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1
EDITED: SAHARPERETS
2-
--||			   EDITED BY NOSAFE_CHATINROBLOX
2+
3-
--\\====================================================//--
3+
4
5
Player = owner
6
PlayerGui = Player.PlayerGui
7-
Player = game:GetService("Players").LocalPlayer
7+
8
Backpack = Player.Backpack
9
Character = Player.Character
10
Humanoid = Character.Humanoid
11
RootPart = Character["HumanoidRootPart"]
12
Torso = Character["Torso"]
13-
Mouse = Player:GetMouse()
13+
14
RightArm = Character["Right Arm"]
15
LeftArm = Character["Left Arm"]
16
RightLeg = Character["Right Leg"]
17
LeftLeg = Character["Left Leg"]
18
RootJoint = RootPart["RootJoint"]
19
Neck = Torso["Neck"]
20
RightShoulder = Torso["Right Shoulder"]
21
LeftShoulder = Torso["Left Shoulder"]
22
RightHip = Torso["Right Hip"]
23
LeftHip = Torso["Left Hip"]
24
local sick = Instance.new("Sound",Character)
25
sick.SoundId = "rbxassetid://1494340971"
26
sick.Looped = true
27
sick.Pitch = 1
28
sick.Volume = 1
29
sick:Play()
30
31
IT = Instance.new
32
CF = CFrame.new
33
VT = Vector3.new
34
RAD = math.rad
35
C3 = Color3.new
36
UD2 = UDim2.new
37
BRICKC = BrickColor.new
38
ANGLES = CFrame.Angles
39
EULER = CFrame.fromEulerAnglesXYZ
40
COS = math.cos
41
ACOS = math.acos
42
SIN = math.sin
43
ASIN = math.asin
44
ABS = math.abs
45
MRANDOM = math.random
46
FLOOR = math.floor
47
48
--//=================================\\
49
--|| 	      USEFUL VALUES
50
--\\=================================//
51
52
Animation_Speed = 4
53
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
54
local Speed = 40
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57-
local Speed = 30
57+
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 6
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 2
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local ROBLOXIDLEANIMATION = IT("Animation")
73
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
74
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
75
--ROBLOXIDLEANIMATION.Parent = Humanoid
76
local WEAPONGUI = IT("ScreenGui", PlayerGui)
77
WEAPONGUI.Name = "Weapon GUI"
78
local Effects = IT("Folder", Character)
79
Effects.Name = "Effects"
80
local ANIMATOR = Humanoid.Animator
81
local ANIMATE = Character.Animate
82
local UNANCHOR = true
83
local PLAYMAINANIM = true
84
local BOLTSOUNDS = {168586621,168586586,178452241}
85
86
--//=================================\\
87
--\\=================================//
88
89
90
--//=================================\\
91
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
92
--\\=================================//
93
94
ArtificialHB = Instance.new("BindableEvent", script)
95
ArtificialHB.Name = "ArtificialHB"
96
97
script:WaitForChild("ArtificialHB")
98
99
frame = Frame_Speed
100
tf = 0
101
allowframeloss = false
102
tossremainder = false
103
lastframe = tick()
104
script.ArtificialHB:Fire()
105
106
game:GetService("RunService").Heartbeat:connect(function(s, p)
107
	tf = tf + s
108
	if tf >= frame then
109
		if allowframeloss then
110
			script.ArtificialHB:Fire()
111
			lastframe = tick()
112
		else
113
			for i = 1, math.floor(tf / frame) do
114
				script.ArtificialHB:Fire()
115
			end
116
		lastframe = tick()
117
		end
118
		if tossremainder then
119
			tf = 0
120
		else
121
			tf = tf - frame * math.floor(tf / frame)
122
		end
123
	end
124
end)
125
126
--//=================================\\
127
--\\=================================//
128
129
--//=================================\\
130
--|| 	      SOME FUNCTIONS
131
--\\=================================//
132
133
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
134
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
135
end
136
137
function PositiveAngle(NUMBER)
138
	if NUMBER >= 0 then
139
		NUMBER = 0
140
	end
141
	return NUMBER
142
end
143
144
function NegativeAngle(NUMBER)
145
	if NUMBER <= 0 then
146
		NUMBER = 0
147
	end
148
	return NUMBER
149
end
150
151
function Swait(NUMBER)
152
	if NUMBER == 0 or NUMBER == nil then
153
		ArtificialHB.Event:wait()
154
	else
155
		for i = 1, NUMBER do
156
			ArtificialHB.Event:wait()
157
		end
158
	end
159
end
160
161
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
162
	local NEWMESH = IT(MESH)
163
	if MESH == "SpecialMesh" then
164
		NEWMESH.MeshType = MESHTYPE
165
		if MESHID ~= "nil" and MESHID ~= "" then
166
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
167
		end
168
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
169
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
170
		end
171
	end
172
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
173
	NEWMESH.Scale = SCALE
174
	NEWMESH.Parent = PARENT
175
	return NEWMESH
176
end
177
178
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
179
	local NEWPART = IT("Part")
180
	NEWPART.formFactor = FORMFACTOR
181
	NEWPART.Reflectance = REFLECTANCE
182
	NEWPART.Transparency = TRANSPARENCY
183
	NEWPART.CanCollide = false
184
	NEWPART.Locked = true
185
	NEWPART.Anchored = true
186
	if ANCHOR == false then
187
		NEWPART.Anchored = false
188
	end
189
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
190
	NEWPART.Name = NAME
191
	NEWPART.Size = SIZE
192
	NEWPART.Position = Torso.Position
193
	NEWPART.Material = MATERIAL
194
	NEWPART:BreakJoints()
195
	NEWPART.Parent = PARENT
196
	return NEWPART
197
end
198
199
	local function weldBetween(a, b)
200
	    local weldd = Instance.new("ManualWeld")
201
	    weldd.Part0 = a
202
	    weldd.Part1 = b
203
	    weldd.C0 = CFrame.new()
204
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
