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1
-- This script has been converted to FE by iPxter
2
3
4-
local Player = game.Players.localPlayer
4+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7-
local mouse = Player:GetMouse()
7+
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
87
wait(1 / 60)
88
Effects = { }
89
local Player = owner
90
local Character = Player.Character
91
local Humanoid = Character.Humanoid
92
local m = Instance.new('Model', Character)
93
m.Name = "WeaponModel"
94
local LeftArm = Character["Left Arm"]
95
local RightArm = Character["Right Arm"]
96
local LeftLeg = Character["Left Leg"]
97
local RightLeg = Character["Right Leg"]
98
local Head = Character.Head
99
local Torso = Character.Torso
100
local cam = game.Workspace.CurrentCamera
101
local RootPart = Character.HumanoidRootPart
102
local RootJoint = RootPart.RootJoint
103
local equipped = false
104
local attack = false
105
local Anim = 'Idle'
106
local idle = 0
107
local attacktype = 1
108
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
109
local velocity = RootPart.Velocity.y
110
local sine = 0
111
local change = 1
112
local grabbed = false
113
local cn = CFrame.new
114
local mr = math.rad
115
local angles = CFrame.Angles
116
local ud = UDim2.new
117
local c3 = Color3.new
118
119
Humanoid.Animator.Parent = nil
120
Character.Animate.Parent = nil
121
122
local newMotor = function(part0, part1, c0, c1)
123
	local w = Instance.new('Motor', part0)
124
	w.Part0 = part0
125
	w.Part1 = part1
126
	w.C0 = c0
127
	w.C1 = c1
128
	return w
129
end
130
131
function clerp(a, b, t)
132
	return a:lerp(b, t)
133
end
134
135
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
136
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
137
138
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
139
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
140
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
141
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
142
RootJoint.C1 = CFrame.new(0, 0, 0)
143
RootJoint.C0 = CFrame.new(0, 0, 0)
144
Torso.Neck.C1 = CFrame.new(0, 0, 0)
145
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
146
147
local rarmc1 = RW.C1
148
local larmc1 = LW.C1
149
local rlegc1 = RH.C1
150
local llegc1 = LH.C1
151
152
local resetc1 = false
153
154
function PlayAnimationFromTable(table, speed, bool)
155
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
156
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
157
	RW.C0 = clerp(RW.C0, table[3], speed) 
158
	LW.C0 = clerp(LW.C0, table[4], speed) 
159
	RH.C0 = clerp(RH.C0, table[5], speed) 
160
	LH.C0 = clerp(LH.C0, table[6], speed) 
161
	if bool == true then
162
		if resetc1 == false then
163
			resetc1 = true
164
			RootJoint.C1 = RootJoint.C1
165
			Torso.Neck.C1 = Torso.Neck.C1
166
			RW.C1 = rarmc1
167
			LW.C1 = larmc1
168
			RH.C1 = rlegc1
169
			LH.C1 = llegc1
170
		end
171
	end
172
end
173
174
--[[Credits to SazErenos for his Artificial Heartbeat]]--
175
176
ArtificialHB = Instance.new("BindableEvent", script)
177
ArtificialHB.Name = "Heartbeat"
178
179
script:WaitForChild("Heartbeat")
180
181
frame = 1 / 30
182
tf = 0
183
allowframeloss = false
184
tossremainder = false
185
lastframe = tick()
186
script.Heartbeat:Fire()
187
188
game:GetService("RunService").Heartbeat:connect(function(s, p)
189
	tf = tf + s
190
	if tf >= frame then
191
		if allowframeloss then
192
			script.Heartbeat:Fire()
193
			lastframe = tick()
194
		else
195
			for i = 1, math.floor(tf / frame) do
196
				script.Heartbeat:Fire()
197
			end
198
			lastframe = tick()
199
		end
200
		if tossremainder then
201
			tf = 0
202
		else
203
			tf = tf - frame * math.floor(tf / frame)
204
		end
205
	end
206
end)
207
208
function swait(num)
209
	if num == 0 or num == nil then
210
		ArtificialHB.Event:wait()
211
	else
212
		for i = 0, num do
213
			ArtificialHB.Event:wait()
214
		end
215
	end
216
end
217
218
local RbxUtility = LoadLibrary("RbxUtility")
219
local Create = RbxUtility.Create
220
221
function RemoveOutlines(part)
222
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
223
end
224
	
