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1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
1 | + | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} |
2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
2 | + | |
3 | script.Parent = owner.Character | |
4 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
4 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
5 | - | script.Parent = Player.Character |
5 | + | local function NewFakeEvent() |
6 | local Bind = Instance.new("BindableEvent") | |
7 | - | --RemoteEvent for communicating |
7 | + | local Fake;Fake = {Connections = {}, |
8 | - | local Event = Instance.new("RemoteEvent") |
8 | + | fakeEvent=true; |
9 | - | Event.Name = "UserInput_Event" |
9 | + | Connect=function(self,Func) |
10 | Bind.Event:connect(Func) | |
11 | - | --Fake event to make stuff like Mouse.KeyDown work |
11 | + | self.Connections[Bind] = true |
12 | - | local function fakeEvent() |
12 | + | return setmetatable({Connected = true},{ |
13 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
13 | + | __index = function (self,Index) |
14 | - | t.connect = t.Connect |
14 | + | if Index:lower() == "disconnect" then |
15 | - | return t |
15 | + | return function() Fake.Connections[Bind] = false;self.Connected = false end |
16 | end | |
17 | return Fake[Index] | |
18 | - | --Creating fake input objects with fake variables |
18 | + | end; |
19 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
19 | + | __tostring = function() return "Connection" end; |
20 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
20 | + | }) |
21 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
21 | + | end} |
22 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
22 | + | Fake.connect = Fake.Connect;return Fake; |
23 | - | end} |
23 | + | end |
24 | - | --Merged 2 functions into one by checking amount of arguments |
24 | + | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
25 | - | CAS.UnbindAction = CAS.BindAction |
25 | + | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | - | --This function will trigger the events that have been :Connect()'ed |
27 | + | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
28 | - | local function te(self,ev,...) |
28 | + | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
29 | - | local t = m[ev] |
29 | + | local function TriggerEvent(self,Event,...) |
30 | - | if t and t._fakeEvent and t.Function then |
30 | + | local Trigger = Mouse[Event] |
31 | - | t.Function(...) |
31 | + | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
32 | - | end |
32 | + | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
33 | end | |
34 | - | m.TrigEvent = te |
34 | + | end |
35 | - | UIS.TrigEvent = te |
35 | + | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | - | Event.OnServerEvent:Connect(function(plr,io) |
37 | + | if FiredBy.Name ~= owner.Name then return end |
38 | - | if plr~=Player then return end |
38 | + | if Input.MouseEvent then |
39 | - | if io.isMouse then |
39 | + | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
40 | - | m.Target = io.Target |
40 | + | else |
41 | - | m.Hit = io.Hit |
41 | + | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
42 | - | else |
42 | + | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
43 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
43 | + | for _,Action in pairs(ContextActionService.Actions) do |
44 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
44 | + | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
45 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
45 | + | end |
46 | - | end |
46 | + | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
47 | - | for _,t in pairs(CAS.Actions) do |