205
	    weldd.Parent = a
206
	    return weldd
207
	end
208
209
210
function QuaternionFromCFrame(cf)
211
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
212
	local trace = m00 + m11 + m22
213
	if trace > 0 then 
214
		local s = math.sqrt(1 + trace)
215
		local recip = 0.5 / s
216
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
217
	else
218
		local i = 0
219
		if m11 > m00 then
220
			i = 1
221
		end
222
		if m22 > (i == 0 and m00 or m11) then
223
			i = 2
224
		end
225
		if i == 0 then
226
			local s = math.sqrt(m00 - m11 - m22 + 1)
227
			local recip = 0.5 / s
228
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
229
		elseif i == 1 then
230
			local s = math.sqrt(m11 - m22 - m00 + 1)
231
			local recip = 0.5 / s
232
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
233
		elseif i == 2 then
234
			local s = math.sqrt(m22 - m00 - m11 + 1)
235
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
236
		end
237
	end
238
end
239
 
240
function QuaternionToCFrame(px, py, pz, x, y, z, w)
241
	local xs, ys, zs = x + x, y + y, z + z
242
	local wx, wy, wz = w * xs, w * ys, w * zs
243
	local xx = x * xs
244
	local xy = x * ys
245
	local xz = x * zs
246
	local yy = y * ys
247
	local yz = y * zs
248
	local zz = z * zs
249
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
250
end
251
 
252
function QuaternionSlerp(a, b, t)
253
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
254
	local startInterp, finishInterp;
255
	if cosTheta >= 0.0001 then
256
		if (1 - cosTheta) > 0.0001 then
257
			local theta = ACOS(cosTheta)
258
			local invSinTheta = 1 / SIN(theta)
259
			startInterp = SIN((1 - t) * theta) * invSinTheta
260
			finishInterp = SIN(t * theta) * invSinTheta
261
		else
262
			startInterp = 1 - t
263
			finishInterp = t
264
		end
265
	else
266
		if (1 + cosTheta) > 0.0001 then
267
			local theta = ACOS(-cosTheta)
268
			local invSinTheta = 1 / SIN(theta)
269
			startInterp = SIN((t - 1) * theta) * invSinTheta
270
			finishInterp = SIN(t * theta) * invSinTheta
271
		else
272
			startInterp = t - 1
273
			finishInterp = t
274
		end
275
	end
276
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
277
end
278
279
function Clerp(a, b, t)
280
	local qa = {QuaternionFromCFrame(a)}
281
	local qb = {QuaternionFromCFrame(b)}
282
	local ax, ay, az = a.x, a.y, a.z
283
	local bx, by, bz = b.x, b.y, b.z
284
	local _t = 1 - t
285
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
286
end
287
288
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
289
	local frame = IT("Frame")
290
	frame.BackgroundTransparency = TRANSPARENCY
291
	frame.BorderSizePixel = BORDERSIZEPIXEL
292
	frame.Position = POSITION
293
	frame.Size = SIZE
294
	frame.BackgroundColor3 = COLOR
295
	frame.BorderColor3 = BORDERCOLOR
296
	frame.Name = NAME
297
	frame.Parent = PARENT
298
	return frame
299
end
300
301
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
302
	local label = IT("TextLabel")
303
	label.BackgroundTransparency = 1
304
	label.Size = UD2(1, 0, 1, 0)
305
	label.Position = UD2(0, 0, 0, 0)
306
	label.TextColor3 = TEXTCOLOR
307
	label.TextStrokeTransparency = STROKETRANSPARENCY
308
	label.TextTransparency = TRANSPARENCY
309
	label.FontSize = TEXTFONTSIZE
310
	label.Font = TEXTFONT
311
	label.BorderSizePixel = BORDERSIZEPIXEL
312
	label.TextScaled = false
313
	label.Text = TEXT
314
	label.Name = NAME
315
	label.Parent = PARENT
316
	return label
317
end
318
319
function NoOutlines(PART)
320
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
321
end
322
323
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
324
	local NEWWELD = IT(TYPE)
325
	NEWWELD.Part0 = PART0
326
	NEWWELD.Part1 = PART1
327
	NEWWELD.C0 = C0
328
	NEWWELD.C1 = C1
329
	NEWWELD.Parent = PARENT
330
	return NEWWELD
331
end
332
333
local S = IT("Sound")
334
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
335
	local NEWSOUND = nil
336
	coroutine.resume(coroutine.create(function()
337
		NEWSOUND = S:Clone()
338
		NEWSOUND.Parent = PARENT
339
		NEWSOUND.Volume = VOLUME
340
		NEWSOUND.Pitch = PITCH
341
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
342
		NEWSOUND:play()
343
		if DOESLOOP == true then
344
			NEWSOUND.Looped = true
345
		else
346
			repeat wait(1) until NEWSOUND.Playing == false
347
			NEWSOUND:remove()
348
		end
349
	end))
350
	return NEWSOUND
351
end
352
353
local EyeSizes={
354
	NumberSequenceKeypoint.new(0,2,0),
355
	NumberSequenceKeypoint.new(1,0,0)
356
}
357
local EyeTrans={
358
	NumberSequenceKeypoint.new(0,0.5,0),
359
	NumberSequenceKeypoint.new(1,1,0)
360
}
361
local PE=Instance.new("ParticleEmitter",nil)
362
PE.LightEmission=.8
363
PE.Color = ColorSequence.new(BRICKC("Lime green").Color,BRICKC("Lime green").Color)
364
PE.Size=NumberSequence.new(EyeSizes)
365
PE.Transparency=NumberSequence.new(EyeTrans)
366
PE.Lifetime=NumberRange.new(0.35,1)
367
PE.Rotation=NumberRange.new(0,360)
368
PE.Rate=100
369
PE.VelocitySpread = 10000
370
PE.Acceleration = Vector3.new(0,85,0)
371
PE.Drag = 5
372
PE.Speed = NumberRange.new(0.1,5)
373
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
374
PE.ZOffset = 0.5
375
PE.Name = "PE"
376
PE.Enabled = false
377
378
function Fire(art)
379
	local PARTICLES = PE:Clone()
380
	PARTICLES.Parent = art
381
	PARTICLES.Enabled = true
382
	return PARTICLES
383
end
384
385
function CFrameFromTopBack(at, top, back)
386
	local right = top:Cross(back)
387
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
388
end
389
390
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
391
function WACKYEFFECT(Table)
392