225
CFuncs = {	
226
	["Part"] = {
227
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
228
			local Part = Create("Part"){
229
				Parent = Parent,
230
				Reflectance = Reflectance,
231
				Transparency = Transparency,
232
				CanCollide = false,
233
				Locked = true,
234
				BrickColor = BrickColor.new(tostring(BColor)),
235
				Name = Name,
236
				Size = Size,
237
				Material = Material,
238
			}
239
			RemoveOutlines(Part)
240
			return Part
241
		end;
242
	};
243
	
244
	["Mesh"] = {
245
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
246
			local Msh = Create(Mesh){
247
				Parent = Part,
248
				Offset = OffSet,
249
				Scale = Scale,
250
			}
251
			if Mesh == "SpecialMesh" then
252
				Msh.MeshType = MeshType
253
				Msh.MeshId = MeshId
254
			end
255
			return Msh
256
		end;
257
	};
258
	
259
	["Mesh"] = {
260
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
261
			local Msh = Create(Mesh){
262
				Parent = Part,
263
				Offset = OffSet,
264
				Scale = Scale,
265
			}
266
			if Mesh == "SpecialMesh" then
267
				Msh.MeshType = MeshType
268
				Msh.MeshId = MeshId
269
			end
270
			return Msh
271
		end;
272
	};
273
	
274
	["Weld"] = {
275
		Create = function(Parent, Part0, Part1, C0, C1)
276
			local Weld = Create("Weld"){
277
				Parent = Parent,
278
				Part0 = Part0,
279
				Part1 = Part1,
280
				C0 = C0,
281
				C1 = C1,
282
			}
283
			return Weld
284
		end;
285
	};
286
287
	["Sound"] = {
288
		Create = function(id, par, vol, pit) 
289
			coroutine.resume(coroutine.create(function()
290
				local S = Create("Sound"){
291
					Volume = vol,
292
					Pitch = pit or 1,
293
					SoundId = id,
294
					Parent = par or workspace,
295
				}
296
				Instance.new("DistortionSoundEffect", S).Level = 1
297
				wait() 
298
				S:play() 
299
				game:GetService("Debris"):AddItem(S, 10)
300
			end))
301
		end;
302
	};
303
	
