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- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp: In function ‘long int get_register(long int)’:
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:2056:9: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:2062:5: note: here
- case IDATAUSEWPN:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:2790:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:2793:2: note: here
- case NPCFROZENTILE:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4725:5: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4730:1: note: here
- case MAPDATAFFHEIGHT:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4749:5: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4756:1: note: here
- case MAPDATAFFEFFECTWIDTH:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4775:5: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4780:1: note: here
- case MAPDATAFFEFFECTHEIGHT:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4800:5: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4805:1: note: here
- case MAPDATAFFLINK: GET_MAPDATA_FFC_INDEX32(fflink, "FFCLink", 31); break; //B, 32 OF THESE
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4881:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:4885:1: note: here
- case MAPDATAFFINITIALISED: GET_MAPDATA_BOOL_INDEX(initialized, "FFCRunning", 31); break; //BOOL, 32 OF THESE
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5166:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5168:1: note: here
- case DMAPDATAMINIMAPTILE: //word - two of these, so let's do MinimapTile[2]
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5181:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5183:1: note: here
- case DMAPDATAMINIMAPCSET: //byte - two of these, so let's do MinimapCSet[2]
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5196:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5198:1: note: here
- case DMAPDATALARGEMAPTILE: //word -- two of these, so let's to LargemapTile[2]
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5211:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5213:1: note: here
- case DMAPDATALARGEMAPCSET: //word -- two of these, so let's to LargemaCSet[2]
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5226:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5228:1: note: here
- case DMAPDATAMUISCTRACK: //byte
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5483:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5609:24: note: in expansion of macro ‘GET_COMBO_BYTE_INDEX’
- case COMBODEXPANSION: GET_COMBO_BYTE_INDEX(expansion, "Expansion[]", 6); //C , 6 INDICES
- ^~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5610:1: note: here
- case COMBODATTRIBUTES: GET_COMBO_VAR_INDEX(attributes, "Attributes[]", 4); //LONG, 4 INDICES, INDIVIDUAL VALUES
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5464:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5610:26: note: in expansion of macro ‘GET_COMBO_VAR_INDEX’
- case COMBODATTRIBUTES: GET_COMBO_VAR_INDEX(attributes, "Attributes[]", 4); //LONG, 4 INDICES, INDIVIDUAL VALUES
- ^~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5611:1: note: here
- case COMBODUSRFLAGS: GET_COMBO_VAR_INT(usrflags, "UserFlags"); break; //LONG
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5464:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5612:26: note: in expansion of macro ‘GET_COMBO_VAR_INDEX’
- case COMBODTRIGGERFLAGS: GET_COMBO_VAR_INDEX(triggerflags, "TriggerFlags[]", 3); //LONG 3 INDICES AS FLAGSETS
- ^~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5613:1: note: here
- case COMBODTRIGGERLEVEL: GET_COMBO_VAR_INT(triggerlevel, "TriggerLevel"); break; //LONG
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5575:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5620:26: note: in expansion of macro ‘GET_COMBOCLASS_BYTE_INDEX’
- case COMBODBLOCKWEAPON: GET_COMBOCLASS_BYTE_INDEX(block_weapon, "BlockWeapon[]", 32); //C, 32 INDICES
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5621:1: note: here
- case COMBODCONVXSPEED: GET_COMBOCLASS_VAR_DWORD(conveyor_x_speed, "ConveyorSpeedX"); break; //SHORT
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5516:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if(ri->combosref < 0 || ri->combosref > (MAXCOMBOS-1) ) \
- ^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5644:24: note: in expansion of macro ‘GET_COMBOCLASS_VAR_BYTE’
- case COMBODMODMPTYPE: GET_COMBOCLASS_VAR_BYTE(modify_mp_type, "MagicType"); //C
- ^~~~~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5645:1: note: here
- case COMBODNOPUSHBLOCK: GET_COMBOCLASS_VAR_BYTE(no_push_blocks, "NoPushBlocks"); break; //C
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5516:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if(ri->combosref < 0 || ri->combosref > (MAXCOMBOS-1) ) \
- ^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5650:24: note: in expansion of macro ‘GET_COMBOCLASS_VAR_BYTE’
- case COMBODPUSHHEAVY: GET_COMBOCLASS_VAR_BYTE(push_weight, "PushHeavy"); //C
- ^~~~~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5651:1: note: here
- case COMBODPUSHED: GET_COMBOCLASS_VAR_BYTE(pushed, "Pushed"); break; //C
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5575:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5662:27: note: in expansion of macro ‘GET_COMBOCLASS_BYTE_INDEX’
- case COMBODSTRIKEWEAPONS: GET_COMBOCLASS_BYTE_INDEX(strike_weapons, "Strike[]", 32); //BYTE, 32 INDICES.