	local TYPE = (Table.EffectType or "Sphere")
393
	local SIZE = (Table.Size or VT(1,1,1))
394
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
395
	local TRANSPARENCY = (Table.Transparency or 0)
396
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
397
	local CFRAME = (Table.CFrame or Torso.CFrame)
398
	local MOVEDIRECTION = (Table.MoveToPos or nil)
399
	local ROTATION1 = (Table.RotationX or 0)
400
	local ROTATION2 = (Table.RotationY or 0)
401
	local ROTATION3 = (Table.RotationZ or 0)
402
	local MATERIAL = (Table.Material or "Neon")
403
	local COLOR = (Table.Color or C3(1,1,1))
404
	local TIME = (Table.Time or 45)
405
	local SOUNDID = (Table.SoundID or nil)
406
	local SOUNDPITCH = (Table.SoundPitch or nil)
407
	local SOUNDVOLUME = (Table.SoundVolume or nil)
408
	coroutine.resume(coroutine.create(function()
409
		local PLAYSSOUND = false
410
		local SOUND = nil
411
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
412
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
413
			PLAYSSOUND = true
414
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
415
		end
416
		EFFECT.Color = COLOR
417
		local MSH = nil
418
		if TYPE == "Sphere" then
419
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
420
		elseif TYPE == "Block" or TYPE == "Box" then
421
			MSH = IT("BlockMesh",EFFECT)
422
			MSH.Scale = SIZE
423
		elseif TYPE == "Wave" then
424
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
425
		elseif TYPE == "Ring" then
426
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
427
		elseif TYPE == "Slash" then
428
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
429
		elseif TYPE == "Round Slash" then
430
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
431
		elseif TYPE == "Swirl" then
432
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
433
		elseif TYPE == "Skull" then
434
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
435
		elseif TYPE == "Crystal" then
436
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
437
		end
438
		if MSH ~= nil then
439
			local MOVESPEED = nil
440
			if MOVEDIRECTION ~= nil then
441
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
442
			end
443
			local GROWTH = SIZE - ENDSIZE
444
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
445
			if TYPE == "Block" then
446
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
447
			else
448
				EFFECT.CFrame = CFRAME
449
			end
450
			for LOOP = 1, TIME+1 do
451
				Swait()
452
				MSH.Scale = MSH.Scale - GROWTH/TIME
453
				if TYPE == "Wave" then
454
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
455
				end
456
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
457
				if TYPE == "Block" then
458
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
459
				else
460
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
461
				end
462
				if MOVEDIRECTION ~= nil then
463
					local ORI = EFFECT.Orientation
464
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
465
					EFFECT.Orientation = ORI
466
				end
467
			end
468
			if PLAYSSOUND == false then
469
				EFFECT:remove()
470
			else
471
				repeat wait(1) until SOUND.Playing == false
472
				EFFECT:remove()
473
			end
474
		else
475
			if PLAYSSOUND == false then
476
				EFFECT:remove()
477
			else
478
				repeat Swait() until SOUND.Playing == false
479
				EFFECT:remove()
480
			end
481
		end
482
	end))
483
end
484
485
function MakeForm(PART,TYPE)
486
	if TYPE == "Cyl" then
487
		local MSH = IT("CylinderMesh",PART)
488
	elseif TYPE == "Ball" then
489
		local MSH = IT("SpecialMesh",PART)
490
		MSH.MeshType = "Sphere"
491
	elseif TYPE == "Wedge" then
492
		local MSH = IT("SpecialMesh",PART)
493
		MSH.MeshType = "Wedge"
494
	end
495
end
496
497
Debris = game:GetService("Debris")
498
499
function CastProperRay(StartPos, EndPos, Distance, Ignore)
500
	local DIRECTION = CF(StartPos,EndPos).lookVector
501
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
502
end
503
504
local HATWELD = nil
505
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
506
	PLAYMAINANIM = false
507
	if WhichPose == "Cast1" then
508
		for i=0, Time, 0.1 / Animation_Speed do
509
			Swait()
510
			if Magic == true then
511
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
512
			end
513
			if Gyro ~= nil and Gyro ~= false then
514
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
515
			end
516
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
517
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
518
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
519
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
520
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
521
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
522
		end
523
	elseif WhichPose == "Cast2" then
524
		for i=0, Time, 0.1 / Animation_Speed do
525
			Swait()
526
			if Magic == true then
527
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
528
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
529
			end
530
			if Gyro ~= nil and Gyro ~= false then
531
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
532
			end
533
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
534
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
535
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
536
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
537
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
538
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
539
		end
540
	elseif WhichPose == "RightArmUp" then
541
		for i=0, Time, 0.1 / Animation_Speed do
542
			Swait()
543
			if Magic == true then
544