47 | + | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
48 | - | for _,k in pairs(t.Keys) do |
48 | + | end |
49 | - | if k==io.KeyCode then |
49 | + | end) |
50 | - | t.Function(t.Name,io.UserInputState,io) |
50 | + | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
51 | - | end |
51 | + | Event.Parent = NLS([[ |
52 | - | end |
52 | + | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() |
53 | - | end |
53 | + | local Input = function(Input,gameProcessedEvent) |
54 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
54 | + | if gameProcessedEvent then return end |
55 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
55 | + | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
56 | - | end |
56 | + | end |
57 | - | end) |
57 | + | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
58 | - | Event.Parent = NLS([==[ |
58 | + | local Hit,Target |
59 | - | local Player = game:GetService("Players").LocalPlayer |
59 | + | while wait(1/30) do |
60 | - | local Event = script:WaitForChild("UserInput_Event") |
60 | + | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | - | local UIS = game:GetService("UserInputService") |
62 | + | end |
63 | - | local input = function(io,a) |
63 | + | end |
64 | - | if a then return end |
64 | + | ]],owner.Character) |
65 | - | --Since InputObject is a client-side instance, we create and pass table instead |
65 | + | |
66 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
66 | + | RealGame = game;game = setmetatable({},{ |
67 | __index = function (self,Index) | |
68 | - | UIS.InputBegan:Connect(input) |
68 | + | local Sandbox = function (Thing) |
69 | - | UIS.InputEnded:Connect(input) |
69 | + | if Thing:IsA("Player") then |
70 | local RealPlayer = Thing | |
71 | - | local Mouse = Player:GetMouse() |
71 | + | return setmetatable({},{ |
72 | - | local h,t |
72 | + | __index = function (self,Index) |
73 | - | --Give the server mouse data 30 times every second, but only if the values changed |
73 | + | local Type = type(RealPlayer[Index]) |
74 | - | --If player is not moving their mouse, client won't fire events |
74 | + | if Type == "function" then |
75 | - | while wait(1/30) do |
75 | + | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
76 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
76 | + | return function (self)return InternalData["Mouse"] end |
77 | - | h,t=Mouse.Hit,Mouse.Target |
77 | + | end |
78 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
78 | + | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
79 | - | end |
79 | + | end |
80 | - | end]==],Player.Character) |
80 | + | return RealPlayer[Index] |
81 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
81 | + | end; |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | local player = owner | |
143 | local character = player.Character | |
144 | local humanoid_root_part = character.HumanoidRootPart | |
145 | local market_place_service = game:GetService("MarketplaceService") | |
146 | ||
147 | function create_weld(parent, part0, part1, c0, c1) | |
148 | local weld = Instance.new("Weld", parent) | |
149 | weld.Part0 = part0 | |
150 | weld.Part1 = part1 | |
151 | weld.C0 = c0 | |
152 | weld.C1 = c1 | |
153 | end | |
154 | ||
155 | local radio = Instance.new("Part", character) | |
156 | radio.Name = "Radio" | |
157 | radio.Size = Vector3.new(3.2, 1.6, 1.2) | |
158 | radio.CFrame = CFrame.new(humanoid_root_part.CFrame.X + (-0.101), humanoid_root_part.CFrame.Y + 0.23, humanoid_root_part.CFrame.Z + 0.801) | |
159 | create_weld(radio, radio, humanoid_root_part, radio.CFrame:inverse(), humanoid_root_part.CFrame:inverse()) | |
160 | radio.Orientation = Vector3.new(0, 180, 0) | |