304
	["ParticleEmitter"] = {
305
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
306
			local fp = Create("ParticleEmitter"){
307
				Parent = Parent,
308
				Color = ColorSequence.new(Color1, Color2),
309
				LightEmission = LightEmission,
310
				Size = Size,
311
				Texture = Texture,
312
				Transparency = Transparency,
313
				ZOffset = ZOffset,
314
				Acceleration = Accel,
315
				Drag = Drag,
316
				LockedToPart = LockedToPart,
317
				VelocityInheritance = VelocityInheritance,
318
				EmissionDirection = EmissionDirection,
319
				Enabled = Enabled,
320
				Lifetime = LifeTime,
321
				Rate = Rate,
322
				Rotation = Rotation,
323
				RotSpeed = RotSpeed,
324
				Speed = Speed,
325
				VelocitySpread = VelocitySpread,
326
			}
327
			return fp
328
		end;
329
	};
330
}
331
332
function rayCast(Position, Direction, Range, Ignore)
333
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
334
end 
335
336
local function GetNearest(obj, distance)
337
	local last, lastx = distance + 1
338
	for i, v in pairs(workspace:GetChildren()) do
339
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
340
			local t = v.Torso
341
			local dist = (t.Position - obj.Position).magnitude
342
			if dist <= distance then
343
				if dist < last then
344
					last = dist
345
					lastx = v
346
				end
347
			end
348
		end
349
	end
350
	return lastx
351
end
352
353
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
354
355
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
356
	for i, v in pairs(hit:GetChildren()) do 
357
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
358
			local find = v:FindFirstChild("DebounceHit")
359
			if not find then
360
				if v.Parent:findFirstChild("Head") then
361
					local BillG = Create("BillboardGui"){
362
						Parent = v.Parent.Head,
363
						Size = UDim2.new(1, 0, 1, 0),
364
						Adornee = v.Parent.Head,
365
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
366
					}
367
					local TL = Create("TextLabel"){
368
						Parent = BillG,
369
						Size = UDim2.new(3, 3, 3, 3),
370
						BackgroundTransparency = 1,
371
						Text = tostring(damage).."-",
372
						TextColor3 = Color1.Color,
373
						TextStrokeColor3 = Color2.Color,
374
						TextStrokeTransparency = 0,
375
						TextXAlignment = Enum.TextXAlignment.Center,
376
						TextYAlignment = Enum.TextYAlignment.Center,
377
						FontSize = Enum.FontSize.Size18,
378
						Font = "ArialBold",
379
					}
380
					coroutine.resume(coroutine.create(function()
381
						swait(1)
382
						for i = 0, 1, .1 do
383
							swait(.1)
384
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
385
						end
386
						BillG:Destroy()
387
					end))
388
				end
389
				v.Health = v.Health - damage
390
				local bool = Create("BoolValue"){
391
					Parent = v,
392
					Name = "DebounceHit",
393
				}
394
				if HSound ~= nil and HPitch ~= nil then
395
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
396
				end
397
				game:GetService("Debris"):AddItem(bool, cooldown)
398
			end
399
		end
400
	end
401
end
402
403
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
404
	for _, c in pairs(workspace:children()) do
405
		local hum = c:findFirstChild("Humanoid")
406
		if hum ~= nil then
407
			local head = c:findFirstChild("Torso")
408
			if head ~= nil then
409
				local targ = head.Position - Part.Position
410
				local mag = targ.magnitude
411
				if mag <= magni and c.Name ~= Player.Name then 
412
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
413
				end
414
			end
415
		end
416
	end
417
end
418
419
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
420
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
421
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
422
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
423
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
424
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
425
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
426
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
427
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
428
Part.Mesh.TextureId = "rbxassetid://435840335"
429
430
EffectModel = Instance.new("Model", Character)
431
EffectModel.Name = "Effects"
432
433
Effects = {
434
	["Block"] = {
435
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
436
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
437
			prt.Anchored = true
438
			prt.CFrame = cframe
439
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
440
			game:GetService("Debris"):AddItem(prt, 10)
441
			if Type == 1 or Type == nil then
442
				table.insert(Effects, {
443
					prt,
444
					"Block1",
445
					delay,
446
					x3,
447
					y3,
448
					z3,
449
					msh
450
				})
451
			elseif Type == 2 then
452
				table.insert(Effects, {
453
					prt,
454
					"Block2",
455
					delay,
456
					x3,
457
					y3,
458
					z3,
459
					msh
460
				})
461
			end
462
		end;
463
	};
464
	
465
	["Cylinder"] = {
466
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
467
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
468
			prt.Anchored = true
469
			prt.CFrame = cframe
470
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
471
			game:GetService("Debris"):AddItem(prt, 2)
472
			Effects[#Effects + 1] = {
473
				prt,
474
				"Cylinder",
475
				delay,
476
				x3,
477
				y3,
478
				z3
479
			}
480
		end;
481
	};
482
	
483
	["Sphere"] = {
484
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
485
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
486
			prt.Anchored = true
487
			prt.CFrame = cframe
488
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
489
			game:GetService("Debris"):AddItem(prt, 10)
490
			table.insert(Effects, {
491
				prt,
492
				"Cylinder",
493
				delay,
494
				x3,
495
				y3,
496
				z3,
497
				msh
498
			})
499
		end;
500
	};
501
	
502
	["Elec"] = {
503
		Create = function(cff, x, y, z)
504
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
505
			prt.Anchored = true
506
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
507
			prt.CFrame = CFrame.new(prt.Position)
508
			game:GetService("Debris"):AddItem(prt, 2)
509
			local xval = math.random() / 2
510
			local yval = math.random() / 2
511
			local zval = math.random() / 2
512
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
513
			table.insert(Effects, {
514
				prt,
515
				"Elec",
516
				0.1,
517
				x,
518
				y,
519
				z,
520
				xval,
521
				yval,
522
				zval
523
			})
524
		end;
525
526
	};
527
	
