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| 1 | private void renderLightRuneFx(Vec3Int coord) {
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| 2 | glPushMatrix(); | |
| 3 | ||
| 4 | - | EntityClientPlayerMP player = Minecraft.getMinecraft().thePlayer; |
| 4 | + | |
| 5 | double offsetY = coord.y - (player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks) + 5.5; | |
| 6 | double offsetZ = coord.z - (player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks) + 0.5; | |
| 7 | ||
| 8 | int renderDistBlocks = FMLClientHandler.instance().getClient().gameSettings.renderDistanceChunks * 16; | |
| 9 | if ((offsetX*offsetX + offsetZ*offsetZ) > (renderDistBlocks*renderDistBlocks)) return; | |
| 10 | ||
| 11 | glTranslated(offsetX, offsetY, offsetZ); | |
| 12 | glColor4f(0.8f, 0.8f, 1f, 0.9f); | |
| 13 | glRotatef(renderTick, 0, 1, 0); | |
| 14 | glDisable(GL_TEXTURE_2D); | |
| 15 | ||
| 16 | glEnable(GL_BLEND); | |
| 17 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
| 18 | ||
| 19 | glUseProgram(GAUSSIAN_BLUR); | |
| 20 | int location = glGetUniformLocation(GAUSSIAN_BLUR, "direction"); | |
| 21 | glUniform3f(location, 1f, 0f, 0f); | |
| 22 | - | // Blur X and render to framebuffer A |
| 22 | + | |
| 23 | ||
| 24 | glEnable(GL_TEXTURE_2D); | |
| 25 | glDisable(GL_BLEND); | |
| 26 | glUseProgram(0); | |
| 27 | glPopMatrix(); | |
| 28 | } |