.BrickColor = color | |
| 2149 | rng.CanCollide = false | |
| 2150 | rng.FormFactor = 3 | |
| 2151 | rng.Name = "Ring" | |
| 2152 | rng.Material = "Neon" | |
| 2153 | rng.Size = Vector3.new(1, 1, 1) | |
| 2154 | rng.Transparency = 0 | |
| 2155 | rng.TopSurface = 0 | |
| 2156 | rng.BottomSurface = 0 | |
| 2157 | rng.CFrame = pos | |
| 2158 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2159 | rngm.MeshType = MType | |
| 2160 | rngm.Scale = scale | |
| 2161 | local scaler2 = 1 | |
| 2162 | if type == "Add" then | |
| 2163 | scaler2 = 1 * value | |
| 2164 | elseif type == "Divide" then | |
| 2165 | scaler2 = 1 / value | |
| 2166 | end | |
| 2167 | coroutine.resume(coroutine.create(function() | |
| 2168 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 2169 | swait() | |
| 2170 | if type == "Add" then | |
| 2171 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 2172 | elseif type == "Divide" then | |
| 2173 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 2174 | end | |
| 2175 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 2176 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 2177 | end | |
| 2178 | rng:Destroy() | |
| 2179 | end)) | |
| 2180 | end | |
| 2181 | ||
| 2182 | function Eviscerate(dude) | |
| 2183 | if dude.Name ~= char then | |
| 2184 | local bgf = IT("BodyGyro", dude.Head)
| |
| 2185 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 2186 | local val = IT("BoolValue", dude)
| |
| 2187 | val.Name = "IsHit" | |
| 2188 | local ds = coroutine.wrap(function() | |
| 2189 | dude:WaitForChild("Head"):BreakJoints()
| |
| 2190 | wait(0.5) | |
| 2191 | target = nil | |
| 2192 | coroutine.resume(coroutine.create(function() | |
| 2193 | for i, v in pairs(dude:GetChildren()) do | |
| 2194 | if v:IsA("Accessory") then
| |
| 2195 | v:Destroy() | |
| 2196 | end | |
| 2197 | if v:IsA("Humanoid") then
| |
| 2198 | v:Destroy() | |
| 2199 | end | |
| 2200 | if v:IsA("CharacterMesh") then
| |
| 2201 | v:Destroy() | |
| 2202 | end | |
| 2203 | if v:IsA("Model") then
| |
| 2204 | v:Destroy() | |
| 2205 | end | |
| 2206 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 2207 | for x, o in pairs(v:GetChildren()) do | |
| 2208 | if o:IsA("Decal") then
| |
| 2209 | o:Destroy() | |
| 2210 | end | |
| 2211 | end | |
| 2212 | coroutine.resume(coroutine.create(function() | |
| 2213 | v.Material = "Neon" | |
| 2214 | v.CanCollide = false | |
| 2215 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 2216 | PartEmmit1.LightEmission = 1 | |
| 2217 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 2218 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 2219 | PartEmmit1.Rate = 150 | |
| 2220 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 2221 | PartEmmit1.Size = NumberSequence.new({
| |
| 2222 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 2223 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 2224 | }) | |
| 2225 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 2226 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 2227 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 2228 | }) | |
| 2229 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 2230 | PartEmmit1.VelocitySpread = 30000 | |
| 2231 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 2232 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 2233 | local BodPoss = IT("BodyPosition", v)
| |
| 2234 | BodPoss.P = 3000 | |
| 2235 | BodPoss.D = 1000 | |
| 2236 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 2237 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 2238 | v.Color = maincolor.Color | |
| 2239 | coroutine.resume(coroutine.create(function() | |
| 2240 | for i = 0, 49 do | |
| 2241 | swait(1) | |
| 2242 | v.Transparency = v.Transparency + 0.08 | |
| 2243 | end | |
| 2244 | wait(0.5) | |
| 2245 | PartEmmit1.Enabled = false | |
| 2246 | wait(3) | |
| 2247 | v:Destroy() | |
| 2248 | dude:Destroy() | |
| 2249 | end)) | |
| 2250 | end)) | |
| 2251 | end | |
| 2252 | end | |
| 2253 | end)) | |
| 2254 | end) | |
| 2255 | ds() | |
| 2256 | end | |
| 2257 | end | |
| 2258 | ||
| 2259 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 2260 | if SinglePlayer then | |
| 2261 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 2262 | end | |
| 2263 | local List = {}
| |
| 2264 | for i, v in pairs(workspace:GetChildren()) do | |
| 2265 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 2266 | table.insert(List, v) | |
| 2267 | end | |
| 2268 | end | |
| 2269 | return List | |
| 2270 | end | |
| 2271 | ||
| 2272 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 2273 | local type = type | |
| 2274 | local rng = Instance.new("Part", char)
| |
| 2275 | rng.Anchored = true | |
| 2276 | rng.BrickColor = color | |
| 2277 | rng.CanCollide = false | |
| 2278 | rng.FormFactor = 3 | |
| 2279 | rng.Name = "Ring" | |
| 2280 | rng.Material = "Neon" | |
| 2281 | rng.Size = Vector3.new(1, 1, 1) | |
| 2282 | rng.Transparency = 0 | |
| 2283 | rng.TopSurface = 0 | |
| 2284 | rng.BottomSurface = 0 | |
| 2285 | rng.CFrame = pos | |
| 2286 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 2287 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2288 | rngm.MeshType = MType | |
| 2289 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 2290 | local scaler2 = 1 | |
| 2291 | local speeder = FastSpeed | |
| 2292 | if type == "Add" then | |
| 2293 | scaler2 = 1 * value | |
| 2294 | elseif type == "Divide" then | |
| 2295 | scaler2 = 1 / value | |
| 2296 | end | |
| 2297 | coroutine.resume(coroutine.create(function() | |
| 2298 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 2299 | swait() | |
| 2300 | if type == "Add" then | |
| 2301 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 2302 | elseif type == "Divide" then | |
| 2303 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 2304 | end | |
| 2305 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 2306 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 2307 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 2308 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 2309 | end | |
| 2310 | rng:Destroy() | |
| 2311 | end)) | |
| 2312 | end | |
| 2313 | ||
| 2314 | function SoulSteal(dude) | |
| 2315 | if dude.Name ~= char then | |
| 2316 | local bgf = IT("BodyGyro", dude.Head)
| |
| 2317 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 2318 | local val = IT("BoolValue", dude)
| |
| 2319 | val.Name = "IsHit" | |
| 2320 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 2321 | local soulst = coroutine.wrap(function() | |
| 2322 | local soul = Instance.new("Part",dude)
| |
| 2323 | soul.Size = Vector3.new(1,1,1) | |
| 2324 | soul.CanCollide = false | |
| 2325 | soul.Anchored = false | |
| 2326 | soul.Position = torso.Position | |
| 2327 | soul.Transparency = 1 | |
| 2328 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 2329 | PartEmmit1.LightEmission = 1 | |
| 2330 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 2331 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 2332 | PartEmmit1.Rate = 250 | |
| 2333 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 2334 | PartEmmit1.Size = NumberSequence.new({
| |
| 2335 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 2336 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 2337 | }) | |
| 2338 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 2339 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 2340 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 2341 | }) | |
| 2342 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 2343 | PartEmmit1.VelocitySpread = 30000 | |
| 2344 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 2345 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 2346 | local BodPoss = IT("BodyPosition", soul)
| |
| 2347 | BodPoss.P = 3000 | |
| 2348 | BodPoss.D = 1000 | |
| 2349 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 2350 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 2351 | wait(1.6) | |
| 2352 | soul.Touched:connect(function(hit) | |
| 2353 | if hit.Parent == char then | |
| 2354 | soul:Destroy() | |
| 2355 | end | |
| 2356 | end) | |
| 2357 | wait(1.2) | |
| 2358 | while soul do | |
| 2359 | swait() | |
| 2360 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 2361 | BodPoss.Position = tors.Position | |
| 2362 | end | |
| 2363 | end) | |
| 2364 | soulst() | |
| 2365 | end | |
| 2366 | end | |
| 2367 | function FaceMouse() | |
| 2368 | local Cam = workspace.CurrentCamera | |
| 2369 | return {
| |
| 2370 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 2371 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 2372 | } | |
| 2373 | end | |
| 2374 | ------------------------------------------------------- | |
| 2375 | --End Effect Function-- | |
| 2376 | ------------------------------------------------------- | |
| 2377 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 2378 | local NSound = nil | |
| 2379 | coroutine.resume(coroutine.create(function() | |
| 2380 | NSound = IT("Sound", PARENT)
| |
| 2381 | NSound.Volume = VOLUME | |
| 2382 | NSound.Pitch = PITCH | |
| 2383 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 2384 | swait() | |
| 2385 | NSound:play() | |
| 2386 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 2387 | end)) | |
| 2388 | return NSound | |
| 2389 | end | |
| 2390 | function CameraEnshaking(Length, Intensity) | |
| 2391 | coroutine.resume(coroutine.create(function() | |
| 2392 | local intensity = 1 * Intensity | |
| 2393 | local rotM = 0.01 * Intensity | |
| 2394 | for i = 0, Length, 0.1 do | |
| 2395 | swait() | |
| 2396 | intensity = intensity - 0.05 * Intensity / Length | |
| 2397 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 2398 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 2399 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 2400 | end | |
| 2401 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 2402 | end)) | |
| 2403 | end | |
| 2404 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 2405 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 2406 | RemoveOutlines(Hitboxpart) | |
| 2407 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 2408 | Hitboxpart.CanCollide = false | |
| 2409 | Hitboxpart.Transparency = 1 | |
| 2410 | Hitboxpart.Anchored = true | |
| 2411 | Hitboxpart.CFrame = Pose | |
| 2412 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 2413 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 2414 | end | |
| 2415 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2416 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2417 | prt.Anchored = true | |
| 2418 | prt.CFrame = cframe | |
| 2419 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2420 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2421 | if Type == 1 or Type == nil then | |
| 2422 | table.insert(Effects, {
| |
| 2423 | prt, | |
| 2424 | "Block1", | |
| 2425 | delay, | |
| 2426 | x3, | |
| 2427 | y3, | |
| 2428 | z3, | |
| 2429 | msh | |
| 2430 | }) | |
| 2431 | elseif Type == 2 then | |
| 2432 | table.insert(Effects, {
| |
| 2433 | prt, | |
| 2434 | "Block2", | |
| 2435 | delay, | |
| 2436 | x3, | |
| 2437 | y3, | |
| 2438 | z3, | |
| 2439 | msh | |
| 2440 | }) | |
| 2441 | elseif Type == 3 then | |
| 2442 | table.insert(Effects, {
| |
| 2443 | prt, | |
| 2444 | "Block3", | |
| 2445 | delay, | |
| 2446 | x3, | |
| 2447 | y3, | |
| 2448 | z3, | |
| 2449 | msh | |
| 2450 | }) | |
| 2451 | end | |
| 2452 | end | |
| 2453 | ||
| 2454 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2455 | local Part = Create("Part"){
| |
| 2456 | Parent = Parent, | |
| 2457 | Reflectance = Reflectance, | |
| 2458 | Transparency = Transparency, | |
| 2459 | CanCollide = false, | |
| 2460 | Locked = true, | |
| 2461 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2462 | Name = Name, | |
| 2463 | Size = Size, | |
| 2464 | Material = Material, | |
| 2465 | } | |
| 2466 | RemoveOutlines(Part) | |
| 2467 | return Part | |
| 2468 | end | |
| 2469 | ||
| 2470 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2471 | local Msh = Create(Mesh){
| |
| 2472 | Parent = Part, | |
| 2473 | Offset = OffSet, | |
| 2474 | Scale = Scale, | |
| 2475 | } | |
| 2476 | if Mesh == "SpecialMesh" then | |
| 2477 | Msh.MeshType = MeshType | |
| 2478 | Msh.MeshId = MeshId | |
| 2479 | end | |
| 2480 | return Msh | |
| 2481 | end | |
| 2482 | ||
| 2483 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2484 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 2485 | prt.Anchored = true | |
| 2486 | prt.CFrame = cframe | |
| 2487 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
| |
| 2488 | game:GetService("Debris"):AddItem(prt,2)
| |
| 2489 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 2490 | for i=0,1,delay do | |
| 2491 | swait() | |
| 2492 | Part.Transparency=i | |
| 2493 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
| 2494 | end | |
| 2495 | Part.Parent=nil | |
| 2496 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 2497 | end | |
| 2498 | ------------------------------------------------------- | |
| 2499 | --End Important Functions-- | |
| 2500 | ------------------------------------------------------- | |
| 2501 | ||
| 2502 | ||
| 2503 | ||
| 2504 | --[[ | |
| 2505 | Thanks for using Build-To-Lua by jarredbcv. | |
| 2506 | ]]-- | |
| 2507 | ||
| 2508 | New = function(Object, Parent, Name, Data) | |
| 2509 | local Object = Instance.new(Object) | |
| 2510 | for Index, Value in pairs(Data or {}) do
| |
| 2511 | Object[Index] = Value | |
| 2512 | end | |
| 2513 | Object.Parent = Parent | |
| 2514 | Object.Name = Name | |
| 2515 | return Object | |
| 2516 | end | |
| 2517 | ||
| 2518 | Player = game:GetService("Players").LocalPlayer
| |
| 2519 | PlayerGui = Player.PlayerGui | |
| 2520 | Cam = workspace.CurrentCamera | |
| 2521 | Backpack = Player.Backpack | |
| 2522 | Character = Player.Character | |
| 2523 | Mouse = Player:GetMouse() | |
| 2524 | RootPart = Character["HumanoidRootPart"] | |
| 2525 | Torso = Character["Torso"] | |
| 2526 | Head = Character["Head"] | |
| 2527 | RightArm = Character["Right Arm"] | |
| 2528 | LeftArm = Character["Left Arm"] | |
| 2529 | RightLeg = Character["Right Leg"] | |
| 2530 | LeftLeg = Character["Left Leg"] | |
| 2531 | RootJoint = RootPart["RootJoint"] | |
| 2532 | Neck = Torso["Neck"] | |
| 2533 | ||
| 2534 | IT = Instance.new | |
| 2535 | CF = CFrame.new | |
| 2536 | VT = Vector3.new | |
| 2537 | RAD = math.rad | |
| 2538 | C3 = Color3.new | |
| 2539 | UD2 = UDim2.new | |
| 2540 | BRICKC = BrickColor.new | |
| 2541 | ANGLES = CFrame.Angles | |
| 2542 | EULER = CFrame.fromEulerAnglesXYZ | |
| 2543 | COS = math.cos | |
| 2544 | ACOS = math.acos | |
| 2545 | SIN = math.sin | |
| 2546 | ASIN = math.asin | |
| 2547 | ABS = math.abs | |
| 2548 | MRANDOM = math.random | |
| 2549 | FLOOR = math.floor | |
| 2550 | ||
| 2551 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 2552 | WEAPONGUI.Name = "Weapon GUI" | |
| 2553 | ||
| 2554 | function CreatePart3(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 2555 | local NEWPART = IT("Part")
| |
| 2556 | NEWPART.formFactor = FORMFACTOR | |
| 2557 | NEWPART.Reflectance = REFLECTANCE | |
| 2558 | NEWPART.Transparency = TRANSPARENCY | |
| 2559 | NEWPART.CanCollide = false | |
| 2560 | NEWPART.Locked = true | |
| 2561 | NEWPART.Anchored = true | |
| 2562 | if ANCHOR == false then | |
| 2563 | NEWPART.Anchored = false | |
| 2564 | end | |
| 2565 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
| 2566 | NEWPART.Name = NAME | |
| 2567 | NEWPART.Size = SIZE | |
| 2568 | NEWPART.Position = Torso.Position | |
| 2569 | NEWPART.Material = MATERIAL | |
| 2570 | NEWPART:BreakJoints() | |
| 2571 | NEWPART.Parent = PARENT | |
| 2572 | return NEWPART | |
| 2573 | end | |
| 2574 | ||
| 2575 | function NoOutlines(PART) | |
| 2576 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2577 | end | |
| 2578 | ||
| 2579 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 2580 | local NEWWELD = IT(TYPE) | |
| 2581 | NEWWELD.Part0 = PART0 | |
| 2582 | NEWWELD.Part1 = PART1 | |
| 2583 | NEWWELD.C0 = C0 | |
| 2584 | NEWWELD.C1 = C1 | |
| 2585 | NEWWELD.Parent = PARENT | |
| 2586 | return NEWWELD | |
| 2587 | end | |
| 2588 | ||
| 2589 | function MakeForm(PART,TYPE) | |
| 2590 | if TYPE == "Cyl" then | |
| 2591 | local MSH = IT("CylinderMesh",PART)
| |
| 2592 | elseif TYPE == "Ball" then | |
| 2593 | local MSH = IT("SpecialMesh",PART)
| |
| 2594 | MSH.MeshType = "Sphere" | |
| 2595 | elseif TYPE == "Wedge" then | |
| 2596 | local MSH = IT("SpecialMesh",PART)
| |
| 2597 | MSH.MeshType = "Wedge" | |
| 2598 | end | |
| 2599 | end | |
| 2600 | ||
| 2601 | ||
| 2602 | --GAUGNETS AND STUFF-- | |
| 2603 | ||
| 2604 | local cn = CFrame.new | |
| 2605 | NeonColorParts100 = {}
| |
| 2606 | NeonColorParts1000 = {}
| |
| 2607 | local BC = Character["Body Colors"] | |
| 2608 | ||
| 2609 | local aa35 = Instance.new("Part")
| |
| 2610 | aa35.Parent = char | |
| 2611 | aa35.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2612 | aa35.Archivable = true | |
| 2613 | aa35.Transparency = 0 | |
| 2614 | aa35.Shape = "Ball" | |
| 2615 | aa35.BrickColor = BrickColor.new("White")
| |
| 2616 | aa35.Material = "Neon" | |
| 2617 | aa35.CanCollide = false | |
| 2618 | local mesh = Instance.new("SpecialMesh", aa35)
| |
| 2619 | mesh.MeshType = "Cylinder" | |
| 2620 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 2621 | local weld1en = Instance.new("Weld")
| |
| 2622 | weld1en.Part1 = aa35 | |
| 2623 | weld1en.C1 = CFrame.new(-0.22, 0, -0.065) | |
| 2624 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2625 | ||
| 2626 | local aa34 = Instance.new("Part")
| |
| 2627 | aa34.Parent = char | |
| 2628 | aa34.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2629 | aa34.Archivable = true | |
| 2630 | aa34.Transparency = 0 | |
| 2631 | aa34.Shape = "Ball" | |
| 2632 | aa34.Material = "Metal" | |
| 2633 | aa34.CanCollide = false | |
| 2634 | local mesh = Instance.new("SpecialMesh", aa34)
| |
| 2635 | mesh.MeshType = "Cylinder" | |
| 2636 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 2637 | local weld1en = Instance.new("Weld")
| |
| 2638 | ||
| 2639 | weld1en.Part1 = aa34 | |
| 2640 | weld1en.C1 = CFrame.new(-0.22, 0, -0.06) | |
| 2641 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2642 | ||
| 2643 | local aa33 = Instance.new("Part")
| |
| 2644 | aa33.Parent = char | |
| 2645 | aa33.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2646 | aa33.Archivable = true | |
| 2647 | aa33.Transparency = 0 | |
| 2648 | aa33.Shape = "Ball" | |
| 2649 | aa33.BrickColor = BrickColor.new("White")
| |
| 2650 | aa33.Material = "Neon" | |
| 2651 | aa33.CanCollide = false | |
| 2652 | local mesh = Instance.new("SpecialMesh", aa33)
| |
| 2653 | mesh.MeshType = "Cylinder" | |
| 2654 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 2655 | local weld1en = Instance.new("Weld")
| |
| 2656 | ||
| 2657 | weld1en.Part1 = aa33 | |
| 2658 | weld1en.C1 = CFrame.new(0, 0, -0.065) | |
| 2659 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2660 | ||
| 2661 | local aa32 = Instance.new("Part")
| |
| 2662 | aa32.Parent = char | |
| 2663 | aa32.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2664 | aa32.Archivable = true | |
| 2665 | aa32.Transparency = 0 | |
| 2666 | aa32.Shape = "Ball" | |
| 2667 | aa32.Material = "Metal" | |
| 2668 | aa32.CanCollide = false | |
| 2669 | local mesh = Instance.new("SpecialMesh", aa32)
| |
| 2670 | mesh.MeshType = "Cylinder" | |
| 2671 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 2672 | local weld1en = Instance.new("Weld")
| |
| 2673 | ||
| 2674 | weld1en.Part1 = aa32 | |
| 2675 | weld1en.C1 = CFrame.new(0, 0, -0.06) | |
| 2676 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2677 | ||
| 2678 | local aa31 = Instance.new("Part")
| |
| 2679 | aa31.Parent = char | |
| 2680 | aa31.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2681 | aa31.Archivable = true | |
| 2682 | aa31.Transparency = 0 | |
| 2683 | aa31.Shape = "Ball" | |
| 2684 | aa31.BrickColor = BrickColor.new("White")
| |
| 2685 | aa31.Material = "Neon" | |
| 2686 | aa31.CanCollide = false | |
| 2687 | local mesh = Instance.new("SpecialMesh", aa31)
| |
| 2688 | mesh.MeshType = "Cylinder" | |
| 2689 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 2690 | local weld1en = Instance.new("Weld")
| |
| 2691 | ||
| 2692 | weld1en.Part1 = aa31 | |
| 2693 | weld1en.C1 = CFrame.new(0.22, 0, -0.065) | |
| 2694 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2695 | ||
| 2696 | local aa30 = Instance.new("Part")
| |
| 2697 | aa30.Parent = char | |
| 2698 | aa30.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2699 | aa30.Archivable = true | |
