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| 1 | on right click on a sign: | |
| 2 | line 1 of the clicked block is "&3%l><><><><><><><><><" | |
| 3 | line 2 of the clicked block is "&a&lちくわあちゅれ" | |
| 4 | line 3 of the clicked block is "&c&lcheckpoint" | |
| 5 | line 4 of the clicked block is "&3&l><><><><><><><><><": | |
| 6 | player is on ground | |
| 7 | set {%region at player%.%player%.cp} to location of player
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| 8 | message "&e&lCheckpoint saved." | |
| 9 | if {blockcp.%player%} is equal to 2:
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| 10 | set {blockcp.%player%} to 1
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| 11 | stop | |
| 12 | if {blockcp.%player%} is not set:
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| 13 | set {blockcp.%player%} to 1
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| 14 | stop | |
| 15 | ||
| 16 | on right click on a sign: | |
| 17 | line 1 of the clicked block is "&2CheckPoint" | |
| 18 | line 2 of the clicked block is "%region at player%" | |
| 19 | line 3 of the clicked block is "&8Block" | |
| 20 | line 4 of the clicked block is "&9==&4RightClick&9==": | |
| 21 | set {%region at player%.%player%.blockcp} to location of clicked block
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| 22 | message "&a[CP]&fチェックポイントを設定しました&7(%region at player%)" | |
| 23 | if {blockcp.%player%} is not set:
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| 24 | set {blockcp.%player%} to 2
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| 25 | stop | |
| 26 | if {blockcp.%player%} is equal to 1:
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| 27 | set {blockcp.%player%} to 2
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| 28 | stop | |
| 29 | ||
| 30 | on sign change: | |
| 31 | line 1 is "cp" | |
| 32 | - | set line 4 to "&3%l><><><><><><><><><" |
| 32 | + | set line 4 to "&3&l><><><><><><><><><" |
| 33 | - | set line 1 to "&3%l><><><><><><><><><" |
| 33 | + | set line 1 to "&3&l><><><><><><><><><" |
| 34 | set line 3 to "&c&lcheckpoint" | |
| 35 | set line 2 to "&a&lちくわあちゅれ" | |
| 36 | message "&a[CP]&fcpを設置しました" | |
| 37 | message "&a[CP]&f固定cpにするには2行目にblockと打ちます" | |
| 38 | ||
| 39 | on rightclick with brick: | |
| 40 | player's gamemode is adventure | |
| 41 | if {blockcp.%player%} is equal to 1:
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| 42 | teleport player to {%region at player%.%player%.cp}
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| 43 | if {blockcp.%player%} is equal to 2:
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| 44 | teleport player to {%region at player%.%player%.blockcp}
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| 45 | if {blockcp.%player%} is not set:
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| 46 | set {blockcp.%player%} to 1
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| 47 | ||
| 48 | ||
| 49 | on sign change: | |
| 50 | line 2 is "block" | |
| 51 | set line 4 to "&9==&4RightClick&9==" | |
| 52 | set line 1 to "&2CheckPoint" | |
| 53 | set line 3 to "&8Block" | |
| 54 | set line 2 to "%region at player%" | |
| 55 | ||
| 56 | on walking on tnt: | |
| 57 | player's gamemode is adventure | |
| 58 | if {blockcp.%player%} is equal to 1:
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| 59 | teleport player to {%region at player%.%player%.cp}
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| 60 | if {blockcp.%player%} is equal to 2:
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| 61 | teleport player to {%region at player%.%player%.blockcp}
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| 62 | if {blockcp.%player%} is not set:
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| 63 | set {blockcp.%player%} to 1 |