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
545
			end
546
			if Gyro ~= nil and Gyro ~= false then
547
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
548
			end
549
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
550
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
551
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
552
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
553
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
554
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
555
		end
556
	elseif WhichPose == "Taunt" then
557
		for i=0, Time, 0.1 / Animation_Speed do
558
			Swait()
559
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
560
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
561
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
562
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
563
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
564
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
565
		end
566
		HATWELD.Part0 = RightArm
567
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
568
		CreateSound(221057812,Torso,10,1,false)
569
		for i=0, Time*2, 0.1 / Animation_Speed do
570
			Swait()
571
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
572
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
573
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
574
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
575
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
576
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
577
		end
578
		for i=0, Time, 0.1 / Animation_Speed do
579
			Swait()
580
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
581
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
582
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
583
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
584
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
585
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
586
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
587
		end
588
		HATWELD.Part0 = Head
589
		HATWELD.C0 = CF(0,0.35,0)
590
	elseif WhichPose == "Prepare key" then
591
		for i=0, Time, 0.1 / Animation_Speed do
592
			Swait()
593
			if Gyro ~= nil and Gyro ~= false then
594
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
595
			end
596
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
597
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
598
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
599
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
600
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
601
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
602
		end
603
	elseif WhichPose == "Turn key" then
604
		for i=0, Time, 0.1 / Animation_Speed do
605
			Swait()
606
			if Gyro ~= nil and Gyro ~= false then
607
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
608
			end
609
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
610
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
611
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
612
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
613
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
614
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
615
		end
616
	end
617
	PLAYMAINANIM = true
618
end
619
620
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
621
function Lightning(Table)
622
	local Color = Table.Color or C3(1,1,1)
623
	local StartPos = Table.Start or Torso.Position
624
	local EndPos = Table.End or Mouse.Hit.p
625
	local SegmentLength = Table.SegmentL or 2
626
	local Thickness = Table.Thickness or 0.1
627
	local Dissapear = Table.DoesFade or false
628
	local Parent = Table.Ignore or Character
629
	local MaxDist = Table.MaxDist or 400
630
	local Branches = Table.Branches or false
631
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
632
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
633
	local LIGHTNINGMODEL = IT("Model",Effects)
634
	LIGHTNINGMODEL.Name = "Lightning"
635
	local LastBolt = nil
636
	for E = 1, DISTANCE do
637
		local ExtraSize = (DISTANCE-E)/15
638
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Lime green"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
639
		PART.Color = Color
640
		MakeForm(PART,"Cyl")
641
		if LastBolt == nil then
642
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
643
		else
644
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
645
		end
646
		LastBolt = PART
647
		if Branches == true then
648
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
649
			if CHOICE == 1 then
650
				local LASTBRANCH = nil
651
				for i = 1, MRANDOM(2,5) do
652
					local ExtraSize2 = ((DISTANCE-E)/25)/i
653
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Lime green"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
654
					PART.Color = Color
655
					MakeForm(PART,"Cyl")
656
					if LASTBRANCH == nil then
657
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
658
					else
659
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
660
					end
661
					LASTBRANCH = PART
662
				end
663
			end
664
		end
665
	end
666
	if Dissapear == true then
667
		coroutine.resume(coroutine.create(function()
668
			for i = 1, 10 do
669
				Swait()
670
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
671
					if c.ClassName == "Part" then
672
						c.Transparency = i/10
673
					end
674
				end
675
			end
676
			LIGHTNINGMODEL:remove()
677
		end))
678
	elseif Dissapear == false then
679
		Debris:AddItem(LIGHTNINGMODEL,0.1)
680
	end
681
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