161 | local radio_mesh = Instance.new("SpecialMesh", radio) | |
162 | radio_mesh.MeshId = "rbxassetid://212302951" | |
163 | radio_mesh.MeshType = Enum.MeshType.FileMesh | |
164 | radio_mesh.Offset = Vector3.new(0, 0, 0) | |
165 | radio_mesh.Scale = Vector3.new(4, 4, 4) | |
166 | radio_mesh.TextureId = "rbxassetid://212303049" | |
167 | radio_mesh.VertexColor = Vector3.new(1, 1, 1) | |
168 | local sparkles = Instance.new("Sparkles", radio) | |
169 | sparkles.SparkleColor = Color3.fromRGB(255, 255, 0) | |
170 | local sound = Instance.new("Sound", radio) | |
171 | sound.Playing = true | |
172 | sound.Looped = true | |
173 | ||
174 | local RadioGui = Instance.new("ScreenGui") | |
175 | local Frame = Instance.new("Frame") | |
176 | local Title = Instance.new("TextLabel") | |
177 | local PlayButton = Instance.new("TextButton") | |
178 | local PauseButton = Instance.new("TextButton") | |
179 | local StopButton = Instance.new("TextButton") | |
180 | local SoundID = Instance.new("TextBox") | |
181 | ||
182 | RadioGui.Name = "RadioGui" | |
183 | RadioGui.Parent = owner:WaitForChild("PlayerGui") | |
184 | RadioGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling | |
185 | ||
186 | Frame.Parent = RadioGui | |
187 | Frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
188 | Frame.BorderColor3 = Color3.new(0, 0, 0) | |
189 | Frame.BorderSizePixel = 0 | |
190 | Frame.Position = UDim2.new(0.00642201817, 0, 0.61403507, 0) | |
191 | Frame.Size = UDim2.new(0.343119264, 0, 0.369005859, 0) | |
192 | ||
193 | Title.Name = "Title" | |
194 | Title.Parent = Frame | |
195 | Title.BackgroundColor3 = Color3.new(1, 1, 1) | |
196 | Title.BackgroundTransparency = 1 | |
197 | Title.BorderColor3 = Color3.new(0, 0, 0) | |
198 | Title.BorderSizePixel = 0 | |
199 | Title.Selectable = true | |
200 | Title.Size = UDim2.new(1, 0, 0.205652446, 0) | |
201 | Title.Font = Enum.Font.SourceSans | |
202 | Title.Text = "Radio GUI" | |
203 | Title.TextColor3 = Color3.new(0, 0, 0) | |
204 | Title.TextScaled = true | |
205 | Title.TextSize = 14 | |
206 | Title.TextWrapped = true | |
207 | ||
208 | PlayButton.Name = "PlayButton" | |
209 | PlayButton.Parent = Frame | |
210 | PlayButton.BackgroundColor3 = Color3.new(0.333333, 1, 0) | |
211 | PlayButton.BorderColor3 = Color3.new(0, 0, 0) | |
212 | PlayButton.BorderSizePixel = 0 | |
213 | PlayButton.Position = UDim2.new(0, 0, 0.734284222, 0) | |
214 | PlayButton.Size = UDim2.new(0.328342259, 0, 0.265715837, 0) | |
215 | PlayButton.Font = Enum.Font.SourceSans | |
216 | PlayButton.Text = "PLAY" | |
217 | PlayButton.TextColor3 = Color3.new(1, 1, 1) | |
218 | PlayButton.TextScaled = true | |
219 | PlayButton.TextSize = 14 | |
220 | PlayButton.TextWrapped = true | |
221 | ||
222 | PauseButton.Name = "PauseButton" | |
223 | PauseButton.Parent = Frame | |
224 | PauseButton.BackgroundColor3 = Color3.new(1, 0.666667, 0) | |
225 | PauseButton.BorderColor3 = Color3.new(0, 0, 0) | |
226 | PauseButton.BorderSizePixel = 0 | |
227 | PauseButton.Position = UDim2.new(0.334224582, 0, 0.734284222, 0) | |
228 | PauseButton.Size = UDim2.new(0.328342259, 0, 0.265715837, 0) | |
229 | PauseButton.Font = Enum.Font.SourceSans | |
230 | PauseButton.Text = "PAUSE" | |
231 | PauseButton.TextColor3 = Color3.new(1, 1, 1) | |
232 | PauseButton.TextScaled = true | |
233 | PauseButton.TextSize = 14 | |
234 | PauseButton.TextWrapped = true | |
235 | ||
236 | StopButton.Name = "StopButton" | |
237 | StopButton.Parent = Frame | |
238 | StopButton.BackgroundColor3 = Color3.new(1, 0, 0) | |
239 | StopButton.BorderColor3 = Color3.new(0, 0, 0) | |
240 | StopButton.BorderSizePixel = 0 | |
241 | StopButton.Position = UDim2.new(0.671122968, 0, 0.734284222, 0) | |