| 2700 | aa30.Transparency = 0 | |
| 2701 | aa30.Shape = "Ball" | |
| 2702 | aa30.Material = "Metal" | |
| 2703 | aa30.CanCollide = false | |
| 2704 | local mesh = Instance.new("SpecialMesh", aa30)
| |
| 2705 | mesh.MeshType = "Cylinder" | |
| 2706 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 2707 | local weld1en = Instance.new("Weld")
| |
| 2708 | ||
| 2709 | weld1en.Part1 = aa30 | |
| 2710 | weld1en.C1 = CFrame.new(0.22, 0, -0.06) | |
| 2711 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2712 | ||
| 2713 | local aa28 = Instance.new("Part")
| |
| 2714 | aa28.Parent = char | |
| 2715 | aa28.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2716 | aa28.Archivable = true | |
| 2717 | aa28.Transparency = 0 | |
| 2718 | aa28.Shape = "Ball" | |
| 2719 | aa28.BrickColor = BrickColor.new("White")
| |
| 2720 | aa28.Material = "Neon" | |
| 2721 | aa28.CanCollide = false | |
| 2722 | local mesh = Instance.new("SpecialMesh", aa28)
| |
| 2723 | mesh.MeshType = "Cylinder" | |
| 2724 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 2725 | local weld1en = Instance.new("Weld")
| |
| 2726 | ||
| 2727 | weld1en.Part1 = aa28 | |
| 2728 | weld1en.C1 = CFrame.new(0.22, 0, 0.065) | |
| 2729 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2730 | ||
| 2731 | local aa27 = Instance.new("Part")
| |
| 2732 | aa27.Parent = char | |
| 2733 | aa27.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2734 | aa27.Archivable = true | |
| 2735 | aa27.Transparency = 0 | |
| 2736 | aa27.Shape = "Ball" | |
| 2737 | aa27.Material = "Metal" | |
| 2738 | aa27.CanCollide = false | |
| 2739 | local mesh = Instance.new("SpecialMesh", aa27)
| |
| 2740 | mesh.MeshType = "Cylinder" | |
| 2741 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 2742 | local weld1en = Instance.new("Weld")
| |
| 2743 | ||
| 2744 | weld1en.Part1 = aa27 | |
| 2745 | weld1en.C1 = CFrame.new(0.22, 0, 0.06) | |
| 2746 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2747 | ||
| 2748 | local aa26 = Instance.new("Part")
| |
| 2749 | aa26.Parent = char | |
| 2750 | aa26.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2751 | aa26.Archivable = true | |
| 2752 | aa26.Transparency = 0 | |
| 2753 | aa26.Shape = "Ball" | |
| 2754 | aa26.BrickColor = BrickColor.new("White")
| |
| 2755 | aa26.Material = "Neon" | |
| 2756 | aa26.CanCollide = false | |
| 2757 | local mesh = Instance.new("SpecialMesh", aa26)
| |
| 2758 | mesh.MeshType = "Cylinder" | |
| 2759 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 2760 | local weld1en = Instance.new("Weld")
| |
| 2761 | ||
| 2762 | weld1en.Part1 = aa26 | |
| 2763 | weld1en.C1 = CFrame.new(0, 0, 0.065) | |
| 2764 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2765 | ||
| 2766 | local aa25 = Instance.new("Part")
| |
| 2767 | aa25.Parent = char | |
| 2768 | aa25.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2769 | aa25.Archivable = true | |
| 2770 | aa25.Transparency = 0 | |
| 2771 | aa25.Shape = "Ball" | |
| 2772 | aa25.Material = "Metal" | |
| 2773 | aa25.CanCollide = false | |
| 2774 | local mesh = Instance.new("SpecialMesh", aa25)
| |
| 2775 | mesh.MeshType = "Cylinder" | |
| 2776 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 2777 | local weld1en = Instance.new("Weld")
| |
| 2778 | ||
| 2779 | weld1en.Part1 = aa25 | |
| 2780 | weld1en.C1 = CFrame.new(0, 0, 0.06) | |
| 2781 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2782 | ||
| 2783 | local aa24 = Instance.new("Part")
| |
| 2784 | aa24.Parent = char | |
| 2785 | aa24.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2786 | aa24.Archivable = true | |
| 2787 | aa24.Transparency = 0 | |
| 2788 | aa24.Shape = "Ball" | |
| 2789 | aa24.BrickColor = BrickColor.new("White")
| |
| 2790 | aa24.Material = "Neon" | |
| 2791 | aa24.CanCollide = false | |
| 2792 | local mesh = Instance.new("SpecialMesh", aa24)
| |
| 2793 | mesh.MeshType = "Cylinder" | |
| 2794 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 2795 | local weld1en = Instance.new("Weld")
| |
| 2796 | ||
| 2797 | weld1en.Part1 = aa24 | |
| 2798 | weld1en.C1 = CFrame.new(-0.22, 0, 0.065) | |
| 2799 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2800 | ||
| 2801 | local aa23 = Instance.new("Part")
| |
| 2802 | aa23.Parent = char | |
| 2803 | aa23.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2804 | aa23.Archivable = true | |
| 2805 | aa23.Transparency = 0 | |
| 2806 | aa23.Shape = "Ball" | |
| 2807 | aa23.Material = "Metal" | |
| 2808 | aa23.CanCollide = false | |
| 2809 | local mesh = Instance.new("SpecialMesh", aa23)
| |
| 2810 | mesh.MeshType = "Cylinder" | |
| 2811 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 2812 | local weld1en = Instance.new("Weld")
| |
| 2813 | ||
| 2814 | weld1en.Part1 = aa23 | |
| 2815 | weld1en.C1 = CFrame.new(-0.22, 0, 0.06) | |
| 2816 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2817 | ||
| 2818 | local aa11 = Instance.new("Part")
| |
| 2819 | aa11.Parent = char | |
| 2820 | aa11.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2821 | aa11.Archivable = true | |
| 2822 | aa11.Transparency = 0 | |
| 2823 | aa11.Shape = "Ball" | |
| 2824 | aa11.BrickColor = BrickColor.new("Dark green")
| |
| 2825 | aa11.Material = "Neon" | |
| 2826 | aa11.CanCollide = false | |
| 2827 | local mesh = Instance.new("SpecialMesh", aa11)
| |
| 2828 | mesh.MeshType = "Cylinder" | |
| 2829 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
| 2830 | local weld1en = Instance.new("Weld")
| |
| 2831 | weld1en.Parent = ra | |
| 2832 | weld1en.Part0 = ra | |
| 2833 | weld1en.Part1 = aa11 | |
| 2834 | weld1en.C1 = CFrame.new(-0.40, 0.40, 0) | |
| 2835 | ||
| 2836 | local aa10 = Instance.new("Part")
| |
| 2837 | aa10.Parent = char | |
| 2838 | aa10.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2839 | aa10.Archivable = true | |
| 2840 | aa10.Transparency = 0 | |
| 2841 | aa10.Shape = "Ball" | |
| 2842 | aa10.Material = "Metal" | |
| 2843 | aa10.CanCollide = false | |
| 2844 | local mesh = Instance.new("SpecialMesh", aa10)
| |
| 2845 | mesh.MeshType = "Cylinder" | |
| 2846 | mesh.Scale = Vector3.new(3, 3, 3) | |
| 2847 | local weld1en = Instance.new("Weld")
| |
| 2848 | weld1en.Parent = ra | |
| 2849 | weld1en.Part0 = ra | |
| 2850 | weld1en.Part1 = aa10 | |
| 2851 | weld1en.C1 = CFrame.new(-0.35, 0.40, 0) | |
| 2852 | ||
| 2853 | local aa9 = Instance.new("Part")
| |
| 2854 | aa9.Parent = char | |
| 2855 | aa9.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2856 | aa9.Archivable = true | |
| 2857 | aa9.Transparency = 0 | |
| 2858 | aa9.Shape = "Ball" | |
| 2859 | aa9.BrickColor = BrickColor.new("White")
| |
| 2860 | aa9.Material = "Metal" | |
| 2861 | aa9.CanCollide = false | |
| 2862 | local mesh = Instance.new("SpecialMesh", aa9)
| |
| 2863 | mesh.MeshType = "Brick" | |
| 2864 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
| 2865 | local weld1en = Instance.new("Weld")
| |
| 2866 | weld1en.Parent = ra | |
| 2867 | weld1en.Part0 = ra | |
| 2868 | weld1en.Part1 = aa9 | |
| 2869 | weld1en.C1 = CFrame.new(0, -1, 0) | |
| 2870 | ||
| 2871 | local aa21 = Instance.new("Part")
| |
| 2872 | aa21.Parent = char | |
| 2873 | aa21.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2874 | aa21.Archivable = true | |
| 2875 | aa21.Transparency = 0 | |
| 2876 | aa21.Shape = "Ball" | |
| 2877 | aa21.BrickColor = BrickColor.new("White")
| |
| 2878 | aa21.Material = "Metal" | |
| 2879 | aa21.CanCollide = false | |
| 2880 | local mesh = Instance.new("SpecialMesh", aa21)
| |
| 2881 | mesh.MeshType = "Brick" | |
| 2882 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
| 2883 | local weld1en = Instance.new("Weld")
| |
| 2884 | weld1en.Parent = ra | |
| 2885 | weld1en.Part0 = ra | |
| 2886 | weld1en.Part1 = aa21 | |
| 2887 | weld1en.C1 = CFrame.new(0, 0.95, 0) | |
| 2888 | ||
| 2889 | local aa20 = Instance.new("Part")
| |
| 2890 | aa20.Parent = char | |
| 2891 | aa20.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2892 | aa20.Archivable = true | |
| 2893 | aa20.Transparency = 0 | |
| 2894 | aa20.Shape = "Ball" | |
| 2895 | aa20.BrickColor = BrickColor.new("White")
| |
| 2896 | aa20.Material = "Metal" | |
| 2897 | aa20.CanCollide = false | |
| 2898 | local mesh = Instance.new("SpecialMesh", aa20)
| |
| 2899 | mesh.MeshType = "Brick" | |
| 2900 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
| 2901 | local weld1en = Instance.new("Weld")
| |
| 2902 | weld1en.Parent = ra | |
| 2903 | weld1en.Part0 = ra | |
| 2904 | weld1en.Part1 = aa20 | |
| 2905 | weld1en.C1 = CFrame.new(0, -0.95, 0) | |
| 2906 | ||
| 2907 | ||
| 2908 | local aa8 = Instance.new("Part")
| |
| 2909 | aa8.Parent = char | |
| 2910 | aa8.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2911 | aa8.Archivable = true | |
| 2912 | aa8.Transparency = 0 | |
| 2913 | aa8.Shape = "Ball" | |
| 2914 | aa8.BrickColor = BrickColor.new("Dark green")
| |
| 2915 | aa8.Material = "Neon" | |
| 2916 | aa8.CanCollide = false | |
| 2917 | local mesh = Instance.new("SpecialMesh", aa8)
| |
| 2918 | mesh.MeshType = "Cylinder" | |
| 2919 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
| 2920 | local weld1en = Instance.new("Weld")
| |
| 2921 | weld1en.Parent = ra | |
| 2922 | weld1en.Part0 = ra | |
| 2923 | weld1en.Part1 = aa8 | |
| 2924 | weld1en.C1 = CFrame.new(-0.40, -0.40, 0) | |
| 2925 | ||
| 2926 | local aa7 = Instance.new("Part")
| |
| 2927 | aa7.Parent = char | |
| 2928 | aa7.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2929 | aa7.Archivable = true | |
| 2930 | aa7.Transparency = 0 | |
| 2931 | aa7.Shape = "Ball" | |
| 2932 | aa7.Material = "Metal" | |
| 2933 | aa7.CanCollide = false | |
| 2934 | local mesh = Instance.new("SpecialMesh", aa7)
| |
| 2935 | mesh.MeshType = "Cylinder" | |
| 2936 | mesh.Scale = Vector3.new(3, 3, 3) | |
| 2937 | local weld1en = Instance.new("Weld")
| |
| 2938 | weld1en.Parent = ra | |
| 2939 | weld1en.Part0 = ra | |
| 2940 | weld1en.Part1 = aa7 | |
| 2941 | weld1en.C1 = CFrame.new(-0.35, -0.40, 0) | |
| 2942 | ||
| 2943 | local aa13 = Instance.new("Part")
| |
| 2944 | aa13.Parent = char | |
| 2945 | aa13.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2946 | aa13.Archivable = true | |
| 2947 | aa13.Transparency = 0 | |
| 2948 | aa13.Shape = "Ball" | |
| 2949 | aa13.BrickColor = BrickColor.new("White")
| |
| 2950 | aa13.Material = "Neon" | |
| 2951 | aa13.CanCollide = false | |
| 2952 | local mesh = Instance.new("SpecialMesh", aa13)
| |
| 2953 | mesh.MeshType = "Brick" | |
| 2954 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
| 2955 | local weld1en = Instance.new("Weld")
| |
| 2956 | weld1en.Parent = ra | |
| 2957 | weld1en.Part0 = ra | |
| 2958 | weld1en.Part1 = aa13 | |
| 2959 | weld1en.C1 = CFrame.new(0, -1.05, 0) | |
| 2960 | ||
| 2961 | local aa12 = Instance.new("Part")
| |
| 2962 | aa12.Parent = char | |
| 2963 | aa12.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2964 | aa12.Archivable = true | |
| 2965 | aa12.Transparency = 0 | |
| 2966 | aa12.Shape = "Ball" | |
| 2967 | aa12.BrickColor = BrickColor.new("White")
| |
| 2968 | aa12.Material = "Neon" | |
| 2969 | aa12.CanCollide = false | |
| 2970 | local mesh = Instance.new("SpecialMesh", aa12)
| |
| 2971 | mesh.MeshType = "Brick" | |
| 2972 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
| 2973 | local weld1en = Instance.new("Weld")
| |
| 2974 | weld1en.Parent = ra | |
| 2975 | weld1en.Part0 = ra | |
| 2976 | weld1en.Part1 = aa12 | |
| 2977 | weld1en.C1 = CFrame.new(0, 1.05, 0) | |
| 2978 | ||
| 2979 | local aa6 = Instance.new("Part")
| |
| 2980 | aa6.Parent = char | |
| 2981 | aa6.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2982 | aa6.Archivable = true | |
| 2983 | aa6.Transparency = 0 | |
| 2984 | aa6.Shape = "Ball" | |
| 2985 | aa6.BrickColor = BrickColor.new("White")
| |
| 2986 | aa6.Material = "Metal" | |
| 2987 | aa6.CanCollide = false | |
| 2988 | local mesh = Instance.new("SpecialMesh", aa6)
| |
| 2989 | mesh.MeshType = "Brick" | |
| 2990 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
| 2991 | local weld1en = Instance.new("Weld")
| |
| 2992 | weld1en.Parent = ra | |
| 2993 | weld1en.Part0 = ra | |
| 2994 | weld1en.Part1 = aa6 | |
| 2995 | weld1en.C1 = CFrame.new(0, 1, 0) | |
| 2996 | ||
| 2997 | local aa4 = Instance.new("Part")
| |
| 2998 | aa4.Parent = char | |
| 2999 | aa4.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 3000 | aa4.Archivable = true | |
| 3001 | aa4.Transparency = 0 | |
| 3002 | aa4.Shape = "Ball" | |
| 3003 | aa4.BrickColor = maincolor | |
| 3004 | aa4.Material = "Neon" | |
| 3005 | aa4.CanCollide = false | |
| 3006 | local mesh = Instance.new("SpecialMesh", aa4)
| |
| 3007 | mesh.MeshType = "Brick" | |
| 3008 | mesh.Scale = Vector3.new(1, 10.55, 5.60) | |
| 3009 | local weld1en = Instance.new("Weld")
| |
| 3010 | weld1en.Parent = ra | |
| 3011 | weld1en.Part0 = ra | |
| 3012 | weld1en.Part1 = aa4 | |
| 3013 | weld1en.C1 = CFrame.new(0, 0, 0) | |
| 3014 | ||
| 3015 | local aa5 = Instance.new("Part")
| |
| 3016 | aa5.Parent = char | |
| 3017 | aa5.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 3018 | aa5.Archivable = true | |
| 3019 | aa5.Transparency = 0 | |
| 3020 | aa5.Shape = "Ball" | |
| 3021 | aa5.BrickColor = maincolor | |
| 3022 | aa5.Material = "Neon" | |
| 3023 | aa5.CanCollide = false | |
| 3024 | local mesh = Instance.new("SpecialMesh", aa5)
| |
| 3025 | mesh.MeshType = "Brick" | |
| 3026 | mesh.Scale = Vector3.new(5.60, 10.55, 1) | |
| 3027 | local weld1en = Instance.new("Weld")
| |
| 3028 | weld1en.Parent = ra | |
| 3029 | weld1en.Part0 = ra | |
| 3030 | weld1en.Part1 = aa5 | |
| 3031 | weld1en.C1 = CFrame.new(0, 0, 0) | |
| 3032 | ||
| 3033 | local aa = Instance.new("Part")
| |
| 3034 | aa.Parent = char | |
| 3035 | aa.Size = Vector3.new(0.2, 10, 20) | |
| 3036 | aa.Archivable = true | |
| 3037 | aa.Transparency = 0 | |
| 3038 | aa.Shape = "Ball" | |
| 3039 | aa.Material = "Metal" | |
| 3040 | aa.CanCollide = false | |
| 3041 | local mesh = Instance.new("SpecialMesh", aa)
| |
| 3042 | mesh.MeshType = "Brick" | |
| 3043 | mesh.Scale = Vector3.new(5.50, 10.50, 5.50) | |
| 3044 | local weld1en = Instance.new("Weld")
| |
| 3045 | weld1en.Parent = ra | |
| 3046 | weld1en.Part0 = ra | |
| 3047 | weld1en.Part1 = aa | |
| 3048 | weld1en.C1 = CFrame.new(0, 0, 0) | |
| 3049 | ||
| 3050 | ||
| 3051 | --END OF GAUGNETS AND STUFF-- | |
| 3052 | ||
| 3053 | local NewInstance = function(instance,parent,properties) | |
| 3054 | local inst = Instance.new(instance,parent) | |
| 3055 | if(properties)then | |
| 3056 | for i,v in next, properties do | |
| 3057 | pcall(function() inst[i] = v end) | |
| 3058 | end | |
| 3059 | end | |
| 3060 | return inst; | |
| 3061 | end | |
| 3062 | ||
| 3063 | ||
| 3064 | ArmorColorParts = {}
| |
| 3065 | ArmorColorParts2 = {}
| |
| 3066 | NeonColorParts = {}
| |
| 3067 | local all, last = {}, nil
| |
| 3068 | local all2, last2 = {}, nil
| |
| 3069 | local all3, last3 = {}, nil
| |
| 3070 | local all4, last4 = {}, nil
| |
| 3071 | local all, last = {}, nil
| |
| 3072 | ------------------------------------------------------- | |
| 3073 | --Start Customization-- | |
| 3074 | ------------------------------------------------------- | |
| 3075 | local Player_Size = 1 | |
| 3076 | if Player_Size ~= 1 then | |
| 3077 | root.Size = root.Size * Player_Size | |
| 3078 | tors.Size = tors.Size * Player_Size | |
| 3079 | hed.Size = hed.Size * Player_Size | |
| 3080 | ra.Size = ra.Size * Player_Size | |
| 3081 | la.Size = la.Size * Player_Size | |
| 3082 | rl.Size = rl.Size * Player_Size | |
| 3083 | ll.Size = ll.Size * Player_Size | |
| 3084 | ---------------------------------------------------------------------------------- | |
| 3085 | rootj.Parent = root | |
| 3086 | neck.Parent = tors | |
| 3087 | RW.Parent = tors | |
| 3088 | LW.Parent = tors | |
| 3089 | RH.Parent = tors | |
| 3090 | LH.Parent = tors | |
| 3091 | ---------------------------------------------------------------------------------- | |
| 3092 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3093 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3094 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3095 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 3096 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 3097 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 3098 | ---------------------------------------------------------------------------------- | |
| 3099 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3100 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3101 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3102 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3103 | --hat.Parent = Character | |
| 3104 | end | |
| 3105 | ---------------------------------------------------------------------------------- | |
| 3106 | local SONG = 502509042 | |
| 3107 | local SONG2 = 0 | |
| 3108 | local Music = Instance.new("Sound",tors)
| |
| 3109 | Music.Volume = 2.5 | |
| 3110 | Music.Looped = true | |
| 3111 | Music.Pitch = 1 --Pitcher | |
| 3112 | ---------------------------------------------------------------------------------- | |
| 3113 | local equipped = false | |
| 3114 | local idle = 0 | |
| 3115 | local change = 1 | |
| 3116 | local val = 0 | |
| 3117 | local toim = 0 | |
| 3118 | local idleanim = 0.4 | |
| 3119 | local sine = 0 | |
| 3120 | local Mode = 1 | |
| 3121 | ---------------------------------------------------------------------------------- | |
| 3122 | hum.WalkSpeed = 8 | |
| 3123 | - | local SONG = 1005328332 |
| 3123 | + | |
| 3124 | hum.Animator.Parent = nil | |
| 3125 | ------------------------------------------------------- | |
| 3126 | --End Customization-- | |
| 3127 | ------------------------------------------------------- | |
| 3128 | ||
| 3129 | ||
| 3130 | ------------------------------------------------------- | |
| 3131 | --Start Attacks N Stuff-- | |
| 3132 | ------------------------------------------------------- | |
| 3133 | it = Instance.new | |
| 3134 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 3135 | local gui = IT(GuiType) | |
| 3136 | gui.Parent = parent | |
| 3137 | gui.Text = text | |
| 3138 | gui.BackgroundTransparency = backtrans | |
| 3139 | gui.BackgroundColor3 = backcol | |
| 3140 | gui.SizeConstraint = "RelativeXY" | |
| 3141 | gui.TextXAlignment = "Center" | |
| 3142 | gui.TextYAlignment = "Center" | |
| 3143 | gui.Position = pos | |
| 3144 | gui.Size = size | |
| 3145 | gui.Font = "SourceSans" | |
| 3146 | gui.FontSize = "Size14" | |
| 3147 | gui.TextWrapped = false | |
| 3148 | gui.TextStrokeTransparency = 0 | |
| 3149 | gui.TextColor = BrickColor.new("White")
| |
| 3150 | return gui | |
| 3151 | end | |
| 3152 | local basgui = it("GuiMain")
| |
| 3153 | basgui.Parent = plr.PlayerGui | |
| 3154 | basgui.Name = "VISgui" | |
| 3155 | local fullscreenz = it("Frame")
| |
| 3156 | fullscreenz.Parent = basgui | |
| 3157 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 3158 | fullscreenz.BackgroundTransparency = 1 | |
| 3159 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
| 3160 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
| 3161 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
| 3162 | local imgl2 = Instance.new("ImageLabel",fullscreenz)
| |
| 3163 | imgl2.BackgroundTransparency = 1 | |
| 3164 | imgl2.BorderSizePixel = 0 | |
| 3165 | imgl2.ImageTransparency = 0.5 | |
| 3166 | imgl2.ImageColor3 = BrickColor.new("White").Color
| |
| 3167 | imgl2.Position = UDim2.new(0.86,0,0.78,0) | |
| 3168 | imgl2.Size = UDim2.new(0,270,0,270) | |
| 3169 | imgl2.Image = "rbxassetid://320731120" | |
| 3170 | local techc = imgl2:Clone() | |
| 3171 | techc.Parent = fullscreenz | |
| 3172 | techc.ImageTransparency = 0.5 | |
| 3173 | techc.Size = UDim2.new(0,700,0,700) | |
| 3174 | techc.Position = UDim2.new(0.75,-50,0.55,-50) | |
| 3175 | techc.ImageColor3 = BrickColor.new("White").Color
| |
| 3176 | techc.Image = "rbxassetid://521073910" | |
| 3177 | local ned = Instance.new("TextLabel",fullscreenz)
| |
| 3178 | ned.ZIndex = 2 | |
| 3179 | ned.Font = "SciFi" | |
| 3180 | ned.BackgroundTransparency = 1 | |
| 3181 | ned.BorderSizePixel = 0.65 | |
| 3182 | ned.Size = UDim2.new(0.4,0,0.2,0) | |
| 3183 | ned.Position = UDim2.new(0.2,0,0.2,0) | |
| 3184 | ned.TextColor3 = BrickColor.new("White").Color
| |
| 3185 | ned.TextStrokeColor3 = BrickColor.new("Really black").Color
| |
| 3186 | ned.TextScaled = true | |
| 3187 | ned.TextStrokeTransparency = 0 | |
| 3188 | ned.Text = "Steam" | |
| 3189 | ned.TextSize = 24 | |
| 3190 | ned.Rotation = 1 | |
| 3191 | --ned.TextXAlignment = "Right" | |
| 3192 | ned.TextYAlignment = "Bottom" | |
| 3193 | ----------- | |