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5663:1: note: here
- case COMBODSTRIKEREMNANTS: GET_COMBOCLASS_VAR_INT(strike_remnants, "StrikeRemnants"); break; //LONG
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5985:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:5988:1: note: here
- case NPCMATCHINITDLABEL: //Same form as SetScreenD()
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp: In function ‘void set_register(long int, long int)’:
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:8669:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:8672:2: note: here
- case NPCFROZENTILE:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10410:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10414:1: note: here
- case SHOPDATASTRING:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10512:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10514:1: note: here
- case DMAPDATAMINIMAPCSET: //byte - two of these, so let's do MinimapCSet[2]
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10526:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10528:1: note: here
- case DMAPDATALARGEMAPTILE: //word -- two of these, so let's to LargemapTile[2]
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10540:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10542:1: note: here
- case DMAPDATALARGEMAPCSET: //word -- two of these, so let's to LargemaCSet[2]
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10554:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10556:1: note: here
- case DMAPDATAMUISCTRACK: //byte
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10805:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10928:23: note: in expansion of macro ‘SET_COMBO_BYTE_INDEX’
- case COMBODEXPANSION: SET_COMBO_BYTE_INDEX(expansion, "Expansion[]", 6); //C , 6 INDICES
- ^~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10929:1: note: here
- case COMBODATTRIBUTES: SET_COMBO_VAR_INDEX(attributes, "Attributes[]", 4); //LONG, 4 INDICES, INDIVIDUAL VALUES
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10788:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10929:25: note: in expansion of macro ‘SET_COMBO_VAR_INDEX’
- case COMBODATTRIBUTES: SET_COMBO_VAR_INDEX(attributes, "Attributes[]", 4); //LONG, 4 INDICES, INDIVIDUAL VALUES
- ^~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10930:1: note: here
- case COMBODUSRFLAGS: SET_COMBO_VAR_INT(usrflags, "UserFlags"); break; //LONG
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10788:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10931:26: note: in expansion of macro ‘SET_COMBO_VAR_INDEX’
- case COMBODTRIGGERFLAGS: SET_COMBO_VAR_INDEX(triggerflags, "TriggerFlags[]", 3); //LONG 3 INDICES AS FLAGSETS
- ^~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10932:1: note: here
- case COMBODTRIGGERLEVEL: SET_COMBO_VAR_INT(triggerlevel, "TriggerLevel"); break; //LONG
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10893:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10939:26: note: in expansion of macro ‘SET_COMBOCLASS_BYTE_INDEX’
- case COMBODBLOCKWEAPON: SET_COMBOCLASS_BYTE_INDEX(block_weapon, "BlockWeapon[]", 32); //C, 32 INDICES
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10940:1: note: here
- case COMBODCONVXSPEED: SET_COMBOCLASS_VAR_DWORD(conveyor_x_speed, "ConveyorSpeedX"); break; //SHORT
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10852:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if(ri->combosref < 0 || ri->combosref > (MAXCOMBOS-1) ) \
- ^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10963:24: note: in expansion of macro ‘SET_COMBOCLASS_VAR_BYTE’
- case COMBODMODMPTYPE: SET_COMBOCLASS_VAR_BYTE(modify_mp_type, "MagicType"); //C
- ^~~~~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10964:1: note: here
- case COMBODNOPUSHBLOCK: SET_COMBOCLASS_VAR_BYTE(no_push_blocks, "NoPushBlocks"); break; //C
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10852:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if(ri->combosref < 0 || ri->combosref > (MAXCOMBOS-1) ) \
- ^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10969:24: note: in expansion of macro ‘SET_COMBOCLASS_VAR_BYTE’
- case COMBODPUSHHEAVY: SET_COMBOCLASS_VAR_BYTE(push_weight, "PushHeavy"); //C
- ^~~~~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10970:1: note: here
- case COMBODPUSHED: SET_COMBOCLASS_VAR_BYTE(pushed, "Pushed"); break; //C
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10893:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- } \
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10981:27: note: in expansion of macro ‘SET_COMBOCLASS_BYTE_INDEX’
- case COMBODSTRIKEWEAPONS: SET_COMBOCLASS_BYTE_INDEX(strike_weapons, "Strike[]", 32); //BYTE, 32 INDICES.
