SHOW:
|
|
- or go back to the newest paste.
1 | --[[KillerDarkness0105's/Codex#6685 Touhou magic script]]-- | |
2 | ||
3 | ||
4 | ||
5 | Player=game:GetService("Players").LocalPlayer | |
6 | Character=Player.Character | |
7 | PlayerGui=Player.PlayerGui | |
8 | Backpack=Player.Backpack | |
9 | Torso=Character.Torso | |
10 | Head=Character.Head | |
11 | Humanoid=Character.Humanoid | |
12 | LeftArm=Character["Left Arm"] | |
13 | LeftLeg=Character["Left Leg"] | |
14 | RightArm=Character["Right Arm"] | |
15 | RightLeg=Character["Right Leg"] | |
16 | LS=Torso["Left Shoulder"] | |
17 | LH=Torso["Left Hip"] | |
18 | RS=Torso["Right Shoulder"] | |
19 | RH=Torso["Right Hip"] | |
20 | Face = Head.face | |
21 | Neck=Torso.Neck | |
22 | it=Instance.new | |
23 | attacktype=1 | |
24 | attacktype2=1 | |
25 | vt=Vector3.new | |
26 | cf=CFrame.new | |
27 | cn=CFrame.new | |
28 | euler=CFrame.fromEulerAnglesXYZ | |
29 | angles=CFrame.Angles | |
30 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
31 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
32 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
33 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
34 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
35 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
36 | RootPart=Character.HumanoidRootPart | |
37 | RootJoint=RootPart.RootJoint | |
38 | RootCF=euler(-1.57,0,3.14) | |
39 | attack = false | |
40 | attackdebounce = false | |
41 | trispeed=.2 | |
42 | attackmode='none' | |
43 | local idle=0 | |
44 | local Anim="Idle" | |
45 | stance = false | |
46 | local ff = 2 | |
47 | noleg = false | |
48 | evadecooldown = false | |
49 | Humanoid.Animator.Parent = nil | |
50 | equip = false | |
51 | local Effects = {} | |
52 | attackspeed = 0.14 | |
53 | df = false | |
54 | Swing = 1 | |
55 | local sine = 0 | |
56 | local change = 1 | |
57 | local val = 0 | |
58 | magic = false | |
59 | cam = workspace.CurrentCamera | |
60 | deb = game:GetService("Debris") | |
61 | RbxUtility = LoadLibrary("RbxUtility") | |
62 | Create = RbxUtility.Create | |
63 | Humanoid.WalkSpeed = 32 | |
64 | Humanoid.JumpPower = 76 | |
65 | local g ="Lime green" | |
66 | local r ="Dark indigo" | |
67 | ||
68 | ||
69 | ||
70 | ||
71 | ||
72 | ||
73 | music = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music. You may wanna leave this at torso tho... | |
74 | music.Volume = 0.5 | |
75 | music.TimePosition = 0 | |
76 | music.Pitch = 1 | |
77 | if Player.Name == "TheSatanicAngel" then | |
78 | - | music.SoundId = "rbxassetid://512289595"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 |
78 | + | music.SoundId = "rbxassetid://1114407205"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 |
79 | else | |
80 | - | music.SoundId = "rbxassetid://803364705"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 |
80 | + | music.SoundId = "rbxassetid://1114407205"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 |
81 | end | |
82 | music.Looped = true | |
83 | music:Play() | |
84 | ||
85 | ||
86 | ||
87 | ||
88 | ||
89 | ||
90 | ||
91 | local handee = Instance.new("Part") | |
92 | handee.Parent = Character | |
93 | handee.Size = Vector3.new(.2,.2,.2) | |
94 | handee.Archivable = true | |
95 | handee.Transparency = 1 | |
96 | handee.CanCollide = false | |
97 | handee.BrickColor = BrickColor.new("Cyan") | |
98 | handee.Material = "Neon" | |
99 | local handeeweld = Instance.new("Weld") | |
100 | handeeweld.Parent = handee | |
101 | handeeweld.Part0 = RightArm | |
102 | handeeweld.Part1 = handee | |
103 | handeeweld.C1 = CFrame.new(0, 0.97, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
104 | handeeweld.Part0 = RightArm | |
105 | ||
106 | ||
107 | ||
108 | ||
109 | ||
110 | ||
111 | ||
112 | ||
113 | ||
114 | ||
115 | ||
116 | ||
117 | so = function(id,par,vol,pit) | |
118 | coroutine.resume(coroutine.create(function() | |
119 | local sou = Instance.new("Sound",par or workspace) | |
120 | sou.Volume=vol | |
121 | sou.Pitch=pit or 1 | |
122 | sou.SoundId=id | |
123 | swait() | |
124 | sou:play() | |
125 | game:GetService("Debris"):AddItem(sou,8) | |
126 | end)) | |
127 | end | |
128 | ||
129 | --save shoulders | |
130 | RSH, LSH=nil, nil | |
131 | --welds | |
132 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
133 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
134 | LH=Torso["Left Hip"] | |
135 | RH=Torso["Right Hip"] | |
136 | TorsoColor=Torso.BrickColor | |
137 | function NoOutline(Part) | |
138 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
139 | end | |
140 | player=Player | |
141 | ch=Character | |
142 | RSH=ch.Torso["Right Shoulder"] | |
143 | LSH=ch.Torso["Left Shoulder"] | |
144 | -- | |
145 | RSH.Parent=nil | |
146 | LSH.Parent=nil | |
147 | -- | |
148 | RW.Name="Right Shoulder" | |
149 | RW.Part0=ch.Torso | |
150 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
151 | RW.C1=cf(0, 0.5, 0) | |
152 | RW.Part1=ch["Right Arm"] | |
153 | RW.Parent=ch.Torso | |
154 | -- | |
155 | LW.Name="Left Shoulder" | |
156 | LW.Part0=ch.Torso | |
157 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
158 | LW.C1=cf(0, 0.5, 0) | |
159 | LW.Part1=ch["Left Arm"] | |
160 | LW.Parent=ch.Torso | |
161 | ||
162 | ||
163 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
164 | local wld = Instance.new("Weld", wp1) | |
165 | wld.Part0 = wp0 | |
166 | wld.Part1 = wp1 | |
167 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
168 | end | |
169 | ||
170 | ||
171 | newWeld(RootPart, Torso, 0, -1, 0) | |
172 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
173 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
174 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
175 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
176 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
177 | ||
178 | Player=game:GetService('Players').LocalPlayer | |
179 | Character=Player.Character | |
180 | mouse=Player:GetMouse() | |
181 | m=Instance.new('Model',Character) | |
182 | ||
183 | ||
184 | local function weldBetween(a, b) | |
185 | local weldd = Instance.new("ManualWeld") | |
186 | weldd.Part0 = a | |
187 | weldd.Part1 = b | |
188 | weldd.C0 = CFrame.new() | |
189 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
190 | weldd.Parent = a | |
191 | return weldd | |
192 | end | |
193 | ||
194 | ArtificialHB = Instance.new("BindableEvent", script) | |
195 | ArtificialHB.Name = "Heartbeat" | |
196 | ||
197 | script:WaitForChild("Heartbeat") | |
198 | ||
199 | frame = 1 / 60 | |
200 | tf = 0 | |
201 | allowframeloss = false | |
202 | tossremainder = false | |
203 | lastframe = tick() | |
204 | script.Heartbeat:Fire() | |
205 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
206 | tf = tf + s | |
207 | if tf >= frame then | |
208 | if allowframeloss then | |
209 | script.Heartbeat:Fire() | |
210 | lastframe = tick() | |
211 | else | |
212 | for i = 1, math.floor(tf / frame) do | |
213 | script.Heartbeat:Fire() | |
214 | end | |
215 | lastframe = tick() | |
216 | end | |
217 | if tossremainder then | |
218 | tf = 0 | |
219 | else | |
220 | tf = tf - frame * math.floor(tf / frame) | |
221 | end | |
222 | end | |
223 | end) | |
224 | ||
225 | function swait(num) | |
226 | if num == 0 or num == nil then | |
227 | ArtificialHB.Event:wait() | |
228 | else | |
229 | for i = 0, num do | |
230 | ArtificialHB.Event:wait() | |
231 | end | |
232 | end | |
233 | end | |
234 | ||
235 | ||
236 | ||
237 | function RemoveOutlines(part) | |
238 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
239 | end | |
240 | ||
241 | ||
242 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
243 | local fp = it("Part") | |
244 | fp.formFactor = formfactor | |
245 | fp.Parent = parent | |
246 | fp.Reflectance = reflectance | |
247 | fp.Transparency = transparency | |
248 | fp.CanCollide = false | |