| 3194 | local GUIFrame = IT("Frame")
| |
| 3195 | GUIFrame.Parent = Base | |
| 3196 | GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 3197 | GUIFrame.BackgroundTransparency = 1 | |
| 3198 | GUIFrame.BorderColor3 = Color3.new(17, 17, 17) | |
| 3199 | GUIFrame.Size = UDim2.new(1, 0, 1, 0) | |
| 3200 | GUIFrame.Position = UDim2.new(0, 0, 0, 0) | |
| 3201 | --------------------- | |
| 3202 | ----------------------------- | |
| 3203 | function resetmode() | |
| 3204 | Cso("151414336", ra, 10, 1)
| |
| 3205 | - | ned.Text = "Neutral" |
| 3205 | + | tecks2.Text = "" |
| 3206 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
| 3207 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
| 3208 | Mode = 1 | |
| 3209 | SONG = 502509042 | |
| 3210 | for i, v in pairs(NeonColorParts1000) do | |
| 3211 | v.BrickColor = BrickC("White")
| |
| 3212 | end | |
| 3213 | ||
| 3214 | imgl2.ImageColor3 = BrickC("White").Color
| |
| 3215 | techc.ImageColor3 = BrickC("White").Color
| |
| 3216 | ned.Text = "Steam" | |
| 3217 | ned.TextColor3 = BrickC("White").Color
| |
| 3218 | ned.TextStrokeColor3 = BrickC("Really black").Color
| |
| 3219 | end | |
| 3220 | function Taunt() | |
| 3221 | - | tecks2.Text = "Endurance" |
| 3221 | + | |
| 3222 | hum.WalkSpeed = 0 | |
| 3223 | TAUNT:Play() | |
| 3224 | repeat | |
| 3225 | - | SONG = 1005328332 |
| 3225 | + | |
| 3226 | TAUNT.Parent = tors | |
| 3227 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 3228 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
| 3229 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 3230 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 3231 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
| 3232 | - | ned.Text = "Neutral" |
| 3232 | + | |
| 3233 | until TAUNT.Playing == false | |
| 3234 | attack = false | |
| 3235 | hum.WalkSpeed = 8 | |
| 3236 | end | |
| 3237 | function attackone() | |
| 3238 | attack = true | |
| 3239 | hum.WalkSpeed = 3.01 | |
| 3240 | for i = 0, 1.7, 0.1 do | |
| 3241 | swait() | |
| 3242 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
| 3243 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
| 3244 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
| 3245 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 3246 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
| 3247 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 3248 | end | |
| 3249 | Cso("203426541", ra, 10, 1)
| |
| 3250 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 3251 | if v:FindFirstChild("Head") then
| |
| 3252 | Eviscerate(v) | |
| 3253 | SoulSteal(v) | |
| 3254 | end | |
| 3255 | end | |
| 3256 | for i = 0, 1.4, 0.1 do | |
| 3257 | swait() | |
| 3258 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 3259 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 3260 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 3261 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 3262 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 3263 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 3264 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 3265 | end | |
| 3266 | hum.WalkSpeed = 8 | |
| 3267 | attack = false | |
| 3268 | end | |
| 3269 | function attacktwo() | |
| 3270 | attack = true | |
| 3271 | hum.WalkSpeed = 3.01 | |
| 3272 | for i = 0, 1.7, 0.1 do | |
| 3273 | swait() | |
| 3274 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 3275 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
| 3276 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
| 3277 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 3278 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 3279 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 3280 | end | |
| 3281 | Cso("203426541", rl, 10, 1)
| |
| 3282 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 3283 | if v:FindFirstChild("Head") then
| |
| 3284 | Eviscerate(v) | |
| 3285 | SoulSteal(v) | |
| 3286 | end | |
| 3287 | end | |
| 3288 | for i = 0, 1.4, 0.1 do | |
| 3289 | swait() | |
| 3290 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 3291 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
| 3292 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
| 3293 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
| 3294 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 3295 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 3296 | end | |
| 3297 | hum.WalkSpeed = 8 | |
| 3298 | attack = false | |
| 3299 | end | |
| 3300 | function attackthree() | |
| 3301 | attack = true | |
| 3302 | hum.WalkSpeed = 3.01 | |
| 3303 | for i = 0, 1.4, 0.1 do | |
| 3304 | swait() | |
| 3305 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 3306 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3307 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
| 3308 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
| 3309 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 3310 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 3311 | end | |
| 3312 | Cso("203426541", hed, 10, 1)
| |
| 3313 | for i = 0, 1.7, 0.1 do | |
| 3314 | swait() | |
| 3315 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 3316 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3317 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
| 3318 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
| 3319 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 3320 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 3321 | end | |
| 3322 | Cso("260435136", hed, 10, .9)
| |
| 3323 | BlockEffect(maincolor, ra.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
| 3324 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
| |
| 3325 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 3326 | if v:FindFirstChild("Head") then
| |
| 3327 | Eviscerate(v) | |
| 3328 | SoulSteal(v) | |
| 3329 | end | |
| 3330 | end | |
| 3331 | for i = 0, 1.8, 0.1 do | |
| 3332 | swait() | |
| 3333 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
| 3334 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
| 3335 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
| 3336 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
| 3337 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
| 3338 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
| 3339 | end | |
| 3340 | hum.WalkSpeed = 8 | |
| 3341 | attack = false | |
| 3342 | end | |
| 3343 | function Power_Burst() | |
| 3344 | hum.WalkSpeed = 4 | |
| 3345 | attack = true | |
| 3346 | Cso("163619849", ra, 10, 1.35)
| |
| 3347 | for i = 0,4.3,0.1 do | |
| 3348 | swait() | |
| 3349 | PixelBlock(3,1,"Add",ra.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
| 3350 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3351 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 3352 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3353 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3354 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3355 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3356 | end | |
| 3357 | CameraEnshaking(2.5, 20) | |
| 3358 | Cso("539294959", ra, 10, .9)
| |
| 3359 | BlockEffect(maincolor, ra.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
| 3360 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 3361 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 15)) do | |
| 3362 | if v:FindFirstChild("Head") then
| |
| 3363 | Eviscerate(v) | |
| 3364 | SoulSteal(v) | |
| 3365 | end | |
| 3366 | end | |
| 3367 | for i = 0,3,0.1 do | |
| 3368 | swait() | |
| 3369 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3370 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 3371 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3372 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3373 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3374 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3375 | end | |
| 3376 | hum.WalkSpeed = 8 | |
| 3377 | attack = false | |
| 3378 | end | |
| 3379 | function Magic_Bombs() | |
| 3380 | attack = true | |
| 3381 | hum.WalkSpeed = 0 | |
| 3382 | local GYRO = IT("BodyGyro",root)
| |
| 3383 | GYRO.D = 100 | |
| 3384 | GYRO.P = 2000 | |
| 3385 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3386 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3387 | for i = 0,3.6,0.1 do | |
| 3388 | swait() | |
| 3389 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3390 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3391 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3392 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3393 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3394 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3395 | end | |
| 3396 | CameraEnshaking(1, 6) | |
| 3397 | GYRO:Destroy() | |
| 3398 | Cso("588734356", Handle, 10, 1.05)
| |
| 3399 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 3400 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 3401 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 3402 | for i = 0,2,0.1 do | |
| 3403 | swait() | |
| 3404 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3405 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3406 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3407 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3408 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 3409 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3410 | end | |
| 3411 | local GYRO = IT("BodyGyro",root)
| |
| 3412 | GYRO.D = 100 | |
| 3413 | GYRO.P = 2000 | |
| 3414 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3415 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3416 | for i = 0,2.4,0.1 do | |
| 3417 | swait() | |
| 3418 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3419 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3420 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3421 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3422 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3423 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3424 | end | |
| 3425 | GYRO:Destroy() | |
| 3426 | CameraEnshaking(1, 6) | |
| 3427 | Cso("588734356", Handle, 10, 1.05)
| |
| 3428 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 3429 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 3430 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
| 3431 | for i = 0,2,0.1 do | |
| 3432 | swait() | |
| 3433 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3434 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3435 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3436 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3437 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 3438 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3439 | end | |
| 3440 | local GYRO = IT("BodyGyro",root)
| |
| 3441 | GYRO.D = 100 | |
| 3442 | GYRO.P = 2000 | |
| 3443 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3444 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3445 | for i = 0,2.4,0.1 do | |
| 3446 | swait() | |
| 3447 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3448 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3449 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3450 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3451 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3452 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3453 | end | |
| 3454 | GYRO:Destroy() | |
| 3455 | CameraEnshaking(1, 6) | |
| 3456 | Cso("588734356", Handle, 10, 1.05)
| |
| 3457 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 3458 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 3459 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 3460 | for i = 0,2,0.1 do | |
| 3461 | swait() | |
| 3462 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3463 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3464 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3465 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3466 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 3467 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3468 | end | |
| 3469 | attack = false | |
| 3470 | hum.WalkSpeed = 8 | |
| 3471 | end | |
| 3472 | function Dangerous_Field() | |
| 3473 | attack = true | |
| 3474 | hum.WalkSpeed = 0 | |
| 3475 | for i = 0,10,0.1 do | |
| 3476 | swait() | |
| 3477 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
| 3478 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3479 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
| 3480 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3481 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
| 3482 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
| 3483 | CameraEnshaking(1, 7) | |
| 3484 | Cso("588734356", Handle, 10, 1.2)
| |
| 3485 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
| 3486 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
| |
| 3487 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") | |
| 3488 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") | |
| 3489 | end | |
| 3490 | attack = false | |
| 3491 | hum.WalkSpeed = 8 | |
| 3492 | end | |
| 3493 | ||
| 3494 | ||
| 3495 | function NUCLEAR() | |
| 3496 | attack = true | |
| 3497 | local orb = Instance.new("Part", char)
| |
| 3498 | orb.Anchored = true | |
| 3499 | orb.BrickColor = BrickC("Really red")
| |
| 3500 | orb.CanCollide = false | |
| 3501 | orb.FormFactor = 3 | |
| 3502 | orb.Name = "Ring" | |
| 3503 | orb.Material = "Neon" | |
| 3504 | orb.Size = Vector3.new(1, 1, 1) | |
| 3505 | orb.Transparency = 0 | |
| 3506 | orb.TopSurface = 0 | |
| 3507 | orb.BottomSurface = 0 | |
| 3508 | local orbm = Instance.new("SpecialMesh", orb)
| |
| 3509 | orbm.MeshType = "Sphere" | |
| 3510 | orbm.Name = "SizeMesh" | |
| 3511 | orbm.Scale = Vector3.new(0, 0, 0) | |
| 3512 | local scaled = 0.1 | |
| 3513 | local posid = 0 | |
| 3514 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere")
| |
| 3515 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere")
| |
| 3516 | for i = 0, 12, 0.1 do | |
| 3517 | swait() | |
| 3518 | scaled = scaled + 0.001 | |
| 3519 | posid = posid - scaled | |
| 3520 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
| 3521 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
| 3522 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 3523 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 3524 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 3525 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 3526 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 3527 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 3528 | end | |
| 3529 | for i = 0, 2, 0.1 do | |
| 3530 | swait() | |
| 3531 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 3532 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 3533 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 3534 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 3535 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 3536 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 3537 | end | |
| 3538 | coroutine.resume(coroutine.create(function() | |
| 3539 | orb.Anchored = false | |
| 3540 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
| |
| 3541 | local a = Instance.new("Part", workspace)
| |
| 3542 | a.Name = "Direction" | |
| 3543 | a.Anchored = true | |
| 3544 | a.BrickColor = BrickC("Really red")
| |
| 3545 | a.Material = "Neon" | |
| 3546 | a.Transparency = 1 | |
| 3547 | a.CanCollide = false | |
| 3548 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
| 3549 | local ignore = orb | |
| 3550 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 3551 | a.BottomSurface = 10 | |
| 3552 | a.TopSurface = 10 | |
| 3553 | local distance = (orb.CFrame.p - position).magnitude | |
| 3554 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 3555 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
| 3556 | orb.CFrame = a.CFrame | |
| 3557 | a:Destroy() | |
| 3558 | local bv = Instance.new("BodyVelocity")
| |
| 3559 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3560 | bv.velocity = orb.CFrame.lookVector * 125 | |
| 3561 | bv.Parent = orb | |
| 3562 | local hitted = false | |
| 3563 | game:GetService("Debris"):AddItem(orb, 15)
| |
| 3564 | swait() | |
| 3565 | local hit = orb.Touched:connect(function(hit) | |
| 3566 | if hitted == false then | |
| 3567 | hitted = true | |
| 3568 | CameraEnshaking(10, 2.5) | |
| 3569 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
| |
| 3570 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
| 3571 | if v:FindFirstChild("Head") then
| |
| 3572 | Eviscerate(v) | |
| 3573 | end | |
| 3574 | end | |
| 3575 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really red"), "Sphere")
| |
| 3576 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really red"), "Sphere")
| |
| 3577 | for i = 0, 9 do | |
| 3578 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere")
| |
| 3579 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere")
| |
| 3580 | end | |
| 3581 | orb.Anchored = true | |
| 3582 | orb.Transparency = 1 | |
| 3583 | wait(8) | |
| 3584 | orb:Destroy() | |
| 3585 | end | |
| 3586 | end) | |
| 3587 | end)) | |
| 3588 | for i = 0, 1, 0.1 do | |
| 3589 | swait() | |
| 3590 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 3591 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 3592 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 3593 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 3594 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
| 3595 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 3596 | end | |
| 3597 | attack = false | |
| 3598 | end | |
| 3599 | function Shockwave() | |
| 3600 | attack = true | |
| 3601 | hum.WalkSpeed = 0 | |
| 3602 | for i = 0,4,0.1 do | |
| 3603 | swait() | |
| 3604 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 3605 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3606 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 3607 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 3608 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3609 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3610 | end | |
| 3611 | coroutine.resume(coroutine.create(function() | |
| 3612 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3613 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3614 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3615 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 3616 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 3617 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 3618 | CameraEnshaking(1, 7) | |
| 3619 | wait(0.05) | |
| 3620 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3621 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3622 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3623 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
| 3624 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3625 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3626 | CameraEnshaking(1, 7) | |
| 3627 | wait(0.05) | |
| 3628 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3629 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3630 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3631 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3632 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3633 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3634 | CameraEnshaking(1, 7) | |
| 3635 | wait(0.05) | |
| 3636 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3637 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3638 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3639 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3640 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3641 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3642 | CameraEnshaking(1, 7) | |
| 3643 | wait(0.05) | |
| 3644 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3645 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3646 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3647 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3648 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3649 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3650 | CameraEnshaking(1, 7) | |
| 3651 | wait(0.05) | |
| 3652 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3653 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3654 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3655 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3656 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3657 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3658 | CameraEnshaking(1, 7) | |
| 3659 | end)) | |