528
	["Ring"] = {
529
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
530
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
531
			prt.Anchored = true
532
			prt.CFrame = cframe
533
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
534
			game:GetService("Debris"):AddItem(prt, 10)
535
			table.insert(Effects, {
536
				prt,
537
				"Cylinder",
538
				delay,
539
				x3,
540
				y3,
541
				z3,
542
				msh
543
			})
544
		end;
545
	};
546
547
548
	["Wave"] = {
549
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
550
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
551
			prt.Anchored = true
552
			prt.CFrame = cframe
553
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
554
			game:GetService("Debris"):AddItem(prt, 10)
555
			table.insert(Effects, {
556
				prt,
557
				"Cylinder",
558
				delay,
559
				x3,
560
				y3,
561
				z3,
562
				msh
563
			})
564
		end;
565
	};
566
567
	["Break"] = {
568
		Create = function(brickcolor, cframe, x1, y1, z1)
569
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
570
			prt.Anchored = true
571
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
572
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
573
			local num = math.random(10, 50) / 1000
574
			game:GetService("Debris"):AddItem(prt, 10)
575
			table.insert(Effects, {
576
				prt,
577
				"Shatter",
578
				num,
579
				prt.CFrame,
580
				math.random() - math.random(),
581
				0,
582
				math.random(50, 100) / 100
583
			})
584
		end;
585
	};
586
}
587
588
Shoot2 = function(orgpos)
589
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
590
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
591
	table.insert(Effects, {
592
		MouseLook.lookVector,
593
		"Shoot2",
594
		50,
595
		orgpos,
596
		5,
597
		7,
598
		0,
599
		1,
600
		2
601
	})
602
end
603
604
function attackone()
605
	attack = true
606
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
607
	for i = 0, 1, 0.025 do
608
		swait()
609
		PlayAnimationFromTable({
610
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
611
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
612
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
613
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
614
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
615
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
616
		}, .3, false)
617
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
618
	end
619
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
620
	CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
621
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
622
	Shoot2(Barrel.Position)
623
	for i = 0, 1, 0.15 do
624
		swait()
625
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
626
		PlayAnimationFromTable({
627
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
628
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
629
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
630
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
631
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
632
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
633
		}, .6, false)
634
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
635
	end
636
	for i = 0, 1, 0.15 do
637
		swait()
638
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
639
		PlayAnimationFromTable({
640
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
641
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
642
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
643
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
644
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
645
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
646
		}, .2, false)
647
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
648
	end
649
	for i = 0, 1, 0.05 do
650
		swait()
651
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
652
		PlayAnimationFromTable({
653
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
654
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
655
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
656
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
657
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
658
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
659
		}, .3, false)
660
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
661
	end
662
	for i = 0, 1, 0.13 do
663
		swait()
664
		PlayAnimationFromTable({
665
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
666
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
667
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
668
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
669
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
670
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
671
		}, .3, false)
672
	end
673
	attack = false
674
end
675
676
--[[Attacks]]--
677
678
mouse.Button1Down:connect(function()
679
	if attack == false and attacktype == 1 then
680
		attackone()
681
	end
682
end)
683
684
mouse.KeyDown:connect(function(k)
685
	k = k:lower()
686
	if attack == false and k == '' then
687
	