249 | fp.Locked = true | |
250 | fp.BrickColor = brickcolor | |
251 | fp.Name = name | |
252 | fp.Size = size | |
253 | fp.Position = Torso.Position | |
254 | NoOutline(fp) | |
255 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
256 | fp.Material = "Neon" | |
257 | else | |
258 | if fp.BrickColor == BrickColor.new("Fossil") then | |
259 | fp.BrickColor = BrickColor.new("Dark indigo") | |
260 | fp.Material = "Neon" | |
261 | else | |
262 | fp.Material = "Neon" | |
263 | end | |
264 | end | |
265 | fp:BreakJoints() | |
266 | return fp | |
267 | end | |
268 | ||
269 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
270 | local mesh = it(Mesh) | |
271 | mesh.Parent = part | |
272 | if Mesh == "SpecialMesh" then | |
273 | mesh.MeshType = meshtype | |
274 | mesh.MeshId = meshid | |
275 | end | |
276 | mesh.Offset = offset | |
277 | mesh.Scale = scale | |
278 | return mesh | |
279 | end | |
280 | ||
281 | weld = function(parent, part0, part1, c0) | |
282 | local weld = it("Weld") | |
283 | weld.Parent = parent | |
284 | weld.Part0 = part0 | |
285 | weld.Part1 = part1 | |
286 | weld.C0 = c0 | |
287 | return weld | |
288 | end | |
289 | ||
290 | F1 = Instance.new("Folder", Character) | |
291 | F1.Name = "Effects Folder" | |
292 | F2 = Instance.new("Folder", F1) | |
293 | F2.Name = "Effects" | |
294 | Triangle = function(a, b, c) | |
295 | end | |
296 | ||
297 | MagicBlock4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
298 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
299 | prt.Anchored = true | |
300 | prt.CanCollide = false | |
301 | prt.CFrame = cframe | |
302 | prt.Name = "prt" | |
303 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
304 | game:GetService("Debris"):AddItem(prt, 5) | |
305 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) | |
306 | end | |
307 | ||
308 | ||
309 | ||
310 | MagicCircle4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
311 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
312 | prt.Anchored = true | |
313 | prt.CanCollide = false | |
314 | prt.CFrame = cframe | |
315 | prt.Name = "prt" | |
316 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
317 | game:GetService("Debris"):AddItem(prt, 5) | |
318 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
319 | end | |
320 | ||
321 | MagicWave4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
322 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
323 | prt.Anchored = true | |
324 | prt.CFrame = cframe | |
325 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
326 | game:GetService("Debris"):AddItem(prt, 5) | |
327 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
328 | end | |
329 | ||
330 | MagicCylinder4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
331 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
332 | prt.Anchored = true | |
333 | prt.CFrame = cframe | |
334 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
335 | game:GetService("Debris"):AddItem(prt, 5) | |
336 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
337 | end | |
338 | ||
339 | MagicCylinder5 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
340 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
341 | prt.Anchored = true | |
342 | prt.CFrame = cframe | |
343 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
344 | game:GetService("Debris"):AddItem(prt, 5) | |
345 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
346 | end | |
347 | ||
348 | MagicBlood4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
349 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
350 | prt.Anchored = true | |
351 | prt.CFrame = cframe | |
352 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
353 | game:GetService("Debris"):AddItem(prt, 5) | |
354 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) | |
355 | end | |
356 | ||
357 | ElecEffect4 = function(cff, x, y, z) | |
358 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
359 | prt.Anchored = true | |
360 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
361 | prt.CFrame = cf(prt.Position) | |
362 | game:GetService("Debris"):AddItem(prt, 2) | |
363 | xval = math.random() / 2 | |
364 | yval = math.random() / 2 | |
365 | zval = math.random() / 2 | |
366 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
367 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
368 | end | |
369 | ||
370 | ||
371 | ||
372 | ||
373 | ||
374 | ||
375 | ||
376 | ||
377 | ||
378 | ||
379 | ||
380 | ||
381 | ||
382 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
383 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
384 | prt.Anchored=true | |
385 | prt.CFrame=cframe | |
386 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) | |
387 | --http://www.roblox.com/asset/?id=4770560 | |
388 | game:GetService("Debris"):AddItem(prt,2) | |
389 | CF=prt.CFrame | |
390 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
391 | for i=0,1,0.2 do | |
392 | wait() | |
393 | Part.CFrame=CF*cf(0,0,-0.4) | |
394 | end | |
395 | for i=0,1,delay do | |
396 | wait() | |
397 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
398 | Mesh.Scale=Mesh.Scale | |
399 | end | |
400 | for i=0,1,0.1 do | |
401 | wait() | |
402 | Part.Transparency=i | |
403 | end | |
404 | Part.Parent=nil | |
405 | end),prt,msh,CF) | |
406 | end | |
407 | ||
408 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
409 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
410 | prt.Anchored=true | |
411 | prt.Material = "Neon" | |
412 | prt.CFrame=cframe | |
413 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
414 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
415 | game:GetService("Debris"):AddItem(prt,5) | |
416 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
417 | for i=0,1,delay do | |
418 | swait() | |
419 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
420 | Part.Transparency=i | |
421 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
422 | end | |
423 | Part.Parent=nil | |
424 | end),prt,msh) | |
425 | end | |
426 | ||
427 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
428 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
429 | prt.Anchored=true | |
430 | prt.Material = "Neon" | |
431 | prt.CFrame=cframe | |
432 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
433 | game:GetService("Debris"):AddItem(prt,5) | |
434 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
435 | local rtype = rottype | |
436 | for i=0,1,delay do | |
437 | swait() | |
438 | if rtype == 1 then | |
439 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
440 | elseif rtype == 2 then | |
441 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
442 | end | |
443 | Part.Transparency=i | |
444 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
445 | end | |
446 | Part.Parent=nil | |
447 | end),prt,msh) | |
448 | end | |
449 | ||
450 | function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
451 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
452 | prt.Anchored=true | |
453 | prt.CFrame=cframe | |
454 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
455 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
456 | game:GetService("Debris"):AddItem(prt,5) | |
457 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
458 | for i=0,1,delay do | |
459 | swait() | |
460 | Part.Transparency=i | |
461 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
462 | end | |
463 | Part.Parent=nil | |
464 | end),prt,msh) | |
465 | end | |
466 | ||
467 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
468 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
469 | prt.Anchored=true | |
470 | prt.Material = "Neon" | |
471 | prt.CFrame=cframe | |
472 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
473 | game:GetService("Debris"):AddItem(prt,5) | |
474 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
