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May 2nd, 2022
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  1. Note: All of these are suggestions taken from the thread or from individuals. Just because it is on this list doesn't guarantee it will be implemented.
  2. I tried to gather every single suggestion but there is a chance I could have missed some.
  3. I have tried to flesh out these ideas where possible with additional suggestions or ideas to consider, but they don't necessarily need to be that way.
  4. -trial dev
  5.  
  6. ================================
  7. Thread Responses (/vt/thread/22370237#p22371672)
  8. ================================
  9. /vt/thread/19331149#p19331731 some good responses attached, put in the list below
  10.  
  11. Another decent length post /vt/thread/22370237#p22379879
  12. TLDR: Influx of activity after any update, but players figure things out and then get bored. New things on a somewhat regular basis to waste money on would be good, new hats/items for example.
  13. Lack of competition beyond oshiboarding or leaderboard, players have to develop their own, more side objectives?
  14. Inactive accounts & their shares and positions, what to do about these?
  15. More ways to gather information/information be less 'wrong' (read adjustment %)
  16. Higher riskability in the market?
  17. =======
  18. /vt/thread/22370237#p22384211
  19. Market UI redesign post example (basically add auto trader below the market graphs)
  20. =======
  21.  
  22.  
  23. ================================
  24. Bug fixing:
  25. ================================
  26.  
  27. Unsure if this is still broken?-activity page -> history, graph is broken (for those not in the same time zone as the server?)
  28.  
  29. -market view -> coins, graphs have the x axis broken (data points are spaced equally even when the distance between timestamps is not the same)
  30.  
  31. -'Things in this game doesn't support you changing your name. This includes DMS, and Gacha Leaderboard.' (would need to test exactly what they mean)
  32. -Gacha leaderboard currently has different entries if you change name, consolidate this?
  33.  
  34. ================================
  35. QOL:
  36. ================================
  37. -Notifications for betting and DMs, GC (toggleable setting, just a simple red circle or something to highlight)
  38. -Could add a sound effect to this (also toggled)
  39.  
  40. -Current superchat credits visible on the superchat screen.
  41.  
  42. -Full colour wheel for jeb
  43.  
  44. -Ability to see the bet payouts before betting
  45. -(I assume they mean a dynamic response where they type in $1m to the buy in, and it shows a return of $1.5m on a win without having to bet first, or just a current multiplier)
  46.  
  47. -Auto trader (see image for examples mocked up)
  48. -toggle to turn off automatically on adjustments
  49. -Autotrader to be popped out in a window like global chat
  50. -Button to 0 the coin or 99999/infinite the coin (sell/buy all)
  51. -Its fine if you know where the auto-trader is, could this be added into the navigation bar for ease of use/clearer for new players?
  52. -Ideas from f.u.c.k report:
  53. -In the market area/auto trader, have the "time cycle increments until adjustment" as a counter (hopefully simple)
  54. -The tax breakdown for estimates on multicoins is great, could list the tax % under the step counter so newer users understand this better.
  55. -Taxes being clearer/visible, potentially baking this into the cost when the multicoin range is selected (3x mori would display mori 3x cost, with taxes either included or shown on the side?)
  56. -How much taxes are being paid per cycle
  57. -If you are buying/selling, the blue icon which indicates you have a coin, could go green/red depending on buy/sell
  58. -/vt/thread/22423654#p22434211 from here
  59.  
  60. -"since adjustments the coins price has changed by an average of x per hour" stat
  61.  
  62. -Noticed we update people on what word they shouldn't say on floor, this could be expanded to superchats and other places as well?
  63.  
  64. -Auctions -> Past auctions loads everything, consider adding pages for this / search functionality?
  65. -Also the auctions help icon is underneath the GC icon
  66. -Allow the seller of an auction to chat in the auction without betting
  67.  
  68. -Graphs
  69. -custom time ranges on market coin chart
  70. -could be expanded to networth history on profile
  71. -Logarithmic graphs on profile
  72.  
  73. -Add in the easter bunny event as a theme in the top right
  74.  
  75. ================================
  76. New Player Experience Suggestions:
  77. ================================
  78.  
  79. New player retention techniques (very hypothetical don't take these as confirmed)
  80. -Daily login bonuses for the first week, end of the week is a random coin or something (timeline can be debated)
  81. -Playing slightly on 'fear of missing out', and gives the new player a clear reward system.
  82. -If they fuck up trades heavily they know they then have a safety net.
  83. -Realistically if a player isn't interested after a week of playing then no amount of reward based systems would keep them around.
  84.  
  85. New player experience
  86. -Tutorial system? Shows where key information and buttons are (taxes, auto trader)
  87. -If not, a few screenshots labelled and highlighted to get started is less daunting that the wall of text in the info
  88.  
  89. ================================
  90. Gameplay Suggestions:
  91. ================================
  92.  
  93. -Server side trader, everyone (6+ people) I've personally talked to at length so far places this as their highest important feature in terms of player retention, fun, helps people compete outside of top 20, etc.
  94. -Possible ideas around this to prevent zombie trading could include:
  95. -Automatically stops when adjustments happen
  96. -Only active for 8-16-24hours (depends on preference on this), could use a money sink with this idea to extend?
  97. -Theoretically cost saving as server-client side communication doesn't happen as often, especially if you have a time limit.
  98.  
  99. -Options (specifically player-to-broker to reduce complexity)
  100.  
  101. -More non-holo coins (coin diversity)
  102. -Divisive on whether people accept holostars, polling potential here?