| 3660 | Cso("440145223", Handle, 10, 1.05)
| |
| 3661 | for i = 1,7,0.1 do | |
| 3662 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 3663 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 3664 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 3665 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3666 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 3667 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 3668 | end | |
| 3669 | wait(.6) | |
| 3670 | hum.WalkSpeed = 8 | |
| 3671 | attack = false | |
| 3672 | end | |
| 3673 | function Pulse() | |
| 3674 | attack = true | |
| 3675 | hum.WalkSpeed = 0 | |
| 3676 | local GYRO = IT("BodyGyro",root)
| |
| 3677 | GYRO.D = 100 | |
| 3678 | GYRO.P = 2000 | |
| 3679 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3680 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3681 | for i = 0,4,0.1 do | |
| 3682 | swait() | |
| 3683 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3684 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3685 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3686 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3687 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3688 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3689 | end | |
| 3690 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3691 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
| 3692 | CameraEnshaking(1, 25) | |
| 3693 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3694 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3695 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3696 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3697 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3698 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3699 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3700 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3701 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3702 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3703 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3704 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3705 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3706 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3707 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3708 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3709 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3710 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3711 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3712 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3713 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3714 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3715 | Cso("440145223", Handle, 10, 1.05)
| |
| 3716 | GYRO:Destroy() | |
| 3717 | for i = 1,2,0.1 do | |
| 3718 | swait() | |
| 3719 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
| 3720 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3721 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3722 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3723 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3724 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3725 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3726 | end | |
| 3727 | hum.WalkSpeed = 8 | |
| 3728 | attack = false | |
| 3729 | end | |
| 3730 | function LAZER() | |
| 3731 | attack = true | |
| 3732 | local GYRO = IT("BodyGyro",root)
| |
| 3733 | GYRO.D = 100 | |
| 3734 | GYRO.P = 2000 | |
| 3735 | GYRO.MaxTorque = Vector3.new(0,4000000,0) | |
| 3736 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3737 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(0,0,0),})
| |
| 3738 | for i = 0,5,0.1 do | |
| 3739 | swait() | |
| 3740 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3741 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3742 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3743 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3744 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3745 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3746 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3747 | end | |
| 3748 | Cso("651476429", tors, 10, 0.85)
| |
| 3749 | local beam = Instance.new("Part", workspace)
| |
| 3750 | beam.BrickColor = BrickColor.new("Black")
| |
| 3751 | beam.FormFactor = "Custom" | |
| 3752 | beam.Material = "Glass" | |
| 3753 | beam.Transparency = 0.5 | |
| 3754 | beam.Anchored = true | |
| 3755 | beam.Locked = true | |
| 3756 | beam.CanCollide = false | |
| 3757 | local distance = (aa12.CFrame.p - mouse.Hit.p).magnitude | |
| 3758 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
| 3759 | beam.CFrame = CFrame.new(aa12.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
| 3760 | game:GetService("Debris"):AddItem(beam, 0.14)
| |
| 3761 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 25, 25, 25, 15, 15, 15, 0.04, 1)
| |
| 3762 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 19, 19, 19, 10, 10, 10, 0.04, 1)
| |
| 3763 | GYRO:Destroy() | |
| 3764 | for i, v in pairs(FindNearestHead(ref.CFrame.p, 2)) do | |
| 3765 | if v:FindFirstChild("Torso") then
| |
| 3766 | Eviscerate(v) | |
| 3767 | end | |
| 3768 | end | |
| 3769 | attack = false | |
| 3770 | end | |
| 3771 | function Spirit_Beam() | |
| 3772 | attack = true | |
| 3773 | hum.WalkSpeed = 0 | |
| 3774 | local GYRO = IT("BodyGyro",root)
| |
| 3775 | GYRO.D = 100 | |
| 3776 | GYRO.P = 2000 | |
| 3777 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3778 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3779 | for i = 0,5,0.1 do | |
| 3780 | swait() | |
| 3781 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3782 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 3783 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3784 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 3785 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 3786 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3787 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3788 | end | |
| 3789 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 3790 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
| 3791 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 3792 | local beam = Instance.new("Part", workspace)
| |
| 3793 | beam.BrickColor = BrickColor.new("Fog")
| |
| 3794 | beam.FormFactor = "Custom" | |
| 3795 | beam.Material = "Glass" | |
| 3796 | beam.Transparency = 0.5 | |
| 3797 | beam.Anchored = true | |
| 3798 | beam.Locked = true | |
| 3799 | beam.CanCollide = false | |
| 3800 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
| 3801 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
| 3802 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
| 3803 | game:GetService("Debris"):AddItem(beam, 0.14)
| |
| 3804 | local sound = Instance.new('Sound',Handle)
| |
| 3805 | sound.SoundId = 'rbxassetid://588697948' | |
| 3806 | sound.Volume = 7 | |
| 3807 | sound.EmitterSize = 40 | |
| 3808 | sound.MaxDistance = 450 | |
| 3809 | sound:Play() | |
| 3810 | game:GetService("Debris"):AddItem(beam, sound.TimeLength)
| |
| 3811 | GYRO:Destroy() | |
| 3812 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3813 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3814 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3815 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3816 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3817 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3818 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3819 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3820 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3821 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3822 | wait(0.3) | |
| 3823 | attack = false | |
| 3824 | hum.WalkSpeed = 8 | |
| 3825 | ref:Destroy() | |
| 3826 | end | |
| 3827 | function Distort() | |
| 3828 | attack = true | |
| 3829 | hum.WalkSpeed = 0 | |
| 3830 | local pos = root.Position | |
| 3831 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
| 3832 | Cso("261227592", tors, 10, 0.85)
| |
| 3833 | for i = 1,2.5,0.1 do | |
| 3834 | swait() | |
| 3835 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 3836 | end | |
| 3837 | attack = false | |
| 3838 | hum.WalkSpeed = 8 | |
| 3839 | end | |
| 3840 | function Ancient_Rage() | |
| 3841 | attack = true | |
| 3842 | hum.WalkSpeed = 4 | |
| 3843 | Cso("907329532", tors, 10, 1.05)
| |
| 3844 | for i = 1,14,0.1 do | |
| 3845 | swait() | |
| 3846 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 3847 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3848 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3849 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3850 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3851 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3852 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
| 3853 | if v:FindFirstChild("Head") then
| |
| 3854 | Eviscerate(v) | |
| 3855 | end | |
| 3856 | end | |
| 3857 | end | |
| 3858 | attack = false | |
| 3859 | hum.WalkSpeed = 8 | |
| 3860 | end | |
| 3861 | function TTTTTTTTTTTaunt() | |
| 3862 | attack = true | |
| 3863 | hum.WalkSpeed = 0 | |
| 3864 | DTAUNT:Play() | |
| 3865 | repeat | |
| 3866 | swait() | |
| 3867 | DTAUNT.Parent = tors | |
| 3868 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3869 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
| 3870 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3871 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3872 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3873 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3874 | until DTAUNT.Playing == false | |
| 3875 | attack = false | |
| 3876 | hum.WalkSpeed = 8 | |
| 3877 | end | |
| 3878 | function HAAH() | |
| 3879 | attack = true | |
| 3880 | hum.WalkSpeed = 0 | |
| 3881 | Cso("300208779", hed, 10, 1)
| |
| 3882 | for i = 0,9,0.1 do | |
| 3883 | swait() | |
| 3884 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
| 3885 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
| 3886 | if Mrandom(1,15) == 1 then | |
| 3887 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 3888 | end | |
| 3889 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
| 3890 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
| 3891 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 3892 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 3893 | end | |
| 3894 | attack = false | |
| 3895 | hum.WalkSpeed = 10 | |
| 3896 | end | |
| 3897 | function LunarSpin() | |
| 3898 | attack = true | |
| 3899 | hum.WalkSpeed = 0 | |
| 3900 | for i = 0,17,0.05 do | |
| 3901 | CameraEnshaking(1, 5) | |
| 3902 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
| 3903 | Effects.Spiral.Create(BrickC("Sand yellow"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
| |
| 3904 | Effects.Block.Create(BrickC("Sand yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3905 | swait() | |
| 3906 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
| 3907 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 3908 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3909 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3910 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3911 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 3912 | - | function again() |
| 3912 | + | |
| 3913 | end | |
| 3914 | hum.WalkSpeed = 8 | |
| 3915 | - | ITAUNT:Play() |
| 3915 | + | |
| 3916 | end | |
| 3917 | function Decapitate() | |
| 3918 | - | ITAUNT.Parent = tors |
| 3918 | + | |
| 3919 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) |
| 3919 | + | |
| 3920 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) |
| 3920 | + | |
| 3921 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) |
| 3921 | + | |
| 3922 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) |
| 3922 | + | |
| 3923 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) |
| 3923 | + | |
| 3924 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) |
| 3924 | + | |
| 3925 | - | until ITAUNT.Playing == false |
| 3925 | + | |
| 3926 | end | |
| 3927 | if target ~= nil then | |
| 3928 | targettorso.Anchored = true | |
| 3929 | attack = true | |
| 3930 | hum.WalkSpeed = 0 | |
| 3931 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
| 3932 | for i = 0,4.2,0.1 do | |
| 3933 | swait() | |
| 3934 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 3935 | - | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
|
| 3935 | + | |
| 3936 | - | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 3936 | + | |
| 3937 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3938 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
| 3939 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 3940 | end | |
| 3941 | local ModelHead01 = New("Model", char, "", {})
| |
| 3942 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
| |
| 3943 | local Head01 = targethead:Clone() | |
| 3944 | targethead.Transparency = 1 | |
| 3945 | Head01.Parent = ModelHead01 | |
| 3946 | local weldHead01 = Instance.new("Weld")
| |
| 3947 | weldHead01.Parent = Head01 | |
| 3948 | weldHead01.Part0 = targethead | |
| 3949 | weldHead01.Part1 = Head01 | |
| 3950 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
| 3951 | targethead.face:Remove() | |
| 3952 | weldHead01.Part0 = ra | |
| 3953 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 3954 | targettorso:BreakJoints() | |
| 3955 | CreateSound("314390675", targettorso, 5, .7)
| |
| 3956 | for i = 0,3.2,0.1 do | |
| 3957 | swait() | |
| 3958 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3959 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3960 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3961 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
| 3962 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
| 3963 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 3964 | end | |
| 3965 | for i = 0,4.2,0.1 do | |
| 3966 | swait() | |
| 3967 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 3968 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 3969 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3970 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3971 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
| 3972 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 3973 | end | |
| 3974 | CreateSound("541909763", targettorso, 5, .8)
| |
| 3975 | weldHead01:Destroy() | |
| 3976 | Head01.CanCollide = true | |
| 3977 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 3978 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 3979 | P = 5000, | |
| 3980 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3981 | Parent = Head01 | |
| 3982 | }) | |
| 3983 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 3984 | for i = 0,6.2,0.1 do | |
| 3985 | swait() | |
| 3986 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
| 3987 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
| 3988 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3989 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3990 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
| 3991 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 3992 | end | |
| 3993 | targettorso.Anchored = false | |
| 3994 | attack = false | |
| 3995 | hum.WalkSpeed = 8 | |
| 3996 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 3997 | end | |
| 3998 | end | |
| 3999 | function BalanceSpin() | |
| 4000 | attack = true | |
| 4001 | hum.WalkSpeed = 2 | |
| 4002 | for i = 0,17,0.07 do | |
| 4003 | CameraEnshaking(1, 5) | |
| 4004 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
| 4005 | swait() | |
| 4006 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 4007 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
| |
| 4008 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 4009 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 4010 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4011 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4012 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4013 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 4014 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 4015 | end | |
| 4016 | hum.WalkSpeed = 8 | |
| 4017 | attack = false | |
| 4018 | end | |
| 4019 | ||
| 4020 | function BARK() | |
| 4021 | attack = true | |
| 4022 | hum.WalkSpeed = 0 | |
| 4023 | BATAUNT:Play() | |
| 4024 | repeat | |
| 4025 | BATAUNT.Parent = tors | |
| 4026 | swait() | |
| 4027 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 4028 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 4029 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 4030 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 4031 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 4032 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 4033 | until BATAUNT.Playing == false | |
| 4034 | attack = false | |
| 4035 | hum.WalkSpeed = 8 | |
| 4036 | end | |
| 4037 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 4038 | local NSound = nil | |
| 4039 | coroutine.resume(coroutine.create(function() | |
| 4040 | NSound = Instance.new("Sound", PARENT)
| |
| 4041 | NSound.Volume = VOLUME | |
| 4042 | NSound.Pitch = PITCH | |
| 4043 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 4044 | swait() | |
| 4045 | NSound:play() | |
| 4046 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 4047 | end)) | |
| 4048 | return NSound | |
| 4049 | end | |
| 4050 | function Bark_Splosion() | |
| 4051 | attack = true | |
| 4052 | for i = 0,2,0.05 do | |
| 4053 | swait() | |
| 4054 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4055 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4056 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4057 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4058 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4059 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4060 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4061 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4062 | end | |
| 4063 | CreateSound("331666100", tors, 10, 1)
| |
| 4064 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
| |
| 4065 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
| 4066 | CameraEnshaking(1.5, 10) | |
| 4067 | for i = 1,2,0.1 do | |
| 4068 | swait() | |
| 4069 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 4070 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 4071 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 4072 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 4073 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 4074 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 4075 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 4076 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 4077 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 4078 | end | |
| 4079 | wait(.6) | |
| 4080 | attack = false | |
| 4081 | end | |
| 4082 | corrupted = false | |
| 4083 | function Pixel_Corrupt() | |
| 4084 | attack = true | |
| 4085 | corrupted = true | |
| 4086 | for i = 0,3,0.05 do | |
| 4087 | swait() | |
| 4088 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 4089 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 4090 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 4091 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 4092 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 4093 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 4094 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4095 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4096 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4097 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4098 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4099 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4100 | end | |
| 4101 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 4102 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
| 4103 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
| 4104 | CreateSound("331666100", refa, 10, 1)
| |
| 4105 | CameraEnshaking(1.5, 10) | |
| 4106 | coroutine.resume(coroutine.create(function() | |
| 4107 | for i = 1,20,0.1 do | |
| 4108 | swait(5) | |
| 4109 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 4110 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 4111 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 4112 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 4113 | CreateSound("331666100", refa, 10, 1)
| |
| 4114 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
| 4115 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
| 4116 | end | |