475 | local rtype = rottype | |
476 | for i=0,1,delay do | |
477 | swait() | |
478 | if rtype == 1 then | |
479 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
480 | elseif rtype == 2 then | |
481 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
482 | end | |
483 | Part.Transparency=i | |
484 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
485 | end | |
486 | Part.Parent=nil | |
487 | end),prt,msh) | |
488 | end | |
489 | ||
490 | function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
491 | local prt=part(3,Character,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
492 | prt.Anchored=true | |
493 | prt.Material = "Neon" | |
494 | prt.CFrame=cframe | |
495 | local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
496 | local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
497 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
498 | game:GetService("Debris"):AddItem(prt,5) | |
499 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
500 | local rtype = rottype | |
501 | for i=0,1,delay do | |
502 | swait() | |
503 | if rtype == 1 then | |
504 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
505 | elseif rtype == 2 then | |
506 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
507 | end | |
508 | dec.Transparency=i | |
509 | dec2.Transparency=i | |
510 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
511 | end | |
512 | Part.Parent=nil | |
513 | end),prt,msh) | |
514 | end | |
515 | ||
516 | function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
517 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
518 | prt.Anchored=true | |
519 | prt.Material = "Neon" | |
520 | prt.CFrame=cframe | |
521 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
522 | game:GetService("Debris"):AddItem(prt,5) | |
523 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
524 | local rtype = rottype | |
525 | for i=0,1,delay do | |
526 | swait() | |
527 | if rtype == 1 then | |
528 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
529 | elseif rtype == 2 then | |
530 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
531 | end | |
532 | prt.Transparency=i | |
533 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
534 | end | |
535 | Part.Parent=nil | |
536 | end),prt,msh) | |
537 | end | |
538 | ||
539 | function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) | |
540 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
541 | prt.Anchored=true | |
542 | prt.Material = "Neon" | |
543 | prt.CFrame=cframe | |
544 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1)) | |
545 | game:GetService("Debris"):AddItem(prt,5) | |
546 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
547 | local rtype = rottype | |
548 | for i=0,1,delay do | |
549 | swait() | |
550 | if rtype == 1 then | |
551 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) | |
552 | elseif rtype == 2 then | |
553 | prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) | |
554 | end | |
555 | prt.Transparency=i | |
556 | Mesh.Scale=Mesh.Scale+vt(x3,0,z3) | |
557 | end | |
558 | Part.Parent=nil | |
559 | end),prt,msh) | |
560 | end | |
561 | ||
562 | function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) | |
563 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
564 | prt.Anchored=true | |
565 | prt.Material = "Neon" | |
566 | prt.CFrame=cframe | |
567 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
568 | game:GetService("Debris"):AddItem(prt,5) | |
569 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
570 | local rtype = rottype | |
571 | for i=0,1,delay do | |
572 | swait() | |
573 | if rtype == 1 then | |
574 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
575 | elseif rtype == 2 then | |
576 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
577 | end | |
578 | prt.Transparency=i | |
579 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
580 | end | |
581 | Part.Parent=nil | |
582 | end),prt,msh) | |
583 | end | |
584 | ||
585 | function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
586 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
587 | prt.Anchored=true | |
588 | prt.Material = "Neon" | |
589 | prt.CFrame=cframe | |
590 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
591 | game:GetService("Debris"):AddItem(prt,5) | |
592 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
593 | local rtype = rottype | |
594 | for i=0,1,delay do | |
595 | swait() | |
596 | if rtype == 1 then | |
597 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
598 | elseif rtype == 2 then | |
599 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
600 | end | |
601 | prt.Transparency=i | |
602 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
603 | end | |
604 | Part.Parent=nil | |
605 | end),prt,msh) | |
606 | end | |
607 | ||
608 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
609 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
610 | prt.Anchored=false | |
611 | prt.CFrame=cframe | |
612 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
613 | local wld=weld(prt,prt,Parent,cframe) | |
614 | game:GetService("Debris"):AddItem(prt,5) | |
615 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
616 | for i=0,1,delay do | |
617 | swait() | |
618 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
619 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
620 | Part.Transparency=i | |
621 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
622 | end | |
623 | Part.Parent=nil | |
624 | end),prt,msh,wld) | |
625 | end | |
626 | ||
627 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
628 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
629 | prt.Anchored=false | |
630 | prt.CFrame=cframe | |
631 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
632 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
633 | game:GetService("Debris"):AddItem(prt,5) | |
634 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
635 | for i=0,1,delay do | |
636 | swait() | |
637 | Weld.C0=euler(i*20,0,0) | |
638 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
639 | Part.Transparency=i | |
640 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
641 | end | |
642 | Part.Parent=nil | |
643 | end),prt,msh,wld) | |
644 | end | |
645 | ||
646 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
647 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
648 | prt.Anchored=true | |
649 | prt.CFrame=cframe | |
650 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
651 | game:GetService("Debris"):AddItem(prt,2) | |
652 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
653 | for i=0,1,delay do | |
654 | swait() | |
655 | Part.CFrame=Part.CFrame | |
656 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
657 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
658 | prt2.Anchored=true | |
659 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
660 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
661 | game:GetService("Debris"):AddItem(prt2,2) | |
662 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
663 | for i=0,1,0.1 do | |
664 | swait() | |
665 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
666 | end | |
667 | Part.Parent=nil | |
668 | end),prt2,msh2) | |
669 | end | |
670 | for i=0,1,delay*2 do | |
671 | swait() | |
672 | Part.CFrame=Part.CFrame | |
673 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
674 | end | |
675 | Part.Parent=nil | |
676 | end),prt,msh) | |
677 | end | |
678 | ||
679 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
680 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
681 | prt.Anchored=true | |
682 | prt.CFrame=cframe | |
683 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
684 | game:GetService("Debris"):AddItem(prt,2) | |
685 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
686 | for i=0,1,delay do | |