682
end
683
684
--//=================================\\
685
--||	     WEAPON CREATION
686
--\\=================================//
687
688
for i = 1, 15 do
689
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
690
	FACE.Color = C3(0,0,0)
691
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
692
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
693
end
694
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
695
MakeForm(HAT1,"Cyl")
696
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
697
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
698
BELT.Color = C3(15/255,15/255,15/255)
699
MakeForm(BELT,"Cyl")
700
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
701
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
702
MakeForm(HAT2,"Cyl")
703
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
704
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
705
BELT.Color = C3(15/255,15/255,15/255)
706
MakeForm(BELT,"Cyl")
707
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
708
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
709
MakeForm(GEM,"Ball")
710
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
711
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
712
MakeForm(GEM,"Ball")
713
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
714
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
715
MakeForm(GEM,"Ball")
716
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
717
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
718
MakeForm(GEM,"Ball")
719
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
720
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
721
BELT.Color = C3(15/255,15/255,15/255)
722
MakeForm(BELT,"Cyl")
723
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
724
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
725
BELT.Color = C3(15/255,15/255,15/255)
726
MakeForm(BELT,"Cyl")
727
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
728
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
729
BELT.Color = C3(15/255,15/255,15/255)
730
MakeForm(BELT,"Cyl")
731
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
732
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
733
BELT.Color = C3(15/255,15/255,15/255)
734
MakeForm(BELT,"Cyl")
735
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
736
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
737
MakeForm(BELT,"Ball")
738
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
739
Humanoid.DisplayDistanceType = "None"
740
local naeeym2 = IT("BillboardGui",Character)
741
naeeym2.AlwaysOnTop = true
742
naeeym2.Size = UDim2.new(5,35,2,15)
743
naeeym2.StudsOffset = Vector3.new(0,3,0)
744
naeeym2.MaxDistance = 75
745
naeeym2.Adornee = Character.Head
746
naeeym2.Name = "Name"
747
naeeym2.PlayerToHideFrom = Player
748
local tecks2 = IT("TextLabel",naeeym2)
749
tecks2.BackgroundTransparency = 1
750
tecks2.TextScaled = true
751
tecks2.BorderSizePixel = 0
752
tecks2.Text = "Warden"
753
tecks2.Font = "Bodoni"
754
tecks2.TextSize = 30
755
tecks2.TextStrokeTransparency = 0.5
756
tecks2.TextColor3 = C3(0,0,0)
757
tecks2.TextStrokeColor3 = BRICKC"Lime green".Color
758
tecks2.Size = UDim2.new(1,0,0.5,0)
759
tecks2.Parent = naeeym2
760
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.6,0.1,1)/2,false)
761
MakeForm(EYE,"Ball")
762
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
763
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.6,0.1,1)/2,false)
764
MakeForm(EYE,"Ball")
765
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
766
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false)
767
MakeForm(EYE,"Ball")
768
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
769
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false)
770
MakeForm(EYE,"Ball")
771
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
772
773
local top = Instance.new("Shirt")
774
top.ShirtTemplate = "rbxassetid://676428254"
775
top.Parent = Character
776
top.Name = "Cloth"
777
local bottom = Instance.new("Pants")
778
bottom.PantsTemplate = "rbxassetid://676428351"
779
bottom.Parent = Character
780
bottom.Name = "Cloth"
781
for _, c in pairs(Character:GetChildren()) do
782
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
783
		c.Material = "Neon"
784
		if c:FindFirstChildOfClass("ParticleEmitter") then
785
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
786
		end
787
		c.Color = C3(1,1,1)
788
		if c == Head then
789
			if c:FindFirstChild("face") then
790
				c.face:remove()
791
			end
792
		end
793
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
794
		c:remove()
795
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
796
		c:remove()
797
	end
798
end
799
local BODY = {}
800
for _, c in pairs(Character:GetDescendants()) do
801
	if c:IsA("BasePart") and c.Name ~= "Handle" then
802
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
803
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
804
		end
805
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
806
	elseif c:IsA("JointInstance") then
807
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
808
	end
809
end
810
for e = 1, #BODY do
811
	if BODY[e] ~= nil then
812
		local STUFF = BODY[e]
813
		local PART = STUFF[1]
814
		local PARENT = STUFF[2]
815
		local MATERIAL = STUFF[3]
816
		local COLOR = STUFF[4]
817
		local TRANSPARENCY = STUFF[5]
818
		if PART.ClassName == "Part" and PART ~= RootPart then
819
			PART.Material = MATERIAL
820
			PART.Color = COLOR
821
			PART.Transparency = TRANSPARENCY
822
		end
823
		PART.AncestryChanged:Connect(function()