242 | StopButton.Size = UDim2.new(0.328342259, 0, 0.265715837, 0) | |
243 | StopButton.Font = Enum.Font.SourceSans | |
244 | StopButton.Text = "STOP" | |
245 | StopButton.TextColor3 = Color3.new(1, 1, 1) | |
246 | StopButton.TextScaled = true | |
247 | StopButton.TextSize = 14 | |
248 | StopButton.TextWrapped = true | |
249 | ||
250 | SoundID.Name = "SoundID" | |
251 | SoundID.Parent = Frame | |
252 | SoundID.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) | |
253 | SoundID.BorderColor3 = Color3.new(0, 0, 0) | |
254 | SoundID.BorderSizePixel = 3 | |
255 | SoundID.Position = UDim2.new(0.213903725, 0, 0.364500791, 0) | |
256 | SoundID.Size = UDim2.new(0.566310227, 0, 0.269043893, 0) | |
257 | SoundID.Font = Enum.Font.SourceSans | |
258 | SoundID.PlaceholderColor3 = Color3.new(1, 1, 1) | |
259 | SoundID.PlaceholderText = "Sound ID" | |
260 | SoundID.Text = "" | |
261 | SoundID.TextColor3 = Color3.new(1, 1, 1) | |
262 | SoundID.TextScaled = true | |
263 | SoundID.TextSize = 14 | |
264 | SoundID.TextWrapped = true | |
265 | ||
266 | local radio_billboard_gui = Instance.new("BillboardGui", character.Head) | |
267 | radio_billboard_gui.Name = "RadioBillboardGUI" | |
268 | radio_billboard_gui.Adornee = character.Head | |
269 | radio_billboard_gui.AlwaysOnTop = true | |
270 | radio_billboard_gui.ExtentsOffsetWorldSpace = Vector3.new(0, 9, 0) | |
271 | radio_billboard_gui.Size = UDim2.new(8, 0, 6, 0) | |
272 | local radio_billboard_gui_textlabel = Instance.new("TextLabel", radio_billboard_gui) | |
273 | radio_billboard_gui_textlabel.BackgroundTransparency = 1 | |
274 | radio_billboard_gui_textlabel.BorderColor3 = Color3.fromRGB(0, 0, 0) | |
275 | radio_billboard_gui_textlabel.BorderSizePixel = 0 | |
276 | radio_billboard_gui_textlabel.Size = UDim2.new(1, 0, 1, 0) | |
277 | radio_billboard_gui_textlabel.Text = "Right now playing: " | |
278 | radio_billboard_gui_textlabel.TextColor3 = Color3.fromRGB(0, 0, 0) | |
279 | radio_billboard_gui_textlabel.TextSize = 18 | |
280 | radio_billboard_gui_textlabel.TextWrapped = true | |
281 | ||
282 | function zigzag(x) | |
283 | return math.acos(math.cos(x * math.pi)) / math.pi | |
284 | end | |
285 | ||
286 | PlayButton.MouseButton1Click:Connect(function() | |
287 | if sound.IsPaused == true then | |
288 | sound:Resume() | |
289 | else | |
290 | sound.SoundId = "rbxassetid://"..tonumber(SoundID.Text) | |
291 | sound:Play() | |
292 | local info = market_place_service:GetProductInfo(tonumber(SoundID.Text)) | |
293 | radio_billboard_gui_textlabel.Text = "Right now playing: "..info.Name | |
294 | end | |
295 | end) | |
296 | ||
297 | PauseButton.MouseButton1Click:Connect(function() | |
298 | sound:Pause() | |
299 | end) | |
300 | ||
301 | StopButton.MouseButton1Click:Connect(function() | |
302 | sound:Stop() | |
303 | end) | |
304 | ||
305 | local while_wait_do1 = coroutine.create(function() | |
306 | local counter = 0 | |
307 | while wait(0.1) do | |
308 | Frame.BackgroundColor3 = Color3.fromHSV(zigzag(counter), 1, 1) | |
309 | counter = counter + 0.01 | |
310 | end | |
311 | end) | |
312 | coroutine.resume(while_wait_do1) | |
313 | ||
314 | local while_wait_do2 = coroutine.create(function() | |
315 | local counter = 0 | |
316 | while wait(0.1) do | |
317 | radio_billboard_gui_textlabel.TextColor3 = Color3.fromHSV(zigzag(counter), 1, 1) | |
318 | counter = counter + 0.01 | |
319 | end | |
320 | end) | |
321 | coroutine.resume(while_wait_do2) | |
322 | ||
323 | local while_wait_do3 = coroutine.create(function() | |
324 | while true do | |
325 | wait(0.005) | |
326 | radio_billboard_gui_textlabel.Rotation = radio_billboard_gui_textlabel.Rotation + 0.07 | |
327 | end | |
328 | end) | |
329 | coroutine.resume(while_wait_do3) |