687 | swait() | |
688 | Part.CFrame=Part.CFrame | |
689 | Part.Transparency=i | |
690 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
691 | end | |
692 | Part.Parent=nil | |
693 | end),prt,msh) | |
694 | end | |
695 | ||
696 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
697 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
698 | prt.Anchored=true | |
699 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
700 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
701 | game:GetService("Debris"):AddItem(prt,2) | |
702 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
703 | CF=Part.CFrame | |
704 | Numbb=0 | |
705 | randnumb=math.random()/10 | |
706 | rand1=math.random()/10 | |
707 | for i=0,1,rand1 do | |
708 | swait() | |
709 | CF=CF*cf(0,math.random()/2,0) | |
710 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
711 | Part.CFrame=CF*euler(Numbb,0,0) | |
712 | Part.Transparency=i | |
713 | Numbb=Numbb+randnumb | |
714 | end | |
715 | Part.Parent=nil | |
716 | end),prt,CF,Numbb,randnumb) | |
717 | end | |
718 | ||
719 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
720 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
721 | prt.Anchored=true | |
722 | prt.CFrame=cframe | |
723 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
724 | game:GetService("Debris"):AddItem(prt,5) | |
725 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
726 | for i=0,1,delay do | |
727 | swait() | |
728 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
729 | Part.Transparency=i | |
730 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
731 | end | |
732 | Part.Parent=nil | |
733 | end),prt,msh) | |
734 | end | |
735 | ||
736 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
737 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
738 | prt.Anchored=true | |
739 | prt.CFrame=cframe | |
740 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
741 | game:GetService("Debris"):AddItem(prt,2) | |
742 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
743 | for i=0,1,delay do | |
744 | swait() | |
745 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
746 | Part.Transparency=i | |
747 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
748 | end | |
749 | Part.Parent=nil | |
750 | end),prt,msh) | |
751 | end | |
752 | ||
753 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
754 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
755 | prt.Anchored=true | |
756 | prt.CFrame=cframe*cf(x,y,z) | |
757 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) | |
758 | game:GetService("Debris"):AddItem(prt,5) | |
759 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
760 | local num=math.random() | |
761 | local num2=math.random(-3,2)+math.random() | |
762 | local numm=0 | |
763 | for i=0,1,delay*2 do | |
764 | swait() | |
765 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
766 | Part.Transparency=i | |
767 | numm=numm+0.01 | |
768 | end | |
769 | Part.Parent=nil | |
770 | Mesh.Parent=nil | |
771 | end),prt,msh,x,y,z) | |
772 | end | |
773 | ||
774 | ||
775 | ||
776 | ||
777 | ||
778 | ||
779 | ||
780 | New = function(Object, Parent, Name, Data) | |
781 | local Object = Instance.new(Object) | |
782 | for Index, Value in pairs(Data or {}) do | |
783 | Object[Index] = Value | |
784 | end | |
785 | Object.Parent = Parent | |
786 | Object.Name = Name | |
787 | return Object | |
788 | end | |
789 | ||
790 | ||
791 | ||
792 | function clerp(a,b,t) | |
793 | local qa = {QuaternionFromCFrame(a)} | |
794 | local qb = {QuaternionFromCFrame(b)} | |
795 | local ax, ay, az = a.x, a.y, a.z | |
796 | local bx, by, bz = b.x, b.y, b.z | |
797 | local _t = 1-t | |
798 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
799 | end | |
800 | ||
801 | function QuaternionFromCFrame(cf) | |
802 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
803 | local trace = m00 + m11 + m22 | |
804 | if trace > 0 then | |
805 | local s = math.sqrt(1 + trace) | |
806 | local recip = 0.5/s | |
807 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
808 | else | |
809 | local i = 0 | |
810 | if m11 > m00 then | |
811 | i = 1 | |
812 | end | |
813 | if m22 > (i == 0 and m00 or m11) then | |
814 | i = 2 | |
815 | end | |
816 | if i == 0 then | |
817 | local s = math.sqrt(m00-m11-m22+1) | |
818 | local recip = 0.5/s | |
819 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
820 | elseif i == 1 then | |
821 | local s = math.sqrt(m11-m22-m00+1) | |
822 | local recip = 0.5/s | |
823 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
824 | elseif i == 2 then | |
825 | local s = math.sqrt(m22-m00-m11+1) | |
826 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
827 | end | |
828 | end | |
829 | end | |
830 | ||
831 | ||
832 | ||
833 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
834 | local xs, ys, zs = x + x, y + y, z + z | |
835 | local wx, wy, wz = w*xs, w*ys, w*zs | |
836 | local xx = x*xs | |
837 | local xy = x*ys | |
838 | local xz = x*zs | |
839 | local yy = y*ys | |
840 | local yz = y*zs | |
841 | local zz = z*zs | |
842 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
843 | end | |
844 | function QuaternionSlerp(a, b, t) | |
845 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
846 | local startInterp, finishInterp; | |
847 | if cosTheta >= 0.0001 then | |
848 | if (1 - cosTheta) > 0.0001 then | |
849 | local theta = math.acos(cosTheta) | |
850 | local invSinTheta = 1/math.sin(theta) | |
851 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
852 | finishInterp = math.sin(t*theta)*invSinTheta | |
853 | else | |
854 | startInterp = 1-t | |
855 | finishInterp = t | |
856 | end | |
857 | else | |
858 | if (1+cosTheta) > 0.0001 then | |
859 | local theta = math.acos(-cosTheta) | |
860 | local invSinTheta = 1/math.sin(theta) | |
861 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
862 | finishInterp = math.sin(t*theta)*invSinTheta | |
863 | else | |
864 | startInterp = t-1 | |
865 | finishInterp = t | |
866 | end | |
867 | end | |
868 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
869 | end | |
870 | ||
871 | function weld5(part0, part1, c0, c1) | |
872 | weeld=Instance.new("Weld", part0) | |
873 | weeld.Part0=part0 | |
874 | weeld.Part1=part1 | |
875 | weeld.C0=c0 | |
876 | weeld.C1=c1 | |
877 | return weeld | |
878 | end | |
879 | ||
880 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
881 | ||
882 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
883 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
884 | end | |
885 | ||
886 | ||
887 | ||
888 | ||
889 | ||
890 | ||
891 | ||
892 | ||
893 | ||
894 | ||
895 | function Dmgfunc(player,mindamage,maxdamage,waait) | |
896 | ||
897 | dodamage = coroutine.wrap(function() | |
898 | ||
899 | if player ~= Character and player:FindFirstChild("IsHit") == nil then | |
900 | ||
901 | Max = mindamage + math.random(-mindamage,maxdamage) | |
902 | ||
903 | player.Humanoid.Health = player.Humanoid.Health - Max | |
904 | ||
905 | ||
906 | local thiing = Instance.new("ObjectValue",player) | |
907 | thiing.Name = "IsHit" | |
908 | deb:AddItem(thiing,waait) | |
909 | ||
910 | --for nooby ;) | |
911 | local Damagetext = Instance.new("BillboardGui",player) | |
912 | Damagetext.Size = UDim2.new(0,100,0,40) | |
913 | Damagetext.StudsOffset = Vector3.new(0,3,0) | |
914 | Damagetext.Adornee = player.Head | |
915 | Damagetext.Name = "TalkingBillBoard" | |
916 | local Damagelabel = Instance.new("TextLabel",Damagetext) | |
917 | Damagelabel.BackgroundTransparency = 1 | |
918 | Damagelabel.BorderSizePixel = 0 | |
919 | Damagelabel.Text = ""..Max | |
920 | Damagelabel.Font = "Bodoni" | |
921 | Damagelabel.FontSize = "Size24" | |
922 | Damagelabel.TextStrokeTransparency = 0 | |
923 | Damagelabel.TextColor3 = Color3.new(255,255,255) | |
924 | Damagelabel.TextStrokeColor3 = Color3.new(0,0,0) | |