824
			PART.Parent = PARENT
825
		end)
826
	end
827
end
828
function refit()
829
	Character.Parent = workspace
830
	for e = 1, #BODY do
831
		if BODY[e] ~= nil then
832
			local STUFF = BODY[e]
833
			local PART = STUFF[1]
834
			local PARENT = STUFF[2]
835
			local MATERIAL = STUFF[3]
836
			local COLOR = STUFF[4]
837
			local TRANSPARENCY = STUFF[5]
838
			if PART.ClassName == "Part" and PART ~= RootPart then
839
				PART.Material = MATERIAL
840
				PART.Color = COLOR
841
				PART.Transparency = TRANSPARENCY
842
			end
843
			if PART.Parent ~= PARENT then
844
				Humanoid:remove()
845
				PART.Parent = PARENT
846
				Humanoid = IT("Humanoid",Character)
847
			end
848
		end
849
	end
850
end
851
local SKILLTEXTCOLOR = BRICKC"Lime green".Color
852
local SKILLFONT = "Bodoni"
853
local SKILLTEXTSIZE = 7
854
855
Humanoid.Died:connect(function()
856
	refit()
857
end)
858
859
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
860
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
861
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
862
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
863
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
864
865
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
866
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
867
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
868
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
869
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
870
871
--//=================================\\
872
--||			DAMAGING
873
--\\=================================//
874
875
function ApplyAoE(POSITION,RANGE,FLING,BURN)
876
	local CHILDREN = workspace:GetDescendants()
877
	for index, CHILD in pairs(CHILDREN) do
878
		if CHILD.ClassName == "Model" and CHILD ~= Character then
879
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
880
			if HUM then
881
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
882
				if TORSO then
883
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
884
						CHILD:BreakJoints()
885
						if FLING ~= 0 then
886
							for _, c in pairs(CHILD:GetChildren()) do
887
								if c:IsA("BasePart") and c.Transparency == 0 then
888
									if BURN == true then
889
										Fire(c)
890
									end
891
									local bv = Instance.new("BodyVelocity") 
892
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
893
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
894
									bv.Parent = c
895
									Debris:AddItem(bv,0.05)
896
								end
897
							end
898
						end
899
					end
900
				end
901
			end
902
		end
903
	end
904
end
905
906
--//=================================\\
907
--||	ATTACK FUNCTIONS AND STUFF
908
--\\=================================//
909
910
function Warden_Zap()
911
	ATTACK = true
912
	Rooted = false
913
	local GYRO = IT("BodyGyro",RootPart)
914
	GYRO.D = 750
915
	GYRO.P = 20000
916
	GYRO.MaxTorque = VT(0,40000000,0)
917
	CreateSound(348663022,RightArm,1.5,2,false)
918
	Pose("Cast1",0.8,1,true,GYRO)
919
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
920
	local Hitpos = LightningTable.End
921
	ApplyAoE(Hitpos,10,35)
922
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
923
	for i = 1, 4 do
924
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
925
	end
926
	Pose("Cast1",0.8,1,true)
927
	GYRO:remove()
928
	ATTACK = false
929
	Rooted = false
930
end
931
932
function Warden_Thunder()
933
	ATTACK = true
934
	Rooted = false
935
	local GYRO = IT("BodyGyro",RootPart)
936
	GYRO.D = 750
937
	GYRO.P = 20000
938
	GYRO.MaxTorque = VT(0,40000000,0)
939
	CreateSound(469345336,Torso,3,2,false)
940
	Pose("Cast2",1.5,2,true,GYRO)
941
	coroutine.resume(coroutine.create(function()
942
		local FRAME = RootPart.CFrame
943
		for i = 1, 25 do
944
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
945
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
946
			local Hitpos = LightningTable.End
947
			ApplyAoE(Hitpos,20,15)
948
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
949
			for i = 1, 4 do
950
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
951
			end
952
			wait(0.05)
953
		end
954
	end))
955
	Pose("Cast2",1.5,0.7,true)
956
	GYRO:remove()
957
	ATTACK = false
958
	Rooted = false
959
end
960
961
function Inferno_Ring()
962
	ATTACK = true
963
	Rooted = false
964
	local GYRO = IT("BodyGyro",RootPart)
965
	GYRO.D = 750
966
	GYRO.P = 20000
967
	GYRO.MaxTorque = VT(0,40000000,0)
968
	local FIRE = IT("Model",Effects)
969
	FIRE.Name = "Fire"
970
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "Center", VT(0,0,0))
971
	FIRE.PrimaryPart = MAIN
972
	local FIRES = {}
973
	for i = 1, 45 do
974
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "RingPart", VT(3,3,3))
975
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
976
		local F = Fire(PRT)
977
		table.insert(FIRES,F)
978
	end
979
	repeat
980
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
981
		Pose("Cast1",1.5,0.01,false,GYRO)
982
	until HOLD == true
983
	coroutine.resume(coroutine.create(function()
984
		for i = 1, 4 do
985
			ApplyAoE(MAIN.Position,21,-15,true)
986
			CreateSound(463598785,MAIN,3,1,false)
987
			for E = 1, #FIRES do
988
				if FIRES[E] ~= nil then
989
					FIRES[E].Acceleration = VT(0,300,0)
990
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
991
				end
992
			end
993
			wait(0.3)
994
		end
995
		for E = 1, #FIRES do
996
			if FIRES[E] ~= nil then
997
				FIRES[E].Enabled = false
998
			end
999
		end
1000
		Debris:AddItem(FIRE,5)
1001
	end))
1002
	CreateSound(215395388,RightArm,3,2,false)