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:10982:1: note: here
- case COMBODSTRIKEREMNANTS: SET_COMBOCLASS_VAR_INT(strike_remnants, "StrikeRemnants"); break; //LONG
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:11309:2: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:11316:1: note: here
- case AUDIOVOLUME:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp: In function ‘int run_script(byte, word, long int)’:
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16150:29: warning: this statement may fall through [-Wimplicit-fallthrough=]
- FFScript::set_screendoor(&TheMaps[map * MAPSCRS + scrn], index, nn);
- ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16154:3: note: here
- case GETSCREENLAYOP:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16820:54: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case GETSPRITEDATATILE: FFScript::getSpriteDataTile();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16821:3: note: here
- case GETSPRITEDATAMISC: FFScript::getSpriteDataCSets();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16821:55: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case GETSPRITEDATAMISC: FFScript::getSpriteDataCSets();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16822:3: note: here
- case GETSPRITEDATACGETS: FFScript::getSpriteDataCSets();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16822:56: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case GETSPRITEDATACGETS: FFScript::getSpriteDataCSets();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16823:3: note: here
- case GETSPRITEDATAFRAMES: FFScript::getSpriteDataFrames();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16823:58: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case GETSPRITEDATAFRAMES: FFScript::getSpriteDataFrames();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16824:3: note: here
- case GETSPRITEDATASPEED: FFScript::getSpriteDataSpeed();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16824:56: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case GETSPRITEDATASPEED: FFScript::getSpriteDataSpeed();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16825:3: note: here
- case GETSPRITEDATATYPE: FFScript::getSpriteDataType();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16825:54: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case GETSPRITEDATATYPE: FFScript::getSpriteDataType();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16828:3: note: here
- case SETSPRITEDATATILE: FFScript::setSpriteDataTile();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16828:54: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case SETSPRITEDATATILE: FFScript::setSpriteDataTile();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16829:3: note: here
- case SETSPRITEDATAMISC: FFScript::setSpriteDataMisc();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16829:54: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case SETSPRITEDATAMISC: FFScript::setSpriteDataMisc();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16830:3: note: here
- case SETSPRITEDATACSETS: FFScript::setSpriteDataCSets();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16830:56: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case SETSPRITEDATACSETS: FFScript::setSpriteDataCSets();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16831:3: note: here
- case SETSPRITEDATAFRAMES: FFScript::setSpriteDataFrames();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16831:58: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case SETSPRITEDATAFRAMES: FFScript::setSpriteDataFrames();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16832:3: note: here
- case SETSPRITEDATASPEED: FFScript::setSpriteDataSpeed();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16832:56: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case SETSPRITEDATASPEED: FFScript::setSpriteDataSpeed();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16833:3: note: here
- case SETSPRITEDATATYPE: FFScript::setSpriteDataType();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16833:54: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case SETSPRITEDATATYPE: FFScript::setSpriteDataType();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16836:3: note: here
- case SETCONTINUESCREEN: FFScript::FFChangeSubscreenText();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16836:58: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case SETCONTINUESCREEN: FFScript::FFChangeSubscreenText();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16837:3: note: here
- case SETCONTINUESTRING: FFScript::FFSetSaveScreenSetting();
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16837:59: warning: this statement may fall through [-Wimplicit-fallthrough=]
- case SETCONTINUESTRING: FFScript::FFSetSaveScreenSetting();
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
- /home/peter/Projects/ZeldaClassic/src/ffscript.cpp:16841:3: note: here
- case NPCDEAD:
- ^~~~
- /home/peter/Projects/ZeldaClassic/src/zelda.cpp: In function ‘void runDrunkRNG()’:
- /home/peter/Projects/ZeldaClassic/src/zelda.cpp:3085:18: warning: comparison of integer expressions of different signedness: ‘int’ and ‘unsigned int’ [-Wsign-compare]
- for(int i = 0; i<sizeof(drunk_toggle_state); i++){
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