925 | Damagelabel.Size = UDim2.new(1,0,1.5,0) | |
926 | deb:AddItem(Damagetext,4.5) | |
927 | for i = 1, 70 do | |
928 | wait(0.00000000000000000000000001) | |
929 | Damagelabel.Position = Damagelabel.Position - UDim2.new(0,0,.06,0) | |
930 | Damagelabel.TextStrokeTransparency = Damagelabel.TextStrokeTransparency +.06 | |
931 | Damagelabel.TextTransparency = Damagelabel.TextTransparency + .04 | |
932 | end | |
933 | Damagetext:Destroy() | |
934 | end | |
935 | end) | |
936 | dodamage(player,mindamage,maxdamage,waait) | |
937 | ||
938 | end | |
939 | ||
940 | ||
941 | ||
942 | ||
943 | ||
944 | ||
945 | ||
946 | function Bullets(thinggy,size,color,velocity,damage,bounce,collide,rotation) | |
947 | swait() | |
948 | local Bullet = Instance.new("Part",Workspace) | |
949 | Bullet.Locked = true | |
950 | Bullet.Name = "Bullet" | |
951 | Bullet.Anchored = bounce | |
952 | Bullet.CanCollide = collide | |
953 | Bullet.Transparency = 0.24 | |
954 | Bullet.Reflectance = 0 | |
955 | Bullet.BottomSurface = 0 | |
956 | Bullet.TopSurface = 0 | |
957 | Bullet.Shape = 0 | |
958 | Bullet.BrickColor = BrickColor.new(color) | |
959 | Bullet.Size = Vector3.new(size,size,size) | |
960 | Bullet.Material = "Neon" | |
961 | Bullet.Orientation = vt(-90,0,0) | |
962 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
963 | Bulletthing.MeshId = "rbxassetid://1245215297" | |
964 | local Bulletforce = Instance.new("BodyForce") | |
965 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
966 | Bulletforce.Parent = Bullet | |
967 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
968 | local bv = Instance.new("BodyVelocity",Bullet) | |
969 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
970 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
971 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
972 | ||
973 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1) | |
974 | if bounce == false then | |
975 | Bullet.Touched:connect(function(hit) | |
976 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
977 | local orbexplode = Instance.new("Sound", Bullet) | |
978 | orbexplode.Volume = 0.4 | |
979 | orbexplode.PlayOnRemove = true | |
980 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
981 | orbexplode.Pitch = 1 | |
982 | orbexplode:Destroy() | |
983 | deb:AddItem(orbexplode, 4) | |
984 | Bullet.Anchored = true | |
985 | local Explode = Instance.new("Explosion") | |
986 | Explode.Position = Bullet.Position | |
987 | Explode.Parent = Workspace | |
988 | Explode.BlastPressure = 0 | |
989 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
990 | Explode.Visible = false | |
991 | Explode.Hit:connect(function(hit) | |
992 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
993 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
994 | end | |
995 | end) | |
996 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
997 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
998 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
999 | end | |
1000 | end) | |
1001 | elseif bounce == true then | |
1002 | Bullet.Touched:connect(function(hit) | |
1003 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1004 | Bullet.Anchored = true | |
1005 | local Explode = Instance.new("Explosion") | |
1006 | Explode.Position = Bullet.Position | |
1007 | Explode.Parent = Workspace | |
1008 | Explode.BlastPressure = 0 | |
1009 | Explode.BlastRadius = Bullet.Size.X | |
1010 | Explode.Visible = false | |
1011 | Explode.Hit:connect(function(hit) | |
1012 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1013 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1014 | end | |
1015 | end) | |
1016 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1017 | ||
1018 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1019 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1020 | ||
1021 | ||
1022 | end | |
1023 | end) | |
1024 | end | |
1025 | deb:AddItem(Bullet,5.3) | |
1026 | ||
1027 | return Bullet | |
1028 | end | |
1029 | ||
1030 | ||
1031 | ||
1032 | ||
1033 | function Rotbullet(thinggy,size,color,velocity,damage,bounce,collide) | |
1034 | ||
1035 | rotation = 0 | |
1036 | rotation2 = 0 | |
1037 | ||
1038 | ||
1039 | local Bullet = Instance.new("Part",Workspace) | |
1040 | Bullet.Locked = true | |
1041 | Bullet.Name = "Bullet" | |
1042 | Bullet.Anchored = bounce | |
1043 | Bullet.CanCollide = collide | |
1044 | Bullet.Transparency = 0.24 | |
1045 | Bullet.Reflectance = 0 | |
1046 | Bullet.BottomSurface = 0 | |
1047 | Bullet.TopSurface = 0 | |
1048 | Bullet.Shape = 0 | |
1049 | Bullet.BrickColor = BrickColor.new(color) | |
1050 | Bullet.Size = Vector3.new(size,size,size) | |
1051 | Bullet.Material = "Neon" | |
1052 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1053 | Bulletthing.MeshType = "Sphere" | |
1054 | local Bulletforce = Instance.new("BodyForce") | |
1055 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
1056 | Bulletforce.Parent = Bullet | |
1057 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
1058 | local bv = Instance.new("BodyVelocity",Bullet) | |
1059 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1060 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
1061 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1062 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1) | |
1063 | if bounce == false then | |
1064 | Bullet.Touched:connect(function(hit) | |
1065 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
1066 | ||
1067 | ||
1068 | ||
1069 | local orbexplode = Instance.new("Sound", Bullet) | |
1070 | orbexplode.Volume = 0.4 | |
1071 | orbexplode.PlayOnRemove = true | |
1072 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
1073 | orbexplode.Pitch = 1 | |
1074 | orbexplode:Destroy() | |
1075 | deb:AddItem(orbexplode, 4) | |
1076 | Bullet.Anchored = true | |
1077 | ||
1078 | local Explode = Instance.new("Explosion") | |
1079 | Explode.Position = Bullet.Position | |
1080 | Explode.Parent = Workspace | |
1081 | Explode.BlastPressure = 0 | |
1082 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
1083 | Explode.Visible = false | |
1084 | ||
1085 | ||
1086 | ||
1087 | Explode.Hit:connect(function(hit) | |
1088 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1089 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1090 | end | |
1091 | end) | |
1092 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
1093 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1094 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1095 | ||
1096 | for i = 1,10 do | |
1097 | wait(0) | |
1098 | rotation2 = rotation2 - 25 | |
1099 | local Bullet2 = Instance.new("Part") | |
1100 | Bullet2.Parent = Workspace | |
1101 | Bullet2.Material = "Neon" | |
1102 | Bullet2.BrickColor = BrickColor.new(color) | |
1103 | Bullet2.CanCollide = false | |
1104 | Bullet2.Archivable = true | |
1105 | Bullet2.Anchored = false | |
1106 | Bullet2.Transparency = 0 | |
1107 | Bullet2.Size = vt(size/1.3,size/1.3,size/1.3) | |
1108 | local B2mesh = Instance.new("SpecialMesh",Bullet2) | |
1109 | B2mesh.MeshType = "Sphere" | |
1110 | Bullet2.CFrame = Bullet.CFrame*CFrame.Angles(0,math.rad(rotation2),0)*CFrame.new(0,2,0) | |
1111 | local bv2 = Instance.new("BodyVelocity",Bullet2) | |
1112 | bv2.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1113 | bv2.velocity = Bullet2.CFrame.lookVector*velocity | |
1114 | ||
1115 | ||
1116 | ||
1117 | ||
1118 | ||
1119 | Bullet2.Touched:connect(function(hit) | |
1120 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == true) then | |
1121 | Bullet2.Anchored = true | |
1122 | local Explode2 = Instance.new("Explosion") | |
1123 | Explode2.Position = Bullet2.Position | |
1124 | Explode2.Parent = Workspace | |
1125 | Explode2.BlastPressure = 0 | |
1126 | Explode2.BlastRadius = Bullet2.Size.X *3.6 | |