688
	end
689
end)
690
691
while true do
692
	swait()
693
	for i, v in pairs(Character:GetChildren()) do
694
		if v:IsA("Part") then
695
			v.Material = "SmoothPlastic"
696
		elseif v:IsA("Accessory") then
697
			v:WaitForChild("Handle").Material = "SmoothPlastic"
698
		end
699
	end
700
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
701
	velocity = RootPart.Velocity.y
702
	sine = sine + change
703
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
704
	if equipped == true or equipped == false then
705
		if RootPart.Velocity.y > 1 and hit == nil then 
706
			Anim = "Jump"
707
			if attack == false then
708
				PlayAnimationFromTable({
709
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
710
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
711
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
712
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
713
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
714
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
715
				}, .3, false)
716
			end
717
		elseif RootPart.Velocity.y < -1 and hit == nil then 
718
			Anim = "Fall"
719
			if attack == false then
720
				PlayAnimationFromTable({
721
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
722
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
723
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
724
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
725
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
726
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
727
				}, .3, false)
728
			end
729
		elseif Torsovelocity < 1 and hit ~= nil then
730
			Anim = "Idle"
731
			if attack == false then
732
				change = 1
733
				PlayAnimationFromTable({
734
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
735
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
736
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
737
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
738
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
739
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
740
				}, .3, false)
741
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
742
			end
743
		elseif Torsovelocity > 2 and hit ~= nil then
744
			Anim = "Walk"
745
			if attack == false then
746
				change = 3
747
				PlayAnimationFromTable({
748
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
749
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
750
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
751
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
752
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
753
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
754
				}, .3, false)
755
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
756
			end
757
		end
758
	end
759
	if 0 < #Effects then
760
		for e = 1, #Effects do
761
			if Effects[e] ~= nil then
762
				local Thing = Effects[e]
763
				if Thing ~= nil then
764
					local Part = Thing[1]
765
					local Mode = Thing[2]
766
					local Delay = Thing[3]
767
					local IncX = Thing[4]
768
					local IncY = Thing[5]
769
					local IncZ = Thing[6]
770
					if Thing[2] == "Shoot" then
771
						local Look = Thing[1]
772
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
773
						local mag = (Thing[4] - pos).magnitude
774
						Thing[9] = Thing[9] + 0.5
775
						Thing[5] = Thing[5] + 0.2
776
						Thing[6] = Thing[6] + 0.2
777
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
778
						Thing[4] = Thing[4] + Look * 15
779
						Thing[3] = Thing[3] - 1
780
						if hit ~= nil then
781
							Thing[3] = 0
782
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
783
							ref.Anchored = true
784
							ref.CFrame = CFrame.new(pos)
785
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
786
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
787
							game:GetService("Debris"):AddItem(ref, 1)
788
						end
789
						if Thing[3] <= 0 then
790
							table.remove(Effects, e)
791
						end
792
					end
793
					do
794
						if Thing[2] == "Shoot2" then
795
							local Look = Thing[1]
796
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
797
							local mag = (Thing[4] - pos).magnitude
798
							Thing[9] = Thing[9] + 0.5
799
							Thing[5] = Thing[5] + 0.2
800
							Thing[6] = Thing[6] + 0.2
801
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
802
							Thing[4] = Thing[4] + Look * 3
803
							Thing[3] = Thing[3] + 5
804
							if hit ~= nil then
805
								Thing[3] = 0
806
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
807
								ref.Anchored = true
808
								ref.CFrame = CFrame.new(pos)
809
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
810
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
811
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
812
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
813
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
814
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
815
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
816
								local e = Instance.new("Explosion", ref)
817
								e.Position = ref.Position
818
								e.BlastRadius = 400
819
								e.DestroyJointRadiusPercent = 20
820
								e.Visible = false
821
								e.ExplosionType = "CratersAndDebris"
822
								game:GetService("Debris"):AddItem(ref, 10)
823
							end
824
							if Thing[3] <= 0 then
825
								table.remove(Effects, e)
826
							end
827
						end
828
						do
829
							do
830
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
831
									if Thing[1].Transparency <= 1 then
832
										if Thing[2] == "Block1" then
833
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
834
											Mesh = Thing[7]
835
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
836
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
837
										else
838
											if Thing[2] == "Block2" then
839
												Thing[1].CFrame = Thing[1].CFrame
840
												Mesh = Thing[7]
841
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
842
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
843
											else
844
												if Thing[2] == "Block3" then
845
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
846
													Mesh = Thing[7]
847
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
848
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
849
												else
850
													if Thing[2] == "Cylinder" then
851
														Mesh = Thing[7]
852
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
853
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
854
													else
855
														if Thing[2] == "Cylinder2" then
856
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
857
															Mesh = Thing[7]
858
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
859
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
860
														else
861
															if Thing[2] == "Blood" then
862
																Mesh = Thing[7]
863
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
864
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
865
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
866
															else
867
																if Thing[2] == "Elec" then
868
																	Mesh = Thing[10]
869
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
870
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
871
																else
872
																	if Thing[2] == "Disappear" then
873
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
874
																	end
875
																end
876
															end
877
														end
878
													end
879
												end
880
											end
881
										end
882
									else
883
										Part.Parent = nil
884
										table.remove(Effects, e)
885
									end
886
								end
887
							end
888
						end
889
					end
890
				end
891
			end
892
		end
893
	end
894
end