1003
	Pose("RightArmUp",1.5,0.5,true)
1004
	GYRO:remove()
1005
	ATTACK = false
1006
	Rooted = false
1007
end
1008
1009
function Warden_Wall()
1010
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1011
	if HITFLOOR ~= nil then
1012
		if HITFLOOR.Anchored == true then
1013
			local WALL = HITFLOOR:Clone()
1014
			WALL.Size = VT(45,45,5)
1015
			WALL.Parent = Effects
1016
			WALL.Name = "Wall"
1017
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1018
			CreateSound(130972023,WALL,5,0.8,false)
1019
			ATTACK = true
1020
			Rooted = true
1021
			local HIT = WALL.Touched:Connect(function(hit)
1022
				if hit.Parent ~= Character then
1023
					hit:BreakJoints()
1024
				end
1025
			end)
1026
			coroutine.resume(coroutine.create(function()
1027
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1028
				for i = 1, 90 do
1029
					Swait()
1030
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1031
				end
1032
				HIT:disconnect()
1033
				wait(5)
1034
				for i = 1, 46 do
1035
					Swait()
1036
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1037
				end
1038
				WALL:remove()
1039
			end))
1040
			Pose("RightArmUp",1.5,1.2,true)
1041
			ATTACK = false
1042
			Rooted = false
1043
		end
1044
	end
1045
end
1046
1047
function Prison_Key()
1048
	if Mouse.Target ~= nil then
1049
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1050
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1051
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1052
			local GYRO = IT("BodyGyro",RootPart)
1053
			GYRO.D = 750
1054
			GYRO.P = 20000
1055
			GYRO.MaxTorque = VT(0,40000000,0)
1056
			local grav = Instance.new("BodyPosition",TORSO)
1057
			grav.D = 15
1058
			grav.P = 20000
1059
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1060
			grav.position = TORSO.Position
1061
			local GYRO2 = IT("BodyGyro",TORSO)
1062
			GYRO2.D = 750
1063
			GYRO2.P = 20000
1064
			GYRO2.MaxTorque = VT(0,40000000,0)
1065
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1066
			grav.Name = "Jail"
1067
			local LOCKPARTS = {}
1068
			ATTACK = true
1069
			Rooted = false
1070
			local LOCK = IT("Model",Effects)
1071
			LOCK.Name = "Lock"
1072
			local LOCK2 = IT("Model",LOCK)
1073
			LOCK2.Name = "Metal"
1074
			--CREATE LOCK--
1075
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1076
				LOCK.PrimaryPart = BASE
1077
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1078
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1079
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1080
				MakeForm(PRT,"Cyl")
1081
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1082
				PRT.Color = C3(0,0,0)
1083
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1084
				MakeForm(PRT,"Cyl")
1085
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1086
				PRT.Color = C3(0,0,0)
1087
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1088
				for i = 1, 45 do
1089
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1090
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1091
				end
1092
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1093
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1094
				LOCK2.PrimaryPart = PRT
1095
			---------------
1096
			local CHILDREN = LOCK:GetDescendants()
1097
			for index, CHILD in pairs(CHILDREN) do
1098
				if CHILD:IsA("BasePart") then
1099
					CHILD.Transparency = 1
1100
				end
1101
			end
1102
			for i = 1, 75 do
1103
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1104
				Swait()
1105
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1106
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1107
				local CHILDREN = LOCK:GetDescendants()
1108
				for index, CHILD in pairs(CHILDREN) do
1109
					if CHILD:IsA("BasePart") then
1110
						CHILD.Transparency = CHILD.Transparency - 1/75
1111
					end
1112
				end
1113
			end
1114
			HUM.DisplayDistanceType = "None"
1115
			local KEY = IT("Model",Effects)
1116
			KEY.Name = "Key"
1117
			--CREATE KEY--
1118
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "KeyBase", VT(0.1, 1, 0.1),false)
1119
				KEY.PrimaryPart = KBASE
1120
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1121
				local WLD = weldBetween(RightArm,KBASE)
1122
				for i = 1, 45 do
1123
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.1, 0.1, 0.1),false)
1124
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1125
					weldBetween(KBASE,PRT)
1126
				end
1127
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.3, 0.1, 0.1),false)
1128
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1129
				weldBetween(KBASE,PRT)
1130
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.3, 0.1, 0.1),false)
1131
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1132
				weldBetween(KBASE,PRT)
1133
			--------------
1134
			Rooted = true
1135
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1136
			coroutine.resume(coroutine.create(function()
1137
				for i = 1, 10 do
1138
					Swait()
1139
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1140
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1141
				end
1142
				CreateSound(1149318312,BASE,5,1,false)
1143
				CreateSound(160772554,BASE,3,1,false)
1144
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1145
				for i = 1, 4 do
1146
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1147
				end
1148
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1149
				wait(1)
1150
				TORSO.Parent.Parent = LOCK
1151
				for i = 1, 75 do
1152
					Swait()
1153
					local CHILDREN = KEY:GetDescendants()
1154