| 4117 | refa:Destroy() | |
| 4118 | corrupted = false | |
| 4119 | end)) | |
| 4120 | for i = 1,2.5,0.1 do | |
| 4121 | swait() | |
| 4122 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
| 4123 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
| 4124 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
| 4125 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
| 4126 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
| 4127 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
| 4128 | end | |
| 4129 | wait(.3) | |
| 4130 | attack = false | |
| 4131 | end | |
| 4132 | function un_fun() | |
| 4133 | attack = true | |
| 4134 | hum.WalkSpeed = 0 | |
| 4135 | BTAUNT:Play() | |
| 4136 | repeat | |
| 4137 | swait() | |
| 4138 | BTAUNT.Parent = tors | |
| 4139 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
| 4140 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
| 4141 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
| 4142 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
| 4143 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
| 4144 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 4145 | until BTAUNT.Playing == false | |
| 4146 | attack = false | |
| 4147 | hum.WalkSpeed = 8 | |
| 4148 | end | |
| 4149 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 4150 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 4151 | prt.Anchored = true | |
| 4152 | prt.Material = "Neon" | |
| 4153 | prt.CFrame = cframe | |
| 4154 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4155 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 4156 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 4157 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 4158 | for i = 0, 1, delay do | |
| 4159 | swait() | |
| 4160 | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4161 | Part.Transparency = i | |
| 4162 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 4163 | end | |
| 4164 | - | MERKIO = Instance.new("Sound", tors) --why
|
| 4164 | + | |
| 4165 | - | MERKIO.SoundId = "http://www.roblox.com/asset/?id=2711959413" |
| 4165 | + | |
| 4166 | - | MERKIO.Volume = 10 |
| 4166 | + | |
| 4167 | - | MERKIO.Pitch = 1 |
| 4167 | + | |
| 4168 | - | MERKIO.Looped = false |
| 4168 | + | |
| 4169 | - | MERKIO.TimePosition = 0 |
| 4169 | + | |
| 4170 | - | function URA() |
| 4170 | + | |
| 4171 | BlockEffect(BrickC("Royal purple"), ll.CFrame * CF(0, -1.5, 0), 5, 5, 5, 3, 3, 3, 0.04, 1)
| |
| 4172 | - | MERKIO:Play() |
| 4172 | + | |
| 4173 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4174 | - | for i = 0,0.7,0.2 do |
| 4174 | + | |
| 4175 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4176 | - | MERKIO.Parent = tors |
| 4176 | + | |
| 4177 | - | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do |
| 4177 | + | |
| 4178 | end | |
| 4179 | Cso("438666141", char, 10, 1)
| |
| 4180 | Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 5, 2, 5, 150.6, .4, 150.6, 0.05)
| |
| 4181 | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 1500, 1500, 1500, 250.6, .6, 250.6, 0.05)
| |
| 4182 | - | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do |
| 4182 | + | |
| 4183 | if v:FindFirstChild("Head") then
| |
| 4184 | Eviscerate(v) | |
| 4185 | end | |
| 4186 | end | |
| 4187 | - | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) |
| 4187 | + | |
| 4188 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(10)), 0.8) |
| 4188 | + | |
| 4189 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) |
| 4189 | + | |
| 4190 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
| 4190 | + | |
| 4191 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
| 4191 | + | |
| 4192 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) |
| 4192 | + | |
| 4193 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) |
| 4193 | + | |
| 4194 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4195 | - | for i = 0,0.7,0.2 do |
| 4195 | + | |
| 4196 | end)) | |
| 4197 | - | MERKIO.Parent = tors |
| 4197 | + | |
| 4198 | - | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do |
| 4198 | + | |
| 4199 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4200 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 4201 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 4202 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4203 | - | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do |
| 4203 | + | |
| 4204 | end | |
| 4205 | attack = false | |
| 4206 | end | |
| 4207 | function thisisit2() | |
| 4208 | - | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) |
| 4208 | + | |
| 4209 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(-10)), 0.8) |
| 4209 | + | |
| 4210 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) |
| 4210 | + | |
| 4211 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
| 4211 | + | |
| 4212 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
| 4212 | + | |
| 4213 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) |
| 4213 | + | |
| 4214 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) |
| 4214 | + | |
| 4215 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4216 | - | until MERKIO.Playing == false |
| 4216 | + | |
| 4217 | - | MERKIO:Stop() |
| 4217 | + | |
| 4218 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 4219 | - | hum.WalkSpeed = 16 |
| 4219 | + | |
| 4220 | until STAUNT2.Playing == false | |
| 4221 | attack = false | |
| 4222 | hum.WalkSpeed = 8 | |
| 4223 | end | |
| 4224 | function thisisit() | |
| 4225 | attack = true | |
| 4226 | hum.WalkSpeed = 0 | |
| 4227 | STAUNT:Play() | |
| 4228 | repeat | |
| 4229 | swait() | |
| 4230 | STAUNT.Parent = tors | |
| 4231 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4232 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4233 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4234 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4235 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
| 4236 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
| 4237 | until STAUNT.Playing == false | |
| 4238 | attack = false | |
| 4239 | hum.WalkSpeed = 8 | |
| 4240 | end | |
| 4241 | function Exploit() | |
| 4242 | exploitable = false | |
| 4243 | coroutine.resume(coroutine.create(function() | |
| 4244 | for i = 1,20,0.1 do | |
| 4245 | swait() | |
| 4246 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
| 4247 | end | |
| 4248 | Cso("12222030", tors, 10, 1.05)
| |
| 4249 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
| 4250 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
| 4251 | if v:FindFirstChild("Head") then
| |
| 4252 | Eviscerate(v) | |
| 4253 | SoulSteal(v) | |
| 4254 | end | |
| 4255 | end | |
| 4256 | wait(15) | |
| 4257 | exploitable = true | |
| 4258 | end)) | |
| 4259 | end | |
| 4260 | DTrail5.Enabled = true | |
| 4261 | DTrail4.Enabled = true | |
| 4262 | DTrail3.Enabled = true | |
| 4263 | DTrail2.Enabled = true | |
| 4264 | DTrail.Enabled = true | |
| 4265 | function ASCENTION() | |
| 4266 | attack = true | |
| 4267 | hum.WalkSpeed = 0 | |
| 4268 | Cso("987502413", tors, 10, 1.05)
| |
| 4269 | local vel2 = Instance.new("BodyVelocity",tors)
| |
| 4270 | vel2.Velocity = Vector3.new(0,30,0) | |
| 4271 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 4272 | for i = 0,20,0.1 do | |
| 4273 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") | |
| 4274 | swait() | |
| 4275 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 4276 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 4277 | CameraEnshaking(1, 4) | |
| 4278 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 4279 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4280 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4281 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4282 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 4283 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 4284 | end | |
| 4285 | hum.WalkSpeed = 8 | |
| 4286 | vel2:Destroy() | |
| 4287 | attack = false | |
| 4288 | end | |
| 4289 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 4290 | local type = type | |
| 4291 | local rng = Instance.new("Part", char)
| |
| 4292 | rng.Anchored = true | |
| 4293 | rng.Color = color | |
| 4294 | rng.CanCollide = false | |
| 4295 | rng.FormFactor = 3 | |
| 4296 | rng.Name = "Ring" | |
| 4297 | rng.Material = "Neon" | |
| 4298 | rng.Size = Vector3.new(1, 1, 1) | |
| 4299 | rng.Transparency = 0 | |
| 4300 | rng.TopSurface = 0 | |
| 4301 | rng.BottomSurface = 0 | |
| 4302 | rng.CFrame = pos | |
| 4303 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 4304 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 4305 | rngm.MeshType = "Sphere" | |
| 4306 | rngm.Scale = vt(x1,y1,z1) | |
| 4307 | if rainbowmode == true then | |
| 4308 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 4309 | end | |
| 4310 | local scaler2 = 1 | |
| 4311 | local speeder = FastSpeed | |
| 4312 | if type == "Add" then | |
| 4313 | scaler2 = 1*value | |
| 4314 | elseif type == "Divide" then | |
| 4315 | scaler2 = 1/value | |
| 4316 | end | |
| 4317 | coroutine.resume(coroutine.create(function() | |
| 4318 | for i = 0,10/bonuspeed,0.1 do | |
| 4319 | swait() | |
| 4320 | if rainbowmode == true then | |
| 4321 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 4322 | end | |
| 4323 | if type == "Add" then | |
| 4324 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 4325 | elseif type == "Divide" then | |
| 4326 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 4327 | end | |
| 4328 | if chaosmode == true then | |
| 4329 | rng.BrickColor = BrickColor.random() | |
| 4330 | end | |
| 4331 | if glitchymode then | |
| 4332 | local val = math.random(1,255) | |
| 4333 | local color = Color3.fromRGB(val,val,val) | |
| 4334 | rng.Color = color | |
| 4335 | end | |
| 4336 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 4337 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 4338 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 4339 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 4340 | end | |
| 4341 | rng:Destroy() | |
| 4342 | end)) | |
| 4343 | end | |
| 4344 | ||
| 4345 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
| 4346 | local type = type | |
| 4347 | local rng = Instance.new("Part", char)
| |
| 4348 | rng.Anchored = true | |
| 4349 | rng.BrickColor = color | |
| 4350 | rng.CanCollide = false | |
| 4351 | rng.FormFactor = 3 | |
| 4352 | rng.Name = "Ring" | |
| 4353 | rng.Material = "Neon" | |
| 4354 | rng.Size = Vector3.new(1, 1, 1) | |
| 4355 | rng.Transparency = 0 | |
| 4356 | rng.TopSurface = 0 | |
| 4357 | rng.BottomSurface = 0 | |
| 4358 | rng.CFrame = pos | |
| 4359 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 4360 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 4361 | rngm.MeshType = "Sphere" | |
| 4362 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 4363 | local scaler2 = 1 | |
| 4364 | local speeder = FastSpeed | |
| 4365 | if type == "Add" then | |
| 4366 | scaler2 = 1 * value | |
| 4367 | elseif type == "Divide" then | |
| 4368 | scaler2 = 1 / value | |
| 4369 | end | |
| 4370 | coroutine.resume(coroutine.create(function() | |
| 4371 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 4372 | swait() | |
| 4373 | if type == "Add" then | |
| 4374 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 4375 | elseif type == "Divide" then | |
| 4376 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 4377 | end | |
| 4378 | rng.BrickColor = BrickColor.random() | |
| 4379 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 4380 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 4381 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 4382 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 4383 | end | |
| 4384 | rng:Destroy() | |
| 4385 | end)) | |
| 4386 | end | |
| 4387 | ||
| 4388 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 4389 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 4390 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 4391 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 4392 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 4393 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 4394 | ||
| 4395 | function aaa() | |
| 4396 | attack = true | |
| 4397 | maincolor = BrickColor.Random() | |
| 4398 | for i = 0,20,0.1 do | |
| 4399 | swait() | |
| 4400 | Effects.Block.Create(BrickColor.Random(), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
| 4401 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))), 0.3) | |
| 4402 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(-55 + Mrandom(-30,30))), 0.3) | |
| 4403 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 4404 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(-87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 4405 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90 + Mrandom(-30,30)), Rad(-7.5 + Mrandom(-30,30)), Rad(35 + Mrandom(-30,30))), 0.3) | |
| 4406 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25 + Mrandom(-30,30)), Rad(7.5 + Mrandom(-30,30)), Rad(-25 + Mrandom(-30,30))), 0.3) | |
| 4407 | end | |
| 4408 | Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere") | |
| 4409 | Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere") | |
| 4410 | Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere") | |
| 4411 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 4412 | if v:FindFirstChild("Head") then
| |
| 4413 | Eviscerate(v) | |
| 4414 | end | |
| 4415 | end | |
| 4416 | maincolor = BrickColor.new("White")
| |
| 4417 | attack = false | |
| 4418 | end | |
| 4419 | ||
| 4420 | function stomp() | |
| 4421 | attack = true | |
| 4422 | CreateSound("331666100", char, 10, 1)
| |
| 4423 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4424 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4425 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4426 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4427 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 4428 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 4429 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 4430 | if v:FindFirstChild("Head") then
| |
| 4431 | Eviscerate(v) | |
| 4432 | SoulSteal(v) | |
| 4433 | end | |
| 4434 | end | |
| 4435 | coroutine.resume(coroutine.create(function() | |
| 4436 | for i = 0,2.8,0.1 do | |
| 4437 | swait() | |
| 4438 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 4439 | end | |
| 4440 | for i = 0,1.8,0.1 do | |
| 4441 | swait() | |
| 4442 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4443 | end | |
| 4444 | end)) | |
| 4445 | wait(.6) | |
| 4446 | attack = false | |
| 4447 | end | |
| 4448 | function Painful_Stomp() | |
| 4449 | attack = true | |
| 4450 | CreateSound("331666100", char, 10, 1)
| |
| 4451 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4452 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4453 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4454 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4455 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 4456 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 4457 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
| 4458 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 4459 | if v:FindFirstChild("Head") then
| |
| 4460 | Eviscerate(v) | |
| 4461 | end | |
| 4462 | end | |
| 4463 | coroutine.resume(coroutine.create(function() | |
| 4464 | for i = 0,2.8,0.1 do | |
| 4465 | swait() | |
| 4466 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 4467 | end | |
| 4468 | for i = 0,1.8,0.1 do | |
| 4469 | swait() | |
| 4470 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4471 | end | |
| 4472 | end)) | |
| 4473 | attack = false | |
| 4474 | end | |
| 4475 | ||
| 4476 | local Hair = Instance.new("Part", char)
| |
| 4477 | Hair.Name = "Hair" | |
| 4478 | Hair.CanCollide = false | |
| 4479 | Hair.BrickColor = BrickColor.new("Institutional white")
| |
| 4480 | Hair.Transparency = 0 | |
| 4481 | Hair.Material = "Plastic" | |
| 4482 | Hair.Size = Vector3.new(1, 1, 2) | |
| 4483 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
| 4484 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
| 4485 | ||
| 4486 | local Weld = Instance.new("Weld", Hair)
| |
| 4487 | Weld.Part0 = hed | |
| 4488 | Weld.Part1 = Hair | |
| 4489 | Weld.C1 = CFrame.new(0, -.6, 0) | |
| 4490 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 4491 | ||
| 4492 | local M2 = Instance.new("SpecialMesh")
| |
| 4493 | M2.Parent = Hair | |
| 4494 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 4495 | M2.TextureId = "http://www.roblox.com/asset/?id=1200702008" | |
| 4496 | M2.Scale = Vector3.new(1, 1, 1) | |
| 4497 | ||
| 4498 | ||
| 4499 | ||
| 4500 | ||
| 4501 | ------ | |
| 4502 | local r2,g2,b2=255,0,0 | |
| 4503 | ||
| 4504 | local rate = 5--more is faster! | |
| 4505 | ||
| 4506 | spawn(function() | |
| 4507 | while true do | |
| 4508 | for i=0,255,rate do | |
| 4509 | g2 = i | |
| 4510 | wait() | |
| 4511 | end | |
| 4512 | for i=255,0,-rate do | |
| 4513 | r2 = i | |
| 4514 | wait() | |
| 4515 | end | |
| 4516 | for i=0,255,rate do | |
| 4517 | b2 = i | |
| 4518 | wait() | |
| 4519 | end | |
| 4520 | for i=255,0,-rate do | |
| 4521 | g2 = i | |
| 4522 | wait() | |
| 4523 | end | |
| 4524 | for i=0,255,rate do | |
| 4525 | r2 = i | |
| 4526 | wait() | |
| 4527 | end | |
| 4528 | for i=255,0,-rate do | |
| 4529 | b2 = i | |
| 4530 | wait() | |
| 4531 | end | |
| 4532 | end | |
| 4533 | end) | |
| 4534 | ------ | |
| 4535 | ||
| 4536 | local r,g,b=255,0,0 | |
| 4537 | ||
| 4538 | local rate = 1000--more is faster! | |
| 4539 | ||
| 4540 | spawn(function() | |
| 4541 | while true do | |
| 4542 | for i=0,255,rate do | |
| 4543 | g = i | |
| 4544 | wait() | |
| 4545 | end | |
| 4546 | for i=255,0,-rate do | |
| 4547 | r = i | |
| 4548 | wait() | |
| 4549 | end | |
| 4550 | for i=0,255,rate do | |
| 4551 | b = i | |
| 4552 | wait() | |
| 4553 | end | |
| 4554 | for i=255,0,-rate do | |
| 4555 | g = i | |
| 4556 | wait() | |
| 4557 | end | |
| 4558 | for i=0,255,rate do | |
| 4559 | r = i | |
| 4560 | wait() | |
| 4561 | end | |
| 4562 | for i=255,0,-rate do | |
| 4563 | b = i | |
| 4564 | wait() | |
| 4565 | end | |
| 4566 | end | |
| 4567 | end) | |
| 4568 | ||
| 4569 | function ByeBye() | |
| 4570 | local target = nil | |
| 4571 | local targettorso = nil | |
| 4572 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 4573 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 4574 | target = mouse.Target.Parent.Humanoid | |
| 4575 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 4576 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 4577 | end | |
| 4578 | end | |
| 4579 | if target ~= nil then | |
| 4580 | targettorso.Anchored = true | |
| 4581 | attack = true | |
| 4582 | hum.WalkSpeed = 0 | |
| 4583 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
| 4584 | for i = 0,4.2,0.1 do | |
| 4585 | swait() | |
| 4586 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4587 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4588 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 4589 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4590 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
| 4591 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
| 4592 | end | |
| 4593 | local bloody = Instance.new("ParticleEmitter",targettorso)
| |
| 4594 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 4595 | bloody.LightEmission = .1 | |
| 4596 | bloody.Size = NumberSequence.new(0.5, 0) | |
| 4597 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
| 4598 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 4599 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 4600 | bloody.Transparency = bbb | |
| 4601 | bloody.Size = aaa | |
| 4602 | bloody.ZOffset = -.9 | |
| 4603 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
| 4604 | bloody.LockedToPart = false | |
| 4605 | bloody.Lifetime = NumberRange.new(0.8) | |
| 4606 | bloody.Rate = 255 | |
| 4607 | bloody.Rotation = NumberRange.new(-100, 100) | |
| 4608 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
| 4609 | bloody.Speed = NumberRange.new(6) | |
| 4610 | bloody.VelocitySpread = 0 | |
| 4611 | bloody.Enabled=true | |
| 4612 | targethead:Remove() | |
| 4613 | CreateSound("429400881", targettorso, 5, .8)
| |
| 4614 | CreateSound("1093102664", targettorso, 10, 1)
| |
| 4615 | for i = 0,6.2,0.1 do | |
| 4616 | swait() | |
| 4617 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
| 4618 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
| 4619 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 4620 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4621 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