1127 | Explode2.Visible = false | |
1128 | ||
1129 | Explode2.Hit:connect(function(hit) | |
1130 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1131 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1132 | end | |
1133 | end) | |
1134 | Bullet2.Mesh.Scale = Vector3.new(0,0,0) | |
1135 | MagicCircle4(BrickColor.new(color), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size/1.4, 2.2+size/1.4, 2.2+size/1.4, 0.02) | |
1136 | MagicCircle4(BrickColor.new("White"), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1137 | end | |
1138 | end) | |
1139 | ||
1140 | ||
1141 | end | |
1142 | end | |
1143 | end) | |
1144 | ||
1145 | elseif bounce == true then | |
1146 | Bullet.Touched:connect(function(hit) | |
1147 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1148 | Bullet.Anchored = true | |
1149 | local Explode = Instance.new("Explosion") | |
1150 | Explode.Position = Bullet.Position | |
1151 | Explode.Parent = Workspace | |
1152 | Explode.BlastPressure = 0 | |
1153 | Explode.BlastRadius = Bullet.Size.X | |
1154 | Explode.Visible = false | |
1155 | Explode.Hit:connect(function(hit) | |
1156 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1157 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1158 | end | |
1159 | end) | |
1160 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1161 | ||
1162 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1163 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1164 | ||
1165 | ||
1166 | end | |
1167 | end) | |
1168 | end | |
1169 | deb:AddItem(Bullet,3.3) | |
1170 | deb:AddItem(Bullet2,3.3) | |
1171 | ||
1172 | return Bullet | |
1173 | end | |
1174 | ||
1175 | ||
1176 | ||
1177 | ||
1178 | ||
1179 | function Bullets2(size,color,velocity,damage,bounce,collide) | |
1180 | local Bullet = Instance.new("Part",Workspace) | |
1181 | Bullet.Locked = true | |
1182 | Bullet.Name = "Bullet" | |
1183 | Bullet.Anchored = bounce | |
1184 | Bullet.CanCollide = collide | |
1185 | Bullet.Transparency = 0.24 | |
1186 | Bullet.Reflectance = 0 | |
1187 | Bullet.BottomSurface = 0 | |
1188 | Bullet.TopSurface = 0 | |
1189 | Bullet.Shape = 0 | |
1190 | Bullet.BrickColor = BrickColor.new(color) | |
1191 | Bullet.Size = Vector3.new(size,size,size) | |
1192 | Bullet.Material = "Neon" | |
1193 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1194 | Bulletthing.MeshType = "Sphere" | |
1195 | Bullet.CFrame = handee.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-180,180),math.random(-1.6,6.6),math.random(-180,180)) | |
1196 | local bv = Instance.new("BodyVelocity",Bullet) | |
1197 | bv.maxForce = Vector3.new(99999,99999,99999) | |
1198 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
1199 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1200 | so("http://roblox.com/asset/?id=200633327",Bullet,1,1) | |
1201 | spawn = coroutine.wrap(function() | |
1202 | Bullet.Transparency = 0 | |
1203 | Bullet.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
1204 | wait() | |
1205 | Bullet.Transparency = .25 | |
1206 | Bullet.Mesh.Scale = Vector3.new(2.5,2.5,2.5) | |
1207 | wait() | |
1208 | Bullet.Transparency = .5 | |
1209 | Bullet.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
1210 | wait() | |
1211 | Bullet.Transparency = 0 | |
1212 | Bullet.Mesh.Scale = Vector3.new(1,1,1) | |
1213 | end) | |
1214 | if bounce == false then | |
1215 | Bullet.Touched:connect(function(hit) | |
1216 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and Bullet.Anchored == false) then | |
1217 | Bullet.Anchored = true | |
1218 | local Explode = Instance.new("Explosion") | |
1219 | Explode.Position = Bullet.Position | |
1220 | Explode.Parent = Workspace | |
1221 | Explode.BlastPressure = 0 | |
1222 | Explode.BlastRadius = Bullet.Size.X | |
1223 | Explode.Visible = false | |
1224 | Explode.Hit:connect(function(hit) | |
1225 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1226 | Dmgfunc(hit.Parent,damage,0.7,0) | |
1227 | end | |
1228 | end) | |
1229 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1230 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
1231 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
1232 | for i = 0,2.3,0.1 do | |
1233 | swait() | |
1234 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
1235 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
1236 | end | |
1237 | Bullet:Destroy() | |
1238 | end | |
1239 | end) | |
1240 | elseif bounce == true then | |
1241 | Bullet.Touched:connect(function(hit) | |
1242 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1243 | Bullet.Anchored = true | |
1244 | local Explode = Instance.new("Explosion") | |
1245 | Explode.Position = Bullet.Position | |
1246 | Explode.Parent = Workspace | |
1247 | Explode.BlastPressure = 0 | |
1248 | Explode.BlastRadius = Bullet.Size.X | |
1249 | Explode.Visible = false | |
1250 | Explode.Hit:connect(function(hit) | |
1251 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1252 | Dmgfunc(hit.Parent,damage,0.7,0) | |
1253 | end | |
1254 | end) | |
1255 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1256 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
1257 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
1258 | for i = 0,2.3,0.1 do | |
1259 | swait() | |
1260 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
1261 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
1262 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 6.2, 6.2, 6.2, 0.04) | |
1263 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 8.2, 8.2, 8.2, 0.04) | |
1264 | end | |
1265 | Bullet:Destroy() | |
1266 | end | |
1267 | end) | |
1268 | end | |
1269 | spawn() | |
1270 | deb:AddItem(Bullet,10) | |
1271 | return Bullet | |
1272 | end | |
1273 | ||
1274 | ||
1275 | ||
1276 | ||
1277 | ||
1278 | ||
1279 | ||
1280 | ||
1281 | local shooting = false | |
1282 | ||
1283 | ||
1284 | ||
1285 | function shoot() | |
1286 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1287 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1288 | ||
1289 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1290 | ||
1291 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1292 | ||
1293 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1294 | attack = true | |
1295 | local thing = Instance.new("BodyGyro",RootPart) | |
1296 | thing.D = 350 | |
1297 | thing.P = 6000 | |
1298 | thing.MaxTorque = vt(100000,math.huge,0) | |
1299 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1300 | for i = 0,2,0.16 do | |
1301 | swait() | |
1302 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1303 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1304 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1305 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1306 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1307 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1308 | end | |
1309 | shooting = true | |
1310 | ||
1311 | while shooting == true do | |
1312 | swait(2.5) | |
1313 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1314 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
1315 | if math.random(1,2) == 1 then | |
1316 | Bullets(handee,math.random(1,2),g,math.random(220,520),5.5,false,false) | |
1317 | MagicBlock(BrickColor.new("Lime green"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05) | |
1318 | else | |
1319 | Bullets(handee,math.random(1,2),r,math.random(200,520),6.3,false,false) | |
1320 | MagicBlock(BrickColor.new("Dark indigo"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05) | |
1321 | end | |
1322 | end | |
1323 | ||
1324 | attack = false | |
1325 | thing:Destroy() | |
1326 | end | |
1327 | ||
1328 | ||
1329 | ||
1330 | ||
1331 | local cardmax = 0 | |
1332 | local cardpos = 3 | |
1333 | local carding = false | |
1334 | function SCB() | |
1335 | print('Spell Card Barrage -> Debuff - 3.6 WalkSpeed.') | |
