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- player playActionNow "Medic";
- sleep 1;
- titleText ["You have placed a Booby Trap.","PLAIN DOWN"]; titleFadeOut 5;
- _mypos = getposATL player;
- _dir = getdir player;
- _mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
- _createBomb = createVehicle ["StashSmall", _mypos, [], 0, "CAN_COLLIDE"];
- _createBomb setDir _dir;
- _createBomb setposATL _mypos;
- sleep 1;
- player removeMagazine "PartWoodPile";
- player removeMagazine "HandGrenade_West";
- sleep 10;
- _i = 0;
- _Bomb = nearestObject [player, "StashSmall"];
- _setBomb = (getPosATL _bomb);
- {
- _trg=createTrigger["EmptyDetector",getPos player];
- _trg setTriggerArea[5,5,0,false];
- sleep 1;
- _trg setTriggerActivation["(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)","PRESENT",true];
- _trg setTriggerStatements["this", "Sorry bub, stop killing people!", ""];
- };
- _i = _i + 1;
- } forEach _setBomb;
- sleep 5;
- _trapBomb = "HandGrenade_West" createVehicle position _createBomb
- sleep 1;
- deleteVehicle _createBomb;
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