| 4622 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4623 | end | |
| 4624 | targettorso.Anchored = false | |
| 4625 | attack = false | |
| 4626 | hum.WalkSpeed = 16 | |
| 4627 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
| 4628 | end | |
| 4629 | end | |
| 4630 | ||
| 4631 | local Blood1 = Create("ParticleEmitter")({
| |
| 4632 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 4633 | Transparency = NumberSequence.new(0.1, 1), | |
| 4634 | Size = NumberSequence.new(0.5, 0), | |
| 4635 | Texture = "rbxassetid://602578593", | |
| 4636 | Lifetime = NumberRange.new(0.8), | |
| 4637 | Rate = 255, | |
| 4638 | VelocitySpread = 40, | |
| 4639 | Rotation = NumberRange.new(100), | |
| 4640 | Speed = NumberRange.new(5), | |
| 4641 | LightEmission = 0, | |
| 4642 | LockedToPart = false, | |
| 4643 | Acceleration = Vector3.new(0, -10, 0), | |
| 4644 | EmissionDirection = "Bottom" | |
| 4645 | }) | |
| 4646 | ||
| 4647 | function Sayonara() | |
| 4648 | local target = nil | |
| 4649 | local targettorso = nil | |
| 4650 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 4651 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 4652 | target = mouse.Target.Parent.Humanoid | |
| 4653 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 4654 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 4655 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
| |
| 4656 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
| |
| 4657 | end | |
| 4658 | end | |
| 4659 | if target ~= nil then | |
| 4660 | targettorso.Anchored = true | |
| 4661 | attack = true | |
| 4662 | hum.WalkSpeed = 0 | |
| 4663 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
| 4664 | for i = 0,6.2,0.1 do | |
| 4665 | swait() | |
| 4666 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 4667 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
| 4668 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 4669 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 4670 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
| 4671 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
| 4672 | end | |
| 4673 | do | |
| 4674 | CreateSound("429400881", targettorso, 5, 1)
| |
| 4675 | local ModelArm02 = New("Model", char, "Arm", {})
| |
| 4676 | local ModelArm03 = New("Model", char, "Arm", {})
| |
| 4677 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
| |
| 4678 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
| |
| 4679 | local Arm02 = targetleftarm:Clone() | |
| 4680 | local Arm03 = targetrightarm:Clone() | |
| 4681 | targetleftarm.Transparency = 1 | |
| 4682 | targetrightarm.Transparency = 1 | |
| 4683 | Arm02.Parent = ModelArm02 | |
| 4684 | Arm03.Parent = ModelArm03 | |
| 4685 | for i, v in pairs(Arm02:GetChildren()) do | |
| 4686 | v:Destroy() | |
| 4687 | end | |
| 4688 | for i, v in pairs(Arm03:GetChildren()) do | |
| 4689 | v:Destroy() | |
| 4690 | end | |
| 4691 | local weldArm02 = Instance.new("Weld")
| |
| 4692 | weldArm02.Parent = Arm02 | |
| 4693 | weldArm02.Part0 = targetleftarm | |
| 4694 | weldArm02.Part1 = Arm02 | |
| 4695 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
| 4696 | local weldArm03 = Instance.new("Weld")
| |
| 4697 | weldArm03.Parent = Arm03 | |
| 4698 | weldArm03.Part0 = targetrightarm | |
| 4699 | weldArm03.Part1 = Arm03 | |
| 4700 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
| 4701 | for i, v in pairs(target:GetChildren()) do | |
| 4702 | if v:IsA("Shirt") then
| |
| 4703 | v:clone().Parent = ModelArm02 | |
| 4704 | end | |
| 4705 | end | |
| 4706 | for i, v in pairs(target:GetChildren()) do | |
| 4707 | if v:IsA("Shirt") then
| |
| 4708 | v:clone().Parent = ModelArm03 | |
| 4709 | end | |
| 4710 | end | |
| 4711 | weldArm02.Part0 = la | |
| 4712 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 4713 | weldArm03.Part0 = ra | |
| 4714 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 4715 | local BE1 = Blood1:Clone() | |
| 4716 | BE1.Parent = targetleftarm | |
| 4717 | game:GetService("Debris"):AddItem(BE1, 3)
| |
| 4718 | BE1.Rate = 255 | |
| 4719 | local BE2 = Blood1:Clone() | |
| 4720 | BE2.Parent = targetrightarm | |
| 4721 | game:GetService("Debris"):AddItem(BE2, 3)
| |
| 4722 | BE2.Rate = 255 | |
| 4723 | for i = 0,6.2,0.1 do | |
| 4724 | swait() | |
| 4725 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
| 4726 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4727 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 4728 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 4729 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
| 4730 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
| 4731 | end | |
| 4732 | for i = 0,6.2,0.1 do | |
| 4733 | swait() | |
| 4734 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4735 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4736 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 4737 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
| 4738 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
| 4739 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
| 4740 | end | |
| 4741 | CreateSound("541909763", targettorso, 5, .8)
| |
| 4742 | weldArm02:Destroy() | |
| 4743 | Arm02.CanCollide = true | |
| 4744 | weldArm03:Destroy() | |
| 4745 | Arm03.CanCollide = true | |
| 4746 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4747 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 4748 | P = 5000, | |
| 4749 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4750 | Parent = Arm02 | |
| 4751 | }) | |
| 4752 | local bodyVelocity3 = Create("BodyVelocity")({
| |
| 4753 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 4754 | P = 5000, | |
| 4755 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4756 | Parent = Arm03 | |
| 4757 | }) | |
| 4758 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 4759 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
| |
| 4760 | for i = 0,6.2,0.1 do | |
| 4761 | swait() | |
| 4762 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 4763 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4764 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
| 4765 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 4766 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
| 4767 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
| 4768 | end | |
| 4769 | end | |
| 4770 | targettorso.Anchored = false | |
| 4771 | attack = false | |
| 4772 | hum.WalkSpeed = 16 | |
| 4773 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 4774 | end | |
| 4775 | end | |
| 4776 | ||
| 4777 | function dash() | |
| 4778 | dashing = true | |
| 4779 | attack = true | |
| 4780 | local bv = Instance.new("BodyVelocity")
| |
| 4781 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 4782 | bv.velocity = root.CFrame.lookVector*200 | |
| 4783 | bv.Parent = root | |
| 4784 | for i = 0,1,0.1 do | |
| 4785 | swait() | |
| 4786 | bv.velocity = root.CFrame.lookVector*200 | |
| 4787 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5) | |
| 4788 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5) | |
| 4789 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5) | |
| 4790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5) | |
| 4791 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) | |
| 4792 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) | |
| 4793 | end | |
| 4794 | bv:Destroy() | |
| 4795 | attack = false | |
| 4796 | dashing = false | |
| 4797 | end | |
| 4798 | ||
| 4799 | function Multi_Bombs() | |
| 4800 | attack = true | |
| 4801 | hum.WalkSpeed = 3.01 | |
| 4802 | for i = 0,3,0.1 do | |
| 4803 | swait() | |
| 4804 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4805 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4806 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4807 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4808 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4809 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4810 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4811 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4812 | end | |
| 4813 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4814 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4815 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4816 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4817 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4818 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4819 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4820 | CreateSound("142070127", tors, 10, 1)
| |
| 4821 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
| 4822 | if v:FindFirstChild("Head") then
| |
| 4823 | Eviscerate(v) | |
| 4824 | end | |
| 4825 | end | |
| 4826 | for i = 0,1,0.1 do | |
| 4827 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4828 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4829 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4830 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4831 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4832 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4833 | end | |
| 4834 | for i = 0,2,0.1 do | |
| 4835 | swait() | |
| 4836 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4837 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4838 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4839 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4840 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4841 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4842 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4843 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4844 | end | |
| 4845 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4846 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4847 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4848 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4849 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4850 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4851 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4852 | CreateSound("142070127", tors, 10, 1)
| |
| 4853 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
| 4854 | if v:FindFirstChild("Head") then
| |
| 4855 | Eviscerate(v) | |
| 4856 | end | |
| 4857 | end | |
| 4858 | for i = 0,1,0.1 do | |
| 4859 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4860 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4861 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4862 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4863 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4864 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4865 | end | |
| 4866 | for i = 0,2,0.1 do | |
| 4867 | swait() | |
| 4868 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4869 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4870 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4871 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4872 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4873 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4874 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4875 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4876 | end | |
| 4877 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4878 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4879 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4880 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4881 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4882 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4883 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4884 | CreateSound("142070127", tors, 10, 1)
| |
| 4885 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
| 4886 | if v:FindFirstChild("Head") then
| |
| 4887 | Eviscerate(v) | |
| 4888 | end | |
| 4889 | end | |
| 4890 | for i = 0,1,0.1 do | |
| 4891 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4892 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4893 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4894 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4895 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4896 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4897 | end | |
| 4898 | wait(.6) | |
| 4899 | attack = false | |
| 4900 | hum.WalkSpeed = 8 | |
| 4901 | end | |
| 4902 | function Universal_Crush() | |
| 4903 | attack = true | |
| 4904 | for i = 0,5.2,0.05 do | |
| 4905 | swait() | |
| 4906 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4907 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4908 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4909 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4910 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4911 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4912 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4913 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4914 | end | |
| 4915 | CreateSound("331666100", tors, 10, 1)
| |
| 4916 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
| |
| 4917 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
| |
| 4918 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
| |
| 4919 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
| |
| 4920 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500)) do | |
| 4921 | if v:FindFirstChild("Head") then
| |
| 4922 | Eviscerate(v) | |
| 4923 | end | |
| 4924 | end | |
| 4925 | coroutine.resume(coroutine.create(function() | |
| 4926 | for i = 0,1.8,0.1 do | |
| 4927 | swait() | |
| 4928 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 4929 | end | |
| 4930 | for i = 0,1.8,0.1 do | |
| 4931 | swait() | |
| 4932 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4933 | end | |
| 4934 | end)) | |
| 4935 | for i = 1,4.7,0.1 do | |
| 4936 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4937 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 4938 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 4939 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4940 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 4941 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 4942 | end | |
| 4943 | wait(.6) | |
| 4944 | attack = false | |
| 4945 | end | |
| 4946 | ------------------------------------------------------- | |
| 4947 | --End Attacks N Stuff-- | |
| 4948 | ------------------------------------------------------- | |
| 4949 | Sprinting = false | |
| 4950 | mouse.KeyDown:connect(function(key) | |
| 4951 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
| 4952 | Swing = 2 | |
| 4953 | hum.WalkSpeed = 38.82 | |
| 4954 | Sprinting = true | |
| 4955 | end | |
| 4956 | end) | |
| 4957 | mouse.KeyUp:connect(function(key) | |
| 4958 | if string.byte(key) == 48 and attack == false then | |
| 4959 | Swing = 1 | |
| 4960 | Sprinting = false | |
| 4961 | hum.WalkSpeed = 8 | |
| 4962 | end | |
| 4963 | end) | |
| 4964 | mouse.KeyDown:connect(function(key) | |
| 4965 | if attack == false then | |
| 4966 | if key == 'q' and Mode == 1 then | |
| 4967 | Power_Burst() | |
| 4968 | elseif key == '1' and Mode ~= 2 then | |
| 4969 | Mode = 2 | |
| 4970 | SONG = 2145635015 | |
| 4971 | elseif key == '1' and Mode == 2 then | |
| 4972 | resetmode() | |
| 4973 | elseif key == 't' and Mode == 1 then | |
| 4974 | Taunt() | |
| 4975 | elseif key == 'q' and Mode == 2 then | |
| 4976 | Magic_Bombs() | |
| 4977 | elseif key == 'e' and Mode == 2 then | |
| 4978 | Dangerous_Field() | |
| 4979 | elseif key == 'c' and Mode == 2 then | |
| 4980 | dash() | |
| 4981 | elseif key == 't' and Mode == 2 then | |
| 4982 | HAAH() | |
| 4983 | end | |
| 4984 | --------------------------------------------------------------------- | |
| 4985 | if key == 'b' and Mode == 6 and Mode ~= 10 and Sprinting == false then | |
| 4986 | Cso("719384308", ra, 10, 1)
| |
| 4987 | SONG = 0 | |
| 4988 | Cso("4095610922", ra, 10, 1)
| |
| 4989 | tecks2.Text = "At this moment let's drip a bit slower..." | |
| 4990 | wait(4) | |
| 4991 | tecks2.Text = "" | |
| 4992 | SONG = 2705053978 | |
| 4993 | Mode = 3 | |
| 4994 | tecks2.Text = "" | |
| 4995 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 4996 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 46, 47) | |
| 4997 | imgl2.ImageColor3 = BrickC("Black").Color
| |
| 4998 | techc.ImageColor3 = BrickC("Really red").Color
| |
| 4999 | ned.Text = "" | |
| 5000 | for i, v in pairs(NeonColorParts1000) do | |
| 5001 | v.BrickColor = BrickC("Really red")
| |
| 5002 | end | |
| 5003 | ned.TextColor3 = BrickC("Black").Color
| |
| 5004 | ned.TextStrokeColor3 = BrickC("Really black").Color
| |
| 5005 | elseif key == 'c' and Mode == 3 then | |
| 5006 | dash() | |
| 5007 | elseif key == 'b' and Mode == 3 then | |
| 5008 | resetmode() | |
| 5009 | end | |
| 5010 | --------------------------------------------------------------------- | |
| 5011 | if key == 'j' and Mode ~= 8 then | |
| 5012 | Cso("719384308", ra, 10, 1)
| |
| 5013 | SONG = 224918031 | |
| 5014 | Mode = 8 | |
| 5015 | tecks2.Text = "" | |
| 5016 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 5017 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 5018 | imgl2.ImageColor3 = BrickC("Red").Color
| |
| 5019 | techc.ImageColor3 = BrickC("Black").Color
| |
| 5020 | ned.Text = "Corrupted" | |
| 5021 | hum.WalkSpeed = 30 | |
| 5022 | for i, v in pairs(NeonColorParts1000) do | |
| 5023 | v.BrickColor = BrickC("White")
| |
| 5024 | end | |
| 5025 | ned.TextColor3 = BrickC("Black").Color
| |
| 5026 | ned.TextStrokeColor3 = BrickC("White").Color
| |
| 5027 | elseif key == 'c' and Mode == 8 then | |
| 5028 | dash() | |
| 5029 | elseif key == 'j' and Mode == 8 then | |
| 5030 | resetmode() | |
| 5031 | end | |
| 5032 | --------------------------------------------------------------------- | |
| 5033 | --------------------------------------------------------------------- | |
| 5034 | ||
| 5035 | --------------------------------------------------------------------- | |
| 5036 | if key == 'f' and Mode ~= 6 then | |
| 5037 | Cso("719384308", ra, 10, 1)
| |
| 5038 | Mode = 6 | |
| 5039 | SONG = 165570494 | |
| 5040 | tecks2.Text = "" | |
| 5041 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 5042 | tecks2.TextStrokeColor3 = Color3.fromRGB(107, 50, 124) | |
| 5043 | imgl2.ImageColor3 = BrickC("Royal purple").Color
| |
| 5044 | techc.ImageColor3 = BrickC("Black").Color
| |
| 5045 | ned.Text = "Stardust" | |
| 5046 | ned.TextColor3 = BrickC("Black").Color
| |
| 5047 | ned.TextStrokeColor3 = BrickC("Royal purple").Color
| |
| 5048 | elseif key == 'f' and Mode == 6 then | |
| 5049 | resetmode() | |
| 5050 | elseif key == 'z' and Mode == 6 then | |
| 5051 | Decapitate() | |
| 5052 | elseif key == 'x' and Mode == 6 then | |
| 5053 | Sayonara() | |
| 5054 | elseif key == 't' and Mode == 6 then | |
| 5055 | TTTTTTTTTTTaunt() | |
| 5056 | elseif key == 'e' and Mode == 6 then | |
| 5057 | dash() | |
| 5058 | elseif key == 'c' and Mode == 6 then | |
| 5059 | ByeBye() | |
| 5060 | end | |
| 5061 | --------------------------------------------------------------------- | |
| 5062 | if key == 'b' and Mode == oof then | |
| 5063 | Cso("719384308", ra, 10, 1)
| |
| 5064 | SONG = 1842342421 | |
| 5065 | wait(3) | |
| 5066 | Mode = 9990 | |
| 5067 | SONG = 1306847940 | |
| 5068 | tecks2.Text = "" | |
| 5069 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
| 5070 | tecks2.TextStrokeColor3 = Color3.fromRGB(196, 40, 28) | |
| 5071 | imgl2.ImageColor3 = BrickC("Really black").Color
| |
| 5072 | techc.ImageColor3 = BrickC("Really red").Color
| |
| 5073 | ned.Text = "Heartless" | |
| 5074 | - | if key == 'm' and Mode == 6 and Mode ~= 10 and Sprinting == false then |
| 5074 | + | |
| 5075 | - | Mode = 10 |
| 5075 | + | |
| 5076 | - | SONG = 1702473314 |
| 5076 | + | |
| 5077 | - | tecks2.Text = "Masquerade" |
| 5077 | + | |
| 5078 | - | tecks2.TextColor3 = Color3.fromRGB(r2,g2,b2) |
| 5078 | + | |
| 5079 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) |
| 5079 | + | |
| 5080 | - | elseif key == 'm' and Mode == 10 then |
| 5080 | + | |
| 5081 | resetmode() | |
| 5082 | - | elseif key == 'q' and Mode == 10 then |
| 5082 | + | |
| 5083 | --------------------------------------------------------------------- | |
| 5084 | - | elseif key == 'e' and Mode == 10 then |
| 5084 | + | |
| 5085 | - | stomp() |
| 5085 | + | Cso("719384308", ra, 10, 1)
|
| 5086 | - | elseif key == 'r' and Mode == 10 then |
| 5086 | + | |
| 5087 | - | Painful_Stomp() |
| 5087 | + | SONG = 743334292 |
| 5088 | - | elseif key == 'c' and Mode == 10 then |