					for index, CHILD in pairs(CHILDREN) do
1155
						if CHILD:IsA("BasePart") then
1156
							CHILD.Transparency = i/25
1157
						end
1158
					end
1159
					local CHILDREN = LOCK:GetDescendants()
1160
					for index, CHILD in pairs(CHILDREN) do
1161
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1162
							CHILD.Transparency = CHILD.Transparency + 1/75
1163
						elseif CHILD.ClassName == "Decal" then
1164
							CHILD.Transparency = CHILD.Transparency + 1/75
1165
						end
1166
					end
1167
				end
1168
				TORSO.Parent:ClearAllChildren()
1169
				KEY:remove()
1170
				LOCK:remove()
1171
			end))
1172
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1173
			GYRO:remove()
1174
			ATTACK = false
1175
			Rooted = false
1176
		end
1177
	end
1178
end
1179
1180
function Hat()
1181
	ATTACK = true
1182
	Rooted = false
1183
	Pose("Taunt",0.4,1.2,false)
1184
	ATTACK = false
1185
	Rooted = false
1186
end
1187
1188
--//=================================\\
1189
--||	  ASSIGN THINGS TO KEYS
1190
--\\=================================//
1191
1192
function MouseDown(Mouse)
1193
	HOLD = true
1194
	if ATTACK == false then
1195
	end
1196
end
1197
1198
function MouseUp(Mouse)
1199
HOLD = false
1200
end
1201
1202
function KeyDown(Key)
1203
	KEYHOLD = true
1204
	if Key == "z" and ATTACK == false then
1205
		Warden_Zap()
1206
	end
1207
1208
	if Key == "b" and ATTACK == false then
1209
		Warden_Thunder()
1210
	end
1211
1212
	if Key == "c" and ATTACK == false then
1213
		Inferno_Ring()
1214
	end
1215
1216
	if Key == "v" and ATTACK == false then
1217
		Warden_Wall()
1218
	end
1219
1220
	if Key == "x" and ATTACK == false then
1221
		Prison_Key()
1222
	end
1223
1224
	if Key == "t" and ATTACK == false then
1225
		Hat()
1226
	end
1227
end
1228
1229
function KeyUp(Key)
1230
	KEYHOLD = false
1231
end
1232
1233
	Mouse.Button1Down:connect(function(NEWKEY)
1234
		MouseDown(NEWKEY)
1235
	end)
1236
	Mouse.Button1Up:connect(function(NEWKEY)
1237
		MouseUp(NEWKEY)
1238
	end)
1239
	Mouse.KeyDown:connect(function(NEWKEY)
1240
		KeyDown(NEWKEY)
1241
	end)
1242
	Mouse.KeyUp:connect(function(NEWKEY)
1243
		KeyUp(NEWKEY)
1244
	end)
1245
1246
--//=================================\\
1247
--\\=================================//
1248
1249
1250
function unanchor()
1251
	if UNANCHOR == true then
1252
		g = Character:GetChildren()
1253
		for i = 1, #g do
1254
			if g[i].ClassName == "Part" then
1255
				g[i].Anchored = false
1256
			end
1257
		end
1258
	end
1259
end
1260
1261
1262
--//=================================\\
1263
--||	WRAP THE WHOLE SCRIPT UP
1264
--\\=================================//
1265
1266
Humanoid.Changed:connect(function(Jump)
1267
	if Jump == "Jump" and (Disable_Jump == true) then
1268
		Humanoid.Jump = false
1269
	end
1270
end)
1271
1272
while true do
1273
	Swait()
1274
	script.Parent = WEAPONGUI
1275
	Humanoid.Parent = Character
1276
	if Humanoid then
1277
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1278
		IDLEANIMATION:Play()
1279
	end
1280
	if ANIMATE.Parent == Character then
1281
		ANIMATE:Destroy()
1282
	end
1283
	SINE = SINE + CHANGE
1284
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1285
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1286
	Humanoid.HipHeight = 1
1287
	Humanoid.Name = "Warden"
1288
	Humanoid.PlatformStand = false
1289
	if PLAYMAINANIM == true then
1290
		if TORSOVELOCITY < 1 then
1291
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1292
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1293
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1294
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1295
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1296
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1297
		elseif TORSOVELOCITY > 1 then
1298
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1299
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1300
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1301
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1302
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1303
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1304
		end
1305
	end
1306
	unanchor()
1307
	Humanoid.MaxHealth = "inf"
1308
	Humanoid.Health = "inf"
1309
	if Rooted == false then
1310
		Disable_Jump = false
1311
		Humanoid.WalkSpeed = Speed
1312
	elseif Rooted == true then
1313
		Disable_Jump = true
1314
		Humanoid.WalkSpeed = 0
1315
	end
1316
	for _, c in pairs(Character:GetChildren()) do
1317
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1318
			c.Material = "Neon"
1319
			if c:FindFirstChildOfClass("ParticleEmitter") then
1320
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1321
			end
1322
			c.Color = C3(1,1,1)
1323
			if c == Head then
1324
				if c:FindFirstChild("face") then
1325
					c.face:remove()
1326
				end
1327
			end
1328
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1329
			c:remove()
1330
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1331
			c:remove()
1332
		end
1333
	end
1334
	sick.SoundId = "rbxassetid://1494340971"
1335
	sick.Looped = true
1336
	sick.Pitch = 1
1337
	sick.Volume = 3
1338
	sick:Resume()
1339
	sick.Parent = Torso
1340
	refit()
1341
	if Head:FindFirstChildOfClass("Sound") then
1342
		Head:FindFirstChildOfClass("Sound"):remove()
1343
	end
1344
end
1345
1346
--//=================================\\
1347
--\\=================================//
1348
1349
1350
1351
1352
1353
--//====================================================\\--
1354
--||			  		 END OF SCRIPT
1355
--\\====================================================//--