1336 | Humanoid.WalkSpeed = Humanoid.WalkSpeed-3.6 | |
1337 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1338 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1339 | ||
1340 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1341 | ||
1342 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1343 | ||
1344 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1345 | attack = true | |
1346 | ||
1347 | local Card = Instance.new('Part',Character) | |
1348 | Card.Transparency = 0.5 | |
1349 | Card.Color = Color3.fromRGB(0,255,0) | |
1350 | Card.Size = Vector3.new(0.65,0.2,1.2) | |
1351 | Card.Material = "Neon" | |
1352 | Card.CFrame = handee.CFrame + Vector3.new(0,3,0) | |
1353 | CardMesh = Instance.new("BlockMesh",Card) | |
1354 | local gyrothing = Instance.new("BodyGyro",Card) | |
1355 | gyrothing.D = 100 | |
1356 | gyrothing.P = 2000 | |
1357 | gyrothing.MaxTorque = Vector3.new(4000000,4000000,4000000) | |
1358 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1359 | local position = Instance.new("BodyPosition",Card) | |
1360 | position.D = 2350 | |
1361 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1362 | cardmax = cardmax+1 | |
1363 | cardpos = cardpos+1 | |
1364 | ||
1365 | for i = 0,2,0.16 do | |
1366 | swait() | |
1367 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1368 | position.Position = Torso.Position + Vector3.new(10,3,0) | |
1369 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1370 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1371 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1372 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1373 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1374 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1375 | end | |
1376 | ||
1377 | attack = false | |
1378 | ||
1379 | for i = 1,65 do | |
1380 | position.Position = Torso.Position + Vector3.new(10-cardpos,cardpos,0) | |
1381 | --position.Position = Torso.Position + Vector3.new(0,cardpos,0) | |
1382 | swait(2.5) | |
1383 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1384 | if math.random(1,2) == 1 then | |
1385 | Bullets(Card,math.random(0.9,1.1),g,math.random(320,420),6.1,false,false) | |
1386 | else | |
1387 | Bullets(Card,math.random(0.9,1.1),r,math.random(320,420),8.2,false,false) | |
1388 | end | |
1389 | end | |
1390 | ||
1391 | ||
1392 | ||
1393 | Card:Destroy() | |
1394 | cardmax = cardmax-1 | |
1395 | Humanoid.WalkSpeed = Humanoid.WalkSpeed+3.6 | |
1396 | cardpos = cardpos-1 | |
1397 | if Humanoid.WalkSpeed == 32 then | |
1398 | print('WalkSpeed Regained.') | |
1399 | end | |
1400 | end | |
1401 | ||
1402 | ||
1403 | ||
1404 | ||
1405 | function rotball() | |
1406 | ||
1407 | ||
1408 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1409 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1410 | ||
1411 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1412 | ||
1413 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1414 | ||
1415 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1416 | attack = true | |
1417 | ||
1418 | ||
1419 | ||
1420 | local thing = Instance.new("BodyGyro",RootPart) | |
1421 | thing.D = 350 | |
1422 | thing.P = 6000 | |
1423 | thing.MaxTorque = vt(100000,math.huge,0) | |
1424 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1425 | for i = 0,2,0.16 do | |
1426 | swait() | |
1427 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1428 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1429 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1430 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1431 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1432 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1433 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1434 | end | |
1435 | ||
1436 | ||
1437 | local beam = Instance.new("Part", workspace) | |
1438 | beam.BrickColor = BrickColor.new(g) | |
1439 | beam.FormFactor = "Custom" | |
1440 | beam.Material = "Neon" | |
1441 | beam.Transparency = 0.25 | |
1442 | beam.Anchored = true | |
1443 | beam.Locked = false | |
1444 | beam.CanCollide = false | |
1445 | local Z = Instance.new("SpecialMesh",beam) | |
1446 | Z.MeshType = "Sphere" | |
1447 | ||
1448 | local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700) | |
1449 | local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) | |
1450 | local distance = (handee.CFrame.p - position).magnitude | |
1451 | beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
1452 | beam.Size = Vector3.new(1, 1, distance) | |
1453 | ||
1454 | ||
1455 | ||
1456 | for i = 1,6,0.1 do | |
1457 | swait() | |
1458 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1459 | beam.CFrame = CFrame.new((beam.CFrame.p + position) / 2, beam.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1460 | beam.Size = Vector3.new(1, 1, distance) | |
1461 | MagicBlock4(BrickColor.new("Lime green"), beam.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1462 | MagicShockTrailAlt(BrickColor.new("Dark indigo"),beam.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,5,-0.05,-0.05,25,0.005,math.random(1,2)) | |
1463 | if math.random(1,2) == 1 then | |
1464 | beam.BrickColor = BrickColor.new(g) | |
1465 | else | |
1466 | beam.BrickColor = BrickColor.new(r) | |
1467 | end | |
1468 | end | |
1469 | attack = false | |
1470 | thing:Destroy() | |
1471 | beam:Destroy() | |
1472 | ||
1473 | ||
1474 | end | |
1475 | ||
1476 | ||
1477 | ||
1478 | function Ldash() | |
1479 | ||
1480 | ||
1481 | ||
1482 | evadecooldown = true | |
1483 | attack = true | |
1484 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1485 | ||
1486 | ||
1487 | ||
1488 | ||
1489 | ||
1490 | ||
1491 | --+173.8*i | |
1492 | for i = 0,2,0.064 do | |
1493 | swait() | |
1494 | RootPart.Velocity = RootPart.CFrame.rightVector * -54 | |
1495 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
1496 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
1497 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)),.2) | |
1498 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)),.2) | |
1499 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
1500 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
1501 | end | |
1502 | ||
1503 | attack = false | |
1504 | wait(0.13) | |
1505 | evadecooldown = false | |
1506 | ||
1507 | ||
1508 | end | |
1509 | ||
1510 | ||
1511 | ||
1512 | ||
1513 | ||
1514 | function Rdash() | |
1515 | ||
1516 | ||
1517 | ||
1518 | evadecooldown = true | |
1519 | attack = true | |
1520 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1521 | ||
1522 | ||
1523 | ||
1524 | ||
1525 | ||
1526 | ||
1527 | --+173.8*i | |
1528 | for i = 0,2,0.064 do | |
1529 | swait() | |
1530 | RootPart.Velocity = RootPart.CFrame.rightVector * 54 | |
1531 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
1532 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
1533 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)),.2) | |
1534 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)),.2) | |
1535 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
1536 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
1537 | end | |
1538 | ||
1539 | attack = false | |
1540 | wait(0.13) | |
1541 | evadecooldown = false | |
1542 | ||
1543 | ||
1544 | end | |
1545 | ||
1546 | ||
1547 | ||
1548 | mouse.Button1Down:connect(function(key) | |
1549 | if attack == false then | |
1550 | shoot() | |
1551 | end | |
1552 | end) | |
1553 | ||
1554 | ||
1555 | ||
1556 | ||
1557 | mouse.Button1Up:connect(function(key) | |
1558 | if shooting == true then | |
1559 | shooting = false | |
1560 | end | |
1561 | end) | |
1562 | ||
1563 | ||
1564 | ||
1565 | mouse.KeyDown:connect(function(key) | |
1566 | if key == 'e' and attack == false and cardmax <= 5 then | |
1567 | SCB() | |
1568 | end | |
1569 | end) | |
1570 | ||
1571 | ||
1572 | ||