| 5088 | + | tecks2.Text = "" |
| 5089 | tecks2.TextColor3 = Color3.fromRGB(229, 173, 200) | |
| 5090 | - | elseif key == 't' and Mode == 10 then |
| 5090 | + | |
| 5091 | - | aaa() |
| 5091 | + | |
| 5092 | techc.ImageColor3 = BrickC("Hot pink").Color
| |
| 5093 | ned.Text = "Silence" | |
| 5094 | for i, v in pairs(NeonColorParts1000) do | |
| 5095 | - | if key == 'j' and Mode ~= 3 then |
| 5095 | + | |
| 5096 | end | |
| 5097 | - | SONG = 2325772291 |
| 5097 | + | |
| 5098 | - | tecks2.Text = "Seasons" |
| 5098 | + | ned.TextStrokeColor3 = BrickC("Royal purple").Color
|
| 5099 | elseif key == 'c' and Mode == 122 then | |
| 5100 | dash() | |
| 5101 | - | imgl2.ImageColor3 = BrickC("Forest green").Color
|
| 5101 | + | |
| 5102 | resetmode() | |
| 5103 | - | ned.Text = "Seasons" |
| 5103 | + | |
| 5104 | --------------------------------------------------------------------- | |
| 5105 | --------------------------------------------------------------------- | |
| 5106 | if key == 'b' and Mode == 8 then | |
| 5107 | Cso("719384308", ra, 10, 1)
| |
| 5108 | Mode = 10000 | |
| 5109 | SONG = 259776573 | |
| 5110 | tecks2.Text = "" | |
| 5111 | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 5112 | tecks2.TextStrokeColor3 = Color3.fromRGB(196, 112, 160) | |
| 5113 | imgl2.ImageColor3 = BrickC("White").Color
| |
| 5114 | techc.ImageColor3 = BrickC("Med. reddish violet").Color
| |
| 5115 | ned.Text = "Rosarian" | |
| 5116 | - | if key == 'g' and Mode ~= 3 then |
| 5116 | + | |
| 5117 | ned.TextStrokeColor3 = BrickC("Med. reddish violet").Color
| |
| 5118 | - | tecks2.Text = "Well, at this moment let's go a bit slower to point depression" |
| 5118 | + | |
| 5119 | - | Cso("147684390", ra, 10, 1)
|
| 5119 | + | |
| 5120 | - | wait(2) |
| 5120 | + | |
| 5121 | dash() | |
| 5122 | - | SONG = 3378313416 |
| 5122 | + | |
| 5123 | resetmode() | |
| 5124 | end | |
| 5125 | --------------------------------------------------------------------- | |
| 5126 | ||
| 5127 | --------------------------------------------------------------------- | |
| 5128 | if key == 'h' and Mode ~= 99 then | |
| 5129 | Cso("719384308", ra, 10, 1)
| |
| 5130 | Mode = 99 | |
| 5131 | SONG = 146414661 | |
| 5132 | tecks2.Text = "" | |
| 5133 | tecks2.TextColor3 = Color3.fromRGB(60, 0, 0) | |
| 5134 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 5135 | imgl2.ImageColor3 = BrickC("Bright yellow").Color
| |
| 5136 | ||
| 5137 | - | elseif key == 't' and Mode == 3 then |
| 5137 | + | techc.ImageColor3 = BrickC("Yellow").Color
|
| 5138 | - | SONG = 0 |
| 5138 | + | ned.Text = "Mechanized" |
| 5139 | - | Cso("2060424852", hed, 10, 1)
|
| 5139 | + | |
| 5140 | ned.TextStrokeColor3 = BrickC("Bright yellow").Color
| |
| 5141 | - | tecks2.Text = "This is the end of world" |
| 5141 | + | |
| 5142 | - | wait(2) |
| 5142 | + | |
| 5143 | - | SONG = 848367322 |
| 5143 | + | |
| 5144 | - | tecks2.Text = ":("
|
| 5144 | + | |
| 5145 | elseif key == 'h' and Mode == 99 then | |
| 5146 | - | function sandbox(var,func) |
| 5146 | + | |
| 5147 | - | local env = getfenv(func) |
| 5147 | + | |
| 5148 | - | local newenv = setmetatable({},{
|
| 5148 | + | |
| 5149 | if key == 'g' and Mode ~= oof then | |
| 5150 | - | if k=="script" then |
| 5150 | + | Cso("719384308", ra, 10, 1)
|
| 5151 | - | return var |
| 5151 | + | Cso("2440672174", ra, 10, 1)
|
| 5152 | - | else |
| 5152 | + | Mode = 0 |
| 5153 | - | return env[k] |
| 5153 | + | SONG = 0 |
| 5154 | tecks2.Text = "" | |
| 5155 | tecks2.TextColor3 = Color3.fromRGB(149, 138, 115) | |
| 5156 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 5157 | - | setfenv(func,newenv) |
| 5157 | + | ned.Text = "???" |
| 5158 | - | return func |
| 5158 | + | |
| 5159 | Mode = oof | |
| 5160 | - | cors = {}
|
| 5160 | + | SONG = 1925012487 |
| 5161 | - | mas = Instance.new("Model",game:GetService("Lighting"))
|
| 5161 | + | ned.Text = "Mirage" |
| 5162 | - | Sky0 = Instance.new("Sky")
|
| 5162 | + | tecks2.Text = "" |
| 5163 | - | Sky0.Name = "Skybox" |
| 5163 | + | |
| 5164 | - | Sky0.Parent = mas |
| 5164 | + | |
| 5165 | - | Sky0.CelestialBodiesShown = false |
| 5165 | + | |
| 5166 | - | Sky0.SkyboxBk = "http://www.roblox.com/asset/?id=190477248" |
| 5166 | + | |
| 5167 | - | Sky0.SkyboxDn = "http://www.roblox.com/asset/?id=190477222" |
| 5167 | + | |
| 5168 | - | Sky0.SkyboxFt = "http://www.roblox.com/asset/?id=190477200" |
| 5168 | + | ned.TextStrokeColor3 = BrickC("Sand yellow").Color
|
| 5169 | - | Sky0.SkyboxLf = "http://www.roblox.com/asset/?id=190477185" |
| 5169 | + | |
| 5170 | - | Sky0.SkyboxRt = "http://www.roblox.com/asset/?id=190477166" |
| 5170 | + | |
| 5171 | - | Sky0.SkyboxUp = "http://www.roblox.com/asset/?id=190477146" |
| 5171 | + | |
| 5172 | - | Sky0.StarCount = 0 |
| 5172 | + | elseif key == 'g' and Mode == oof then |
| 5173 | - | for i,v in pairs(mas:GetChildren()) do |
| 5173 | + | |
| 5174 | - | v.Parent = game:GetService("Lighting")
|
| 5174 | + | |
| 5175 | - | pcall(function() v:MakeJoints() end) |
| 5175 | + | |
| 5176 | elseif key == 't' and Mode == oof then | |
| 5177 | - | mas:Destroy() |
| 5177 | + | |
| 5178 | - | for i,v in pairs(cors) do |
| 5178 | + | |
| 5179 | - | spawn(function() |
| 5179 | + | |
| 5180 | - | pcall(v) |
| 5180 | + | |
| 5181 | LunarSpin() | |
| 5182 | end | |
| 5183 | end | |
| 5184 | - | elseif key == 'g' and Mode == 3 then |
| 5184 | + | |
| 5185 | local Combo = 1 | |
| 5186 | mouse.Button1Down:connect(function(key) | |
| 5187 | if attack == false then | |
| 5188 | if Combo == 1 then | |
| 5189 | Combo = 2 | |
| 5190 | - | SONG = 3100419246 |
| 5190 | + | |
| 5191 | - | tecks2.Text = "Stardust" |
| 5191 | + | |
| 5192 | Combo = 3 | |
| 5193 | attacktwo() | |
| 5194 | elseif Combo == 3 then | |
| 5195 | Combo = 1 | |
| 5196 | attackthree() | |
| 5197 | - | ned.TextColor3 = BrickC("Royal purple").Color
|
| 5197 | + | |
| 5198 | - | ned.TextStrokeColor3 = BrickC("Black").Color
|
| 5198 | + | |
| 5199 | end) | |
| 5200 | ||
| 5201 | ||
| 5202 | ||
| 5203 | function newTheme(ID,timepos,pitch,vol) | |
| 5204 | local kanz = Music | |
| 5205 | --kanz:Stop() | |
| 5206 | kanz.Volume = vol | |
| 5207 | --kanz.TimePosition = timepos | |
| 5208 | kanz.PlaybackSpeed = pitch | |
| 5209 | kanz.Pitch = pitch | |
| 5210 | kanz.SoundId = ID | |
| 5211 | kanz.Name = "wrecked" | |
| 5212 | kanz.Looped = true | |
| 5213 | - | if key == 'b' and Mode == 3 then |
| 5213 | + | |
| 5214 | currentVol = kanz.Volume | |
| 5215 | - | SONG = 1290315395 |
| 5215 | + | |
| 5216 | - | tecks2.Text = "Spice" |
| 5216 | + | |
| 5217 | --coroutine.resume(coroutine.create(function() | |
| 5218 | --wait(0.05) | |
| 5219 | --end)) | |
| 5220 | end | |
| 5221 | - | ned.Text = "Spice" |
| 5221 | + | |
| 5222 | ||
| 5223 | function newThemeCust(ID,timepos,pitch,vol) | |
| 5224 | - | |
| 5224 | + | |
| 5225 | kanz:Stop() | |
| 5226 | kanz.Volume = vol | |
| 5227 | kanz.TimePosition = timepos | |
| 5228 | kanz.PlaybackSpeed = pitch | |
| 5229 | kanz.Pitch = pitch | |
| 5230 | kanz.SoundId = ID | |
| 5231 | kanz.Name = "wrecked" | |
| 5232 | kanz.Looped = true | |
| 5233 | currentThemePlaying = kanz.SoundId | |
| 5234 | currentVol = kanz.Volume | |
| 5235 | - | SONG = 2619399246 |
| 5235 | + | |
| 5236 | - | tecks2.Text = "Synthesis" |
| 5236 | + | |
| 5237 | coroutine.resume(coroutine.create(function() | |
| 5238 | wait(0.05) | |
| 5239 | end)) | |
| 5240 | end | |
| 5241 | - | ned.Text = "Synthesis" |
| 5241 | + | |
| 5242 | plr.Chatted:connect(function(message) | |
| 5243 | if Mode == 3 then | |
| 5244 | if message:sub(1,5) == "play/" then | |
| 5245 | - | ned.TextColor3 = BrickC("Roayl purple").Color
|
| 5245 | + | |
| 5246 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 5247 | - | elseif key == 'z' and Mode == 122 then |
| 5247 | + | |
| 5248 | - | URA() |
| 5248 | + | |
| 5249 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 5250 | elseif message:sub(1,4) == "vol/" then | |
| 5251 | OVMVOL = message:sub(5) | |
| 5252 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 5253 | elseif message:sub(1,7) == "skipto/" then | |
| 5254 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
| |
| 5255 | - | if key == 'n' and Mode == 1 then |
| 5255 | + | |
| 5256 | elseif message:sub(1,9) == "telltime/" then | |
| 5257 | - | tecks2.Text = "I'l show you the power" |
| 5257 | + | |
| 5258 | - | Cso("447225089", ra, 10, 1)
|
| 5258 | + | |
| 5259 | end | |
| 5260 | - | tecks2.Text = "of hell security" |
| 5260 | + | |
| 5261 | ||
| 5262 | Music.Name = "musicname" | |
| 5263 | ||
| 5264 | - | SONG = 901719740 |
| 5264 | + | |
| 5265 | - | Mode = 25 |
| 5265 | + | |
| 5266 | - | tecks2.Text = "Hell Security X" |
| 5266 | + | |
| 5267 | - | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) |
| 5267 | + | |
| 5268 | ------------------------------------------------------- | |
| 5269 | --Start Animations-- | |
| 5270 | ------------------------------------------------------- | |
| 5271 | while true do | |
| 5272 | - | ned.Text = "Hell security X" |
| 5272 | + | |
| 5273 | sine = sine + change | |
| 5274 | - | ned.TextStrokeColor3 = BrickC("Black").Color
|
| 5274 | + | |
| 5275 | - | elseif key == 'z' and Mode == 25 then |
| 5275 | + | |
| 5276 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 5277 | - | elseif key == 'x' and Mode == 25 then |
| 5277 | + | |
| 5278 | if attack == false then | |
| 5279 | - | elseif key == 'c' and Mode == 25 then |
| 5279 | + | |
| 5280 | else | |
| 5281 | - | elseif key == 'e' and Mode == 25 then |
| 5281 | + | |
| 5282 | end | |
| 5283 | - | elseif key == 'n' and Mode == 25 then |
| 5283 | + | |
| 5284 | maincolor = BrickColor.random() | |
| 5285 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
| 5286 | techc.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
| 5287 | - | if key == 'm' and Mode == 8 then |
| 5287 | + | |
| 5288 | ||
| 5289 | - | SONG = 1844605089 |
| 5289 | + | |
| 5290 | - | tecks2.Text = "Rosarian" |
| 5290 | + | |
| 5291 | aa24.BrickColor = BrickColor.random() | |
| 5292 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 191) |
| 5292 | + | |
| 5293 | aa26.BrickColor = BrickColor.random() | |
| 5294 | aa35.BrickColor = BrickColor.random() | |
| 5295 | aa33.BrickColor = BrickColor.random() | |
| 5296 | aa31.BrickColor = BrickColor.random() | |
| 5297 | - | ned.TextStrokeColor3 = BrickC("Hot pink").Color
|
| 5297 | + | |
| 5298 | techc.Rotation = math.random(-9, 9) | |
| 5299 | ned.Rotation = 0 - 2 * math.cos(sine / 1) | |
| 5300 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 1),0.79,0 - 10 * math.cos(sine / 1)) | |
| 5301 | hum.WalkSpeed = 8 | |
| 5302 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
| 5303 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
| 5304 | aa8.Color = Color3.fromRGB(r2,g2,b2) | |
| 5305 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
| 5306 | aa12.Color = Color3.fromRGB(r2,g2,b2) | |
| 5307 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
| 5308 | - | SONG = 2207499116 |
| 5308 | + | |
| 5309 | - | tecks2.Text = "Beatable" |
| 5309 | + | |
| 5310 | end | |
| 5311 | if Mode == 3 then | |
| 5312 | - | imgl2.ImageColor3 = BrickC("Deep orange").Color
|
| 5312 | + | |
| 5313 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
| 5314 | - | techc.ImageColor3 = BrickC("Deep orange").Color
|
| 5314 | + | |
| 5315 | - | ned.Text = "Beatable" |
| 5315 | + | |
| 5316 | - | ned.TextColor3 = BrickC("Deep orange").Color
|
| 5316 | + | |
| 5317 | - | ned.TextStrokeColor3 = BrickC("Deep orange").Color
|
| 5317 | + | |
| 5318 | aa35.Color = Color3.fromRGB(r2,g2,b2) | |
| 5319 | aa33.Color = Color3.fromRGB(r2,g2,b2) | |
| 5320 | - | elseif key == 't' and Mode == 99 then |
| 5320 | + | |
| 5321 | - | again() |
| 5321 | + | |
| 5322 | aa28.Color = Color3.fromRGB(r2,g2,b2) | |
| 5323 | aa26.Color = Color3.fromRGB(r2,g2,b2) | |
| 5324 | ||
| 5325 | aa24.Color = Color3.fromRGB(r2,g2,b2) | |
| 5326 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
| 5327 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
| 5328 | - | if key == 'm' and Mode == 1 then |
| 5328 | + | |
| 5329 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
| 5330 | - | SONG = 535717904 |
| 5330 | + | |
| 5331 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
| 5332 | - | tecks2.Text = "Mirage X" |
| 5332 | + | |
| 5333 | if Mode == oof then | |
| 5334 | maincolor = BrickColor.new("Sand yellow")
| |
| 5335 | hum.WalkSpeed = 8 | |
| 5336 | aa.BrickColor = BrickColor.new("Sand yellow")
| |
| 5337 | - | imgl2.ImageColor3 = BrickC("Sand yellow").Color
|
| 5337 | + | |
| 5338 | aa4.BrickColor = BrickColor.new("Sand yellow")
| |
| 5339 | aa5.BrickColor = BrickColor.new("Sand yellow")
| |
| 5340 | aa8.BrickColor = BrickColor.new("Black")
| |
| 5341 | aa11.BrickColor = BrickColor.new("Black")
| |
| 5342 | - | elseif key == 'm' and Mode == oof then |
| 5342 | + | |
| 5343 | aa13.BrickColor = BrickColor.new("Black")
| |
| 5344 | aa26.BrickColor = BrickColor.new("Sand yellow")
| |
| 5345 | aa28.BrickColor = BrickColor.new("Sand yellow")
| |
| 5346 | aa35.BrickColor = BrickColor.new("White")
| |
| 5347 | aa33.BrickColor = BrickColor.new("White")
| |
| 5348 | aa31.BrickColor = BrickColor.new("White")
| |
| 5349 | Effects.Wave.Create(BrickColor.new("Sand yellow"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05)
| |
| 5350 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Sand yellow"))
| |
| 5351 | end | |
| 5352 | if Mode == 9990 then | |
| 5353 | maincolor = BrickColor.new("Really red")
| |
| 5354 | hum.WalkSpeed = 8 | |
| 5355 | aa.BrickColor = BrickColor.new("Really black")
| |
| 5356 | aa4.BrickColor = BrickColor.new("Really red")
| |
| 5357 | aa5.BrickColor = BrickColor.new("Really red")
| |
| 5358 | aa8.BrickColor = BrickColor.new("Really black")
| |
| 5359 | aa11.BrickColor = BrickColor.new("Really black")
| |
| 5360 | aa12.BrickColor = BrickColor.new("Really black")
| |
| 5361 | aa13.BrickColor = BrickColor.new("Really black")
| |
| 5362 | aa24.BrickColor = BrickColor.new("Really black")
| |
| 5363 | aa26.BrickColor = BrickColor.new("Really red")
| |
| 5364 | aa28.BrickColor = BrickColor.new("Really red")
| |
| 5365 | aa35.BrickColor = BrickColor.new("Really black")
| |
| 5366 | aa33.BrickColor = BrickColor.new("Really black")
| |
| 5367 | aa31.BrickColor = BrickColor.new("Really red")
| |
| 5368 | MagicCharge(7, 0, "Add", la.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
| 5369 | local A = math.random(1,4) | |
| 5370 | if A == 1 then | |
| 5371 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 5372 | if A == 2 then | |
| 5373 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 5374 | end | |
| 5375 | end | |
| 5376 | end | |
| 5377 | if Mode == 6 then | |
| 5378 | maincolor = BrickColor.new("Black")
| |
| 5379 | hum.WalkSpeed = 8 | |
| 5380 | aa.BrickColor = BrickColor.new("Royal purple")
| |
| 5381 | aa4.BrickColor = BrickColor.new("Royal purple")
| |
| 5382 | aa5.BrickColor = BrickColor.new("Royal purple")
| |
| 5383 | aa8.BrickColor = BrickColor.new("Royal purple")
| |
| 5384 | aa11.BrickColor = BrickColor.new("Black")
| |
| 5385 | aa12.BrickColor = BrickColor.new("Black")
| |
| 5386 | aa13.BrickColor = BrickColor.new("Black")
| |
| 5387 | aa24.BrickColor = BrickColor.new("Black")
| |
| 5388 | aa26.BrickColor = BrickColor.new("Black")
| |
| 5389 | aa28.BrickColor = BrickColor.new("Black")
| |
| 5390 | aa35.BrickColor = BrickColor.new("Royal purple")
| |
| 5391 | aa33.BrickColor = BrickColor.new("Royal purple")
| |
| 5392 | aa31.BrickColor = BrickColor.new("Royal purple")
| |
| 5393 | local A = math.random(1,15) | |
| 5394 | if A == 1 then | |
| 5395 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
| 5396 | if A == 2 then | |
| 5397 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 5398 | end | |
| 5399 | end | |
| 5400 | end | |
| 5401 | if Mode == 8 then | |
| 5402 | hum.WalkSpeed = 8 | |
| 5403 | maincolor = BrickColor.new("Red")
| |
| 5404 | aa.BrickColor = BrickColor.new("Black")
| |
| 5405 | aa4.BrickColor = BrickColor.new("Red")
| |
| 5406 | aa5.BrickColor = BrickColor.new("Red")
| |
| 5407 | aa8.BrickColor = BrickColor.new("Black")
| |
| 5408 | aa11.BrickColor = BrickColor.new("Red")
| |
| 5409 | aa12.BrickColor = BrickColor.new("Red")
| |
| 5410 | aa13.BrickColor = BrickColor.new("Black")
| |
| 5411 | aa24.BrickColor = BrickColor.new("Black")
| |
| 5412 | aa26.BrickColor = BrickColor.new("Red")
| |
| 5413 | aa28.BrickColor = BrickColor.new("Red")
| |
| 5414 | aa35.BrickColor = BrickColor.new("Black")
| |
| 5415 | aa33.BrickColor = BrickColor.new("Black")
| |
| 5416 | aa31.BrickColor = BrickColor.new("Black")
| |
| 5417 | end | |
| 5418 | if Mode == 25 then | |
| 5419 | hum.WalkSpeed = 50 | |
| 5420 | end | |
| 5421 | if Mode == 122 then | |
| 5422 | hum.WalkSpeed = 8 | |
| 5423 | maincolor = BrickColor.new("Black")
| |
| 5424 | aa.BrickColor = BrickColor.new("Black")
| |
| 5425 | aa4.BrickColor = BrickColor.new("Hot pink")
| |
| 5426 | aa5.BrickColor = BrickColor.new("Royal purple")
| |
| 5427 | aa8.BrickColor = BrickColor.new("Royal purple")
| |
| 5428 | aa11.BrickColor = BrickColor.new("Royal purple")
| |
| 5429 | aa12.BrickColor = BrickColor.new("Royal purple")
| |
| 5430 | aa13.BrickColor = BrickColor.new("Royal purple")
| |
| 5431 | aa24.BrickColor = BrickColor.new("Hot pink")
| |
| 5432 | aa26.BrickColor = BrickColor.new("Hot pink")
| |
| 5433 | aa28.BrickColor = BrickColor.new("Hot pink")
| |
| 5434 | aa35.BrickColor = BrickColor.new("Royal purple")
| |
| 5435 | aa33.BrickColor = BrickColor.new("Royal purple")
| |
| 5436 | aa31.BrickColor = BrickColor.new("Royal purple")
| |
| 5437 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Royal purple"))
| |
| 5438 | end | |
| 5439 | if Mode == 10000 then | |
| 5440 | hum.WalkSpeed = 8 | |
| 5441 | maincolor = BrickColor.new("Bright yellow")
| |
| 5442 | aa.BrickColor = BrickColor.new("Med. reddish violet")
| |
| 5443 | aa4.BrickColor = BrickColor.new("Med. reddish violet")
| |
| 5444 | aa5.BrickColor = BrickColor.new("Med. reddish violet")
| |
| 5445 | aa8.BrickColor = BrickColor.new("Black")
| |
| 5446 | aa11.BrickColor = BrickColor.new("Black")
| |
| 5447 | aa12.BrickColor = BrickColor.new("Black")
| |
| 5448 | aa13.BrickColor = BrickColor.new("Black")
| |
| 5449 | aa24.BrickColor = BrickColor.new("Med. reddish violet")
| |
| 5450 | aa26.BrickColor = BrickColor.new("Med. reddish violet")
| |
| 5451 | aa28.BrickColor = BrickColor.new("Med. reddish violet")
| |
| 5452 | aa35.BrickColor = BrickColor.new("White")
| |
| 5453 | aa33.BrickColor = BrickColor.new("White")
| |
| 5454 | aa31.BrickColor = BrickColor.new("White")
| |
| 5455 | end | |
| 5456 | if Mode == 1 then | |
| 5457 | hum.WalkSpeed = 8 | |
| 5458 | maincolor = BrickColor.new("White")
| |
| 5459 | aa.BrickColor = BrickColor.new("White")
| |
| 5460 | aa4.BrickColor = BrickColor.new("White")
| |
| 5461 | aa5.BrickColor = BrickColor.new("White")
| |
| 5462 | aa8.BrickColor = BrickColor.new("Really black")
| |
| 5463 | aa11.BrickColor = BrickColor.new("Really black")
| |
| 5464 | aa12.BrickColor = BrickColor.new("Really black")
| |
| 5465 | aa13.BrickColor = BrickColor.new("Really black")
| |
| 5466 | aa24.BrickColor = BrickColor.new("Really black")
| |
| 5467 | aa26.BrickColor = BrickColor.new("White")
| |
| 5468 | aa28.BrickColor = BrickColor.new("White")
| |
| 5469 | aa35.BrickColor = BrickColor.new("Really black")
| |
| 5470 | aa33.BrickColor = BrickColor.new("Really black")
| |
| 5471 | aa31.BrickColor = BrickColor.new("White")
| |
| 5472 | end | |
| 5473 | if Mode == 99 then | |
| 5474 | hum.WalkSpeed = 50 | |
| 5475 | maincolor = BrickColor.new("Deep orange")
| |
| 5476 | aa.BrickColor = BrickColor.new("Black")
| |
| 5477 | aa4.BrickColor = BrickColor.new("Deep orange")
| |
| 5478 | aa5.BrickColor = BrickColor.new("Deep orange")
| |
| 5479 | aa8.BrickColor = BrickColor.new("Deep orange")
| |
| 5480 | aa11.BrickColor = BrickColor.new("Deep orange")
| |
| 5481 | aa12.BrickColor = BrickColor.new("Black")
| |
| 5482 | aa13.BrickColor = BrickColor.new("Black")
| |
| 5483 | aa24.BrickColor = BrickColor.new("Deep orange")
| |
| 5484 | aa26.BrickColor = BrickColor.new("Deep orange")
| |
| 5485 | aa28.BrickColor = BrickColor.new("Deep orange")
| |
| 5486 | aa35.BrickColor = BrickColor.new("White")
| |
| 5487 | aa33.BrickColor = BrickColor.new("White")
| |
| 5488 | aa31.BrickColor = BrickColor.new("White")
| |
| 5489 | end | |
| 5490 | if Mode == 132 then | |
| 5491 | hum.WalkSpeed = 50 | |
| 5492 | maincolor = BrickColor.new("Medium green")
| |
| 5493 | aa.BrickColor = BrickColor.new("Medium green")
| |