  103.  
  104. -Companies/Guilds section (can be separated) - Note, this one needs to be discussed with devs, these are mostly just any potential ideas.
  105. -Activities for guilds
  106. -a chat for guilds (either floor style or like GC) - Could be divisive from a community perspective
  107. -Guild announcements
  108. -Mutual funds within this option
  109. -Separate leaderboards for companies/guilds (promotes new goals for players)
  110. -company system (Note this could be two different systems, an overall faction/guild system and a separate company system perhaps?)
  111. -guild system modified to prevent tribalism/community divides,
  112. -You could make a system where each company has their own "bonus", e.g. slightly increased divs, slightly less taxes (buy or sell), extended time on a hypothetical server side trader, cheaper gachas, etc.
  113. -Provides different rewards for everyone's playstyles
  114. -Could be based on a player being active instead of purely networth to promote diversity and not just a band of the top 30 and then scavengers.
  115. -Freedom to move around so players can pick and choose a "buff" for the week
  116.  
  117. -Items
  118. -More gacha item uses
  119. -Profile pins/new icons (crafting?)
  120. -Way to scrap/bin items instead of auction
  121. -Requested adds: Kronii flower hat, Ayamy ribbon, Roboco glasses (Calli crown quality apparently has been improved)
  122. -Ask thread for the hat images to add
  123.  
  124. -Marriage system
  125.  
  126. -Player contracts
  127. -Money lending/mutual funds between players
  128. -Commissions
  129. -Person-to-person betting
  130.  
  131. -General
  132. -could have a list that says you bought a X amount of coins between $10000 and $11000 and for how much. (Anon who suggested this talked about going into coin purchase history to find, could make MPP clearer)
  133. -Anon who replied to this suggestion: save bought prices in docs, would be useful to have a 'recent buy price' in market tab.
  134. -Adjustments - compare daily views against a lifetime or yearly averaged total views instead of day to day changes as it appears to be now.
  135. -div changes: /vt/thread/23225740#p23246911
  136. -Multicoining expansion: /vt/thread/23188557#p23207449
  137.  
  138. -Grave icons for ABAYO'd users, temporary? Could be auto added after a period of x amount of inactivity.
  139. -What to do about inactive accounts with their shares
  140.  
  141. -Buffs
  142. -Weekly/monthly pass to buy in for buffs/benefits
  143. -See above company system idea
  144.  
  145. -Auctions
  146. -add the aggie drawings
  147. -Personally, auctions can get spammed with never selling items at a very low cost (1k per 30min), at the moment of writing its 4 rows of dead expensive items,
  148. -consider reworking a perm timeout or ramping up the expiry cost? (Starts at 1k for up to 8 hours, then slowly increases over a 24 hour period)
  149.  
  150. -Money sinks
  151. -Betting
  152. -Bingo card/lottery system, drawn on adjustments with user getting a % of the buy-in total pot.
  153. -Could be expanded to have a daily, weekly, monthly pots with incremental buy ins, $100k, 1m, 10m?
  154. -Add gambling games (e.g. blackjack) (maybe limited to x amount per day against AI?)
  155. -pvp poker (probably a large undertaking)?
  156. -Minigames, Lot of people like mahjong? (could turn into betting)
  157.  
  158. -Dividends
  159. -Progressive taxation on dividends payments.
  160. -anon suggested: have the tax calculated on a per tuber basis and allow the player to nominate one tuber to be tax free.
  161. -Dividends could be partly influenced by the number of coins in circulation.
  162.  
  163. -Some general complaints/worries about Mori coins and the music channel buff?
  164. -3 music channels in hololive so far, Sora, Suisei, Mori
  165. -Anon suggested: /vt/thread/23188557#p23207449
  166. >if music.channel == True and daily.views < Susan Coefficient
  167. >set.behavior == don't go down -10k for the love of god that's all I'm asking
  168.  
  169. -Similar complaints about deadcoins and infinite inflation (e.g. Rushia)
  170.  
  171. -Holo nations - PvP factions element to the game with different chuubas being different nations.
  172.  
  173. -Dev Roadmap
  174.  
  175. -One mention of making global chat anon by default, so opt-out instead of opt-in?
  176. -This one will probably be disputed, another poll potential
  177.  
  178. ===Other===
  179. -Temporary game event ideas?
  180. -Mario Kart style, /vt/thread/16589558#p16605125
  181. -Login rewards (daily/weekly), even small things like gacha pulls (mobile game logic here for slight retention, however maybe a bad idea?)
  182.  
  183. ===Unclear===
  184. -More stats/data tooling - honestly unclear, could probably ask for requests from the thread for specifics/borrow from reports.
  185. -Fishing
  186. -No further context was given but i assume this is a minigame suggestion.
  187. -Fun example, club penguin fishing
  188.  
  189.  
  190. ================================
  191. Completed:
  192. ================================
  193. -Easter event
  194.  
  195. -Fixing the adjustment visual % change - ([Current Price]-[Yesterday's Closing Price])/[Yesterday's Closing Price], Done on market (graph and compact), and profiles
  196.  
  197. -Sorted-Leaderboard -> open someone's wallet, coins sorted alphabetically but the rest of the site consistently uses gen order sorting (Honk helped)
  198.  
  199. -Direct messages having a word wrap so long one-liners don't break things/long messages don't go offscreen?
  200.  
  201. -Benchmark tab -> Y&G 62 -> 65 coins now
  202.  
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