1573 | mouse.KeyDown:connect(function(key) | |
1574 | if key == 'f' and attack == false then | |
1575 | Ldash() | |
1576 | end | |
1577 | end) | |
1578 | ||
1579 | ||
1580 | ||
1581 | mouse.KeyDown:connect(function(key) | |
1582 | if key == 'g' and attack == false then | |
1583 | Rdash() | |
1584 | end | |
1585 | end) | |
1586 | ||
1587 | mouse.KeyDown:connect(function(key) | |
1588 | if key == 'r' and attack == false then | |
1589 | rotball() | |
1590 | end | |
1591 | end) | |
1592 | ||
1593 | ||
1594 | ||
1595 | local idk = 0 | |
1596 | ||
1597 | ||
1598 | ||
1599 | local f = 0 | |
1600 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
1601 | ||
1602 | ||
1603 | Humanoid.MaxHealth = 250 | |
1604 | f = f+1 | |
1605 | if f >= 7 then | |
1606 | MagicBlock4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 0.7, 0.7, 0.7, 0.05) | |
1607 | MagicCircle4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 0.1, 1, 6, 0, 6, 0.1) | |
1608 | end | |
1609 | ||
1610 | end) | |
1611 | ||
1612 | Humanoid.Health = 250 | |
1613 | while true do | |
1614 | swait() | |
1615 | sine = sine + change | |
1616 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1617 | local velderp=RootPart.Velocity.y | |
1618 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1619 | if attack==true or attack==false then | |
1620 | if attack==false then | |
1621 | idle=idle+1 | |
1622 | else | |
1623 | idle=0 | |
1624 | end | |
1625 | if idle>=500 then | |
1626 | if attack==false then | |
1627 | end | |
1628 | end | |
1629 | ||
1630 | ||
1631 | ||
1632 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1633 | Anim="Jump" | |
1634 | ||
1635 | ||
1636 | ||
1637 | ||
1638 | ||
1639 | ||
1640 | if attack==false then | |
1641 | change = 1 | |
1642 | ||
1643 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1644 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
1645 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.1) | |
1646 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(50-2.05*math.cos(sine/5))), 0.1) | |
1647 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(-50+2.05*math.cos(sine/5))), 0.1) | |
1648 | ||
1649 | end | |
1650 | if attack==false then | |
1651 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1652 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1653 | end | |
1654 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1655 | Anim="Fall" | |
1656 | change = 1 | |
1657 | ||
1658 | ||
1659 | if attack==false then | |
1660 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1661 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1662 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
1663 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
1664 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.1) | |
1665 | ||
1666 | end | |
1667 | if attack==false or attack == true then | |
1668 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
1669 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
1670 | end | |
1671 | ||
1672 | elseif torvel<1 and hitfloor~=nil then | |
1673 | Anim="Idle" | |
1674 | change = 1.73 | |
1675 | if attack==false and equip == false then | |
1676 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1677 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.10*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.1) | |
1678 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+4*math.sin(sine/40)),math.rad(0),math.rad(-30)),0.1) | |
1679 | ||
1680 | ||
1681 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0+7*math.cos(sine/40)), math.rad(3+3.2*math.cos(sine/40))),0.1) | |
1682 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0-7*math.cos(sine/40)), math.rad(-3-3.2*math.cos(sine/40))),0.1) | |
1683 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-3)), 0.1) | |
1684 | ||
1685 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)), 0.1) | |
1686 | end | |
1687 | ||
1688 | ||
1689 | ||
1690 | ||
1691 | elseif torvel>2 and torvel<4205 and hitfloor~=nil then | |
1692 | Anim="Walk" | |
1693 | change = 1 + Character.Humanoid.WalkSpeed/113 | |
1694 | if attack==false and equip == false then | |
1695 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1696 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.42*math.cos(sine/2.5), -.8) * angles(math.rad(-23), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1697 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-7+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
1698 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/5)) * angles(math.rad(0-80*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+18*math.sin(sine/5))- RootPart.RotVelocity.Y / 34),.15) | |
1699 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0-0.34*math.sin(sine/5))*angles(math.rad(0+80*math.sin(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-6+18*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34),.15) | |
1700 | ||
1701 | ||
1702 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5-60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.8) | |
1703 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5+60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.8) | |
1704 | end | |
1705 | ||
1706 | if attack==true and noleg == false then | |
1707 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0+0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0-65*math.sin(sine/5)), math.rad(3), math.rad(0)), 0.2) | |
1708 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5), 0-0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0+65*math.sin(sine/5)), math.rad(-3), math.rad(0)), 0.2) | |
1709 | end | |
1710 | ||
1711 | end | |
1712 | end | |
1713 | ||
1714 | ||
1715 | ||
1716 | if 0 < #Effects then | |
1717 | for e = 1, #Effects do | |
1718 | if Effects[e] ~= nil then | |
1719 | local Thing = Effects[e] | |
1720 | if Thing ~= nil then | |
1721 | local Part = Thing[1] | |
1722 | local Mode = Thing[2] | |
1723 | local Delay = Thing[3] | |
1724 | local IncX = Thing[4] | |
1725 | local IncY = Thing[5] | |
1726 | local IncZ = Thing[6] | |
1727 | if Thing[1].Transparency <= 1 then | |
1728 | if Thing[2] == "Block1" then | |
1729 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)) | |
1730 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1731 | if not Mesh then | |
1732 | Mesh = Instance.new("BlockMesh") | |
1733 | end | |
1734 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1735 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1736 | elseif Thing[2] == "Cylinder" then | |
1737 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1738 | if not Mesh then | |
1739 | Mesh = Instance.new("BlockMesh") | |
1740 | end | |
1741 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1742 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1743 | elseif Thing[2] == "Blood" then | |
1744 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1745 | if not Mesh then | |
1746 | Mesh = Instance.new("BlockMesh") | |
1747 | end | |
1748 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1749 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1750 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1751 | elseif Thing[2] == "Elec" then | |
1752 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1753 | if not Mesh then | |
1754 | Mesh = Instance.new("BlockMesh") | |
1755 | end | |
1756 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1757 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1758 | elseif Thing[2] == "Disappear" then | |
1759 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1760 | end | |
1761 | else | |
1762 | Part.Parent = nil | |
1763 | Part:Destroy() | |
1764 | --game:GetService("Debris"):AddItem(Part, 0) | |
1765 | table.remove(Effects, e) | |
1766 | end | |
1767 | end | |
1768 | end | |
1769 | end | |
1770 | end | |
1771 | ||
1772 | end |