| 5494 | aa4.BrickColor = BrickColor.new("Black")
| |
| 5495 | aa5.BrickColor = BrickColor.new("Black")
| |
| 5496 | aa8.BrickColor = BrickColor.new("Black")
| |
| 5497 | aa11.BrickColor = BrickColor.new("Medium green")
| |
| 5498 | aa12.BrickColor = BrickColor.new("Medium green")
| |
| 5499 | aa13.BrickColor = BrickColor.new("Medium green")
| |
| 5500 | aa24.BrickColor = BrickColor.new("Black")
| |
| 5501 | aa26.BrickColor = BrickColor.new("Black")
| |
| 5502 | aa28.BrickColor = BrickColor.new("Black")
| |
| 5503 | aa35.BrickColor = BrickColor.new("Medium green")
| |
| 5504 | aa33.BrickColor = BrickColor.new("Medium green")
| |
| 5505 | aa31.BrickColor = BrickColor.new("Medium green")
| |
| 5506 | end | |
| 5507 | imgl2.Rotation = techc.Rotation + 0.2 | |
| 5508 | techc.Rotation = techc.Rotation + 0.2 | |
| 5509 | ned.Rotation = 0 - 2 * math.cos(sine / 24) | |
| 5510 | - | aa8.BrickColor = BrickColor.new("White")
|
| 5510 | + | |
| 5511 | - | aa11.BrickColor = BrickColor.new("White")
|
| 5511 | + | |
| 5512 | Anim = "Jump" | |
| 5513 | if attack == false then | |
| 5514 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
| 5515 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 5516 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 5517 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 5518 | - | aa31.BrickColor = BrickColor.new("Sand yellow")
|
| 5518 | + | |
| 5519 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 5520 | end | |
| 5521 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 5522 | Anim = "Fall" | |
| 5523 | if attack == false then | |
| 5524 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
| 5525 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 5526 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 5527 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 5528 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
| 5529 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
| 5530 | end | |
| 5531 | elseif torvel < 1 and hitfloor ~= nil then | |
| 5532 | Anim = "Idle" | |
| 5533 | change = 1 | |
| 5534 | if attack == false then | |
| 5535 | if Mode == 1 then --Normal | |
| 5536 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5537 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
| 5538 | - | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05)
|
| 5538 | + | |
| 5539 | - | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Really red"))
|
| 5539 | + | |
| 5540 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
| 5541 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 5542 | elseif Mode == 122 then | |
| 5543 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
| 5544 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
| 5545 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 5546 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 5547 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
| 5548 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
| 5549 | ||
| 5550 | elseif Mode == 132 then | |
| 5551 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 5552 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
| 5553 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 5554 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 5555 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 5556 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 5557 | ||
| 5558 | elseif Mode == oof then --PIXELATED | |
| 5559 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5560 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
| 5561 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5562 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5563 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
| 5564 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 5565 | elseif Mode == 0 then | |
| 5566 | rootj.C0 = clerp(rootj.C0,RootCF* CF(0, 0, -1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 5567 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 1) | |
| 5568 | if Mrandom(1,30) == 1 then | |
| 5569 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
| 5570 | end | |
| 5571 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 5572 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(-12)), 0.15) | |
| 5573 | RH.C0 = clerp(RH.C0, CF(1, -0.5, -0.5) * angles(Rad(25), Rad(90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
| 5574 | LH.C0 = clerp(LH.C0, CF(-1, -1, -0.01) * angles(Rad(-45), Rad(-90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
| 5575 | - | maincolor = BrickColor.new("Dark indigo")
|
| 5575 | + | |
| 5576 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5577 | - | aa4.BrickColor = BrickColor.new("Dark green")
|
| 5577 | + | |
| 5578 | - | aa5.BrickColor = BrickColor.new("Dark green")
|
| 5578 | + | |
| 5579 | - | aa8.BrickColor = BrickColor.new("Light orange brown")
|
| 5579 | + | |
| 5580 | - | aa11.BrickColor = BrickColor.new("White")
|
| 5580 | + | |
| 5581 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 5582 | - | aa13.BrickColor = BrickColor.new("Light orange brown")
|
| 5582 | + | |
| 5583 | - | aa24.BrickColor = BrickColor.new("Light orange brown")
|
| 5583 | + | |
| 5584 | - | aa26.BrickColor = BrickColor.new("Light orange brown")
|
| 5584 | + | |
| 5585 | - | aa28.BrickColor = BrickColor.new("Light orange brown")
|
| 5585 | + | |
| 5586 | - | aa35.BrickColor = BrickColor.new("Light orange brown")
|
| 5586 | + | |
| 5587 | - | aa33.BrickColor = BrickColor.new("Light orange brown")
|
| 5587 | + | |
| 5588 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
| 5589 | elseif Mode == 99 then --Infused | |
| 5590 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 5591 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 5592 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 5593 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 5594 | RW.C0 = clerp(RW.C0, CF(1.25* Player_Size, 0.8 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 4.5 * Cos(sine / 20)), Rad(0), Rad(120)), 0.08) | |
| 5595 | LW.C0 = clerp(LW.C0, CF(-1.25* Player_Size, 0.8 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 4.5 * Cos(sine / 20)), Rad(0), Rad(-120)), 0.08) | |
| 5596 | elseif Mode == 5 then --Cybernetic | |
| 5597 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5598 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
| 5599 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5600 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5601 | - | aa12.BrickColor = BrickColor.new("Hot pink")
|
| 5601 | + | |
| 5602 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 5603 | elseif Mode == 25 then --Spiritual | |
| 5604 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5605 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 5606 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 5607 | - | aa33.BrickColor = BrickColor.new("Hot pink")
|
| 5607 | + | |
| 5608 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 5609 | - | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05)
|
| 5609 | + | |
| 5610 | - | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White"))
|
| 5610 | + | |
| 5611 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5612 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
| 5613 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5614 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5615 | - | aa.BrickColor = BrickColor.new("Hot pink")
|
| 5615 | + | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
| 5616 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 5617 | - | aa5.BrickColor = BrickColor.new("Hot pink")
|
| 5617 | + | |
| 5618 | - | aa8.BrickColor = BrickColor.new("White")
|
| 5618 | + | |
| 5619 | - | aa11.BrickColor = BrickColor.new("White")
|
| 5619 | + | |
| 5620 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5621 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5622 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 5623 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 5624 | elseif Mode == 9990 then | |
| 5625 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
| 5626 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
| 5627 | - | aa31.BrickColor = BrickColor.new("Hot pink")
|
| 5627 | + | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
| 5628 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 5629 | RW.C0 = clerp(RW.C0, CF(1.25* Player_Size, 0.8 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 4.5 * Cos(sine / 20)), Rad(0), Rad(120)), 0.08) | |
| 5630 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
| 5631 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia | |
| 5632 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
| 5633 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
| 5634 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 5635 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 5636 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 5637 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 5638 | elseif Mode == 100 then | |
| 5639 | rootj.C0 = clerp(rootj.C0,RootCF*CF(0 - 0.05 * Cos(sine / 44),0 + 0.03 * Cos(sine / 34),-0.05 + 0.05 * Cos(sine / 28))*angles(Rad(0 - 3 * Cos(sine / 34)),Rad(0 - 5 * Cos(sine / 44)),Rad(-5)), .1) | |
| 5640 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
| 5641 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * Cos(sine / 28) + 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(7 - 5 * Cos(sine / 44)),Rad(0),Rad(-6 - 3 * Cos(sine / 34))), .1) | |
| 5642 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * Cos(sine / 28) - 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(3 + 5 * Cos(sine / 44)),Rad(0),Rad(0 + 3 * Cos(sine / 34))), .1) | |
| 5643 | RW.C0 = clerp(RW.C0,CF(1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(22 - 3 * Cos(sine / 53)),Rad(0),Rad(-37 + 2 * Cos(sine / 37))), .1) | |
| 5644 | LW.C0 = clerp(LW.C0,CF(-1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(23 - 2 * Cos(sine / 58)),Rad(0),Rad(38 - 3 * Cos(sine / 57) )), .1) | |
| 5645 | elseif Mode == 8 then --Lunarist | |
| 5646 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 5647 | - | hum.WalkSpeed = 100 |
| 5647 | + | |
| 5648 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5649 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5650 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(-20), Rad(-10), Rad(-43)), 0.08) | |
| 5651 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(20), Rad(10), Rad(43)), 0.08) | |
| 5652 | elseif Mode == 10 then --INSANITY | |
| 5653 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 5654 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
| 5655 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 5656 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 5657 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 5658 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 5659 | end | |
| 5660 | end | |
| 5661 | - | aa31.BrickColor = BrickColor.new("Deep orange")
|
| 5661 | + | |
| 5662 | Anim = "Walk" | |
| 5663 | change = 1.1 | |
| 5664 | if attack == false then | |
| 5665 | if Mode == 6 then | |
| 5666 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 5667 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5668 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 5669 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 5670 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 5671 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 5672 | elseif Mode == oof then --PIXELATED | |
| 5673 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 5674 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5675 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5676 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5677 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
| 5678 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 5679 | elseif Mode == 5 then | |
| 5680 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5681 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 5682 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5683 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5684 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 5685 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 5686 | elseif Mode == 25 then | |
| 5687 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 5688 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5689 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 5690 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 5691 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 5692 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 5693 | elseif Mode == 100 then | |
| 5694 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 5695 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 5696 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 5697 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 5698 | - | elseif Mode == 122 then |
| 5698 | + | |
| 5699 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5700 | elseif Mode == 132 then | |
| 5701 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 5702 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 5703 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 5704 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 5705 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5706 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5707 | elseif Mode == 0 then | |
| 5708 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 5709 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 0.5) | |
| 5710 | if Mrandom(1,30) == 1 then | |
| 5711 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
| 5712 | end | |
| 5713 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5714 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5715 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 5716 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 5717 | elseif Mode == 10 then | |
| 5718 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 5719 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 5720 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
| 5721 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
| 5722 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 5723 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 5724 | elseif Mode == 8 then | |
| 5725 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 5726 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-23 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 5727 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
| 5728 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
| 5729 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5730 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5731 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
| 5732 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 5733 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 5734 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5735 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5736 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 5737 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 5738 | end | |
| 5739 | end | |
| 5740 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 5741 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90 - 3.5 * Cos(sine / 20)), Rad(0), Rad(120)), 0.08) |
| 5741 | + | |
| 5742 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90 - 3.5 * Cos(sine / 20)), Rad(0), Rad(-120)), 0.08) |
| 5742 | + | |
| 5743 | if attack == false then | |
| 5744 | if Mode == 5 then | |
| 5745 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 5746 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5747 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 5748 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 5749 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 5750 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 5751 | elseif Mode == 99 then | |
| 5752 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
| 5753 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 5754 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5755 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5756 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 5757 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 5758 | elseif Mode == oof then | |
| 5759 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 5760 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5761 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 5762 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 5763 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 5764 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 5765 | elseif Mode == 132 then | |
| 5766 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 5767 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5768 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 5769 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 5770 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 5771 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 5772 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(0)), 0.08) |
| 5772 | + | |
| 5773 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1 - 1 * Sin(sine / 30)), Rad(-1 * Sin(sine / .5)), Rad(15)), 0.08) |
| 5773 | + | |
| 5774 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 5775 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5776 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) |
| 5776 | + | |
| 5777 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
| 5778 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
| 5779 | end | |
| 5780 | end | |
| 5781 | end | |
| 5782 | end | |
| 5783 | Music.SoundId = "rbxassetid://"..SONG | |
| 5784 | Music.Looped = true | |
| 5785 | Music.Pitch = 1 | |
| 5786 | Music.Volume = 5 | |
| 5787 | Music:Resume() | |
| 5788 | if Music.Parent ~= tors then | |
| 5789 | Music = Instance.new("Sound",tors)
| |
| 5790 | end | |
| 5791 | if 0 < #Effects then | |
| 5792 | for e = 1, #Effects do | |
| 5793 | if Effects[e] ~= nil then | |
| 5794 | local Thing = Effects[e] | |
| 5795 | if Thing ~= nil then | |
| 5796 | local Part = Thing[1] | |
| 5797 | local Mode = Thing[2] | |
| 5798 | local Delay = Thing[3] | |
| 5799 | local IncX = Thing[4] | |
| 5800 | local IncY = Thing[5] | |
| 5801 | local IncZ = Thing[6] | |
| 5802 | if 1 >= Thing[1].Transparency then | |
| 5803 | if Thing[2] == "Block1" then | |
| 5804 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 5805 | local Mesh = Thing[1].Mesh | |
| 5806 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5807 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5808 | elseif Thing[2] == "Block2" then | |
| 5809 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 5810 | local Mesh = Thing[7] | |
| 5811 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5812 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5813 | elseif Thing[2] == "Block3" then | |
| 5814 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 5815 | local Mesh = Thing[7] | |
| 5816 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5817 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5818 | elseif Thing[2] == "Cylinder" then | |
| 5819 | local Mesh = Thing[1].Mesh | |
| 5820 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5821 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5822 | elseif Thing[2] == "Blood" then | |
| 5823 | local Mesh = Thing[7] | |
| 5824 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 5825 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5826 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5827 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
| 5828 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 5829 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5830 | elseif Thing[2] == "Disappear" then | |
| 5831 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5832 | elseif Thing[2] == "Shatter" then | |
| 5833 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5834 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 5835 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 5836 | Thing[6] = Thing[6] + Thing[5] | |
| 5837 | end | |
| 5838 | else | |
| 5839 | Part.Parent = nil | |
| 5840 | table.remove(Effects, e) | |
| 5841 | end | |
| 5842 | end | |
| 5843 | end | |
| 5844 | end | |
| 5845 | end | |
| 5846 | end | |
| 5847 | ------------------------------------------------------- | |
| 5848 | --End Animations And Script-- | |
| 5849 | ------------------------------------------------------- |